Metacosmic participant incentive model and device based on encryption token
By introducing the encryption token incentive model in the metaverse platform, users are encouraged to participate in various ways, the problem of insufficient user activity and loyalty of the platform is solved, the user participation and satisfaction are improved, and the metaverse economy is promoted. development.
Patent Information
- Application Number
- CN202411339933.3
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2024-09-25
- Publication Date
- 2025-01-10
AI Technical Summary
The existing metacosmic platform is difficult to effectively improve user activity, participation and loyalty, resulting in limited platform development and growth.
Using an incentive model based on encryption tokens, it provides various ways to motivate users to participate through user login and authentication, task and activity design, reward system, community and interaction, data analysis and other means, and provides multiple ways to motivate users to participate through auction and trading systems and home modules. , hierarchy and other mechanisms increase users' enthusiasm and economic activities.
It improves user participation and satisfaction, promotes the development of the metacosmic economy, enhances transactions and cooperation among users, and forms a more active community and market.
Smart Images

Figure CN119295145A_ABST
Abstract
Description
Technical Field
[0001] The present invention relates to the field of metaverse platform technology, and in particular to a metaverse participant incentive model and device based on encrypted tokens. Background Art
[0002] With the emergence of blockchain technology and cryptocurrency, the ownership and transaction of digital assets have become more secure and reliable. In this context, a model and device for incentivizing participants in the Metaverse based on cryptographic tokens is studied to promote the development and growth of the Metaverse platform by increasing the activity, participation and loyalty of Metaverse users. Summary of the invention
[0003] The purpose of the present invention is to provide a metaverse participant incentive model and device based on encrypted tokens to solve the problems existing in the above-mentioned background technology.
[0004] To achieve the above objectives, the present invention provides a metaverse participant incentive model based on encrypted tokens, including:
[0005] User login and authentication, creating an account through authentication;
[0006] Missions and activities, through a number of activities and missions set up in the Metaverse, and different missions are divided into different levels according to difficulty and complexity, and the rewards for each mission will also be different;
[0007] A rewards system where users receive crypto tokens as rewards for purchasing or exchanging items and services in stores or marketplaces in the Metaverse. Users can save their digital currency or crypto tokens to their wallets for future use.
[0008] Community and interaction: Users interact with other users in the Metaverse to form social networks and communities where they can share their ideas and creativity, support and encourage each other, and collaborate with other users to complete more complex tasks and projects. They can also establish partnerships with other users through markets and trading crypto tokens within the community.
[0009] Data analysis and improvement, using data analysis to improve the Metaverse experience and task system to increase user satisfaction and loyalty. For example, the platform can analyze user behavior and preferences in the Metaverse to determine the most popular tasks and activity types and provide better user experience and more value.
[0010] Preferably, the identity verification method includes:
[0011] Email or mobile number registration and verification, where users register an account using their email address or mobile number and then confirm their identity by sending a verification email or SMS;
[0012] Third-party account login, which simplifies the registration process by using an existing social media account (such as Facebook, Twitter, Instagram) or game account to log in to an account, allowing users to quickly return to their profile and collections;
[0013] Digital identity verification: users use blockchain technology to create digital identity verification that can be associated with the user’s role in the metaverse. This will ensure the user’s security and privacy, and avoid users worrying about losing their passwords.
[0014] Smart contract identity verification, where users store their identity information in the smart contract of the Metaverse platform and automatically verify it when needed, making identity verification more efficient and secure;
[0015] Facial recognition and biometrics, using facial recognition and biometrics to quickly and accurately verify their identity;
[0016] In addition to the above login verification methods, other methods for user login and identity verification may also be used, such as fingerprint recognition, iris scanning, etc.
[0017] Preferably, the implementation of tasks and activities is as follows:
[0018] Design and create a virtual environment, including scenes, buildings, props, etc. This virtual environment needs to simulate the real world as realistically as possible so that users can participate in tasks or activities immersively;
[0019] In a virtual environment, NPCs (non-player characters) are set up to provide users with the help and support they need for tasks or activities. These NPCs can be store owners, mentors, security guards, etc.
