Game control method and device and electronic equipment

By providing a graphical user interface in the game, displaying the skill cards corresponding to the game characters and allowing direct selection and use, the problem of players needing to remember a large number of card correspondence relationships is solved, and the game experience and efficiency are improved.

CN119548820APending Publication Date: 2025-03-04NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Application Number
CN202311126862.4
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2023-09-04
Publication Date
2025-03-04

AI Technical Summary

Technical Problem

In gameplay using card attacks, players need to remember a large number of skill cards and game characters, resulting in increased memory load, poor gaming experience, and wasted server resources.

Method used

The terminal device provides a graphical user interface to display the skill cards corresponding to the game characters in the target game scene, allowing players to directly select and use the target skill cards from the displayed skill cards to reduce memory load.

Benefits of technology

It improves the player's gaming experience, reduces the waste of game time and server resources, and simplifies the player's operation process.

✦ Generated by Eureka AI based on patent content.

Smart Images

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Patent Text Reader

Abstract

The invention provides a game control method and device and electronic equipment. The method comprises the following steps: determining a plurality of skill cards corresponding to a game role; in response to a first operation for a target game role in the game roles, determining a target skill card corresponding to the target game role from the plurality of skill cards, and displaying the target skill card; and in response to a second operation for the first skill card in the target skill cards, controlling the target game role to release the skill corresponding to the first skill card. In the mode, a player can perform the first operation on the game role which wants to initiate the attack, namely, the skill card corresponding to the game role can be displayed, and the game role can be controlled to use the target skill card by directly selecting the wanted skill from the displayed skill card, so that the player does not need to memorize the corresponding relationship between the card and the role; the memory coincidence of players is reduced, the game experience of the players is improved, meanwhile, the game time is shortened, and server resources are saved.
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Description

Technical Field

[0001] The present disclosure relates to the field of game technology, and in particular to a game control method, device and electronic equipment. Background Art

[0002] Some current games have a gameplay method of using cards to attack. In the related art, the player can control at least one game character and select corresponding skill cards for different game characters to attack. When the player controls multiple game characters and has a large number of skill cards, it is necessary to select the target skill card corresponding to the game character from multiple skill cards and control the game character to use the target skill card to attack. In this method, the player needs to remember the corresponding relationship between the skill card and the game character, which will increase the player's memory load, the player's gaming experience is not good, and it will also increase the game time and waste server resources. Summary of the invention

[0003] In view of this, the purpose of the present disclosure is to provide a game control method, device and electronic device, in which a player can perform a first operation on a game character that wants to launch an attack, thereby displaying a skill card corresponding to the game character, and directly select a desired skill from the displayed skill cards, thereby controlling the game character to use the target skill card. The player does not need to remember the correspondence between the cards and the characters, so as to reduce the player's memory requirements, improve the player's gaming experience, and at the same time reduce gaming time and save server resources.

[0004] In a first aspect, an embodiment of the present disclosure provides a game control method, which provides a graphical user interface through a terminal device, the graphical user interface displays a target game scene, the target game scene includes at least one game character, and the game character is controlled through the terminal device, the method comprising: determining multiple skill cards corresponding to the game characters; in response to a first operation on a target game character among the game characters, determining a target skill card corresponding to the target game character from multiple skill cards, and displaying the target skill card; in response to a second operation on a first skill card among the target skill cards, controlling the target game character to release the skill corresponding to the first skill card.

[0005] In a second aspect, an embodiment of the present disclosure provides a game control device, which provides a graphical user interface through a terminal device, and the graphical user interface displays a target game scene. The target game scene includes at least one game character, and the game character is controlled through the terminal device. The device includes: a card determination module, which is used to determine multiple skill cards corresponding to the game character; a card display module, which is used to respond to a first operation on a target game character among the game characters, determine a target skill card corresponding to the target game character from multiple skill cards, and display the target skill card; a skill release module, which is used to respond to a second operation on a first skill card among the target skill cards, and control the target game character to release the skill corresponding to the first skill card.

[0006] In a third aspect, an embodiment of the present disclosure provides an electronic device, including a processor and a memory, wherein the memory stores computer-executable instructions that can be executed by the processor, and the processor executes the computer-executable instructions to implement any game control method of the first aspect.

[0007] In a fourth aspect, an embodiment of the present disclosure provides a computer-readable storage medium, which stores computer-executable instructions. When the computer-executable instructions are called and executed by a processor, the computer-executable instructions prompt the processor to implement any one of the game control methods of the first aspect.

[0008] The embodiments of the present disclosure bring the following beneficial effects:

[0009] The present disclosure provides a game control method, device and electronic device, which determine multiple skill cards corresponding to a game character; in response to a first operation on a target game character among the game characters, determine a target skill card corresponding to the target game character from multiple skill cards, and display the target skill card; in response to a second operation on a first skill card among the target skill cards, control the target game character to release the skill corresponding to the first skill card. In this method, a player can perform a first operation on a game character that wants to launch an attack, and the skill card corresponding to the game character can be displayed. The player can directly select the desired skill from the displayed skill card, and control the game character to use the target skill card. The player does not need to remember the corresponding relationship between the card and the character, so as to reduce the player's memory requirements, improve the player's gaming experience, and at the same time reduce the gaming time and save server resources.

