Game interaction control method and device and electronic equipment
By providing the functions of a graphical user interface and weapon configuration panel in the game, players can directly apply the weapon modification routes of other virtual characters in the game game, solving the problem of cumbersome modification process in the existing technology and the inability to verify the actual combat feel in real time, achieving a more convenient and efficient weapon modification experience.
Patent Information
- Application Number
- CN202411923929.1
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2024-12-24
- Publication Date
- 2025-03-18
- Estimated Expiration
- 2044-12-24
AI Technical Summary
In existing games, the modification of virtual firearms needs to be frequently carried out inside and outside the site, resulting in a cumbersome and time-consuming modification process, and the actual combat feel cannot be effectively verified.
Provides a game interactive control method, displaying virtual characters and weapon configuration panels in game game scenes through a graphical user interface, allowing players to directly apply weapon modification routes of other virtual characters in game games.
It improves the convenience of player weapon modification, reduces the cumbersomeness and time-consuming of the modification process, and can verify the actual combat effectiveness of the modification plan in real time in gameplay.
Smart Images

Figure CN119633380A_ABST
Abstract
Description
Technical Field
[0001] The present disclosure relates to the technical field of game design, and in particular to a game interactive control method, device and electronic device. Background Art
[0002] In the game, virtual guns have multiple accessory slots that can be modified. The actual combat effects of the modifications are very different. Currently, gun modifications can only be performed outside the game. However, gun modifications outside the game are divorced from actual combat in the game. The actual combat shooting feel cannot be verified by the difference in numerical values alone. Repeatedly entering and exiting the game to modify and verify is labor-intensive and time-consuming, making the modification process extremely boring. Summary of the invention
[0003] The purpose of the present disclosure is to provide a game interactive control method, device and electronic device to provide a quick one-click operation mode for applying the weapon modification route of other characters.
[0004] In a first aspect, the present disclosure provides a game interaction control method, which provides a graphical user interface through a terminal device, the method comprising: displaying a game scene in the graphical user interface, the game scene including multiple virtual characters, the multiple virtual characters respectively using virtual weapons to fight in the game, the multiple virtual characters including a first virtual character controlled by the terminal device; in response to an equipment viewing instruction for a second virtual character, displaying a weapon configuration panel in the graphical user interface, the weapon configuration panel at least including: target configuration parameters of a target virtual weapon currently used by the second virtual character; in response to a configuration parameter application event for the target virtual weapon, controlling the configuration of the target configuration parameters of the target virtual weapon to a first virtual weapon of the first virtual character, wherein the first virtual weapon is a virtual weapon corresponding to the target virtual weapon.
[0005] In a second aspect, the present disclosure provides a game interaction control device, which provides a graphical user interface through a terminal device, and the device includes: a scene display module, which is used to display a game scene in the graphical user interface, wherein the game scene includes multiple virtual characters, and the multiple virtual characters respectively use virtual weapons to fight in the game, and the multiple virtual characters include a first virtual character controlled by the terminal device; a configuration viewing module, which is used to respond to an equipment viewing instruction for a second virtual character, and display a weapon configuration panel in the graphical user interface, and the weapon configuration panel includes at least: target configuration parameters of a target virtual weapon currently used by the second virtual character; a configuration application module, which is used to respond to a configuration parameter application event for a target virtual weapon, and control the configuration of the target configuration parameters of the target virtual weapon to the first virtual weapon of the first virtual character, wherein the first virtual weapon is a virtual weapon corresponding to the target virtual weapon.
[0006] In a third aspect, the present disclosure provides an electronic device, which includes a processor and a memory, wherein the memory stores machine executable instructions that can be executed by the processor, and the processor executes the machine executable instructions to implement the above-mentioned game interaction control method.
[0007] In a fourth aspect, the present disclosure provides a computer-readable storage medium storing computer-executable instructions. When the computer-executable instructions are called and executed by a processor, the computer-executable instructions prompt the processor to implement the above-mentioned game interaction control method.
[0008] The embodiments of the present disclosure bring the following beneficial effects:
[0009] The present disclosure provides a game interactive control method, device and electronic device, which first displays a game match scene in a graphical user interface, wherein the game match scene includes multiple virtual characters, and the multiple virtual characters respectively use virtual weapons to fight in the game, and the multiple virtual characters include a first virtual character controlled by a terminal device; then responds to an equipment viewing instruction for a second virtual character, and displays a weapon configuration panel in the graphical user interface, wherein the weapon configuration panel at least includes: target configuration parameters of a target virtual weapon currently used by the second virtual character; then responds to a configuration parameter application event for the target virtual weapon, and controls the configuration of the target configuration parameters of the target virtual weapon to the first virtual weapon of the first virtual character, wherein the first virtual weapon is a virtual weapon corresponding to the target virtual weapon. In this way, a player can directly apply the configuration scheme corresponding to the virtual weapon of a certain virtual character in the game match scene in the game match, thereby improving the convenience of weapon modification for the player.
[0010] Other features and advantages of the present disclosure will be set forth in the following description, or some features and advantages may be inferred or unambiguously determined from the description, or may be learned by implementing the above-mentioned technology of the present disclosure.
[0011] In order to make the above-mentioned objectives, features and advantages of the present disclosure more obvious and easy to understand, the following specifically cites preferred implementation modes and describes them in detail with reference to the attached drawings. BRIEF DESCRIPTION OF THE DRAWINGS
[0012] In order to more clearly illustrate the specific embodiments of the present disclosure or the technical solutions in the prior art, the drawings required for use in the specific embodiments or the description of the prior art will be briefly introduced below. Obviously, the drawings described below are some embodiments of the present disclosure. For ordinary technicians in this field, other drawings can be obtained based on these drawings without paying any creative work.
[0013] Figure 1A flowchart of a game interaction control method provided by an embodiment of the present disclosure;
[0014] Figure 2 A schematic diagram showing a game battle screen of a second virtual character provided by an embodiment of the present disclosure;
[0015] Figure 3 A display schematic diagram of a weapon configuration panel provided in an embodiment of the present disclosure;
[0016] Figure 4 A schematic diagram of a weapon purchase interface provided by an embodiment of the present disclosure;
[0017] Figure 5 A schematic diagram of a weapon accessory corresponding to a target virtual weapon provided by an embodiment of the present disclosure;
[0018] Figure 6 A schematic diagram of displaying a first prompt information provided by an embodiment of the present disclosure;
[0019] Figure 7 A schematic diagram of displaying the second prompt information and the like control provided in an embodiment of the present disclosure;
[0020] Figure 8 A schematic diagram of the structure of a game interaction control device provided by an embodiment of the present disclosure;
[0021] Fig. 9 A schematic diagram of the structure of an electronic device provided in an embodiment of the present disclosure. DETAILED DESCRIPTION
[0022] In order to make the purpose, technical solutions and advantages of the embodiments of the present disclosure clearer, the technical solutions in the embodiments of the present disclosure will be clearly and completely described below in conjunction with the drawings in the embodiments of the present disclosure. Obviously, the described embodiments are part of the embodiments of the present disclosure, rather than all the embodiments. The components of the embodiments of the present disclosure described and shown in the drawings here can be arranged and designed in various different configurations.
[0023] Therefore, the following detailed description of the embodiments of the present disclosure provided in the accompanying drawings is not intended to limit the scope of the present disclosure claimed for protection, but merely represents selected embodiments of the present disclosure. Based on the embodiments in the present disclosure, all other embodiments obtained by ordinary technicians in the field without creative work are within the scope of protection of the present disclosure.
[0024] Different maps, different terrains and the actual combat methods of expert players after modified guns will serve as core reference factors for gun modification. Novice players often cannot understand the correct way to modify guns and appropriate application scenarios from existing channels, resulting in high entry and verification thresholds for gun modification, which directly affects the user experience of the gun.
[0025] Based on the above problems, an embodiment of the present invention provides a game interaction control method, device and electronic device. The technology can be applied to weapon modification scenarios in game matches.
[0026] The game interaction control method in one embodiment of the present disclosure can be run on a local terminal device or a server. When the game interaction control method is run on a server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system includes a server and a client device.
[0027] In an optional implementation, various cloud applications can be run under the cloud interaction system, such as cloud games. Taking cloud games as an example, cloud games refer to a game mode based on cloud computing. In the operation mode of cloud games, the operating body of the game program and the main body of the game screen presentation are separated. The storage and operation of the game interaction control method are completed on the cloud game server. The role of the client device is used for receiving and sending data and presenting the game screen. For example, the client device can be a display device with data transmission function close to the user side, such as a mobile terminal, a TV, a computer, a handheld computer, etc.; but the cloud game server in the cloud is used for information processing. When playing the game, the player operates the client device to send an operation instruction to the cloud game server. The cloud game server runs the game according to the operation instruction, encodes and compresses the game screen and other data, and returns it to the client device through the network. Finally, the client device decodes and outputs the game screen.
[0028] In an optional embodiment, taking a game as an example, a local terminal device stores a game program and is used to present a game screen. The local terminal device is used to interact with the player through a graphical user interface, that is, the game program is downloaded and installed by an electronic device and run conventionally. The local terminal device may provide the graphical user interface to the player in a variety of ways, for example, it may be rendered and displayed on a display screen of the terminal, or provided to the player through a holographic projection. For example, the local terminal device may include a display screen and a processor, the display screen is used to present a graphical user interface, the graphical user interface includes a game screen, and the processor is used to run the game, generate a graphical user interface, and control the display of the graphical user interface on the display screen.
[0029] In a possible implementation, the disclosed embodiment provides a game interaction control method, which provides a graphical user interface through a terminal device, which may be the local terminal device mentioned above, or a client device in the cloud interaction system mentioned above, for example, the terminal device may be a mobile phone, a tablet computer, or a personal computer. The terminal device may provide a graphical user interface corresponding to the target game by running a game program corresponding to the target game, such as Figure 1 As shown, the method comprises the following specific steps:
[0030] Step S102, displaying a game scene in a graphical user interface, wherein the game scene includes a plurality of virtual characters, and the plurality of virtual characters respectively use virtual weapons to fight in the game, and the plurality of virtual characters include a first virtual character controlled by a terminal device.
