Interaction method and device in game, electronic equipment and medium

By setting target support logos and assistance request mechanisms in the game, the convenience and information transmission problems of existing game support functions are solved, the timeliness and success rate of rescue is improved, the player experience is improved, and strangers are realized.

CN119236396APending Publication Date: 2025-01-03NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Application Number
CN202411451650.8
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2024-10-17
Publication Date
2025-01-03

AI Technical Summary

Technical Problem

The support functions in existing games are not convenient enough, the process is cumbersome, and the information is unclear, which affects the player's gaming experience, resulting in reduced tension and stimulation, and may miss the rescue opportunity.

Method used

By providing an interactive method in the game, players can set target support logos in the game scene, send assistance requests to associated accounts, and display the target game characters that accept the request on the graphical user interface, achieving convenient support call and location information convey.

Benefits of technology

It improves the timeliness and success rate of rescue, improves player experience, and breaks ice through stranger social networking, simplifies the support process and reduces the difficulty of rescue.

✦ Generated by Eureka AI based on patent content.

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Abstract

The invention provides an interaction method and device in a game, electronic equipment and a medium, the interaction method comprises the steps that a first graphical user interface is provided through first terminal equipment, and the first graphical user interface comprises a game scene of a game match and at least one first game role; in response to a first operation for a target support identifier at a first target position in the game scene, an assistance request is sent to a target account corresponding to the target support identifier, the target account is associated with a game role, and the game role is associated with the target support identifier. The target support identifier is an identifier set by a game role associated with the target account in the game scene; and controlling a target game role of a target account receiving the assistance request to be displayed at a second target position of the first graphical user interface, thereby effectively transmitting position information and realizing real-time team formation with other players.
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Description

Technical Field

[0001] The present application relates to the field of games, and more specifically, to an interactive method, device, electronic device, and medium in a game. Background Art

[0002] In existing games, players often face various challenges and difficulties while enjoying the fun of the game, so players need to request support.

[0003] The support functions in existing games are not convenient enough in some aspects, which affects the game experience of players. Specifically, some support mechanisms have complicated processes, unclear information transmission, and unsmooth operation experience, which weakens the tension and excitement of the game. Due to unclear information transmission, players may miss the rescue opportunity due to reasons such as understanding the information and finding the way. Some support mechanisms have limited functions, such as only being able to call teammates for support. Summary of the invention

[0004] In view of this, the purpose of this application is to provide an interactive method, device, electronic device and medium in a game, which can conveniently call other players for support, effectively convey location information for timely rescue, enhance the player's gaming experience, and effectively achieve social ice-breaking with strangers.

[0005] An interactive method in a game provided in an embodiment of the present application provides a first graphical user interface through a first terminal device, wherein the first graphical user interface includes a game scene of a game match and at least one first game character; the interactive method includes:

[0006] In response to a first operation on a target support identifier at a first target position in the game scene, sending an assistance request to a target account corresponding to the target support identifier, wherein the target account is associated with a game character, and the target support identifier is an identifier set in the game scene by the game character associated with the target account;

[0007] Controlling display of a target game character of a target account that accepts the assistance request at a second target position of the first graphical user interface.

[0008] In some embodiments, an interactive device in a game is further provided, wherein a first graphical user interface is provided through a first terminal device, wherein the first graphical user interface includes a game scene of a game match and at least one first game character; the interactive device includes:

[0009] a sending module, configured to send an assistance request to a target account corresponding to the target support identifier in response to a first operation on a target support identifier at a first target position in the game scene, wherein the target account is associated with a game character, and the target support identifier is an identifier set in the game scene by the game character associated with the target account;

[0010] The control module is used to control the display of a target game character of a target account that accepts the assistance request at a second target position of the first graphical user interface.

[0011] In some embodiments, an electronic device is also provided, including: a processor, a memory and a bus, wherein the memory stores machine-readable instructions executable by the processor, and when the electronic device is running, the processor and the memory communicate through the bus, and when the machine-readable instructions are executed by the processor, the steps of the interaction method in the game are executed.

[0012] In some embodiments, a computer-readable storage medium is also provided, on which a computer program is stored. When the computer program is executed by a processor, the steps of the interaction method in the game are executed.

[0013] In an embodiment of the present application, a method, apparatus, electronic device and medium for interaction in a game are provided. The method provides a first graphical user interface through a first terminal device, wherein the first graphical user interface includes a game scene of a game match and at least one first game character; in response to a first operation on a target support identifier at a first target position in the game scene, an assistance request is sent to a target account corresponding to the target support identifier, wherein the target account is associated with a game character, and the target support identifier is an identifier set in the game scene for the game character associated with the target account; a target game character of the target account that accepts the assistance request is controlled to be displayed at a second target position in the first graphical user interface; based on the target support identifier, a target game character of the target account that accepts the assistance request is displayed. The target support mark is used to call, and the calling process is simple and convenient. Players can call outside players for support in advance when they judge that the risk is high, to prevent delayed support or disclosure of their own position; the target support mark is left by the target player, and the target player knows the relevant information of the first target position, so as to clearly convey the first target position and related information when calling, and realize accurate communication of position information and related information; players who call for support through the target support mark can go directly to the designated second target position, which is convenient for rescuing players to quickly find the position and solve the problem, reducing the difficulty of rescue, improving the timeliness and success rate of rescue, enhancing the player experience, and effectively realizing stranger social ice-breaking. BRIEF DESCRIPTION OF THE DRAWINGS

[0014] In order to more clearly illustrate the technical solutions of the embodiments of the present application, the drawings required for use in the embodiments will be briefly introduced below. It should be understood that the following drawings only show certain embodiments of the present application and therefore should not be regarded as limiting the scope. For ordinary technicians in this field, other related drawings can be obtained based on these drawings without paying creative work.

[0015] Figure 1 A schematic diagram of the structure of the interactive system described in the embodiment of the present application is shown;

[0016] Figure 2 A flow chart showing an interactive method in a game according to an embodiment of the present application is shown;

[0017] Figure 3 The first graphical user interface schematic diagram of the embodiment of the present application is shown;

[0018] Figure 4 A flow chart of a method for sending an assistance request to a target account corresponding to the target support identifier according to an embodiment of the present application is shown;

[0019] Figure 5 A flowchart of another method for sending an assistance request to a target account corresponding to the target support identifier according to an embodiment of the present application is shown;

[0020] Figure 6 A schematic diagram showing a help answering control displayed by the second graphical user interface in an embodiment of the present application is shown;

[0021] Figure 7 A schematic diagram of another first graphical user interface described in an embodiment of the present application is shown;

[0022] Figure 8 A schematic diagram of another first graphical user interface described in an embodiment of the present application is shown;

[0023] Fig. 9 A schematic diagram of another first graphical user interface described in an embodiment of the present application is shown;

[0024] Fig.10 A schematic diagram of another first graphical user interface described in an embodiment of the present application is shown;

[0025] Fig.11 A schematic diagram showing the structure of an interactive device in a game according to an embodiment of the present application is shown;

[0026] Fig.12 A schematic structural diagram of an electronic device described in an embodiment of the present application is shown. DETAILED DESCRIPTION

[0027] To make the purpose, technical scheme and advantages of the embodiments of the present application clearer, the technical scheme in the embodiments of the present application will be clearly and completely described below in conjunction with the drawings in the embodiments of the present application. It should be understood that the drawings in the present application only serve the purpose of explanation and description and are not used to limit the scope of protection of the present application. In addition, it should be understood that the schematic drawings are not drawn in real proportion. The flowchart used in this application shows the operations implemented according to some embodiments of the present application. It should be understood that the operations of the flowchart can be implemented out of sequence, and the steps without logical context can be reversed in order or implemented simultaneously. In addition, those skilled in the art can add one or more other operations to the flowchart under the guidance of the content of the present application, or remove one or more operations from the flowchart.

[0028] In addition, the described embodiments are only a part of the embodiments of the present application, rather than all the embodiments. The components of the embodiments of the present application described and shown in the drawings here can be arranged and designed in various configurations. Therefore, the following detailed description of the embodiments of the present application provided in the drawings is not intended to limit the scope of the application claimed for protection, but merely represents the selected embodiments of the present application. Based on the embodiments of the present application, all other embodiments obtained by those skilled in the art without making creative work belong to the scope of protection of the present application.

[0029] It should be noted that the term "comprising" will be used in the embodiments of the present application to indicate the existence of the features declared thereafter, but does not exclude the addition of other features.

[0030] The support functions in existing games are not convenient enough in some aspects, which affects the players' gaming experience. Specifically, the process of some support mechanisms is cumbersome, the information is not clearly conveyed, and the operation experience is not smooth, which weakens the tension and excitement of the game and may also cause players to miss the opportunity for rescue. For example, in some games, after a player falls to the ground in the game, he can use the call for support function. People outside the game will see others' calls for help in the chat channel / invite page. After responding to the call, they will be loaded into the game and rescue the knocked-down player within a limited time. The process is cumbersome, and the information such as the place where the player fell is not clearly conveyed, and the rescue is delayed. When the rescue arrives, the player has been defeated and looted.

[0031] Some support mechanisms have limited functions. For example, they can only call for support from players in the game, or only call for support from teammates. Requesting help within the game cannot allow outsiders to participate in the support, and it is easy to expose one's own position and fall into a more dangerous situation. In addition, players in the game usually consider their own gaming experience and have a weak willingness to rescue.

[0032] Based on this, in an embodiment of the present application, an interactive method, device, electronic device and medium in a game are provided, wherein the interactive method provides a first graphical user interface through a first terminal device, wherein the first graphical user interface includes a game scene of a game match and at least one first game character; in response to a first operation on a target support identifier at a first target position in the game scene, an assistance request is sent to a target account corresponding to the target support identifier, wherein the target account is associated with a game character, and the target support identifier is an identifier set in the game scene for the game character associated with the target account; and the target game character of the target account that accepts the assistance request is controlled to be displayed at a second target position in the first graphical user interface; based The call is made through the target support mark, and the calling process is simple and convenient. Players can call out to players outside the game for support in advance when they judge that the risk is high, to prevent delayed support or disclosure of their own position; the target support mark is left by the target player, and the target player knows the relevant information of the first target position, so that the first target position and its related information can be clearly conveyed during the call, and the position information and related information can be accurately conveyed; players who call for support through the target support mark can go directly to the designated second target position, which is convenient for the rescuing players to quickly find the correct position and solve the problem, reducing the difficulty of rescue, improving the timeliness and success rate of rescue, enhancing the player experience, and effectively breaking the ice in stranger social interactions.

