Intelligent cockpit game reward and punishment system

By combining the heating, ventilation and movement functions of the cockpit seat with the game reward and punishment mechanism, the problem of homogeneity of the smart cockpit game experience and a single reward and punishment form is solved, and a multi-dimensional user experience and immersion improvement is achieved.

CN119701322APending Publication Date: 2025-03-28VOYAH AUTOMOBILE TECH CO LTD
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Patent Information

Application Number
CN202510001684.5
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2025-01-02
Publication Date
2025-03-28

AI Technical Summary

Technical Problem

The current smart cockpit game experience is seriously homogenized, and the reward and punishment forms are single, which cannot bring users a multi-dimensional immersive experience.

Method used

By combining the heating, ventilation and movement functions of the cockpit seat with the game reward and punishment mechanism, score rewards and penalty instructions for loss are generated according to the rules of the game, and dynamic changes in the seat are realized to enhance the user experience.

Benefits of technology

It enriches the reward and punishment forms of the game, gives users a multi-dimensional experience, and enhances user experience and immersion.

✦ Generated by Eureka AI based on patent content.

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Abstract

The invention discloses an intelligent cockpit game reward and punishment system, and belongs to the technical field of games. The intelligent cockpit game reward and punishment system comprises a game software master control system, a plurality of cockpit seats, a seat control module and an environment temperature sensor, each cockpit seat is provided with a heating module, a ventilation module and a moving module, and the heating modules, the ventilation modules and the moving modules are all electrically connected with the seat control module. The seat control module is electrically connected with the game software master control system, and the environment temperature sensor is electrically connected with the seat control module. Physical changes (movement, heating and ventilation changes) of the seat are associated with game reward and punishment, so that a user can practically feel progress and results of a game in somatosensory, reward and punishment forms of the game can be enriched, multi-dimensional experience is provided for the user, and user experience is improved.
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Description

Technical Field

[0001] The present application belongs to the field of game technology, and in particular, relates to a smart cockpit game reward and punishment system. Background Art

[0002] Currently, the gaming experience in smart cockpits is highly homogenized, and feedback is usually provided through interface display, sound prompts, etc. The form of rewards and punishments is relatively simple, and the user experience is poor. For example, some in-car games only use on-screen score displays or simple sound effects to indicate game progress and results, lacking effective integration with in-car hardware and failing to provide users with a multi-dimensional immersive experience. Summary of the invention

[0003] An embodiment of the present application provides an intelligent cockpit game reward and punishment system, which provides users with a multi-dimensional experience by combining cockpit seats (such as heating, ventilation, and movement) with rewards and punishments, thereby improving the user experience.

[0004] Other features and advantages of the present application will become apparent from the following detailed description, or may be learned in part by the practice of the present application.

[0005] According to a first aspect of an embodiment of the present application, there is provided an intelligent cockpit game reward and punishment system, comprising a game software main control system, a plurality of cockpit seats, a seat control module and an ambient temperature sensor, wherein each of the cockpit seats is provided with a heating module, a ventilation module and a moving module, the heating module, the ventilation module and the moving module are all electrically connected to the seat control module, the seat control module is electrically connected to the game software main control system, and the ambient temperature sensor is electrically connected to the seat control module;

[0006] The game software main control system is configured as follows:

[0007] Determine the cockpit seat where the scoring user sits according to the game rules, and generate a score reward instruction;

[0008] Determine the cockpit seat where the losing user is sitting according to the game rules, and generate a penalty instruction for the losing point;

[0009] The seat control module is configured to:

[0010] receiving the score reward instruction, and sending a movement instruction to the movement module on the cockpit seat where the scoring user sits according to the score reward instruction, so that the movement module controls the cockpit seat where the scoring user sits to move a set distance in a set direction;

[0011] Receive the point loss penalty instruction, and according to the point loss penalty instruction and the ambient temperature detected by the ambient temperature sensor, send a heating instruction to the heating module on the cabin seat where the point loss user sits, so that the heating module heats the cabin seat where the point loss user sits according to a preset heating rule, and / or send a ventilation instruction to the ventilation module on the cabin seat where the point loss user sits, so that the ventilation module ventilates the cabin seat where the point loss user sits according to a preset ventilation rule.

[0012] In some embodiments of the present application, based on the aforementioned solution, according to the penalty instruction for losing points and the ambient temperature detected by the ambient temperature sensor, a heating instruction is sent to the heating module on the cabin seat where the user who lost points sits, so that the heating module heats the cabin seat where the user who lost points sits according to a preset heating rule, and / or a ventilation instruction is sent to the ventilation module on the cabin seat where the user who lost points sits, so that the ventilation module ventilates the cabin seat where the user who lost points sits according to a preset ventilation rule, including:

[0013] If the ambient temperature detected by the ambient temperature sensor is lower than the first set temperature, and the heating function of the cabin seat where the losing user sits is turned on, an instruction to reduce the heating gear or turn off the heating function is sent to the heating module on the cabin seat where the losing user sits, so that the heating module controls to reduce the heating gear or turn off the heating function;

[0014] If the ambient temperature detected by the ambient temperature sensor is lower than the first set temperature, and the heating function of the cabin seat where the losing user sits is not turned on, and the ventilation function is not turned on, then a ventilation opening instruction is sent to the ventilation module on the cabin seat where the losing user sits, so that the ventilation module controls the ventilation opening;

[0015] If the ambient temperature detected by the ambient temperature sensor is lower than the first set temperature, and the ventilation function of the cabin seat where the losing user sits is turned on, an instruction to increase the ventilation gear is sent to the ventilation module on the cabin seat where the losing user sits, so that the ventilation module controls the ventilation gear to increase;

[0016] If the ambient temperature detected by the ambient temperature sensor is greater than the second set temperature, and the ventilation function of the cabin seat where the losing user sits is turned on, an instruction to lower the ventilation gear or turn off the ventilation function is sent to the ventilation module on the cabin seat where the losing user sits, so that the ventilation module controls to lower the ventilation gear or turn off the ventilation function;

[0017] If the ambient temperature detected by the ambient temperature sensor is greater than the second set temperature, and the ventilation function of the cabin seat where the losing user sits is not turned on, and the heating function is not turned on, a heating start instruction is sent to the heating module on the cabin seat where the losing user sits, so that the heating module controls to turn on the heating;

[0018] If the ambient temperature detected by the ambient temperature sensor is greater than the second set temperature and the heating function of the cabin seat where the user who lost points sits is turned on, an instruction to increase the heating gear is sent to the heating module on the cabin seat where the user who lost points sits, so that the heating module controls to increase the heating gear.

[0019] In some embodiments of the present application, based on the above solution, each of the cabin seats is further provided with a vibration module, and the vibration module is electrically connected to the seat control module. Accordingly, the seat control module is further configured as follows:

[0020] According to the score reward instruction, a vibration instruction is sent to the vibration module on the cabin seat where the scoring user sits, so that the vibration module controls the cabin seat where the scoring user sits to vibrate according to the set amplitude.

[0021] In some embodiments of the present application, based on the above solution, the system further includes an atmosphere light system, the atmosphere light system is electrically connected to the game software main control system, and the atmosphere light system is configured as follows:

[0022] According to the score reward instruction, the area where the seat of the scoring user is located is illuminated according to the preset score atmosphere light;

[0023] According to the penalty instruction for losing points, the area where the seat of the cockpit where the user who lost points is sitting is located is illuminated according to the preset atmosphere light for losing points.

