System and platform for creating and managing subdivided irreplaceable tokens

By creating a segmented or scatterable irreplaceable token (PIE NFT) system, the problem of NFT being difficult to segment and manage is solved, flexible sales and transfers are achieved, and the user experience is improved through reward and achievement mechanisms, providing a Dynamic competition platform.

CN119301628APending Publication Date: 2025-01-10迪伦·詹姆斯·科尔曼
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Patent Information

Application Number
CN202380032950.X
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Priority Date
2023-02-04
Filing Date
2023-04-06
Publication Date
2025-01-10

AI Technical Summary

Technical Problem

The existing irreplaceable token (NFT) system is difficult to subdivide or split assets, limiting its flexibility in sales, transfers and management.

Method used

Designed a system and platform that can create and manage segmented or segmentable irreplaceable tokens (PIE NFTs) that are split into separate slices through which users can search, purchase, and sell these slices and provide Rewards and achievement mechanisms.

Benefits of technology

It realizes segmentation and segmentation of NFT, enhances its flexibility in sales, transfer and management, and improves user experience through reward and achievement mechanisms, providing a dynamic competitive platform.

✦ Generated by Eureka AI based on patent content.

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Abstract

A system and platform for segmenting or tessellating irreplaceable tokens (NFTs). The NFT is a unit of data stored in a digital classification account (e.g., a blockchain) that demonstrates that the digital assets are unique and thus non-interchangeable. The system creates or casts a "PIE NFT" in a divisible format, which has the ability to sell, transfer and / or purchase part or all of the NFT. Thus, the PIE NFT is subdivided or segmented into individual "PIE slices". A platform is created to organize and store data regarding one or more PIE NFTs (e.g., in a database).
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Description

[0001] This application claims the benefit of and priority to U.S. Provisional Application No. 63 / 328,185, filed on April 6, 2022, and U.S. Provisional Application No. 63 / 443,383, filed on February 4, 2023, the entire contents of both patents are actually incorporated herein by specific reference. Technical Field

[0002] The present invention includes systems and platforms for creating and managing fractional or subdivided non-fungible tokens (NFTs). More specifically, the present invention includes a system and platform for running and managing fantasy games, such as fantasy celebrity games, using or in conjunction with systems and platforms for creating and managing fractional or subdivided non-fungible tokens (NFTs). Background Art

[0003] Non-fungible tokens (NFTs) are blockchain-based tokens where each token represents a specific, unique asset (digital or physical). NFT assets include, but are not limited to, digital content, media, artwork, etc. It can be thought of as an irrevocable digital certificate of ownership and / or authenticity of the associated asset. NFTs are unique digital identifiers recorded in the blockchain that cannot be copied or replaced. NFTs are designed to be cryptographically authenticable and unique. The ownership of NFTs is recorded in the blockchain and can be sold or transferred.

[0004] NFTs are created through a process called minting. This involves signing a blockchain transaction outlining basic token information and broadcasting it to the blockchain to trigger the creation of tokens and their distribution to owners.

[0005] Regarding the nature and generation of NFTs, see U.S. Patent Publication No. 20210256070 published on August 19, 2021 (Tran), and regarding the application of NFTs in commodities, digital assets and commerce, see U.S. Patent No. 10,505,726 issued on December 10, 2019 (Andon et al.); U.S. Patent No. 10,673,619 issued on June 2, 2020 (Shi et al.); U.S. Patent No. 10,778,438 issued on September 15, 2020 (Shi et al.); U.S. Patent No. 11,308,184 issued on April 19, 2022 (Andon et al.); and U.S. Patent Publication No. 20230079127 issued on March 16, 2023 (Benedetto et al.); the entire contents of all of these patents are actually incorporated herein by specific reference. Summary of the invention

[0006] The present invention includes a system and platform for splitting or subdividing non-fungible tokens (NFTs). NFTs are units of data stored in a digital ledger (e.g., a blockchain) that proves that digital assets are unique and therefore non-interchangeable. NFTs can be used to represent items or objects, such as photos, videos, recordings, digital individuals, brands, digital files, digital artwork, digital clothing, and other forms of digital assets. NFTs of items or objects can have a purely digital format and / or a digital format representing a tangible physical item or object (e.g., a unique or one-of-a-kind painting or artwork). The system includes a framework for managing and binding on-chain assets (e.g., digital assets) to off-chain assets (e.g., tangible, physical assets).

[0007] The present invention provides for the creation or minting of NFTs in a fragmented or divisible form ("PIE NFTs"), with the ability to sell, transfer and / or purchase part or all of the NFT. Thus, the PIE NFT is fragmented or split into separate "PIE slices" or "slices."

