Prop characteristic adjustment method and device, computer equipment and readable storage medium

By using characteristic props to establish an association with game props and adjusting their attributes or appearance, the problems of props redundancy and inconvenient operation in the existing technology are solved, and the game experience and online rate are improved.

CN119701355APending Publication Date: 2025-03-28BEIJING PIXEL SOFTWARE TECH
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Patent Information

Application Number
CN202411893727.7
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2024-12-20
Publication Date
2025-03-28

AI Technical Summary

Technical Problem

The prior art uses the addition of multiple props to achieve different state effects of the same type of props, resulting in redundancy and inconvenient operation, reducing the gaming experience.

Method used

By obtaining multiple feature props, each feature prop contains multiple features. When the player uses feature props, establish the relationship between the feature props and the game props, and use this information to adjust the attributes or appearance of the game props.

Benefits of technology

While keeping the same game props with multiple state effects, the number of props and the number of players' operations is reduced, and the online rate of the game is increased.

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Abstract

The invention provides a prop characteristic adjustment method and device, computer equipment and a readable storage medium. The method comprises the steps that various characteristic props are obtained; wherein the characteristic props are used for changing attributes or appearances of the game props; each characteristic prop comprises a plurality of characteristics; when any characteristic prop is used for the game prop, establishing an association relationship between the characteristic information of any characteristic prop and the game prop; and adjusting the game props by using the characteristic information having the association relationship with the game props. Different state effects of the same kind of props do not need to be achieved through multiple characteristic props, multiple characteristic effects can be generated only through the same characteristic prop, the number of types of the props in the game is reduced, the operation process of players is simplified, and the game online rate of the players is increased.
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Description

Technical Field

[0001] The present invention relates to the field of computer technology, and in particular to a method and apparatus for adjusting prop characteristics, a computer device, and a readable storage medium. Background Art

[0002] In the game, props are items that can be obtained and collected by players. These items have a variety of functions. Some are beneficial to players, such as healing potions that can restore the character's life; some are harmful to players, such as cursed armor; some have no special functions; and some are related to tasks. In some games, players may have multiple props at the same time, and these props will be stored in the inventory for players to view or use. The prop inventory is usually displayed in the form of a list. In massively multiplayer online role-playing games (Multiplayer Online Role-Playing Games, referred to as MMORPGs), "backpack" is a concept that is often used as a prop inventory.

[0003] At present, the existing technology achieves different status effects of the same type of props by adding a lot of props. For example, props that increase attributes refer to those props that can increase certain attributes of the character after wearing or using. Props that can increase health points after wearing or using, props that can increase attack power after wearing or using, props that can increase defense power after wearing or using can be designed. Props that can change the appearance display of the current weapon after wearing or using can also be designed.

[0004] However, the above method has some limitations: first, increasing the number of props can easily lead to prop redundancy, and considering that the space of the prop inventory (such as a backpack) is limited, it is impossible to accommodate so many props; secondly, too many props lead to more player operations, which brings inconvenience to the player and reduces the game experience. Summary of the invention

[0005] In view of this, the purpose of the present invention is to provide a prop characteristic adjustment method, device, electronic device and readable storage medium, which can reduce the number of props and the number of player operations while allowing the same game prop to have multiple state effects, thereby improving the game online rate.

[0006] In order to achieve the above purpose, the technical solution adopted by the embodiment of the present invention is as follows:

[0007] In a first aspect, the present invention provides a method for adjusting prop characteristics, the method comprising: obtaining a plurality of characteristic props; wherein the characteristic props are used to change the properties or appearance of a game prop; each characteristic prop contains a plurality of characteristics; when any one of the characteristic props is used on the game prop, establishing an association relationship between the characteristic information of any one of the characteristic props and the game prop; and adjusting the game prop using the characteristic information having the association relationship with the game prop.

[0008] In an optional embodiment, when any type of characteristic prop is used on the game prop, an association relationship is established between the characteristic information of any type of characteristic prop and the game prop, including: determining all characteristic types of any type of characteristic prop from a characteristic information table; storing the characteristic identifier of each characteristic type on the data tag of the game prop, and establishing the association relationship.

[0009] In an optional embodiment, the game props are adjusted using the characteristic information having the association relationship with the game props, including: determining the characteristic type of the used characteristic props from the data tag of the game props; extracting the characteristic value corresponding to the characteristic type from the characteristic information table; and adjusting the game props based on the selected characteristic type and characteristic value.