[0024] In some embodiments of the present application, based on the aforementioned solution, the system further includes a speaker system, the speaker system is electrically connected to the game software main control system, and the speaker system is configured as follows:

[0025] According to the score reward instruction, a preset score sound effect is played in the area where the seat of the cockpit where the scoring user is sitting is located;

[0026] According to the penalty instruction for losing points, a preset sound effect for losing points is played in the area where the seat of the cockpit where the user who lost points is sitting is located.

[0027] In some embodiments of the present application, based on the above solution, each of the cabin seats is further provided with a position sensor, and accordingly, the seat control module is further configured as follows:

[0028] Acquiring the position information of the cabin seat acquired by the position sensor;

[0029] Determine a winning cockpit seat and a losing cockpit seat according to the position information of each cockpit seat;

[0030] Accordingly, the game software main control system is configured as follows:

[0031] Sending a first light control instruction to the atmosphere light system, so that the atmosphere light system emits light according to a preset atmosphere light in the area where the cockpit seat of the victory is located;

[0032] Sending a first sound effect control instruction to the speaker system so that the speaker system plays a preset victory sound effect to the area where the failed cockpit seat is located;

[0033] Sending a second light control instruction to the atmosphere light system, so that the atmosphere light system emits light according to a preset failure atmosphere light in the area where the failed cabin seat is located;

[0034] A second sound effect control instruction is sent to the speaker system so that the speaker system plays a preset failure sound effect in the area where the failed cabin seat is located.

[0035] In some embodiments of the present application, based on the above solution, determining the winning cockpit seat and the losing cockpit seat according to the position information of each cockpit seat includes:

[0036] When one of the position information of each of the cockpit seats is located at a preset victory position, the cockpit seat located at the preset victory position is determined as a winning cockpit seat, and the cockpit seat not located at the preset victory position is determined as a losing cockpit seat.

[0037] In some embodiments of the present application, based on the above solution, the system further includes a display screen, the display screen is electrically connected to the game software main control system, and the seat control module is further configured as follows:

[0038] When the position information is at a preset victory position, the seat number of the cockpit seat at the preset victory position is sent to the game software main control system, so that the game software main control system controls the display screen to display a picture showing that the user at the seat number has won the game, the picture including a celebratory animation, text and special effects.

[0039] In some embodiments of the present application, based on the above solution, the game software main control system is further configured as follows:

[0040] Control the display screen to display the game replay and compare the scores of each user.

[0041] In some embodiments of the present application, based on the above solution, the system further includes a speech recognition system, the speech recognition system is electrically connected to the game software main control system, and the speech recognition system is configured as follows:

[0042] Recognize user voice information and convert it into game operations, and locate the cockpit seat where the scoring user is sitting based on the sound source position;

[0043] Analyze user voice information to determine the user's emotional state and upload it to the game software main control system, so that the game software main control system adjusts the game difficulty and rhythm according to the user's emotional state.

[0044] Based on the technical solution proposed in this application, the intelligent cockpit game reward and punishment system includes a game software main control system, a plurality of cockpit seats, a seat control module and an ambient temperature sensor, wherein each cockpit seat is provided with a heating module, a ventilation module and a mobile module, and the heating module, the ventilation module and the mobile module are all electrically connected to the seat control module, the seat control module is electrically connected to the game software main control system, and the ambient temperature sensor is electrically connected to the seat control module. The game software main control system is used to determine the cockpit seat where the scoring user sits according to the game rules, and generate a score reward instruction; the game software main control system is also used to determine the cockpit seat where the losing user sits according to the game rules, and generate a loss penalty instruction. Correspondingly, the seat control module is used to send a movement instruction to the mobile module on the cockpit seat where the scoring user sits according to the score reward instruction, so that the mobile module controls the cockpit seat where the scoring user sits to move a set distance in a set direction, that is, by associating the seat movement with the game score, through the movement change of the seat, the user can also feel the reward when scoring the game in a physical sense. The seat control module is also used to send a heating instruction to the heating module on the cabin seat where the user who lost points sits, according to the penalty instruction for losing points and the ambient temperature detected by the ambient temperature sensor, so that the heating module heats the cabin seat where the user who lost points sits according to the preset heating rules, and / or send a ventilation instruction to the ventilation module on the cabin seat where the user who lost points sits, so that the ventilation module ventilates the cabin seat where the user who lost points sits according to the preset ventilation rules, that is, by associating the heating and / or ventilation changes of the seat with the loss of points in the game, the user can actually feel the punishment when losing points in the game through the heating and / or ventilation changes of the seat, which can enrich the forms of rewards and punishments in the game, give the user a multi-dimensional experience, and enhance the user experience.

[0045] It should be understood that the foregoing general description and the following detailed description are exemplary and explanatory only and are not restrictive of the present application. BRIEF DESCRIPTION OF THE DRAWINGS

[0046] The drawings herein are incorporated into the specification and constitute a part of the specification, showing embodiments consistent with the present application, and together with the specification, are used to explain the principles of the present application. Obviously, the drawings described below are only some embodiments of the present application, and for ordinary technicians in this field, other drawings can be obtained based on these drawings without creative work. In the drawings:

[0047] Figure 1 It is a structural diagram of the smart cockpit game reward and punishment system provided in Example 1 of the present application.

[0048] Figure 2 It is a flowchart of steps executed by a seat control module provided in one embodiment of the present application.

[0049] Figure 3 It is a structural diagram of the smart cockpit game reward and punishment system provided in Example 2 of the present application.

[0050] Figure 4 It is a structural diagram of the smart cockpit game reward and punishment system provided in Example 3 of the present application.

[0051] Figure 5 It is a structural diagram of the smart cockpit game reward and punishment system provided in Example 4 of the present application.

[0052] Figure 6 It is a structural diagram of the smart cockpit game reward and punishment system provided in Example 5 of the present application.

[0053] Figure 7 It is a structural diagram of the smart cockpit game reward and punishment system provided in Example 6 of the present application.

[0054] Figure 8 It is a structural diagram of the smart cockpit game reward and punishment system provided in Example 6 of the present application.

[0055] Reference numerals:

[0056] Game software main control system 100, cockpit seat 110, seat control module 120, ambient temperature sensor 130, voice recognition system 140, ambient light system 150, speaker system 160, display screen 170, heating module 111, ventilation module 112, movement module 113, vibration module 114, position sensor 115. DETAILED DESCRIPTION

[0057] The following will be combined with the drawings in the embodiments of the present application to clearly and completely describe the technical solutions in the embodiments of the present application. Obviously, the described embodiments are only part of the embodiments of the present application, not all of the embodiments. Based on the embodiments in the present application, all other embodiments obtained by ordinary technicians in this field without creative work are within the scope of protection of this application.

[0058] In addition, described feature, structure or characteristic can be combined in one or more embodiments in any suitable manner. In the following description, many specific details are provided to provide a full understanding of the embodiments of the present application. However, those skilled in the art will appreciate that the technical scheme of the present application can be put into practice without one or more of the specific details, or other methods, components, devices, steps, etc. can be adopted. In other cases, known methods, devices, realizations or operations are not shown or described in detail to avoid blurring the various aspects of the application.

