Computer program product, game device, game system, and storage medium

By executing the lottery game in the electronic game and adjusting the granting of privileges based on player information, the problem of being unable to effectively meet the needs of high-interest players in the existing technology is solved, and a highly interesting game experience is achieved.

CN119339484AActive Publication Date: 2025-01-21BANDAI CO LTD
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Patent Information

Application Number
CN202411303987.4
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Priority Date
2023-10-31
Filing Date
2024-09-19
Publication Date
2025-01-21
Estimated Expiration
2044-09-19

AI Technical Summary

Technical Problem

When existing electronic games provide game elements during promotional activities, they cannot effectively meet the needs of players with high interest in the game, resulting in the provision of interest elements not ideally.

Method used

By performing the selection game during the execution of the battle game, the privilege given by the player's information adjustment to ensure that the player obtains a highly fun game experience.

Benefits of technology

The adjustment of the privilege of the player has been realized, and it is interesting that the player can continue to obtain the ideal game experience and improve the fun of the game.

✦ Generated by Eureka AI based on patent content.

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Abstract

The invention provides a computer program product, a game device, a game system and a storage medium, which are used for providing game playing experience with high interestingness. A program for causing a computer executing a battle game to execute: an acquisition process for acquiring player information relating to a player; processing a drawing game; an imparting process for imparting privileges to the player on the condition of completion of the draw game process; and a control process for controlling at least one of a draw game process, which is executed during execution of the battle game, in which the privileges assigned to the player are adjusted on the basis of the player information, and an assignment process in which the privileges assigned to the player are adjusted on the basis of the player information.
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Description

Technical Field

[0001] The present invention relates to a program, a game device and a game system, and in particular to an electronic game that progresses by operating a game medium. Background Art

[0002] There are electronic games that provide privileges to players who use game devices during sales campaigns or the like (Patent Document 1).

[0003] Prior art literature

[0004] Patent Literature

[0005] Patent Document 1: Japanese Patent No. 7204966 Summary of the invention

[0006] Problem that the invention aims to solve

[0007] In the game device described in Patent Document 1, predetermined game elements are provided in order when the game is used up to a predetermined number of times during a period, and game elements selected from the game elements that have been provided are provided by lottery when the game is used thereafter. However, in the provision method described in Patent Document 1, for example, a player who uses the game many times may repeatedly receive the same game element, and the provision of interest elements may not work ideally for players who are particularly interested in the game.

[0008] An object of the present invention is to provide a program, a game device, and a game system for providing a highly interesting game playing experience.

[0009] Solutions for solving problems

[0010] A program in one embodiment of the present invention is used to cause a computer executing a fighting game to perform the following processes: an acquisition process for acquiring player information related to a player; a game drawing process; a granting process for granting privileges to the player on the condition that the game drawing process is completed; and a control process for controlling at least any one of the game drawing process and the granting process, wherein the game drawing process is executed during the execution of the fighting game, and in the control process, the privileges granted to the player are adjusted based on the player information.

[0011] Effects of the Invention

[0012] According to the present invention, a highly interesting game playing experience can be provided. BRIEF DESCRIPTION OF THE DRAWINGS

[0013] Figure 1 This is a block diagram illustrating a hardware configuration of a game device 100 according to the embodiment and modified examples of the present invention.

[0014] Figure 2 The diagrams illustrate the appearance of a game device 100 according to the embodiment and modified examples of the present invention.

[0015] Figure 3 It is a diagram showing an example of the data structure of player information referred to in a fighting game and a lottery game according to the embodiment and modification examples of the present invention.

[0016] Figure 4 It is a diagram for explaining adjustment of privilege granting according to the embodiment and modification examples of the present invention.

[0017] Figure 5 The diagrams illustrate displays presented to players related to adjustment of privilege granting according to the embodiment and modification examples of the present invention.

[0018] Figure 6 This is a flowchart illustrating a payout process executed in the game device 100 according to the first embodiment of the present invention. DETAILED DESCRIPTION

[0019] [Implementation Method 1]

[0020] The following embodiments are described in detail with reference to the accompanying drawings. In addition, the following embodiments are not intended to limit the invention involved in the claims. In addition, the combination of features described in the embodiments is not necessarily required for the invention. Two or more of the multiple features described in the embodiments may also be combined arbitrarily. In addition, the same or similar structures are marked with the same figure numerals, and repeated descriptions are omitted.

[0021] The embodiment described below describes an example of applying the present invention to a game device that executes a lottery game during a player's use period to grant a privilege to the player. However, the present invention can be applied to any device that can execute a battle game including a granting opportunity to grant a privilege to a player.

[0022] 《Hardware Structure of Gaming Devices》

[0023] Figure 1 1 is a block diagram showing the hardware configuration of the game device 100 according to the present embodiment.

[0024] The control unit 101 is a processor such as a CPU, and performs control on the operation of each hardware of the game device 100 and the realization of various functions including the function of providing a game experience. Specifically, the control unit 101 performs the control by, for example, reading a required program stored in the storage device 102, expanding it in the memory 103, and executing the program.

[0025] The storage device 102 is a device capable of permanently storing information, such as a non-volatile memory or a HDD. In addition to storing an operating system for operating the game device 100 and programs related to games that provide a game experience, the storage device 102 also stores information on parameters required to implement various controls and various data related to games that provide a game experience. The memory 103 is a storage device for temporary data storage, such as a volatile memory. The memory 103 can be used not only as a development area for each program, but also as a storage area for temporarily storing data output during the operation of various hardware and various controls.

[0026] The GPU 104 is a rendering device that performs various rendering processes related to the generation of game screens, other screens, and images presented during the provision of a game play experience. The GPU 104 includes a GPU memory (not shown), and the GPU 104 expands various graphics data read from the storage device 102 and performs predetermined operations to generate various images represented by screens. The screens and images generated by the GPU 104 are displayed on, for example, a display device included in the presentation device 110 provided in the game device 100, and are thereby presented to the player.

