Game interaction control method and device and electronic equipment
By providing self-recommendation information on the game terminal device to edit and display self-recommendation account collection, the problem of low team efficiency in competitive games is solved, and the effect of players quickly finding suitable teammates is achieved.
Patent Information
- Application Number
- CN202510449560.3
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2025-04-10
- Publication Date
- 2025-07-08
AI Technical Summary
In the prior art, competitive games have low efficiency and insufficient personalization, making it difficult for players to quickly find suitable teammates.
By providing a self-recommendation information editing page on the game terminal device, players are allowed to edit and publish self-recommendation information, including account information, game characters and game level parameters, and display a self-recommendation account collection in the graphical user interface, making it easier for players to recruit appropriate teammates.
It improves the efficiency and personalization of the game team formation, helps players quickly find teammates who meet their needs, and improves the team success rate.
Smart Images

Figure CN120268059A_ABST
Abstract
Description
Technical Field
[0001] The present disclosure relates to the technical field of game design, and in particular, to a game interaction control method, apparatus, and electronic device. Background Art
[0002] In the related art, in competitive games, game teams are usually formed by inviting friends or randomly pairing, but this method has low team formation efficiency and low personalization of player teams. Summary of the Invention
[0003] The purpose of the present disclosure is to provide a game interaction control method, apparatus, and electronic device to improve the game team formation efficiency.
[0004] In a first aspect, the present disclosure provides a game interaction control method. A graphical user interface is provided by a first terminal device corresponding to a first game account that has not joined a game team. The method includes: displaying a self-recommendation information editing page in the graphical user interface; in response to an editing operation on the self-recommendation information editing page, determining self-recommendation information corresponding to the first game account, where the self-recommendation information includes at least one of the following information corresponding to the first game account: account information, game characters and / or game positions that the user is good at, and game level parameters; in response to an information publishing instruction, publishing the self-recommendation information through the first terminal device, so as to display the self-recommendation information corresponding to the first game account to a second terminal device corresponding to a second game account that is recruiting teammates.
[0005] In a second aspect, the present disclosure provides a game interaction control method. A graphical user interface is provided by a second terminal device corresponding to a second game account that has joined a target game team. The method includes: in response to a teammate recruitment instruction, displaying a set of self-recommended accounts in the game in the graphical user interface, where the set of self-recommended accounts includes at least one game account that has not joined the game team and self-recommendation information published by at least one game account, and the self-recommendation information includes at least one of the following information of at least one game account in the game: account information, game characters and / or game positions that the user is good at, and game level parameters; in response to a recruitment instruction for a target game account in the set of self-recommended accounts, sending an invitation to join the target game team to the terminal device corresponding to the target game account.
[0006] In a third aspect, the present disclosure provides a game interaction control method. The game includes multiple game accounts. The method includes: receiving self-recommendation information sent by at least one game account that has not joined a game team, where the self-recommendation information includes at least one of the following information of the at least one game account in the game: account information, preferred game characters and / or game positions, game level parameters; generating a corresponding set of self-recommended accounts in the game based on the self-recommendation information and the at least one game account; and in response to a self-recommended account viewing instruction triggered by a target game team, displaying at least some of the game accounts in the set of self-recommended accounts on the terminal device corresponding to the target game team, so that the target game team can recruit a target game account as a teammate from the displayed game accounts.
[0007] In a fourth aspect, the present disclosure provides a game interaction control device. A graphical user interface is provided through a first terminal device, and the first terminal device corresponds to a first game account that has not joined a game team. The device includes: a page display module for displaying a self-recommendation information editing page in the graphical user interface; an information editing module for determining the self-recommendation information corresponding to the first game account in response to an editing operation on the self-recommendation information editing page, where the self-recommendation information includes at least one of the following information corresponding to the first game account: account information, preferred game characters and / or game positions, game level parameters; and an information publishing module for publishing the self-recommendation information through the first terminal device in response to an information publishing instruction, so as to display the self-recommendation information corresponding to the first game account to the second terminal device corresponding to a second game account that is recruiting teammates.
[0008] In a fifth aspect, the present disclosure provides a game interaction control device. A graphical user interface is provided through a second terminal device, and the second terminal device corresponds to a second game account that has joined a target game team. The device includes: a set display module for displaying a set of self-recommended accounts in the game in response to a teammate recruitment instruction, where the set of self-recommended accounts includes at least one game account that has not joined the game team and the self-recommendation information published by the at least one game account, and the self-recommendation information includes at least one of the following information of the at least one game account in the game: account information, preferred game characters and / or game positions, game level parameters; and an invitation sending module for sending an invitation to join the target game team to the terminal device corresponding to the target game account in response to a recruitment instruction for the target game account in the set of self-recommended accounts.
[0009] Sixth aspect, the present disclosure provides a game interaction control device. The game includes multiple game accounts. The device includes: a self-recommendation sending module, configured to receive self-recommendation information sent by at least one game account that has not joined a game team. The self-recommendation information includes at least one of the following information of at least one game account in the game: account information, proficient game characters and / or game positions, game level parameters; a set generation module, configured to generate a corresponding self-recommended account set in the game according to the self-recommendation information and at least one game account; an account viewing module, configured to, in response to a self-recommended account viewing instruction triggered by a target game team, display at least some of the game accounts in the self-recommended account set on a terminal device corresponding to the target game team, so that the target game team can recruit a target game account as a teammate from the displayed game accounts.
[0010] Seventh aspect, the present disclosure provides an electronic device. The electronic device includes a processor and a memory. The memory stores machine-executable instructions that can be executed by the processor. The processor executes the machine-executable instructions to implement the above game interaction control method.
[0011] Eighth aspect, the present disclosure provides a computer-readable storage medium. The computer-readable storage medium stores computer-executable instructions. When the computer-executable instructions are called and executed by a processor, the computer-executable instructions cause the processor to implement the above game interaction control method.
[0012] The embodiments of the present disclosure bring the following beneficial effects:
[0013] A game interaction control method, device and electronic device provided by the present disclosure display a self-recommendation information editing page in a graphical user interface; in response to an editing operation on the self-recommendation information editing page, determine the self-recommendation information corresponding to a first game account, where the self-recommendation information includes at least one of the following information corresponding to the first game account: account information, proficient game characters and / or game positions, game level parameters; then, in response to an information release instruction, release the self-recommendation information through a first terminal device, so as to display the self-recommendation information corresponding to the first game account on a second terminal device corresponding to a second game account that is recruiting teammates. In this way, players can edit and release the self-recommendation information of the first game account through the self-recommendation information editing page, so that other players can view the self-recommendation information of the first game account on the terminal device they control, thereby facilitating other players to understand whether the self-recommendation information corresponding to the first game account meets their teaming requirements, and helping players quickly recruit and form a game team.
[0014] Other features and advantages of the present disclosure will be described in the following description, or some features and advantages can be inferred from the description or determined without doubt, or can be learned by implementing the above technologies of the present disclosure.
[0015] To make the above objects, features, and advantages of the present disclosure more apparent and understandable, the following specifically describes preferred embodiments in conjunction with the accompanying drawings as follows. Description of the Drawings
[0016] To more clearly illustrate the specific embodiments of the present disclosure or the technical solutions in the prior art, the following briefly introduces the drawings required for use in the description of the specific embodiments or the prior art. Obviously, the drawings in the following description are some embodiments of the present disclosure. For those of ordinary skill in the art, without creative efforts, other drawings can also be obtained based on these drawings.
[0017] Figure 1 Flowchart of a game interaction control method provided by an embodiment of the present disclosure;
[0018] Figure 2 Schematic diagram of the display of a self-recommendation information editing page provided by an embodiment of the present disclosure;
[0019] Figure 3 Schematic diagram of the display of a self-recommendation information cancellation page provided by an embodiment of the present disclosure;
[0020] Figure 4 Schematic diagram of the display of a team invitation page provided by an embodiment of the present disclosure;
[0021] Figure 5 Flowchart of another game interaction control method provided by an embodiment of the present disclosure;
[0022] Figure 6 Schematic diagram of a set of self-recommendation accounts provided by an embodiment of the present disclosure;
[0023] Figure 7 Schematic diagram of another set of self-recommendation accounts provided by an embodiment of the present disclosure;
[0024] Figure 8 Schematic diagram of a pop-up window sent provided by an embodiment of the present disclosure;
[0025] Figure 9 Schematic diagram of a screening condition editing page provided by an embodiment of the present disclosure;
[0026] Figure 10 Schematic diagram of the display of an invitation list provided by an embodiment of the present disclosure;
[0027] Figure 11 Flowchart of another game interaction control method provided by an embodiment of the present disclosure;
[0028] Figure 12Schematic structural diagram of a game interaction control device provided by an embodiment of the present disclosure;
[0029] Figure 13 Schematic structural diagram of another game interaction control device provided by an embodiment of the present disclosure;
[0030] Figure 14 Schematic structural diagram of another game interaction control device provided by an embodiment of the present disclosure;
[0031] Figure 15 Schematic structural diagram of an electronic device provided by an embodiment of the present disclosure. Detailed implementation manners
[0032] To make the objectives, technical solutions, and advantages of the embodiments of the present disclosure clearer, the technical solutions in the embodiments of the present disclosure will be clearly and completely described below with reference to the accompanying drawings in the embodiments of the present disclosure. Apparently, the described embodiments are some but not all of the embodiments of the present disclosure. The components of the embodiments of the present disclosure described and illustrated herein generally may be arranged and designed in a variety of different configurations.
[0033] Therefore, the following detailed description of the embodiments of the present disclosure provided in the drawings is not intended to limit the scope of the claimed present disclosure, but merely represents selected embodiments of the present disclosure. All other embodiments obtained by those of ordinary skill in the art based on the embodiments of the present disclosure without creative efforts shall fall within the scope of protection of the present disclosure.
