Game interaction control method and device and electronic equipment
By introducing a material acquisition permission mechanism in the game, players are allowed to interactively obtain materials in the game, solving the problem of difficulty for novice players in obtaining materials in dangerous environments, and improving the game experience and security.
Patent Information
- Application Number
- CN202411001393.8
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2024-07-24
- Publication Date
- 2024-12-13
AI Technical Summary
In games where multi-player participation in battles, novice players find it difficult to obtain supplies in dangerous battle environments due to the limitations of the battle level, resulting in poor game experience.
By introducing a material acquisition permission mechanism in the game, players are allowed to send material acquisition requests to other players in the game through terminal devices, realizing interactive delivery of materials, and ensuring that novice players can obtain the required materials.
It improves the gaming experience of novice players, enhances their security and material acquisition efficiency in the game, and promotes social interaction between players.
Smart Images

Figure CN119113531A_ABST
Abstract
Description
Technical Field
[0001] The present invention relates to the field of game technology, and in particular to a method, device and electronic equipment for interactive control of games. Background Art
[0002] In multi-player games, novice players are limited by their level of competition and find it difficult to achieve high game scores. Therefore, novice players usually set their game goals to obtain more or more valuable supplies. Due to the limitation of their level of competition, when novice players enter a dangerous game environment, they are easily killed by the enemy, making it difficult for novice players to complete their game goals and having a poor gaming experience. Summary of the invention
[0003] In view of this, an object of the present invention is to provide a method, device and electronic device for interactive control of a game, which can help novice players achieve the game goal of obtaining supplies and improve the gaming experience.
[0004] In a first aspect, an embodiment of the present invention provides an interactive control method for a game, wherein a first object is included in a game game; the first object is controlled through a first terminal device; the method comprises: determining that the first object has material acquisition authority, and displaying a material acquisition control corresponding to the material acquisition authority on the first terminal device; wherein the material acquisition authority comprises: the authority to obtain game materials from a designated object in the game game; in response to a trigger instruction for the material acquisition control, determining a target object from the designated objects, and sending a material acquisition request to the target object to request the target object to provide game materials to the first object.
[0005] In a second aspect, an embodiment of the present invention provides an interactive control method for a game, wherein a target object is included in the game game; the target object is controlled through a second terminal device; the method comprises: receiving a request for obtaining materials; wherein the request for obtaining materials is sent by a first terminal device; the first terminal device determines that the first object has material acquisition authority, and displays a material acquisition control corresponding to the material acquisition authority on the first terminal device; wherein the material acquisition authority comprises: the authority to obtain game materials from a designated object in the game game; the first object is controlled through the first terminal device; in response to a trigger instruction for the material acquisition control, determining the target object from the designated objects, and sending a material acquisition request to the target object; in response to a confirmation instruction for the material acquisition request, determining the target material, and providing the target material to the first object.
[0006] In a third aspect, an embodiment of the present invention provides an interactive control device for a game, wherein the game game includes a first object; the first object is controlled through a first terminal device; the device includes: a permission determination module, used to determine whether the first object has material acquisition permission, and display a material acquisition control corresponding to the material acquisition permission on the first terminal device; wherein the material acquisition permission includes: the permission to obtain game materials from a designated object in the game game; a request sending module, used to respond to a trigger instruction for the material acquisition control, determine a target object from the designated objects, and send a material acquisition request to the target object to request the target object to provide game materials to the first object.
[0007] In a fourth aspect, an embodiment of the present invention provides an interactive control device for a game, wherein a target object is included in the game game; the target object is controlled by a second terminal device; the device comprises: a request receiving module, for receiving a request for obtaining material; wherein the request for obtaining material is sent by a first terminal device; the first terminal device determines that the first object has material obtaining authority, and displays a material obtaining control corresponding to the material obtaining authority on the first terminal device; wherein the material obtaining authority comprises: the authority to obtain game materials from a designated object in the game game; the first object is controlled by the first terminal device; in response to a trigger instruction for the material obtaining control, a target object is determined from the designated objects, and a material obtaining request is sent to the target object; a material providing module, for responding to a confirmation instruction for the material obtaining request, determining a target material, and providing the target material to the first object.
[0008] In a fifth aspect, an embodiment of the present invention provides an electronic device, including a processor and a memory, wherein the memory stores computer executable instructions that can be executed by the processor, and the processor executes the computer executable instructions to implement the interactive control method of the above-mentioned game.
[0009] In a sixth aspect, an embodiment of the present invention provides a computer-readable storage medium, which stores computer-executable instructions. When the computer-executable instructions are called and executed by a processor, the computer-executable instructions prompt the processor to implement the interactive control method of the above-mentioned game.
[0010] The embodiments of the present invention bring the following beneficial effects:
[0011] The interactive control method, device and electronic device of the above-mentioned game include a first object in the game match; the first object is controlled by the first terminal device; it is determined that the first object has the right to obtain materials, and the material acquisition control corresponding to the material acquisition right is displayed on the first terminal device; wherein the material acquisition right includes: the right to obtain game materials from the specified object in the game match; in response to the trigger instruction for the material acquisition control, the target object is determined from the specified objects, and a material acquisition request is sent to the target object to request the target object to provide game materials to the first object. In this method, when a player has the right to obtain materials, he can send a material acquisition request to other players in the game to obtain game materials through other players, which helps novice players achieve the game goal of obtaining materials and improves the game experience.
[0012] Other features and advantages of the present invention will be described in the following description, and partly become apparent from the description, or understood by practicing the present invention. The purpose and other advantages of the present invention are realized and obtained by the structures particularly pointed out in the description, claims and drawings.
[0013] In order to make the above-mentioned objects, features and advantages of the present invention more obvious and easy to understand, preferred embodiments are given below and described in detail with reference to the accompanying drawings. BRIEF DESCRIPTION OF THE DRAWINGS
[0014] In order to more clearly illustrate the specific implementation methods of the present invention or the technical solutions in the prior art, the drawings required for use in the specific implementation methods or the description of the prior art will be briefly introduced below. Obviously, the drawings described below are some implementation methods of the present invention. For those skilled in the art, other drawings can be obtained based on these drawings without paying any creative work.
[0015] Figure 1 A flowchart of an interactive control method for a game provided by an embodiment of the present invention;
[0016] Figure 2 A schematic diagram of a method for obtaining rights to exchange materials provided in an embodiment of the present invention;
[0017] Figure 3 A schematic diagram of displaying a material acquisition control on a game screen provided by an embodiment of the present invention;
[0018] Figure 4 A schematic diagram of displaying a material acquisition control on a backpack page provided by an embodiment of the present invention;
[0019] Figure 5 A schematic diagram of displaying an object identifier of a specified object provided by an embodiment of the present invention;
[0020] Figure 6 A flowchart of another interactive control method for a game provided by an embodiment of the present invention;
[0021] Figure 7 A schematic diagram of displaying a material acquisition request provided by an embodiment of the present invention;
[0022] Figure 8 A schematic diagram of displaying an alternative game material and material placement area provided by an embodiment of the present invention;
[0023] Fig. 9 A schematic diagram of selecting a target material by sliding operation provided by an embodiment of the present invention;
[0024] Fig.10 A schematic diagram of issuing a material sending instruction provided by an embodiment of the present invention;
[0025] Fig.11 A schematic diagram of displaying material sending information provided by an embodiment of the present invention;
[0026] Fig.12 A schematic diagram of displaying material receiving information provided by an embodiment of the present invention;
[0027] Fig.13 A schematic diagram of the structure of an interactive control device for a game provided by an embodiment of the present invention;
[0028] Fig.14 A schematic diagram of the structure of another interactive control device for a game provided by an embodiment of the present invention;
[0029] Fig.15 A schematic diagram of an electronic device provided by an embodiment of the present invention. DETAILED DESCRIPTION
[0030] In order to make the purpose, technical solution and advantages of the embodiments of the present invention clearer, the technical solution of the present invention will be clearly and completely described below in conjunction with the accompanying drawings. Obviously, the described embodiments are part of the embodiments of the present invention, not all of the embodiments. Based on the embodiments of the present invention, all other embodiments obtained by those skilled in the art without creative work are within the scope of protection of the present invention.
