Game management system

By adopting a game management system in the amusement park, using cameras and information processing devices to monitor the location and quantity of game coins, and combining the game result determination device to determine the game results, the problem of difficult to monitor game cheating behavior in the amusement park is solved, and the fairness of the game and the transparency of operation are achieved.

CN119942698APending Publication Date: 2025-05-06ANGEL GRP CO LTD
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Patent Information

Application Number
CN202510175948.9
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Priority Date
2017-06-28
Filing Date
2018-06-28
Publication Date
2025-05-06

AI Technical Summary

Technical Problem

The prior art is difficult to effectively detect and prevent game cheating in amusement parks, especially in the process of game coins placement and liquidation, where errors and cheating are difficult to monitor.

Method used

A game management system is adopted, which includes a camera, an information processing device, a game result determination device, a calculation device and a recording device. The image of the game coins is captured by a camera, the information processing device determines the position and quantity of the game coins, the game result determination device determines the game results, and the calculation device calculates the profit of the casino based on the position, quantity and game results of the game coins, and records these data.

Benefits of technology

It realizes effective management of amusement games, can accurately detect the location and quantity of game coins, determine the game results, calculate the profits of the casino, and thus prevent and detect cheating, ensuring fairness and transparent operation of the game.

✦ Generated by Eureka AI based on patent content.

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Abstract

The purpose of the present invention is to grasp the turnover or profit of the entire casino, or to grasp the turnover or profit of each table or each game table. The invention provides a game management system. A game management system (100) manages entertainment games played on a plurality of tables of a casino facility. A game management system (100) is provided with: a camera (2) that captures an image of a placed game coin and obtains an image; a control device (14) for determining a placement object on the basis of the position of the game currency in the image, and determining a placement amount on the basis of the type and number of the game currency in the image; a card distribution device (3) that determines the game result of the entertainment game; a calculation device (51) that calculates the profit of the casino operator for each of the plurality of tables and for each game on the basis of the placement object, the placement amount, and the game result; and a recording device (52) that records the profit.
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Description

[0001] Divisional application

[0002] This application is a re-divisional application of the divisional application with application number 202210303362.2. The original application is a patent application with application number 201810684822.4, application date June 28, 2018, and invention name “Game Management System”. Technical Field

[0003] The present invention relates to a system for detecting cheating behavior in a game in an amusement park, or errors and cheating behavior when placing and clearing game coins. Background Art

[0004] Attempts are being made to prevent various cheating behaviors in amusement parks such as casinos. The amusement park is equipped with surveillance cameras for monitoring cheating behaviors, and cheating in the game or cheating caused by the collection and payment of game coins that are different from the winning and losing results is determined based on the images obtained by the surveillance cameras, thereby preventing cheating.

[0005] On the one hand, in order to grasp the number and total amount of placed game coins, it is proposed to attach a wireless IC (RFID) tag to each game coin, thereby grasping the amount of the game coins.

[0006] In the card game monitoring system described in International Publication No. 2015 / 107902, by performing image analysis on the movement of game coins, it is determined whether the game coins placed on the gaming table have been recovered or paid out according to the winning or losing results, and cheating behavior is monitored. Summary of the invention

[0007] The object of the present invention is to provide a novel system for managing games in an amusement park.

[0008] One embodiment of the present invention is a game management system for managing entertainment games played on a plurality of tables in an entertainment facility, comprising:

[0009] A camera, which shoots the placed game coins and obtains images;

[0010] An information processing device, which determines a placement object based on the position of the game coin in the image, and determines a placement amount based on the type and number of the game coin in the image;

[0011] A game result determination device, which determines the game result of the entertainment game;

[0012] a calculation device for calculating a profit of a casino operator for each of the plurality of tables and for each game based on the bet object, the bet amount, and the game result; and

[0013] A recording device records said profit. BRIEF DESCRIPTION OF THE DRAWINGS

[0014] Figure 1 This is a diagram showing an overall overview of a cheating detection system in a gaming arcade having a plurality of gaming tables according to a first embodiment of the present invention;

[0015] Figure 2A are perspective views of game coins each showing an example of different overlapping states of game coins grasped in the first embodiment of the present invention;

[0016] Figure 2B are perspective views of game coins each showing an example of different overlapping states of game coins grasped in the first embodiment of the present invention;

[0017] Figure 3A It is a figure which shows the details of the game token tray of the first embodiment of the present invention;

[0018] Figure 3B It is a figure which shows another example of the game token tray of the first embodiment of the present invention;

[0019] Figure 4 is an enlarged view of a mark for explaining the stain of a playing card grasped in the first embodiment of the present invention;

[0020] Figure 5A is a plan view showing the front side of a sign according to a first embodiment of the present invention;

[0021] Figure 5B is a top view showing the back side of a sign according to a first embodiment of the present invention;

[0022] Figure 6 This is a simplified illustration of an image of a state in which a gaming coin is purchased with a paper currency according to the first embodiment of the present invention;

[0023] Figure 7 is a plan view showing the overall outline of a cheating detection system for a card game according to a second embodiment of the present invention;

[0024] Figure 8 is a plan view schematically showing a progress status of a certain card game in a cheating detection system according to a second embodiment of the present invention;

[0025] Fig. 9 This is an explanatory diagram showing a situation in which a dealer in a certain card game collects game coins won on the casino side;

[0026] Fig.10 This is an explanatory diagram showing a situation in which a dealer pays a winning guest (game participant) in a card game according to a second embodiment of the present invention;

[0027] Fig.11 This is an explanatory diagram showing a situation in which a winning guest (game participant) in a certain card game according to a second embodiment of the present invention receives game tokens and makes payments;

[0028] Fig. 12A This is an explanatory diagram of an image in which a dealer collects game coins won at a casino as an object of image analysis in a cheating detection system according to a second embodiment of the present invention;

[0029] Fig. 12B It is an explanatory diagram of an image that is the object of image analysis, in which a dealer collects game coins won at a casino, in a cheating detection system according to a second embodiment of the present invention;

[0030] Fig. 12C It is an explanatory diagram of an image that is a target of image analysis, in which a dealer collects game coins won on the casino side, in a cheating detection system according to a second embodiment of the present invention;

[0031] Fig.13 It is an explanatory diagram of an image in which cheating recovery of game coins is the object of image analysis in the cheating detection system according to the second embodiment of the present invention;

[0032] Fig.14A It is an explanatory diagram of an image in which game tokens won by a game participant are collected as an object of image analysis in a cheating detection system according to a second embodiment of the present invention;

[0033] Fig. 14B It is an explanatory diagram of an image in which game tokens won by a game participant are collected as an object of image analysis in a cheating detection system according to a second embodiment of the present invention;

[0034] Fig. 14C It is an explanatory diagram of an image in which game tokens won by a game participant are collected as an object of image analysis in a cheating detection system according to a second embodiment of the present invention;

[0035] Fig.14D It is an explanatory diagram of an image in which game tokens won by a game participant are collected as an object of image analysis in a cheating detection system according to a second embodiment of the present invention;

[0036] Fig.15 is a side sectional view of a card dispensing device in a second embodiment of the present invention;

[0037] Fig.16is a diagram showing an example of playing cards according to a second embodiment of the present invention;

[0038] Fig.17 It is a top view of the main part of the card dispensing device according to the second embodiment of the present invention, in which the card guide portion is partially cut away;

[0039] Fig.18A 2 is a side sectional view showing a main part of a card dispensing restriction device for restricting the entry and exit of cards in a card dispensing device according to a second embodiment of the present invention;

[0040] Fig.18B 2 is a side cross-sectional view of a main part showing a variation of the card dispensing restriction device of the card storage portion of the card dispensing device for restricting the entry and exit of cards according to the second embodiment of the present invention;

[0041] Fig.19 is a diagram showing the relationship between output waveforms and marks of sensors in a card dispensing device according to a second embodiment of the present invention;

[0042] Fig. 20 is a schematic diagram of a casino facility that has introduced a gaming management system according to a third embodiment of the present invention;

[0043] Fig.21 This is an example of a table showing the turnover (total amount of bets) of each gaming table according to the third embodiment of the present invention;

[0044] Fig. 22 This is an example of a table showing the turnover of each game at each gaming table according to the third embodiment of the present invention;

[0045] Fig.23 This is an example of a table showing the total amount of bets placed, profit (gross profit), and interest rate for each gaming table according to the third embodiment of the present invention;

[0046] Fig.24 is an example of a line graph showing changes in profits of each gaming table according to the third embodiment of the present invention;

[0047] Fig.25 This is an example of a graph showing changes in profits of the entire casino facility according to the third embodiment of the present invention;

[0048] Fig.26 is an example of a bar graph showing the interest rate for each gaming table according to the third embodiment of the present invention;

[0049] Fig. 27 is a diagram showing a reader / writer and a membership card according to a third embodiment of the present invention;

[0050] Fig.28 is a diagram showing information stored in a membership card according to a third embodiment of the present invention;

[0051] Fig.29 is a top view of the dealer's gaming coin tray;

[0052] Fig.30 is an enlarged stereoscopic view of a recycling platform for the dealer's game coin tray;

[0053] Fig.31 is a block diagram showing the structure of a dealer coin tray;

[0054] Fig.32 It is a flowchart of the management of tabletop games;

[0055] Fig.33 It is a flowchart showing the role of each component of the four-stage cheating detection;

[0056] Fig.34 is an example of a monitoring screen showing a comparison result of placement information at the start of a game and placement information at the end of a game;

[0057] Fig.35 This is an example of the monitoring screen when delayed placement is performed;

[0058] Fig.36 This is an example of the monitoring screen when undo placement is in progress;

[0059] Fig.37 is a diagram showing an example of the structure of a casino game hall;

[0060] Fig.38 is a diagram showing the composition of the game records generated in each game;

[0061] Fig.39 is a block diagram showing the structure of the overall management device;

[0062] Fig.40 A diagram showing an example of a sales table generated by a sales income and expenditure management unit of the overall management device;

[0063] Fig.41 A diagram showing an example of a gross profit table generated by a sales revenue and expenditure management unit of the overall management device;

[0064] Fig.42 This is a diagram that explains the situation in which the overall turnover of casinos and amusement arcades is being suppressed;

[0065] Fig.43A This is a diagram that explains the situation in which the overall turnover of casinos and amusement arcades is being suppressed;

[0066] Fig.43B This is a diagram that explains the situation in which the overall turnover of casinos and amusement arcades is being suppressed;

[0067] Fig.44A 1 is a diagram showing an example of setting a minimum deposit amount corresponding to an actual deposit amount;

[0068] Fig.44B 1 is a diagram showing an example of setting a minimum deposit amount corresponding to an actual deposit amount;

[0069] Fig.45A is a diagram showing an example of determining a recommended value of a minimum placement amount corresponding to a desktop clutter degree;

[0070] Fig.45B is a diagram showing an example of determining a recommended value of a minimum placement amount corresponding to a desktop clutter degree;

[0071] Fig.46A This is a diagram for explaining an example of opening a new game table 4 in a certain area;

[0072] Fig.46B This is a diagram for explaining an example of opening a new game table 4 in a certain area;

[0073] Fig.46C This is a diagram for explaining an example in which a new game table 4 is opened in a certain area. DETAILED DESCRIPTION

[0074] (First Embodiment)

[0075] In amusement parks such as casinos, game coins are piled high and placed on the game table. However, the IC tag reader installed under the game table cannot accurately read the total amount. If the sensitivity of the reader is increased, the game coins placed at different positions (wins and losses by position) are totaled, and the total amount of game coins at each position cannot be grasped. In addition, when shooting from a camera, there is a problem that the total amount of game coins cannot be grasped because of blind spots formed by the camera's viewing angle or blocked by overlap.

[0076] Furthermore, although this is often performed in a certain card game, there is a problem that the cards are bent due to the player's squeezing of the cards (bending the cards with the back facing up and looking at the card value little by little while expecting), and the card value and suit cannot be determined through image analysis from the camera.

[0077] In addition, there are new problems such as the advanced cheating at the gaming tables, where cheating based on advanced placement methods that cannot be detected by simply detecting the large amount of winnings cannot be detected by cameras and tracking the amount of winnings. In addition, cheating due to collusion between dealers and players cannot be fully prevented by existing technologies.

[0078] In order to solve the above-mentioned various problems, a cheating detection system for a casino having a plurality of gaming tables according to a first embodiment is a cheating detection system for a casino having a plurality of gaming tables, comprising:

[0079] a game recording device that records the progress of the game played at the gaming table, including the dealer and the players, as an image through a camera;

[0080] An image analysis device for performing image analysis on the recorded image of the progress of the game;

[0081] a card distribution device for determining and displaying the winning and losing results of each game on the gaming table; and

[0082] A control device detects cheating behavior at the gaming table using the image analysis result of the image analysis device and the win or loss result determined by the card distribution device.

[0083] Furthermore, in the above-mentioned cheating detection system, the card distribution device is structured to be able to read the face value of the distributed cards, and the control device is structured as follows to be able to compare the information on the face value of the cards obtained by the image analysis device from the images of each card distributed at the gaming table with the information on the face value of the cards read by the card distribution device to determine whether they are consistent or not.

[0084] Furthermore, in the above-mentioned cheating detection system, the image analysis device or the control device is an artificial intelligence effective utilization type or deep learning structure that can obtain information on the face value of cards from cards distributed on the gaming table and bent or soiled by players.

[0085] Furthermore, in the above-mentioned cheating detection system, the control device uses the image analysis device to grasp the position, type and number of game coins placed by each player, and by analyzing the image of the progress of the game with the help of the image analysis device, it is determined whether the lost game coins placed by each player are correctly recovered and the won game coins are paid according to the winning or losing results of the game.

[0086] Furthermore, in the above-mentioned cheating detection system, the image analysis device or the control device is an artificial intelligence effective utilization type or a deep learning structure as follows, so that even if a plurality of game coins placed on the gaming table are partially or entirely hidden due to the blind spot of the camera, information on the type, number and position of the placed game coins can be obtained.

[0087] Furthermore, in the above-mentioned cheating detection system, the control device is an artificial intelligence effective utilization type or deep learning structure that can compare and calculate the amount of game coins held in the game coin tray of the dealer of the gaming table according to the winning or losing results of the game, and after the game is over and settled, whether the lost game coins placed by each player are recovered and the payment amount for the won game coins is increased or decreased.

[0088] Furthermore, in the above-mentioned cheating detection system, the control device is an artificial intelligence effective utilization type or deep learning structure that can grasp the position and amount of game coins placed at each playing position of the game table, compare the winning and losing history records of each player and the amount of game coins obtained based on the winning and losing results of each game with the statistical data of past games, and extract abnormal conditions.

[0089] Furthermore, in the above-mentioned cheating detection system, the control device is capable of comparing a state in which the amount of game coins placed at a playing position of a certain gaming table when losing is less than the amount of game coins placed when winning with statistical data of past games as an artificial intelligence effective utilization type or deep learning structure for extracting abnormal conditions.

[0090] Furthermore, in the above-mentioned cheating detection system, the control device is configured to be able to identify an individual player at a playing position who has been extracted as the abnormal situation by means of the image analysis device or has obtained a win of more than a specified amount.

[0091] Furthermore, in the above-mentioned cheating detection system, the control device has a warning function, and the warning function is to notify the other gaming table of the presence of the specific player when the determined player leaves and sits at another gaming table.

[0092] In order to solve the above-mentioned problems, the cheating detection system in a casino with multiple gaming tables of the present invention has the following features:

[0093] a game recording device that records the progress of the game played at the gaming table, including the dealer and the players, as an image through a camera;

[0094] A card distribution device that determines and displays the winning and losing results of each game on the game table;

[0095] An image analysis device that performs image analysis on the recorded image of the progress of the game; and

[0096] a control device capable of detecting banknotes and gaming coins at the gaming table using the image analysis result of the image analysis device;

[0097] The image analysis device or control device is an artificial intelligence effective utilization type or deep learning structure as follows. Based on the information obtained from the card distribution device or the dealer, it can detect that paper money is being used to purchase game coins at the gaming table under conditions other than the distribution of cards, and recognize the total amount of genuine paper money after the paper money has been verified by near-ultraviolet light. Furthermore, even if multiple game coins taken out from the gaming table as purchase objects are partially or entirely hidden due to the blind spot of the camera, the total amount of game coins can be recognized, and the total amount of paper money taken out from the players on the gaming table can be compared with the total amount of game coins taken out from the dealer to determine whether the two amounts are consistent.

[0098] Furthermore, in the cheating detection system, the control device is an artificial intelligence effective utilization type or deep learning structure as follows, which can compare and calculate the amount of game coins held in the game coin tray of the dealer of the gaming table, and after the game coins are purchased with paper money and settled, whether the payment amount of the game coins corresponding to the paper money used for purchase is reduced.

[0099] Furthermore, in the cheating detection system, the control device is an artificial intelligence effective utilization type or a deep learning structure, which can compare and calculate the consistency of the amount of banknotes input by the dealer and the total amount of banknotes based on the image analysis result of the image analysis device after the game coins are purchased with banknotes and settled. Furthermore, the control device is also an artificial intelligence effective utilization type or a deep learning structure, which can compare and calculate the consistency of the total amount of banknotes input by the dealer on the gaming table for which the dealer is responsible and the total amount of banknotes based on the image analysis result of the image analysis device.

[0100] According to the cheating detection system of this embodiment, even if the playing cards are bent due to repeated squeezing of the playing cards by players in a certain card game, the face value and suit of the playing cards can be determined by image analysis, and the total amount and position of the game coins that fall into a blind spot or overlap can also be grasped. In addition, cheating when purchasing game coins with paper money can also be detected.

[0101] Hereinafter, the overall outline of the cheating detection system in a gaming arcade having a plurality of gaming tables according to the first embodiment of the present invention will be described in further detail. Figure 11 is a diagram showing the overall outline of the same system. The cheating detection system in a casino having a plurality of gaming tables 4 includes: a game recording device 11, which records the progress of the game played on the gaming table 4, including the players 6 and the dealer 5, as an image through a plurality of cameras 2; an image analysis device 12, which performs image analysis on the recorded image of the progress of the game; and a card distribution device 3, which determines and displays the winning and losing results of each game on the gaming table 4. The card distribution device 3 is a so-called electronic boot that has been used by a person skilled in the art. It is structured so that the rules of the game are pre-programmed, the information of the distributed cards C can be read, and the winning and losing of the game can be determined. For example, in a certain card game, whether B wins, P wins, or a draw (tie) is basically determined by the face value of 2 to 3 cards, and the determination result (winning and losing result) is displayed by the result display lamp 13.

[0102] The cheating detection system also includes a control device 14, which compares the actual face value of the cards based on the image analysis result of the image analysis device 12 with the winning and losing results determined by the card distribution device 3, and detects cheating behavior (inconsistency between the total face value of the distributed cards and the winning and losing results, etc.) performed on the game table 4. The card distribution device 3 is constructed as follows, which can read the face value (A, 2 to 10, J, Q, K) and suit (heart, spade, etc.) of the cards C manually distributed by the dealer 5, and the control device 14 is constructed as follows, which can compare the face value and suit information obtained by the image analysis device 12 (using artificial intelligence) from the image of each card distributed on the game table 4 (photographed by the camera 2) and the card and suit information read by the card distribution device 3, and determine whether they are consistent or inconsistent. The image analysis device 12 and the control device 14 in the cheating detection system are constructed as a computer, a program, and a memory composed of multiple structures in an integrated or composite manner.

[0103] The image analysis device 12 and the control device 14 have an artificial intelligence effective utilization type or deep learning structure that can obtain information on the face value of a card C even if the card C is dealt on the gaming table 4 and is bent or soiled by the player 6. Figure 4As shown, it is difficult to distinguish whether it is a club or a spade. Even in such a case, by using an artificial intelligence effective utilization type computer or control system, and deep learning (construction) technology to analyze and determine the image, it is possible to distinguish the suit. In addition, even if the cards are bent due to repeated squeezing of the cards by players in a certain card game, etc., by using self-learning of deformation examples of multiple images, through an artificial intelligence effective utilization type computer or control system, and deep learning (construction) technology, the suit and face value of the cards before deformation can be identified. The artificial intelligence effective utilization type computer or control system, and deep learning (construction) technology are already well known and can be used by technicians in this field, so detailed description is omitted.

[0104] The control device 14 with an artificial intelligence effective utilization type or deep learning structure can use the camera 2 and the image analysis device 12 to understand where each player 6 places the game coin 9 in the placement area 8 (P, B, or PAIR), the type of game coin 9 placed (game coin 9 has a different value for each color) and the number of game coins. Because the game coins 9 may overlap in the vertical direction, there may be such a situation as Figure 2A In this case, when camera 2 is located at Figure 2A When the direction of the arrow X is shown (or the direction of the game coin 9 is relatively in a blind spot), as shown in FIG. Figure 2B In that way, it can be imagined that the game coin 9 cannot be seen (entering the blind spot). The computer or control system of the artificial intelligence effective utilization type, the deep learning (structure) technology can use the self-learning function, etc. to identify the concealment of the game coin 9 due to the blind spot (the situation where part of a game coin is concealed, or the situation where the game coin is concealed as a whole), and accurately grasp the number of pieces, etc. In this way, since it is possible to grasp the position (P, or B, or PAIR) where the game coin 9 is placed in the placement area 8, the type of the placed game coin 9 (the game coin 9 is assigned a different amount of value for each color) and the number of pieces, in each game, according to the winning or losing result of the game determined by the card distribution device 3, the control device 14 analyzes the image of the progress state of the game by means of the image analysis device 12, to determine whether the recovery of the lost game coins placed by each player 6 (as shown by the arrow L) and the payment (9W) of the winning game coins to the winning player 6W are correctly performed according to the winning or losing result of the game.