[0034] The game interaction control method in one of the embodiments of the present disclosure may run on a local terminal device or a server. When the game interaction control method runs on the server, the method may be implemented and executed based on a cloud interaction system, where the cloud interaction system includes a server and a client device.
[0035] In an alternative embodiment, various cloud applications can run under the cloud interaction system, such as cloud games. Taking cloud games as an example, cloud games refer to a game mode based on cloud computing. In the operation mode of cloud games, the running entity of the game program and the presenting entity of the game screen are separated. The storage and operation of the game interaction control method are completed on the cloud game server. The role of the client device is to receive and send data and present the game screen. For example, the client device can be a display device with data transmission function near the user side, such as a mobile terminal, a television, a computer, a personal digital assistant, etc.; however, the information processing is performed by the cloud game server in the cloud. When playing a game, the player operates the client device to send an operation instruction to the cloud game server. The cloud game server runs the game according to the operation instruction, encodes and compresses data such as the game screen, and returns it to the client device through the network. Finally, the client device decodes and outputs the game screen.
[0036] In an alternative embodiment, taking a game as an example, the local terminal device stores a game program and is used to present the game screen. The local terminal device is used to interact with the player through the graphical user interface, that is, conventionally, the game program is downloaded and installed on the electronic device and run. The way the local terminal device provides the graphical user interface to the player can include various methods. For example, it can be rendered and displayed on the display screen of the terminal, or provided to the player through holographic projection. For example, the local terminal device can include a display screen and a processor. The display screen is used to present the graphical user interface, and the graphical user interface includes the game screen. The processor is used to run the game, generate the graphical user interface, and control the display of the graphical user interface on the display screen.
[0037] In a possible embodiment, the embodiments of the present disclosure provide a game interaction control method. A graphical user interface is provided by running a game program on a first terminal device. The first terminal device can be the aforementioned local terminal device or the client device in the aforementioned cloud interaction system. For example, the terminal device can be a mobile phone or a personal computer, etc. The first terminal device corresponds to a first game account, and the first game account has not joined a game team. As Figure 1 shown, the method includes the following specific steps:
[0038] Step S102, display a self-recommendation information editing page in the graphical user interface.
[0039] In specific implementation, when a player of the first terminal device performs a specified triggering operation in the graphical user interface, a self-recommendation information editing page can be displayed. The specific operation corresponding to the specified triggering operation can be determined according to R & D requirements. For example, the specified triggering operation can be a click operation on a certain control displayed in the graphical user interface, or a triggering operation on a certain key of the keyboard or gamepad, etc. The above self-recommendation information editing page is used to edit and publish the self-recommendation information corresponding to the first game account.
[0040] Step S104: In response to an editing operation on the self-recommendation information editing page, determine the self-recommendation information corresponding to the first game account, where the self-recommendation information includes at least one of the following information corresponding to the first game account: account information, game characters and / or game positions that the player is good at, and game level parameters.
[0041] In specific implementation, the self-recommendation information editing page includes multiple entries to be edited. Different entries to be edited are used to indicate different information included in the self-recommendation information. This information can include one or more of the following: account information, game characters that the player is good at, and game positions that the player is good at. Among them, the account information can include the first game account, the game division and server node corresponding to the first game account, etc. The player can generate the self-recommendation information corresponding to the first game account by entering or selecting information in multiple entries to be edited. The above game level parameters can be the game level corresponding to the first game account or the game rank corresponding to the first game account, etc.
[0042] Step S106: In response to an information publishing instruction, publish the self-recommendation information through the first terminal device, so as to display the self-recommendation information corresponding to the first game account on the second terminal device corresponding to the second game account that is recruiting teammates.
[0043] In specific implementation, the triggering method corresponding to the above information publishing instruction can be determined according to R & D requirements. For example, the information publishing instruction is triggered by clicking the confirmation and publishing control in the self-recommendation information editing page, or can also be triggered by clicking a certain key on the keyboard or gamepad after editing the self-recommendation information corresponding to the first game account in the self-recommendation information editing page.
[0044] After the player triggers the information publishing instruction through the first terminal device, the self-recommendation information will be published through the first terminal device, so that the game server can receive the self-recommendation information corresponding to the first game account. Thus, the game server can display the self-recommendation information corresponding to the first game account on other terminal devices according to the requirements of other terminal devices.
[0045] A game interaction control method provided by an embodiment of the present disclosure allows a player to edit and publish self-recommendation information of a first game account through a self-recommendation information editing page, so that other players can view the self-recommendation information of the first game account on the terminal device they control, facilitating other players to understand whether the self-recommendation information corresponding to the first game account meets their team formation needs and helping players quickly recruit and form game teams.
[0046] The following embodiments are used to describe the method of editing self-recommendation information on the self-recommendation information editing page.
[0047] Specifically, the above self-recommendation information includes the game characters the player is good at. Based on this, the specific process of determining the self-recommendation information corresponding to the first game account in response to an editing operation on the self-recommendation information editing page may include: in response to an editing operation on the character entry that the player is good at in the self-recommendation information editing page, a character display window is displayed in the self-recommendation information editing page; wherein, the character display window includes multiple candidate characters; in response to a selection operation on a target candidate character in the character display window, the target candidate character is determined as the game character that the self-recommendation information corresponding to the first game account includes.
[0048] In a specific implementation, multiple candidate characters are displayed in the above character display window. These multiple candidate characters can be all candidate characters included in the game, or game characters used by the first game account, or game characters that the game system filters based on the historical game data corresponding to the first game account and that the first game account may be good at. The above target candidate character can be any one or more of the multiple candidate characters included in the character display window, and the above selection operation can be a click operation or a box selection operation on the character selection control corresponding to the target candidate character, etc.
[0049] In an alternative embodiment, the specific process of determining the target candidate character as the game character that the self-recommendation information corresponding to the first game account includes may include: if the target candidate character is a character with a high proficiency level corresponding to the first game account, the target candidate character is determined as the game character that the self-recommendation information corresponding to the first game account includes, and the character identifier corresponding to the target candidate character is displayed in the self-recommendation information in a first display style.
[0050] In specific implementation, the same game character corresponds to different character identifiers at different proficiency levels, and the character identifier can be a character avatar or a character nickname, etc. When a player selects a high-proficiency character on the self-recommendation information editing page, the character identifier corresponding to the high-proficiency character will be automatically displayed in the self-recommendation information. Among them, the character identifier corresponding to the high-proficiency character is in the first display style, and the specific display style corresponding to the first display style can be determined according to R & D requirements. Players can understand the proficiency level of the game characters that the first game account is good at based on the display style corresponding to the character identifier.
[0051] In an alternative embodiment, the game includes an equipment display system, which is used to view the game history of players and the game characters used by players. In the equipment display system, the proficiency avatar of the used game character can also be set. After the player sets the avatar, when the player selects a game character that they are good at on the self-recommendation information editing page, the proficiency avatar will be automatically pulled and displayed in the self-recommendation information. Among them, the proficiency avatar is a kind of resource, and different proficiencies correspond to different avatars. When a certain threshold is reached, the avatar of the high proficiency level will be automatically unlocked.
[0052] In order to deceive other players and not expose the player's true game ability, the high-proficiency avatar corresponding to the game character that the player is good at can be switched to a low-proficiency avatar. Specifically, in response to an adjustment operation for the character identifier corresponding to the target candidate character in the self-recommendation information, the character identifier corresponding to the target candidate character in the self-recommendation information is switched from the first display style to the second display style; among them, the first display style is different from the second display style.
[0053] The specific operation method corresponding to the above adjustment operation can be determined according to R & D requirements. For example, in the graphical user interface, the character identifier in the first display style and the character identifier in the second display style corresponding to the target candidate character are displayed. The adjustment operation can be a click operation on the character identifier in the second display style when the currently corresponding character identifier of the target candidate character is in the first display style. The specific display style corresponding to the above second display style can be determined according to R & D requirements.
[0054] As Figure 2 shown is a display schematic diagram of a self-recommendation information editing page provided by an embodiment of the present disclosure. Figure 2 The self-recommendation information editing page shown contains 5 editable items, which are respectively: an editable item for editing the game positions that the player is good at. This editable item is a required item and is not selected by default. When none of them are selected, the "confirm release" control is grayed out and cannot be clicked. The player can select any one or more of the three game positions (Pioneer, Duelist, and Strategist) as the game positions that the first game account is good at. Figure 2The currently selected preferred game position is Vanguard; an editable entry for editing participation preferences. This editable entry defaults to selecting the competition area corresponding to the current node of the first game account, and a recommended label is added after this competition area. Generally, a game account can only select one competition area. For special game teams, only single-platform and competition area options are displayed, and the option function that can display multiple platforms is retained. After the editable entry for editing node information is triggered, a pop-up window for multi-server selection will appear, and the default selection is the same as the server selection in the team interface. The details of the selected server can be previewed in a floating window. The editable entry for editing preferred game characters is not a mandatory item, and self-recommendation information can be published without filling it in. This editable entry contains three display positions for preferred game characters, and these three display positions are default in the empty slot state. When the player clicks on a display position in the empty slot state or on the character icon display position that already shows a game character, a character display window can be shown, allowing the player to select a preferred candidate character from the multiple candidate characters included in the character display window. For the editable entry for filling in self-recommendation remarks, the player can fill in remark information in this editable entry.
[0055] Figure 2 The self-recommendation information editing page shown also includes a confirmation release control and a cancellation control. When the player clicks the confirmation release control, the release instruction for the self-recommendation information corresponding to the first game character will be triggered. Specifically, if there are mandatory items empty in the self-recommendation information editing page, the confirmation release control will be grayed out and cannot be clicked. When the confirmation release control is in a triggerable state, when the player clicks the confirmation release control, a prompt message of "Release Successful" will pop up in the graphical user interface. After the first game account successfully publishes self-recommendation information, this self-recommendation information will be preferentially displayed at the top of the self-recommendation account set in the graphical user interface corresponding to the first game account, and will be displayed in order after subsequent refreshes. After publishing self-recommendation information once, when entering the self-recommendation information editing page next time, the content edited last time will be displayed by default, that is, the content matching the published self-recommendation information.