[0010] Other features and advantages of the present disclosure will be described in the following description, and partly become apparent from the description, or understood by practicing the present disclosure. The purpose and other advantages of the present disclosure are realized and obtained by the structures particularly pointed out in the description, claims and drawings.

[0011] In order to make the above-mentioned objectives, features and advantages of the present disclosure more obvious and easy to understand, preferred embodiments are specifically cited below and described in detail with reference to the attached drawings. BRIEF DESCRIPTION OF THE DRAWINGS

[0012] In order to more clearly illustrate the specific embodiments of the present disclosure or the technical solutions in the prior art, the drawings required for use in the specific embodiments or the description of the prior art will be briefly introduced below. Obviously, the drawings described below are some embodiments of the present disclosure. For those skilled in the art, other drawings can be obtained based on these drawings without paying any creative work.

[0013] Figure 1 A flowchart of a game control method provided by an embodiment of the present disclosure;

[0014] Figure 2 A schematic diagram of a graphical user interface provided by an embodiment of the present disclosure;

[0015] Figure 3 A schematic diagram of another graphical user interface provided by an embodiment of the present disclosure;

[0016] Figure 4 A schematic diagram of another graphical user interface provided by an embodiment of the present disclosure;

[0017] Figure 5 A schematic diagram of the structure of a game control device provided by an embodiment of the present disclosure;

[0018] Figure 6 A schematic diagram of the structure of an electronic device provided in an embodiment of the present disclosure. DETAILED DESCRIPTION

[0019] In order to make the purpose, technical solution and advantages of the embodiments of the present disclosure clearer, the technical solution of the present disclosure will be clearly and completely described below in conjunction with the accompanying drawings. Obviously, the described embodiments are part of the embodiments of the present disclosure, rather than all of the embodiments. Based on the embodiments in the present disclosure, all other embodiments obtained by those skilled in the art without creative work are within the scope of protection of the present disclosure.

[0020] Some current games have a gameplay that uses cards to attack. In the related art, players can control at least one game character and select corresponding skill cards for different game characters to attack. When the player controls multiple game characters and has a large number of skill cards, it is necessary to select a target skill card corresponding to the game character from multiple skill cards, and control the game character to use the target skill card to attack. In this way, players are required to remember the correspondence between skill cards and game characters, which will increase the player's memory load, the player's gaming experience is not good, and it will also increase the game time and waste server resources. Based on this, the embodiments of the present disclosure provide a game control method, device and electronic device, which can be applied to mobile phones, computers, notebooks, tablet computers and other devices.

[0021] In one embodiment of the present disclosure, the game control method can be run on a local terminal device or a server. When the game control method is run on a server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system includes a server and a client device.

[0022] In an optional implementation, various cloud applications can be run under the cloud interaction system, such as cloud games. Taking cloud games as an example, cloud games refer to a game mode based on cloud computing. In the operation mode of cloud games, the operating body of the game program and the main body of the game screen presentation are separated. The storage and operation of the game control method are completed on the cloud game server. The role of the client device is used for receiving and sending data and presenting the game screen. For example, the client device can be a display device with data transmission function close to the user side, such as a mobile terminal, a TV, a computer, a handheld computer, etc.; but the cloud game server in the cloud is used for information processing. When playing the game, the player operates the client device to send an operation instruction to the cloud game server. The cloud game server runs the game according to the operation instruction, encodes and compresses the game screen and other data, and returns it to the client device through the network. Finally, the client device decodes and outputs the game screen.

[0023] In an optional embodiment, taking a game as an example, a local terminal device stores a game program and is used to present a game screen. The local terminal device is used to interact with the player through a graphical user interface, that is, the game program is downloaded and installed by an electronic device and run conventionally. The local terminal device may provide the graphical user interface to the player in a variety of ways, for example, it may be rendered and displayed on a display screen of the terminal, or provided to the player through a holographic projection. For example, the local terminal device may include a display screen and a processor, the display screen is used to present a graphical user interface, the graphical user interface includes a game screen, and the processor is used to run the game, generate a graphical user interface, and control the display of the graphical user interface on the display screen.

[0024] In a possible implementation, an embodiment of the present invention provides a game control method, which provides a graphical user interface through a terminal device, wherein the terminal device may be the local terminal device mentioned above, or may be a client device in the cloud interaction system mentioned above. The graphical user interface displays a target game scene, which includes at least one game character, and the game character is controlled by the terminal device, such as Figure 1 As shown, the method comprises the following steps:

[0025] Step S102, determining a plurality of skill cards corresponding to the game character;

[0026] The at least one game character is controlled by the same terminal device. Specifically, the multiple skill cards corresponding to the game character can be determined from the skill cards owned by the player, and the multiple skill cards corresponding to the game character can also be determined from the card pool, where the card pool refers to all the cards of the target game. The skill cards have corresponding skills. Usually different skill cards correspond to different game characters, that is, a skill card can only be used by the corresponding game character. In other words, a game character can only use the corresponding skill card.