[0027] The presentation device 110 is a device having an information presentation function provided by the game device 100. In one embodiment, the presentation device 110 includes a display device such as a liquid crystal display that displays a screen generated by the GPU 104. In addition, the information presentation unit in the game device 100 is not limited to a device for realizing visual information presentation such as a display device and a lighting device, and may also include other types of information presentation units such as a sound output device such as a speaker for realizing auditory information presentation and a force presentation device for realizing tactile information presentation. In this case, the information presented may be, for example, data read from the storage device 102 or data configured by the control unit 101 at any time.

[0028] The operation I / F 105 is a user interface for accepting operation inputs provided by the game device 100. When the operation I / F 105 detects that an operation input has been made, it outputs a control signal corresponding to the operation input to the control unit 101. In one embodiment, the operation I / F 105 includes, for example, operation members such as a button for decision input and a button for selection input, various sensors, and the like. In addition, in an embodiment in which the presentation device 110 includes a display device capable of detecting touch inputs, the operation I / F 105 includes a touch input detection sensor provided on the display device.

[0029] The communication I / F 106 is a communication interface between the game device 100 and an external device. The information communication between the communication I / F 106 and the external device can be performed via a wide area communication network (WAN) such as the Internet, or via a LAN, etc. The information communication performed by the communication I / F 106 can also be performed by either wired or wireless, and in the case of the latter, for example, it can also include short-distance wireless communication and near-field wireless communication.

[0030] The payment device 120 is a device for accepting payment of the price related to the use of the game device 100. The price can be considered to have been paid, for example, by inserting a specified amount of coins or equivalent tokens into an inlet not shown, or completing a settlement process based on communication between chips related to the same specified electronic currency. When the payment device 120 detects that the price has been paid, it outputs a control signal indicating this to the control unit 101. In the following description, unless otherwise specified, it is assumed that when the game device 100 detects the payment of the price in a state (standby state) that is not used by any player, the state is switched to a state that can provide a game experience and start providing services to the player.

[0031] The reader 130 is a device provided in the game device 100 for acquiring information from a real object. As for the information acquisition method of the reader 130, for example, a method of reading a code attached to the appearance of the real object by a camera device can be used. In other methods, as for the information acquisition method of the reader 130, any information acquisition method can be adopted, such as a method of reading information from a predetermined chip built into the real object, a method of monitoring the input state of a predetermined switch of the mounting part when the real object is mounted on the game device 100, a conduction state of a connection terminal, etc. The information acquired by the reader 130 is transmitted to the control unit 101, and is used, for example, to control the progress of the game and the content of service provision.

[0032] The providing device 140 is a device having a function of providing real items stored in advance. The game device 100 of this embodiment is configured such that when a prescribed condition is satisfied, such as when the service provision starts, the providing device 140 accepts the control of the control unit 101 to provide a prescribed number of real items. In one embodiment, the providing device 140 can provide the real items stored in the built-in storage container in the order in which they are stored. In addition, in other embodiments, the providing device 140 can also provide the real items after performing prescribed processing on the stored real items. In one embodiment, the real items provided by the providing device 140 can also be items with information that can be obtained by the reader 130.

[0033] In this embodiment, these hardware structures are set to be built into the housing of the game device 100 for explanation, but the implementation of the present invention is not limited to this. For example, at least one of the presentation device 110, the payment device 120, the reader 130, and the providing device 140 may be provided outside the housing of the game device 100 and configured to be used by connecting to the game device 100.

[0034] 〈Details of the display device〉

[0035] like Figure 2 As shown, the presentation device 110 of this embodiment is configured to include a first display unit 111 and a second display unit 112 .

[0036] The first display unit 111 is a display device that is configured to also serve as the reader 130, and is also configured as a loading unit that can load actual items used for games (hereinafter, sometimes referred to as game media). The first display unit 111 is a display device that presents a display screen in a rear projection manner, for example, and intermittently photographs the game medium placed on the loading surface (display surface) from the back to identify the game medium, detect the loading position of the game medium, and obtain information attached to the game medium. The loading surface of the first display unit 111 is not only used to obtain information from the game medium, but is also configured to enable game operation input by moving the game medium on the loading surface. In the following, the loading surface of the first display unit 111 is sometimes simply referred to as a loading unit.

[0037] The reader 130 can acquire information attached to the game medium placed on the placement unit. The game medium usable in the game device 100 of this embodiment is composed of a card body, including a character card corresponding to a character associated with the battle game and a player card having information related to the player.

[0038] The reader 130 obtains information (character ID) for uniquely identifying a character corresponding to the character card from the character card placed on the placement unit. The storage device 102 includes a character DB for managing various information (character information) about characters that appear in the battle game executed in the game device 100. Based on the obtained character ID, the character information corresponding to the character card can be obtained from the character DB for use in the battle game. That is, when a player plays the battle game, he can place a character card on the placement unit to make a character corresponding to the character card appear in the battle game as a character used by the player.

[0039] In addition, the reader 130 obtains information (player ID) attached to the player card for uniquely identifying the player from the player card placed on the placement portion. The control unit 101 can obtain player information including various information related to the player based on the player ID. The player information is managed, for example, in an external server (not shown) that can communicate with the game device 100 via a network, and is configured so that the player information can be obtained in the game device 100 regardless of which game device 100 the player uses. In addition, in the present embodiment, it is assumed that the player information is obtained based on the player ID obtained from the player card placed on the placement portion for explanation, but the implementation of the present invention is not limited to this, and can also be configured so that the player information can be directly obtained from the player card.

[0040] In addition, the player card is not only used as a game medium for obtaining a player ID, but can also be used as a character card corresponding to a player's unique character that can be customized by the player. In such a mode, the player information includes information such as parameters on the battle game related to the player's unique character.

[0041] As described above, in the game device 100 of the present embodiment, it is configured so that by placing the character card on the first display unit 111 as a loading unit, a character corresponding to the character card can appear in the battle game being played. In addition, the reader 130 also obtains the position of the game medium (character card and player card) loaded on the loading unit. The information on the position of each game medium obtained by the reader 130 is detected as the operation of the player in the battle game in accordance with its movement migration. That is, the player can perform an operation to move the character card on the loading unit during the execution of the battle game, thereby performing, for example, a change in the position of the character in the battle game, a change in the role, and an operation input for specifying a specific command.