[0056] When there are changes in the editing content in the self-recommendation information editing page compared to the default state when first entering the page, triggering the cancellation control will pop up a second content confirmation interface for content loss in the graphical user interface. This interface includes a confirmation button and a cancellation button. When the player clicks the confirmation button, the modified editing content will be deleted and the self-recommendation information editing page will be exited; when the player clicks the cancellation button, the modified editing content will be retained and the self-recommendation information editing page will be returned to.
[0057] In an alternative embodiment, a player may cancel the publication of the self-recommendation information after it is published. Specifically, the player may enter the self-recommendation information editing page by clicking on a target control in the first display state shown in the graphical user interface. After the player clicks the confirmation publication control in the self-recommendation information editing interface, the player will exit the self-recommendation information editing page, and the first display state of the target control will be adjusted to a second display state, where the second display state is used to indicate that the first game account has published self-recommendation information, and the first display state is used to indicate that the first game account has not published self-recommendation information.
[0058] When the player clicks on the target control in the second display state, the player enters the self-recommendation information cancellation page, which includes the self-recommendation information corresponding to the first game account and a cancellation publication control. The player can cancel the publication of the self-recommendation information corresponding to the first game account by clicking on the cancellation publication control. As Figure 3 shown in the display schematic diagram of a self-recommendation information cancellation page provided by an embodiment of the present disclosure, Figure 3 the interface title of the self-recommendation information cancellation page in is "Self-Recommendation in Publication". The editable items shown in the self-recommendation information cancellation page are the same as those in the self-recommendation information editing page. However, the editable items shown in the self-recommendation information cancellation page are in a non-editable state and are only used to display the current self-recommendation information. When the player clicks on the cancellation publication control, a secondary confirmation window for cancellation will pop up on the page, which includes a confirmation cancellation control and a "Let me think" control. The player can cancel the publication of the self-recommendation information corresponding to the first game account by clicking on the confirmation cancellation control, and the interface will return to the self-recommendation information editing page. The player clicks on the "Let me think" control, returns to view the self-recommendation information in the self-recommendation information editing page, and maintains the publication status of the self-recommendation information. When the player clicks on the return control in the self-recommendation information cancellation page or triggers the ESC key, the self-recommendation information cancellation page will be exited and the publication status of the self-recommendation information will be maintained.
[0059] The following embodiments are used to describe the method of providing feedback on the received invitation information through the first terminal device.
[0060] Specifically, after publishing the self-recommendation information through the first terminal device, in response to receiving a target invitation information for joining a target game team sent by a second terminal device corresponding to a second game account, control is performed to display the target invitation information on the team invitation page; where the team invitation page is used to display the received invitation information for joining the game team.
[0061] In specific implementation, after the self-recommendation information is published through the first terminal device, the self-recommendation information corresponding to the first game account will be displayed to the second terminal device corresponding to the second game account that is recruiting teammates. If the self-recommendation information corresponding to the first game account meets the recruitment conditions of the player corresponding to the second game account for teammates, a target invitation message to join the target game team will be sent to the first game account through the second terminal device. After the first game account receives the target invitation message to join the target game team sent by the second game account through the first terminal device, the target invitation message will be recorded on the team invitation page so that the player corresponding to the first game account can view the current received team invitation information on the team invitation page.
[0062] As Figure 4 Shown is a schematic diagram of the display of a team invitation page provided by an embodiment of the present disclosure. The unexpired invitation information is displayed in the form of a list on the team invitation page and can be arranged in chronological order, with the latest invitation information displayed at the top of the list. The invitation information that has not been processed within 7 days will automatically expire and be deleted from the invitation list. Each invitation information recorded on the team invitation page includes information such as the team information, the intended competition area, the position requirements, the number of team members, and the invitation message. Among them, the number of team members includes the number of people who have already joined the game team and the total number of people required by the game team. Figure 4 Two invitation messages are schematically provided.
[0063] Further, in response to a confirmation instruction for the target invitation information displayed on the team invitation page, control the first game account to join the target game team; send the information that the first game account has joined the target game team to the second terminal device corresponding to the second game account through the first terminal device.
[0064] In specific implementation, the triggering method corresponding to the above confirmation instruction can be determined according to R & D requirements. For example, the triggering method of the confirmation instruction can include an operation of triggering the confirmation control corresponding to the target invitation information, or an operation of triggering a certain key on the keyboard when the target invitation information is selected, etc. When the player confirms to accept the target invitation information, the first game account will join the target game team, and the information that the first game account has joined the target game team will be sent to the second terminal device corresponding to the second game account that sent the target invitation information, so that the player corresponding to the second game account knows that the first game account has joined the target game team.
[0065] Further, in response to a rejection instruction for the target invitation information displayed on the team invitation page, delete the target invitation information from the team invitation page, and send the information that the first game account refuses to join the target game team to the second terminal device corresponding to the second game account through the first terminal device.
[0066] In specific implementation, the triggering method corresponding to the above rejection instruction can be determined according to R & D requirements. For example, the triggering method of the rejection instruction can include an operation of triggering the rejection control corresponding to the target invitation information, or an operation of triggering a certain key on the keyboard when the target invitation information is selected, etc. When the player rejects the target invitation information, the first game account refuses to join the target game team, and sends the information that the first game account refuses to join the target game team to the second terminal device corresponding to the second game account that sent the target invitation information, so that the player corresponding to the second game account can know that the first game account has refused to join the target game team; at the same time, when the player rejects the target invitation information, the target invitation information will be cleared from the team invitation page.
[0067] Further, in response to the triggering operation on the first control in the team invitation page, clear the invitation information in the team invitation page, and send the information that the first game account refuses to join the game team corresponding to the cleared invitation information to the corresponding terminal devices through the first terminal device.
[0068] In specific implementation, the display position and display style of the above first control in the team invitation page can be determined according to R & D requirements. For example, the first control can be Figure 4 the "reject all" control in. When the player clicks or long-presses the first control, all the invitation information in the team invitation page will be rejected and the invitation information in the team invitation page will be cleared.
[0069] Further, in response to the first game account joining the target game team, release the information that the team formation is successful through the first terminal device, so that the second terminal device corresponding to the second game account that is recruiting teammates cancels the display of the self-recommendation information corresponding to the first game account.
[0070] In specific implementation, if the first game account has joined the target game team, the information that the team formation is successful will be released through the first terminal device, so that the second terminal device corresponding to the second game account that is recruiting teammates no longer displays the self-recommendation information corresponding to the first game account, so that the second game account will no longer send a team invitation information to the first game account.
[0071] In a specific embodiment, after the player clicks the join team invitation control displayed in the graphical user interface, a team invitation page as shown in Figure 4 will be displayed in the graphical user interface. Multiple invitation information can be displayed on this team invitation page, and a corresponding confirmation control (equivalent to Figure 4 the square control with a tick displayed in), a rejection control (equivalent to Figure 4 the square control with a cross displayed in) and an expiration time prompt (equivalent to Figure 4After the rejection control in it is displayed for 3 days and 2 days). Among them, the expiration time prompt is used to indicate the expiration countdown of the corresponding invitation information. If the player has not processed the invitation information after the countdown ends, the invitation information will be automatically deleted from the team invitation page. When the player clicks the confirmation control, if the target game team corresponding to the invitation information is not in the registration stage, close the team invitation page and pop up a system prompt in the graphical user interface: Have joined the target game team; if the target game team corresponding to the invitation information is in the registration confirmation stage, pop up a secondary confirmation window in the graphical user interface. After the player confirms in the secondary confirmation window, the team homepage corresponding to the target game team will be displayed in the graphical user interface; after the player rejects the access in the secondary confirmation window, a system prompt corresponding to the reason will be displayed.
[0072] In an alternative embodiment, when there is no invitation record in the team invitation page, the "Reject All" control is not displayed on the team invitation page.
[0073] In a possible implementation manner, the embodiments of the present disclosure provide another game interaction control method. A graphical user interface is provided through a second terminal device, and the second terminal device corresponds to a second game account that has joined a target game team. As Figure 5 described, the method includes the following specific steps:
[0074] Step S502, in response to a teammate recruitment instruction, display a set of self-recommended accounts in the game in the graphical user interface. The set of self-recommended accounts includes at least one game account that has not joined the game team and self-recommendation information published by at least one game account. Among them, the self-recommendation information includes at least one of the following information of at least one game account in the game: account information, game characters and / or game positions that the account is good at, and game level parameters.
[0075] In specific implementation, the above-mentioned second game account is a game account that has joined the target game team. This game account cannot publish self-recommendation information, but can recruit team members based on the self-recommendation information published by other game accounts. The triggering method corresponding to the above-mentioned teammate recruitment designation can be determined according to R & D requirements. For example, the triggering method corresponding to the teammate recruitment instruction can be a triggering operation of clicking the self-recommended team-finding control displayed in the graphical user interface, or a triggering operation of a specified button on the keyboard or gamepad, etc.
[0076] After the player triggers the teammate recruitment instruction, a set of self-recommended accounts in the game will be displayed in the graphical user interface. The set of self-recommended accounts includes at least one game account that has not joined the game team, and the self-recommendation information published by these game accounts.
[0077] As Figure 6FIG. 1 is a schematic diagram of a self-recommendation account set provided by an embodiment of the present disclosure. Figure 6 The self-recommendation account set in the game account list shows self-recommendation information corresponding to three game accounts. The self-recommendation information is displayed in the self-recommendation account set in the form of self-recommendation cards. In a specific embodiment, the default sorting of the self-recommendation cards is sorted in the order of the player's posting time. Each self-recommendation card includes basic information, competition area information, service node information, game level parameters, good game positions, good game characters and self-recommendation messages corresponding to the game account. Among them, the basic information includes but is not limited to the player avatar, player level, player name, platform information, online information, etc. corresponding to the game account. The game level parameters correspond to the highest rank information of the game account this season; the above-mentioned competition area information, service node information, good game positions, good game characters and self-recommendation message information are all determined according to the corresponding self-recommendation information, among which the good game characters are represented in the form of character avatars. When the character avatar corresponding to a booth is , it means that the good game characters are not set here.
