Data collection device

By designing a pet entertainment device containing sensors and processors, the problem that pets cannot effectively convey health information is solved, real-time monitoring and management of pet health, behavior and emotions is achieved, and the health and happiness of pets are improved.

CN119604189APending Publication Date: 2025-03-11HILLS PET NUTRITION INC
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Patent Information

Application Number
CN202380055756.3
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Priority Date
2022-07-25
Filing Date
2023-07-25
Publication Date
2025-03-11

AI Technical Summary

Technical Problem

Pets are unable to effectively communicate information about their health or health to pet caregivers and/or veterinarians, resulting in difficulties in monitoring and caring for pets.

Method used

A pet entertainment device is designed, the device including a housing at least partially surrounds a processor, a memory, a power supply and at least one sensor. The sensor can detect parameters related to the health, behavior and habits of the pet and transmit data to a remote server or wireless device through a transmitter.

Benefits of technology

By collecting and analyzing the interactive data between pets and entertainment devices, it can monitor the health, behavioral patterns and emotional state of pets in real time, provide scientific health management advice, and improve pet health and happiness.

✦ Generated by Eureka AI based on patent content.

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Abstract

The pet entertainment device may include at least one housing that may include a memory, a power source, a transceiver, and / or at least one sensor. The sensor may be configured to detect one or more parameters corresponding to at least one pet interaction with the device. In some embodiments, an apparatus may include a processor that may be configured to receive one or more parameters. The processor may be configured to generate data corresponding to one or more parameters. The processor may transmit one or more signals corresponding to the data to one or more remote servers. The apparatus may include at least one haptic motor configured to generate at least some vibrations through the at least one housing. The processor may be configured to control at least some vibrations based on an occurrence of a predetermined condition, or a command from one or more remote servers.
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Description

[0001] CROSS-REFERENCE TO RELATED APPLICATIONS

[0002] This application claims the benefit of priority to U.S. Provisional Application No. 63 / 392,002, filed on July 25, 2022, the contents of which are hereby incorporated by reference in their entirety for all purposes. Background Art

[0003] Animal / pet toys come in a variety of forms that may or may not be specifically intended for use with animals (e.g., pets and / or animal companions) to play with. Some toys come in a variety of types, such as bones, balls, pull toys, squeaky toys, discs, stuffed toys, and sticks.

[0004] Animal toys can be used for different purposes, such as to aid teething, stimulate exercise, provide mental stimulation, etc. Some animal toys can promote animal health, such as dental health. Many people around the world have pets or companion animals that they care about. Most of the time, animals and humans do not have the ability to effectively communicate the pet's current health or health-related information to pet caregivers and / or veterinarians. Summary of the invention

[0005] The present disclosure may describe a pet entertainment device (e.g., a toy) comprising a first housing that at least partially surrounds a processor, a memory, a power supply, and at least one sensor. The at least one sensor may be configured to generate data about parameters related to the health, behavior, and / or habits of a pet, including use of the pet entertainment device (e.g., a toy). The device may include a transmitter configured to transmit sensor data or variations thereof.

[0006] The pet entertainment device may include at least one housing. The at least one housing may include a memory (e.g., a memory storage device), a power source, a transceiver, and / or at least one sensor. The at least one sensor may be configured to detect one or more parameters corresponding to at least one interaction of the pet with the device. The device may include a processor. The processor may be configured to receive the one or more parameters. The processor may be configured to generate data corresponding to the one or more parameters. The processor may be configured to transmit one or more signals corresponding to the data to one or more remote servers and / or wireless devices (e.g., smart phones).

[0007] The device may include at least one haptic motor configured to generate at least some vibrations through at least one housing. The processor may be configured to control at least some of the vibrations based on the occurrence of a predetermined condition or a command from one or more remote servers and / or wireless devices (e.g., a smartphone).

[0008] At least one sensor may include a camera configured to measure the ultraviolet (UV) spectrum of the pet. The camera may have memory to support facial recognition of the pet and / or video recording of the inside of the pet's mouth and / or the pet's movement. For example, one or more cameras may be RGB, black and white, thermal, or infrared. At least one sensor may include an amperometric hydrogen sulfide sensor configured to detect bad breath conditions of the pet. At least one sensor may include a pressure sensor and / or a temperature sensor.

[0009] At least one housing may include waterproof rubber, and / or rubber-like material, silicone, and / or soft plastic. At least one sensor may include an accelerometer, a gyroscope, a proximity beacon, a pH meter, and / or a pressure or force sensor. At least one housing may include a clock, Wi-Fi TM Antenna, Cellular Antenna and / or Bluetooth TM Antenna. At least one housing may include a sub-GHz radio to support low power wide area network (LPWAN) communications, and / or components to support low power mesh network communications protocols (e.g., Zigbee), and / or an RFID chip.

[0010] At least one pet interaction may include playing with the device, breathing on the device, vocalizing adjacent to the device, approaching the device, touching the device, and / or biting the device one or more times. For example, the pet may approach the device without physically contacting the device. The pet may have a wearable device or an RFID from a chip implanted in the pet to interact with the entertainment device and indicate proximity.

[0011] The processor may be configured to process data from at least one sensor using one or more algorithms and / or models stored in the memory to determine: the time of one or more interactions, the frequency of one or more interactions, the duration of one or more interactions, the type of one or more interactions, the bite force of one or more interactions, the bite uniformity of one or more interactions, the pH of the pet, the blood health of the pet, the temperature of the pet, the oral health of the pet, the cognitive health of the pet, the emotional health or well-being of the pet, the behavior of the pet, the life stage of the pet, the seasonality or circadian rhythm of the pet, the location of one or more interactions, excessive movement or vocal whining of the pet, at least one unique feature of one or more interactions, the presence of saliva, and / or identification information of the pet. The processor may be configured to merge and / or transform the data before the data is transmitted.

[0012] The processor may be configured to generate data from at least one sensor so that one or more remote servers and / or wireless devices (e.g., smartphones) may process the data using one or more algorithms and / or models stored in server memory to determine: time of one or more interactions, frequency of one or more interactions, duration of one or more interactions, type of one or more interactions, bite force of one or more interactions, bite uniformity of one or more interactions, pH of the pet, blood health of the pet, temperature of the pet, oral health of the pet, cognitive health of the pet, emotional health or well-being of the pet, behavior of the pet, life stage of the pet, seasonality or circadian rhythm of the pet, location of one or more interactions, excessive movement or vocal whining of the pet, at least one unique characteristic of one or more interactions, presence of saliva, and / or identification information of the pet. The processor may be configured to merge and / or transform the data before the data is transmitted.

[0013] At least one housing may be a first housing. The device may include a second housing. The second housing may be configured to be coupled to the first housing. The second housing may include a second sensor different from the at least one sensor, an antenna different from any antenna in the first housing, and / or other components different from at least one sensor, antenna, or other component in the first housing.

[0014] The transceiver may be configured to wirelessly transmit data to one or more remote servers and / or other devices (e.g., smartphones, etc.). The device may include at least one charging port operably coupled to a power source. The device may include at least one data port operably coupled to a processor. BRIEF DESCRIPTION OF THE DRAWINGS

[0015] The present disclosure will be more fully understood from the detailed description and accompanying drawings, in which:

[0016] Figure 1 is a block diagram illustrating an example entertainment device communication network operable to control one or more portions of an entertainment device communication system via one or more devices, such as an entertainment device control device (ADCD) device and other devices.

