Method, device and equipment for displaying information in game and readable storage medium

By displaying and generating game strategies in the game, the problem of users' difficulty in extracting information in the strategy text is solved, and the game experience is improved.

CN119236401APending Publication Date: 2025-01-03NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Application Number
CN202411274404.X
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2024-09-11
Publication Date
2025-01-03

AI Technical Summary

Technical Problem

In games, it is difficult for users to quickly extract effective information from long or inconspicuous strategy texts, resulting in frequent switching between game programs and strategy platforms, affecting the game experience.

Method used

By responding to the strategy query command in the graphical user interface, displaying the game strategy, and generating game strategies based on the strategy content, synchronizing the strategy in the game scene screen so that players can better play.

Benefits of technology

It effectively avoids the problem of frequent switching, provides better strategy guidance, and improves the user's gaming experience.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

The invention provides an information display method and device in a game, equipment and a readable storage medium, and the method comprises the steps: displaying a game strategy in a graphical user interface, the game strategy being used for describing a customs clearance method of a target game; generating a target game strategy based on the description content of the game strategy; and displaying a game scene picture corresponding to the target game match in the graphical user interface, and displaying a target game strategy in a game strategy window of the graphical user interface to guide a game player corresponding to the terminal equipment to play a game. The game strategy is extracted and generated according to the game strategy, and the game strategy is synchronously displayed in the game scene picture through the strategy window, so that the problem that a user needs to frequently switch between a game program and a strategy platform when the game strategy is too long is effectively avoided, a better strategy guiding effect can be provided for the user, and the user experience is improved. Therefore, the game experience of the user is improved.
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Description

Technical Field

[0001] The present application relates to the field of game control technology, and in particular to a method, device, equipment and readable storage medium for displaying information in a game. Background Art

[0002] With the development of games, in order to improve the user's gaming experience, more and more strategy platforms, forums, etc. have emerged. Users can post strategy texts, pictures, videos, etc. of various levels in the game on the platform, thereby increasing other users' enthusiasm for playing.

[0003] However, in some cases, such as when the content of the strategy text is long or the segmentation is not obvious, the user cannot quickly extract the effective content in the strategy, and may often need to switch between the game program and the strategy platform multiple times, thus affecting the user's gaming experience. Summary of the invention

[0004] Based on this, it is necessary to provide a method, device, equipment and readable storage medium for displaying information in a game in response to the above-mentioned technical problems, so as to solve the technical problem in the related technology that it is difficult for users to quickly retrieve and extract effective information from the strategy text.

[0005] In a first aspect, the present application provides a method for displaying information in a game, providing a graphical user interface of the game through a terminal device, the method comprising:

[0006] In response to the strategy query instruction, displaying a game strategy corresponding to the target game match in the graphical user interface, wherein the game strategy is used to describe a method for clearing the target game match;

[0007] In response to the game strategy generation instruction, generating a target game strategy for the target game match based on the description content of the game strategy;

[0008] In response to a game start instruction, a game scene screen corresponding to the target game game is displayed in the graphical user interface, and the target game strategy is displayed in a game strategy window of the graphical user interface to guide the first game player corresponding to the terminal device to play the game.

[0009] In a second aspect, the present application provides an information display device in a game, which provides a graphical user interface of the game through a terminal device;

[0010] The device comprises:

[0011] A display module, configured to display a game strategy corresponding to a target game match in the graphical user interface in response to a strategy query instruction, wherein the game strategy is used to describe a method for clearing the target game match;

[0012] A generation module, configured to generate a target game strategy for the target game match based on the description content of the game strategy in response to a game strategy generation instruction;

[0013] The display module is also used to respond to a game start instruction to display a game scene screen corresponding to the target game game in the graphical user interface, and to display the target game strategy in the game strategy window of the graphical user interface to guide the first game player corresponding to the terminal device to play the game.

[0014] In a third aspect, the present application further provides a computer device, the computer device comprising:

[0015] one or more processors;

[0016] Memory; and

[0017] One or more applications, wherein the one or more applications are stored in the memory and configured to be executed by the processor to implement the information display method in the game provided above.

[0018] In a fourth aspect, the present application also provides a computer-readable storage medium on which a computer program is stored, and the computer program is loaded by a processor to execute the information display method in the game provided above.

[0019] In a fifth aspect, an embodiment of the present application provides a computer program product or a computer program, the computer program product or the computer program including computer instructions, the computer instructions being stored in a computer-readable storage medium. A processor of a computer device reads the computer instructions from the computer-readable storage medium, and the processor executes the computer instructions, so that the computer device executes the information display method in the game provided above.

[0020] The information display method in the game provided by the embodiment of the present application can display the target game strategy in the game strategy window of the graphical user interface when the game scene screen corresponding to the target game game is displayed in the graphical user interface by displaying the game strategy corresponding to the target game game in the graphical user interface. By refining and generating the game strategy for the game strategy, and synchronously displaying the game strategy through the strategy window in the game scene screen, the problem of users frequently switching between the game program and the strategy platform when the game strategy is too long is effectively avoided, and a better strategy guidance effect can be provided to the user, thereby improving the user's gaming experience. BRIEF DESCRIPTION OF THE DRAWINGS

[0021] In order to more clearly illustrate the technical solutions in the embodiments of the present application, the drawings required for use in the description of the embodiments will be briefly introduced below. Obviously, the drawings described below are only some embodiments of the present application. For those skilled in the art, other drawings can be obtained based on these drawings without creative work.

[0022] Figure 1a A schematic diagram of a step flow of an information display method provided in an embodiment of the present application;

[0023] Figure 1b A schematic diagram of the effect of displaying a game strategy based on a strategy query instruction provided by an embodiment of the present application;

[0024] Figure 1c A schematic diagram of the effect of generating a target game strategy provided by an embodiment of the present application;

[0025] Figure 1d A schematic diagram showing the effect of a target game strategy provided by an embodiment of the present application;

[0026] Figure 2a A schematic diagram of the effect flow of updating a target game strategy provided by an embodiment of the present application;

[0027] Figure 2b A schematic diagram of the effect of switching whether to enable the automatic update function of the game strategy based on a trigger operation of the first target control in the game strategy window adopted in an embodiment of the present application;

[0028] Figure 2c A schematic diagram showing the effects of different game strategies provided by an embodiment of the present application;

[0029] Figure 3 A schematic diagram of the effect of adjusting the display position of a game strategy window and canceling or restoring the display of the game strategy window provided in an embodiment of the present application;

[0030] Figure 4a A schematic diagram of the effect of sharing a target game strategy provided by an embodiment of the present application;

[0031] Figure 4b A schematic diagram showing the effect of displaying a second target control for indicating a sharing operation provided by an embodiment of the present application;

[0032] Figure 5 A schematic diagram of a process flow for training a neural network model provided in an embodiment of the present application;

[0033] Figure 6 A schematic diagram of the structure of an information display device provided in an embodiment of the present application;

[0034] Figure 7 A schematic diagram of the structure of a computer device provided in an embodiment of the present application. DETAILED DESCRIPTION

[0035] The following will be combined with the drawings in the embodiments of the present application to clearly and completely describe the technical solutions in the embodiments of the present application. Obviously, the described embodiments are only part of the embodiments of the present application, not all of the embodiments. Based on the embodiments in the present application, all other embodiments obtained by those skilled in the art without creative work are within the scope of protection of this application.