[0078] In an optional embodiment, a self-recommendation account set may also be displayed in the graphical user interface corresponding to the first game account that joins the game team. After the first game account publishes self-recommendation information, the self-recommendation information is also displayed in the self-recommendation account set, and the self-recommendation information corresponding to the first game account in the self-recommendation account set is displayed differently from the self-recommendation information corresponding to other game accounts. For example, the bottom plate colors of the self-recommendation cards corresponding to the two are different.
[0079] Step S504, in response to the recruitment instruction for the target game account in the self-recommendation account set, an invitation to join the target game team is sent to the terminal device corresponding to the target game account.
[0080] In specific implementation, the above-mentioned target game account can be any game account in the self-recommendation account set, and the triggering method corresponding to the recruitment instruction for the target game account can be determined according to research and development needs. For example, it can be a long press operation or a click operation on the self-recommendation information corresponding to the target game account, or it can be a triggering operation on the invitation control displayed on the self-recommendation information corresponding to the target game account, etc.
[0081] After the player triggers the recruitment instruction of the target game account in the self-recommendation account set, the invitation information corresponding to joining the target game will be sent to the terminal device corresponding to the target game account, so that the invitation information is displayed in the team invitation page corresponding to the target game account.
[0082] With the above-mentioned game interaction control method, players can view game accounts that publish self-recommendation information through the self-recommendation account collection, and send invitation information to game accounts that meet their needs, which helps players to quickly recruit and form game teams.
[0083] The following embodiments describe a set of self-recommended accounts.
[0084] As Figure 7 shown, it is a schematic diagram of another set of self-recommended accounts provided by an embodiment of the present disclosure. Figure 7 And Figure 6 The only difference between the set of self-recommended accounts shown is Figure 7 that an invitation control is added to the self-recommended card in . When a player clicks the invitation control, an invitation instruction can be triggered to send an invitation message to join the target game team to the corresponding game account. In a specific embodiment, a game team usually includes a captain or a coach, and also includes ordinary team members. Usually, the display style of the set of self-recommended accounts corresponding to the captain and the coach is Figure 7 shown in , and the display style of the set of self-recommended accounts corresponding to ordinary team members is Figure 6 shown in . That is, ordinary team members cannot send invitation messages, and only the captain or the coach can send invitation messages.
[0085] Furthermore, although ordinary team members in the target game team cannot send team invitations, when ordinary team members can view the game careers of the game accounts in the set of self-recommended accounts, they can also add them as friends and report the game accounts.
[0086] Furthermore, when a player triggers Figure 7 the invitation control corresponding to a certain game account shown in , a send invitation pop-up window will be popped up on the graphical user interface. As Figure 8 shown, it is a schematic diagram of a send pop-up window provided by an embodiment of the present disclosure. Figure 8 The position numbered 1 in is a preset message. The content of the preset message can be selected from one or more of the following: lacking a defender, lacking a duelist, and lacking a tactician. For example, when a player clicks "lacking a defender", the preset text: "The target game team is lacking a player who is good at being a defender" is inserted at the cursor position of the text box input. The position numbered 2 corresponds to an invitation message text box, which uses a general multi-line text box. The text box displays that 100 (or other quantity) Chinese characters and 200 (or other quantity) English characters are input. If the player does not input any text, a placeholder text "Looking forward to your joining" needs to be displayed after sending. The position numbered 3 corresponds to a confirm invitation control. After clicking the confirm invitation control, the invitation is sent, and a system prompt "The invitation has been sent" pops up. The position numbered 4 corresponds to a cancel control. After clicking, it returns to the display page of the set of self-recommended accounts.
[0087] In an alternative embodiment, a single player can receive a first preset number of invitation messages. If the number of received invitation messages exceeds the first preset number, a prompt message will pop up when other players click the invitation. The prompt message can be "The number of invitations received by this player has reached the limit. Please try again later."
[0088] In an alternative embodiment, there is a situation where the player fails to send an invitation. When the player fails to send an invitation, a prompt will pop up when clicking the invitation control, and the following states exist, and a prompt will appear once in the following priority order:
[0089] 1. The first game account has joined another game team, and the prompt message is: The first game account has joined a game team.
[0090] 2. Sending an invitation during the cooldown time of the invitation control, and the prompt message is: Do not send invitations frequently.
[0091] 3. The captain of the target game team has not logged in to the game within 7 days, and the prompt message is: The game team captain has not logged in to the game within 7 days.
[0092] 4. The game team status is successful in event registration (until the event ends or the game team is eliminated), and the prompt message is: Your game team is participating in an abnormal event and cannot send invitations.
[0093] 5. The game team reaches the maximum number of people, and the prompt message is: The number of characters in your game team has reached the limit.
[0094] 6. The number of sent invitations is greater than the number of remaining available positions in the game team, and the prompt message is: The invitations you sent have reached the limit.
[0095] 7. Unable to send an invitation to a cross-platform (console / PC) player, and the prompt message is: Unable to send an invitation to a cross-platform player.
[0096] 8. After the sent invitation is rejected, you cannot send an invitation to the same player within this season, and the prompt message is: The number of times of inviting this player has reached the limit.
[0097] When the above situations occur, the invitation sent by the game team that has failed to be processed is not displayed on the invitation team pages of both parties.
[0098] The following embodiments are used to describe the method of screening the information displayed in the self-recommended account set.
[0099] Specifically, in response to the teammate recruitment instruction, after displaying the self-recommended account set in the game in the graphical user interface, in response to the self-recommended screening instruction, determine the information screening conditions based on the self-recommended screening instruction; determine the game accounts that meet the information screening conditions and the self-recommendation information published by the game accounts, and update the game accounts that meet the information screening conditions and the self-recommendation information published by the game accounts to the self-recommended account set displayed in the graphical user interface.
[0100] In specific implementation, the triggering method corresponding to the self-recommendation screening instruction can be determined according to R & D requirements. For example, the self-recommendation screening instruction can be triggered by clicking on a screening control displayed in the graphical user interface, such as Figure 7 There is a screening control displayed above. In specific implementation, the above information screening conditions can be set according to the player's needs. After the information screening conditions are determined, the game accounts that meet the information screening conditions and the self-recommendation information corresponding to the game accounts will be displayed in the self-recommended account set.
[0101] In a specific embodiment, when a player triggers the screening control displayed in the graphical user interface, a screening condition editing page will be displayed in the graphical user interface, and the player can edit the information screening conditions on the screening condition editing page. As Figure 9 shown in the figure is a schematic diagram of a screening condition editing page provided by an embodiment of the present disclosure. Figure 9 The options that only show the game accounts meeting the game team rank requirements in it are not selected by default. When selected, the following rank intervals will be grayed out and unavailable; this option will be displayed when setting the screening conditions for the second game account with a game team, and will not be displayed when setting the screening conditions for the first game account that has not joined the game team. Among them, the rank interval is initially displayed as: no limit ~ no limit. When the lowest rank is selected, the options below the lowest rank in the highest rank drop-down box will be grayed out and unavailable; the rule for the lowest rank drop-down box is the same: after selecting the highest rank limit, the options higher than the highest limit in the lowest rank drop-down box will be grayed out.
[0102] Figure 9 The game positions that the player is good at in it are not selected by default. When none are selected, the confirmation button on the screening interface needs to be grayed out and unavailable. After the player clicks the confirmation control, the information screening conditions are generated, and the information that meets the information screening conditions will be displayed in the self-recommended account set. When the player clicks the reset control, the information screening conditions will all be restored to the default items. After clicking the reset control, a general prompt "Screening has been reset" needs to be popped up. After the player clicks to confirm, the screening condition editing page will be restored to the default screening conditions. When the player returns through the ESC button, the current changed screening operation is not saved, and the screening condition setting before entering the screening condition editing page is maintained.
[0103] The following embodiments are used to describe the method for changing the status of the invitation record.
[0104] Specifically, after sending an invitation to join the target game team to the terminal device corresponding to the target game account in response to the recruitment instruction for the target game account in the self-recommended account set, an invitation record for the target game account is generated based on sending the invitation to join the target game team to the terminal device corresponding to the target game account; wherein, the invitation record includes the self-recommended information published by the target game account and the invitation processing status corresponding to the target game account; and the invitation record for the target game account is stored in the invitation list.
[0105] In specific implementation, after a player sends an invitation to join the target game team, an invitation record will be generated and stored in the invitation list. The player can view the invitation record corresponding to the invitation sent by himself / herself through the invitation list. The invitation processing status in the invitation record will be updated according to the feedback information of the target game account and whether the target game account joins the game team.
[0106] As Figure 10 shown is a display schematic diagram of an invitation list provided by an embodiment of the present disclosure. The invitation list can be sorted in chronological order of invitations, and the record of the latest invitation is at the top. Only the invitation records in the most recent 14 days are retained. Invitations that have not been responded to for 7 days will automatically expire. When the invitation record exceeds the display range of one screen, sliding viewing is supported. The account information is used to display the player level, avatar, name, etc.
[0107] Further, in response to receiving the information that the target game account joins the target game team sent by the terminal device corresponding to the target game account, the invitation processing status corresponding to the invitation record of the target game account in the invitation list is adjusted to having joined the target game team. That is, after the target game account agrees to join the target game team, the invitation processing status in the invitation record corresponding to the target game account in the invitation list is adjusted to the "has joined" status, which is used to indicate that the target game account has joined the target game team.
