Game table and method for reporting whether or not distribution of game table is appropriate

By integrating the reading device, the luminous part and the management computer device on the gaming table, the problems of inaccurate chip distribution and intuition in the prior art are solved, and intuitive distribution reports are realized and the transparency and fairness of the game are improved.

CN120053951APending Publication Date: 2025-05-30SEGA SAMMY CREATION INC
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Patent Information

Application Number
CN202510461146.4
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2019-08-08
Publication Date
2025-05-30

AI Technical Summary

Technical Problem

When distributing chips, existing game tables require participants' cards to check, which is prone to errors and is difficult to intuitively inform participants of the game's victory or defeat.

Method used

A gaming table is designed, equipped with a reading device, a light emitting unit and a management computer device. The reading device can read the chip information and the identification information of the betting area, and the management computer device can calculate the game's victory or defeat and corresponding distribution, and report the correctness of distribution to the participants through the luminous control of the luminous part.

Benefits of technology

It realizes intuitively identifying and reporting whether the distribution of chips is correct, reducing the risk of wrong distribution of dealers, and improving participants' understanding and trust in the game results.

✦ Generated by Eureka AI based on patent content.

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Abstract

The invention provides a game table capable of visually recognizing whether loading amount is appropriate or not. A game table (10) is provided with: a reading device (50) for reading the placement amount of chips (2) placed in a betting area (30); a light-emitting unit (40) provided in the betting region (30); and a computer device (550) that manages the progress of the game. The computer device (550) executes a function for managing the progress of the game, a function for calculating a dispatch corresponding to the outcome of the game, and a function for controlling the light emission of the light-emitting unit (40) on the basis of the result of comparison between the dispatch and the placement amount.
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Description

[0001] This divisional application of the invention application is a divisional application of the invention application with an international filing date of August 8, 2019, an international application number of PCT / JP2019 / 031513, a national application number of 201980003234.2 when entering the Chinese national phase, and an invention title of "Game Table and Method for Reporting Appropriateness of Distribution of Game Table". Technical Field

[0002] The present invention relates to a game table and a method for reporting the appropriateness of distribution of the game table. Background Art

[0003] In recent years, a game table using chips in which identification information is electronically recorded has been developed (for example, refer to Patent Document 1). From the viewpoint of preventing fraud, this game table correlates the points of participants with unique identification information and stores them for each participant separately. When the amount shown in the chip information of the chips present in a specified partition does not match the amount that should be added or subtracted from the points (which are stored in correspondence with the identification information), an error is output.

[0004] Prior Art Documents

[0005] Patent Documents

[0006] Patent Document 1: Japanese Unexamined Patent Application Publication No. 2017-211971 Summary of the Invention

[0007] However, in Patent Document 1, since it is necessary to use the participant's card to check whether the dealer has paid the correct amount of chips to the participant, identification means such as the participant's card is required.

[0008] Inexperienced dealers may make mistakes in distribution. In addition, it is also necessary to inform the participants of the outcome of the game in an easy-to-understand manner.

[0009] Therefore, an object of the present invention is to provide a game table and a method for reporting the appropriateness of distribution of the game table that can intuitively identify whether the distribution is correct or not.

[0010] A game table according to one aspect of the present invention is a game table having a plurality of betting areas for placing chips, the game table comprising: a reading device that reads the placed amount from the information of the chips placed in the betting area; a reporting unit provided in the betting area; and a computer device that manages the progress of the game, the computer device executing: a function of managing the progress of the game; a function of calculating the distribution corresponding to the outcome of the game; and a function of controlling the reporting unit based on the comparison result between the distribution and the placed amount so that the reporting unit makes a report.