[0105] The control device 14 can use the image analysis device 12 to analyze the total amount of game coins 9 in the game coin tray 17 of the dealer 5 of the game table 4. After the game is over and settled, the control device 14 can compare and calculate whether the amount of game coins 9 lost by each player 6 and the amount of payment 9W for the winning game coins to the winning player 6W is corresponding to the winning result of the game, and increase or decrease the total amount of game coins 9 in the game coin tray 17. Even if the total amount of game coins 9 in the game coin tray 17 is constantly grasped by means such as RFID, whether the increase or decrease is correct is determined by the control device 14 by analyzing the image of the progress of the game with the help of the image analysis device 12. These also effectively utilize the artificial intelligence effective utilization type or deep learning structure.

[0106] In this example, cheating or errors are detected based on the winning or losing results of the game, information about which type of game coins 9 are placed at which position (P, B, or PAIR) in the placement area 8, and the increase or decrease in the amount of game coins 9 in the game coin tray 17 after the recovery of lost game coins and the repayment of won game coins 9. Therefore, cheating or errors can be detected even if the changes in game coins 9 after the game are not known, that is, the movement of the placed game coins 9 to the player side or to the dealer side is not known.

[0107] Here, for example, in the case of a certain card game, the winning or losing result of the game can be determined according to the rules of the card game by reading the face value of the cards C drawn successively in the game in the card distribution device 3. In addition, the camera 2 can also shoot the game table 4, the image analysis device 12 analyzes the image, and the control device 14 compares the analysis result with the rules of the game, thereby determining the winning or losing result of the game. In this case, the camera 2, the image analysis device 12 and the control device 14 constitute the winning or losing result determination device. The information about which type of game coins 9 the player at each playing position 7 has placed at which position (P, or B, or PAIR) in the placement area 8 can be obtained by shooting the game coins 9 placed in the placement area 8 by the camera 2 and analyzing the image for each playing position 7 by the image analysis device 12.

[0108] In addition, the increase or decrease of the game coins 9 in the game coin tray 17 before and after the recovery of the lost game coins 9 and the repayment of the won game coins 9 can be calculated by comparing the total amount of the game coins 9 in the game coin tray 17 before the recovery of the lost game coins 9 and the repayment of the won game coins 9 with the total amount of the game coins 9 in the game coin tray 17 after the recovery of the lost game coins 9 and the repayment of the won game coins 9. The total amount of the game coins 9 in the game coin tray 17 before the recovery of the lost game coins 9 and the repayment of the won game coins 9 and the total amount of the game coins 9 in the game coin tray 17 after the recovery of the lost game coins 9 and the repayment of the won game coins 9 can be detected by the camera 2 respectively photographing the game coin tray 17 storing the game coins 9 and analyzing the image by the image analysis device 12. In addition, the total amount of the game coins 9 stored in the game coin tray 17 can also be detected by embedding an RFID indicating the amount in the game coin 9 and providing an RFID reader on the game coin tray 17.

[0109] For example, the total amount of game coins 9 in the game coin tray 17 before the game starts is set to Bb, and the total amount of game coins 9 in the game coin tray 17 after the game ends and the recovery of lost game coins and the repayment of won game coins is set to Ba. In addition, in this game, the total amount of all playing positions 7 of the game coins 9 placed in the P area is set to bp, the total amount of all playing positions 7 of the game coins 9 placed in the B area is set to bb, and the total amount of all playing positions 7 of the game coins 9 placed in the draw area is set to bt. For example, if the winning or losing result of the game is that B wins, Ba-Bb=bp-bb+bt should be established. Or, the total amount Ba of the game coins 9 in the game coin tray 17 after the game ends should be (Bb+bp-bb+bt). In this case, it can be determined that there is cheating or error in the recovery or repayment of game coins.

[0110] Figure 3A 1 is a diagram showing details of the coin tray of the present embodiment. Figure 3B1 is a diagram showing another example of a game coin tray. A game coin tray 17 is provided with a game coin tray 171 for recovering game coins 9L placed by the losing player 6L and a game coin tray 172 for repaying game coins. The game coin tray 171 for recovering game coins 9L placed by the losing player 6L and temporarily keeps them, and the game coin tray 172 for repaying game coins 9W is kept. The image analysis device 12 and the control device 14 grasp the position, type and number of game coins 9L placed by the losing player 6L, and calculate the increase in the game coins 9L in the game (the amount of game coins 9 in the recovered game coin tray 171). Furthermore, the image analysis device 12 and the control device 14 grasp the actual total amount of game coins 9 in the recovered game coin tray 171, compare the amount of ...

[0111] In addition, the compensation of the game coins 9W for the winning player 6W can be achieved by using the game coins 9 in the compensation game coin tray 172, thereby ensuring sufficient time for the image analysis device 12 and the control device 14 to grasp the actual total amount of game coins 9 in the recovery game coin tray 171 after the recovery.

[0112] The gaming table 4 is provided with a discarding area 41 and / or a discarding slot 42 for discarding the cards C used in the game. At the end of each game, the cards C used in the game are collected and placed in the discarding area 41 or the discarding slot 42 on the gaming table 4 for discarding.

[0113] The gaming table 4 also includes a symbol 43 indicating whether the game is won or lost. Figure 5A This is a top view showing the front of the logo. Figure 5B This is a top view of the back of the mark. In a certain card game, two types of marks are used, namely, a mark 43a indicating that the P family wins and a mark 43b indicating that the B family wins. When the game result is known, the dealer 5 turns over the mark of the winning party of the P family or the B family. Thus, the winning or losing of the game can be easily and clearly displayed on the table. After the collection and repayment of the game coins 9 are completed, the turned-over mark is restored by the dealer 5. By restoring the mark, it also means that the next game can be started.

[0114] As described above, in this embodiment, the control device 14 calculates the income and expenditure of game coins for each game based on the amount of game coins placed on the game table 4 and the winning or losing results of the game, and verifies the increase in the balance of game coins in the game coin tray 17 after the game. If the control device 14 detects a difference in the verification, it will issue an alarm or add a record indicating the situation to the record of the video captured by the camera 2. The casino operator can investigate the cause of the difference by confirming the video.

[0115] In the cheating detection system of the present embodiment, the total amount of game coins 9 in the game coin tray 17 before each game is cleared is added or subtracted by the increase or decrease amount of the game coins in the game. The increase or decrease amount of the game coins is calculated based on the positions, types and numbers of the game coins 9 placed by all the players 6 in the game, and the win or loss result of the game obtained by the win or loss result determination device. The total amount of game coins 9 that should be in the game coin tray 17 after clearing at the end of the game is compared with the actual total amount of game coins 9 in the game coin tray 17 at the end of the game obtained by the image analysis device 12 to determine whether there is a difference between the total amount that should be and the actual total amount.

[0116] The control device 14 uses the image analysis device 12 to grasp the position, type and number of game coins placed by each player. When the recovery of all the lost game coins placed by each player is completed, the actual total amount of game coins in the game coin tray is grasped, and the expected total amount of game coins 9 in the game coin tray 17 is compared with the actual total amount of game coins 9 in the game coin tray 17 to determine whether there is a difference between the expected total amount and the actual total amount, wherein the expected total amount of game coins 9 in the game coin tray 17 is calculated by adding the total amount of game coins in the game coin tray before each game is settled to the increase in the game coin tray 17 in the game obtained according to the position, type and number of the game coins placed by the losing players.

[0117] The control device 14 compares the expected total amount of game coins 9 in the game coin tray 17 with the actual total amount of game coins 9 in the game coin tray 17 to determine whether there is a difference between the expected total amount and the actual total amount, wherein the expected total amount of game coins 9 in the game coin tray 17 is calculated by adding the total amount of game coins in the game coin tray before each game is settled, which is obtained by adding the increase in the game coin tray 17 in the game according to the position, type and number of game coins placed by the losing player, and compares the expected total amount of game coins in the game coin tray 17 after actuation at the end of the game with the actual total amount of game coins 9 in the game coin tray 17 at the end of the game obtained by the image analysis device 12. When it is determined that there is a difference between the expected total amount and the actual total amount, it is determined to be a payment error, and a payment error signal notifying the payment error is generated.

[0118] In the game coin tray 17, there is provided a recovery game coin tray 171 for recovering and temporarily storing the game coins 9 placed by the losing player. The image analysis device 12 compares the expected total amount of game coins 9 in the recovery game coin tray 171 obtained by adding the increase in the game coins 9 in the game with the actual total amount of game coins 9 in the recovery game coin tray 171 to determine whether there is a difference between the expected total amount and the actual total amount, wherein the increase in the game coins 9 is calculated based on the location, type and number of the game coins 9L placed by the losing player.

[0119] In order to be able to analyze the records of the game that produces the above-mentioned difference in the game recording device 11 when the control device 14 determines that there is a discrepancy between the actual total amount of game coins 9 held in the game coin tray 17 of the dealer 5 of the gaming table 4 and the increase or decrease of the game coins, the increase or decrease of the game coins is calculated based on the amount of game coins placed by all players and the winning or losing result of the game, the game recording device 11 is constructed to assign an index or time to the obtained image, or to be able to determine and reproduce the recovery scene or payment scene of the game coins 9.

[0120] In this way, the control device 14 obtains the total amount of game coins in the game coin tray 17 after clearing at the end of the game by means of the image analysis device 12, but the so-called judgment after clearing in this case is performed when any of the following 1) to 4) occurs:

[0121] 1) When the repayment of the won game coins 9 is completed;

[0122] 2) When the playing cards C used in the game are recovered and discarded in the discard area 41 or the discard slot 42 of the table;

[0123] 3) When a prescribed button attached to the winning or losing result determination device is pressed;

[0124] 4) When the symbol 43 indicating winning or losing is restored.

[0125] In addition, the control device 14 is an artificial intelligence effective utilization type or deep learning structure, which can grasp the position (position of P, B, or PAIR) and amount (type and number) of the game coins placed at each playing position 7 of the game table 4, and compare the winning and losing history of each player 6 and the amount of game coins obtained (the amount won) obtained from the winning and losing results of each game with the statistical data of many past (big data) games, and extract them as abnormal conditions (set by the casino). Typically, it is a device with the control device 14 of the artificial intelligence effective utilization type or deep learning structure, and the state that the amount of winnings above a certain amount (1 million points) or the amount of game coins placed at the playing position 7 of a certain game table 4 is small when losing and large when winning continues in multiple games, and it is compared with the statistical data of past games (big data, etc.), and it can be extracted as abnormal conditions.

[0126] Furthermore, the control device 14 (integrated with the image analysis device 12) of the cheating detection system is a structure capable of identifying individual players 6 at the playing position 7 who have been extracted as abnormal conditions or have won more than a specified amount. The identification of such players 6 is performed by obtaining a face image by feature point extraction, etc. in the image analysis device 12, and assigning an identity number (ID, etc.) to identify them. In addition, the control device 14 has a warning function, which is to notify the existence of the specific player to another gaming table when the identified player 6 leaves and sits at another gaming table. Specifically, the game table manager or the person in charge of each gaming table 4 (who may also be the dealer) is notified to prevent more abnormal phenomena.

[0127] The control device 14 also has a database that records the purchase history of game coins 9 purchased with paper money K. It refers to the database at a certain time or per day to compare and determine whether the amount of game coins 9 held in the game coin tray 17 of the dealer 5 of the gaming table 4 has been reduced based on the payment amount of the game coins 9 corresponding to the paper money K used for purchase, or the total amount of the payment amount of the paper money K corresponding to the purchased game coins 9.

[0128] In the above example, it is also possible to monitor the winning and losing history and the amount of game coins (the amount won) of each playing position 7 without identifying individual players 6. In this case, although it is not possible to track and investigate each player 6 when he / she leaves the table, it is possible to detect abnormal conditions such as a state in which the amount of game coins placed when losing is small and the amount of game coins placed when winning is large, which continues in multiple games at a specific playing position 7 of a gaming table 4. And, when such a playing position 7 is detected, it is suspected that there is cheating or error at the playing position 7. Moreover, by verifying the video of the playing position 7, cheating or error can be discovered.

[0129] Specifically, the camera 2 is configured to capture at least the game coins 9 placed in the placement area 8 of the gaming table 4. The image analysis device 12 analyzes the image captured by the camera 2, and detects, for each user position 7, which position of the placement area 8, P, B, or draw, at which the game coins are placed and the amount of the placed game coins. In addition, the card distribution device 3 functions as a win-loss result determination device to determine the win-loss result of the game. The control device 14 records (monitors) the win-loss history record and the amount of game coins obtained (game coin acquisition amount) of each playing position 7 based on the position (P, B, or draw) in the placement area 8 where the game coins 9 are placed and the win-loss result of the game. In addition, for the win-loss history record and the game coin acquisition amount, only one of them can be recorded. When the control device 14 compares the win-loss history record and / or the game coin acquisition amount record with the statistical data of many (big data) games in the past and determines it as an abnormal condition (set by the casino), the player position 7 is determined as a playing position suspected of cheating.

[0130] In the case of suspected cheating at a certain player position 7, the cheating detection system can issue an alarm (light, sound, or vibration) in a manner that at least the dealer can detect at that time point. Thus, the cheating behavior can be prevented from continuing by at least interrupting the subsequent game on the spot. In addition, information indicating suspected cheating can be added to the image captured and recorded by the camera 2. Thus, the cause of the suspected cheating behavior can be investigated by confirming the video.

[0131] The cheating detection system in the amusement park with a game table of the present embodiment also has the function of checking the repeated purchase of game coins with banknotes on the amusement table 4. In an amusement park such as a casino, before the game, the player 6 purchases game coins for the game with banknotes (cash, etc.) at a specified game coin purchase place. However, when the player 6 runs out of game coins, he can purchase game coins 9 with cash (banknotes) on the amusement table (a certain card game table, etc.) without leaving the amusement table 4, and then continue the game. However, here, there is a chance of cheating between the dealer 5 and the player. On the amusement table (a certain card game table, etc.), the purchase of game coins 9 with cash (banknotes) needs to be carried out when the game is not being played. In order to determine the win or loss of the game, the card distribution device 3 can detect the start and end of the card distribution (the determining period of the win or loss) of the card. Therefore, in the card distribution device 3, the situation other than the distribution (dealing) of the cards is detected, and the control device 14 detects that the game coins 9 are being purchased with paper money on the game table 4 in the situation other than the distribution of the cards ( Figure 6). During the distribution of the cards (or other situations), it is possible to detect based on the information obtained from the actions of the card distribution device 3 or the dealer 5.

[0132] The control device 14 can analyze the image of the surface of the banknote K to identify the number and amount of the banknotes. Furthermore, on the game table 4, whether the banknote K used to purchase the game coins 9 is genuine is verified by irradiating the authenticity mark G of the banknote with near-ultraviolet light. Figure 6 As shown, the control device 14 is an artificial intelligence effective utilization type or deep learning structure as follows, and also performs image analysis on the authenticity mark G to verify, and recognizes the total amount of genuine banknotes. Therefore, even if multiple game coins taken out from the game table as purchase objects are hidden due to the blind spot of the camera 2, the total amount of the game coins can be recognized. The total amount of banknotes K taken out from the player on the game table 4 and the total amount of game coins 9 taken out from the dealer 5 can be compared to determine whether the two amounts are consistent.

[0133] The control device 14 is an artificial intelligence effective utilization type or deep learning structure as follows, which can compare and calculate the total amount of game coins 9 in the game coin tray 17 of the dealer 5 of the game table 4, and after the game coins are purchased with paper money and settled, whether the payment amount of the game coins corresponding to the paper money used for purchase is reduced. It is also considered that the total amount of game coins 9 in the game coin tray 17 of the dealer 5 is always known in advance using RFID of the game coins 9. In addition, by using the camera 2 to shoot the game coin tray 17 containing the game coins 9, and using the image analysis device 12 to analyze the image, the total amount of game coins 9 stored in the game coin tray 17 can also be detected.

[0134] In addition, the control device 14 verifies whether the increase or decrease in the amount of game coins 9 in the game coin tray 17 before and after the game coins are purchased with paper money is consistent with the game coin purchase amount obtained by image analysis on the gaming table 4. The amount of the paid paper money can be input to the control device 14 by the dealer 5 through keyboard input or the like, or can be determined by using the camera 2 to shoot the gaming table 4 where the paper money payment is made and analyzing the image with the image analysis device 12.

[0135] As described above, the control device 14 determines whether the decrement of the game coins 9 in the game coin tray 17 caused by the purchase of game coins with paper money is consistent with the amount of paper money paid by the player 6 to the dealer 5. Furthermore, the control device 14 is an intelligent control device that can compare and calculate the consistency between the amount of money received based on the paper money of the dealer 5 (usually based on keyboard input, etc.) and the calculated amount of paper money based on the image analysis result of the image analysis device 12 after the game coins are purchased with paper money and settled, and can also be an artificial intelligence effective utilization type or a deep learning structure.

[0136] In addition, the control device 14 is an artificial intelligence effective utilization type or deep learning structure that can compare and calculate the total amount of banknotes input by the dealer at the gaming table 4 for which the dealer is responsible and the total amount of banknotes based on the image analysis result of the image analysis device 12.

[0137] The control device 14 compares and determines whether the amount of game coins 9 held in the game coin tray 17 of the dealer 5 of the gaming table 4 has been reduced based on the payment amount of the game coins 9 corresponding to the paper money used for purchase, or the payment amount of the paper money corresponding to the purchased game coins 9, after the game coins 9 are purchased with paper money.

[0138] (Second embodiment)

[0139] Among the many table games played in casinos and other amusement parks, there are certain card games. These games use a standard deck of 52 playing cards, and the playing cards are distributed to the gaming table from a card distribution device equipped with multiple decks of cards (from 6 to 9 or 10 decks) that have been shuffled in advance. The winning or losing is determined by the number of cards distributed (face value) and the rules of the game.

[0140] The dealer in charge of the gaming table etc. performs the calculation of the amount of cards placed by the guests (game participants) and the cards distributed from the gaming card distribution device. In gaming venues such as casinos, attempts are being made to prevent errors and cheating in the calculation of the amount of cards placed by the guests (game participants).

[0141] In the card game monitoring system described in International Publication WO2015 / 107902, a surveillance camera is used to read the changes in game coins and check whether the deposit amount has been paid to the winner.

[0142] Regarding the placement of guests in a certain card game and the calculation of the amount placed by the dealer to the guests (game participants), there is the following problem: it is impossible to detect the time when these are performed, or who placed the game coins, or whether they have been taken away, so it is impossible to grasp whether these are correct.

[0143] In order to solve the above-mentioned problems, a cheating detection system according to a second embodiment is a cheating detection system for a gaming venue having a gaming table, and comprises:

[0144] A game monitoring device that uses a camera to monitor the progress of the game played on the gaming table;

[0145] An image analysis device, which performs image analysis on the image obtained by the camera;

[0146] A card distribution device that determines and displays the winning and losing results of each game on the gaming table; and

[0147] a control device that uses the analysis results of the image analysis device to determine the positions of game coins placed by game participants on the gaming table in each game, and uses the winning and losing results to determine winners and losers among the participants of each game;

[0148] The control device also has the function of determining at least one of the following:

[0149] 1) In each game, whether there is no change in the game coins from the start of drawing cards or from the start of the game operation by the dealer to the display of the winning or losing result of the game by the card distribution device;

[0150] 2) After each game is over, during the period when the dealer collects the game coins placed by the losers among the game participants, whether there is no change in the game coins caused by anyone other than the dealer;

[0151] 3) After each game is over, whether additional game coins are added during the period when the dealer collects the game coins placed by the losers among the game participants;

[0152] 4) After each game is over, whether the dealer pays the position of the game coin placed by the winner among the game participants;

[0153] 5) After each game is over, whether the winner among the game participants takes the game coins placed and the game coins paid.

[0154] Furthermore, the control device can also be configured to detect changes in the hands of the dealer and game participants, changes in game coins, or changes in the hands and changes in game coins by using the analysis results of the image analysis device, thereby making a judgment on at least one of 1) to 5).

[0155] Furthermore, the control device may be configured to determine whether the amount of game coins paid by the dealer to the winner is correct based on the amount placed by the winner among the game participants.

[0156] Furthermore, the game cheating detection system may further include a monitor or a light that receives the determination result and issues a warning or display.

[0157] According to the cheating detection system of this embodiment, the placement made by the guests in a card game and the placement amounts made by the dealer for the guests (game participants) can be accurately calculated. The time when these are performed, who placed the game coins, or whether they have been taken away can be detected. These errors and cheating behaviors can be detected and warnings or displays can be issued, so as to prevent them from happening again.

[0158] Before entering into the detailed description of this embodiment, the flow of a certain card game performed in a casino or other amusement park will be described. In the second embodiment, the same reference numerals are used for the same configurations as those in the first embodiment.

