Automobile collision experience device based on VR panoramic technology
Through the automotive collision experience device based on VR panoramic technology, combined with a variety of sensory simulation technologies, the problem that users cannot experience car collision tests is solved, and an immersive collision test experience is achieved, which improves user experience and attaches importance to vehicle safety performance.
Patent Information
- Application Number
- CN202411697461.9
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2024-11-26
- Publication Date
- 2025-03-28
AI Technical Summary
Users cannot experience car crash testing through tactile experience, and the existing technology is difficult to achieve consumers' immersive experience.
Through the automotive collision experience device based on VR panoramic technology, combining the collision simulation action of the pedestal system, the sound effect of the surround sound system, the visual experience of VR glasses and the odor release of the olfactory simulation subsystem, it provides a comprehensive experience of vision, touch, hearing and smell.
It realizes that users can experience the entire process of car collision testing in the cockpit, improving users' immersive experience and attaching importance to vehicle safety performance.
Smart Images

Figure CN119723990A_ABST
Abstract
Description
Technical Field
[0001] The present application relates to the technical field of VR experience devices, and in particular to a car collision experience device based on VR panoramic technology. Background Art
[0002] Collision safety is an important performance of a car. According to statistics, a car must undergo dozens of real-car collision tests and hundreds or thousands of collision simulation tests before it can be put on the market. The human and financial costs invested account for a very high proportion of the total R&D costs.
[0003] Since the safety of a vehicle can usually only be verified when it actually encounters a traffic accident, it is difficult for consumers to have a personal experience of the safety of the vehicle. As for the safety test methods, the vehicle safety can also be tested through a series of test methods and standards, such as head-on collision, side collision, whiplash, etc. However, for such tests, the testing agency will use high-speed cameras to record the collision (without the help of simulation software, and the display content is all 360-degree panoramic real-life shooting using a VR panoramic camera) during the test process in order to better record, restore, and analyze the process and safety performance of the car collision. The movement of the dummy, the deformation of the vehicle, the ejection of the airbag, the tightening of the seat belt, and a series of processes and performances, but due to the limitations of the camera position and the needs of engineering analysis, it is also difficult to restore the collision process from multiple angles in the video, and it is even more impossible to achieve an immersive experience for consumers.
[0004] Therefore, there is an urgent need for a car collision experience device that enables a user to fully experience the car collision process. Summary of the invention
[0005] The purpose of this application is to provide a car collision experience device based on VR panoramic technology to enhance the user's car collision experience.
[0006] To achieve the above objectives, this application provides the following solutions:
[0007] In a first aspect, the present application provides a car collision experience device based on VR panoramic technology, including a display system, a control system, a VR system, an experience platform system and a cockpit body; the display system, the control system, the VR system and the experience platform system are all arranged inside the cockpit body;
[0008] The display system is connected to the control system, and the display system is used to generate a corresponding click signal when a user clicks on a car collision experience scene on the interface, and send the click signal to the control system;
[0009] The control system is connected to the VR system and the experience platform system respectively, and the control system is used to generate a video playback instruction and a collision trigger instruction according to the click signal, and send the video playback instruction to the VR system and send the collision trigger instruction to the experience platform system;
[0010] The VR system is used to play the corresponding collision test VR panoramic video to the user according to the video playback instruction; the collision test VR panoramic video includes multiple motion actions with different degrees of freedom;
[0011] The experience bench system is used to generate a corresponding collision simulation action according to the collision trigger instruction; the collision simulation action of the experience bench system is consistent with the movement action in the collision test VR panoramic video.
[0012] Optionally, the car collision experience device based on VR panoramic technology also includes:
[0013] The sound system is connected to the VR system and is used to play sound effects that match the collision test VR panoramic video to the user.
[0014] Optionally, the display system includes: an HDMI high-definition cable, a split screen and a triple screen;
[0015] The split screen treasure is connected to the control system via the HDMI high-definition cable, and the triple screen is connected to the split screen treasure via the HDMI high-definition cable.
[0016] Optionally, the VR system includes:
[0017] VR glasses are connected to the control system and are used to play the corresponding collision test VR panoramic video to the user.
[0018] Optionally, the experience platform system includes: a steering wheel, a brake pedal, an accelerator pedal and a gear lever;
[0019] The steering wheel, brake pedal, accelerator pedal and gear lever are all arranged in the cockpit body.
[0020] Optionally, the experience platform system further includes:
[0021] The olfactory simulation subsystem is connected to the VR system and is used to release the smell of gunpowder explosion when a vehicle collision occurs in the collision test VR panoramic video played by the VR system.
[0022] Optionally, the experience platform system further includes:
[0023] The airbag simulation subsystem is connected to the VR system and is used to pop out the airbag when a vehicle collision occurs in the collision test VR panoramic video played by the VR system.
[0024] Optionally, the experience platform system further includes:
[0025] The seat belt simulation subsystem is connected to the VR system and is used to tighten the seat belt when a vehicle collision is played in the collision test VR panoramic video played by the VR system.
