Game interaction method and device, computer equipment and computer readable storage medium

By providing game interaction methods with overall task assignment controls and temporary task assignment controls in strategy games, the problem of poor operability when the game team performs tasks as a whole is solved, broadening the strategic dimension and improving the player experience.

CN120132353APending Publication Date: 2025-06-13GUANGZHOU BOGUAN TELECOMM TECH LTD
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Patent Information

Application Number
CN202510420944.2
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2025-04-03
Publication Date
2025-06-13

AI Technical Summary

Technical Problem

In strategy games, when the game team performs tasks as a whole, the game's operability and playability are poor, resulting in poor player's gaming experience.

Method used

It provides a game interaction method, which responds to task assignment operations by displaying the game interface, providing overall task assignment controls and temporary task assignment controls, allowing game teams to execute tasks as a whole, and at the same time assigning temporary tasks to virtual characters, realizing the formulation of game strategies in the two dimensions of team and character.

Benefits of technology

It broadens the strategic dimensions of the game, increases the operability of the game, improves the player's gaming experience, and allows for more flexible and detailed game strategy formulation.

✦ Generated by Eureka AI based on patent content.

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Abstract

The embodiment of the invention discloses a game interaction method and device, computer equipment and a computer readable storage medium, a game interface is displayed, and the game interface comprises a virtual game scene and a first game team located in the virtual game scene; providing an overall task assignment control in response to a task assignment operation for the first game team; in response to a trigger operation for the overall task assignment control, controlling the first game team as a whole to execute a first team task, and providing a temporary task assignment control for a virtual character in the first game team; in response to a trigger operation for the temporary task assignment control, determining a target temporary task of the target virtual character; and the target virtual character is controlled to stop executing the first team task and execute the target temporary task, so that the game strategy can be formulated in the team dimension and the character dimension, the strategy dimension of the game is widened, the operability of the game is improved, and the game experience of players is improved.
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Description

Technical Field

[0001] This application relates to the field of game technologies, and in particular, to a game interaction method, apparatus, computer device, and computer-readable storage medium. Background Art

[0002] In some strategy games, game teams usually execute game tasks as a whole, resulting in poor operability and playability of the games and a bad gaming experience for players. Summary of the Invention

[0003] Embodiments of this application provide a game interaction method, apparatus, computer device, and computer-readable storage medium, which broaden the strategic dimension of the game, increase the operability of the game, and improve the gaming experience of players.

[0004] A game interaction method provided by an embodiment of this application includes:

[0005] Display a game interface, where the game interface includes a virtual game scene and a first game team located in the virtual game scene, and the first game team includes multiple virtual characters;

[0006] In response to a task assignment operation for the first game team, provide an overall task assignment control;

[0007] In response to a trigger operation for the overall task assignment control, control the first game team to execute a first team task as a whole, and provide a temporary task assignment control for the virtual characters in the first game team;

[0008] In response to a trigger operation for the temporary task assignment control of a target virtual character in the first game team, determine a target temporary task for the target virtual character;

[0009] Control the target virtual character to stop executing the first team task and execute the target temporary task.

[0010] Correspondingly, a game interaction apparatus provided by an embodiment of this application includes:

[0011] An interface display unit for displaying a game interface, where the game interface includes a virtual game scene and a first game team located in the virtual game scene, and the first game team includes multiple virtual characters;

[0012] A control display unit for providing an overall task assignment control in response to a task assignment operation for the first game team;

[0013] The first task execution unit is configured to respond to a trigger operation on the overall task assignment control, control the first game team to execute the first team task as a whole, and provide a temporary task assignment control for the virtual characters in the first game team;

[0014] The task determination unit is configured to respond to a trigger operation on the temporary task assignment control for the target virtual character in the first game team, and determine the target temporary task of the target virtual character;

[0015] The second task execution unit is configured to control the target virtual character to stop executing the first team task and execute the target temporary task.

[0016] Correspondingly, an embodiment of the present application further provides a computer device, including a memory and a processor; the memory stores a computer program, and the processor is configured to run the computer program in the memory to execute any game interaction method provided by the embodiment of the present application.

[0017] Correspondingly, an embodiment of the present application further provides a computer-readable storage medium, which is configured to store a computer program, and the computer program is loaded by a processor to execute any game interaction method provided by the embodiment of the present application.

[0018] In the embodiment of the present application, by displaying a game interface, the game interface includes a virtual game scene and a first game team located in the virtual game scene, and the first game team includes multiple virtual characters; in response to a task assignment operation for the first game team, an overall task assignment control is provided; in response to a trigger operation on the overall task assignment control, the first game team is controlled to execute the first team task as a whole, and a temporary task assignment control is provided for the virtual characters in the first game team; in response to a trigger operation on the temporary task assignment control for the target virtual character in the first game team, the target temporary task of the target virtual character is determined; controlling the target virtual character to stop executing the first team task and execute the target temporary task can control the target virtual character in the first game team to break away from the first team task and independently execute the target temporary task, realizing game strategy formulation in two dimensions of the team and the character, broadening the strategy dimension of the game, increasing the operability of the game, and improving the player's game experience. Description of the Drawings

[0019] In order to more clearly illustrate the technical solutions in the embodiments of the present application, the following will briefly introduce the drawings required for the description of the embodiments. Obviously, the following drawings are only some embodiments of the present application. For those skilled in the art, without creative efforts, other drawings can be obtained according to these drawings.

[0020] Figure 1 is a flowchart of the game interaction method provided by an embodiment of the present application;

[0021] Figure 2 is a schematic diagram of the game interface provided by an embodiment of the present application;

[0022] Figure 3 is a schematic diagram of the game interface provided by an embodiment of the present application;

[0023] Figure 4 is a schematic diagram of the game interface provided by an embodiment of the present application;

[0024] Figure 5 is a schematic diagram of the game interface provided by an embodiment of the present application;

[0025] Figure 6 is a schematic diagram of the game interaction device provided by an embodiment of the present application;

[0026] Figure 7 is a schematic diagram of the structure of the computer device provided by an embodiment of the present application. Detailed implementation manners

[0027] Next, the technical solutions in the embodiments of the present application will be clearly and completely described in conjunction with the accompanying drawings in the embodiments of the present application. Obviously, the described embodiments are only a part of the embodiments of the present application, rather than all the embodiments. Based on the embodiments of the present application, all other embodiments obtained by those skilled in the art without creative efforts belong to the scope of protection of the present application.

[0028] An embodiment of the present application provides a game interaction method, device, computer device, and computer-readable storage medium. The game interaction device can be integrated in the computer device, and the computer device can be a server or a terminal device, etc.

[0029] Among them, the terminal may include a mobile phone, a wearable intelligent device, a tablet computer, a notebook computer, a personal computer (PC), and an in-vehicle computer, etc.

[0030] Among them, the server may be an independent physical server, or a server cluster or distributed system composed of multiple physical servers, or a cloud server that provides basic cloud computing services such as cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communications, middleware services, domain name services, security services, content delivery network (CDN), and big data and artificial intelligence platforms.

[0031] The following will be described in detail respectively. It should be noted that the description order of the following embodiments does not limit the preferred order of the embodiments.