[0159] like Figure 7 As shown, on the game table 4, the guest (game participant / player) 6 and the dealer 5 sit face to face on the playing position (chair) 7. Then, the guest (game participant) 6 places game coins 9 on the placement area 8 in front of him, and places a bet (hereinafter referred to as "placement") on which of the P house (PLAYER) and the B house (BANKER) will win, or the game will end (TIE) as the winning or losing result of a certain card game. In addition, the dealer 5 counts the time to end the bet made by the guest (game participant) 6, shouts "No More Bet (placement acceptance is completed)", and moves his hand horizontally, etc. ( Figure 7 In a certain card game, from the time when "No More Bet" is called out (acceptance of placement is ended) and the card drawing starts or the dealer 5 performs the operation to start the game, to the time when the winning or losing result of the game is displayed by the card distribution device 3, the guest (game participant) 6 cannot move the game coins, place additional game coins, or take back the placed game coins.

[0160] Afterwards, the game cards 1 are drawn one by one from the card distribution device 3 onto the game table 4 with the back side facing upward. First, four cards are drawn, such as Figure 8As shown in ① to ④, the first card belongs to the P player, the second card belongs to the B banker, the third card belongs to the P player, and the fourth card belongs to the B banker, and they are distributed to the area 10 (the P area 10P and the B area 10B) in front of the dealer 5 on the game table 4. Then, based on the face value (amount) of the first to fourth cards 1 and the conditions in the detailed rules of a certain card game, the dealer 5 draws the fifth card 1 and the sixth card 1, and these belong to the P player or the B banker. Next, based on the face value (amount) of the first to fourth cards 1 (and the fifth and sixth cards depending on the situation) and the detailed rules of a certain card game, the winner of the game is determined. Here, the card distribution device 3 is configured to program the rules of the game in advance, and to be able to read the information (face value (amount) and suit) of the distributed cards 1 to determine the winning or losing of the game. It is determined whether the winning or losing determination result (winning or losing result) determined by the card distribution device 3 is consistent with the winning or losing result determined by the dealer, etc. as described above.

[0161] Hereinafter, an overall outline of a cheating detection system for a game in an amusement park according to an embodiment of the present invention will be described. Figure 7 1 is a diagram showing the overall outline of the same system. The cheating detection system in the game in the casino is equipped with: a game recording device 11, which records the progress of the game on the gaming table 4, including the guests (game participants) 6 and the dealer 5, as an image through a camera 2; an image analysis device 12, which performs image analysis on the recorded image of the progress of the game; and a card distribution device 3, which has the function of determining and displaying the winning and losing results of each game on the gaming table 4. The card distribution device 3 is a so-called electronic boot that has been used by those skilled in the art. It is structured so that the rules of the game are pre-programmed, and it is possible to detect the moment when the dealer 5 distributes the cards 1 at the beginning of each game, and read the information (face value (amount) and suit) of each distributed card 1 to determine the winning and losing of the game. For example, in a certain card game, the winning of B, the winning of P, and the draw (tie) are basically determined by the face values ​​of 2 to 3 cards, and the determination result (winning and losing result) is displayed by the display lamp 13.

[0162] The control device 14 of the cheating detection system has a game coin detection function, which is to determine in which placement area 8 on the P side or the B side of the game table 4 the guest 6 (game participant) has placed the game coin 9 using the analysis result of the image analysis device 12 in each game. As for the position and total amount of the game coin 9 (in which placement area 8 on the P side or the B side the game coin 9 is placed), it can be assumed that the game coin 9 is usually not read when it is staggered and overlapped, or falls into a blind spot from the position of the camera 2. The control device 14 is configured to use a computer or control system based on an existing artificial intelligence effective utilization type, a self-learning function of deep learning (structure) technology, etc., to identify the concealment of the game coin 9 due to a blind spot (the part of a game coin is concealed, or the whole game coin is concealed), and accurately grasp the position and number of coins. In addition, the structure for detecting the position and type of the game coin 9 in the placement area 8 is not limited to this, for example, it can also be configured to detect by reading the ID embedded in the game coin.

[0163] As described above, the control device 14 can grasp the position (position of P, B, or PAIR), type (game coin 9 has different amount of value assigned to each color) and number of game coins 9 placed by each player 6 with the help of the camera 2 and the image analysis device 12, and can detect which guest 6 placed P (if there are multiple guests 6 placing P, which guest 6 placed the highest amount) and which guest 6 placed B (if there are multiple guests 6 placing B, which guest 6 placed the highest amount). The image analysis device 12 and the control device 14 in the cheating detection system are constructed as a computer, program, and memory composed of multiple structures in an integrated or composite manner.

[0164] The control device 14 is constructed as follows, and can compare the card value and suit information obtained by the image analysis device 12 from the image (using the camera 2) of each card 1 distributed on the game table 4 with the card value and suit information read by the card distribution device 3, and determine whether they are consistent or not. According to the winning or losing result of the game determined by the card distribution device 3 in each game, the control device 14 analyzes the image of the progress status of the game with the help of the image analysis device 12 to determine whether the lost game coins 9 placed by the guests (game participants) 6 and the winning game coins are correctly paid to the winning guests (game participants) 6 according to the winning or losing result of the game.

[0165] The control device 14 has the following functions 1) to 5) according to the rules of a certain card game, and as a characteristic function of the present invention, it determines whether cheating that violates the rules is not performed. That is,

[0166] 1) In each game, the image analysis device 12 uses the information obtained by the camera 2 to monitor (such as Figure 8 (as shown) from the signal of starting to draw cards obtained from the card distribution device 3, or from the start operation of the game by the dealer 5 pressing the start button 4s, to the time when the winning or losing result of the game is displayed by the card distribution device 3, whether there is no change in the game coins 9.

[0167] 2) After each game is over, the image analysis device 12 uses the information obtained by the camera 2 to monitor the period during which the dealer 5 recovers the game coins 9 placed by the losers among the game participants 6 (such as Fig. 9 As shown), whether the loser 6 took the game coin 9 without cheating.

[0168] 3) After each game is over, the image analysis device 12 uses the information obtained by the camera 2 to monitor whether people other than the dealer 5 (winner or loser) have added the won game coins 9W, or have not replaced the game coins 9 on the winning side during the period when the dealer 5 recovers the game coins 9 placed by the losers among the game participants.

[0169] 4) After each game is over, the image analysis device 12 uses the camera 2 to obtain information to monitor whether the dealer 5 correctly places the paid game coin 9W (such as Fig.10 shown).

[0170] 5) After each game is over (the dealer 5 operates the card distribution device 3 and displays the winning and losing results on the display light 13), the image analysis device 12 uses the information obtained by the camera 2 to monitor whether the winner 6W among the game participants 6 has taken the placed game coins 9 and the paid game coins 9W (such as Fig.11 shown).

[0171] The control device 14 analyzes the information obtained by the image analysis device 12 using the camera 2 as follows. That is, by using the analysis results of the image analysis device 12, the changes in the hands of the dealer 5 and the game participants 6, the changes in the game coins, or the changes in the hands and the changes in the game coins are detected to perform the monitoring 1) to 5). However, in this basic analysis, it is at least necessary to know who has taken the game coin 9. The method of this analysis is described below using the following Figures 12 to 14.

[0172] An analysis is performed on the case where the dealer 5 takes away the medal 9 placed by the game participant 6L (FIG. 12).

[0173] The dealer 5 recovers the game coin 9 placed by the losing game participant 6L. The information obtained by the image analysis device 12 using the camera 2 is analyzed to monitor whether the game coin 9 is actually recovered. First, the game coin 9 placed is detected by image analysis from the existing state ( Fig. 12A ) to a non-existent state ( Fig. 12C Then, the image of the period from the state of existence to the state of non-existence of the game coin 9 ( Fig. 12B ) is analyzed. The image of the period from the state of existence to the state of non-existence of the game coin 9 ( Fig. 12B ) in which direction the hand 5h is extended from (from the top of FIG. 12 or other than this) is analyzed. When the hand is extended from the top (or the hand appears from the top and then withdraws upward), the hand 5h is determined to be the dealer's 5. When the hand is extended from a direction other than this, it is determined to be cheating. Cheating is detected based on such rules.

[0174] During the period when the dealer 5 recovers the game coin 9 placed by the losing game participant 6L, it is monitored whether other people take the lost game coin 9 without cheating (Figures 12 and 11). In the image during the period when the game coin 9 changes from the existing state to the non-existing state, as shown in Figures 12 and 11, Fig.13 As shown, the analysis of the situation where the loser 6L among the game participants 6 has taken away the hand 6h is performed by detecting the hand 6h from the Fig.13 , extends or moves from the bottom (originally from the top), which is judged as a hand 6h other than the dealer 5 taking the game coin 9, which is judged as cheating.

[0175] The analysis is conducted on the case where the dealer 5 correctly pays (places) the game coin 9W for the won game coin 9 and the winner 6W among the game participants 6 takes it. Fig.14A The game coins won as shown, Fig. 14B As shown, according to the rules of the game, the game coins 9W are repaid. Fig.14A The state of the diagram shown is Fig. 14B The state changes shown in the figure, and at the same time, the image analysis is used to detect whether the hand is the hand 5h of the dealer 5. Afterwards, the control device 4 checks whether this is the hand 5h of the dealer 5 according to the rules of the game based on the image analysis results. Fig. 14C As shown, the hand 6h of the winner 6W among the game participants 6 extends (moves) to the same placement area, and then all the game coins 9 disappear ( Fig.14D status), thereby determining whether there is no cheating.

[0176] Furthermore, the control device 4 is configured to determine whether the amount of game coins paid by the dealer 5 to the winner is correct according to the amount placed by the winner 6W among the game participants 6. Below, a specific example is shown. For the position and total amount of game coins 9 (in which placement area 8 in the P side or the B side the game coins 9 are placed), it can be imagined that the game coins 9 are staggered and overlapped, or fall into a dead angle from the position of the camera 2, etc., and usually cannot be read. The control device 14 is configured to use a computer or control system based on an existing artificial intelligence effective utilization type, a self-learning function of a deep learning (construction) technology, etc., which can identify the concealment of the game coins 9 due to the dead angle, etc. (the situation of partial concealment of a game coin, or the situation of the overall concealment of the game coin), and accurately grasp the position and number of pieces, etc. In addition, the structure for detecting the position 8 and the type in the placement area 8 of the game coin 9 is not limited to this, and for example, it can also be configured to detect by reading the ID embedded in the game coin.

[0177] As described above, the control device 14 can grasp the position 8 (the position for P, B, or PAIR), type (the game coin 9 has different amounts of value assigned to each color) and number of game coins 9 placed by each player 6 through the camera 2 and the image analysis device 12, and can detect which guest 6 placed the coin on P (if there are multiple guests 6 placing the coin on P, which guest 6 placed the highest amount), and which guest 6 placed the coin on B (if there are multiple guests 6 placing the coin on B, which guest 6 placed the highest amount).

[0178] Furthermore, the control device 14 of the cheating detection system of this game analyzes the information obtained by the image analysis device 12 using the camera 2 according to the rules of a certain card game by the above-mentioned method, and performs monitoring. The monitoring shown in the above 1) to 5) is performed to determine whether cheating that violates the rules is not performed. When cheating is detected, the card distribution detection device 14C lights up the abnormality display lamp 16 respectively provided on the card distribution device 3 or the game table 4, and outputs the detection of cheating to the casino management department or the like via wireless or wired 15. Monitors or lights that receive the judgment results and issue warnings or displays may also be provided in other places.

[0179] As described above, cheating behavior is detected by the control device 14, and a display signal is sent to the display light 13 or the abnormal display light 16 of the card distribution device 3 at the time of detection or at an appropriate moment. However, in addition to warnings, the function of preventing card distribution of the card distribution device 3 can also be activated after the time of detecting cheating or error, thereby preventing the distribution of cards 1.

[0180] Below, use Figure 15 to Figure 19An embodiment of a card distribution device 3 used in the table game system of the present invention is described. The card distribution device 3 includes: a card storage unit 102 that stores a plurality of shuffled game cards 1s; a card guide unit 105 that guides the shuffled game cards 1 when the dealer 5 or the like manually draws the shuffled game cards 1 one by one from the card storage unit 102 to the game table 4; an opening 106 that is used to take out the cards 1 guided by the card guide unit 105; a card detection unit (card detection sensors 22 and 23) that detects that the shuffled game cards 1 are drawn out when the shuffled game cards 1 are drawn out; a card reading unit 108 that reads information indicating at least the amount (face value) of the shuffled game cards 1; and a control unit 109 that controls the amount of the shuffled game cards 1 according to the information obtained by the card reader. The taking unit 108 sequentially reads the amount (face value) of the shuffled game cards 1 to determine the win or loss of the card game; the result display light 13, which displays the win or loss result determined by the control unit 109; the distribution restriction device 30, which is arranged at the opening 106, restricts the entry and exit of the cards 1 into the card storage unit 102; and the management control unit 114, which has the same function as the control unit 14, these are integrated, and the card distribution device 3 has the following function, when the control unit 14 detects an error or cheating behavior of the dealer in the game, after the time point of detecting the error or cheating behavior or at a specified time, it prevents the card distribution device 3 from drawing any more cards.

[0181] Next, use Fig.17 , Fig.16 The distribution restriction device 30 for restricting the entry and exit of the cards 1 in the card storage unit 102 will be described. The distribution restriction device 30 is provided in the card guide 107 of the card guide unit 105, and the card guide unit 105 guides the cards 1 taken out one by one from the opening 106 in the front of the card storage unit 102 onto the gaming table 4. The distribution restriction device 30 has a structure in which when the cards 1 pass through the slit 33 between the card guide unit 105 and the guide cover of the card guide 107, the locking member 34 presses the cards 1 to prevent the entry and exit of the cards 1 in the slit 33. The locking member 34 is moved as indicated by the arrow m by a driving unit 35 such as an electromagnetic solenoid or a piezoelectric element so that it can take two states: a position for pressing the cards 1 (restriction position) and a passable position for allowing the cards 1 to pass. The driving unit 35 is controlled by the control unit 109 directly or indirectly connected to the control device 14 by wire or wireless, so that the locking member 34 moves between two states: a position for pressing the card 1 and a passable position for allowing the card 1 to pass. The control unit 109 has the rules of a certain card game programmed and stored in advance.

[0182] Next, use Fig.18BA variation of the dispensing restriction device 30 will be described. The dispensing restriction device 40 in the variation has a structure in which, when a card 1 passes through the slit 33 between the card guide 105 and the card guide 107 (guide cover), the locking member 36 protrudes into the slit 33 to prevent the movement of the card 1. The locking member 36 is moved as indicated by the arrow m by a driving unit 37 such as an electromagnetic solenoid or a piezoelectric element so that it can take two states: a position (restriction position) that prevents the movement of the card 1 and a passable position that allows the card 1 to pass. The driving unit 37 is controlled by the control unit 109 connected to the control device 14 to move the locking member 36 between the two states: the position that prevents the movement of the card 1 and the passable position that allows the card 1 to pass.

[0183] Next, the details of the card reading unit 108 that reads the code 52 indicating the number (amount, face value) of the card 1 from the card 1 when the card 1 is manually drawn out from the card storage unit 102 will be described. Fig.17 1 is a top view of the main part of the card dispensing device 3. In the figure, the card reading unit 108 is provided in the card guide unit 105, and the card guide unit 105 guides the cards 1 manually taken out one by one from the opening 106 in front of the card storage unit 102 onto the game table 4. The card guide unit 105 is an inclined surface, and card guides 107 serving as sensor covers are installed on the edges of both sides. Moreover, each of the two card guides 107 can be attached and detached by screws or the like (not shown). When the card guides 107 are removed, the sensor group 115 of the card reading unit 108 is exposed. The sensor group 115 is composed of four sensors, which are composed of two ultraviolet sensing sensors (UV sensors) 20 and 21 and object detection sensors 22 and 23.

[0184] The object detection sensors 22 and 23 are optical fiber sensors that detect the presence or absence of the card 1 and can detect the movement of the card 1. The object detection sensor 22 is located on the upstream side of the card guide 105 along the moving direction of the card 1, and the other object detection sensor 23 is located on the downstream side. As shown in the figure, the two object detection sensors 22 and 23 are arranged on the upstream and downstream sides with the UV sensors 20 and 21 sandwiched therebetween. The UV sensors 20 and 21 include LEDs (ultraviolet LEDs) that emit ultraviolet light and detectors. On the card 1, a mark M of the code 52 is printed with ultraviolet light-emitting ink that changes color when irradiated with ultraviolet light. Ultraviolet light (near ultraviolet light) irradiates the card 1, and the detector detects the reflected light of the mark M of the code 52 of the card 1. The UV sensors 20 and 21 are connected to the card reading unit 108 and the control unit 109 via cables. In the code reading unit 108, the combination of the marks M is determined based on the output signals of the detectors of the UV sensors 20 and 21, and the amount (card value) corresponding to each code 52 is determined.

[0185] The card reading unit 108 controls the start and end of reading by the UV sensors 20 and 21 based on the detection signals of the object detection sensors 22 and 23. The control unit 109 also determines whether the card 1 has passed the card guide unit 105 normally based on the detection signals of the object detection sensors 22 and 23. Fig.19 As shown, quadrilateral marks M indicating the face value (amount) and suit (hearts or spades, etc.) of the playing card are arranged in two columns and four rows at the edge of the playing card 1. When the UV sensors 20 and 21 detect the marks M, an ON signal is output. In the playing card reading unit 108, the relative relationship between the two signals input from the two UV sensors 20 and 21 is determined. Thus, the playing card reading unit 108 determines the code based on the relative difference between the two marks M detected by the two UV sensors 20 and 21, and determines the amount (face value) and type (suit) of the corresponding playing card 1.

[0186] exist Fig.19 , the relationship between the code 52 and the output of the ON signal of the two UV sensors 20 and 21 is shown in FIG. Based on the comparison result of the relative change of the output of the ON signal of the UV sensors 20 and 21, the prescribed combination of the mark M can be determined. As a result, if there are four combinations of the mark M as the upper and lower columns, and they are printed in four columns, it is possible to form four kinds of fourth power of 256 codes in total. The 52 kinds of playing cards of the game are respectively assigned to one of the 256 codes, and the codes are stored as a comparison table through a memory or a program. The card reading unit 108 is configured to determine the amount (face value) and type (suit) of the playing card 1 according to a preset comparison table (not shown) by determining each code 52. In addition, the 256 codes can be associated with the 52 kinds of playing cards in a freely combined manner and stored through a comparison table. Therefore, the combination can be set to be complex, and the combination of the 256 codes and the 52 kinds of playing cards can be changed according to time and place. Preferably, the code is printed with a coating that is visible by exposure to ultraviolet light and is printed at a position that does not overlap with the card type indication and index 103.

[0187] Furthermore, in the above-mentioned embodiment, the image analysis device 12 and the control device 14 are devices having an artificial intelligence effective utilization type or a deep learning structure, but specifically, the image analysis device 12 and the control device 14 can use a scale-invariant feature transform (SIFT; Scale-Invariant Feature Transform,) algorithm, a convolutional neural network (CNN; Convolutional Neutral Network), deep learning (deep learning), machine learning (machine learning), or the same method to analyze the image and the above-mentioned various controls. These technologies are technologies for performing image recognition on a camera image to recognize an object contained in the image. In recent years, in particular, deep learning technology that multi-layers a neural network is being used to recognize an object with high accuracy. This deep learning technology generally recognizes an object with high accuracy by overlapping layers across multiple stages in an intermediate layer between an input layer and an output layer of a neural network. Among these deep learning technologies, convolutional neural networks in particular have attracted attention because they have higher performance than recognizing an object based on existing image feature quantities.

[0188] In the convolutional neural network, the recognition target image with labels is learned, and the main object contained in the recognition target image is recognized. When there are multiple main objects in the learning image, they are specified by area rectangles, and the image corresponding to the specified area is labeled and learned. Furthermore, the convolutional neural network can also determine the main object in the image and the position of the object.

[0189] If the convolutional neural network is further clarified, in the object recognition process, the candidate area is extracted based on the local features by performing edge extraction processing on the recognition object image, and the candidate area is input into the convolutional neural network, and classification is performed based on the extracted feature vector to obtain the candidate area with the highest credibility as the recognition result. The so-called credibility is a quantity that indicates how much the similarity between a certain image area and the main body of the image learned together with the label is relatively higher than other levels of similarity.

[0190] In addition, devices with artificial intelligence effective utilization or deep learning structures are described in U.S. Patent No. 9,361,577, U.S. Patent Publication No. 2016-171336, U.S. Publication No. 2015-036920, Japanese Patent Publication No. 2016-110232, etc., and these records are introduced into this specification by reference.

[0191] Various embodiments of the present invention have been described above. However, the above embodiments can of course be modified by those skilled in the art within the scope of the present invention. The device of this embodiment can be appropriately modified according to the needs of the game to which it is applied.

[0192] The following invention is disclosed through the above-mentioned first embodiment and second embodiment.

[0193] (1) A cheating detection system is a cheating detection system in a gaming venue having a plurality of gaming tables, comprising:

[0194] a game recording device that records the state of the game played on the game table as an image through a camera;

[0195] An image analysis device that performs image analysis on the recorded image of the game state;

[0196] A winning and losing result determination device, which determines the winning and losing results of each game on the gaming table; and

[0197] a control device for detecting cheating on the gaming table using the image analysis result of the image analysis device and the win / loss result determined by the win / loss result determination device;

[0198] The control device uses the image analysis device to grasp the position, type and number of game coins placed by each player, and grasps the total amount of game coins in the game coin tray of the dealer of the gaming table.