[0027] Step S104, in response to a first operation on a target game character among the game characters, determining a target skill card corresponding to the target game character from a plurality of skill cards, and displaying the target skill card;

[0028] The first operation may be a click operation, a double-click operation, a long press operation, a slide operation, etc. Displaying the target skill card may be displayed at any position of the graphical user interface, and may be specifically displayed at a designated position of the target game character, such as in the upper area of ​​the target game character.

[0029] For example, Figure 2 As shown, the player controls three game characters, including Character 1, Character 2 and Character 3, and multiple skill cards corresponding to the game characters are also displayed, including Card 1, Card 2 and Card 3; by long pressing the target game character (Character 2), the target skill cards (Card 2 and Card 3) can be displayed in the upper area of ​​Character 2.

[0030] In one possible method, if there is no skill card corresponding to the target game character among multiple skill cards, a first prompt message may be displayed to remind the player that the skill card corresponding to the target game character is currently missing. A second prompt message may also be displayed to remind the player that the skill card corresponding to the target game character is currently missing, and whether to choose to obtain it. If the player confirms to obtain it, a card acquisition interface is displayed.

[0031] Step S106, in response to the second operation on the first skill card in the target skill cards, controlling the target game character to release the skill corresponding to the first skill card.

[0032] The second operation may be a click operation, a double-click operation, a long press operation, a sliding operation, etc. The first operation and the second operation may be continuous operations or non-continuous operations. For example, the player performs a long press operation on the target game character in the game character, and after the target skill card is displayed, the player continues to slide the finger or mouse, and after sliding the finger or mouse marker to the first skill card, the player controls the target game character to release the skill corresponding to the first skill card after letting go. If the skill release direction is not adjusted, it is usually controlled to release in the direction with the enemy object. If the player slides the finger or mouse marker to the first skill card, and continues to slide to adjust the skill release direction of the first skill card, the player controls the target game character to release the skill corresponding to the first skill card in the adjusted direction after letting go.

[0033] For another example, the player clicks on the target game character in the game characters, and after the target skill card is displayed, the player clicks on the displayed first skill card to control the target game character to release the skill corresponding to the first skill card, or the player long presses the first skill card and slides to adjust the skill release direction of the first skill card, and after releasing the card, controls the target game character to release the skill corresponding to the first skill card in the adjusted direction.

[0034] The disclosed embodiment provides a game control method, which determines multiple skill cards corresponding to a game character; in response to a first operation on a target game character among the game characters, determines a target skill card corresponding to the target game character from multiple skill cards, and displays the target skill card; in response to a second operation on a first skill card among the target skill cards, controls the target game character to release the skill corresponding to the first skill card. In this method, a player can perform a first operation on a game character that wants to launch an attack, and the skill card corresponding to the game character can be displayed. The player can directly select the desired skill from the displayed skill cards, and control the game character to use the target skill card. The player does not need to remember the corresponding relationship between the card and the character, so as to reduce the player's memory requirements, improve the player's gaming experience, and at the same time reduce the gaming time and save server resources.

[0035] A possible implementation of the above-mentioned step of responding to the second operation of the first skill card in the target skill card and controlling the target game character to release the skill corresponding to the first skill card is as follows:

[0036] Step 1, in response to a selection operation on a target skill card, determining a selected first skill card, and displaying a card identifier corresponding to the first skill card;

[0037] The selection operation may be a click operation, a long press operation, a slide operation, etc. The first operation and the selection operation may be continuous operations or discontinuous operations. The card identifier of the first skill card may be a skill identifier or a card outline identifier, etc. Specifically, the card identifier corresponding to the first skill card is displayed at the operation position of the selection operation.

[0038] In one possible manner, the selection operation is a first sliding operation, and the first sliding operation and the first operation are continuous operations; wherein the first operation is a long press operation. Specifically, in response to the first sliding operation, the first skill card corresponding to the sliding end point of the first sliding operation is determined, and the card logo corresponding to the first skill card is displayed at the sliding end point; wherein the sliding starting point of the first sliding operation is the operation point of the first operation.

[0039] The player can perform a sliding operation with the operation point of the first operation as the sliding starting point. After sliding to the first skill card, the player stops sliding to confirm the selection of the first skill card, and the card icon corresponding to the first skill card is displayed at the sliding end position.

[0040] After the step of determining the selected first skill card in response to the selection operation for the target skill card, the method further includes: displaying the first skill card in a first display mode; the first display mode is used to indicate that the first skill card is currently selected. The first display mode can be a highlight display, a flashing display, etc. After the step of displaying the first skill card in the first display mode, the method further includes: canceling the display of the target skill control.

[0041] For example, Figure 3 As shown, after the player long presses character 2, card 1 and card 2 will be displayed in the designated area of ​​character 2 (that is, the upper area), and the finger continues to move. After moving the finger to card 3, the selected card 3 is determined. At this time, card 3 is displayed in the first display mode (such as Figure 3 After the gray card 3) is displayed, Figure 4 As shown, Card 2 and Card 3 disappear, and the card logo corresponding to the first skill card is displayed at the finger touch position.