[0033] The interactive method in the game in the embodiment disclosed in the present invention can be run on a terminal device or a server. The terminal device can be a local terminal device. When the information processing method is run on a server, the method can be implemented and executed based on a cloud interactive system, wherein the cloud interactive system includes a server and a client device such as the first terminal device, the second terminal device, etc. mentioned below.

[0034] Among them, the server can be an independent physical server, a server cluster or distributed system composed of multiple physical servers, or a cloud server that provides basic cloud computing services such as cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communications, middleware services, domain name services, security services, CDN, as well as big data and artificial intelligence platforms, but is not limited to these.

[0035] In an optional implementation, various cloud applications, such as cloud games, can be run under the cloud interaction system. Taking cloud games as an example, cloud games refer to a game mode based on cloud computing. In the operation mode of cloud games, the operating body of the game program and the main body of the game screen presentation are separated, the storage and operation of the information processing method are completed on the cloud game server, and the role of the client device is used for receiving and sending data and presenting the game screen. For example, the client device can be a display device with data transmission function close to the user side, such as a mobile terminal, a TV, a computer, a handheld computer, etc.; but the terminal device for information processing is a cloud game server in the cloud. When playing the game, the player operates the client device to send an operation instruction to the cloud game server. The cloud game server runs the game according to the operation instruction, encodes and compresses the game screen and other data, and returns it to the client device through the network. Finally, the client device decodes and outputs the game screen.

[0036] In an optional embodiment, the terminal device may be a local terminal device. Taking a game as an example, the local terminal device stores a game program and is used to present a game screen. The local terminal device is used to interact with the player through a graphical user interface, that is, the game program is downloaded and installed by an electronic device and run conventionally. The local terminal device may provide the graphical user interface to the player in a variety of ways, for example, it may be rendered and displayed on a display screen of the terminal, or provided to the player through a holographic projection. For example, the local terminal device may include a display screen and a processor, the display screen is used to present a graphical user interface, the graphical user interface includes a game screen, and the processor is used to run the game, generate a graphical user interface, and control the display of the graphical user interface on the display screen.

[0037] The game scene (or virtual scene) is a virtual scene displayed (or provided) when the application is running on a terminal or server. Optionally, the virtual scene is a simulation environment of the real world, or a semi-simulation and semi-fictitious virtual environment, or a purely fictitious virtual environment. The virtual scene is any one of a two-dimensional virtual scene and a three-dimensional virtual scene, and the virtual environment can be the sky, land, ocean, etc., wherein the land includes environmental elements such as deserts and cities. Among them, the virtual scene is a scene with complete game logic of virtual objects such as user control. For example, for sandbox 3D shooting games, the virtual scene is a 3D game world for players to control virtual objects to fight. Example virtual scenes may include: at least one element of mountains, plains, rivers, lakes, oceans, deserts, skies, plants, buildings, and vehicles; for example, for 2D card games, the virtual scene is a scene for displaying released cards or displaying virtual objects corresponding to cards. Example virtual scenes may include: an arena, a decisive battlefield, or other "field" elements or other elements that can display the status of card battles; for 2D or 3D multiplayer online tactical competitive games, the virtual scene is a 2D or 3D terrain scene for virtual objects to fight. Example virtual scenes may include: canyon-style mountains, lines, rivers, classrooms, tables and chairs, podiums and other elements.

[0038] The game scene described in the embodiment of the present application is a game scene of a game match.

[0039] The game interface refers to the interface corresponding to the application provided or displayed through a graphical user interface, which includes a UI interface and a game screen for players to interact. In an optional embodiment, the UI interface may include game controls (such as skill controls, movement controls, function controls, etc.), indicators (such as direction indicators, character indicators, information display areas (such as game time, etc.), or game setting controls (such as system settings, stores, gold coins, etc.). In an optional embodiment, the game screen is a display screen corresponding to the virtual scene displayed by the terminal device, and the game screen may include virtual objects such as game characters, NPC characters, AI characters, etc. that execute game logic in the virtual scene.

[0040] A game object (also called a virtual object or a game character) refers to a dynamic object that can be controlled in a virtual scene.

[0041] Optionally, the dynamic object can be a virtual character, a virtual animal, a cartoon character, etc. The virtual object is a character controlled by a player through an input device, or an artificial intelligence (AI) set in a virtual environment battle through training, or a non-player character (NPC) set in a virtual scene battle. Optionally, the virtual object is a virtual character competing in a virtual scene. Optionally, the number of virtual objects in the virtual scene battle is preset, or is dynamically determined according to the number of clients joining the battle, and the embodiment of the present application is not limited to this. In a possible implementation, the user can control the virtual object to move in the virtual scene, for example, control the virtual object to run, jump, crawl, etc., and can also control the virtual object to use the skills, virtual props, etc. provided by the application to fight with other virtual objects. (Game) props refer to props that can be used by virtual objects in a virtual environment, including but not limited to firearms, cold weapons, grenades, shields, springboards, puppets, etc., which can be used by virtual objects to speed up their own attributes, assist in combat, or launch damage to other virtual objects. Virtual props can also be supply props such as bullets, and can also be equipped on designated virtual weapons for accessories such as extended magazines, aiming scopes, flash suppressors, and stocks. The virtual camera is a necessary component for the game scene screen, which is used to present the game scene screen. A game scene corresponds to at least one virtual camera. According to actual needs, there can be two or more virtual cameras, which serve as the game rendering window to capture and present the game world's screen content to the player. By setting the parameters of the virtual camera, the player's perspective of viewing the game world can be adjusted, such as the first-person perspective and the third-person perspective.

[0042] This embodiment uses an example in which a terminal and a server jointly implement an interactive method in a game. The terminal and the server form an interactive system to execute the interactive method in the game.

[0043] Please refer to Figure 1 , Figure 1 The structure diagram of the interactive system described in the embodiment of the present application is shown; Figure 1 The information interaction system provided in the embodiment of the present invention includes a first terminal device 101, a server 100 and at least one second terminal device 102; the first terminal device 101 and the second terminal device 102 are respectively connected to the server 100 through a network, for example, through a wired or wireless network connection.

[0044] Please refer to Figure 2 , Figure 2A flowchart of an interactive method in a game according to an embodiment of the present application is shown; the interactive method in the game provides a first graphical user interface through a first terminal device, and the first graphical user interface includes a game scene of a game match and at least one first game character; the interactive method includes the following steps S201-S202:

[0045] S201, in response to a first operation on a target support identifier at a first target position in the game scene, sending an assistance request to a target account corresponding to the target support identifier, wherein the target account is associated with a game character, and the target support identifier is an identifier set in the game scene by the game character associated with the target account;

[0046] S202: Control the display of a target game character of a target account that accepts the assistance request at a second target position of the first graphical user interface.

[0047] The first terminal device is a terminal device controlled by the first player (the player requesting rescue); it is used to trigger a first operation on the target support mark at the first target position in the game scene, and to display the target game character of the target player at the second target position of the first graphical user interface.

[0048] Correspondingly, the player providing rescue controls the second terminal device, and the second terminal device is used to display the request for assistance and trigger an approval operation or a rejection operation for the request for assistance.

[0049] In the step S201, in response to a first operation on a target support identifier at a first target position in the game scene, an assistance request is sent to a target account corresponding to the target support identifier, wherein the target account is associated with a game character, and the target support identifier is an identifier set in the game scene for the game character associated with the target account.

[0050] The account is used to log in to the game and is the player's identity in the game world; through the account, the player can create, select and manage his or her own game character.

[0051] The target account is the account of the player who leaves the target support mark at the first target position.

[0052] The target account and the account requesting support may be in a team relationship or a friend relationship; it should be particularly noted that since the embodiment of the present application determines the account of the player requesting support based on the target support identifier, there may be no relationship between the target account and the account requesting support, that is, the player requesting support and the player providing support are strangers.

[0053] In an optional implementation, when the target account is in a game match, the target game character of the target account that accepts the assistance request is displayed at a second target position of the first graphical user interface.

[0054] Considering that when a player is in a game match, providing support to other players will interrupt the game process and affect their own gaming experience, therefore, in an optional implementation, the target account is outside the game match.

[0055] The target account is outside the game, that is, the target account logs into the game and does not participate in a specific game. This state includes waiting, being in the game lobby, setting up the game, browsing the store, watching the game, etc.

[0056] In the embodiment of the present application, the target support identifier is generated in the current game based on the support identifier set by the game character associated with the target account in other game matches and in effect; or, it is the support identifier set by the game character associated with the target account in the current game match and in effect;

[0057] The support flag set by the game character associated with the target account and in effective state satisfies at least one of the following:

[0058] The target account exits other game matches to make the support flag take effect;

[0059] The target account exits the current game match to make the support flag take effect;

[0060] The validity period of the support identification is shorter than the preset validity period.

[0061] The target support identifier is an identifier left by the target player in the game scene to identify the first target position; the target support identifier takes effect after the target player withdraws from the game, and there are two specific situations: first, the target account exits other game games to make the set support identifier take effect. After the target account exits the game, it takes effect in the newly opened game game, that is, the game where the target player leaves the mark and the game where the player requests rescue are located can be different games; second, the target account exits the current game game to make the set support identifier take effect. After the target account exits the game, it takes effect in the current game game, and the players who are still playing the game in the current game request support from the players who exited the current game based on the support identifier.

[0062] When the game character corresponding to the target account completes the game goal or dies, the target account exits the current game. After exiting, the target account can return to the game lobby and watch the game in the current game.

[0063] In an optional embodiment, the target player may choose to leave a "target support mark" at a high-risk location.

[0064] The first operation on the target support identifier at the first target position in the game scene is a first operation triggered by a first terminal device; the first operation can be a single operation or a combination of multiple operations, and the operation can be click, touch, long press, short press, drag, etc.

[0065] In an optional embodiment, the first target position of the target support logo meets the preset area restriction conditions for the support logo; the preset restricted area in the game scene does not allow support logos to be left, and players are not allowed to call for support in the restricted area.

[0066] For example, some areas may allow the placement of support logos, while other areas (such as enemy bases, prohibited areas, etc.) may prohibit or restrict their placement. Such restrictions help prevent players from relying too much on support strategically, while also promoting players' exploration and strategic choices in the game.