[0011] A method for reporting the appropriateness of dealing in a gaming table according to one aspect of the present invention is a method for reporting the appropriateness of dealing in a gaming table having a plurality of betting areas for placing chips, and includes: a step of reading the placed amount from the information of the chips placed in the betting areas; a step of calculating the dealing corresponding to the win or loss of the game; and a step of controlling a reporting unit provided in the betting area according to the comparison result between the dealing and the placed amount so that the reporting unit makes a report.

[0012] Advantages of the Invention

[0013] According to the present invention, after placing chips in the betting area, the light-emitting unit provided in the betting area controls the light emission according to the comparison result between the dealing and the placed amount to make a report, so that it is possible to intuitively recognize whether the dealing is correct or not. BRIEF DESCRIPTION OF THE DRAWINGS

[0014] Figure 1 is a block diagram showing an example of the structure of a management system for a gaming table according to Embodiment 1.

[0015] Figure 2 is a top view showing an example of the upper surface of the appearance of a gaming table according to Embodiment 1.

[0016] Figure 3 is an enlarged explanatory view of the game area of the gaming table according to Embodiment 1.

[0017] Figure 4 is an enlarged explanatory view of the betting area of the gaming table according to Embodiment 1.

[0018] Figure 5 is an explanatory view showing an example of the display of the winning area in the gaming table according to Embodiment 1.

[0019] Figure 6 is an explanatory view showing an example of the display of the non-winning area in the gaming table according to Embodiment 1.

[0020] Figure 7 is a flowchart showing a method for reporting the appropriateness of dealing in the gaming table according to Embodiment 1. DETAILED DESCRIPTION OF THE INVENTION

[0021] With reference to the accompanying drawings, a preferred embodiment of the present invention will be described. In the drawings, components denoted by the same reference numerals have the same or similar structures.

[0022] <Explanation of Terms>

[0023] In this specification, terms are defined as follows.

[0024] "Gaming table": refers to a table for playing various games in a casino. Usually, one croupier is assigned to one table. In addition, one table can accommodate multiple participants to play games simultaneously.

[0025] "Croupier": refers to the person on the casino side who distributes the cards used in the game and controls the progress of the game.

[0026] "Participant": refers to the guest who comes to the casino to participate in the game.

[0027] "Chip": refers to the imaginary currency used by the participant to indicate the prediction. One "chip" has a fixed amount of points or scores.

[0028] "Betting": refers to the action of the player placing a bet by indicating the prediction. Specifically, it refers to placing the chips on the betting board. For example, in a certain card game, it refers to predicting whether the dealer wins, the player wins, or the outcome ends in a tie (TIE), and placing a bet on this outcome prediction. Additionally, for example, in another card game, it refers to the participant predicting the possibility of their own victory, etc., and placing a bet corresponding to this outcome prediction. In yet another game, it refers to the participant predicting the area where the ball will land on the roulette wheel and placing a bet on the predicted destination.

[0029] "Betting area": refers to the area on the game table where chips are bet. That is, it is the area where the participant places the chips. For example, in a certain card game, there is an area clearly indicated on the game table for betting corresponding to the dealer winning, the player winning, or ending in a tie. In another game, the numbers existing on the roulette wheel, items containing multiple numbers (such as "RED" containing the red-framed numbers), etc. are clearly indicated on the table.

[0030] "Betting amount": refers to the amount used when betting. Each participant can arbitrarily specify the betting amount by placing the desired type and / or number of chips in the betting area. When the participant's prediction is correct, they can receive a payout corresponding to the betting amount.

[0031] "Points": refers to the balance held by the participant. When receiving a payout, the amount of points increases, and when the prediction is incorrect, the amount of points decreases.

[0032] 〔Embodiment 1〕

[0033] First, with reference to Figures 1 to 4 , the structure of the game table and its management system of Embodiment 1 will be described.

[0034] <Management System Structure>

[0035] Figure 1 It is a block diagram showing an example of the structure of the management system of the game table of Embodiment 1. As Figure 1As shown, the management system 500 includes a gaming table 10, chips 2, a management device 550, a management database (DB) 561, and a chip database (DB) 560. Hereinafter, each structural element will be specifically described.