[0042] Step 2, in response to the selection operation being completed, controlling the target game character to release the skill corresponding to the first skill card.

[0043] The above selection operation ends by sliding, clicking, or long pressing. A possible implementation method is as follows:

[0044] (1) In response to the adjustment operation on the card identifier, adjust the skill release direction of the first skill card;

[0045] The above adjustment operation usually refers to a sliding operation, and the player can slide the card icon to adjust the skill release direction of the first skill card. Specifically, the above selection operation is the first sliding operation, the adjustment operation is the second sliding operation, the first sliding operation and the second sliding operation are continuous operations; the sliding starting point of the second sliding operation is the sliding end point of the first sliding operation.

[0046] That is to say, after the player slides his finger to the first skill card, the card icon will be displayed at the finger touch position, and the player can continue to perform a second sliding operation on the card icon to adjust the skill release direction of the first skill card.

[0047] (2) In response to the adjustment operation being completed, the target game character is controlled to release the skill corresponding to the first skill card in the skill release direction. After the second sliding operation is completed, that is, after the finger is lifted, the target game character releases the skill corresponding to the first skill card in the skill release direction.

[0048] The above method also includes: displaying multiple skill cards in a graphical user interface; in response to a long press operation on a designated skill card among the multiple skill cards, determining a designated game character corresponding to the designated skill card from the game characters, and displaying the designated game character in a second display mode; the second display mode is used to prompt the designated game character that the designated skill card can be used; in response to a third sliding operation on the designated skill card, moving the designated skill card to the designated game character; in response to the end of the third sliding operation, controlling the designated game character to release the skill corresponding to the designated skill card.

[0049] The second display mode may be a highlight display, a flashing display, or an enlarged display. The third sliding operation and the long press operation may be continuous operations or non-continuous operations. If they are continuous operations, the sliding starting point of the third sliding operation is the operation point of the long press operation. Figure 2 As shown, Card 1, Card 2 and Card 3 are displayed. The player long presses the designated skill card (Card 3). Then continue to slide the finger to the designated game character, and finally lift the finger to control the designated game character to release the skill corresponding to the designated skill card.

[0050] After the step of responding to the long press operation of the designated skill card among the multiple skill cards, determining the designated game character corresponding to the designated skill card from the game characters, and displaying the designated game character in the second display mode, the method further includes: displaying a card identifier of the designated skill card;

[0051] In response to a third sliding operation on a designated skill card, a step of moving the designated skill card to a designated game character, a possible implementation method is: in response to a third sliding operation on a card identifier of a designated skill card, the card identifier of the designated skill card is moved to the designated game character.

[0052] After the player long presses the designated skill card (Card 3), the card icon of the designated skill card will be displayed at the operation position of the long press operation. Then the player continues to slide the finger to control the card icon to move to the designated game character, and finally lifts the finger to control the designated game character to release the skill corresponding to the designated skill card.

[0053] In the above method, by realizing the one-to-one correspondence between skill cards and characters, the game experience is improved, allowing players to attack the game more conveniently and quickly. At the same time, the implementation method is simple, easy to operate, and the user experience is better.

[0054] Corresponding to the above method embodiment, the embodiment of the present disclosure provides a game control device, which provides a graphical user interface through a terminal device, and the graphical user interface displays a target game scene. The target game scene includes at least one game character, and the game character is controlled by the terminal device, such as Figure 5 As shown, the device comprises:

[0055] A card determination module 51 is used to determine a plurality of skill cards corresponding to a game character;

[0056] The card display module 52 is used to respond to the first operation on the target game character among the game characters, determine the target skill card corresponding to the target game character from the plurality of skill cards, and display the target skill card;

[0057] The skill releasing module 53 is used to respond to the second operation on the first skill card in the target skill cards, and control the target game character to release the skill corresponding to the first skill card.

[0058] The disclosed embodiment provides a game control device, which determines multiple skill cards corresponding to a game character; in response to a first operation on a target game character among the game characters, determines a target skill card corresponding to the target game character from multiple skill cards, and displays the target skill card; in response to a second operation on a first skill card among the target skill cards, controls the target game character to release the skill corresponding to the first skill card. In this method, a player can perform a first operation on a game character that wants to launch an attack, and the skill card corresponding to the game character can be displayed. The player can directly select the desired skill from the displayed skill cards, and control the game character to use the target skill card. The player does not need to remember the corresponding relationship between the card and the character, so as to reduce the player's memory requirements, improve the player's gaming experience, and at the same time reduce the gaming time and save server resources.

[0059] The above-mentioned step of responding to the second operation on the first skill card in the target skill card and controlling the target game character to release the skill corresponding to the first skill card includes: responding to the selection operation on the target skill card, determining the selected first skill card, and displaying the card identifier corresponding to the first skill card; in response to the end of the selection operation, controlling the target game character to release the skill corresponding to the first skill card.

