Somatosensory game machine control method and control system for improving interactive experience feeling
By determining the target game, configuring game characters and themes in the somatosensory game console, collecting and analyzing player operation information, and combining game rules for task analysis, the display update of game scenes is achieved, solving the problem of poor interactive experience in the somatosensory game console, and improving the player's immersive experience and game operation effectiveness.
Patent Information
- Application Number
- CN202510172038.5
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2025-02-17
- Publication Date
- 2025-03-28
- Estimated Expiration
- 2045-02-17
AI Technical Summary
The interactive experience in existing somatosensory gaming consoles is poor, and players are not likely to enter the game in immersive manner.
By determining the target game and configuring the game character and setting the theme, we use various methods to collect player operation information, identify and effectively analyze, and analyze tasks in combination with game rules to realize the display and update of the game scene.
It improves the interactive experience between players and somatosensory game consoles, makes it easier for players to experience target games in an immersive way, and improves the effectiveness and visual experience of game operations.
Smart Images

Figure CN119701327A_ABST
Abstract
Description
Technical Field
[0001] The present invention relates to the field of game technology, and in particular to a somatosensory game console control method and control system for improving interactive experience. Background Art
[0002] In the digital age, artificial intelligence technology has been widely used and has become a new direction leading the future technological trend. In this context, somatosensory game consoles integrate multiple innovative technologies and become a new way of healthy entertainment.
[0003] The somatosensory game console relies on high-tech video motion capture technology to analyze the player's body movements or gestures through camera data, so that the body movements of the player can be reflected in the game system in time, and the device that drives the game by sensing human body movements can achieve the effect of direct human-computer interaction. At the same time, with the continuous iteration and update of technologies such as artificial intelligence, metaverse, augmented reality, and virtual reality, immersive interactive experience design has received widespread attention. However, at present, in the somatosensory game console, the interactive experience is poor, and it is not easy for players to immerse themselves in the game state. Therefore, the present invention proposes a somatosensory game console control method and control system that enhances the interactive experience, and adopts a variety of methods to collect operation information from players, improve the effectiveness of player operations, and enable players to display and update the game scene in time after the operation, so as to enhance the interactive experience between players and somatosensory game consoles, and make it easier for players to immerse themselves in the target game. Summary of the invention
[0004] The purpose of the present invention is to provide a somatosensory game console control method and control system for improving the interactive experience, so as to solve the problems raised in the above background technology.
[0005] To achieve the above object, the present invention provides the following technical solution: a somatosensory game console control method for improving interactive experience, comprising:
[0006] Determine the target game, and configure the game characters and game theme for the target game to obtain game configuration information;
[0007] Display the game scene according to the game configuration information;
[0008] Collect player operation information in a variety of ways to obtain player operation information, identify and effectively analyze the player operation information, and determine effective game operation information;
[0009] Analyze game tasks based on effective game operation information and game rules to obtain game control information;
[0010] Display updates are performed in the game scene according to the game tasks based on the game control information.
[0011] Furthermore, game character configuration includes configuring a target character and modification information of the target character, and game theme setting includes setting a target game progress and a target game scene atmosphere information. When performing game character configuration and game theme setting for a target game, configuration information is obtained for the player based on the game character, the target character and modification information of the target character are obtained, and a game scene atmosphere recommendation is performed based on the modification information of the target character to obtain game scene atmosphere recommendation information, and then game theme recommendation information is generated based on the game scene atmosphere recommendation information and game progress, thereby obtaining the game theme setting information determined by the player based on the game theme recommendation information, and obtaining the target game progress and target game scene atmosphere information.
[0012] Furthermore, the player operation collection information is identified and effectively analyzed, including:
[0013] Identify and analyze the player operation collection information in combination with the information type of the player operation collection information to determine the player operation information;
[0014] Analyze the number of player operation information to obtain the number of player operation information;
[0015] When the number of player operation information is one, the player operation information is the effective game operation information;
[0016] When the number of player operation information is two or more, analyzing whether the player operation information is the same to obtain a first analysis result;
[0017] When the first analysis result is that the player operation information is the same, the player operation information is the effective game operation information;
[0018] When the first analysis result is that the player operation information is different, a further analysis is performed on the player operation information to analyze the similarity of the player operation information, and screening and classifying are performed according to the similarity to obtain a second analysis result;
[0019] In the second analysis result, the sizes of the classification subsets are analyzed, and the classification subsets are sorted according to their sizes to obtain a classification subset size sequence;
[0020] If the maximum value in the classification subset size sequence is unique, then analyze the operation characteristics of the player operation information of the classification subset corresponding to the maximum value, determine the target player operation characteristics, and use the target player operation characteristics as the effective game operation information;
[0021] If the maximum value in the classification subset size sequence is not unique, the position of the player operation information corresponding to the main collection method is analyzed in the classification subset corresponding to the maximum value to determine the target classification subset. Then, the player operation features are extracted for the target classification subset to obtain the target player operation features, and the target player operation features are used as the effective game operation information.
[0022] Furthermore, the game task analysis is performed based on the effective game operation information and the game rules, including:
[0023] Analyze the current status of the displayed game scene, obtain the current display information of the game scene, and determine the current game progress;
[0024] Filter the game rules according to the current game progress, obtain the game rules that are compatible with the current game progress, and obtain the target game rules;
[0025] Perform key information analysis on the effective game operation information to obtain the effective game operation key information, and verify the effective game key information in combination with the target game rules to obtain a third analysis result;
[0026] When the third analysis result is verification passed, the control instruction is retrieved according to the effective game operation information combined with the game task to obtain the initial information of the operation control instruction;
[0027] Combined with the current display information of the game scene, the initial information of the operation control instruction is adjusted to obtain the game control information.