[0032] This embodiment will be described from the perspective of a game interaction device, which can be specifically integrated in a computer device, and the computer device can be a server or a terminal device, etc.

[0033] First, some terms related to the embodiments of the present application will be described.

[0034] A game scene (or virtual scene) is a virtual scene displayed (or provided) when an application runs on a terminal or a server. Optionally, the virtual scene is a simulation environment of the real world, or a semi-simulated and semi-fictional virtual environment, or a purely fictional virtual environment. The virtual scene is any one of a two-dimensional virtual scene and a three-dimensional virtual scene. The virtual environment can be sky, land, ocean, etc., where the land includes environmental elements such as deserts and cities. Among them, the virtual scene is a scene for the complete game logic of virtual objects such as user control. For example, in a sandbox 3D shooting game, the virtual scene is a 3D game world for players to control virtual objects to fight. Exemplary virtual scenes can include at least one element of mountains, flatlands, rivers, lakes, oceans, deserts, sky, plants, buildings, vehicles; for example, in a 2D card game, the virtual scene is a scene for displaying the release of cards or displaying virtual objects corresponding to the cards. Exemplary virtual scenes can include: a ring arena, a duel arena, or other "field" elements or other elements that can display the card battle status; for 2D or 3D multiplayer online tactical competitive games, the virtual scene is a 2D or 3D terrain scene for virtual objects to fight. Exemplary virtual scenes can include elements such as canyon-style mountains, lines, rivers, classrooms, desks and chairs, and podiums.

[0035] A game interface refers to the interface corresponding to an application provided or displayed through a graphical user interface, and this interface includes a UI interface and a game screen for players to interact. In an alternative embodiment, the UI interface can include game controls (such as skill controls, movement controls, function controls, etc.), indication identifiers (such as direction indication identifiers, character indication identifiers, etc.), information display areas (such as the number of kills, game time, etc.), or game setting controls (such as system settings, store, gold coins, etc.). In an alternative embodiment, the game screen is the display screen corresponding to the terminal device displaying the virtual scene, and the game screen can include virtual objects such as game characters, NPC characters, and AI characters that execute game logic in the virtual scene.

[0036] A game object (also known as a virtual object or virtual character) refers to a dynamic object that can be controlled in a virtual scene. Optionally, the dynamic object can be a virtual human, virtual animal, anime character, etc. The virtual object is a character controlled by a player through an input device, or an artificial intelligence (AI) set in a virtual environment battle through training, or a non-player character (NPC) set in a virtual scene battle. Optionally, the virtual object is a virtual human competing in a virtual scene. Optionally, the number of virtual objects in the virtual scene battle is preset or dynamically determined according to the number of clients joining the battle. This application embodiment does not limit this. In one possible implementation, a user can control a virtual object to move in the virtual scene. For example, control the virtual object to run, jump, crawl, etc., and can also control the virtual object to use skills, virtual props, etc. provided by the application to fight with other virtual objects. A (game) prop refers to a prop that a virtual object can use in a virtual environment, including but not limited to firearms, cold weapons, grenades, shields, springboards, puppets, etc. that can be used by the virtual object to boost its own attributes, assist in combat, or cause damage to other virtual objects. Virtual props can also be supply props such as bullets, and can also be accessories such as extended magazines, aiming scopes, flash suppressors, and gun stocks assembled on specified virtual weapons. A virtual camera is a necessary component for the game scene screen, used to present the game scene screen. At least one virtual camera corresponds to a game scene. According to actual needs, there can be two or more. As a window for game rendering, it captures and presents the picture content of the game world for players. By setting the parameters of the virtual camera, the player's viewing angle of the game world can be adjusted, such as the first-person perspective and the third-person perspective.

[0037] A game interaction method provided by an embodiment of this application, as Figure 1 shown, the specific process of this game interaction method can be as follows:

[0038] 101. Display a game interface, where the game interface includes a virtual game scene and a first game team located in the virtual game scene, and the first game team includes multiple virtual characters.

[0039] There can be one or more first game teams. The first game team can be a game team controlled by the current game account. The player can assign team tasks to the first game team or assign temporary tasks to the virtual characters in the first game team. The temporary task is a team task that the virtual character can execute independently of the first game team.

[0040] 102. In response to a task assignment operation for the first game team, provide an overall task assignment control.

[0041] Among them, the overall task assignment control can be used to assign team tasks to the first game team, and the first game team can execute the team tasks as a whole. For example, team tasks such as fighting against enemies, team transfer, changing the team lineup, and transferring the military camp.

[0042] During the process of the first game team executing the first team task, the player can assign a new team task to the first game team through the overall task assignment control. That is, in one embodiment, the game interaction method provided by the embodiments of the present application may further include:

[0043] During the process of the first game team executing the first team task, in response to a trigger operation on the overall task assignment control, determine the second team task of the first game team.

[0044] Among them, the overall task assignment control can be permanently displayed in the game interface or other display interfaces, display panels, or pop-up windows triggered by the game interface. By using the overall task assignment control, the convenience of assigning teams to the first game team can be improved, and the effect of setting game strategies can be enhanced. Usually, in a strategy game, to set tasks for a game team, it is necessary to first select the game team and then specify the task, or first specify the task and then select the game team, and then trigger the game team to execute the specified task. Each time a team task is set, a selection operation needs to be performed. The execution difficulty of the selection operation is high and the execution time is long. Moreover, if the game team is relatively scattered during the task execution process, the cost of performing the selection operation will be further increased, resulting in difficulties in team task assignment.

[0045] Optionally, the overall task assignment control can also be triggered and displayed under the operation of the player. In one embodiment, the step "in response to a task assignment operation triggered on the first game team, provide the overall task assignment control" may include:

[0046] In response to a first selection operation on a virtual character or a second selection operation on the camp identifier of the first game team in the game interface, display the overall task assignment control.

[0047] Among them, both the first selection operation and the second selection operation can include touch operations, gesture operations, and voice operations, etc. The touch operation can include click, double-click, long-press, or drag operations, etc.

[0048] Exemplarily, for example, in response to the player clicking on any virtual character in the first game team, display the overall task assignment control on the game interface; or for another example, in response to the player clicking on the camp identifier of the first game team, display the overall task assignment control on the game interface.

[0049] The camp identifier can be an identifier displayed based on the location of the first game team. For example, it can be a pattern, icon, button, or picture, etc.

[0050] Exemplarily, as Figure 2 shown, in response to a trigger operation on the military general "Guan Yu" in the first game team in Figure 2 , the overall task assignment controls, namely the "Military" control and the "Retreat" control, are displayed; as Figure 3 shown, in response to a trigger operation on the camp identifier in Figure 3 , the overall task assignment controls shown in Figure 4 are displayed: the "Military" control, the "Deployment" control, and the "Retreat" control.

[0051] In the game interaction method provided by the embodiments of the present application, team tasks can be assigned to the game team through the virtual character or camp identifier in the first game team. Players can assign tasks to the game team according to the virtual character or camp identifier that is most convenient to operate in the current game interface, improving the convenience of planning the team tasks of the game team in the game.