[0020] Set up tasks or activities. Tasks or activities are specific goals that users need to complete in the Metaverse. They can be collecting items, completing challenges, finding treasures, etc. The design of tasks or activities needs to take into account the interests and needs of users, as well as the theme and style of the virtual environment;
[0021] Social interaction: Tasks or activities usually involve multiple people, so it is necessary to consider the social interaction between users. Tasks or activities can set competition rules, cooperation mechanisms, etc. to promote communication and collaboration between users.
[0022] Data analysis, management and privacy protection: monitoring and analyzing user behavior to provide appropriate services and experiences. Privacy protection is used to ensure user security and privacy during tasks or activities in the Metaverse.
[0023] Marketing and Promotion: Develop marketing and promotion strategies, whether through social media, advertising, partnerships or other means.
[0024] Preferably, it also includes:
[0025] User level system. The level of a user is related to the encrypted tokens in their hands. The higher the level, the more tokens they have, which means that their contribution is greater. The division of user levels includes: experience points, timestamps, task completion rate, achievement completion rate, skill score or other factors;
[0026] Auction and trading system. In addition to basic tasks and activities, the auction and trading system is used for the direct exchange or sale of crypto tokens between users, which can further motivate users and increase economic activities in the Metaverse.
[0027] In the home module, users can buy or lease a piece of Metaverse land, and then build various buildings, gardens, mazes, etc. on their own land. Users can obtain more crypto tokens by maintaining their homes, such as cleaning up garbage, planting plants, decorating rooms, etc.
[0028] Preferably, the reward system specifically includes:
[0029] Currency system, using digital currency or cryptographic tokens as the basis of the reward system, which can be used in the virtual world to purchase virtual goods or services, or exchanged for real-world currency. The issuance and trading of such currency needs to be strictly regulated to ensure its legality and security;
[0030] Achievement system, you can set some achievement tasks, such as completing specific tasks or reaching a certain level, to reward users. The difficulty of these achievement tasks can be gradually increased to keep users challenged and motivated. At the same time, you can also set some special achievements to give users additional rewards and recognition;
[0031] Ranking system, including the most active user list, the most popular task list, the highest level user list, etc., allows users to see their ranking and performance among other users. These rankings can make users feel proud and competitive, thereby increasing their participation;
[0032] Virtual reward system, setting up virtual gifts as part of the reward system, such as unique badges, skins, decorations, etc., as part of the reward system. These gifts can be provided by the platform or third-party suppliers, and users can obtain them by completing tasks or spending currency. These gifts can not only enhance the user's sense of participation, but also serve as a social tool to allow users to establish connections and interactions;
[0033] Community building: users are encouraged to participate in community building, including jointly developing new maps, scenarios, tasks, etc. The rewards for community building include points, titles, and badges, etc., in order to motivate users to contribute their own strength and contribute to the development of the community;
[0034] Real-time feedback and prompts provide users with real-time feedback and prompts to remind them that they are approaching or have reached a goal. This timely feedback and prompts can help users better understand their progress and motivate them to keep moving forward.
[0035] Preferably, the community and interaction specifically include:
[0036] Social media integration: Integrate social media platforms into the Metaverse, allowing users to log in and register using their favorite social media accounts. In this way, users can share their activities and achievements in the Metaverse in their own social media circles, thereby expanding the influence of the platform and attracting more users to join.
[0037] Friend system: In the Metaverse, a friend system can be set up so that users can add friends and send messages and gifts to each other. Such a friend system can enhance the interaction and communication between users and make users feel cared for and valued.
[0038] Chat rooms and forums: In the Metaverse, chat rooms and forums can be set up to allow users to freely communicate and share their ideas and experiences. Chat rooms and forums can be public or private, and the specific form can be determined according to the application scenario.
[0039] Community building and management: In the Metaverse, users can be encouraged to participate in community building and management, such as jointly designing new scenes, maps or tasks. The rewards for this kind of community building can include points, titles, badges, etc., to motivate users to contribute their own strength and contribute to the development of the community.