[0031] In the specific implementation, the virtual character in the game game scene attacks the virtual character belonging to a different game camp with the virtual weapon. The virtual weapon can be determined according to research and development requirements or player operations. For example, the virtual weapon can be a virtual firearm, a virtual tank or a virtual artillery shell.
[0032] The triggering method for displaying the game match scene in the graphical user interface can be determined according to the research and development requirements. For example, the triggering method can be a player triggering a game match start instruction, or triggering a specified control displayed in the graphical user interface, a specified key on the keyboard, etc. Specifically, the game match start instruction can be determined according to the game rules. Usually, different games have different corresponding game match start instructions, wherein the game can be a mobile game, a terminal game, or a console game, etc.
[0033] In a specific embodiment, after the game starts, a game scene corresponding to the game will be provided, and multiple game camps participating in the game will be displayed in the game scene. Each game camp includes multiple virtual characters. Usually, there is a hostile relationship between different game camps, that is, a virtual character needs to attack virtual characters belonging to different game camps, so as to help the game camp where the virtual character belongs to win.
[0034] Step S104, in response to an equipment viewing instruction for the second virtual character in the game scene, a weapon configuration panel is displayed in a graphical user interface, the weapon configuration panel including at least: target configuration parameters of the target virtual weapon currently used by the second virtual character.
[0035] The second virtual character can be any virtual character in the game scene except the first virtual character. For example, the second virtual character can be a virtual character belonging to the same game camp as the first virtual character, or a virtual character belonging to a different game camp than the first virtual character. The triggering method of the equipment viewing instruction can be determined according to the research and development virtualization. For example, the equipment viewing instruction can be triggered by clicking or long pressing the target virtual weapon currently used by the second virtual character in the spectator mode or game battle; it can also be triggered by the weapon viewing control corresponding to the spectator character (that is, the second virtual character) displayed in the graphical user interface in the spectator mode.
[0036] When the player triggers the weapon viewing command for the second virtual character, the weapon configuration panel will be displayed at a specified position in the graphical user interface. The specified position can be determined according to research and development requirements. For example, the specified position can be a certain area on the right side or a certain area on the left side of the graphical user interface. Among them, the display content in the weapon configuration panel can be determined according to research and development requirements. The weapon configuration panel at least displays the target configuration parameters corresponding to the target virtual weapon currently used by the second virtual character. The target configuration parameters include but are not limited to damage value, range, rate of fire, recoil control, maneuverability and accuracy, etc.
[0037] In an optional embodiment, the weapon configuration panel also includes the game battle data of the second virtual character. The game battle data may include but is not limited to the number of enemy characters defeated by the second virtual character, the hit rate of hitting the enemy character's head, and the farthest knockdown distance. In this way, by watching the battle screen of the second virtual character and the game battle data displayed in the weapon configuration panel, the player can verify the official performance and specific playing methods of the expert player while selectively learning from his weapon modification plan, so that the actual combat feasibility of the weapon modification can be verified without actual combat.
[0038] Step S106, in response to the configuration parameter application event for the target virtual weapon, controlling the configuration of the target configuration parameter of the target virtual weapon to the first virtual weapon of the first virtual character, wherein the first virtual weapon is a virtual weapon corresponding to the target virtual weapon.
[0039] In specific implementation, the specific event corresponding to the configuration parameter application event can be determined according to research and development requirements. For example, the configuration parameter application event can be an operation that triggers an application control in a weapon configuration panel, or an operation that purchases a first virtual weapon with target configuration parameters in a weapon purchase interface, etc. The first virtual weapon is a virtual weapon of the same weapon type as the target virtual weapon, for example, the first virtual weapon has the same weapon model or the same weapon function as the target virtual weapon.
[0040] The above configuration of the target configuration parameters of the target virtual weapon to the first virtual weapon of the first virtual character, that is, the first virtual character applies the target configuration parameters corresponding to the target virtual weapon, which can also be understood as the first virtual character applying the weapon configuration scheme of the second virtual character. After the target configuration parameters of the target virtual weapon are configured to the first virtual weapon of the first virtual character, the first virtual character can use the first virtual weapon with the target configuration parameters to play a game in a game scene.
[0041] An embodiment of the present invention provides a game interaction control method, in which a player can directly apply a configuration scheme corresponding to a virtual weapon of a virtual character in a game scene in a game match, thereby improving the convenience of weapon modification for the player.
[0042] The following embodiments describe how to apply a weapon configuration scheme for a virtual character in game viewing.
[0043] Specifically, in response to an equipment viewing instruction for the second virtual character, before displaying a weapon configuration panel in the graphical user interface, in response to the first virtual character being defeated, the first virtual character is controlled to enter a waiting-for-resurrection state, and a game battle screen of the second virtual character is displayed in the graphical user interface.
[0044] In a specific implementation, the above-mentioned first virtual character being defeated may be that the first virtual character has been killed or knocked down. When the first virtual character is defeated, if the game match meets the preset conditions, the first virtual character will enter the waiting state for resurrection, and after the first virtual character is in the waiting state for a specified period of time, the first virtual character will be resurrected and reappear in the game match scene. Among them, the preset conditions can be determined according to research and development needs. For example, the preset condition can be that there are surviving virtual characters in the target game camp to which the first virtual character belongs, or that the number of times the first virtual character has been defeated has not reached a preset number threshold, etc.
[0045] When the first virtual character enters the waiting state for resurrection, the game battle screen for the first game character displayed in the graphical user interface will be switched to a viewing screen, and the viewing screen will display the game battle screen of the second virtual character. The second virtual character can be any virtual character belonging to the same target game camp as the first virtual character, and can be any virtual character belonging to a different game camp from the first virtual character. In an optional embodiment, the game battle screen corresponding to which virtual character is displayed in the above viewing screen can be determined according to the player's selection operation, that is, the player can choose to watch the game battle screen of virtual characters other than the first virtual character in any game camp. The specific selection rules can be determined according to research and development needs.
[0046] Furthermore, when the game battle screen is displayed in the graphical user interface, a role switching control is also displayed on the graphical user interface. The display position and display style of the role switching control in the graphical user interface can be determined according to research and development requirements. For example, the role switching control can be displayed in the lower right corner or lower left corner of the graphical user interface. Based on this, when the game battle screen of the second virtual character is displayed in the graphical user interface, in response to the trigger operation for the role switching control, a third virtual character other than the first virtual character and the second virtual character is determined from the game game scene based on a preset switching rule, and the game battle screen of the second virtual character displayed in the graphical user interface is switched to the game battle screen of the third virtual character.
[0047] In specific implementation, the trigger operation for the role switching control can be determined according to R&D requirements. For example, the trigger operation can be a click operation on the role switching control, or it can be an operation of clicking the role switching control to display a role list containing role identifiers, and then clicking a role identifier in the role list to select the corresponding virtual character, etc. Based on this, players can choose the virtual character they want to watch the game.
[0048] Specifically, the above-mentioned preset switching rules can be determined according to research and development needs. In a specific embodiment, the preset switching rules may include the following: randomly determine a virtual character from the virtual characters other than the first virtual character and the second virtual character in the game game scene as the third virtual character; randomly determine a virtual character from the virtual characters other than the first virtual character and the second virtual character in the target game camp to which the first virtual character belongs as the third virtual character; according to the character numbers corresponding to the virtual characters in the target game camp, determine the virtual character corresponding to the next character number of the second virtual character from the virtual characters other than the first virtual character in the target game camp as the third virtual character.
[0049] Furthermore, when the game battle screen is displayed in the graphical user interface, a first control is also displayed on the graphical user interface, and the first control is used to indicate the virtual weapon currently used by the virtual character corresponding to the game battle screen displayed in the graphical user interface; based on this, the above-mentioned equipment viewing instruction is triggered by triggering the first control, that is, when the player triggers the first control, it will trigger the equipment viewing instruction for the virtual character displayed in the graphical user interface.
[0050] In a specific implementation, no matter which virtual character's game battle screen is displayed in the graphical user interface, the first control will be displayed in the graphical user interface, but the content displayed after the first control is triggered will change according to the virtual weapon used by the virtual character corresponding to the game battle screen and the configuration parameters corresponding to the virtual weapon. In addition, the model of the weapon type displayed on the first control will also be adjusted according to the virtual weapon used by the virtual character corresponding to the game battle screen.
[0051] In a specific embodiment, when the first virtual character is defeated, it will enter a waiting state for resurrection. In the waiting state for resurrection, the content displayed in the graphical user interface will switch to the game battle screen of the second virtual character. While watching the game battle screen of the second virtual character, the player can view the actual combat operation of the second virtual character, the game combat data, and the weapon type of the target virtual weapon used by the second virtual character. Among them, a first control is displayed on the game battle screen corresponding to the second virtual character, and the weapon type of the target virtual weapon is displayed on the first control, such as Figure 2 FIG. 1 is a schematic diagram showing a display of a game battle screen of a second virtual character provided by an embodiment of the present invention. Figure 2 The character model displayed in the game battle screen is the second virtual character, and the firearm used by the second virtual character is the target virtual weapon. Figure 2 The controls including "weapon type" and "view friendly configuration" are the above-mentioned first controls. When the player triggers the "view friendly configuration" control in the first control, the weapon configuration panel corresponding to the target virtual weapon can be displayed in the graphical user interface.
[0052] Further, Figure 2 The two controls with arrows displayed above the first control shown are role switching controls. Since the virtual characters in the target game camp are all configured with role numbers when playing games, the role numbers are unique, and players can also identify the corresponding virtual characters by the game numbers. For example, the target game camp to which the first virtual character belongs includes 5 virtual characters, and the role numbers corresponding to these 5 virtual characters are 1, 2, 3, 4 and 5 respectively. If the role number corresponding to the first virtual character is 2, the role number corresponding to the second virtual character is 3, and the player triggers the role switching control with the arrow facing the left side, then the virtual character with the role number 1 is determined as the third virtual character, and the player triggers the role switching control with the arrow facing the right side, then the virtual character with the role number 4 is determined as the third virtual character. If the role number corresponding to the first virtual character is 1, the role number corresponding to the second virtual character is 3, and the player triggers the role switching control with the arrow facing the left side, then the virtual character with the role number 2 is determined as the third virtual character, and the player triggers the role switching control with the arrow facing the right side, and the virtual character with the role number 4 is determined as the third virtual character.
