Man-machine interaction device for internet games

By designing an automatic collection and pickup device, the problem of the drop of shot arrows affecting the game experience is solved, and a more natural and intuitive game interaction is achieved.

CN119792950AInactive Publication Date: 2025-04-11ZAOZHIBAO (NANJING) TECHNOLOGY CO LTD
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Patent Information

Application Number
CN202510186213.6
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2025-02-20
Publication Date
2025-04-11
Estimated Expiration
Not applicable · inactive patent

AI Technical Summary

Technical Problem

In the existing screen simulation archery Internet game device, the shot arrows will fall after hitting the screen, and the player needs to pick them up by themselves, affecting the gaming experience.

Method used

A human-computer interaction device is designed, including a screen, a base plate, a conveyor belt, a transport roller and a control console. Conveyor belts and transport rollers are used to automatically collect fallen arrows, and fixtures and telescopic elements on the control panel are used to clamp and push into the quiver.

Benefits of technology

It realizes automatic picking and collecting of arrows, improves the game experience, and reduces inconvenience for players to operate.

✦ Generated by Eureka AI based on patent content.

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Abstract

The invention relates to the technical field of man-machine interaction, and discloses a man-machine interaction device for internet games, which comprises a screen, a bottom plate and arrows, the inner side of the bottom plate is rotatably provided with a conveying belt and a conveying roller for conveying the arrows, the upper side of the bottom plate is provided with a console, and the inner side of the console is rotatably provided with an arrow tube; a first telescopic part is installed on the outer side of the control table, a clamp is arranged on the inner side of the control table and arranged at the telescopic end of the first telescopic part, a second telescopic part is further installed on the outer side of the control table, and the telescopic end of the second telescopic part is used for pushing an arrow clamped by the clamp into the arrow barrel. The first telescopic part drives the clamp to descend, so that the arrow extruded at the opening below the clamp clamps the arrow, then the clamp drives the arrow to ascend and reset, the telescopic end of the second telescopic part extends outwards to abut against the arrow, the telescopic end of the second telescopic part penetrates through the clamp, the arrow is separated from the clamp, and the arrow clamped in the clamp is pushed into the arrow barrel. And therefore, the arrows can be picked and collected conveniently.
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Description

Technical Field

[0001] The present invention relates to the technical field of human-computer interaction, and in particular to a human-computer interaction device for Internet games. Background Art

[0002] There are various human-computer interaction devices used in Internet games, which are designed to enhance the player's gaming experience and enable players to interact with the game world more naturally and intuitively.

[0003] The following are some major human-computer interaction devices and their features: 1. Eye-control interaction device: also known as line of sight tracking or eye tracking, it can control the game with eyes by capturing and analyzing the eye movements of players; 2. Body-sensing interaction device: it can capture the player's body language and convert it into computer-understandable operation commands to operate the game, and can also capture the player's full-body image and hand movement information to achieve more sophisticated game operations; 3. VR (virtual reality) interaction device: it uses computer simulation to generate a three-dimensional virtual world, providing players with visual, auditory, tactile and other sensory simulations, allowing players to participate in the game as if they were in the game; 4. AR (augmented reality) interaction device: it uses the information provided by the computer system to increase the player's perception of the real world. It applies virtual information to the real world and superimposes computer-generated virtual objects or scenes on real scenes, thereby enhancing reality; 5. Motion capturer: it uses various sensor technologies to capture and quantify the player's motion information, and then converts this information into digital signals to participate in human-computer interaction. It can make the player's movements more naturally mapped to the game character, achieving more realistic game performance.

[0004] At present, the existing screen simulation archery Internet game device is mainly composed of a bow and an arrow and a screen. The player shoots arrows at the target on the screen. By capturing and analyzing the player's archery strength and angle and other information, the screen will simulate the movement trajectory of the arrow and the situation of hitting the target. However, after the shot arrow hits the screen, it will fall to the ground and the player needs to pick it up by himself, which easily affects the game experience; therefore, it does not meet the existing needs, and a human-computer interaction device for Internet games is proposed. Summary of the invention

[0005] The present invention provides a human-computer interaction device for Internet games, which has the beneficial effect of enhancing the experience of screen-simulated archery Internet games by automatically collecting dropped arrows, and solves the problem that the existing screen-simulated archery Internet game device mentioned in the above background technology is mainly composed of a bow and arrow and a screen, and the player aims at the target on the screen to shoot the arrow, and by capturing and analyzing the player's archery strength and angle and other information, the screen will simulate the movement trajectory of the arrow and the situation of hitting the target. However, after the shot arrow hits the screen, it will fall to the ground, and the player needs to pick it up by himself, which easily affects the game experience.

[0006] The present invention provides the following technical solution: a human-computer interaction device for Internet games, comprising a screen, a bottom plate arranged at the bottom of the screen, and arrows for shooting, wherein a conveyor belt is rotatably arranged on the inner side of the bottom plate, a transport roller is rotatably arranged on the side of the conveyor belt, the conveyor belt and the transport roller are both used to transfer the arrows, a control panel is installed on the upper side of the bottom plate, a quiver is rotatably arranged on the inner side of the control panel, a first telescopic member is installed on the outer side of the control panel, a clamp is arranged on the inner side of the control panel, the clamp is arranged at the telescopic end of the first telescopic member, and a second telescopic member is also installed on the outer side of the control panel.