[0008] The present invention also includes a platform for organizing and storing data about one or more PIE NFTs (e.g., in a database). When a PIE NFT's creator (i.e., a "PIE author") creates or casts a PIE NFT, it is added to the platform and one or more databases. Users can access the platform through various interfaces, including but not limited to web browsers or other user interfaces on personal computers, laptops, tablets, mobile devices, or other forms of computing devices. Users can use the platform to search databases to identify and trade the purchase / sale of PIE slices. PIE NFTs newly minted by PIE authors are added to the platform and one or more databases, thereby becoming discoverable and searchable, and PIE users registered on the platform and system can purchase slices. Users can purchase and / or sell PIE slices, and the system provides users with an interface to place and complete orders, or place future orders or temporary orders (e.g., orders can be triggered by specific slice prices). BRIEF DESCRIPTION OF THE DRAWINGS

[0009] Figures 1 to 4 An example of a page showing the creation or minting of a subdivided NFT.

[0010] Figure 5 An example of an author dashboard is shown.

[0011] Figure 6 and Figure 7 An example of a rewards center page is shown.

[0012] Figure 8 An example of a reward edit / create page is shown.

[0013] Fig. 9 An example of a reward achievement edit / create page is shown.

[0014] Fig.10 An example of a transaction page is shown.

[0015] Fig.11 An example of a user wallet page is shown.

[0016] Fig.12 Another example of a transaction page is shown. DETAILED DESCRIPTION

[0017] In various exemplary embodiments, the present invention includes a system and platform for splitting or subdividing non-fungible tokens (NFTs). NFTs are units of data stored in a digital ledger (e.g., a blockchain) that proves that digital assets are unique and therefore non-interchangeable. NFTs can be used to represent items or objects, such as photos, videos, recordings, digital individuals, brands, digital files, digital artwork, digital clothing, and other forms of digital assets. NFTs of items or objects can have a purely digital format and / or a digital format representing a tangible physical item or object (e.g., a unique or one-of-a-kind painting or artwork). The system includes a framework for managing and binding on-chain assets (e.g., digital assets) to off-chain assets (e.g., tangible, physical assets).

[0018] The present invention provides for the creation or minting of NFTs in a fragmented or divisible form ("PIE NFTs"), with the ability to sell, transfer and / or purchase part or all of the NFT. Thus, the PIE NFT is fragmented or split into separate "PIE slices" or "slices."

[0019] The present invention also includes a platform for organizing and storing data about one or more PIE NFTs (e.g., in a database). When a creator of a PIE NFT (i.e., a "PIE Author") creates or mints a PIE NFT (e.g., Figure 1As shown), it is added to the platform and one or more databases. Users can access the platform through various interfaces, including but not limited to web browsers or other user interfaces on personal computers, laptops, tablets, mobile devices, or other forms of computing devices. Users can use the platform to search databases to identify and trade the purchase / sale of PIE slices. Newly minted PIE NFTs by PIE authors are added to the platform and one or more databases, thereby becoming discoverable and searchable, and PIE users registered on the platform and system can purchase slices. Users can purchase and / or sell PIE slices, and the system provides users with an interface to place and complete orders, or place future orders or temporary orders (for example, orders can be triggered by specific slice prices) 510, 520.

[0020] In several embodiments, the system includes a real-time NFT generator (i.e., a "PIE Hub") where PIE authors can mint PIE NFTs. The PIE Hub can be a self-service platform where author-users can mint PIE NFTs through a series of UI screens (see Figures 1 to 4 ) Select the following properties and pay by credit card, PayPal, cryptocurrency or other similar payment methods:

[0021] Physical attributes: 120

[0022] Description 110

[0023] Total number of slices: 130

[0024] ·Price per slice: 140

[0025] · Slices available for sale 140

[0026] Specify the slice to save

[0027] Total Pie Value

[0028] Total Pie Cost

[0029] Pie reward 180

[0030] Pie achievement 190

[0031] Most slices held

[0032] Pie type (person, entity, item)

[0033] oManagement Flowchart

[0034] The system includes functions, policies and procedures for PIE NFT management, including but not limited to:

[0035] Name change management

[0036] The initial market cycle, who can participate and to what extent

[0037] oExample allows maximum ownership etc.

[0038] Lock-up period and its impact on PIE credibility

[0039] Under what circumstances can PIE be “turned off”

[0040] Identity attributes and how to update them

[0041] oWebsite

[0042] oName

[0043] oSocial Security Number

[0044] oRegistration number

[0045] oTax number

[0046] oPublic key

[0047] o etc.

[0048] oPie Burning

[0049] Unlock features and future offers, such as invitations to purchase other PIEs and attend events, such as real-life or online events.

[0050] For authentication, the PIE system provides a unified method to authenticate current and past holdings of certain slices. For example, a website may require a user to hold a slice to access its content. The PIE system will authenticate that a user holds at least n (one or more) slices of a particular type. The PIE system can also authenticate a minimum age slice balance, e.g., n slices for a minimum of n months. This can be achieved by co-signing a signed request from the user;

[0051] a. A user asserts access to a given resource or site.