[0017] Figure 2 A block diagram of a modular pet entertainment device and constituent components of the entertainment device is depicted.

[0018] Figure 3 is an example flow chart of at least one technique for capturing data corresponding to one or more objects in an entertainment device monitoring system.

[0019] Figure 4 are example devices that can control one or more parts of an entertainment device system / communication network (e.g. Figure 1 Block diagram of the hardware configuration of the ADCD device).

[0020] Figure 5 A block diagram of a modular pet entertainment device and constituent components of the entertainment device is depicted.

[0021] Fig. 6A An example of an internal disassembled housing of a pet entertainment device is shown.

[0022] Figure 6B An example of an inner core with the "shell", springs and foam removed is shown.

[0023] Figure 7 is an example block diagram of components in a modular design of a pet entertainment device.

[0024] FIG. 8A to FIG. 8E Various views of an example pet entertainment device are shown.

[0025] Fig.9A and Fig. 9B An example view of an opened inner core / inner core is shown, showing a protected PCB and one or more other electrical components of an entertainment device.

[0026] FIG. 10A to FIG. 10E At least some details of a PCB of at least one example entertainment device are shown.

[0027] FIG. 11A to FIG. 11G At least some details of a PCB of at least one example entertainment device are shown.

[0028] FIG. 12A to FIG. 12E At least some details of a PCB of at least one example entertainment device are shown.

[0029] FIG. 13A to FIG. 13C An example test protocol for measuring engagement and / or bite force on an entertainment device is shown.

[0030] Fig.14 is an example feature showing test weight / bite force measurement signals of at least four (4) sensors in a test entertainment device.

[0031] The drawings represent one or more aspects of the present disclosure but do not limit the scope of the invention. DETAILED DESCRIPTION

[0032] The following description of the preferred embodiment is essentially only exemplary, and is by no means intended to limit the present invention. The description of the illustrative embodiment is intended to be read in conjunction with the accompanying drawings, which are considered to be part of the entire written description. In the description of the exemplary embodiments disclosed herein, any reference to direction or orientation is intended only for the convenience of description, and is not intended to limit the scope of the present invention in any way. Relative terms such as "lower", "upper", "horizontal", "vertical", "above", "below", "up", "down", "left", "right", "top", "bottom", "front" and "back" and their derivatives (e.g., "horizontally", "downwardly", "upwardly", etc.) should be interpreted as referring to the orientation as described at the time or as shown in the accompanying drawings discussed. These relative terms are only for the convenience of description, and unless clearly indicated, no specific orientation is required. Unless otherwise clearly described, terms such as "attachment", "attachment", "connection", "connection", "interconnection", "fixed" and other similar terms refer to the relationship in which the structure is directly or indirectly fixed or attached to each other through an intermediate structure, and the attachment or relationship of the two movable or immovable. The discussion herein describes and illustrates some possible non-limiting combinations of features, which may exist alone or in other combinations of features. Furthermore, as used herein, the term "or" should be interpreted as a logical operator that yields true whenever one or more of its operands are true. Furthermore, as used herein, the phrase "based on" should be interpreted to mean "based at least in part on," and thus is not limited to an interpretation of "based entirely on."

[0033] As used throughout, ranges are used as shorthand for describing individual values ​​and each value within a range. Any value within a range may be selected as the endpoint of the range. In addition, all references cited herein are hereby incorporated by reference in their entirety. In the event of a conflict between the limitations in the present disclosure and the limitations of the cited references, the present disclosure shall prevail.

[0034] In the following description, when block diagrams or circuits are shown and described, those skilled in the art will recognize that, for the sake of clarity, not all peripheral components or circuits are shown in the drawings or described in the specification. For example, common components such as memory devices and power supplies may not be discussed herein because their roles will be readily understood by those of ordinary skill in the art. In addition, the terms "coupled" and "operably coupled" may refer to the direct or indirect coupling of two components of a circuit.

[0035] Features of the present invention may be implemented in software, hardware, firmware, or a combination thereof. The computer programs described herein are not limited to any particular implementation and may be implemented in an operating system, an application, a foreground or background process, a driver, or any combination thereof. The computer programs may be executed on a single computer or server processor or on multiple computers or server processors.

[0036] The processors described herein may be any central processing unit (CPU), microprocessor, microcontroller, computing or programmable device, or circuit configured to execute computer program instructions (e.g., code). The various processors may be embodied in any suitable type of computer and / or server hardware (e.g., desktop, laptop, notebook, tablet, mobile phone, etc.), and may include all the usual auxiliary components required to form a functional data processing device, including but not limited to buses, software and data storage (e.g., volatile and non-volatile memory), input / output devices, graphical user interfaces (GUIs), removable data storage, and Wi-Fi. TM ,Bluetooth TM , LAN, cellular, satellite, etc. wired and / or wireless communication interface devices.

[0037] The computer executable instructions or programs (e.g., software or code) and data described herein may be programmed into and tangibly embodied in a non-transitory computer readable medium that may be accessed and retrieved by various processors as described herein that configure and direct the processors to perform desired functions and processes by executing the instructions encoded in the medium. A device embodied as a programmable processor configured to perform such non-transitory computer executable instructions or programs may be referred to as a "programmable device" or "device," and multiple programmable devices that communicate with each other may be referred to as a "programmable system." It should be noted that the non-transitory "computer readable medium" as described herein may include, but is not limited to, any suitable volatile or non-volatile memory that can be written to and / or read by a processor operably connected to the medium, including random access memory (RAM) and its various types, read-only memory (ROM) and its various types, USB flash memory, and magnetic or optical data storage devices (e.g., internal / external hard disks, floppy disks, tape CD-ROMs, DVD-ROMs, optical disks, ZIP TM drives, Blu-ray discs, etc.).

[0038] In certain embodiments, the present invention may be embodied in the form of computer-implemented processes and devices, such as computer systems or processor-based data processing and communication systems for practicing these processes. The present invention may also be embodied in the form of software or computer program code contained in a non-transitory computer-readable storage medium, which, when loaded into and executed by a data processing and communication system or a computer system, configures the processor to create specific logic circuits configured to implement the process.

[0039] Disclosed herein are aspects of a pet entertainment device (e.g., a toy), which may be a data collection instrument including at least one sensor for detecting health conditions associated with the mental, physical, or oral health of a pet, or detecting conditions such as aging, periodontitis, or arthritis. Data on such conditions may supplement veterinary assessments by providing a continuous and objective data collection system during a veterinary visit. Data collected by an entertainment device (e.g., a toy) may be analyzed using algorithms and / or models developed to interpret health-related data. Certain versions of an entertainment device (e.g., a toy) may include features that provide comfort or calmness for a pet that is feeling anxious. Certain versions of an entertainment device (e.g., a toy) may provide entertainment or recreation for a pet. Such features may promote pet health, enrich the pet environment, and promote long-term and advanced pet-parent relationships. Improved pet toys that monitor pet health behaviors and / or habits and / or promote pet well-being may be useful.

[0040] Some examples of features that an entertainment device (e.g., a toy) may provide include: collecting data (e.g., a pet's temperature over time); responding to the pet in some way (e.g., a toy moves away from the pet); battery-powered engagement (e.g., a ball that moves on its own, a laser pointer, a ball launcher); cognitive challenge (e.g., having the pet solve a puzzle before getting a treat).