[0007] As an optional solution of a human-computer interaction device for Internet games described in the present invention, wherein: a conveying roller is rotatably arranged on the inner side of the bottom plate, the number of the conveying rollers is set to two, the conveyor belt is jointly sleeved between the two conveying rollers, a first motor is installed on the inner side of the bottom plate, the output shaft of the first motor is transmission-connected to one of the conveying rollers, a notch is opened on the upper side of the bottom plate, and the upper side of the conveyor belt is exposed to the outside through the notch.

[0008] As an optional solution of a human-computer interaction device for Internet games described in the present invention, wherein: the transport roller is arranged in a funnel shape, the number of the transport rollers is set to be several, and the several transport rollers are arranged equidistantly, a first gear is coaxially mounted on the side of the transport roller, a second gear is meshed between two adjacent first gears, and the second gears are rotatably arranged on the inner side of the bottom plate, a receiving plate is arranged between two adjacent transport rollers, and the receiving plate is connected to the bottom plate; A first bevel gear is sleeved on the output shaft of the first motor, a second bevel gear is rotatably arranged on the inner side of the bottom plate, the second bevel gear is meshed with the first bevel gear, a third gear is coaxially mounted on the second bevel gear, the third gear is meshed with one of the first gears, and the conveying direction of the conveyor belt and the conveying direction of the conveying roller are perpendicular to each other in a horizontal plane.

[0009] As an optional solution of a human-computer interaction device for Internet games described in the present invention, wherein: the side of the quiver is evenly and circumferentially provided with arrow holes, the number of the arrow holes is the same as the number of the arrows, one arrow is inserted in one of the arrow holes, the middle of each arrow is provided with a magnetic ring, the arrow holes are provided with a magnetic sheet used in conjunction with the magnetic ring, and the magnetic sheet is installed on the inner side of the quiver.

[0010] As an optional solution of a human-computer interaction device for Internet games described in the present invention, wherein: a first controller is installed on the inner side of the bottom plate, a cable is connected between the first controller and the first telescopic member, and the cable is also connected between the first controller and the second telescopic member, the first controller is used to control the extension and retraction of the first telescopic member and the second telescopic member, a first button is arranged on the side of the first controller, the clamp is arranged as an elastic arc piece, the clamp is used in conjunction with the arrow, and the clamp is used to be sleeved on the middle part of the arrow.

[0011] As an optional solution of a human-computer interaction device for Internet games described in the present invention, wherein: a shell is arranged on the inner side of the control console, the shell is connected to the telescopic end of the first telescopic member, a rotating shaft is rotatably inserted in the middle of the shell, a torsion spring is arranged inside the shell, the torsion spring is sleeved on the outer side of the rotating shaft, and the two ends of the torsion spring are respectively connected to the inner wall of the shell and the rotating shaft, a positioning ball is slidably inserted on the side of the rotating shaft, a first spring is arranged on the inner side of the rotating shaft, and the two ends of the first spring are respectively connected to the inner wall of the rotating shaft and the positioning ball, a positioning groove used in conjunction with the positioning ball is opened on the inner side of the shell, the number of the positioning grooves is set to two, upper and lower, and the two positioning grooves are symmetrical about the center of the shell, the notches of the positioning grooves are all provided with elastic baffles, the elastic baffles are set to arc-shaped pieces and are connected to the shell on both sides, the positioning ball is inserted in one of the positioning grooves, and conflicts with the corresponding elastic baffle; One end of the rotating shaft is connected to the clamp, and the other end of the rotating shaft is installed with a fourth gear. In an initial state, the opening of the clamp faces downward, the positioning ball is inserted into the positioning groove on the lower side, and the torsion spring is in a compressed state.

[0012] As an optional solution of a human-computer interaction device for Internet games described in the present invention, wherein: a protrusion is installed on the inner wall of the control panel, and an elastic strip is installed on the tail end of the arrow. When the clamp clamps the arrow, the distance between the end of the elastic strip and the clamp is equal to the distance between the tip of the arrow and the clamp, and the stiffness of the elastic strip is less than the resistance of the positioning ball sliding out of the positioning groove.

[0013] As an optional solution of a human-computer interaction device for Internet games described in the present invention, wherein: a connecting plate is slidably arranged inside the control panel, the connecting plate includes an inclined plate and a vertical plate connected to the lower end of the inclined plate, a sliding rod is installed on the outer side of the vertical plate, the sliding rod is slidably inserted on the inner wall of the control panel, a second spring is sleeved on the outer side of the sliding rod, the two ends of the second spring are respectively connected to the vertical plate and the inner wall of the control panel, a first rack is also slidably arranged inside the control panel, and the first rack is intermittently meshed with the fourth gear; A fifth gear is rotatably arranged inside the control panel, a second rack meshing with the lower side of the fifth gear is arranged inside the control panel, a first connecting rod is installed on the outer side of the second rack, and an end of the first connecting rod is connected to the connecting plate, a third rack meshing with the upper side of the fifth gear is arranged inside the control panel, a second connecting rod is installed on the outer side of the third rack, and an end of the second connecting rod is connected to the first rack, a push rod is installed on the outer side of the shell, the push rod intermittently contacts the connecting plate, when the opening of the clamp is downward, the push rod is located on the side away from the connecting plate, and when the opening of the clamp is upward, the push rod is located on the side close to the connecting plate.