[0036] In the description of this application, the terms "first" and "second" are used for descriptive purposes only and should not be understood as indicating or implying relative importance or implicitly indicating the number of technical features indicated. Thus, a feature defined as "first" or "second" may explicitly or implicitly include one or more of the features. In the description of this application, "plurality" means two or more, unless otherwise clearly and specifically defined.

[0037] In the description of the present application, the word "for example" is used to mean "used as an example, illustration or explanation". Any embodiment described as "for example" in the present application is not necessarily to be construed as being more preferred or advantageous than other embodiments. The following description is given to enable any technician in the field to implement and use the present invention. In the following description, details are listed for the purpose of explanation. It should be understood that a person of ordinary skill in the art can recognize that the present invention can be implemented without using these specific details. In other examples, well-known structures and processes will not be elaborated in detail to avoid obscuring the description of the present invention with unnecessary details. Therefore, the present invention is not intended to be limited to the embodiments shown, but is consistent with the widest scope consistent with the principles and features disclosed in the present application.

[0038] To facilitate understanding of the information display method in the game provided by the embodiment of the present application, the relevant application background of the information display method in the game is first described. The information display method proposed in the present application is mainly run in the game. Specifically, when the terminal device executes the game application, a graphical user interface of the game is provided. In some games, especially strategy games, for example, users are required to meet given clearance conditions. In order to improve the user experience, there are usually some strategy platforms and forums on the market, where users can publish strategy texts, pictures, videos, etc. of various levels in the game on the platform, thereby increasing the enthusiasm of other users to play.

[0039] Currently, when users encounter a level that they cannot pass in a game, they usually jump to a strategy platform or forum to search for the corresponding game strategy, and then return to the game to follow the strategy. However, in some cases, especially when strategy platforms and forums do not strictly supervise the strategies posted by users, the strategy text may be too long or the segmentation may not be obvious. In this case, users cannot quickly extract the effective content in the strategy, and may need to switch between the game program and platform multiple times, which seriously affects the user's gaming experience.

[0040] Precisely to solve the above-mentioned problems, the present application provides a method, apparatus, device and readable storage medium for displaying information in a game. Through the access interface built into the strategy platform and forum, it can respond to the user's strategy query command, obtain a complete game strategy with one click, and can generate the current game strategy with one click based on the complete content of the strategy. While displaying the game scene screen, the game strategy is displayed in the game strategy window to guide players to play the game better.

[0041] For more information, please refer to Figure 1a , Figure 1a A schematic flow chart of a method for displaying information provided in an embodiment of the present application, specifically, comprising steps S110 to S130:

[0042] S110, in response to the strategy query instruction, displaying the game strategy corresponding to the target game match in the graphical user interface.

[0043] In the embodiment of the present application, the strategy query instruction may generally refer to the instruction information input by the user through the strategy query control displayed in the graphical user interface, or through other means, so as to enable the program to execute the operation of querying the strategy. For example, the corresponding game strategy in the strategy platform and forum may be displayed in the graphical user interface in the form of a page through an access interface such as a built-in strategy platform, forum, etc., wherein the game strategy here generally refers to the complete process used to describe the method of passing the game, such as "In the first stage, you need to quickly defeat the enemy character A while ensuring the health of the friendly character B... In the second stage, use the friendly character C to stun the enemy character D, and use the friendly character E to quickly restore the health of all friendly characters." Of course, the above is only explained by taking a strategy game as an example. For other game types, the specific content of the strategy text can be more diverse. For example, for parkour games, the game strategy can generally be a control instruction for the virtual game character when encountering various virtual obstacles. Therefore, the specific content of the strategy text is not limited in the embodiment of the present application. Of course, combined with the relevant instructions provided above, it can be seen that since the game strategies displayed in the graphical user interface are directly derived from the strategy platform, and are limited by the different levels of supervision of the strategy platforms on the strategies posted by users, the displayed game strategies may have problems such as the strategy content being too long and the segmentation being unclear, thus affecting the user's actual gaming experience.

[0044] For more information, please refer to Figure 1b , Figure 1b A schematic diagram of the effect of displaying a game strategy based on a strategy query instruction provided in an embodiment of the present application is described in detail as follows.

[0045] In the embodiment of the present application, the strategy query instruction is specifically triggered by means of a strategy query control. For example, as a common feasible implementation scheme, a strategy query control "Query Strategy" can be displayed on the preparation interface when the user enters a certain game level, and when the user clicks on the strategy query control, the strategy display page will be further displayed in the graphical user interface. It can be seen that in addition to displaying the game strategy used to describe the method of passing a certain target game match, the strategy display page can usually also display other information, for example, it can be the source platform of the game strategy, etc., such as XX strategy station, and a strategy switching control, so that the user can switch the game strategy or switch the source platform of the game strategy by clicking the strategy switching control, thereby updating the game strategy displayed on the page. Of course, the aforementioned Figure 1bThe effect diagram provided is only a feasible implementation example. In fact, by responding to the strategy query instruction, the implementation scheme of the game strategy corresponding to the target game match and other information displayed besides the game strategy can be set based on demand, and the embodiment of the present application does not impose any restrictions on this.

[0046] S120, in response to a game strategy generation instruction, generating a target game strategy for the target game match based on the description content of the game strategy.

[0047] Combined with the above-mentioned related description, it can be known that, considering that the game strategy displayed in the graphical user interface may have problems such as too long strategy content and unclear segmentation, therefore, in order to improve the user's gaming experience, on the basis of displaying the game strategy through the graphical user interface, the user can also input the game strategy generation instruction based on his actual needs, for example, by clicking to trigger the strategy generation control displayed on the graphical user interface to input the game strategy generation instruction, at this time, the game program will respond to the game strategy generation instruction, and extract the target game strategy from the description content of the game strategy. Specifically, the target game strategy here is some information extracted from the complete game strategy text that is only related to the target game game itself, such as the control strategy for a certain virtual game character, such as defeat, protection, etc. Among them, the implementation scheme for extracting and generating the target game strategy from the description content of the game strategy can be realized by relying on NLP (Natural language processing) technology. For example, it is more common to process it based on the language model trained by machine learning. The specific implementation scheme will be further shown in the subsequent embodiments.