[0040] Interactive tasks and activities: In the Metaverse, you can set up some interactive tasks and activities, such as inviting friends to explore together, participating in competitions, voting, etc. The difficulty of these interactive tasks and activities can be gradually increased to maintain the challenge and motivation of users. At the same time, you can also set up some special interactive tasks and activities to give users additional rewards and recognition.
[0041] Real-time interaction: In the Metaverse, real-time interactive features can be provided, such as voice calls, video conferencing, multiplayer games, etc. These real-time interactive features allow users to better understand themselves and others and establish deeper connections.
[0042] User evaluation and word of mouth: In the Metaverse, users can be provided with evaluation and word of mouth functions, such as rating, commenting, and recommending tasks and products. These user evaluations and word of mouth can strengthen trust and word-of-mouth communication among users and attract more users to join.
[0043] Personalized recommendations: In the Metaverse, machine learning and artificial intelligence technologies can be used to recommend personalized interactive content and services to users. For example, based on the user's interests and behavioral habits, relevant tasks, activities and products, as well as relevant community members and topics can be recommended. This can increase user engagement.
[0044] Preferably, the basic properties and value of cryptographic tokens are defined before users enter the Metaverse.
[0045] A device for a cryptographic token-based metaverse participant incentive model, comprising:
[0046] The Metaverse platform provides a virtual world scene;
[0047] Login and identification platform, used to log in and identify the user's identity;
[0048] The encrypted token issuance platform generates corresponding encrypted tokens based on the user's behavior;
[0049] Task and activity participation platform, for users to participate in different tasks and activities;
[0050] The supplier platform provides users with items for sale;
[0051] Data analysis and management system to monitor the operation of various platforms and user behavior within the Metaverse.
[0052] Therefore, the present invention adopts a metaverse participant incentive model and device based on encrypted tokens of the above structure, which has the following beneficial effects:
[0053] (1) Improve user engagement. Since users can obtain more tokens in a variety of ways, they are more motivated to participate in various activities, thereby increasing their engagement.
[0054] (2) Increase user satisfaction. Users can not only get the goods and services they need, but also earn extra income, which will undoubtedly increase their satisfaction.
[0055] (3) Promote market prosperity. Transactions between users will promote market prosperity and further promote the development of the Metaverse economy.
[0056] The technical solution of the present invention is further described in detail below through the accompanying drawings and embodiments. BRIEF DESCRIPTION OF THE DRAWINGS
[0057] Figure 1 It is a schematic structural diagram of an embodiment of the present invention. DETAILED DESCRIPTION
[0058] Example
[0059] In order to make the purpose, technical solutions and advantages of the embodiments of the present invention clearer, the technical solutions in the embodiments of the present invention will be clearly and completely described below in conjunction with the drawings in the embodiments of the present invention. Obviously, the described embodiments are part of the embodiments of the present invention, not all of the embodiments. Generally, the components of the embodiments of the present invention described and shown in the drawings here can be arranged and designed in various different configurations.
[0060] Therefore, the following detailed description of the embodiments of the present invention provided in the accompanying drawings is not intended to limit the scope of the invention claimed for protection, but merely represents selected embodiments of the present invention. Based on the embodiments of the present invention, all other embodiments obtained by ordinary technicians in this field without creative work are within the scope of protection of the present invention.
[0061] like Figure 1 As shown in the figure, a cryptographic token-based incentive model for metaverse participants includes:
[0062] User login and authentication, creating an account through authentication;
[0063] Missions and activities, through a number of activities and missions set up in the Metaverse, and different missions are divided into different levels according to difficulty and complexity, and the rewards for each mission will also be different;
[0064] A rewards system where users receive crypto tokens as rewards for purchasing or exchanging items and services in stores or marketplaces in the Metaverse. Users can save their digital currency or crypto tokens to their wallets for future use.
[0065] Community and interaction: Users interact with other users in the Metaverse to form social networks and communities where they can share their ideas and creativity, support and encourage each other, and collaborate with other users to complete more complex tasks and projects. They can also establish partnerships with other users through markets and trading crypto tokens within the community.