[0067] The validity period of the support identification is less than the preset validity period, that is, the effectiveness status of the support identification is time-limited. The support identification remains valid within the preset validity period. After the preset validity period, the support identification may become invalid or be replaced.

[0068] In an optional implementation, the support logo is in an effective state, that is, the support logo is activated in the current game match and can be manipulated and triggered after being activated.

[0069] In an optional implementation, the support identifier is in an effective state, that is, the support identifier corresponding to the support identifier is in a state that can be selected, and the selected support identifier is activated in the game game.

[0070] Exemplarily, when the target player leaves a support logo and is still in a game match, an ineffective support logo is displayed on the target player's second graphical user interface, and the ineffective support logo will not be displayed to other players; when the target player's target account exits the game match, the support logo becomes effective and is displayed to other players; specifically, the support logo is displayed in the game scene of the graphical user interface of the terminal device of other players in the current game match, and / or the support logo is displayed in the game scene of a newly opened game match.

[0071] The support logo is displayed in a game scene of a newly opened game match. Specifically, the position data of the support logo is obtained, and the support logo is generated in the game scene.

[0072] Games usually have a large number of gamers, and there may be a large number of support logos in an area. If all support logos are displayed, it will affect the display effect of the game scene and affect the player's operation.

[0073] Based on this, in some optional implementations, support logos that meet preset quantity conditions are displayed within a preset area.

[0074] Specifically, before sending an assistance request to a target account corresponding to the target support identifier in response to a first operation on the target support identifier at the first target position in the game scene, the interaction method further includes:

[0075] Acquire support identification data for the game scene; the support identification data includes a support identification in an effective state;

[0076] Based on the support identification data, according to preset filtering rules, the support identifications for the current game are filtered out from the support identifications in effect, and the filtered out support identifications are displayed in the game scene of the current game; the number of the filtered out support identifications meets the preset number conditions.

[0077] Correspondingly, the acquired support identification data does not include support identifications that have not yet taken effect or support identifications that have expired.

[0078] The support identification that has expired, for example, includes a support identification that has exceeded a preset validity period, a canceled support identification, and the like.

[0079] In some optional embodiments, the preset screening rule includes at least one of the following:

[0080] Randomly select support identifiers for the current game match that meet a preset number of conditions from the support identifiers in the effective state;

[0081] Referring to the effective time of the support identification in effective state, the support identification for the current game match that meets the preset quantity condition is selected from the effective support identification;

[0082] With reference to the historical assistance data of the target account for which the support identifier in the effective state is set, support identifiers for the current game match that meet a preset quantity condition are screened out from the effective support identifiers.

[0083] The preset quantity condition, for example, is that the number of supporting identifiers within a preset area is not greater than a preset quantity threshold.

[0084] As an example only, the number of supporting logos within a range of 2m×2m is no more than 5.

[0085] The support identifiers for the current game are filtered by referring to the effective time of the support identifiers in effective state, and the support identifiers with the most recent time are preferentially selected. The closer the time, the higher the probability that the player is in the game.

[0086] The support identifier for the current game match is filtered by referring to the historical assistance data of the target account with the support identifier in effect, and the game identifier of the target account with a large number of support times is given priority, so that the requester can get support smoothly and in time.

[0087] In some optional embodiments, all support logos for the current game round are directly displayed in the game scene.

[0088] In some optional embodiments, displaying the selected support logo in the game scene of the current game game includes:

[0089] In response to the first game character arriving within a preset trigger range of the filtered support identifier, the filtered support identifier is displayed for the first game character.

[0090] Please refer to Figure 3 , Figure 3 The first graphical user interface schematic diagram of the embodiment of the present application is shown; in the game scene displayed on the first graphical user interface of the first terminal device, one or more support logos 300 can be displayed, and different support logos 300 are left by different players.

[0091] In order to facilitate requesting support from appropriate players, the support identifier is associated with the player's player attribute information, which represents key features of the player, such as ability, expertise, equipment status, and game experience, thereby helping players requesting support to more accurately find teammates who can provide the required support.

[0092] Based on this, in the interactive method in the game described in the embodiment of the present application, before sending an assistance request to the target account corresponding to the target support identifier in response to the first operation on the target support identifier at the first target position in the game scene, the interactive method also includes:

[0093] In response to a second operation in which a first game character in a game match selects a target support mark at a first target position in the game scene, target attribute information of the target account or the game character that sets the target support mark is displayed.

[0094] The second operation may be a click, touch, or other operation on the target support identifier.

[0095] Preferably, in the interactive method in the game described in the embodiment of the present application, the second operation in response to the first game character in the game game selecting the target support mark at the first target position in the game scene includes: in response to the first game character in the game game selecting the second operation at the target support mark at the first target position in the game scene within the effective action range;

[0096] The effective range is greater than a first preset distance threshold.

[0097] The second operation is used to select a target support mark at the first target position to display target player attribute information of the target player who left the target support mark.

[0098] The target player attribute information of the target player who leaves the target support identifier is the target player attribute information associated with the target support identifier.

[0099] The target player attribute information associated with the target support identifier is pre-stored, for example, in a server.

[0100] For example, please refer to Figure 3 , the first graphical user interface displays the target player's player model, rank, ID and other information.

[0101] The first target position is usually a high-risk position. The embodiment of the present application remotely selects a target support mark within an effective range greater than a first preset distance threshold, and displays the target player attribute information corresponding to the target support mark, thereby preventing the first virtual character of the player seeking help from getting close to the high-risk position and getting injured.

[0102] In an optional embodiment, the second operation is to aim the crosshairs of the target equipment of the first game character at the target support mark at the first target position in the game scene.

[0103] The target equipment is a long-range equipment with an effective range greater than a first preset distance threshold, such as a virtual hook, a virtual gun, a virtual sight, etc.

[0104] During the normal use of virtual guns, virtual scopes and other target equipment, the selected target support logo can be triggered without the need to specifically click or touch the target support logo, making the operation process smoother.

[0105] Please refer to Figure 4 , Figure 4A flow chart of a method for sending an assistance request to a target account corresponding to the target support identifier according to an embodiment of the present application is shown; in response to a first operation on a target support identifier at a first target position in the game scene, sending an assistance request to a target account corresponding to the target support identifier includes the following steps S401-S402:

[0106] S401, in response to a third operation on a target support mark at a first target position in the game scene, selecting the target support mark at the first target position, and displaying a call control on a first graphical user interface;

[0107] S402: In response to a fourth operation on the call control in the first graphical user interface, sending an assistance request to a target account corresponding to the target support identifier.

[0108] Here, the third operation may be the same as or different from the second operation.

[0109] The third operation may be the same as the second operation. Specifically, when the target support mark at the first target position is selected based on the second operation, only the associated target player attribute information may be displayed. When the player decides to ask for help from the target player based on the target player attribute information, the fourth operation of the call control in the first graphical user interface is continued to be triggered to trigger a call to the target player who left the target support mark at the first target position.

[0110] Specifically, when the crosshairs of the target equipment of the first game character are aimed at the "support mark" left by other players, relevant player information will pop up. After getting close, click the [Call] button to call the player who left the "support communication" for assistance.

[0111] After the target support mark is selected, a call control is displayed on the first graphical user interface to prevent the call control from blocking the game scene.

[0112] In an embodiment of the present application, the call control is specifically placed at the edge or corner of the first graphical user interface, such as the four corners or edge area of ​​the screen, to reduce obstruction of the game center scene; the transparency of the call control is also set so that it appears semi-transparent or semi-transparent in the game scene, reducing direct obstruction of the game screen.

[0113] The call control can be presented in a variety of forms in the game interface (UI), depending on the type, style and design goals of the game, such as buttons, icons, sliders, etc.

[0114] The third operation may be different from the second operation, that is, after viewing the player attribute information of the support identifier through the second operation, the target support identifier is selected through the third operation.

[0115] Specifically, in response to a third operation of a first game character in a game match on a target support identifier at a first target position in the game scene, selecting the target support identifier at the first target position includes:

[0116] In response to a distance between a first game character in a game match and a first target position of the target support identifier being less than a second preset distance threshold, a target support identifier at the first target position is selected.

[0117] That is, the third operation is that the first game character approaches the target support mark. When the distance between the first virtual character and the support mark is too far, multiple marks are close together, which requires high operation accuracy and is easy to touch by mistake. In addition, based on the consideration of gameplay, the position of the player who arrives after the call and the requesting player is kept close to ensure the gaming experience of both parties.

[0118] In an optional embodiment, in response to a third operation on a target support identifier at a first target position in the game scene, selecting the target support identifier at the first target position includes:

[0119] In response to the target equipment of the first game character aiming at the target support mark and the distance between the target equipment and the target support mark is less than a second preset distance threshold, the target support mark at the first target position is selected.

[0120] That is, the third operation is an operation in which the target equipment of the first game character selects the target support mark at the first target position in the game scene within its effective range, and the distance between the first game character and the first target position of the target support mark is less than a second preset distance threshold.

[0121] In the step S201, an assistance request is sent to the target account corresponding to the target support identifier, and the assistance request indicates that the player seeking assistance requests assistance from the target account at the first target location. Based on this, the assistance request includes: target account identification information, assistance player identification information, assistance content, etc. The assistance request also includes the location information of the first target location or is associated with the location information of the first target location, so as to clearly convey the location information while seeking assistance.

[0122] The target account identification information is used to uniquely identify the account of the target player who left the target support identification; the target account identification information is used to ensure that the assistance request can be accurately sent to the correct target account.

[0123] The target account identification information includes the target account's rank, ID (unique identifier), nickname, etc.

[0124] The assistance request includes identification information of the player seeking assistance, which is used to uniquely identify the player seeking assistance. The identification information of the player seeking assistance includes rank, ID, nickname, etc.

[0125] In an optional embodiment, the assistance request also includes combat attribute information of the player seeking assistance, such as occupation, rank, etc., so that the target player can evaluate the strength or needs of the player seeking assistance and decide whether to provide assistance.

[0126] Based on this, before sending the assistance request to the target account corresponding to the target support identifier, an assistance request for the target player is generated based on the target account identification information corresponding to the target support identifier.

[0127] Based on the target account identification information corresponding to the target support identification, generating an assistance request for the target player, including:

[0128] Get the combat power attribute information of the player requesting support;

[0129] Based on the combat capability attribute information of the player requesting support and the target player identification information of the target player associated with the target support identification, a request for assistance to the target player is generated.