[0026] Optionally, the cockpit body includes a vehicle body frame and window glass.
[0027] Optionally, the vehicle body frame is a sheet metal frame with an OLED flexible screen attached to the outside, and the vehicle window glass adopts a closed structure.
[0028] According to the specific embodiments provided in this application, this application has the following technical effects:
[0029] The present application discloses a car collision experience device based on VR panoramic technology, which provides collision touch through the collision simulation action of the experience test bench system; in addition, it also provides sound effects and auditory experience through an external surround sound system; provides visual experience by wearing VR glasses and watching the VR panoramic video of the collision test; and further provides olfactory experience in combination with the olfactory simulation subsystem. The overall device can provide visual, tactile, auditory and olfactory experience for car collision test, realize immersive experience of the whole collision test process, make users feel as if they are in the scene, and greatly improve the user experience. BRIEF DESCRIPTION OF THE DRAWINGS
[0030] In order to more clearly illustrate the embodiments of the present application or the technical solutions in the prior art, the drawings required for use in the embodiments will be briefly introduced below. Obviously, the drawings described below are only some embodiments of the present application. For ordinary technicians in this field, other drawings can be obtained based on these drawings without paying creative work.
[0031] Figure 1 This is a schematic diagram of a car collision experience device based on VR panoramic technology in one embodiment of the present application.
[0032] Reference numerals:
[0033] Display system-1, control system-2, VR system-3, experience bench system-4, cockpit body-5. DETAILED DESCRIPTION
[0034] The following will be combined with the drawings in the embodiments of the present application to clearly and completely describe the technical solutions in the embodiments of the present application. Obviously, the described embodiments are only part of the embodiments of the present application, not all of the embodiments. Based on the embodiments in the present application, all other embodiments obtained by ordinary technicians in this field without creative work are within the scope of protection of this application.
[0035] The present application provides a car collision experience device based on VR panoramic technology, which can allow users to experience the car collision safety test with their five senses through vision, hearing, touch, smell, and perception, so that users can better feel the danger of vehicle collision accidents and pay attention to vehicle safety performance.
[0036] In order to make the above-mentioned objects, features and advantages of the present application more obvious and easy to understand, the present application is further described in detail below in conjunction with the accompanying drawings and specific implementation methods.
[0037] In an exemplary embodiment, Figure 1 As shown, a car collision experience device based on VR panoramic technology is provided, including: a display system 1, a control system 2, a VR system 3, an experience stand system 4 and a cockpit body 5; the display system, the control system, the VR system and the experience stand system are all arranged inside the cockpit body.
[0038] The display system is connected to the control system, and is used for generating a corresponding click signal when a user clicks on a car collision experience scene on an interface, and sending the click signal to the control system.
[0039] The control system is connected to the VR system and the experience platform system respectively, and is used to generate a video playback instruction and a collision trigger instruction according to the click signal, and send the video playback instruction to the VR system and send the collision trigger instruction to the experience platform system.
[0040] The VR system is used to play the corresponding collision test VR panoramic video to the user according to the video playback instruction; the collision test VR panoramic video includes multiple motions with different degrees of freedom. Among them, the VR system stores the collision test VR panoramic video that implements the national standard and is pre-collected in the collision test room. The degrees of freedom include spatial position degrees of freedom and spatial attitude degrees of freedom; the spatial position degrees of freedom include: X direction, Y direction and Z direction; the spatial attitude degrees of freedom include pitch, roll and yaw.
[0041] The experience bench system is used to generate a corresponding collision simulation action according to the collision trigger instruction; the collision simulation action of the experience bench system is consistent with the movement action in the collision test VR panoramic video.
[0042] As an optional implementation, the car collision experience device based on VR panoramic technology also includes: a sound system;
[0043] The sound system is connected to the VR system, and is used to play sound effects matching the collision test VR panoramic video to the user. The sound system includes a sound system and a power amplifier system.
[0044] As an optional implementation, the display system includes: an HDMI high-definition cable, a split screen and a triple screen.
[0045] The split screen treasure is connected to the control system via the HDMI high-definition cable, and the triple screen is connected to the split screen treasure via the HDMI high-definition cable.
[0046] As an optional implementation, the VR system includes:
[0047] VR glasses are connected to the control system and are used to play the corresponding collision test VR panoramic video to the user.
[0048] The control handle is connected to the VR glasses via wireless or wired communication.
[0049] As an optional implementation, the experience platform system includes: a steering wheel, a brake pedal, an accelerator pedal and a gear lever;
[0050] The steering wheel, brake pedal, accelerator pedal and gear lever are all arranged in the cockpit body to provide a virtual collision driving experience.
[0051] As an optional implementation, the experience platform system further includes:
[0052] The olfactory simulation subsystem is connected to the VR system and is used to release the smell of gunpowder explosion when a vehicle collision occurs in the collision test VR panoramic video played by the VR system.