[0014] As an optional solution of a human-computer interaction device for Internet games described in the present invention, a second motor is installed on the inner side of the control panel, a sixth gear is installed on the output shaft of the second motor, a tooth groove is opened on the outer side of the quiver, the tooth groove surrounds the quiver, and the sixth gear is meshed with the tooth groove.

[0015] As an optional solution of a human-computer interaction device for Internet games described in the present invention, a second controller is installed inside the control console, the second controller and the second motor are also connected through the cable, the second controller controls the rotation of the output shaft of the second motor, a second button is arranged on the side of the second controller, a moving rod is installed at the telescopic end of the second telescopic member, and the moving rod intermittently interferes with the second button.

[0016] The present invention has the following beneficial effects:

[0017] 1. In the human-computer interaction device for Internet games, the arrow shot by the player hits the screen, then falls on the conveyor belt, and is transferred to the transport roller through the conveyor belt. The transport roller drives the arrow to press the first button, thereby starting the first controller to control the first telescopic member to drive the clamp to descend, so that the opening below the clamp squeezes the arrow, so that the clamp clamps the arrow, and then the first telescopic member drives the clamp to rise and reset, and the first controller controls the telescopic end of the second telescopic member to extend outward, and the telescopic end of the second telescopic member penetrates the clamp, so that the arrow is detached from the clamp, and the arrow clamped in the clamp is pushed into the arrow hole. In summary, it is convenient to pick up and collect the fallen arrows, and the player only needs visual observation, which meets the requirements of visual intelligence, thereby improving the player's gaming experience.

[0018] 2. In the human-computer interaction device for Internet games, when the clamp grasps an arrow with its tail end pointing to the left and rises, the elastic strip at the tail end of the arrow abuts against the convex block, and the elastic strip is squeezed and deformed until the elastic strip passes over the convex block and recovers; when the clamp grasps an arrow with its tip pointing to the left and rises, the tip of the arrow abuts against the convex block, and the left end of the arrow is blocked, causing the positioning ball to slide out of the lower positioning groove, and the rotating shaft is driven to rotate by the rebound force of the torsion spring, and then the positioning ball is inserted into the upper positioning groove, so that the clamp drives the arrow to flip half a circle, so that the tail end of the arrow points to the left. In summary, the tips of the arrows collected in the quiver are uniformly oriented toward the inside of the control panel, and the tail ends of the arrows are uniformly located outside the quiver, which is convenient for players to pinch the tail ends of the arrows to extract them, thereby further improving the game experience of the players.

[0019] 3. In the human-computer interaction device for Internet games, the telescopic part of the second telescopic part pushes the arrow on the clamp into the topmost arrow hole, and then the telescopic end of the second telescopic part drives the moving rod to press the second button to start the second controller, so that the second controller controls the second motor to drive the sixth gear to rotate, and through the engagement of the sixth gear with the tooth groove, drives the quiver to rotate one-fifth of a circle, so that the adjacent empty arrow hole rotates to the top, so that the next arrow is aligned with the topmost empty arrow hole, thereby facilitating the quiver to store the arrow. BRIEF DESCRIPTION OF THE DRAWINGS

[0020] Figure 1 It is a schematic diagram of the three-dimensional structure of the present invention.

[0021] Figure 2 It is a schematic diagram of the three-dimensional structure of the transport roller of the present invention.

[0022] Figure 3 For the present invention Figure 2 Enlarged structural diagram at A in the middle.

[0023] Figure 4 It is a partial exploded view of the present invention.

[0024] Figure 5 This is a schematic diagram of the clamp of the present invention for clamping an arrow.

[0025] Figure 6 For the present invention Figure 5 Enlarged structural diagram at B in the middle.

[0026] Figure 7 It is a schematic diagram of the clamp flipping of the present invention.

[0027] Figure 8 For the present invention Figure 7 Enlarged structural diagram at point C in the middle.

[0028] Fig. 9 It is an exploded view of the internal structure of the shell of the present invention.

[0029] Fig.10 It is a schematic diagram of the cutaway structure of the shell of the present invention.

[0030] Fig.11 It is a schematic diagram of the three-dimensional structure of the quiver of the present invention.

[0031] Fig.12 It is a schematic diagram of the partial cutaway structure of the present invention.

[0032] Fig.13 Schematic diagram of a first controller circuit of the present invention.

[0033] Fig.14 Schematic diagram of the second controller circuit of the present invention.

[0034] In the figure: 100, screen; 110, bottom plate; 120, arrow; 130, conveyor belt; 131, conveyor roller; 132, first motor; 140, transport roller; 141, first gear; 142, second gear; 143, receiving plate; 144, first bevel gear; 145, second bevel gear; 146, third gear; 150, control panel; 160, quiver; 161, arrow hole; 162, magnetic ring; 163, magnetic sheet; 170, first telescopic member; 180, clamp; 190, second telescopic member; 191, first controller; 192, cable; 193, first button; 200, housing; 201, shaft; 2 02, torsion spring; 203, positioning ball; 204, first spring; 205, positioning groove; 206, elastic baffle; 207, fourth gear; 210, bump; 211, elastic strip; 220, connecting plate; 221, tilting plate; 222, vertical plate; 223, sliding rod; 224, second spring; 225, first rack; 226, fifth gear; 227, second rack; 228, first connecting rod; 229, third rack; 2291, second connecting rod; 2292, push rod; 230, second motor; 231, sixth gear; 232, tooth groove; 240, second controller; 241, second button; 242, moving rod. DETAILED DESCRIPTION

[0035] The following will be combined with the drawings in the embodiments of the present invention to clearly and completely describe the technical solutions in the embodiments of the present invention. Obviously, the described embodiments are only part of the embodiments of the present invention, not all of the embodiments. Based on the embodiments of the present invention, all other embodiments obtained by ordinary technicians in this field without creative work are within the scope of protection of the present invention.