[0052] In one embodiment, there can be at least one overall task assignment control. Each overall task assignment control can be used to trigger the assignment of one or more team tasks. In response to a trigger operation on the overall task assignment control, the second team task of the first game team can be determined according to the team task corresponding to the overall task assignment control. The second team task can include transferring the team, transferring the camp, changing the team lineup, ambushing the enemy, etc. The second team tasks provided by the game can be set according to the characteristics of the game, which are not limited herein.

[0053] Optionally, in response to the overall task assignment control, sub-controls under the overall task assignment control can be displayed. The sub-controls can be used to trigger the corresponding second team tasks. That is, in one embodiment, the step "In response to a trigger operation on the overall task assignment control, determine the second team task of the first game team" can include:

[0054] In response to a trigger operation on the overall task assignment control, display the first sub-control;

[0055] In response to a trigger operation on the first sub-control, display the size indication identifier of the team camp of the first game team;

[0056] In response to a movement operation on the size indication identifier, determine the first destination to be transferred to, and determine that the second team task includes transferring to the first destination, or determine that the second team task includes transferring to the first destination and setting up a team camp at the first destination.

[0057] In response to a triggering operation on the overall task assignment control, a first sub-control is displayed. In response to a triggering operation on the first sub-control, a size indication identifier of the team camp of the first game team is displayed. The size indication identifier can be used to indicate the size of the team camp, so that players can select a suitable camping location large enough to pitch the team camp, that is, the first destination.

[0058] Players can select the first destination by moving the size indication identifier. Exemplarily, players can move the size indication identifier to obtain the effects of pitching the team camp at different locations. After determining the destination, a confirmation operation (such as clicking on the selected location) can be performed to determine the current location as the first destination.

[0059] After determining the first destination, it can be determined that the second team task includes transferring the team to the first destination, or it can be determined that the second team task includes transferring the team to the first destination and pitching the team camp at the first destination.

[0060] Exemplarily, as Figure 4 shown, in response to a triggering operation on the overall task assignment control, that is, Figure 4 the "Military" control in it, a first sub-control, that is, Figure 4 the "Transfer" control in it, is displayed. In response to a triggering operation on the "Transfer" control, a moving size indication identifier is displayed. In response to a moving operation on the size indication identifier, after the player selects the first destination, as Figure 5 shown, a prompt message of "Camp after arriving at the destination" is displayed, and a confirmation control is provided for the player to select whether to camp after arriving at the first destination. Determine the first destination to be transferred, and determine whether to perform a camping operation after controlling the first game team to arrive at the first destination according to the player's operation. If the player checks "Camp after arriving at the destination" and clicks the confirmation control, after controlling the first game team to transfer to the first destination, camp at the first destination. If the player does not check "Camp after arriving at the destination" and the player clicks the confirmation control, after the terminal controls the first game team to transfer to the first destination, it does not camp at the first destination.

[0061] Optionally, in order to simulate the real world, an event of arriving at the first destination can also be determined, and the time of arriving at the first destination can be displayed on the game interface.

[0062] In an embodiment, in response to a triggering operation on the overall task assignment control, a second sub-control is also displayed. The game interaction method provided in the embodiment of the present application may further include:

[0063] In response to a triggering operation on the second sub-control, a location selection identifier is displayed;

[0064] In response to a mobile operation for a location selection identifier, determine a second destination to be transferred, and determine that the second team task includes controlling the first game team to move to the second destination.

[0065] Among them, the triggering operations can all include touch operations, keyboard and mouse operations, gesture operations, voice operations, etc. Touch operations can include click, double-click, long-press, or drag operations, etc.

[0066] Exemplarily, in response to a triggering operation for an overall task assignment control, such as Figure 2 the "Military" control shown, or Figure 4 the triggering operation for the "Military" control shown, display a first sub-control, that is, Figure 2 or Figure 4 the "Deployment" control in.

[0067] In response to a triggering operation for the "Deployment" control, the player can select the destination to be transferred. In response to the second destination selected by the player, determine that the second team task includes controlling the first game team to transfer to the second destination.

[0068] The location selection identifier is used to select the transfer destination of the first game team, that is, the second destination, in the virtual game scene. The location selection identifier can be a virtual flag, a virtual weapon, or other virtual game props, etc.

[0069] In response to a mobile operation for the location selection identifier, the location selection identifier can be controlled to move on the game interface. In response to a confirmation operation for the second destination, when the location selection identifier is fixedly displayed at the second destination, the confirmation operation for the second destination can include operations such as clicking, double-clicking, or long-pressing on the second destination, or the player controls the location selection identifier to be fixed at a position for a time exceeding a preset duration.

[0070] According to the determined second destination, determine that the second team task is to control the first game team to move to the second destination.

[0071] In one embodiment, the game interaction method provided by the embodiments of the present application may further include:

[0072] In response to a triggering operation for an overall task assignment control, display a third sub-control;

[0073] In response to a triggering operation for the third sub-control, determine that the second team task includes adjusting the formation positions of multiple virtual characters in the first game team.

[0074] Exemplarily, the character attributes such as the skills, military strength, military momentum, morale, and winning rate of different virtual characters are different. According to the current battle situation or progress of the game, the position of the virtual characters in the first game team can be adjusted in the team to change the combat power distribution of the first game team, etc., and improve the probability and efficiency of the first game team to complete the team task.

[0075] Exemplarily, the game interface can be as Figure 2 shown. In response to a trigger operation on the "Military" control (i.e., the overall task assignment control) as shown in Figure 2 shown, the trigger operation of the "Formation" control (i.e., the third sub-control) as shown in Figure 2 shown is displayed, and it is determined that the second team task includes adjusting the team lineup of the first game team. Optionally, the adjustment of the team lineup of the first game team can be adjusted through the team lineup panel provided by the game interface. The team lineup panel indicates the virtual characters in different positions in the team. The player can change the position of the virtual characters in the team on the team lineup panel, thereby changing the team lineup of the first game team.

[0076] In one embodiment, the determined second team task includes a first sub-task and a second sub-task. The first sub-task is a team task that is executed synchronously with the first team task, and the second sub-task is after the execution of the first team task and the first sub-task;

[0077] After determining the second team task of the first game team, the method includes:

[0078] Controlling the first game team to synchronously execute the first game team and the first sub-task;

[0079] In response to the end of the execution of the first team task, the first sub-task, and the target temporary task, controlling the target virtual character to re-associate with the first game team and execute the second sub-task as a whole.

[0080] Exemplarily, the second team task can include transferring the camp. The first sub-task of the second team task can include breaking camp, that is, demolishing the camp of the first game team. The second sub-task can include carrying the camping supplies to the designated destination. The second sub-task can also include setting up camp at the designated destination after arriving at the designated destination. The specific content of the second sub-task can be determined according to the player's choice.

[0081] The first sub-task can be regarded as a pre-task of the second team task. Executing the first sub-task while executing the first team task can enable the second team task to be executed quickly.

[0082] After determining the second team task, it is possible to control the first game team excluding the target virtual character to simultaneously execute the first team task and the first sub-task of the second team task.

[0083] After the execution of the first team task and the first subtask is completed, and after the execution of the target temporary task is completed, control the target virtual character to re-associate with the first game team, and control the first game team to execute the second subtask as a whole.