[0042] In contrast, the second display unit 112 disposed above the first display unit 111 is a display device such as an LCD. The second display unit 112 is tilted so that actual game items cannot be placed thereon, and is only used for information presentation.

[0043] 《Battle Game Overview》

[0044] Next, a battle game that provides a game playing experience in the game device 100 of the present embodiment will be described.

[0045] The battle game that provides a game playing experience in the game device 100 is a battle game in which the characters used by each player battle against other players who use other game devices 100 at the same time, or against NPCs (Non-Player Characters). The characters used by each player are registered based on the game medium placed by the player on the placement surface of the first display unit 111. The character groups registered with respect to each player are managed as teams, and the battle game is performed between the team on the player side and the team on the opponent side.

[0046] The battle game starts when the payment device 120 detects that a price has been paid. The battle game includes a "matching phase" for matching players with opponents, and an "execution phase" for providing a game experience related to the battle game (enabling the player to experience a game set up for the battle game). In the matching phase, the player can choose to play against other players who are using the game device 100 at the same time or against NPCs. The former is selected after the price is paid based on the player's operations related to the matching request (menu selection, etc.), and the latter is selected when no matching request is made or a matching request is made but no player who becomes the opponent is matched.

[0047] When a player uses a player card to use the game device 100, the player can receive a game experience that reflects the player information corresponding to the player. The player information includes the player's past use history of the game device 100 and information about elements that are unlocked for the player to use. By reflecting the player information, the game device 100 can be used with a continuous interest element related to the battle game.

[0048] The battle game that provides a game playing experience in the game device 100 of the present embodiment is configured to provide at least one game element to the player for one execution stage of playing the game by obtaining player information. That is, in the battle game that is executed by identifying the player, the game element is provided to the player for each execution stage that occurs during its execution. Here, the processing related to the battle game in the present embodiment refers to a series of processing provided in connection with the player's use of the game device 100 once, and during the execution of the processing related to the battle game, at least one combination of a matching stage and an execution stage occurs. The game elements provided to the player in the battle game are constituted as electronic data, which are associated with the player information related to the player and can be used when playing the game next time or later. In other words, the player information also includes information on the game elements provided to the player and owned by the player.

[0049] In addition, from the perspective of promoting the use of the game device 100, it is preferred that in addition to the provision of such fixed game elements, there is also an opportunity to provide additional game elements. The game device 100 of this embodiment is configured to be able to execute a lottery game during the execution of a battle game, and is configured to grant game elements to players in a privileged manner on the condition that the game is completed. The lottery game process can be configured, for example, to be executed on the condition that a "lottery ticket" is consumed, and the lottery ticket is a mode of game elements granted to players based on the use of the game device 100 and the occurrence of the execution stage. The lottery ticket is configured so that each player can have multiple tickets, and the player can, for example, consume the lottery ticket at a specified time such as during the "matching stage" in the battle game to perform operation input related to the start of the lottery game process. Therefore, during the execution of the battle game, multiple lottery games can be executed.

[0050] In the game device 100 of the present embodiment, a plurality of drawing object items are provided in the drawing game, and as a result of the drawing game processing, any one of the plurality of drawing object items is selected as the result of drawing. Each drawing object item corresponds to a game element as a privilege to be granted when drawing, and the game element corresponding to the drawing object item selected as the result of drawing is granted to the player as a privilege. In other words, the drawing game processing is completed with the determination of the result of drawing as a condition, and the game element corresponding to the drawing object item drawn is granted to the player as a privilege, becoming the possession state of the player. The game element that has become the possession state can be used when the player plays the battle game later, just like the game element that is fixedly granted.

[0051] On the other hand, when there is a chance to obtain a game element based on a lottery game, some players may not be able to enjoy the benefits associated with the chance to obtain it, and thus it is not possible to ensure the provision of ideal services. For example, when a player has a game element corresponding to the lottery object item that has been drawn up to the upper limit of the number of game elements that can be obtained, even if the game element is granted as a privilege obtained through the lottery game, the number of game elements that the player has cannot be increased, and as a result, the player may not be able to obtain the game element.

[0052] Therefore, in the game device 100 of this embodiment, when executing the lottery game process, the player information is referred to and the processing content is controlled so that the ideal privileges are granted to the player. More specifically, the control unit 101 checks whether the granting conditions of the game elements corresponding to each lottery object item are satisfied based on the player information, and if there is a lottery object item that does not satisfy the granting conditions, the control of adjusting the privileges granted to the player through the lottery game process is performed.

[0053] 〈Player Information〉

[0054] Here, in the game device 100 of the present embodiment, referring to Figure 3 The data structure of player information referenced in the battle game and the lottery game will be described.

[0055] As shown in the figure, the player information is roughly divided into fixed parameters 300 as the second information involved in the present invention that do not change according to the execution of the fighting game, and variable parameters 310 as the first information involved in the present invention that change according to the execution of the fighting game. In addition, in this embodiment, the former parameters do not change according to the execution of the fighting game, so the term "fixed" is used to explain them, but it does not mean that the player cannot be given a means to change the parameters.

[0056] In the example of the figure, the fixed parameter 300 is composed of name information 301 indicating the name and nickname of the player, and classification information 302 indicating the classification (attribute) of the player, such as the gender and age group of the player. After being set, these information are basically used in a manner that does not change according to the execution of the battle game.

[0057] The variable parameter 310 is updated according to the situation that the processing related to the battle game is executed in the state where the player information is acquired. For example, with respect to the variable parameter 310, when the processing related to the battle game is executed, that is, when the use of the game device 100 is finished, the player information is changed based on the result of the execution phase during the current use, and an update request and the changed player information are simultaneously sent to the external server that manages the player information, thereby updating the player information managed in the external server.

[0058] In the example of the figure, the variable parameter 310 includes ownership information 311 indicating the game elements owned by the player, grant history information 312 indicating the history of privileges granted to the player through the lottery game, evaluation information 313 indicating the evaluation related to the player's fighting game, and utilization history information 314 related to the utilization history of the fighting game.