[0010] In an optional embodiment, adjusting the game prop based on the selected characteristic type and characteristic value includes: generating a characteristic selection interface based on the characteristic type and the characteristic value; and determining the selected characteristic type and characteristic value in response to a selection operation on the characteristic selection interface.

[0011] In an optional embodiment, the method further includes: when using different characteristic props for the game props, using multiple data tags to store characteristic identifiers corresponding to each characteristic type.

[0012] In an optional implementation, the method further includes: storing the adjusted prop characteristics of the game prop in database information of the game prop.

[0013] In a second aspect, the present invention provides a prop characteristic adjustment device, comprising: an acquisition module, used to obtain a plurality of characteristic props; wherein the characteristic props are used to change the properties or appearance of game props; each characteristic prop contains a plurality of characteristics; an establishment module, used to establish an association relationship between the characteristic information of any one of the characteristic props and the game props when any one of the characteristic props is used on the game props; and an adjustment module, used to adjust the game props using the characteristic information having the association relationship with the game props.

[0014] In an optional implementation, the establishment module is specifically used to: determine from the characteristic information table that any one of the characteristic props has a characteristic type; store the characteristic identifier of each characteristic type on the data tag of the game prop to establish the association relationship.

[0015] In a third aspect, the present invention provides a computer device comprising a processor and a memory, wherein the memory stores machine executable instructions that can be executed by the processor, and the processor can execute the machine executable instructions to implement the prop characteristic adjustment method described in any of the aforementioned embodiments.

[0016] In a fourth aspect, the present invention provides a readable storage medium having a computer program stored thereon, wherein when the computer program is executed by a processor, the method for adjusting the characteristics of a prop as described in any of the aforementioned embodiments is implemented.

[0017] The prop characteristic adjustment method, device, electronic device and readable storage medium provided by the embodiments of the present invention can first obtain a variety of props with different characteristics, and these characteristic props can change the characteristics, proportional properties or appearance of the props in the game. When the player chooses to use a certain characteristic prop, the device will establish an association between the characteristic information of the characteristic prop and the game prop. In this way, when the player needs to adjust the specific characteristics of the game prop, whether it is the attribute or the appearance, the adjustment can be achieved by utilizing the characteristic information of the established association. The whole process does not require the use of multiple characteristic props to achieve different state effects of the same type of props. Only the same characteristic prop is needed to produce multiple characteristic effects. This method reduces the number of types of props in the game, simplifies the player's operation process, and helps to increase the player's game online rate.

[0018] In order to make the above-mentioned objects, features and advantages of the present invention more obvious and easy to understand, preferred embodiments are given below and described in detail with reference to the accompanying drawings. BRIEF DESCRIPTION OF THE DRAWINGS

[0019] In order to more clearly illustrate the technical solutions of the embodiments of the present invention, the drawings required for use in the embodiments are briefly introduced below. It should be understood that the following drawings only show certain embodiments of the present invention and therefore should not be regarded as limiting the scope. For ordinary technicians in this field, other related drawings can be obtained based on these drawings without creative work.

[0020] Figure 1 A schematic diagram of an application scenario of an embodiment of the present invention is shown;

[0021] Figure 2 A schematic flow chart of a method for adjusting the characteristics of a prop provided in an embodiment of the present invention;

[0022] Figure 3An example diagram of a feature selection interface provided by an embodiment of the present invention;

[0023] Figure 4 A functional module diagram of a prop characteristic adjustment device provided by an embodiment of the present invention;

[0024] Figure 5 A structural block diagram of a computer device provided in an embodiment of the present invention. DETAILED DESCRIPTION

[0025] The following will be combined with the accompanying drawings in the embodiments of the present invention to clearly and completely describe the technical solutions in the embodiments of the present invention. Obviously, the described embodiments are only part of the embodiments of the present invention, not all of the embodiments. Generally, the components of the embodiments of the present invention described and shown in the drawings here can be arranged and designed in various different configurations.

[0026] Therefore, the following detailed description of the embodiments of the present invention provided in the accompanying drawings is not intended to limit the scope of the invention claimed for protection, but merely represents selected embodiments of the present invention. Based on the embodiments of the present invention, all other embodiments obtained by those skilled in the art without making creative work are within the scope of protection of the present invention.