[0052] b. Resources will impose access conditions on users, such as holdings and age.

[0053] c. The user will sign the original request, thereby authenticating the identity.

[0054] d. The PIE system will append the user-related facts and scopes of the original resource request and sign the response, verifying that (1) the user identity is authentic and (2) the requested conditions are authentic.

[0055] PIE authors can access an author dashboard UI (e.g., a "PIE hub") 210 that displays and summarizes the author's total PIE holdings. The dashboard also enables authors to more easily see current PIE value, slice market value, and purchase / sales data related to their slices. Author users can also view and manage rewards 310, 320 and achievements.

[0056] Rewards are benefits and offers available to users who hold various PIE Slices through their PIE Wallet holdings. These rewards vary in type and can be similar to the benefits / perks one might receive through a membership club, credit card rewards, etc. Rewards can therefore include, but are not limited to, the following: brand promotional discount codes, tickets or special access to digital or in-person events, authorized entries, entries into sweepstakes and other games of chance, and access to digital and physical clubs.

[0057] Rewards can be generated in a variety of circumstances. A reward may be associated with a single PIE slice from a single PIE author or a combination of slices from multiple PIE authors. Rewards can be based on or leverage a single PIE slice, multiple slices, or a tiered number of slices used. Anyone can create a reward for anyone to use. These offers are deposited into user wallets via QR codes or mobile SMS.

[0058] The Rewards Center on the platform displays all rewards in both digital and physical form that have been given through user feedback. A user can see the rewards that have been given to him or her based on a slice of each PIE they hold. Users can organize their rewards based on whether they have offline or online experience. For example, User A owns slices of PIE Author 1 and PIE Author 2. PIE Author 1 and PIE Author 2 have partnerships with Brand A and Brand B, respectively, and have created rewards for PIE holders. The rewards from Brand A and Brand B are presented to User A in the Rewards Center. Once the rewards are used through online or offline consumption, the rewards become "earned rewards" recorded in User A's profile.

[0059] The system also provides rewards and tracking for achievements, which are recorded in the profile of Pie slice holders. These achievements are proof of winning actions and can be used as identity reference points on other platforms. For example, PIE author A sets up a "Day 1 Supporter" achievement that is awarded to all slice holders who attend a specific concert of the author's choice. Slice holders activate the achievement by attending the event and scanning a QR code that identifies them as a slice holder. The slice holder's system profile is printed with the event time and the "Day 1 Supporter" achievement is unlocked.

[0060] PIE authors or others may offer special events or privileges to PIE slice holders with certain achievements. These include but are not limited to VIP tickets to future events, or special Zoom event meet-and-greets, or fan club page owners may allow people with this achievement to assist in page moderation. These achievements may be authenticated through the system's o-authentication / identity system.

[0061] Rewards and achievements may span multiple PIEs. Therefore, PIE authors, collaborators, partners, and users can develop and choose parameters for how access benefits and achievement badges are provided to PIE holders in SAAS products.

[0062] The system also provides users with a compatible wallet 610 that can manage and interact with all custodial assets of the system, both on-chain and off-chain. It operates in authorized and direct encryption modes, which means that the system custodies user keys protected by user passwords and authentication, or users custodian their own keys in hardware or software wallets.

[0063] In several embodiments, the system includes a verification system, similar to the verification systems available on many social platforms (e.g., blue check marks). By providing a "blue check mark" or other verification mark for the verified PIE author, users are able to quickly see that the PIE they are viewing 510 is a verified celebrity, individual, influencer, brand, item, etc., or is associated with a verified celebrity, individual, influencer, brand, item, etc. This can be achieved by using some form of customer identification, verification and / or due diligence (collectively referred to as "know your customer" or KYC), as well as by syncing with social media sites and authenticating through secure login portals (e.g., FaceBook, Twitter, LinkedIn, Tiktok, YouTube, etc.).

[0064] The invention described above can be used as a platform for creating, operating and managing one or more games, including but not limited to fantasy celebrity games. Although this embodiment of the invention is described below in the context of fantasy celebrity games, it can be used for countless similar or related games or systems or interactions of similar games.

[0065] The Fantasy Celebrity Game (hereinafter referred to as the "Game") provides players with a unique and exciting way to draft, manage and compete against teams of celebrities and influencers. The system provides an engaging and dynamic platform for fans of celebrities and influencers to come together and compete in a fun and exciting way. The Game can be hosted on a website and associated mobile application. The Game system includes a user registration and login system, a draft system, a scoring system that takes into account various metrics such as, but not limited to, social media followers, box office performance, album sales, engagement with their posts, online engagement metrics, and appearances in various forms of media (e.g., TV shows, podcasts, etc.).

