Method for controlling and interacting with three-dimensional environment
Through the improved computer system interface and method, the problem of low efficiency of three-dimensional environment interaction is solved, a more intuitive user experience and reduced energy consumption are achieved, battery life is extended, and the operability and real-time communication capabilities of the device are enhanced.
Patent Information
- Application Number
- CN202511001079.4
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Priority Date
- 2023-06-02
- Filing Date
- 2023-09-22
- Publication Date
- 2025-09-23
AI Technical Summary
Existing methods for interacting with three-dimensional environments are inefficient, require cumbersome and error-prone user input, and result in high energy consumption in computer systems, especially shortening battery life in battery-powered devices.
Improved computer system interfaces and methods reduce the amount and nature of user input, provide immersion, volume, and focus mode controls, support interactions in three-dimensional environments, including visual, audio, and tactile feedback, and utilize input devices such as head-mounted devices and hand tracking to achieve a more intuitive user experience.
It improves user interaction efficiency, reduces energy consumption, extends battery life, enhances device operability and user experience, and supports real-time communication and multi-device collaboration.
Smart Images

Figure CN120686982A_ABST
Abstract
Description
[0001] This application is a divisional application of the invention patent application with the application date of September 22, 2023, application number 202380081359.3, and invention name “Method for controlling and interacting with a three-dimensional environment”.
[0002] CROSS-REFERENCE TO RELATED APPLICATIONS
[0003] This application claims the benefit of U.S. Provisional Application No. 63 / 377,028, filed September 24, 2022, U.S. Provisional Application No. 63 / 505,690, filed June 1, 2023, and U.S. Provisional Application No. 63 / 506,042, filed June 2, 2023, the contents of which are incorporated herein by reference in their entirety for all purposes. Technical Field
[0004] The present invention generally relates to computer systems that provide computer-generated experiences, including but not limited to electronic devices that provide virtual reality and mixed reality experiences via displays. Background Art
[0005] In recent years, the development of computer systems for augmented reality has grown significantly. Example augmented reality environments include at least some virtual elements that replace or enhance the physical world. Input devices for computer systems and other electronic computing devices (such as cameras, controllers, joysticks, touch-sensitive surfaces, and touchscreen displays) are used to interact with virtual / augmented reality environments. Example virtual elements include virtual objects such as digital images, videos, text, icons, and control elements (such as buttons and other graphics). Summary of the Invention
[0006] Some methods and interfaces for interacting with environments that include at least some virtual elements (e.g., applications, augmented reality environments, mixed reality environments, and virtual reality environments) are cumbersome, inefficient, and limited. For example, systems that provide insufficient feedback for performing actions associated with virtual objects, systems that require a series of inputs to achieve desired results in an augmented reality environment, and systems where virtual object manipulation is complex, cumbersome, and error-prone can place a significant cognitive burden on users and detract from the experience of the virtual / augmented reality environment. Furthermore, these methods take longer than necessary, wasting the computer system's energy. This latter consideration is particularly important in battery-powered devices.
[0007] Therefore, there is a need for computer systems with improved methods and interfaces for providing computer-generated experiences to users, thereby making user interactions with computer systems more efficient and intuitive for the users. Such methods and interfaces optionally supplement or replace conventional methods for providing extended reality experiences to users. Such methods and interfaces reduce the amount, extent, and / or nature of inputs from users by helping users understand the connection between the inputs provided and the device's responses to those inputs, thereby forming a more effective human-computer interface.
[0008] The above-mentioned defects and other problems associated with the user interface of the computer system are reduced or eliminated by the disclosed system. In some embodiments, the computer system is a desktop computer with an associated display. In some embodiments, the computer system is a portable device (e.g., a notebook computer, a tablet computer, or a handheld device). In some embodiments, the computer system is a personal electronic device (e.g., a wearable electronic device, such as a wrist watch or a head-mounted device). In some embodiments, the computer system has a touch pad. In some embodiments, the computer system has one or more cameras. In some embodiments, the computer system has a touch-sensitive display (also referred to as a "touch screen" or "touch screen display"). In some embodiments, the computer system has one or more eye tracking components. In some embodiments, the computer system has one or more hand tracking components. In some embodiments, in addition to the display generation component, the computer system also has one or more output devices, which include one or more tactile output generators and / or one or more audio output devices. In some embodiments, the computer system has a graphical user interface (GUI), one or more processors, a memory, and one or more modules, a program or instruction set stored in the memory for performing multiple functions. In some embodiments, the user interacts with the GUI through contacts and gestures of a stylus and / or fingers on a touch-sensitive surface, movement of the user's eyes and hands in space relative to the GUI (and / or computer system) or the user's body in space (as captured by cameras and other motion sensors), and / or voice input (as captured by one or more audio input devices). In some embodiments, the functions performed by interaction optionally include image editing, drawing, presentations, word processing, spreadsheet creation, playing games, making and receiving calls, video conferencing, sending and receiving emails, instant messaging, fitness support, digital photography, digital video recording, web browsing, digital music playback, note-taking, and / or digital video playback. Executable instructions for performing these functions are optionally included in a transient and / or non-transient computer-readable storage medium or other computer program product configured for execution by one or more processors.
[0009] There is a need for electronic devices with improved methods and interfaces for interacting with content in a three-dimensional environment. Such methods and interfaces can supplement or replace conventional methods for interacting with content in a three-dimensional environment. Such methods and interfaces reduce the amount, extent, and / or nature of input from the user and produce a more efficient human-computer interface. For battery-powered computing devices, such methods and interfaces conserve power and increase the time between battery charges.
[0010] In some embodiments, the computer system displays an immersion control element for controlling the immersion level of the computer system at which it displays virtual content. In some embodiments, the computer system displays a volume control element for controlling the volume level of the virtual environment and / or for controlling the volume level of the user interface of the application. In some embodiments, the computer system displays a focus mode control element that can be selected to allow or restrict reducing the prominence of at least a portion of the virtual content relative to at least a portion of the physical environment. In some embodiments, the computer system displays an option that can be selected to initiate the display of a representation of content from a second computer system via the display generation component of the computer system. In some embodiments, while the second computer system is displaying content, the first computer system detects an input corresponding to a request to display a representation of content from the second computer system via the display generation component of the first computer system, and in response, initiates a process of displaying a representation of content from the second computer system and de-emphasizing the content displayed by the second computer system. In some embodiments, the first computer system facilitates disambiguating a second computer system from a plurality of computer systems in order to display a representation of content from the second computer system.
[0011] It should be noted that the various embodiments described above can be combined with any other embodiment described herein. The features and advantages described in this specification are not comprehensive. In particular, many additional features and advantages will be apparent to those skilled in the art from the drawings, the specification, and the claims. In addition, it should be noted that the language used in this specification has been selected in principle for readability and instructional purposes, and may not be selected to describe or define the subject matter of the present invention. BRIEF DESCRIPTION OF THE DRAWINGS
[0012] For a better understanding of the various described embodiments, reference should be made to the following detailed description taken in conjunction with the following drawings, wherein like reference numerals designate corresponding parts throughout the several views.
[0013] Figure 1A is a block diagram illustrating an operating environment for a computer system for providing an XR experience according to some embodiments.
[0014] Figure 1B to Figure 1P is used in Figure 1A An example of a computer system that provides an XR experience in an operating environment.
[0015] Figure 2 is a block diagram illustrating a controller of a computer system configured to manage and coordinate a user's XR experience according to some embodiments.
[0016] Figure 3 is a block diagram illustrating display generation components of a computer system configured to provide the visual component of an XR experience to a user according to some embodiments.
[0017] Figure 4 is a block diagram illustrating a hand tracking unit of a computer system configured to capture gesture input from a user according to some embodiments.
[0018] Figure 5 is a block diagram illustrating an eye tracking unit of a computer system configured to capture gaze input from a user according to some embodiments.
[0019] Figure 6 is a flow chart illustrating a flash-assisted gaze tracking pipeline according to some embodiments.
[0020] 7A to 7H An example of a computer system that facilitates immersion control of a virtual environment according to some embodiments is illustrated.
[0021] Figures 8A to 8I is a flow chart illustrating an exemplary method for facilitating immersion control of a virtual environment according to some embodiments.
[0022] Figures 9A to 9E Illustrated are examples of audio settings for controlling a virtual environment according to some embodiments.
[0023] Figures 10A to 10G is a flow chart illustrating a method of controlling audio settings of a virtual environment according to some embodiments.
[0024] Figures 11A to 11F An example of a see-through setting for controlling a computer system displaying a three-dimensional environment via a display generation component is illustrated in accordance with some embodiments.
[0025] Figures 12A to 12J is a flow chart illustrating a method of controlling a see-through setting of a computer system that displays a three-dimensional environment via a display generation component according to some embodiments.
[0026] 13A to 13D An example of a first computer system that facilitates displaying a representation of content from a second computer system in a three-dimensional environment is illustrated in accordance with some embodiments.
[0027] 14A to 14H is a flow chart illustrating a method of facilitating displaying a representation of content from a second computer system in a three-dimensional environment, according to some embodiments.
[0028] Figures 15A to 15E An example of facilitating launching a virtual computer experience in a three-dimensional environment is illustrated according to some embodiments.
[0029] Figures 16A to 16J is a flow chart illustrating a method of facilitating initiating a virtual computer experience in a three-dimensional environment, according to some embodiments.
[0030] 17A to 17H An example of a first computer system that facilitates disambiguating a second computer system from a plurality of computer systems to display a representation of content from the second computer system in a three-dimensional environment is illustrated in accordance with some embodiments.
[0031] Figure 18 is a flow chart illustrating a method of facilitating disambiguating a second computer system from a plurality of computer systems to display a representation of content from the second computer system in a three-dimensional environment, according to some embodiments.
[0032] Figure 19 is a flow chart illustrating a method of facilitating disambiguating a second computer system from a plurality of computer systems to display a representation of content from the second computer system in a three-dimensional environment, according to some embodiments. DETAILED DESCRIPTION
[0033] According to some embodiments, the present disclosure relates to a user interface for providing a computer-generated (CGR) experience to a user.
[0034] The systems, methods, and GUIs described herein provide improved ways for electronic devices to facilitate interaction with and manipulation of objects in a three-dimensional environment.
[0035] In some embodiments, the computer system displays an immersion control element for controlling the immersion level at which the computer system displays virtual content. The immersion level at which the computer system displays virtual content can be increased and / or decreased based on input directed to the immersion control element.
[0036] In some embodiments, the computer system displays a volume control element for controlling the volume level of the virtual environment and / or for controlling the volume level of the user interface of the application. The volume level of the virtual environment and / or the user interface of the application can be increased and / or decreased based on input directed to the volume control element.
[0037] In some embodiments, a computer system displays a focus mode control element that can be selected to allow or restrict reducing the prominence of at least a portion of virtual content relative to at least a portion of a physical environment. In response to selecting the focus mode control element, the operating mode of the computer system can be changed. For example, in a first operating mode of the computer system, reducing the prominence of at least a portion of the virtual content relative to at least a portion of the physical environment in response to a first event satisfying one or more first criteria is optionally performed. In a second operating mode of the computer system, reducing the prominence of at least a portion of the virtual content relative to at least a portion of the physical environment in response to a second event satisfying one or more second criteria is optionally not performed.