[0027] It should be noted that relational terms such as "first" and "second" are used only to distinguish one entity or operation from another entity or operation, and do not necessarily require or imply any such actual relationship or order between these entities or operations. Moreover, the terms "include", "comprises" or any other variants thereof are intended to cover non-exclusive inclusion, so that a process, method, article or device including a series of elements includes not only those elements, but also other elements not explicitly listed, or also includes elements inherent to such process, method, article or device. In the absence of further restrictions, an element defined by the sentence "comprises a ..." does not exclude the existence of other identical elements in the process, method, article or device including the element.

[0028] See also Figure 1 , Figure 1 The schematic diagram of the application scenario of the embodiment of the present invention is shown. The scenario includes a terminal 101, a server 102 and a database 103. The terminal 101 in the user's hand can establish a connection with the servers of various games through the network, where the network can be either a wireless network or a wired network.

[0029] The terminal 101 may be any device with computing capabilities that can support and run game-related software products. Specifically, the terminal 101 may include, but is not limited to, a smart phone, a tablet computer, a laptop computer, a touch screen, a game console, a personal computer (PC), a personal digital assistant (PDA), etc. In addition, the terminal 101 may also include client software, which may be a game application client, a browser client integrated with a game program, or an instant messaging client, etc.

[0030] The server 102 may be an independent physical server, or a server cluster or distributed system composed of multiple physical servers. It may also be a cloud server that provides basic cloud computing services, including cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communications, middleware services, domain name services, security services, CDN, and big data and artificial intelligence platforms.

[0031] The scene also includes multiple databases 103, which are used to store information related to the game environment, such as player information, prop information, etc. In the embodiment of the present invention, the database can be used to store characteristic props.

[0032] An embodiment of the present invention provides a method for adjusting prop characteristics, which can be executed on the terminal 101 or the server 102.

[0033] For example, when the prop characteristic adjustment method is run on the terminal 101, the terminal 101 may have a built-in game application responsible for displaying the virtual scene in the game. The user can interact with the game through the terminal 101, such as downloading, installing and starting the game application. Specifically, the terminal 101 may be equipped with a touch screen and a processor. The function of the touch screen is to display a graphical user interface and receive user operation instructions for the interface, including the display of the game screen. The processor is responsible for running the game and generating a graphical user interface. In an embodiment of the present invention, the terminal 101 can obtain a variety of characteristic props; wherein the characteristic props are used to change the attributes or appearance of the game equipment props; each characteristic prop contains a variety of characteristics; when any characteristic prop is used for the game props, the characteristic information of any characteristic prop is associated with the game props; the game props are adjusted using the characteristic information associated with the game props, thereby achieving the effect of reducing the number of props and the number of player operations under the premise of making the same game props have multiple state effects, thereby improving the online rate of the game.

[0034] For another example, when the prop characteristic adjustment method is executed on the server 102, the user sends an operation instruction to the server through the game client during the game. After receiving these instructions, the server will run the game according to the instructions, and encode and compress the generated game screen and other data. Subsequently, these processed data are transmitted back to the cloud game client through the network. Finally, the client is responsible for decoding these data and outputting them as game screens visible to the user. In an embodiment of the present invention, the server 102 can obtain a variety of characteristic props; wherein the characteristic props are used to change the properties or appearance of game equipment props; each characteristic prop contains a variety of characteristics; when any characteristic prop is used for a game prop, an association relationship between the characteristic information of any characteristic prop and the game prop is established; the game prop is adjusted using the characteristic information associated with the game prop, thereby achieving the effect of reducing the number of props and the number of player operations under the premise of making the same game prop have multiple state effects, thereby improving the online rate of the game.

[0035] In the embodiment of the present invention, the game may be any one of action games, role-playing games, sports games, etc., and the game props may be but are not limited to equipment props, which is not limited here.

[0036] Considering the existing methods for changing the properties or appearance of props, which have the defects of prop redundancy and inconvenience in use, an embodiment of the present invention provides a method for adjusting the characteristics of props. The following describes the process of the method for adjusting the characteristics of props provided by an embodiment of the present invention. Specifically, the method can be executed by a computer device, wherein the computer device can Figure 1 Devices such as terminal 101 or server 102 in.