[0059] Here, the assignment history record information 312 can be used for managing the information of the object of selection drawn in the selection game process and the number of times of drawing of the object of selection, and can also be used for managing the number of times of each game element corresponding to the object of selection as a privilege given to the player, and can also be used for managing both of them. In addition, the evaluation information 313 can include the playing content of the battle game executed, the player's record, or the cumulative number of the points accumulated based on the number of playing games of the battle game, etc. to evaluate the obtained parameters to the player. In one mode, the evaluation information 313 can include the player level in the battle game, the score rate of the player, the skill level of the player, the number of victories, the winning rate, etc. In addition, the use of history record information 314 can include the number of times the player has played the battle game and at least any one of the use period (playing time).

[0060] 〈Assignment condition check〉

[0061] In the game device 100 of this embodiment, whether the granting condition of the game element corresponding to each lottery object item is satisfied is checked by referring to the variable parameter 310 in the player information. More specifically, the granting condition is checked based on whether the value indicated by at least one parameter in the variable parameter 310 is within a predetermined value range.

[0062] For example, if the number of game elements corresponding to the lottery object items as a privilege is at the upper limit of the number of possessions, even if the game element is granted, the player cannot have more, so the control unit 101 determines that the granting condition is not satisfied. In addition, for example, if the number of grants of the game element corresponding to the lottery object items as a privilege by lottery reaches the upper limit of the number of grants specified for the lottery game, the control unit 101 determines that the granting condition is not satisfied. The control unit 101 can use only one of these conditions as the judgment criterion for the granting condition, or can use both as the judgment criterion for the granting condition.

[0063] In the battle game of the present embodiment described below, it is assumed that the game elements corresponding to each lottery object item as a privilege have an upper limit number of possession and an upper limit number of grants, and the granting condition is checked based on the upper limit number of possession and the upper limit number of grants. That is, for the game elements granted to the player on the condition of completing the lottery game, the control unit 101 determines (1) whether the player already possesses the element with the upper limit number of possession, and if the player does not possess the upper limit number of possession, further determines (2) whether the upper limit number of grants (the upper limit number of draws) pre-specified in the lottery game for the lottery object item granted to the game element as a privilege has been reached, thereby determining whether the granting condition of the game element is satisfied.

[0064] The upper limit number of grants can include, for example, the upper limit number of grants specified for the use of the game device 100 during a specified period such as a sales promotion period, and the upper limit number of grants specified for using the game device 100 once (performing a battle game once (playing the game once)). The former upper limit number of grants is particularly used to grant lottery items for game elements (such as limited-time props, etc.) that are highlights of sales promotions, and the latter upper limit number of grants is used to grant lottery items for game elements that can be provided fixedly. In this embodiment, in order to facilitate the understanding of the invention, the upper limit number of grants for privileges related to multiple lottery items is only specified for the period of execution of a battle game for explanation.

[0065] 〈Level Rewards and Winning Probability〉

[0066] In addition, in the lottery game of this embodiment, if Figure 4 As shown in (a), a plurality of lottery object items are defined as level rewards with rankings, and the higher the ranking of the level reward (for example, the highest ranking is the special prize), the more rare the game element is given as a privilege. In one embodiment, the degree of rarity is set as follows: when the game element is used in a battle game, the higher the degree of rarity is, the higher the degree of rarity is set to make the progress of the battle game more advantageous.

[0067] In order to enhance the player's interest experience or to make the player's interest last for a long time, different winning probabilities are set for each level reward in the lottery game process. Generally speaking, the probability of winning a level reward with a lower ranking is set higher, but for example, the following setting can also be made: for a level reward that is given a game element that is preferably widely used by players as a privilege, the probability of winning is set high.

[0068] As shown in the figure, in the lottery game of the present embodiment, the level prize higher than the last prize is configured to be drawn only once during one use of the game device 100 (during one execution of the battle game), while the last prize is configured to be drawn multiple times during one use of the game device 100. That is, the upper limit number of grants is set such that, in the case of multiple lottery games during one use of the game device 100, after the level prize higher than the last prize is drawn, the game element corresponding to the level prize is no longer granted to the player.

[0069] 〈Adjustment of privileges granted〉

[0070] In the lottery game processing of this embodiment in which the probability of drawing for each level reward and the upper limit number of granting of the corresponding privileges (during the execution of one battle game) are set in this way, when there is a level reward that is judged to not meet the conditions for granting the game element corresponding to the privilege, the privilege granting of the player is adjusted by changing the probability of drawing specified for each level reward.

[0071] In more detail, when the control unit 101 executes a lottery game process during the execution of a battle game and draws a level reward other than the last prize, the probability of winning the level reward is reduced to 0% for the lottery game process executed later, thereby avoiding multiple draws of the level reward. On the other hand, since the probability of winning the level reward is reduced, the sum of the probabilities of winning all the level rewards in the lottery game is no longer 100%, so the control unit 101 controls the probability of winning other level rewards that meet the conditions for granting the privilege to increase by an amount corresponding to the reduced probability of winning. In the game device 100 of the present embodiment, in order to ensure fairness among players, it is set to make adjustments to make the sum of the probabilities of winning 100% by increasing the probability of winning the last prize. For example, during the execution of a battle game, when the first lottery game process is executed and the second prize is drawn, in the second lottery game process, if Figure 4 The probability of winning is changed as shown in (b) to adjust the privilege granting.

[0072] The player is notified of the adjustment of the privilege granting, for example, through the display on the first display unit 111 or the second display unit 112, so that the player does not make a mistake. In one embodiment, the second display unit 112 displays a list of the level rewards set for the lottery game and the game elements that are granted as privileges when the level rewards are drawn, and the player can decide whether to use the lottery ticket after confirming the list. At this time, if there is a level reward that does not meet the privilege granting conditions, the control unit 101 controls in the following manner: Figure 5 As shown, in the overview display, a notification indicating that the game element corresponding to the level bonus is not granted as a privilege is presented.