[0130] In an optional embodiment, the assistance request may also include a timestamp to indicate the specific time when the request for assistance is issued, so as to assess the urgency of the request for assistance and to make historical records.

[0131] In an optional embodiment, the assistance request also includes help-seeking content; the help-seeking content is the core of the assistance request, and is used to indicate that the player seeking assistance needs support at the first target location.

[0132] The help request content can express the most basic help needs, for example: Player No. 11111 is injured and needs your help. In this way, no additional operations are required, simplifying the steps and operations of seeking help.

[0133] In some embodiments, the assistance request may also include information related to specific support types (such as combat support, treatment support, resource support, etc.), urgency, enemy type, support rewards, etc.

[0134] It should be noted that if more additional information is included in the request for assistance, the number of steps and operations required to seek assistance will increase.

[0135] In an optional embodiment, please refer to Figure 5 , Figure 5Another method flow chart of sending an assistance request to a target account corresponding to the target support identifier in an embodiment of the present application is shown; in response to a first operation on a target support identifier at a first target position in the game scene, sending an assistance request to a target account corresponding to the target support identifier includes the following steps S501-S502:

[0136] S501, in response to a first operation on a target support mark at a first target position in the game scene, displaying a help content input interface on a graphical user interface of a first terminal device;

[0137] S502: Generate an assistance request for the target account based on the help content information input through the help content input interface and the target account identification information associated with the target support identification, and send the assistance request to the target account corresponding to the target support identification.

[0138] Specifically, when a call to a target player is triggered, a help content input interface is displayed on the first terminal device (such as a mobile phone, computer, game console, etc.) of the player requesting support. The help content input interface usually appears in a prominent position, such as the top or center of the screen, to ensure that the player requesting support can notice it immediately.

[0139] The help content input interface is used to input help content information. The help content information can be directly input in the input box or selected from preset options.

[0140] Exemplarily, the help content input interface includes an input box, which occupies the main position in the center of the interface. It is a text input box that allows the user to directly enter the help content. There may be prompt text below the input box, such as "Please describe your help needs in detail"; as an example only, the user can enter "Urgent need a big brother to take me flying" and so on.

[0141] The help content input interface may also have a preset option area: located below or beside the input box, providing a series of preset option buttons or drop-down menus, from which the user can select specific information related to the help content.

[0142] Preset options may include urgency, type of help, specific description text templates, etc.

[0143] Exemplarily, the drop-down menu options for the urgency level are: urgent, important, and general, and the user can select a suitable option according to the urgency of the request for help.

[0144] Preset buttons or drop-down menu options for the types of help requests: medical assistance, security rescue, material needs, technical support, game cooperation, etc. These options help to quickly categorize the help requests so that supporters can understand the needs more accurately.

[0145] Specifically describe the text template. For example, under the "medical assistance" type, the preset text may include: "I am injured and need to stop the bleeding"; under the "game cooperation" type, the preset text may include: "Stuck at XX level, need help from teammates / looking for teammates with XX skills."

[0146] Generate an assistance request for the target account. Specifically, the server or the first terminal device combines the help content information with the unique identifier of the target account (such as a game ID, an emergency call number, etc.) to generate a complete assistance request, and then sends it to the second terminal device that logs in to the target account based on the unique identifier of the target account, and displays the assistance request on the second graphical user interface of the second terminal device.

[0147] In an optional embodiment, before sending an assistance request to a target player, it is necessary to first determine whether the state of the target player is appropriate to ensure the target player's gaming experience.

[0148] If the target player is in another game, it is not appropriate to send a help request; or if the target player is offline or not logged in, sending a help request will have no effect.

[0149] Based on this, in the embodiment of the present application, before sending the assistance request to the target account corresponding to the target support identifier, the interaction method further includes:

[0150] Determining whether the status of the target account meets the preset assistance conditions;

[0151] If so, presenting the assistance request to the target account so that the target account accepts or rejects the assistance request;

[0152] If not, stop sending the assistance request to the target account corresponding to the target support identifier.

[0153] Specifically, the preset assistance condition is: the target account is online and is not in the current game match or other game matches.

[0154] The assistance request is displayed to the target account so that the target account receives or rejects the assistance request. Specifically, the assistance request is sent to a second terminal device that logs in to the target account so that the second assistance request and a help response control are displayed on a second graphical user interface of the second terminal device; the help response control is used to trigger the target player to agree or reject the assistance request.

[0155] In an optional embodiment, the preset response condition also includes: the number of assistance requests received by the target account does not reach a preset upper limit for assistance.

[0156] The target account is online and is not in the current game match or other game matches, that is, the target account is in an online idle state, indicating that the target player is currently logged into the game and is not occupied by a specific game task or game match.

[0157] The preset upper limit for assistance is the upper limit of the number of assistance requests that the target player can receive; the preset upper limit for assistance can be a default configuration of the game system or can be customized by the target player.

[0158] The preset response conditions are used to evaluate whether the target player is currently suitable for receiving and responding to the assistance request.

[0159] Specifically, it is possible to determine whether the target player's status information meets the preset response conditions based on methods such as the heartbeat mechanism and real-time data analysis.

[0160] Please refer to Figure 6 , Figure 6 A schematic diagram of a help response control displayed on the second graphical user interface of an embodiment of the present application is shown; from the perspective of the target player, that is, the requested party (or the player providing support), after receiving the assistance request, the second terminal device displays a help response control 600, and the help response control 600 includes two options, namely, agree and reject, and triggers the agree operation and the reject operation based on the two options.

[0161] The two options of "agree" and "reject" may be text labels or icons.

[0162] In the step S202, the target game character of the target account that accepts the assistance request is displayed at the second target position of the first graphical user interface.

[0163] Specifically, in response to an agreement instruction of a target account whose status meets a preset response condition to the assistance request, a target game character of a target player is displayed at a second target position of the first graphical user interface.

[0164] Correspondingly, the interaction method in the game also includes:

[0165] In response to a target account status not meeting a preset response condition, or a target account status meeting a preset response condition rejecting the assistance request, generating assistance failure information for the assistance request;

[0166] In response to the help-seeking failure information, the help-seeking failure information is displayed on a first graphical user interface of the first terminal device.

[0167] That is to say, if the status of the target account does not meet the preset response condition, the assistance request for the target player will not be sent, and a help failure message for the assistance request will be generated.

[0168] Exemplarily, the help-seeking failure information may be: the AAA player does not meet the help-seeking conditions.

[0169] If the target player corresponding to the target account chooses to reject the assistance request, a corresponding help failure message for the assistance request is generated; illustratively, the help failure message may be: AAA player refuses assistance.

[0170] When the target player corresponding to the target account chooses to agree to the assistance request, the control displays the target player's target game character at the second target position of the first graphical user interface; that is, the target player joins the current game match, and the target game character of the target account is directly born or landed at the second target position.

[0171] The second target position is determined based on the first target position, or the second target position is determined based on the current position of the first game character requesting assistance.

[0172] The position determined according to the first target position, that is, the second target position is located at the first target position or near the first target position.

[0173] The second target position is determined based on the current position of the first game character requesting assistance, that is, the second target position is located at the current position of the first game character or near the current position.

[0174] The control displays a target game character of a target account that accepts the assistance request at a second target position of the first graphical user interface, including:

[0175] The preset appearance animation of the target game character is displayed on the first graphical user interface to display the target game character accepting the assistance request at the second target position.

[0176] For example, after the target player agrees to support, the target game character will directly appear at the location of the "support mark" in the form of a helicopter airdrop.

[0177] In an optional embodiment, in the interactive method in the game, before controlling the display of the target game character of the target account that accepts the assistance request at the second target position of the first graphical user interface, the interactive method further includes:

[0178] After the target account accepts the assistance request, a target game character is determined from the game characters associated with the target account and / or a target equipment is determined from the equipment associated with the target account; the target game character is a preset target game character or a target game character selected from multiple game characters, and the target equipment is a preset target equipment or a target equipment selected from multiple equipment.

[0179] A target account is associated with one or more game characters, which are virtual identities created by players in the game world. Each character may have its own unique attributes, skills, and status.

[0180] The target game character selected from the plurality of game characters may be selected from the plurality of game characters according to certain conditions (eg, the character level is greater than a preset level) or the user's choice.

[0181] The target account is associated with one or more equipments, and the target equipment selected from the multiple equipments may be selected from multiple game characters based on certain conditions (eg, the type of equipment) or the user's choice.

[0182] Please refer to Figure 7 , Figure 7 Another first graphical user interface schematic diagram of the present application embodiment is shown; please refer to Figure 8 , Figure 8 A schematic diagram of another first graphical user interface described in an embodiment of the present application is shown.

[0183] When the target player agrees to support, the support progress information is obtained and displayed at the target support mark.

[0184] That is, the interaction method further includes: in response to the target player's consent operation to the assistance request whose status information meets the preset response condition, obtaining support progress information, and displaying the support progress information at the target support mark.

[0185] The support progress information includes two types: support in progress and support reached, which can be text or logo.

[0186] like Figure 7 As shown, when the target player agrees to support, but his target game character has not yet reached the second target position, the support progress information is displayed based on the target support mark 700, and the displayed support progress information is support in progress, and exemplarily, "support on the way" can be displayed; when the target game character of the target player is displayed at the second target position, the displayed support progress information is "support arrived", and exemplarily, "support" can be displayed.

[0187] Please refer to Figure 8, the target game character 800 lands at the second target position. After the target game character 800 lands at the second target position, it is in an attack immune state and an attack invalid state within a preset time period.

[0188] In layman's terms, the target game character is invincible and cannot be attacked within a preset time period, thus ensuring the safe landing of the target game character, allowing players to use this time to scout the surrounding environment, such as avoiding strong enemies, finding teammates, etc., thereby balancing the game mechanism, improving strategy, and enhancing the player experience.

[0189] Exemplarily, the preset time period may be 20 seconds.

[0190] At this time, the target player joins the game from outside the game, and the target game character becomes the "temporary teammate" of the first game character to help the player, realizing real-time linkage and team formation inside and outside the game. Since the requester (the player requesting support) does not know who the requested party is, it also realizes stranger social ice-breaking.