[0037] See also Figure 2 , Figure 2 The schematic flow chart of the method for adjusting the characteristics of a prop provided by an embodiment of the present invention may mainly include steps S201 to S203, which are described as follows:

[0038] S201: obtaining a plurality of characteristic props; wherein the characteristic props are used to change the properties or appearance of the game equipment props; each characteristic prop contains a plurality of characteristics;

[0039] S202: when any characteristic prop is used on a game prop, an association relationship between characteristic information of any characteristic prop and the game prop is established;

[0040] S203: Adjust the game props using the characteristic information associated with the game props.

[0041] The prop characteristic adjustment method provided by the embodiment of the present invention can first obtain a variety of props with different characteristics, and these characteristic props can change the characteristics, proportional properties or appearance of the props in the game. When the player chooses to use a certain characteristic prop, the device will establish an association between the characteristic information of the characteristic prop and the game prop. In this way, when the player needs to adjust the specific characteristics of the game prop, whether it is the attribute or the appearance, the adjustment can be achieved by utilizing the characteristic information of the established association. The whole process does not require the use of multiple characteristic props to achieve different state effects of the same type of props. Only the same characteristic prop is needed to produce multiple characteristic effects. This method reduces the types and quantities of props in the game, simplifies the player's operation process, and helps to increase the player's game online rate.

[0042] Next, the embodiment of the present invention will introduce the process of the above-mentioned prop characteristic adjustment method in detail in combination with relevant drawings.

[0043] In step S201, the embodiment of the present invention may provide a variety of characteristic props, which are used to change the properties or appearance of game props, and each characteristic prop includes a variety of characteristics.

[0044] In an embodiment of the present invention, a characteristic prop that can change properties can be referred to as an "attribute prop", which can change the properties of game equipment. Each attribute prop contains multiple properties. For example, by using an attribute prop, a player can adjust multiple properties of game equipment such as health, attack power, and defense power. Similarly, a characteristic prop that can change the appearance can also be referred to as an "appearance prop", which is specifically used to change the appearance properties of game equipment, such as the shape and color of a weapon. In this way, an embodiment of the present invention can achieve multiple characteristic change effects under the same category by using a single characteristic prop, without relying on multiple different props to achieve these effects. This method greatly reduces the number of props required, simplifies the player's operating process, and makes the game experience smoother and more convenient.

[0045] It should be understood that attribute props and appearance props are only examples, and are not a limitation on the types of characteristic props provided by the embodiments of the present invention. In fact, in addition to changes in attributes and appearance, characteristic props may also include, but are not limited to, other types of skill enhancements, effect triggers, state changes, and other adjustments to in-game effects. The versatility of characteristic props provides players with a more concise and efficient game prop system, and players no longer need to carry and manage a large number of single-function props, but can achieve a variety of game goals through a few characteristic props.

[0046] In step S202, when any characteristic prop is used on a game prop, an association relationship between characteristic information of any characteristic prop and the game prop is established.

[0047] In an embodiment of the present invention, a computer device can use multiple characteristic props for the same game prop, such as using attribute props to change attributes and using appearance props to change appearance. For each characteristic prop, when it is used on a game prop, an association relationship between the various characteristics of the characteristic prop and the game prop is established, so that when the player needs to adjust the game prop, the system can quickly identify and apply the corresponding characteristics, whether it is to enhance the attribute or change the appearance, it can be quickly achieved. The establishment of such an association relationship not only makes prop management more efficient, but also provides players with a more intuitive and convenient gaming experience.

[0048] As an optional implementation, in an embodiment of the present invention, the computer device can store the characteristic information attached to the characteristic props directly in the data tag of the game props. Each characteristic prop contains multiple characteristic information, which can be obtained by indexing the characteristic information table provided by the embodiment of the present invention. In the subsequent game process, when the player selects the characteristic type in the characteristic selection interface, the system will display the relevant characteristic information stored in the data tag.

[0049] Therefore, in the embodiment of the present invention, the implementation of step S202 may include step a1 to step a2, which are described as follows:

[0050] Step a1: determine all the characteristic types of any characteristic item from the characteristic information table;

[0051] Step a2: Store the characteristic identifier of each characteristic type in the data tag of the game prop to establish an association relationship.

[0052] In one embodiment of the present invention, the data tags of the game props are stored in the database and saved in the form of a string. This storage method adopts a system-level bit alignment strategy, which helps to save memory space. For each type of game prop, its data tag has a predefined type identifier, which can avoid reusing the same type of data tag, thereby preventing data confusion and potential errors.