[0036] <Gaming Table>

[0037] Figure 2 It is a top view showing an example of the upper surface of the appearance of the gaming table according to Embodiment 1. Figure 2 The illustrated gaming table 10 exemplifies a table for playing a traditional card game. The gaming table 10 is, for example, a semi-circular table, having a gaming area 20 and multiple betting areas 30 for participants to bet (place) chips. The gaming table 10 includes a light-emitting unit 40, a reading device 50 (refer to Figure 1 ) and a management device 550 (refer to Figure 1 ).

[0038] Figure 3 It is an enlarged explanatory view of the gaming area of the gaming table according to Embodiment 1. As Figure 2 and Figure 3 shown, the gaming area 20 is arranged in front of the croupier seating area 11 on the gaming table 10. In the gaming area 20, a player area 21 and a banker area 22 are arranged on the left and right. The player area 21 places the cards on the player side, and the banker area 22 places the cards on the banker side. Near the player area 21, a player-side indicator light 23 is provided. The player-side indicator light 23 lights up when a card should be placed on the player side. Near the banker area 22, a banker-side indicator light 24 is provided. The banker-side indicator light 24 lights up when a card should be placed on the banker side. In addition, a card shoe 25 for storing the cards distributed by the dealer is provided near the gaming area 20. Moreover, a chip storage section 26 for storing the chips for distribution is provided between the gaming area 20 and the croupier seating area 11.

[0039] Refer to Figure 2 again. Facing the croupier seating area 11, three participant seating areas 12 are provided. That is, corresponding to the number of participant seating areas 12, three betting areas 30 in the present embodiment are arranged on the upper surface of one gaming table 10. Although in the present embodiment, three betting areas 30 are arranged on one gaming table 10, the number of betting areas 30 is not limited to three.

[0040] Figure 4 It is an enlarged explanatory view of the betting area of the gaming table according to Embodiment 1. As Figure 3As shown, in each betting area 30, there are configured a BANKKER PAIR area 31, a PLAYER PAIR area 32, a BANKKER area 33, a PLAYER area 34, and a TIE area 35. The BANKKER PAIR area 31 is an area for betting on the occurrence of a pair on the banker's side. The PLAYER PAIR area 32 is an area for betting on the occurrence of a pair on the player's side. The BANKKER area 33 is an area for betting on the banker's victory. The PLAYER area 34 is an area for betting on the player's victory. The TIE area 35 is an area for betting on a draw. Area identification information is assigned to each betting area 30 (31, 32, 33, 34, 35).

[0041] The light-emitting part 40 is provided in the betting area 30. The light-emitting part 40 is preferably provided in a frame shape around each of the BANKKER PAIR area 31, the PLAYER PAIR area 32, the BANKKER area 33, the PLAYER area 34, and the TIE area 35. Although the light-emitting part 40 of the present embodiment is provided in a frame shape around each betting area 30, it may also be provided near each betting area 30, and the shape and position of the light-emitting part 40 are not limited. In order to prevent improper behavior of collusion between participants and croupiers, it is preferably provided at a position where not only participants and croupiers can obtain it but also viewers can see it.

[0042] The reading device 50 has a function of magnetically reading the identification information of the chip 2 and the area identification information of each betting area 30 where the chip 2 is placed (refer to Figure 1 ). In addition, the reading device 50 can read the placement amount of the chip 2 from the identification information of the chip 2. Moreover, the reading device 50 can read the betting position information where the chip 2 is placed from the identification information of the chip 2 and the area identification information of each betting area 30. Since the reading device 50 is usually provided below the betting area 30 of the game table 10, it is not exposed on the upper surface of the game table 10. It is conceivable that the reading device 50 is a reading device using radio waves such as RFID (Radio Frequency Identification). For the tag provided in the chip 2, it is read by the reading device provided on the table side. In addition, in addition to the reading device using radio waves, it may also be a reading device using ultraviolet rays or sound waves to read the information of the chip 2. In addition, the reading device may also use a camera to read the image of the chip, and thereby read the data of the chip.