[0036] Embodiment 1: This embodiment aims to solve the existing screen simulation archery Internet game device which is mainly composed of a bow and arrow and a screen. Players aim at the target on the screen to shoot arrows. By capturing and analyzing the player's archery strength and angle, the screen will simulate the movement trajectory of the arrow and the situation of hitting the target. However, after the shot arrow hits the screen, it will fall to the ground and the player needs to pick it up by himself, which easily affects the game experience. Please refer to Figure 1 , Figure 2 , Figure 3 , Figure 4 , Figure 5 , Fig.11 , Fig.12 and Fig.13A human-computer interaction device for Internet games includes a screen 100, a bottom plate 110 arranged at the bottom of the screen 100, and arrows 120 for shooting. The bottom plate 110 is fixedly installed on the ground. A conveyor belt 130 is rotatably arranged inside the bottom plate 110. A transport roller 140 is rotatably arranged on the side of the conveyor belt 130. The conveyor belt 130 and the transport roller 140 are both used to transfer the arrows 120 dropped on the conveyor belt 130.

[0037] See Figure 2 , Figure 3 and Figure 4 A conveying roller 131 is rotatably arranged on the inner side of the bottom plate 110 through a bearing, and the number of the conveying rollers 131 is set to two. The conveyor belt 130 is jointly sleeved between the two conveyor rollers 131. A first motor 132 is fixedly installed on the inner side of the bottom plate 110, and the output shaft of the first motor 132 is transmission-connected to one of the conveying rollers 131. A notch is opened on the upper side of the bottom plate 110, and the upper side of the conveyor belt 130 is exposed to the outside through the notch.

[0038] The transport roller 140 is configured to be a horizontally placed funnel shape, the number of the transport rollers 140 is set to be several, and the several transport rollers 140 are equidistantly arranged, a first gear 141 is coaxially fixedly installed on the side of the transport roller 140, a second gear 142 is meshed between two adjacent first gears 141, and the second gears 142 are rotatably arranged on the inner side of the bottom plate 110, and a receiving plate 143 is arranged between two adjacent transport rollers 140 to prevent the arrow 120 from falling between the two transport rollers 140, and the receiving plates 143 are connected to the bottom plate 110.

[0039] A first bevel gear 144 is provided with an interference sleeve on the output shaft of the first motor 132, and a second bevel gear 145 is rotatably provided on the inner side of the bottom plate 110, the second bevel gear 145 is meshed with the first bevel gear 144, a third gear 146 is coaxially fixedly mounted on the second bevel gear 145, and the third gear 146 is meshed with one of the first gears 141, and the conveying direction of the conveyor belt 130 and the conveying direction of the conveying roller 140 are perpendicular to each other in the horizontal plane.

[0040] See Fig.11A control panel 150 is fixedly installed on the upper side of the bottom plate 110, and a quiver 160 for storing arrows 120 is rotatably arranged inside the control panel 150. Arrow holes 161 are evenly arranged in a circumferential direction on the side of the quiver 160. The number of arrow holes 161 is the same as that of the arrows 120, and both are set to five. One arrow 120 is inserted into one arrow hole 161, and when arrows 120 are inserted into two adjacent arrow holes 161, the distance between the two arrows 120 is greater than the diameter of the arrows 120, so that the arrow 120 can pass through the gap between the two arrows 120. However, a magnetic ring 162 is fixedly sleeved on the middle part of the arrow 120, and the magnetic ring 162 is configured as a metal ring that can be attracted by a magnet. A magnetic sheet 163 used in conjunction with the magnetic ring 162 is provided in the arrow hole 161. The magnetic sheet 163 is configured as an arc-shaped sheet magnet, and the magnetic sheet 163 is fixedly installed on the inner side of the quiver 160. When the arrow 120 is inserted into the arrow hole 161, the magnetic ring 162 on the arrow 120 is attracted by the magnetic sheet 163 in the arrow hole 161, thereby preventing the arrow 120 from falling off from the arrow hole 161 as much as possible.

[0041] See Fig.11 A first telescopic member 170 is installed on the outside of the control panel 150, and a clamp 180 for clamping the arrow 120 is arranged on the inside of the control panel 150. The clamp 180 is arranged at the telescopic end of the first telescopic member 170. The clamp 180 is arranged as an elastic arc piece, and the arc of the clamp 180 is set between 200 degrees and 270 degrees. The clamp 180 is used in conjunction with the arrow 120. The clamp 180 is used to be sleeved on the middle part of the arrow 120. A second telescopic member 190 is also installed on the outside of the control panel 150. The first telescopic member 170 and the second telescopic member 190 are both arranged as electric lifting rods. The diameter of the telescopic end of the second telescopic member 190 is smaller than the inner diameter of the clamp 180. The telescopic end of the second telescopic member 190 is used to push the arrow 120 clamped by the clamp 180 into the quiver 160.