[0084] In one embodiment, after determining the second team task of the first game team, the game interaction method provided by the embodiments of the present application may further include:

[0085] In response to the end of the execution of the first team task or the entry into a new game round, control the first game team to execute the second team task as a whole.

[0086] When the execution of the first team task ends or a new game round starts, control the target virtual character to re-associate with the first game team, and execute the second team task as a whole with the first game team.

[0087] During the execution of the first team task, plan the second team task of the first game team. After the first game team finishes executing the first team task, it can execute the second team task, which can achieve pre-planned gaming and improve the fluency of the game.

[0088] In one embodiment, after determining the second team task of the first game team, control the target virtual character to stop executing the target temporary task and re-associate with the first game team, and control the first game team to stop executing the first team task and execute the second team task.

[0089] Specifically, after determining the second team task, control the target virtual character to stop executing the target temporary task, the first game team to stop executing the first team task, and control the target virtual character to re-associate with the first game team and execute the second team task as a whole with the first game team.

[0090] In one embodiment, the determined second team task may also be to adjust the formation positions of multiple virtual characters in the first game team when executing the first team task. After determining the second team task, the formation positions of multiple virtual characters in the first game team can be adjusted, and the first game team can be controlled to continue executing the first team task based on the adjusted team formation.

[0091] 103. In response to a trigger operation on the overall task assignment control, control the first game team to execute the first team task as a whole, and provide a temporary task assignment control for the virtual characters in the first game team.

[0092] Among them, the overall task assignment control can be used to assign a team task to the first game team, determine the first team task according to the triggered overall task assignment control, and control the first game team to execute the first team task as a whole.

[0093] For the virtual character in the first game team, a temporary task assignment control can be provided. The temporary task assignment control is used to assign temporary tasks to the virtual character. The temporary task can be considered as a character task that the virtual character executes independently of the first game team.

[0094] 104. In response to a trigger operation on the temporary task assignment control for the target virtual character in the first game team, determine the target temporary task of the target virtual character.

[0095] Among them, the temporary task assignment control is used to set the target temporary task for the target virtual character, and the target temporary task is a task that the target virtual character executes independently of the first game team.

[0096] There can be one or more temporary task assignment controls. Different temporary task assignment controls can be used to assign different temporary tasks to the virtual character.

[0097] In an embodiment, determining the target temporary task of the target virtual character can specifically be:

[0098] In response to a character selection operation for the target virtual character, display the temporary task assignment control for the target virtual character;

[0099] In response to a trigger operation on the temporary task assignment control, determine the target game object in the virtual game scene;

[0100] Determine the target temporary task of the target virtual character according to the target game object.

[0101] Among them, the character selection operation can include touch operations, keyboard and mouse operations, gesture operations, and voice operations, etc. The touch operation can include click, double-click, long-press, or drag operations, etc.

[0102] Exemplarily, the player can perform a character selection operation on the virtual character to be controlled in the first game team. For example, click. The terminal responds to the character selection operation and displays the temporary task assignment control. The temporary task assignment control can be displayed at a specified position on the game interface, or can be displayed according to the display position of the target virtual character on the game interface. For example, it is displayed near the target virtual character.

[0103] In response to a trigger operation on the temporary task assignment control, a target game object is determined in the virtual game scene. Exemplarily, after responding to the trigger operation on the temporary task assignment control, the object selection mode can be controlled. The object selection mode allows players to select a target game object in the virtual game scene. For example, players can perform interaction operations such as clicking, double-clicking, and long-pressing on the game object to be selected in the virtual game scene, and determine the game object as the target game object. Optionally, after the player selects a game object, the game interface can also provide a confirmation pop-up window for the player to determine whether to determine the game object as the target game object.

[0104] After selecting the target game object, an object selection identifier can also be displayed at the location of the target game object to indicate the selected target game object. That is, in one embodiment, the step of "in response to a trigger operation on the temporary task assignment control, determining a target game object in the virtual game scene" can include:

[0105] In response to a trigger operation on the temporary task assignment control, display an object selection identifier;

[0106] In response to an object selection operation on the target game object in the virtual game scene, display an object selection identifier at the location of the target game object, and the object selection identifier is used to indicate the selected target game object.

[0107] Among them, the object selection identifier can include a virtual flag, a virtual weapon, or other virtual game props, etc. Exemplarily, the object selection identifier can be as Figure 2 the object selection identifier shown.

[0108] In response to a trigger operation on the temporary task assignment control, display an object selection identifier in the virtual game scene. In response to an object selection operation on the target game object in the virtual game scene, update the display position of the object selection identifier and display the object selection identifier at the location of the target game object.

[0109] Among them, the object selection operation can include touch operations, keyboard and mouse operations, gesture operations, and voice operations on the target game object. Touch operations can include click, double-click, long-press, or drag operations, etc.

[0110] In one embodiment, the object selection operation can include moving the object selection identifier to the game object to be selected. That is, the step of "in response to an object selection operation on the target game object in the virtual game scene, display an object selection identifier at the location of the target game object" can include:

[0111] In response to a move operation on the object selection identifier, control the object selection identifier to move in the virtual game scene;

[0112] In response to a triggering operation of a target game object, an object selection identifier is fixedly displayed at the position of the target game object.

[0113] Exemplarily, a player can control the movement of the object selection identifier by moving the cursor with the mouse. The object selection identifier can follow the cursor movement and perform operations such as clicking, double-clicking, or long-pressing on the game object to be selected in the virtual game scene, so as to select the game object as the target game object. Optionally, the terminal can display an "OK" control on the game interface in response to the triggering operation of the target game object, and determine the game object as the target game object in response to the triggering operation on the "OK" control.

[0114] For another example, the object selection identifier can be dragged to move in the virtual game scene. At the end of the dragging operation, the game object at the position where the object selection identifier is located at the end position of the dragging is determined as the target game object. Optionally, an "OK" control can also be displayed on the game interface at the end of the dragging operation, and the game object is determined as the target game object in response to the triggering operation on the "OK" control.

[0115] After determining the target game object, the target temporary task of the target virtual character can be determined according to the target game object. The target temporary task can include ambushing enemies, attacking enemies, assisting teammates, etc., which can be specifically set according to the characteristics of the game.

[0116] In one embodiment, if the target game object includes a game character in a second game team, the target temporary task includes interacting with the target game object, and the interaction includes attacking the target game object or assisting the target game object;

[0117] If the target game object includes a scene object in the virtual game scene, the target temporary task includes moving to the location where the target game object is located.

[0118] If the target game object includes a game character in a second game team, the target temporary task includes interacting with the target game object, and the interaction includes attacking the target game object or assisting the target game object. The second game team can be a game team controlled by other game accounts or a team including multiple non-player characters set in the game.

[0119] Exemplarily, the target game object can be a general of the enemy, and the target temporary task can be to attack the general or attack the general and the troops led by him.

[0120] If the target game object includes a scene object in a virtual game scene, and the target temporary task includes moving to the location where the target game object is located, moving to the location where the target game object is located may include retreating the target game object to the location where the target game object is located, or moving to the location where the target game object is located for ambush, etc.

[0121] In one embodiment, in response to a character selection operation for a target virtual character, an overall task assignment control is also displayed. That is, in response to a character selection operation for a target virtual character, a temporary task assignment control and an overall task assignment control are displayed, which can enable the assignment of team tasks to the first game team through the same target virtual character, and also enable the assignment of a target temporary task to the target virtual character, improving the task assignment efficiency.