[0053] It can be understood that when different characteristic props are used for game props, multiple data tags are used to store the characteristic identifiers corresponding to each characteristic type. This allows the effects of other types of characteristics of game props to be changed when other types of characteristic props are used, thereby reducing the number of prop types in the game.

[0054] In one embodiment of the present invention, the data tag of the game prop can also be re-modified, so that the relevant properties and appearance of the game prop can also be modified.

[0055] Through the above implementation, the characteristic information of the used characteristic props is associated with the game props, and a characteristic selection interface can be quickly generated later for players to choose, thereby achieving the effect of customizing the prop characteristics.

[0056] In step S203, when the computer device recognizes that the player needs to adjust the characteristics of the game props, whether it is the attributes or the appearance, it will use the characteristic information associated with the game props to adjust the props accordingly.

[0057] In an optional implementation, when the player right-clicks the game prop, the computer device captures this operation and identifies the player's adjustment needs. Of course, the player can also indicate to the computer device that they need to adjust a certain characteristic of the game prop in many other ways, and the operation method here is not limited to a specific action.

[0058] In the embodiment of the present invention, the implementation process of step S203 is as follows:

[0059] Step b1: determining the characteristic type of the used characteristic prop from the data tag of the game prop;

[0060] It is easy to understand that, as explained in detail in step S202, after the computer device uses a certain characteristic prop on the game prop, the characteristic information of the characteristic prop is immediately stored in the data tag of the game prop. Therefore, when there is a situation where it is necessary to adjust a certain characteristic of the game prop, the computer device can directly retrieve the characteristic information of the characteristic prop that has been used from the data tag of the game prop, thereby realizing rapid adjustment.

[0061] Step b2: extracting the characteristic value corresponding to the characteristic type from the characteristic information table;

[0062] In the embodiment of the present invention, the characteristic information table maintains various characteristic types of characteristic props and characteristic values ​​corresponding to each characteristic type.

[0063] Step b3: Adjust the game item based on the selected characteristic type and characteristic value.

[0064] In one embodiment of the present invention, the computer device can obtain the corresponding characteristic type and characteristic value from the characteristic information table according to the characteristic identifier recorded in the data tag, and then generate an intuitive characteristic selection interface. This interface will display all characteristic types and characteristic values ​​of the characteristic props used by the player for the player to choose. For example, if an attribute prop contains 10 different attributes, then after using the prop, the characteristic selection interface will display these 10 attributes and their corresponding attribute values, allowing the player to select and adjust at a glance.

[0065] For example, when a computer device detects that a player right-clicks a game item, steps b1 to b3 are executed in sequence to generate a feature selection interface. On this interface, players can select the features they need, such as selecting attribute effects through a drop-down box operation interface, which can specifically increase attack power, health or defense value. Similarly, players can also select appearance effects, such as changing the appearance of game items into creative shapes such as candied haws. Once the player makes a choice, the attributes and / or appearance of the game item will change accordingly to reflect the player's personalized choice. This interactive method not only enhances the immersion of the game, but also gives players more autonomy, allowing them to customize their equipment according to their preferences and game strategies.

[0066] Therefore, the implementation method of the above step b3 may be: first, generating a characteristic selection interface based on the characteristic type and characteristic value; second, determining the selected characteristic type and characteristic value in response to a selection operation on the characteristic selection interface.

[0067] Through the above implementation, when the player logs into the game and loads the game props, the data tags associated with these characteristic types will be synchronously loaded into the memory, which can be read and operated conveniently and quickly.

[0068] For a more intuitive understanding of the embodiments of the present invention, please refer to Figure 3 , Figure 3 An example of a feature selection interface for changing properties in the present invention is shown. Figure 3 As you can see, the feature selection interface for changing attributes contains a drop-down box operation interface, which lists multiple attributes such as strength, defense, attack power and their corresponding attribute values. Players can choose any attribute from them to randomly change the attributes of the game props. For example, when the player selects the option "Tianshu · Advanced Ignore Spells Increased by 34,500 Points" on the interface, the Tianshu · Advanced Ignore Spells attribute value of the game props is immediately adjusted to 34,500 points, achieving the effect of personalized customization of the attribute effects of the game props. This design not only reduces the number of props types in the game, but also simplifies the player's operation process, making the gaming experience smoother and more convenient.