[0073] Furthermore, it is assumed that the control unit 101 controls the operation of the presentation device 110 so that at least the performance related to the battle game is not displayed during the execution of the lottery game process, so that the player can reliably confirm the game elements awarded by the lottery. In one embodiment, the control unit 101 executes the lottery game process during the matching phase related to the battle game or between multiple execution phases during the execution of the battle game, and performs display control of the presentation device 110 during the lottery game process.

[0074] 《Give Processing》

[0075] Regarding the granting process of granting privileges related to the lottery game in the game device 100 of the present embodiment having such a structure, the following is used: Figure 6 The specific processing is described with reference to the flowchart. The processing corresponding to the flowchart can be realized by the control unit 101, for example, reading the corresponding processing program stored in the storage device 102, expanding it in the memory 103, and executing the processing program.

[0076] In addition, the description assumes that the present granting process is started when, for example, an operation input related to the execution of the lottery game accompanied by the consumption of the lottery ticket is detected during the execution of the battle game. In addition, in the description of the present granting process, unless otherwise specified, the GPU 104 is assumed to perform a process of generating a screen to be displayed on the first display unit 111 and the second display unit 112 at a predetermined interval, and the control unit 101 controls the first display unit 111 or the second display unit 112 to display the generated screen. In addition, it is assumed that before the present granting process is executed, the player information related to the player is stored in the memory 103.

[0077] In S601, the control unit 101 determines whether there is a level reward that does not satisfy the conditions for granting a game element as a privilege among a plurality of level rewards set for the lottery game based on the player information. If the control unit 101 determines that there is a level reward that does not satisfy the conditions for granting a game element as a privilege, the process moves to S602, and if the control unit 101 determines that there is no level reward that does not satisfy the conditions for granting a game element as a privilege, the process moves to S604.

[0078] In S602, the control unit 101 changes the probability of winning a plurality of level rewards predetermined for the lottery game. The change in this step is to reduce the probability of winning a level reward that does not meet the conditions for granting the game element as a privilege (set to 0), and instead increase the probability of winning the last prize.

[0079] In S603, the control unit 101 executes the lottery game process based on the winning probability changed in S602. Then, the control unit 101 obtains information on the rank bonus as the winning result as the execution result of the lottery game process.

[0080] On the other hand, when the control unit 101 determines in S601 that there is no level bonus that does not satisfy the granting conditions of the game element as a privilege, the control unit 101 executes the lottery game process based on the predetermined lottery probability in S604. Then, the control unit 101 obtains information on the level bonus as a lottery result as the execution result of the lottery game process.

[0081] In S605, the control unit 101 grants the game element corresponding to the level reward as a result of the draw to the player as a privilege. Regarding the granting of privileges to the player, information is reflected by updating the information 311 of the change parameter 310 and the granting history information 312 in the player information. In addition, the control unit 101 controls the presentation device 110 to present the information of the level reward as a result of the draw and the information of the game element granted to the player. When various processes related to the granting of privileges are completed, the control unit 101 completes this granting process.

[0082] As described above, according to the game device of this embodiment, it is possible to provide a highly interesting game play experience.

[0083] In addition, in this embodiment, the condition of consuming the lottery ticket owned by the player is added when executing the granting process, but the implementation of the present invention is not limited to this. It goes without saying that the granting process can also be executed with the consumption of other game elements as a condition, or can be executed without the consumption of game elements, for example, after the execution phase ends.

[0084] In addition, in this embodiment, the variable parameters 310 included in the player information include: Figure 3 The various information shown in FIG. 3 is used to illustrate the present invention, but the present invention is not limited thereto. The variable parameter 310 may also include Figure 3 At least any one of the various information shown. Similarly, the fixed parameters 300 can also be configured to include Figure 3 At least any one of the various information shown.

[0085] [Modification 1]

[0086] In the above-mentioned embodiment, it is described that only the last prize can be drawn multiple times in the lottery game process during the execution of one battle game, but the implementation of the present invention is not limited to this. That is, the lottery game process can also be configured such that a level reward with a lower ranking than the specified level reward can be drawn multiple times, and a level reward with a higher ranking than the specified level reward can be drawn only once.

[0087] In addition, the control of the number of times each level reward is drawn is not limited to this. From the perspective of ensuring fun, for example, it can also be constructed as follows: compared with a level reward that is ranked lower than the specified level reward, a level reward that can be drawn a smaller number of times.

[0088] [Modification 2]

[0089] In the above-mentioned embodiment, it is set as a lottery game process performed during the execution of a battle game. After the level reward other than the last prize is drawn, the probability of drawing the level reward is reduced to 0% and the probability of drawing the last prize is increased by an amount corresponding to the reduction, which is described, but the implementation of the present invention is not limited to this. The level reward whose probability of drawing is increased and reduced by an amount corresponding to the reduction is not limited to the last prize, and can also include other level rewards that meet the conditions for granting a game element as a privilege. Preferably, other level rewards that meet the conditions for granting a game element as a privilege among the level rewards whose rank is lower than the rank of the drawn level reward are determined as the object for increasing the probability of drawing. At this time, as the level reward that increases the probability of drawing, multiple level rewards can also be included.

[0090] [Implementation Method 2]

[0091] In the above-mentioned embodiment, the following method is described: for the lottery game processing executed during the execution of one battle game, when there is a level reward that does not meet the conditions for granting the game element as a privilege, the privilege is adjusted not to be granted by changing the probability of winning the level reward, but the implementation of the present invention is not limited to this. Regarding the adjustment of not granting the privilege corresponding to a specific level reward, for example, it is configured so that even if the level reward is selected as the winning result in the lottery game, the game element corresponding to the last prize as a privilege is granted instead of the game element corresponding to the level reward as a privilege, and such a configuration can also achieve the same adjustment.

[0092] In addition, similarly to the above-mentioned Modifications 1 and 2, when a level reward that does not satisfy the conditions for granting a game element as a privilege is selected as a lottery result, the game element granted as a substitute does not need to be a game element corresponding to the last prize. The game element granted as a substitute can also be set to, for example, a game element corresponding to another level reward that satisfies the conditions for granting a privilege. Preferably, the game element granted as a substitute is determined from game elements corresponding to another level reward that satisfies the conditions for granting a game element as a privilege among level rewards that have a lower ranking than the level reward selected as a lottery result.