[0066] User level system. The level of a user is related to the encrypted tokens in their hands. The higher the level, the more tokens they have, which means that their contribution is greater. The division of user levels includes: experience points, timestamps, task completion rate, achievement completion rate, skill score or other factors;
[0067] Auction and trading system. In addition to basic tasks and activities, the auction and trading system is used for the direct exchange or sale of crypto tokens between users, which can further motivate users and increase economic activities in the Metaverse.
[0068] Home module, users can buy or lease a piece of Metaverse land, and then build various buildings, gardens, mazes, etc. on their own land. Users can obtain more crypto tokens by maintaining their homes, such as cleaning up garbage, planting plants, decorating rooms, etc.;
[0069] Data analysis and improvement, using data analysis to improve the Metaverse experience and task system to increase user satisfaction and loyalty. For example, the platform can analyze user behavior and preferences in the Metaverse to determine the most popular tasks and activity types and provide better user experience and more value.
[0070] Applied in practical scenarios, including:
[0071] Creation and sharing incentives: Users can create their own digital assets (such as virtual land, artwork, etc.) in the Metaverse and receive rewards in the form of crypto tokens by sharing these assets. These crypto tokens can be traded or exchanged for other digital assets within the Metaverse.
[0072] Incentives for participation in governance: Users can participate in the community governance of the Metaverse, such as influencing the policy direction of the Metaverse through voting, making suggestions, etc. Such participation can be regarded as a contribution and receive corresponding crypto token rewards.
[0073] Promotion and new user incentives: Users can earn crypto tokens by inviting new users to join the Metaverse or introducing their friends to use the Metaverse’s services. This type of incentive can promote user growth and retention in the Metaverse.
[0074] Continuous activity incentives: Encourage users to maintain high frequency of use by setting some daily activity goals, such as logging in every day, publishing content, etc. Users who achieve these goals can receive additional crypto token rewards.
[0075] Incentives for participating in advanced tasks: Users can obtain crypto token rewards by completing specific advanced tasks, such as developing complex digital assets, maintaining the security of the metaverse, etc. These tasks usually require high skills and expertise.
[0076] User growth incentives: Users can obtain different levels as their usage behavior in the Metaverse increases, and each level corresponds to different crypto token rewards.
[0077] A device for a cryptographic token-based metaverse participant incentive model, comprising:
[0078] The Metaverse platform provides a virtual world scene;
[0079] Login and identification platform, used to log in and identify the user's identity;
[0080] The encrypted token issuance platform generates corresponding encrypted tokens based on the user's behavior;
[0081] Task and activity participation platform, for users to participate in different tasks and activities;
[0082] The supplier platform provides users with items for sale;
[0083] Data analysis and management system to monitor the operation of various platforms and user behavior within the Metaverse.
[0084] Therefore, the present invention adopts the above-mentioned Metaverse participant incentive model and device based on encrypted tokens to provide users with a new economic incentive mechanism to stimulate their participation and creativity, while also bringing additional sources of income to the Metaverse platform.
[0085] Finally, it should be noted that the above embodiments are only used to illustrate the technical solution of the present invention rather than to limit it. Although the present invention has been described in detail with reference to the preferred embodiments, those skilled in the art should understand that they can still modify or replace the technical solution of the present invention with equivalents, and these modifications or equivalent replacements cannot cause the modified technical solution to deviate from the spirit and scope of the technical solution of the present invention.
Claims
1. A cryptographic token-based incentive model for Metaverse participants, characterized by: include: User login and authentication, creating an account through authentication; Missions and activities, through a number of activities and missions set up in the Metaverse, and different missions are divided into different levels according to difficulty and complexity, and the rewards for each mission will also be different; A rewards system where users receive crypto tokens as rewards for purchasing or exchanging items and services in stores or marketplaces in the Metaverse; Community and interaction: Users interact with other users in the Metaverse to form social networks and communities. They can also establish partnerships with other users through markets and trading crypto tokens within the community. Data analysis and improvement, use data analysis to improve the Metaverse experience and task system.