[0042] See Figure 5 A first controller 191 is installed on the inner side of the bottom plate 110, and a cable 192 is electrically connected between the first controller 191 and the first telescopic member 170, and a cable 192 is also electrically connected between the first controller 191 and the second telescopic member 190. The first controller 191 is used to control the extension and retraction of the first telescopic member 170 and the second telescopic member 190. A first button 193 is arranged on the side of the first controller 191, and the first button 193 is arranged to be an automatic rebound button. When the external force pressing the first button 193 is removed, the first button 193 can rebound and reset. The electric lifting rod controller is a key component of the electric lifting rod system. It is responsible for receiving instructions and controlling the lifting and lowering movement of the electric lifting rod. When the controller receives a start command signal such as a button or a remote control, it will control the telescopic end of the electric lifting rod to extend outward or retract inward. This is a mature and conventional technical means and will not be elaborated here.

[0043] See Figure 1 , Figure 2 and Fig.12 The distance between the upper surface of the conveyor belt 130 and the inner wall of the bottom plate 110 is between the diameter of one arrow 120 and the sum of the diameters of two arrows 120. Therefore, when the conveyor belt 130 drives the arrows 120 to approach the transport roller 140, the overlapping arrows 120 will be swept down by the bottom plate 110 at the notch of the bottom plate 110, and the distance between the upper side of the transport roller 140 and the inner wall of the bottom plate 110 is only allowed to place one arrow 120. At the same time, since the transport roller 140 is configured to be a horizontally placed funnel shape, the arrows 120 on the transport roller 140 are restricted to be transported at the lowest point in the middle of the transport roller 140, so that the transported arrows 120 remain horizontal.

[0044] In this embodiment: the first motor 132 drives the conveyor belt 130 to rotate through the conveyor roller 131. At the same time, the first motor 132 also drives the first bevel gear 144 to rotate. The first bevel gear 144 cooperates with the second bevel gear 145, so that the second bevel gear 145 drives the first gear 141 to rotate through the meshing of the third gear 146 and the first gear 141. Then, the first gear 141 is meshed with the second gear 142 to transmit the rotation of the first gear 141, so that all the first gears 141 respectively drive the corresponding conveyor rollers 140 to rotate, so as to transport the arrows 120 on the conveyor rollers 140. The arrow 120 shot by the player hits the screen 100, then falls on the conveyor belt 130, and is transferred to the transport roller 140 through the conveyor belt 130. The transport roller 140 drives the arrow 120 to press the first button 193, thereby starting the first controller 191 to control the first telescopic member 170 to drive the clamp 180 to descend, so that the opening below the clamp 180 squeezes the arrow 120, so that the clamp 180 clamps the arrow 120, and then the first telescopic member 170 drives the clamp 180 to rise and reset, and the first controller 191 controls the telescopic end of the second telescopic member 190 to extend outward, and the telescopic end of the second telescopic member 190 passes through the clamp 180, so that the arrow 120 is separated from the clamp 180, and the arrow 120 clamped in the clamp 180 is pushed into the arrow hole 161. In summary, it is convenient to pick up and collect the fallen arrows 120, so as to improve the game experience of the players and solve the problem that the existing screen simulation archery Internet game device is mainly composed of a bow and arrow and a screen. The player shoots arrows at the target on the screen. By capturing and analyzing the player's archery strength and angle and other information, the screen will simulate the movement trajectory of the arrow and the situation of hitting the target. However, the shot arrow will fall to the ground after hitting the screen, and the player needs to pick it up by himself, which easily affects the game experience.

[0045] Embodiment 2: This embodiment is intended to solve the problem that when the clamp 180 clamps the arrow 120, it is difficult to ensure the direction of the tip of the arrow 120, so that the tip of the arrows 120 collected in the quiver 160 is difficult to be uniform. This embodiment is an improvement made on the basis of embodiment 1. For details, please refer to Figure 1 , Figure 2 , Figure 5 , Figure 6 , Figure 7 , Figure 8 , Fig. 9 , Fig.10 and Fig.11 A shell 200 is movably arranged on the inner side of the control panel 150, and the shell 200 is fixedly connected to the telescopic end of the first telescopic member 170. A rotating shaft 201 is rotatably inserted in the middle of the shell 200 through a bearing. A torsion spring 202 is arranged inside the shell 200, and the torsion spring 202 is sleeved on the outer side of the rotating shaft 201, and the two ends of the torsion spring 202 are respectively fixedly connected to the inner wall of the shell 200 and the rotating shaft 201.

[0046] See Figure 8 , Fig. 9 and Fig.10 A positioning ball 203 is slidably inserted into the side of the rotating shaft 201, and a first spring 204 is arranged inside the rotating shaft 201. The two ends of the first spring 204 are respectively fixedly connected to the inner wall of the rotating shaft 201 and the positioning ball 203. A positioning groove 205 used in conjunction with the positioning ball 203 is opened on the inside of the shell 200. The number of the positioning grooves 205 is set to two, and the two positioning grooves 205 are symmetrical about the center of the shell 200. The notches of the positioning grooves 205 are all provided with elastic baffles 206. The elastic baffles 206 are set as arc-shaped pieces and are connected to the inner wall of the rotating shaft 201 and the positioning ball 203 on both sides. The shell 200 is fixedly connected, the positioning ball 203 is inserted into one of the positioning grooves 205 and contacts the corresponding elastic blocking piece 206, one end of the rotating shaft 201 is fixedly connected to the clamp 180, and the other end of the rotating shaft 201 is fixedly installed with a fourth gear 207. In the initial state, the opening of the clamp 180 is downward, the positioning ball 203 is inserted into the positioning groove 205 on the lower side, and the torsion spring 202 is in a compressed state. At this time, the rebound force of the torsion spring 202 in the compressed state is sufficient to drive the clamp 180 and the arrow 120 clamped thereon to rotate half a circle.