[0066] Users are able to compete against each other in leagues or head-to-head, and participate in online chats and discussions about the game. The game can be promoted to attract a large user base and generate revenue through in-game purchases and, for some versions, a subscription model. Provide regular updates to the rating system and player statistics to reflect real-life performance and activity of celebrities or influencers. The game may also integrate with social media platforms and have features such as push notifications for activity and updates.

[0067] In several embodiments, the game is played in time periods referred to as "seasons". A list of celebrities and influencers included and available in a season in the game is compiled. The list includes a variety (e.g., 250, 500, or 1000 or more) of celebrities and influencers from different industries, such as, but not limited to, actors, musicians, athletes, and influencers with large followings on social media platforms. The game and upcoming seasons of the game are promoted in appropriate venues and forums to attract a large user / player base.

[0068] Websites and / or mobile applications are used to host and / or connect to games. This includes a user / player registration and login system and a dashboard for managing and drafting teams. The draft system allows users to select their team of celebrities and influencers. This can be a snake draft, auction draft, or any other type of draft. The trade / acquisition system enables users to trade and acquire celebrities / influencers during the season.

[0069] Users / players compete against each other through a league system and / or head-to-head matches based on their respective celebrities / influencers. A match schedule for a gaming season is created. This can be based on a variety of factors, such as, but not limited to, upcoming projects or events of the celebrity or influencer.

[0070] A rating system is used to determine the winner of each match in the game. This can include various factors such as, but not limited to, social media followers, box office performance, album sales, engagement on their posts, online engagement metrics, and appearances in various forms of media (e.g., TV shows, podcasts, etc.). The rating system and player statistics are updated regularly to reflect the real-life performance and activity of the celebrity or influencer.

[0071] The gaming platform provides rankings and / or statistics through one or more user interfaces or web pages. This can be done in real time. Users can participate in online chats and discussion forums about games and game elements, such as upcoming matches and / or results. Users can also use online chats and forums or social media to post and view rankings and statistics.

[0072] The game's components and elements include:

[0073] A database system that stores user information, team information, and player statistics

[0074] User registration and login system

[0075] ·Draft system for team formation

[0076] The rating system takes into account various metrics for each player

[0077] Trading and acquisition systems

[0078] Competition schedule system

[0079] League and head-to-head competition system

[0080] Real-time scoring and statistics tracking system

[0081] Online chat and discussion forums

[0082] User dashboard for managing teams and viewing rankings and statistics

[0083] Mobile app version of the game

[0084] Data collection and scanning tools for gathering player statistics and information

[0085] oExample:

[0086] Instagram Scanner

[0087] Twitter Scanner

[0088] YouTube Scanner

[0089] Spotify Postcast Scanner

[0090] IMDB Scanner

[0091] Reddit Scanner

[0092] Classic Media Mentions Scanner (Possible Partner)

[0093] o Effectiveness and anti-fraud countermeasures, possibly using a third party to verify metrics each quarter.

[0094] Push notifications for events and updates

[0095] Integration with social media platforms

[0096] Payment gateway and subscription-based model for in-game purchases (if required)

[0097] Games can be built on the segmented NFT system described above. Users / players pay various fees at different points to participate in games and / or seasons. Fees include, but are not limited to, draft fees, management fees, and pool fees. The various pools, fees, and prices can be expressed in dollars (or other currencies) and / or Pie slices.

[0098] In one embodiment, associations and membership groups for games (or multiple games) are created. Users / players apply to the association and membership group, and once approved, they are accepted as members and added to the alliance roster. In this way, players can participate in games or related activities at a specific level. A certain number of top social media accounts (e.g., the top 5,000 accounts) are regularly eligible to join special or fantasy alliances. Similarly, a certain number of top players (measured in various ways, such as 1,000 top accounts, top performance Pies, or top influential users) are regularly eligible to join special or fantasy alliances. Players can use their Pie slices as a position to enter such alliances.

[0099] Thus, the present invention creates an engaging and dynamic platform for fans of celebrities and influencers to come together and compete in a fun and exciting way.