[0122] 105. Control the target virtual character to stop executing the first team task and execute the target temporary task.

[0123] After assigning a target temporary task to the target virtual character, the target virtual character can be controlled to stop executing the first team task, and be unbound from the first game team to independently execute the target temporary task. That is, the target virtual character can execute the target temporary task independently of the first game team.

[0124] After the target virtual character detaches from the first game team, it can also be re-associated with the first game team and execute team tasks as a whole with the first game team. That is, in one embodiment, the game interaction method provided by the embodiments of the present application may further include:

[0125] In response to triggering a preset game event, control the target virtual character to re-associate with the first game team and execute the team task of the first game team as a whole; the preset game event includes at least one of: the end of the execution of the target temporary task, the cancellation of the target temporary task, and the receipt of an immediate team task that the first game team needs to execute as a whole.

[0126] Among them, the end of the execution of the first temporary task may include the completion or failure of the execution of the first temporary task; the cancellation of the target temporary task may include the player canceling the target temporary task during the execution of the target temporary task by the target virtual character.

[0127] Exemplarily, the target temporary task is for the target virtual character to go to a specified location. On the way of the target virtual character going to the specified location, if the player finds that the current battle situation is unfavorable, the target temporary task can be cancelled. In response to cancelling the target temporary task, the terminal controls the target virtual character to re-associate with the first game team and fight together with the first game team. Or, on the way of the target virtual character going to the specified location, the player assigns a retreat task, and the retreat task is an immediate team task that needs to be executed by the first game team as a whole. The terminal controls the target virtual character to re-associate with the first game team and retreat together with the first game team.

[0128] In one embodiment, the step of "executing the team task of the first game team as a whole with the first game team" may include:

[0129] If the first team task has not been completed, control the target virtual character to execute the first team task as a whole with the first game team;

[0130] If the first team task has been completed, control the target virtual character to execute the second team task as a whole with the first game team.

[0131] Among them, the completion of the execution of the first team task may include the successful execution, failed execution or aborted execution of the first team task, etc.

[0132] After the target virtual character re-associates with the first game team, if the first team task has not been completed, control the target virtual character to execute the first team task as a whole with the first game team; if the first team task has been completed, control the target virtual character to execute the second team task as a whole with the first game team.

[0133] After the target virtual character detaches from the first game team to execute the target temporary task, under the trigger of a preset game event, it can automatically re-associate with the first game team and execute the team task as a whole with the first game team, without selecting the target virtual character and the first game team and combining the first game team of the target virtual character to control the first game team as a whole.

[0134] And after the target virtual character detaches from the first game team, the first game team excluding the target virtual character can continue to execute the team task without selecting the first game team excluding the target virtual character to control the first game team excluding the target virtual character.

[0135] In one embodiment, the first game team includes at least one target virtual character, and the other virtual characters in the first game team except the target virtual character respectively belong to different target virtual characters;

[0136] The step of "controlling the target virtual character to stop executing the first team task and execute the target temporary task" includes:

[0137] Controlling the target virtual character and the virtual characters belonging to the target virtual character in the first game team to stop executing the first team task and jointly execute the target temporary task.

[0138] Exemplarily, an army is led by multiple military generals, and each general manages a small detachment in the army. After assigning a target temporary task to one of the generals, the general can be controlled to lead the detachment he manages to stop executing the first team task and execute the target temporary task.

[0139] In one embodiment, the first game team may include the target virtual character and other virtual characters led by the target virtual character. The target virtual character is a virtual character that can be controlled by the player. For example, assigning a temporary task to the target virtual character, or assigning a team task to the team through the target virtual character, etc.

[0140] In one embodiment, the game includes a planning stage. In the planning stage, the player can assign team tasks and temporary tasks for virtual characters. That is, the game interaction method provided by the embodiments of the present application may further include:

[0141] Responding to the game entering the planning stage, interrupting the current game progress;

[0142] In the planning stage, performing the step of determining the target temporary task of the target virtual character in response to the triggering operation of the temporary task assignment control for the target virtual character in the first game team.

[0143] The planning stage is used in the game to plan the team tasks of the game team or the temporary tasks independently executed by the virtual characters in the game team. The game can set the timing to enter the planning stage. For example, entering the planning stage every preset time, or entering the planning stage when the current team task is executed to a preset progress.

[0144] Responding to entering the planning stage, interrupting the game progress so that the player can perform game planning. In the planning stage, in response to the character selection operation for the target virtual character, displaying the temporary task assignment control for the target virtual character, and in response to the triggering operation for the temporary task assignment control, determining the target temporary task of the target virtual character.

[0145] After planning the target temporary task of the target virtual character in the planning stage, it is possible to trigger the entry into the execution stage so as to control the target virtual character to execute the target temporary task in the execution stage. That is, in one embodiment, the game interaction method provided by the embodiments of the present application may further include:

[0146] In the planning stage, in response to an execution start control on the game interface, enter the execution stage corresponding to the planning stage;

[0147] In the execution stage, continue the game, control the first game team to execute the team task, and control the target virtual character to stop executing the team task of the first game team and perform the target temporary task.

[0148] Enter the planning stage of the game. An execution start control can be displayed on the game interface. The execution start control is used to trigger the end of the planning stage and enter the execution stage of the game. In the execution stage, the game interrupted in the planning stage continues, and according to the target temporary task planned by the player in the planning stage, control the target virtual character to stop executing the team task of the first game team and perform the target temporary task.

[0149] Exemplarily, the execution start control can be the "Plan" control as shown in Figure 4 After responding to the trigger operation for the "Plan" control and entering the execution stage, the "Plan" control can be updated to the "Proceed" control, indicating that the current stage is the execution stage.

[0150] Optionally, if the player also plans a second team task for the first game team in the planning stage, the first game team can also be controlled to execute the planned second team task in the planning stage. The specific implementation methods for determining the second team task and controlling the first game team to execute the team task can refer to the relevant content in the specification and will not be elaborated here.

[0151] As can be seen from the above, in the embodiments of the present application, by displaying a game interface, the game interface includes a virtual game scene and a first game team located in the virtual game scene. The first game team includes multiple virtual characters; in response to a task assignment operation for the first game team, provide an overall task assignment control; in response to a trigger operation for the overall task assignment control, control the first game team to execute the first team task as a whole, and provide a temporary task assignment control for the virtual characters in the first game team; in response to a trigger operation for the temporary task assignment control of the target virtual character in the first game team, determine the target temporary task of the target virtual character; control the target virtual character to stop executing the first team task and execute the target temporary task, it is possible to control the target virtual character in the first game team to break away from the first team task and independently execute the target temporary task outside the first game team, realizing the formulation of game strategies in two dimensions of the team and the character, broadening the strategy dimension of the game, increasing the operability of the game, and improving the player's game experience.

[0152] To facilitate better implementation of the game interaction method provided by the embodiments of the present application, in one embodiment, a game interaction device is also provided. The meanings of the nouns are the same as those in the above game interaction method, and the specific implementation details can be referred to the descriptions in the method embodiments.