[0047] See Figure 5 A protrusion 210 is fixedly installed on the inner wall of the control panel 150, and an elastic strip 211 is fixedly installed on the tail end of the arrow 120. When the clamp 180 clamps the arrow 120, the distance between the end of the elastic strip 211 and the clamp 180 is equal to the distance between the tip of the arrow 120 and the clamp 180, and the rigidity of the elastic strip 211 is less than the resistance of the positioning ball 203 sliding out of the positioning groove 205, and the resistance of the positioning ball 203 sliding out of the positioning groove 205 is less than the rigidity of the clamp 180.

[0048] See Figure 5 , Figure 6 , Figure 7 and Figure 8 A connecting plate 220 is slidably provided inside the control panel 150, and the connecting plate 220 includes an inclined plate 221 and a vertical plate 222 fixedly connected to the lower end of the inclined plate 221. A sliding rod 223 is fixedly installed on the outer side of the vertical plate 222. The sliding rod 223 is slidably inserted on the inner wall of the control panel 150. A second spring 224 is sleeved on the outer side of the sliding rod 223. The two ends of the second spring 224 are respectively fixedly connected to the vertical plate 222 and the inner wall of the control panel 150. A first rack 225 is also slidably provided inside the control panel 150, and the first rack 225 is intermittently meshed with the fourth gear 207.

[0049] A fifth gear 226 is rotatably arranged inside the control panel 150, a second rack 227 meshing with the lower side of the fifth gear 226 is arranged inside the control panel 150, a first connecting rod 228 is fixedly installed on the outer side of the second rack 227, and the end of the first connecting rod 228 is fixedly connected to the connecting plate 220, a third rack 229 meshing with the upper side of the fifth gear 226 is arranged inside the control panel 150, a second connecting rod 2291 is fixedly installed on the outer side of the third rack 229, and the end of the second connecting rod 2291 is connected to the first rack 225, a push rod 2292 is fixedly installed on the outer side of the shell 200, and the push rod 2292 intermittently conflicts with the connecting plate 220, when the opening of the clamp 180 is downward, the push rod 2292 is located on the side away from the connecting plate 220, and does not contact the connecting plate 220, when the opening of the clamp 180 is upward, the push rod 2292 is located on the side close to the connecting plate 220, and intermittently conflicts with the connecting plate 220.

[0050] In this embodiment, when the clamp 180 clamps the arrow 120 with the tail end facing left and rises, the elastic strip 211 at the tail end of the arrow 120 abuts against the protrusion 210, and the arrow 120 continues to rise, so that the elastic strip 211 is squeezed and deformed to bend downward, until the elastic strip 211 passes over the protrusion 210 and recovers, so that the second telescopic member 190 pushes the tip of the arrow 120, so that the tail end of the arrow 120 is located outside the quiver 160; When the clamp 180 clamps the arrow 120 with the tip facing left and rises, the hard tip of the arrow 120 hits the protrusion 210, and the arrow 120 continues to rise. The left end of the arrow 120 is blocked, so that the positioning ball 203 slides out of the positioning groove 205 on the lower side, and the rotating shaft 201 is driven to rotate by the resilience of the torsion spring 202. Then the positioning ball 203 is inserted into the positioning groove 205 on the upper side, so that the clamp 180 drives the arrow 120 to turn half a circle, so that the tail end of the arrow 120 faces left. In summary, by adjusting the direction of the end of the arrow 120 by the clamp 180, it is convenient to ensure that the direction of the tip of the arrow 120 is consistent, so that the tip of the arrow 120 collected in the quiver 160 is uniformly oriented toward the inside of the control console 150, and the tail end of the arrow 120 is uniformly located outside the quiver 160, which is convenient for the player to pinch the tail end of the arrow 120 to extract, thereby further improving the player's gaming experience.

[0051] By flipping the above-mentioned clamp 180, the opening of the clamp 180 is facing upward at this time. When the first telescopic member 170 drives the clamp 180 to descend again, the clamp 180 drives the push rod 2292 to squeeze the inclined plate 221, so that the inclined plate 221 drives the second rack 227 to move through the first connecting rod 228. Through the engagement of the second rack 227, the fifth gear 226 and the third rack 229, the third rack 229 drives the first rack 225 to approach the fourth gear 207. When the push rod 2292 contacts and slides up and down on the vertical plate 222, the fourth gear 207 engages with the first rack 225, so that the fourth gear 207 drives the clamp 180 to flip half a circle through the rotating shaft 201, so that the opening of the clamp 180 is downward again. Not only that, the rotating shaft 201 rotates half a circle to drive the torsion spring 202 to compress and accumulate force, thereby facilitating the flipping of the clamp 180 again.