[0048] Furthermore, as a feasible embodiment provided by the embodiment of the present application, the generated target game strategy for the target game match can be temporarily displayed in paragraphs on both sides of the strategy text in the form of content summary, such as displayed in a window. Of course, it is also feasible to display the target game strategy in other forms, and the embodiment of the present application is not limited here.

[0049] Of course, in order to more clearly understand the implementation scheme of generating the target game strategy provided by the embodiment of the present application, please refer to Figure 1c , Figure 1c A schematic diagram of the effect of generating a target game strategy provided in an embodiment of the present application is described in detail as follows.

[0050] In the embodiment of the present application, the game strategy generation instruction is specifically triggered by the strategy generation control "Strategy Summary" displayed on the strategy display page. At this time, the description content of the game strategy is processed to generate a target game strategy for the target game match on the strategy display page. For example, in the embodiment of the present application, the target game strategy can include multiple different summary fragments.

[0051] S130, in response to a game start instruction, displaying a game scene screen corresponding to the target game game in the graphical user interface, and displaying the target game strategy in a game strategy window of the graphical user interface, so as to guide the first game player corresponding to the terminal device to play the game.

[0052] In an embodiment of the present application, based on the method provided above, when the user starts the game through the game program and starts the game, in addition to displaying the game scene screen corresponding to the target game in the graphical user interface, for example, the common one's own virtual game character and the enemy virtual game character, the target game strategy obtained by refining the strategy text will be further displayed in the game strategy window of the graphical user interface, so as to better guide the first game player corresponding to the terminal device to play the game.

[0053] Specifically, the game strategy window can generally be understood as a form of a game floating window, that is, it can be displayed floating on top of a graphical user interface. Of course, other forms are also feasible. The embodiment of the present application does not limit the display form of the game strategy window. Any window that can display the target game strategy obtained by extracting the strategy text is within the scope of the game strategy window provided by the embodiment of the present application. In addition, it should be noted that since the target game strategy is obtained by extracting the game strategy text, the content contained therein is more concise and clear, that is, the game strategy window can be set to a smaller size, so as not to affect the game scene screen displayed in the graphical user interface, that is, it will not affect the user's normal gaming experience.

[0054] Of course, in order to more clearly understand the implementation scheme of displaying the target game strategy provided in the embodiment of the present application, please refer to Figure 1d , Figure 1d A schematic diagram showing the effect of a target game strategy provided in an embodiment of the present application is described in detail as follows.

[0055] In the embodiment of the present application, when generating a target game strategy, for example, Figure 1c After viewing the multiple summary clips shown, the user can select some of the summary clips based on actual needs, such as by clicking, selecting, or dragging to record and save, so that after entering the game, for example, through Figure 1bAfter entering the game, the provided "enter level" control will display the game scene screen in the graphical user interface and display the target game strategy in the game strategy window, for example, one or more selected summary segments.

[0056] The information display method in the game provided by the embodiment of the present application can display the target game strategy in the game strategy window of the graphical user interface when the game scene screen corresponding to the target game game is displayed in the graphical user interface by displaying the game strategy corresponding to the target game game in the graphical user interface. By refining and generating the game strategy for the game strategy, and synchronously displaying the game strategy through the strategy window in the game scene screen, the problem of users frequently switching between the game program and the strategy platform when the game strategy is too long is effectively avoided, and a better strategy guidance effect can be provided to the user, thereby improving the user's gaming experience.

[0057] Of course, in addition to the information display method in the game provided above, as a further feasible embodiment of the present application, several other embodiments of information display methods in other games are also provided to better realize the user's gaming experience. The following will be specifically described for each embodiment.

[0058] Specifically, as a further feasible implementation scheme of the present application, the game strategy window displayed in the graphical user interface can generally be generated after responding to the game strategy generation instruction. Of course, it can also be generated after the game starts, after the game scene screen corresponding to the target game game is displayed in the graphical user interface. That is, in response to the game strategy generation instruction, the game strategy window is displayed in the graphical user interface, or, after the game scene screen corresponding to the target game game is displayed in the graphical user interface, the game strategy window is displayed in the graphical user interface.

[0059] Specifically, taking the display of a game strategy window in a graphical user interface in response to a game strategy generation instruction as an example, when a user triggers the game strategy generation instruction, after the description content of the game strategy is processed based on NLP technology to extract the target game strategy, several window modules, namely game strategy windows, will be generated synchronously, and different game strategies will be displayed in these game strategy windows respectively. Users can select appropriate game strategies from these game strategy windows, so that after triggering the game start instruction, these game strategy windows will be retained in the graphical user interface, thereby realizing the display of game strategies.

[0060] Alternatively, taking the example of displaying the game strategy window after the game scene screen corresponding to the target game game is displayed in the graphical user interface, that is, after the game starts, when the game scene screen corresponding to the target game game is displayed in the graphical user interface, the game strategy window will be further displayed in the graphical user interface to display the target game strategy generated based on the game strategy generation instruction.

[0061] Of course, in addition to the implementation solutions provided above, it is also feasible to further display the game strategy window under other trigger conditions. For example, a strategy window display control can be displayed in the graphical user interface. When the user triggers the strategy window display control, the game strategy window can be displayed in the graphical user interface to display the target game strategy generated based on the game strategy generation instruction. The embodiment of the present application does not limit the timing of displaying the game strategy window.

[0062] Furthermore, considering that in the actual game process, in each game match, there may be different game stages. For example, in different game stages, the conditions that the user needs to control the virtual character to achieve are inconsistent, for example, defeating different hostile virtual characters, or protecting different own virtual characters, etc., and usually, for game matches that include different game stages, the game strategy provided usually also includes content corresponding to different stages. Therefore, the target game strategy generated by the description content based on the game strategy may also usually include multiple, such as a first game strategy and a second game strategy, and these game strategies can correspond to multiple game stages in the target game match, for example, the first game strategy can be the strategy for the first game stage, and the second game strategy can be the strategy for the second game stage.

[0063] In the case where the aforementioned game strategies include multiple ones, if they are displayed simultaneously through the game strategy window, the user will not be able to quickly determine the strategic focus of the current game stage, thereby affecting the user's game experience. Therefore, in order to improve the user's game experience, as a further feasible embodiment of the present application, in the process of displaying the target game strategy in the game strategy window of the graphical user interface, the target game strategy displayed in the game strategy window of the graphical user interface can also be updated according to the change of the game stage in the target game match. That is, the display of the target game strategy in the game strategy window of the graphical user interface includes:

[0064] According to the changes in the game phase in the target game match, the target game strategy displayed in the game strategy window in the graphical user interface is updated.

[0065] Specifically, when the game stage in the target game match is switched from the first game stage to the second game stage, the target game strategy displayed in the game strategy window in the graphical user interface may be switched from the first game strategy to the second game strategy. The change of the game stage in the target game match may be obtained by detecting the game operation data. Of course, as another common feasible implementation scheme, it may also be obtained by detecting the game scene screen displayed in the graphical user interface, for example, detecting the type or number of hostile virtual characters, or detecting the virtual game scene in the game scene screen, so as to determine the current game stage according to the information contained in the game scene screen of each pre-set game stage. The embodiment of the present application does not limit the detection method of the change of the game stage.