[0031] In a game where multiple players participate in the battle, the game objects controlled by multiple players are in the same game. Players can participate in the game individually or in a team. Taking the team-based game as an example, a team may have both veteran players and novice players. Usually, veteran players have a higher combat level and are responsible for killing the enemy, protecting teammates, etc.; novice players have a relatively poor combat level, and their game goal is usually to obtain a large number or higher-level supplies in the game. If novice players need to follow veteran players into a dangerous battlefield environment to pick up supplies, veteran players in the same team sometimes find it difficult to ensure the safety of novice players, resulting in novice players being easily attacked or killed by the enemy, making it difficult to complete the game goal and having a poor gaming experience.
[0032] Based on this, the interactive control method, device and electronic device of a game provided by the embodiments of the present invention can be applied to various types of games, such as shooting games, Tarkov games, etc.
[0033] In one embodiment of the present disclosure, the interactive control method of the game can be run on a local terminal device or a server. When the interactive control method of the game is run on a server, the method can be implemented and executed based on a cloud interactive system, wherein the cloud interactive system includes a server and a client device.
[0034] In an optional implementation, various cloud applications, such as cloud games, can be run under the cloud interactive system. Taking cloud games as an example, cloud games refer to a game mode based on cloud computing. In the operation mode of cloud games, the operating body of the game program and the main body of the game screen presentation are separated. The storage and operation of the interactive control method of the game are completed on the cloud game server. The role of the client device is used for receiving and sending data and presenting the game screen. For example, the client device can be a display device with data transmission function close to the user side, such as a mobile terminal, a TV, a computer, a handheld computer, etc.; but the cloud game server in the cloud is used for information processing. When playing the game, the player operates the client device to send an operation instruction to the cloud game server. The cloud game server runs the game according to the operation instruction, encodes and compresses the game screen and other data, and returns it to the client device through the network. Finally, the client device decodes and outputs the game screen.
[0035] In an optional embodiment, taking a game as an example, a local terminal device stores a game program and is used to present a game screen. The local terminal device is used to interact with the player through a graphical user interface, that is, the game program is downloaded and installed by an electronic device and run conventionally. The local terminal device may provide the graphical user interface to the player in a variety of ways, for example, it may be rendered and displayed on a display screen of the terminal, or provided to the player through a holographic projection. For example, the local terminal device may include a display screen and a processor, the display screen is used to present a graphical user interface, the graphical user interface includes a game screen, and the processor is used to run the game, generate a graphical user interface, and control the display of the graphical user interface on the display screen.
[0036] In a possible implementation, an embodiment of the present invention provides an interactive control method for a game, providing a graphical user interface through a terminal device, wherein the terminal device can be the local terminal device mentioned above, or can be a client device in the cloud interactive system mentioned above.
[0037] This embodiment involves the interaction between multiple game objects, and the game objects are controlled by corresponding terminal devices. The game game includes a first object; the first object is controlled by a first terminal device; the graphical user interface on the first terminal device displays a scene screen of the game scene within the field of view of the first object, and also displays some operation controls, such as movement controls, shooting controls, etc. The game scene also includes other game objects other than the first object, for example, enemy objects and teammate objects of the first object. The first object can participate in the game game alone, or it can team up with other game objects to participate in the game game.
[0038] like Figure 1 As shown, the interactive control method of the game includes the following steps:
[0039] Step S102, determining that the first object has the material acquisition authority, and displaying the material acquisition control corresponding to the material acquisition authority on the first terminal device; wherein the material acquisition authority includes: the authority to obtain game materials from a designated object in the game match;
[0040] The material acquisition authority can be obtained by exchanging game resources for the first object's game account, such as game coins, game points, etc., or the first object can pick up props corresponding to the material acquisition authority in the game scene to obtain the material acquisition authority, or the first object can complete a specified game task to obtain the material acquisition authority.
[0041] When the first object has the material acquisition authority, the authority identifier of the material acquisition authority can be recorded in the game account of the first object. By searching the authority identifier in the game account, it can be determined whether the first object has the material acquisition authority.
[0042] When the first object enters the game, the graphical user interface of the first terminal device displays a scene screen of the game scene within the field of view of the first object. By operating the controls displayed on the graphical user interface of the first terminal device, various windows can also be displayed, such as a backpack window, an information window, etc. The aforementioned material acquisition controls can be displayed on the scene screen or in a certain window, such as a backpack window.
[0043] The material acquisition permission can be understood as the first object being able to obtain game materials from a designated object in the game match. The designated object can be any object in the same game match as the first object, or a teammate of the first object, or a game object within a designated range from the first game match.
[0044] It should be noted that when the first object has the authority to obtain materials, it can exercise the authority to obtain materials, that is, ask the designated object for game materials. The designated object can choose not to provide game materials to the first object, and the designated object can also decide the type and quantity of game materials to be provided to the first object.
[0045] Step S104, responding to the trigger instruction for the material acquisition control, determining the target object from the specified objects, and sending a material acquisition request to the target object to request the target object to provide the game material to the first object.
[0046] The target object may be all or part of the specified object. For example, part of the specified object may be selected from the specified object as the target object. In one example, the specified object is a teammate object of the first object, and a teammate object is selected from the specified object as the target object.
[0047] After the target object is determined, a material acquisition request is sent to the target object. In other implementations, the material acquisition request may also include information such as material type and material quantity. For example, the first object determines the specified material type to inform the target object of which types of game materials need to be obtained, such as game equipment, ore props, etc.
[0048] After the target object receives the material acquisition request, the material acquisition request can be displayed on the second terminal device controlling the target object. If the player agrees to provide game materials to the first object, some game materials can be selected from the material container of the target object and sent to the first object; if the player does not agree to provide game materials to the first object, the material acquisition request can be not processed or rejected.
[0049] The interactive control method of the above-mentioned game includes a first object in the game match; the first object is controlled by a first terminal device; it is determined that the first object has the right to obtain materials, and the material acquisition control corresponding to the material acquisition right is displayed on the first terminal device; wherein the material acquisition right includes: the right to obtain game materials from a specified object in the game match; in response to a trigger instruction for the material acquisition control, a target object is determined from the specified objects, and a material acquisition request is sent to the target object to request the target object to provide game materials to the first object. In this method, when a player has the right to obtain materials, he can send a material acquisition request to other players in the game to obtain game materials through other players, which helps novice players achieve the game goal of obtaining materials and improves the game experience.
[0050] In one method, the aforementioned materials can be exchanged for game resources to obtain permissions. The game resources can be game coins, game points, etc. Figure 2 In the example, 30 game coins are used to open the material acquisition permission. By clicking the permission opening control, the game coins in the game account of the first object can be consumed and the material acquisition permission can be obtained.
[0051] In addition, the material acquisition permission can also set usage conditions, such as limiting the number of uses, the amount of materials acquired, the duration of the material acquisition permission, etc. Figure 2 In the game, the right to obtain supplies is limited to four times per week. The game supplies that can be obtained each time include a maximum of three equipment and one consumable, and the right to obtain supplies lasts for 30 days.
[0052] For further reference, Figure 3 , the material acquisition control is displayed on the graphical user interface of the first terminal device, the game screen of the game is displayed on the first terminal device, and the material acquisition control is displayed on the game screen. Figure 3 In the game, the game screen includes a first object, and the game screen also displays a movement control, a skill release control, and a teammate object of the first object. Players can trigger the material acquisition control at any time during the game.
