Information display method and device, electronic equipment, readable storage medium and program product
By displaying the target strategy information of the current character and the interactive character in a multiplayer online competitive tactical game, the problem of insufficient information display in traditional game is solved, and the player's strategy execution accuracy and success rate in the game is improved.
Patent Information
- Application Number
- CN202411864806.5
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2024-12-17
- Publication Date
- 2025-04-11
- Estimated Expiration
- Not applicable · inactive patent
AI Technical Summary
The information display method of traditional multiplayer online competitive tactical games is insufficient and it is difficult to provide sufficient strategic information, which leads to players being prone to failure in the game.
By displaying the target area and the current character in the virtual interactive scene screen, and obtaining the target policy information between the current character and the interactive character when the interactive character appears, it is displayed in the target area so that the player can better understand and execute the policy.
By displaying more strategy information, players can interact with interactive characters more accurately, improve the accuracy and success rate of strategy execution in the game, and reduce the negative experience of failure.
Smart Images

Figure CN119792915A_ABST
Abstract
Description
Technical Field
[0001] The present application relates to the field of computer technology, and in particular to an information display method, device, electronic device, computer-readable storage medium and computer program product. Background Art
[0002] With the development of computer technology, people's leisure and entertainment methods have changed a lot, and many online activities have emerged, such as multiplayer online battle arena (MOBA). Players in multiplayer online battle arena are divided into two teams, and a single player can only control one game character in one team, and the operation of any player affects the outcome of the game.
[0003] Traditional multiplayer online competitive tactical games are highly real-time and often rely on the player's experience and the information displayed on the game screen, which can easily lead to negative experiences of failure. Traditional information display methods usually only display virtual interactive maps and characters, which can provide less information. Summary of the invention
[0004] The embodiments of the present application provide an information display method, device, electronic device, and computer-readable storage medium, which can display more policy information.
[0005] In a first aspect, the present application provides an information display method, comprising:
[0006] Displaying a virtual interactive scene screen, wherein the virtual interactive scene screen includes a target area and a current character;
[0007] When an interactive character appears in the virtual interactive scene screen, obtaining target strategy information between the current character and the interactive character; the target strategy information is used to instruct the current character to interact with the interactive character according to the target strategy information;
[0008] The target policy information is displayed in the target area.
[0009] In one of the embodiments, when an interactive character appears in the virtual interactive scene screen, obtaining target strategy information between the current character and the interactive character includes:
[0010] In the case where an interactive character appears in the virtual interactive scene screen, determining an interactive relationship between the interactive character and the current character;
[0011] Based on the interactive relationship, target strategy information between the current role and the interactive role is obtained.
[0012] In one embodiment, the interactive relationship includes a friendly relationship or an enemy relationship; and obtaining target strategy information between the current role and the interactive role based on the interactive relationship includes:
[0013] If the interactive relationship is a friendly relationship, obtaining first strategy information between the current role and the interactive role; the first strategy information is used to instruct the current role to cooperate with the interactive role according to the first strategy information;
[0014] If the interactive relationship is an enemy relationship, the second strategy information between the current character and the interactive character is obtained; the second strategy information is used to instruct the current character to attack the interactive character according to the second strategy information, and the first strategy information and the second strategy information both belong to the target strategy information.
[0015] In one of the embodiments, when an interactive character appears in the virtual interactive scene screen, obtaining target strategy information between the current character and the interactive character includes:
[0016] Acquire a virtual interaction image from the virtual interaction scene screen;
[0017] Parsing the virtual interactive image to obtain the characters appearing in the virtual interactive image;
[0018] In a case where the characters appearing in the virtual interactive image include the current character and the interactive character, target strategy information between the current character and the interactive character is acquired.
[0019] In one of the embodiments, after displaying the target policy information in the target area, the method further includes:
[0020] Obtaining skill strategy information of the skills possessed by the current character;
[0021] The skill strategy information is displayed in the target area.
[0022] In one embodiment, the obtaining the skill strategy information of the skill possessed by the current character includes:
[0023] When the current character interacts with the interactive character according to the target strategy information, acquiring skill release data of the current character during the interaction process;
[0024] If the skill release data indicates that the skill hit rate of the current character is lower than a hit rate threshold, skill strategy information of the skills possessed by the current character is obtained.
[0025] In a second aspect, the present application also provides an information display device, comprising:
[0026] A screen display module, used to display a virtual interactive scene screen, wherein the virtual interactive scene screen includes a target area and a current character;
[0027] A strategy information acquisition module, used to acquire target strategy information between the current character and the interactive character when an interactive character appears in the virtual interactive scene screen; the target strategy information is used to instruct the current character to interact with the interactive character according to the target strategy information;
[0028] A policy information display module is used to display the target policy information in the target area.