[0038] In some embodiments, the computer system displays an option that can be selected to initiate display of a representation of the content from the second computer system via the display generation components of the computer system. In response to selection of the option, display of the representation of the content from the second computer system via the display generation components of the computer system is optionally initiated, and operations can be performed on the representation of the content from the second computer system.
[0039] In some embodiments, while a second computer system is displaying content, the first computer system detects an input corresponding to a request to display a representation of the content from the second computer system via display generation components of the first computer system, and in response, initiates a process of displaying the representation of the content from the second computer system and de-emphasizing the content displayed by the second computer system. De-emphasizing the content displayed by the second computer system optionally includes displaying different content or ceasing to display any content from the display by the second computer system.
[0040] In some embodiments, a first computer system visually detects, via one or more cameras, a second computer system in a physical environment corresponding to a three-dimensional environment visible via a display generation component. In some embodiments, in response to visually detecting the second computer system, based on a determination that the second computer system meets one or more connection criteria, the first computer system displays a first selectable option in the three-dimensional environment that can be selected to initiate a process of establishing a connection between the first computer system and the second computer system. In some embodiments, based on a determination that the second computer system does not meet the one or more connection criteria, the first computer system forgoes displaying the first selectable option in the three-dimensional environment.
[0041] In some embodiments, a first computer system detects, via one or more input devices, a request to establish a connection with a corresponding computer system different from the first computer system, the corresponding computer system being within a corresponding area of the physical environment of the first computer system. In some embodiments, in response to detecting the request, based on determining that a second computer system in the plurality of computer systems satisfies one or more criteria when the plurality of computer systems are within the corresponding area, the first computer system establishes a connection between the first computer system and the second computer system, without establishing a connection between the first computer system and other computer systems in the plurality of computer systems. In some embodiments, based on determining that a third computer system different from the second computer system in the plurality of computer systems satisfies one or more criteria when the plurality of computer systems are within the corresponding area, the first computer system establishes a connection between the first computer system and the third computer system, without establishing a connection between the first computer system and other computer systems in the plurality of computer systems (including the second computer system).
[0042] Figures 1A to 6 A description of an example computer system for providing an XR experience to a user is provided (such as described below with respect to methods 800 , 1000 , 1200 , 1400 , 1600 , and 1800 and / or 1900 ). 7A to 7H An example of a computer system that facilitates immersion control of a virtual environment is illustrated in accordance with some embodiments. Figures 8A to 8I is a flow chart illustrating an exemplary method for facilitating immersion control of a virtual environment according to some embodiments. 7A to 7H The user interface in Figures 8A to 8I in the process. Figures 9A to 9E An example of a computer system for controlling audio settings of a virtual environment according to some embodiments is illustrated. Figures 10A to 10G is a flow chart illustrating a method of controlling audio settings of a virtual environment according to some embodiments. Figures 9A to 9E The user interface in Figures 10A to 10G in the process. Figures 11A to 11F Example techniques for controlling a see-through setting of a computer system displaying a three-dimensional environment via a display generation component are illustrated in accordance with some embodiments. Figures 12A to 12J is a flow chart of a method of controlling a see-through setting of a computer system that displays a three-dimensional environment via a display generation component, according to various embodiments. Figures 11A to 11F The user interface in Figures 12A to 12J in the process. 13A to 13D Example techniques for facilitating displaying a representation of content from a second computer system in a three-dimensional environment are illustrated in accordance with some embodiments. 14A to 14His a flowchart of a method of facilitating displaying a representation of content from a second computer system in a three-dimensional environment, according to various embodiments. 13A to 13D The user interface in 14A to 14H in the process. Figures 15A to 15E Example techniques for facilitating launching a virtual computer experience in a three-dimensional environment are illustrated in accordance with some embodiments. Figures 16A to 16J is a flow chart of a method of facilitating initiating a virtual computer experience in a three-dimensional environment, according to various embodiments. Figures 15A to 15E The user interface in Figures 16A to 16J in the process. 17A to 17H Example techniques for facilitating disambiguation of a second computer system from a plurality of computer systems to display a representation of content from the second computer system in a three-dimensional environment are illustrated in accordance with some embodiments. Figure 18 is a flowchart of a method of facilitating disambiguating a second computer system from a plurality of computer systems to display a representation of content from the second computer system in a three-dimensional environment, according to some embodiments. 17A to 17H The user interface in Figure 18 in the process. Figure 19 is a flowchart of a method of facilitating disambiguating a second computer system from a plurality of computer systems to display a representation of content from the second computer system in a three-dimensional environment, according to some embodiments. 17A to 17H The user interface in Figure 19 in the process.
[0043] The processes described below enhance the operability of the device and make the user-device interface more efficient (e.g., by helping the user provide appropriate input and reducing user errors when operating / interacting with the device) through various techniques, including providing improved visual feedback to the user, reducing the number of inputs required to perform an operation, providing additional control options without cluttering the user interface with additional display controls, performing an operation without further user input when a set of conditions have been met, improving privacy and / or security, providing a more diverse, detailed, and / or realistic user experience while saving storage space, and / or additional technologies. These techniques also reduce power usage and extend the battery life of the device by enabling the user to use the device faster and more efficiently. Saving battery power, and therefore weight, improves the ergonomics of the device. These techniques also enable real-time communication, allow the use of fewer and / or less accurate sensors, resulting in a more compact, lighter, and cheaper device, and enable the device to be used in a variety of lighting conditions. These techniques reduce energy usage and thereby reduce the heat emitted by the device, which is particularly important for wearable devices where if the device generates too much heat well within the operating parameters of the device components, it may become uncomfortable for the user to wear the device.
[0044] In addition, in the method described herein where one or more steps depend on having met one or more conditions, it should be understood that the method can be repeated in multiple repetitions so that in the process of repetition, all conditions of the steps in the method are met in different repetitions of the method. For example, if the method needs to perform the first step (if the condition is met), and perform the second step (if the condition is not met), then those of ordinary skill will know that the steps stated are repeated until both the condition is met and the condition is not met (in no particular order). Therefore, the method described as having one or more steps depending on having met one or more conditions can be rewritten as the following method, which repeats until each condition described in the method is met. However, this does not require a system or computer-readable medium to declare that the system or computer-readable medium includes instructions for performing contingent operations based on the satisfaction of the corresponding one or more conditions, and is therefore able to determine whether a possible situation has been met without explicitly repeating the steps of the method until all conditions of the steps in the method are met. Those of ordinary skill in the art will also understand that, similar to the method with contingent steps, the system or computer-readable storage medium can repeat the steps of the method as needed multiple times to ensure that all contingent steps have been performed.
[0045] In some embodiments, as Figure 1AAs shown, an XR experience is provided to a user via an operating environment 100 including a computer system 101. The computer system 101 includes a controller 110 (e.g., a processor of a portable electronic device or a remote server), a display generation component 120 (e.g., a head-mounted device (HMD), a display, a projector, a touch screen, etc.), one or more input devices 125 (e.g., an eye tracking device 130, a hand tracking device 140, other input devices 150), one or more output devices 155 (e.g., a speaker 160, a tactile output generator 170, and other output devices 180), one or more sensors 190 (e.g., an image sensor, a light sensor, a depth sensor, a tactile sensor, an orientation sensor, a proximity sensor, a temperature sensor, a position sensor, a motion sensor, a speed sensor, etc.), and optionally one or more peripheral devices 195 (e.g., a household appliance, a wearable device, etc.). In some embodiments, one or more of the input device 125, the output device 155, the sensor 190, and the peripheral device 195 are integrated with the display generation component 120 (e.g., in a head-mounted device or a handheld device).
[0046] When describing an XR experience, various terms are used to distinctly refer to several related but distinct environments that a user can sense and / or interact with (e.g., using input detected by the computer system 101 generating the XR experience, which causes the computer system generating the XR experience to generate audio, visual, and / or haptic feedback corresponding to the various inputs provided to the computer system 101). The following is a subset of these terms:
[0047] Physical Environment: The physical environment refers to the physical world that people can sense and / or interact with without the aid of electronic systems. A physical environment, such as a physical park, includes physical objects, such as physical trees, physical buildings, and physical people. People can directly sense and / or interact with the physical environment, such as through sight, touch, hearing, taste, and smell.
[0048] Extended Reality: In contrast, an extended reality (XR) environment refers to a fully or partially simulated environment that people sense and / or interact with via electronic systems. In XR, a subset of a person's physical movements, or representations thereof, is tracked, and in response, one or more properties of one or more virtual objects simulated in the XR environment are adjusted in a manner consistent with at least one law of physics. For example, an XR system may detect a person's head rotation and, in response, adjust the graphical content and sound field presented to the person in a manner similar to how such views and sounds change in a physical environment. In some cases (e.g., for accessibility reasons), adjustments to the properties of virtual objects in the XR environment may be made in response to representations of physical movement (e.g., voice commands). People can sense and / or interact with XR objects using any of their senses, including vision, hearing, touch, taste, and smell. For example, people can sense and / or interact with audio objects, which create a 3D or spatial audio environment that provides the perception of point audio sources in 3D space. In another example, audio objects can enable audio transparency that selectively introduces ambient sounds from the physical environment with or without computer-generated audio.In some XR environments, people can sense and / or interact only with audio objects.
[0049] Examples of XR include virtual reality and mixed reality.
[0050] Virtual Reality: A virtual reality (VR) environment is a simulated environment designed to be based entirely on computer-generated sensory input to one or more senses. A VR environment includes a plurality of virtual objects that a person can sense and / or interact with. For example, trees, buildings, and computer-generated images representing human avatars are examples of virtual objects. A person can sense and / or interact with virtual objects in a VR environment through the simulation of the person's presence within the computer-generated environment and / or through the simulation of a subset of the person's physical movement within the computer-generated environment.
[0051] Mixed Reality: In contrast to VR environments, which are designed to be based entirely on computer-generated sensory input, a mixed reality (MR) environment refers to a simulated environment that is designed to include sensory input from the physical environment, or representations thereof, in addition to computer-generated sensory input (e.g., virtual objects). On the virtuality continuum, a mixed reality environment is anything between, but not including, a fully physical environment at one end and a virtual reality environment at the other. In some MR environments, computer-generated sensory input can respond to changes in sensory input from the physical environment. In addition, some electronic systems used to render MR environments can track position and / or orientation relative to the physical environment to enable virtual objects to interact with real objects (i.e., physical items from the physical environment, or representations thereof). For example, the system can take motion into account so that virtual trees appear stationary relative to the physical ground.
[0052] Examples of mixed reality include augmented reality and augmented virtuality.
[0053] Augmented Reality: An augmented reality (AR) environment refers to a simulated environment in which one or more virtual objects are superimposed on a physical environment or a representation of a physical environment. For example, an electronic system for presenting an AR environment may have a transparent or translucent display through which a person can directly view the physical environment. The system can be configured to present virtual objects on a transparent or translucent display so that a person uses the system to perceive the virtual objects superimposed on the physical environment. Alternatively, the system may have an opaque display and one or more imaging sensors that capture an image or video of the physical environment, the image or video being a representation of the physical environment. The system combines the image or video with the virtual object and presents the combination on an opaque display. A person uses the system to indirectly view the physical environment via the image or video of the physical environment and perceives the virtual objects superimposed on the physical environment. As used herein, a video of the physical environment displayed on an opaque display is referred to as "transparent video," meaning that the system uses one or more image sensors to capture images of the physical environment and uses those images when presenting the AR environment on the opaque display. Further alternatively, the system may have a projection system that projects virtual objects into a physical environment, such as as holograms or on a physical surface, so that a person using the system perceives the virtual objects superimposed on the physical environment. An augmented reality environment also refers to a simulated environment in which the representation of the physical environment is transformed by computer-generated sensory information. For example, in providing a pass-through video, the system may transform one or more sensor images to impose a selected perspective (e.g., a viewpoint) that is different from the perspective captured by the imaging sensor. As another example, the representation of the physical environment may be transformed by graphically modifying (e.g., enlarging) a portion thereof so that the modified portion may be a representative but not photo-realistic version of the original captured image. As another example, the representation of the physical environment may be transformed by graphically eliminating a portion thereof or blurring a portion thereof.