[0066] Specifically, in order to more clearly understand the effect diagram of updating the target game strategy displayed in the game strategy window provided in the embodiment of the present application, please refer to Figure 2a , Figure 2a A schematic diagram of the effect flow of updating the target game strategy provided in an embodiment of the present application is described in detail as follows.

[0067] In an embodiment of the present application, when the game is in the first stage, for example, when the enemy character display area or the friendly character display area in the game scene screen is in the first stage, the game strategy displayed in the game strategy window is the content corresponding to the first stage. When a change in the game stage is detected, for example, when the character displayed in the enemy character display area changes to a character in stage 2, it can be seen that the game strategy displayed in the game strategy window automatically updates the strategy corresponding to the first stage, thereby better assisting users in playing the game.

[0068] Of course, on the basis of automatically updating the target game strategy displayed in the game strategy window provided above, in order to better meet the needs of users, a target control can also be provided on the game strategy window to indicate the function of turning on the automatic update of the game strategy. Specifically, that is, before updating the target game strategy displayed in the game strategy window in the graphical user interface, the method provided in the embodiment of the present application also includes:

[0069] In response to a triggering operation on a first target control in a game strategy window in the graphical user interface, switching a display state of the first target control;

[0070] When the display state of the first target control is a preset display state, the step of updating the target game strategy displayed in the game strategy window in the graphical user interface according to the change of the game stage in the target game match is performed.

[0071] Specifically, in combination with the foregoing related descriptions, it can be known that the first target control can be used to indicate whether to enable the function of updating the game strategy. At this time, when the user triggers the trigger operation of the first target control in the game strategy window, the display state of the first target control can be switched, for example, the display state of the first target control can be switched from an unchecked state to a checked state.

[0072] Furthermore, when the display state of the first target control is a preset display state, such as the aforementioned checked state, it can be considered that the function of automatically updating the game strategy is turned on. At this time, the target game strategy displayed in the game strategy window in the graphical user interface can be updated according to the changes in the game stage in the target game match. When the display state of the first target control is a non-preset display state, for example, the aforementioned unchecked state, it can be considered that the display state of the first target control is closed as the preset display state, and the target game strategy displayed in the game strategy window in the graphical user interface will remain unchanged.

[0073] For more information, please refer to Figure 2b , Figure 2b This is a schematic diagram of the effect of switching whether to enable the automatic update function of the game strategy based on the triggering operation of the first target control in the game strategy window in an embodiment of the present application. The details are as follows.

[0074] In an embodiment of the present application, in addition to displaying the game strategy in the game strategy window, a first target control is also provided, such as the "auto update" shown in the figure. When the user clicks on the first target control, the state of the first target control will be switched. For example, the figure is distinguished by whether there is a checked mark. It can be understood that when the automatic update is in an unchecked state, the game strategy in the game strategy window will remain unchanged. Conversely, when the automatic update is in a checked state, the game strategy in the game strategy window will update the displayed content as the stage in the game scene screen changes.

[0075] Of course, based on the fact that the aforementioned game strategies include multiple ones, and they correspond to multiple game stages in the target game match, in fact, for each game stage, the included game strategies may also include multiple ones. For example, for the first game stage, there may be multiple pieces of information such as "quickly defeat enemy character A and restore the health of friendly character B". Therefore, in order to better instruct the user, in addition to updating the target game strategy as the game stage changes, as a further feasible implementation scheme of this application, the game scene screen can be detected, and based on the differences in the game scene screen, part of the target game strategy displayed in the game strategy window can be highlighted. Specifically, for ease of understanding, please refer to Figure 2c, Figure 2c A schematic diagram of the effects of displaying different game strategies provided in an embodiment of the present application is described in detail as follows.

[0076] In an embodiment of the present application, when a change in the game scene in the game scene screen is detected, at this time, part of the content in the target game strategy displayed in the game strategy window can be further displayed in a differentiated manner, for example, by bolding or underlining, to indicate that more attention should be paid to the strategy.

[0077] For example, when the presence of hostile character A is detected in the game scene screen, "quickly defeat hostile character A" in the game strategy displayed in the game strategy window can be specifically marked, for example, by marking with a specific color, bold or other marks. Conversely, when it is detected that the health value of one's own character B in the game scene screen is low, the game strategy "restore the health value of friendly character B" in the game strategy window can be specifically marked. Of course, other types of game strategies can also be marked in a similar manner. The embodiment of the present application does not limit the specific implementation means of the marking.

[0078] In addition, considering that the game strategy window needs to display the target game strategy, it will block the game scene screen displayed in the graphical user interface, thereby affecting the user's gaming experience. As a further feasible implementation scheme of the present application, the game strategy window can also adjust the display position based on the actual needs of the user, or temporarily cancel the display of the game strategy window. That is to say, the method provided in the embodiment of the present application can also include:

[0079] In response to a first triggering operation acting on the game strategy window, adjusting a display position of the game strategy window in the graphical user interface;

[0080] In response to a second triggering operation acting on the game strategy window, canceling the display of the game strategy window in the graphical user interface;

[0081] In response to a third trigger operation applied to the graphical user interface, the game strategy window is displayed in the graphical user interface.

[0082] In an embodiment of the present application, the first trigger operation acting on the game strategy window can generally be understood as a drag operation. For example, the user can click and long press the game strategy window and drag the game strategy window. At this time, the display position of the game strategy window in the graphical user interface can be adjusted based on the end position of the drag operation.

[0083] In addition, the second trigger operation acting on the game strategy window can generally be understood as single-click, double-click or long-press operations. For example, when the game strategy window is displayed in the graphical user interface, the game strategy window can be single-clicked, double-clicked or long-pressed. At this time, the display of the game strategy window in the graphical user interface will be controlled to be canceled. Specifically, it can be understood that canceling the display of the game strategy window can be understood as a temporary shielding effect, that is, the background can still execute the process related to the game strategy window, so as to facilitate the rapid restoration of the display of the game strategy window.

[0084] Furthermore, in order to cancel the display of the game strategy window in the graphical user interface, the user can further perform a third trigger operation on the graphical user interface to wake up the display of the game strategy window in the graphical user interface. Specifically, the third trigger operation can usually be double-clicking, long pressing, or other preset trigger operations. Of course, it should be noted that the setting of the third trigger operation usually needs to not conflict with the quick operation instructions of the graphical user interface that come with the game match.

[0085] For more information, please refer to Figure 3 , which is a schematic diagram of the effect of adjusting the display position of the game strategy window and canceling or restoring the display of the game strategy window provided in an embodiment of the present application, and is described in detail as follows.