[0043] Refer to again Figure 2, on the side of the participant seating section 12 in each betting area 30 of the game table 10, a display section 36 for displaying the progress and / or results of the game and a card reading section 37 for reading the participant card are provided. The participant card is a medium storing the game information of the participant. For example, it can store the scores obtained based on the game results so far. The participant can receive various services according to the game information stored in the card. However, the content stored in the card does not affect the game results.

[0044] <Management Device>

[0045] Refer to again Figure 1 , the management device 550 includes an acquisition section 551, a specifying section 552, a notification section 553, and a light emission control section 554. The management device 550 reads and writes information to and from the management DB 561 and the chip DB 560.

[0046] The management DB 561 is a database server that stores and manages the information on the participant's holding of chips (holding information), the participant's score information, and the progress information of various games played in the amusement arcade, etc. The management device 550, the management DB 561, and the chip DB 560 can each be implemented as a computer device (information processing device).

[0047] The above computer device may also have a control section (including a CPU (Central Processing Unit) and a memory), an HDD (Hard Disk Drive), and a network interface not shown. Regarding each part of the computer device, the functions of each part of the management device 550 are realized by temporarily reading the program stored in the HDD into the memory in the control section and executing the program read into the memory by the CPU. In addition, at least a part of each part of the management device 550 may be realized by a plurality of computer devices connected to each other through various networks. In addition, at least a part of each part of the management device 550 may be realized by distributed processing based on a plurality of computer devices. In addition, although the management device 550 and the management DB 561 are illustrated as different devices, they may be set as the same device.

[0048] In the present embodiment, one game table 10 is provided for one management device 550. However, a plurality of game tables 10 may be provided for one management device 550.

[0049] The acquisition unit 551 acquires the processing result in the management device 550 and the information required for the processing. For example, the acquisition unit 551 acquires the position information of the chip 2 output from the betting area 30 and the identification information of the chip 2. In addition, the acquisition unit 551 can acquire information such as the progress status information of the game being played on the gaming table 10, the game result information, and the betting information made by the participants through any method via the gaming table 10 or the management DB 561, etc.

[0050] The specifying unit 552 specifies various information calculated based on the information acquired by the acquisition unit 551. For example, the specifying unit 552 can specify the position where the chip 2 is placed in the betting area 30 based on the position information acquired by the acquisition unit 551. The specifying unit 552 can specify the position (betting destination) of the partition showing the betting area 30 based on the area identification information of the betting area 30 and the identification information of the chip 2. In addition, the specifying unit 552 can specify the allocated amount corresponding to the chip 2 based on the identification information of the chip 2 acquired by the acquisition unit 551. Moreover, the specifying unit 552 can refer to the management DB 561 and specify the participant holding the chip 2 based on the identification information of the chip 2.

[0051] In this way, the specifying unit 552 can specify the participant holding the chip 2, the betting destination of the chip 2, and the betting amount of the chip 2 by using the position information of the chip 2 acquired from the betting area 30 and the identification information of the chip 2. In the case where multiple chips 2 are placed, the betting amount is the total of them. In addition, the specifying unit 552 can specify the available betting time according to the progress status of the game. The specifying unit 552 has: a function of specifying the betting area 30 on which the maximum above-mentioned placement amount is placed during the betting period; and a function of causing the light emitting unit 40 of the specified betting area 30 to emit light via the light emission control unit 554. In addition, the specifying unit 552 has a function of specifying the game result and the payout corresponding to the win or loss of the game.