[0100] In various embodiments, the present invention includes a system for generating and managing crypto assets, comprising:

[0101] At least one non-transitory computer-readable medium comprising instructions executable by at least one processor to: identify a first asset; and mint a non-fungible token (NFT) in a segmented format having a plurality of slices, wherein the NFT is associated with and represents the first asset; further wherein the minting process includes setting at least the following properties for the NFT: an identity and / or description of the first asset; a total number of slices; a total NFT value; an initial price for each slice; a number of slices available for sale; and a number of slices designated for preservation. In addition, in the system: the NFT attributes are stored in a database associated with a platform that is in electronic communication with at least one processor via a network; the database stores a plurality of segmented NFTs, and the platform is accessible to one or more users via a user interface that provides a search function; one or more users are able to purchase and / or sell slices of one or more of the plurality of segmented NFTs, and a user can submit a temporary purchase order to purchase one or more slices from a particular segmented NFT, wherein the temporary purchase order is triggered by a particular slice price of a particular segmented NFT; the platform user interface includes a dashboard for authors who mint segmented NFTs; the segmented NFT attributes also include identification of rewards available to users who hold one or more slices of the segmented NFT; the rewards include at least one of the following: a discount code; a ticket to a digital or live event; or entry into a digital and / or physical club; the segmented NFT attributes also include identification of achievements available to users who hold one or more slices of the segmented NFT, and the user also performs a particular action associated with the particular achievement. In addition, the system may include a controlled access website, wherein access to the website is limited to users who hold a predetermined minimum number of slices of a selected segmented NFT. In a further embodiment, the subdivided NFTs include elements of a game, wherein the game is an online fantasy celebrity game with multiple players, wherein each of the multiple players selects a team roster of a predetermined size from a list of celebrities and social media influencers. The multiple players compete through matches of one or more individuals from their respective team rosters, wherein one or more winners of each match are determined by one or more of the following real-life parameters of the individuals in the match: social media followers; box office performance; album sales; post-hire ratio; and media appearances.

[0102] These embodiments, other exemplary embodiments, and the tools and programs referenced above are described in detail in the Appendix herein and are incorporated herein in their entirety.

[0103] To provide context for various computer-implemented aspects of the present invention, the following discussion provides a brief summary description of a suitable computing environment in which various aspects of the present invention can be implemented. A computing system environment is an example of a suitable computing environment, but does not imply any limitation on the scope of use or functionality of the present invention. The computing environment may include any one or combination of the components discussed below, and may include additional components, or may lack some of the components shown. Various embodiments of the present invention may be used in many general or special computing systems, environments, or configurations. Examples of computing systems, environments, or configurations suitable for various embodiments of the present invention include, but are not limited to, personal computers, laptop computers, computer servers, computer notebooks, handheld devices, microprocessor-based systems, multiprocessor systems, television set-top boxes and devices, programmable consumer electronics, mobile phones, personal digital assistants (PDAs), tablet computers, smart phones, touch screen devices, smart TVs, Internet-enabled appliances, Internet-enabled security systems, Internet-enabled gaming systems, Internet-enabled watches; Internet-enabled cars (or vehicles), network PCs, minicomputers, mainframe computers, embedded systems, virtual systems, distributed computing environments, streaming environments, volatile environments, and the like.

[0104] Embodiments of the present invention can be implemented in the form of computer executable instructions, for example, program code or program module executed by computer, virtual computer or computing device.Program code or module can include program, object, assembly, data element and structure, routine, subroutine, function etc.These are used to perform or realize specific task or function.Embodiments of the present invention can also be implemented in distributed computing environment.In such environment, task is performed by the remote processing device linked via communication network or other data transmission medium, and data and program code or module can be located in local and remote computer storage medium, including memory storage device, such as but not limited to hard disk drive, solid state drive (SSD), flash drive, USB drive, optical drive and storage device (for example, " cloud " storage device) based on Internet.

[0105] In one embodiment, the computer system includes multiple client devices that communicate with one or more server devices through or via a network, although in some cases no server device is used. In various embodiments, the network may include the Internet, an intranet, a wide area network (WAN), or a local area network (LAN). It should be noted that many methods of the present invention may operate within a single computing device.

[0106] The client device can be any type of processor-based platform that is connected to a network and interacts with one or more applications. Each client device includes a computer-readable medium in the form of volatile and / or non-volatile memory, such as read-only memory (ROM) and random access memory (RAM), that communicates with a processor. The processor executes computer-executable program instructions stored in the memory. Examples of such processors include, but are not limited to, microprocessors, ASICs, and the like.

[0107] The client device may also include a computer-readable medium in communication with the processor, the medium storing program codes, modules, and instructions, which, when executed by the processor, cause the processor to execute the program and perform the steps described herein. Computer-readable media can be any available media that can be accessed by a computer or computing device, including volatile and non-volatile media and removable and non-removable media. Computer-readable media may also include computer storage media and communication media. Computer storage media include media for storing information, such as computer-readable instructions, data, data structures, or program codes or modules. Examples of computer-readable media include, but are not limited to, any electronic, optical, magnetic, or other storage or transmission device, floppy disk, hard drive, CD-ROM, DVD, disk, memory chip, ROM, RAM, EEPROM, flash memory or other storage technology, ASIC, configuration processor, CDROM, DVD or other optical disk storage, cassette, tape, disk storage or other magnetic storage device, or any other medium from which a computer processor can read instructions or store desired information. Communication media include media that can transmit or carry instructions to a computer, including but not limited to routers, private or public networks, wired networks, direct wired connections, wireless networks, other wireless media (e.g., acoustic, RF, infrared, etc.) or other transmission devices or channels. This can include computer-readable instructions, data structures, program modules, or other data in modulated data signals such as carrier waves or other transmission mechanisms. The transmission can be wired, wireless, or both. Any combination of the above should also be included in the scope of computer-readable media. Instructions can include code from any computer programming language, including, for example, C, C++, C#, Visual Basic, Java, etc.