[0086] In the embodiment of the present application, the user can drag and drop the game strategy window, for example Figure 3 The downward drag operation shown is performed to adjust the position of the game strategy window, such as moving the position of the game strategy window downward. In addition, the user can also cancel / hide the display of the game strategy in the graphical user interface by further performing a double-click operation on the game strategy window. For example, the game strategy window can be switched to a strategy recovery control. At this time, when the user needs to further restore the strategy, the game strategy window can be redisplayed in the graphical user interface to display the target game strategy by triggering a double-click operation on the strategy recovery control.

[0087] In addition, considering that some games also involve team formation mechanisms, that is, game matches may involve the joint participation of multiple users. For example, when multiple users join the same game match, they need to control their own virtual game characters to achieve the game goals. In this process, the target game strategy may involve the strategies of the virtual characters controlled by multiple players. Therefore, in order to further improve the player experience, especially the game experience with interaction between multiple game players, in the technical solution provided in the embodiment of the present application, the information display method in the game may further include a sharing operation of the target game strategy. Specifically, the method also includes:

[0088] Responding to a fourth trigger operation acting on the target game strategy, a sharing operation on the target game strategy is performed.

[0089] In the embodiment of the present application, by acting on the fourth trigger operation of the target game strategy, the fourth trigger operation here can be a preset operation, such as a trigger operation by clicking a certain function control on the target game strategy, or dragging the target game strategy to a specified area in the graphical user area, etc., the target game strategy sharing operation will be performed at this time. Among them, the target game strategy sharing operation can be understood to be similar to the conventional sharing operation of articles, videos, and chat records, that is, the target game strategy displayed on the first terminal device is displayed on the second terminal device of other users.

[0090] Specifically, to facilitate understanding of the above content, as a feasible embodiment of the present application, a specific implementation process for executing a sharing operation on a target game strategy is provided. Specifically, in this embodiment, in order to further improve the user experience and reduce the user operation procedures, the target game strategy can be displayed on the terminal device of the corresponding game player by dragging the target game strategy to the designated role identifier, that is, the graphical user interface also includes the role identifier of the second game player, and the information display method also includes:

[0091] In response to a triggering operation of dragging the target game strategy to the character identifier, the target game strategy is sent to the terminal device of the second game player so as to display the target game strategy on the terminal device of the second game player.

[0092] Specifically, the character identification of the second game player can usually be in the form of a character avatar. Of course, it is also feasible to display the character identification in other forms, which is not limited in the embodiments of the present application. In addition, by dragging the target game strategy to the character identification, the user can effectively save the sharing operation and select the process of other game players to be shared, thereby further improving the user's gaming experience.

[0093] For more information, please refer to Figure 4a , Figure 4a A schematic diagram of the effect of sharing a target game strategy provided in an embodiment of the present application is described in detail as follows.

[0094] In an embodiment of the present application, a user can select and drag the game strategy window to the player character identifier of the second terminal device. At this time, the game strategy window and the strategy shared by the first terminal device will be synchronously displayed on the graphical user interface of the second terminal device through server access, so that they can be used by the players of the second terminal device.

[0095] In addition, based on the above-mentioned solution, in order to better implement the shared operation of instructing the user to execute the target game strategy, as a further feasible implementation scheme of the present application, the information display method also includes:

[0096] When the target game strategy includes a preset strategy, a second target control is displayed at the target game strategy.

[0097] In the embodiment of the present application, the target game strategy includes a preset strategy, for example, some strategies such as focusing fire, fast switching fire, etc., of course, it can also be a strategy involving virtual game characters controlled by other player users, etc. The embodiment of the present application does not limit the types of preset strategies. When the target game strategy includes a preset strategy, it can be considered that the target game strategy is highly important or highly related to other game players. Therefore, a second target control can be displayed at the target game strategy to indicate a sharing operation of the target game strategy. Of course, the user can also trigger the second target control to quickly realize the sharing of the target game strategy.

[0098] Of course, based on the aforementioned solution of displaying the second target control at the target game strategy, it is also possible to determine whether to display the second target control by detecting the game scene screen in the graphical user interface, for example, when it is detected that there are scenes with strategies such as focused fire, rapid fire switching, etc. in the game scene screen, or when it is detected that information associated with other virtual game characters appears in the game scene screen, for example, the target game strategy requires maintaining the health of virtual game character B, but the health of virtual game character B is too low, and virtual game character B is controlled by other game players, or the virtual game character that can provide health treatment function is controlled by other game players, then the second target control can be displayed at the target game strategy, so that the current user can share the target game strategy with other game players to prompt other game players.

[0099] For more information, please refer to Figure 4b , Figure 4b A schematic diagram of an effect of displaying a second target control for indicating a sharing operation provided in an embodiment of the present application is described in detail as follows.

[0100] In an embodiment of the present application, when it is detected that the target game strategy needs to be shared based on the game scene screen, a second target control will be displayed in the game strategy window, wherein the second target control is used to indicate the sharing operation of the target game strategy, prompting the user that the target game strategy can be shared with other game players, and the user can also quickly initiate sharing of the target game strategy through the second target control.

[0101] In addition, in order to ensure the processing effect of the description content of the game strategy to obtain an accurate and effective target game strategy, in another feasible embodiment provided in the present application, an implementation scheme for extracting the target game strategy based on natural language processing technology is also provided, that is, generating the target game strategy for the target game match based on the description content of the game strategy, specifically including:

[0102] The description content of the game strategy is input into a preset neural network model, and a target game strategy for the target game match is output.

[0103] In the embodiment of the present application, artificial intelligence trained by machine learning, that is, a neural network model, is used to process the description content of the game strategy, thereby refining the game strategy and obtaining a number of summarized target game strategies.

[0104] Specifically, the embodiment of the present application does not limit the structure of the neural network model used. For example, it is more common to process the description content of the game strategy through a bidirectional encoding-decoding structure. Of course, it is also feasible to use other reasonable network model structures to process the game strategy, and the embodiment of the present application does not limit this.

[0105] By introducing a neural network model during the game process to refine the game strategy text to obtain the target game strategy, it can effectively assist users to better extract more critical strategies from game strategy texts that are too long or unclearly segmented, thereby further improving the user experience.

[0106] To further understand the neural network model provided in the embodiments of the present application, please refer to Figure 5 , Figure 5 A schematic flow chart of a step of training a neural network model provided in an embodiment of the present application, specifically, comprising steps S510 to S530:

[0107] S510, obtaining training sample strategies and strategy labels corresponding to the training sample strategies.

[0108] In an embodiment of the present application, the training sample strategies may be training sample strategies for training the model that have been collected from some strategy platforms in advance through network technology, such as web crawlers, etc., and in order to realize the training of the model, it is usually necessary to further determine the strategy labels corresponding to these training sample strategies through manual labeling or other methods, wherein the strategy labels here can be understood as the aforementioned labeling information such as "quickly defeat virtual character A", "protect virtual character B", etc.