[0028] Furthermore, the somatosensory game console control method also performs prediction display, including:
[0029] Determine the forecast collection method;
[0030] Monitor the player's operation based on the prediction collection method to obtain the player's operation monitoring information;
[0031] Determine player operation prediction information based on player operation monitoring information to obtain player operation prediction information;
[0032] Perform a virtual demonstration based on the player's operation prediction information combined with the current display information of the game scene to obtain prediction information;
[0033] The prediction display is superimposed on the currently displayed game scene according to the prediction information.
[0034] A somatosensory game console control system for improving interactive experience, comprising: a confirmation setting module, a game display module, a collection and analysis module, a control center module, and a display update module;
[0035] The confirmation setting module is used to determine the target game, and perform game character configuration and game theme settings for the target game to obtain game configuration information;
[0036] The game display module is used to display the game scene according to the game configuration information;
[0037] The collection and analysis module is used to collect operation information from players in a variety of ways to obtain player operation collection information, and to identify and effectively analyze the player operation collection information to determine effective game operation information;
[0038] The control center module is used to analyze the game tasks based on the effective game operation information and the game rules to obtain the game control information;
[0039] The display update module is used to perform display update according to the game tasks for the game scenes in the game display module based on the game control information.
[0040] Further, the confirmation setting module includes: a confirmation unit and a setting unit;
[0041] The confirmation unit is used to determine the target game;
[0042] The setting unit is used to configure game characters and set game themes for a target game. The game character configuration includes configuring a target character and modification information of the target character. The game theme setting includes setting a target game progress and target game scene atmosphere information. When the game character configuration and game theme setting are performed for the target game, configuration information is obtained for the player based on the game character to obtain the target character and modification information of the target character. A game scene atmosphere recommendation is performed based on the modification information of the target character to obtain game scene atmosphere recommendation information. Then, game theme recommendation information is generated for the game scene atmosphere recommendation information and the game progress, thereby obtaining the game theme setting information determined by the player for the game theme recommendation information to obtain the target game progress and target game scene atmosphere information.
[0043] Furthermore, the acquisition and analysis module includes: an acquisition unit and an analysis unit;
[0044] The collection unit is used to collect operation information of players in various ways to obtain player operation collection information;
[0045] The analysis unit is used to identify and effectively analyze the player operation collection information, including: an identification subunit, a first analysis subunit, a second analysis subunit, a third analysis subunit, a fourth analysis subunit, a fifth analysis subunit, a sixth analysis subunit and a seventh analysis subunit;
[0046] The identification subunit is used to identify and analyze the player operation collection information in combination with the information type of the player operation collection information to determine the player operation information; and analyze the number of player operation information to obtain the number of player operation information;
[0047] The first analysis subunit is used for, when the number of player operation information is one, the player operation information is the effective game operation information;
[0048] The second analysis subunit is used to analyze whether the player operation information is the same when the number of player operation information is two or more, and obtain a first analysis result;
[0049] The third analysis subunit is used for, when the first analysis result shows that the player operation information is the same, the player operation information is the effective game operation information;
[0050] The fourth analysis subunit is used to perform a further analysis on the player operation information when the first analysis result shows that the player operation information is different, analyze the similarity of the player operation information, and screen and classify the player operation information according to the similarity to obtain a second analysis result;
[0051] The fifth analysis subunit is used to analyze the sizes of the classification subsets in the second analysis result, and sort the classification subsets according to their sizes to obtain a classification subset size sequence;
[0052] The sixth analysis subunit is used to analyze the operation characteristics of the player operation information of the classification subset corresponding to the maximum value when the maximum value is unique in the classification subset size sequence, determine the target player operation characteristics, and use the target player operation characteristics as the effective game operation information;
[0053] The seventh analysis subunit is used to analyze the position of the player operation information corresponding to the main collection method in the classification subset corresponding to the maximum value when the maximum value in the classification subset size sequence is not unique, determine the target classification subset, and then extract the player operation features for the target classification subset to obtain the target player operation features, and use the target player operation features as the effective game operation information.
[0054] Further, the control center module includes: a current confirmation unit, a rule screening unit, a first analysis unit, a second analysis unit and a control adjustment unit;
[0055] The current confirmation unit is used to analyze the current status of the displayed game scene, obtain the current display information of the game scene, and determine the current game progress;
[0056] The rule screening unit is used to screen the game rules according to the current game progress, obtain the game rules adapted to the current game progress, and obtain the target game rules;
[0057] The first analysis unit is used to perform key information analysis on the effective game operation information to obtain the effective game operation key information, and verify the effective game key information in combination with the target game rules to obtain a third analysis result;
[0058] The second analysis unit is used to retrieve the control instruction according to the effective game operation information and the game task to obtain the initial information of the operation control instruction when the third analysis result is verification passed;
[0059] The control adjustment unit is used to make connection adjustments to the initial information of the operation control instruction in combination with the current display information of the game scene to obtain the game control information.