[0054] Augmented Virtual: An augmented virtual (AV) environment is a simulated environment in which a virtual or computer-generated environment incorporates one or more sensory inputs from the physical environment. The sensory input can be a representation of one or more characteristics of the physical environment. For example, an AV park can have virtual trees and virtual buildings, but people's faces are realistically reproduced from photos of physical people. As another example, virtual objects can adopt the shape or color of physical items imaged by one or more imaging sensors. As another example, virtual objects can adopt shadows that conform to the positioning of the sun in the physical environment.
[0055] In an augmented reality, mixed reality, or virtual reality environment, a view of a three-dimensional environment is visible to a user. The view of the three-dimensional environment is typically visible to the user through a virtual viewport via one or more display generation components (e.g., a display or a pair of display modules that provide stereoscopic content to different eyes of the same user), and the virtual viewport has a viewport boundary that defines the range of the three-dimensional environment visible to the user via the one or more display generation components. In some embodiments, the area defined by the viewport boundary is smaller than the user's visual range in one or more dimensions (e.g., based on the user's visual range, the size, optical properties, or other physical properties of the one or more display generation components, and / or the position and / or orientation of the one or more display generation components relative to the user's eyes). In some embodiments, the area defined by the viewport boundary is larger than the user's visual range in one or more dimensions (e.g., based on the user's visual range, the size, optical properties, or other physical properties of the one or more display generation components, and / or the position and / or orientation of the one or more display generation components relative to the user's eyes). The viewport and viewport boundary typically move with the movement of one or more display generation components (e.g., with the user's head for a head-mounted device, or with the user's hand for a handheld device such as a tablet or smart phone). The user's viewpoint determines what is visible in the viewport. The viewpoint typically specifies a position and orientation relative to the three-dimensional environment, and as the viewpoint shifts, the view of the three-dimensional environment will also shift in the viewport. For head-mounted devices, the viewpoint is typically based on the position and orientation of the user's head, face, and / or eyes to provide a view of the three-dimensional environment that is perceptually accurate and provides an immersive experience when the user is using the head-mounted device. For handheld or fixed devices, the viewpoint shifts as the handheld or fixed device moves and / or as the user's positioning relative to the handheld or fixed device changes (e.g., the user moves toward, away from, up, down, right, and / or left). For devices that include display generation components with virtual pass-through, portions of the physical environment that are visible (e.g., displayed and / or projected) via one or more display generation components are based on the field of view of one or more cameras in communication with the display generation components, which one or more cameras typically move as the display generation components move (e.g., as the user's head moves for a head-mounted device, or as the user's hands move for a handheld device such as a tablet or smartphone) as the user's viewpoint moves as the field of view of the one or more cameras moves (and the appearance of one or more virtual objects displayed via the one or more display generation components is updated based on the user's viewpoint (e.g., the display positioning and pose of the virtual objects are updated based on the movement of the user's viewpoint)).For display generation components with optical transmittance, portions of the physical environment that are visible via one or more display generation components (e.g., optically visible through one or more partially or fully transparent portions of the display generation components) are based on the user's field of view through the partially or fully transparent portions of the display generation components (e.g., moves as the user's head moves for a head-mounted device, or moves as the user's hands move for a handheld device such as a tablet or smartphone) because the user's viewpoint moves as the user moves through the field of view of the partially or fully transparent portions of the display generation components (and the appearance of one or more virtual objects is updated based on the user's viewpoint).
[0056] In some embodiments, the representation of the physical environment (e.g., displayed via virtual see-through or optical see-through) may be partially or completely obscured by the virtual environment. In some embodiments, the amount of virtual environment displayed (e.g., the amount of physical environment that is not displayed) is based on the immersion level of the virtual environment (e.g., relative to the representation of the physical environment). For example, increasing the immersion level optionally causes more of the virtual environment to be displayed, thereby replacing and / or obscuring more of the physical environment, and decreasing the immersion level optionally causes less of the virtual environment to be displayed, thereby revealing previously undisplayed and / or previously obscured portions of the physical environment. In some embodiments, at a particular immersion level, one or more first background objects (e.g., in the representation of the physical environment) are visually de-emphasized (e.g., dimmed, blurred, displayed with increased transparency) more than one or more second background objects, and one or more third background objects cease to be displayed. In some embodiments, the immersion level includes an associated degree to which virtual content displayed by the computer system (e.g., a virtual environment and / or virtual content) obscures background content (e.g., content other than the virtual environment and / or virtual content) surrounding / behind the virtual content, optionally including the number of items of background content displayed and / or the displayed visual characteristics of the background content (e.g., color, contrast, and / or opacity), the angular range of the virtual content displayed via the display generation component (e.g., 60 degrees for content displayed at low immersion, 120 degrees for content displayed at medium immersion, or 180 degrees for content displayed at high immersion), and / or the proportion of the field of view displayed via the display generation component that is occupied by the virtual content (e.g., 33% of the field of view occupied by the virtual content at low immersion, 66% of the field of view occupied by the virtual content at medium immersion, or 100% of the field of view occupied by the virtual content at high immersion). In some embodiments, the background content is included in the background on which the virtual content is displayed (e.g., background content in a representation of the physical environment). In some embodiments, background content includes a user interface (e.g., a user interface generated by a computer system corresponding to an application), virtual objects that are not associated with or included in the virtual environment and / or virtual content (e.g., files generated by a computer system or representations of other users, etc.), and / or real objects (e.g., see-through objects representing real objects in the physical environment surrounding the user, which are visible so that they are displayed via the display generation component and / or visible via transparent or translucent components of the display generation component because the computer system does not block / impede their visibility through the display generation component). In some embodiments, at a low immersion level (e.g., a first immersion level), the background, virtual and / or real objects are displayed in an unobstructed manner.For example, a virtual environment with a low immersion level is optionally displayed concurrently with background content, which is optionally displayed at full brightness, color, and / or translucency. In some embodiments, at a higher immersion level (e.g., a second immersion level higher than the first immersion level), background, virtual, and / or real objects are displayed in an obscured manner (e.g., dimmed, blurred, or removed from the display). For example, a corresponding virtual environment with a high immersion level is displayed without concurrently displaying background content (e.g., in full screen or fully immersive mode). As another example, a virtual environment displayed at a medium immersion level is displayed concurrently with background content that is dimmed, blurred, or otherwise de-emphasized. In some embodiments, the visual characteristics of background objects vary between background objects. For example, at a particular immersion level, one or more first background objects are more visually de-emphasized (e.g., dimmed, blurred, and / or displayed with increased transparency) than one or more second background objects, and one or more third background objects cease to be displayed. In some embodiments, no immersion or a zero immersion level corresponds to ceasing to display the virtual environment and instead displaying a representation of the physical environment (optionally with one or more virtual objects, such as applications, windows, or virtual three-dimensional objects), with the representation of the physical environment not obscured by the virtual environment. Adjusting the immersion level using physical input elements provides a fast and efficient method of adjusting immersion, which enhances the operability of the computer system and makes the user-device interface more efficient.
[0057] Viewpoint-locked virtual objects: When a computer system displays a virtual object at the same position and / or location in a user's viewpoint, even if the user's viewpoint shifts (e.g., changes), the virtual object is viewpoint-locked. In embodiments where the computer system is a head-mounted device, the user's viewpoint is locked to the forward direction of the user's head (e.g., when the user is looking straight ahead, the user's viewpoint is at least a portion of the user's field of view); thus, without moving the user's head, the user's viewpoint remains fixed even when the user's gaze shifts. In embodiments where the computer system has a display generation component (e.g., a display screen) that is repositionable relative to the user's head, the user's viewpoint is the augmented reality view presented to the user on the display generation component of the computer system. For example, a viewpoint-locked virtual object that is displayed in the upper left corner of the user's viewpoint when the user's viewpoint is in a first orientation (e.g., the user's head is facing north) continues to be displayed in the upper left corner of the user's viewpoint even when the user's viewpoint changes to a second orientation (e.g., the user's head is facing west). In other words, the position and / or location of the viewpoint-locked virtual object displayed in the user's viewpoint is independent of the user's position and / or orientation in the physical environment. In embodiments where the computer system is a head-mounted device, the user's viewpoint is locked to the orientation of the user's head, such that the virtual object is also referred to as a "head-locked virtual object."
[0058] Environment-locked visual objects: A virtual object is environment-locked (alternatively, "world-locked") when a computer system displays it at a location and / or position in a user's viewpoint that is based on (e.g., selected with reference to and / or anchored to) a location and / or object in a three-dimensional environment (e.g., a physical environment or a virtual environment). As the user's viewpoint shifts, the location and / or objects in the environment change relative to the user's viewpoint, which causes the environment-locked virtual object to be displayed at a different location and / or position in the user's viewpoint. For example, an environment-locked virtual object locked to a tree immediately in front of the user is displayed at the center of the user's viewpoint. When the user's viewpoint shifts to the right (e.g., the user's head turns to the right) such that the tree is now to the left of center in the user's viewpoint (e.g., the tree's position in the user's viewpoint shifts), the environment-locked virtual object locked to the tree is displayed to the left of center in the user's viewpoint. In other words, the position and / or location at which an environment-locked virtual object is displayed in the user's viewpoint depends on the position and / or orientation of the object in the environment to which the virtual object is locked. In some embodiments, the computer system uses a stationary reference frame (e.g., a coordinate system anchored to fixed locations and / or objects in the physical environment) to determine the location at which an environment-locked virtual object is displayed in the user's viewpoint. An environment-locked virtual object can be locked to a stationary portion of the environment (e.g., a floor, wall, table, or other stationary object), or can be locked to a movable portion of the environment (e.g., a vehicle, animal, person, or even a representation of a part of the user's body that moves independently of the user's viewpoint, such as a hand, wrist, arm, or foot) so that the virtual object moves as the viewpoint or portion of the environment moves to maintain a fixed relationship between the virtual object and the portion of the environment.