[0052] When the specifying unit 552 cannot specify the position of the chip 2, the notification unit 553 notifies an error. There are various methods for error notification. For example, the error can be in the form of displaying an error message on the display unit 36 provided on the gaming table 10. The display unit 36 can be provided on the participant side as in the present embodiment, can be provided on the croupier side, or can be used for both to confirm. In addition, as an example of error display, it can also be a message notifying the situation where the position of the chip 2 cannot be specified or the situation where the chip is placed in a position where betting cannot be performed. Or, a warning light (not shown) provided on the gaming table 10 can be lit, or a voice, sound effect, etc. can be output from a speaker (not shown). In addition, the table and / or the chair on which the participant is sitting can be vibrated.

[0053] In this embodiment, it is useful to notify of an error. When betting on a place that is difficult to distinguish, the betting destination intended by the participant may be different from the information updated by the management device 550 and / or the management DB 561. Thus, when the position cannot be specified by the specifying unit 552, an error is notified, thereby preventing betting on a place that is difficult to distinguish.

[0054] The light emission control unit 554 is a control unit that sends a control signal (light emission signal) for controlling light emission to the light emission unit 40. The light emission control unit 554 has a function of controlling the light emission of the light emission unit 40 based on the comparison result between the distribution specified by the specifying unit 552 and the amount placed by the dealer. For example, when the participant wins the game, the light emission control unit 554 has a function of causing the light emission unit 40 to emit light in the first color, and a function of causing the light emission unit 40 to blink when the above comparison result is incorrect. In addition, when the participant wins the game, the light emission control unit 554 has a function of causing the light emission unit 40 to emit light in the first color, and a function of causing the light emission unit 40 to emit light in the second color when the above comparison result is correct. Moreover, when the participant loses the game, the light emission control unit 554 has a function of causing the light emission unit 40 to emit light in the third color, and a function of turning off the light emission unit 40 when the placed chip 2 is recovered. And, when the participant ties the game, the light emission control unit 554 has a function of causing the light emission unit 40 to emit light in the fourth color, and a function of turning off the light emission unit 40 when the placed chip 2 is recovered. Details of the light emission control of the light emission unit 40 corresponding to the control signal sent by the light emission control unit 554 will be described later.

[0055] In addition, the chip 2 has a charging function, and the game table 10 is provided with a supply unit 511 on the tabletop 510, and the chip 2 placed on the tabletop 510 can be powered (for example, wirelessly powered) from the supply unit 511.

[0056] <Chips, First Database, and Second Database>

[0057] Chip identification information is given to the chip 2. In the first database (chip DB) 560, the correspondence between the chip identification information and the allocation amount of the chip 2 is defined. The management device 550 has a function of referring to the chip DB 560 and determining the placement amount of the allocated chip 2 based on the chip identification information and the allocation amount of the chip 2 read by the reading device 50. In addition, as described above, area identification information is given to the betting area 30. The second database (management DB) 561 defines the correspondence between the chip identification information given to the chip 2 and the area identification information. The management device 550 has a function of referring to the management DB 561 to determine the legitimacy of the chip 2 placed in the betting area 30.

[0058] The management device 550 is connected to the gaming table 10 wirelessly or wiredly, enabling information exchange. Additionally, a relay device such as a router can be set between the management device 550 and the gaming table 10. Moreover, the management device 550 can be installed inside the amusement arcade or outside. Also, the gaming table 10 and the management device 550 can be structured to be connected via the Internet line.