[0029] In a third aspect, the present application further provides an electronic device, including a memory and a processor, wherein the memory stores a computer program, and when the processor executes the computer program, the following steps are implemented:
[0030] Displaying a virtual interactive scene screen, wherein the virtual interactive scene screen includes a target area and a current character;
[0031] When an interactive character appears in the virtual interactive scene screen, obtaining target strategy information between the current character and the interactive character; the target strategy information is used to instruct the current character to interact with the interactive character according to the target strategy information;
[0032] The target policy information is displayed in the target area.
[0033] In a fourth aspect, the present application further provides a computer-readable storage medium having a computer program stored thereon, wherein when the computer program is executed by a processor, the following steps are implemented:
[0034] Displaying a virtual interactive scene screen, wherein the virtual interactive scene screen includes a target area and a current character;
[0035] When an interactive character appears in the virtual interactive scene screen, obtaining target strategy information between the current character and the interactive character; the target strategy information is used to instruct the current character to interact with the interactive character according to the target strategy information;
[0036] The target policy information is displayed in the target area.
[0037] In a fifth aspect, the present application further provides a computer program product, including a computer program, which implements the following steps when executed by a processor:
[0038] Displaying a virtual interactive scene screen, wherein the virtual interactive scene screen includes a target area and a current character;
[0039] When an interactive character appears in the virtual interactive scene screen, obtaining target strategy information between the current character and the interactive character; the target strategy information is used to instruct the current character to interact with the interactive character according to the target strategy information;
[0040] The target policy information is displayed in the target area.
[0041] The above-mentioned information display method, device, electronic device, computer-readable storage medium and computer program product display a virtual interactive scene screen, which includes a target area and a current character. When an interactive character appears in the virtual interactive scene screen, target strategy information between the current character and the interactive character is obtained. The target strategy information is used to instruct the current character to interact with the interactive character according to the target strategy information. Then, the target strategy information is displayed in the target area in the virtual interactive scene screen, which can intuitively display the strategy information for the current character to interact with the interactive character, so that the current character can interact with the interactive character more accurately in the future. BRIEF DESCRIPTION OF THE DRAWINGS
[0042] In order to more clearly illustrate the technical solutions in the embodiments of the present application or related technologies, the drawings required for use in the embodiments of the present application or related technical descriptions will be briefly introduced below. Obviously, the drawings described below are only some embodiments of the present application. For ordinary technicians in this field, other related drawings can be obtained based on these drawings without paying creative work.
[0043] Figure 1 is a flow chart of an information display method in one embodiment;
[0044] Figure 2 A schematic diagram of a virtual interactive scene screen in one embodiment;
[0045] Figure 3 is a structural block diagram of an information display device in an embodiment;
[0046] Figure 4 FIG. 4 is a diagram showing the internal structure of an electronic device in one embodiment. DETAILED DESCRIPTION
[0047] In order to make the purpose, technical solution and advantages of the present application more clearly understood, the present application is further described in detail below in conjunction with the accompanying drawings and embodiments. It should be understood that the specific embodiments described herein are only used to explain the present application and are not used to limit the present application.
[0048] In one embodiment, Figure 1 As shown, an information display method is provided. This embodiment uses the method applied to a terminal as an example. It can be understood that the method can also be applied to a server, and can also be applied to a system including a terminal and a server, and is implemented through the interaction between the terminal and the server. Among them, the terminal can be, but is not limited to, various personal computers, laptops, smart phones, tablet computers, Internet of Things devices and portable wearable devices. The Internet of Things devices can be smart speakers, smart TVs, smart air conditioners, smart car devices, projection devices, etc. Portable wearable devices can be smart watches, smart bracelets, head-mounted devices, etc. The head-mounted device can be a virtual reality (VR) device, an augmented reality (AR) device, smart glasses, etc. The server can be an independent physical server, a server cluster or a distributed system composed of multiple physical servers, or a cloud server that provides cloud computing services.
[0049] In this embodiment, the information display method includes the following steps:
[0050] Step S102, displaying a virtual interactive scene screen, wherein the virtual interactive scene screen includes a target area and a current character.
[0051] Among them, the virtual interaction scene screen, that is, the screen corresponding to the virtual interaction scene, is a scene screen for virtual characters to perform activities or interactive actions when the virtual interaction application is running. The virtual interaction scene can be a simulation environment of the real world, a semi-simulated and semi-fictitious virtual environment, or a purely fictitious virtual environment. The virtual interaction scene can be any one of a two-dimensional virtual interaction scene, a 2.5-dimensional virtual interaction scene, and a three-dimensional virtual interaction scene, and this application is not limited to this. For example, the virtual interaction scene can specifically be a mobile game scene, a terminal game scene, augmented reality, virtual reality (vitrualreality, VR) or a virtual character interaction scene screen in mixed reality (Mixreality, MR), etc., but is not limited to this. The user can control the virtual character to move or perform interactive actions in the virtual interaction scene.