[0108] Components of a general-purpose client or computing device may also include a system bus that connects various system components, including memory and processors. The system bus may be any of several types of bus structures, including but not limited to a memory bus or memory controller, a peripheral bus, and a local bus using any of a variety of bus architectures. Such architectures include but are not limited to Industry Standard Architecture (ISA) buses, Micro Channel Architecture (MCA) buses, Enhanced ISA (EISA) buses, Video Electronics Standards Association (VESA) local buses, and Peripheral Component Interconnect (PCI) buses.

[0109] Computing and client devices may also include a basic input / output system (BIOS), which contains basic routines that help transfer information between elements within the computer, for example, during startup. The BIOS is typically stored in ROM. In contrast, RAM typically contains data or program codes or modules that are accessible to or currently being operated on by the processor, such as, but not limited to, operating systems, applications, and data.

[0110] The client device may also include various other internal or external components, such as a monitor or display, keyboard, mouse, trackball, pointing device, touchpad, microphone, joystick, satellite dish, scanner, disk drive, CD-ROM or DVD drive, or other input or output device. These and other devices are usually connected to the processor through a user input interface coupled to the system bus, but may also be connected to the bus structure through other interfaces, such as a parallel port, serial port, game port, or universal serial bus (USB). A monitor or other type of display device is usually connected to the system bus through a video interface. In addition to the monitor, the client device may also include other peripheral output devices, such as speakers and printers, which may be connected through an output peripheral interface.

[0111] The client device can operate on any operating system that can support the application of the type disclosed herein. The client device can also support a browser or an application that supports a browser. Examples of client devices include, but are not limited to, personal computers, laptop computers, personal digital assistants, computer notebooks, handheld devices, cellular phones, mobile phones, smart phones, pagers, digital tablet computers, Internet devices, and other processor-based devices. Users can communicate with each other through a network through their respective client devices, and communicate with other systems, networks, and devices.

[0112] Therefore, it should be understood that the embodiments and examples described herein have been selected and described in order to best illustrate the principles of the invention and its practical application, thereby enabling those skilled in the art to best utilize the invention in various embodiments and with various modifications suitable for the specific use contemplated. Although specific embodiments of the invention have been described, these specific embodiments are not exhaustive. It will be apparent to those skilled in the art that there are several variations.

[0113] appendix

[0114] REPBETS IPD - Intellectual Property Documentation

[0115] 1.[#tech] On-chain / off-chain hybrid chain settlement engine

[0116] The system will automatically sync to on-chain storage only when necessary to save gas and transaction throughput.

[0117] Effect: By syncing to the chain only when needed, exchanges will operate more efficiently.

[0118] 2. [#tech] On-chain proxy contracts to facilitate future upgrade paths

[0119] The main NFT contract on the chain is represented by a proxy contract, which means that the known address is a proxy that points to the actual contract implementation. Only the original owner can update the actual contract address.

[0120] Effect: Immutable blockchains allow for updatable logic, and updates to contracts can be maintained as the product and blockchain evolve.

[0121] 3. [#tech] Multi-chain settlement

[0122] Because the system was initially centralized first and then decentralized, it is possible to settle to multiple chains and build bridges between multiple paradigms without sacrificing flexibility at this time.

[0123] Effect: Chains offer different feature sets and speeds; can take advantage of more than one offering and settle for the preferred network later.

[0124] 4. [#tech] Exchanges: Global Trading Pools

[0125] The actual trading pool is unordered and unorganized to allow for global order books and global settlement. The only synchronization required is "remove from pool", which does not require any global synchronization, only partial synchronization.

[0126] Effect: Transaction speed and pool size are virtually unlimited.

[0127] ·side effect

[0128] oOrders are not guaranteed to be serialized, and orders may be executed out of order, depending on the geographical location of the pool.

[0129] 5. [#nomics] Pie Management

[0130] Name change management

[0131] The initial market cycle, who can participate and to what extent

[0132] oExample allows maximum ownership etc.

[0133] Locking period and its impact on Pie’s credibility

[0134] Under what circumstances can Pie be "turned off"

[0135] Identity attributes and how to update them

[0136] oWebsite

[0137] oName

[0138] oSocial Security Number

[0139] oRegistration number

[0140] oTax number

[0141] oPublic key

[0142] o etc.