[0059] In some embodiments, an environment-locked or viewpoint-locked virtual object exhibits an inertial following behavior that reduces or delays the movement of the environment-locked or viewpoint-locked virtual object relative to the movement of a reference point that the virtual object follows. In some embodiments, when exhibiting inertial following behavior, the computer system intentionally delays the movement of the virtual object when movement of a reference point that the virtual object is following (e.g., a portion of the environment, a viewpoint, or a point fixed relative to the viewpoint, such as a point between 5 cm and 300 cm from the viewpoint) is detected. For example, when the reference point (e.g., the portion of the environment or the viewpoint) moves at a first speed, the virtual object is moved by the device to remain locked to the reference point, but at a second speed that is slower than the first speed (e.g., until the reference point stops moving or slows down, at which point the virtual object begins to catch up with the reference point). In some embodiments, when the virtual object exhibits inertial following behavior, the device ignores small amounts of movement of the reference point (e.g., ignores movement of the reference point below a threshold amount of movement, such as movement from 0 degrees to 5 degrees or movement from 0 cm to 50 cm). For example, when a reference point (e.g., a portion or viewpoint of an environment to which a virtual object is locked) moves a first amount, the distance between the reference point and the virtual object increases (e.g., because the virtual object is being displayed so as to maintain a fixed or substantially fixed position relative to a viewpoint or portion of the environment that is different from the reference point to which the virtual object is locked), and when the reference point (e.g., the portion or viewpoint of the environment to which the virtual object is locked) moves a second amount greater than the first amount, the distance between the reference point and the virtual object initially increases (e.g., because the virtual object is being displayed so as to maintain a fixed or substantially fixed position relative to a viewpoint or portion of the environment that is different from the reference point to which the virtual object is locked), and then decreases when the amount of movement of the reference point increases above a threshold (e.g., a “lazy follow” threshold) because the virtual object is moved by the computer system to maintain a fixed or substantially fixed position relative to the reference point. In some embodiments, maintaining a substantially fixed position of the virtual object relative to the reference point includes displaying the virtual object within a threshold distance (e.g., 1 cm, 2 cm, 3 cm, 5 cm, 15 cm, 20 cm, 50 cm) of the reference point in one or more dimensions (e.g., up / down, left / right, and / or forward / backward relative to the position of the reference point).
[0060] Hardware: There are many different types of electronic systems that enable people to sense and / or interact with various XR environments. Examples include head-mounted systems, projection-based systems, heads-up displays (HUDs), vehicle windshields with integrated display capabilities, windows with integrated display capabilities, displays formed as lenses designed to be placed on a person's eyes (e.g., similar to contact lenses), headphones / earpieces, speaker arrays, input systems (e.g., wearable or handheld controllers with or without haptic feedback), smartphones, tablets, and desktop / laptop computers. A head-mounted system can have one or more speakers and an integrated opaque display. Alternatively, a head-mounted system can be configured to accept an external opaque display (e.g., a smartphone). A head-mounted system can incorporate one or more imaging sensors for capturing images or video of the physical environment and / or one or more microphones for capturing audio of the physical environment. Instead of an opaque display, a head-mounted system can have a transparent or translucent display. The transparent or translucent display can have a medium through which light representing the image is directed to the person's eyes. The display may utilize digital light projection, OLED, LED, uLED, liquid crystal on silicon, laser scanning light sources, or any combination of these technologies. The medium may be an optical waveguide, a holographic medium, an optical combiner, an optical reflector, or any combination thereof. In one embodiment, a transparent or translucent display may be configured to selectively become opaque. The projection-based system may employ retinal projection technology that projects graphic images onto a person's retina. The projection system may also be configured to project virtual objects into a physical environment, such as as holograms or on a physical surface. In some embodiments, the controller 110 is configured to manage and coordinate the user's XR experience. In some embodiments, the controller 110 includes a suitable combination of software, firmware, and / or hardware. Figure 2Controller 110 is described in more detail. In some embodiments, controller 110 is a computing device that is located locally or remotely relative to scene 105 (e.g., physical environment). For example, controller 110 is a local server located within scene 105. In another example, controller 110 is a remote server located outside scene 105 (e.g., cloud server, central server, etc.). In some embodiments, controller 110 is communicatively coupled to display generation component 120 (e.g., HMD, display, projector, touch screen, etc.) via one or more wired or wireless communication channels 144 (e.g., Bluetooth, IEEE 802.11x, IEEE 802.16x, IEEE 802.3x, etc.). In another example, the controller 110 is included within a housing (e.g., a physical housing) of the display generating component 120 (e.g., an HMD or a portable electronic device including a display and one or more processors, etc.), one or more input devices of the input devices 125, one or more output devices of the output devices 155, one or more sensors of the sensors 190, and / or one or more peripheral devices 195, or shares the same physical housing or support structure with one or more of the above devices.
[0061] In some embodiments, the display generation component 120 is configured to provide an XR experience (e.g., at least the visual component of the XR experience) to the user. In some embodiments, the display generation component 120 includes a suitable combination of software, firmware, and / or hardware. Figure 3 Display generation component 120 is described in further detail. In some embodiments, the functionality of controller 110 is provided by and / or combined with display generation component 120.
[0062] According to some embodiments, display generation component 120 provides an XR experience to the user when the user is virtually and / or physically present within scene 105.
[0063] In some embodiments, the display generation component is worn on a part of the user's body (e.g., on his / her head, on his / her hand, etc.). Thus, the display generation component 120 includes one or more XR displays provided to display XR content. For example, in various embodiments, the display generation component 120 surrounds the user's field of view. In some embodiments, the display generation component 120 is a handheld device (such as a smartphone or tablet) configured to present XR content, and the user holds a device with a display facing the user's field of view and a camera facing the scene 105. In some embodiments, the handheld device is optionally placed in a housing worn on the user's head. In some embodiments, the handheld device is optionally placed on a support (e.g., a tripod) in front of the user. In some embodiments, the display generation component 120 is an XR room, housing, or room configured to present XR content, wherein the user does not wear or hold the display generation component 120. Many user interfaces described with reference to one type of hardware for displaying XR content (e.g., a handheld device or a device on a tripod) can be implemented on another type of hardware for displaying XR content (e.g., an HMD or other wearable computing device). For example, a user interface that shows interactions with XR content triggered based on interactions occurring in the space in front of a handheld device or a tripod-mounted device can be similarly implemented with an HMD, where the interactions occur in the space in front of the HMD and the responses to the XR content are displayed via the HMD. Similarly, a user interface that shows interactions with XR content triggered based on movement of a handheld device or a tripod-mounted device relative to a physical environment (e.g., scene 105 or a part of a user's body (e.g., the user's eyes, head, or hands)) can be similarly implemented with an HMD, where the movement is caused by movement of the HMD relative to the physical environment (e.g., scene 105 or a part of a user's body (e.g., the user's eyes, head, or hands)).
[0064] Despite Figure 1A Relevant features of the operating environment 100 are illustrated in FIG, but those skilled in the art will recognize from this disclosure that various other features are not illustrated for the sake of brevity and so as not to obscure more relevant aspects of the example embodiments disclosed herein.
[0065] Figures 1A to 1PVarious examples of computer systems for performing the methods and providing audio, visual, and / or tactile feedback as part of the user interfaces described herein are shown. In some embodiments, the computer system includes one or more display generation components (e.g., a first display assembly 1-120a and a second display assembly 1-120b and / or a first optical module 11.1.1-104a and a second optical module 11.1.1-104b) for displaying representations of virtual elements and / or physical environments to a user of the computer system, the representations of the virtual elements and / or physical environments being optionally generated based on detected events and / or user input detected by the computer system. The user interface generated by the computer system is optionally corrected by one or more corrective lenses 11.3.2-216 that are optionally removably attached to one or more of the optical modules to make the user interface easier to view by a user who would otherwise use glasses or contact lenses to correct their vision. While many of the user interfaces shown herein show a single view of the user interface, a user interface in an HMD is optionally displayed using two optical modules (e.g., a first display component 1-120a and a second display component 1-120b and / or a first optical module 11.1.1-104a and a second optical module 11.1.1-104b), one optical module for the user's right eye and a different optical module for the user's left eye, and presenting slightly different images to the two different eyes to create the illusion of stereoscopic depth, the single view of the user interface being typically a right eye view or a left eye view, the depth effect being explained in the text or using other diagrams or views. In some embodiments, a computer system includes one or more external displays (e.g., a display component 1-108) for displaying status information of the computer system to a user of the computer system (when the computer system is not being worn) and / or to other people near the computer system, the status information being optionally generated based on detected events and / or user input detected by the computer system. In some embodiments, the computer system includes one or more audio output components (e.g., electronic components 1-112) for generating audio feedback, which is optionally generated based on detected events and / or user input detected by the computer system. In some embodiments, the computer system includes one or more input devices for detecting input, such as one or more sensors for detecting information about the physical environment of the device (e.g., one or more sensors in sensor components 1-356, and / or Figure 1I ), the one or more sensors may (optionally in combination with one or more illuminators, such as Figure 1IThe illuminator is used to generate a digital pass-through image, capture visual media (e.g., photos and / or videos) corresponding to the physical environment, or determine the posture (e.g., position and / or orientation) of physical objects and / or surfaces in the physical environment, so that virtual objects can be placed based on the detected posture of the physical objects and / or surfaces. In some embodiments, the computer system includes one or more input devices for detecting input, such as one or more sensors for detecting hand positioning and / or movement (e.g., one or more sensors in sensor assembly 1-356, and / or Figure 1I ), the one or more sensors may be used (optionally in combination with one or more illuminators, such as Figure 1I In some embodiments, the computer system includes one or more input devices for detecting input, such as one or more sensors for detecting eye movement (e.g., Figure 1I eye tracking and gaze tracking sensors in the , which can be used (optionally in conjunction with one or more lights, such as Figure 1O11.3.2-110) determine attention or gaze location and / or gaze movement, which can optionally be used to detect gaze-only input based on gaze movement and / or dwell. Combinations of the various sensors described above can be used to determine user facial expressions and / or hand movements for use in generating an avatar or representation of the user, such as an anthropomorphic avatar or representation for a real-time communication session, wherein the avatar has facial expressions, hand movements, and / or body movements that are based on or similar to the detected facial expressions, hand movements, and / or body movements of the user of the device. Gaze and / or attention information is optionally combined with hand tracking information to determine interaction between a user and one or more user interfaces based on direct and / or indirect input, such as air gestures or input using one or more hardware input devices, such as one or more buttons (e.g., first button 1-128, button 11.1.1-114, second button 1-132, and / or dial or button 1-328), knobs (e.g., first button 1-128, button 11.1.1-114, and / or dial or button 1-328), a digital crown (e.g., a pressable and twistable or rotatable first button 1-128, button 11.1.1-114, and / or dial or button 1-328), a touchpad, a touch screen, a keyboard, a mouse, and / or other input devices. One or more buttons (e.g., a first button 1-128, a button 11.1.1-114, a second button 1-132, and / or a dial or button 1-328) are optionally used to perform system operations, such as re-centering content in a three-dimensional environment visible to a user of the device, displaying a primary user interface for launching an application, starting a real-time communication session, or initiating display of a virtual three-dimensional background. A knob or digital crown (e.g., a pressable and twistable or rotatable first button 1-128, a button 11.1.1-114, and / or a dial or button 1-328) is optionally rotatable to adjust parameters of visual content, such as the immersion level of the virtual three-dimensional environment (e.g., the extent to which virtual content occupies the user's viewport in the three-dimensional environment) or other parameters associated with the three-dimensional environment and virtual content displayed via the optical modules (e.g., the first and second display components 1-120a, 1-120b, and / or the first and second optical modules 11.1.1-104a, 11.1.1-104b).
[0066] Figure 1BA front top perspective view of an example of a head-mountable display (HMD) device 1-100 configured to be worn by a user and to provide a virtual and altered / mixed reality (VR / AR) experience is illustrated. The HMD 1-100 may include a display unit 1-102 or assembly, an electronic strap assembly 1-104 connected to and extending from the display unit 1-102, and a strap assembly 1-106 secured at either end to the electronic strap assembly 1-104. The electronic strap assembly 1-104 and the strap 1-106 may be part of a retaining assembly configured to wrap around a user's head to hold the display unit 1-102 against the user's face.