[0108] Further, in response to receiving the information that the target game account refuses to join the target game team sent by the terminal device corresponding to the target game account, the invitation processing status corresponding to the invitation record of the target game account in the invitation list is adjusted to refusing to join the target game team. That is, the invitation processing status is adjusted to the "has been refused" status.
[0109] Further, in response to the target game account having joined another game team other than the target game team, the invitation processing status corresponding to the invitation record of the target game account in the invitation list is adjusted to having joined another game team.
[0110] Further, in response to not receiving the invitation feedback information sent by the terminal device corresponding to the target game account within the first preset duration, the invitation processing status corresponding to the invitation record of the target game account in the invitation list is adjusted to an invalid status.
[0111] In specific implementation, the specific duration corresponding to the above-mentioned first preset duration can be determined according to R & D requirements. For example, the first preset duration can be 7 days, 8 days, etc. The above-mentioned invitation feedback information includes the information that the terminal device corresponding to the target game account refuses or agrees to join the target game team.
[0112] Further, in response to the preservation duration of the target invitation record in the invitation list reaching the second preset duration, the target invitation record is deleted from the invitation list. The specific duration corresponding to the second preset duration here can be determined according to R & D requirements. For example, the second preset duration is 14 days or 15 days.
[0113] In an alternative embodiment, the text display colors corresponding to different invitation processing statuses can be the same or different, which can be specifically determined according to R & D requirements.
[0114] In a possible implementation manner, the embodiments of the present disclosure provide another game interaction control method. There are multiple game accounts in the game, as Figure 11 shown, the method includes the following specific steps:
[0115] Step S702, receive the self-recommendation information sent by at least one game account that has not joined the game team. The self-recommendation information includes at least one of the following information of at least one game account in the game: account information, proficient game characters and / or game positions, and game skill level parameters.
[0116] Step S704, generate a corresponding self-recommended account set in the game according to the self-recommendation information and at least one game account.
[0117] Step S706, in response to the self-recommended account viewing instruction triggered by the target game team, display at least some of the game accounts in the self-recommended account set on the terminal device corresponding to the target game team, so that the target game team can recruit a target game account as a teammate from the displayed game accounts.
[0118] In specific implementation, the user who triggers the self-recommended account viewing instruction can be the captain or coach who has joined the target game team, or an ordinary member who has joined the target game team.
[0119] In another alternative embodiment, in response to a self-recommendation account viewing instruction triggered by a first game account that has not joined a game team, at least some game accounts in the self-recommendation account set are displayed in the first terminal device corresponding to the first game account, so that the account that the first game account needs to add as a friend can view the details of the game account, etc.
[0120] In an alternative embodiment, a player can also view the self-recommendation invitation rules. In these rules, a game account that has not joined a game team can choose to post self-recommendation information. After posting, the self-recommendation information will appear in the self-recommendation account set, and the player can cancel the self-recommendation at any time. The self-recommendation information of a game account that has not joined a game team will be automatically cancelled if any of the following conditions is met: the game account that has not joined a game team joins a certain game team, the game account that has not joined a game team has not logged in to the game within 7 days, the season switches, or the season is updated to clear the self-recommendation account set. The captain or coach of a game team that has already joined can send an invitation to any game account in the self-recommendation account set. After the invited game account agrees, it can directly join the game team, regardless of whether the game team is in a free-join state; invitations that are not processed within 7 days will automatically expire.
[0121] For the above game interaction control method, a player can view the game accounts that have posted self-recommendation information through the self-recommendation account set and send invitation information to the game accounts that meet their own needs, which helps the player quickly recruit and form a game team.
[0122] Corresponding to Figure 1 the method embodiment shown, the present disclosure embodiment also provides a game interaction control device. A graphical user interface is provided through a first terminal device. The first terminal device corresponds to a first game account, and the first game account has not joined a game team. As Figure 12 shown, the device includes:
[0123] A page display module 70, configured to display a self-recommendation information editing page in the graphical user interface.
[0124] An information editing module 71, configured to determine the self-recommendation information corresponding to the first game account in response to an editing operation on the self-recommendation information editing page, where the self-recommendation information includes at least one of the following information corresponding to the first game account: account information, game characters and / or game positions that the player is good at, and game level parameters.
[0125] An information publishing module 72, configured to publish the self-recommendation information through the first terminal device in response to an information publishing instruction, so as to display the self-recommendation information corresponding to the first game account to the second terminal device corresponding to the second game account that is recruiting teammates.
[0126] In the above game interaction control device, a player can edit and publish the self - recommendation information of the first game account through the self - recommendation information editing page, so that other players can view the self - recommendation information of the first game account on the terminal device they control. This facilitates other players to understand whether the self - recommendation information corresponding to the first game account meets their team - forming requirements, and helps players quickly recruit and form game teams.
[0127] Further, the above self - recommendation information includes the game characters the player is good at. Based on this, the above information editing module 71 is used to: in response to an editing operation on the character entry for the characters the player is good at in the self - recommendation information editing page, display a character display window in the self - recommendation information editing page; where the character display window includes multiple candidate characters; in response to a selection operation on a target candidate character in the character display window, determine the target candidate character as the game character the player is good at included in the self - recommendation information of the first game account.
[0128] Further, the above information editing module 71 is also used to: if the target candidate character is a character with a high proficiency level corresponding to the first game account, determine the target candidate character as the game character the player is good at included in the self - recommendation information of the first game account, and display the character identifier corresponding to the target candidate character in the self - recommendation information in a first display style.
[0129] Further, the above device further includes an identifier adjustment module, which is used to: in response to an adjustment operation on the character identifier corresponding to the target candidate character in the self - recommendation information, switch the character identifier corresponding to the target candidate character in the self - recommendation information from the first display style to a second display style; where the first display style is different from the second display style.
[0130] Further, the above device further includes an information display module, which is used to: after publishing the self - recommendation information through the first terminal device, in response to receiving a target invitation information for joining a target game team sent by the second terminal device corresponding to the second game account, control the target invitation information to be displayed on the team invitation page; where the team invitation page is used to display the invitation information received for joining the game team.
[0131] Further, the above device further includes an invitation confirmation module, which is used to: in response to a confirmation instruction for the target invitation information displayed on the team invitation page, control the first game account to join the target game team; and send the information that the first game account has joined the target game team to the second terminal device corresponding to the second game account through the first terminal device.
[0132] Further, the above device further includes an invitation rejection module, configured to: in response to a rejection instruction for the target invitation information displayed on the team invitation page, delete the target invitation information from the team invitation page, and send, via the first terminal device, the information that the first game account rejects to join the target game team to the second terminal device corresponding to the second game account.
[0133] Further, the above device further includes an information clearing module, configured to: in response to a triggering operation on the first control on the team invitation page, clear the invitation information on the team invitation page, and send, via the first terminal device, the information that the first game account rejects to join the game team corresponding to the cleared invitation information to the corresponding terminal devices respectively.
[0134] Further, the above device further includes an information sending module, configured to: in response to the first game account joining the target game team, publish, via the first terminal device, information indicating successful team formation, so that the second terminal device corresponding to the second game account that is recruiting teammates cancels the display of the self-recommendation information corresponding to the first game account.
[0135] For the game interaction control device provided by the embodiments of the present disclosure, the implementation principle and the resulting technical effects are the same as those of the foregoing method embodiments. For the sake of brief description, for the parts not mentioned in the device embodiments, reference may be made to the corresponding content in the foregoing method embodiments.
[0136] Corresponding to Figure 5 the method embodiment shown, the present disclosure further provides another game interaction control device, as Figure 13 shown, which provides a graphical user interface through a second terminal device. The second terminal device corresponds to a second game account that has joined a target game team. The device includes:
[0137] A set display module 80, configured to: in response to a teammate recruitment instruction, display, in the graphical user interface, a set of self-recommended accounts in the game. The set of self-recommended accounts includes at least one game account that has not joined a game team and the self-recommendation information published by at least one game account. The self-recommendation information includes at least one of the following information of at least one game account in the game: account information, game characters and / or game positions that the account is good at, and game level parameters.
[0138] An invitation sending module 81, configured to: in response to a recruitment instruction for a target game account in the set of self-recommended accounts, send an invitation to join the target game team to the terminal device corresponding to the target game account.
[0139] For the above game interaction control device, players can view the game accounts that publish self-recommendation information through the set of self-recommended accounts and send invitation information to the game accounts that meet their needs, which helps players quickly recruit and form game teams.
[0140] Further, the above-mentioned device further includes an information screening module, which is configured to: after presenting a set of self-recommended accounts in the game in the graphical user interface in response to a teammate recruitment instruction, determine information screening conditions based on a self-recommendation screening instruction in response to the self-recommendation screening instruction; determine game accounts that meet the information screening conditions and self-recommendation information published by the game accounts, and update the game accounts that meet the information screening conditions and the self-recommendation information published by the game accounts to the set of self-recommended accounts presented in the graphical user interface.
[0141] Further, the above-mentioned device further includes an invitation record generation module, which is configured to: after sending an invitation to join the target game team to the terminal device corresponding to the target game account in response to a recruitment instruction for the target game account in the set of self-recommended accounts, generate an invitation record for the target game account based on sending the invitation to join the target game team to the terminal device corresponding to the target game account; wherein, the invitation record includes self-recommendation information published by the target game account and an invitation processing status corresponding to the target game account; and store the invitation record for the target game account in the invitation list.
[0142] Further, the above-mentioned device further includes an information receiving module, which is configured to: in response to receiving information that the target game account has joined the target game team sent by the terminal device corresponding to the target game account, adjust the invitation processing status corresponding to the invitation record of the target game account in the invitation list to having joined the target game team.
[0143] Further, the above-mentioned information receiving module is further configured to: in response to receiving information that the target game account has refused to join the target game team sent by the terminal device corresponding to the target game account, adjust the invitation processing status corresponding to the invitation record of the target game account in the invitation list to having refused to join the target game team.