[0199] The increase or decrease in the amount of game coins in the game calculated based on the positions, types and numbers of the game coins placed by all the players in the game and the winning or losing result of the game obtained by the winning or losing result determination device is added or subtracted from the total amount of game coins in the game in the game before each game is cleared; the total amount of game coins that should be in the game coin tray after clearing at the end of the game is compared with the actual total amount of game coins in the game coin tray at the end of the game obtained by the image analysis device to determine whether there is a difference between the total amount that should be and the actual total amount.

[0200] (2) The cheating detection system according to (1), wherein:

[0201] The control device uses the image analysis device to grasp the position, type and number of game coins placed by each player. When the recovery of all the lost game coins placed by each player is completed, the control device grasps the actual total amount of game coins in the game coin tray. The control device adds the position, type and number of game coins placed by the losing players to the total amount of game coins in the game coin tray before the settlement of each game, thereby obtaining the expected total amount of game coins in the game coin tray, and compares it with the actual total amount of game coins in the game coin tray to determine whether there is a difference between the expected total amount and the actual total amount.

[0202] (3) The cheating detection system according to (2), wherein:

[0203] The control device will add the increase in the game coin tray in the game to the total amount of the game coins in the game coin tray before the settlement of each game based on the position, type and number of the game coins placed by the losing player, and compare the expected total amount of the game coins in the game coin tray with the actual total amount of the game coins in the game coin tray, and determine that there is no difference between the expected total amount and the actual total amount. The control device will compare the expected total amount of the game coin tray after the actuation at the end of the game with the actual total amount of the game coins in the game coin tray at the end of the game obtained by the image analysis device. If it is determined that there is a difference between the expected total amount and the actual total amount, it is determined as a payment error and a payment error signal is generated to notify the payment error.

[0204] (4) The cheating detection system according to (2), wherein:

[0205] The game coin tray is provided with a recovery game coin tray for recovering and temporarily storing the game coins placed by the losing players. The image analysis device and the control device compare the expected amount of game coins in the recovery game coin tray calculated based on the position, type and number of game coins placed by the losing players with the actual total amount of game coins in the recovery game coin tray to determine whether there is a difference between the expected total amount and the actual total amount in the recovery game coin tray.

[0206] (5) The cheating detection system according to (1), wherein:

[0207] The actual total amount of game coins in the game coin tray after clearing at the end of the game obtained by the image analysis device is any one of the following moments:

[0208] 1) When the repayment of the won game coins is completed;

[0209] 2) When the cards used in the game are recovered and discarded in the discard area of ​​the table;

[0210] 3) When a prescribed button attached to the winning or losing result determination device is pressed;

[0211] 4) When the symbols indicating winning or losing are restored.

[0212] (6) The cheating detection system according to any one of (1) to (3), wherein:

[0213] In order to enable the control device to determine the difference between the actual total amount of game coins held in the game coin tray of the dealer of the gaming table and the increase or decrease in the game coins calculated based on the amount of game coins placed by all players and the winning or losing results of the game, the game recording device can analyze the records of the game that produces the difference. The game recording device is constructed to assign an index or time to the acquired image, or to be able to determine and reproduce the game coin recovery scene or payment scene.

[0214] (7) The cheating detection system according to any one of (1) to (3), wherein:

[0215] The image analysis device or control device is configured to obtain information on the type, number and position of the placed game coins even if a portion or one of the game coins placed on the gaming table is hidden due to a blind spot of the camera.

[0216] (8) The cheating detection system according to (1), wherein:

[0217] The control device is configured to be able to perform the following actions:

[0218] 1) Understand the location, type and number of game coins placed at each playing position on the game table, compare the winning and losing history of each player and the amount of game coins obtained from the winning and losing results of each game with the statistical data of past games, and extract them as abnormal conditions, or

[0219] 2) The state in which the amount of game coins placed when losing is less than the amount of game coins placed when winning at the playing position of the game table is compared with the statistical data of past games and extracted as an abnormal situation.

[0220] (9) The cheating detection system according to any one of (1) to (3), wherein:

[0221] The control device can compare and determine the amount of game coins held in the game coin tray of the dealer of the gaming table, and after purchasing game coins with paper money, whether the amount is reduced according to the payment amount of the game coins corresponding to the paper money used for purchase, or the payment amount of the paper money corresponding to the purchased game coins.

[0222] (10) The cheating detection system according to (9), wherein:

[0223] The control device also has a database that records the purchase history of game coins purchased with paper money. The control device can refer to the database at a certain time or per day to compare and determine whether the amount of game coins in the game coin tray of the dealer of the gaming table has been reduced based on the payment amount of the game coins corresponding to the paper money used for purchase, or the total amount of the payment amount of the paper money corresponding to the purchased game coins.

[0224] (11) The cheating detection system according to any one of (1) to (8), wherein:

[0225] The control device is capable of determining the player of the playing position extracted as the difference or abnormal condition by means of the image analysis device.

[0226] (12) The cheating detection system according to (11), wherein:

[0227] The control device has a warning function of notifying the other gaming table of the presence of the specific player when the determined player leaves the table and sits down at another gaming table.

[0228] (13) The cheating detection system according to any one of (1) to (3), wherein:

[0229] The control device also has the function of determining at least one of the following:

[0230] 1) In each game, whether there is no change in the game coins from the time when the cards are drawn or the game start operation of the dealer to the time when the winning or losing result of the game is displayed by the card distribution device;

[0231] 2) After each game is over, during the period when the dealer collects the game coins placed by the loser among the game participants, whether the loser has not taken the game coins;

[0232] 3) After each game is over, whether additional game coins are added during the period when the dealer collects the game coins placed by the losers among the game participants;

[0233] 4) After each game is over, whether the dealer has paid the position of the game coin placed by the winner among the game participants;

[0234] 5) After each game is over, whether the winner among the game participants takes the game coins placed and the game coins paid.

[0235] (14) The cheating detection system according to any one of (1) to (3), wherein:

[0236] The winning and losing result determination device is a card distribution device that distributes cards on the gaming table, or a control device that determines the winning and losing results of each game based on the information of the image analysis device that reads the cards distributed on the gaming table with a camera.

[0237] (Third Embodiment)

[0238] The real "turnover" of the casino operator in the casino facility (amusement park) is the total amount of game coins placed by players. In addition, the amount obtained by subtracting the amount paid out from the turnover is the profit (gross profit) of the casino operator. However, in the current casino, it is impossible to manage the turnover and profit. In addition, it is impossible to grasp the changes in turnover and profit for each table and each game station in detail.

[0239] Therefore, in this embodiment, the purpose is to grasp the turnover or profit of the entire casino, or to grasp the profit turnover or profit of each table or each game station.

[0240] To achieve the above-mentioned object, one mode of the present embodiment is a game management system that manages entertainment games played on a plurality of tables in a casino facility.

[0241] It has:

[0242] A camera, which shoots the placed game coins and obtains images;

[0243] An information processing device, which determines a placement object based on the position of the game coin in the image, and determines a placement amount based on the type and number of the game coin in the image;

[0244] A game result determination device, which determines the game result of the entertainment game;

[0245] a calculation device for calculating a profit of a casino operator for each of the plurality of tables and for each game based on the bet object, the bet amount, and the game result; and

[0246] A recording device records said profit.

[0247] The game result determination device may be an electronic boot, which includes: a storage portion for storing playing cards; a taking-out mechanism for taking out playing cards one by one from the storage portion; a detection portion for detecting the contents of the playing cards taken out by the taking-out mechanism; and a determination portion for determining the game result of a certain card game based on the contents of the playing cards detected by the detection portion and in accordance with the rules of the certain card game.

[0248] In addition, another aspect of the present embodiment is a game management system that manages entertainment games performed in an entertainment facility and includes:

[0249] A placement detection mechanism detects the placement content including the placement object and the placement amount of the entertainment game;

[0250] A game result determination mechanism, which determines the game result of the entertainment game; and

[0251] A calculation mechanism calculates the profit of the casino operator based on the placed content and the game result.

[0252] The placement detection mechanism may include: a photographing mechanism that photographs the entertainment game and obtains an image; and an information processing mechanism that determines the placement content based on the image.

[0253] The information processing unit may determine the placement content based on the position, type and number of game coins in the image.

[0254] The information processing unit may determine the placement content based on the image by image recognition using a machine learning model.

[0255] The entertainment game is a game using playing cards,

[0256] The game result determination mechanism may include:

[0257] an electronic shoe including a storage portion for storing the playing cards, a taking-out mechanism for taking out the playing cards one by one from the storage portion, and a detection portion for detecting the contents of the playing cards taken out by the taking-out mechanism; and

[0258] A determination mechanism determines a game result of the entertainment game based on the content of the playing cards detected by the detection unit and in accordance with the rules of the entertainment game.

[0259] There is also a dealer amount detection mechanism, which detects the total amount of game coins of the dealer.

[0260] The calculation unit may further calculate a profit based on the total amount.

[0261] The game coin may be embedded with an RF tag, which stores information capable of at least determining its value.

[0262] The dealer amount detection mechanism may include an RF reader that reads the RF tag.

[0263] The placement detection mechanism can detect the placement content for each game.

[0264] The game result determination mechanism can determine the game result for each game.

[0265] The calculation mechanism may calculate the profit for each game based on the betting content and the game result of the same game.

[0266] There may further be provided a table creating unit that creates a table showing the profit for each game.

[0267] The casino facility may include a plurality of tables for playing the entertainment games.

[0268] The placement detection mechanism and the game result determination mechanism can be arranged on each of the tables.

[0269] For the plurality of tables, the calculation mechanism may calculate the profit for each table.

[0270] There may further be provided a table creating unit that creates a table showing the profit of each table.

[0271] The calculation unit may further calculate the deposit total amount based on the deposit content.

[0272] The calculation institution may further calculate an interest rate based on the interest and the deposit amount.

[0273] There may be further provided an alarm unit for generating an alarm when the interest rate is equal to or lower than a predetermined threshold.

[0274] There may be further provided an alarm unit for generating an alarm when the interest rate is equal to or higher than a predetermined threshold.

[0275] Another aspect of the present embodiment is a game management system for managing entertainment games played on a plurality of tables in an entertainment facility, and the game management system comprises:

[0276] A camera, which shoots the placed game coins and obtains images;

[0277] An information processing device that determines a deposit amount based on the type and number of the game coins in the image;

[0278] a calculating device for calculating a deposit amount for each of the plurality of tables;

[0279] A recording device that records the total amount placed at each table.

[0280] Another aspect of the present embodiment is a game management system for managing entertainment games played on tables in casino facilities, and the game management system comprises:

[0281] A camera, which shoots the placed game coins and obtains images;

[0282] An information processing device that determines a deposit amount based on the type and number of the game coins in the image;

[0283] A calculating device that calculates the total amount placed for each game;

[0284] Recording device that records the change in the total amount placed for each game

[0285] The gaming management system of this embodiment can grasp the turnover (total amount of bets) and profit of the entire casino facility or each part (table) thereof through the above-mentioned structure.

[0286] Hereinafter, the game management system according to the present embodiment will be described with reference to the drawings. Fig. 20 FIG. 1 is a schematic diagram of an entertainment facility into which the game management system 100 of this embodiment is introduced. Fig. 20 As shown, a plurality of gaming tables 4 are provided in the casino facility, and entertainment games are played at each gaming table 4. One side of the gaming table 4 is set as the dealer side where the dealer is located, and the other side is set as the player side where the player is located. Fig. 20 In the example of FIG. 4 , the upper side of each gaming table 4 is the player side, and the lower side is the dealer side.

[0287] The game tokens 9 are used for placing on the game table 4. In each game, the player places the game tokens 9 of the type and number that he wants to place on the area corresponding to the placement object on the game table 4, thereby placing the game tokens.

[0288] The design of the surface and side of the game coin 9 is different for each type, and the type can be determined by observing any one of the surface and side. In the present embodiment, different values ​​(e.g., 1000 points, 100 points, 10 points, etc.) for the type are attached to the game coin 9. Therefore, by determining the type, the value of the game coin 9 can be determined.

[0289] An RF tag is built into the game coin 9, and the RF tag stores information that can at least determine its type. The information stored in the RF tag (RF tag information) may also include information indicating the type of the game coin 9, or include identification information that uniquely determines the game coin 9. When the RF tag information is identification information, a database is prepared, which is used to store information on the type corresponding to the identification information. By referring to the database, the type corresponding to the identification information read from the game coin 9 can be determined. In this embodiment, the RF tag of the game coin 9 stores information indicating the type and identification information, and its value can be determined by the information indicating the type.

[0290] A coin tray 17 is provided on the dealer side of the gaming table 4. The coin tray 17 contains the dealer's coins 9. An antenna 173 is provided inside and outside the coin tray 17 for reading the RF tag information of the RF tag built into the coin 9. The antenna 173 receives radio waves from the RF tags of the coins 9 stored in the coin tray 17.

[0291] A card distribution device 3 is placed and used on the game table 4, and the card distribution device 3 also serves as a winning and losing determination device. The structure of the card distribution device 3 is the same as that of the card distribution device 3 of the first or second embodiment, so detailed description is omitted. In this embodiment, the card distribution device 3 determines the winning and losing result of the P player, the B player, or the tie for each game according to the rules of a certain card game. That is, Figure 15 to Figure 19 As shown, the card dispensing device 3 is an electronic boot, which includes: a card storage section 102, which stores playing cards 1s; a card guide section 105 and an opening section 106 constituting a take-out mechanism, and the take-out mechanism is used to take out the playing cards 1s one by one from the card storage section 102; card detection sensors 22, 23 and a card reading section 108 constituting a detection section, and the detection section detects the contents of the playing cards 1s taken out by the take-out mechanism; and a control section 109 as a determination section, which determines the game result of a certain card game based on the contents of the playing cards detected by the card reading section 108 and according to the rules of the certain card game.

[0292] A camera 2 is provided at each gaming table 4. The camera 2 is mounted at the front end of a rod extending upward and is provided at a high position of the gaming table 4. The shooting direction and viewing angle of the camera 2 are set so as to be able to shoot a range including at least the placement area of ​​the gaming table 4 (an area where players place game coins 9 for placement), the card distribution device 3, and the game coin tray 17. The camera 2 shoots the placed game coins and obtains an image.

[0293] In addition, Fig. 20 In the example, one camera 2 is provided at each gaming table 4. However, multiple cameras 2 may be provided at each gaming table 4, and at least one of the provided positions, shooting directions or viewing angles may be different, so as to shoot different ranges. For example, a camera 2 for shooting the placement area and a camera 2 for shooting the coin tray 17 may be provided separately, or the same placement area may be shot by multiple cameras provided at different heights and in different shooting directions.

[0294] A control device 14 is also provided at each gaming table 4. The control device 14 is connected to the camera 2 (or multiple cameras 2 if there are multiple cameras 2), the card distribution device 3, and the RF antenna 173 of the gaming table 4. The control device 14 has multiple functions as an information processing device.

[0295] First, the control device 14 has the function of being an RF reader, that is, based on the radio waves received by the antenna 173, the types of all the game coins 9 stored in the game coin tray 17 are determined, and the total amount of the game coins 9 stored in the game coin tray 17 is calculated and recorded. In addition, the control device 14 has the function of receiving and recording the winning and losing results of each game from the card distribution device 3. In addition, the control device 14 has the function of being an image recognition device, that is, obtaining the captured image from the camera 2, performing image recognition using a machine learning model on the captured image, and identifying the placement content, that is, identifying which player has placed how much placement amount on which placement object, in the same manner as the first and second embodiments. The machine learning model can be a neural network constructed by deep learning. Specifically, the control device 14 determines the player and the placement object based on the position of the game coin 9 in the captured image, and determines the placement amount based on the type and number of the game coin 9 in the captured image.

[0296] In this way, at each gaming table 4, for each game, the control device 14 uses the antenna 173 to grasp the total amount of game coins 9 stored in the game coin tray 17 (hereinafter referred to as the "dealer amount"), uses the card distribution device 3 to grasp the winning or losing result of the game (hereinafter referred to as the "game result"), and grasps the placement content using the image from the camera 2. Based on this information (the total amount of the game coin tray, the game result, and the placement content), the turnover and profit of the casino operator in each game can be calculated.

[0297] The game management system 100 includes a management device 50 connected to the control devices 14 of the plurality of game tables 4. The management device 50 is composed of a general-purpose computer. The management device 50 includes a calculation device 51 and a recording device 52. The calculation device 51 is implemented by, for example, a general-purpose processor executing a computer program of the present embodiment. The calculation device 51 includes a calculation unit 511, a table creation unit 512, and an alarm unit 513.

[0298] The calculation unit 51 obtains information on the number of dealers, game results, and bet contents of each game from the plurality of control devices 14, and calculates the turnover, profit (gross profit), and interest rate (gross profit rate) of each gaming table 4. The table creation unit 512 creates a table and a graph of the turnover and profit calculated by the calculation unit 511 for each game in a time-based manner.

[0299] In addition, the calculation unit 511 can calculate the turnover, profit, and interest rate for each player position of each gaming table 4, and the table creation unit 512 can also create a table and a graph of the turnover, profit, and interest rate arranged in time for each player position of each gaming table 4. In addition, when the gaming management system 100 has a mechanism for identifying players, the turnover generated by the player's placement and the profit obtained from the player can be calculated for each player and created into a table and a graph.

[0300] The recording device 52 records the sales, profit, and interest rate calculated by the calculation unit 511 in the form of a table or graph created by the table creation unit 512 .

[0301] Specifically, the calculation unit 511 calculates the total amount of the deposit (turnover) for each of the multiple gaming tables 4 and for each game, and based on the deposit object, the deposit amount, and the game result, finds out how much recovery or repayment has been made for which deposit object, and calculates the profit of the casino operator. The calculation unit 511 also calculates the profit of the casino operator for each of the multiple gaming tables 4 and for each game by finding the difference in the number of dealers before and after the table game. The profit of the former is the so-called theoretical value, and the profit of the latter is the so-called actual value, and the two should be consistent. The calculation unit 511 can determine whether the theoretical value and the actual value are consistent. If they are consistent, the profit is adopted, and if they are inconsistent, a warning to that effect is issued.

[0302] The calculation unit 511 also calculates the total amount of the deposit (turnover) for each of the multiple tables and for each game. In addition, the calculation unit 511 calculates the interest rate (gross profit rate) (= profit / turnover) based on the turnover and profit (gross profit) for a specified period or even a specified number of game fields.

[0303] In addition, the calculation unit 511 can grasp the turnover (placement amount) and profit amount for each gaming table 4, and calculate the tax that the casino facility should pay by using a different tax rate for each area relative to the profit amount of the gaming table 4. The calculation unit 511 can set different tax rates, for example, 10% of the profit amount is paid in the VIP area and 20% of the profit amount is paid in the Mass area. In this case, the casino facility can enrich the services of the VIP area or adopt special game rules in order to attract casino guests.

[0304] Furthermore, the calculation unit 511 may compare the sales (deposit), profit, and interest rate with those in the past (for example, yesterday, last year, etc.).

[0305] The table creation unit 512 summarizes the sales, profits, and interest rates calculated by the calculation unit 511, and creates various tables and graphs. Fig.214 is an example of a table showing the turnover (total amount of bets) of each gaming table 4 created by the table creation unit 512. Fig.21 As shown, the table making unit 512 makes a table representing the number of game coins 9 of various types placed for each game table 4. The number of each game coin 9 can be the number counted according to the specified time, for example, from 0 o'clock to 0 o'clock the next day. In the case where the entertainment venue facility is not open 24 hours a day, it can be the number counted according to the daily business hours. In addition, it can be the statistical result within the specified time in the past based on the time of production. The table also includes the total amount (turnover) of the game coins of each game table 4. Through this table, the turnover of the same time period can be compared for each game table, and the total turnover of the entire entertainment venue facility within the time period can be known.

[0306] Fig. 22 This is an example of a table showing the sales of each game at each gaming table 4 created by the table creation unit 512 . Fig. 22 is a table showing the turnover for table 1. Fig. 22 As shown, the table making unit 512 makes a table representing the number of various game coins 9 placed for each game. The table making unit 512 can make a table with a certain period (e.g., 24 hours or 1 business day) as a node, or it can make a table for a specified number of game fields (e.g., 80 games). In addition, the table making unit 512 can also make a table within a specified time before the table is made or a table for a specified number of game fields.

[0307] Fig.23 4 is an example of a table showing the total amount (sales), profit (gross profit), and interest rate of each gaming table 4 generated by the table generation unit 512. Fig.23 As shown, the table making unit 512 makes a table showing the total amount of bets (turnover) (Total Bet Amount), profit (gross profit) (Gross Profit), and interest rate (gross profit rate) (= profit / turnover) (Profit Ratio) for each gaming table 4. The table making unit 512 can make a table with a certain period (e.g., 24 hours, a week, a month, etc.) as a node, and can make a table for a specified number of game fields (e.g., 100 games, 1000 games, etc.). In addition, the table making unit 512 can also make a table for a specified time before the table is made or for a specified number of game fields.