[0052] A virtual character is an active object in a virtual interactive scene. The active object may specifically be a virtual image that is used to represent a user-controllable virtual image. The virtual image is not limited to a virtual person, a virtual animal, or an animated character, etc. For example, the virtual image may be a person, an animal, or a plant displayed in a virtual interactive scene. A virtual interactive scene may include multiple virtual characters, each of which has its own shape and volume in the virtual interactive scene and occupies a portion of the space in the virtual scene. Optionally, the virtual character may be an object controlled by a user through a virtual interactive application operation, or a virtual character controlled by an artificial intelligence operation, or a non-player character set in a virtual interactive scene, etc., which is not limited in this application. Both the current character and the interactive character are virtual characters. The virtual interactive scene includes at least two party characters, and each party character includes at least one virtual character. For example, the virtual interactive scene includes a first party character and a second party character, each of which includes 5 virtual characters, and the first party character and the second party character are enemies of each other. The first party and the second party refer to the teams interacting in the virtual interactive scene.
[0053] Optionally, the virtual interactive scene screen also includes a simulated map. The simulated map refers to a thumbnail display map corresponding to the scene map in the virtual interactive scene. The simulated map displays at least one route from the first party to the second party.
[0054] Optionally, a virtual interaction application may be run on the terminal, and the user logs in to the virtual interaction application through a user ID to load a virtual interaction scene on the virtual interaction application, and display the virtual interaction scene screen after the virtual interaction scene is loaded. During the loading process of the virtual interaction scene, the terminal displays a simulated map on the virtual interaction application. Furthermore, the terminal displays at least one route from the first party to the second party on the simulated map.
[0055] Optionally, after the user logs in to the virtual interaction application through the user identification, the virtual interaction control can be triggered to enter the virtual interaction team formation interface. The virtual interaction team includes the first party and the second party. After completing the virtual interaction team formation, enter the role selection interface. The terminal displays the candidate virtual characters on the role selection interface, and the terminal responds to the user's selection operation on the candidate virtual characters, and sets the virtual character selected by the selection operation as the current role used by the user. After both the first party and the second party complete the virtual character selection operation, switch from the role selection interface to the virtual interaction scene screen.
[0056] The target area is an area set in the virtual interactive scene screen. Optionally, the size and position of the target area can be set as needed. For example, the target area is set in the lower right corner of the virtual interactive scene screen. The target area can be a fixed area in the virtual interactive scene screen, or it can be a movable floating window area in the virtual interactive scene screen. The movable floating window area can be displayed at the top layer of the virtual interactive scene.
[0057] Step S104, when an interactive character appears in the virtual interactive scene screen, obtaining target strategy information between the current character and the interactive character; the target strategy information is used to instruct the current character to interact with the interactive character according to the target strategy information.
[0058] Among them, the interactive character is a character that can interact with the current character. The interactive relationship between the interactive character and the current character can be a friendly relationship or an enemy relationship. For example, if the interactive character and the current character belong to the same team, the interactive relationship between the interactive character and the current character is a friendly relationship; if the interactive character and the current character belong to different teams, the interactive relationship between the interactive character and the current character is an enemy relationship. For example, the interactive character can be a hero character of the team or an enemy hero character, a soldier character of the team or an enemy soldier character, or a wild monster (belonging to the enemy), etc.
[0059] The target strategy information is the strategy information for casting skills when the current character interacts with the interactive character, and is used to instruct the current character how to interact with the interactive character. It is understandable that the current character and the interactive character have different skills, and the casting of different skills requires different strategies. Therefore, the target strategy information can instruct the current character to interact with the interactive character more accurately to improve the casting accuracy of the skills possessed by the current character. The target strategy information may include the character characteristics of the current character and / or the interactive character, the skill casting method of the current character, and the skill interaction method of the interactive character.
[0060] Optionally, the terminal parses the virtual interactive scene screen to obtain the characters appearing in the virtual interactive scene screen, and if the characters appearing in the virtual interactive scene screen include the current character and the interactive character, then the target strategy information between the current character and the interactive character is obtained.
[0061] Optionally, the terminal obtains each candidate strategy information between the current role and the interacting role through the large language model, and integrates each candidate strategy information into target strategy information.
