Intelligent voice chess device and use method
Through intelligent voice chess device, NFC receiving module and voice module are used to help beginners learn chess games by themselves, solving problems that need to be taught during the learning process, and achieving the effect of rapid learning and error correction.
Patent Information
- Application Number
- CN202411611401.0
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2024-11-12
- Publication Date
- 2025-02-28
AI Technical Summary
It is more troublesome for beginners to learn chess games, and requires experienced people to teach or learn by themselves, and the learning cycle is longer.
Design an intelligent voice chess device, including an NFC receiving module, an NFC chip, a control module, a voice module and a speaker. Each piece is embedded with an NFC chip, and the NFC receiving module is installed with a vertex of the board grid. The control module is connected to the voice module, and the voice broadcast prompts the player whether he or she plays chess correctly.
Without the need for experienced people to teach, beginners can use voice broadcasts to learn chess rules and methods to shorten the learning cycle and correct chess mistakes in a timely manner.
Smart Images

Figure CN119524378A_ABST
Abstract
Description
Technical Field
[0001] The present invention relates to the technical field of chess devices, and in particular to an intelligent voice chess device and a use method thereof. Background Art
[0003] Each type of chess has its corresponding rules and playing methods. For beginners, it is easy to make mistakes and they need experienced or skilled people to teach them, which is very troublesome. In addition, self-study also requires watching relevant books or watching videos, and the learning cycle is also relatively long. Summary of the invention
[0004] The purpose of the present invention is to provide an intelligent voice chess device to solve the problem that it is troublesome for beginners to learn chess as mentioned in the above background technology.
[0005] To achieve the above object, the present invention provides the following technical solutions: An intelligent voice chess device, comprising a plurality of NFC receiving modules, a plurality of NFC chips, a control module, a voice module, a speaker, and a battery; The NFC chip is installed in each chess piece, each of the NFC chips has a unique address code, the NFC receiving module is installed at a position adapted to the vertices of the grids on the chessboard adapted to the chess piece, the control module and the voice module are installed in the chessboard, the NFC receiving module and the voice module are electrically connected to the control module respectively, the speaker is installed in the chessboard and electrically connected to the voice module, and the battery provides power to the NFC receiving module, the control module, and the voice module respectively.
[0006] In one embodiment, the control module includes a storage unit.
[0007] In one embodiment, the intelligent voice chess device further includes a timing module, and the timing module is electrically connected to the control module.
[0008] In one embodiment, the intelligent voice chess device further includes a charging interface, which is installed in the chessboard and electrically connected to the battery.
[0009] In one embodiment, the intelligent voice chess device also includes a display screen, which is installed on the chessboard and electrically connected to the control module, and is used to display the start and end time of playing chess.
[0010] In one embodiment, the intelligent voice chess device further includes a chess type switching button, which is installed on the chess board and is electrically connected to the control module.
[0011] In one embodiment, the intelligent voice chess device further includes a stop button, which is installed on the chessboard and electrically connected to the control module, and is used to stop the time after a move is made.
[0012] In one embodiment, the control module is a single chip microcomputer or an MCU module.
[0013] A method for using an intelligent voice chess device, Obtaining the address code of the chess piece and sending it to the control module; It is determined whether the address code of the chess piece placed matches the preset address code, otherwise it is prompted that the chess player has violated the chess rules.
[0014] In one embodiment, the method for prompting the chess player that he has violated the rules of chess is: the control module controls the voice module to send a preset voice message to the speaker, and the speaker performs voice broadcast.
[0015] Compared with the prior art, the present invention has the following beneficial effects: The above-mentioned intelligent voice chess device and use method, through the setting of NFC receiving module, several NFC chips, control module, voice module, and loudspeaker, when the chess piece falls on the vertex of the grid of the chessboard, the corresponding NFC receiving module on the vertex of the chessboard grid recognizes the address code on the NFC chip on the chess piece, and sends the address code to the control module, and the control module compares the acquired address code with the preset address code. If they are the same, it proves that the position where the chess piece falls is correct. If they are not the same, it proves that the position where the chess piece falls is wrong and does not comply with the chess rules. Then the control module sends voice broadcast information to the loudspeaker through the voice module, and the loudspeaker broadcasts the voice information to remind the chess player that he has made a wrong move and broadcasts the corresponding rules. There is no need for experienced or skilled people to teach, and the chess rules and methods can be self-taught. At the same time, a reminder will be issued when the chess piece is made in the wrong position, shortening the learning cycle. BRIEF DESCRIPTION OF THE DRAWINGS
[0016] Figure 1 A schematic diagram of the structure of a chess set of an intelligent voice chess device according to an embodiment of the present invention; Figure 2 for Figure 1 A schematic structural diagram of an intelligent voice chess device according to an embodiment of the present invention. DETAILED DESCRIPTION
[0017] In order to make the above-mentioned objects, features and advantages of the present invention more obvious and easy to understand, the specific embodiments of the present invention are described in detail below in conjunction with the accompanying drawings. In the following description, many specific details are set forth to facilitate a full understanding of the present invention. However, the present invention can be implemented in many other ways different from those described herein, and those skilled in the art can make similar improvements without violating the connotation of the present invention, so the present invention is not limited by the specific embodiments disclosed below.