[0053] In another embodiment, in response to a material container start request for a first object, a first material container page of the first object is displayed on a first terminal device, and a material acquisition control is displayed on the first material container page; wherein the game materials belonging to the first object are displayed on the first material container page.
[0054] The material container start request can be generated by a trigger control, or by a shortcut key or a specified gesture. Figure 3 The backpack control in generates a material container start request; the material container can be a virtual backpack, a virtual safe or other game props for holding materials of the first object. Figure 4 In the example, the material acquisition control is displayed on the first material container page. By triggering the material acquisition control displayed here, a material acquisition request can also be generated and sent.
[0055] In response to a trigger instruction for a material acquisition control, an object identifier of a specified object is displayed on a first terminal device; in response to a selection instruction for a first object identifier, the specified object corresponding to the first object identifier is determined as a target object, and a material acquisition request is sent to the target object.
[0056] For example, by performing operations such as clicking or double-clicking on the material acquisition control, the aforementioned trigger instruction can be generated. The object identifier of the specified object may include the object name, object avatar, etc. of the specified object. Figure 5 In the example, the specified objects are teammate objects, namely teammate object A and teammate object B. By performing operations such as clicking or double-clicking on the object identifier, a selection instruction can be issued, and the object identifier on which the operation is performed is used as the first object identifier.
[0057] When the material acquisition control is triggered, such as Figure 5 In the example, the object identifier of the specified object is switched to be displayed. After the first object identifier is selected, the object identifier of the specified object can be cancelled and a material acquisition request is sent to the target object. In actual implementation, the material acquisition request can be specifically sent to the second terminal device corresponding to the target object.
[0058] Through the above method, players can trigger the material acquisition function and determine the target object, and then issue a material acquisition request. The operation is quick and continuous and does not affect the player's other game operations.
[0059] Furthermore, the aforementioned material acquisition authority is preset with a first material acquisition condition, which includes: the maximum number of times a material acquisition request is sent within a specified time range; the specified time range may be one week, 15 days, or 20 hours, etc., traced back from the current time; the maximum number of times may be 3 times, 5 times, 10 times, etc. The game system may record the number of times the first object sends a material acquisition request within the specified time range.
[0060] In actual implementation, each time the first object issues a material acquisition request, it can be counted as one time; or, the first object issues a material acquisition request and obtains game materials, which is counted as one time. If the game materials are not obtained through the material acquisition request, the number of times is not counted.
[0061] In response to a trigger instruction for a material acquisition control, it is determined that the number of times that material acquisition requests have been sent within a specified time range is less than a maximum number, a target object is determined from the specified objects, and a material acquisition request is sent to the target object.
[0062] After the material acquisition control is triggered, the number of material acquisition requests sent within the specified time range and the maximum number in the first material acquisition condition are compared. If the number of material acquisition requests sent within the specified time range is less than the maximum number, the material acquisition request can be issued normally after the target object is determined.
[0063] Determine that the number of times that material acquisition requests have been sent within the specified time range is equal to the maximum number, and display a prompt message in association with the material acquisition control; wherein the prompt message is used to prompt that the number of times that material acquisition requests have been sent within the specified time range is equal to the maximum number, and that material acquisition requests cannot be sent currently. The prompt message can be displayed in text form, or by controlling the material acquisition control to light up, flash, etc.
[0064] When the number of times that material acquisition requests have been sent within the specified time range is equal to the maximum number, the player cannot send material acquisition requests at this time. He needs to wait until the number of times that material acquisition requests have been sent within the specified time range is less than the maximum number before sending material acquisition requests.
[0065] In another way, if the number of times that material acquisition requests have been sent within the specified time range is equal to the maximum number, at this time, a prompt can be given through a specified prompt method, for example, the material acquisition control is set to an untriggerable state, or text, icons, etc. are displayed in association with the material acquisition control to prompt the player that the material acquisition request cannot be issued at present.
[0066] The above method can limit the number of times a player issues a request for obtaining supplies, and guide the player to decide when to issue a request for obtaining supplies, thereby ensuring the fairness and strategy of the game.
[0067] Corresponding to the aforementioned interactive control method, see Figure 6 Another interactive control method of a game is shown, wherein the game game includes a target object; the target object is controlled by a second terminal device; the graphical user interface on the second terminal device displays a scene screen of the game scene within the field of view of the target object, and also displays some operation controls, such as movement controls, shooting controls, etc. The game scene also includes other game objects besides the target object, such as enemy objects and teammate objects of the target object.
[0068] In this embodiment, the target object is the object to which the aforementioned first object sends the material acquisition request. The method comprises the following steps:
[0069] Step S602, receiving a material acquisition request; wherein the material acquisition request is sent by the first terminal device; the first terminal device determines that the first object has material acquisition authority, and displays a material acquisition control corresponding to the material acquisition authority on the first terminal device; wherein the material acquisition authority includes: the authority to obtain game materials from a designated object in the game match; the first object is controlled by the first terminal device; in response to a trigger instruction for the material acquisition control, a target object is determined from the designated objects, and a material acquisition request is sent to the target object;
[0070] After receiving the material acquisition request, it can be displayed on the second terminal device. The material acquisition permission can be obtained by exchanging the game account of the first object for game resources, such as game coins, game points, etc., or the first object can obtain the material acquisition permission by picking up the props corresponding to the material acquisition permission in the game scene, or the first object can obtain the material acquisition permission by completing the specified game task.
[0071] When the first object has the material acquisition authority, the authority identifier of the material acquisition authority can be recorded in the game account of the first object. By searching the authority identifier in the game account, it can be determined whether the first object has the material acquisition authority.
[0072] When the first object enters the game, the graphical user interface of the first terminal device displays a scene screen of the game scene within the field of view of the first object. By operating the controls displayed on the graphical user interface of the first terminal device, various windows can also be displayed, such as a backpack window, an information window, etc. The aforementioned material acquisition controls can be displayed on the scene screen or in a certain window, such as a backpack window.
[0073] The material acquisition permission can be understood as the first object being able to obtain game materials from a designated object in the game match. The designated object can be any object in the same game match as the first object, or a teammate of the first object, or a game object within a designated range from the first game match.
[0074] It should be noted that when the first object has the authority to obtain materials, it can exercise the authority to obtain materials, that is, ask the designated object for game materials. The designated object can choose not to provide game materials to the first object, and the designated object can also decide the type and quantity of game materials to be provided to the first object.
[0075] Step S604, responding to the confirmation instruction for the material acquisition request, determining the target material, and providing the target material to the first object.
[0076] A confirmation instruction may be generated by triggering a confirmation control, shortcut key, or designated gesture corresponding to the material acquisition request. The target material may be all or part of the game materials belonging to the first object; in actual implementation, the player may select part or all of the game materials and determine the selected game materials as the target materials, or the game system may randomly determine part or all of the game materials. After providing the target material to the first object, the target material is deleted from the material container of the target object, such as a backpack container, and the target material is saved in the material container of the first object.
[0077] The interactive control method of the above-mentioned game includes a target object in the game match; the target object is controlled by the second terminal device; a material acquisition request is received; wherein the material acquisition request is sent by the first terminal device; the first terminal device determines that the first object has material acquisition authority, and displays a material acquisition control corresponding to the material acquisition authority on the first terminal device; wherein the material acquisition authority includes: the authority to obtain game materials from a designated object in the game match; the first object is controlled by the first terminal device; responding to a trigger instruction for the material acquisition control, determining the target object from the designated objects, and sending a material acquisition request to the target object; responding to a confirmation instruction for the material acquisition request, determining the target material, and providing the target material to the first object. In this method, when a player has material acquisition authority, he can send a material acquisition request to other players in the game to obtain game materials through other players, which helps novice players achieve the game goal of obtaining materials and improves the game experience.