[0060] The above-mentioned step of controlling the target game character to release the skill corresponding to the first skill card in response to the completion of the selection operation includes: adjusting the skill release direction of the first skill card in response to the adjustment operation on the card identifier; and controlling the target game character to release the skill corresponding to the first skill card in the skill release direction in response to the completion of the adjustment operation.

[0061] The above-mentioned selection operation is a first sliding operation, and the first sliding operation and the first operation are continuous operations; in response to the selection operation on the target skill card, the step of determining the selected first skill card, and displaying the card identifier corresponding to the first skill card includes: in response to the first sliding operation, determining the first skill card corresponding to the sliding end point of the first sliding operation, and displaying the card identifier corresponding to the first skill card at the sliding end point position; wherein the sliding starting point of the first sliding operation is the operation point of the first operation.

[0062] The selection operation is the first sliding operation, the adjustment operation is the second sliding operation, the first sliding operation and the second sliding operation are continuous operations; the sliding start point of the second sliding operation is the sliding end point of the first sliding operation.

[0063] After the step of determining the selected first skill card in response to the selection operation on the target skill card, the method further includes: displaying the first skill card in a first display mode; the first display mode is used to indicate that the first skill card is currently selected.

[0064] After the step of displaying the first skill card in the first display mode, the method further includes: canceling the display of the target skill control.

[0065] The step of displaying the target skill card includes: displaying the target skill card in a designated area of ​​the target game character.

[0066] The above method also includes: displaying multiple skill cards in a graphical user interface.

[0067] The above method also includes: responding to a long press operation on a designated skill card among multiple skill cards, determining a designated game character corresponding to the designated skill card from the game characters, and displaying the designated game character in a second display mode; the second display mode is used to prompt the designated game character that the designated skill card can be used; responding to a third sliding operation on the designated skill card, moving the designated skill card to the designated game character; and in response to the end of the third sliding operation, controlling the designated game character to release the skill corresponding to the designated skill card.

[0068] The third sliding operation and the long pressing operation are continuous operations, and the sliding starting point of the third sliding operation is the operation point of the long pressing operation.

[0069] After the above-mentioned steps of responding to the long press operation of a designated skill card among multiple skill cards, determining the designated game character corresponding to the designated skill card from the game characters, and displaying the designated game character in the second display mode, the method also includes: displaying the card identifier of the designated skill card; responding to the third sliding operation on the designated skill card, moving the designated skill card to the designated game character, including: responding to the third sliding operation on the card identifier of the designated skill card, moving the card identifier of the designated skill card to the designated game character.

[0070] The game control device provided in the embodiment of the present disclosure has the same technical features as the game control method provided in the above embodiment, and can therefore solve the same technical problems and achieve the same technical effects.

[0071] This embodiment also provides an electronic device, including a processor and a memory, wherein the memory stores machine executable instructions that can be executed by the processor, and the processor executes the machine executable instructions to implement the above-mentioned game control method. The electronic device can be a server or a terminal device.

[0072] See also Figure 6 As shown, the electronic device includes a processor 100 and a memory 101. The memory 101 stores machine executable instructions that can be executed by the processor 100. The processor 100 executes the machine executable instructions to implement the above-mentioned game control method.

[0073] Further, Figure 6 The electronic device shown further includes a bus 102 and a communication interface 103 , and the processor 100 , the communication interface 103 and the memory 101 are connected via the bus 102 .

[0074] The memory 101 may include a high-speed random access memory (RAM), and may also include a non-volatile memory, such as at least one disk storage. The communication connection between the system network element and at least one other network element is realized through at least one communication interface 103 (which may be wired or wireless), and the Internet, wide area network, local area network, metropolitan area network, etc. may be used. The bus 102 may be an ISA bus, a PCI bus, or an EISA bus, etc. The bus may be divided into an address bus, a data bus, a control bus, etc. For ease of representation, Figure 6 Only one bidirectional arrow is used in the diagram, but this does not mean that there is only one bus or only one type of bus.

[0075] The processor 100 may be an integrated circuit chip with signal processing capabilities. In the implementation process, each step of the above method can be completed by the hardware integrated logic circuit or software instructions in the processor 100. The above processor 100 can be a general-purpose processor, including a central processing unit (CPU), a network processor (NP), etc.; it can also be a digital signal processor (DSP), an application-specific integrated circuit (ASIC), a field-programmable gate array (FPGA) or other programmable logic devices, discrete gates or transistor logic devices, discrete hardware components. The methods, steps and logic block diagrams disclosed in the embodiments of the present disclosure can be implemented or executed. The general-purpose processor can be a microprocessor or the processor can also be any conventional processor, etc. The steps of the method disclosed in conjunction with the embodiments of the present disclosure can be directly embodied as a hardware decoding processor for execution, or a combination of hardware and software modules in the decoding processor for execution. The software module may be located in a storage medium mature in the art, such as a random access memory, a flash memory, a read-only memory, a programmable read-only memory, or an electrically erasable programmable memory, a register, etc. The storage medium is located in the memory 101, and the processor 100 reads the information in the memory 101 and completes the steps of the method of the above embodiment in combination with its hardware.