[0018] It should be noted that when an element is considered to be "connected" to another element, it may be directly connected to the other element or there may be an intermediate element at the same time. On the contrary, when an element is said to be "directly" connected to another element, there is no intermediate element.
[0019] Unless otherwise defined, all technical and scientific terms used herein have the same meaning as those commonly understood by those skilled in the art of the present invention. The terms used herein in the specification of the present invention are only for the purpose of describing specific embodiments and are not intended to limit the present invention. The term "and / or" used herein includes any and all combinations of one or more related listed items.
[0020] See also Figure 1 and Figure 2 : An intelligent voice chess device, comprising a plurality of NFC receiving modules 1, a plurality of NFC chips 2, a control module 3, a voice module 4, a speaker 5, and a battery 6; The NFC chip 2 is installed in each chess piece 100, and each of the NFC chips 2 has a unique address code. The NFC receiving module 1 is installed at a position that matches the vertex of the grid on the chessboard 200 that matches the chess piece 100. The control module 3 and the voice module 4 are installed in the chessboard 200. The NFC receiving module 1 and the voice module 4 are electrically connected to the control module 3 respectively. The speaker 5 is installed in the chessboard 200 and is electrically connected to the voice module 4. The battery 6 provides power to the NFC receiving module 1, the control module 3, and the voice module 4 respectively.
[0021] In one embodiment, the control module 3 includes a storage unit.
[0022] The storage unit stores rules of various chess games, such as Go and Chinese chess, and also stores address codes of the NFC chip 2, each address code corresponding to a chess piece, and the position of each chess piece on the chessboard, for example, the horse moves in the sun and the elephant moves in the field in Chinese chess, both of which have fixed positions, and also stores several voice broadcast audios for use, for example, the "car" moves in a straight line in Chinese chess. Each vertex of the grid on the chessboard 200 has a corresponding NFC receiving module 1.
[0023] When the chess game starts, the chess piece 100 is placed at the vertex of the grid 200 on the chessboard. At this time, the NFC receiving module 1 corresponding to the grid vertex obtains the address code of the corresponding chess piece 100 and sends it to the control module 3. The control module 3 compares the obtained address code with the preset address code corresponding to the grid vertex to determine whether the chess piece 100 can be placed at the vertex position of the grid. If there is the same address code, it means that the chess piece 100 is correct to be placed at the vertex position of the grid, otherwise it is wrong. If it is placed at the wrong position, the control module 3 controls the voice module 4 to send a preset voice message to the speaker 5 for broadcast. For example, "Wrong position" is played from the speaker 5. And the corresponding voice message is played according to the chess piece 100 at this time. For example, if the chess piece 100 that falls at this time is a "horse", then "horse walks day, elephant walks field" can be broadcast to remind the chess player of the chess rules.
[0024] The above-mentioned intelligent voice chess device and use method, through the setting of NFC receiving module 1, several NFC chips 2, control module, voice module 4, and speaker 5, when the chess piece 100 falls on the vertex of the grid of the chessboard 200, the corresponding NFC receiving module 200 on the vertex of the chessboard grid recognizes the address code on the NFC chip 2 on the chess piece 100, and sends the address code to the control module, and the control module compares the acquired address code with the preset address code. If they are the same, it proves that the position where the chess piece falls is correct. If they are not the same, it proves that the position where the chess piece falls is wrong and does not comply with the chess rules. Then the control module sends voice broadcast information to the speaker 5 through the voice module 4, and the speaker 5 broadcasts the voice information to remind the chess player that he has made a wrong move and broadcasts the corresponding rules. There is no need for experienced or skilled people to teach, and the chess rules and methods can be self-taught. At the same time, a reminder will be issued when the chess player makes a wrong move, shortening the learning cycle.
[0025] In one embodiment, the intelligent voice chess device further includes a timing module 7 , and the timing module 7 is electrically connected to the control module 3 .
[0026] In this way, the timing module 7 can be used to record the start time and end time of the chess game, so that the duration of the entire chess game can be viewed. It can also be used for timing chess games and timing each step.
[0027] In one embodiment, the intelligent voice chess device further includes a charging interface 8 , which is installed in the chessboard 200 and electrically connected to the battery 6 .