[0078] In a specific implementation method, after the second terminal device receives the material acquisition request, the second terminal device displays the material acquisition request and a confirmation control corresponding to the material acquisition request; in response to a trigger instruction for the confirmation control, a confirmation instruction for the material acquisition request is generated.
[0079] exist Figure 7 In the example, the material acquisition request is displayed on the scene screen, and the player can immediately view the material acquisition request. Figure 7 The control that displays "Accept" is the aforementioned confirmation control. By clicking or double-clicking the confirmation control, the aforementioned trigger instruction for the confirmation control can be issued, thereby generating a confirmation instruction. When the player clicks the confirmation control, it can be understood that the player corresponding to the target object agrees to provide game materials to the first object.
[0080] In addition, the second terminal device also displays a rejection control for the material acquisition request; Figure 7 A control that displays "Reject" in the control; in response to a trigger instruction for the reject control, a reject instruction for the material acquisition request is generated, and the reject instruction is sent to the first terminal device; wherein the reject instruction is used to: instruct the target object to refuse to provide game materials to the first object.
[0081] By clicking or double-clicking the rejection control, the trigger instruction for the rejection control can be issued, thereby generating a rejection instruction. After the rejection instruction is sent to the first terminal device, the rejection instruction can be displayed on the first terminal device, such as "the target object refuses to provide game materials to the first object", thereby prompting the player that the acquisition of materials has failed.
[0082] In a specific implementation method, in response to a confirmation instruction for a material acquisition request, alternative game materials and a material placement area are displayed on a second terminal device; wherein the material placement area is used to: place target materials; in response to the first material in the game materials being placed in the material placement area, the first material is determined as the target material; in response to a material sending instruction, the target material is sent to the first object.
[0083] The alternative game supplies can be understood as game supplies that can be sent to the first object; the alternative game supplies can be all or part of the game supplies belonging to the target object. In one method, the second terminal device displays the second supply container page of the target object, and the game supplies belonging to the target object are displayed on the second supply container page.
[0084] In this case, the game materials in the material container of the target object are the alternative game materials. For example, the material container can be a virtual backpack, a virtual safe, or other containers. In actual implementation, after the player clicks the aforementioned confirmation control, the aforementioned second material container page can be automatically displayed, and the game materials contained in the material container of the target object can be displayed.
[0085] like Figure 8 In addition to displaying the alternative game materials, a material placement area is also displayed; by performing material selection operations, material dragging operations, etc., the aforementioned first material can be placed in the material placement area; wherein the game material triggered by the operation is the first material.
[0086] In one implementation, the material acquisition authority is preset with a second material acquisition condition, and the second material acquisition condition includes: the material type of the target material provided to the first object each time, and the maximum material quantity corresponding to the material type; the material placement area includes at least one sub-area, and the number of sub-areas corresponding to the material type is less than or equal to the maximum material quantity. The sub-area is used to place the unit quantity of the target material corresponding to the material type.
[0087] The types of supplies may include equipment, consumables, ores, etc.; equipment may include various types of firearms, and consumables may include bullets, first aid kits, etc.
[0088] The aforementioned second material acquisition condition sets the types of target materials that can be obtained when the first object issues a material acquisition request, as well as the maximum material quantity corresponding to the material type, for example, 3 equipment and 1 set of consumables; for example, 5 equipment and 2 ores, etc.
[0089] Based on the aforementioned second material acquisition condition, the material placement area is divided into at least one sub-area, and each sub-area can be used to place a target material, such as an equipment, or a group of consumables, etc. Each sub-area can be set with a corresponding material type. In the material placement area, the number of sub-areas corresponding to each material type is less than or equal to the maximum material quantity; for example, in the second material acquisition condition, the maximum number of equipment materials is 3, then in the material placement area, the number of sub-areas corresponding to the equipment materials is 3 or less.
[0090] In another embodiment, the material placement area includes at least one sub-area, and the number of sub-areas corresponding to the preset material type is less than or equal to the number of free positions corresponding to the material type in the material container of the first object. The sub-area is used to place a unit quantity of target materials corresponding to the material type.
[0091] The material container of the first object usually has a capacity limit. For example, it can hold a maximum of 20 equipment materials and a maximum of 10 groups of consumables. When 10 equipment materials are placed in the material container, the number of free positions corresponding to the equipment materials in the material container is 10. When 4 groups of consumables are placed in the material container, the number of free positions corresponding to the consumables in the material container is 6.
[0092] In order to prevent the target material from being unable to fit into the material container of the first object after the target material is sent to the first object, the number of sub-areas corresponding to the preset material types in the material placement area is less than or equal to the number of free positions corresponding to the material types in the material container of the first object; for example, if the number of free positions corresponding to equipment materials is 4, then the number of sub-areas corresponding to the equipment materials in the material placement area is 4, or less than 4. For another example, if the number of free positions corresponding to consumables is 2, then the number of sub-areas corresponding to consumables in the material placement area is 2, or less than 2.
[0093] In another implementation, the sub-areas in the material placement area need to comprehensively consider the aforementioned second material acquisition condition and the number of free positions in the material container of the first object; for the same material type, the maximum number corresponding to the material type in the aforementioned second material condition is quantity 1, and the number of free positions in the material container of the first object is quantity 2. The number of sub-areas corresponding to the material type can be determined based on the minimum value of quantity 1 and quantity 2. For example, the aforementioned quantity 1 is 5, and quantity 2 is 4. In this case, the number of sub-areas corresponding to the material type is 4.
[0094] Through the above methods, players can be guided to send a reasonable amount of supplies to avoid insufficient supplies or waste of supplies caused by excessive supplies.
[0095] In one possible implementation, in response to a sliding operation starting from the first material in the game materials, the first material is controlled to move following the operating contact of the sliding operation; in response to the sliding end operation acting on the material placement area, the first material is controlled to be placed in the material placement area, and the first material is determined as the target material.
[0096] like Fig. 9 In the game, the first material is originally placed in a grid on the second material container page. A press operation or a long press operation is performed on the first material, and then a sliding operation is performed, and the first material moves along with the operation contact point; at this time, the display format of the material placement area changes, and the material placement area is displayed in the first display format, for example, the edge is thickened, highlighted, etc., to prompt the player that the first material can be moved to the material placement area.
[0097] If the first material is located in the material placement area and the player's finger leaves the display screen, the operation contact disappears, the sliding operation ends, and the first material is placed in the material placement area; specifically, according to the material type of the first material, the first material is placed in an idle sub-area corresponding to the material type.
[0098] like Fig.10 In the example, after determining the target material, by triggering the "transmit" control, a material sending instruction can be issued to send the target material to the first object.
[0099] In addition, when a sliding operation is performed starting from the first material in the game materials, if there is no idle sub-area in the material placement area, or there is no idle sub-area corresponding to the material type of the first material, the display format of the material placement area changes, and the material placement area is displayed in a second display format, for example, flashing red, grayscale display, etc.
[0100] There may also be another operation mode, in response to a confirmation instruction for a material acquisition request, displaying alternative game materials on a second terminal device; in response to a selection operation for a first material in the game materials, determining the selected first material as a target material; in response to a material sending instruction, sending the target material to the first object.
[0101] In the second material container page, game materials are selected by clicking, double-clicking, long pressing, and other selection operations. The selected game materials are displayed in the specified selection format, such as displaying a "√" mark; the selected game materials are the target materials; when the first target material is selected, the aforementioned "Transfer" control is displayed; by triggering the "Transfer" control, a material sending instruction can be issued to send the target material to the first object.
[0102] Furthermore, after the target material is sent to the first object, material sending information is displayed on the second terminal device; wherein the material sending information is used to indicate that the target material has been sent to the first object.
[0103] After the target material is sent to the first object, or in other words, after clicking the aforementioned "transmit" control, the aforementioned second material container page can be controlled to close, the game screen is redisplayed, and the aforementioned material sending information is displayed on the game screen, such as Fig.11 ; The material sending information can be automatically canceled after being displayed for a specified period of time, for example, it can be canceled after being displayed for 1 second.