[0144] Further, the above-mentioned device further includes a status adjustment module, which is configured to: in response to the target game account having joined another game team other than the target game team, adjust the invitation processing status corresponding to the invitation record of the target game account in the invitation list to having joined another game team.
[0145] Further, the above-mentioned status adjustment module is further configured to: in response to not receiving invitation feedback information sent by the terminal device corresponding to the target game account within a first preset duration, adjust the invitation processing status corresponding to the invitation record of the target game account in the invitation list to an invalid status.
[0146] Further, the above-mentioned device further includes a record deletion module, which is configured to: in response to the storage duration of the target invitation record in the invitation list reaching a second preset duration, delete the target invitation record from the invitation list.
[0147] The game interaction control device provided by the embodiments of the present disclosure has the same implementation principle and technical effects as those of the foregoing method embodiments. For the sake of brief description, for the parts not mentioned in the device embodiments, reference may be made to the corresponding content in the foregoing method embodiments.
[0148] Corresponding to the above Figure 11 shown method embodiment, the embodiments of the present disclosure also provide another game interaction control device. The game includes a plurality of game accounts, such as Figure 14 shown, the device includes:
[0149] A self-recommendation sending module 90, configured to receive self-recommendation information sent by at least one game account that has not joined a game team. The self-recommendation information includes at least one of the following information of at least one game account in the game: account information, proficient game characters and / or game positions, game level parameters.
[0150] A set generation module 91, configured to generate a corresponding self-recommended account set in the game according to the self-recommendation information and at least one game account.
[0151] An account viewing module 92, configured to, in response to a self-recommended account viewing instruction triggered by a target game team, display at least some of the game accounts in the self-recommended account set in the terminal device corresponding to the target game team, so that the target game team can recruit a target game account as a teammate from the displayed game accounts.
[0152] For the above game interaction control device, players can view the game accounts that have sent self-recommendation information through the self-recommended account set and send invitation information to the game accounts that meet their needs, which helps players quickly recruit and form game teams.
[0153] The game interaction control device provided by the embodiments of the present disclosure has the same implementation principle and technical effects as those of the foregoing method embodiments. For the sake of brief description, for the parts not mentioned in the device embodiments, reference may be made to the corresponding content in the foregoing method embodiments.
[0154] The embodiments of the present disclosure also provide an electronic device, such as Figure 15 shown, the electronic device includes a processor and a memory. The memory stores machine-executable instructions that can be executed by the processor, and the processor executes the machine-executable instructions to implement the above game interaction control method.
[0155] In an optional embodiment, a game interaction control method is provided. A graphical user interface is provided by a first terminal device corresponding to a first game account that has not joined a game team. The method includes: displaying a self-recommendation information editing page in the graphical user interface; in response to an editing operation on the self-recommendation information editing page, determining the self-recommendation information corresponding to the first game account, where the self-recommendation information includes at least one of the following information corresponding to the first game account: account information, proficient game characters and / or game positions, and game level parameters; in response to an information publishing instruction, publishing the self-recommendation information through the first terminal device so as to display the self-recommendation information corresponding to the first game account to a second terminal device corresponding to a second game account that is recruiting teammates.
[0156] In an optional embodiment, the above self-recommendation information includes proficient game characters; based on this, the step of determining the self-recommendation information corresponding to the first game account in response to an editing operation on the self-recommendation information editing page includes: in response to an editing operation on the proficient character entry in the self-recommendation information editing page, displaying a character display window in the self-recommendation information editing page; where the character display window includes a plurality of candidate characters; in response to a selection operation on a target candidate character in the character display window, determining the target candidate character as the proficient game character included in the self-recommendation information corresponding to the first game account.
[0157] In an optional embodiment, the step of determining the target candidate character as the proficient game character included in the self-recommendation information corresponding to the first game account includes: if the target candidate character is a high-proficiency character corresponding to the first game account, determining the target candidate character as the proficient game character included in the self-recommendation information corresponding to the first game account, and displaying the character identifier corresponding to the target candidate character in a first display style in the self-recommendation information.
[0158] In an optional embodiment, the method further includes: in response to an adjustment operation on the character identifier corresponding to the target candidate character in the self-recommendation information, switching the character identifier corresponding to the target candidate character in the self-recommendation information from the first display style to a second display style; where the first display style is different from the second display style.
[0159] In an optional embodiment, after the step of publishing the self-recommendation information through the first terminal device, the method further includes: in response to receiving a target invitation information for joining a target game team sent by a second terminal device corresponding to a second game account, controlling to display the target invitation information on a team invitation page; where the team invitation page is used to display the received invitation information for joining a game team.
[0160] In an alternative embodiment, the above method further includes: in response to a confirmation instruction for target invitation information displayed on the team invitation page, controlling the first game account to join the target game team; and sending, via the first terminal device, information about the first game account joining the target game team to the second terminal device corresponding to the second game account.
[0161] In an alternative embodiment, the above method further includes: in response to a rejection instruction for target invitation information displayed on the team invitation page, deleting the target invitation information from the team invitation page, and sending, via the first terminal device, information about the first game account rejecting to join the target game team to the second terminal device corresponding to the second game account.
[0162] In an alternative embodiment, the above method further includes: in response to a trigger operation on the first control on the team invitation page, clearing the invitation information on the team invitation page, and sending, via the first terminal device, information about the first game account rejecting to join the game team corresponding to the cleared invitation information to the corresponding terminal devices respectively.
[0163] In an alternative embodiment, the above method further includes: in response to the first game account joining the target game team, publishing, via the first terminal device, information indicating successful team formation, so that the second terminal device corresponding to the second game account that is recruiting teammates cancels the display of the self-recommendation information corresponding to the first game account.
[0164] In another alternative embodiment, another game interaction control method is provided. A graphical user interface is provided via a second terminal device, where the second terminal device corresponds to a second game account that has joined a target game team. The method includes: in response to a teammate recruitment instruction, displaying a set of self-recommending accounts in the game in the graphical user interface, where the set of self-recommending accounts includes at least one game account that has not joined the game team and self-recommendation information published by at least one game account, and the self-recommendation information includes at least one of the following information of at least one game account in the game: account information, proficient game characters and / or game positions, game level parameters; and in response to a recruitment instruction for a target game account in the set of self-recommending accounts, sending an invitation to join the target game team to the terminal device corresponding to the target game account.
[0165] In an alternative embodiment, after the step of, in response to a teammate recruitment instruction, displaying a set of self-recommending accounts in the game in the graphical user interface, the above method further includes: in response to a self-recommendation screening instruction, determining an information screening condition based on the self-recommendation screening instruction; determining game accounts that meet the information screening condition and self-recommendation information published by the game accounts, and updating the game accounts that meet the information screening condition and the self-recommendation information published by the game accounts to the set of self-recommending accounts displayed in the graphical user interface.
[0166] In an alternative embodiment, after the step of sending an invitation to join the target game team to the terminal device corresponding to the target game account in response to a recruitment instruction for the target game account in the self-recommended account set, the method further includes: generating an invitation record for the target game account based on sending the invitation to join the target game team to the terminal device corresponding to the target game account; wherein, the invitation record includes the self-recommendation information published by the target game account and the invitation processing status corresponding to the target game account; and storing the invitation record for the target game account in the invitation list.
[0167] In an alternative embodiment, the method further includes: in response to receiving information that the target game account has joined the target game team sent by the terminal device corresponding to the target game account, adjusting the invitation processing status corresponding to the invitation record of the target game account in the invitation list to "has joined the target game team".
[0168] In an alternative embodiment, the method further includes: in response to receiving information that the target game account has refused to join the target game team sent by the terminal device corresponding to the target game account, adjusting the invitation processing status corresponding to the invitation record of the target game account in the invitation list to "has refused to join the target game team".
[0169] In an alternative embodiment, the method further includes: in response to the target game account having joined another game team other than the target game team, adjusting the invitation processing status corresponding to the invitation record of the target game account in the invitation list to "has joined another game team".
[0170] In an alternative embodiment, the method further includes: in response to not receiving invitation feedback information sent by the terminal device corresponding to the target game account within a first preset duration, adjusting the invitation processing status corresponding to the invitation record of the target game account in the invitation list to an invalid status.
[0171] In an alternative embodiment, the method further includes: in response to the storage duration of the target invitation record in the invitation list reaching a second preset duration, deleting the target invitation record from the invitation list.
[0172] In another alternative embodiment, another game interaction control method is provided. The game includes multiple game accounts. The method includes: receiving self-recommendation information sent by at least one game account that has not joined a game team. The self-recommendation information includes at least one of the following information of at least one game account in the game: account information, proficient game characters and / or game positions, game level parameters; generating a corresponding set of self-recommended accounts in the game according to the self-recommendation information and at least one game account; in response to a self-recommended account viewing instruction triggered by a target game team, displaying at least some of the game accounts in the set of self-recommended accounts on the terminal device corresponding to the target game team, so that the target game team can recruit a target game account as a teammate from the displayed game accounts.
[0173] For the above game interaction control method, a player can edit and publish the self-recommendation information of the first game account through the self-recommendation information editing page, so that other players can view the self-recommendation information of the first game account on the terminal device they control, thereby facilitating other players to understand whether the self-recommendation information corresponding to the first game account meets their teaming needs, and helping players quickly recruit and form game teams.
[0174] Furthermore, Figure 15 The shown electronic device further includes a bus 102 and a communication interface 103. The processor 101, the communication interface 103 and the memory 100 are connected through the bus 102.
[0175] Among them, the memory 100 may include a high-speed random access memory (RAM, Random Access Memory), and may also include a non-volatile memory, such as at least one disk memory. Through at least one communication interface 103 (which can be wired or wireless), a communication connection is established between this system network element and at least one other network element. The Internet, wide area network, local area network, metropolitan area network, etc. can be used. The bus 102 can be an ISA bus, a PCI bus or an EISA bus, etc. The bus can be divided into an address bus, a data bus, a control bus, etc. For the sake of representation, Figure 15 only a bidirectional arrow is used in the figure, but it does not mean that there is only one bus or one type of bus.