[0060] Furthermore, the somatosensory game console control system further includes: a display prediction module, which performs prediction display in the game display module according to the prediction information, including:
[0061] Determine the forecast collection method;
[0062] Monitor the player's operation based on the prediction collection method to obtain the player's operation monitoring information;
[0063] Determine player operation prediction information based on player operation monitoring information to obtain player operation prediction information;
[0064] Perform a virtual demonstration based on the player's operation prediction information combined with the current display information of the game scene to obtain prediction information;
[0065] The prediction display is superimposed on the currently displayed game scene according to the prediction information.
[0066] When a player uses the somatosensory game console, the present invention can enhance the interactive experience between the player and the somatosensory game console, so that the player can obtain a deep immersion experience.
[0067] The present invention configures game characters and sets game themes for a target game, so that the target game can display game scenes according to the player's preferences, thereby improving the player's visual experience. The present invention also uses a variety of methods to collect operation information from players, thereby improving the effectiveness of player operations and avoiding the target game from being unresponsive after player operations. When players perform game operations, the displayed game scenes can be updated in time according to effective operations, thereby improving the effectiveness of interaction between players and game scenes, improving the interaction experience between players and somatosensory game consoles, and making it easier for players to experience the target game in an immersive way.
[0068] Other features and advantages of the present invention will be described in the following description, and partly become apparent from the description, or understood by practicing the present invention. The purpose and other advantages of the present invention can be realized and obtained by the structures particularly pointed out in the written description and the accompanying drawings.
[0069] The technical solution of the present invention is further described in detail below through the accompanying drawings and embodiments. BRIEF DESCRIPTION OF THE DRAWINGS
[0070] The accompanying drawings are used to provide a further understanding of the present invention and constitute a part of the specification. Together with the embodiments of the present invention, they are used to explain the present invention and do not constitute a limitation of the present invention. In the accompanying drawings:
[0071] Figure 1 A schematic diagram of the steps of the method for controlling a somatosensory game console according to the present invention;
[0072] Figure 2 Schematic diagram of the process of step 3 in the method for controlling a somatosensory game console according to the present invention;
[0073] Figure 3 This is a schematic diagram of step 4 in the method for controlling a somatosensory game console according to the present invention;
[0074] Figure 4 A schematic diagram of the steps of predicting and displaying in the method for controlling a somatosensory game console according to the present invention;
[0075] Figure 5 A schematic diagram of the control system of the somatosensory game console of the present invention;
[0076] Figure 6 This is another schematic diagram of the control system of the somatosensory game console described in the present invention. DETAILED DESCRIPTION
[0077] The preferred embodiments of the present invention are described below in conjunction with the accompanying drawings. It should be understood that the preferred embodiments described herein are only used to illustrate and explain the present invention, and are not used to limit the present invention.
[0078] like Figure 1 As shown, an embodiment of the present invention provides a somatosensory game console control method for improving interactive experience, including:
[0079] Step 1: Determine the target game, configure the game characters and set the game theme for the target game, and obtain the game configuration information;
[0080] Step 2: Display the game scene according to the game configuration information;
[0081] Step 3: Collect player operation information in a variety of ways to obtain player operation information, identify and effectively analyze the player operation information, and determine effective game operation information;
[0082] Step 4: Analyze the game tasks based on the effective game operation information and the game rules to obtain the game control information;
[0083] Step 5: Update the display in the game scene according to the game tasks based on the game control information.
[0084] In the above technical solution, the game rules are determined based on the target game matching.
[0085] In the above technical solution, the displayed game scene is a multi-dimensional application scene, such as 3D, 4D, etc.
[0086] In the above technical solution, a variety of methods are used to collect operation information from players, including: manual operation equipment, infrared sensors, cameras, recording equipment, etc.
[0087] The above technical solution can enhance the interactive experience between players and the somatosensory game consoles when used by players, so that players can obtain a deep immersive experience. By configuring game characters and setting game themes for the target game, the target game can display game scenes according to the player's preferences, enhancing the player's visual experience. In addition, multiple methods are used to collect operation information from players to improve the effectiveness of player operations and avoid the target game being unresponsive after the player's operation. When the player is operating the game, the displayed game scene can be updated in time according to effective operations, thereby improving the effectiveness of the interaction between the player and the game scene, and enhancing the interactive experience between the player and the somatosensory game console, making it easier for players to experience the target game in an immersive way.
[0088] Further, display update is performed in the game scene according to the game task according to the game control information, including:
[0089] Performing type analysis on the game control information in combination with the game task to determine whether the game control information is execution control information of the game task or termination information of the game task, and obtaining a type analysis result;
[0090] When the type analysis result is that the game control information is the execution control information of the game task, the current game scene information is obtained, and operation matching is performed in the current game scene information according to the game control information to determine the control starting point of the game control information, and then the game control display information is determined according to the game control information, and the game task operation analysis is performed according to the game control display information to determine whether the game control display information is an update operation or an iteration operation, and the operation analysis type is obtained; according to the operation analysis type, the display of the game control display information is updated based on the control starting point in the current game scene;
[0091] When the type analysis result is that the game control information is the termination information of the game task, determine whether the game control information is a game restart or a current task termination. When the game control information is a game restart, return the current game scene to the game main page, and update the display according to the game main page. When the game control information is the termination of the current task, obtain the task termination display information, and iterate and display it in the current game scene according to the task termination display information.
[0092] The above-mentioned type analysis enables different display updates to be performed according to different game control information when the display is updated according to the game task in the game scene, enriching the display update situations, so that the somatosensory game console can perform various forms of display for the players, enhance the players' visual experience, and thus enable the players to better immerse themselves in it and more easily experience the target game immersively.