[0104] For the first object, receive the game supplies provided by the target object to the first object, and save the received game supplies into the supply container of the first object; display the supply reception information on the first terminal device; wherein the supply reception information is used to: indicate that the received game supplies have been saved into the supply container of the first object.
[0105] like Fig.12 In the game, the first object receives the game materials provided by the target object, and the game materials are stored in the material container of the first object, such as a backpack, a safe, etc. The aforementioned material receiving information can be displayed on the game screen of the first terminal device, and the material receiving information can be automatically canceled after being displayed for a specified period of time, for example, after being displayed for 1 second.
[0106] Through the above method, novice players can ask old players for game supplies, which is conducive to improving the novice players' supply picking experience; novice players can also obtain higher-value supplies without entering a dangerous combat environment, which improves the safety of novice players and improves the efficiency of picking up high-value supplies; at the same time, the above method can also promote social interaction between players and improve player stickiness.
[0107] Corresponding to the aforementioned method embodiment, see Fig.13 The structure diagram of an interactive control device of a game shown in the figure, wherein the game game includes a first object; the first object is controlled by a first terminal device; the device includes:
[0108] The authority determination module 130 is used to determine whether the first object has the authority to obtain materials, and display the material acquisition control corresponding to the authority to obtain materials on the first terminal device; wherein the authority to obtain materials includes: the authority to obtain game materials from a designated object in the game match;
[0109] The request sending module 132 is used to respond to the trigger instruction for the material acquisition control, determine the target object from the specified objects, and send a material acquisition request to the target object to request the target object to provide the game material to the first object.
[0110] The interactive control device of the above-mentioned game includes a first object in the game match; the first object is controlled by a first terminal device; it is determined that the first object has the right to obtain materials, and the material acquisition control corresponding to the material acquisition right is displayed on the first terminal device; wherein the material acquisition right includes: the right to obtain game materials from a specified object in the game match; in response to a trigger instruction for the material acquisition control, a target object is determined from the specified objects, and a material acquisition request is sent to the target object to request the target object to provide game materials to the first object. In this method, when a player has the right to obtain materials, he can send a material acquisition request to other players in the game to obtain game materials through other players, which helps novice players achieve the game goal of obtaining materials and improves the game experience.
[0111] The request sending module is also used to: respond to a trigger instruction for a material acquisition control, display the object identifier of a specified object on a first terminal device; respond to a selection instruction for a first object identifier, determine the specified object corresponding to the first object identifier as a target object, and send a material acquisition request to the target object.
[0112] The above-mentioned permission determination module is used to: display the game screen of the game on the first terminal device, and control the material acquisition control to be displayed on the game screen; or, in response to a material container startup request for the first object, display the first material container page of the first object on the first terminal device, and display the material acquisition control on the first material container page; wherein the game materials belonging to the first object are displayed in the first material container page.
[0113] The above-mentioned material acquisition permission is preset with a first material acquisition condition, and the first material acquisition condition includes: the maximum number of times a material acquisition request is sent within a specified time range; the above-mentioned request sending module is also used to: respond to a trigger instruction for a material acquisition control, determine that the number of material acquisition requests sent within the specified time range is less than the maximum number, determine the target object from the specified objects, and send a material acquisition request to the target object.
[0114] The above-mentioned device also includes a first display module, which is used to: determine that the number of material acquisition requests sent within a specified time range is equal to the maximum number, and display prompt information in association with the material acquisition control; wherein the prompt information is used to: prompt that the number of material acquisition requests sent within the specified time range is equal to the maximum number, and that the material acquisition request cannot be issued at present.
[0115] The above-mentioned device also includes a second display module, which is used to: receive game supplies provided by the target object to the first object, and save the received game supplies into the supply container of the first object; display the supply reception information on the first terminal device; wherein the supply reception information is used to: indicate that the received game supplies have been saved into the supply container of the first object.
[0116] See also Fig.14 The structure diagram of an interactive control device for a game shown in the figure, wherein the game game includes a target object; the target object is controlled by a second terminal device; the device includes:
[0117] The request receiving module 140 is used to receive a material acquisition request; wherein the material acquisition request is sent by the first terminal device; the first terminal device determines that the first object has the material acquisition authority, and displays the material acquisition control corresponding to the material acquisition authority on the first terminal device; wherein the material acquisition authority includes: the authority to obtain game materials from a specified object in the game match; the first object is controlled by the first terminal device; in response to the trigger instruction for the material acquisition control, a target object is determined from the specified objects, and a material acquisition request is sent to the target object;
[0118] The material providing module 142 is used to respond to the confirmation instruction for the material acquisition request, determine the target material, and provide the target material to the first object.
[0119] The interactive control method of the above-mentioned game includes a target object in the game match; the target object is controlled by the second terminal device; a material acquisition request is received; wherein the material acquisition request is sent by the first terminal device; the first terminal device determines that the first object has material acquisition authority, and displays a material acquisition control corresponding to the material acquisition authority on the first terminal device; wherein the material acquisition authority includes: the authority to obtain game materials from a designated object in the game match; the first object is controlled by the first terminal device; responding to a trigger instruction for the material acquisition control, determining the target object from the designated objects, and sending a material acquisition request to the target object; responding to a confirmation instruction for the material acquisition request, determining the target material, and providing the target material to the first object. In this method, when a player has material acquisition authority, he can send a material acquisition request to other players in the game to obtain game materials through other players, which helps novice players achieve the game goal of obtaining materials and improves the game experience.
[0120] The above-mentioned device also includes a confirmation instruction generation module, which is used to: display the material acquisition request and the confirmation control corresponding to the material acquisition request on the second terminal device; respond to the trigger instruction of the confirmation control and generate a confirmation instruction for the material acquisition request.
[0121] The above-mentioned second terminal device also displays a rejection control for the material acquisition request; the above-mentioned device also includes: a rejection instruction generation module, which is used to: respond to a trigger instruction for the rejection control, generate a rejection instruction for the material acquisition request, and send the rejection instruction to the first terminal device; wherein the rejection instruction is used to: instruct the target object to refuse to provide game materials to the first object.
[0122] The above-mentioned material providing module is used to: respond to the confirmation instruction for the material acquisition request, display the alternative game materials and the material placement area on the second terminal device; wherein the material placement area is used to: place the target material; in response to the first material in the game material being placed in the material placement area, determine the first material as the target material; in response to the material sending instruction, send the target material to the first object.
[0123] The above-mentioned material providing module is used to: display the second material container page of the target object on the second terminal device, and display the game materials belonging to the target object on the second material container page.
[0124] The above-mentioned material acquisition authority is preset with a second material acquisition condition, which includes: the type of target material provided to the first object each time, and the maximum material quantity corresponding to the material type; the material placement area includes at least one sub-area, and the number of sub-areas corresponding to the material type is less than or equal to the maximum material quantity; the sub-area is used to place the unit quantity of target material corresponding to the material type.
[0125] The material placement area includes at least one sub-area, and the number of sub-areas corresponding to the preset material type is less than or equal to the number of free positions corresponding to the material type in the material container of the first object; the sub-area is used to place the unit quantity of target materials corresponding to the material type.
[0126] The above-mentioned material providing module is used to: respond to a sliding operation starting from the first material in the game materials, control the first material to move following the operation contact of the sliding operation; respond to the sliding end operation acting on the material placement area, control the first material to be placed in the material placement area, and determine the first material as the target material.
[0127] The above-mentioned device also includes a third display module, which is used to: display material sending information on the second terminal device; wherein the material sending information is used to: indicate that the target material has been sent to the first object.