[0191] like Figure 7 As shown, when the target account receives support and the target game character has not yet reached the first target position, the appearance of the target support logo is updated, such as changing the color, brightness, displaying text prompts, etc.

[0192] In an optional embodiment, the interactive method in the game, after the control displays the target game character of the target account that accepts the assistance request at the second target position of the first graphical user interface, the interactive method further includes:

[0193] Generate team information of the first game character and the target game character so that the first game character and the target game character form a team.

[0194] The team information refers to information that brings two game characters together, and the team information includes role identification information of multiple game characters (such as player ID+role name).

[0195] In an optional embodiment, the interactive method in the game further comprises:

[0196] After the first game character and the target game character form a team, in response to the game information of the first game character and the target game character meeting the preset team disbanding condition, team disbanding information for the first game character and the target game character is generated to dissolve the team of the first game character and the target game character.

[0197] In the game, when the first game character and the target game character form a team, if their game information meets the preset team disbanding conditions, a team disbanding message for these two characters will be generated and sent to disband the team of the first game character and the target game character.

[0198] The team disbandment conditions include:

[0199] The target game character reaches a preset game time in the game match, a first game event occurs to the first game character, a second game event occurs to the target game character, a third game event occurs in the game match, and a help-seeking end operation is performed in response to the current help-seeking.

[0200] The team disbanding conditions can be set based on a variety of factors, including, for example, the target game character reaching a preset game time in the game match, the completion of the team goal, any player requesting to disband, the first game character going offline or dying, the target game character going offline or dying, the target game character reaching a preset game time in the game match, and the end of the game match.

[0201] In the embodiment of the present application, the party requesting support may also leave a support mark while playing the game.

[0202] The interactive method in the game described in the embodiment of the present application also includes:

[0203] In response to a fifth operation on a third target position in the game scene within the game game, a support mark is set at the third target position.

[0204] In response to a fifth operation on a third target position in the game scene during the game match, setting a support mark at the third target position includes:

[0205] In response to a selection operation for a third target position in the game scene during the game match, determining a third target position;

[0206] In response to a sixth operation on the support control in the first graphical user interface, a support indicator is generated at the third target location.

[0207] The support mark at the third target position becomes effective after the first game character exits the current game match, and remains effective within a preset effective time;

[0208] The support logo that is in effect is displayed in the current game match in which the first game character has exited but has not yet ended; and the support logo that is in effect is displayed in other game matches.

[0209] In an optional embodiment, if the support logo in an effective state is not selected to be displayed in a game match, it will not be displayed in the current game match or other game matches.

[0210] Before the first game character exits the current game match, a support mark at the third target position in a pending state is displayed for the first game character.

[0211] Please refer to Fig. 9 , Fig. 9 A schematic diagram of another first graphical user interface described in an embodiment of the present application is shown; Fig. 9 The first graphical user interface in FIG. 1 is a schematic diagram of an interface in which a player performs the fifth operation to leave a support mark, and includes a support control 900. The support control 900 displays "support communication" to prompt the player to set a support mark based on the support control 900.

[0212] The selection operation for the third target position in the game scene can be a click operation, clicking the third target position to select the third target position; it can also be a drag operation, the player can directly drag the indicator (such as a cursor, etc.) on the game interface to the third target position through a mouse or touch screen to select and lock the position.

[0213] The fifth operation on the supporting controls in the first graphical user interface may be operations such as clicking, dragging, long pressing, short pressing, and touching.

[0214] In the embodiment of the present application, the third target position is determined based on the position of the first game character; specifically, the third target position is the position of the first game character, thereby eliminating the need for a separate selection operation and improving the smoothness of the game operation.

[0215] In some embodiments, in the interactive method in the game, in response to a fifth operation on a third target position in the game scene in the game match, setting a support mark at the third target position includes:

[0216] In response to a fifth operation on a third target position in the game scene during the game match, determining whether the third target position meets a preset identification condition based on an attribute of the third target position and / or a number of existing support identifiers in the game scene;

[0217] If so, a support mark is set at the third target position.

[0218] Based on the attributes of the third target location, such as coordinates, height / depth, terrain type, security level, camp, etc.

[0219] The third target position is a position that meets the preset area restriction conditions for the support mark, and the third target position is a position where the support mark is allowed to be left, and only then can the support mark be left. For example, it is not possible to leave a support mark at the enemy camp, it is not possible to leave a support mark in mid-air, etc.

[0220] When the number of existing support logos in a game match exceeds the preset threshold, players can no longer leave support logos, thereby preventing too many support logos in the game scene, affecting the display effect of the game interface, and also affecting the requester's viewing and selection of support logos.

[0221] When judging whether the third target position meets the preset conditions for leaving a support logo based on the number of existing support logos in the game scene, specifically, the judgment can be made based on the number of existing support logos in the entire game scene, or based on the number of existing support logos in a local game scene.

[0222] It is particularly important to note that the judgment can be made based on the number of existing support logos in the game scenes within a preset range, for example, based on the number of existing support logos in the game scenes within a preset range of 1m×1m, thereby preventing the game scenes within the preset range from gathering too many support logos.

[0223] The support mark becomes effective after the first game character exits the current game, thereby preventing the player from receiving support requests from other players during the current game and affecting the game experience of the current game. Fig.10 , Fig.10 A schematic diagram of another first graphical user interface described in an embodiment of the present application is shown; Fig.10 The first graphical user interface shown includes a set support logo 1000, and the support logo 1000 is in a waiting state and becomes effective after the player withdraws from the game.

[0224] In an optional embodiment, Fig.10 The first graphical user interface shown includes, in addition to the effective support logo 1000 , a support control 900 . After setting the support logo 1000 , the player may continue to set other support logos based on the support control 900 .

[0225] Based on the same inventive concept, an interactive device in a game corresponding to the interactive method in the game is also provided in the embodiment of the present application. Since the principle of solving the problem by the device in the embodiment of the present application is similar to the interactive method in the game in the embodiment of the present application, the implementation of the device can refer to the implementation of the method, and the repeated parts will not be repeated.

[0226] Please refer to Fig.11 , Fig.11A schematic diagram of the structure of an interactive device in a game according to an embodiment of the present application is shown, wherein the interactive device provides a first graphical user interface through a first terminal device, wherein the first graphical user interface includes a game scene of a game match and at least one first game character; the interactive device includes:

[0227] A sending module 1101 is configured to send an assistance request to a target account corresponding to the target support identifier in response to a first operation on a target support identifier at a first target position in the game scene, wherein the target account is associated with a game character, and the target support identifier is an identifier set in the game scene by the game character associated with the target account;

[0228] The control module 1102 is used to control the display of a target game character of a target account that accepts the assistance request at a second target position of the first graphical user interface.

[0229] In some embodiments, in the interactive device in the game, the target account is outside the game.

[0230] In some embodiments, in the interactive device in the game, the second target position is determined based on the first target position, or the second target position is determined based on the current position of the first game character requesting assistance.

[0231] In some embodiments, the interactive device in the game further includes:

[0232] A display module is used to display the target attribute information of the target account or the game character that sets the target support identifier in response to a second operation of selecting the target support identifier at the first target position in the game scene by the first game character in the game game, before sending an assistance request to the target account corresponding to the target support identifier in response to a first operation of the target support identifier at the first target position in the game scene.

[0233] In some embodiments, in the interactive device in the game,

[0234] The sending module, in response to the second operation of the first game character selecting the target support mark at the first target position in the game scene in the game game, is specifically used to:

[0235] In response to a second operation in which a first game character in the game game selects a target support mark at a first target position in the game scene within an effective action range;

[0236] The effective range is greater than a first preset distance threshold.

[0237] In some embodiments, in the interactive device in the game, the second operation is to aim the crosshairs of the target equipment of the first game character at the target support mark at the first target position in the game scene.

[0238] In some embodiments, in the interactive device in the game, the target support identifier is generated in the current game based on the support identifier set by the game character associated with the target account in other game matches and in effect; or, it is the support identifier set by the game character associated with the target account in the current game match and in effect;

[0239] The support flag set by the game character associated with the target account and in effective state satisfies at least one of the following:

[0240] The target account exits other game matches to make the support flag take effect;

[0241] The target account exits the current game match to make the support flag take effect;

[0242] The validity period of the support identification is shorter than the preset validity period.

[0243] In some embodiments, the interactive device in the game further includes:

[0244] a screening module, configured to obtain support identification data for the game scene before sending an assistance request to a target account corresponding to the target support identification in response to a first operation on a target support identification at a first target position in the game scene; the support identification data includes support identifications in an effective state;

[0245] Based on the support identification data, according to preset filtering rules, the support identifications for the current game are filtered out from the support identifications in effect, and the filtered out support identifications are displayed in the game scene of the current game; the number of the filtered out support identifications meets the preset number conditions.

[0246] In some embodiments, in the interactive device in the game, the preset screening rule includes at least one of the following:

[0247] Randomly select support identifiers for the current game match that meet a preset number of conditions from the support identifiers in the effective state;

[0248] Referring to the effective time of the support identification in effective state, the support identification for the current game match that meets the preset quantity condition is selected from the effective support identification;

[0249] With reference to the historical assistance data of the target account for which the support identifier in the effective state is set, support identifiers for the current game match that meet a preset quantity condition are screened out from the effective support identifiers.

[0250] In some embodiments, in the interactive device in the game, the screening module, when displaying the screened support logo in the game scene of the current game match, is specifically used to:

[0251] In response to the first game character arriving within a preset trigger range of the filtered support identifier, the filtered support identifier is displayed for the first game character.

[0252] In some embodiments, in the interactive device in the game, the sending module, in response to a first operation on a target support identifier at a first target position in the game scene, sends an assistance request to a target account corresponding to the target support identifier, specifically configured to:

[0253] In response to a third operation on a target support mark at a first target position in the game scene, selecting the target support mark at the first target position, and displaying a call control in a first graphical user interface;

[0254] In response to a fourth operation on the call control in the first graphical user interface, an assistance request is sent to a target account corresponding to the target support identifier.

[0255] In some embodiments, in the interactive device in the game, the sending module, in response to the third operation on the target support identifier at the first target position in the game scene, selects the target support identifier at the first target position, specifically configured to:

[0256] In response to the target equipment of the first game character aiming at the target support mark and the distance between the target equipment and the target support mark is less than a second preset distance threshold, the target support mark at the first target position is selected.