[0053] In the above method, according to the needs of the players, when the first virtual character is in a state to be resurrected, the spectator character displayed in the graphical user interface can be switched, so that the configuration scheme of the virtual weapons desired by the player can be selected by switching the spectator character.
[0054] The following embodiments are used to describe the method of applying configuration parameters corresponding to a virtual weapon of a certain virtual character.
[0055] Specifically, the above-mentioned response to the configuration parameter application event of the target virtual weapon and the specific process of controlling the configuration of the target configuration parameters of the target virtual weapon to the first virtual weapon of the first virtual character may include: responding to the configuration application event of the target virtual weapon, obtaining the target configuration parameters corresponding to the target virtual weapon; responding to the weapon purchase instruction, purchasing the first virtual weapon corresponding to the target virtual weapon, and configuring the configuration parameters of the first virtual weapon as the target configuration parameters.
[0056] In specific implementation, the triggering method corresponding to the weapon purchase instruction can be determined according to research and development requirements. For example, the weapon purchase instruction can be triggered by clicking the purchase control of the first virtual weapon corresponding to the target virtual weapon, or by triggering a specified control in the weapon purchase interface. After the player triggers the configuration application event for the target virtual weapon, when purchasing the first virtual weapon corresponding to the target virtual weapon, not only can the first virtual weapon be purchased, but the configuration parameters of the first virtual weapon will also be configured as the target configuration parameters.
[0057] In an optional embodiment, when the first virtual character enters the waiting state for resurrection, the target configuration parameters corresponding to the target virtual weapon are applied, that is, the configuration application event for the target virtual weapon is executed, so that when the first virtual character ends the waiting state for resurrection, the weapon purchase instruction for the first virtual weapon is triggered, so that the first virtual weapon is purchased and the configuration parameters of the first virtual weapon are configured as the target configuration parameters. In another optional embodiment, when the weapon purchase instruction for the first virtual weapon is triggered during the process of the first virtual character waiting for resurrection, the first virtual weapon can also be purchased according to the applied target configuration parameters when the pre-purchase of the first virtual weapon is performed.
[0058] In a specific embodiment, when the first virtual character forms a team to enter a game match, as long as there is still one virtual character alive in the target game camp to which the first virtual character belongs, the other virtual characters will re-enter the battle process and return to the game match scene after the resurrection cycle ends. After returning to the game match scene, the resurrected virtual character only has the initial equipment and needs to go to the weapon purchase interface to purchase weapons and equipment again to restore combat effectiveness. Therefore, when the player applies the configuration scheme of the target configuration parameters of the target virtual weapon, the target configuration parameters corresponding to the target virtual weapon will be obtained, and when the first virtual character ends the waiting resurrection state, the weapon purchase interface will be used to purchase the first virtual weapon corresponding to the target virtual weapon, and the configuration parameters of the first virtual weapon will be configured as the target configuration parameters, so that the first virtual character can use the first virtual weapon with the target configuration parameters to play a game match in the game match scene.
[0059] Furthermore, the weapon configuration panel also includes: the original configuration parameters corresponding to the first virtual weapon of the first virtual character. Specifically, when the weapon configuration panel is displayed in the graphical user interface, not only the target configuration parameters of the target virtual weapon corresponding to the second virtual character currently being watched will be read, but also the original configuration parameters of the first virtual weapon of the same model as the target virtual weapon pre-configured by the first virtual character will be read, so that the configuration parameters of the two virtual weapons of the same model can be compared in the weapon configuration panel. Among them, the original configuration parameters corresponding to the first virtual weapon can be the historical matching parameters of the first virtual character's latest configuration of the first virtual weapon; the original configuration parameters can also be the default configuration parameters corresponding to the first virtual weapon when the first virtual character has not configured the parameters of the first virtual weapon.
[0060] like Figure 3 FIG. 1 is a display schematic diagram of a weapon configuration panel provided by an embodiment of the present invention. Figure 3 The "friendly actual combat performance" in the game is the game combat data corresponding to the second virtual character, which includes: the number of enemy characters defeated is 11, the head hit rate is 87%, and the farthest knockdown distance is 126 meters. "Our gun modification plan" is the configuration parameters of the first virtual weapon of the same model as the target virtual weapon corresponding to the first virtual character, and the "friendly gun modification plan" is the target configuration parameters corresponding to the target virtual weapon used by the second virtual character. The parameter values achieved by these configuration parameters (the parameter values here include damage value, range, rate of fire, recoil control, maneuverability and accuracy, etc.) are all achieved by modifying virtual weapons. This method can not only observe the actual combat performance and specific gun fighting methods of expert players, but also efficiently extract their modification configurations based on the player's combat data. It is quick and effective and can follow the clues to master the specific fighting methods of entry-level guns.
[0061] Furthermore, the weapon configuration panel also includes a second control and a third control; wherein the second control is used to control the modification of the original configuration parameters corresponding to the first virtual weapon of the first virtual character to the target configuration parameters only in the current game match; the third control is used to control the modification of the original local configuration parameters of the first virtual weapon of the first virtual character to the target configuration parameters globally, so that the first virtual character uses the first virtual weapon configured as the target configuration parameters in the current game character and subsequent game matches. The display position and display style of the second and third controls in the weapon configuration panel can be determined according to research and development requirements.
[0062] In a specific embodiment, the above “global” refers to the current game character and all game games after the current game game. Figure 3 The "Apply configuration only in this round" control is the second control mentioned above, and the "Change gun configuration with one click" control is the third control mentioned above. Among them, the "Apply configuration only in this round" control only applies the target configuration parameters of the target virtual weapon of the second virtual character in the current game round, and the next round still follows the modification configuration of the preset configuration (that is, the original configuration parameters of the first virtual weapon are still used), so the solution will not overwrite the player's local modification solution. The "Change gun configuration with one click" control directly changes the player's local weapon modification configuration, and subsequent game battles directly apply the modification route of the second virtual character, that is, the target configuration parameters of the target virtual weapon of the second virtual character are applied.
[0063] In specific implementation, when the player triggers the second control and the third control, the corresponding purchase method of the first virtual weapon is different. The following is a detailed description:
[0064] In an optional embodiment, the specific process of purchasing the first virtual weapon corresponding to the target virtual weapon in response to the weapon purchase instruction and configuring the configuration parameters of the first virtual weapon as the target configuration parameters may include: after triggering the second control, in response to entering the weapon purchase interface, displaying in the weapon purchase interface: the first virtual weapon corresponding to the target virtual weapon, the fourth control and the fifth control; wherein the fourth control is used to control the first virtual weapon to apply the target configuration parameters, and the fifth control is used to control the first virtual weapon to apply the original configuration parameters; in response to the triggering operation on the fourth control, purchasing the first virtual weapon, and configuring the configuration parameters of the first virtual weapon as the target configuration parameters.
[0065] In another optional embodiment, in response to a trigger operation on the fifth control, the first virtual weapon is purchased, and the configuration parameters of the first virtual weapon are configured as target configuration parameters.
[0066] In specific implementation, the above-mentioned method of entering the weapon purchase interface can be determined according to research and development needs. For example, the player can go to the weapon purchase interface after the first virtual character is resurrected or during the resurrection process. Since the player triggers the second control to apply the target configuration parameters of the target virtual weapon only in this game, the weapon purchase interface will not only display the target virtual weapon, but also the fourth control and the fifth control, so that the player can decide again whether to apply the target configuration parameters of the target virtual weapon used by the second virtual character.
[0067] like Figure 4 FIG. 1 is a schematic diagram showing a display of a weapon purchase interface provided by an embodiment of the present invention. Figure 4 The "Store" interface is also the weapon purchase interface. When the player selects the "Apply configuration only in this game" control, the "Our Configuration" control (equivalent to the fourth control mentioned above) and the "Friendly Configuration" control (equivalent to the fifth control mentioned above) will be displayed on the target virtual weapon in the weapon purchase interface. Clicking the "Our Configuration" control will purchase the first virtual weapon with the original configuration parameters; clicking the "Friendly Configuration" control will purchase the first virtual weapon with the target configuration parameters, and control the first virtual character to apply the purchased virtual weapon in the game.
[0068] In another optional embodiment, the above-mentioned specific process of purchasing a first virtual weapon corresponding to the target virtual weapon in response to a weapon purchase instruction, and configuring the configuration parameters of the first virtual weapon as the target configuration parameters may also include: after triggering a third control, in response to entering a weapon purchase interface, displaying the first virtual weapon configured as the target configuration parameters in the weapon purchase interface; in response to the weapon purchase operation, purchasing the first virtual weapon configured as the target configuration parameters.
[0069] In the specific implementation, since the original configuration parameters of the first virtual weapon of the first virtual character have been globally modified to the target configuration parameters when the third control is triggered, the fourth control and the fifth control will not be displayed on the target virtual weapon in the weapon purchase interface. The player can directly click on the first virtual weapon in the weapon purchase interface to purchase it. At this time, the first virtual weapon directly applies the target configuration parameters.
[0070] In the above method, the newly applied weapon configuration can be applied only to the current game, or set as a permanent application in the future; at the same time, in the weapon purchase interface, you can choose your own or friendly configuration to purchase weapons, thereby increasing the selectivity of weapon configuration.
[0071] In addition, in the actual game, there will be a period of time before a player is resurrected after death. When watching the battle of a friendly expert player, a quick one-click operation channel is provided to apply their weapon modification route. Players can verify the expert player's official performance and specific playing methods to selectively refer to their weapon modification plans, so that they can verify the practical feasibility of weapon modification without having to fight in person. At the same time, it solves the problem of repeatedly jumping between the scenes inside and outside the game, and can modify weapon configuration at any time during battle.
[0072] The following embodiments are used to describe a method for fine-tuning configuration parameters of a target virtual weapon.