[0093] In one embodiment provided by the present invention, game character configuration includes configuring a target character and modification information of the target character, and game theme setting includes setting a target game progress and a target game scene atmosphere information. When the game character configuration and game theme setting are performed for the target game, configuration information is obtained for the player based on the game character, the target character and the modification information of the target character are obtained, and a game scene atmosphere recommendation is performed based on the modification information of the target character to obtain game scene atmosphere recommendation information, and then game theme recommendation information is generated for the game scene atmosphere recommendation information and the game progress, thereby obtaining the game theme setting information determined by the player for the game theme recommendation information, and obtaining the target game progress and the target game scene atmosphere information.
[0094] In the above technical solution, in the somatosensory game console, multiple different game characters are set in each game, and players can dress up the game characters according to their preferences, thereby modifying the game characters. At the same time, multiple game themes are set for each game, such as: a dark light atmosphere for elementary difficulty, a backlight atmosphere for intermediate difficulty, a warm light atmosphere for advanced difficulty, and so on.
[0095] In the above technical solution, after the game theme recommendation information is generated for the game scene atmosphere recommendation information and the game progress, if the player has not determined the game theme setting information for the game theme recommendation information within the preset time, the default game progress will be used as the target game progress. At the same time, the best game scene atmosphere will be determined according to the game scene atmosphere recommendation information, and the best game scene atmosphere will be used as the target game scene atmosphere information.
[0096] In the above technical scheme, when configuring the game character and setting the game theme for the target game, it is also possible to obtain setting information for the player based on the game theme, obtain the target game progress and target game scene atmosphere information, make character modification recommendations based on the target game scene atmosphere information, obtain character modification recommendation information, and then generate game character recommendation information based on the character modification recommendation information and the character characteristics, thereby obtaining the player's settings for the game character based on the game character recommendation information, and obtaining the target character and the target character's modification information.
[0097] In the above technical solution, after the game character recommendation information is generated according to the character modification recommendation information combined with the character characteristics, if the player has not determined the game character setting information according to the game character recommendation information within the preset time, the default character will be used as the target character, and the best character modification will be determined according to the character modification recommendation information, and the best character modification will be used as the modification information of the target character.
[0098] The above technical solution configures game characters and sets game themes for the target game, so that the target game can display the game scene according to the player's preferences, thereby improving the player's visual experience. After setting the game characters, the game scene atmosphere is recommended based on the target character's modification information, so that the target game scene atmosphere information is adapted to the target character's modification information, thereby avoiding the incompatibility between the game scene atmosphere and the character modification and causing a bad experience to the player. Players can also configure game characters and set game themes according to their preferences, so that players can be in their favorite visual atmosphere when playing games, thereby improving the player's visual experience.
[0099] like Figure 2 As shown, in one embodiment provided by the present invention, identification and effective analysis of player operation collection information are performed, including:
[0100] Identify and analyze the player operation collection information in combination with the information type of the player operation collection information to determine the player operation information;
[0101] Analyze the number of player operation information to obtain the number of player operation information;
[0102] When the number of player operation information is one, the player operation information is the effective game operation information;
[0103] When the number of player operation information is two or more, analyzing whether the player operation information is the same to obtain a first analysis result;
[0104] When the first analysis result is that the player operation information is the same, the player operation information is the effective game operation information;
[0105] When the first analysis result is that the player operation information is different, a further analysis is performed on the player operation information to analyze the similarity of the player operation information, and screening and classifying are performed according to the similarity to obtain a second analysis result;
[0106] In the second analysis result, the sizes of the classification subsets are analyzed, and the classification subsets are sorted according to their sizes to obtain a classification subset size sequence;
[0107] If the maximum value in the classification subset size sequence is unique, then analyze the operation characteristics of the player operation information of the classification subset corresponding to the maximum value, determine the target player operation characteristics, and use the target player operation characteristics as the effective game operation information;
[0108] If the maximum value in the classification subset size sequence is not unique, the position of the player operation information corresponding to the main collection method is analyzed in the classification subset corresponding to the maximum value to determine the target classification subset. Then, the player operation features are extracted for the target classification subset to obtain the target player operation features, and the target player operation features are used as the effective game operation information.
[0109] In the above technical solution, the information types include: manual operation information, sensory collection information, image collection information, sound collection information, etc.
[0110] In the above technical solution, when multiple methods are used to collect operation information from players, the player operation information can be obtained in multiple methods, or the player operation information can be obtained in some of the collection methods.
[0111] In the above technical solution, when filtering and classifying according to similarity, player operation information with a similarity greater than a preset value is determined as similar player operation information, and is classified into the same category during filtering to obtain a classification subset. If there is no similar player operation information in the player operation information, it is treated as a separate classification subset.
[0112] In the above technical solution, the size of the classification subset is the number of player operation information in the classification subset.
[0113] In the above technical solution, the target player's operation feature is the common operation information of the player's operation information in the classification subset.
[0114] In the above technical solution, the main acquisition mode is pre-set, and the player can adjust the main acquisition mode according to his own habits, or directly use the default main acquisition mode as the main acquisition mode during the process of playing the target game.