[0257] In some embodiments, in the interactive device in the game, the sending module, in response to a first operation on a target support identifier at a first target position in the game scene, sends an assistance request to a target account corresponding to the target support identifier, specifically configured to:

[0258] In response to a first operation on a target support mark at a first target position in the game scene, displaying a help content input interface on a graphical user interface of the first terminal device;

[0259] Based on the help content information input through the help content input interface and the target account identification information associated with the target support identification, an assistance request for the target account is generated, and the assistance request is sent to the target account corresponding to the target support identification.

[0260] In some embodiments, in the interactive device in the game, the sending module is further used to determine whether the status of the target account meets the preset assistance condition before sending the assistance request to the target account corresponding to the target support identifier;

[0261] If so, presenting the assistance request to the target account so that the target account accepts or rejects the assistance request;

[0262] If not, stop sending the assistance request to the target account corresponding to the target support identifier.

[0263] In some embodiments, in the interactive device in the game, the preset assistance condition is: the target account is online and is not in the current game match or other game matches.

[0264] In some embodiments, in the interactive device in the game, the control module, when controlling the display of the target game character of the target account that accepts the assistance request at the second target position of the first graphical user interface, is specifically used to:

[0265] The preset appearance animation of the target game character is displayed on the first graphical user interface to display the target game character accepting the assistance request at the second target position.

[0266] In some embodiments, in the interactive device in the game, the control module is also used to determine the target game character from the game characters associated with the target account and / or the target equipment from the equipment associated with the target account after the target account accepts the assistance request, before controlling the display of the target game character of the target account that accepts the assistance request at the second target position of the first graphical user interface; the target game character is a preset target game character or a target game character selected from multiple game characters, and the target equipment is a preset target equipment or a target equipment selected from multiple equipment.

[0267] In some embodiments, the interactive device in the game further includes:

[0268] The team formation module is used to generate team formation information of the first game character and the target game character after the control displays the target game character of the target account that accepts the assistance request at the second target position of the first graphical user interface, so as to form a team with the first game character and the target game character.

[0269] In some embodiments, the interactive device in the game further includes:

[0270] The disbanding module is used to generate team disbanding information for the first game character and the target game character after the first game character and the target game character form a team, in response to the game information of the first game character and the target game character meeting the preset team disbanding conditions, so as to disband the team of the first game character and the target game character.

[0271] In some embodiments, the interactive device in the game further includes:

[0272] The setting module is used to set a support mark at the third target position in response to a fifth operation on the third target position in the game scene during the game game.

[0273] In some embodiments, in the interactive device in the game, the setting module, in response to the fifth operation on the third target position in the game scene in the game game, sets the support mark at the third target position, is specifically used to:

[0274] In response to a selection operation for a third target position in the game scene during the game match, determining a third target position;

[0275] In response to a sixth operation on the support control in the first graphical user interface, a support indicator is generated at the third target location.

[0276] In some embodiments, in the interactive device in the game, the support mark at the third target position becomes effective after the first game character exits the current game match, and remains effective within a preset effective time;

[0277] The support logo that is in effect is displayed in the current game match in which the first game character has exited but has not yet ended; and the support logo that is in effect is displayed in other game matches.

[0278] In some embodiments, in the interactive device in the game, the setting module is further used to display a support logo at a third target position in a pending state for the first game character before the first game character exits the current game match.

[0279] In some embodiments, in the interactive device in the game, when the setting module sets the support mark at the third target position in response to the fifth operation on the third target position in the game scene in the game match, it is specifically used to:

[0280] In response to a fifth operation on a third target position in the game scene during the game match, determining whether the third target position meets a preset identification condition based on an attribute of the third target position and / or a number of existing support identifiers in the game scene;

[0281] If so, a support mark is set at the third target position.

[0282] In some embodiments, in the interactive device in the game, the third target position is the position of the first game character.

[0283] Based on the same inventive concept, an electronic device corresponding to the interactive method in the game is also provided in the embodiment of the present application. Since the principle of solving the problem by the electronic device in the embodiment of the present application is similar to the interactive method in the above-mentioned game in the embodiment of the present application, the implementation of the electronic device can refer to the implementation of the method, and the repeated parts will not be repeated.

[0284] Please refer to Fig.12 , Fig.12 The structural diagram of the electronic device described in the embodiment of the present application is shown; the electronic device 1200 includes: a processor 1201, a memory 1202 and a bus, the memory 1202 stores machine-readable instructions executable by the processor 1201, when the electronic device 1200 is running, the processor 1201 communicates with the memory 1202 through the bus, and when the machine-readable instructions are executed by the processor 1201, the steps of the interactive method in the game are executed, which are as follows:

[0285] Providing a first graphical user interface through a first terminal device, wherein the first graphical user interface includes a game scene of a game match and at least one first game character;

[0286] In response to a first operation on a target support identifier at a first target position in the game scene, sending an assistance request to a target account corresponding to the target support identifier, wherein the target account is associated with a game character, and the target support identifier is an identifier set in the game scene by the game character associated with the target account;

[0287] Controlling display of a target game character of a target account that accepts the assistance request at a second target position of the first graphical user interface.

[0288] In some embodiments, the target account is outside of the game match.

[0289] In some embodiments, the second target position is determined based on the first target position, or the second target position is determined based on the current position of the first game character requesting assistance.

[0290] In some embodiments, the processor is further configured to perform the following steps before the step of sending an assistance request to a target account corresponding to the target support identifier in response to a first operation on the target support identifier at the first target position in the game scene:

[0291] In response to a second operation in which a first game character in a game match selects a target support mark at a first target position in the game scene, target attribute information of the target account or the game character that sets the target support mark is displayed.

[0292] In some embodiments, the processor, when executing the step of the second operation in response to the first game character in the game game selecting the target support mark at the first target position in the game scene, is specifically configured to execute the following steps:

[0293] In response to a second operation in which a first game character in the game game selects a target support mark at a first target position in the game scene within an effective action range;

[0294] The effective range is greater than a first preset distance threshold.

[0295] In some embodiments, the second operation is to aim the crosshairs of the target equipment of the first game character at the target support mark at the first target position in the game scene.

[0296] In some embodiments, the target support identifier is generated in the current game based on a support identifier that is set by a game character associated with the target account in other game matches and is in effect; or, it is a support identifier that is set by a game character associated with the target account in the current game match and is in effect;

[0297] The support flag set by the game character associated with the target account and in effective state satisfies at least one of the following:

[0298] The target account exits other game matches to make the support flag take effect;

[0299] The target account exits the current game match to make the support flag take effect;

[0300] The validity period of the support identification is shorter than the preset validity period.

[0301] In some embodiments, the processor, before executing the step of sending an assistance request to a target account corresponding to the target support identifier in response to the first operation at the first target position in the game scene, further executes the following steps:

[0302] Acquire support identification data for the game scene; the support identification data includes a support identification in an effective state;

[0303] Based on the support identification data, according to preset filtering rules, the support identifications for the current game are filtered out from the support identifications in effect, and the filtered out support identifications are displayed in the game scene of the current game; the number of the filtered out support identifications meets the preset number conditions.

[0304] In some embodiments, the preset screening rules include at least one of the following:

[0305] Randomly select support identifiers for the current game match that meet a preset number of conditions from the support identifiers in the effective state;

[0306] Referring to the effective time of the support identification in effective state, the support identification for the current game match that meets the preset quantity condition is selected from the effective support identification;

[0307] With reference to the historical assistance data of the target account for which the support identifier in the effective state is set, support identifiers for the current game match that meet a preset quantity condition are screened out from the effective support identifiers.

[0308] In some embodiments, the processor, when executing the step of displaying the selected support logo in the game scene of the current game match, specifically performs the following steps:

[0309] In response to the first game character arriving within a preset trigger range of the filtered support identifier, the filtered support identifier is displayed for the first game character.

[0310] In some embodiments, the processor, when executing the step of sending an assistance request to a target account corresponding to the target support identifier in response to the first operation at the first target position in the game scene, specifically performs the following steps:

[0311] In response to a third operation on a target support mark at a first target position in the game scene, selecting the target support mark at the first target position, and displaying a call control in a first graphical user interface;

[0312] In response to a fourth operation on the call control in the first graphical user interface, an assistance request is sent to a target account corresponding to the target support identifier.

[0313] In some embodiments, the processor, when executing the step of selecting the target support identifier at the first target position in the game scene in response to the third operation of the target support identifier at the first target position, specifically executes the following steps:

[0314] In response to the target equipment of the first game character aiming at the target support mark and the distance between the target equipment and the target support mark is less than a second preset distance threshold, the target support mark at the first target position is selected.

[0315] In some embodiments, the processor, when executing the step of sending an assistance request to a target account corresponding to the target support identifier in response to the first operation at the first target position in the game scene, specifically performs the following steps:

[0316] In response to a first operation on a target support mark at a first target position in the game scene, displaying a help content input interface on a graphical user interface of the first terminal device;

[0317] Based on the help content information input through the help content input interface and the target account identification information associated with the target support identification, an assistance request for the target account is generated, and the assistance request is sent to the target account corresponding to the target support identification.

[0318] In some embodiments, before executing the step of sending the assistance request to the target account corresponding to the target support identifier, the processor further executes the following steps:

[0319] Determining whether the status of the target account meets the preset assistance conditions;

[0320] If so, presenting the assistance request to the target account so that the target account accepts or rejects the assistance request;

[0321] If not, stop sending the assistance request to the target account corresponding to the target support identifier.

[0322] In some embodiments, the preset assistance condition is: the target account is online and is not in the current game match or other game matches.

[0323] In some embodiments, the processor, when executing the step of controlling the display of the target game character of the target account that accepts the assistance request at the second target position of the first graphical user interface, specifically executes the following steps:

[0324] The preset appearance animation of the target game character is displayed on the first graphical user interface to display the target game character accepting the assistance request at the second target position.

[0325] In some embodiments, the processor, before executing the step of controlling the display of the target game character of the target account that accepts the assistance request at the second target position of the first graphical user interface, further executes the following steps:

[0326] After the target account accepts the assistance request, a target game character is determined from the game characters associated with the target account and / or a target equipment is determined from the equipment associated with the target account; the target game character is a preset target game character or a target game character selected from multiple game characters, and the target equipment is a preset target equipment or a target equipment selected from multiple equipment.