[0059] The block diagrams shown in the accompanying drawings are merely functional entities and do not necessarily correspond to physically independent entities. That is, these functional entities may be implemented in software form, or in one or more hardware modules or integrated circuits, or in different networks and / or processor devices and / or microcontroller devices.

[0060] The flowcharts shown in the accompanying drawings are only exemplary and do not necessarily include all the contents and operations / steps, nor must they be executed in the order described. For example, some operations / steps can be decomposed, and some operations / steps can be combined or partially combined, so the actual execution order may change according to actual conditions.

[0061] In the description of this application, it should be understood that the terms "first" and "second" are used for descriptive purposes only and should not be understood as indicating or implying relative importance or implicitly indicating the number of technical features indicated. Thus, a feature defined as "first" or "second" may explicitly or implicitly include one or more of the feature. In the description of this application, unless otherwise specified, "plurality" means two or more.

[0062] In order to enable those skilled in the art to better understand the present application, the application scenarios involved in the present application are first briefly described.

[0063] Currently, the gaming experience in smart cockpits is highly homogenized, and feedback is usually provided through interface display, sound prompts, etc. The form of rewards and punishments is relatively simple, and the user experience is poor. For example, some in-car games only use on-screen score displays or simple sound effects to indicate game progress and results, lacking effective integration with in-car hardware and failing to provide users with a multi-dimensional immersive experience.

[0064] Based on this, an embodiment of the present application proposes an intelligent cockpit game reward and punishment system, which combines cockpit seats (such as heating, ventilation, and movement) with rewards and punishments to provide users with a multi-dimensional experience and enhance the user experience.

[0065] Embodiment 1

[0066] Reference Figure 1 , Figure 1 Schematic diagram of the structure of the smart cockpit game reward and punishment system provided in the first embodiment of the present application. Figure 1 As shown, the intelligent cockpit game reward and punishment system includes a game software main control system 100, a plurality of cockpit seats 110, a seat control module 120 and an ambient temperature sensor 130. Among them, each cockpit seat 110 is provided with a heating module 111, a ventilation module 112 and a moving module 113. The heating module 111, the ventilation module 112 and the moving module 113 are all electrically connected to the seat control module 120, the seat control module 120 is electrically connected to the game software main control system 110, and the ambient temperature sensor 130 is electrically connected to the seat control module 120. Among them, the game software main control system 110 is configured to: determine the cockpit seat where the scoring user sits according to the game rules, and generate a scoring reward instruction; and determine the cockpit seat where the losing user sits according to the game rules, and generate a losing penalty instruction. Accordingly, the seat control module 120 is configured to: receive a score reward instruction, and send a movement instruction to the movement module 113 on the cabin seat where the scoring user sits according to the score reward instruction, so that the movement module 113 controls the cabin seat where the scoring user sits to move a set distance in a set direction; and receive a loss penalty instruction, and send a heating instruction to the heating module 111 on the cabin seat where the losing user sits according to the loss penalty instruction and the ambient temperature detected by the ambient temperature sensor 130, so that the heating module 111 heats the cabin seat where the losing user sits according to a preset heating rule, and / or send a ventilation instruction to the ventilation module 112 on the cabin seat where the losing user sits, so that the ventilation module 112 ventilates the cabin seat where the losing user sits according to a preset ventilation rule.

[0067] Among them, the moving module 113 may include a drive motor and a slide rail mechanism. The slide rail mechanism may be composed of a guide rail and a guide rail slider. The slide rail mechanism can realize the horizontal movement of the cabin seat through the mutual cooperation of the guide rail and the slider. The slider usually has a low friction coefficient, so that the cabin seat can remain stable during the movement. In addition, the slide rail mechanism can also reduce friction by adding lubricants to further improve the stability of movement. The connection between the drive motor and the slide rail can be achieved by a coupling, and the coupling can synchronize the speed and direction of the drive motor and the slide rail shaft to ensure the accuracy and stability of the movement. The drive motor shaft is connected to the shaft of the slide rail through a coupling to achieve contactless transmission of force between the two, which can avoid vibration and instability during the transmission process. At the same time, the length and angle of the coupling can be adjusted to achieve control of the movement trajectory. The connection between the drive motor and the slide rail can also be achieved by a screw rod. The screw rod is used as a mechanical transmission device to convert the rotational motion of the drive motor into linear motion, and the movement of the slide rail is achieved by pulling the slider. The screw rod has the advantages of high precision, good stability, strong sealing, etc., and can achieve high-precision movement, which is suitable for occasions requiring precise control. The diameter, lead and thread pitch of the screw rod need to be selected and adjusted according to the load of the rail. In short, by connecting the drive motor and the rail using couplings or screw rods, precise control of movement can be achieved. In actual application, it is necessary to select and adjust according to specific requirements to achieve the best movement effect.

[0068] The heating module 111 may be composed of a seat heater, a thermostat, a power supply and other components. The seat heater is made of a plurality of small electric heating wires, and the temperature of the seat is increased by heating the heating wires with electricity. The thermostat is responsible for controlling the temperature of the heater to ensure that the seat temperature is stable within a suitable temperature range. The working principle of the seat heating module 111 is based on the principle of resistance heating. The seat heater is wrapped with multiple layers of metal wires. The resistance characteristics of the metal wires make the metal wires become very hot when current passes through, thereby achieving the effect of heating the seat. The seat heater transmits current to the inside of the metal wire by connecting to a power supply, so that the metal wires heat up, and the temperature of the seat surface also rises accordingly. The temperature controller monitors the temperature of the seat surface. When the temperature reaches the preset temperature, the controller automatically stops heating to ensure that the seat temperature is not too high.

[0069] The ventilation module 112 can be composed of a fan and an air guide groove, etc., by installing several small fans in the seat cushion and backrest of the seat. Through the work of these small fans, the air flow in the cabin is absorbed and guided to the upper layer of the seat through pipes, and then flows out through the air holes on the surface of the seat to form seat ventilation.

[0070] In an embodiment of the present application, the seat control module 120 is electrically connected to the game software main control system 100, so that it can receive the score reward instruction and the loss penalty instruction sent by the game software main control system 100. Specifically, after receiving the score reward instruction, the seat control module 120 can send a movement instruction to the mobile module 113 on the cockpit seat where the scoring user sits according to the score reward instruction, so that the mobile module 113 controls the cockpit seat where the scoring user sits to move a set distance in a set direction. Among them, the movement speed can be set based on the game rules or the structural design of the mobile module 113 itself. By associating the seat movement with the game score, the user can also physically feel the reward when scoring the game through the movement and change of the seat. After receiving the penalty instruction for losing points, the seat control module 120 can send a heating instruction to the heating module 111 on the cabin seat where the losing point user sits, according to the penalty instruction for losing points and the ambient temperature detected by the ambient temperature sensor, so that the heating module 111 heats the cabin seat where the losing point user sits according to the preset heating rules, and / or sends a ventilation instruction to the ventilation module 112 on the cabin seat where the losing point user sits, so that the ventilation module 112 ventilates the cabin seat where the losing point user sits according to the preset ventilation rules, that is, by associating the heating and / or ventilation changes of the seat with the game losing points, through the heating and / or ventilation changes of the seat, the user can also physically feel the punishment when losing points in the game. Therefore, the embodiment of the present application can enrich the reward and punishment forms of the game by combining the cabin seat (such as heating, ventilation, and movement) with rewards and punishments, giving users a multi-dimensional experience and improving user experience.