[0073] Specifically, the weapon configuration panel also includes: an accessory equipment area of the target virtual weapon, and the accessory equipment area is configured to indicate the accessory position of the target virtual weapon and / or display the currently configured accessory identification.
[0074] The accessory identification and accessory position of the target virtual weapon currently configured indicated in the accessory equipment configuration area of the target virtual weapon are determined according to the weapon accessories used by the player controlling the second virtual character to modify the target virtual weapon, and these weapon accessories include first weapon accessories that can be replaced or modified. The display mode of the first weapon accessories in the weapon configuration panel is different from the display mode of weapon accessories that cannot be replaced or modified, so that the player can distinguish which weapon accessories can be replaced or modified. Figure 3 What is shown below “5 Accessories can be replaced” is the accessory assembly area of the target virtual weapon, which includes the accessory parts of the target virtual weapon and the configured accessory identifiers.
[0075] Based on the above description, in response to the adjustment operation on the accessory part corresponding to the target virtual weapon, the adjusted accessory part is determined, and based on the adjusted accessory part, the target configuration parameters corresponding to the target virtual weapon are updated.
[0076] In specific implementation, the specific operation corresponding to the above adjustment operation can be determined according to research and development requirements. For example, the adjustment operation is a replacement operation or parameter modification operation for a certain accessory part corresponding to the target virtual weapon. Figure 5 FIG. 1 is a schematic diagram of replacing an accessory part corresponding to a target virtual weapon provided by an embodiment of the present invention. Figure 5The five replaceable parts of the target virtual weapon with the target configuration parameters are displayed below the weapon configuration panel. When the player clicks on the barrel accessory, multiple replaceable barrels are displayed in the weapon configuration panel. The player can select any replaceable barrel to switch the barrel accessory currently used by the target virtual weapon to the selected replaceable barrel. However, after the player replaces the weapon accessory corresponding to the target virtual weapon, the target configuration parameters of the target virtual weapon used by the second virtual character will not be modified, and only the configuration parameters of the first virtual weapon to be used by the first virtual character will be modified.
[0077] In the above method, the player can make fine adjustments to the weapon accessories used by the target virtual weapon to achieve the target configuration parameters, so that the modified configuration parameters are more suitable for the player's operation.
[0078] The following embodiment is used to describe the manner in which information prompts are provided after the first virtual character applies the target virtual weapon corresponding to the target configuration parameters.
[0079] In an optional embodiment, in response to a configuration parameter application event for a target virtual weapon, after controlling the configuration of the target configuration parameters of the target virtual weapon to the first virtual weapon of the first virtual character, controlling the sending of a first prompt message to a terminal device that controls a second virtual character, so as to display the first prompt message in the terminal device corresponding to the second virtual character; wherein the first prompt message is used to prompt the first virtual character to apply the target configuration parameters of the target virtual weapon used by the second virtual character.
[0080] In the specific implementation, after the target configuration parameters of the target virtual weapon are configured on the first virtual weapon of the first virtual character, a first prompt information will be displayed in the graphical user interface corresponding to the terminal device of the second virtual character, thereby prompting the player controlling the second virtual character that the first virtual character has applied the target configuration parameters of the target virtual weapon currently used by the second virtual character, that is, the weapon modification plan of the second virtual character has been applied.
[0081] Furthermore, when the second virtual character is a virtual character belonging to the same game camp as the first virtual character, the character identifications corresponding to multiple virtual characters in the target game camp to which the first virtual character belongs are displayed in the graphical user interface corresponding to the first virtual character; wherein the identification style and identification content corresponding to the character identification can be determined according to research and development requirements, for example, the character identification may include at least one of the following information: the character name, character avatar and character number of the virtual character, etc.
[0082] Based on the above description, when the second virtual character is a virtual character belonging to the same game camp as the first virtual character, the displaying of the first prompt information in the terminal device corresponding to the second virtual character includes: displaying the first prompt information near the character identifier of the second virtual character in the graphical user interface of the terminal device corresponding to the second virtual character. The near position of the character identifier may be the right side or the left side of the character identifier, etc.
[0083] In another optional embodiment, when the second virtual character is a virtual character belonging to the same game camp as the first virtual character, in response to a configuration parameter application event for a target virtual weapon, after controlling the target configuration parameters of the target virtual weapon to be configured on the first virtual weapon of the first virtual character, controlling the display of a first prompt message near the character identifier of the first virtual character, and sending the first prompt message to other terminal devices in the target game camp except the first virtual character, so as to display the first prompt message near the character identifier of the first virtual character in the other terminal devices; wherein the first prompt message is used to prompt the first virtual character to apply the target configuration parameters of the target virtual weapon used by the second virtual character.
[0084] In a specific implementation, when the second virtual character is a virtual character belonging to the same game camp as the first virtual character, after the first virtual character applies the target configuration parameters of the target virtual weapon corresponding to the second virtual character to engage in a game battle, a first prompt message will be displayed near the character identifier corresponding to the first virtual character in the graphical user interface provided by the terminal devices corresponding to all virtual characters in the target game camp, so that all players corresponding to the target game camp can know that the first virtual character applies the target configuration parameters of the target virtual weapon corresponding to the second virtual character.
[0085] like Figure 6 FIG. 1 is a schematic diagram showing a display of a first prompt message provided by an embodiment of the present invention. Figure 6 The upper left corner of the graphical user interface displays the character identifiers corresponding to the three virtual characters included in the target game camp to which the first virtual character belongs, which are 1, 2 and 3 respectively, among which virtual character 1 is the first virtual character, and virtual character 2 is the second virtual character. The first prompt information is displayed on the right side of virtual character 1, "I applied the weapon modification plan of virtual character 2".
[0086] Furthermore, when the second virtual character is a virtual character belonging to a different game camp from the first virtual character, the displaying of the first prompt information in the terminal device corresponding to the second virtual character includes: displaying the first prompt information at a first preset position in a graphical user interface of the terminal device corresponding to the second virtual character. The specific position corresponding to the first preset position can be determined according to research and development requirements, for example, the middle, right side or left side of the graphical user interface.
[0087] Furthermore, in response to the first virtual character defeating a target virtual character in a game match scenario by using a first virtual weapon configured as target configuration parameters, a second prompt message is sent to a terminal device controlling a second virtual character, so that the second prompt message is displayed in a terminal device corresponding to the second virtual character; wherein the second prompt message is used to indicate: the number of characters in the game match scenario that apply the target configuration parameters of the target virtual weapon corresponding to the second virtual character and / or the number of virtual characters defeated by virtual weapons that apply the target configuration parameters of the target virtual weapon corresponding to the second virtual character.
[0088] In a specific implementation, when the weapon modification scheme of the target virtual weapon used by the second virtual character is applied and borrowed by other virtual characters in a game match, each time a new defeat is caused by applying the weapon modification scheme of the target virtual weapon used by the virtual character, a second prompt information will be displayed in the terminal device corresponding to the second virtual character, and the second prompt information includes at least one of the following: the weapon modification scheme of the target virtual weapon used by the second virtual character is applied by N people, and the number of enemies defeated corresponding to the virtual characters using the weapon modification scheme in all game matches is counted.
[0089] In an optional embodiment, when the second virtual character is a virtual character belonging to a different game camp from the first virtual character, the step of displaying the second prompt information in the terminal device corresponding to the second virtual character includes: displaying the second prompt information at a second preset position in the graphical user interface of the terminal device corresponding to the second virtual character. The specific position corresponding to the second preset position can be determined according to research and development requirements, for example, the middle, right side or left side of the graphical user interface.
[0090] In another optional embodiment, the above-mentioned second virtual character is a virtual character belonging to the same game camp as the first virtual character; the graphical user interface displays the character identifications of multiple virtual characters in the target game camp to which the first virtual character belongs; based on this, in response to the first virtual character defeating the target virtual character in the game game scene using the first virtual weapon configured as the target configuration parameters of the target virtual weapon, the second prompt information is controlled to be displayed near the character identification of the second virtual character, and the second prompt information is sent to other terminal devices in the target game camp except the first virtual character, so as to display the second prompt information near the character identification of the second virtual character in the other terminal devices.
[0091] After the first virtual character defeats the target virtual character in the game game scene using the first virtual weapon configured as the target configuration parameters, the first prompt information will be displayed near the character identifier corresponding to the second virtual character in the graphical user interface provided by the terminal devices corresponding to all virtual characters in the target game camp, so that all players corresponding to the target game camp can know the second prompt information, thereby providing all players in the target game camp with actual combat data and application data of weapons and equipment.
[0092] Furthermore, a like control is displayed near the second prompt information. Based on this, in response to a trigger operation on the like control, the like information is controlled to be displayed near the character identifier corresponding to the second virtual character.
[0093] In the specific implementation, the like control can be displayed together with the second prompt information in the graphical user interface, or it can be displayed separately near the character identifier corresponding to the second virtual character. All players in the target game camp can trigger the like control in the graphical user interface and like the second virtual character by triggering the like control, thereby effectively increasing the coverage of weapon modification reference within the game team.
[0094] like Figure 7 FIG. 1 is a schematic diagram showing the display of the second prompt information and the like control provided by an embodiment of the present invention. Figure 7 The second prompt information is displayed on the right side of the character identification corresponding to the virtual character 2 in the figure. The second prompt information shows that 2 teammate characters have used the target virtual weapons corresponding to the target configuration parameters used by the virtual character 2, and the cumulative number of characters killed by the target virtual weapons using the target configuration parameters is 21. Figure 7 The thumb control in the figure is a like control, and the player likes the weapon modification plan corresponding to the virtual character 2 by clicking the like control.
[0095] Corresponding to the above method embodiment, the embodiment of the present invention also provides a game interactive control device, which provides a graphical user interface through a terminal device, such as Figure 8 As shown, the device comprises:
[0096] The scene display module 80 is used to display the game scene in the graphical user interface. The game scene includes multiple virtual characters. The multiple virtual characters use virtual weapons to fight in the game. The multiple virtual characters include a first virtual character controlled by the terminal device.
[0097] The configuration viewing module 81 is used to respond to the equipment viewing instruction for the second virtual character and display a weapon configuration panel in the graphical user interface. The weapon configuration panel at least includes: target configuration parameters of the target virtual weapon currently used by the second virtual character.