[0176] The processor 101 may be an integrated circuit chip with the ability to process signals. In the implementation process, each step of the above method can be completed by the integrated logic circuit in the hardware of the processor 101 or instructions in the form of software. The above-mentioned processor 101 may be a general-purpose processor, including a central processing unit (CPU for short), a network processor (NP for short), etc.; it may also be a digital signal processor (DSP for short), an application specific integrated circuit (ASIC for short), a field-programmable gate array (FPGA for short), or other programmable logic devices, discrete gate or transistor logic devices, discrete hardware components. It can implement or execute each method, step, and logic block diagram disclosed in the embodiments of the present disclosure. The general-purpose processor may be a microprocessor or the processor may also be any conventional processor, etc. The steps of the method disclosed in combination with the embodiments of the present disclosure can be directly embodied as being executed and completed by a hardware decoding processor, or completed by a combination of hardware and software modules in the decoding processor. The software module may be located in a mature storage medium in the art such as a random access memory, a flash memory, a read-only memory, a programmable read-only memory, or an electrically erasable programmable memory, a register, etc. This storage medium is located in the memory 100, and the processor 101 reads the information in the memory 100 and combines its hardware to complete the steps of the method in the foregoing embodiments.
[0177] The embodiments of the present disclosure also provide a computer-readable storage medium storing computer-executable instructions. When the computer-executable instructions are called and executed by a processor, the computer-executable instructions cause the processor to implement the above game interaction control method. For specific implementation, reference may be made to the method embodiments, which will not be elaborated here.
[0178] In an optional embodiment, a game interaction control method is provided. A graphical user interface is provided by a first terminal device. The first terminal device corresponds to a first game account, and the first game account is not joined in a game team. The method includes: displaying a self-recommendation information editing page in the graphical user interface; in response to an editing operation on the self-recommendation information editing page, determining self-recommendation information corresponding to the first game account, where the self-recommendation information includes at least one of the following information corresponding to the first game account: account information, game characters and / or game positions that the user is good at, and game level parameters; in response to an information publishing instruction, publishing the self-recommendation information through the first terminal device, so as to display the self-recommendation information corresponding to the first game account to a second terminal device corresponding to a second game account that is recruiting teammates.
[0179] In an alternative embodiment, the above self-recommendation information includes the game characters the user is good at. Based on this, the step of determining the self-recommendation information corresponding to the first game account in response to an editing operation on the self-recommendation information editing page includes: in response to an editing operation on the character entry that the user is good at in the self-recommendation information editing page, a character display window is displayed in the self-recommendation information editing page; wherein, the character display window includes a plurality of candidate characters; in response to a selection operation on a target candidate character in the character display window, the target candidate character is determined as the game character that the user is good at included in the self-recommendation information corresponding to the first game account.
[0180] In an alternative embodiment, the step of determining the target candidate character as the game character that the user is good at included in the self-recommendation information corresponding to the first game account includes: if the target candidate character is a character with a high proficiency level corresponding to the first game account, the target candidate character is determined as the game character that the user is good at included in the self-recommendation information corresponding to the first game account, and the character identifier corresponding to the target candidate character is displayed in the self-recommendation information in a first display style.
[0181] In an alternative embodiment, the method further includes: in response to an adjustment operation on the character identifier corresponding to the target candidate character in the self-recommendation information, switching the character identifier corresponding to the target candidate character in the self-recommendation information from the first display style to a second display style; wherein, the first display style is different from the second display style.
[0182] In an alternative embodiment, after the step of publishing the self-recommendation information through the first terminal device, the method further includes: in response to receiving a target invitation information for joining a target game team sent by a second terminal device corresponding to a second game account, controlling the target invitation information to be displayed on a team invitation page; wherein, the team invitation page is used to display the received invitation information for joining a game team.
[0183] In an alternative embodiment, the method further includes: in response to a confirmation instruction for the target invitation information displayed on the team invitation page, controlling the first game account to join the target game team; and sending the information that the first game account has joined the target game team to the second terminal device corresponding to the second game account through the first terminal device.
[0184] In an alternative embodiment, the method further includes: in response to a rejection instruction for the target invitation information displayed on the team invitation page, deleting the target invitation information from the team invitation page, and sending the information that the first game account has rejected joining the target game team to the second terminal device corresponding to the second game account through the first terminal device.
[0185] In an alternative embodiment, the above method further includes: in response to a trigger operation on a first control in the team invitation page, clearing the invitation information in the team invitation page, and sending, by a first terminal device, information that the first game account refuses to join the game team corresponding to the cleared invitation information to the corresponding terminal devices respectively.
[0186] In an alternative embodiment, the above method further includes: in response to the first game account joining the target game team, publishing, by the first terminal device, information indicating successful team formation, so that the second terminal device corresponding to the second game account that is recruiting teammates cancels the display of the self-recommendation information corresponding to the first game account.
[0187] In another alternative embodiment, another game interaction control method is provided. A graphical user interface is provided by a second terminal device, and the second terminal device corresponds to a second game account that has joined a target game team. The method includes: in response to a teammate recruitment instruction, displaying, in the graphical user interface, a set of self-recommended accounts in the game, where the set of self-recommended accounts includes at least one game account that has not joined the game team and self-recommendation information published by at least one game account. The self-recommendation information includes at least one of the following information of at least one game account in the game: account information, game characters and / or game positions that the account is good at, and game level parameters; in response to a recruitment instruction for a target game account in the set of self-recommended accounts, sending an invitation to join the target game team to the terminal device corresponding to the target game account.
[0188] In an alternative embodiment, after the step of, in response to a teammate recruitment instruction, displaying, in the graphical user interface, a set of self-recommended accounts in the game, the above method further includes: in response to a self-recommendation screening instruction, determining an information screening condition based on the self-recommendation screening instruction; determining game accounts that meet the information screening condition and self-recommendation information published by the game accounts, and updating the game accounts that meet the information screening condition and the self-recommendation information published by the game accounts to the set of self-recommended accounts displayed in the graphical user interface.
[0189] In an alternative embodiment, after the step of, in response to a recruitment instruction for a target game account in the set of self-recommended accounts, sending an invitation to join the target game team to the terminal device corresponding to the target game account, the above method further includes: generating an invitation record for the target game account based on sending the invitation to join the target game team to the terminal device corresponding to the target game account; where the invitation record includes the self-recommendation information published by the target game account and the invitation processing status corresponding to the target game account; storing the invitation record for the target game account in an invitation list.
[0190] In an alternative embodiment, the above method further includes: in response to receiving information that the target game account joins the target game team sent by the terminal device corresponding to the target game account, adjusting the invitation processing status corresponding to the invitation record of the target game account in the invitation list to having joined the target game team.
[0191] In an alternative embodiment, the above method further includes: in response to receiving information that the target game account refuses to join the target game team sent by the terminal device corresponding to the target game account, adjusting the invitation processing status corresponding to the invitation record of the target game account in the invitation list to refusing to join the target game team.
[0192] In an alternative embodiment, the above method further includes: in response to the target game account having joined another game team other than the target game team, adjusting the invitation processing status corresponding to the invitation record of the target game account in the invitation list to having joined another game team.
[0193] In an alternative embodiment, the above method further includes: in response to not receiving invitation feedback information sent by the terminal device corresponding to the target game account within a first preset duration, adjusting the invitation processing status corresponding to the invitation record of the target game account in the invitation list to an invalid status.
[0194] In an alternative embodiment, the above method further includes: in response to the saving duration of the target invitation record in the invitation list reaching a second preset duration, deleting the target invitation record from the invitation list.
[0195] In another alternative embodiment, another game interaction control method is provided. The game includes multiple game accounts. The method includes: receiving self-recommendation information sent by at least one game account that has not joined a game team. The self-recommendation information includes at least one of the following information of at least one game account in the game: account information, proficient game characters and / or game positions, game level parameters; generating a corresponding set of self-recommended accounts in the game according to the self-recommendation information and the at least one game account; in response to a self-recommended account viewing instruction triggered by the target game team, displaying at least some of the game accounts in the set of self-recommended accounts on the terminal device corresponding to the target game team, so that the target game team can recruit a target game account as a teammate from the displayed game accounts.
[0196] For the above game interaction control method, players can edit and publish the self-recommendation information of the first game account through the self-recommendation information editing page, so that other players can view the self-recommendation information of the first game account on the terminal device they control, thereby facilitating other players to understand whether the self-recommendation information corresponding to the first game account meets their team formation requirements, and helping players quickly recruit and form game teams.
[0197] When the above-mentioned functions are implemented in the form of software functional units and sold or used as independent products, they can be stored in a computer-readable storage medium. Based on this understanding, the technical solution of the present disclosure, in essence, or the part that contributes to the prior art, or a part of this technical solution, can be embodied in the form of a software product. This computer software product is stored in a storage medium and includes several instructions for causing a computer device (which may be a personal computer, a terminal device, or a network device, etc.) to execute all or part of the steps of the methods described in various embodiments of the present disclosure. The foregoing storage medium includes: various media that can store program codes, such as USB flash drives, mobile hard disks, read-only memories (ROM, Read-Only Memory), random access memories (RAM, Random Access Memory), magnetic disks, or optical discs.
[0198] In the description of the present disclosure, it should be noted that the orientation or positional relationship indicated by the terms "center", "upper", "lower", "left", "right", "vertical", "horizontal", "inner", "outer", etc. is based on the orientation or positional relationship shown in the drawings. It is only for the convenience of describing the present disclosure and simplifying the description, rather than indicating or implying that the device or element referred to must have a specific orientation, be constructed and operated in a specific orientation, and therefore should not be construed as a limitation to the present disclosure. In addition, the terms "first", "second", "third" are only used for descriptive purposes and cannot be understood as indicating or implying relative importance.