[0071] In some embodiments, reference Figure 2 , Figure 2 It is a flowchart of steps executed by the seat control module provided in one embodiment of the present application, including but not limited to steps S210 to S2130.

[0072] Step S210, after receiving the penalty instruction for losing points, obtaining the ambient temperature collected by the ambient temperature sensor;

[0073] Step S220, determining whether the ambient temperature is less than a first set temperature;

[0074] Step S230, if the ambient temperature is lower than the first set temperature, determining whether the heating function of the cabin seat where the losing user sits is turned on;

[0075] Step S240, if the heating function of the cabin seat where the losing user sits is turned on, send an instruction to reduce the heating gear or turn off the heating function to the heating module on the cabin seat where the losing user sits, so that the heating module controls to reduce the heating gear or turn off the heating function;

[0076] Step S250, if the heating function of the cabin seat where the losing user sits is not turned on, then determine whether the ventilation function of the cabin seat where the losing user sits is turned on;

[0077] Step S260, if the ventilation function of the cabin seat where the losing user sits is not turned on, a ventilation opening instruction is sent to the ventilation module on the cabin seat where the losing user sits, so that the ventilation module controls the ventilation to be turned on;

[0078] Step S270, if the ventilation function of the cabin seat where the losing user sits is turned on, an instruction to increase the ventilation gear is sent to the ventilation module on the cabin seat where the losing user sits, so that the ventilation module controls to increase the ventilation gear;

[0079] Step S280, if the ambient temperature is not less than the first set temperature, determine whether the ambient temperature is greater than the second set temperature;

[0080] Step S290, if the ambient temperature is greater than the second set temperature, determining whether the ventilation function of the cabin seat where the user who lost points is sitting is turned on;

[0081] Step S2100, if the ventilation function of the cabin seat where the losing user sits is turned on, an instruction to lower the ventilation gear or turn off the ventilation function is sent to the ventilation module on the cabin seat where the losing user sits, so that the ventilation module controls to lower the ventilation gear or turn off the ventilation function;

[0082] Step S2110, if the ventilation function of the cabin seat where the losing user sits is not turned on, then determine whether the heating function of the cabin seat where the losing user sits is turned on;

[0083] Step S2120: If the heating function of the cabin seat where the losing user sits is not turned on, a heating start instruction is sent to the heating module on the cabin seat where the losing user sits, so that the heating module controls the heating to be turned on;

[0084] Step S2130: If the heating function of the cabin seat where the user who lost points sits is turned on, an instruction to increase the heating gear is sent to the heating module on the cabin seat where the user who lost points sits, so that the heating module controls to increase the heating gear.

[0085] In the embodiment of the present application, after receiving the penalty instruction for losing points sent by the game software main control system 100, the seat control module 120 can perform corresponding penalty operations according to the ambient temperature collected by the ambient temperature sensor 130. Specifically, first determine the size of the ambient temperature collected by the ambient temperature sensor to determine the current temperature. If the ambient temperature detected by the ambient temperature sensor 130 is less than the first set temperature (such as less than 10 degrees Celsius), it can be said that the weather is relatively cold. At this time, further detect whether the heating function of the cabin seat where the losing user sits is turned on. If it is turned on, as a penalty, it is necessary to reduce the heating gear or turn off the heating function. If it is not turned on, further detect whether the ventilation function of the cabin seat where the losing user sits is turned on. If it is turned on, as a penalty, it is necessary to increase the ventilation gear. If it is not turned on, then as a penalty, it is necessary to turn on the ventilation function. If the ambient temperature detected by the ambient temperature sensor 130 is greater than the second set temperature (such as greater than 20 degrees Celsius), it can be said that the weather is relatively hot. At this time, it is further detected whether the ventilation function of the cabin seat where the user who lost points is sitting is turned on. If it is turned on, as a penalty, the ventilation gear needs to be lowered or turned off. If it is not turned on, it is further detected whether the heating function of the cabin seat where the user who lost points is sitting is turned on. If it is turned on, as a penalty, the heating gear needs to be increased. If it is not turned on, the heating function needs to be turned on as a penalty.

[0086] It should be noted that the heating function of the cabin seat corresponds to the adjustment function of the heating gear, and the ventilation function of the cabin seat corresponds to the adjustment function of the ventilation gear. When the ambient temperature is lower than the first set temperature, if the heating function is already turned on, as a penalty, the heating level will be reduced by one gear for each round of input until it is turned off, and then the ventilation function will be turned on, and the ventilation level will be increased by one gear for each round of input until it is increased to the maximum gear. When the ambient temperature is higher than the second set temperature, if the ventilation function is already turned on, as a penalty, the ventilation level will be reduced by one gear for each round of input until it is turned off, and then the heating function will be turned on, and the heating level will be increased by one gear for each round of input until it is increased to the maximum gear.

[0087] In the embodiment of the present application, the environmental temperature sensed by the ambient temperature sensor is used to implement the penalty measures, making the penalty mechanism more suitable for the actual environment. This environmental adaptability not only allows users to feel the rationality of the penalty, but also avoids the decline in user experience caused by unreasonable reward and punishment settings, further improving the rationality and practicality of the entire game system.

[0088] Embodiment 2

[0089] Reference Figure 3 , Figure 3 Schematic diagram of the structure of the smart cockpit game reward and punishment system provided in the second embodiment of the present application. Figure 3As shown, the intelligent cockpit game reward and punishment system includes a game software main control system 100, a plurality of cockpit seats 110, a seat control module 120 and an ambient temperature sensor 130. Among them, each cockpit seat 110 is provided with a heating module 111, a ventilation module 112, a moving module 113 and a vibration module 114. The heating module 111, the ventilation module 112, the moving module 113 and the vibration module 114 are all electrically connected to the seat control module 120, the seat control module 120 is electrically connected to the game software main control system 110, and the ambient temperature sensor 130 is electrically connected to the seat control module 120. Among them, the game software main control system 110 is configured to: determine the cockpit seat where the scoring user sits according to the game rules, and generate a scoring reward instruction; and determine the cockpit seat where the losing user sits according to the game rules, and generate a losing penalty instruction. Accordingly, the seat control module 120 is configured to: receive a score reward instruction, and send a movement instruction to the movement module 113 on the cabin seat where the scoring user sits according to the score reward instruction, so that the movement module 113 controls the cabin seat where the scoring user sits to move a set distance in a set direction; and receive a loss penalty instruction, and send a heating instruction to the heating module 111 on the cabin seat where the losing user sits according to the loss penalty instruction and the ambient temperature detected by the ambient temperature sensor 130, so that the heating module 111 heats the cabin seat where the losing user sits according to a preset heating rule, and / or send a ventilation instruction to the ventilation module 112 on the cabin seat where the losing user sits, so that the ventilation module 112 ventilates the cabin seat where the losing user sits according to a preset ventilation rule.

[0090] Among them, the vibration module 114 can be mainly composed of three parts: a motor, a transmission mechanism and a vibration head. The motor provides power, the transmission mechanism connects the motor and the vibration head, and the vibration head transfers the vibration energy to the seat. When current passes through the motor coil, a magnetic field is generated, and this magnetic field interacts with the magnet on the motor housing to generate a rotational force. The rotational force is transmitted to the vibration head through the transmission mechanism, causing the vibration head to vibrate, and finally transmitting the vibration energy to the human body to achieve a massage effect.