[0098] The configuration application module 82 is used to respond to the configuration parameter application event for the target virtual weapon and control the configuration of the target configuration parameters of the target virtual weapon to the first virtual weapon of the first virtual character, wherein the first virtual weapon is a virtual weapon corresponding to the target virtual weapon.
[0099] With the game interactive control device, players can directly apply the configuration scheme corresponding to the virtual weapon of a virtual character in the game scene during the game, thereby improving the convenience of weapon modification for players.
[0100] Specifically, the second virtual character includes: a virtual character belonging to the same game camp as the first virtual character, or a virtual character belonging to a different game camp than the first virtual character.
[0101] Furthermore, the above-mentioned device also includes a spectator module, which is used to: in response to an equipment viewing instruction for the second virtual character, before displaying the weapon configuration panel in the graphical user interface, in response to the first virtual character being defeated, control the first virtual character to enter a state to be resurrected, and display the game battle screen of the second virtual character in the graphical user interface.
[0102] Furthermore, when the game battle screen is displayed in the graphical user interface, a character switching control is also displayed on the graphical user interface; based on this, the above-mentioned device also includes a spectator switching module, which is used to: when the game battle screen of the second virtual character is displayed in the graphical user interface, respond to the trigger operation of the character switching control, determine the third virtual character in addition to the first virtual character and the second virtual character from the game scene based on the preset switching rules, and switch the game battle screen of the second virtual character displayed in the graphical user interface to the game battle screen of the third virtual character.
[0103] In a specific implementation, when a game battle screen is displayed in a graphical user interface, a first control is also displayed on the graphical user interface. The first control is used to indicate the virtual weapon currently used by the virtual character corresponding to the game battle screen displayed in the graphical user interface; the equipment viewing instruction is triggered by triggering the first control.
[0104] Furthermore, the above-mentioned preset switching rules include the following: randomly determining a virtual character from virtual characters other than the first virtual character and the second virtual character in the game game scene as the third virtual character; randomly determining a virtual character from virtual characters other than the first virtual character and the second virtual character in the target game camp to which the first virtual character belongs as the third virtual character; according to the character numbers corresponding to the virtual characters in the target game camp, from the virtual characters other than the first virtual character in the target game camp, determine the virtual character corresponding to the character number next to the character number of the second virtual character as the third virtual character.
[0105] Furthermore, the configuration application module 82 is used to: respond to a configuration application event for a target virtual weapon, obtain target configuration parameters corresponding to the target virtual weapon; respond to a weapon purchase instruction, purchase a first virtual weapon corresponding to the target virtual weapon, and configure the configuration parameters of the first virtual weapon as the target configuration parameters.
[0106] Furthermore, the weapon configuration panel also includes: original configuration parameters corresponding to the first virtual weapon of the first virtual character.
[0107] Furthermore, the above-mentioned weapon configuration panel also includes a second control and a third control; wherein the second control is used to control the modification of original configuration parameters corresponding to the first virtual weapon of the first virtual character to target configuration parameters only in the current game match; the third control is used to control the modification of original configuration parameters of the first virtual weapon of the first virtual character to target configuration parameters globally, so that the first virtual character uses the first virtual weapon configured as the target configuration parameters in the current game match and subsequent game matches.
[0108] Furthermore, the configuration application module 82 is used to: after triggering the second control, in response to entering the weapon purchase interface, display in the weapon purchase interface: the first virtual weapon, the fourth control and the fifth control corresponding to the target virtual weapon; wherein the fourth control is used to control the first virtual weapon to apply the target configuration parameters, and the fifth control is used to control the first virtual weapon to apply the original configuration parameters; in response to the triggering operation on the fourth control, purchase the first virtual weapon, and configure the configuration parameters of the first virtual weapon as the target configuration parameters.
[0109] Furthermore, the above-mentioned device also includes a weapon purchasing module, which is used to: respond to the trigger operation on the fifth control, purchase the first virtual weapon, and configure the configuration parameters of the first virtual weapon to the original configuration parameters.
[0110] Furthermore, the configuration application module 82 is also used to: after triggering the third control, in response to entering the weapon purchase interface, display the first virtual weapon configured as the target configuration parameters in the weapon purchase interface; in response to the weapon purchase operation, purchase the first virtual weapon configured as the target configuration parameters.
[0111] Furthermore, the weapon configuration panel also includes game battle data of the second virtual character.
[0112] Furthermore, the weapon configuration panel also includes: an accessory assembly area of the target virtual weapon, where the accessory assembly area is configured to indicate the accessory position of the target virtual weapon and / or display the identifier of the currently configured accessory.
[0113] Furthermore, the above-mentioned device also includes an accessory adjustment module, which is used to: respond to the adjustment operation of the accessory part corresponding to the target virtual weapon, determine the adjusted accessory part, and update the target configuration parameters corresponding to the target virtual weapon based on the adjusted accessory part.
[0114] Furthermore, the above-mentioned device also includes a weapon application module, which is used to: in response to a configuration parameter application event for a target virtual weapon, control the configuration of the target configuration parameters of the target virtual weapon to the first virtual weapon of the first virtual character, and then control the sending of a first prompt message to the terminal device that controls the second virtual character, so as to display the first prompt message in the terminal device corresponding to the second virtual character; wherein the first prompt message is used to prompt the first virtual character to apply the target configuration parameters of the target virtual weapon used by the second virtual character.
[0115] Furthermore, the above-mentioned second virtual character is a virtual character belonging to the same game camp as the first virtual character; the character identifiers corresponding to multiple virtual characters in the target game camp to which the first virtual character belongs are displayed in the graphical user interface; based on this, the above-mentioned display of the first prompt information in the terminal device corresponding to the second virtual character includes: displaying the first prompt information near the character identifier of the second virtual character in the graphical user interface of the terminal device corresponding to the second virtual character.
[0116] Furthermore, the second virtual character is a virtual character belonging to the same game camp as the first virtual character; the graphical user interface displays the character identifiers of multiple virtual characters in the target game camp to which the first virtual character belongs; based on this, the above-mentioned device also includes a first prompt module, which is used to: in response to a configuration parameter application event for a target virtual weapon, control the configuration of the target configuration parameters of the target virtual weapon to the first virtual weapon of the first virtual character, control the display of a first prompt message near the character identifier of the first virtual character, and send the first prompt message to other terminal devices in the target game camp except the first virtual character, so as to display the first prompt message near the character identifier of the first virtual character in other terminal devices; wherein the first prompt message is used to prompt the first virtual character to apply the target configuration parameters of the target virtual weapon used by the second virtual character.
[0117] Furthermore, the above-mentioned device also includes a second prompt module, which is used to: in response to the first virtual character using the first virtual weapon configured as the target configuration parameters to defeat the target virtual character in the game game scene, send a second prompt information to the terminal device controlling the second virtual character, so as to display the second prompt information in the terminal device corresponding to the second virtual character; wherein the second prompt information is used to indicate: the number of characters in the game game scene that apply the target configuration parameters of the target virtual weapon corresponding to the second virtual character and / or the number of virtual characters defeated by the virtual weapon that applies the target configuration parameters of the target virtual weapon corresponding to the second virtual character.
[0118] Furthermore, the above-mentioned second virtual character is a virtual character belonging to the same game camp as the first virtual character; the graphical user interface displays the character identifiers of multiple virtual characters in the target game camp to which the first virtual character belongs; based on this, the above-mentioned second prompt module is used to: in response to the first virtual character using the first virtual weapon configured as the target configuration parameter to defeat the target virtual character in the game game scene, control the display of second prompt information near the character identifier of the second virtual character, and send the second prompt information to other terminal devices in the target game camp except the first virtual character, so as to display the second prompt information near the character identifier of the second virtual character in other terminal devices.
[0119] Furthermore, a like control is displayed near the second prompt information; based on this, the device also includes a like module, which is used to: respond to a trigger operation on the like control and control the display of the like information near the character identifier corresponding to the second virtual character.
[0120] The game interaction control device provided in the embodiment of the present disclosure has the same implementation principle and technical effects as those of the aforementioned method embodiment. For the sake of brief description, for matters not mentioned in the device embodiment, reference may be made to the corresponding contents in the aforementioned method embodiment.
[0121] The embodiment of the present invention further provides an electronic device, such as Fig. 9 As shown, the electronic device includes a processor and a memory, the memory stores machine executable instructions that can be executed by the processor, and the processor executes the machine executable instructions to implement the above-mentioned game interaction control method.
[0122] Specifically, a graphical user interface is provided through a terminal device, and the above-mentioned game interaction control method includes: displaying a game scene in the graphical user interface, the game scene includes multiple virtual characters, the multiple virtual characters respectively use virtual weapons to fight in the game, and the multiple virtual characters include a first virtual character controlled by the terminal device; in response to an equipment viewing instruction for a second virtual character in the game scene, a weapon configuration panel is displayed in the graphical user interface, and the weapon configuration panel includes at least: target configuration parameters of a target virtual weapon currently used by the second virtual character; in response to a configuration parameter application event for the target virtual weapon, controlling the target configuration parameters of the target virtual weapon to be configured to the first virtual weapon of the first virtual character, wherein the first virtual weapon is a virtual weapon corresponding to the target virtual weapon.
[0123] In the above-mentioned game interactive control method, the player can directly apply the configuration scheme corresponding to the virtual weapon of a virtual character in the game scene in the game, thereby improving the convenience of the player's weapon modification.
[0124] In an optional embodiment, the second virtual character includes: a virtual character belonging to the same game camp as the first virtual character, or a virtual character belonging to a different game camp than the first virtual character.
[0125] In an optional embodiment, before the step of displaying a weapon configuration panel in a graphical user interface in response to an equipment viewing instruction for the second virtual character, the method further includes: in response to the first virtual character being defeated, controlling the first virtual character to enter a state to be resurrected, and displaying a game battle screen of the second virtual character in the graphical user interface.