[0067] In at least one example, the strap assembly 1-106 can include a first strap 1-116 configured to wrap around the back of a user's head and a second strap 1-117 configured to extend over the top of the user's head. As shown, the second strap can extend between the first electronic strip 1-105a and the second electronic strip 1-105b of the electronic strip assembly 1-104. The strap assembly 1-104 and the strap assembly 1-106 can be part of a securing mechanism that extends rearward from the display unit 1-102 and is configured to hold the display unit 1-102 against the user's face.
[0068] In at least one example, the securing mechanism includes a first electronic strip 1-105a including a first proximal end 1-134 coupled to the display unit 1-102 (e.g., the housing 1-150 of the display unit 1-102) and a first distal end 1-136 opposite the first proximal end 1-134. The securing mechanism may also include a second electronic strip 1-105b including a second proximal end 1-138 coupled to the housing 1-150 of the display unit 1-102 and a second distal end 1-140 opposite the second proximal end 1-138. The securing mechanism may also include a first band 1-116 and a second band 1-117, the first band including a first end 1-142 coupled to the first distal end 1-136 and a second end 1-144 coupled to the second distal end 1-140, and the second band extending between the first electronic strip 1-105a and the second electronic strip 1-105b. The strips 1-105a-b and the strip 1-116 may be coupled via a connecting mechanism or assembly 1-114. In at least one example, the second strip 1-117 includes a first end 1-146 coupled to the first electronic strip 1-105a between the first proximal end 1-134 and the first distal end 1-136 and a second end 1-148 coupled to the second electronic strip 1-105b between the second proximal end 1-138 and the second distal end 1-140.
[0069] In at least one example, the first electronic strip 1-105a and the second electronic strip 1-105b include plastic, metal, or other structural materials formed into the shape of substantially rigid strips 1-105a-1-105b. In at least one example, the first band 1-116 and the second band 1-117 are formed of a resilient, flexible material including a woven textile, rubber, etc. The first band 1-116 and the second band 1-117 can be flexible to conform to the shape of the user's head when the HMD 1-100 is worn.
[0070] In at least one example, one or more of the first electronic strip 1-105a and the second electronic strip 1-105b can define an interior strip volume and include one or more electronic components disposed within the interior strip volume. Figure 1B As shown, the first electronic strip 1-105a may include an electronic component 1-112. In one example, the electronic component 1-112 may include a speaker. In one example, the electronic component 1-112 may include a computing component, such as a processor.
[0071] In at least one example, the housing 1-150 defines a first front opening 1-152. Figure 1B 1-152 in dashed lines because the display assembly 1-108 is configured to obscure the first opening 1-152 from view when the HMD 1-100 is assembled. The housing 1-150 may also define a rear-mounted second opening 1-154. The housing 1-150 further defines an interior volume between the first opening 1-152 and the second opening 1-154. In at least one example, the HMD 1-100 includes a display assembly 1-108, which may include a front cover disposed in or across the front opening to obscure the front opening 1-152 and a display screen (shown in other figures). In at least one example, the display screen of the display assembly 1-108, and the display assembly 1-108 generally, has a curvature configured to follow the curvature of the user's face. The display screen of the display assembly 1-108 may be curved as shown to complement the user's facial features and the overall curvature from one side of the face to the other, such as from left to right and / or from top to bottom, with the display unit 1-102 being pressed.
[0072] In at least one example, the housing 1-150 may define a first aperture 1-126 between the first opening 1-152 and the second opening 1-154, and a second aperture 1-130 between the first opening 1-152 and the second opening 1-154. The HMD 1-100 may also include a first button 1-126 disposed in the first aperture 1-128, and a second button 1-132 disposed in the second aperture 1-130. The first button 1-128 and the second button 1-132 are capable of being pressed through the respective apertures 1-126, 1-130. In at least one example, the first button 1-126 and / or the second button 1-132 may be a twistable dial and a pressable button. In at least one example, the first button 1-128 is a pressable and twistable dial button, and the second button 1-132 is a pressable button.
[0073] Figure 1C A rear perspective view of an HMD 1-100 is illustrated. The HMD 1-100 may include a light seal 1-110 extending rearwardly from a housing 1-150 of a display assembly 1-108 around the perimeter of the housing 1-150, as shown. The light seal 1-110 may be configured to extend from the housing 1-150 to the user's face, surrounding the user's eyes, to block external light from being visible. In one example, the HMD 1-100 may include a first display assembly 1-120a and a second display assembly 1-120b disposed at or within a rearward-facing second opening 1-154 defined by the housing 1-150 and / or disposed within the interior volume of the housing 1-150 and configured to project light through the second opening 1-154. In at least one example, each display assembly 1-120a-1-120ab may include a respective display screen 1-122a, 1-122b configured to project light in a rearward direction through the second opening 1-154 toward the user's eyes.
[0074] In at least one example, reference Figure 1B and Figure 1C In both cases, the display assembly 1-108 may be a front-facing, forward-facing display assembly including a display screen configured to project light in a first, forward direction, and the rear-facing display screens 1-122a-1-122ab may be configured to project light in a second, rearward direction opposite the first direction. As noted above, the light seal 1-110 may be configured to block light external to the HMD 1-100 (including light from the rear display screens 1-122a-1-122ab). Figure 1BThe HMD 1-100 may further include a curtain 1-124 that obscures a second opening 1-154 between the housing 1-150 and the rear display assembly 1-120a-1-120b. In at least one example, the curtain 1-124 may be elastic or at least partially elastic.
[0075] Figure 1B and Figure 1C Any of the features, components and / or parts shown (including their arrangement and configuration) may be included alone or in any combination in the Figures 1D to 1F any other examples of the devices, features, components, and parts shown and described herein. Figures 1D to 1F Any of the features, components and / or parts shown or described (including their arrangement and configuration) may be included alone or in any combination in the Figure 1B and Figure 1C Examples of devices, features, components, and parts are shown.
[0076] Figure 1D An exploded view of an example of an HMD 1-200 including various parts or components that are separable based on the modularity and selective coupling of the components is illustrated. For example, the HMD 1-200 may include a strap 1-216 that is selectively couplable to a first electronic strip 1-205a and a second electronic strip 1-205b. The first fixed strap 1-205a may include a first electronic component 1-212a, and the second fixed strap 1-205b may include a second electronic component 1-212b. In at least one example, the first strap 1-205a and the second strap 1-205b may be removably couplable to the display unit 1-202.
[0077] Additionally, the HMD 1-200 may include an optical seal 1-210 configured to be removably coupled to the display unit 1-202. The HMD 1-200 may also include a lens 1-218 that may be removably coupled to the display unit 1-202, for example, on a first assembly including a display screen and a second display assembly. The lens 1-218 may include a custom prescription lens configured to correct vision. As noted, in Figure 1DEach of the parts shown in the exploded view of the HMD 1-200 and described above can be removably coupled, attached, reattached, and replaced to upgrade parts or swap out parts for different users. For example, bands such as the band 1-216, optical seals such as the optical seal 1-210, lenses such as the lens 1-218, and electronic strips such as the electronic strips 1-205a-1-205b can be swapped out depending on the user so that these parts are customized to fit and correspond to an individual user of the HMD 1-200.
[0078] Figure 1D Any of the features, components and / or parts shown (including their arrangement and configuration) may be included alone or in any combination in the Figure 1B 、 Figure 1C and Figures 1E to 1F any other examples of the devices, features, components, and parts shown and described herein. Figure 1B 、 Figure 1C and Figures 1E to 1F Any of the features, components and / or parts shown or described (including their arrangement and configuration) may be included alone or in any combination in the Figure 1D Examples of devices, features, components, and parts are shown.
[0079] Figure 1E An exploded view of an example of a display unit 1-306 of an HMD is illustrated. The display unit 1-306 may include a front display assembly 1-308, a frame / housing assembly 1-350, and a curtain assembly 1-324. The display unit 1-306 may also include a sensor assembly 1-350, a logic board assembly 1-358, and a cooling assembly 1-360 disposed between the frame assembly 1-356 and the front display assembly 1-308. In at least one example, the display unit 1-306 may also include a rear display assembly 1-320 including a first rear display screen 1-322a and a second rear display screen 1-322b disposed between the frame 1-350 and the curtain assembly 1-324.
[0080] In at least one example, the display unit 1-306 may further include a motor assembly 1-362 configured as an adjustment mechanism for adjusting the positioning of the display screens 1-322a-b of the display assembly 1-320 relative to the frame 1-350. In at least one example, the display assembly 1-320 is mechanically coupled to the motor assembly 1-362, with each display screen 1-322a-b having at least one motor, such that the motors can translate the display screens 1-322a-b to match the interpupillary distance of the user's eyes.
[0081] In at least one example, the display unit 1-306 may include a dial or button 1-328 that is depressible relative to the frame 1-350 and accessible by a user external to the frame 1-350. The button 1-328 may be electronically connected to the motor assembly 1-362 via a controller such that the button 1-328 may be manipulated by a user to cause a motor of the motor assembly 1-362 to adjust the positioning of the display screens 1-322a-b.
[0082] Figure 1E Any of the features, components and / or parts shown (including their arrangement and configuration) may be included alone or in any combination in the Figures 1B to 1D and Figure 1F Any other examples of the devices, features, components and parts shown and described herein. Figures 1B to 1D and Figure 1F Any of the features, components and / or parts shown and described, including their arrangement and configuration, may be included in the Figure 1E Examples of devices, features, components, and parts are shown.
[0083] Figure 1F An exploded view of another example of a display unit 1-406 of an HMD device similar to other HMD devices described herein is illustrated. The display unit 1-406 may include a front display assembly 1-402, a sensor assembly 1-456, a logic board assembly 1-458, a cooling assembly 1-460, a frame assembly 1-450, a rear display assembly 1-421, and a curtain assembly 1-424. The display unit 1-406 may also include a motor assembly 1-462 for adjusting the positioning of the first display subassembly 1-420a and the second display subassembly 1-420b of the rear display assembly 1-421, including the first and second corresponding display screens for interpupillary adjustment, as described above.
[0084] Figure 1F The various parts, systems and assemblies shown in exploded views herein are referenced Figures 1B to 1E and subsequent figures referenced in this disclosure are described in more detail. Figure 1F The display unit 1-406 shown can be used with Figures 1B to 1E The shown fixing mechanism is assembled and integrated, and includes the electronic strips, ribbons, and other components including optical seals, connection components, etc.
[0085] Figure 1F Any of the features, components and / or parts shown (including their arrangement and configuration) may be included alone or in any combination in the Figures 1B to 1E any other examples of the devices, features, components, and parts shown and described herein. Figures 1B to 1EAny of the features, components and / or parts shown and described, including their arrangement and configuration, may be included in the Figure 1F Examples of devices, features, components, and parts are shown.
[0086] Figure 1G A perspective exploded view of a front cover assembly 3-100 of an HMD device described herein is illustrated, for example Figure 1G The front cover assembly 3-1 of the illustrated HMD 3-100 or any other HMD device shown and described herein. Figure 1G The illustrated front cover assembly 3-100 may include a transparent or translucent cover 3-102, a shield 3-104 (or "cover"), an adhesive layer 3-106, a display assembly 3-108 including a lenticular lens panel or array 3-110, and a structural decorative member 3-112. The adhesive layer 3-106 may secure the shield 3-104 and / or the transparent cover 3-102 to the display assembly 3-108 and / or the decorative member 3-112. The decorative member 3-112 may secure the various components of the front cover assembly 3-100 to the frame or base of the HMD device.