[0128] The above-mentioned material providing module is used to: respond to the confirmation instruction for the material acquisition request, and display the alternative game materials on the second terminal device; respond to the selection operation of the first material in the game materials, and determine the selected first material as the target material; respond to the material sending instruction, and send the target material to the first object.
[0129] This embodiment also provides an electronic device, including a processor and a memory, wherein the memory stores computer executable instructions that can be executed by the processor, and the processor executes the computer executable instructions to implement the interactive control method of the above game. The electronic device can be a server or a terminal device.
[0130] See also Fig.15 As shown, the electronic device includes a processor 100 and a memory 101, wherein the memory 101 stores computer executable instructions that can be executed by the processor 100, and the processor 100 executes the computer executable instructions to implement the interactive control method of the above-mentioned game.
[0131] Further, Fig.15 The electronic device shown further includes a bus 102 and a communication interface 103 , and the processor 100 , the communication interface 103 and the memory 101 are connected via the bus 102 .
[0132] The memory 101 may include a high-speed random access memory (RAM), and may also include a non-volatile memory, such as at least one disk storage. The communication connection between the system network element and at least one other network element is realized through at least one communication interface 103 (which may be wired or wireless), and the Internet, wide area network, local area network, metropolitan area network, etc. may be used. The bus 102 may be an ISA bus, a PCI bus, or an EISA bus, etc. The bus may be divided into an address bus, a data bus, a control bus, etc. For ease of representation, Fig.15 Only one bidirectional arrow is used in the diagram, but this does not mean that there is only one bus or only one type of bus.
[0133] The processor 100 may be an integrated circuit chip with signal processing capabilities. In the implementation process, each step of the above method can be completed by the hardware integrated logic circuit or software instructions in the processor 100. The above processor 100 can be a general-purpose processor, including a central processing unit (CPU), a network processor (NP), etc.; it can also be a digital signal processor (DSP), an application-specific integrated circuit (ASIC), a field-programmable gate array (FPGA) or other programmable logic devices, discrete gates or transistor logic devices, discrete hardware components. The methods, steps and logic block diagrams disclosed in the embodiments of the present invention can be implemented or executed. The general-purpose processor can be a microprocessor or the processor can also be any conventional processor, etc. The steps of the method disclosed in conjunction with the embodiments of the present invention can be directly embodied as a hardware decoding processor for execution, or a combination of hardware and software modules in the decoding processor for execution. The software module may be located in a storage medium mature in the art, such as a random access memory, a flash memory, a read-only memory, a programmable read-only memory, or an electrically erasable programmable memory, a register, etc. The storage medium is located in the memory 101, and the processor 100 reads the information in the memory 101 and completes the steps of the method of the above embodiment in combination with its hardware.
[0134] The processor in the above electronic device can implement the following operations in the above game interactive control method by executing computer executable instructions:
[0135] A method for interactive control of a game, comprising a first object in a game match; the first object is controlled through a first terminal device; it is determined that the first object has a right to obtain materials, and a material acquisition control corresponding to the right to obtain materials is displayed on the first terminal device; wherein the right to obtain materials includes: the right to obtain game materials from a designated object in the game match; in response to a trigger instruction for the material acquisition control, a target object is determined from the designated objects, and a material acquisition request is sent to the target object to request the target object to provide game materials to the first object.
[0136] In response to a trigger instruction for a material acquisition control, an object identifier of a specified object is displayed on a first terminal device; in response to a selection instruction for a first object identifier, the specified object corresponding to the first object identifier is determined as a target object, and a material acquisition request is sent to the target object.
[0137] Displaying a game screen of the game on the first terminal device, and controlling a material acquisition control to be displayed on the game screen; or, in response to a material container start request for a first object, displaying a first material container page of the first object on the first terminal device, and displaying a material acquisition control on the first material container page; wherein the first material container page displays game materials belonging to the first object.
[0138] The material acquisition permission is preset with a first material acquisition condition, which includes: the maximum number of times a material acquisition request is sent within a specified time range; responding to a trigger instruction for a material acquisition control, determining that the number of material acquisition requests sent within the specified time range is less than the maximum number, determining a target object from the specified objects, and sending a material acquisition request to the target object.
[0139] Determine that the number of times the material acquisition request has been sent within the specified time range is equal to the maximum number, and display a prompt message in association with the material acquisition control; wherein the prompt message is used to: prompt that the number of times the material acquisition request has been sent within the specified time range is equal to the maximum number, and the material acquisition request cannot be issued currently.
[0140] Receive game supplies provided by the target object to the first object, and save the received game supplies in the supply container of the first object; display supply reception information on the first terminal device; wherein the supply reception information is used to: indicate that the received game supplies have been saved in the supply container of the first object.
[0141] A method for interactive control of a game, comprising a target object in a game match; the target object is controlled through a second terminal device; a request for obtaining material is received; wherein the request for obtaining material is sent by a first terminal device; the first terminal device determines that the first object has material obtaining authority, and displays a material obtaining control corresponding to the material obtaining authority on the first terminal device; wherein the material obtaining authority includes: the authority to obtain game materials from a designated object in the game match; the first object is controlled through the first terminal device; in response to a trigger instruction for the material obtaining control, a target object is determined from the designated objects, and a request for obtaining material is sent to the target object; in response to a confirmation instruction for the material obtaining request, a target material is determined, and the target material is provided to the first object.
[0142] The material acquisition request and a confirmation control corresponding to the material acquisition request are displayed on the second terminal device; and a confirmation instruction for the material acquisition request is generated in response to a trigger instruction for the confirmation control.
[0143] The second terminal device also displays a rejection control for the material acquisition request; responds to a trigger instruction for the rejection control, generates a rejection instruction for the material acquisition request, and sends the rejection instruction to the first terminal device; wherein the rejection instruction is used to: instruct the target object to refuse to provide game materials to the first object.
[0144] In response to a confirmation instruction for a material acquisition request, alternative game materials and a material placement area are displayed on a second terminal device; wherein the material placement area is used to: place target materials; in response to a first material in the game materials being placed in the material placement area, the first material is determined as the target material; in response to a material sending instruction, the target material is sent to the first object.
[0145] The second terminal device displays a second material container page of the target object, and displays game materials belonging to the target object on the second material container page.
[0146] The material acquisition authority is preset with a second material acquisition condition, which includes: the type of target material provided to the first object each time, and the maximum material quantity corresponding to the material type; the material placement area includes at least one sub-area, and the number of sub-areas corresponding to the material type is less than or equal to the maximum material quantity; the sub-area is used to place the unit quantity of target material corresponding to the material type.
[0147] The material placement area includes at least one sub-area, and the number of sub-areas corresponding to the preset material type is less than or equal to the number of free positions corresponding to the material type in the material container of the first object; the sub-area is used to place the unit quantity of target materials corresponding to the material type.
[0148] In response to a sliding operation starting from the first material in the game materials, the first material is controlled to move following the operation contact of the sliding operation; in response to a sliding end operation acting on the material placement area, the first material is controlled to be placed in the material placement area, and the first material is determined as the target material.
[0149] The material sending information is displayed on the second terminal device; wherein the material sending information is used to indicate that the target material has been sent to the first object.
[0150] In response to a confirmation instruction for a material acquisition request, alternative game materials are displayed on a second terminal device; in response to a selection operation for a first material in the game materials, the selected first material is determined as a target material; in response to a material sending instruction, the target material is sent to a first object.
[0151] In this method, when a player has the authority to obtain supplies, he can send a request to other players in the game to obtain game supplies through other players, which helps novice players achieve the game goal of obtaining supplies and improves the gaming experience.
[0152] This embodiment also provides a computer-readable storage medium, which stores computer-executable instructions. When the computer-executable instructions are called and executed by a processor, the computer-executable instructions prompt the processor to implement the interactive control method of the above game.