[0126] In an optional embodiment, when the game battle screen is displayed in the graphical user interface, a character switching control is also displayed on the graphical user interface; the above method also includes: when the game battle screen of the second virtual character is displayed in the graphical user interface, responding to a trigger operation on the character switching control, based on a preset switching rule, determining a third virtual character in addition to the first virtual character and the second virtual character from the game scene, and switching the game battle screen of the second virtual character displayed in the graphical user interface to the game battle screen of the third virtual character.
[0127] In an optional embodiment, when a game battle screen is displayed in a graphical user interface, a first control is also displayed on the graphical user interface, and the first control is used to indicate the virtual weapon currently used by the virtual character corresponding to the game battle screen displayed in the graphical user interface; the equipment viewing instruction is triggered by triggering the first control.
[0128] In an optional embodiment, the above-mentioned preset switching rules include the following: randomly determining a virtual character from virtual characters other than the first virtual character and the second virtual character in the game game scene as the third virtual character; randomly determining a virtual character from virtual characters other than the first virtual character and the second virtual character in the target game camp to which the first virtual character belongs as the third virtual character; according to the character numbers corresponding to the virtual characters in the target game camp, from the virtual characters other than the first virtual character in the target game camp, determine the virtual character corresponding to the character number next to the character number of the second virtual character as the third virtual character.
[0129] In an optional embodiment, the above-mentioned step of responding to the configuration parameter application event for the target virtual weapon and controlling the step of configuring the target configuration parameters of the target virtual weapon to the first virtual weapon of the first virtual character includes: responding to the configuration application event for the target virtual weapon, obtaining the target configuration parameters corresponding to the target virtual weapon; responding to the weapon purchase instruction, purchasing the first virtual weapon corresponding to the target virtual weapon, and configuring the configuration parameters of the first virtual weapon as the target configuration parameters.
[0130] In an optional embodiment, the weapon configuration panel further includes: original configuration parameters corresponding to the first virtual weapon of the first virtual character.
[0131] In an optional embodiment, the weapon configuration panel further includes a second control and a third control; wherein the second control is used to control the modification of original configuration parameters corresponding to the first virtual weapon of the first virtual character to target configuration parameters only in the current game match; and the third control is used to control the modification of original configuration parameters of the first virtual weapon of the first virtual character to target configuration parameters globally, so that the first virtual character uses the first virtual weapon configured as the target configuration parameters in the current game match and subsequent game matches.
[0132] In an optional embodiment, the above-mentioned step of purchasing the first virtual weapon corresponding to the target virtual weapon in response to the weapon purchase instruction, and configuring the configuration parameters of the first virtual weapon as the target configuration parameters, includes: after triggering the second control, in response to entering the weapon purchase interface, displaying in the weapon purchase interface: the first virtual weapon corresponding to the target virtual weapon, the fourth control and the fifth control; wherein the fourth control is used to control the first virtual weapon to apply the target configuration parameters, and the fifth control is used to control the first virtual weapon to apply the original configuration parameters; in response to the triggering operation on the fourth control, purchasing the first virtual weapon, and configuring the configuration parameters of the first virtual weapon as the target configuration parameters.
[0133] In an optional embodiment, the method further includes: in response to a trigger operation on the fifth control, purchasing the first virtual weapon, and configuring the configuration parameters of the first virtual weapon to the original configuration parameters.
[0134] In an optional embodiment, the above-mentioned step of purchasing a first virtual weapon corresponding to the target virtual weapon in response to a weapon purchase instruction, and configuring the configuration parameters of the first virtual weapon as the target configuration parameters, includes: after triggering a third control, in response to entering a weapon purchase interface, displaying the first virtual weapon configured as the target configuration parameters in the weapon purchase interface; in response to the weapon purchase operation, purchasing the first virtual weapon configured as the target configuration parameters.
[0135] In an optional embodiment, the weapon configuration panel also includes game battle data of the second virtual character.
[0136] In an optional embodiment, the weapon configuration panel further includes: an accessory assembly area of the target virtual weapon, the accessory assembly area is configured to indicate the accessory position of the target virtual weapon and / or display the identification of the currently configured accessories.
[0137] In an optional embodiment, the method further includes: responding to an adjustment operation on an accessory part corresponding to the target virtual weapon, determining the adjusted accessory part, and updating the target configuration parameters corresponding to the target virtual weapon based on the adjusted accessory part.
[0138] In an optional embodiment, after responding to a configuration parameter application event for a target virtual weapon and controlling the step of configuring the target configuration parameters of the target virtual weapon to the first virtual weapon of the first virtual character, the method further includes: controlling the sending of a first prompt message to a terminal device that controls the second virtual character, so as to display the first prompt message in the terminal device corresponding to the second virtual character; wherein the first prompt message is used to prompt the first virtual character to apply the target configuration parameters of the target virtual weapon used by the second virtual character.
[0139] In an optional embodiment, the second virtual character is a virtual character that belongs to the same game camp as the first virtual character; the character identifiers corresponding to multiple virtual characters in the target game camp to which the first virtual character belongs are displayed in a graphical user interface; and the first prompt information is displayed in a terminal device corresponding to the second virtual character, including: the first prompt information is displayed near the character identifier of the second virtual character in the graphical user interface of the terminal device corresponding to the second virtual character.
[0140] In an optional embodiment, the second virtual character is a virtual character belonging to the same game camp as the first virtual character; the character identifiers of multiple virtual characters in the target game camp to which the first virtual character belongs are displayed in a graphical user interface; after responding to a configuration parameter application event for a target virtual weapon and controlling the step of configuring the target configuration parameters of the target virtual weapon to the first virtual weapon of the first virtual character, the method further includes: controlling the display of a first prompt message near the character identifier of the first virtual character, and sending the first prompt message to other terminal devices in the target game camp except the first virtual character, so as to display the first prompt message near the character identifier of the first virtual character in the other terminal devices; wherein the first prompt message is used to prompt the first virtual character to apply the target configuration parameters of the target virtual weapon used by the second virtual character.
[0141] In an optional embodiment, the above method also includes: in response to the first virtual character using the first virtual weapon configured as the target configuration parameters to defeat the target virtual character in the game game scene, sending a second prompt message to the terminal device controlling the second virtual character, so as to display the second prompt message in the terminal device corresponding to the second virtual character; wherein the second prompt message is used to indicate: the number of characters in the game game scene that apply the target configuration parameters of the target virtual weapon corresponding to the second virtual character and / or the number of virtual characters defeated by the virtual weapon that applies the target configuration parameters of the target virtual weapon corresponding to the second virtual character.
[0142] In an optional embodiment, the second virtual character is a virtual character belonging to the same game camp as the first virtual character; the graphical user interface displays character identifiers corresponding to multiple virtual characters in the target game camp to which the first virtual character belongs; the method further includes: in response to the first virtual character defeating the target virtual character in the game game scene using a first virtual weapon configured as a target configuration parameter, controlling the display of second prompt information near the character identifier of the second virtual character, and sending the second prompt information to other terminal devices in the target game camp except the first virtual character, so as to display the second prompt information near the character identifier of the second virtual character in the other terminal devices.
[0143] In an optional embodiment, a like control is displayed near the second prompt information; the above method also includes: in response to a trigger operation on the like control, controlling the display of the like information near the character identifier corresponding to the second virtual character.
[0144] Further, Fig. 9 The electronic device shown further includes a bus 102 and a communication interface 103 , and the processor 101 , the communication interface 103 and the memory 100 are connected via the bus 102 .
[0145] The memory 100 may include a high-speed random access memory (RAM), and may also include a non-volatile memory, such as at least one disk storage. The communication connection between the system network element and at least one other network element is realized through at least one communication interface 103 (which may be wired or wireless), and the Internet, wide area network, local area network, metropolitan area network, etc. may be used. The bus 102 may be an ISA bus, a PCI bus, or an EISA bus, etc. The bus can be divided into an address bus, a data bus, a control bus, etc. For ease of representation, Fig. 9 Only one bidirectional arrow is used in the diagram, but this does not mean that there is only one bus or only one type of bus.
[0146] The processor 101 may be an integrated circuit chip with signal processing capabilities. In the implementation process, each step of the above method can be completed by the hardware integrated logic circuit in the processor 101 or the instruction in the form of software. The above processor 101 can be a general-purpose processor, including a central processing unit (CPU), a network processor (NP), etc.; it can also be a digital signal processor (DSP), an application-specific integrated circuit (ASIC), a field-programmable gate array (FPGA) or other programmable logic devices, discrete gates or transistor logic devices, discrete hardware components. The methods, steps and logic block diagrams disclosed in the embodiments of the present invention can be implemented or executed. The general-purpose processor can be a microprocessor or the processor can also be any conventional processor, etc. The steps of the method disclosed in conjunction with the embodiments of the present invention can be directly embodied as a hardware decoding processor for execution, or a combination of hardware and software modules in the decoding processor for execution. The software module may be located in a storage medium mature in the art, such as a random access memory, a flash memory, a read-only memory, a programmable read-only memory, or an electrically erasable programmable memory, a register, etc. The storage medium is located in the memory 100, and the processor 101 reads the information in the memory 100 and completes the steps of the method of the above embodiment in combination with its hardware.
[0147] An embodiment of the present invention further provides a computer-readable storage medium, which stores computer-executable instructions. When the computer-executable instructions are called and executed by a processor, the computer-executable instructions prompt the processor to implement the above-mentioned game interaction control method. The specific implementation can be found in the method embodiment, which will not be repeated here.
[0148] Specifically, a graphical user interface is provided through a terminal device, and the above-mentioned game interaction control method includes: displaying a game scene in the graphical user interface, the game scene includes multiple virtual characters, the multiple virtual characters respectively use virtual weapons to fight in the game, and the multiple virtual characters include a first virtual character controlled by the terminal device; in response to an equipment viewing instruction for a second virtual character in the game scene, a weapon configuration panel is displayed in the graphical user interface, and the weapon configuration panel includes at least: target configuration parameters of a target virtual weapon currently used by the second virtual character; in response to a configuration parameter application event for the target virtual weapon, controlling the target configuration parameters of the target virtual weapon to be configured to the first virtual weapon of the first virtual character, wherein the first virtual weapon is a virtual weapon corresponding to the target virtual weapon.