[0041] One or more or multiple entertainment devices may be used in conjunction with one another to measure the same type of data (e.g., oral health) in different ways (e.g., one toy measures oral pH, another toy measures bite force, and together they provide a composite picture of the animal's oral health). Multiple entertainment devices may provide complementary information (e.g., one toy measures bite force, another toy measures movement and / or records the time of day that movement occurs, and together they provide a composite picture of aging, etc.). One entertainment device may measure oral pH while another entertainment device may measure location relative to home, and the two devices may often provide completely different pieces of information about the pet (e.g., one toy provides information about oral health, another toy provides information about whether the pet is inside or outside, etc.).

[0042] The entertainment device can communicate with a wearable collar or other environmental sensor (e.g., a smart feeder) to generate information about the pet and / or the pet's health. Pairing the activity data from the wearable device with the time and duration of play with the device can yield information about activity. For example, a pet with limited activity and / or no interaction with toys may be in pain, while a pet with high overall activity and high interaction with toys may be an older animal with healthy joints / no pain, or may be a young animal such as a puppy, etc. The wearable device can provide information such as how much time the animal spends awake, how much time the animal interacts with the entertainment device as an indicator of mental stimulation, etc.

[0043] Different versions of an entertainment device (e.g., a toy) can be customized for specific data collection or other goals. For example, a device may have a camera, temperature sensor, gyroscope, accelerometer, and Bluetooth. TM beacons, play audio sounds, and are primarily intended to measure anxious behavior. Another embodiment could have a UV camera, force sensor, gyroscope, accelerometer, Bluetooth TM beacons, proximity sensing features and / or pH meters, and are primarily intended to measure oral health features. Sensors may include accelerometers, gyroscopes, thermometers / temperature sensors, cameras, microphones, speakers, pressure sensors, proximity beacons, pH meters, clocks, Wi-Fi TM and Bluetooth TM A communication antenna, and a sensor for detecting breath bad breath compounds (including but not limited to hydrogen sulfide, methyl mercaptan, and hydrogen disulfide) (such a sensor may be a miniature amperometric hydrogen sulfide sensor, or UV light for UV spectral detection / spectrometric measurement). It should be understood that the features listed herein are not exhaustive, and different features may be added or subtracted for various combinations.

[0044] As used herein, "sensor" may refer to any instrument configured to capture data of parameters related to an entertainment device (e.g., a toy) or a pet using an entertainment device (e.g., a toy). In addition, "data" or "sensor data" may refer to any type of data obtained by a sensor or based on data obtained by a sensor. Such data includes, but is not limited to, information extracted or obtained from a sensor or sensor signal or from an image capture device such as a camera (regardless of the form of the extracted information) and combinations thereof. Such data may, for example, be in the form of mathematical data (e.g., a formula that mathematically represents at least a portion of a sensor signal), analog data (e.g., a waveform of a sensor signal), and / or digital data (e.g., representing at least a portion of a sensor signal in a digital format). The data may include statistical features obtained from the sensor signal. The data may include measurements, such as intervals between sensor signals, durations during which sensor signals are captured, time of day, calendar dates, geographic locations, etc., during which sensor signals are captured, and / or the time of sensor signals associated with a type of play or stimulation type (e.g., a tactile signal) provided by a toy. Different data features may be applicable to assessing different health conditions and / or measuring different types of behavior. A particular combination of data / data characteristics may be uniquely informative about a given behavior and / or health condition.

[0045] Figure 1 1 is a block diagram illustrating an example amusement device communication system network (ADCSN) 100 operable to monitor and / or control one or more portions of an amusement device monitoring system (ADMS). One or more of digital and / or analog control signals, electronic content, various input signals, and / or various output signals, and other amusement device monitoring system information may be communicated from / across / between the amusement device communication system network 100. One or more of discrete control and / or continuous control schemes, techniques, and / or algorithms and / or models may be processed / executed through / across / from the amusement device communication system network 100.

[0046] Electronic content may include media content, electronic documents, device-to-device communications, streaming media content, digital image still frames, digital streaming video, Internet / cloud-based electronic applications / services / databases, electronic communications / services (e.g., video / audio conferencing), Internet-based electronic services, virtual reality content and / or services, augmented reality content and / or services, media captioning content and / or services, e-commerce, video components / elements of electronic content, and / or audio components / elements of electronic content, as well as other types of electronic content.

[0047] In one or more instances, the ADCSN devices 110a to 110d may send / receive signals and / or communicate via a connection to an entertainment device communication network (ADCN) 130 and / or may receive data services from a wide area network (WAN) 120. One or more nodes of the entertainment device communication system network 130 and / or WAN 120 may communicate with one or more cloud-based nodes (not shown) via the Internet 124.

[0048] ADCN devices may include, for example, a modem 110a, a process control device / logic controller 110b, a wireless router 110c including an embedded modem, or a media gateway 110d, as well as many other devices (e.g., a digital subscriber line (DSL) modem, a voice over internet protocol (VOIP) terminal adapter, a video game console, a digital versatile disk (DVD) player, a communication device, a hotspot device, etc.). The entertainment device communication network 130 may be, for example, a hybrid fiber coaxial (HFC) network, a local area network (LAN), a wireless local area network (WLAN), a cellular network, and / or a personal area network (PAN), among others. As used herein, for example, an entertainment device control device (ADCD) may be any of the following: devices 110a to 110d and / or 140a to 140i, an Internet gateway, a router device, a set-top box (STB), a process control device / logic controller, a smart media device (SMD), a cloud computing device, any type of ADCD, and / or any other suitable device (e.g., wired and / or wireless) that can be configured to perform one or more of the techniques and / or functions disclosed herein.

[0049] The ADCD device may facilitate communication between the WAN 120 and the devices 140a to 140i. The cable modem or embedded MTA (eMTA) 110a may facilitate communication between the WAN 120 and the computer 140a. The process control device / logic controller 110b may facilitate communication between the WAN 120 and a television / monitor / display 140b (e.g., a media presentation device, a graphical user interface, a process control interface, etc.) and / or a digital video recorder (DVR). The wireless router 110c may facilitate communication between the computer 140c and the WAN 120.

[0050] The media gateway 110d may facilitate communication between a mobile device 140d (e.g., a pet entertainment device, a pet wearable device, a tablet computing device, a smartphone, a personal digital assistant (PDA) device, a laptop computing device, etc.; one or more PC-based, iOS-based, Linux-based, and / or Android-based devices, etc.) and the WAN 120. One or more speaker devices (e.g., acoustic radiation devices / systems) 140e may communicate with an entertainment device communication network 130, a process control device / logic controller 110b, and / or a television / monitor / display 140b, etc. Camera devices 140g, 140h, and / or 140i may communicate with, for example, a computer 140a, a television / display / monitor 140b, a computer 140c, and / or an entertainment device communication network 130, as well as other devices and networks.

[0051] One or more speaker devices 140e (e.g., surround sound speakers, home theater speakers, other external wired / wireless speakers, amplifiers, full-range drivers, subwoofers, woofers, mid-range drivers, tweeters, coaxial drivers, etc.) can broadcast at least one audio component of electronic content / media content, as well as other audio signals, processes, and / or applications. One or more speaker devices 140e can have the ability to radiate sound in a preconfigured acoustic / physical pattern (e.g., cone pattern, directional pattern, etc.). For example, a process control device / logic controller condition monitoring audible alarm can be communicated via one or more of the speaker devices 140e.