[0059] <Light emission control>

[0060] Next, with reference to Figure 5 and Figure 6 , the light emission control of the light emitting unit 40 by the light emission control unit 554 will be described. Figure 5 is an explanatory diagram showing an example of the hit area display in the gaming table of Embodiment 1. Based on the game result, the light emitting unit 40 of the gaming table 10 emits light to report to the participant and the croupier which betting area 30 where the chips are placed has been hit. In this embodiment, as shown in Figure 5 (a), for example, when there are chips 2 placed in the "hit" betting area 30 where a payout is made, that is, when the participant wins the game, the light emission control unit (reporting unit) 554 performs a lighting process to make the light emitting unit 40 emit light in the first color (red R) (reporting in the first form). Additionally, at the time of payout, when there are chips 2 placed in the hit area, whether the payout is correct is shown by changing the light. In this embodiment, for example, when the payout is correctly made according to the payout ratio of the hit area, as shown in Figure 5 (b), the light emitting unit 40 is lit in the second color (white W). Also, as shown in Figure 5 (c), when an incorrect payout different from the payout ratio of the hit area is made, the light emitting unit 40 is made to blink in the first color (red blink R2) (reporting in the second form).

[0061] Figure 6 is an explanatory diagram showing an example of the non - hit area and draw display in the gaming table of Embodiment 1.

[0062] As shown in Figure 6 (a), when there are chips 2 placed in the "non - hit" betting area 30 where no payout is made, that is, when the participant loses the game, the light emission control unit 554 performs a lighting process to make the light emitting unit 40 emit light in the third color (blue B) (reporting in the third form). Additionally, when the participant draws the game, the light emission control unit 554, as shown in Figure 6 (b), performs a lighting process to make the light emitting unit 40 emit light in the fourth color (yellow Y) (reporting in the fifth form). Moreover, by collecting the chips 2 in the "non - hit" and "draw" areas, asFigure 6 Change the display of the light-emitting unit 40 as shown in (c) of this embodiment. In this embodiment, for example, by collecting the chips 2 in the areas of "not winning" and "tie", the light-emitting unit 40 is turned off (reported in the fourth form or the sixth form). In the case of a "tie", the dealer returns the collected chips 2 to the participants.

[0063] 〔Function of the gaming table and method for reporting appropriateness of payout in Embodiment 1〕

[0064] Next, with reference to Figures 1 to 4 and Figure 7 , explain the function of the gaming table 10 of Embodiment 1, and explain the method for reporting the appropriateness of payout of the gaming table 10 of Embodiment 1. The method for reporting the appropriateness of payout in Embodiment 1 is a method for reporting the appropriateness of payout of a gaming table 10 having a plurality of betting areas for placing chips. The method for reporting the appropriateness of payout in Embodiment 1 has: a step of reading the amount placed of the chips placed in the betting area; a step of calculating the payout corresponding to the win or loss of the game; and a step of controlling the lighting of the light-emitting unit based on the comparison result between the payout and the placed amount. Hereinafter, the image display method will be specifically described. In addition, the handling of the situation after betting on the banker win area 33 or the player win area 34 will be described here.

[0065] Figure 7 is a flowchart showing the method for reporting the appropriateness of payout of the gaming table in Embodiment 1. As Figure 7 shown, when the game starts on the gaming table 10, first, in the betting area 30 of the gaming table 10, the betting acceptance process is started (S110). The start of the betting acceptance process is displayed on the display unit 36 of the gaming table 10, for example, together with the dealer's instruction. When the betting acceptance starts, the participants place bets. The bets are placed in the betting area 30 based on the bets placed by the participants. Specifically, as Figure 2 and Figure 4 shown, the participants select one or more of the banker pair area 31, the player pair area 32, the banker win area 33, the player win area 34, and the tie area 35, and place the chips 2.

[0066] Then, the dealer takes out the playing cards from the card dispenser 25 and arranges two playing cards each in the player area 21 and the banker area 22 of the game area 20 (refer to Figure 2 and Figure 3 ).