[0052] Embodiment 3: This embodiment is intended to solve the problem that it is inconvenient to rotate the quiver 160, making it inconvenient to align the arrow 120 with the empty arrow hole 161, and thus it is inconvenient for the quiver 160 to store the arrow 120. This embodiment is an improvement made on the basis of embodiment 1. For details, please refer to Figure 1 , Figure 5 , Fig.11 and Fig.14 A second motor 230 is fixedly installed on the inner side of the control console 150 , and a sixth gear 231 is fixedly installed on the output shaft of the second motor 230 . A tooth groove 232 is opened on the outer side of the quiver 160 , and the tooth groove 232 surrounds the quiver 160 , and the sixth gear 231 is meshed with the tooth groove 232 .

[0053] A second controller 240 is fixedly installed inside the control console 150, and the second controller 240 is also electrically connected to the second motor 230 through a cable 192. The second controller 240 controls the rotation of the output shaft of the second motor 230. A second button 241 is arranged on the side of the second controller 240, and the second button 241 is also arranged to be an automatic rebound button. A moving rod 242 is fixedly installed at the telescopic end of the second telescopic member 190, and the moving rod 242 is arranged to be an L rod. The diameter of the moving rod 242 is smaller than the opening width of the clamp 180, so that the moving rod 242 can pass through the opening of the clamp 180, and the moving rod 242 intermittently conflicts with the second button 241.

[0054] In this embodiment: the telescopic member of the second telescopic member 190 pushes the arrow 120 on the clamp 180 into the uppermost arrow hole 161, and then the telescopic end of the second telescopic member 190 drives the moving rod 242 to press the second button 241, and the second button 241 starts the second controller 240, so that the second controller 240 controls the output shaft of the second motor 230 to drive the sixth gear 231 to rotate, and through the engagement of the sixth gear 231 with the tooth groove 232, the quiver 160 is driven to rotate one-fifth of a circle, so that the adjacent empty arrow hole 161 rotates to the uppermost position, and finally, the telescopic end of the second telescopic member 190 retracts and resets, so that the next arrow 120 is aligned with the uppermost empty arrow hole 161, so that the quiver 160 can store the arrow 120.

[0055] It should be noted that, in this article, relational terms such as first and second, etc. are only used to distinguish one entity or operation from another entity or operation, and do not necessarily require or imply any such actual relationship or order between these entities or operations. Moreover, the terms "include", "comprise" or any other variants thereof are intended to cover non-exclusive inclusion, so that a process, method, article or device including a series of elements includes not only those elements, but also other elements not explicitly listed, or also includes elements inherent to such process, method, article or device.

[0056] The above is only a preferred embodiment of the present invention. It should be pointed out that for ordinary technicians in this technical field, several improvements and modifications can be made without departing from the technical principles of the present invention. These improvements and modifications should also be regarded as the scope of protection of the present invention.

Claims

1. A human-computer interaction device for an Internet game, comprising a screen (100), a bottom plate (110) arranged at the bottom of the screen (100), and an arrow (120) for shooting, characterized in that: A conveyor belt (130) is rotatably arranged on the inner side of the bottom plate (110), and a transport roller (140) is rotatably arranged on the side of the conveyor belt (130). Both the conveyor belt (130) and the transport roller (140) are used to transfer the arrows (120). A control panel (150) is installed on the upper side of the bottom plate (110), and a quiver (160) is rotatably arranged on the inner side of the control panel (150). A first telescopic member (170) is installed on the outer side of the control panel (150). A clamp (180) is arranged on the inner side of the control panel (150), and the clamp (180) is arranged at the telescopic end of the first telescopic member (170). A second telescopic member (190) is also installed on the outer side of the control panel (150).

2. A human-computer interaction device for Internet games according to claim 1, characterized in that: A conveying roller (131) is rotatably arranged inside the bottom plate (110), the number of the conveying rollers (131) is set to two, the conveying belt (130) is sleeved between the two conveying rollers (131), a first motor (132) is installed inside the bottom plate (110), the output shaft of the first motor (132) is drivingly connected to one of the conveying rollers (131), a notch is opened on the upper side of the bottom plate (110), and the upper side of the conveying belt (130) is exposed to the outside through the notch.

3. A human-computer interaction device for Internet games according to claim 2, characterized in that: The transport roller (140) is arranged in a funnel shape, the number of the transport rollers (140) is arranged in a plurality, and the plurality of transport rollers (140) are arranged equidistantly, a first gear (141) is coaxially mounted on the side of the transport roller (140), a second gear (142) is meshed between two adjacent first gears (141), and the second gears (142) are rotatably arranged on the inner side of the bottom plate (110), a receiving plate (143) is arranged between two adjacent transport rollers (140), and the receiving plate (143) is connected to the bottom plate (110); A first bevel gear (144) is sleeved on the output shaft of the first motor (132); a second bevel gear (145) is rotatably arranged inside the bottom plate (110); the second bevel gear (145) is meshed with the first bevel gear (144); a third gear (146) is coaxially mounted on the second bevel gear (145); the third gear (146) is meshed with one of the first gears (141); and a conveying direction of the conveyor belt (130) and a conveying direction of the conveying roller (140) are perpendicular to each other on a horizontal plane.