[0052] One or more microphone devices 140f may be external / independent microphone devices. One or more microphone devices 140f may communicate with the entertainment device communication network 130, the process control device / logic controller 110b, the television / display / monitor 140b, the computer 140a, the computer 140c, the mobile device 140a, etc. Any of the devices 110a to 110d and / or the devices 140a to 140i may include an internal microphone device. One or more speaker devices 140e (e.g., "speakers") and / or one or more microphone devices 140f (e.g., "microphones", which may be "high-quality" devices such as far-field microphones, noise-canceling microphones, shotgun microphones, dynamic microphones, ribbon microphones, and / or diaphragm microphones of various sizes, Bluetooth-based TM The remote / control device based on RF4CE, etc.) may have a wired and / or wireless connection (e.g., Bluetooth) to any of the other devices 140a to 140i, the entertainment device communication network 130, the WAN 120, and / or the Internet 124. TM , Wi-Fi TM , private protocol communication networks, etc.).

[0053] Camera devices 140g to 140i may provide digital video input / output capabilities for devices 110a to 110d and / or one or more of devices 140a to 140d. Camera devices 140g to 140i may communicate with any of devices 110a to 110d and / or devices 140a to 140f, perhaps, for example, via a wired and / or wireless connection. For example, one or more of camera devices 140g to 140i may capture digital images, digital video streams, and / or may scan various types of images, such as Universal Product Code (UPC) codes and / or Quick Response (QR) codes, among other images. For example, one or more of camera devices 140g to 140i may provide video input / output for video monitoring (e.g., may act as a webcam, etc.), as well as other video functions.

[0054] Any of the camera devices 140g to 140i may include a microphone device and / or a speaker device. The input / output of any of the camera devices 140g to 140i may include an audio signal / data packet / component, which may be, for example, separate / separable from the video signal / data packet / component of any of the camera devices 140g to 140i, or some of which (e.g., separable) is combined with the video signal / data packet / component of any of the camera devices 140g to 140i.

[0055] One or more of the camera devices 140g to 140i may detect the presence of one or more objects and / or things that may be adjacent to the camera devices 140g to 140i and / or may be in the same general space (e.g., same room, same space, same room, same defined area, etc.) as the camera devices 140g to 140i. One or more of the camera devices 140g to 140i may measure the general activity level (e.g., high activity, medium activity, and / or low activity) of the one or more objects that may be detected by the camera devices 140g to 140i. One or more of the camera devices 140g to 140i may detect one or more general characteristics (e.g., height, body shape, skin color, pulse, heart rate, breath count, object size, object size, object volume, etc.) of the one or more objects detected by the camera devices 140g to 140i. For example, one or more of the camera devices 140g to 140i may be configured to recognize one or more specific objects. One or more of camera devices 140g through 140i may be configured to detect one subject's attention / gaze of another subject (eg, detect objects and / or targets that may correspond to one subject's attention / gaze of another subject or target, such as an entertainment device).

[0056] One or more of the camera devices 140g to 140i may use wireless communication with any of the devices 110a to 110d and / or 140a to 140d, such as, for example, Bluetooth. TM and / or Wi-Fi TM , and other wireless communication protocols. One or more of the camera devices 140g to 140i may be external to the devices 110a to 110d and / or any of the devices 140a to 140d. One or more of the camera devices 140g to 140i may be internal to the devices 110a to 110d and / or any of the devices 140a to 140d.

[0057] One or more of the camera devices 140g to 140i can be an industrial vision camera device. The vision camera can be a Gigabit Ethernet compatible device (e.g., 10GB Ethernet, etc.). The vision camera can operate in black and white, infrared and / or color. The vision camera can have a capability of at least 8.8 million pixels, etc. The vision camera can have a resolution of 4096×2160 pixels, etc. For example, the vision camera can be (e.g., a VLXT-90C.I LX series manufactured by Baumer or similar / equivalent or other devices as mentioned herein), can capture product images in various forms, such as digital still image frames and / or video streams, etc., perhaps for example, zero to ninety-five (95) frames per second (fps). The vision camera can have one or more parameters that can be configured remotely and / or locally. A camera with a lower resolution may be suitable.

[0058] AMCD devices, such as process control devices / logic controller devices, media gateway devices, etc., can support visual and / or voice interfaces with users, viewers, and / or operators of the entertainment device communication network 130. The interface can, for example, support intelligent enhancements to the user / viewer / operator experience in an entertainment device communication network environment, or in any network environment. Using the visual and / or voice interface, perhaps, for example, to obtain intelligent actions and / or results, one or more traditional and / or current viewer experiences can be enriched.

[0059] In one or more cases, any of devices 110a - 110d , 140a - 140i , and other devices may be used to implement any of the capabilities, techniques, methods, and / or devices described herein.

[0060] The WAN network 120 and / or the entertainment device communication network 130 may be implemented as any type of wired and / or wireless network, including a local area network (LAN), a wide area network (WAN), a global network (Internet), etc. Thus, the WAN network 120 and / or the entertainment device communication network 130 may include one or more communicatively coupled network computing devices (not shown) for facilitating the flow and / or processing of network communication traffic via a series of wired and / or wireless interconnections. Such network computing devices may include, but are not limited to, one or more access points, routers, switches, servers, computing devices, and / or storage devices, etc.

[0061] Figure 2is a block diagram of at least one entertainment device (e.g., a toy) 202. The device 202 may include a charging port and / or a data port 206 (e.g., which may include a waterproof or impermeable grommet), a camera port 208 for UV spectrum measurement (e.g., which may include a miniature amperometric hydrogen sulfide sensor), a speaker / microphone port 210, sensors 212 for force, pressure, and temperature, a pH meter 214, external materials 218 (e.g., a rubberized waterproof material suitable for chewing but safe for teeth), and internal components 220 (e.g., an accelerometer, a gyroscope, a proximity beacon, a clock, and a Wi-Fi TM and Bluetooth TM It should be understood that the features / elements listed herein are not exhaustive and that different features / elements may be added or subtracted for various combinations depending on the health state, parameter, behavior and / or habit of interest.

[0062] Figure 5 At least one embodiment of the modularization of the entertainment device 502 (e.g., a toy) is shown. In a modular embodiment, a pet parent and / or researcher can add or remove different components in the entertainment device 502 (e.g., a toy) to change its appearance and / or capabilities. This can include, but is not limited to, adding or removing a charging and / or data port with a waterproof / impermeable grommet 524, a speaker / microphone port 526, a camera / port 504, a UV spectroscopy and / or miniature amperometric hydrogen sulfide sensor 512, a force and / or pressure and / or temperature sensor 506, an internal component 508 (e.g., a gyroscope, an accelerometer, a Bluetooth TM beacons, proximity sensing features, pH meter 510, etc.). Entertainment device 502 (e.g., a toy) can have various shapes (balls, bones, stuffed animals, blocks, etc., not shown) and sizes to suit cats and dogs and animals of different sizes. The modularity of entertainment device 502 can be considered, for example, in modular portion 530, which can include components that can focus on pet separation anxiety analysis. For example, modular portion 532 can include components that can focus on pet oral health. For example, portions 530 and / or 532 are examples and can be replaced with various additional portions / modules (not shown) to detect additional behaviors / health states.