[0062] The terminal generates a strategy prompt based on the current role and the interactive role, inputs the strategy prompt into the large language model, uses the strategy prompt to ask questions to the large language model, and uses the large language model to perform online retrieval based on the strategy prompt to obtain the candidate strategy information between the current role and the interactive role, and integrates the candidate strategy information into the target strategy information. It can be understood that the candidate strategy information scattered on the Internet is integrated into the overall easy-to-read target strategy information through the empowerment of the large language model.
[0063] Optionally, when an interactive character appears in the virtual interactive scene screen, target strategy information between the current character and the interactive character is obtained, including: obtaining a virtual interactive image from the virtual interactive scene screen; parsing the virtual interactive image to obtain the characters appearing in the virtual interactive image; when the characters appearing in the virtual interactive image include the current character and the interactive character, target strategy information between the current character and the interactive character is obtained.
[0064] The virtual interaction image is a frame of image obtained in the virtual interaction scene screen. Optionally, the terminal takes a screenshot of the virtual interaction scene screen in real time to obtain the virtual interaction image. Optionally, after the terminal renders each frame of the virtual interaction scene screen, it obtains the rendered virtual interaction image. The terminal can also obtain the virtual interaction image in other ways, which are not limited here.
[0065] Optionally, the terminal performs target detection on the virtual interactive image through a target detection model to obtain the characters appearing in the virtual interactive image, and the characters appearing in the virtual interactive image at least include the current character. If an interactive character appears in the virtual interactive image, the interactive character may include at least one of a friendly character and an enemy character. The target detection model determines the interactive relationship between the character and the current character based on the color label of the character in the virtual interactive image. For example, the color label of the current character is green, the color label of the friendly character is blue, and the color label of the enemy character is red.
[0066] It can be understood that the terminal obtains a virtual interaction image from the virtual interaction scene screen, parses the virtual interaction image, and obtains the characters appearing in the virtual interaction image. When the characters appearing in the virtual interaction image include the current character and the interaction character, the target strategy information between the current character and the interaction character can be obtained more accurately.
[0067] Optionally, the terminal obtains a strategy video from the target website through a large language model, matches the strategy video with the current situation of the virtual interactive scene screen, and if they match, uses the strategy video as target strategy information.
[0068] In an optional implementation, the terminal parses the strategy video, obtains the situation of each image frame of the strategy video, matches the situation of each image frame with the current situation of the virtual interactive scene screen, obtains the degree of match between the situation of each image frame and the current situation of the virtual interactive scene screen, obtains the target sub-strategy video from the strategy video based on each matching degree, and uses the target sub-strategy video as the target strategy information. Among them, the terminal can use the sub-strategy video to which the image frame with the highest matching degree belongs as the target sub-strategy video. For example, the terminal uses the sub-strategy video to which the 10 image frames before and after the image frame with the highest matching degree belong as the target sub-strategy video.
[0069] In another optional implementation, the terminal obtains the identifier of the current role and the identifier of the interactive role, and constructs a policy video query request based on the identifier of the current role and the identifier of the interactive role, wherein the policy video query request includes the identifier of the current role and the identifier of the interactive role; in response to the policy video query request, the corresponding policy video is obtained from the target website.
[0070] Step S106: display target policy information in the target area.
[0071] The target strategy information may be at least one of text, picture and video.
[0072] Optionally, the terminal may display the target policy information in the target area in combination with images and texts. Optionally, the terminal may display the target policy information in the target area in the form of a video.
[0073] Optionally, the terminal may also voice broadcast the target policy information.
[0074] The above-mentioned information display method displays a virtual interactive scene screen, which includes a target area and a current character. When an interactive character appears in the virtual interactive scene screen, target strategy information between the current character and the interactive character is obtained. The target strategy information is used to instruct the current character to interact with the interactive character according to the target strategy information. Then, the target strategy information is displayed in the target area in the virtual interactive scene screen, which can intuitively display the strategy information for the interaction between the current character and the interactive character, so that the current character can interact with the interactive character more accurately in the subsequent process.
[0075] The above information display method can be applied to a virtual interaction assistant application (apk program). When an interactive character appears in a virtual interaction scene screen, the virtual interaction assistant application obtains the target strategy information between the current character and the interactive character, and displays the target strategy information in the target area.
[0076] In one embodiment, when an interactive character appears in a virtual interactive scene screen, target strategy information between the current character and the interactive character is obtained, including: when an interactive character appears in the virtual interactive scene screen, determining the interactive relationship between the interactive character and the current character; based on the interactive relationship, obtaining the target strategy information between the current character and the interactive character.