[0153] The game interaction device can be specifically integrated in a computer device, such as Figure 6 As shown, the game interaction device may include: an interface display unit 301, a control display unit 302, a first task execution unit 303, a first task determination unit 304, and a second task execution unit 305, specifically as follows:

[0154] (1) The interface display unit 301 is used to display a game interface, where the game interface includes a virtual game scene and a first game team located in the virtual game scene, and the first game team includes multiple virtual characters.

[0155] (2) The control display unit 302 is used to provide an overall task assignment control in response to a task assignment operation for the first game team.

[0156] (3) The first task execution unit 303 is used to control the first game team to execute a first team task as a whole in response to a trigger operation for the overall task assignment control, and provide a temporary task assignment control for the virtual characters in the first game team.

[0157] (4) The first task determination unit 304 is used to determine the target temporary task of the target virtual character in response to a trigger operation for the temporary task assignment control of the target virtual character in the first game team.

[0158] (5) The second task execution unit 305 is used to control the target virtual character to stop executing the first team task and execute the target temporary task.

[0159] In one embodiment, the game interaction device provided by the embodiments of the present application may further include a second task determination unit, specifically:

[0160] The second task determination unit is used to determine a second team task of the first game team in response to a trigger operation for the overall task assignment control during the execution of the first team task by the first game team.

[0161] In one embodiment, the second team task includes a first sub-task and a second sub-task. The first sub-task is a team task that is executed synchronously with the first team task, and the second sub-task is a team task that needs to be executed after the execution of the first team task, the first sub-task, and the target temporary task;

[0162] The second task execution unit 305 may also be configured to:

[0163] Control the first game team to synchronously execute the first game team and the first subtask;

[0164] In response to the completion of the execution of the first team task, the first subtask, and the target temporary task, control the target virtual character to re-associate with the first game team and execute the second subtask as a whole.

[0165] In one embodiment, the second task execution unit 305 may also be configured to:

[0166] In response to the completion of the execution of the first team task or the entry into a new game round, control the first game team to execute the second team task as a whole.

[0167] In one embodiment, the second task execution unit 305 may also be configured to:

[0168] Control the target virtual character to stop executing the target temporary task and re-associate with the first game team;

[0169] Control the first game team to stop executing the first team task and control the first game team to execute the second team task as a whole.

[0170] In one embodiment, the second task execution unit 305 may also be configured to:

[0171] Adjust the formation positions of the multiple virtual characters in the first game team, and control the first game team to continue executing the first team task based on the adjusted team formation.

[0172] In one embodiment, the game interaction device provided by the embodiments of the present application may further include an association unit, and the association unit may be configured to:

[0173] In response to the triggering of a preset game event, control the target virtual character to re-associate with the first game team and execute the team task of the first game team as a whole; the preset game event includes at least one of the completion of the execution of the target temporary task, the cancellation of the target temporary task, and the receipt of an immediate team task that the first game team needs to execute as a whole.

[0174] In one embodiment, the association unit may also be configured to:

[0175] If the first team task has not been completed, control the target virtual character to execute the first team task as a whole with the first game team;

[0176] If the execution of the first team task ends, control the target virtual character and the first game team to execute the second team task as a whole.

[0177] In one embodiment, the control display unit 302 can also be used for:

[0178] In response to a first selection operation on the virtual character or a second selection operation on the camp identifier of the first game team in the game interface, display the overall task assignment control.

[0179] In one embodiment, the second task determination unit can also be used for:

[0180] In response to the trigger operation on the overall task assignment control, display a first sub-control;

[0181] In response to a trigger operation on the first sub-control, display a size indication identifier of the team camp of the first game team;

[0182] In response to a movement operation on the size indication identifier, determine a first destination to be transferred, and determine that the second team task includes transferring to the first destination, or determine that the second team task includes transferring to the first destination and setting up a team camp at the first destination.

[0183] In one embodiment, the second task determination unit can also be used for:

[0184] In response to the trigger operation on the overall task assignment control, also display a second sub-control;

[0185] In response to a trigger operation on the second sub-control, display a location selection identifier;

[0186] In response to a movement operation on the location selection identifier, determine a second destination to be transferred, and determine that the second team task includes controlling the first game team to move to the second destination.

[0187] In one embodiment, the second task determination unit can also be used for:

[0188] In response to a trigger operation on the overall task assignment control, display a third sub-control;

[0189] In response to a trigger operation on the third sub-control, determine that the second team task includes adjusting the formation positions of the multiple virtual characters in the first game team.

[0190] In one embodiment, the first task determination unit 304 can also be used for:

[0191] In response to a character selection operation for the target virtual character, display a temporary task assignment control for the target virtual character;

[0192] In response to a trigger operation for the temporary task assignment control, determine a target game object in the virtual game scene;

[0193] Determine a target temporary task for the target virtual character according to the target game object.

[0194] In one embodiment, if the target game object includes a game character in a second game team, the target temporary task includes interacting with the target game object, and the interaction includes attacking the target game object or assisting the target game object;

[0195] If the target game object includes a scene object in the virtual game scene, the target temporary task is to move to the location where the target game object is located.

[0196] In one embodiment, the first task determination unit 304 may further be configured to:

[0197] In response to a trigger operation for the temporary task assignment control, display an object selection identifier;

[0198] In response to an object selection operation for a target game object in the virtual game scene, display an object selection identifier at the location of the target game object, and the object selection identifier is used to indicate the selected target game object.

[0199] In one embodiment, the first task determination unit 304 may further be configured to:

[0200] In response to a movement operation for the object selection identifier, control the object selection identifier to move in the virtual game scene;

[0201] In response to a trigger operation of a target game object, fixedly display the object selection identifier at the position of the target game object.

[0202] In one embodiment, the first task determination unit 304 may further be configured to:

[0203] In response to a character selection operation for the target virtual character, also display an overall task assignment control.

[0204] In one embodiment, the first task determination unit 304 may further be configured to:

[0205] In response to the game entering the planning phase, interrupt the current game progress;

[0206] In the planning stage, perform the step of determining the target temporary task of the target virtual character in response to the triggering operation of the temporary task assignment control for the target virtual character in the first game team.

[0207] In one embodiment, the second task execution unit 305 may further be configured to:

[0208] In the planning stage, in response to the execution start control on the game interface, enter the execution stage corresponding to the planning stage;

[0209] In the execution stage, continue the game, control the first game team to execute the team task, and control the target virtual character to stop executing the team task of the first game team and perform the target temporary task.

[0210] In one embodiment, the first game team includes at least one target virtual character, and the other virtual characters in the first game team except the target virtual character respectively belong to different target virtual characters;

[0211] In one embodiment, the second task execution unit 305 may further be configured to:

[0212] Control the target virtual character and the virtual characters in the first game team that belong to the target virtual character to stop executing the first team task and jointly execute the target temporary task.