[0109] S520: Input the training sample strategy into an initial neural network model to obtain a prediction strategy corresponding to the training sample strategy.

[0110] In an embodiment of the present application, by constructing an initial neural network model with randomly initialized parameters, and further inputting the training sample strategies into the initial neural network model, the initial neural network model can simply refine the training sample strategies to obtain some prediction strategies. It can be understood that when the initial neural network model is not trained, there may be a large difference between the predicted strategy and the actual strategy.

[0111] S530, training the initial neural network model according to the difference between the prediction strategy and the strategy label until the neural network model is obtained.

[0112] In the embodiment of the present application, by utilizing the difference between the predicted strategy and the strategy label, for example, the difference between the text encoding of the predicted strategy and the text encoding of the strategy label, the initial neural network model can be back-propagated and optimized based on the difference, so that the initial neural network model can learn to process the training sample strategy into the corresponding strategy label, until after multiple rounds of iterative training, a trained neural network model is obtained for the subsequent game process strategy content extraction.

[0113] Of course, based on the steps of training the neural network model provided above, other mechanisms, such as attention mechanism, can be further introduced to improve the training effect of the neural network model. The embodiment of the present application does not limit the training process of the model.

[0114] Specifically, in order to more clearly understand the complete implementation process of the information display method in the game provided by the embodiment of the present application, the following will be combined with the aforementioned Figure 1a to Figure 5 The content provided includes the complete implementation steps of a method for information display, specifically, the following steps:

[0115] 1. After starting the game, selecting a level and preparing to enter the game, the user can click the provided query function button to enter the preset page of the external strategy platform or forum, and display the strategy text on the preset page. When clicking the overview button on the preset page, the preset artificial intelligence technology can be used to summarize the strategy text and summarize the main paragraph modules;

[0116] 2. Press and hold the content summary to generate an independent display page. The display page can be pressed and dragged, and it will be closed after double-clicking;

[0117] 3. If the automatic content update is checked in the display page, the content environment in the screen will be automatically detected through the game operation data, and the content of the display page will be located to the part corresponding to the screen content. For example, when entering the battle scene associated with the strategy, when the player is in the first stage of the battle, the display page will show the strategy fragment about the first stage in the strategy. When the player enters the second stage of the battle, the display page will update the content to the strategy fragment about the second stage in the strategy.

[0118] 4. When the battle situation changes according to the character information in the game, the strategy snippets displayed on the display page will be updated in combination with the strategy ideas, that is, the original several large sections of strategy content will be dynamically pushed according to the battle situation to reduce the reading pressure. For example, the strategy prompts to focus on monster 1 first, and then monster 2. In the battle, when monster 1 is killed in the battle screen, the strategy snippet on the display page will be updated to focus on monster 2;

[0119] 5. Users can quickly share game strategies by dragging the display page to the avatar of other players, for example, displaying the target game strategy on the terminal device of other players.

[0120] In order to better implement the information display method in the game provided by the embodiment of the present application, on the basis of the information display method in the game provided by the embodiment of the present application, the embodiment of the present application also provides an information display device in the game, such as Figure 6 As shown, the information display device 600 in the game includes:

[0121] A display module 610 is used to display a game strategy corresponding to a target game match in the graphical user interface in response to a strategy query instruction, wherein the game strategy is used to describe a method for clearing the target game match;

[0122] A generation module 620, configured to generate a target game strategy for the target game match based on the description of the game strategy in response to a game strategy generation instruction;

[0123] The display module is also used to respond to a game start instruction to display a game scene screen corresponding to the target game game in the graphical user interface, and to display the target game strategy in the game strategy window of the graphical user interface to guide the first game player corresponding to the terminal device to play the game.

[0124] In some embodiments of the present application, the display module 610 is also used to display a game strategy window in the graphical user interface in response to the game strategy generation instruction, or to display the game strategy window in the graphical user interface after displaying the game scene screen corresponding to the target game match in the graphical user interface.

[0125] In some embodiments of the present application, the display module 610 is further used to update the target game strategy displayed in the game strategy window in the graphical user interface according to changes in the game stage in the target game match.

[0126] In some embodiments of the present application, the display module 610 is also used to respond to a trigger operation on a first target control in a game strategy window in the graphical user interface to switch the display state of the first target control; when the display state of the first target control is a preset display state, the target game strategy displayed in the game strategy window in the graphical user interface is updated according to changes in the game stage in the target game match.

[0127] In some embodiments of the present application, the display module 610 is also used to respond to a first trigger operation acting on the game strategy window to adjust the display position of the game strategy window in the graphical user interface; and / or respond to a second trigger operation acting on the game strategy window to cancel the display of the game strategy window in the graphical user interface.

[0128] In some embodiments of the present application, the display module 610 is further configured to display the game strategy window in the graphical user interface in response to a third trigger operation applied to the graphical user interface.

[0129] In some embodiments of the present application, the display module 610 is further used to respond to a fourth trigger operation acting on the target game strategy to perform a sharing operation on the target game strategy.

[0130] In some embodiments of the present application, the display module 610 is also used to send the target game strategy to the terminal device of the second game player in response to a trigger operation of dragging the target game strategy to the character identifier, so as to display the target game strategy on the terminal device of the second game player.

[0131] In some embodiments of the present application, the display module 610 is further used to display a second target control at the target game strategy when the target game strategy includes a preset strategy; the second target control is used to indicate a sharing operation on the target game strategy.

[0132] In some embodiments of the present application, the generation module 620 is further used to input the description content of the game strategy into a preset neural network model, and output a target game strategy for the target game match.

[0133] In some embodiments of the present application, the generation module 620 is also used to obtain training sample strategies and strategy labels corresponding to the training sample strategies; input the training sample strategies into the initial neural network model to obtain the prediction strategies corresponding to the training sample strategies; and train the initial neural network model according to the difference between the prediction strategies and the strategy labels until the neural network model is obtained.

[0134] For the specific definition of the information display device in the game, please refer to the definition of the information display method in the game above, which will not be repeated here. Each module in the information display device in the above game can be implemented in whole or in part by software, hardware and a combination thereof. The above modules can be embedded in or independent of the processor in the computer device in the form of hardware, or can be stored in the memory in the computer device in the form of software, so that the processor can call and execute the operations corresponding to the above modules.

[0135] The information display device in the game provided by the embodiment of the present application can display the game strategy information through an independent display page in the graphical user interface after determining the game strategy information corresponding to the virtual game scene, and automatically control the switching of the game strategy information displayed on the display page in response to the change of the virtual game scene. In this way, the corresponding game strategy information can be automatically pushed dynamically according to the battle situation in combination with the strategy information, thereby reducing the user's reading pressure and improving the user's game experience.