[0063] The amount of time an animal / pet needs to be in contact with or near an entertainment device (e.g., a toy) to capture useful / sufficient data may vary depending on the data being collected. Data collected through an entertainment device (e.g., a toy) may be analyzed using algorithms and / or models developed to interpret health-related data. Examples of various data endpoints that may be used for health-related algorithms and / or models are as follows: play time; play dates, play frequency; play duration; play type; duration spent near the toy; identifying which pet is playing with the toy; bite force and / or pressure; bite uniformity; pH; UV light - blood; UV light or hydrogen sulfide detector - measures hydrogen sulfide, methyl mercaptan, and hydrogen disulfide; proximity; Bluetooth TM ; camera / microphone. These parameters or variations thereof can be used to assess various health or behavioral characteristics, such as indicators of: life stage, development, or aging; seasonality and / or circadian rhythms; physical, mental or emotional health, endurance, or well-being; play type, location, or intensity; and / or unique or identifying characteristics of the pet that is playing. Some play parameters, such as play type, bite force, play time, oral health parameters, etc., can be used to distinguish which pet is interacting with the toy. A camera for visually identifying a pet can be used to determine which pet is playing with a toy, perhaps in conjunction with or independent of a wearable collar that can be used to determine which pet is playing with a toy.

[0064] In addition to these health-related results, the entertainment device (e.g., toy) can also support training, developing skills and / or pet-pet parent relationship building. The entertainment device (e.g., toy) can have an exterior that is durable and resistant to damage, is also suitable for data collection instruments and does not cause damage to the pet's teeth. In a preferred embodiment, given that the entertainment device (e.g., toy) may be chewed, dropped into water, etc., it is waterproof or impermeable. For example, rubberized and / or silicone and / or soft plastic materials with ports for charging / battery insertion and audio / visual data capture can be used.

[0065] Materials for the inner portion of the pet entertainment device may include nylon, carbon, silicone, soft plastic and / or rubber - for flexibility when it reaches a continuously applied stress. For the outer layer, a flexible filament - something flexible and thin can allow the reading to pass without being otherwise disturbed. These materials will not cause harm to the animal. The outer portion of the entertainment device may include a housing.

[0066] In one or more cases, foam pads can be placed on both sides of the pressure sensor. In order to promote foam expansion and / or the housing to return to its original position, one or more small springs can be added under each housing. These springs can play a role in restoring the housing to its original shape, decompressing the assembly and / or maintaining the tightness between the housing and the external pet entertainment device interface layer. The external housing can be soft and / or flexible to absorb impact forces. This can be achieved with rubber or other flexible material membranes.

[0067] It may be useful to develop methods to prevent pets / animals from becoming bored with entertainment devices (e.g., toys). In one or more cases, a modular attachment system may be used to change the shape, size, weight, and texture of a toy. In this way, a (e.g., single) device may behave like many devices and still provide a reasonable data set for later use in determining health - something that is not yet on the market in the pet industry.

[0068] Fig. 6A An example of an internal disassembled housing 602 of a pet entertainment device is shown. Figure 6B The inner core 604 is shown with the "shell" disassembled - showing, among other things, the springs and foam 606.

[0069] The outer shell can be soft and / or flexible to absorb impact. As described herein, this can be achieved with a rubber or other flexible material membrane.

[0070] The shape of the entertainment device may be able to evenly distribute the forces thereon, and / or may maintain a rigid base shape. This may be Fig. 6A and Figure 6B This occurs in the case of the oblong cylinder shown in FIG. For example, the formation of the inner layer can be made of nylon carbon mesh filaments.

[0071] The amusement device may include a central core that may enclose the main electrical components. The core may have two flat sides with docking ports for accessories. These accessories may have their own connection ports and / or may be able to be attached to one of the two sides to add length, texture, and / or shape changes to the physical appearance of the entire amusement device. In this way, the amusement device may even change its weight, become softer or harder, and may even become a completely new type of amusement device (e.g., a toy).

[0072] Bluetooth Low Energy (BLE) is a low-power wireless technology that supports point-to-point, broadcast, and mesh topologies. In addition, the BLE protocol stack is widely supported. Connecting to the Internet can relay data from a BLE device to a server or gateway. Bluetooth Low Energy (BLE) can be used for pet entertainment devices, for example, because it is a low-energy solution for device communication. Other communication protocols as described herein can be used.

[0073] Regarding the processor / microprocessor, the Nordic NRF52 series and others can be used as they are low power wireless SoC microcontrollers and support Bluetooth TM Low power consumption. Nordic microcontrollers have their own built-in antenna, which can reduce component complexity in the design.

[0074] As for the pressure sensor, a force resistive sensor and / or a piezoelectric sensor may be used. At least four (4) circular pressure sensors may be used in the pet entertainment device to represent at least four (4) different areas on the surface of the pet entertainment device.

[0075] In one or more cases, for example, the pet entertainment device can be a pet toy with multiple layers and / or components that can be adjusted in shape, size and / or texture using a modular connection system to prevent the animal from getting bored. The outer texture layer can be a pet-safe, durable and / or soft silicone-like surface that absorbs impact damage and / or prevents any discomfort that may be caused by the tougher inner layer. There is a series of piezoresistive sensors between the inner layer and the outer layer that can send signals to the internal processing system based on the applied force. The inner layer can be a stronger, more durable material, such as carbon fiber reinforced nylon filaments. Inside it can be an inertial measurement unit (IMU) and / or PCB design. The IMU can be used as a point in space and / or activity monitoring system. The signals sent by the IMU can be transmitted to a microcontroller located on the PCB. One or more microcontrollers can collect, evaluate, filter and / or process signals and / or can transmit data (e.g., wirelessly via BLE) to an external repository and / or a remote server and / or a wireless device (e.g., a smartphone) for further processing and / or interpretation.

[0076] Figure 77 is an example block diagram of components in a modular design of a pet entertainment device 702. The device 702 may include one or more pressure-resistant shells 704, one or more foam inserts 706, one or more sensor actuators 708, one or more haptic motors 710, one or more IMUs 712, and / or a PCB 718 (e.g., located in the core structure of the device 702), among other components. The PCB 718 may include a wireless microcontroller chip, a battery charger, an IMU, a haptic motor driver, and / or a Bluetooth TM Communications interface (not shown).

[0077] FIG. 8A to FIG. 8E Various views of an example pet entertainment device 802 are shown. The device 802 can be a shape adjustment system that can be composed of modular accessories and a main core, which can be a housing for major electrical components. The (shown) outer layer can be composed of a soft, ductile material for animal interface protection and impact resistance of the entire product without significantly affecting the pressure sensor readings. The inner layer (not shown) can be composed of a more rigid, stress-resistant material to protect the internal electrical components and maintain structural stability and / or shape. The device 802 can have a female docking system (not shown) that can be attached to the internal core component. The device 802 can have a male port (not shown) to attach the pressure sensor to the electrical system of the internal core. A removable cover 806 can provide access to the internal core of the device 802 (e.g., access to the PCB and other components).

[0078] Fig.9A and Fig. 9B An example diagram 902 and 904 of an open inner / inner core is shown, showing a protected PCB and one or more other electrical components. The inner core may include an outer layer, which may be the same as the outer layer of the module described herein. The inner core may include an inner layer, which may have the same material composition as the module. The inner core may be a housing of the main electrical components that perform data acquisition, interpretation and / or data output. It may accommodate a battery, and may include one or more pressure sensors (e.g., such as a module) between the inner layer and the outer layer. The housing may be used to help focus pressure directly toward the force-resistive sensor (perhaps, for example, filled with a thin foam layer). For example, the electrical system may include a module pressure sensor, its own pressure sensor, a PCB, and a battery assembly, and other components. The inner core may include a female docking port, which may form a seamless connection with the module. It may also include a female connection port for connecting to the module electronics, and may have a port for USB charging and / or data transmission.