[0093] [Variation 3]

[0094] In the above-mentioned second embodiment, it is assumed that when a level reward that does not satisfy the conditions for granting a game element as a privilege is selected as a lottery result, a game element corresponding to a level reward different from the level reward is granted to the player as a privilege, but the implementation of the present invention is not limited to this. The game element granted as a substitute may also be another game element that is not based on the game element corresponding to other level rewards. Such a game element can also be selected from the same type of game elements as the game element corresponding to the level reward selected as the lottery result, so that the player who is granted such a game element can easily grasp its relevance.

[0095] In one embodiment, the game element corresponding to a certain level reward as a privilege is a game element that activates a specific effect in a battle game, and the game element given in place of the game element can be a game element that activates the same effect, but the degree to which the progress of the battle game is advantageously made by the effect is set high. For example, in an embodiment in which the game element corresponding to a level reward as a privilege is a game skill that causes a character used by a player to activate a predetermined effect in the battle game, the game element given as a substitute can be a game skill of the same type and the degree of its effect is set to be greater than the degree of the effect of the game skill originally set as the privilege.

[0096] [Variation 4]

[0097] In the above-mentioned embodiment and modification, it is assumed that whether the conditions for granting a game element as a privilege are satisfied is determined based on the ownership information 311 and the granting history information 312 included in the variable parameter 310 of the player information, but the implementation of the present invention is not limited to this. For example, from another viewpoint, the determination of whether the conditions for granting a game element as a privilege are satisfied can also be performed based on the usage status of the player's game device 100, such as the evaluation information 313 of the variable parameter 310 and the usage history information 314.

[0098] In this mode, for example, it is set that the range of the evaluation of the player who can be drawn, the number of times of playing games, and at least any one of the conditions during the use period are stipulated for each lottery object project. For example, if the evaluation information of the player (for example, game level C) is not included in the evaluation range (game level A or above) of the lottery object project that can be drawn, it is judged that the granting condition of the game element corresponding to the lottery object project is not satisfied. In addition, for example, if the number of times the player plays games does not meet the number of times the game is played for the lottery object project that can be drawn, it is judged that the granting condition of the game element corresponding to the lottery object project is not satisfied. In addition, for example, if the use period (for example, 1 season) of the player's game device 100 does not meet the use period (more than 3 seasons) of the lottery object project that can be drawn, it is judged that the granting condition of the game element corresponding to the lottery object project is not satisfied. The control unit 101 can use any one of these conditions as a judgment criterion for granting conditions, and can also use multiple conditions therein as a judgment criterion for granting conditions.

[0099] According to this method, it is possible to control the granting of privileges according to the player's gaming status, such as giving preferential treatment to players who have been playing the game for a long time, or, considering the game balance, it is difficult to grant highly rare game elements that make the progress of the game extremely beneficial to players whose game levels do not meet the benchmark.

[0100] [Summary of Implementation Methods]

[0101] The above-mentioned embodiments disclose at least the following program, game device, and game system.

[0102] (1) A program for causing a computer executing a fighting game to execute the following processing:

[0103] Get processing, get player information related to the player;

[0104] Lottery game processing;

[0105] granting processing, granting privileges to the player on the condition that the lottery game processing is completed; and

[0106] a control process for controlling at least one of the lottery game process and the grant process,

[0107] wherein the lottery game processing is executed during the execution of the battle game,

[0108] In the control process, a privilege granted to the player is adjusted based on the player information.

[0109] (2) The program described in (1), wherein:

[0110] The lottery game process is configured to select any one of a plurality of lottery target items as a lottery result,

[0111] In the granting process, a game element corresponding to the lottery object item as a result of the lottery is granted as a privilege,

[0112] The program causes the computer to further execute a determination process in which, based on the player information, it is determined whether there is a lottery object item among the plurality of lottery object items that does not satisfy the granting condition of the corresponding game element,

[0113] When it is determined in the determination process that there is a lottery target item that does not satisfy the granting condition, the privilege granted to the player is adjusted in the control process.

[0114] (3) The program described in (2), wherein:

[0115] The player information includes first information that changes according to the execution of the fighting game, and second information that does not change according to the execution of the fighting game.

[0116] The program causes the computer to further execute an update process in which the first information in the player information is updated according to execution of the fighting game.

[0117] (4) The program described in (3), wherein:

[0118] The first information includes at least any one of the game elements owned by the player, the granting history of privileges granted to the player through the granting process, evaluation information related to the fighting game corresponding to the player, and information related to the player's utilization history of the fighting game.

[0119] (5) The program described in (4), wherein:

[0120] The second information includes at least any one of the name of the player and a category to which the player corresponds.

[0121] (6) The program described in (4) or (5), wherein:

[0122] In the judgment process, for each of the multiple drawing object items, it is judged that the granting condition is not satisfied if at least any of the following situations is met: the number of game elements corresponding to the drawing object item owned by the player is the ownership upper limit; and the number of times the game elements corresponding to the drawing object item are granted to the player as a privilege is the granting upper limit.

[0123] (7) The program described in any one of (4) to (5), wherein:

[0124] For each of the plurality of lottery target items, at least one of an evaluation range, a number of game plays, and a usage period is defined for which a draw can be made.

[0125] In the judgment process, for each of the multiple drawing object items, it is judged that the granting condition is not satisfied when at least any one of the following circumstances is met: the evaluation information is not included in the evaluation range from which the drawing object item can be drawn; the usage history record does not satisfy the number of game plays from which the drawing object item can be drawn; and the usage history record does not satisfy the usage period from which the drawing object item can be drawn.

[0126] (8) The program described in any one of (2) to (7), wherein:

[0127] The plurality of lottery items are level rewards with rankings.

[0128] Regarding the game elements corresponding to the respective level bonuses as privileges, the higher the ranking of the level bonus, the more advantageous the game elements are in making the progress of the fighting game.

[0129] (9) The program described in (8), wherein:

[0130] In the lottery game process, different winning probabilities are set for each level of bonus.

[0131] (10) The program described in (8) or (9), wherein:

[0132] The adjustment performed by the control process includes changing the probability of winning at least a part of the rank bonus in the lottery game process based on the determination result in the determination process.