[0308] Fig.24 2 is an example of a line graph showing changes in profits of each gaming table 4 created by the table creation unit 512. Fig.25 is an example of a graph showing changes in the profits of the entire casino facility. Fig.24 and Fig.25In the example of , if the casino facility is open from 8 am to 6 am the next day, it indicates the change in profit in one business day. Fig.24 and Fig.25 Such a chart can easily understand the changes in profits and conduct business analysis of casino facilities. Fig.24 The changes in profit for each table are shown, making it easy to find tables with special profit changes.

[0309] Fig.26 This is an example of a bar graph showing the interest rate of each gaming table 4 created by the table creation unit 512. From this bar graph, the amount of profit obtained at each gaming table 4 can be seen at a glance.

[0310] In addition, in the above example, the calculation unit 511 and the table creation unit 512 calculate the turnover, profit, and interest rate for each game table 4 and create a table or chart. However, it is also possible to replace this with, or on this basis, calculate the turnover, profit, and interest rate for a game field that has multiple game tables 4, and create a table or chart.

[0311] The calculation unit 511 can calculate the turnover, profit, and interest rate by obtaining information on the number of dealers, game results, and placement content of each game each time, and can calculate the turnover, profit, and interest rate when the table making unit 512 makes the table.

[0312] The table making unit 512 can make a table for each period for which the table or graph is the object. For example, when the table making unit 512 makes a graph showing the change in the turnover of each game table 4 for one day (24 hours), it can be automatically made every 24 hours (once the data is complete). Alternatively, the table making unit 512 can make a table or graph at a manually indicated time, regardless of the period for which the table or graph is the object. Alternatively, the table making unit 512 can automatically make a table or graph at a time interval that is shorter than the period for which the table or graph is the object. For example, statistics can be taken every 6 hours for the past 24 hours and a table or graph can be made.

[0313] The alarm unit 513 determines that a special situation is occurring based on the turnover, profit, interest rate calculated by the calculation unit 511 and the statistics of the table making unit 512, and generates an alarm. For example, the alarm unit 513 may compare the interest rate calculated by the calculation unit 511 or the interest rate in a prescribed period or a prescribed number of game fields counted by the table making unit 512 with a prescribed first threshold value, and generate an alarm when it is below the first threshold value, or may compare the interest rate calculated by the calculation unit 511 or the interest rate in a prescribed period or a prescribed number of game fields counted by the table making unit 512 with a prescribed second threshold value, and generate an alarm when it is above the second threshold value. The alarm unit 513 may also generate an alarm by comparing the profit or turnover with a prescribed threshold value.

[0314] The alarm unit 513 can perform a more complex analysis of the turnover or profit to find special circumstances. For example, an alarm can be generated based on the change in the interest rate in the table or chart produced by the table production unit 512. In this case, a machine learning model can be used to determine the special circumstances. The machine learning model can be a model that takes the change in the interest rate obtained by the statistics of the table production unit 512 as input and outputs a special probability. The alarm unit 513 can determine that it is a special situation when the probability is below a specified threshold and generate an alarm.

[0315] The alarm can be realized by adding a mark to the element judged as a special case in the table or chart produced by the table production unit 512, or by generating and outputting an image, sound, or a driving signal of an alarm device (light, buzzer, etc.) when such a special case occurs. Fig.23 In the example, for table 3 with an interest rate below 0%, an alert is implemented by setting it as a shadow.

[0316] like Fig. 20 As shown, a reader / writer 70 is provided on the dealer side of each gaming table 4, and the reader / writer 70 is used to read and write a membership card held by a player who has registered as a member. Fig. 27 1 is a diagram showing a reader / writer and a membership card. The membership card 1M is a plastic card, and an RF tag 11M is built inside it. The RF tag 11M stores the member ID given to the player (member) through membership registration and the points (held points) held by the player. The RF tag 11M has an antenna, and information can be written and read in a non-contact manner by the reader / writer 70.

[0317] The reader / writer 70 includes a wireless unit 71, a seat button 72, a leave button 73, and a position designation button 74. The wireless unit 71 writes and reads information to and from the RF tag 11MM built into the member card 1M in the form of RFID. The position designation button 74 includes buttons "1", "2", "3", "5", "6", "7", and "8" corresponding to the seven positions of the gaming table 4, respectively, and a button "C" to cancel the designation.

[0318] Fig.28 This is a diagram showing information stored in the member card 1M. The member card 1M stores the member ID, points held, recent income and expenditure, points earned in the last three days, points earned in the last month, and points earned in the last year. As the recent income and expenditure, the total value of the amount paid (plus) and the amount collected (minus) from the last time you sat down to the time you left is stored.

[0319] When the player P sits at the player position of the gaming table 4, the dealer D keeps the membership card 1M for the player P and causes the reader / writer 70 to read the membership card 1M. Specifically, the dealer D presses the position designation button 74 of the player position, presses the seat button 72, and places the membership card 1M on the wireless unit 71 to read the information stored in the membership card 1M. Thus, the reader / writer 70 can identify the player P at each player position by the membership ID, and the reader / writer 70 functions as a player identification mechanism.

[0320] The reader / writer 70 outputs (transmits) the information read by the wireless unit 71, the seat signal in response to the pressing of the seat button 72, and the information of the player position where the player corresponding to the member ID is seated to the control device 14. The control device 14 records the information received from the reader / writer 70, and records the time when the seat signal is received as the start time. The start time is recorded in the form of date and time. In addition, the control device 14 sends the information of the start time and the member ID received from the reader / writer 70 to the management control device 50.

[0321] The control device 114 can understand which player P with which member ID is playing at which player position based on the member ID and player position information received from the reader / writer 70. That is, the control device 14 can associate each player position of the gaming table 4 with a specific player P at the gaming table 4. While the player P plays multiple games, the control device 14 calculates and records the deposit amount, payment amount, and collection amount for each member ID.

[0322] When the player P leaves the gaming table 4, the dealer D causes the reader / writer 70 to read the member card 1M kept for the player P. In this case, the dealer D presses the leave button 73 and places the member card 1M on the wireless unit 71 to read the member ID from the member card 1M.

[0323] The reader / writer 70 outputs (sends) the member ID and the leaving signal to the control device 14. If the control device 14 receives the member ID and the leaving signal received from the reader / writer 70, it records the time when the leaving signal is received as the end time. The end time is recorded in the form of date and time. In addition, the control device 14 calculates the cumulative deposit amount and the cumulative income and expenditure of the member ID from the start time to the end time. And the control device 14 calculates the points obtained based on the cumulative deposit amount from the start time to the end time.

[0324] The control device 14 adds the calculated earned points to the held points read from the member card 1M when the person sits down, and updates the held points. In addition, based on the calculated earned points, the earned points for the last three days, the earned points for the last month, and the earned points for the last year are all updated. The control device 14 outputs the updated held points, the earned points for the last three days, the earned points for the last month, the earned points for the last year, and the accumulated income and expenditure from the start time to the end time to the reader / writer 70. The reader / writer 70 rewrites the information of the member card 1M with this information. In addition, the accumulated income and expenditure from the start time to the end time is recorded as the latest income and expenditure.

[0325] Through the above functions of the control device 14 and the reader / writer 70, points corresponding to the actual deposit amount can be given to the member card 1M, and the player P can store the held points in the member card 1M in advance.

[0326] (Display 15)

[0327] Display 15 (see Fig.37 ) is a liquid crystal display. In addition, the display 15 may also be a display in which lights are arranged in two dimensions. The display 15 is set in a position and direction that can be seen from the player P located at the player position and the guests around him.

[0328] The display 15 displays various information. For example, when the gaming table 4 is in the closed state, a logo indicating the information (e.g., the character "Close") is displayed, and when the gaming table 4 is in the open state, game conditions such as the minimum bet amount (minimum bet amount) (e.g., the character "MIN.100 points") and the maximum bet amount (maximum bet amount) (e.g., the character "MAX.100,000 points") are displayed.

[0329] (Game Coin Tray 17)

[0330] Fig.29 1 is a top view of the dealer's game coin tray. A plurality of longitudinal slots are arranged in a horizontal direction in the game coin tray 17. Each slot is formed to be inclined in a manner slightly lower than the dealer D side. Thus, the game coins 9 stored in the slots move toward the dealer D's front side under the action of their own weight, and thus are stacked in order starting from the dealer D's front side.

[0331] The two slots on the right are the recovery platform 171 for temporarily storing the game coins 9 recovered from the losing player P during the settlement, and the other slots are the storage platform 172 for storing the game coins 9 according to their values. The dealer D temporarily stores the game coins 9 recovered from the gaming table 4 in the recovery platform 171, then pays the winning player P with the game coins 9 from the storage platform 172, and finally stores the game coins 9 stored in the recovery platform 171 in the storage platform 172 according to their values.

[0332] The top of the game coin tray 17 is provided with three confirmation lights, namely, a placement confirmation light 173, a recycling confirmation light 174, and a payment confirmation light 175. The placement confirmation light 173 is lit based on the result of confirming whether the game coins 9 placed between the start of the game and the end of the game have changed (late betting or unbetting). The recycling confirmation light 174 is lit based on the confirmation result of whether the recycling amount and the recycled game coins 9 are correct. The payment confirmation light 175 is lit based on the confirmation result of whether the payment amount is correct.

[0333] An RFID reader 176 for reading the RFID tags built into the game coins 9 is provided inside the game coin tray 17. The RFID reader 176 can read the RFID tags of the game coins 9 stored in all the slots including the recovery platform 171 and the storage platform 172. As described above, the RFID tag of each game coin 9 stores information indicating the value of the game coin 9. Therefore, by reading the RFID tags of all the game coins 9 in the game coin tray 17 through the RFID reader 176, the total amount of the game coins 9 in the game coin tray 17 can be grasped.

[0334] In addition, the RFID reader 176 can read out the RFID tags of the game coins 9 stored in the recovery float 171 and the RFID tags of the game coins 9 stored in the storage float 172 separately. That is, when reading the RFID tags, the RFID reader 176 can distinguish whether the RFID tags are of the game coins 9 stored in the recovery float 171 or the RFID tags of the game coins 9 stored in the storage float 172. In addition, in order to perform such distinguishing reading, the RFID reader 176 can be equipped with an antenna for reading the RFID tags of the game coins 9 stored in the recovery float 171 and an antenna for reading the RFID tags of the game coins 9 stored in the storage float 172, respectively, or an antenna can be equipped for each slot.

[0335] Fig.30It is an enlarged stereoscopic view of the recovery platform of the dealer's game coin tray. In the recovery platform 171, a slit 177 is formed along the length direction of the recovery platform 171 in the part formed as a curved surface along the side of the stored game coins 9. A linear optical sensor (line sensor) 178 is provided in the slit 177. Through the optical sensor 178, it is possible to grasp at which height of the recovery platform 171 the stored game coins 9 have reached, or it is possible to grasp how many game coins 9 are stored. In addition, the same slit and optical sensor can also be provided on the storage platform 172. In addition, a series of slits can also be formed in the groove, and the slits can be photographed from the inside by a camera (such as an infrared camera), and the obtained image is recognized and processed, thereby grasping the number of game coins 9 stored in the groove.

[0336] Fig.31 17 is a block diagram showing the structure of the dealer's game coin tray. In addition to the above-mentioned structure, the game coin tray 17 also includes a confirmation unit 179. The confirmation unit 179 is composed of a computer, and by executing a predetermined program, it constitutes a placement information grasping confirmation unit 1791, a recovery confirmation unit 1792, a true and false determination unit 1793, and a payment confirmation unit 1794.

[0337] In addition, the confirmation unit 179 is connected to the placement confirmation light 173, the recycling confirmation light 174, and the payment confirmation light 175 to control these lights. Specifically, the confirmation unit 179 controls the lighting, flashing, and extinguishing of the placement confirmation light 173, the recycling confirmation light 174, and the payment confirmation light 175. In addition, the light color thereof is controlled. The operation of the confirmation unit 179 will be described later.

[0338] (Cheat detection for each game)

[0339] As described above, information for detecting cheating and errors (hereinafter referred to as "cheating") is input to the control device 14 from the camera 2, the card distribution device 3, and the coin tray 17. The method of detecting cheating for each game will be described below.

[0340] Fig.32 This is a flowchart of the management of the tabletop game of this embodiment. The cheating detection of this embodiment is divided into four stages: grasping and confirming the game results (step S121), grasping and confirming the placement information of the game coin 9 (step S122), confirming the recovery of the game coin 9 and judging the authenticity (step S123), and confirming the payment of the game coin 9 (step S124).

[0341] Among them, the grasping and confirmation of the placement information of the game coin 9 (step S122), the confirmation of the recovery and authenticity judgment of the game coin 9 (step S123), and the confirmation of the payment of the game coin 9 (step S124) are respectively executed by the placement information grasping confirmation unit 1791, the recovery confirmation unit 1792, the authenticity judgment unit 1793 and the payment confirmation unit 1794 of the confirmation unit 179 of the game coin tray 17.

[0342] The control device 14 is connected with a monitor, and the picture for confirmation is displayed on the monitor for the grasp and confirmation of the placement information of the game coin 9 (step S122), the confirmation of the recovery of the game coin 9 and the true and false judgment (step S123), and the confirmation of the payment of the game coin 9 (step S124). The monitor is connected to the control device 14, set in the background, and visually confirmed by the monitor. In addition, the monitor can be set in the background, or not in the background, and can also be set in the game table 4.

[0343] Fig.33 4 is a flowchart showing the role of each component in the four-stage cheating detection. The leftmost column is the process of the game on the game table 4 and the operation of the dealer. Fig.33 In the process, the collaboration between the card distribution device 3, the camera 2, the game coin tray 17 and the control device 14 is carried out through the control device 14.

[0344] First, under the instruction of the dealer D, the player P starts placing (step S01). The player P places the game coin 9 in each placement area to place the game coin. When all the players P have finished placing the game coin, the dealer D sends a signal of "placement acceptance completed" (step S02), and then the player P is not allowed to change the placement object and the placement amount.

[0345] When the placement is completed, the dealer D draws the first card from the card distribution device 3 (step S03). When the card distribution device 3 detects the drawing of the first card after the standby button 133 of the previous game is pressed, it detects that it is the drawing of the first card (step S31), and the punching unit 40 punches, records the time in the recording unit 41, and reports it to the control device 14.

[0346] The control device 14 controls the camera 2 to shoot the placement area (step S21). The camera 2 sends the captured image to the control device 14, which performs image recognition on the image and identifies the placement information at the start of the game (step S501). In addition, the control device 14 controls the game coin tray 17, reads all the game coins 9 in the game coin tray 17 through the RFID reader 176, and confirms the total amount of all the game coins 9 in the game coin tray 17 (step S171).

[0347] In addition, the camera 2 can take pictures of the placement area at a predetermined time interval and send images to the control device 14. In this case, after receiving the report of the detection of the initial card extraction from the card distribution device 3, the control device 14 can perform image recognition on the image initially obtained from the camera 2 to recognize the placement information at the start of the game. Here, the placement information is information indicating which player has placed which number of game coins 9 of what value on which placement object (P, B, tie, PP, BP). The control device 14 stores the placement information at the start of the game in advance.

[0348] If the dealer D draws the cards in order, draws the last card (step S04), and the player P squeezes (squeeze) and all the cards are turned over (step S05), the game result is confirmed on the gaming table 4. In addition, as described above, when the dealer D draws the cards in order, the card distribution device 3 reads the card value and suit of the drawn cards.

[0349] If all the cards are turned over, the dealer D presses the standby button 133 of the card distribution device 3 (step S06). If the card distribution device 3 detects the pressing of the standby button 133 (step S32), the game result is determined based on the card value and suit of the cards read so far and the rules of a certain card game (step S33), and the display light 13 is lit according to the game result (step S34).

[0350] The dealer D compares the game result determined based on the cards turned over on the game table 4 with the game result displayed by the indicator light 13 of the card distribution device 3, and confirms that the two are consistent (step S07). This confirmation is equivalent to Fig.32 Grasp and confirm the game results of the process (step S121).

[0351] On the other hand, if the card distribution device 3 detects that the standby button 133 is pressed (step S32), it reports it to the control device 14. The control device 14 controls the camera 2 to shoot the placement area 44 (step S22). The camera 2 sends the captured image to the control device 14, and the control device 14 performs image recognition on the image to recognize the placement information at the end of the game (step S502).

[0352] From the start of the game (placement end) to the end of the game, the player P is not allowed to change the placement content (placement object, placement amount), so in the absence of cheating, the placement information at the start of the game recognized by the control device 5 (step S501) should be consistent with the placement information at the end of the game (step S502). Therefore, the control device 14 compares the two (step S503).

[0353] The control device 14 reports the consistency or inconsistency as the comparison result to the game coin tray 17. The case where the comparison result is inconsistent includes the case where the total number or total amount of the game coins 9 at the end of the game is increased compared to the start of the game (the winning player P attempts to delay the placement) and the case where the total number or total amount of the game coins 9 at the end of the game is reduced compared to the start of the game (the losing player P attempts to cancel the placement).

[0354] The placement information grasping and confirming unit 1791 of the coin tray 17 lights up the placement confirmation light 173 (step S172) according to the comparison result from the control device 14. Here, the placement information grasping and confirming unit 1791 lights up the placement confirmation light 173 in green when the comparison result is consistent, and flashes the placement confirmation light 173 in yellow when the comparison result is inconsistent.

[0355] The dealer D confirms that the placement confirmation light 173 is lit green (step S08), recovers the game coin 9 from the losing player P, and stores it in the recovery floating platform 171 (step S09). In the control device 14, based on the game result determined by the card distribution device 3 and the recognized placement information, the amount of game coins 9 to be recovered (recovery amount) is calculated (step S504). The recovery amount is calculated based on the value and number of game coins 9 to be recovered. The control device 14 notifies the calculated recovery amount to the game coin tray 17.

[0356] If the game coins 9 recovered by the dealer D are placed in the recovery platform 171 of the game coin tray 17, the recovery confirmation unit 1792 of the game coin tray 17 obtains the read information from the RFID reader 176, grasps the recovery amount of the game coins 9 stored in the recovery platform 171, and compares it with the recovery amount notified and calculated by the control device 14, thereby confirming whether the recovery amount (the number of pieces of each value) is correct (step S173). In addition, in the RFID reader 176, the result of reading the game coins 9 is to obtain information on the number of pieces of each value as the read information, and the control device 14 also calculates the recovery amount as the number of pieces of each value. Therefore, in the comparison, it is also determined whether the number of pieces of each value of these game coins is consistent.

[0357] In addition, at this time, the authenticity determination unit 1793 determines whether the number of game coins 9 identified by the RFID reader 176 is consistent with the number of game coins 9 detected by the optical sensor 178, thereby determining the authenticity of the recovered game coins 9 (step S174). When a cheating game coin 9 without a built-in RFID tag is recovered from the player P, the cheating game coin 9 is detected by the optical sensor 178, but since the cheating game coin 9 cannot be detected by the RFID reader 176, the two are inconsistent, thereby detecting the existence of the cheating game coin 9.

[0358] The recovery confirmation unit 1792 and the authenticity judgment unit 1793 light up the recovery confirmation light 174 according to the results of the recovery amount confirmation and authenticity judgment (step S175). Specifically, when the recovery amount detected by the RFID reader 176 is consistent with the calculated recovery amount obtained from the control device 14, and the recovered game coins 9 are true, the game coin tray 17 lights up the recovery confirmation light 174 in green. When the recovery amount is inconsistent or there are cheating game coins 9, the game coin tray 17 flashes the recovery confirmation light 174 in yellow.

[0359] The dealer D confirms that the recycling confirmation lamp 174 is lit green (step S10), and pays the winning player 9 game coins (step 12). In the control device 14, based on the game result determined by the card distribution device 3 and the recognized placement information, the payment amount of the game coins 9 is calculated (step S505). The control device 14 notifies the calculated payment amount to the game coin tray 17. Here, the payment amount is also calculated as information on the number of coins of each value.

[0360] If the dealer D pays the game coins 9 from the game coin tray 17 to the game table 4, the game coin tray 17 uses the RFID reader 176 to obtain the payment amount of the game coins 9 stored in the game coin tray 17, and compares it with the payment amount notified and calculated by the control device 14, thereby confirming whether the payment amount is correct (step S176). The payment amount is obtained through the RFID reader 176 as information on the number of coins of each value.

[0361] Here, the confirmation of the payment amount in the game coin tray 17 is described. The game coin tray 17 confirms the total amount of the game coin tray 17 at the start of the game (step S171). Then, the calculated recovery amount and payment amount are received by the control device 14 (steps S504, S505). The increase and decrease amount is calculated based on the recovery amount and the payment amount. In step S171, the calculated increase and decrease amount is added to the total amount of the game coins 9 in the game coin tray 17 at the start of the confirmed game, thereby calculating the total amount of the game coins 9 that should be in the game coin tray 17 after clearing. Here, the total amount of the game coins 9 is also calculated as the number of each value.

[0362] If the calculated total amount is consistent with the total amount of game coins read by the RFID reader 176 after payment, the recovery and payment are correctly performed. Since the recovery is correctly confirmed in step S173, this means that the payment is correctly performed. Thus, the payment confirmation unit 1794 of the game coin tray 17 compares the total amount of game coins 9 (the number of each value) that should be in the game coin tray 17 after liquidation calculated (obtained from the control device 14) with the total amount of game coins 9 (the number of each value) read by the RFID reader 176, thereby determining whether the payment amount is correct (step S176).