[0115] In the above technical scheme, when the player operation collection information is identified and analyzed in combination with the information type of the player operation collection information, the player operation collection information is optimized and identified according to the information type. When the player operation collection information is collected by manual operation equipment, the player operation collection information is the player operation information; when the player operation collection information is collected by infrared sensor, the player operation collection information is signal optimized and processed, and operation recognition is performed based on the optimized player operation collection information to obtain the player operation information; when the player operation collection information is collected by camera, the player operation collection information is image preprocessed, and then the preprocessed player operation collection information is image recognized, and the player action information is obtained based on the image recognition result, and the player operation is determined to obtain the player operation information; when the player operation collection information is collected by camera, the player operation collection information is image preprocessed, and then the preprocessed player operation collection information is image recognized, and the player action information is obtained based on the image recognition result, and the player operation is determined to obtain the player operation information; When the player operation information is collected through a recording device, the player operation information is subjected to noise reduction processing and then subjected to sound analysis to determine the number of sounds contained in the player operation information. When the player operation information contains only one sound, the sound in the player operation information is extracted and converted into text to obtain the player operation information. Then, the player operation information is determined based on the player operation information. When the player operation information contains multiple sounds, the location information of the manual operation device is obtained, the player operation information is subjected to sound source analysis after noise reduction processing, and the sound source is screened in combination with the location information of the manual operation device to lock the target sound source. Then, the target sound information is extracted from the player operation information based on the target sound, the target sound information is identified and analyzed to determine the content of the target sound information, and the player operation information is determined based on the content of the target sound information.
[0116] The above technical solution collects player operation information by adopting multiple methods, so that players can obtain player operation collection information more efficiently and comprehensively when performing game operations, avoiding players from performing invalid operations, and by identifying and effectively analyzing player operation collection information, players can effectively control the target game even when they are in a hurry to operate during the game, thereby improving the sensitivity of game control and enhancing the player's gaming experience. In addition, when there are two or more player operation information, by analyzing the similarity of the player operation information, the effective game operation information can be determined even when the player operation information is different, avoiding the situation where the effective game operation information cannot be obtained when there are multiple situations in the player operation information, ensuring the progress of the target game, and reducing the probability of display update delays or failure to respond to player operations.
[0117] like Figure 3 As shown, in one embodiment provided by the present invention, the game task analysis is performed based on the effective game operation information in combination with the game rules, including:
[0118] A1. Analyze the current status of the displayed game scene, obtain the current display information of the game scene, and determine the current game progress;
[0119] A2. Filter the game rules according to the current game progress, obtain the game rules that are compatible with the current game progress, and obtain the target game rules;
[0120] A3. Analyze the key information of the effective game operation information to obtain the key information of the effective game operation, and verify the key information of the effective game operation in combination with the target game rules to obtain the third analysis result;
[0121] A4. When the third analysis result is verification passed, the control instruction is retrieved according to the effective game operation information and the game task to obtain the initial information of the operation control instruction;
[0122] A5. Combine the current display information of the game scene and adjust the initial information of the operation control instruction to obtain the game control information.
[0123] In the above technical solution, when the game rules are screened according to the current game progress, a matching analysis is performed in the game rule statistics library of the target game to obtain the compatibility of the game rules with the current game progress, and screening and filtering are performed based on the compatibility, and the game rules that are compatible with the current game progress are brought together to obtain the target game rules.
[0124] In the above technical solution, in the game rule statistics library, statistical management is performed on the game rules according to the game progress, including: in the game rules of the target game, common game rules are analyzed according to different games to obtain first shared game rules; in the same game, the same game rules in different game levels are analyzed, and they are filtered in combination with the first shared game rules to obtain second shared game rules; game rules specific to the game progress are determined according to the first shared game rules and the second shared game rules to obtain exclusive game rules; distributed statistics are performed on the first shared game rules, the second shared game rules and the exclusive game rules to obtain a game rule statistics library.
[0125] In the above technical solution, when the game valid key information is verified in combination with the target game rules, it is analyzed whether the game valid operation information is valid in the current game scene. If the game valid operation information is valid in the current game scene, the verification passes, otherwise the verification fails.
[0126] In the above technical solution, when the initial information of the control instruction is connected and adjusted in combination with the current display information of the game scene, the current information in the current display information of the game scene is combined so that the initial information of the operation control instruction starts to make operation control adjustments based on the current information, wherein the current information in the current display information of the game scene can be, for example: the starting position of the operation control, the application scenario of the operation control, etc.
[0127] The above technical solution analyzes the game tasks based on the effective game operation information in combination with the game rules, so that the effective game operation information is adapted to the current game progress, avoiding confusion in player operation control when different game progresses correspond to different game rules, and ensuring the standardization of the target game. In addition, by screening the game rules according to the current game progress, the redundancy of invalid game rules in the target game rules is reduced, thereby reducing unnecessary time waste when verifying the effective key information of the game in combination with the target game rules, improving the verification efficiency, and by combining the current display information of the game scene with the initial information of the operation control instruction to make a connection adjustment so that the game control information is based on the current status of the displayed game scene, thereby ensuring the continuity of the display update, so that the displayed game scene can be continuously displayed for the player's operation control, avoiding cliff-like display, and improving the player's interactive experience.
[0128] like Figure 4 As shown, in one embodiment provided by the present invention, the somatosensory game console control method further performs predictive display, including:
[0129] B1. Determine the prediction collection method;
[0130] B2. Monitor the player's operation based on the prediction collection method to obtain the player's operation monitoring information;
[0131] B3, determining player operation prediction information based on the player operation monitoring information to obtain player operation prediction information;
[0132] B4, performing a virtual demonstration based on the player's operation prediction information combined with the current display information of the game scene to obtain prediction information;
[0133] B5. Superimpose the prediction display on the currently displayed game scene according to the prediction information.