[0213] As can be seen from the above, the game interaction device in the embodiment of the present application displays a game interface, which includes a virtual game scene and a first game team located in the virtual game scene, and the first game team includes multiple virtual characters; in response to a task assignment operation for the first game team, provide an overall task assignment control; in response to a triggering operation for the overall task assignment control, control the first game team to execute the first team task as a whole, and provide a temporary task assignment control for the virtual characters in the first game team; in response to a triggering operation for the temporary task assignment control for the target virtual character in the first game team, determine the target temporary task of the target virtual character; control the target virtual character to stop executing the first team task and execute the target temporary task, which can control the target virtual character in the first game team to break away from the first team task and independently execute the target temporary task, realizing the formulation of game strategies in two dimensions of the team and the character, broadening the strategy dimension of the game, increasing the operability of the game, and improving the game experience of players.

[0214] Correspondingly, the embodiment of the present application further provides a computer device, and this computer device may be a terminal. As Figure 7 shown, Figure 7Schematic diagram of the structure of the computer device provided by the embodiment of the present application. The computer device 500 includes a processor 501 having one or more processing cores, a memory 502 having one or more computer-readable storage media, and a computer program stored on the memory 502 and executable on the processor. Among them, the processor 501 is electrically connected to the memory 502. Those skilled in the art can understand that the structure of the computer device shown in the figure does not constitute a limitation on the computer device, and may include more or fewer components than shown in the figure, or combine certain components, or arrange different components.

[0215] The processor 501 is the control center of the computer device 500, connecting various parts of the entire computer device 500 through various interfaces and lines. By running or loading software programs and / or modules stored in the memory 502, and calling data stored in the memory 502, it executes various functions of the computer device 500 and processes data, thereby monitoring the entire computer device 500.

[0216] In the embodiment of the present application, the processor 501 in the computer device 500 will load the instructions corresponding to the processes of one or more application programs into the memory 502 according to the following steps, and the processor 501 will run the application programs stored in the memory 502 to achieve various functions:

[0217] Display a game interface, the game interface includes a virtual game scene, and a first game team located in the virtual game scene, and the first game team includes multiple virtual characters;

[0218] In response to a task assignment operation for the first game team, provide an overall task assignment control;

[0219] In response to a trigger operation on the overall task assignment control, control the first game team to execute the first team task as a whole, and provide a temporary task assignment control for the virtual characters in the first game team;

[0220] In response to a trigger operation on the temporary task assignment control of the target virtual character in the first game team, determine the target temporary task of the target virtual character;

[0221] Control the target virtual character to stop executing the first team task and execute the target temporary task.

[0222] As can be seen from the above, the embodiment of the present application can control the target virtual character in the first game team to break away from the first team task and independently execute the target temporary task, realizing the formulation of game strategies in two dimensions of the team and the character, broadening the strategy dimension of the game, increasing the operability of the game, and improving the game experience of players.

[0223] For the specific implementation of each of the above operations, reference may be made to the foregoing embodiments, which will not be elaborated herein.

[0224] Optionally, as Figure 7 shown, the computer device 500 further includes: a touch display screen 503, a radio frequency circuit 504, an audio circuit 505, an input unit 506, and a power supply 507. Among them, the processor 501 is electrically connected to the touch display screen 503, the radio frequency circuit 504, the audio circuit 505, the input unit 506, and the power supply 507 respectively. Those skilled in the art can understand that Figure 7 the structure of the computer device shown in

[0225] does not constitute a limitation on the computer device, and may include more or fewer components than shown in the figure, or combine certain components, or have different component arrangements.

[0226] The radio frequency circuit 504 can be used to receive and transmit radio frequency signals to establish wireless communication with a network device or other computer devices, and to receive and transmit signals between the network device or other computer devices.

[0227] The audio circuit 505 can be used to provide an audio interface between the user and the computer device through a speaker and a microphone. The audio circuit 505 can transmit the electrical signal after converting the received audio data to the speaker, and the speaker converts it into a sound signal for output; on the other hand, the microphone converts the collected sound signal into an electrical signal, which is received by the audio circuit 505 and then converted into audio data. After the audio data is output to the processor 501 for processing, it is sent through the radio frequency circuit 504 to, for example, another computer device, or the audio data is output to the memory 502 for further processing. The audio circuit 505 may also include an earphone jack to provide communication between the peripheral earphone and the computer device.

[0228] The input unit 506 can be used to receive input digital, character information or user characteristic information (such as fingerprint, iris, facial information, etc.), and to generate keyboard, mouse, joystick, optical or trackball signal inputs related to user settings and function controls.

[0229] The power supply 507 is used to supply power to each component of the computer device 500. Optionally, the power supply 507 can be logically connected to the processor 501 through a power management system, so as to realize functions such as management of charging, discharging, and power consumption management through the power management system. The power supply 507 may also include any components such as one or more DC or AC power supplies, a recharge system, a power failure detection circuit, a power converter or inverter, and a power status indicator.

[0230] Although Figure 7 not shown in the figure, the computer device 500 may also include a camera, a sensor, a Wi-Fi module, a Bluetooth module, etc., which will not be elaborated here.

[0231] In the above embodiments, the descriptions of each embodiment have their own emphases. For the parts not detailed in a certain embodiment, reference can be made to the relevant descriptions of other embodiments.

[0232] Those of ordinary skill in the art can understand that all or part of the steps in the above various methods can be completed by instructions, or by controlling relevant hardware through instructions. The instructions can be stored in a computer-readable storage medium and loaded and executed by the processor.

[0233] To this end, an embodiment of the present application provides a computer-readable storage medium storing multiple computer programs that can be loaded by a processor to execute the steps in any of the game interaction methods provided by the embodiments of the present application. For example, the computer program can execute the following steps:

[0234] Display a game interface, which includes a virtual game scene and a first game team located in the virtual game scene, and the first game team includes multiple virtual characters;

[0235] In response to a task assignment operation for the first game team, provide an overall task assignment control;

[0236] In response to a trigger operation for the overall task assignment control, control the first game team to execute a first team task as a whole and provide a temporary task assignment control for the virtual characters in the first game team;

[0237] In response to a trigger operation for the temporary task assignment control of the target virtual character in the first game team, determine the target temporary task of the target virtual character;

[0238] Control the target virtual character to stop executing the first team task and execute the target temporary task.

[0239] As can be seen from the above, the embodiment of the present application can control the target virtual character in the first game team to break away from the first team task and independently execute the target temporary task, realizing game strategy formulation in two dimensions of the team and the character, broadening the strategy dimension of the game, increasing the operability of the game, and improving the player's game experience.

[0240] For the specific implementation of each of the above operations, reference can be made to the previous embodiments, which will not be elaborated here.

[0241] Among them, the storage medium may include: read-only memory (ROM, Read Only Memory), random access memory (RAM, Random Access Memory), magnetic disk or optical disk, etc.

[0242] The above has introduced in detail a game interaction method, device, computer device, and computer storage medium provided by the embodiments of the present application. Specific examples are used in this article to elaborate on the principle and implementation manner of the present application. The description of the above embodiments is only used to help understand the method and its core idea of the present application; at the same time, for those skilled in the art, according to the idea of the present application, there will be changes in the specific implementation manner and application scope. In summary, the content of this specification should not be construed as a limitation to the present application.