[0087] In at least one example, Figure 1G As shown, the transparent cover 3-102, the shield 3-104, and the display assembly 3-108 including the lenticular lens array 3-110 can be bent to adapt to the curvature of the user's face. The transparent cover 3-102 and the shield 3-104 can be bent in two or three dimensions, for example, vertically in the Z direction within and outside the ZX plane, and horizontally in the X direction within and outside the ZX plane. In at least one example, the display assembly 3-108 may include the lenticular lens array 3-110 and a display panel having pixels that are configured to project light through the shield 3-104 and the transparent cover 3-102. The display assembly 3-108 can be bent in at least one direction (e.g., the horizontal direction) to adapt to the curvature of the user's face from one side of the face (e.g., the left side) to the other side (e.g., the right side). In at least one example, each layer or component of the display assembly 3-108 (which will be shown in subsequent figures and described in more detail, but which may include the lenticular lens array 3-110 and the display layer) may be curved similarly or concentrically in the horizontal direction to accommodate the curvature of the user's face.
[0088] In at least one example, the shield 3-104 may include a transparent or translucent material through which the display assembly 3-108 projects light. In one example, the shield 3-104 may include one or more opaque portions, such as an opaque ink-printed portion or other opaque film portion on the back of the shield 3-104. When the HMD device is worn, the back surface may be the surface of the shield 3-104 that faces the user's eyes. In at least one example, the opaque portion may be on the front surface of the shield 3-104, opposite the back surface. In at least one example, the one or more opaque portions of the shield 3-104 may include a peripheral portion that visually conceals any components surrounding the outer perimeter of the display screen of the display assembly 3-108. In this manner, the opaque portion of the shield conceals any other components of the HMD device that would otherwise be visible through the transparent or translucent cover 3-102 and / or the shield 3-104, including electronic components, structural components, etc.
[0089] In at least one example, the shield 3-104 may define one or more aperture transparent portions 3-120 through which sensors may transmit and receive signals. In one example, the portion 3-120 is an aperture through which a sensor may extend or transmit and receive signals. In one example, the portion 3-120 is a transparent portion, or a portion that is more transparent than surrounding translucent or opaque portions of the shield, through which sensors may transmit and receive signals through the shield and through the transparent cover 3-102. In one example, the sensor may include a camera, an IR sensor, a LUX sensor, or any other visual or non-visual environmental sensor of the HMD device.
[0090] Figure 1G Any of the features, components, and / or parts shown (including arrangements and configurations thereof) may be included, alone or in any combination, in any other example of the apparatus, features, components, and parts described herein. Likewise, any of the features, components, and / or parts shown and described herein (including arrangements and configurations thereof) may be included, alone or in any combination, in any other example of the apparatus, features, components, and parts described herein. Figure 1G Examples of devices, features, components, and parts are shown.
[0091] Figure 1H An exploded view of an example of an HMD device 6-100 is illustrated. The HMD device 6-100 may include a sensor array or system 6-102 including one or more sensors, cameras, projectors, etc. mounted to one or more components of the HMD 6-100. In at least one example, the sensor system 6-102 may include a bracket 1-338 to which one or more sensors of the sensor system 6-102 may be secured / fastened.
[0092] Figure 1I A portion of an HMD device 6-100 is illustrated that includes a front transparent cover 6-104 and a sensor system 6-102. The sensor system 6-102 may include a plurality of different sensors, emitters, receivers, including cameras, IR sensors, projectors, etc. The transparent cover 6-104 is shown in front of the sensor system 6-102 to illustrate the relative positioning of the various sensors and emitters and the orientation of each sensor / emitter of the system 6-102. As referred to herein, "lateral," "sideways," "horizontal," and other similar terms refer to the orientation of the sensor system 6-102. Figure 1J The orientation or direction indicated by the X-axis shown. Terms such as "vertical", "upward", "downward" and similar terms refer to Figure 1J The orientation or direction is indicated by the Z-axis shown. Terms such as "forward," "backward," "forward," "rearward" and similar terms refer to the orientation or direction of the image. Figure 1J The Y-axis shown indicates the orientation or direction.
[0093] In at least one example, a transparent cover 6-104 may define a front exterior surface of the HMD device 6-100, and a sensor system 6-102, including various sensors and components thereof, may be disposed in the Y axis / direction behind the cover 6-104. The cover 6-104 may be transparent or translucent to allow light to pass through the cover 6-104, including both light detected by the sensor system 6-102 and light emitted thereby.
[0094] As described elsewhere herein, the HMD device 6-100 may include one or more controllers including processors for electrically coupling the various sensors and transmitters of the sensor system 6-102 to one or more motherboards, processing units, and other electronic devices such as display screens. Furthermore, as will be shown in greater detail below with reference to other figures, the various sensors, transmitters, and other components of the sensor system 6-102 may be coupled to Figure 1I For clarity, various structural frame members, brackets, etc. of the HMD device 6-100 are not shown. Figure 1I Components of the sensor system 6-102 are illustrated unattached and unelectrically coupled to other components.
[0095] In at least one example, the device may include one or more controllers having processors configured to execute instructions stored on a memory component electrically coupled to the processors. The instructions may include or cause the processors to execute one or more algorithms for self-correcting the angles and positions of the various cameras described herein over time as the initial position, angle, or orientation of the camera is bumped or deformed due to an accidental drop event or other event.
[0096] In at least one example, the sensor system 6-102 may include one or more scene cameras 6-106. The system 6-102 may include two scene cameras 6-102, one located on either side of the nose bridge or arch of the HMD device 6-100, such that each of the two cameras 6-106 is positioned approximately corresponding to the left and right eyes of the user behind the cover 6-103. In at least one example, the scene cameras 6-106 are generally oriented forward in the Y direction to capture images in front of the user during use of the HMD 6-100. In at least one example, the scene cameras are color cameras and provide images and content for MR video pass-through to a display screen facing the user's eyes when the HMD device 6-100 is in use. The scene cameras 6-106 may also be used for environment and object reconstruction.
[0097] In at least one example, the sensor system 6-102 may include a first depth sensor 6-108 pointing generally forward in the Y direction. In at least one example, the first depth sensor 6-108 may be used for environment and object reconstruction and hand and body tracking of the user. In at least one example, the sensor system 6-102 may include a second depth sensor 6-110 centrally located along the width of the HMD device 6-100 (e.g., along the X axis). For example, the second depth sensor 6-110 may be located above a central nose bridge or on an adaptable structure above the nose of the user when wearing the HMD 6-100. In at least one example, the second depth sensor 6-110 may be used for environment and object reconstruction and hand and body tracking. In at least one example, the second depth sensor may include a LIDAR sensor.
[0098] In at least one example, the sensor system 6-102 may include a depth projector 6-112 that faces generally forward to project electromagnetic waves (e.g., in a predetermined pattern of light dots) into or within the field of view of the user and / or scene camera 6-106, or into or within a field of view that includes and extends beyond the field of view of the user and / or scene camera 6-106. In at least one example, the depth projector may be capable of projecting electromagnetic waves of light in the form of a pattern of light dots that reflect off an object and return to the depth sensors described above, including the depth sensors 6-108, 6-110. In at least one example, the depth projector 6-112 may be used for environment and object reconstruction and hand and body tracking.
[0099] In at least one example, the sensor system 6-102 may include downward-facing cameras 6-114 whose fields of view are generally directed downward on the Z-axis relative to the HMD device 6-100. In at least one example, the downward-facing cameras 6-114 may be disposed on the left and right sides of the HMD device 6-100 as shown and used for hand and body tracking, headset tracking, and facial avatar detection and creation for displaying a user avatar on a forward-facing display screen of the HMD device 6-100 as described elsewhere herein. For example, the downward-facing cameras 6-114 may be used to capture facial expressions and movements of a user's face, including cheeks, mouth, and chin, beneath the HMD device 6-100.
[0100] In at least one example, the sensor system 6-102 may include a jaw camera 6-116. In at least one example, the jaw cameras 6-116 may be positioned on the left and right sides of the HMD device 6-100 as shown and used for hand and body tracking, headset tracking, and facial avatar detection and creation for displaying a user avatar on a front-facing display screen of the HMD device 6-100 as described elsewhere herein. For example, the jaw camera 6-116 may be used to capture facial expressions and movements of a user's face beneath the HMD device 6-100, including the user's jaw, cheeks, mouth, and chin. Used for hand and body tracking, headset tracking, and facial avatar
[0101] In at least one example, the sensor system 6-102 may include a side camera 6-118. The side camera 6-118 may be oriented to capture left and right side views in an X-axis or direction relative to the HMD device 6-100. In at least one example, the side camera 6-118 may be used for hand and body tracking, headset tracking, and facial avatar detection and reconstruction.
[0102] In at least one example, the sensor system 6-102 may include a plurality of eye tracking and gaze tracking sensors for determining the identity, status, and gaze direction of a user's eyes during and / or prior to use. In at least one example, the eye / gaze tracking sensors may include nose-eye cameras 6-120 that are positioned on either side of the user's nose and are proximate to the user's nose when the HMD device 6-100 is worn. The eye / gaze sensors may also include bottom eye cameras 6-122 positioned below the respective user's eyes for capturing images of the eyes for use in facial avatar detection and creation, gaze tracking, and iris identification functionality.
[0103] In at least one example, the sensor system 6-102 may include an infrared illuminator 6-124 that points outward from the HMD device 6-100 to illuminate the external environment and any objects therein with IR light for IR detection using one or more IR sensors of the sensor system 6-102. In at least one example, the sensor system 6-102 may include a flicker sensor 6-126 and an ambient light sensor 6-128. In at least one example, the flicker sensor 6-126 may detect the refresh rate of overhead light to avoid display flicker. In one example, the infrared illuminator 6-124 may include a light emitting diode and may be particularly useful in low-light environments for illuminating a user's hands and other objects in low light for detection by the infrared sensors of the sensor system 6-102.
[0104] In at least one example, a plurality of sensors (including a scene camera 6-106, a downward camera 6-114, a jaw camera 6-116, a side camera 6-118, a depth projector 6-112, and depth sensors 6-108, 6-110) may be used in combination with an electrically coupled controller to combine depth data with camera data for hand tracking and for size determination to better perform hand tracking and object recognition and tracking functions of the HMD device 6-100. In at least one example, as described above and in Figure 1I The downward camera 6-114, the jaw camera 6-116, and the side camera 6-118 shown in the figure can be wide-angle cameras that can operate in the visible and infrared spectrum. In at least one example, these cameras 6-114, 6-116, 6-118 can operate only in black and white light detection to simplify image processing and gain sensitivity.
[0105] Figure 1I Any of the features, components and / or parts shown (including their arrangement and configuration) may be included alone or in any combination in the Figures 1J to 1L any other examples of the devices, features, components, and parts shown and described herein. Figures 1J to 1L Any of the features, components and / or parts shown and described, including their arrangement and configuration, may be included in the Figure 1I Examples of devices, features, components, and parts are shown.