[0134] In the above technical solution, when the prediction display is superimposed on the currently displayed game scene according to the prediction information, marks that are easy to distinguish the game scene are used for prediction display, for example: dotted lines are used for direction prediction display or action prediction display, light spots are used for sniper point prediction display or target point position display, and so on.
[0135] In the above technical solution, when determining the player operation prediction information based on the player operation monitoring information, the player's behavior information before the operation is analyzed, and the player operation prediction information is determined based on the player's behavior information before the operation.
[0136] In the above technical solution, the player operation prediction information is obtained in real time, and real-time prediction display is performed based on the player operation prediction information.
[0137] In the above technical solution, the prediction display is hidden or activated according to the needs of the player.
[0138] The above technical solution provides a reference for players to operate the game through the prediction display, so that players can operate based on the prediction display, meet the needs of different players, provide operation guidance for players who do not know how to play, and provide operation reference for players who know how to play. When players hesitate to operate, they can make better decisions on operations, improve the accuracy of player operation control, increase the probability of game success, and increase the player's sense of achievement in the game. In addition, the prediction display can be hidden, and the prediction display function can be hidden when the player does not need it, and the prediction display function can be activated when the player needs it, which improves the flexibility of the game.
[0139] like Figure 5 As shown, an embodiment of the present invention provides a somatosensory game console control system for improving interactive experience, including: a confirmation setting module, a game display module, a collection and analysis module, a control center module, and a display update module;
[0140] The confirmation setting module is used to determine the target game, and perform game character configuration and game theme settings for the target game to obtain game configuration information;
[0141] The game display module is used to display the game scene according to the game configuration information;
[0142] The collection and analysis module is used to collect operation information from players in a variety of ways to obtain player operation collection information, and to identify and effectively analyze the player operation collection information to determine effective game operation information;
[0143] The control center module is used to analyze the game tasks based on the effective game operation information and the game rules to obtain the game control information;
[0144] The display update module is used to perform display update according to the game tasks for the game scenes in the game display module based on the game control information.
[0145] In one embodiment provided by the present invention, the confirmation setting module includes: a confirmation unit and a setting unit;
[0146] The confirmation unit is used to determine the target game;
[0147] The setting unit is used to configure game characters and set game themes for a target game. The game character configuration includes configuring a target character and modification information of the target character. The game theme setting includes setting a target game progress and target game scene atmosphere information. When the game character configuration and game theme setting are performed for the target game, configuration information is obtained for the player based on the game character to obtain the target character and modification information of the target character. A game scene atmosphere recommendation is performed based on the modification information of the target character to obtain game scene atmosphere recommendation information. Then, game theme recommendation information is generated for the game scene atmosphere recommendation information and the game progress, thereby obtaining the game theme setting information determined by the player for the game theme recommendation information to obtain the target game progress and target game scene atmosphere information.
[0148] In one embodiment provided by the present invention, the acquisition and analysis module includes: an acquisition unit and an analysis unit;
[0149] The collection unit is used to collect operation information of players in various ways to obtain player operation collection information;
[0150] The analysis unit is used to identify and effectively analyze the player operation collection information, including: an identification subunit, a first analysis subunit, a second analysis subunit, a third analysis subunit, a fourth analysis subunit, a fifth analysis subunit, a sixth analysis subunit and a seventh analysis subunit;
[0151] The identification subunit is used to identify and analyze the player operation collection information in combination with the information type of the player operation collection information to determine the player operation information; and analyze the number of player operation information to obtain the number of player operation information;
[0152] The first analysis subunit is used for, when the number of player operation information is one, the player operation information is the effective game operation information;
[0153] The second analysis subunit is used to analyze whether the player operation information is the same when the number of player operation information is two or more, and obtain a first analysis result;
[0154] The third analysis subunit is used for, when the first analysis result shows that the player operation information is the same, the player operation information is the effective game operation information;
[0155] The fourth analysis subunit is used to perform a further analysis on the player operation information when the first analysis result shows that the player operation information is different, analyze the similarity of the player operation information, and screen and classify the player operation information according to the similarity to obtain a second analysis result;
[0156] The fifth analysis subunit is used to analyze the sizes of the classification subsets in the second analysis result, and sort the classification subsets according to their sizes to obtain a classification subset size sequence;
[0157] The sixth analysis subunit is used to analyze the operation characteristics of the player operation information of the classification subset corresponding to the maximum value when the maximum value is unique in the classification subset size sequence, determine the target player operation characteristics, and use the target player operation characteristics as the effective game operation information;
[0158] The seventh analysis subunit is used to analyze the position of the player operation information corresponding to the main collection method in the classification subset corresponding to the maximum value when the maximum value in the classification subset size sequence is not unique, determine the target classification subset, and then extract the player operation features for the target classification subset to obtain the target player operation features, and use the target player operation features as the effective game operation information.