[0079] One or more printed circuit boards (PCBs) may include a wireless SoC, IMU, battery management circuitry, haptic motors, flash memory, and / or antennas for various communication protocols, which may be routed directly to the PCB controller. The PCB may be small enough to fit within the core structure. The PCB may have connections for pressure sensors, USB connectors, and / or for batteries, as well as many other devices.

[0080] The wireless SoC can be a microcontroller that samples data from the pressure sensor and can interface with the IMU and other functions. It can transmit (e.g., short-term) processing and / or related data. The SoC can store data in flash memory for a long time and / or temporarily. The IMU can include an accelerometer and / or gyroscope embedded in the chip. It can output its data to the SoC via I2C and / or SPI protocols and other protocols. The lithium polymer (LiPo) battery can be small enough to fit in this core, and / or can have enough capacity to provide good autonomy for the entertainment of the device.

[0081] FIG. 10A to FIG. 10E At least some details of a PCB of at least one example entertainment device are shown.

[0082] FIG. 11A to FIG. 11G At least some details of a PCB of at least one example entertainment device are shown.

[0083] FIG. 12A to FIG. 12E At least some details of a PCB of at least one example entertainment device are shown.

[0084] FIG. 13A to FIG. 13C An example test scenario for pet engagement and / or bite force measurement utilizing / on an entertainment device is shown. FIG. 13A to FIG. 13C 13. In the embodiment of the present invention, the animal jaw test protocol 1304 can be used to test the entertainment device 1306 using the animal jaw test equipment 1308. Different test weights 1312 and / or 1314 can be applied to the equipment 1308 to simulate different bite force input conditions on the entertainment device 1306.

[0085] Fig.14 is an example feature 1402 showing test weight / bite force measurement signals of at least four (4) sensors in a test entertainment device (not shown).

[0086] Now refer to Figure 3, Figure 300 shows an example technique for operating an entertainment device via an entertainment device communication network. The method may be performed by an entertainment device control device (ADCD), which may be installed in an entertainment device, other devices, and / or other places in an entertainment device communication network. For example, the entertainment device control device may be a process control device / logic controller 110b, and other devices 110a to 110d and / or 140a to 140i, and / or a cloud computing device. The entertainment device control device (ADCD) may communicate with any device in an entertainment device communication system network (ADCSN) 100. At 302, the process may be started or restarted.

[0087] At 304, the entertainment device control device may be configured to detect, via at least one sensor, one or more parameters corresponding to at least one pet interaction with the device. At 306, the entertainment device control device may be configured to receive, via a processor, the one or more parameters.

[0088] At 308, the entertainment device control device may be configured to generate data corresponding to one or more parameters via the processor. At 310, the entertainment device control device may be configured to transmit one or more signals corresponding to the data to one or more remote servers and / or wireless devices (e.g., smartphones) via the transceiver. At 312, the process may be stopped or restarted.

[0089] For example, Figure 4 are example devices that can function as process control devices / logic controllers (e.g. Figure 1 The block diagram of the hardware configuration of the entertainment device control device 110b of the device, and other devices such as any of 140a to 140i and devices 110a to 110d). The hardware configuration 400 can be operable to facilitate the transmission of information from the internal server of the device. The hardware configuration 400 may include a processor 410, a memory 420, a storage device 430 and / or an input / output device 440. One or more of the components 410, 420, 430 and 440 can be interconnected, for example, using a system bus 450. The processor 410 can process instructions for execution within the hardware configuration 400. The processor 410 can be a single-threaded processor or the processor 410 can be a multi-threaded processor. The processor 410 can be capable of processing instructions stored in the memory 420 and / or on the storage device 430.

[0090] The memory 420 may store information in the hardware configuration 400. The memory 420 may be a computer-readable medium (CRM), such as a non-transitory CRM. The memory 420 may be a volatile memory unit and / or a non-volatile memory unit.

[0091] Storage device 430 may be capable of providing mass storage for hardware configuration 400. Storage device 430 may be a computer readable medium (CRM), such as a non-transitory CRM. Storage device 430 may, for example, include a hard disk device, an optical disk device, a flash memory, and / or some other mass storage device. Storage device 430 may be a device external to hardware configuration 400.

[0092] The input / output device 440 may provide input / output operations for the hardware configuration 400. The input / output device 440 (e.g., a transceiver device) may include one or more of the following: a network interface device (e.g., an Ethernet card), a serial communication device (e.g., an RS-232 port), one or more universal serial bus (USB) interfaces (e.g., a USB 2.0 port), and / or a wireless interface device (e.g., an 802.11 card). The input / output device may include a device configured to transmit data to one or more networks (e.g., Figure 1 130) to send communications and / or to and from one or more networks (e.g., Figure 1 The input / output device 400 may communicate with one or more input / output modules (not shown) that may be adjacent to the hardware configuration 400 and / or may be remote from the hardware configuration 400. The one or more output modules may provide input / output functionality in a digital signal format, a discrete signal format, a TTL format, an analog signal format, a serial communication protocol, a fieldbus protocol communication, and / or other open or proprietary communication protocols, etc.

[0093] The camera device 460 can provide digital video input / output capabilities for the hardware configuration 400. The camera device 460 can communicate with any of the elements of the hardware configuration 400, perhaps, for example, via the system bus 450. The camera device 460 can capture digital images and / or can scan various types of images, such as, for example, universal product code (UPC) codes and / or quick response (QR) codes, as well as other images as described herein. In one or more cases, the camera device 460 can be the same and / or substantially similar to any of the other camera devices described herein.

[0094] Camera device 460 may include at least one microphone device and / or at least one speaker device (not shown). Inputs / outputs of camera device 460 may include audio signals / data packets / components, perhaps separate / separable from video signals / data packets / components of camera device 460, for example, or some of which (e.g., separable) are combined with video signals / data packets / components of camera device 460.

[0095] The camera device 460 may also detect the presence of one or more objects that may be adjacent to the camera device 460 and / or may be in the same general space (e.g., the same room, a demarcated area, etc.) as the camera device 460. The camera device 460 may measure a general activity level (e.g., high activity, medium activity, and / or low activity) of the one or more objects that may be detected by the camera device 460. The camera device 460 may detect one or more general characteristics (e.g., height, body shape, skin color, pulse, heart rate, breath count, etc.) of the one or more objects detected by the camera device 460. For example, the camera device 460 may be configured to recognize one or more specific objects.

[0096] Camera device 460 can communicate wired and / or wirelessly with hardware configuration 400. In one or more cases, camera device 460 can be external to hardware configuration 400. In one or more cases, camera device 460 can be internal to hardware configuration 400.

[0097] In view of the description provided herein, a technician may conceive and implement a pet entertainment device that may include at least one housing. At least one housing may include a memory, a power supply, a transceiver and / or at least one sensor. At least one sensor may be configured to detect one or more parameters corresponding to at least one pet's interaction with the device. The device may include at least one processor. The processor may be configured to receive one or more parameters. The processor may be configured to generate data corresponding to the one or more parameters. The processor may be configured to transmit one or more signals corresponding to the data to one or more remote servers and / or wireless devices (e.g., smart phones).

[0098] The device may include at least one haptic motor configured to generate at least some vibrations through at least one housing. The processor may be configured to control at least some of the vibrations based on at least one of the occurrence of a predetermined condition or a command from one or more remote servers and / or wireless devices (e.g., a smartphone). For example, the predetermined condition may include reaching or exceeding a bite force threshold and / or an engagement time threshold, among other variables.