[0149] In the above-mentioned game interactive control method, the player can directly apply the configuration scheme corresponding to the virtual weapon of a virtual character in the game scene in the game, thereby improving the convenience of the player's weapon modification.
[0150] In an optional embodiment, the second virtual character includes: a virtual character belonging to the same game camp as the first virtual character, or a virtual character belonging to a different game camp than the first virtual character.
[0151] In an optional embodiment, before the step of displaying a weapon configuration panel in a graphical user interface in response to an equipment viewing instruction for the second virtual character, the method further includes: in response to the first virtual character being defeated, controlling the first virtual character to enter a state to be resurrected, and displaying a game battle screen of the second virtual character in the graphical user interface.
[0152] In an optional embodiment, when the game battle screen is displayed in the graphical user interface, a character switching control is also displayed on the graphical user interface; the above method also includes: when the game battle screen of the second virtual character is displayed in the graphical user interface, responding to a trigger operation on the character switching control, based on a preset switching rule, determining a third virtual character in addition to the first virtual character and the second virtual character from the game scene, and switching the game battle screen of the second virtual character displayed in the graphical user interface to the game battle screen of the third virtual character.
[0153] In an optional embodiment, when a game battle screen is displayed in a graphical user interface, a first control is also displayed on the graphical user interface, and the first control is used to indicate the virtual weapon currently used by the virtual character corresponding to the game battle screen displayed in the graphical user interface; the equipment viewing instruction is triggered by triggering the first control.
[0154] In an optional embodiment, the above-mentioned preset switching rules include the following: randomly determining a virtual character from virtual characters other than the first virtual character and the second virtual character in the game game scene as the third virtual character; randomly determining a virtual character from virtual characters other than the first virtual character and the second virtual character in the target game camp to which the first virtual character belongs as the third virtual character; according to the character numbers corresponding to the virtual characters in the target game camp, from the virtual characters other than the first virtual character in the target game camp, determine the virtual character corresponding to the character number next to the character number of the second virtual character as the third virtual character.
[0155] In an optional embodiment, the above-mentioned step of responding to the configuration parameter application event for the target virtual weapon and controlling the step of configuring the target configuration parameters of the target virtual weapon to the first virtual weapon of the first virtual character includes: responding to the configuration application event for the target virtual weapon, obtaining the target configuration parameters corresponding to the target virtual weapon; responding to the weapon purchase instruction, purchasing the first virtual weapon corresponding to the target virtual weapon, and configuring the configuration parameters of the first virtual weapon as the target configuration parameters.
[0156] In an optional embodiment, the weapon configuration panel further includes: original configuration parameters corresponding to the first virtual weapon of the first virtual character.
[0157] In an optional embodiment, the weapon configuration panel further includes a second control and a third control; wherein the second control is used to control the modification of original configuration parameters corresponding to the first virtual weapon of the first virtual character to target configuration parameters only in the current game match; and the third control is used to control the modification of original configuration parameters of the first virtual weapon of the first virtual character to target configuration parameters globally, so that the first virtual character uses the first virtual weapon configured as the target configuration parameters in the current game match and subsequent game matches.
[0158] In an optional embodiment, the above-mentioned step of purchasing the first virtual weapon corresponding to the target virtual weapon in response to the weapon purchase instruction, and configuring the configuration parameters of the first virtual weapon as the target configuration parameters, includes: after triggering the second control, in response to entering the weapon purchase interface, displaying in the weapon purchase interface: the first virtual weapon corresponding to the target virtual weapon, the fourth control and the fifth control; wherein the fourth control is used to control the first virtual weapon to apply the target configuration parameters, and the fifth control is used to control the first virtual weapon to apply the original configuration parameters; in response to the triggering operation on the fourth control, purchasing the first virtual weapon, and configuring the configuration parameters of the first virtual weapon as the target configuration parameters.
[0159] In an optional embodiment, the method further includes: in response to a trigger operation on the fifth control, purchasing the first virtual weapon, and configuring the configuration parameters of the first virtual weapon to the original configuration parameters.
[0160] In an optional embodiment, the above-mentioned step of purchasing a first virtual weapon corresponding to the target virtual weapon in response to a weapon purchase instruction, and configuring the configuration parameters of the first virtual weapon as the target configuration parameters, includes: after triggering a third control, in response to entering a weapon purchase interface, displaying the first virtual weapon configured as the target configuration parameters in the weapon purchase interface; in response to the weapon purchase operation, purchasing the first virtual weapon configured as the target configuration parameters.
[0161] In an optional embodiment, the weapon configuration panel also includes game battle data of the second virtual character.
[0162] In an optional embodiment, the weapon configuration panel further includes: an accessory assembly area of the target virtual weapon, the accessory assembly area is configured to indicate the accessory position of the target virtual weapon and / or display the identification of the currently configured accessories.
[0163] In an optional embodiment, the method further includes: responding to an adjustment operation on an accessory part corresponding to the target virtual weapon, determining the adjusted accessory part, and updating the target configuration parameters corresponding to the target virtual weapon based on the adjusted accessory part.
[0164] In an optional embodiment, after responding to a configuration parameter application event for a target virtual weapon and controlling the step of configuring the target configuration parameters of the target virtual weapon to the first virtual weapon of the first virtual character, the method further includes: controlling the sending of a first prompt message to a terminal device that controls the second virtual character, so as to display the first prompt message in the terminal device corresponding to the second virtual character; wherein the first prompt message is used to prompt the first virtual character to apply the target configuration parameters of the target virtual weapon used by the second virtual character.
[0165] In an optional embodiment, the second virtual character is a virtual character that belongs to the same game camp as the first virtual character; the character identifiers corresponding to multiple virtual characters in the target game camp to which the first virtual character belongs are displayed in a graphical user interface; and the first prompt information is displayed in a terminal device corresponding to the second virtual character, including: the first prompt information is displayed near the character identifier of the second virtual character in the graphical user interface of the terminal device corresponding to the second virtual character.
[0166] In an optional embodiment, the second virtual character is a virtual character belonging to the same game camp as the first virtual character; the character identifiers of multiple virtual characters in the target game camp to which the first virtual character belongs are displayed in a graphical user interface; after responding to a configuration parameter application event for a target virtual weapon and controlling the step of configuring the target configuration parameters of the target virtual weapon to the first virtual weapon of the first virtual character, the method further includes: controlling the display of a first prompt message near the character identifier of the first virtual character, and sending the first prompt message to other terminal devices in the target game camp except the first virtual character, so as to display the first prompt message near the character identifier of the first virtual character in the other terminal devices; wherein the first prompt message is used to prompt the first virtual character to apply the target configuration parameters of the target virtual weapon used by the second virtual character.
[0167] In an optional embodiment, the above method also includes: in response to the first virtual character using the first virtual weapon configured as the target configuration parameters to defeat the target virtual character in the game game scene, sending a second prompt message to the terminal device controlling the second virtual character, so as to display the second prompt message in the terminal device corresponding to the second virtual character; wherein the second prompt message is used to indicate: the number of characters in the game game scene that apply the target configuration parameters of the target virtual weapon corresponding to the second virtual character and / or the number of virtual characters defeated by the virtual weapon that applies the target configuration parameters of the target virtual weapon corresponding to the second virtual character.
[0168] In an optional embodiment, the second virtual character is a virtual character belonging to the same game camp as the first virtual character; the graphical user interface displays character identifiers corresponding to multiple virtual characters in the target game camp to which the first virtual character belongs; the method further includes: in response to the first virtual character defeating the target virtual character in the game game scene using a first virtual weapon configured as a target configuration parameter, controlling the display of second prompt information near the character identifier of the second virtual character, and sending the second prompt information to other terminal devices in the target game camp except the first virtual character, so as to display the second prompt information near the character identifier of the second virtual character in the other terminal devices.
[0169] In an optional embodiment, a like control is displayed near the second prompt information; the above method also includes: in response to a trigger operation on the like control, controlling the display of the like information near the character identifier corresponding to the second virtual character.
[0170] If the function is implemented in the form of a software functional unit and sold or used as an independent product, it can be stored in a computer-readable storage medium. Based on this understanding, the technical solution of the present invention, or the part that contributes to the prior art, or the part of the technical solution, can be embodied in the form of a software product. The computer software product is stored in a storage medium, including several instructions for a computer device (which can be a personal computer, a terminal device, or a network device, etc.) to perform all or part of the steps of the method described in each embodiment of the present invention. The aforementioned storage medium includes: U disk, mobile hard disk, read-only memory (ROM, Read-Only Memory), random access memory (RAM, Random Access Memory), disk or optical disk, etc. Various media that can store program codes.
[0171] In the description of the present invention, it should be noted that the terms "center", "upper", "lower", "left", "right", "vertical", "horizontal", "inner", "outer", etc., indicating the orientation or positional relationship, are based on the orientation or positional relationship shown in the drawings, and are only for the convenience of describing the present invention and simplifying the description, rather than indicating or implying that the device or element referred to must have a specific orientation, be constructed and operated in a specific orientation, and therefore cannot be understood as limiting the present invention. In addition, the terms "first", "second", and "third" are used for descriptive purposes only, and cannot be understood as indicating or implying relative importance.
[0172] Finally, it should be noted that the above-described embodiments are only specific implementations of the present invention, which are used to illustrate the technical solutions of the present invention, rather than to limit them. The protection scope of the present invention is not limited thereto. Although the present invention is described in detail with reference to the above-described embodiments, ordinary technicians in the field should understand that any technician familiar with the technical field can still modify the technical solutions recorded in the above-described embodiments within the technical scope disclosed by the present invention, or can easily think of changes, or make equivalent replacements for some of the technical features therein; and these modifications, changes or replacements do not make the essence of the corresponding technical solutions deviate from the spirit and scope of the technical solutions of the embodiments of the present invention, and should be included in the protection scope of the present invention. Therefore, the protection scope of the present invention shall be subject to the protection scope of the claims.