[0363] In addition, the above method can also be replaced by the following method to confirm the payment. That is, after confirming that the recovery is correctly carried out, the RFID reader 176 of the game coin tray 17 reads the RFID tags of all the game coins 9 in the game coin tray 17, and grasps the actual total amount (the number of each value) before payment after the recovery in the game coin tray 17. After payment, the RFID reader 176 reads the RFID tags of all the game coins 9 in the game coin tray 17 again, and grasps the actual total amount (the number of each value) after payment in the game coin tray 17. Thus, the amount actually paid from the game coin tray 17 is obtained, and the actual payment amount is compared with the payment amount calculated by the control device 14, thereby, it can be confirmed whether the payment is correctly carried out.

[0364] The game coin tray 17 lights up the payment confirmation light 175 according to the confirmation result of the payment amount (step S177). Specifically, when the actual payment amount is consistent with the calculated payment amount, the game coin tray 17 lights up the payment confirmation light 175 in green, and when the actual payment amount is inconsistent with the calculated payment amount, the payment confirmation light 175 flashes in yellow. The dealer confirms that the payment confirmation light 175 is lit in green (step S12), and the game ends.

[0365] In addition, in the present embodiment, an example in which the confirmation unit 179 is provided in the game coin tray 17 is described, but a part or all of the functions of the confirmation unit 179 may also be provided in the control device 14. In this case, after the processing performed by the above-mentioned confirmation unit 179 is performed on the control device 14, the control device 14 gives respective instructions of lighting, flashing, and extinguishing the placement confirmation light 173, the collection confirmation light 174, and the payment confirmation light 175 of the game coin tray 17.

[0366] Fig.34 1 is an example of a monitoring screen showing the comparison result of the placement information at the start of the game and the placement information at the end of the game. The placement information is shown in a table in the upper half of the screen, and the information of the dealer's game coin tray 17 is shown in the lower half. The placement information shows how many game coins 9 of what value are placed on which object at each player position. Fig.34 In the example of , at the third player position, four 10,000-point coins are placed on B, and at the sixth player position, three 1,000-point coins are placed on P. These situations are grasped by performing image recognition on the image of the camera 2 in the measuring device 21 as described above.

[0367] The "(1) First Card" in the lower part indicates the number of coins 9 of each value stored in the coin tray 17 at the start of the game (when the first card is drawn). The "(2) Game Result" indicates the income and expenditure based on the game result by the number of coins 9 of each value. In this example, it is shown that four coins of 10,000 points are reduced from the coin tray 17 and three coins of 1,000 points are added by clearing the game.

[0368] "(3) Calculation" shows the result of calculating the income and expenditure of (2) relative to (1), that is, the number of game coins 9 of each value that should be in the game coin tray 17 after clearing. "(4) Discard" shows the actual number of game coins 9 in the game coin tray 17 read by the RFID reader 176 when the discarding of playing cards into the discard box is triggered. "(5) Judgment" outputs the comparison result of (3) and (4). That is, "(5) Judgment" shows the comparison result of the number of each game coin 9 calculated in (3) and the actual number of each game coin 9 read by the RFID reader 176 in (4).

[0369] Fig.35 This is an example of the monitoring screen when a delayed placement is performed. Fig.35 In the example of , at the start of the game, the number of 1,000-point coins placed on B at the second player position is four, but at the end of the game, it increases to five. In the monitoring screen, the difference is displayed as "Difference" in the lower right corner of the screen. In addition, in the table of placement information in the upper half, the delayed placement of the block (mass) (in Fig.35 In the example above, B) of the second player's position is highlighted.

[0370] Fig.36 This is an example of the monitoring screen when undo placement is performed. Fig.36 In the example of FIG. 1 , at the start of the game, the number of 1,000-point coins placed on P at the sixth player position is three, but at the end of the game, it is reduced to two. In the monitoring screen, the difference is displayed as "Difference" in the lower right corner of the screen. In addition, in the table of placement information in the upper half, the block (mass) of the undo placement is detected (in Fig.36 In the example shown in Figure 1, the sixth player position P) is highlighted.

[0371] Alternatively, you may not generate Fig.34 , Fig.35 , Fig.36Shown monitoring picture, also can generate above-mentioned monitoring picture but only preserve and do not show.In addition, can show above-mentioned monitoring picture according to the specific instruction of monitor, perhaps, when detecting above-mentioned delay placement or canceling placement lamp abnormal time, generate monitoring picture, show and / or preserve.

[0372] (Business Analysis of Casinos)

[0373] As described above, in the game table system of this embodiment, cheating in each stage of the game is detected by using various sensing technologies and image recognition technologies. The game table system of this embodiment and the management system including multiple game table systems use the results of these sensing and image recognition not only to discover cheating in each game, but also as the business information of the casino. In addition, the business information of the casino also includes advanced cheating detection that cannot be discovered only by cheating detection for each game. Therefore, the control device 14 of each game table system is connected to the management device 60 to send various information to the management device 60.

[0374] Fig.37 2 is a diagram showing an example of the structure of a casino game hall. A plurality of game tables 4 are provided in the casino game hall. Fig.37 In the example of FIG. 4 , four gaming tables 4 are shown. Fig.37 The game table 4 is a table for a certain card game. Below, the situation of playing this card game on the game table is described.

[0375] There are two tabletop layouts (hereinafter referred to as "layouts") on the four gaming tables. The gaming table 4A of the first layout (Type-a) has seven player positions (player positions 1, 2, 3, 5, 6, 7, 8), and the gaming table 4B of the second layout (Type-b) has five player positions (player positions 1, 2, 3, 5, 6).

[0376] On the first type of gaming table 4A, placement areas for P (PLARYER), B (BANKER), tie (TIE), PP (PLAYER PAIR), and BP (BANKER PAIR) as placement objects are provided at positions corresponding to the respective player positions. On the other hand, on the second type of gaming table 4B, placement areas for P (PLARYER) and B (BANKER) as placement objects are provided at positions corresponding to the respective player positions, and placement areas for tie (TIE), PP (PLAYER PAIR), and BP (BANKER PAIR) are collectively arranged.

[0377] Fig.38This is a diagram showing the composition of the game record generated in each game. The game record is generated by the control device 14 and then sent to the management device 60 at an appropriate time. The game record contains various types of information such as "date and time", "table ID", "layout", "minimum placement amount", "dealer ID", "placement time", "game time", "coin recovery time", "coin payment time", "game result", "dealer game coin amount at the beginning", "dealer game coin amount after settlement", and "verification result".

[0378] "Date time" is the date and time when the game starts. In addition, as "Date time", the game end date and time can be recorded in addition to or instead of the game start date and time. "Table ID" is an ID inherently assigned to each table. The table can be identified by the table ID. "Layout" indicates the type of table layout. Fig.37 In the example, there are two layouts (Type-a and Type-b), but "layout" means any one of them.

[0379] The "minimum bet amount" is the minimum bet amount (minimum bet amount) set in the game. Players participating in the game must place game coins of an amount greater than the minimum bet amount in each game. In addition, the minimum bet amount can be appropriately changed between games. In addition, in addition to the minimum bet amount, a maximum bet amount (maximum bet amount) can also be set and recorded as the maximum bet amount in a game at the game table 4.

[0380] The "dealer ID" is an ID that identifies the dealer D who is responsible for dealing cards at the gaming table 4. Each dealer D is issued a dealer card with an IC tag built in, and the dealer ID is stored in the IC tag. When the dealer D sits at the gaming table 4, the IC tag of the dealer card can be read by the reader / writer 5, and the dealer ID read by the reader / writer 5 is output to the control device 14. Alternatively, the control device 14 is equipped with an input device, and the dealer D sitting at the gaming table 4 can input their respective dealer IDs through the input device.

[0381] The "placement time" is the time from the start of placement to the end of placement. When the control device 14 determines that the payment of the game on the game coin tray 17 is completed normally, it recognizes that placement has begun. In addition, when the card distribution device 3 detects the extraction of the first card, the control device 14 recognizes that placement has ended. When the first card is extracted, the card distribution device 3 clocks in the time and reports it to the control device 14. Therefore, the control device 14 grasps the end time of placement based on the report.

[0382] In addition, a discard box for discarded cards after use is provided on the game table 4, and a sensor may be provided on the discard box. In this case, the control device 14 can recognize that placement (for the next game) has begun when the discard of cards is detected by the sensor. In addition, some operating components for indicating the start of placement can be provided on the card distribution device 3, etc., so that the dealer can operate the operating components before the start of placement. In this case, when the control device 14 detects the operation of the operating components, it can recognize that placement has begun. In addition, the control device 14 can recognize the start of placement by detecting the placed game coins 9 by recognizing the image of the camera 2.

[0383] The "game time" is the time from when the dealer D draws the first card from the card distribution device 3 to when the standby button 133 is pressed. That is, after the last card is drawn from the card distribution device 3, all the cards are turned over after the player squeezes (Squeeze), and the game result on the game table 4 is obvious. The dealer D presses the standby button 133 according to this situation, and the time up to this point is included in the game time.

[0384] The "coin recovery time" is the time from the end of the game to the end of recovering the coins 9 from the losing player P. As described above, the moment when the dealer D presses the standby button 133 immediately after the game result is determined is regarded as the game end time. In addition, the control device 14 regards the moment when the recovery confirmation report is issued from the coin tray 17 as the recovery end time.

[0385] The "coin payment time" is the time from the end of collecting the coins 9 from the losing player P to the end of paying the coins 9 to the winning player P. The control device 14 uses the moment when the payment confirmation report is issued from the coin tray 17 as the payment end time. Alternatively, the control device 14 can also grasp the coin collection time and the coin payment time by analyzing the image of the camera 2. Alternatively, the moment when the discarded cards are detected in the discarded carton can be used as the end of the "coin payment time".

[0386] The "game result" is any one of P, B, and a tie, and whether there is PP or BP. As described above, the game result is known by reading the face value and suit of the cards drawn from the card distribution device 3, and the control device 14 receives the information of the game result from the card distribution device 3.

[0387] The "starting dealer game coin amount" is the total amount of game coins 9 stored in the dealer tray 17 at the start of the game. Fig.33 In step S171, the game coin tray 17 is obtained and reported to the control device 14. The "dealer game coin amount after clearing" is the total amount of game coins 9 stored in the dealer tray 17 after the game is cleared. Fig.33is grasped in step S176 and then reported to the control device 14.

[0388] The "verification result" is the result of verifying whether the theoretical dealer game coin amount after settlement is consistent with the actual dealer game coin amount after settlement, and is represented by either OK or NG. The desktop management control device 50 calculates the theoretical income and expenditure based on the total amount of game coins 9 in the game coin tray 17 after actual settlement read by the game coin tray 17 (the above-mentioned "dealer game coin amount after settlement") and the game results obtained by reading the cards by the card distribution device 3, and adds the total amount of game coins 9 in the game coin tray 17 at the actual start read by the game coin tray 17 (the above-mentioned "dealer game coin amount at the start") to the income and expenditure, thereby calculating the theoretical total amount of the game coin tray 17 after settlement (theoretical dealer game coin amount after settlement), and comparing them (equivalent to Fig.33 Step S176).

[0389] The control device 14 compares the theoretical dealer game coin amount after clearing with the actual dealer game coin amount after clearing for each game, and indicates the verification result as "OK" when they are consistent, and indicates the verification result as "NG" when they are inconsistent.

[0390] For each "player position", the game record also includes "member ID", "placed amount", "placed object", "payment (-) / collection (+)", "turnover", and "net profit". As a "player position", as shown in FIG3, a number is assigned according to the player position of the table. Player P registers as a member in advance. The player P who has registered as a member is assigned a member ID and is given a member card 1M in which the member ID is stored. In addition to the member ID, the member card 1M also records the points earned by the member.

[0391] The "placement amount" is the placement amount of each player position, and is expressed by the number of each value of the game coin 9 at each player position. In addition to this, or instead of this, as the information of the "placement amount", the placement amount information can be expressed for each stack (stack) of the game coin 9 when the image recognition is performed by the camera 2 and the measuring device 21. In this case, for each player position, the "placement amount" includes the number of stacks and the value and number of game coins 9 in each stack.

[0392] "Pay (-) / Recover (+)" is the amount of payment or recovery for each player position. As "Pay (-) / Recover (+)", the control device 14 records the amount paid by the dealer D other than the amount placed by the winning player P as a plus sign, and records the amount placed by the losing player P as a minus sign.

[0393] "Turnover" is the total amount placed by adding up the amounts placed by all players P in the game. The control device 14 calculates and records the "turnover" by adding up the amounts placed by all players P. "Net profit" is the amount obtained by adding up the payment amount (-) and the recovery amount (+) of all players in the game, which is the profit of the game organizer (head house) of the game. The control device 14 calculates and records the "net profit" by adding up the payment amount and the recovery amount of all players P. In addition, the turnover (total amount placed) is also recorded as the number of each value of the game coin 9.

[0394] In this way, the control device 14 outputs the net profit (Y) which is the amount of winning or losing on the game host side and the total amount of money placed (turnover) (B) which is the total amount of game coins 9 placed by the players P for each gaming table 4. In particular, the camera 2 and the measuring device 21 detect the total amount of money placed (B) at each player position of the gaming table 4, and the control device 14 outputs the information of each player P and the total amount of money placed (B) at each player position as a game record.

[0395] The control device 14 generates the above-mentioned game record for each game. The control device 14 of each gaming table 4 is connected to the management device 60, and the game record generated by the control device 14 is sent from the control device 14 to the management device 60. In addition, the control device 14 and the management device 60 are connected to each other via wired or wireless communication. The management device 60 counts the game records obtained from multiple control devices 14 and performs the following processing.

[0396] Fig.39 60 includes a calculation device 61, a recording device 62, and a communication device 63. The calculation device 61 includes a sales income and expenditure management unit 611, a loss management unit 612, an operation management unit 613, a layout management unit 614, a point management unit 615, a minimum placement management unit 616, and a dealer game coin management unit 617.

[0397] The management device 60 is a computer having a processor and a memory. The calculation device 61 operates according to the management control program of this embodiment, thereby forming the above-mentioned turnover income and expenditure management unit 611, loss management unit 612, operation management unit 613, layout management unit 614, point management unit 615, minimum placement management unit 616, and dealer game coin management unit 617. The management device 60 also has a recording device such as a hard disk. In addition, the management device 60 has a communication function for communicating with the control device 14.

[0398] (Management of sales and income and expenditure)

[0399] Fig.412 is a diagram showing an example of a sales table generated by the sales income and expenditure management unit 611 of the management device 60. That is, Fig.40 The table shows the amount of game coins 9 stored in the game coin tray 17 of each game table 4, that is, the inventory status of game coins 9 held by the entertainment venue. The turnover income and expenditure management unit 611 calculates the turnover of each game table 4 for each specified period (for example, every hour, every 24 hours). Here, the turnover refers to the amount placed by the player (placement amount).

[0400] The turnover income and expenditure management unit 611 manages the turnover of the owner during the specified period by the value and number of the game coins 9 placed on each game table 4, and also manages the total turnover of each game table 4. In addition, the turnover income and expenditure management unit 611 also manages the turnover of the owner during the specified period by the number of each value of the game coins 9. In addition, the turnover income and expenditure management unit 611 manages the turnover of the owner during the specified period by the total turnover of all game tables 4. The various values ​​managed by the turnover income and expenditure management unit 611 are shown in the turnover table.

[0401] Fig.41 1 is a diagram showing an example of a gross profit table generated by the turnover income and expenditure management unit 611 of the management device 60. The turnover income and expenditure management unit 611 manages the gross profit (income) of each gaming table 4 for each specified period (e.g., every hour, every 24 hours). Here, the gross profit refers to the amount obtained by subtracting the amount of game coins 9 paid at the time of liquidation from the amount of game coins 9 recovered at the time of liquidation, which is the income of the owner. In addition, the ratio of the gross profit to the turnover (operating rate) is the gross profit rate.

[0402] The sales revenue and expenditure management department 611 manages the revenue (gross profit) of the head of each gaming table 4 during a specified period. In addition, the sales revenue and expenditure management department 611 also manages the total gross profit of all gaming tables 4 during a specified period. Furthermore, the sales revenue and expenditure management department 611 also manages the gross profit rate of each gaming table 4 and the total gross profit rate of all gaming tables 4 during a specified period. In the gross profit table, various values ​​managed by the sales revenue and expenditure management department 611 are shown, as well as the sales of each gaming table 4 and the total sales of all gaming tables 4.

[0403] As described above, the management device 60 manages the sales and gross profit margin. The income of the head is the amount obtained by subtracting the loss caused by cheating or error from the product of the sales and gross profit margin. That is, the following relational expression (1) holds.

[0404] Revenue = Turnover × Gross Profit Margin – Loss…(1)

[0405] Thus, the game organizer can increase revenue (gross profit) by increasing turnover, increasing gross profit margin, and reducing losses. In addition, the desktop system using the above-mentioned various sensors can reduce losses caused by errors or cheating. The following is an explanation of the processing done to increase turnover and gross profit margin.

[0406] It is difficult to combine the sales and gross profit margin information with specific business measures to increase the sales and gross profit margin. Therefore, the management device 60 decomposes the sales and gross profit margin into multiple components and calculates information useful for improving each component.

[0407] The turnover is represented by the product of the number of transactions and the unit price of the placement amount (hereinafter referred to as "placement unit price"). That is, the following relational expression (2) holds.

[0408] Sales = Number of transactions × Placement price…(2)

[0409] Here, the number of transactions refers to one player P playing one game. For example, if three players P are playing at one game table 4, the number of transactions for one game is 3. If two players P are playing at each of the three game tables 4, the number of transactions for one game is 2×3=6. In addition, the placement unit price refers to the average placement amount (sales) of each player P in one game (one transaction). That is, in order to increase the sales, it is sufficient to increase the number of transactions and the placement unit price.

[0410] The number of transactions is represented by the product of the number of players (number of customers) and the turnover rate. That is, the following relational expression (3) holds.

[0411] Number of transactions = Number of players × Turnover rate…(3)

[0412] Here, the number of players refers to the number of players participating in the game (placed), and the turnover rate refers to the inverse of the time required for a game (i.e., the speed at which the game is played). Therefore, in order to increase the number of transactions, it is only necessary to increase the number of players participating in the game and the turnover rate of the game.

[0413] In addition, when the result of the game is consistent with the theoretical probability, the gross profit margin is the deduction rate (casino advantage). Therefore, the gross profit margin is expressed by the product of the winning rate and the deduction rate, and the following relationship (4) holds.

[0414] Gross profit margin = winning rate × deduction rate…(4)

[0415] Here, the winning rate is a ratio indicating how much the boss wins relative to the theoretical boss winning rate derived from the game rules. When the boss' winning rate is consistent with the theoretical winning rate, the winning rate is 1, when the boss' winning rate is higher than the theoretical winning rate, the winning rate is greater than 1, and when the boss' winning rate is lower than the theoretical winning rate, the winning rate is less than 1. In addition, when the winning rate of player P is consistent with the theoretical winning rate derived from the game rules, the winning rate is 1, when the winning rate of player P is higher than the theoretical winning rate, the winning rate is less than 1, and when the winning rate of player P is lower than the theoretical winning rate, the winning rate is greater than 1.

[0416] The deduction rate is the ratio of the commission collected by the dealer to the amount placed, and is determined according to the game rules including the setting of the odds. When the odds of winning are 1, that is, when the result of the game is consistent with the theoretical result, the deduction rate is set so that the dealer can receive a profit of, for example, 1 to 3%. For example, in a game of guessing the number of points on the dice, the player's winning rate is 1 / 6, but by setting the odds of winning to 5.9 times instead of 6 times, the deduction rate is set to about 1.7%.

[0417] The deduction rate may be set to a different value for each layout type or each placement area of ​​the gaming table 4. For example, a different deduction rate may be set for a tie or a pair in a card game than for a B or a P, and a different deduction rate may be set for "0" and "00" in a roulette game than for other red or black numbers.

[0418] Based on the above equations (1) to (4), the revenue (gross profit) of the head shop can be decomposed into a plurality of elements as shown in the following equation (5).

[0419] Revenue = Number of players × Turnover rate × Placement price × Win rate × Deduction rate – Loss…(5) (0252)

[0421] First, by decomposing the elements of relational expression (1), the general composition of income can be analyzed. For example, when the income (gross profit) is 10,000 points, it can be understood whether it is 1% of the profit relative to the turnover of 1 million points, 10% of the profit of 100,000 points, or 0.1% of the profit of 10 million points. In addition, the turnover income and expenditure management department 611 compares the gross profit rate with the specified benchmark gross profit rate (e.g. 2%) or even the benchmark gross profit rate range (e.g. 1-3%), and generates a warning when the gross profit rate is extremely low (e.g. below 1%) or extremely high (e.g. above 3%).

[0422] As shown in relational expression (4), the gross profit rate can be factorized into the win rate and the deduction rate. However, since the deduction rate is set by the game organizer, when the gross profit rate is extremely high or extremely low, it can be considered that the win rate is also extremely high or extremely low. Therefore, when the gross profit rate is extremely high or extremely low, it is suspected that the player P or the dealer D has cheated by manipulating the win rate.