[0076] The processor in the above electronic device can implement the following operations in the above game control method by executing machine executable instructions:

[0077] Determine multiple skill cards corresponding to a game character; in response to a first operation on a target game character among the game characters, determine a target skill card corresponding to the target game character from the multiple skill cards, and display the target skill card; in response to a second operation on a first skill card among the target skill cards, control the target game character to release the skill corresponding to the first skill card.

[0078] The above-mentioned step of responding to the second operation on the first skill card in the target skill card and controlling the target game character to release the skill corresponding to the first skill card includes: responding to the selection operation on the target skill card, determining the selected first skill card, and displaying the card identifier corresponding to the first skill card; in response to the end of the selection operation, controlling the target game character to release the skill corresponding to the first skill card.

[0079] The above-mentioned step of controlling the target game character to release the skill corresponding to the first skill card in response to the completion of the selection operation includes: adjusting the skill release direction of the first skill card in response to the adjustment operation on the card identifier; and controlling the target game character to release the skill corresponding to the first skill card in the skill release direction in response to the completion of the adjustment operation.

[0080] The above-mentioned selection operation is a first sliding operation, and the first sliding operation and the first operation are continuous operations; in response to the selection operation on the target skill card, the step of determining the selected first skill card, and displaying the card identifier corresponding to the first skill card includes: in response to the first sliding operation, determining the first skill card corresponding to the sliding end point of the first sliding operation, and displaying the card identifier corresponding to the first skill card at the sliding end point position; wherein the sliding starting point of the first sliding operation is the operation point of the first operation.

[0081] The selection operation is the first sliding operation, the adjustment operation is the second sliding operation, the first sliding operation and the second sliding operation are continuous operations; the sliding start point of the second sliding operation is the sliding end point of the first sliding operation.

[0082] After the step of determining the selected first skill card in response to the selection operation on the target skill card, the method further includes: displaying the first skill card in a first display mode; the first display mode is used to indicate that the first skill card is currently selected.

[0083] After the step of displaying the first skill card in the first display mode, the method further includes: canceling the display of the target skill control.

[0084] The step of displaying the target skill card includes: displaying the target skill card in a designated area of ​​the target game character.

[0085] The above method also includes: displaying multiple skill cards in a graphical user interface.

[0086] The above method also includes: responding to a long press operation on a designated skill card among multiple skill cards, determining a designated game character corresponding to the designated skill card from the game characters, and displaying the designated game character in a second display mode; the second display mode is used to prompt the designated game character that the designated skill card can be used; responding to a third sliding operation on the designated skill card, moving the designated skill card to the designated game character; and in response to the end of the third sliding operation, controlling the designated game character to release the skill corresponding to the designated skill card.

[0087] The third sliding operation and the long pressing operation are continuous operations, and the sliding starting point of the third sliding operation is the operation point of the long pressing operation.

[0088] After the above-mentioned steps of responding to the long press operation of a designated skill card among multiple skill cards, determining the designated game character corresponding to the designated skill card from the game characters, and displaying the designated game character in the second display mode, the method also includes: displaying the card identifier of the designated skill card; responding to the third sliding operation on the designated skill card, moving the designated skill card to the designated game character, including: responding to the third sliding operation on the card identifier of the designated skill card, moving the card identifier of the designated skill card to the designated game character.

[0089] In this method, the player can perform the first operation on the game character that wants to launch an attack, and the skill card corresponding to the game character can be displayed. The player can directly select the desired skill from the displayed skill card to control the game character to use the target skill card. The player does not need to remember the correspondence between the card and the character, so as to reduce the player's memory requirements, improve the player's gaming experience, reduce gaming time, and save server resources.

[0090] This embodiment also provides a machine-readable storage medium, which stores machine-executable instructions. When the machine-executable instructions are called and executed by a processor, the machine-executable instructions prompt the processor to implement the above-mentioned game control method.

[0091] The machine executable instructions stored in the machine readable storage medium can implement the following operations in the game control method by executing the machine executable instructions:

[0092] Determine multiple skill cards corresponding to a game character; in response to a first operation on a target game character among the game characters, determine a target skill card corresponding to the target game character from the multiple skill cards, and display the target skill card; in response to a second operation on a first skill card among the target skill cards, control the target game character to release the skill corresponding to the first skill card.

[0093] The above-mentioned step of responding to the second operation on the first skill card in the target skill card and controlling the target game character to release the skill corresponding to the first skill card includes: responding to the selection operation on the target skill card, determining the selected first skill card, and displaying the card identifier corresponding to the first skill card; in response to the end of the selection operation, controlling the target game character to release the skill corresponding to the first skill card.

[0094] The above-mentioned step of controlling the target game character to release the skill corresponding to the first skill card in response to the completion of the selection operation includes: adjusting the skill release direction of the first skill card in response to the adjustment operation on the card identifier; and controlling the target game character to release the skill corresponding to the first skill card in the skill release direction in response to the completion of the adjustment operation.