[0106] Figure 1JA lower perspective view of an example of an HMD 6-200 including a cover or shroud 6-204 secured to a frame 6-230 is illustrated. In at least one example, the sensors 6-202 of the sensor system 6-203 can be disposed around the perimeter of the HMD 6-200 such that the sensors 6-203 are disposed outwardly around the perimeter of the display area or zone 6-232 so as not to obstruct viewing of displayed light. In at least one example, the sensors can be disposed behind the shroud 6-204 and aligned with a transparent portion of the shroud, thereby allowing the sensors and projector to pass light back and forth through the shroud 6-204. In at least one example, opaque ink or other opaque material or film / layer can be disposed on the shroud 6-204 around the display area 6-232 to conceal components of the HMD 6-200 outside of the display area 6-232 rather than the transparent portion defined by the opaque portion through which the sensors and projector transmit and receive light and electromagnetic signals during operation. In at least one example, the shield 6-204 allows light to pass from the display (eg, within the display area 6-232), but does not allow light to pass radially outward from the display area around the display and the perimeter of the shield 6-204.
[0107] In some examples, the shield 6-204 includes a transparent portion 6-205 and an opaque portion 6-207, as described above and elsewhere herein. In at least one example, the opaque portion 6-204 of the shield 6-207 may define one or more transparent areas 6-209 through which the sensor 6-203 of the sensor system 6-202 may transmit and receive signals. In the illustrated example, the sensor 6-203 of the sensor system 6-202 transmits and receives signals through the shield 6-204, or more specifically, through (or defined by) the transparent areas 6-209 of the opaque portion 6-207 of the shield 6-204, which may include a sensor 6-203 that transmits and receives signals through the shield 6-204. Figure 1I The same or similar sensors as those shown in the example of , such as depth sensors 6-108 and 6-110, depth projector 6-112, first and second scene cameras 6-106, first and second downward cameras 6-114, first and second side cameras 6-118, and first and second infrared illuminators 6-124. These sensors are also Figure 1K and Figure 1L Other sensors, sensor types, number of sensors, and their relative positioning may be included in one or more other examples of an HMD.
[0108] Figure 1J Any of the features, components and / or parts shown (including their arrangement and configuration) may be included alone or in any combination in the Figure 1I and Figures 1K to 1Lany other examples of the devices, features, components, and parts shown and described herein. Figure 1I and Figures 1K to 1L Any of the features, components and / or parts shown or described (including their arrangement and configuration) may be included alone or in any combination in the Figure 1J Examples of devices, features, components, and parts are shown.
[0109] Figure 1K Illustrated is a front view of a portion of an example of an HMD device 6-300, including a display 6-334, brackets 6-336, 6-338, and a frame or housing 6-330. Figure 1K The example shown does not include a front cover or shield in order to illustrate the brackets 6-336, 6-338. For example, Figure 1J The illustrated shield 6-204 includes an opaque portion 6-207 that would visually cover / block viewing of anything external to (e.g., radially / peripherally external to) the display / display area 6-334, including the sensor 6-303 and bracket 6-338.
[0110] In at least one example, the various sensors of the sensor system 6-302 are coupled to brackets 6-336, 6-338. In at least one example, the scene cameras 6-306 include tight tolerances on angles relative to each other. For example, the tolerance on mounting angles between two scene cameras 6-306 may be 0.5 degrees or less, such as 0.3 degrees or less. To achieve and maintain such tight tolerances, in one example, the scene cameras 6-306 may be mounted to the bracket 6-338 instead of the shield. The bracket may include a cantilever on which the scene camera 6-306 and other sensors of the sensor system 6-302 may be mounted to maintain positioning and orientation in the event of a drop by a user that causes any deformation of the other brackets 6-226, the housing 6-330, and / or the shield.
[0111] Figure 1K Any of the features, components and / or parts shown (including their arrangement and configuration) may be included alone or in any combination in the Figures 1I to 1J and Figure 1L any other examples of the devices, features, components, and parts shown and described herein. Figures 1I to 1J and Figure 1L Any of the features, components and / or parts shown or described (including their arrangement and configuration) may be included alone or in any combination in the Figure 1K Examples of devices, features, components, and parts are shown in .
[0112] Figure 1LA bottom view of an example of an HMD 6-400 including a front display / cover assembly 6-404 and a sensor system 6-402 is illustrated. The sensor system 6-402 may be similar to other sensor systems described above and elsewhere herein, including with reference to Figures 1I to 1K As described. In at least one example, the jaw camera 6-416 can face downward to capture images of the user's lower facial features. In one example, the jaw camera 6-416 can be directly coupled to the frame or housing 6-430 or one or more internal brackets that are directly coupled to the frame or housing 6-430 as shown. The frame or housing 6-430 may include one or more holes / openings 6-415 through which the jaw camera 6-416 can transmit and receive signals.
[0113] Figure 1L Any of the features, components and / or parts shown (including their arrangement and configuration) may be included alone or in any combination in the Figures 1I to 1K any other examples of the devices, features, components, and parts shown and described herein. Figures 1I to 1K Any of the features, components and / or parts shown and described, including their arrangement and configuration, may be included in the Figure 1L Examples of devices, features, components, and parts are shown.
[0114] Figure 1M Illustrated is a rear perspective view of an interpupillary distance (IPD) adjustment system 11.1.1-102 comprising a first optical module 11.1.1-104a and a second optical module 11.1.1-104b slidably engaged / coupled to respective guide rods 11.1.1-108a-11.1.1-108b and motors 11.1.1-110a-11.1.1-110b of a left adjustment subsystem 11.1.1-106a and a right adjustment subsystem 11.1.1-106b. The IPD adjustment system 11.1.1-102 may be coupled to a bracket 11.1.1-112 and include a button 11.1.1-114 in electrical communication with the motors 11.1.1-110a-11.1.1-110b. In at least one example, the button 11.1.1-114 can be electrically connected to the first motor 11.1.1-110a and the second motor 11.1.1-110b via a processor or other circuit component to activate the first motor 11.1.1-110a and the second motor 11.1.1-110b and respectively change the positioning of the first optical module 11.1.1-104a and the second optical module 11.1.1-104b relative to each other.
[0115] In at least one example, the first optical module 11.1.1-104a and the second optical module 11.1.1-104b may include respective display screens configured to project light toward the user's eyes when the HMD 11.1.1-100 is worn. In at least one example, the user may manipulate (e.g., press and / or rotate) a button 11.1.1-114 to activate positioning adjustment of the optical modules 11.1.1-104a-11.1.1-104b to match the interpupillary distance of the user's eyes. The optical modules 11.1.1-104a-11.1.1-104b may also include one or more cameras or other sensors / sensor systems for imaging and measuring the user's IPD so that the optical modules 11.1.1-104a-11.1.1-104b can be adjusted to match the IPD.
[0116] In one example, a user may manipulate the button 11.1.1-114 to cause automatic positioning adjustment of the first optical module 11.1.1-104a and the second optical module 11.1.1-104b. In one example, the user may manipulate the button 11.1.1-114 to cause manual adjustments such that the optical modules 11.1.1-104a-11.1.1-104b move farther apart or closer together (e.g., as the user rotates the button 11.1.1-114 one way or the other) until the user visually matches their own IPD. In one example, the manual adjustments are communicated electronically via one or more circuits, and power for moving the optical modules 11.1.1-104a-11.1.1-104b via the motors 11.1.1-110a-11.1.1-110b is provided by a power source. In one example, the adjustment and movement of the optical modules 11.1.1-104a-11.1.1-104b via the manipulation buttons 11.1.1-114 is mechanically actuated via the movement buttons 11.1.1-114.
[0117] Figure 1M Any of the features, components, and / or parts shown in (including arrangements and configurations thereof) may be included, alone or in any combination, in any other example of the device, features, components, and parts in any other figure shown and described herein. Similarly, any of the features, components, and / or parts shown or described with reference to any other figure shown and described herein (including arrangements and configurations thereof) may be included, alone or in any combination, in any other example of the device, features, components, and parts in any other figure shown and described herein. Figure 1M Examples of devices, features, components, and parts are shown.
[0118] Figure 1NA front perspective view of a portion of an HMD 11.1.2-100 is illustrated, including an outer structural frame 11.1.2-102 and an inner or intermediate structural frame 11.1.2-104 defining a first aperture 11.1.2-106a and a second aperture 11.1.2-106b. Figure 1N 2-104 because the view of the apertures 11.1.2-106a-11.1.2-106b may be blocked by one or more other components of the HMD 11.1.2-100 coupled to the inner frame 11.1.2-104 and / or the outer frame 11.1.2-102, as shown. In at least one example, the HMD 11.1.2-100 may include a first mounting bracket 11.1.2-108 coupled to the inner frame 11.1.2-104. In at least one example, the mounting bracket 11.1.2-108 is coupled to the inner frame 11.1.2-104 between the first aperture 11.1.2-106a and the second aperture 11.1.2-106b.
[0119] The mounting bracket 11.1.2-108 can include a middle or center portion 11.1.2-109 coupled to the inner frame 11.1.2-104. In some examples, the middle or center portion 11.1.2-109 may not be the geometric middle or center of the bracket 11.1.2-108. Instead, the middle / center portion 11.1.2-109 can be disposed between first and second cantilevered extension arms extending away from the middle portion 11.1.2-109. In at least one example, the mounting bracket 108 includes a first cantilevered arm 11.1.2-112 and a second cantilevered arm 11.1.2-114 extending away from the middle portion 11.1.2-109 of the mounting bracket 11.1.2-108 coupled to the inner frame 11.1.2-104.
[0120] like Figure 1NAs shown, the outer frame 11.1.2-102 can define a curved geometry on its underside to accommodate the user's nose when the user wears the HMD 11.1.2-100. The curved geometry can be referred to as a nose bridge 11.1.2-111 and is centrally located on the underside of the HMD 11.1.2-100 as shown. In at least one example, the mounting bracket 11.1.2-108 can be connected to the inner frame 11.1.2-104 between the apertures 11.1.2-106a-11.1.2-106b such that the cantilevered arms 11.1.2-112, 11.1.2-114 extend downwardly and laterally outwardly away from the middle portion 11.1.2-109 to complement the nose bridge 11.1.2-111 geometry of the outer frame 11.1.2-102. In this manner, the mounting bracket 11.1.2-108 is configured to accommodate the user's nose, as described above. The geometry of the nose bridge 11.1.2-111 adapts to the nose in that the nose bridge 11.1.2-111 provides a curvature that conforms to the shape of the user's nose, providing a comfortable fit from above, over, and around.
[0121] The first cantilever arm 11.1.2-112 can extend in a first direction away from the middle portion 11.1.2-109 of the mounting bracket 11.1.2-108, and the second cantilever arm 11.1.2-114 can extend in a second direction opposite to the first direction away from the middle portion 11.1.2-109 of the mounting bracket 11.1.2-108. The first cantilever arm 11.1.2-112 and the second cantilever arm 11.1.2-114 are referred to as "cantilevered" or "cantilever" arms because each arm 11.1.2-112, 11.1.2-114 includes a free distal end 11.1.2-116, 11.1.2-118, respectively, which are not attached to the inner frame 11.1.2-102 and the outer frame 11.1.2-104. In this way, the arms 11.1.2-112, 11.1.2-114 depend from the middle portion 11.1.2-109, which is connectable to the inner frame 11.1.2-104, while the distal ends 11.1.2-102, 11.1.2-104 are unattached.