[0091] In an embodiment of the present application, the vibration module 114 is electrically connected to the seat control module 120, so that after the seat control module 120 receives the score reward instruction, the seat control module 120 can send a vibration instruction to the vibration module 114 on the cabin seat where the scoring user sits according to the score reward instruction, so that the vibration module 114 controls the cabin seat where the scoring user sits to vibrate according to the set amplitude to achieve a massage effect.

[0092] In the embodiment of the present application, the seat control module 120 is electrically connected to the game software main control system 100, so that the score reward instruction and the penalty instruction sent by the game software main control system 100 can be received. Specifically, after receiving the score reward instruction, the seat control module 120 can send a movement instruction to the mobile module 113 on the cockpit seat where the scoring user sits according to the score reward instruction, so that the mobile module 113 controls the cockpit seat where the scoring user sits to move a set distance in a set direction. Among them, the moving speed can be set based on the game rules or the structural design preview of the mobile module 113 itself. At the same time, the seat control module 120 can send a vibration instruction to the vibration module 114 on the cockpit seat where the scoring user sits according to the score reward instruction, so that the vibration module 114 controls the cockpit seat where the scoring user sits to vibrate according to the set amplitude to achieve a massage effect. By associating the seat movement and vibration with the game score, through the movement and vibration changes of the seat, the user can also feel the reward when scoring the game in a physical sense. After receiving the penalty instruction for losing points, the seat control module 120 can send a heating instruction to the heating module 111 on the cabin seat where the losing point user sits, according to the penalty instruction for losing points and the ambient temperature detected by the ambient temperature sensor, so that the heating module 111 heats the cabin seat where the losing point user sits according to the preset heating rules, and / or sends a ventilation instruction to the ventilation module 112 on the cabin seat where the losing point user sits, so that the ventilation module 112 ventilates the cabin seat where the losing point user sits according to the preset ventilation rules, that is, by associating the heating and / or ventilation changes of the seat with the game losing points, through the heating and / or ventilation changes of the seat, the user can also physically feel the punishment when losing points in the game. Therefore, the embodiment of the present application can enrich the reward and punishment forms of the game by combining the cabin seat (such as heating, ventilation, and movement) with rewards and punishments, giving users a multi-dimensional experience and improving user experience.

[0093] Embodiment 3

[0094] Reference Figure 4 , Figure 4 Schematic diagram of the structure of the smart cockpit game reward and punishment system provided in the third embodiment of the present application. Figure 4As shown, the intelligent cockpit game reward and punishment system includes a game software main control system 100, a plurality of cockpit seats 110, a seat control module 120, an ambient temperature sensor 130 and a voice recognition system 140. Among them, each cockpit seat 110 is provided with a heating module 111, a ventilation module 112, a mobile module 113 and a vibration module 114. The heating module 111, the ventilation module 112, the mobile module 113 and the vibration module 114 are all electrically connected to the seat control module 120, the seat control module 120 and the voice recognition system 140 are electrically connected to the game software main control system 110, and the ambient temperature sensor 130 is electrically connected to the seat control module 120. Among them, the game software main control system 110 is configured to: determine the cockpit seat where the scoring user sits according to the game rules, and generate a score reward instruction; and determine the cockpit seat where the losing user sits according to the game rules, and generate a losing penalty instruction. Accordingly, the seat control module 120 is configured to: receive a score reward instruction, and send a movement instruction to the movement module 113 on the cabin seat where the scoring user sits according to the score reward instruction, so that the movement module 113 controls the cabin seat where the scoring user sits to move a set distance in a set direction; and receive a loss penalty instruction, and send a heating instruction to the heating module 111 on the cabin seat where the losing user sits according to the loss penalty instruction and the ambient temperature detected by the ambient temperature sensor 130, so that the heating module 111 heats the cabin seat where the losing user sits according to a preset heating rule, and / or send a ventilation instruction to the ventilation module 112 on the cabin seat where the losing user sits, so that the ventilation module 112 ventilates the cabin seat where the losing user sits according to a preset ventilation rule.

[0095] Accordingly, the voice recognition system 140 is configured to: recognize the user's voice information and convert it into game operations, and locate the cockpit seat where the scoring user sits based on the sound source position; analyze the user's voice information to determine the user's emotional state and upload it to the game software main control system 100, so that the game software main control system adjusts the game difficulty and rhythm according to the user's emotional state. Specifically, a microphone or a manual operation button can be set on each cockpit seat, and the user can operate the corresponding game by manual operation buttons or voice. In the case where the user operates the corresponding game by voice, the voice recognition system 140 can accurately recognize the user's voice information and convert it into game operations. At the same time, the voice recognition system 140 will also analyze the user's voice information in real time to determine the user's emotional state and upload it to the game software main control system 100, so that the game software main control system 100 can adjust the difficulty and rhythm of the game according to the user's emotional state, providing a more personalized game experience. If one party scores a point according to the game rules, the voice recognition system 140 determines the scoring user in combination with the signal of the sound source location, and uploads it to the game software main control system 100, so that the game software main control system 100 sends a score reward instruction to the seat control module 120, wherein the score reward instruction includes the cockpit seat information where the scoring user sits. The voice recognition system 140 can use the sound source localization technology to determine the scoring user. The sound source localization technology collects sound signals through a microphone array, calculates the sound source position according to the time difference and phase difference when the sound reaches different microphones, and thereby determines the cockpit seat where the scoring user sits.

[0096] In the embodiment of the present application, the intelligent cockpit game reward and punishment system also includes a voice recognition system 140, so that the voice recognition system 140 can recognize the user's voice information and convert it into game operations, and locate the cockpit seat where the scoring user sits based on the sound source position, and upload it to the game software main control system 100, so that the game software main control system 100 can generate corresponding score reward instructions and issue them to the seat control module 140, and the seat control module 140 executes the corresponding reward operation, that is, by associating the movement and vibration of the seat with the game score, through the movement and vibration changes of the seat, the user can also physically feel the reward when scoring the game.

[0097] At the same time, after the voice recognition system 140 identifies the cockpit seat where the scoring user sits and uploads it to the game software main control system 100, the game software main control system 100 can automatically identify other cockpit seats participating in the game as cockpit seats where the losing user sits, and generate corresponding penalty instructions for losing points, and issue them to the seat control module 140, which performs corresponding penalty operations, wherein the penalty instructions for losing points include the cockpit seat information where the losing user sits. By associating the heating and / or ventilation changes of the seats with the game's loss of points, through the heating and / or ventilation changes of the seats, the user can also physically feel the punishment when the game loses points. Therefore, the embodiment of the present application can enrich the form of rewards and punishments for the game by combining cockpit seats (such as heating, ventilation, and movement) with rewards and punishments, giving users a multi-dimensional experience and improving user experience.