[0095] The above-mentioned selection operation is a first sliding operation, and the first sliding operation and the first operation are continuous operations; in response to the selection operation on the target skill card, the step of determining the selected first skill card, and displaying the card identifier corresponding to the first skill card includes: in response to the first sliding operation, determining the first skill card corresponding to the sliding end point of the first sliding operation, and displaying the card identifier corresponding to the first skill card at the sliding end point position; wherein the sliding starting point of the first sliding operation is the operation point of the first operation.

[0096] The selection operation is the first sliding operation, the adjustment operation is the second sliding operation, the first sliding operation and the second sliding operation are continuous operations; the sliding start point of the second sliding operation is the sliding end point of the first sliding operation.

[0097] After the step of determining the selected first skill card in response to the selection operation on the target skill card, the method further includes: displaying the first skill card in a first display mode; the first display mode is used to indicate that the first skill card is currently selected.

[0098] After the step of displaying the first skill card in the first display mode, the method further includes: canceling the display of the target skill control.

[0099] The step of displaying the target skill card includes: displaying the target skill card in a designated area of ​​the target game character.

[0100] The above method also includes: displaying multiple skill cards in a graphical user interface.

[0101] The above method also includes: responding to a long press operation on a designated skill card among multiple skill cards, determining a designated game character corresponding to the designated skill card from the game characters, and displaying the designated game character in a second display mode; the second display mode is used to prompt the designated game character that the designated skill card can be used; responding to a third sliding operation on the designated skill card, moving the designated skill card to the designated game character; and in response to the end of the third sliding operation, controlling the designated game character to release the skill corresponding to the designated skill card.

[0102] The third sliding operation and the long pressing operation are continuous operations, and the sliding starting point of the third sliding operation is the operation point of the long pressing operation.

[0103] After the above-mentioned steps of responding to the long press operation of a designated skill card among multiple skill cards, determining the designated game character corresponding to the designated skill card from the game characters, and displaying the designated game character in the second display mode, the method also includes: displaying the card identifier of the designated skill card; responding to the third sliding operation on the designated skill card, moving the designated skill card to the designated game character, including: responding to the third sliding operation on the card identifier of the designated skill card, moving the card identifier of the designated skill card to the designated game character.

[0104] In this method, the player can perform the first operation on the game character that wants to launch an attack, and the skill card corresponding to the game character can be displayed. The player can directly select the desired skill from the displayed skill card to control the game character to use the target skill card. The player does not need to remember the correspondence between the card and the character, so as to reduce the player's memory requirements, improve the player's gaming experience, reduce gaming time, and save server resources.

[0105] The computer program products of the game control method, device and electronic device provided in the embodiments of the present disclosure include a computer-readable storage medium storing program code. The instructions included in the program code can be used to execute the methods described in the previous method embodiments. The specific implementation can be found in the method embodiments, which will not be repeated here.

[0106] Those skilled in the art can clearly understand that, for the convenience and brevity of description, the specific working process of the system and device described above can refer to the corresponding process in the aforementioned method embodiment, and will not be repeated here.

[0107] In addition, in the description of the embodiments of the present disclosure, unless otherwise clearly specified and limited, the terms "installed", "connected", and "connected" should be understood in a broad sense, for example, it can be a fixed connection, a detachable connection, or an integral connection; it can be a mechanical connection or an electrical connection; it can be a direct connection, or it can be indirectly connected through an intermediate medium, or it can be the internal communication of two components. For those skilled in the art, the specific meanings of the above terms in the present disclosure can be understood according to specific circumstances.

[0108] If the functions are implemented in the form of software functional units and sold or used as independent products, they can be stored in a computer-readable storage medium. Based on this understanding, the technical solution of the present disclosure, or the part that contributes to the prior art or the part of the technical solution, can be embodied in the form of a software product, which is stored in a storage medium and includes several instructions for a computer device (which can be a personal computer, a server, or a network device, etc.) to perform all or part of the steps of the method described in each embodiment of the present disclosure. The aforementioned storage medium includes: various media that can store program codes, such as a USB flash drive, a mobile hard disk, a read-only memory (ROM), a random access memory (RAM), a magnetic disk or an optical disk.

[0109] In the description of the present disclosure, it should be noted that the terms "center", "upper", "lower", "left", "right", "vertical", "horizontal", "inner", "outer", etc., indicating the orientation or positional relationship, are based on the orientation or positional relationship shown in the drawings, and are only for the convenience of describing the present disclosure and simplifying the description, rather than indicating or implying that the device or element referred to must have a specific orientation, be constructed and operated in a specific orientation, and therefore cannot be understood as a limitation of the present disclosure. In addition, the terms "first", "second", and "third" are used for descriptive purposes only, and cannot be understood as indicating or implying relative importance.

[0110] Finally, it should be noted that the above embodiments are only specific implementation methods of the present disclosure, which are used to illustrate the technical solutions of the present disclosure, rather than to limit them. The protection scope of the present disclosure is not limited thereto. Although the present disclosure is described in detail with reference to the above embodiments, those skilled in the art should understand that any technician familiar with the technical field can still modify the technical solutions recorded in the above embodiments within the technical scope disclosed in the present disclosure, or can easily think of changes, or make equivalent replacements for some of the technical features therein; and these modifications, changes or replacements do not make the essence of the corresponding technical solutions deviate from the spirit and scope of the technical solutions of the embodiments of the present disclosure, and should be included in the protection scope of the present disclosure. Therefore, the protection scope of the present disclosure should be based on the protection scope of the claims.