[0133] (11) The program described in (10), wherein:

[0134] The adjustment in the control process includes reducing the probability of winning a level bonus that does not satisfy the granting condition and increasing the probability of winning a level bonus that satisfies the granting condition.

[0135] (12) The program described in (10) or (11), wherein:

[0136] During one execution of the battle game, the lottery game process is executed multiple times.

[0137] In the control process, the probability of winning a rank prize higher than a predetermined rank prize is controlled so as to be won only once during one execution of the fighting game.

[0138] (13) The program described in (12), wherein:

[0139] In the control process, the probability of winning a rank prize lower than the rank of the predetermined rank prize is controlled so that the winning probability can be achieved a plurality of times during one execution of the fighting game.

[0140] (14) The program described in (8) or (9), wherein:

[0141] The adjustment in the control process includes changing a game element corresponding to at least a part of the level bonus in the lottery game process as a privilege to another game element based on a determination result in the determination process.

[0142] (15) The program described in (14), wherein:

[0143] The adjustment in the control process includes changing a first game element that is a privilege corresponding to a level bonus that does not satisfy the granting condition to a second game element that is different from the first game element.

[0144] (16) The program described in (15), wherein:

[0145] The second game element is a game element of the same type as the first game element.

[0146] (17) The program described in (15) or (16), wherein:

[0147] The second game element is a game element that makes the progress of the fighting game more advantageous than the first game element.

[0148] (18) The program described in (15), wherein:

[0149] During one execution of the battle game, the lottery game process is executed multiple times.

[0150] In the control process, control is performed so that the first game element is given only once during one execution of the fighting game, with respect to a rank bonus higher than a predetermined rank bonus.

[0151] (19) The program described in (18), wherein:

[0152] In the control process, control is performed such that the first game element can be awarded a plurality of times during one execution of the fighting game, with respect to a rank prize lower than the rank of the predetermined rank prize.

[0153] (20) The program described in (18) or (19), wherein:

[0154] The second game element is a game element corresponding to a level bonus having a lower ranking than the level bonus corresponding to the first game element.

[0155] (21) The program described in any one of (2) to (20), wherein:

[0156] causing the computer to further execute a display control process, in which a display device is caused to display information related to the fighting game,

[0157] In the display control process, the display device is caused to further display a privileged game element corresponding to each of the plurality of lottery target items.

[0158] (22) The program described in (21), wherein:

[0159] In the display control process, the display device is caused to display, for a drawing target item that does not satisfy the granting condition, a game element that does not grant a privilege corresponding to the drawing target item.

[0160] (23) The program described in (21) or (22), wherein:

[0161] In the display control process, during the execution of the lottery game process, the display device is not caused to display a performance related to the fighting game.

[0162] (24) The program described in any one of (21) to (23), wherein:

[0163] The display device includes a first screen and a second screen.

[0164] In the display control process, the first screen displays the performance of the lottery game process, and the second screen displays the result of the lottery game process.

[0165] (25) A game device for executing a battle game, the game device comprising:

[0166] an acquisition unit, which acquires player information related to the player;

[0167] an execution unit that executes a lottery game;

[0168] a granting unit that grants a privilege to the player on condition that the lottery game is completed; and

[0169] a control unit that controls at least one of the execution unit and the granting unit,

[0170] The execution unit executes the lottery game during the execution of the battle game.

[0171] The control unit adjusts a privilege granted to the player based on the player information.

[0172] (26) The gaming device according to (25), further comprising:

[0173] A display device having a first screen and a second screen; and

[0174] a display control unit that causes the display device to display information related to the fighting game,

[0175] The first screen is configured to be capable of placing a game medium used in the fighting game.

[0176] The acquisition unit acquires the player information corresponding to the game medium placed on the first screen.

[0177] (27) A game system comprising a game device for executing a fighting game and a game medium used in the fighting game, wherein:

[0178] The gaming device comprises:

[0179] A display device having a first screen and a second screen;

[0180] a display control unit that causes the display device to display information related to the fighting game;

[0181] an acquisition unit, which acquires player information related to the player;

[0182] an execution unit that executes a lottery game;

[0183] a granting unit that grants a privilege to the player on condition that the lottery game is completed; and

[0184] a control unit that controls at least one of the execution unit and the granting unit,

[0185] The first screen is configured to be capable of placing a game medium used in the fighting game.

[0186] The acquisition unit acquires the player information corresponding to the game medium placed on the first screen,

[0187] The execution unit executes the lottery game during the execution of the battle game.

[0188] The control unit adjusts a privilege granted to the player based on the player information.

[0189] [Other embodiments]

[0190] The invention is not limited to the above-described embodiment, and various modifications and changes can be made within the scope of the gist of the invention.

[0191] Description of Reference Numerals

[0192] 100: gaming device; 101: control unit; 102: storage device; 103: memory; 104: GPU; 110: presentation device; 105: operation I / F; 106: communication I / F; 120: payment device; 130: reader; 140: providing device.

Claims

1. A computer program product, comprising a program for causing a computer executing a fighting game to execute the following processing: Get processing, get player information related to the player; Lottery game processing; granting processing, granting privileges to the player on the condition that the lottery game processing is completed; and a control process for controlling at least one of the lottery game process and the grant process, wherein the lottery game processing is executed during the execution of the battle game, In the control process, a privilege granted to the player is adjusted based on the player information.

2. The computer program product according to claim 1, wherein: The lottery game process is configured to select any one of a plurality of lottery target items as a lottery result, In the granting process, a game element corresponding to the lottery object item as a result of the lottery is granted as a privilege, The program causes the computer to further execute a determination process in which, based on the player information, it is determined whether there is a lottery object item among the plurality of lottery object items that does not satisfy the granting condition of the corresponding game element, When it is determined in the determination process that there is a lottery target item that does not satisfy the granting condition, the privilege granted to the player is adjusted in the control process.

3. The computer program product according to claim 2, wherein: The player information includes first information that changes according to the execution of the fighting game, and second information that does not change according to the execution of the fighting game. The program causes the computer to further execute an update process in which the first information in the player information is updated according to execution of the fighting game.