[0159] In one embodiment provided by the present invention, the control center module includes: a current confirmation unit, a rule screening unit, a first analysis unit, a second analysis unit and a control adjustment unit;
[0160] The current confirmation unit is used to analyze the current status of the displayed game scene, obtain the current display information of the game scene, and determine the current game progress;
[0161] The rule screening unit is used to screen the game rules according to the current game progress, obtain the game rules adapted to the current game progress, and obtain the target game rules;
[0162] The first analysis unit is used to perform key information analysis on the effective game operation information to obtain the effective game operation key information, and verify the effective game key information in combination with the target game rules to obtain a third analysis result;
[0163] The second analysis unit is used to retrieve the control instruction according to the effective game operation information and the game task to obtain the initial information of the operation control instruction when the third analysis result is verification passed;
[0164] The control adjustment unit is used to make connection adjustments to the initial information of the operation control instruction in combination with the current display information of the game scene to obtain the game control information.
[0165] like Figure 6 As shown, in one embodiment provided by the present invention, the somatosensory game console control system further includes: a display prediction module, which performs prediction display in the game display module according to the prediction information, including:
[0166] Determine the forecast collection method;
[0167] Monitor the player's operation based on the prediction collection method to obtain the player's operation monitoring information;
[0168] Determine player operation prediction information based on player operation monitoring information to obtain player operation prediction information;
[0169] Perform a virtual demonstration based on the player's operation prediction information combined with the current display information of the game scene to obtain prediction information;
[0170] The prediction display is superimposed on the currently displayed game scene according to the prediction information.
[0171] A somatosensory game console control system for improving interactive experience is a system corresponding to a somatosensory game console control method for improving interactive experience. The working principle and beneficial effects of the system have been described in its corresponding method embodiment and will not be repeated here.
[0172] Those skilled in the art should understand that the first, second, third, fourth, fifth, sixth and seventh in the present invention merely refer to different application stages.
[0173] Other embodiments of the present disclosure will be readily apparent to those skilled in the art after considering the specification and practicing the disclosure disclosed herein. This application is intended to cover any variations, uses, or adaptations of the present disclosure that follow the general principles of the present disclosure and include common knowledge or customary techniques in the art that are not disclosed in the present disclosure. The specification and examples are to be considered as exemplary only, and the true scope and spirit of the present disclosure are indicated by the following claims.
[0174] It should be understood that the present disclosure is not limited to the exact structures that have been described above and shown in the drawings, and that various modifications and changes may be made without departing from the scope thereof. The scope of the present disclosure is limited only by the appended claims.
Claims
1. A method for controlling a somatosensory game console to enhance interactive experience, characterized in that: include: Determine the target game, and configure the game characters and game theme for the target game to obtain game configuration information; Display the game scene according to the game configuration information; Collect player operation information in a variety of ways to obtain player operation information, identify and effectively analyze the player operation information, and determine effective game operation information; Analyze game tasks based on effective game operation information and game rules to obtain game control information; Display updates are performed in the game scene according to the game tasks based on the game control information.
2. The method for controlling a somatosensory game console according to claim 1, wherein: Game character configuration includes configuring a target character and modification information of the target character, and game theme setting includes setting a target game progress and a target game scene atmosphere information. When performing game character configuration and game theme setting for a target game, configuration information is obtained for the player based on the game character, and the target character and modification information of the target character are obtained. Game scene atmosphere recommendation is performed based on the modification information of the target character to obtain game scene atmosphere recommendation information, and then game theme recommendation information is generated based on the game scene atmosphere recommendation information and game progress, thereby obtaining the game theme setting information determined by the player based on the game theme recommendation information, and obtaining the target game progress and target game scene atmosphere information.
3. The method for controlling a somatosensory game console according to claim 1, wherein: Identify and effectively analyze player operation collection information, including: Identify and analyze the player operation collection information in combination with the information type of the player operation collection information to determine the player operation information; Analyze the number of player operation information to obtain the number of player operation information; When the number of player operation information is one, the player operation information is the effective game operation information; When the number of player operation information is two or more, analyzing whether the player operation information is the same to obtain a first analysis result; When the first analysis result is that the player operation information is the same, the player operation information is the effective game operation information; When the first analysis result is that the player operation information is different, a further analysis is performed on the player operation information to analyze the similarity of the player operation information, and screening and classifying are performed according to the similarity to obtain a second analysis result; In the second analysis result, the sizes of the classification subsets are analyzed, and the classification subsets are sorted according to their sizes to obtain a classification subset size sequence; If the maximum value in the classification subset size sequence is unique, then analyze the operation characteristics of the player operation information of the classification subset corresponding to the maximum value, determine the target player operation characteristics, and use the target player operation characteristics as the effective game operation information; If the maximum value in the classification subset size sequence is not unique, the position of the player operation information corresponding to the main collection method is analyzed in the classification subset corresponding to the maximum value to determine the target classification subset. Then, the player operation features are extracted for the target classification subset to obtain the target player operation features, and the target player operation features are used as the effective game operation information.
4. The method for controlling a somatosensory game console according to claim 1, wherein: Conduct game task analysis based on effective game operation information and game rules, including: Analyze the current status of the displayed game scene, obtain the current display information of the game scene, and determine the current game progress; Filter the game rules according to the current game progress, obtain the game rules that are compatible with the current game progress, and obtain the target game rules; Perform key information analysis on the effective game operation information to obtain the effective game operation key information, and verify the effective game key information in combination with the target game rules to obtain a third analysis result; When the third analysis result is verification passed, the control instruction is retrieved according to the effective game operation information combined with the game task to obtain the initial information of the operation control instruction; Combined with the current display information of the game scene, the initial information of the operation control instruction is adjusted to obtain the game control information.