[0199] Finally, it should be noted that: the above-mentioned embodiments are only specific implementation manners of the present disclosure, used to illustrate the technical solutions of the present disclosure, rather than limiting it. The protection scope of the present disclosure is not limited thereto. Although the present disclosure has been described in detail with reference to the foregoing embodiments, those of ordinary skill in the art should understand that: any person skilled in the art within the technical scope disclosed by the present disclosure can still modify the technical solutions described in the foregoing embodiments or can easily think of changes, or perform equivalent replacements on some of the technical features; and these modifications, changes or replacements do not make the essence of the corresponding technical solutions deviate from the spirit and scope of the technical solutions of the embodiments of the present disclosure and should all be covered within the protection scope of the present disclosure. Therefore, the protection scope of the present disclosure should be subject to the protection scope of the claims.
Claims
1. A game interaction control method, characterized in that, Provide a graphical user interface through a first terminal device, where the first terminal device corresponds to a first game account and the first game account has not joined a game team. The method includes: Display a self-recommendation information editing page in the graphical user interface; In response to an editing operation on the self-recommendation information editing page, determine the self-recommendation information corresponding to the first game account. The self-recommendation information includes at least one of the following information corresponding to the first game account: account information, proficient game characters and / or game positions, and game level parameters; In response to an information publishing instruction, publish the self-recommendation information through the first terminal device, so as to display the self-recommendation information corresponding to the first game account to a second terminal device corresponding to a second game account that is recruiting teammates.
2. The method according to claim 1, wherein The self-recommendation information includes proficient game characters; The step of determining the self-recommendation information corresponding to the first game account in response to an editing operation on the self-recommendation information editing page includes: In response to an editing operation on the proficient character entry in the self-recommendation information editing page, display a character display window in the self-recommendation information editing page; where the character display window includes multiple candidate characters; In response to a selection operation on a target candidate character in the character display window, determine the target candidate character as the proficient game character included in the self-recommendation information corresponding to the first game account.
3. The method according to claim 2, wherein The step of determining the target candidate character as the proficient game character included in the self-recommendation information corresponding to the first game account includes: If the target candidate character is a high-proficiency character corresponding to the first game account, determine the target candidate character as the proficient game character included in the self-recommendation information corresponding to the first game account, and display the character identifier corresponding to the target candidate character in a first display style in the self-recommendation information.
4. The method according to claim 3, characterized in that The method further includes: In response to an adjustment operation on the character identifier corresponding to the target candidate character in the self-recommendation information, switch the character identifier corresponding to the target candidate character in the self-recommendation information from the first display style to a second display style; where the first display style is different from the second display style.
5. The method according to claim 1, wherein After the step of publishing the self-recommendation information through the first terminal device, the method further includes: In response to receiving a target invitation information to join a target game team sent by a second terminal device corresponding to the second game account, control to display the target invitation information on a team invitation page; where the team invitation page is used to display received invitation information to join a game team.
6. The method according to claim 5, wherein The method further includes: In response to a confirmation instruction for the target invitation information displayed on the team invitation page, control the first game account to join the target game team; Send the information that the first game account joins the target game team to the second terminal device corresponding to the second game account through the first terminal device.
7. The method according to claim 5, wherein The method further includes: In response to a rejection instruction for the target invitation information displayed on the team invitation page, delete the target invitation information from the team invitation page, and send, via the first terminal device, information indicating that the first game account refuses to join the target game team to the second terminal device corresponding to the second game account.
8. The method according to claim 5, wherein The method further includes: In response to a trigger operation on a first control on the team invitation page, clear the invitation information on the team invitation page, and send, via the first terminal device, information indicating that the first game account refuses to join the game team corresponding to the cleared invitation information to the corresponding terminal devices.
9. The method according to claim 6, wherein The method further includes: In response to the first game account joining the target game team, publish, via the first terminal device, information indicating successful team formation, so that the second terminal device corresponding to the second game account that is recruiting teammates cancels the display of the self-recommendation information corresponding to the first game account.
10. A game interaction control method, characterized in that, Provide, via a second terminal device, a graphical user interface, where the second terminal device corresponds to a second game account that has joined a target game team, and the method includes: In response to a teammate recruitment instruction, display, in the graphical user interface, a set of self-recommended accounts in the game, where the set of self-recommended accounts includes at least one game account that has not joined a game team and self-recommendation information published by the at least one game account, and where the self-recommendation information includes at least one of the following information of the at least one game account in the game: account information, game characters and / or game positions that the account is good at, and game level parameters; In response to a recruitment instruction for a target game account in the set of self-recommended accounts, send an invitation to join the target game team to the terminal device corresponding to the target game account.
11. The method according to claim 10, wherein After the step of, in response to a teammate recruitment instruction, displaying, in the graphical user interface, the set of self-recommended accounts in the game, the method further includes: In response to a self-recommendation screening instruction, determine an information screening condition based on the self-recommendation screening instruction; Determine the game accounts that meet the information screening condition and the self-recommendation information published by the game accounts, and update the game accounts that meet the information screening condition and the self-recommendation information published by the game accounts to the set of self-recommended accounts displayed in the graphical user interface.
12. The method according to claim 10, wherein After the step of, in response to a recruitment instruction for a target game account in the set of self-recommended accounts, sending an invitation to join the target game team to the terminal device corresponding to the target game account, the method further includes: Based on sending an invitation to join the target game team to the terminal device corresponding to the target game account, generate an invitation record for the target game account; where the invitation record includes the self-recommendation information published by the target game account and the invitation processing status corresponding to the target game account; Store the invitation record for the target game account in an invitation list.
13. The method according to claim 12, characterized in that, The method further includes: In response to receiving the information that the target game account joins the target game team sent by the terminal device corresponding to the target game account, adjust the invitation processing status corresponding to the invitation record of the target game account in the invitation list to "has joined the target game team".
14. The method according to claim 12, wherein The method further includes: In response to receiving the information that the target game account refuses to join the target game team sent by the terminal device corresponding to the target game account, adjust the invitation processing status corresponding to the invitation record of the target game account in the invitation list to "refuses to join the target game team".
15. The method according to claim 12, wherein The method further includes: In response to the target game account having joined another game team other than the target game team, adjust the invitation processing status corresponding to the invitation record of the target game account in the invitation list to "has joined another game team".
16. The method according to claim 12, characterized in that, The method further includes: In response to not receiving the invitation feedback information sent by the terminal device corresponding to the target game account within the first preset duration, adjust the invitation processing status corresponding to the invitation record of the target game account in the invitation list to "invalid status".
17. The method according to claim 12, wherein The method further includes: In response to the storage duration of the target invitation record in the invitation list reaching the second preset duration, delete the target invitation record from the invitation list.
18. A game interaction control method, characterized in that, The game includes multiple game accounts, and the method includes: Receiving self-recommendation information sent by at least one game account that has not joined a game team, where the self-recommendation information includes at least one of the following information of the at least one game account in the game: account information, proficient game characters and / or game positions, game level parameters; Generating a corresponding self-recommended account set in the game according to the self-recommendation information and the at least one game account; In response to a self-recommended account viewing instruction triggered by the target game team, display at least some of the game accounts in the self-recommended account set in the terminal device corresponding to the target game team, so that the target game team can recruit a target game account as a teammate from the displayed game accounts.
19. A game interaction control device, characterized in that, Provide a graphical user interface through a first terminal device, where the first terminal device corresponds to a first game account, and the first game account has not joined a game team. The device includes: A page display module, configured to display a self-recommendation information editing page in the graphical user interface; An information editing module, configured to determine the self-recommendation information corresponding to the first game account in response to an editing operation on the self-recommendation information editing page, where the self-recommendation information includes at least one of the following information corresponding to the first game account: account information, proficient game characters and / or game positions, game level parameters; An information publishing module, configured to publish the self-recommendation information through the first terminal device in response to an information publishing instruction, so as to display the self-recommendation information corresponding to the first game account to the second terminal device corresponding to the second game account that is recruiting teammates.
20. A game interaction control device, characterized in that, Provide a graphical user interface through a second terminal device, where the second terminal device corresponds to a second game account that has joined a target game team. The device includes: A set display module for, in response to a teammate recruitment instruction, displaying in the graphical user interface a set of self-recommended accounts in the game, where the set of self-recommended accounts includes at least one game account that has not joined a game team and self-recommendation information published by the at least one game account. Among them, the self-recommendation information includes at least one of the following information of the at least one game account in the game: account information, game characters and / or game positions that the account is good at, and game level parameters; An invitation sending module for, in response to a recruitment instruction for a target game account in the set of self-recommended accounts, sending an invitation to join the target game team to the terminal device corresponding to the target game account.
21. A game interaction control device, characterized in that There are multiple game accounts in the game. The device includes: A self-recommendation sending module for receiving self-recommendation information sent by at least one game account that has not joined a game team. The self-recommendation information includes at least one of the following information of the at least one game account in the game: account information, game characters and / or game positions that the account is good at, and game level parameters; A set generation module for generating a corresponding set of self-recommended accounts in the game according to the self-recommendation information and the at least one game account; An account viewing module for, in response to a self-recommended account viewing instruction triggered by a target game team, displaying at least some of the game accounts in the set of self-recommended accounts in the terminal device corresponding to the target game team, so that the target game team can recruit a target game account as a teammate from the displayed game accounts.
22. An electronic device, characterized in that, The electronic device includes a processor and a memory. The memory stores machine-executable instructions that can be executed by the processor. The processor executes the machine-executable instructions to implement the game interaction control method according to any one of claims 1 to 18.
23. A computer-readable storage medium, characterized in that, The computer-readable storage medium stores computer-executable instructions. When the computer-executable instructions are called and executed by a processor, the computer-executable instructions cause the processor to implement the game interaction control method according to any one of claims 1 to 18.