[0099] At least one sensor may include a camera configured to measure the ultraviolet (UV) spectrum of the pet. At least one sensor may include an amperometric hydrogen sulfide sensor configured to detect bad breath of the pet. At least one sensor may include a pressure sensor and / or a temperature sensor.

[0100] At least one housing may include waterproof rubber, and / or rubber-like materials, silicone, and / or soft plastic. At least one sensor may include an accelerometer, a gyroscope, a proximity beacon, a pH meter, various types of camera devices, and / or a pressure or force sensor. At least one housing may include a clock, Wi-Fi TM Antenna, Cellular Antenna and / or Bluetooth TM antenna.

[0101] At least one pet interaction method may include playing with the device, breathing on the device, vocalizing adjacent to the device, making contact with the device, and / or biting the device one or more times, as well as other interactions and / or measurements of pet characteristics.

[0102] The processor may be configured to process data from at least one sensor using one or more algorithms and / or models stored in the memory to determine the time of one or more interactions, the frequency of one or more interactions, the duration of one or more interactions, the type of one or more interactions, the bite force of one or more interactions, the bite uniformity of one or more interactions, the pH of the pet, the blood health of the pet, the temperature of the pet, the oral health of the pet, the cognitive health of the pet, the emotional health or well-being of the pet, the behavior of the pet, the life stage of the pet, the seasonality or circadian rhythm of the pet, the location of one or more interactions, excessive movement or vocal whining of the pet, at least one unique feature of one or more interactions, and / or identification information of the pet. Information about geographic location, activity of the pet, and / or training of the pet may be provided.

[0103] The processor may be configured to generate data from at least one sensor so that one or more remote servers and / or wireless devices (e.g., a smartphone) may process the data using one or more algorithms and / or models stored in a server memory to determine: the time of one or more interactions, the frequency of one or more interactions, the duration of one or more interactions, the type of one or more interactions, the bite force of one or more interactions, the bite uniformity of one or more interactions, the pH of the pet, the blood health of the pet, the temperature of the pet, the oral health of the pet, the cognitive health of the pet, the emotional health or well-being of the pet, the behavior of the pet, the life stage of the pet, the seasonality or circadian rhythm of the pet, the location of one or more interactions, excessive movement or vocal whining of the pet, at least one unique characteristic of one or more interactions, and / or identification information of the pet. Information regarding geographic location, activity of the pet, and / or training of the pet may be provided.

[0104] At least one housing may be a first housing. The device may include a second housing. The second housing may be configured to be coupled to, surround, and / or be surrounded by the first housing. The second housing may include a second sensor different from the at least one sensor, an antenna different from any antenna in the first housing, and / or other components different from at least one sensor, antenna, or other component in the first housing.

[0105] The transceiver may be configured to wirelessly transmit data to one or more remote servers and / or wireless devices (e.g., smartphones). The device may include at least one charging port operably coupled to a power source. The device may include at least one data port operably coupled to a processor.

[0106] Although the present invention has been described with respect to specific examples (including current preferred modes for implementing the present invention), it will be appreciated by those skilled in the art that there are many variations and permutations of the above-described systems and techniques. It should be understood that other embodiments may be utilized and structural and functional modifications may be made without departing from the scope of the present invention. Therefore, the spirit and scope of the present invention should be broadly interpreted as set forth in the appended claims.

[0107] The subject matter of the present disclosure and its components may be implemented by instructions that, when executed, cause one or more processing devices to perform the processes and / or functions described herein. Such instructions may, for example, include interpreted instructions (e.g., script instructions, such as JavaScript or ECMAScript instructions) or executable code, and / or other instructions stored in a computer-readable medium. C++, C#, and / or C, Python scripts, and / or ZephyrRTOS may be used.

[0108] The implementation of the subject matter and / or functional operations described in this specification and / or the drawings can be provided in digital electronic circuits, in computer software, firmware and / or hardware (including the structures disclosed in this specification and their structural equivalents) and / or in a combination of one or more of them. The subject matter described in this specification can be implemented as one or more computer program products for executing and / or controlling the operation of a data processing device, such as one or more modules of computer program instructions encoded on a tangible program carrier.

[0109] A computer program (also referred to as a program, software, software application, script or code) can be written in any form of programming language, including compiled or interpreted languages ​​and / or descriptive languages ​​or procedural languages. It can be deployed in any form, including as a stand-alone program or as a module, component, subroutine and / or other unit suitable for use in a computing environment. A computer program may correspond to a file in a file system or may not correspond to a file in a file system. A program may be stored in a portion of a file that stores other programs and / or data (e.g., one or more scripts stored in a markup language document), in a single file dedicated to the program in question and / or in multiple coordination files (e.g., files storing portions of one or more modules, subroutines or codes). A computer program may be deployed to execute on one computer or on multiple computers, which may be located at one site or distributed across multiple sites and / or interconnected by a communication network.

[0110] The processes and / or logic flows described in this specification and / or the accompanying drawings may be performed by one or more programmable processors executing one or more computer programs to perform functions by operating on input data and / or generating outputs, thereby connecting the processes to a specific machine (e.g., a machine programmed to perform the processes described herein). The processes and / or logic flows may also be performed by a dedicated logic circuit (e.g., an FPGA (field programmable gate array) and / or an ASIC (application specific integrated circuit)), and the apparatus may also be implemented as a dedicated logic circuit (e.g., an FPGA (field programmable gate array) and / or an ASIC (application specific integrated circuit)).

[0111] Computer-readable media suitable for storing computer program instructions and / or data may include all forms of non-volatile memory, media and storage devices, including, by way of example, semiconductor memory devices (e.g., EPROM, EEPROM and / or flash memory devices); magnetic disks (e.g., internal hard disks or removable disks); magneto-optical disks; and / or CD ROM and DVD ROM disks. The processor and / or the memory may be supplemented by, or incorporated in, special purpose logic circuitry.

[0112] Although this specification and the accompanying drawings contain many specific implementation details, these should not be interpreted as limitations on the scope of any invention and / or the scope that can be claimed, but as a description of the features that can be specific to the described example embodiments. Certain features described in the context of different embodiments in this specification may also be implemented in combination in perhaps one embodiment. The individual features described in the context of perhaps one embodiment may also be implemented individually or in any suitable sub-combination in multiple combinations. Although features may be described as acting in some combination and / or may even (for example, initially) be claimed as such, one or more features in the claimed combination may be deleted from the combination in some cases. The claimed combination may involve variants of sub-combinations and / or sub-combinations.

[0113] Although operations may be depicted in a certain order in the drawings, this should not be understood as requiring that such operations be performed in the particular order shown or in sequential order, and / or that all illustrated operations be performed to achieve useful results. The described program components and / or systems may generally be integrated together in a single software product and / or packaged into multiple software products.

[0114] Examples of the subject matter described in this specification have been described. Unless otherwise explicitly stated, the actions recited in the claims may be performed in a different order and still achieve useful results. For example, the processes depicted in the accompanying drawings do not require the particular order and / or sequential order shown to achieve useful results. In one or more cases, multitasking and parallel processing may be advantageous.

[0115] While the present disclosure has been illustrated and described in detail in the drawings and foregoing description, it is to be considered illustrative and not restrictive in nature, it being understood that only certain examples have been shown and described and that all changes and modifications that come within the spirit of the disclosure are desired to be protected.