4. The computer program product according to claim 3, wherein: The first information includes at least any one of the game elements owned by the player, the granting history of privileges granted to the player through the granting process, evaluation information related to the fighting game corresponding to the player, and information related to the player's utilization history of the fighting game.

5. The computer program product according to claim 4, wherein: The second information includes at least any one of the name of the player and a category to which the player corresponds.

6. The computer program product according to claim 4, wherein: In the judgment process, for each of the multiple drawing object items, it is judged that the granting condition is not satisfied if at least any of the following situations is met: the number of game elements corresponding to the drawing object item owned by the player is the ownership upper limit; and the number of times the game elements corresponding to the drawing object item are granted to the player as a privilege is the granting upper limit.

7. The computer program product of claim 4, wherein: For each of the plurality of lottery target items, at least one of an evaluation range, a number of game plays, and a usage period is defined for which a draw can be made. In the judgment process, for each of the multiple drawing object items, it is judged that the granting condition is not satisfied when at least any one of the following circumstances is met: the evaluation information is not included in the evaluation range from which the drawing object item can be drawn; the usage history record does not satisfy the number of game plays from which the drawing object item can be drawn; and the usage history record does not satisfy the usage period from which the drawing object item can be drawn.

8. The computer program product of claim 2, wherein: The plurality of lottery items are level rewards with rankings. Regarding the game elements corresponding to the respective level bonuses as privileges, the higher the ranking of the level bonus, the more advantageous the game elements are in making the progress of the fighting game.

9. The computer program product according to claim 8, wherein: In the lottery game process, different winning probabilities are set for each level of bonus.

10. The computer program product of claim 8, wherein: The adjustment performed by the control process includes changing the probability of winning at least a part of the rank bonus in the lottery game process based on the determination result in the determination process.

11. The computer program product according to claim 10, wherein: The adjustment in the control process includes reducing the probability of winning a level bonus that does not satisfy the granting condition and increasing the probability of winning a level bonus that satisfies the granting condition.

12. The computer program product of claim 10, wherein: During one execution of the battle game, the lottery game process is executed multiple times. In the control process, the probability of winning a rank prize higher than a predetermined rank prize is controlled so as to be won only once during one execution of the fighting game.

13. The computer program product of claim 12, wherein: In the control process, the probability of winning a rank prize lower than the rank of the predetermined rank prize is controlled so that the winning probability can be achieved a plurality of times during one execution of the fighting game.

14. The computer program product of claim 8, wherein: The adjustment in the control process includes changing a game element corresponding to at least a part of the level bonus in the lottery game process as a privilege to another game element based on a determination result in the determination process.

15. The computer program product of claim 14, wherein: The adjustment in the control process includes changing a first game element that is a privilege corresponding to a level bonus that does not satisfy the granting condition to a second game element that is different from the first game element.

16. The computer program product of claim 15, wherein: The second game element is a game element of the same type as the first game element.

17. The computer program product of claim 15, wherein: The second game element is a game element that makes the progress of the fighting game more advantageous than the first game element.

18. The computer program product of claim 15, wherein: During one execution of the battle game, the lottery game process is executed multiple times. In the control process, control is performed so that the first game element is given only once during one execution of the fighting game, with respect to a rank bonus higher than a predetermined rank bonus.

19. The computer program product of claim 18, wherein: In the control process, control is performed such that the first game element can be awarded a plurality of times during one execution of the fighting game, with respect to a rank prize lower than the rank of the predetermined rank prize.

20. The computer program product of claim 18, wherein: The second game element is a game element corresponding to a level bonus having a lower ranking than the level bonus corresponding to the first game element.

21. The computer program product of claim 2, wherein: causing the computer to further execute a display control process, in which a display device is caused to display information related to the fighting game, In the display control process, the display device is caused to further display a privileged game element corresponding to each of the plurality of lottery target items.

22. The computer program product of claim 21, wherein: In the display control process, the display device is caused to display, for a drawing target item that does not satisfy the granting condition, a game element that does not grant a privilege corresponding to the drawing target item.

23. The computer program product of claim 21, wherein: In the display control process, during the execution of the lottery game process, the display device is not caused to display a performance related to the fighting game.

24. The computer program product of claim 21, wherein: The display device includes a first screen and a second screen. In the display control process, the first screen displays the performance of the lottery game process, and the second screen displays the result of the lottery game process.

25. A game device for executing a battle game, the game device comprising: an acquisition unit, which acquires player information related to the player; an execution unit that executes a lottery game; a granting unit that grants privileges to the player on the condition that the player completes the lottery game; as well as a control unit that controls at least one of the execution unit and the granting unit, The execution unit executes the lottery game during the execution of the battle game. The control unit adjusts a privilege granted to the player based on the player information.

26. The game device according to claim 25, further comprising: A display device having a first screen and a second screen; and a display control unit that causes the display device to display information related to the fighting game, The first screen is configured to be capable of placing a game medium used in the fighting game. The acquisition unit acquires the player information corresponding to the game medium placed on the first screen.

27. A game system comprising a game device for executing a battle game and a game medium used in the battle game, wherein: The gaming device comprises: A display device having a first screen and a second screen; a display control unit that causes the display device to display information related to the fighting game; an acquisition unit, which acquires player information related to the player; an execution unit that executes a lottery game; a granting unit that grants a privilege to the player on condition that the lottery game is completed; and a control unit that controls at least one of the execution unit and the granting unit, The first screen is configured to be capable of placing a game medium used in the fighting game. The acquisition unit acquires the player information corresponding to the game medium placed on the first screen, The execution unit executes the lottery game during the execution of the battle game. The control unit adjusts a privilege granted to the player based on the player information.

28. A storage medium storing a program for causing a computer executing a battle game to execute the following processing: Get processing, get player information related to the player; Lottery game processing; granting processing, granting privileges to the player on the condition that the lottery game processing is completed; and a control process for controlling at least one of the lottery game process and the grant process, wherein the lottery game processing is executed during the execution of the battle game, In the control process, a privilege granted to the player is adjusted based on the player information.

Citation Information

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