[0069] In one embodiment of the present invention, when the properties and / or appearance of the game item are adjusted accordingly, the computer device also stores the adjusted properties and / or appearance in the database information of the game item.

[0070] In summary of the above embodiments, the props characteristic adjustment method provided by the embodiment of the present invention has the following advantages: first, the number of props required by the computer device to achieve different state effects of the same type of props is significantly reduced. Only a single characteristic prop is needed to produce the effects of multiple characteristic props, which greatly enriches the diversity of game props. Secondly, after using the characteristic prop, the computer device will store the characteristic information of the prop in the data tag of the target equipment prop. In the subsequent game process, once the player needs to adjust the specific characteristics of the game prop, such as attributes or appearance, the computer device will generate a characteristic selection interface based on the characteristic information of the used characteristic prop. The interface displays various characteristic types and characteristic values ​​of the used characteristic props, and players can select the characteristic type they need through this interface. After determining the characteristic type selected by the player, the computer device will use the corresponding characteristic value to adjust the corresponding characteristics of the game prop, simplifying the player's operation process, making the game experience smoother and more convenient, and at the same time helping to enhance the attractiveness and participation of the game.

[0071] In order to execute the corresponding steps in the above embodiments and various possible methods, a method for implementing the prop characteristic adjustment device is given below. Figure 4 , Figure 4 This is a functional module diagram of a prop characteristic adjustment device provided by an embodiment of the present invention. It should be noted that the basic principle and technical effects of the prop characteristic adjustment device provided by this embodiment are the same as those of the above embodiment. For the sake of brief description, for the parts not mentioned in this embodiment, please refer to the corresponding contents in the above embodiment. Figure 4 As shown, the prop characteristic adjustment device 40 includes:

[0072] The acquisition module 401 is used to obtain a plurality of characteristic props; wherein the characteristic props are used to change the properties or appearance of the game props; each characteristic prop contains a plurality of characteristics;

[0073] Establishing module 402, for establishing an association relationship between the characteristic information of any characteristic prop and the game prop when any characteristic prop is used on the game prop;

[0074] The adjustment module 403 is used to adjust the game props by using the characteristic information associated with the game props.

[0075] It is understandable that the acquisition module 401, the establishment module 402 and the adjustment module 403 can be executed in coordination. Figure 2 Each step in the process is performed to achieve the corresponding technical effect.

[0076] In an optional implementation, a module 402 is established, specifically for determining all characteristic types of any characteristic prop from the characteristic information table; the characteristic identifier of each characteristic type is stored in the data tag of the game prop to establish an association relationship.

[0077] In an optional embodiment, the adjustment module 403 is specifically used to determine the characteristic type of the used characteristic prop from the data tag of the game prop; extract the characteristic value corresponding to the characteristic type from the characteristic information table; and adjust the game prop based on the selected characteristic type and characteristic value.

[0078] In an optional implementation, the adjustment module 403 is further specifically configured to generate a characteristic selection interface based on the characteristic type and the characteristic value; and determine the selected characteristic type and characteristic value in response to a selection operation on the characteristic selection interface.

[0079] In an optional embodiment, the module 402 is established to also store the characteristic identifiers corresponding to each characteristic type using multiple data tags when different characteristic props are used for the game props.

[0080] In an optional embodiment, the prop characteristic adjustment device 40 may further include a storage module for storing the adjusted prop characteristics of the game props in the database information of the game props.

[0081] Optionally, the above modules can be stored in the form of software or firmware. Figure 5 The memory shown in FIG. 1 or the operating system (OS) of the computer device 50 may be fixed therein and may be Figure 5 Meanwhile, the data and program codes required for executing the above modules can be stored in the memory.

[0082] It should be noted that the division of modules in the above embodiments of the present application is schematic and is only a logical function division. There may be other division methods in actual implementation. In addition, each functional unit in each embodiment of the present application may be integrated into a processing unit, or may exist physically separately, or two or more units may be integrated into one unit. The above-mentioned integrated unit may be implemented in the form of hardware or in the form of a software functional unit.