[0143] o Pie Burning

[0144] Unlock features and future offers, such as invitations to purchase additional pies and attend events, such as real-life or online events

[0145] 6. Authentication / Authorization / Challenge-Response Protocol

[0146] As an authentication, the PIE system provides a unified way to authenticate current and past holdings of certain slices. For example, a website may require a user to hold a slice to access its content. Pie will authenticate that a user holds at least n slices of a certain type. Pie can also authenticate minimum age slice balances, for example, n slices for a minimum of n months. Pie is implemented by co-signing signature requests from users;

[0147] a. A user asserts access to a given resource or site.

[0148] b. Resources will impose access conditions on users, such as holdings and age.

[0149] c. The user will sign the original request, thereby authenticating the identity.

[0150] d. Pie will append the user-related facts and scopes of the original resource request and sign the response, verifying that (1) the user identity is authentic and (2) the requested conditions are authentic.

[0151] 7. Pie Hub (Real-time NFT Generator)

[0152] The self-service platform allows users to mint Pie NFTs by selecting the following and checking out via credit card, PayPal, or crypto:

[0153] Physical properties

[0154] ·describe

[0155] Total amount of slices

[0156] Price per slice

[0157] Slices available for sale

[0158] Specify the slice to save

[0159] Total Pie Value

[0160] Total Pie Cost

[0161] Pie Rewards

[0162] Pie Achievements

[0163] Most slices held

[0164] Pie type (person, entity, item) o Management flow chart

[0165]

[0166]

[0167] 8. Pie Combo

[0168] The Pie author dashboard represents their total Pie holdings. Additionally, Pie authors are able to see the current Pie value, slice market value, and purchase / sales data associated with their slices. Users can manage rewards and achievements.

[0169]

[0170]

[0171] 9. Rewards Center

[0172] All rewards, both digital and physical, provided through user feedback are shown. Users can see the rewards provided to them based on each slice of Pie they hold. Users can organize their rewards based on whether they are experiencing it offline or online.

[0173] Example: User A owns slices from Pie Author 1 and Pie Author 2. Pie Author 1 and Pie Author 2 have partnerships with Brand A and Brand B, respectively, and have created rewards for Pie holders. The rewards from Brand A and Brand B are presented to User A in the Rewards Center. Once the rewards are used through online or offline consumption, the rewards become "earned rewards" recorded in User A's profile.

[0174]

[0175] 10. Rewards

[0176] Rewards are benefits and offers available to users who hold various Pie slices through their Pie Wallet holdings. These rewards vary in type and can be similar to benefits / perks one might receive through membership clubs, credit card rewards, etc. Some examples might be brand promotional discount codes, tickets or special access to digital or in-person events, authorized entries, entries into sweepstakes and other games of chance, and access to digital and physical clubs. Rewards can be generated in a variety of circumstances. A reward may be associated with a single Pie slice from a single Pie author or a combination of slices from multiple Pie authors. Rewards can utilize a single Pie slice, multiple slices, or a tiered number of slices used. Rewards can be created by anyone for anyone to use. These offers are deposited into user wallets via QR codes or mobile SMS messages.

[0177]

[0178] 11. Community contribution rewards and achievements span multiple pies

[0179] Pie authors, collaborators, partners, and users are able to develop and choose parameters for how access benefits and achievement badges are provided to Pie holders within SaaS products.

[0180]

[0181] 12. Achievement Tracking

[0182] Pie Slice holders have achievements recorded in their profiles. These achievements are proof of winning actions and can be used as identity reference points on other platforms. For example, Pie author A sets up a "Day 1 Supporter" achievement that is awarded to all Slice holders who attend a specific concert of the author's choice. Slice holders activate the achievement by attending the event and scanning a QR code identifying them as a Slice holder. The Slice holder's RepBets profile is printed with the event time and the "Day 1 Supporter" achievement is unlocked.

[0183] At future events, Pie authors or others may offer special events or privileges to Pie slice holders with certain achievements. Perhaps VIP tickets to a future event, or a special Zoom event meet-and-greet, or a fan club page owner may allow someone with this achievement to assist with page moderation. These achievements can be authenticated through our o-authentication / identity system.

[0184]

[0185] 13. NFTs for Pie Segmentation of Digital and Tangible Items

[0186] The platform provides the ability to generate PIE NFTs. These NFTs are minted in a divisible format, with the ability to sell part or all of the NFT. An NFT is a digital representation of a person, brand, or item. In the case of items, this can be a purely digital format or a digital format that represents a tangible, physical item.

[0187] 14. NFT’s subdivision management and its legal framework

[0188] We will develop a legal framework to manage on-chain assets and off-chain assets. For example, NFT represents a one-to-one painting.