[0067] The management device 550 determines whether the betting time has elapsed (S120). When the betting time has elapsed (S120 / Yes), the dealer and the management device 550 start the game process (S130). Before the betting time has elapsed (S120 / No), the dealer and the management device 550 wait for the game process. As Figure 2 andFigure 3 As shown, the game processing is carried out by the croupier turning over the second playing cards in the player area 21 and the dealer area 22 one by one. In addition, the right to shuffle the cards can be given to the participant who bets the most in the betting area 30. Since the management device 550 has the function of specifying the betting area 30 on which the maximum amount of the above-mentioned placement amount is placed during the betting period, and the function of making the light-emitting part 40 of the specified betting area 30 emit light, it is possible to easily determine the participant to whom the right to shuffle the cards is given. According to the rules, the third playing card is distributed from the card dispenser to the player area 21 or the dealer area 22 or both, and the third playing card is turned over.

[0068] Next, the light-emitting control unit 554 of the management device 550 performs light-emitting control of the light-emitting part 40 according to the game result (S140). The management device 550 determines whether the participant wins the game (S150). When the participant wins the game (S150 / Yes), the light-emitting control unit 554 performs a lighting process to make the light-emitting part 40 emit light in the first color (S160). In addition, when the participant loses the game (S150 / No), the light-emitting control unit 554 performs a lighting process to make the light-emitting part 40 emit light in the third color (S170). And, when the participant ties the game (S150 / Tie), the light-emitting control unit 554 performs a lighting process to make the light-emitting part 40 emit light in the fourth color (S180). When the participant bets on the "not won" or "draw" area, after the lighting process is performed in the third color or the fourth color (S170, S180), the chips 2 are collected (S220).

[0069] When the participant wins the game, the payout of the "won" area calculated by the specifying unit 552 of the management device 550 is compared with the placement amount read by the reading device 50 to determine whether the payout is correct (S190). That is, the management device 550 compares the payout calculated according to the payout ratio of the "won" area with the placement amount of the chips 2 placed by the croupier to determine whether the payout is correct.

[0070] When the payout in the won area is normal (S190 / Yes), the light-emitting control unit 554 performs a lighting process to make the light-emitting part 40 emit light in the second color (S200). When the payout in the won area is incorrect (S190 / No), the light-emitting control unit 554 makes the light-emitting part 40 blink in the first color (S210), and returns to S190.

[0071] After the light emission control unit 554 causes the light emitting unit 40 to perform lighting processing in the second color (S200), the management device 550 determines whether the chips 2 in the "non-winning" area have been collected through the reading device 50 (S220). When the participant does not bet on the area 35, in the case of a "draw", it is also determined whether the chips 2 have been collected (S220). In the case where the chips 2 in the "non-winning" and "draw" areas have been normally collected (S220 / Yes), the light emission control unit 554 performs extinguishing processing on the light emitting unit 40 (S230), and the game ends. Before the chips 2 in the "non-winning" and "draw" areas are normally collected (S220 / No), the light emission control unit 554 causes the light emitting unit 40 to continuously perform lighting processing in the second color (S200).

[0072] As described above, the gaming table 10 of the first embodiment includes: a reading device 50 that determines the amount of chips 2 placed on the betting area 30; a light emitting unit 40 provided in the betting area 30; and a management device 550 that manages the progress of the game. The management device 550 is a computer device that executes a function of managing the progress of the game, a function of calculating the payout corresponding to the outcome of the game, and a function of controlling the light emission of the light emitting unit based on the comparison result between the payout and the placed amount. Therefore, according to the gaming table 10 of the first embodiment and its method for reporting the appropriateness of the payout, since the light emission of the light emitting unit 40 provided around the betting area 30 is controlled based on the comparison result between the payout and the placed amount after the chips 2 are placed on the betting area 30, it is possible to intuitively identify whether the placed amount is appropriate. In addition, in the case of complex payout calculations, it is also possible to prevent incorrect payouts and improper behavior by the croupier. Moreover, since the participant can easily understand whether the payout of the game is appropriate, the participant can be at ease. In addition, in the case of betting on the banker pair area 31, the player pair area 32, and the area 35, even if there is no draw, the same processing as that Figure 7 the processing described is performed, so the description is omitted.