[0083] If the integrated unit is implemented in the form of a software functional unit and sold or used as an independent product, it can be stored in a computer-readable storage medium. Based on this understanding, the technical solution of the present application is essentially or the part that contributes to the prior art or all or part of the technical solution can be embodied in the form of a software product, and the computer software product is stored in a storage medium, including a number of instructions to enable an electronic device (which can be a personal computer, a server, or a network device, etc.) or a processor to perform all or part of the steps of the various embodiments of the present application. The aforementioned storage medium includes: U disk, mobile hard disk, read-only memory (Read-Only Memory, ROM), random access memory (Random Access Memory, RAM), disk or optical disk and other media that can store program executable code.

[0084] The embodiment of the present invention further provides a computer device 50, see Figure 5 , Figure 5 The computer device 50 provided in the embodiment of the present invention includes a memory 501, a processor 502, and a communication interface 503. The memory 501, the processor 502, and the communication interface 503 are electrically connected to each other directly or indirectly to achieve data transmission or interaction. For example, these components can be electrically connected to each other through one or more communication buses or signal lines.

[0085] Optionally, the bus can be a Peripheral Component Interconnect (PCI) bus or an Extended Industry Standard Architecture (EISA) bus. The bus can be divided into an address bus, a data bus, a control bus, etc. For ease of representation, Figure 5 Only one thick line is used in the diagram, but this does not mean that there is only one bus or only one type of bus.

[0086] In the embodiment of the present invention, the processor 502 may be a general-purpose processor, a digital signal processor, an application-specific integrated circuit, a field programmable gate array or other programmable logic device, a discrete gate or transistor logic device, or a discrete hardware component, and may implement or execute the methods, steps, and logic block diagrams disclosed in the embodiment of the present invention. A general-purpose processor may be a microprocessor or any conventional processor, etc. The steps of the method disclosed in the embodiment of the present invention may be directly embodied as being executed by a hardware processor, or may be executed by a combination of hardware and software modules in the processor. The software module may be located in the memory 501, and the processor 502 reads the program instructions in the memory 501 and completes the steps of the above method in combination with its hardware.

[0087] In the embodiment of the present invention, the memory 501 may be a non-volatile memory, such as a hard disk (HDD) or a solid-state drive (SSD), etc., or a volatile memory (Volatile Memory), such as RAM. The memory may also be any other medium that can be used to carry or store the desired program executable code in the form of instructions or data structures and can be accessed by a computer, but is not limited thereto. The memory in the embodiment of the present invention may also be a circuit or any other device that can realize a storage function, for storing instructions and / or data.

[0088] The memory 501 can be used to store software programs and modules, such as the instructions / modules of the prop characteristic adjustment device 40 provided in the embodiment of the present invention, which can be stored in the memory 501 in the form of software or firmware (Firmware) or fixed in the operating system (OS) of the computer device 50. The processor 502 executes various functional applications and data processing by executing the software programs and modules stored in the memory 501. The communication interface 503 can be used to communicate signaling or data with other node devices.

[0089] Those skilled in the art can clearly understand that, for the convenience and brevity of description, the specific working processes of the above-described devices and units can refer to the corresponding processes in the aforementioned method embodiments and will not be repeated here.

[0090] Understandably, Figure 5 The structure shown is for illustration only. The computer device 50 may also include Figure 5 More or fewer components as shown, or with Figure 5 Different configurations are shown. Figure 5 The components shown may be implemented in hardware, software or a combination thereof.

[0091] The computer device 50 may be Figure 1 The terminal 1011 or the server 102 in.

[0092] Based on the above embodiments, the present application also provides a storage medium, in which a computer program is stored. When the computer program is executed by a computer, the computer executes the prop characteristic adjustment method provided in the above embodiments.

[0093] Based on the above embodiments, an embodiment of the present invention further provides a computer program. When the computer program is run on a computer, the computer executes the prop characteristic adjustment method provided in the above embodiments.

[0094] Based on the above embodiments, an embodiment of the present invention further provides a chip, which is used to read a computer program stored in a memory and to execute the prop characteristic adjustment method provided in the above embodiments.

[0095] A computer program product is also provided in an embodiment of the present invention, including instructions, which, when executed on a computer, enable the computer to execute the prop characteristic adjustment method provided in the above embodiment.