[0077] The terminal obtains a virtual interactive image from a virtual interactive scene screen; parses the virtual interactive image to obtain characters appearing in the virtual interactive image; and when the characters appearing in the virtual interactive image include a current character and an interactive character, determines an interactive relationship between the interactive character and the current character.
[0078] Optionally, the interactive relationship includes a friendly relationship or an enemy relationship; based on the interactive relationship, target strategy information between the current character and the interactive role is obtained, including: if the interactive relationship is a friendly relationship, first strategy information between the current character and the interactive role is obtained; the first strategy information is used to instruct the current character to cooperate with the interactive role in accordance with the first strategy information; if the interactive relationship is an enemy relationship, second strategy information between the current character and the interactive role is obtained; the second strategy information is used to instruct the current character to attack the interactive role in accordance with the second strategy information, and both the first strategy information and the second strategy information are target strategy information.
[0079] If the interactive relationship is a friendly relationship, indicating that the interactive character and the current character belong to the same team, the first strategy information between the current character and the interactive character is obtained, and the first strategy information is used to instruct the current character to cooperate with the interactive character according to the first strategy information, so that the current character and the interactive character can cooperate to cast skills. For example, the current character casts skill A to knock the enemy character away, and the interactive character can cast skill B when the enemy character is knocked away to injure the enemy character, that is, the current character and the interactive character cooperate to cast skills to maximize the damage to the enemy character. The first strategy information may include precautions for the current character.
[0080] If the interactive relationship is an enemy relationship, indicating that the interactive character and the current character belong to different teams, the second strategy information between the current character and the interactive character is obtained, and the second strategy information is used to instruct the current character to attack the interactive character according to the second strategy information. For example, if the attribute of the interactive character is a continuous damage output core, but the armor is weak, the current character can cast skills based on the second strategy information to maximize the damage suffered by the interactive character. The second strategy information may include the characteristics of the interactive character and the coping method of the current character.
[0081] In this embodiment, when an interactive character appears in the virtual interactive scene screen, the interactive relationship between the interactive character and the current character is determined, and based on the interactive relationship, the target strategy information between the current character and the interactive character can be accurately obtained. Further, the terminal can more accurately obtain the target strategy information between the current character and the interactive character based on whether the interactive relationship is a friendly relationship or an enemy relationship.
[0082] In one embodiment, after the target strategy information is displayed in the target area, the method further includes: acquiring skill strategy information of the skills possessed by the current character; and displaying the skill strategy information in the target area.
[0083] The skill strategy information is the strategy information for casting a skill, and may include the method for using the skill.
[0084] Optionally, the skills possessed by the current character may include all configured skills of the current character, or include skills that the current character is in a castable state. It is understandable that after the current character casts a skill, it usually takes a preset time interval before it can continue to cast the skill, so the skills that the current character can cast at the moment include at least one of all configured skills.
[0085] Optionally, skill strategy information of the skills possessed by the current character is obtained, including: when the current character interacts with the interactive character according to the target strategy information, skill release data of the current character during the interaction process is obtained; if the skill release data indicates that the skill hit rate of the current character is lower than the hit rate threshold, then the skill strategy information of the skills possessed by the current character is obtained.
[0086] The hit rate threshold can be set as needed, such as 50%. The skill casting data includes at least one of the skill casting times, the skill hit times, or the skill hit rate. The skill strategy information includes information of at least one skill.
[0087] Optionally, the terminal performs special effects detection on the virtual interactive scene screen through a target detection model. If a skill special effect is detected in the virtual interactive scene screen, and if the skill special effect matches the skill of the current character, it is determined that the current character is casting a skill, and the skill release data of the current character during the interaction process is obtained.
[0088] Optionally, when the current character interacts with the interactive character according to the target strategy information, the terminal counts the skill release data of the current character during the interaction, obtains the skill hit rate of each skill from the skill release data, and if the skill hit rate of the target skill is lower than the hit rate threshold, the skill strategy information of the target skill possessed by the current character is obtained.
[0089] Optionally, the terminal can detect the skill casting range of the current character through a target detection model (or a higher-precision image segmentation model). If the interactive character is within the skill casting range, it means that the target skill hits.
[0090] Optionally, the terminal can also broadcast the skill strategy information by voice.
[0091] In this embodiment, the skill strategy information of the skills possessed by the current character is obtained and displayed in the target area, which can intuitively display the skill strategy information of the skills possessed by the current character, so that the current character can cast skills more accurately according to the skill strategy information in the future.
[0092] Furthermore, when the current character interacts with the interactive character according to the target strategy information, the skill release data of the current character during the interaction is obtained. If the skill release data indicates that the skill hit rate of the current character is lower than the hit rate threshold, the skill strategy information of the skills possessed by the current character is obtained. The skill strategy information of the skills with lower hit rates of the current character can be intuitively displayed, so that the current character can cast skills more accurately according to the skill strategy information in the subsequent process.