[0327] In some embodiments, the processor, after executing the step of controlling the display of the target game character of the target account that accepts the assistance request at the second target position of the first graphical user interface, further executes the following steps:

[0328] Generate team information of the first game character and the target game character so that the first game character and the target game character form a team.

[0329] In some embodiments, the processor further performs the following steps:

[0330] After the first game character and the target game character form a team, in response to the game information of the first game character and the target game character meeting the preset team disbanding condition, team disbanding information for the first game character and the target game character is generated to dissolve the team of the first game character and the target game character.

[0331] In some embodiments, the processor further performs the following steps:

[0332] In response to a fifth operation on a third target position in the game scene within the game game, a support mark is set at the third target position.

[0333] In some embodiments, when the processor executes the step of setting a support mark at the third target position in response to the fifth operation at the third target position in the game scene in the game match, the processor is specifically configured to execute the following steps:

[0334] In response to a selection operation for a third target position in the game scene during the game match, determining a third target position;

[0335] In response to a sixth operation on the support control in the first graphical user interface, a support indicator is generated at the third target location.

[0336] In some embodiments, the support mark at the third target position becomes effective after the first game character exits the current game match, and remains effective within a preset effective time period;

[0337] The support logo that is in effect is displayed in the current game match in which the first game character has exited but has not yet ended; and the support logo that is in effect is displayed in other game matches.

[0338] In some embodiments, the processor further performs the following steps:

[0339] Before the first game character exits the current game match, a support mark at the third target position in a pending state is displayed for the first game character.

[0340] In some embodiments, when the processor executes the step of setting a support mark at the third target position in response to the fifth operation on the third target position in the game scene in the game match, the processor specifically executes the following steps:

[0341] In response to a fifth operation on a third target position in the game scene during the game match, determining whether the third target position meets a preset identification condition based on an attribute of the third target position and / or a number of existing support identifiers in the game scene;

[0342] If so, a support mark is set at the third target position.

[0343] In some embodiments, the third target position is the position of the first game character.

[0344] Based on the same inventive concept, a computer-readable storage medium corresponding to the interactive method in the game is also provided in the embodiment of the present application. Since the principle of solving the problem by the computer-readable storage medium in the embodiment of the present application is similar to the interactive method in the above-mentioned game in the embodiment of the present application, the implementation of the computer-readable storage medium can refer to the implementation of the method, and the repeated parts will not be repeated.

[0345] A computer-readable storage medium stores a computer program. When the computer program is executed by a processor, the processor executes the steps of the interactive method in the game, which are specifically as follows:

[0346] Providing a first graphical user interface through a first terminal device, wherein the first graphical user interface includes a game scene of a game match and at least one first game character;

[0347] In response to a first operation on a target support identifier at a first target position in the game scene, sending an assistance request to a target account corresponding to the target support identifier, wherein the target account is associated with a game character, and the target support identifier is an identifier set in the game scene by the game character associated with the target account;

[0348] Controlling display of a target game character of a target account that accepts the assistance request at a second target position of the first graphical user interface.

[0349] In some embodiments, the target account is outside of the game match.

[0350] In some embodiments, the second target position is determined based on the first target position, or the second target position is determined based on the current position of the first game character requesting assistance.

[0351] In some embodiments, the processor is further configured to perform the following steps before the step of sending an assistance request to a target account corresponding to the target support identifier in response to a first operation on the target support identifier at the first target position in the game scene:

[0352] In response to a second operation in which a first game character in a game match selects a target support mark at a first target position in the game scene, target attribute information of the target account or the game character that sets the target support mark is displayed.

[0353] In some embodiments, the processor, when executing the step of the second operation in response to the first game character in the game game selecting the target support mark at the first target position in the game scene, is specifically configured to execute the following steps:

[0354] In response to a second operation in which a first game character in the game game selects a target support mark at a first target position in the game scene within an effective action range;

[0355] The effective range is greater than a first preset distance threshold.

[0356] In some embodiments, the second operation is to aim the crosshairs of the target equipment of the first game character at the target support mark at the first target position in the game scene.

[0357] In some embodiments, the target support identifier is generated in the current game based on a support identifier that is set by a game character associated with the target account in other game matches and is in effect; or, it is a support identifier that is set by a game character associated with the target account in the current game match and is in effect;

[0358] The support flag set by the game character associated with the target account and in effective state satisfies at least one of the following:

[0359] The target account exits other game matches to make the support flag take effect;

[0360] The target account exits the current game match to make the support flag take effect;

[0361] The validity period of the support identification is shorter than the preset validity period.

[0362] In some embodiments, the processor, before executing the step of sending an assistance request to a target account corresponding to the target support identifier in response to the first operation at the first target position in the game scene, further executes the following steps:

[0363] Acquire support identification data for the game scene; the support identification data includes a support identification in an effective state;

[0364] Based on the support identification data, according to preset filtering rules, the support identifications for the current game are filtered out from the support identifications in effect, and the filtered out support identifications are displayed in the game scene of the current game; the number of the filtered out support identifications meets the preset number conditions.

[0365] In some embodiments, the preset screening rules include at least one of the following:

[0366] Randomly select support identifiers for the current game match that meet a preset number of conditions from the support identifiers in the effective state;

[0367] Referring to the effective time of the support identification in effective state, the support identification for the current game match that meets the preset quantity condition is selected from the effective support identification;

[0368] With reference to the historical assistance data of the target account for which the support identifier in the effective state is set, support identifiers for the current game match that meet a preset quantity condition are screened out from the effective support identifiers.

[0369] In some embodiments, the processor, when executing the step of displaying the selected support logo in the game scene of the current game match, specifically performs the following steps:

[0370] In response to the first game character arriving within a preset trigger range of the filtered support identifier, the filtered support identifier is displayed for the first game character.

[0371] In some embodiments, the processor, when executing the step of sending an assistance request to a target account corresponding to the target support identifier in response to the first operation at the first target position in the game scene, specifically performs the following steps:

[0372] In response to a third operation on a target support mark at a first target position in the game scene, selecting the target support mark at the first target position, and displaying a call control in a first graphical user interface;

[0373] In response to a fourth operation on the call control in the first graphical user interface, an assistance request is sent to a target account corresponding to the target support identifier.

[0374] In some embodiments, the processor, when executing the step of selecting the target support identifier at the first target position in the game scene in response to the third operation of the target support identifier at the first target position, specifically executes the following steps:

[0375] In response to the target equipment of the first game character aiming at the target support mark and the distance between the target equipment and the target support mark is less than a second preset distance threshold, the target support mark at the first target position is selected.

[0376] In some embodiments, the processor, when executing the step of sending an assistance request to a target account corresponding to the target support identifier in response to the first operation at the first target position in the game scene, specifically performs the following steps:

[0377] In response to a first operation on a target support mark at a first target position in the game scene, displaying a help content input interface on a graphical user interface of the first terminal device;

[0378] Based on the help content information input through the help content input interface and the target account identification information associated with the target support identification, an assistance request for the target account is generated, and the assistance request is sent to the target account corresponding to the target support identification.

[0379] In some embodiments, before executing the step of sending the assistance request to the target account corresponding to the target support identifier, the processor further executes the following steps:

[0380] Determining whether the status of the target account meets the preset assistance conditions;

[0381] If so, presenting the assistance request to the target account so that the target account accepts or rejects the assistance request;

[0382] If not, stop sending the assistance request to the target account corresponding to the target support identifier.

[0383] In some embodiments, the preset assistance condition is: the target account is online and is not in the current game match or other game matches.

[0384] In some embodiments, the processor, when executing the step of controlling the display of the target game character of the target account that accepts the assistance request at the second target position of the first graphical user interface, specifically executes the following steps:

[0385] The preset appearance animation of the target game character is displayed on the first graphical user interface to display the target game character accepting the assistance request at the second target position.

[0386] In some embodiments, the processor, before executing the step of controlling the display of the target game character of the target account that accepts the assistance request at the second target position of the first graphical user interface, further executes the following steps:

[0387] After the target account accepts the assistance request, a target game character is determined from the game characters associated with the target account and / or a target equipment is determined from the equipment associated with the target account; the target game character is a preset target game character or a target game character selected from multiple game characters, and the target equipment is a preset target equipment or a target equipment selected from multiple equipment.

[0388] In some embodiments, the processor, after executing the step of controlling the display of the target game character of the target account that accepts the assistance request at the second target position of the first graphical user interface, further executes the following steps:

[0389] Generate team information of the first game character and the target game character so that the first game character and the target game character form a team.

[0390] In some embodiments, the processor further performs the following steps:

[0391] After the first game character and the target game character form a team, in response to the game information of the first game character and the target game character meeting the preset team disbanding condition, team disbanding information for the first game character and the target game character is generated to dissolve the team of the first game character and the target game character.

[0392] In some embodiments, the processor further performs the following steps:

[0393] In response to a fifth operation on a third target position in the game scene within the game game, a support mark is set at the third target position.

[0394] In some embodiments, when the processor executes the step of setting a support mark at the third target position in response to the fifth operation at the third target position in the game scene in the game match, the processor is specifically configured to execute the following steps:

[0395] In response to a selection operation for a third target position in the game scene during the game match, determining a third target position;

[0396] In response to a sixth operation on the support control in the first graphical user interface, a support indicator is generated at the third target location.

[0397] In some embodiments, the support mark at the third target position becomes effective after the first game character exits the current game match, and remains effective within a preset effective time period;

[0398] The support logo that is in effect is displayed in the current game match in which the first game character has exited but has not yet ended; and the support logo that is in effect is displayed in other game matches.

[0399] In some embodiments, the processor further performs the following steps:

[0400] Before the first game character exits the current game match, a support mark at the third target position in a pending state is displayed for the first game character.

[0401] In some embodiments, when the processor executes the step of setting a support mark at the third target position in response to the fifth operation on the third target position in the game scene in the game match, the processor specifically executes the following steps:

[0402] In response to a fifth operation on a third target position in the game scene during the game match, determining whether the third target position meets a preset identification condition based on an attribute of the third target position and / or a number of existing support identifiers in the game scene;

[0403] If so, a support mark is set at the third target position.

[0404] In some embodiments, the third target position is the position of the first game character.