[0098] Embodiment 4

[0099] Reference Figure 5 , Figure 5 Schematic diagram of the structure of the smart cockpit game reward and punishment system provided in the fourth embodiment of the present application. Figure 5 As shown, the intelligent cockpit game reward and punishment system includes a game software main control system 100, a plurality of cockpit seats 110, a seat control module 120, an ambient temperature sensor 130, a voice recognition system 140 and an atmosphere light system 150. Among them, each cockpit seat 110 is provided with a heating module 111, a ventilation module 112, a mobile module 113 and a vibration module 114. The heating module 111, the ventilation module 112, the mobile module 113 and the vibration module 114 are all electrically connected to the seat control module 120, the seat control module 120, the voice recognition system 140 and the atmosphere light system 150 are electrically connected to the game software main control system 110, and the ambient temperature sensor 130 is electrically connected to the seat control module 120. Among them, the game software main control system 110 is configured to: determine the cockpit seat where the scoring user sits according to the game rules, and generate a score reward instruction; and determine the cockpit seat where the losing user sits according to the game rules, and generate a losing penalty instruction. Accordingly, the seat control module 120 is configured to: receive a score reward instruction, and send a movement instruction to the movement module 113 on the cabin seat where the scoring user sits according to the score reward instruction, so that the movement module 113 controls the cabin seat where the scoring user sits to move a set distance in a set direction; and receive a loss penalty instruction, and send a heating instruction to the heating module 111 on the cabin seat where the losing user sits according to the loss penalty instruction and the ambient temperature detected by the ambient temperature sensor 130, so that the heating module 111 heats the cabin seat where the losing user sits according to a preset heating rule, and / or send a ventilation instruction to the ventilation module 112 on the cabin seat where the losing user sits, so that the ventilation module 112 ventilates the cabin seat where the losing user sits according to a preset ventilation rule.

[0100] Accordingly, the atmosphere lighting system 150 is configured to: according to the score reward instruction, illuminate the area where the cabin seat of the scoring user is located according to the preset score atmosphere lighting; and according to the loss of points penalty instruction, illuminate the area where the cabin seat of the losing point user is located according to the preset loss of points atmosphere lighting.

[0101] Specifically, after generating the score reward instruction, the game software main control system 100 sends the score reward instruction to the seat control module 140, and the seat control module 140 performs the corresponding reward operation, and also sends the score reward instruction to the atmosphere light system 150, so that the atmosphere light system 150 emits light according to the preset score atmosphere light in the area where the cockpit seat where the scoring user sits is located according to the score reward instruction. For example, the atmosphere light system 150 can adjust the color and brightness of the light in the area where the cockpit seat where the scoring user sits is located to celebrate the user's score, and can control the atmosphere light in the scoring area to flash green. After generating the loss penalty instruction, the game software main control system 100 sends the loss penalty instruction to the seat control module 140, and the seat control module 140 performs the corresponding penalty operation, and also sends the loss penalty instruction to the atmosphere light system 150, so that the atmosphere light system 150 emits light according to the preset loss atmosphere light in the area where the cockpit seat where the losing user sits is located according to the loss penalty instruction. For example, the ambient light system 150 can adjust the color of the light in the area where the cockpit seat of the user who lost points is located to a warning color (such as red) to intuitively reflect the penalty status, and can control the ambient light in the area where the points are lost to flash red.

[0102] Embodiment 5

[0103] Reference Figure 6 , Figure 6 Schematic diagram of the structure of the smart cockpit game reward and punishment system provided in Example 5 of the present application. Figure 6As shown, the intelligent cockpit game reward and punishment system includes a game software main control system 100, a plurality of cockpit seats 110, a seat control module 120, an ambient temperature sensor 130, a voice recognition system 140, an atmosphere light system 150 and a speaker system 160. Among them, each cockpit seat 110 is provided with a heating module 111, a ventilation module 112, a mobile module 113 and a vibration module 114. The heating module 111, the ventilation module 112, the mobile module 113 and the vibration module 114 are all electrically connected to the seat control module 120, the seat control module 120, the voice recognition system 140, the atmosphere light system 150 and the speaker system 160 are electrically connected to the game software main control system 110, and the ambient temperature sensor 130 is electrically connected to the seat control module 120. Among them, the game software main control system 110 is configured to: determine the cockpit seat where the scoring user sits according to the game rules, and generate a score reward instruction; and determine the cockpit seat where the losing user sits according to the game rules, and generate a losing penalty instruction. Accordingly, the seat control module 120 is configured to: receive a score reward instruction, and send a movement instruction to the movement module 113 on the cabin seat where the scoring user sits according to the score reward instruction, so that the movement module 113 controls the cabin seat where the scoring user sits to move a set distance in a set direction; and receive a loss penalty instruction, and send a heating instruction to the heating module 111 on the cabin seat where the losing user sits according to the loss penalty instruction and the ambient temperature detected by the ambient temperature sensor 130, so that the heating module 111 heats the cabin seat where the losing user sits according to a preset heating rule, and / or send a ventilation instruction to the ventilation module 112 on the cabin seat where the losing user sits, so that the ventilation module 112 ventilates the cabin seat where the losing user sits according to a preset ventilation rule.

[0104] Accordingly, the speaker system 160 is configured to: play preset scoring sound effects in the area where the cockpit seat of the scoring user is located according to the scoring reward instruction; and play preset losing score sound effects in the area where the cockpit seat of the losing score user is located according to the losing score penalty instruction.

[0105] Specifically, after generating the score reward instruction, the game software main control system 100 not only sends the score reward instruction to the seat control module 140, and the seat control module 140 performs the corresponding reward operation, but also sends the score reward instruction to the atmosphere light system 150, so that the atmosphere light system 150 emits light according to the preset score atmosphere light in the area where the cockpit seat where the scoring user sits is located according to the score reward instruction. The score reward instruction is also sent to the speaker system 160, so that the speaker system 160 plays the preset score sound effect in the area where the cockpit seat where the scoring user sits is located according to the score reward instruction. Among them, the score sound effect can change according to the score situation. The higher the score, the more exciting the sound effect, which can enhance the user's sense of accomplishment after scoring. After generating the penalty instruction for losing points, the main control system 100 of the game software not only sends the penalty instruction for losing points to the seat control module 140, and the seat control module 140 performs the corresponding penalty operation, but also sends the penalty instruction for losing points to the atmosphere light system 150, so that the atmosphere light system 150 emits light according to the preset penalty light for losing points in the area where the seat of the cabin where the losing user sits is located according to the penalty instruction for losing points. The penalty instruction for losing points is also sent to the speaker system 160, so that the speaker system 160 plays the preset penalty sound effect in the area where the seat of the cabin where the losing user sits is located according to the penalty instruction for losing points. For example, as a penalty, the speaker system 160 can play the sound effect of loss in the area where the seat of the cabin where the losing user sits is located.

[0106] Embodiment 6

[0107] Reference Figure 7 , Figure 7 Schematic diagram of the structure of the smart cockpit game reward and punishment system provided in Example 6 of the present application. Figure 7As shown, the intelligent cockpit game reward and punishment system includes a game software main control system 100, a plurality of cockpit seats 110, a seat control module 120, an ambient temperature sensor 130, a voice recognition system 140, an atmosphere light system 150 and a speaker system 160. Among them, each cockpit seat 110 is provided with a heating module 111, a ventilation module 112, a moving module 113, a vibration module 114 and a position sensor 115. The heating module 111, the ventilation module 112, the moving module 113, the vibration module 114 and the position sensor 115 are all electrically connected to the seat control module 120, the seat control module 120, the voice recognition system 140, the atmosphere light system 150 and the speaker system 160 are electrically connected to the game software main control system 110, and the ambient temperature sensor 130 is electrically connected to the seat control module 120. Wherein, the game software main control system 110 is configured to: determine the cockpit seat where the scoring user sits according to the game rules, and generate a score reward instruction; and determine the cockpit seat where the losing user sits according to the game rules, and generate a score penalty instruction. Correspondingly, the seat control module 120 is configured to: receive the score reward instruction, and send a movement instruction to the moving module 113 on the cockpit seat where the scoring user sits according to the score reward instruction, so that the moving module 113 controls the cockpit seat where the scoring user sits to move a set distance in a set direction; and receive the score penalty instruction, and send a heating instruction to the heating module 111 on the cockpit seat where the losing user sits according to the score penalty instruction and the ambient temperature detected by the ambient temperature sensor 130, so that the heating module 111 heats the cockpit seat where the losing user sits according to the preset heating rules, and / or send a ventilation instruction to the ventilation module 112 on the cockpit seat where the losing user sits, so that the ventilation module 112 ventilates the cockpit seat where the losing user sits according to the preset ventilation rules.