[0153] The computer executable instructions stored in the computer readable storage medium can implement the following operations in the interactive control method of the game by executing the computer executable instructions:
[0154] A method for interactive control of a game, comprising a first object in a game match; the first object is controlled through a first terminal device; it is determined that the first object has a right to obtain materials, and a material acquisition control corresponding to the right to obtain materials is displayed on the first terminal device; wherein the right to obtain materials includes: the right to obtain game materials from a designated object in the game match; in response to a trigger instruction for the material acquisition control, a target object is determined from the designated objects, and a material acquisition request is sent to the target object to request the target object to provide game materials to the first object.
[0155] In response to a trigger instruction for a material acquisition control, an object identifier of a specified object is displayed on a first terminal device; in response to a selection instruction for a first object identifier, the specified object corresponding to the first object identifier is determined as a target object, and a material acquisition request is sent to the target object.
[0156] Displaying a game screen of the game on the first terminal device, and controlling a material acquisition control to be displayed on the game screen; or, in response to a material container start request for a first object, displaying a first material container page of the first object on the first terminal device, and displaying a material acquisition control on the first material container page; wherein the first material container page displays game materials belonging to the first object.
[0157] The material acquisition permission is preset with a first material acquisition condition, which includes: the maximum number of times a material acquisition request is sent within a specified time range; responding to a trigger instruction for a material acquisition control, determining that the number of material acquisition requests sent within the specified time range is less than the maximum number, determining a target object from the specified objects, and sending a material acquisition request to the target object.
[0158] Determine that the number of times the material acquisition request has been sent within the specified time range is equal to the maximum number, and display a prompt message in association with the material acquisition control; wherein the prompt message is used to: prompt that the number of times the material acquisition request has been sent within the specified time range is equal to the maximum number, and the material acquisition request cannot be issued currently.
[0159] Receive game supplies provided by the target object to the first object, and save the received game supplies in the supply container of the first object; display supply reception information on the first terminal device; wherein the supply reception information is used to: indicate that the received game supplies have been saved in the supply container of the first object.
[0160] A method for interactive control of a game, comprising a target object in a game match; the target object is controlled through a second terminal device; a request for obtaining material is received; wherein the request for obtaining material is sent by a first terminal device; the first terminal device determines that the first object has material obtaining authority, and displays a material obtaining control corresponding to the material obtaining authority on the first terminal device; wherein the material obtaining authority includes: the authority to obtain game materials from a designated object in the game match; the first object is controlled through the first terminal device; in response to a trigger instruction for the material obtaining control, a target object is determined from the designated objects, and a request for obtaining material is sent to the target object; in response to a confirmation instruction for the material obtaining request, a target material is determined, and the target material is provided to the first object.
[0161] The material acquisition request and a confirmation control corresponding to the material acquisition request are displayed on the second terminal device; and a confirmation instruction for the material acquisition request is generated in response to a trigger instruction for the confirmation control.
[0162] The second terminal device also displays a rejection control for the material acquisition request; responds to a trigger instruction for the rejection control, generates a rejection instruction for the material acquisition request, and sends the rejection instruction to the first terminal device; wherein the rejection instruction is used to: instruct the target object to refuse to provide game materials to the first object.
[0163] In response to a confirmation instruction for a material acquisition request, alternative game materials and a material placement area are displayed on a second terminal device; wherein the material placement area is used to: place target materials; in response to a first material in the game materials being placed in the material placement area, the first material is determined as the target material; in response to a material sending instruction, the target material is sent to the first object.
[0164] The second terminal device displays a second material container page of the target object, and displays game materials belonging to the target object on the second material container page.
[0165] The material acquisition authority is preset with a second material acquisition condition, which includes: the type of target material provided to the first object each time, and the maximum material quantity corresponding to the material type; the material placement area includes at least one sub-area, and the number of sub-areas corresponding to the material type is less than or equal to the maximum material quantity; the sub-area is used to place the unit quantity of target material corresponding to the material type.
[0166] The material placement area includes at least one sub-area, and the number of sub-areas corresponding to the preset material type is less than or equal to the number of free positions corresponding to the material type in the material container of the first object; the sub-area is used to place the unit quantity of target materials corresponding to the material type.
[0167] In response to a sliding operation starting from the first material in the game materials, the first material is controlled to move following the operation contact of the sliding operation; in response to a sliding end operation acting on the material placement area, the first material is controlled to be placed in the material placement area, and the first material is determined as the target material.
[0168] The material sending information is displayed on the second terminal device; wherein the material sending information is used to indicate that the target material has been sent to the first object.
[0169] In response to a confirmation instruction for a material acquisition request, alternative game materials are displayed on a second terminal device; in response to a selection operation for a first material in the game materials, the selected first material is determined as a target material; in response to a material sending instruction, the target material is sent to a first object.
[0170] In this method, when a player has the authority to obtain supplies, he can send a request to other players in the game to obtain game supplies through other players, which helps novice players achieve the game goal of obtaining supplies and improves the gaming experience.
[0171] The computer program product of the interactive game control method, device and electronic device provided in the embodiments of the present invention includes a computer-readable storage medium storing program code. The instructions included in the program code can be used to execute the method described in the previous method embodiments. The specific implementation can be found in the method embodiments, which will not be repeated here.
[0172] Those skilled in the art can clearly understand that, for the convenience and brevity of description, the specific working process of the system and device described above can refer to the corresponding process in the aforementioned method embodiment, and will not be repeated here.
[0173] In addition, in the description of the embodiments of the present invention, unless otherwise clearly specified and limited, the terms "installed", "connected", and "connected" should be understood in a broad sense, for example, it can be a fixed connection, a detachable connection, or an integral connection; it can be a mechanical connection or an electrical connection; it can be a direct connection or an indirect connection through an intermediate medium, and it can be the internal communication of two components. For those skilled in the art, the specific meanings of the above terms in the present invention can be understood according to specific circumstances.
[0174] If the functions are implemented in the form of software functional units and sold or used as independent products, they can be stored in a computer-readable storage medium. Based on this understanding, the technical solution of the present invention, or the part that contributes to the prior art or the part of the technical solution, can be embodied in the form of a software product. The computer software product is stored in a storage medium, including several instructions for enabling a computer device (which can be a personal computer, a server, or a network device, etc.) to perform all or part of the steps of the methods described in each embodiment of the present invention. The aforementioned storage medium includes: various media that can store program codes, such as a USB flash drive, a mobile hard disk, a read-only memory (ROM), a random access memory (RAM), a magnetic disk or an optical disk.
[0175] In the description of the present invention, it should be noted that the terms "center", "upper", "lower", "left", "right", "vertical", "horizontal", "inner", "outer", etc., indicating the orientation or positional relationship, are based on the orientation or positional relationship shown in the drawings, and are only for the convenience of describing the present invention and simplifying the description, rather than indicating or implying that the device or element referred to must have a specific orientation, be constructed and operated in a specific orientation, and therefore cannot be understood as limiting the present invention. In addition, the terms "first", "second", and "third" are used for descriptive purposes only, and cannot be understood as indicating or implying relative importance.
[0176] Finally, it should be noted that the above embodiments are only specific implementations of the present invention, which are used to illustrate the technical solutions of the present invention, rather than to limit them. The protection scope of the present invention is not limited thereto. Although the present invention is described in detail with reference to the above embodiments, those skilled in the art should understand that any person skilled in the art can still modify the technical solutions recorded in the above embodiments within the technical scope disclosed by the present invention, or can easily think of changes, or make equivalent replacements for some of the technical features therein; and these modifications, changes or replacements do not make the essence of the corresponding technical solutions deviate from the spirit and scope of the technical solutions of the embodiments of the present invention, and should be included in the protection scope of the present invention. Therefore, the protection scope of the present invention shall be based on the protection scope of the claims.