5. The method for controlling a somatosensory game console according to claim 1, wherein: The somatosensory game machine control method further performs prediction display, including: Determine the forecast collection method; Monitor the player's operation based on the prediction collection method to obtain the player's operation monitoring information; Determine player operation prediction information based on player operation monitoring information to obtain player operation prediction information; Perform a virtual demonstration based on the player's operation prediction information combined with the current display information of the game scene to obtain prediction information; The prediction display is superimposed on the currently displayed game scene according to the prediction information.
6. A somatosensory game console control system for improving interactive experience, characterized in that: The somatosensory game console control system includes: a confirmation setting module, a game display module, a collection and analysis module, a control center module, and a display update module; The confirmation setting module is used to determine the target game, and perform game character configuration and game theme settings for the target game to obtain game configuration information; The game display module is used to display the game scene according to the game configuration information; The collection and analysis module is used to collect operation information from players in a variety of ways to obtain player operation collection information, and to identify and effectively analyze the player operation collection information to determine effective game operation information; The control center module is used to analyze the game tasks based on the effective game operation information and the game rules to obtain the game control information; The display update module is used to perform display update according to the game tasks for the game scenes in the game display module based on the game control information.
7. The somatosensory game console control system according to claim 6, characterized in that: The confirmation setting module includes: a confirmation unit and a setting unit; The confirmation unit is used to determine the target game; The setting unit is used to configure game characters and set game themes for a target game. The game character configuration includes configuring a target character and modification information of the target character. The game theme setting includes setting a target game progress and target game scene atmosphere information. When the game character configuration and game theme setting are performed for the target game, configuration information is obtained for the player based on the game character to obtain the target character and modification information of the target character. A game scene atmosphere recommendation is performed based on the modification information of the target character to obtain game scene atmosphere recommendation information. Then, game theme recommendation information is generated for the game scene atmosphere recommendation information and the game progress, thereby obtaining the game theme setting information determined by the player for the game theme recommendation information to obtain the target game progress and target game scene atmosphere information.
8. The somatosensory game console control system according to claim 6, characterized in that: The acquisition and analysis module includes: an acquisition unit and an analysis unit; The collection unit is used to collect operation information of players in various ways to obtain player operation collection information; The analysis unit is used to identify and effectively analyze the player operation collection information, including: an identification subunit, a first analysis subunit, a second analysis subunit, a third analysis subunit, a fourth analysis subunit, a fifth analysis subunit, a sixth analysis subunit and a seventh analysis subunit; The identification subunit is used to identify and analyze the player operation collection information in combination with the information type of the player operation collection information to determine the player operation information; and analyze the number of player operation information to obtain the number of player operation information; The first analysis subunit is used for, when the number of player operation information is one, the player operation information is the effective game operation information; The second analysis subunit is used to analyze whether the player operation information is the same when the number of player operation information is two or more, and obtain a first analysis result; The third analysis subunit is used for, when the first analysis result shows that the player operation information is the same, the player operation information is the effective game operation information; The fourth analysis subunit is used to perform a further analysis on the player operation information when the first analysis result shows that the player operation information is different, analyze the similarity of the player operation information, and screen and classify the player operation information according to the similarity to obtain a second analysis result; The fifth analysis subunit is used to analyze the sizes of the classification subsets in the second analysis result, and sort the classification subsets according to their sizes to obtain a classification subset size sequence; The sixth analysis subunit is used to analyze the operation characteristics of the player operation information of the classification subset corresponding to the maximum value when the maximum value is unique in the classification subset size sequence, determine the target player operation characteristics, and use the target player operation characteristics as the effective game operation information; The seventh analysis subunit is used to analyze the position of the player operation information corresponding to the main collection method in the classification subset corresponding to the maximum value when the maximum value in the classification subset size sequence is not unique, determine the target classification subset, and then extract the player operation features for the target classification subset to obtain the target player operation features, and use the target player operation features as the effective game operation information.
9. The somatosensory game console control system according to claim 6, characterized in that: The control center module includes: a current confirmation unit, a rule screening unit, a first analysis unit, a second analysis unit and a control adjustment unit; The current confirmation unit is used to analyze the current status of the displayed game scene, obtain the current display information of the game scene, and determine the current game progress; The rule screening unit is used to screen the game rules according to the current game progress, obtain the game rules adapted to the current game progress, and obtain the target game rules; The first analysis unit is used to perform key information analysis on the effective game operation information to obtain the effective game operation key information, and verify the effective game key information in combination with the target game rules to obtain a third analysis result; The second analysis unit is used to retrieve the control instruction according to the effective game operation information and the game task to obtain the initial information of the operation control instruction when the third analysis result is verification passed; The control adjustment unit is used to make connection adjustments to the initial information of the operation control instruction in combination with the current display information of the game scene to obtain the game control information.
10. The somatosensory game console control system according to claim 6, characterized in that: The somatosensory game console control system further includes: a display prediction module, which performs prediction display in the game display module according to the prediction information, including: Determine the forecast collection method; Monitor the player's operation based on the prediction collection method to obtain the player's operation monitoring information; Determine player operation prediction information based on player operation monitoring information to obtain player operation prediction information; Perform a virtual demonstration based on the player's operation prediction information combined with the current display information of the game scene to obtain prediction information; The prediction display is superimposed on the currently displayed game scene according to the prediction information.
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