[0093] In one embodiment, Figure 2 As shown, the terminal displays a virtual interactive scene screen, which includes a target area, a current character and an interactive character, the interactive character includes a friendly interactive character and an enemy interactive character, the skill strategy information of the current character is obtained, the skill strategy information includes the skill usage skills of the current character, the first strategy information between the current character and the friendly interactive character is obtained, the first strategy information includes the cooperation skills of the friendly interactive character, the second strategy information between the current character and the enemy interactive character is obtained, the second strategy information includes the targeting skills of the enemy interactive character, and the skill usage skills of the current character, the cooperation skills of the friendly interactive character and the targeting skills of the enemy interactive character are displayed in the target area.
[0094] In one embodiment, an information display method is further provided, which is illustrated by applying the method to a terminal. The information display method includes the following steps:
[0095] Step A1, displaying a virtual interactive scene screen, wherein the virtual interactive scene screen includes a target area and a current character.
[0096] Step A2, obtaining a virtual interaction image from the virtual interaction scene screen.
[0097] Step A3: parse the virtual interactive image to obtain the characters appearing in the virtual interactive image.
[0098] Step A4: when the characters appearing in the virtual interactive image include the current character and the interactive character, determine the interactive relationship between the interactive character and the current character.
[0099] Step A5, if the interactive relationship is a friendly relationship, then obtain the first strategy information between the current character and the interactive role; the first strategy information is used to instruct the current character to cooperate with the interactive role according to the first strategy information; if the interactive relationship is an enemy relationship, then obtain the second strategy information between the current character and the interactive role; the second strategy information is used to instruct the current character to attack the interactive role according to the second strategy information, and both the first strategy information and the second strategy information belong to target strategy information, and the target strategy information is used to instruct the current character to interact with the interactive role according to the target strategy information.
[0100] Step A6: Display target policy information in the target area.
[0101] Step A7, when the current character interacts with the interactive character according to the target strategy information, the skill release data of the current character in the interaction process is obtained.
[0102] Step A8: If the skill release data indicates that the skill hit rate of the current character is lower than the hit rate threshold, the skill strategy information of the skill possessed by the current character is obtained.
[0103] Step A9, displaying skill strategy information in the target area.
[0104] It should be understood that, although the various steps in the flowcharts involved in the above-mentioned embodiments are displayed in sequence according to the indication of the arrows, these steps are not necessarily executed in sequence according to the order indicated by the arrows. Unless there is a clear explanation in this article, the execution of these steps does not have a strict order restriction, and these steps can be executed in other orders. Moreover, at least a part of the steps in the flowcharts involved in the above-mentioned embodiments can include multiple steps or multiple stages, and these steps or stages are not necessarily executed at the same time, but can be executed at different times, and the execution order of these steps or stages is not necessarily to be carried out in sequence, but can be executed in turn or alternately with other steps or at least a part of the steps or stages in other steps.
[0105] Based on the same inventive concept, the embodiment of the present application also provides an information display device for implementing the information display method involved above. The implementation scheme for solving the problem provided by the device is similar to the implementation scheme recorded in the above method, so the specific limitations in one or more information display device embodiments provided below can refer to the limitations on the information display method above, and will not be repeated here.
[0106] In an exemplary embodiment, Figure 3 As shown, an information display device is provided, including: a screen display module 302, a policy information acquisition module 304 and a policy information display module 306, wherein:
[0107] The screen display module 302 is used to display the virtual interaction scene screen, which includes the target area and the current character.
[0108] The strategy information acquisition module 304 is used to acquire target strategy information between the current character and the interactive character when an interactive character appears in the virtual interactive scene screen; the target strategy information is used to instruct the current character to interact with the interactive character according to the target strategy information.
[0109] The policy information display module 306 is used to display target policy information in the target area.
[0110] The above-mentioned information display device displays a virtual interactive scene screen, which includes a target area and a current character. When an interactive character appears in the virtual interactive scene screen, target strategy information between the current character and the interactive character is obtained. The target strategy information is used to instruct the current character to interact with the interactive character according to the target strategy information. Then, the target strategy information is displayed in the target area in the virtual interactive scene screen, which can intuitively display the strategy information for the interaction between the current character and the interactive character, so that the current character can interact with the interactive character more accurately in the subsequent process.
[0111] In one embodiment, the strategy information acquisition module 304 is also used to determine the interaction relationship between the interactive role and the current role when the interactive role appears in the virtual interactive scene screen; based on the interaction relationship, obtain the target strategy information between the current role and the interactive role.