2. The cryptographic token-based metaverse participant incentive model according to claim 1, characterized in that: Authentication methods include: Email or mobile number registration and verification, where users register an account using their email address or mobile number and then confirm their identity by sending a verification email or SMS; Third-party account login, by using an existing social media account or gaming account to log in to an account; Digital identity verification, where users use blockchain technology to create digital identity verification; Smart contract identity verification, where users store their identity information in the Metaverse platform’s smart contract and are automatically verified when needed; Facial recognition and biometrics, using facial recognition and biometrics to verify their identity.
3. The cryptographic token-based metaverse participant incentive model according to claim 1, characterized in that: Implementation of tasks and activities, specifically: Design and create a virtual environment; In a virtual environment, NPCs are set up to provide users with the help and support they need for tasks or activities; Set up tasks or activities, which are specific goals that users need to complete in the Metaverse; Social interaction: setting competition rules or cooperation mechanisms for tasks or activities to promote social interaction among users; Data analysis, management and privacy protection: monitoring and analyzing user behavior to provide appropriate services and experiences. Privacy protection is used to ensure user security and privacy during tasks or activities in the Metaverse. Marketing and Promotion: Develop marketing and promotion strategies, whether through social media, advertising, partnerships or other means.
4. The cryptographic token-based metaverse participant incentive model according to claim 1, characterized in that: Also includes: User rating system, the user's level is related to the encrypted token in his hand. The user level is divided into: experience points, timestamps, task completion rate, achievement completion rate, skill score or other factors; Auction and Trading System,In addition to basic tasks and activities, the auction and trading system is used for the direct exchange or sale of crypto tokens between users.
5. The cryptographic token-based metaverse participant incentive model according to claim 1, characterized in that: The reward system specifically includes: Monetary systems, using digital currencies or crypto tokens as the basis for reward systems; Achievement system: by setting achievement tasks, completing specific achievement tasks or reaching achievement levels, you can get extra rewards; Ranking system, including the most active users list, the most popular tasks list, and the highest level users list; Virtual reward system, setting up virtual gifts as part of the reward system. Virtual gifts are provided by the Metaverse platform or third-party suppliers and can be obtained by completing tasks or consuming; Community building: users are encouraged to participate in community building, including jointly developing new maps, scenarios, and tasks. The rewards for community building include points, titles, and badges. Real-time feedback and prompts provide users with real-time feedback and prompts to remind users that they are approaching or have reached a certain goal.
6. The cryptographic token-based metaverse participant incentive model according to claim 1, characterized in that: Community and interaction specifically include: Social media integration, integrating social media platforms into the Metaverse, allowing users to log in and register using their favorite social media accounts; Friend system, users can add each other as friends and send messages and gifts to each other; Chat rooms and forums, where users can freely communicate and share their ideas and experiences, both in public and private modes; Interactive tasks and activities, users invite friends to participate in tasks together, and the difficulty of interactive tasks gradually increases; Real-time interactions, including voice calls, video conferencing, and multiplayer games; User reviews and word of mouth, rating, evaluation and recommendation of tasks and products; Personalized recommendations use machine learning and artificial intelligence technologies to recommend personalized interactive content and services to users.
7. The cryptographic token-based Metaverse participant incentive model according to claim 1, characterized in that: Before users can enter the Metaverse, the basic properties and value of crypto tokens must be defined.
8. A device for applying a metaverse participant incentive model based on encrypted tokens as described in any one of claims 1 to 7, characterized in that: include: The Metaverse platform provides a virtual world scene; Login and identification platform, used to log in and identify the user's identity; The encrypted token issuance platform generates corresponding encrypted tokens based on the user's behavior; Task and activity participation platform, for users to participate in different tasks and activities; The supplier platform provides users with items for sale; Data analysis and management system to monitor the operation of various platforms and user behavior within the Metaverse.
Citation Information
Cited By
User interaction experience optimization method and system based on meta universe
CN119620869A