[0108] Accordingly, the position sensor 115 is configured to detect the position information of the cabin seat 110 and return it to the seat control module 120. Accordingly, the seat control module 120 is configured to obtain the position information of the cabin seat 110 collected by the position sensor 115, and determine the winning cabin seat and the losing cabin seat according to the position information of each cabin seat 110. Accordingly, the game software main control system 100 can send a first light control instruction to the atmosphere light system 150, so that the atmosphere light system 150 emits light according to the preset victory atmosphere light in the area where the winning cabin seat is located. At the same time, the game software main control system 100 also sends a first sound effect control instruction to the speaker system 160, so that the speaker system 160 plays the preset victory sound effect in the area where the losing cabin seat is located. Among them, the victory atmosphere light and victory sound effect can be designed according to the game theme and style to create a joyful atmosphere and enhance the user's sense of victory. At the same time, the game software main control system 100 can also send a second light control instruction to the atmosphere light system 150, so that the atmosphere light system 150 can emit light according to the preset failure atmosphere light in the area where the failed cockpit seat is located. At the same time, the game software main control system 100 can also send a second sound effect control instruction to the speaker system 160, so that the speaker system 160 can play the preset failure sound effect in the area where the failed cockpit seat is located to strengthen the punishment effect.

[0109] In some embodiments, the seat control module 120 can determine the winning cockpit seat and the losing cockpit seat based on the acquired position information of each cockpit seat 110. Specifically, when there is a position located at the preset winning position in the position information of each cockpit seat 110, the cockpit seat located at the preset winning position is determined to be the winning cockpit seat, and the cockpit seat not located at the preset winning position is determined to be the losing cockpit seat. For example, at the beginning of the game, each cockpit seat 110 is uniformly located at the first position (such as the rearmost of the cockpit). When it is detected that a cockpit seat moves to the preset winning position (such as the frontmost of the cockpit), the game ends, and the cockpit seat located at the preset winning position is the winning cockpit seat, and the other cockpit seats participating in the game that are not located at the preset winning position are the losing cockpit seats. After determining the winning cockpit seat and the losing cockpit seat, the seat control module 120 can upload it to the game software main control system 100, so that the game software main control system 100 can generate a corresponding first light control instruction and a first sound effect control instruction based on the winning cockpit seat information, and send the first light control instruction to the atmosphere light system 150 and the first sound effect control instruction to the speaker system 160, so that the atmosphere light system 150 emits light according to the preset victory atmosphere light in the area where the winning cockpit seat is located according to the first light control instruction, and the speaker system 160 plays the preset victory sound effect in the area where the losing cockpit seat is located according to the first sound effect control instruction. At the same time, the game software main control system 100 can also generate corresponding second lighting control instructions and second sound effect control instructions based on the failed cockpit seat information, and send the second lighting control instructions to the atmosphere lighting system 150 and send the second sound effect control instructions to the speaker system 160, so that the atmosphere lighting system 150 emits light according to the preset failure atmosphere lighting in the area where the winning cockpit seat is located according to the second lighting control instructions, and the speaker system 160 plays the preset failure sound effect in the area where the failed cockpit seat is located according to the second sound effect control instructions.

[0110] Embodiment 7

[0111] Reference Figure 8 , Figure 8 Schematic diagram of the structure of the smart cockpit game reward and punishment system provided in Example 6 of the present application. Figure 8As shown, the intelligent cockpit game reward and punishment system includes a game software main control system 100, a plurality of cockpit seats 110, a seat control module 120, an ambient temperature sensor 130, a voice recognition system 140, an atmosphere light system 150, a speaker system 160 and a display screen 170. Among them, each cockpit seat 110 is provided with a heating module 111, a ventilation module 112, a moving module 113, a vibration module 114 and a position sensor 115. The heating module 111, the ventilation module 112, the moving module 113, the vibration module 114 and the position sensor 115 are all electrically connected to the seat control module 120, the seat control module 120, the voice recognition system 140, the atmosphere light system 150, the speaker system 160 and the display screen 170 are electrically connected to the game software main control system 110, and the ambient temperature sensor 130 is electrically connected to the seat control module 120. Wherein, the game software main control system 110 is configured to: determine the cockpit seat where the scoring user sits according to the game rules, and generate a score reward instruction; and determine the cockpit seat where the losing user sits according to the game rules, and generate a score penalty instruction. Correspondingly, the seat control module 120 is configured to: receive the score reward instruction, and send a movement instruction to the moving module 113 on the cockpit seat where the scoring user sits according to the score reward instruction, so that the moving module 113 controls the cockpit seat where the scoring user sits to move a set distance in a set direction; and receive the score penalty instruction, and send a heating instruction to the heating module 111 on the cockpit seat where the losing user sits according to the score penalty instruction and the ambient temperature detected by the ambient temperature sensor 130, so that the heating module 111 heats the cockpit seat where the losing user sits according to the preset heating rules, and / or send a ventilation instruction to the ventilation module 112 on the cockpit seat where the losing user sits, so that the ventilation module 112 ventilates the cockpit seat where the losing user sits according to the preset ventilation rules.

[0112] The position sensor 115 can be used to detect the position information of the cabin seat 110 and return it to the seat control module 120. The seat control module 120 can determine the winning cabin seat and the losing cabin seat based on the acquired position information of each cabin seat 110, and after determining the winning cabin seat and the losing cabin seat, send the seat number of the cabin seat 110 located at the preset victory position to the game software main control system 100, so that the game software main control system 100 controls the display screen 170 to display the picture of the user winning the game at the seat number, and the picture includes celebration animation, text and special effects, so as to enhance the user's sense of victory by displaying the victory animation on the display screen.

[0113] After the game is over, the game software main control system 110 can also control the display screen 170 to display the game playback screen and the score comparison of each user, so that the user can review the wonderful moments in the game process, understand his own game performance and progress, which helps the user to further improve the game skills and increase the challenge and sustainability of the game.

[0114] In the several embodiments provided in this application, it should be understood that the disclosed technical content can be implemented in other ways. Among them, the device embodiments described above are only schematic. For example, the division of the units can be a logical function division. There may be other division methods in actual implementation. For example, multiple units or components can be combined or integrated into another system, or some features can be ignored or not executed. Another point is that the mutual coupling or direct coupling or communication connection shown or discussed can be through some interfaces, indirect coupling or communication connection of units or modules, which can be electrical or other forms.

[0115] The units described as separate components may or may not be physically separated, and the components of the control device may or may not be physical units, that is, they may be located in one place or distributed in multiple units. Some or all of the units may be selected according to actual needs to achieve the purpose of the present embodiment.