Claims

1. A pet entertainment device, comprising: At least one housing, the at least one housing comprising at least in part: Memory; power supply; Transceiver; at least one sensor configured to detect one or more parameters corresponding to at least one interaction of a pet with the device; and A processor configured to at least: receiving the one or more parameters; generating data corresponding to the one or more parameters; and One or more signals corresponding to the data are transmitted to one or more remote servers.

2. The pet entertainment device according to claim 1, wherein the device further comprises: at least one haptic motor configured to generate at least some vibrations through the at least one housing, wherein the processor is further configured to: The at least some vibrations are controlled based on at least one of: the occurrence of a predetermined condition, or a command from the one or more remote servers.

3. A pet entertainment device according to any of the preceding claims, wherein the at least one sensor includes a camera configured to perform at least one of: ultraviolet (UV) spectrum measurement of the pet, visual identification of the pet, or infrared imaging of the pet.

4. The pet entertainment device of any one of the preceding claims, wherein the at least one sensor further comprises an amperometric hydrogen sulfide sensor configured to detect a bad breath condition of the pet.

5. The pet entertainment device of any one of the preceding claims, wherein the at least one sensor comprises at least one of: a pressure sensor or a temperature sensor.

6. The pet entertainment device of any one of the preceding claims, wherein the at least one housing comprises at least one of: waterproof rubber, a rubber-like material, silicone, or a soft plastic.

7. The pet entertainment device of any one of the preceding claims, wherein the at least one sensor comprises at least one of: an accelerometer, a gyroscope, a proximity beacon, a pH meter, or a pressure or force sensor.

8. The pet entertainment device of any one of the preceding claims, wherein the at least one housing further comprises at least one of: a clock, a Wi-Fi antenna, a cellular antenna, or a Bluetooth antenna.

9. The pet entertainment device of any of the preceding claims, wherein the at least one pet interaction comprises at least one of: playing with the device, breathing on the device, vocalizing adjacent to the device, contacting the device, or biting the device one or more times.

10. The pet entertainment device of claim 9, wherein the processor is further configured to: The data from the at least one sensor is processed using one or more algorithms stored in the memory to determine at least one of the following: the time of one or more interactions, the frequency of one or more interactions, the duration of one or more interactions, the type of one or more interactions, the bite force of one or more interactions, the bite uniformity of one or more interactions, the pH of the pet, the blood health of the pet, the temperature of the pet, the oral health of the pet, the cognitive health of the pet, the emotional health or well-being of the pet, the behavior of the pet, the life stage of the pet, the seasonality or circadian rhythm of the pet, the location of the one or more interactions, excessive movement or vocal whining of the pet, at least one unique characteristic of the one or more interactions, a geographic location, an indication of pet activity, an indication of pet training, an interval between sensor signals, a duration during which a sensor signal is captured, a time of day, a calendar date, or identification information of the pet.

11. The pet entertainment device of claim 9, wherein the processor is further configured to: Generate the data based on the at least one sensor so that the one or more remote servers process the data using one or more algorithms stored in server memory to determine at least one of the following: the time of one or more interactions, the frequency of one or more interactions, the duration of one or more interactions, the type of one or more interactions, the bite force of one or more interactions, the bite uniformity of one or more interactions, the pH of the pet, the blood health of the pet, the temperature of the pet, the oral health of the pet, the cognitive health of the pet, the emotional health or well-being of the pet, the behavior of the pet, the life stage of the pet, the seasonality or circadian rhythm of the pet, the location of the one or more interactions, excessive movement or vocal whining of the pet, at least one unique characteristic of the one or more interactions, an indication of pet activity, an indication of pet training, an interval between sensor signals, a duration during which a sensor signal is captured, a time of day, a calendar date, or identification information of the pet.

12. A pet entertainment device according to any one of the preceding claims, wherein the at least one housing is a first housing, the device further comprising: A second shell, the second shell is configured to be connected to the first shell, and the second shell includes at least one of the following: a second sensor different from the at least one sensor, an antenna different from any antenna in the first shell, or other components different from the at least one sensor, antenna or other components in the first shell.

13. A pet entertainment device according to any preceding claim, wherein the transceiver is configured to transmit the data wirelessly to the one or more remote servers.

14. The pet entertainment device of any preceding claim, further comprising at least one charging port operably coupled to the power source.

15. The pet entertainment device of any preceding claim, further comprising at least one data port operably coupled to the processor.

16. A method of operating a pet entertainment device, the device comprising: At least one housing, the at least one housing comprising at least in part: Memory; power supply; Transceiver; Processor; and at least one sensor, the method comprising: detecting, via the at least one sensor, one or more parameters corresponding to at least one interaction of the pet with the device; receiving, by the processor, the one or more parameters; generating, by the processor, data corresponding to the one or more parameters; and One or more signals corresponding to the data are transmitted via the transceiver to one or more remote servers.

17. The method according to claim 16, wherein the device further comprises: at least one haptic motor configured to generate at least some vibrations through the at least one housing, the method further comprising: The at least some vibrations are controlled based on at least one of: the occurrence of a predetermined condition, or a command from the one or more remote servers.

18. The method of claim 16 or claim 17, wherein the at least one sensor comprises a camera, the method further comprising taking an ultraviolet (UV) spectroscopy measurement of the pet.

19. The method of any one of claims 16 to 18, wherein the at least one sensor further comprises an amperometric hydrogen sulfide sensor, the method further comprising detecting a bad breath condition of the pet.

20. The method of any one of claims 16 to 19, wherein the at least one pet interaction comprises at least one of: playing with the device, breathing on the device, vocalizing adjacent to the device, contacting the device, or biting the device one or more times.

21. The method according to claim 20, further comprising: processing the data from the at least one sensor using one or more algorithms stored in the memory; as well as Determining via the processing at least one of: the timing of one or more interactions, the frequency of one or more interactions, the duration of one or more interactions, the type of one or more interactions, the bite force of one or more interactions, the bite uniformity of one or more interactions, the pH of the pet, the blood health of the pet, the temperature of the pet, the oral health of the pet, the cognitive health of the pet, the emotional health or well-being of the pet, the behavior of the pet, the life stage of the pet, the seasonality or circadian rhythm of the pet, the location of the one or more interactions, excessive movement or vocal whining of the pet, at least one unique characteristic of the one or more interactions, an interval between sensor signals, a duration during which a sensor signal is captured, a time of day, a calendar date, or identification information of the pet.

22. The method according to claim 20, further comprising: Generating, via the processor, the data from the at least one sensor so that the data can be processed by the one or more remote servers using one or more algorithms stored in a server memory for determining at least one of the following: the time of one or more interactions, the frequency of one or more interactions, the duration of one or more interactions, the type of one or more interactions, the bite force of one or more interactions, the bite uniformity of one or more interactions, the pH of the pet, the blood health of the pet, the temperature of the pet, the oral health of the pet, the cognitive health of the pet, the emotional health or well-being of the pet, the behavior of the pet, the life stage of the pet, the seasonality or circadian rhythm of the pet, the location of the one or more interactions, excessive movement or vocal whining of the pet, at least one unique characteristic of the one or more interactions, an interval between sensor signals, a duration during which a sensor signal is captured, a time of day, a calendar date, or identification information of the pet.

23. The method of any one of claims 16 to 22, further comprising wirelessly transmitting the data to the one or more remote servers via the transceiver.

24. The method of any one of claims 16 to 23, wherein the device further comprises a charging port, the method further comprising charging the power source via the charging port.

25. The method of any one of claims 16 to 24, wherein the device further comprises a data port, the method further comprising communicating with the processor via the data port.

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