[0053] As an optional implementation, the experience platform system further includes:
[0054] The airbag simulation subsystem is connected to the VR system and is used to pop out the airbag when a vehicle collision occurs in the collision test VR panoramic video played by the VR system.
[0055] As an optional implementation, the experience platform system further includes:
[0056] The seat belt simulation subsystem is connected to the VR system and is used to tighten the seat belt when a vehicle collision is played in the collision test VR panoramic video played by the VR system.
[0057] As an optional implementation, the cockpit body includes a vehicle body frame and window glass.
[0058] As an optional implementation, the body frame is a sheet metal frame and an OLED flexible screen is attached to the outside, and the window glass adopts a closed structure and is not liftable. The OLED flexible screen is attached to the outside of the body frame and can change color to provide a better light and shadow effect.
[0059] Beneficial effects of this application:
[0060] This application mainly solves the problem that users cannot experience car collision tests through touch. It provides collision touch through the collision simulation action of the experience test bench system. In addition, it provides sound effects through an external surround sound system. By wearing VR glasses and watching the VR panoramic video of the collision test, it provides a visual experience. It is further combined with the olfactory simulation subsystem to provide an olfactory experience. As a whole, it can provide visual, tactile, auditory, and olfactory experiences for car collision tests, and realize an immersive experience of the entire collision test process.
[0061] The technical features of the above embodiments may be combined arbitrarily. To make the description concise, not all possible combinations of the technical features in the above embodiments are described. However, as long as there is no contradiction in the combination of these technical features, they should be considered to be within the scope of this specification.
[0062] This article uses specific examples to illustrate the principles and implementation methods of this application. The description of the above embodiments is only used to help understand the method and core ideas of this application. At the same time, for those skilled in the art, according to the ideas of this application, there will be changes in the specific implementation methods and application scope. In summary, the content of this specification should not be understood as limiting this application.
Claims
1. A car collision experience device based on VR panoramic technology, characterized in that: The car collision experience device based on VR panoramic technology includes a display system, a control system, a VR system, an experience platform system and a cockpit body; the display system, the control system, the VR system and the experience platform system are all arranged inside the cockpit body; The display system is connected to the control system, and the display system is used to generate a corresponding click signal when a user clicks on a car collision experience scene on the interface, and send the click signal to the control system; The control system is connected to the VR system and the experience platform system respectively, and the control system is used to generate corresponding video playback instructions and collision trigger instructions according to the click signal, and send the video playback instructions to the VR system and send the collision trigger instructions to the experience platform system; The VR system is used to play the corresponding collision test VR panoramic video to the user according to the video playback instruction; The collision test VR panoramic video includes multiple motion actions with different degrees of freedom; The experience bench system is used to generate a corresponding collision simulation action according to the collision trigger instruction; the collision simulation action of the experience bench system is consistent with the movement action in the collision test VR panoramic video.
2. The car collision experience device based on VR panoramic technology according to claim 1 is characterized in that: The car collision experience device based on VR panoramic technology also includes: The sound system is connected to the VR system and is used to play sound effects that match the collision test VR panoramic video to the user.
3. The car collision experience device based on VR panoramic technology according to claim 1 is characterized in that: The display system includes: HDMI high-definition cable, split screen and triple screen; The split screen treasure is connected to the control system via the HDMI high-definition cable, and the triple screen is connected to the split screen treasure via the HDMI high-definition cable.
4. The car collision experience device based on VR panoramic technology according to claim 1 is characterized in that: The VR system comprises: VR glasses are connected to the control system and are used to play the corresponding collision test VR panoramic video to the user.
5. The car collision experience device based on VR panoramic technology according to claim 1 is characterized in that: The experience platform system includes: a steering wheel, a brake pedal, an accelerator pedal and a gear lever; The steering wheel, the brake pedal, the accelerator pedal and the gear lever are all arranged in the cockpit body.
6. The car collision experience device based on VR panoramic technology according to claim 1 is characterized in that: The experience platform system also includes: The olfactory simulation subsystem is connected to the VR system and is used to release the smell of gunpowder explosion when a vehicle collision occurs in the collision test VR panoramic video played by the VR system.
7. The car collision experience device based on VR panoramic technology according to claim 1 is characterized in that: The experience platform system also includes: The airbag simulation subsystem is connected to the VR system and is used to pop out the airbag when a vehicle collision occurs in the collision test VR panoramic video played by the VR system.
8. The car collision experience device based on VR panoramic technology according to claim 1, characterized in that: The experience platform system also includes: The seat belt simulation subsystem is connected to the VR system and is used to tighten the seat belt when a vehicle collision is played in the collision test VR panoramic video played by the VR system.
9. The car collision experience device based on VR panoramic technology according to claim 1, characterized in that: The cockpit body comprises a vehicle body frame and window glass.
10. The car collision experience device based on VR panoramic technology according to claim 9, characterized in that: The vehicle body frame is a sheet metal frame with an OLED flexible screen attached to the outside, and the vehicle window glass adopts a closed structure.