Claims

1. A game control method, characterized in that: A graphical user interface is provided through a terminal device, the graphical user interface displays a target game scene, the target game scene includes at least one game character, and the game character is controlled by the terminal device, the method includes: Determining a plurality of skill cards corresponding to the game character; In response to a first operation on a target game character among the game characters, determining a target skill card corresponding to the target game character from the plurality of skill cards, and displaying the target skill card; In response to a second operation on a first skill card in the target skill cards, the target game character is controlled to release a skill corresponding to the first skill card.

2. The method according to claim 1, characterized in that In response to a second operation on a first skill card in the target skill cards, the step of controlling the target game character to release a skill corresponding to the first skill card comprises: In response to a selection operation on the target skill card, determining a selected first skill card, and displaying a card identifier corresponding to the first skill card; In response to the selection operation being completed, the target game character is controlled to release the skill corresponding to the first skill card.

3. The method according to claim 2, characterized in that In response to the selection operation being completed, the step of controlling the target game character to release the skill corresponding to the first skill card comprises: In response to the adjustment operation on the card identifier, adjusting the skill release direction of the first skill card; In response to the adjustment operation being completed, the target game character is controlled to release the skill corresponding to the first skill card in the skill release direction.

4. The method according to claim 2, characterized in that: The selection operation is a first sliding operation, and the first sliding operation and the first operation are continuous operations; In response to a selection operation on the target skill card, the step of determining a selected first skill card and displaying a card identifier corresponding to the first skill card includes: In response to the first sliding operation, the first skill card corresponding to the sliding end point of the first sliding operation is determined, and the card identifier corresponding to the first skill card is displayed at the sliding end point; wherein the sliding starting point of the first sliding operation is the operation point of the first operation.

5. The method according to claim 3, characterized in that: The selection operation is a first sliding operation, the adjustment operation is a second sliding operation, and the first sliding operation and the second sliding operation are continuous operations; The sliding start point of the second sliding operation is the sliding end point of the first sliding operation.

6. The method according to claim 2, characterized in that After the step of determining the selected first skill card in response to the selection operation for the target skill card, the method further includes: The first skill card is displayed in a first display mode; the first display mode is used to indicate that the first skill card is currently selected.

7. The method according to claim 6, characterized in that After the step of displaying the first skill card in a first display mode, the method further includes: canceling the display of the target skill control.

8. The method according to claim 1, characterized in that The step of displaying the target skill card comprises: The target skill card is displayed in a designated area of ​​the target game character.

9. The method according to claim 1, characterized in that: The method also includes: displaying the plurality of skill cards in the graphical user interface.

10. The method according to claim 9, characterized in that The method further comprises: In response to a long press operation on a designated skill card among the plurality of skill cards, determining a designated game character corresponding to the designated skill card from among the game characters, and displaying the designated game character in a second display mode; the second display mode is used to prompt the designated game character that the designated skill card can be used; In response to a third sliding operation on the designated skill card, moving the designated skill card to the designated game character; In response to the third sliding operation ending, the designated game character is controlled to release the skill corresponding to the designated skill card.

11. The method according to claim 10, characterized in that The third sliding operation and the long pressing operation are continuous operations, and the sliding starting point of the third sliding operation is the operation point of the long pressing operation.

12. The method according to claim 10, characterized in that After the step of responding to a long press operation on a designated skill card among the plurality of skill cards, determining a designated game character corresponding to the designated skill card from the game characters, and displaying the designated game character in a second display mode, the method further includes: displaying a card identifier of the designated skill card; In response to a third sliding operation on the designated skill card, the step of moving the designated skill card to the designated game character comprises: In response to a third sliding operation on the card identifier of the designated skill card, the card identifier of the designated skill card is moved to the designated game character.

13. A game control device, characterized in that: A graphical user interface is provided through a terminal device, the graphical user interface displays a target game scene, the target game scene includes at least one game character, and the game character is controlled by the terminal device, the apparatus includes: A card determination module, used to determine a plurality of skill cards corresponding to the game character; a card display module, configured to respond to a first operation on a target game character among the game characters, determine a target skill card corresponding to the target game character from the plurality of skill cards, and display the target skill card; The skill release module is used to respond to the second operation on the first skill card in the target skill cards and control the target game character to release the skill corresponding to the first skill card.

14. An electronic device, characterized in that: The game control method comprises a processor and a memory, wherein the memory stores computer executable instructions that can be executed by the processor, and the processor executes the computer executable instructions to implement the game control method according to any one of claims 1 to 12.

15. A computer-readable storage medium, characterized in that: The computer-readable storage medium stores computer-executable instructions, and when the computer-executable instructions are called and executed by a processor, the computer-executable instructions prompt the processor to implement the game control method according to any one of claims 1 to 12.