[0096] The embodiments of the present invention are described with reference to the flowcharts and / or block diagrams of the methods, devices (systems), and computer program products according to the embodiments of the present invention. It should be understood that each process and / or block in the flowchart and / or block diagram, as well as the combination of the processes and / or blocks in the flowchart and / or block diagram, can be implemented by instructions. These instructions can be provided to a processor of a general-purpose computer, a special-purpose computer, an embedded processor, or other programmable data processing device to generate a machine, so that the instructions executed by the processor of the computer or other programmable data processing device generate instructions for implementing the processes in the flowchart and / or block diagram. Figure 1 A process or multiple processes and / or boxes Figure 1 A device that provides the functions specified in a block or multiple blocks.

[0097] These computer program instructions may also be stored in a computer-readable memory capable of directing a computer or other programmable data processing device to operate in a specific manner, so that the instructions stored in the computer-readable memory produce an article of manufacture comprising an instruction device, which implements the process Figure 1 A process or multiple processes and / or boxes Figure 1 A function specified in one or more boxes.

[0098] These computer program instructions can also be loaded onto a computer or other programmable data processing device so that a series of operating steps are executed on the computer or other programmable device to produce a computer-implemented process, thereby providing instructions for implementing the process. Figure 1 A process or multiple processes and / or boxes Figure 1 The steps for the functions specified in one or more boxes.

[0099] The above are only specific embodiments of the present invention, but the protection scope of the present invention is not limited thereto. Any changes or substitutions that can be easily thought of by a person skilled in the art within the technical scope disclosed by the present invention should be included in the protection scope of the present invention. Therefore, the protection scope of the present invention shall be subject to the protection scope of the claims.

Claims

1. A method for adjusting prop characteristics, characterized in that: The method comprises: Obtain multiple characteristic props; wherein the characteristic props are used to change the properties or appearance of game props; each characteristic prop contains multiple characteristics; When any characteristic prop is used on the game prop, an association relationship between the characteristic information of any characteristic prop and the game prop is established; The game item is adjusted using the characteristic information having the association relationship with the game item.

2. The method for adjusting the characteristics of an item according to claim 1, wherein: When any characteristic prop is used on the game prop, an association relationship between the characteristic information of any characteristic prop and the game prop is established, including: Determine all the characteristic types of any characteristic item from the characteristic information table; The characteristic identifier of each characteristic type is stored in the data tag of the game prop to establish the association relationship.

3. The tool characteristic adjustment method according to claim 1, characterized in that: Adjusting the game prop using the characteristic information having the association relationship with the game prop includes: Determine the characteristic type of the used characteristic prop from the data tag of the game prop; Extracting a characteristic value corresponding to the characteristic type from the characteristic information table; The game item is adjusted based on the selected property type and property value.

4. The method for adjusting the tool characteristics according to claim 3, characterized in that: Adjusting the game item based on the selected property type and property value includes: generating a feature selection interface based on the feature type and the feature value; In response to a selection operation on the characteristic selection interface, the selected characteristic type and characteristic value are determined.

5. The method for adjusting the characteristics of an item according to claim 2, wherein: The method further comprises: When different characteristic props are used for the game props, multiple data tags are used to store characteristic identifiers corresponding to each characteristic type.

6. The method for adjusting the characteristics of an item according to claim 1, wherein: The method further comprises: The adjusted prop characteristics of the game prop are stored in the database information of the game prop.

7. A prop characteristic adjustment device, characterized in that: include: An acquisition module, used to obtain a variety of characteristic props; wherein the characteristic props are used to change the properties or appearance of game props; each characteristic prop contains a variety of characteristics; An establishing module, used for establishing an association relationship between the characteristic information of any characteristic prop and the game prop when any characteristic prop is used on the game prop; The adjustment module is used to adjust the game props by using the characteristic information having the association relationship with the game props.

8. The tool characteristic adjustment device according to claim 7, characterized in that: The establishment module is specifically used for: Determine from the characteristic information table that any one of the characteristic props has a characteristic type; The characteristic identifier of each characteristic type is stored in the data tag of the game prop to establish the association relationship.

9. A computer device, characterized in that: It includes a processor and a memory, wherein the memory stores machine executable instructions that can be executed by the processor, and the processor can execute the machine executable instructions to implement the prop characteristic adjustment method described in any one of claims 1 to 6.

10. A readable storage medium having a computer program stored thereon, characterized in that: When the computer program is executed by a processor, the method for adjusting the characteristics of an item as claimed in any one of claims 1 to 6 is implemented.