Claims
1. A game interactive control method, characterized in that: Providing a graphical user interface through a terminal device, the method comprising: Displaying a game scene in the graphical user interface, the game scene including a plurality of virtual characters, the plurality of virtual characters respectively using virtual weapons to fight in the game, the plurality of virtual characters including a first virtual character controlled by the terminal device; In response to an equipment viewing instruction for a second virtual character in the game scene, a weapon configuration panel is displayed in the graphical user interface, wherein the weapon configuration panel includes at least: target configuration parameters of a target virtual weapon currently used by the second virtual character; In response to a configuration parameter application event for the target virtual weapon, the target configuration parameters of the target virtual weapon are controlled to be configured on a first virtual weapon of the first virtual character, wherein the first virtual weapon is a virtual weapon corresponding to the target virtual weapon.
2. The method according to claim 1, characterized in that The second virtual character includes: a virtual character belonging to the same game camp as the first virtual character, or a virtual character belonging to a different game camp than the first virtual character.
3. The method according to claim 1, characterized in that In response to the equipment viewing instruction for the second virtual character, before the step of displaying the weapon configuration panel in the graphical user interface, the method further includes: In response to the first virtual character being defeated, the first virtual character is controlled to enter a waiting-for-resurrection state, and a game battle screen of the second virtual character is displayed in the graphical user interface.
4. The method according to claim 3, characterized in that When the game battle screen is displayed in the graphical user interface, a role switching control is also displayed on the graphical user interface; the method further includes: When the game battle screen of the second virtual character is displayed in the graphical user interface, in response to the trigger operation of the character switching control, based on the preset switching rules, a third virtual character other than the first virtual character and the second virtual character is determined from the game battle scene, and the game battle screen of the second virtual character displayed in the graphical user interface is switched to the game battle screen of the third virtual character.
5. The method according to claim 3, characterized in that: When the game battle screen is displayed in the graphical user interface, a first control is also displayed on the graphical user interface, and the first control is used to indicate the virtual weapon currently used by the virtual character corresponding to the game battle screen displayed in the graphical user interface; the equipment viewing instruction is triggered by triggering the first control.
6. The method according to claim 4, characterized in that The preset switching rule includes the following: Randomly determine a virtual character from virtual characters other than the first virtual character and the second virtual character in the game match scene as the third virtual character; Randomly determine a virtual character from virtual characters other than the first virtual character and the second virtual character in the target game camp to which the first virtual character belongs as the third virtual character; According to the character numbers corresponding to the virtual characters in the target game camp, from the virtual characters in the target game camp except the first virtual character, the virtual character corresponding to the character number next to the character number of the second virtual character is determined as the third virtual character.
7. The method according to claim 1, characterized in that The step of responding to the configuration parameter application event for the target virtual weapon and controlling the configuration of the target configuration parameter of the target virtual weapon to the first virtual weapon of the first virtual character comprises: In response to a configuration application event for the target virtual weapon, obtaining target configuration parameters corresponding to the target virtual weapon; In response to the weapon purchase instruction, a first virtual weapon corresponding to the target virtual weapon is purchased, and the configuration parameters of the first virtual weapon are configured as the target configuration parameters.
8. The method according to claim 7, characterized in that The weapon configuration panel also includes: original configuration parameters corresponding to the first virtual weapon of the first virtual character.
9. The method according to claim 8, characterized in that The weapon configuration panel also includes a second control and a third control; wherein the second control is used to control the modification of the original configuration parameters corresponding to the first virtual weapon of the first virtual character to the target configuration parameters only in the current game match; and the third control is used to control the modification of the original configuration parameters of the first virtual weapon of the first virtual character to the target configuration parameters globally, so that the first virtual character uses the first virtual weapon configured with the target configuration parameters in the current game match and subsequent game matches.
10. The method according to claim 9, characterized in that The step of purchasing a first virtual weapon corresponding to the target virtual weapon in response to the weapon purchase instruction and configuring the configuration parameters of the first virtual weapon to be the target configuration parameters comprises: After the second control is triggered, in response to entering the weapon purchase interface, the weapon purchase interface displays: a first virtual weapon corresponding to the target virtual weapon, a fourth control, and a fifth control; wherein the fourth control is used to control the first virtual weapon to apply the target configuration parameters, and the fifth control is used to control the first virtual weapon to apply the original configuration parameters; In response to the triggering operation on the fourth control, the first virtual weapon is purchased, and the configuration parameters of the first virtual weapon are configured as the target configuration parameters.
11. The method according to claim 10, characterized in that The method further comprises: In response to the triggering operation on the fifth control, the first virtual weapon is purchased, and the configuration parameters of the first virtual weapon are configured as the original configuration parameters.
12. The method according to claim 9, characterized in that The step of purchasing a first virtual weapon corresponding to the target virtual weapon in response to the weapon purchase instruction and configuring the configuration parameters of the first virtual weapon to be the target configuration parameters comprises: After the third control is triggered, in response to entering a weapon purchase interface, a first virtual weapon configured as the target configuration parameter is displayed in the weapon purchase interface; In response to the weapon purchase operation, a first virtual weapon configured as the target configuration parameters is purchased.
13. The method according to claim 1, characterized in that The weapon configuration panel also includes game battle data of the second virtual character.
14. The method according to claim 1, characterized in that The weapon configuration panel also includes: an accessory assembly area of the target virtual weapon, wherein the accessory assembly area is configured to indicate the accessory position of the target virtual weapon and / or display the currently configured accessory identification.
15. The method according to claim 14, characterized in that The method further comprises: In response to an adjustment operation on the accessory part corresponding to the target virtual weapon, the adjusted accessory part is determined, and based on the adjusted accessory part, the target configuration parameter corresponding to the target virtual weapon is updated.
16. The method according to claim 1, characterized in that After the step of responding to the configuration parameter application event for the target virtual weapon and controlling the configuration of the target configuration parameter of the target virtual weapon to the first virtual weapon of the first virtual character, the method further includes: Control sending a first prompt message to a terminal device controlling the second virtual character, so as to display the first prompt message in the terminal device corresponding to the second virtual character; wherein the first prompt message is used to prompt the first virtual character to apply the target configuration parameters of the target virtual weapon used by the second virtual character.
17. The method according to claim 16, characterized in that The second virtual character is a virtual character belonging to the same game camp as the first virtual character; the graphical user interface displays character identifiers corresponding to a plurality of virtual characters in the target game camp to which the first virtual character belongs; The displaying the first prompt information in the terminal device corresponding to the second virtual character includes: displaying the first prompt information in a position near the character identifier of the second virtual character in the graphical user interface of the terminal device corresponding to the second virtual character.
18. The method according to claim 1, characterized in that The second virtual character is a virtual character belonging to the same game camp as the first virtual character; the graphical user interface displays character identifiers corresponding to a plurality of virtual characters in the target game camp to which the first virtual character belongs; After the step of responding to the configuration parameter application event for the target virtual weapon and controlling the configuration of the target configuration parameter of the target virtual weapon to the first virtual weapon of the first virtual character, the method further includes: Control the display of first prompt information near the character identifier of the first virtual character, and send the first prompt information to other terminal devices in the target game camp except the first virtual character, so as to display the first prompt information near the character identifier of the first virtual character in the other terminal devices; wherein the first prompt information is used to prompt the first virtual character to apply the target configuration parameters of the target virtual weapon used by the second virtual character.
19. The method according to claim 1, characterized in that The method further comprises: In response to the first virtual character defeating the target virtual character in the game match scene using the first virtual weapon configured with the target configuration parameters, a second prompt message is sent to the terminal device controlling the second virtual character, so as to display the second prompt message in the terminal device corresponding to the second virtual character; wherein the second prompt message is used to indicate: the number of characters in the game match scene that apply the target configuration parameters of the target virtual weapon corresponding to the second virtual character and / or the number of virtual characters defeated by the virtual weapon that applies the target configuration parameters of the target virtual weapon corresponding to the second virtual character.
20. The method according to claim 19, characterized in that The second virtual character is a virtual character belonging to the same game camp as the first virtual character; the graphical user interface displays character identifiers corresponding to multiple virtual characters in the target game camp to which the first virtual character belongs; and the method further includes: In response to the first virtual character defeating a target virtual character in a game match scenario using a first virtual weapon configured as the target configuration parameters, controlling the second prompt information to be displayed near a character identifier of the second virtual character, and sending the second prompt information to other terminal devices in the target game camp except the first virtual character, so as to display the second prompt information near the character identifier of the second virtual character in the other terminal devices.
21. The method according to claim 20, characterized in that The like control is displayed near the second prompt information; and the method further includes: In response to a triggering operation on the like control, the like information is displayed near the character identifier corresponding to the second virtual character.
22. A game interactive control device, characterized in that: A graphical user interface is provided through a terminal device, the device comprising: A scene display module, used to display a game scene in the graphical user interface, wherein the game scene includes a plurality of virtual characters, the plurality of virtual characters respectively use virtual weapons to fight in the game, and the plurality of virtual characters include a first virtual character controlled by the terminal device; A configuration viewing module, configured to respond to an equipment viewing instruction for a second virtual character in the game scene, and display a weapon configuration panel in the graphical user interface, wherein the weapon configuration panel includes at least: target configuration parameters of a target virtual weapon currently used by the second virtual character; The configuration application module is used to respond to the configuration parameter application event for the target virtual weapon and control the configuration of the target configuration parameters of the target virtual weapon to the first virtual weapon of the first virtual character, wherein the first virtual weapon is a virtual weapon corresponding to the target virtual weapon.
23. An electronic device, characterized in that: The electronic device includes a processor and a memory, the memory stores machine executable instructions that can be executed by the processor, and the processor executes the machine executable instructions to implement the game interaction control method described in any one of claims 1 to 21.
24. A computer-readable storage medium, characterized in that: The computer-readable storage medium stores computer-executable instructions, and when the computer-executable instructions are called and executed by a processor, the computer-executable instructions prompt the processor to implement the game interaction control method described in any one of claims 1 to 21.
Citation Information
Patent Citations
Game equipment configuration method and device, electronic equipment and storage medium
CN112843708A
Control method and device of virtual weapon in game, equipment and storage medium
CN116688505A
Information processing method and device, electronic equipment and readable storage medium
CN116688508A
Virtual character control method and device, storage medium and electronic equipment
CN116920391A
In-game aiming control method and apparatus, and electronic terminal
US20240042316A1