[0423] Here, the turnover income and expenditure management unit 611 calculates the gross profit margin for each player P, each dealer D, and each gaming table 4 during a specified period. When these gross profit margins are extremely low or extremely high, a warning is generated. The generated warning can be notified to the communication account (e.g., email address) of the game organizer, or can be recorded in the recording unit 62.

[0424] The turnover and income management unit 611 generates statistics on the number of game fields, the number of players, and the placement unit price for a specified period by analyzing the game records obtained from each control device 14. When the turnover is not ideal, the game organizer can understand whether there is room for improvement in any of the number of game fields, the number of players, and the placement unit price. In addition, when taking improvement measures to increase the number of game fields, the number of players, and the placement unit price, it can verify whether the improvement measures have been effective by observing the changes in the number of game fields, the number of players, and the placement unit price.

[0425] The turnover income and expenditure management unit 611 calculates and outputs the turnover profit rate (X), which is the ratio of the net profit (Y) which is the amount of winning or losing on the game host side and the total amount of game coins 9 placed (turnover) (B) which is the total amount of game coins 9 placed by the player P. In addition, the turnover income and expenditure management unit 611 compares the turnover profit rate (X) with the theoretical profit rate or the average profit rate in the past, and outputs the comparison result. The turnover income and expenditure management unit 611 calculates the turnover profit rate (X) for each gaming table 4, each player P, each player position, or each dealer D for each specified period or each game, and outputs it as needed.

[0426] In addition, the turnover income and expenditure management unit 611 grasps the relationship between the number of game fields and the time spent on the number of game fields (placement time + game time + game coin recovery time + game coin payment time). In addition, the turnover income and expenditure management unit 611 calculates the total amount placed (B) for each specified number of game fields, the amount won or lost (Y) on the game organizer side, and / or the turnover profit rate (X) for each player P, or each game table 4, and / or for each dealer D in charge of each game table 4, and outputs them as needed.

[0427] In addition, the sales revenue and expenditure management device 611 records 1) the amount of money placed in the individual game played on the gaming table 4 (B), 2) the winning and losing results (W&L) of the individual game played on the gaming table 4, and 3) the gross profit rate (R%) obtained based on the rules of the game played on the gaming table in the recording device 62. Then, the sales revenue and expenditure management device 611 uses the information of 1) to 3) for each game and / or the information of 1) to 3) at a specified time or period to calculate the following relationship (6) and output the gross profit (Y).

[0428] Y=Σ(B×W&L×R%)…(6)

[0429] Here, 1) the amount of money placed (B) in the individual game played on the gaming table 4 refers to the turnover in each game. 2) The win / loss result (W&L) of the individual game played on the gaming table 4 is synonymous with the above-mentioned winning rate. For the win / loss result (W&L), it is +1 if the casino side wins (recovering the game coins), and it is -1 if the casino side loses (paying the game coins). 3) The gross profit rate (R%) obtained based on the rules of the game played on the gaming table is synonymous with the above-mentioned deduction rate and is determined according to the game rules including the setting of the odds of winning. The gross profit rate is as follows, for example, in the case of placing B or P, it is 100% (that is, if the player wins, the same amount as the amount placed is received, and if the player loses, the amount placed is fully recovered), and in the case of placing PAIR, it is 800% when the player wins and 100% when the dealer wins (that is, if the player wins, the amount placed is received 8 times the amount placed, and if the player loses, the amount placed is fully recovered).

[0430] In addition, when different gross profit rates are set for each layout type of the game table 4 or each placement area (placement object) (for example, in the case of increasing the chances of a tie or a pair), the turnover income and expenditure management unit 611 adopts these different gross profit rates (R1%, R2% ...) and calculates the gross profit (Y). When the turnover income and expenditure management unit 611 sets different gross profit rates for each layout type of the game table 4 or each placement area (placement object), the total amount of games placed (TB) and / or the distribution of the amount of games placed (B) are output for the layout type or each placement area (placement object) with these different gross profit rates (R1%, R2% ...). Thus, for example, only the amount placed towards a tie can be grasped.

[0431] Furthermore, when different gross margins are set for each layout type or each placement area (placement object) of the gaming table 4, the turnover income and expenditure management unit 611 outputs the distribution of the total amount of games placed (TB) and / or the amount of games placed (B) for each layout type or each placement area (placement object) for different gross margins (R1%, R2% ...). Thus, for example, the amount of games placed for a placement object with a very high gross margin can be grasped.

[0432] Furthermore, when different gross profit rates are set for each layout type or placement area of ​​each gaming table 4, the sales revenue and expenditure management unit 611 compares the gross profit (Y) or the total gross profit rate (R%) of each gaming table 4, which has the layout type or placement area (placement object) with these different gross profit rates (R1%, R2%, etc.). Thus, the gross profit rate can be compared for each gaming table.

[0433] (Loss Management)

[0434] The loss management unit 612 does not detect cheating or errors in each game, but detects cheating or errors by statistically analyzing the records of multiple games at multiple gaming tables 4. The loss management unit 612 counts and outputs the number of inconsistency detections, which is to compare the increase or decrease in the total amount of game coins 9 in the game coin tray 17 with the amount of win or loss (Y) on the game organizer's side. The game records (see Fig.38 ) is NG, to detect the inconsistency. The loss management unit 612 records the calculated values ​​of each gaming table 4, each dealer, and each player in the recording device 62. Thus, if there is a gaming table 4, dealer D, or player P with a high calculated value, it can be further investigated to discover cheating.

[0435] In addition, the loss management unit 612 compares the increase or decrease of the total amount of the game coins 9 present in the game coin tray 17 with the amount (Y) won or lost by the game organizer side, and when there is inconsistency, calculates and outputs the inconsistent amount (L). The inconsistent amount (L) can be calculated by the loss management unit 612 by comparing the difference between the "dealer game coin amount at the beginning" and the "dealer game coin amount after liquidation" of the game record with the "net profit". The loss management unit 612 records the calculated values ​​of each game table 4, each dealer D responsible for each game table 4, and each player P in the recording device 62. The loss management unit 612 regularly refers to the recording device 62 to grasp and output the accumulated amount of the inconsistent amount (L). Thus, if there is a game table 4, dealer D, or player P with a high calculated value, it can be further investigated to find cheating.

[0436] In addition, the loss management unit 612 compares the increase or decrease in the total amount of game coins 9 in the game coin tray 17 with the amount won or lost (Y) on the game organizer's side, calculates the inconsistent amount (loss amount) (L), modifies the relationship (6) into the following relationship (7), and outputs the rough profit (Y').

[0437] Y'=Σ(B×W&L×R%±L)…(7)

[0438] Thus, a rough profit taking into account the loss amount (L) can be calculated.

[0439] Furthermore, when the prescribed number of game sessions is completed, the loss management unit 612 compares the actual winning rate and the total amount of the rough profit (Y) for each player P, each dealer D in charge of each gaming table 4, and each gaming table 4 with the numbers calculated by probability statistics or numbers based on past accumulated data, and determines whether there is a significant difference between the two, thereby identifying the player P, dealer D, and gaming table 4 that have a significant difference. Thus, by comparing with the numbers calculated by probability statistics or numbers based on past accumulated data, it is possible to find a player P or dealer D who has won a lot or lost a lot, and thus it is possible to find cheating that cannot be found on the gaming table 4.

[0440] When a significant difference is detected, the loss management unit 612 records the amount of game coins placed on each gaming table 4 in the placement area (placement position) of different gross profit margins (R%) in the recording device 62, and determines whether the cause of the significant difference is associated with the placement area (placement position) of different gross profit margins (R%) (for example, a "tie" in a certain card game) in a series of games where the significant difference occurs. Thus, for example, it is possible to determine such a player P who often places on a placement object with a high multiple when winning a standard number of times, and thus can be linked to the discovery of cheating.

[0441] In addition, the loss management unit 612 can grasp the purchase information of the game coins 9 of each player P for each type of game coins 9. The purchase information can be obtained from a device provided by a cashier device for purchasing game coins 9, for example, and when game coins 9 are purchased on the game table 4, the purchase information can be obtained by performing image recognition through the camera 2 and the measuring device 21. The purchase information includes the number of each value of the purchased game coins 9 and the purchase date and time.

[0442] The loss management unit 612 obtains the purchase information of the game coins 9 of the player P within a specified time or period, associates the amount placed by each player P, or the amount won or lost with the purchase information, and records it in the recording device 62, and outputs it as needed. In this way, it is possible to detect the suspicion of money laundering by collusion between the player P and the dealer D.

[0443] (Operation Management)

[0444] Operation management 613 calculates the number of game fields and the number of players during the prescribed period for each dealer D. Generally, if the number of players increases, the recovery and payment of game coins 9 will take time, and the turnover rate (i.e., the number of game fields per unit time) cannot be improved. Although the number of players is large, the situation that the turnover rate is also high means that the game of dealer D is operated smoothly. On the contrary, although the number of players is small, the situation that the turnover rate is also low means that there is a problem that the game of dealer D is operated slowly.

[0445] Therefore, the operation management unit 613 extracts dealers D whose turnover rate × number of players in a specified period, that is, transaction count, does not meet a specified threshold. The game organizer can improve the operation of the extracted dealers D to speed up the game and increase sales.

[0446] Operation management unit 613 further makes statistics of placement time, game time, game coin recovery time and game coin payment time for each dealer D. For each dealer D, although it is hoped that the turnover rate is high, as the main reason for the low turnover rate, it is effective to analyze which time is long in the placement time, game coin recovery time, game coin payment time and game time. The length of the placement time mainly depends on the placement action of the player P, and the factors that the dealer D can control are relatively few. On the other hand, the length of the game coin clearing time mainly depends on the action of the dealer, which can be shortened by the efforts of the dealer D. For the length of the game time, the actions of either player P and dealer D will have an impact (for example, in Macro, player P squeezes cards to affect the game time).

[0447] Therefore, the operation management unit 613 calculates the game coin recovery time / number of players and the game coin payment time / number of players for each game record. In addition, the operation management unit 613 calculates the average of the placement time, the average of the game coin recovery time / number of players, the average of the game coin payment time / number of players, and the average of the game time for each dealer D of multiple game records, and extracts the dealer D whose above average is larger than the specified threshold and the dealer D whose average is smaller than the specified threshold. The game organizer can use these statistical data to provide necessary guidance to the dealer D.

[0448] In addition, the operation management unit 613 grasps the dealers responsible for each gaming table 4 based on the game records sent from the control device 14, and for each dealer, detects at least one element time among 1) placement time, 2) game coin recovery time, 3) game coin payment time, and 4) game time, and records it in the recording device 62.

[0449] In addition, the operation management unit 613 grasps the placement position (placement object) of the game coin 9 placed by the game participant on the game table 4 and / or the number of stacks, or the number of game coins 9 in each stack, and outputs it in association with the number of game fields and the time spent on the number of game fields. In addition, the operation management unit 613 grasps the number of players on the game table 4, and outputs it in association with the number of game fields and the time spent on the number of game fields. Here, the time spent on the game can be the total of the placement time, game time, game coin recovery time, and game coin payment time of the number of game fields, or it can be the total of the game coin recovery time and game coin payment time of each game (game coin clearing time), or it can be any one of the game coin recovery time or game coin payment time.

[0450] (Layout Management)

[0451] The layout management unit 614 calculates the gross profit rate for a specified period for each layout type. By studying the gross profit rate, it is possible to know which layout can improve the gross profit rate. The layout management unit 614 calculates the placement amount of each placement object. By analyzing the placement amount of each placement object in each layout, it is possible to determine which layout is more preferred.

[0452] The layout management unit 614 analyzes whether the difference in layout affects the turnover. Specifically, the layout management unit 614 calculates the placement unit price / minimum placement amount for each game record and makes statistics for each layout. In addition, more specifically, the layout management unit 614 evaluates the layout by analyzing which placement object (P, B, tie, PP, BP) has the largest number of placements or the largest placement amount for each layout. For example, a layout with a large placement amount for a tie, PP, or BP can be evaluated as contributing to the increase in turnover.

[0453] As mentioned above, the higher the number of players and the unit price of placing, the higher the turnover of the boss. The number of players and the unit price of placing cannot be directly increased by guiding the dealer, so it is effective to mobilize the players. As a mobilization of the players, the points awarded and the minimum amount of placing can be set. The following will be explained in order.

[0454] (Points Management)

[0455] The point management unit 615 gives points to the player P who is a member, and gives benefits corresponding to the points. The player P can exchange the points for various benefits corresponding to the size of the points. By making efforts in the benefit setting by the point management unit 615, the number of players and the placement unit price can be increased.

[0456] The points held by each member are stored in the recording unit 62. When the point management unit 615 gives points to a member, it notifies the control device 14 of the given points and updates the points held by the member stored in the recording unit 62. The control device 14 adds the points held by the player P to the points given by the management device 60, thereby updating the points held. The reader / writer 5 records the updated points held in the member card 1M of the player P.

[0457] The point management unit 615 gives points corresponding to the amount placed by the player P. Alternatively, the point management unit 615 can grasp the number of game fields each player participates in within a specified time or period, and give points or membership levels to the player P according to specified conditions. If the value obtained by subtracting the loss amount from the total profit of the game organizer is positive, the game organizer makes a profit, and if it is negative, the game organizer suffers a loss. The value obtained by subtracting the loss amount from the total profit of the game organizer is called the net profit of the game organizer. Preferably, all the costs of the game organizer involved in the benefits given to members are determined based on the net profit.

[0458] The point management unit 615 adjusts the ratio of points given to the amount placed by the player P and the relationship between the points and the points for consumption based on the net profit. In addition, the point management unit 615 adjusts the ratio of points given to the amount placed by the player P and the relationship between the points and the points for consumption based on the number of players or the unit price of placement in the game record as a temporary promotional activity to increase the number of players or the unit price of placement. The ratio of points given to the amount placed by the player and the relationship between the points and the points for consumption are stored in the recording unit 62.

[0459] In addition, the point management unit 615 records at least one of the following information of 1) the number of visits to the amusement park, 2) the number of bets placed, 3) the amount won, and 4) the amount lost of each specific game participant in the recording device 62 on a weekly or monthly basis or within a specified period, and reads at least one of the information of 1) to 4) from the recording device 62 and outputs it when the player P enters the amusement park. Whether a specific player P has visited the amusement park can be known by using the member card 1M for ID confirmation when entering the amusement park, by using the member card 1M for ID confirmation when purchasing game coins, or by reading the member card 1M by the reader / writer 5 on the game table 4.

[0460] Members can obtain benefits or membership levels by spending their points. However, for a given benefit or membership level, in addition to spending the points, specific granting conditions are set, and the benefit or membership level is granted only to the player P who meets the granting conditions.

[0461] In addition, the point management unit 615 can not only grant points or membership levels based on sales, but also specifically grant points or membership levels when specific granting conditions are met. The specific granting conditions may be that the amount placed, the number of placements, the amount won, and the amount lost meet the specified conditions within a specified time or period. Here, the specified time or period may be in units of one day, or in units of consecutive days or one month, or cumulatively (without a time limit). In addition, the point management unit 615 may grant additional points or membership levels to members who have been given points in a concentrated manner within a specified time or period.

[0462] For example, in order to allow members whose net profit during the specified period reaches a specified amount or more to stay in the casino and play games after the second day, it is effective to provide a benefit that can be used immediately as payment of the use fee for hotel services (for example, delaying the check-out date of the hotel currently staying, upgrading the room) to encourage long-term stay. Therefore, the point management unit 615 adds the condition that the player's net profit during the specified period is above the specified amount to the benefits such as delaying the check-out date of the hotel currently staying, upgrading the room, etc.

[0463] On the other hand, when the net profit of the player in the prescribed period is below the prescribed amount, it is very effective to give a time-limited game coin that can be used after the prescribed period has passed, or a game coin that can be placed but cannot be exchanged for cash, or a coupon that can be used in a casino as a discount. Therefore, the point management unit 615, for example, adds a granting condition to the discount of the time-limited game coin that can be used after the prescribed period has passed, or the coupon that can be used in the casino, and the granting condition is that the profit of the player in the prescribed period is below the prescribed amount. Of course, it is also possible not to set a granting condition in the discount, but to include a condition that can be obtained by only consuming points.

[0464] When a member redeems his / her points for a discount, he / she uses the membership card 1M. The point management unit 615 obtains a request to redeem points for a discount, and with reference to the recording unit 62, determines whether the points held by the member ID have reached the consumption points corresponding to the discount, and whether the additional conditions are met if any.

[0465] When the held points are sufficient and the additional conditions are satisfied, the point management unit 615 updates the held points by subtracting the point amount corresponding to the benefit from the held points. The point management unit 615 rewrites the held points in the recording unit 62 with the held points updated by the benefit.

[0466] The discount can be used in casinos, game centers, related hotels, and specified facilities. When using the discount in casinos, the discount can be the right to enter the VIP room or the game coins that cannot be exchanged for cash. In this case, the point management unit 615 can grant the right to enter the VIP room by exchanging a specified number of points, and when the points held are above the specified value, the game coins that cannot be exchanged for cash can be given in an amount corresponding to the points held. In addition, when using the discount in a hotel, the discount can be various services of the hotel.

[0467] When the point management unit 615 grants a member a benefit corresponding to the number of points held, the benefit may be granted without consuming points. That is, the level of the member corresponding to the number of points held may be set (rated), and the benefit corresponding to the member level may be granted. Alternatively, the member level may be granted instead of the points. In this case, the point management unit 615 confirms the number of points held by the member who wants to obtain the benefit, and grants the benefit if the number of points held is above a specified value. For example, the right to use the VIP room may be granted to a member whose points exceed a specified threshold.

[0468] Furthermore, the point management unit 615 may output the accumulated bet amount of each game participant or the bet amount during a predetermined period as the credit information of the game participant.

[0469] (Minimum placement management)

[0470] The minimum betting management unit 616 determines the minimum betting amount (or its recommended value) of each game table 4 based on the game records obtained from the control device 14. By appropriately setting the minimum betting amount of multiple game tables 4 in the casino game hall, the number of game halls, the number of players, and the betting unit price can be optimized, and the turnover can be increased. That is, at a certain game table 4, if players who play games with a betting amount that is sufficiently higher than the minimum betting amount (high-amount players) and players who play games with a betting amount that is slightly higher than the minimum betting amount (low-amount players) are mixed together, the overall turnover of the casino game hall may sometimes be suppressed.

[0471] Fig.42 is a diagram illustrating the above situation. Fig.42 As shown in the upper part of the figure, at a certain gaming table, the minimum bet amount is set to 1,000 points, and there is a high-stakes player who has a bet amount of about 10,000 points. At this time, the average time required for a game (including bet time, game coin clearing time (game coin recovery time + game coin payment time), and game time) is 60 seconds, and the average turnover per hour is 600,000 points.

[0472] On the game table 4, if three low-amount players with a bet amount of about 1,000 points are added, the total bet amount of the game table 4 rises to about 1,3000 points, but as the number of players increases, the average time required for a game also increases. If it is assumed that the game time increases by 10 seconds for each additional player, the average time required for a game is 90 seconds when the number of players is four. As a result, the hourly turnover is reduced from about 600,000 points to about 520,000 points. In this way, by mixing high-amount players and low-amount players at the same game table, even if the number of players increases, the turnover of the boss will decrease.

[0473] Fig.43A and Fig.43B is a diagram illustrating other examples. Now, Fig.43A As shown in the figure, the minimum bet amount of one of the two gaming tables is set to 10,000 points, and the minimum bet amount of the other is set to 1,000 points. The average time required for each game on the gaming table for high-stakes players is 70 seconds, and the turnover per hour is about 1.03 million points. On the other hand, the average time required for each game on the gaming table for low-stakes players is 90 seconds, and the turnover per hour is about 160,000 points. Therefore, the total turnover per hour of the two gaming tables is about 1.19 million points.

[0474] exist Fig.43B In the example, Fig.43A Two high-stakes players are scattered on different gaming tables. That is, there are two gaming tables with a minimum bet amount set at 1,000 points. On any gaming table, there is a high-stakes player with a bet amount of about 10,000 points, and two low-stakes players with a bet amount of about 1,000 points. At this time, the average time required for each game at each gaming table 4 is 80 seconds, and the hourly turnover is about 540,000 points. The total hourly turnover of the two gaming tables 4 is about 1.08 million points.

[0475] In this way, high-stakes players are scattered on a plurality of gaming tables 4. If high-stakes players and low-stakes players are mixed together on each gaming table 4, the turnover of the head player ( Fig.43A and Fig.43B In the case of the coronavirus pandemic, the index decreased from 1.19 million points to 1.08 million points).

[0476] As shown in the above example, if the minimum bet amount is not properly set and high-stakes players and low-stakes players are mixed on one gaming table 4, not only will the turnover of the boss be reduced, but there will also be the problem that for high-stakes players, the time required for a game becomes longer, making it difficult for them to enjoy the game.

[0477] Therefore, the minimum bet management unit 616 sets the appropriate minimum bet amount for each gaming table 4 in the casino gaming hall based on the game records sent from each control device 14 .

[0478] The minimum betting management unit 616 sets the minimum betting amount of each gaming table 4 in a manner that increases the turnover and the gross profit margin of the turnover. In addition, the minimum betting management unit 616 can also set the minimum betting amount of each gaming table 4 in a manner that increases the number of game fields per unit time or the average value of the total betting amount per game.