Claims

1. A game interaction method, characterized in that: include: Displaying a game interface, wherein the game interface includes a virtual game scene and a first game team located in the virtual game scene, wherein the first game team includes a plurality of virtual characters; In response to the task assignment operation for the first game team, providing an overall task assignment control; In response to a trigger operation on the overall task assignment control, controlling the first game team as a whole to perform the first team task, and providing a temporary task assignment control for the virtual characters in the first game team; In response to a triggering operation of a temporary task assignment control for a target virtual character in the first game team, determining a target temporary task for the target virtual character; The target virtual character is controlled to stop executing the first team task and execute the target temporary task.

2. The method according to claim 1, characterized in that The method further comprises: During the process in which the first game team performs the first team task, in response to a trigger operation on the overall task assignment control, a second team task of the first game team is determined.

3. The method according to claim 2, characterized in that The second team task includes a first subtask and a second subtask, the first subtask is a team task executed synchronously with the first team task, and the second subtask is a team task that needs to be executed after the first team task, the first subtask and the target temporary task are completed; After determining the second team task of the first game team, the method includes: Controlling the first game team to synchronously execute the first game team and the first subtask; In response to the completion of the execution of the first team task, the first subtask and the target temporary task, the target virtual character is controlled to be reassociated with the first game team and execute the second subtask as a whole.

4. The method according to claim 2, after determining the second team task of the first game team, the method comprises: In response to the completion of the execution of the first team task or the beginning of a new game round, the first game team is controlled as a whole to execute the second team task.

5. The method according to claim 2, characterized in that: After determining the second team task of the first game team, the method further includes: Controlling the target virtual character to stop executing the target temporary task and re-associate with the first game team; Control the first game team to stop executing the first team task, and control the first game team as a whole to execute the second team task.

6. The method according to claim 2, characterized in that After determining the second team task of the first game team, the method further includes: Adjust the lineup positions of the multiple virtual characters in the first game team, and control the first game team to continue to perform the first team task based on the adjusted team lineup.

7. The method according to claim 1, characterized in that In response to the task assignment operation for the first game team, providing an overall task assignment control includes: In response to a first selection operation on the virtual character or a second selection operation on the camp logo of the first game team in the game interface, the overall task assignment control is displayed.

8. The method according to claim 1, characterized in that The method further comprises: In response to triggering a preset game event, controlling the target virtual character to re-associate with the first game team, and to perform the team task of the first game team as a whole with the first game team; The preset game event includes at least one of: completion of execution of the target temporary task, cancellation of the target temporary task, and receipt of an instant team task that the first game team needs to execute as a whole.

9. The method according to claim 8, characterized in that The performing the team task of the first game team as a whole with the first game team includes: If the first team task has not been completed, controlling the target virtual character and the first game team to perform the first team task as a whole; If the first team task is completed, the target virtual character and the first game team are controlled to perform the second team task as a whole.

10. The method according to any one of claims 2 to 7, characterized in that: The determining, in response to a trigger operation on the overall task assignment control, a second team task of the first game team comprises: In response to the triggering operation on the overall task assignment control, displaying a first sub-control; In response to a trigger operation on the first sub-control, displaying a size indicator of the team camp of the first game team; In response to a movement operation on the size indicator, a first destination to be transferred is determined, and it is determined that the second team task includes transferring to the first destination, or it is determined that the second team task includes transferring to the first destination and setting up a team camp at the first destination.

11. The method according to claim 10, characterized in that In response to the triggering operation on the overall task assignment control, a second sub-control is further displayed, and the method further includes: In response to a trigger operation on the second sub-control, displaying a location selection mark; In response to a movement operation for the location selection mark, a second destination to be transferred is determined, and determining that the second team task includes controlling the first game team to move to the second destination.

12. The method according to claim 10, characterized in that The method further comprises: In response to a trigger operation on the overall task assignment control, displaying a third sub-control; In response to a trigger operation on the third sub-control, determining the second team task includes adjusting lineup positions of the plurality of virtual characters in the first game team.

13. The method according to any one of claims 1 to 9, characterized in that: The method further comprises: In response to a role selection operation for the target virtual role, displaying a temporary task assignment control for the target virtual role; In response to a triggering operation on the temporary task assignment control, determining a target game object in the virtual game scene; The target temporary task of the target virtual character is determined according to the target game object.

14. The method according to claim 13, characterized in that If the target game object includes a game character in the second game team, the target temporary task includes interacting with the target game object, and the interaction includes attacking the target game object or assisting the target game object; If the target game object includes a scene object in the virtual game scene, the target temporary task is to move to the location of the target game object.

15. The method according to claim 13, characterized in that The step of determining a target game object in the virtual game scene in response to a triggering operation on the temporary task assignment control comprises: In response to a trigger operation on the temporary task assignment control, displaying an object selection indicator; In response to an object selection operation on a target game object in the virtual game scene, an object selection mark is displayed at the location of the target game object, and the object selection mark is used to indicate the selected target game object.

16. The method according to claim 13, characterized in that In response to an object selection operation on a target game object in the virtual game scene, displaying an object selection mark at the location of the target game object includes: In response to a movement operation on the object selection mark, controlling the object selection mark to move in the virtual game scene; In response to a triggering operation of a target game object, the object selection mark is fixedly displayed at the position of the target game object.

17. The method according to claim 13, characterized in that In response to a role selection operation for the target virtual role, an overall task assignment control is also displayed.

18. The method according to any one of claims 1 to 9, characterized in that: The method further comprises: In response to the game entering the planning stage, interrupting the current game progress; In the planning stage, the step of determining the target temporary task of the target virtual character in response to the triggering operation of the temporary task assignment control for the target virtual character in the first game team is performed.

19. The method according to claim 18, characterized in that The method further comprises: In the planning stage, in response to an execution start control on the game interface, entering an execution stage corresponding to the planning stage; In the execution phase, the game is continued, and the first game team is controlled to execute the team task, and the target virtual character is controlled to stop executing the team task of the first game team and the target temporary task.

20. The method according to any one of claims 1 to 9, characterized in that: The first game team includes at least one target virtual character, and other virtual characters in the first game team except the target virtual character belong to different target virtual characters respectively; The controlling the target virtual character to stop executing the first team task and execute the target temporary task includes: The target virtual character and the virtual characters belonging to the target virtual character in the first game team are controlled to stop executing the first team task and jointly execute the target temporary task.

21. A game interaction device, characterized in that: include: An interface display unit, used for displaying a game interface, wherein the game interface includes a virtual game scene and a first game team located in the virtual game scene, wherein the first game team includes a plurality of virtual characters; A control display unit, for providing an overall task assignment control in response to a task assignment operation for the first game team; A first task execution unit, configured to respond to a trigger operation on the overall task assignment control, control the first game team as a whole to execute a first team task, and provide a temporary task assignment control for a virtual character in the first game team; A task determination unit, configured to determine a target temporary task of the target virtual character in response to a triggering operation of a temporary task assignment control for the target virtual character in the first game team; The second task execution unit is used to control the target virtual character to stop executing the first team task and execute the target temporary task.

22. A computer device, characterized in that: It comprises a memory and a processor; the memory stores a computer program, and the processor is used to run the computer program in the memory to execute the game interaction method according to any one of claims 1 to 20.

23. A computer-readable storage medium, characterized in that: The computer-readable storage medium is used to store a computer program, and the computer program is loaded by a processor to execute the game interaction method according to any one of claims 1 to 20.