[0116] The above description is only an embodiment of the present application and is not intended to limit the present application. For those skilled in the art, the present application may have various modifications and variations. Any modification, equivalent substitution, improvement, etc. made within the spirit and principle of the present application shall be included in the scope of the claims of the present application.

Claims

1. An intelligent cockpit game reward and punishment system, characterized in that: It includes a game software main control system, a plurality of cabin seats, a seat control module and an ambient temperature sensor, wherein each of the cabin seats is provided with a heating module, a ventilation module and a moving module, the heating module, the ventilation module and the moving module are all electrically connected to the seat control module, the seat control module is electrically connected to the game software main control system, and the ambient temperature sensor is electrically connected to the seat control module; The game software main control system is configured as follows: Determine the cockpit seat where the scoring user sits according to the game rules, and generate a score reward instruction; Determine the cockpit seat where the losing user is sitting according to the game rules, and generate a penalty instruction for the losing point; The seat control module is configured to: receiving the score reward instruction, and sending a movement instruction to the movement module on the cockpit seat where the scoring user sits according to the score reward instruction, so that the movement module controls the cockpit seat where the scoring user sits to move a set distance in a set direction; Receive the point loss penalty instruction, and according to the point loss penalty instruction and the ambient temperature detected by the ambient temperature sensor, send a heating instruction to the heating module on the cabin seat where the point loss user sits, so that the heating module heats the cabin seat where the point loss user sits according to a preset heating rule, and / or send a ventilation instruction to the ventilation module on the cabin seat where the point loss user sits, so that the ventilation module ventilates the cabin seat where the point loss user sits according to a preset ventilation rule.

2. The system according to claim 1, characterized in that According to the penalty instruction for losing points and the ambient temperature detected by the ambient temperature sensor, a heating instruction is sent to the heating module on the cabin seat where the user who lost points sits, so that the heating module heats the cabin seat where the user who lost points sits according to a preset heating rule, and / or a ventilation instruction is sent to the ventilation module on the cabin seat where the user who lost points sits, so that the ventilation module ventilates the cabin seat where the user who lost points sits according to a preset ventilation rule, including: If the ambient temperature detected by the ambient temperature sensor is lower than the first set temperature, and the heating function of the cabin seat where the losing user sits is turned on, an instruction to reduce the heating gear or turn off the heating function is sent to the heating module on the cabin seat where the losing user sits, so that the heating module controls to reduce the heating gear or turn off the heating function; If the ambient temperature detected by the ambient temperature sensor is lower than the first set temperature, and the heating function of the cabin seat where the losing user sits is not turned on, and the ventilation function is not turned on, then a ventilation opening instruction is sent to the ventilation module on the cabin seat where the losing user sits, so that the ventilation module controls the ventilation opening; If the ambient temperature detected by the ambient temperature sensor is lower than the first set temperature, and the ventilation function of the cabin seat where the losing user sits is turned on, an instruction to increase the ventilation gear is sent to the ventilation module on the cabin seat where the losing user sits, so that the ventilation module controls the ventilation gear to increase; If the ambient temperature detected by the ambient temperature sensor is greater than the second set temperature, and the ventilation function of the cabin seat where the losing user sits is turned on, an instruction to lower the ventilation gear or turn off the ventilation function is sent to the ventilation module on the cabin seat where the losing user sits, so that the ventilation module controls to lower the ventilation gear or turn off the ventilation function; If the ambient temperature detected by the ambient temperature sensor is greater than the second set temperature, and the ventilation function of the cabin seat where the losing user sits is not turned on, and the heating function is not turned on, a heating start instruction is sent to the heating module on the cabin seat where the losing user sits, so that the heating module controls to turn on the heating; If the ambient temperature detected by the ambient temperature sensor is greater than the second set temperature and the heating function of the cabin seat where the user who lost points sits is turned on, an instruction to increase the heating gear is sent to the heating module on the cabin seat where the user who lost points sits, so that the heating module controls to increase the heating gear.

3. The system according to claim 1, characterized in that Each of the cabin seats is also provided with a vibration module, and the vibration module is electrically connected to the seat control module. Accordingly, the seat control module is further configured as follows: According to the score reward instruction, a vibration instruction is sent to the vibration module on the cabin seat where the scoring user sits, so that the vibration module controls the cabin seat where the scoring user sits to vibrate according to the set amplitude.

4. The system according to claim 1, characterized in that The system further includes an atmosphere light system, which is electrically connected to the game software main control system, and is configured as follows: According to the score reward instruction, the area where the seat of the scoring user is located is illuminated according to the preset score atmosphere light; According to the penalty instruction for losing points, the area where the seat of the cockpit where the user who lost points is sitting is located is illuminated according to the preset atmosphere light for losing points.

5. The system according to claim 4, characterized in that The system further comprises a speaker system, which is electrically connected to the game software main control system, and the speaker system is configured as follows: According to the score reward instruction, a preset score sound effect is played in the area where the seat of the cockpit where the scoring user is sitting is located; According to the penalty instruction for losing points, a preset sound effect for losing points is played in the area where the seat of the cockpit where the user who lost points is sitting is located.

6. The system according to claim 5, characterized in that Each of the cabin seats is also provided with a position sensor, and accordingly, the seat control module is further configured as follows: Acquiring the position information of the cabin seat acquired by the position sensor; Determine a winning cockpit seat and a losing cockpit seat according to the position information of each cockpit seat; Accordingly, the game software main control system is configured as follows: Sending a first light control instruction to the atmosphere light system, so that the atmosphere light system emits light according to a preset atmosphere light in the area where the cockpit seat of the victory is located; Sending a first sound effect control instruction to the speaker system so that the speaker system plays a preset victory sound effect to the area where the failed cockpit seat is located; Sending a second light control instruction to the atmosphere light system, so that the atmosphere light system emits light according to a preset failure atmosphere light in the area where the failed cabin seat is located; A second sound effect control instruction is sent to the speaker system so that the speaker system plays a preset failure sound effect in the area where the failed cabin seat is located.

7. The system according to claim 6, characterized in that The step of determining a winning cockpit seat and a losing cockpit seat according to the position information of each cockpit seat comprises: When one of the position information of each of the cockpit seats is located at a preset victory position, the cockpit seat located at the preset victory position is determined as a winning cockpit seat, and the cockpit seat not located at the preset victory position is determined as a losing cockpit seat.

8. The system according to claim 6, characterized in that The system further includes a display screen, which is electrically connected to the game software main control system, and the seat control module is further configured as follows: When the position information is at a preset victory position, the seat number of the cockpit seat at the preset victory position is sent to the game software main control system, so that the game software main control system controls the display screen to display a picture showing that the user at the seat number has won the game, the picture including a celebratory animation, text and special effects.

9. The system according to claim 8, characterized in that The game software main control system is also configured as: Control the display screen to display the game replay and compare the scores of each user.

10. The system according to claim 1, characterized in that The system further comprises a speech recognition system, which is electrically connected to the game software main control system, and is configured as follows: Recognize user voice information and convert it into game operations, and locate the cockpit seat where the scoring user is sitting based on the sound source position; Analyze user voice information to determine the user's emotional state and upload it to the game software main control system, so that the game software main control system adjusts the game difficulty and rhythm according to the user's emotional state.