[0136] In some embodiments of the present application, the information display device 600 in the game can be implemented in the form of a computer program. The computer program can be used in Figure 7 The computer device shown in the figure is run. The memory of the computer device can store various program modules constituting the information display device 600 in the game, for example, Figure 6 The display module 610 and the generation module 620 are shown. The computer program composed of various program modules enables the processor to execute the steps of the information display method in the game of each embodiment of the present application described in this specification.

[0137] For example, Figure 7 The computer device shown can be Figure 6The display module 610 in the information display device 600 in the game shown executes step S110 and step S130. The computer device can execute step S120 through the generation module 620. The computer device includes a processor, a memory and a network interface connected through a system bus. Among them, the processor of the computer device is used to provide computing and control capabilities. The memory of the computer device includes a non-volatile storage medium and an internal memory. The non-volatile storage medium stores an operating system and a computer program. The internal memory provides an environment for the operation of the operating system and the computer program in the non-volatile storage medium. The network interface of the computer device is used to communicate with an external computer device through a network connection. When the computer program is executed by the processor, a method for displaying information in a game is implemented.

[0138] Those skilled in the art will understand that Figure 7 The structure shown in the figure is only a block diagram of a part of the structure related to the solution of the present application, and does not constitute a limitation on the computer device to which the solution of the present application is applied. The specific computer device may include more or fewer components than those shown in the figure, or combine certain components, or have a different arrangement of components.

[0139] In some embodiments of the present application, a computer device is provided, comprising one or more processors; a memory; and one or more applications, wherein the one or more applications are stored in the memory and configured to be executed by the processor to implement the following steps:

[0140] In response to the strategy query instruction, displaying a game strategy corresponding to the target game match in the graphical user interface, wherein the game strategy is used to describe a method for clearing the target game match;

[0141] In response to the game strategy generation instruction, generating a target game strategy for the target game match based on the description content of the game strategy;

[0142] In response to a game start instruction, a game scene screen corresponding to the target game game is displayed in the graphical user interface, and the target game strategy is displayed in a game strategy window of the graphical user interface to guide the first game player corresponding to the terminal device to play the game.

[0143] In some embodiments of the present application, the processor further implements the following steps when executing the computer program: in response to the game strategy generation instruction, displaying a game strategy window in the graphical user interface, or, after displaying the game scene screen corresponding to the target game match in the graphical user interface, displaying the game strategy window in the graphical user interface.

[0144] In some embodiments of the present application, when the processor executes the computer program, it also implements the following steps: updating the target game strategy displayed in the game strategy window in the graphical user interface according to the changes in the game stage in the target game match.

[0145] In some embodiments of the present application, when the processor executes the computer program, the processor further implements the following steps:

[0146] In response to a triggering operation on a first target control in a game strategy window in the graphical user interface, the display state of the first target control is switched; when the display state of the first target control is a preset display state, the target game strategy displayed in the game strategy window in the graphical user interface is updated according to changes in the game stage in the target game match.

[0147] In some embodiments of the present application, the processor further implements the following steps when executing a computer program: in response to a first trigger operation acting on the game strategy window, adjusting the display position of the game strategy window in the graphical user interface; and / or, in response to a second trigger operation acting on the game strategy window, canceling the display of the game strategy window in the graphical user interface.

[0148] In some embodiments of the present application, when the processor executes the computer program, it also implements the following steps: in response to a third trigger operation acting on the graphical user interface, displaying the game strategy window in the graphical user interface.

[0149] In some embodiments of the present application, when the processor executes the computer program, it further implements the following steps: responding to a fourth trigger operation acting on the target game strategy to perform a sharing operation on the target game strategy.

[0150] In some embodiments of the present application, the processor further implements the following steps when executing the computer program: in response to a trigger operation of dragging the target game strategy to the character identifier, sending the target game strategy to the terminal device of the second game player to display the target game strategy on the terminal device of the second game player.

[0151] In some embodiments of the present application, when the processor executes the computer program, the following steps are also implemented: when the target game strategy includes a preset strategy, a second target control is displayed at the target game strategy; the second target control is used to indicate a sharing operation on the target game strategy.

[0152] In some embodiments of the present application, when the processor executes the computer program, it also implements the following steps: inputting the description content of the game strategy into a preset neural network model, and outputting the target game strategy for the target game match.

[0153] In some embodiments of the present application, when the processor executes the computer program, it also implements the following steps: obtaining a training sample strategy and a strategy label corresponding to the training sample strategy; inputting the training sample strategy into an initial neural network model to obtain a prediction strategy corresponding to the training sample strategy; and training the initial neural network model according to the difference between the prediction strategy and the strategy label until the neural network model is obtained.

[0154] In some embodiments of the present application, a computer-readable storage medium is provided, which stores a computer program. The computer program is loaded by a processor, so that the processor performs the following steps:

[0155] In response to the strategy query instruction, displaying a game strategy corresponding to the target game match in the graphical user interface, wherein the game strategy is used to describe a method for clearing the target game match;

[0156] In response to the game strategy generation instruction, generating a target game strategy for the target game match based on the description content of the game strategy;

[0157] In response to a game start instruction, a game scene screen corresponding to the target game game is displayed in the graphical user interface, and the target game strategy is displayed in a game strategy window of the graphical user interface to guide the first game player corresponding to the terminal device to play the game.

[0158] In some embodiments of the present application, the processor further implements the following steps when executing the computer program: in response to the game strategy generation instruction, displaying a game strategy window in the graphical user interface, or, after displaying the game scene screen corresponding to the target game match in the graphical user interface, displaying the game strategy window in the graphical user interface.

[0159] In some embodiments of the present application, when the processor executes the computer program, it also implements the following steps: updating the target game strategy displayed in the game strategy window in the graphical user interface according to the changes in the game stage in the target game match.

[0160] In some embodiments of the present application, when the processor executes the computer program, the processor further implements the following steps:

[0161] In response to a triggering operation on a first target control in a game strategy window in the graphical user interface, the display state of the first target control is switched; when the display state of the first target control is a preset display state, the target game strategy displayed in the game strategy window in the graphical user interface is updated according to changes in the game stage in the target game match.

[0162] In some embodiments of the present application, the processor further implements the following steps when executing a computer program: in response to a first trigger operation acting on the game strategy window, adjusting the display position of the game strategy window in the graphical user interface; and / or, in response to a second trigger operation acting on the game strategy window, canceling the display of the game strategy window in the graphical user interface.

[0163] In some embodiments of the present application, when the processor executes the computer program, it also implements the following steps: in response to a third trigger operation acting on the graphical user interface, displaying the game strategy window in the graphical user interface.

[0164] In some embodiments of the present application, when the processor executes the computer program, it further implements the following steps: responding to a fourth trigger operation acting on the target game strategy to perform a sharing operation on the target game strategy.