Claims
1. A method for interactive control of a game, characterized in that: The game game includes a first object; the first object is controlled by a first terminal device; and the method includes: Determining that the first object has a material acquisition permission, and displaying a material acquisition control corresponding to the material acquisition permission on the first terminal device; wherein the material acquisition permission includes: a permission to acquire game materials from a designated object in the game match; In response to a trigger instruction for the material acquisition control, a target object is determined from the designated objects, and a material acquisition request is sent to the target object to request the target object to provide game materials to the first object.
2. The method according to claim 1, characterized in that In response to a trigger instruction for the material acquisition control, determining a target object from the specified objects, and sending a material acquisition request to the target object, comprises: In response to a trigger instruction for the material acquisition control, displaying the object identifier of the designated object on the first terminal device; In response to a selection instruction for a first object identifier, a designated object corresponding to the first object identifier is determined as a target object, and a material acquisition request is sent to the target object.
3. The method according to claim 1, characterized in that The step of displaying a material acquisition control corresponding to the material acquisition authority on the first terminal device includes: Displaying a game screen of the game on the first terminal device, and controlling the material acquisition control to be displayed on the game screen; Alternatively, in response to a material container start request for the first object, a first material container page of the first object is displayed on the first terminal device, and the material acquisition control is displayed on the first material container page; wherein the game materials belonging to the first object are displayed in the first material container page.
4. The method according to claim 1, characterized in that: The material acquisition authority is preset with a first material acquisition condition, and the first material acquisition condition includes: a maximum number of times the material acquisition request is sent within a specified time range; The step of responding to the trigger instruction for the material acquisition control, determining a target object from the specified objects, and sending a material acquisition request to the target object includes: In response to a trigger instruction for the material acquisition control, it is determined that the number of times the material acquisition request has been sent within the specified time range is less than the maximum number, a target object is determined from the specified objects, and a material acquisition request is sent to the target object.
5. The method according to claim 4, characterized in that The method further comprises: Determine that the number of times the material acquisition request has been sent within the specified time range is equal to the maximum number, and display prompt information in association with the material acquisition control; The prompt information is used to prompt that the number of times the material acquisition request has been sent within the specified time range is equal to the maximum number, and the material acquisition request cannot be sent currently.
6. The method according to claim 1, characterized in that The method further comprises: receiving game supplies provided by the target object to the first object, and storing the received game supplies in a supply container of the first object; The material receiving information is displayed on the first terminal device; wherein the material receiving information is used to indicate that the received game materials have been saved in the material container of the first object.
7. A method for interactive control of a game, characterized in that: The game game includes a target object; the target object is controlled by a second terminal device; and the method includes: Receive a material acquisition request; wherein the material acquisition request is sent by a first terminal device; the first terminal device determines that the first object has material acquisition authority, and displays a material acquisition control corresponding to the material acquisition authority on the first terminal device; wherein the material acquisition authority includes: the authority to obtain game materials from a designated object in the game match; the first object is controlled by the first terminal device; in response to a trigger instruction for the material acquisition control, determine a target object from the designated objects, and send a material acquisition request to the target object; In response to a confirmation instruction for the material acquisition request, a target material is determined, and the target material is provided to the first object.
8. The method according to claim 7, characterized in that After the step of receiving the material acquisition request, the method further includes: Displaying the material acquisition request and a confirmation control corresponding to the material acquisition request on the second terminal device; In response to the trigger instruction for the confirmation control, a confirmation instruction for the material acquisition request is generated.
9. The method according to claim 8, characterized in that The second terminal device further displays a rejection control for the material acquisition request; and the method further includes: In response to a trigger instruction for the rejection control, a rejection instruction for the material acquisition request is generated, and the rejection instruction is sent to the first terminal device; wherein the rejection instruction is used to instruct the target object to refuse to provide game materials to the first object.
10. The method according to claim 7, characterized in that In response to a confirmation instruction for the material acquisition request, the step of determining a target material and providing the target material to the first object includes: In response to a confirmation instruction for the material acquisition request, the second terminal device displays the alternative game materials and a material placement area; wherein the material placement area is used to: place the target material; In response to a first material among the game materials being placed in the material placement area, determining the first material as a target material; In response to the material sending instruction, the target material is sent to the first object.
11. The method according to claim 10, characterized in that The step of displaying the alternative game materials on the second terminal device includes: The second terminal device displays a second material container page of the target object, and the second material container page displays game materials to which the target object belongs.
12. The method according to claim 10, characterized in that The material acquisition authority is preset with a second material acquisition condition, and the second material acquisition condition includes: the material type of the target material provided to the first object each time, and the maximum material quantity corresponding to the material type; The material placement area includes at least one sub-area, and the number of sub-areas corresponding to the material type is less than or equal to the maximum material quantity; the sub-area is used to place a unit quantity of target materials corresponding to the material type.
13. The method according to claim 10, characterized in that The material placement area includes at least one sub-area. The number of sub-areas corresponding to the preset material types is less than or equal to the number of free positions corresponding to the material types in the material container of the first object; The sub-area is used to place a unit quantity of target materials corresponding to the material type.
14. The method according to claim 10, characterized in that In response to a first material in the game materials being placed in the material placement area, the step of determining the first material as a target material includes: In response to a sliding operation starting from a first material among the game materials, controlling the first material to move following an operation contact point of the sliding operation; In response to a sliding end operation on the material placement area, the first material is controlled to be placed in the material placement area, and the first material is determined as a target material.
15. The method according to claim 10, characterized in that After the step of sending the target material to the first object in response to the material sending instruction, the method further includes: The material sending information is displayed on the second terminal device; wherein the material sending information is used to indicate that the target material has been sent to the first object.
16. The method according to claim 7, characterized in that In response to a confirmation instruction for the material acquisition request, the step of determining a target material and providing the target material to the first object includes: In response to a confirmation instruction for the material acquisition request, displaying alternative game materials on the second terminal device; In response to a selection operation on a first material among the game materials, determining the selected first material as a target material; In response to the material sending instruction, the target material is sent to the first object.
17. An interactive control device for a game, characterized in that: The game game includes a first object; the first object is controlled by a first terminal device; the apparatus includes: The permission determination module is used to determine whether the first object has the permission to obtain materials, and display the material acquisition control corresponding to the material acquisition permission on the first terminal device; wherein the material acquisition permission includes: the permission to obtain game materials from the designated object in the game match; The request sending module is used to respond to the trigger instruction for the material acquisition control, determine the target object from the specified objects, and send a material acquisition request to the target object to request the target object to provide game materials to the first object.
18. An interactive control device for a game, characterized in that: The game game includes a target object; the target object is controlled by a second terminal device; the device includes: A request receiving module, configured to receive a material acquisition request; wherein the material acquisition request is sent by a first terminal device; the first terminal device determines that the first object has material acquisition authority, and displays a material acquisition control corresponding to the material acquisition authority on the first terminal device; wherein the material acquisition authority includes: the authority to obtain game materials from a designated object in the game match; the first object is controlled by the first terminal device; in response to a trigger instruction for the material acquisition control, a target object is determined from the designated objects, and a material acquisition request is sent to the target object; The material providing module is used to respond to the confirmation instruction for the material acquisition request, determine the target material, and provide the target material to the first object.
19. An electronic device, characterized in that: It includes a processor and a memory, the memory stores computer-executable instructions that can be executed by the processor, and the processor executes the computer-executable instructions to implement the interactive control method of the game described in any one of claims 1-6, or implements the interactive control method of the game described in claims 7-16.
20. A computer-readable storage medium, characterized in that: The computer-readable storage medium stores computer-executable instructions. When the computer-executable instructions are called and executed by the processor, the computer-executable instructions prompt the processor to implement the interactive control method of the game described in any one of claims 1-6, or implement the interactive control method of the game described in claims 7-16.
Citation Information
Cited By
Virtual resource processing method, related device, equipment and storage medium
CN120393421A
A virtual resource processing method, related apparatus, device, and storage medium
CN120393421B