4. The human-computer interaction device for Internet games according to claim 1, characterized in that: The side of the quiver (160) is uniformly provided with arrow holes (161) in a circumferential direction. The number of the arrow holes (161) is the same as the number of the arrows (120). One arrow (120) is inserted into one of the arrow holes (161). A magnetic attraction ring (162) is sleeved on the middle of each arrow (120). A magnetic attraction sheet (163) used in conjunction with the magnetic attraction ring (162) is provided in each of the arrow holes (161), and the magnetic attraction sheet (163) is installed on the inner side of the quiver (160).

5. The human-computer interaction device for Internet games according to claim 1, characterized in that: A first controller (191) is installed on the inner side of the bottom plate (110); a cable (192) is connected between the first controller (191) and the first telescopic member (170); the cable (192) is also connected between the first controller (191) and the second telescopic member (190); the first controller (191) is used to control the telescopic movement of the first telescopic member (170) and the second telescopic member (190); a first button (193) is provided on the side of the first controller (191); the clamp (180) is configured as an elastic circular arc piece; the clamp (180) is used in conjunction with the arrow (120); and the clamp (180) is used to be sleeved on the middle part of the arrow (120).

6. The human-computer interaction device for Internet games according to claim 1, characterized in that: A shell (200) is arranged on the inner side of the control console (150), and the shell (200) is connected to the telescopic end of the first telescopic member (170). A rotating shaft (201) is rotatably inserted in the middle of the shell (200). A torsion spring (202) is arranged inside the shell (200), and the torsion spring (202) is sleeved on the outer side of the rotating shaft (201), and the two ends of the torsion spring (202) are respectively connected to the inner wall of the shell (200) and the rotating shaft (201). A positioning ball (203) is slidably inserted on the side of the rotating shaft (201), and a first spring (204) is arranged on the inner side of the rotating shaft (201), and the two ends of the first spring (204) are respectively Connected to the inner wall of the rotating shaft (201) and the positioning ball (203), the inner side of the shell (200) is provided with a positioning groove (205) for use with the positioning ball (203), the number of the positioning grooves (205) is set to two, the two positioning grooves (205) are symmetrical about the center of the shell (200), the notches of the positioning grooves (205) are both provided with elastic blocking pieces (206), the elastic blocking pieces (206) are set to be arc-shaped pieces and are connected to the shell (200) on both sides, the positioning ball (203) is inserted into one of the positioning grooves (205) and contacts the corresponding elastic blocking piece (206); One end of the rotating shaft (201) is connected to the clamp (180), and the other end of the rotating shaft (201) is mounted with a fourth gear (207). In an initial state, the opening of the clamp (180) faces downward, the positioning ball (203) is inserted into the positioning groove (205) at the lower side, and the torsion spring (202) is in a compressed state.

7. A human-computer interaction device for Internet games according to claim 6, characterized in that: A protrusion (210) is installed on the inner wall of the control panel (150), and an elastic strip (211) is installed on the tail end of the arrow (120). When the clamp (180) clamps the arrow (120), the distance between the end of the elastic strip (211) and the clamp (180) is equal to the distance between the tip of the arrow (120) and the clamp (180), and the rigidity of the elastic strip (211) is less than the resistance of the positioning ball (203) sliding out of the positioning groove (205).

8. A human-computer interaction device for Internet games according to claim 7, characterized in that: A connecting plate (220) is slidably arranged inside the control panel (150), and the connecting plate (220) includes an inclined plate (221) and a vertical plate (222) connected to the lower end of the inclined plate (221); a sliding rod (223) is installed on the outer side of the vertical plate (222); the sliding rod (223) is slidably inserted on the inner wall of the control panel (150); a second spring (224) is sleeved on the outer side of the sliding rod (223); two ends of the second spring (224) are respectively connected to the vertical plate (222) and the inner wall of the control panel (150); a first rack (225) is also slidably arranged inside the control panel (150), and the first rack (225) is intermittently meshed with the fourth gear (207); A fifth gear (226) is rotatably arranged inside the control panel (150), a second rack (227) meshing with the lower side of the fifth gear (226) is arranged inside the control panel (150), a first connecting rod (228) is installed on the outer side of the second rack (227), an end of the first connecting rod (228) is connected to the connecting plate (220), a third rack (229) is arranged inside the control panel (150) and meshing with the upper side of the fifth gear (226), and the outer side of the third rack (229) is installed There is a second connecting rod (2291), the end of which is connected to the first rack (225), and a push rod (2292) is installed on the outside of the shell (200), and the push rod (2292) intermittently contacts the connecting plate (220). When the opening of the clamp (180) is downward, the push rod (2292) is located on the side away from the connecting plate (220), and when the opening of the clamp (180) is upward, the push rod (2292) is located on the side close to the connecting plate (220).

9. The human-computer interaction device for Internet games according to claim 1, characterized in that: A second motor (230) is installed on the inner side of the control panel (150), and a sixth gear (231) is installed on the output shaft of the second motor (230). A tooth groove (232) is provided on the outer side of the quiver (160), and the tooth groove (232) surrounds the quiver (160), and the sixth gear (231) is meshed with the tooth groove (232).

10. A human-computer interaction device for Internet games according to claim 9, characterized in that: A second controller (240) is installed inside the control console (150). The second controller (240) is also connected to the second motor (230) via the cable (192). The second controller (240) controls the rotation of the output shaft of the second motor (230). A second button (241) is provided on the side of the second controller (240). A moving rod (242) is installed at the telescopic end of the second telescopic member (190). The moving rod (242) intermittently conflicts with the second button (241).