[0189] 15. Market

[0190] This is our internal search platform for Pie NFTs. Users are able to search the database to process purchases / sales of Pie slices.

[0191] When Pie authors mint Pie NFTs, they will be discoverable through our landing page and can be searched for purchase.

[0192]

[0193] 16. Wallet

[0194] Pie custody compatible wallet that can interact with all our custody assets on-chain and off-chain. Operates in authorization and direct encryption mode, which means we custody your keys protected by your password and authentication, or you custody your keys in a hardware or software wallet.

[0195] Effect:

[0196]

[0197] 17. Information board (right column)

[0198] This is the right side of the website or the header of the mobile site. In this area, Repbets will showcase the biggest movers of the Trending Pie NFT over the time period, new outstanding rewards or achievements, and company information.

[0199] 18. Verification and social platform connection

[0200] Verified Repbets are similar to verification (e.g., blue checkmark) on most social platforms. By providing a "blue checkmark" for verified Pie authors, users are able to quickly see that the Pie they are viewing is a verified celebrity, influencer, brand, or item. This can be achieved through KYC and by syncing with other social media sites and authenticating through secure login portals (e.g., facebook, twitter, linkedin, tiktok, youtube, etc.).

[0201] 19. Progressive KYC

[0202] Because we value simplified access to the system, users can access Pie and RepBets using a simple online identity. When a user becomes a potential Pie slice subscriber, we may want to ask her to provide more details, such as name and payment method. Users may even have to provide more complex authentication documents to access more or all market features.

[0203] The result: simple, instant access while maintaining the compliance and security of the platform.

[0204]

[0205] 20. User Login

[0206] Traditional user registration and login. The platform can be accessed via a login created by Repbets or using single sign-on from trusted authentication partners (e.g. Google and Facebook).

[0207]

[0208]

[0209] 21. Procurement and sales platform

[0210] Users are able to purchase or sell Pie NFT slices. They can place these orders, or they can place future orders based on the triggered slice price.

[0211]

[0212] Index definition

[0213] PIE NFT – A divisible NFT, which is a representation of a person, brand, entity, or item that grants the owner access to a divisible holding.

[0214] Pie Author - The author is the owner and creator of the Pie NFT.

[0215] Pie Slice - A small portion of a Pie NFT, each slice is a portion of the total value of the Pie NFT.

[0216] Pie user - a registered individual on the repbets platform

Claims

1. A system for generating and managing crypto assets, comprising: At least one non-transitory computer-readable medium comprising instructions executable by at least one processor to: Identify the first asset; as well as minting a non-fungible token (NFT) in a segmented format having a plurality of slices, wherein the NFT is associated with and represents a first asset; Further, the minting process includes setting at least the following attributes for the NFT: the identity and / or description of the first asset; the total number of slices; the total NFT value; the initial price of each slice; the number of slices available for sale; and the number of slices designated for preservation.

2. The system according to claim 1, characterized in that The NFT attributes are stored in a database associated with a platform that is in electronic communication with the at least one processor via a network.

3. The system according to claim 2, characterized in that The database stores multiple subdivided NFTs, and the platform can be accessed by one or more users through a user interface providing a search function.

4. The system according to claim 3, characterized in that The one or more users are able to purchase and / or sell slices of one or more of the multiple subdivided NFTs.

5. The system according to claim 4, characterized in that Users can submit ad hoc purchase orders to purchase one or more slices from a specific segment of NFTs.

6. The system according to claim 5, characterized in that The temporary purchase order is triggered by the specific slice price of the specific segmented NFT.

7. The system of claim 1, further comprising a controlled access website, wherein: Access to the website is limited to users who hold a predetermined minimum number of slices of the NFT of the selected segment.

8. The system according to claim 3, characterized in that The platform user interface includes a dashboard for authors of minted fractional NFTs.

9. The system according to claim 1, characterized in that The segmented NFT properties also include an identification of rewards available to users holding one or more slices of the segmented NFT.

10. The system according to claim 9, characterized in that The reward includes at least one of the following: a discount code; a ticket to a digital or live event; or entry into a digital and / or physical club.

11. The system according to claim 1, characterized in that The segmented NFT attributes also include identification of achievements available to users holding one or more slices of the segmented NFT, who also perform specific actions associated with specific achievements.

12. The system according to claim 1, characterized in that The segmented NFTs include elements of the game.

13. The system according to claim 12, characterized in that The game is an online fantasy celebrity game with a plurality of players, wherein each of the plurality of players selects a team roster of a predetermined size from a list of celebrities and social media influencers.

14. The system according to claim 12, characterized in that The plurality of players compete via matches of one or more individuals from their respective team rosters, wherein one or more winners of each match are determined by one or more of the following real-life parameters of the individuals in the match: social media followers; box office performance; album sales; post engagement; and media appearances.

Citation Information

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