[0112] In one embodiment, the interactive relationship includes a friendly relationship or an enemy relationship; the above-mentioned strategy information acquisition module 304 is also used to obtain the first strategy information between the current role and the interactive role if the interactive relationship is a friendly relationship; the first strategy information is used to instruct the current role to cooperate with the interactive role according to the first strategy information; if the interactive relationship is an enemy relationship, the second strategy information between the current role and the interactive role is obtained; the second strategy information is used to instruct the current role to attack the interactive role according to the second strategy information, and both the first strategy information and the second strategy information belong to target strategy information.
[0113] In one embodiment, the above-mentioned strategy information acquisition module 304 is also used to obtain a virtual interaction image from the virtual interaction scene screen; parse the virtual interaction image to obtain the characters appearing in the virtual interaction image; when the characters appearing in the virtual interaction image include the current character and the interaction character, obtain the target strategy information between the current character and the interaction character.
[0114] In one embodiment, the strategy information acquisition module 304 is further used to acquire the skill strategy information of the skills possessed by the current character; the strategy information display module 306 is further used to display the skill strategy information in the target area.
[0115] In one embodiment, the above-mentioned strategy information acquisition module 304 is also used to obtain the skill release data of the current character during the interaction process when the current character interacts with the interactive character according to the target strategy information; if the skill release data indicates that the skill hit rate of the current character is lower than the hit rate threshold, then the skill strategy information of the skills possessed by the current character is obtained.
[0116] Each module in the above information display device can be implemented in whole or in part by software, hardware or a combination thereof. Each module can be embedded in or independent of a processor in an electronic device in the form of hardware, or can be stored in a memory in an electronic device in the form of software, so that the processor can call and execute operations corresponding to each module.
[0117] In an exemplary embodiment, an electronic device is provided. The electronic device may be a terminal, and its internal structure diagram may be as shown in FIG. Figure 4As shown. The electronic device includes a processor, a memory, an input / output interface, a communication interface, a display unit and an input device. The processor, the memory and the input / output interface are connected through a system bus, and the communication interface, the display unit and the input device are connected to the system bus through the input / output interface. The processor of the electronic device is used to provide computing and control capabilities. The memory of the electronic device includes a non-volatile storage medium and an internal memory. The non-volatile storage medium stores an operating system and a computer program. The internal memory provides an environment for the operation of the operating system and the computer program in the non-volatile storage medium. The input / output interface of the electronic device is used to exchange information between the processor and an external device. The communication interface of the electronic device is used to communicate with an external terminal in a wired or wireless manner, and the wireless manner can be implemented through WIFI, a mobile cellular network, near field communication (Near Field Communication, NFC) or other technologies. When the computer program is executed by the processor, an information display method is implemented. The display unit of the electronic device is used to form a visually visible picture, which can be a display screen, a projection device or a virtual reality imaging device. The display screen can be a liquid crystal display screen or an electronic ink display screen, and the input device of the electronic device can be a touch layer covering the display screen, or a button, trackball or touchpad set on the electronic device housing, or an external keyboard, touchpad or mouse.
[0118] Those skilled in the art will understand that Figure 4 The structure shown in the figure is merely a block diagram of a partial structure related to the scheme of the present application, and does not constitute a limitation on the electronic device to which the scheme of the present application is applied. The specific electronic device may include more or fewer components than shown in the figure, or combine certain components, or have a different arrangement of components.
[0119] In one embodiment, an electronic device is further provided, including a memory and a processor, wherein a computer program is stored in the memory, and the processor implements the steps in the above method embodiments when executing the computer program.
[0120] In one embodiment, a computer-readable storage medium is provided, on which a computer program is stored. When the computer program is executed by a processor, the steps in the above-mentioned method embodiments are implemented.
[0121] In one embodiment, a computer program product is provided, including a computer program, which implements the steps in the above method embodiments when executed by a processor.
[0122] It should be noted that the user information (including but not limited to user device information, user personal information, etc.) and data (including but not limited to data used for analysis, stored data, displayed data, etc.) involved in this application are all information and data authorized by the user or fully authorized by all parties, and the collection, use and processing of relevant data must comply with relevant regulations.