[0405] Those skilled in the art can clearly understand that, for the convenience and simplicity of description, the specific working process of the system and device described above can refer to the corresponding process in the method embodiment, and will not be repeated in this application. In the several embodiments provided in this application, it should be understood that the disclosed system, device and method can be implemented in other ways. The device embodiments described above are merely schematic. For example, the division of the modules is only a logical function division. There may be other division methods in actual implementation. For example, multiple modules or components can be combined or integrated into another system, or some features can be ignored or not executed. Another point is that the mutual coupling or direct coupling or communication connection shown or discussed can be through some communication interfaces, indirect coupling or communication connection of devices or modules, which can be electrical, mechanical or other forms.

[0406] The modules described as separate components may or may not be physically separated, and the components shown as modules may or may not be physical units, that is, they may be located in one place or distributed on multiple network units. Some or all of the units may be selected according to actual needs to achieve the purpose of the solution of this embodiment.

[0407] In addition, each functional unit in each embodiment of the present application may be integrated into one processing unit, or each unit may exist physically separately, or two or more units may be integrated into one unit.

[0408] If the functions are implemented in the form of software functional units and sold or used as independent products, they can be stored in a non-volatile computer-readable storage medium that is executable by a processor. Based on this understanding, the technical solution of the present application, or the part that contributes to the prior art or the part of the technical solution, can be embodied in the form of a software product, which is stored in a storage medium and includes several instructions for a computer device (which can be a personal computer, a platform server, or a network device, etc.) to perform all or part of the steps of the method described in each embodiment of the present application. The aforementioned storage medium includes: various media that can store program codes, such as USB flash drives, mobile hard drives, ROM, RAM, magnetic disks, or optical disks.

[0409] The above are only specific implementations of the present application, but the protection scope of the present application is not limited thereto. Any technician familiar with the technical field can easily think of changes or substitutions within the technical scope disclosed in the present application, which should be included in the protection scope of the present application. Therefore, the protection scope of the present application should be based on the protection scope of the claims.

Claims

1. An interactive method in a game, characterized in that: A first graphical user interface is provided through a first terminal device, wherein the first graphical user interface includes a game scene of a game match and at least one first game character; and the interaction method includes: In response to a first operation on a target support identifier at a first target position in the game scene, sending an assistance request to a target account corresponding to the target support identifier, wherein the target account is associated with a game character, and the target support identifier is an identifier set in the game scene by the game character associated with the target account; Controlling display of a target game character of a target account that accepts the assistance request at a second target position of the first graphical user interface.

2. The interactive method in a game according to claim 1, characterized in that: The target account is outside the game match.

3. The interactive method in a game according to claim 1, characterized in that: The second target position is determined based on the first target position, or the second target position is determined based on the current position of the first game character requesting assistance.

4. The interactive method in a game according to claim 1, characterized in that: Before sending an assistance request to a target account corresponding to the target support identifier in response to a first operation on the target support identifier at the first target position in the game scene, the interaction method further includes: In response to a second operation in which a first game character in a game match selects a target support mark at a first target position in the game scene, target attribute information of the target account or the game character that sets the target support mark is displayed.

5. The interactive method in a game according to claim 4, characterized in that: The second operation in response to the first game character in the game game selecting the target support mark at the first target position in the game scene includes: In response to a second operation in which a first game character in the game game selects a target support mark at a first target position in the game scene within an effective action range; The effective range is greater than a first preset distance threshold.

6. The interactive method in a game according to claim 4 or 5, characterized in that: The second operation is to aim the crosshairs of the target equipment of the first game character at the target support mark at the first target position in the game scene.

7. The interactive method in a game according to claim 1, characterized in that: The target support identifier is generated in the current game based on a support identifier that is set by the game character associated with the target account in other game matches and is in effect; or, it is a support identifier that is set by the game character associated with the target account in the current game match and is in effect; The support flag set by the game character associated with the target account and in effective state satisfies at least one of the following: The target account exits other game matches to make the support flag take effect; The target account exits the current game match to make the support flag take effect; The validity period of the support identification is shorter than the preset validity period.

8. The interactive method in a game according to claim 1 or 7, characterized in that: Before sending an assistance request to a target account corresponding to the target support identifier in response to a first operation on the target support identifier at the first target position in the game scene, the interaction method further includes: Acquire support identification data for the game scene; the support identification data includes a support identification in an effective state; Based on the support identification data, according to preset filtering rules, the support identifications for the current game are filtered out from the support identifications in effect, and the filtered out support identifications are displayed in the game scene of the current game; the number of the filtered out support identifications meets the preset number conditions.

9. The interactive method in a game according to claim 8, characterized in that: The preset screening rules include at least one of the following: Randomly select support identifiers for the current game match that meet a preset number of conditions from the support identifiers in the effective state; Referring to the effective time of the support identification in effective state, the support identification for the current game match that meets the preset quantity condition is selected from the effective support identification; With reference to the historical assistance data of the target account for which the support identifier in the effective state is set, support identifiers for the current game match that meet a preset quantity condition are screened out from the effective support identifiers.

10. The interactive method in a game according to claim 8, characterized in that: The displaying of the selected support identifiers in the game scene of the current game game includes: In response to the first game character arriving within a preset trigger range of the filtered support identifier, the filtered support identifier is displayed for the first game character.

11. The interactive method in a game according to claim 1 or 2, characterized in that: The step of sending an assistance request to a target account corresponding to the target support identifier in response to a first operation on the target support identifier at a first target position in the game scene includes: In response to a third operation on a target support mark at a first target position in the game scene, selecting the target support mark at the first target position, and displaying a call control in a first graphical user interface; In response to a fourth operation on the call control in the first graphical user interface, an assistance request is sent to a target account corresponding to the target support identifier.

12. The interactive method in a game according to claim 11, characterized in that: In response to a third operation on a target support mark at a first target position in the game scene, selecting the target support mark at the first target position includes: In response to the target equipment of the first game character aiming at the target support mark and the distance between the target equipment and the target support mark is less than a second preset distance threshold, the target support mark at the first target position is selected.

13. The interactive method in a game according to claim 1 or 2, characterized in that: The step of sending an assistance request to a target account corresponding to the target support identifier in response to a first operation on the target support identifier at a first target position in the game scene includes: In response to a first operation on a target support mark at a first target position in the game scene, displaying a help content input interface on a graphical user interface of the first terminal device; Based on the help content information input through the help content input interface and the target account identification information associated with the target support identification, an assistance request for the target account is generated, and the assistance request is sent to the target account corresponding to the target support identification.

14. The interactive method in a game according to claim 1, characterized in that: Before sending the assistance request to the target account corresponding to the target support identifier, the interaction method further includes: Determining whether the status of the target account meets the preset assistance conditions; If so, presenting the assistance request to the target account so that the target account accepts or rejects the assistance request; If not, stop sending the assistance request to the target account corresponding to the target support identifier.

15. The interactive method in a game according to claim 14, characterized in that: The preset assistance condition is: the target account is online and is not in the current game match or other game matches.

16. The interactive method in a game according to claim 1, characterized in that: The control displays a target game character of a target account that accepts the assistance request at a second target position of the first graphical user interface, including: The preset appearance animation of the target game character is displayed on the first graphical user interface to display the target game character accepting the assistance request at the second target position.

17. The interactive method in a game according to claim 1, characterized in that: Before controlling the display of the target game character of the target account that accepts the assistance request at the second target position of the first graphical user interface, the interaction method further includes: After the target account accepts the assistance request, a target game character is determined from the game characters associated with the target account and / or a target equipment is determined from the equipment associated with the target account; the target game character is a preset target game character or a target game character selected from multiple game characters, and the target equipment is a preset target equipment or a target equipment selected from multiple equipment.

18. The interactive method in a game according to claim 1, characterized in that: After the control displays the target game character of the target account that accepts the assistance request at the second target position of the first graphical user interface, the interaction method further includes: Generate team information of the first game character and the target game character so that the first game character and the target game character form a team.

19. The interactive method in a game according to claim 18, characterized in that: The interaction method further comprises: After the first game character and the target game character form a team, in response to the game information of the first game character and the target game character meeting the preset team disbanding condition, team disbanding information for the first game character and the target game character is generated to dissolve the team of the first game character and the target game character.

20. The interactive method in a game according to claim 1, characterized in that: The interaction method further comprises: In response to a fifth operation within the game match on a third target position in the game scene, a support mark is set at the third target position.

21. The interactive method in a game according to claim 20, characterized in that: In response to a fifth operation on a third target position in the game scene during the game match, setting a support mark at the third target position includes: In response to a selection operation for a third target position in the game scene during the game match, determining a third target position; In response to a sixth operation on the support control in the first graphical user interface, a support indicator is generated at the third target location.

22. The interactive method in a game according to claim 20 or 21, characterized in that: The support mark at the third target position becomes effective after the first game character exits the current game match, and remains effective within a preset effective time; The effective support logo is displayed in the current game match from which the first game character exits but has not yet ended; The support logo in an effective state is displayed in other game matches.

23. The interactive method in a game according to claim 22, characterized in that: Before the first game character exits the current game match, a support mark at the third target position in a pending state is displayed for the first game character.

24. The interactive method in a game according to claim 20, characterized in that: The step of setting a support mark at the third target position in response to a fifth operation on the third target position in the game scene in the game game includes: In response to a fifth operation on a third target position in the game scene during the game match, determining whether the third target position meets a preset identification condition based on an attribute of the third target position and / or a number of existing support identifiers in the game scene; If so, a support mark is set at the third target position.

25. The interactive method in a game according to claim 21, characterized in that: The third target position is the position of the first game character.

26. An interactive device in a game, characterized in that: Providing a first graphical user interface through a first terminal device, wherein the first graphical user interface includes a game scene of a game match and at least one first game character; The interactive device comprises: a sending module, configured to send an assistance request to a target account corresponding to the target support identifier in response to a first operation on a target support identifier at a first target position in the game scene, wherein the target account is associated with a game character, and the target support identifier is an identifier set in the game scene by the game character associated with the target account; The control module is used to control the display of a target game character of a target account that accepts the assistance request at a second target position of the first graphical user interface.

27. An electronic device, characterized in that: include: A processor, a memory and a bus, wherein the memory stores machine-readable instructions executable by the processor, and when the electronic device is running, the processor and the memory communicate via the bus, and when the machine-readable instructions are executed by the processor, the steps of the interactive method in the game as described in any one of claims 1 to 25 are performed.

28. A computer-readable storage medium, characterized in that: The computer-readable storage medium stores a computer program, which, when executed by a processor, executes the steps of the interactive method in a game as described in any one of claims 1 to 25.

Citation Information

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