[0028] In this way, the battery 6 in the chessboard 200 can be charged through the charging interface 8 to keep the battery 6 fully charged.
[0029] In one embodiment, the intelligent voice chess device further includes a display screen 9, which is mounted on the chessboard 200 and electrically connected to the control module 3, and is used to display the start and end time of playing chess.
[0030] In this way, the display screen 9 can be used to display the start time and end time of a chess game, or can display the countdown time in a chess game.
[0031] In one embodiment, the intelligent voice chess device further includes a chess switching button 10 , and the chess switching button 10 is installed on the chess board 200 and is electrically connected to the control module 3 .
[0032] Because the device can be used in different chess games, the chess rules can be selected and adapted according to different chess games. Therefore, different chess rules can be switched by pressing the chess game switching button 10. For example, pressing once is for chess, pressing twice is for go, and the control module 3 can select the corresponding chess game according to the signal sent by the chess game switching button 10.
[0033] In one embodiment, the intelligent voice chess device further includes a stop button 11, which is installed on the chessboard 200 and is electrically connected to the control module 3, and is used to stop the time after a move is made.
[0034] In this way, during a chess game, the stop button 11 can be used as a time stop element. When a move is completed and the stop button 11 is pressed, the control module 3 controls the time on the timing module 7 of the party to stop and the opponent's time starts to count.
[0035] In one embodiment, the control module 3 is a single chip microcomputer or an MCU module.
[0036] A method for using an intelligent voice chess device, S1, obtaining the address code of the chess piece 100 and sending it to the control module 3; the NFC receiving module 1 obtains the address code of the chess piece 100 and sends it to the control module 3; S2. Determine whether the address code of the chess piece matches the preset address code, otherwise, prompt the chess player that the chess rule has been violated.
[0037] In one embodiment, the method of prompting the chess player that he has violated the chess rules is: the control module 3 controls the voice module to send a preset voice message to the speaker 5, and the speaker 5 performs voice broadcast.
[0038] The technical features of the above-described embodiments may be arbitrarily combined. To make the description concise, not all possible combinations of the technical features in the above-described embodiments are described. However, as long as there is no contradiction in the combination of these technical features, they should be considered to be within the scope of this specification.
[0039] The above-mentioned embodiments only express several implementation methods of the present invention, and the descriptions thereof are relatively specific and detailed, but they cannot be understood as limiting the scope of the invention patent. It should be pointed out that, for ordinary technicians in this field, several variations and improvements can be made without departing from the concept of the present invention, and these all belong to the protection scope of the present invention. Therefore, the protection scope of the patent of the present invention shall be subject to the attached claims.
Claims
1. An intelligent voice chess device, characterized in that: Including several NFC receiving modules, several NFC chips, control modules, voice modules, speakers, and batteries; The NFC chip is installed in each chess piece, each of the NFC chips has a unique address code, the NFC receiving module is installed at a position adapted to the vertices of the grids on the chessboard adapted to the chess piece, the control module and the voice module are installed in the chessboard, the NFC receiving module and the voice module are electrically connected to the control module respectively, the speaker is installed in the chessboard and electrically connected to the voice module, and the battery provides power to the NFC receiving module, the control module, and the voice module respectively.
2. The intelligent voice chess device according to claim 1, characterized in that: The control module includes a storage unit.
3. The intelligent voice chess device according to claim 1, characterized in that: The intelligent voice chess device also includes a timing module, and the timing module is electrically connected to the control module.
4. The intelligent voice chess device according to claim 1, characterized in that: The intelligent voice chess device also includes a charging interface, which is installed in the chessboard and electrically connected to the battery.
5. The intelligent voice chess device according to claim 1, characterized in that: The intelligent voice chess device also includes a display screen, which is installed on the chessboard and electrically connected to the control module, and is used to display the start and end time of playing chess.
6. The intelligent voice chess device according to claim 1, characterized in that: The intelligent voice chess device also includes a chess switching button, which is installed on the chess board and is electrically connected to the control module.
7. The intelligent voice chess device according to claim 1, characterized in that: The intelligent voice chess device also includes a stop button, which is installed on the chessboard and electrically connected to the control module, and is used to stop the time after a move is made.
8. The intelligent voice chess device according to claim 1, characterized in that: The control module is a single chip microcomputer or an MCU module.
9. A method for using an intelligent voice chess device, characterized in that: Obtaining the address code of the chess piece and sending it to the control module; It is determined whether the address code of the chess piece placed matches the preset address code, otherwise it is prompted that the chess player has violated the chess rules.
10. The method for using the intelligent voice chess device according to claim 9, characterized in that: The method for prompting the chess player that he has violated the chess rules is as follows: the control module controls the voice module to send a preset voice message to the speaker, and the speaker performs voice broadcasting.