[0479] The minimum placement management unit 616 sets a minimum placement amount backup divided into multiple levels. In the present embodiment, the minimum placement management unit 616 has five levels of minimum placement amount backup, which are 100 points, 500 points, 1,000 points, 5,000 points, and 10,000 points. The minimum placement management unit 616 sets by selecting any one of these minimum placement amount backups. In addition, the minimum placement management unit 616 can set a more suitable minimum placement amount in addition to the prepared backup, and can perform more detailed grading when the preset minimum placement amount backup is not suitable.

[0480] The management device 60 outputs (sends) the set minimum bet amount to the control device 14 of the gaming table 4. The control device 14 displays the minimum bet amount received from the management device 60 on the display 15. When the control device 14 receives the set minimum bet amount from the management device 60, it can directly display the recommended value on the display 15, or temporarily display it only to the dealer, and then display it on the display 15 according to the dealer's judgment and operation.

[0481] (Set a minimum placement amount based on actual placement amount)

[0482] The minimum bet management unit 616 selects any one of the candidates for the minimum bet amount classified into multiple levels based on the information on the number of players in the game record and the information on the minimum bet amount or the average bet amount among the bet amounts of each player position.

[0483] The minimum bet management unit 616 grasps the total amount of bets of each player in each game and / or each specified time or each specified period for each gaming table 4, and sets the minimum bet amount of each gaming table 4. In the present embodiment, the minimum bet management unit 616 increases the minimum bet amount when the number of players who meet the following conditions is greater than or equal to a specified ratio, and the player places an amount that is greater than a specified ratio relative to the current minimum bet amount of the gaming table 4.

[0484] Specifically, the minimum bet management unit 616 classifies, for each player position at each gaming table 4, players whose minimum bet amount in the past specified number of game fields (five games in this embodiment) is greater than a specified ratio (150% in this embodiment) of the minimum bet amount as high-stakes players. When the number of high-stakes players at a gaming table 4 is greater than a specified ratio (50% in this embodiment), the minimum bet management unit 616 sets a higher minimum bet amount than the set minimum bet amount for the gaming table 4.

[0485] Fig.44A and Fig.44B FIG. 1 is a diagram showing an example of setting the minimum deposit amount based on the actual deposit amount. Fig.44A and Fig.44B In the example shown, there are four players participating in the game and the minimum bet is set to 1,000 points.

[0486] exist Fig.44A In the example of , the lowest amount of bets placed by player 1 in the past five games is 1,000 points, the lowest amount of bets placed by player 2 in the past five games is 2,000 points, the lowest amount of bets placed by player 3 in the past five games is 1,500 points, and the lowest amount of bets placed by player 4 in the past five games is 1,000 points. In this case, for player 2 and player 3, the lowest bets placed in the past five games are 150% of the current minimum bet amount of 1,000 points, that is, more than 1,500 points, and they are classified as high-stakes players. In addition, the ratio of high-stakes players (two people) among the four players participating in the game is 50%, which has reached 50% as a benchmark, and the minimum bet management unit 616 sets a higher minimum bet amount than the set minimum bet amount of 1,000 points as a recommended value.

[0487] On the other hand, Fig.44B In the example, the lowest amount of bets placed by player 1 in the past five games is 1,000 points, the lowest amount of bets placed by player 2 in the past five games is 1,500 points, the lowest amount of bets placed by player 3 in the past five games is 1,000 points, and the lowest amount of bets placed by player 4 in the past five games is 1,100 points. In this case, for player 2, the lowest amount of the past five games is 150% of the current minimum bet of 1,000 points, that is, more than 1,500 points, and is classified as a high-stakes player. In addition, the proportion of high-stakes players (one person) among the four players participating in the game is 25%, which is less than 50% as the benchmark, so the minimum bet management unit 616 does not change the set minimum bet of 1,000 points, and sets the current minimum bet of 1,000 points as the recommended value.

[0488] When the minimum deposit amount is increased, the minimum deposit management unit 616 increases the minimum deposit amount by one level and performs the same calculation as above. Fig.44A In the case of , if the current minimum deposit amount is set to 5,000 points at level 1, the condition for setting a higher minimum deposit amount as a recommended value is not met, so 5,000 points is set as the recommended value of the minimum deposit amount. When the minimum deposit amount is raised by one level and the same calculation is performed, if the above conditions are met, the minimum deposit amount is raised by one level again, and this is repeated until it does not meet the above conditions.

[0489] In the above example, the minimum placement management unit 616 evaluates the lowest amount placed in the past five games of each player position (player), but instead, for each gaming table 4, for each player position, the player whose average value of the placement amount of a specified number of game fields (e.g., five games) in the past (average placement amount) is greater than a specified ratio (e.g., 300%) of the minimum placement amount is classified as a high-stakes player.

[0490] In the above example, when the number of high-stakes players exceeds a prescribed ratio, the minimum bet amount is changed to the amount of the newly determined candidate one level higher. However, it is also possible to increase it to a prescribed ratio (e.g., 150%) of the minimum bet amount instead. Fig.44A In the example, 1,500 points, which is 150% of the minimum bet amount of 1,000 points, is set as the minimum bet amount. Fig.44A In the example of , when the current minimum bet amount is 500 points, the minimum bet amount can be increased to 1,000 points, which is the minimum bet amount for the player.

[0491] (Recommendation for minimum placement based on table clutter)

[0492] Next, the determination of the recommended value of the minimum betting amount according to the table congestion will be described. The minimum betting management unit 616 calculates the table congestion of each gaming table 4 based on the information of the number of players recorded in the game. In addition, the table congestion is the ratio of the number of players participating in the game to the capacity of each gaming table 4. The minimum betting management unit 616 sets the minimum betting amount of each gaming table 4 according to the table congestion determined by the minimum betting management unit 616.

[0493] Fig.45A and Fig.45B 2 is a diagram showing an example of determining the recommended value of the minimum placement amount according to the table congestion degree. Fig.45A As shown, there are four gaming tables 4a to 4d, of which two gaming tables 4a and 4b have a minimum bet amount set at 10,000 points, and the other two gaming tables 4c and 4d have a minimum bet amount set at 1,000 points.

[0494] like Fig.45A As shown, the two gaming tables 4a and 4b with the minimum bet amount set at 10,000 points have a large number of players participating in the game (high table complexity), while the two gaming tables 4c and 4d with the minimum bet amount set at 1,000 points have a small number of players participating in the game (low table complexity).

[0495] In the above case, the minimum bet management unit 616 increases the minimum bet amount of the gaming table 4d with the least number of players participating in the game (the lowest table congestion) among the gaming tables 4c and 4d with the minimum bet amount of 1,000 points to 10,000 points. Fig.45B As shown, players who want to play at table 4d move to table 4c with a minimum bet amount of 1,000 points, and some of the players who play at tables 4a and 4b with a minimum bet amount of 10,000 points move to table 4d with a minimum bet amount of 10,000 points.

[0496] like Fig.43A and Fig.43B As explained, Fig.45A compared to, Fig.45B In this way, the minimum placement management unit 616 sets the minimum placement amount of each gaming table 4 in each area according to the table complexity determined by the minimum placement management unit 616, so that high-stakes players can play games at gaming tables 4 with fewer people.

[0497] In this way, the minimum bet management unit 616 determines the recommended value of the minimum bet amount for each gaming table 4 so that the average number of game participants at the gaming table 4 with a high minimum bet amount is reduced. Therefore, when the gaming table 4 with a game participant number of less than a predetermined number reaches a predetermined ratio or more, the minimum bet management unit 616 can lower the recommended value of the minimum bet amount.

[0498] As described above, in this example, the minimum bet management unit 616 manages multiple gaming tables 4, and for each of the multiple gaming tables 4, grasps the bet amount of each player in each game and / or each specified time or each specified period, and sets a different minimum bet amount for each of the multiple gaming tables 4.

[0499] (On / off of gaming tables based on area clutter)

[0500] The minimum placement management unit 616 calculates the regional congestion of each area when the casino game field is divided into a plurality of areas based on the information on the number of players determined by the control device 14 as the player number determination device. The regional congestion is the ratio of the total number of players in the area to the total number of player positions. In addition, the minimum placement management unit 616 may set the ratio of the game tables 4 whose table congestion exceeds a predetermined value (e.g., 80%) as the regional congestion for each area.

[0501] The minimum placement management unit 616 grasps all the gaming tables 4 in the casino gaming area and the number of gaming tables 4 that are opened therein, and determines the recommended number of gaming tables 4 that should be opened for each area according to the regional congestion determined by the minimum placement management unit 616. Specifically, if the regional congestion is greater than a specified value (80% in this embodiment), the minimum placement management unit 616 determines to open a new gaming table 4 in the area.

[0502] When a new game table 4 is opened, the minimum placement management unit 616 sets the minimum placement amount of the game table 4. The minimum placement management unit 616 can simply set the same minimum placement amount as the minimum placement amount of the game tables 4 around the newly opened game table 4 for the newly opened game table 4. In this way, guests can be induced to go to this area and play games more efficiently.

[0503] On the other hand, when opening a new gaming table 4, the minimum betting management unit 616 may set the minimum betting amount in such a way as to maximize the turnover of the head game table. Figures 46A to 46C 4 is a diagram for explaining an example of a newly opened gaming table 4 in a certain area. Here, the average time required for a game when a player plays alone is 60 seconds, and the average time required for a game increases by 10 seconds for each additional player. In addition, the average bet amount of high-stakes players (players shown in shaded areas) is 5,000 points, and the average bet amount of low-stakes players (players shown in white areas) is 1,000 points.

[0504] exist Fig.46A In the case of , the gaming tables 4a and 4c are opened, and with respect to the eight-person capacity, seven players participate in the game, four of whom are high-stakes players and three are low-stakes players. Fig.46B The following is shown: Fig.46A In the case of , a new game table 4b is opened, and its minimum bet amount is set to 5,000 points. By setting the minimum bet amount of the newly opened game table 4b to 5,000 points, as Fig.46B As shown, it is expected that all high-stakes players playing at gaming tables 4a and 4c will move to gaming table 4b.

[0505] In this Fig.46B In the case of Fig.46AThe average turnover of 1.38 million points per hour in the case of 4 is reduced to 1.377 million points per hour. As such, when a new gaming table 4 is opened, the turnover does not increase, but sometimes decreases according to the setting of the minimum bet amount. In addition, if the cost of opening a new gaming table 4 is taken into account, the profit of the casino operator will decrease.

[0506] exist Fig.46A In the case of Fig.46C As shown, setting a low minimum bet amount for the newly opened gaming table 4b and raising the minimum bet amount for the already opened gaming tables 4a and 4c is effective. Fig.46A The average turnover of 1.38 million points per hour increased to 1.76 million points per hour.

[0507] In this way, the minimum betting management unit 616 determines the minimum betting amount of the newly opened gaming table 4 based on the minimum betting amount of the gaming table 4 around the gaming table 4 and the actual betting amount. Fig.46C As shown in the example of , the minimum bet management unit 616 can promote players to move from the surrounding gaming tables 4 to the newly opened gaming table 4 by changing the minimum bet amount of the surrounding gaming tables 4 when the newly opened gaming table 4 is opened.

[0508] The minimum placement management unit 616 manages the dealers on duty and decides whether to open a new gaming table 4 based on the number of dealers. Specifically, even when the area congestion becomes high, when there are no dealers on standby (possibly dispatched) (i.e., when all dealers are seated at the gaming tables 4) and when there are no gaming tables 4 that can be newly opened (i.e., when all gaming tables 4 are already opened), the minimum placement management unit 616 decides not to open a new gaming table 4, but responds by changing the minimum placement amount of the gaming tables 4 that have already been opened.

[0509] The minimum placement management unit 616 may also record the change in the regional congestion degree for each area in the recording unit 62, and determine the recommended number of game tables 4 to be opened in each area based on the recorded change information. That is, when the regional congestion degree has an upward trend, the minimum placement management unit 616 determines to open a new game table 4 in the area before the regional congestion degree reaches a specified value.

[0510] As described above, in this example, the minimum bet management unit 616 manages multiple gaming tables 4, and for each of the multiple gaming tables 4, grasps the total bet amount of each player in each game and / or each specified time or period, and sets a minimum bet amount for a newly opened gaming table.

[0511] (Sets the minimum amount of deposit based on player's determination)

[0512] The minimum bet management unit 616 associates the bet amount and payment / collection information included in the game record with the member ID and records it in the recording unit 62. In this way, the minimum bet management unit 616 records the past game content in the recording unit 62 for each player.

[0513] The minimum placement management unit 616 further calculates the average placement amount, the average continuous game time at the same table, the attendance rate when the minimum placement amount increases, the most recent winning rate and the winning amount, etc. for each player based on the game records and past game content, and records them as the trend information of each player, associates them with the member ID and records them in the recording unit 62.

[0514] The minimum placement management unit 616 can determine the recommended number of game tables to be newly opened for each area based on the behavior information of multiple players in the area recorded in the recording unit 62. In addition, the minimum placement management unit 616 can set the minimum placement amount of the currently opened game table 4 for each area based on the behavior information of multiple players in the area recorded in the recording unit 62, or can set the minimum placement amount of the newly opened game table 4.

[0515] That is, in the above description, Fig.46A Status to Fig.46B As shown, it is assumed that when a new gaming table 4b with a higher minimum bet amount is opened, all high-value players move to the gaming table 4b. However, in reality, Fig.46B As shown, it is also possible for the player not to move. Fig.46C In the example, it is assumed that when the minimum bet amount is increased at the game tables 4a and 4c, all low-amount players leave the table, but it is also possible that the low-amount players increase their bet amount according to the increased minimum bet amount and stay at the same game tables 4a and 4c. Therefore, the minimum bet management unit 616 performs simulation using probability based on the movement of each player stored in the recording unit 62, thereby setting the minimum bet amount to maximize the turnover.

[0516] (Dealer game currency management)

[0517] The dealer stores the game coins 9 collected from the losing players in the game coin tray 17, and pays the game coins 9 to the winning players from the game coin tray 17. Therefore, the game coins 9 in the game coin tray 17 will increase or decrease.

[0518] If a lot of game coins 9 need to be recovered, but the gaming table 4 cannot accommodate them, the dealer will call the staff of the nearest gaming station (game station manager) to recover the game coins 9. On the contrary, if a lot of game coins 9 need to be paid out, but the game coins paid in the game settlement are insufficient, the dealer will call the staff of the nearest gaming station to replenish the game coins 9.

[0519] When the amount of dealer game coins after clearing in the game record sent from the control device 14 exceeds the prescribed upper limit threshold, or when it is lower than the prescribed lower limit threshold, the dealer game coin management unit 617 notifies the nearest game table of the gaming table 4 of the situation. The notification includes at least the table number of the gaming table 4 and information on whether the game coins are recovered or replenished.

[0520] Thus, the game station manager can recycle or replenish the game table 4 according to the notification from the management device 60. In addition, the dealer does not need to distract his attention to choose the timing to call the game station manager and can focus on the game's dealing.

[0521] As described above, according to the tabletop game management system of this embodiment, cheating or errors are automatically detected by setting various sensors in each game table 4, and the gross profit of the boss is increased by reducing cheating or errors. In addition, by statistically processing the sensor data obtained to detect cheating and errors, various analyses are performed to increase the gross profit of the boss, and the game organizer is prompted. In this way, the game organizer can increase the gross profit not only by reducing the negative factor of loss caused by cheating or errors, but also by strengthening more positive factors.

[0522] In addition, in the above-mentioned embodiment, the management system 100 has a structure that includes a plurality of control devices 14 provided for each gaming table 4 and a management device 60 connected to the plurality of control devices 14, but part or all of the functions of the control device 14 may be provided in the management device 60, and part or all of the functions of the management device 60 may also be provided in the control device 14 of each gaming table 4. That is, the structure and functions of the above-mentioned control device 14 and management device 60 may be realized by devices provided at each gaming table 4, or by devices provided at a place different from the gaming table 4 (e.g., backstage).

[0523] As described above, according to the third embodiment, in the gaming table 4, the placement contents are grasped by the camera 2 and the control device 14 as an image recognition device, the game results are grasped by the card distribution device 3, the dealer amount is grasped by the antenna and the RF reader, and this information is centrally managed by the management devices 50 and 60, so that the sales, profits, interest rates, etc. of the casino operator can be automatically grasped.

[0524] Explanation of symbols:

[0525] 1 Game Cards

[0526] 1s Multiple shuffled game cards

[0527] 2 Camera

[0528] 3 Card distribution device

[0529] 4 Game Table

[0530] 5 Dealer

[0531] 6 Guests (game participants / players)

[0532] 7 chairs

[0533] 8 Placement area

[0534] 9 Game Coins

[0535] 10 Regions

[0536] 10P P area

[0537] 10B B area

[0538] 11 Game Recording Device

[0539] 12 Image analysis device

[0540] 13 Results display light

[0541] 14 Control Devices

[0542] 14C Card Distribution Detection Device

[0543] 15 Output (abnormal determination results, etc.)

[0544] 16 Abnormal display light

[0545] 30 Distribution Restriction Devices

[0546] 33 Slit

[0547] 34 Locking parts

[0548] 35. Drive unit

[0549] 36 Locking parts

[0550] 37 Drive unit

[0551] 40 Distribution restriction device

[0552] 50 Management Device

[0553] 51 Calculation device

[0554] 511 Calculation Department

[0555] 512 Table Production Department

[0556] 513 Alarm Department

[0557] 52 Recording Device

[0558] 102 Playing card storage

[0559] 103 Index

[0560] 105 Card Guide

[0561] 106 Opening

[0562] 107 Card Guide

[0563] 109 Control Department

[0564] 112 Side monitor.

Claims

1. A game management system for managing entertainment games played on a plurality of gaming tables in an entertainment facility, comprising: An information processing device that determines a placement object based on the position of the game coin in an image obtained by photographing the placed game coin or by using an ID embedded in the game coin, and determines a placement amount based on the type and number of the game coin in the image or by using the ID embedded in the game coin; A game result determination device, which determines the game result of the entertainment game; a calculation device for calculating a profit of a casino operator for each of the plurality of gaming tables and for each game based on the bet object, the bet amount, and the game result; as well as A recording device records said profit.

2. The game management system according to claim 1, wherein: The game result determination device is an electronic boot. The electronic boot includes: A storage portion for storing playing cards; A taking-out mechanism, which is used to take out the playing cards one by one from the storage portion; a detection unit that detects the content of the playing cards taken out by the taking-out mechanism; and A determination unit determines a game result of the card game based on the content of the playing cards detected by the detection unit and in accordance with the rules of the card game.

3. The game management system according to claim 1, wherein: A shooting mechanism is also provided, which shoots the entertainment game and obtains an image.

4. The game management system according to claim 1, wherein: The information processing device determines the position, type, and number of the gaming coins based on the image by image recognition using a machine learning model.

5. The game management system according to claim 1, wherein: The entertainment game is a game using playing cards, The game result determination mechanism comprises: An electronic shoe, comprising a storage portion for storing the playing cards, a taking-out mechanism for taking out the playing cards one by one from the storage portion, and a detection portion for detecting the contents of the playing cards taken out by the taking-out mechanism; and A determination mechanism determines a game result of the entertainment game based on the content of the playing cards detected by the detection unit and in accordance with the rules of the entertainment game.

6. The game management system according to claim 1, wherein: There is also a dealer amount detection mechanism, which detects the total amount of game coins of the dealer. The calculation unit further calculates the profit based on the total amount.

7. The game management system according to claim 6, wherein: The game coin is embedded with an RF tag, which stores information capable of determining at least its value. The dealer amount detection mechanism includes an RF reader that reads the RF tag.

8. The game management system according to claim 1, wherein: The information processing device determines the bet amount for each game, The game result determination mechanism determines the game result for each game. The calculation mechanism calculates the profit for each game based on the bet amount and the game result of the same game.

9. The game management system according to claim 8, wherein: There is also a table creating unit that creates a table showing the profit for each game.

10. The game management system according to claim 1, wherein: The information processing device and the game result determination device are arranged at each of the game tables.

11. The game management system according to claim 10, wherein: There is also a table creating unit that creates a table showing the profit of each table.

12. The game management system according to claim 1, wherein: The calculation mechanism further calculates an interest rate based on the profit and the total amount of deposits.

13. The gaming management system according to claim 12, wherein: There is also an alarm unit that generates an alarm when the interest rate is less than or equal to a predetermined threshold.

14. The gaming management system according to claim 12, wherein: There is also an alarm unit that generates an alarm when the interest rate is greater than or equal to a predetermined threshold.

15. A game management system for managing entertainment games played on a plurality of gaming tables in an entertainment facility, comprising: A camera, which shoots the placed game coins and obtains images; An information processing device that determines a placement amount based on the type and number of the game coins in the image; a calculating device for calculating a bet total for each of the plurality of gaming tables; and A recording device records the total amount placed on each of the gaming tables.

16. A game management system for managing entertainment games played on gaming tables in a casino facility, comprising: A camera, which shoots the placed game coins and obtains images; An information processing device that determines a placement amount based on the type and number of the game coins in the image; A calculating device that calculates the total amount placed for each game; as well as A recording device that records the progression of the total amount placed for each game.

Citation Information

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