[0165] In some embodiments of the present application, the processor further implements the following steps when executing the computer program: in response to a trigger operation of dragging the target game strategy to the character identifier, sending the target game strategy to the terminal device of the second game player to display the target game strategy on the terminal device of the second game player.

[0166] In some embodiments of the present application, when the processor executes the computer program, the following steps are also implemented: when the target game strategy includes a preset strategy, a second target control is displayed at the target game strategy; the second target control is used to indicate a sharing operation on the target game strategy.

[0167] In some embodiments of the present application, when the processor executes the computer program, it also implements the following steps: inputting the description content of the game strategy into a preset neural network model, and outputting the target game strategy for the target game match.

[0168] In some embodiments of the present application, when the processor executes the computer program, it also implements the following steps: obtaining a training sample strategy and a strategy label corresponding to the training sample strategy; inputting the training sample strategy into an initial neural network model to obtain a prediction strategy corresponding to the training sample strategy; and training the initial neural network model according to the difference between the prediction strategy and the strategy label until the neural network model is obtained.

[0169] Those of ordinary skill in the art can understand that all or part of the processes in the above-mentioned embodiment methods can be completed by instructing the relevant hardware through a computer program, and the computer program can be stored in a non-volatile computer-readable storage medium. When the computer program is executed, it can include the processes of the embodiments of the above-mentioned methods. Any reference to memory, storage, information library or other media used in the embodiments provided in this application may include at least one of non-volatile and volatile memory. Non-volatile memory may include read-only memory (ROM), magnetic tape, floppy disk, flash memory or optical memory, etc. Volatile memory may include random access memory (RAM) or external cache memory. As an illustration and not limitation, RAM can be in various forms, such as static random access memory (SRAM) or dynamic random access memory (DRAM).

[0170] The technical features of the above embodiments may be combined arbitrarily. To make the description concise, not all possible combinations of the technical features in the above embodiments are described. However, as long as there is no contradiction in the combination of these technical features, they should be considered to be within the scope of this specification.

[0171] The above is a detailed introduction to the information display method, device, computer equipment and storage medium in a game provided by the embodiments of the present application. Specific examples are used in this article to illustrate the principles and implementation methods of the present invention. The description of the above embodiments is only used to help understand the method of the present invention and its core idea; at the same time, for technical personnel in this field, according to the idea of ​​the present invention, there will be changes in the specific implementation method and application scope. In summary, the content of this specification should not be understood as a limitation on the present invention.

Claims

1. A method for displaying information in a game, characterized in that: Providing a graphical user interface of the game through a terminal device, the method comprising: In response to the strategy query instruction, displaying a game strategy corresponding to the target game match in the graphical user interface, wherein the game strategy is used to describe a method for clearing the target game match; In response to the game strategy generation instruction, generating a target game strategy for the target game match based on the description content of the game strategy; In response to a game start instruction, a game scene screen corresponding to the target game game is displayed in the graphical user interface, and the target game strategy is displayed in a game strategy window of the graphical user interface to guide the first game player corresponding to the terminal device to play the game.

2. The method according to claim 1, characterized in that The method comprises: In response to the game strategy generation instruction, a game strategy window is displayed in the graphical user interface, or, after the game scene screen corresponding to the target game match is displayed in the graphical user interface, the game strategy window is displayed in the graphical user interface.

3. The method according to claim 1, characterized in that The target game strategies include multiple ones; the multiple target game strategies respectively correspond to multiple game stages in the target game match.

4. The method according to claim 3, characterized in that Displaying the target game strategy in the game strategy window of the graphical user interface includes: According to the changes in the game phase in the target game match, the target game strategy displayed in the game strategy window in the graphical user interface is updated.

5. The method according to claim 4, characterized in that Before updating the target game strategy displayed in the game strategy window in the graphical user interface according to the change of the game stage in the target game match, the method further includes: In response to a triggering operation on a first target control in a game strategy window in the graphical user interface, switching a display state of the first target control; When the display state of the first target control is a preset display state, the step of updating the target game strategy displayed in the game strategy window in the graphical user interface according to the change of the game stage in the target game match is performed.

6. The method according to claim 1, characterized in that The method further comprises: In response to a first triggering operation acting on the game strategy window, adjusting a display position of the game strategy window in the graphical user interface; and / or In response to a second triggering operation acting on the game strategy window, the display of the game strategy window is canceled in the graphical user interface.

7. The method according to claim 6, characterized in that After canceling the display of the game strategy window in the graphical user interface, the method comprises: In response to a third trigger operation applied to the graphical user interface, the game strategy window is displayed in the graphical user interface.

8. The method according to claim 1, characterized in that The method further comprises: Responding to a fourth trigger operation acting on the target game strategy, a sharing operation on the target game strategy is performed.

9. The method according to claim 8, characterized in that The graphical user interface also includes a character identification of a second game player; The response acts on a fourth trigger operation of the target game strategy to perform a sharing operation on the target game strategy, including: In response to a triggering operation of dragging the target game strategy to the character identifier, the target game strategy is sent to the terminal device of the second game player so as to display the target game strategy on the terminal device of the second game player.

10. The method according to claim 8, characterized in that The method further comprises: When the target game strategy includes a preset strategy, a second target control is displayed at the target game strategy; the second target control is used to indicate a sharing operation on the target game strategy.

11. The method according to any one of claims 1 to 10, characterized in that: The generating a target game strategy for the target game match based on the description content of the game strategy includes: The description content of the game strategy is input into a preset neural network model, and a target game strategy for the target game match is output.

12. The method according to claim 11, characterized in that The neural network model is trained by the following steps: Obtaining training sample strategies and strategy labels corresponding to the training sample strategies; Inputting the training sample strategy into the initial neural network model to obtain a prediction strategy corresponding to the training sample strategy; The initial neural network model is trained according to the difference between the prediction strategy and the strategy label until the neural network model is obtained.

13. An information display device in a game, characterized in that: Providing a graphical user interface of the game via a terminal device; The device comprises: A display module, configured to display a game strategy corresponding to a target game match in the graphical user interface in response to a strategy query instruction, wherein the game strategy is used to describe a method for clearing the target game match; A generation module, configured to generate a target game strategy for the target game match based on the description content of the game strategy in response to a game strategy generation instruction; The display module is also used to respond to a game start instruction to display a game scene screen corresponding to the target game game in the graphical user interface, and to display the target game strategy in the game strategy window of the graphical user interface to guide the first game player corresponding to the terminal device to play the game.

14. A computer device, characterized in that: The computer device comprises: one or more processors; Memory; and One or more applications, wherein the one or more applications are stored in the memory and configured to be executed by the processor to implement the information display method in a game according to any one of claims 1 to 10.

15. A computer-readable storage medium, characterized in that: A computer program is stored thereon, and the computer program is loaded by a processor to execute the information display method in a game as described in any one of claims 1 to 10.

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