[0123] A person of ordinary skill in the art can understand that all or part of the processes in the above-mentioned embodiment method can be completed by instructing the relevant hardware through a computer program, and the computer program can be stored in a non-volatile computer-readable storage medium. When the computer program is executed, it can include the processes of the embodiments of the above-mentioned methods. Among them, any reference to the memory, database or other medium used in the embodiments provided in the present application can include at least one of non-volatile memory and volatile memory. Non-volatile memory can include read-only memory (ROM), magnetic tape, floppy disk, flash memory, optical memory, high-density embedded non-volatile memory, resistive random access memory (ReRAM), magnetic random access memory (MRAM), ferroelectric random access memory (FRAM), phase change memory (PCM), graphene memory, etc. Volatile memory can include random access memory (RAM) or external cache memory, etc. As an illustration and not limitation, RAM can be in various forms, such as static random access memory (SRAM) or dynamic random access memory (DRAM). The database involved in each embodiment provided in this application may include at least one of a relational database and a non-relational database. Non-relational databases may include distributed databases based on blockchains, etc., but are not limited to this. The processor involved in each embodiment provided in this application may be a general-purpose processor, a central processing unit, a graphics processor, a digital signal processor, a programmable logic device, a data processing logic device based on quantum computing, an artificial intelligence (AI) processor, etc., but are not limited to this.
[0124] The technical features of the above embodiments may be combined arbitrarily. To make the description concise, not all possible combinations of the technical features in the above embodiments are described. However, as long as there is no contradiction in the combination of these technical features, they should be considered to be within the scope of this application.
[0125] The above-described embodiments only express several implementation methods of the present application, and the descriptions thereof are relatively specific and detailed, but they cannot be understood as limiting the scope of the present application. It should be pointed out that, for a person of ordinary skill in the art, several variations and improvements can be made without departing from the concept of the present application, and these all belong to the protection scope of the present application. Therefore, the protection scope of the present application shall be subject to the attached claims.
Claims
1. An information display method, characterized in that: The method comprises: Displaying a virtual interactive scene screen, wherein the virtual interactive scene screen includes a target area and a current character; When an interactive character appears in the virtual interactive scene screen, obtaining target strategy information between the current character and the interactive character; the target strategy information is used to instruct the current character to interact with the interactive character according to the target strategy information; The target policy information is displayed in the target area.
2. The method according to claim 1, characterized in that When an interactive character appears in the virtual interactive scene screen, obtaining target strategy information between the current character and the interactive character includes: In the case where an interactive character appears in the virtual interactive scene screen, determining an interactive relationship between the interactive character and the current character; Based on the interactive relationship, target strategy information between the current role and the interactive role is obtained.
3. The method according to claim 2, characterized in that The interactive relationship includes a friendly relationship or an enemy relationship; and obtaining target strategy information between the current role and the interactive role based on the interactive relationship includes: If the interactive relationship is a friendly relationship, obtaining first strategy information between the current role and the interactive role; the first strategy information is used to instruct the current role to cooperate with the interactive role according to the first strategy information; If the interactive relationship is an enemy relationship, the second strategy information between the current character and the interactive character is obtained; the second strategy information is used to instruct the current character to attack the interactive character according to the second strategy information, and the first strategy information and the second strategy information both belong to the target strategy information.
4. The method according to claim 1, characterized in that: When an interactive character appears in the virtual interactive scene screen, obtaining target strategy information between the current character and the interactive character includes: Acquire a virtual interaction image from the virtual interaction scene screen; Parsing the virtual interactive image to obtain the characters appearing in the virtual interactive image; In a case where the characters appearing in the virtual interactive image include the current character and the interactive character, target strategy information between the current character and the interactive character is acquired.
5. The method according to claim 1, characterized in that After displaying the target policy information in the target area, the method further includes: Obtaining skill strategy information of the skills possessed by the current character; The skill strategy information is displayed in the target area.
6. The method according to claim 5, characterized in that The obtaining of the skill strategy information of the skill possessed by the current character includes: When the current character interacts with the interactive character according to the target strategy information, acquiring skill release data of the current character during the interaction process; If the skill release data indicates that the skill hit rate of the current character is lower than a hit rate threshold, skill strategy information of the skills possessed by the current character is obtained.
7. An information display device, characterized in that: The device comprises: A screen display module, used to display a virtual interactive scene screen, wherein the virtual interactive scene screen includes a target area and a current character; A strategy information acquisition module, used to acquire target strategy information between the current character and the interactive character when an interactive character appears in the virtual interactive scene screen; the target strategy information is used to instruct the current character to interact with the interactive character according to the target strategy information; A policy information display module is used to display the target policy information in the target area.
8. An electronic device comprising a memory and a processor, wherein the memory stores a computer program, wherein: When the processor executes the computer program, the steps of the method according to any one of claims 1 to 6 are implemented.
9. A computer-readable storage medium having a computer program stored thereon, characterized in that: When the computer program is executed by a processor, the steps of the method according to any one of claims 1 to 6 are implemented.
10. A computer program product, comprising a computer program, characterized in that When the computer program is executed by a processor, the steps of the method according to any one of claims 1 to 6 are implemented.