[0073] In addition, according to the gaming table 10 of the first embodiment, since it has a function of causing the light emitting unit 40 to emit light in the first color when winning the game and a function of causing the light emitting unit to blink when the comparison result is incorrect, it is possible to intuitively notify winning the game in the first color and to intuitively notify the case where the placed amount of the chips placed as the payout is incorrect by blinking.

[0074] The embodiments described above are embodiments for facilitating the understanding of the present invention and are not intended to limitatively interpret the present invention. Each element, its configuration, material, conditions, shape, size, etc. included in the embodiments are not limited to the illustrations and can be appropriately changed. Additionally, the structures shown in different embodiments can be partially replaced or combined with each other. For example, although the game table 10 and a traditional card game in Embodiments 1 to 3 are illustratively described, it can also be applied to game tables for other types of games.

[0075] In addition, for example, the amount bet and the payout can also be displayed on the display unit 36. Also, the area for placing the payout can be set in a location different from the betting area 30. In games where the betting area is subdivided, it is desirable to set the area for placing the payout in a location different from the betting area 30.

[0076] Furthermore, regarding the display form of the light-emitting unit, it can be a display based on various colors, or it can be carried out through a combination of extinguishing and flashing processes. Additionally, it can be such that not only the status is displayed in color but also reported through text display and / or voice, etc.

[0077] Description of Reference Numerals

[0078] 10... game table, 2... chip, 20... game area, 30... betting area, 40... light-emitting unit, 50... reading device, 500... management system, 550... management device.

Claims

1. A gaming table having a plurality of betting areas for placing chips, characterized in that the gaming table comprises: A reading device for reading the placed amount from the information of the chips placed in the betting areas; A reporting unit provided in the betting areas; and A computer device for managing the progress of the game, The reporting unit includes a light-emitting part provided in a frame shape around each of the betting areas and a light-emitting control part for controlling the light emission of the light-emitting parts respectively, The computer device executes: A function for managing the progress of the game; A function for calculating the payout corresponding to the win or loss of the game; and A function for controlling the light emission of the light-emitting part by the light-emitting control part according to the comparison result between the payout and the placed amount.

2. The gaming table according to claim 1, Characterized in that It comprises: A function for causing the reporting unit to report in a first form when winning the game; and A function for causing the reporting unit to report in a second form when the comparison result is incorrect.

3. The gaming table according to claim 1 or 2, Characterized in that It comprises: a function for causing the reporting unit to report in a third form when losing the game; and a function for causing the reporting unit to report in a fourth form when the placed chips are collected.

4. The gaming table according to claim 3, Characterized in that It comprises: a function for causing the reporting unit to report in a fifth form when the game is a draw; and a function for causing the reporting unit to report in a sixth form when the placed chips are collected.

5. The gaming table according to claim 4, Characterized in that The reporting mechanism is a light-emitting part provided in the betting area.

6. The gaming table according to claim 5, Characterized in that It comprises: a function for specifying the betting area with the largest placed amount during the betting period; and a display function for displaying the specified betting area.

7. The gaming table according to claim 6, Characterized in that Chip identification information is given to the chips, and the placed amount is determined by referring to a first database that stipulates the correspondence between the chip identification information and the allocated amount.

8. The gaming table according to claim 7, Characterized in that Area identification information is given to the betting areas, and the legitimacy of the chips placed in the betting areas is determined by referring to a second database that stipulates the correspondence between the chip identification information and the area identification information.

9. A method for reporting the propriety of payout of a gaming table, the gaming table having a plurality of betting areas for placing chips, characterized in that the method for reporting the propriety of payout of the gaming table has: A step of reading the placed amount from the information of the chips placed in the betting areas; A step of calculating the payout corresponding to the win or loss of the game; and A step of controlling the light emission of the light-emitting part provided in a frame shape around each of the betting areas according to the comparison result between the payout and the placed amount.

Citation Information

Patent Citations

  • Management system and game table

    JP2017211971A