[0122] In at least one example, the HMD 11.1.2-100 may include one or more components coupled to a mounting bracket 11.1.2-108. In one example, the components include a plurality of sensors 11.1.2-110a-11.1.2-110f. Each of the plurality of sensors 11.1.2-110a-11.1.2-110f may include various types of sensors, including cameras, IR sensors, and the like. In some examples, one or more of the sensors 11.1.2-110a-11.1.2-110f may be used for object recognition in three-dimensional space, making it important to maintain precise relative positioning of two or more of the plurality of sensors 11.1.2-110a-11.1.2-110f. The cantilevered nature of the mounting bracket 11.1.2-108 may protect the sensors 11.1.2-110a-11.1.2-110f from damage and shifting of position if accidentally dropped by a user. Because the sensors 11.1.2-110a-11.1.2-110f are cantilevered on the arms 11.1.2-112, 11.1.2-114 of the mounting bracket 11.1.2-108, stresses and deformations of the inner and / or outer frames 11.1.2-104, 11.1.2-102 are not transferred to the cantilevered arms 11.1.2-112, 11.1.2-114 and therefore do not affect the relative positioning of the sensors 11.1.2-110a-11.1.2-110f coupled / mounted to the mounting bracket 11.1.2-108.
[0123] Figure 1N Any of the features, components, and / or parts shown (including arrangements and configurations thereof) may be included, alone or in any combination, in any other example of a device, feature, component described herein. Likewise, any of the features, components, and / or parts shown and described herein (including arrangements and configurations thereof) may be included, alone or in any combination, in any other example of a device, feature, component described herein. Figure 1N Examples of devices, features, components, and parts are shown.
[0124] Figure 1O An example of an optical module 11.3.2-100 for use in an electronic device (such as an HMD, including the HMD devices described herein) is illustrated. As shown in one or more other examples described herein, the optical module 11.3.2-100 can be one of two optical modules within the HMD, where each optical module is aligned to project light toward an eye of a user. In this manner, a first optical module can project light toward a first eye of a user via a display screen, and a second optical module of the same device can project light toward a second eye of the user via another display screen.
[0125] In at least one example, the optical module 11.3.2-100 may include an optical frame or housing 11.3.2-102, which may also be referred to as a barrel or optical module barrel. The optical module 11.3.2-100 may also include a display 11.3.2-104 coupled to the housing 11.3.2-102, the display including one or more display screens. The display 11.3.2-104 may be coupled to the housing 11.3.2-102 such that the display 11.3.2-104 is configured to project light toward the eyes of a user when the HMD to which the display module 11.3.2-100 belongs is worn during use. In at least one example, the housing 11.3.2-102 may surround the display 11.3.2-104 and provide connection features for coupling other components of the optical module described herein.
[0126] In one example, the optical module 11.3.2-100 may include one or more cameras 11.3.2-106 coupled to the housing 11.3.2-102. The cameras 11.3.2-106 may be positioned relative to the display 11.3.2-104 and the housing 11.3.2-102 such that the cameras 11.3.2-106 are configured to capture one or more images of a user's eyes during use. In at least one example, the optical module 11.3.2-100 may also include a light strip 11.3.2-108 surrounding the display 11.3.2-104. In one example, the light strip 11.3.2-108 is disposed between the display 11.3.2-104 and the cameras 11.3.2-106. The light strip 11.3.2-108 may include a plurality of lights 11.3.2-110. The plurality of lights may include one or more light emitting diodes (LEDs) or other lights configured to project light toward the eyes of the user when the HMD is worn. The individual lights 11.3.2-110 in the light strip 11.3.2-108 may be spaced apart around the light strip 11.3.2-108 and thus evenly or unevenly spaced around the display 11.3.2-104 at various locations on the light strip 11.3.2-108 and around the display 11.3.2-104.
[0127] In at least one example, the housing 11.3.2-102 defines a viewing opening 11.3.2-101 through which a user can view the display 11.3.2-104 when wearing the HMD device. In at least one example, the LEDs are configured and arranged to emit light through the viewing opening 11.3.2-101 toward the user's eyes. In one example, the camera 11.3.2-106 is configured to capture one or more images of the user's eyes through the viewing opening 11.3.2-101.
[0128] As pointed out above, Figure 1OEach of the components and features of the illustrated optical module 11.3.2-100 may be replicated in another (eg, second) optical module provided with the HMD to interact with (eg, project light and capture images) the user's other eye.
[0129] Figure 1O Any of the features, components and / or parts shown (including their arrangement and configuration) may be included alone or in any combination in the Figure 1P any other examples of devices, features, components, and parts shown or otherwise described herein. Figure 1P Any of the features, components and / or parts shown or described herein (including their arrangement and configuration) may be included alone or in any combination in Figure 1O Examples of devices, features, components, and parts are shown.
[0130] Figure 1P A cross-sectional view of an example of an optical module 11.3.2-200 is illustrated, including a housing 11.3.2-202, a display assembly 11.3.2-204 coupled to the housing 11.3.2-202, and a lens 11.3.2-216 coupled to the housing 11.3.2-202. In at least one example, the housing 11.3.2-202 defines a first aperture or channel 11.3.2-212 and a second aperture or channel 11.3.2-214. The channels 11.3.2-212, 11.3.2-214 can be configured to slidably engage corresponding tracks or guides of an HMD device to allow the optical module 11.3.2-200 to be adjusted relative to the user's eyes to match the user's interpupillary distance (IPD). The housing 11.3.2-202 can slidably engage the guides to secure the optical module 11.3.2-200 in place within the HMD.
[0131] In at least one example, the optical module 11.3.2-200 may further include a lens 11.3.2-216 coupled to the housing 11.3.2-202 and positioned between the display assembly 11.3.2-204 and the user's eyes when the HMD is worn. The lens 11.3.2-216 may be configured to direct light from the display assembly 11.3.2-204 to the user's eyes. In at least one example, the lens 11.3.2-216 may be part of a lens assembly including a corrective lens that is removably attached to the optical module 11.3.2-200. In at least one example, the lens 11.3.2-216 is disposed above the light strip 11.3.2-208 and the one or more eye tracking cameras 11.3.2-206 such that the camera 11.3.2-206 is configured to capture an image of the user's eyes through the lens 11.3.2-216, and the light strip 11.3.2-208 includes lights configured to project light into the user's eyes through the lens 11.3.2-216 during use.
[0132] Figure 1P Any of the features, components, and / or parts shown (including arrangements and configurations thereof) may be included, alone or in any combination, in any other example of the apparatus, features, components, and parts described herein. Likewise, any of the features, components, and / or parts shown and described herein (including arrangements and configurations thereof) may be included, alone or in any combination, in any other example of the apparatus, features, components, and parts described herein. Figure 1P Examples of devices, features, components, and parts are shown.
[0133] Figure 2is a block diagram of an example of a controller 110 according to some embodiments. While some specific features are shown, those skilled in the art will recognize from this disclosure that various other features are not shown for the sake of brevity and so as not to obscure more relevant aspects of the embodiments disclosed herein. To this end, as a non-limiting example, in some embodiments, the controller 110 includes one or more processing units 202 (e.g., a microprocessor, an application specific integrated circuit (ASIC), a field programmable gate array (FPGA), a graphics processing unit (GPU), a central processing unit (CPU), a processing core, etc.), one or more input / output (I / O) devices 206, one or more communication interfaces 208 (e.g., a universal serial bus (USB), FIREWIRE, THUNDERBOLT, IEEE 802.3x, IEEE 802.11x, IEEE 802.16x, Global System for Mobile Communications (GSM), Code Division Multiple Access (CDMA), Time Division Multiple Access (TDMA), Global Positioning System (GPS), infrared (IR), Bluetooth, ZIGBEE, and / or similar types of interfaces), one or more programming (e.g., I / O) interfaces 210, a memory 220, and one or more communication buses 204 for interconnecting these components and various other components.
[0134] In some embodiments, the one or more communication buses 204 include circuits that interconnect and control communications between system components. In some embodiments, the one or more I / O devices 206 include at least one of a keyboard, a mouse, a touchpad, a joystick, one or more microphones, one or more speakers, one or more image sensors, one or more displays, and the like.
[0135] Memory 220 includes high-speed random access memory, such as dynamic random access memory (DRAM), static random access memory (SRAM), double data rate random access memory (DDR RAM), or other random access solid-state memory devices. In some embodiments, memory 220 includes non-volatile memory, such as one or more magnetic disk storage devices, optical disk storage devices, flash memory devices, or other non-volatile solid-state storage devices. Memory 220 optionally includes one or more storage devices located away from one or more processing units 202. Memory 220 includes non-transitory computer-readable storage media. In some embodiments, memory 220 or a non-transitory computer-readable storage medium of memory 220 stores the following programs, modules, and data structures, or a subset thereof, including an optional operating system 230 and an XR experience module 240.
[0136] The operating system 230 includes instructions for handling various basic system services and for performing hardware-related tasks. In some embodiments, the XR experience module 240 is configured to manage and coordinate single or multiple XR experiences for one or more users (e.g., a single XR experience for one or more users, or multiple XR experiences for corresponding groups of one or more users). To this end, in various embodiments, the XR experience module 240 includes a data acquisition unit 241, a tracking unit 242, a coordination unit 246, and a data transmission unit 248.
[0137] In some embodiments, the data acquisition unit 241 is configured to Figure 1A 1 and / or peripherals 195. The data acquisition unit 241 may be configured to acquire data (e.g., presentation data, interaction data, sensor data, position data, etc.) from at least the display generation component 120 of the display generation component 120, and optionally from one or more of the input device 125, the output device 155, the sensor 190, and / or the peripheral device 195. To this end, in various embodiments, the data acquisition unit 241 includes instructions and / or logic for instructions, as well as heuristics and metadata for the heuristics.
[0138] In some embodiments, the tracking unit 242 is configured to map the scene 105 and track at least the display generation component 120 relative to the scene 105. Figure 1A 105, and optionally tracks the position of one or more of the input device 125, the output device 155, the sensor 190, and / or the peripheral device 195. To this end, in various embodiments, the tracking unit 242 includes instructions and / or logic for the instructions and heuristics and metadata for the heuristics. In some embodiments, the tracking unit 242 includes a hand tracking unit 244 and / or an eye tracking unit 243. In some embodiments, the hand tracking unit 244 is configured to track the position of one or more parts of the user's hand and / or the position of one or more parts of the user's hand relative to the user's hand. Figure 1A The movement of the scene 105 relative to the display generation component 120 and / or relative to the coordinate system (the coordinate system is defined relative to the user's hand). Figure 4 The hand tracking unit 244 is described in more detail. In some embodiments, the eye tracking unit 243 is configured to track the position or movement of the user's gaze (or more broadly, the user's eyes, face, or head) relative to the scene 105 (e.g., relative to the physical environment and / or relative to the user (e.g., the user's hands)) or relative to the XR content displayed via the display generation component 120. Figure 5 The eye tracking unit 243 is described in more detail.
[0139] In some embodiments, the coordination unit 246 is configured to manage and coordinate the XR experience presented to the user by the display generation component 120, and optionally by one or more of the output device 155 and / or the peripheral devices 195. To this end, in various embodiments, the coordination unit 246 includes instructions and / or logic for the instructions, as well as heuristics and metadata for the heuristics.
[0140] In some embodiments, the data sending unit 248 is configured to send data (e.g., presentation data, position data, etc.) to at least the display generation component 120, and optionally to one or more of the input device 125, the output device 155, the sensor 190, and / or the peripheral device 195. To this end, in various embodiments, the data sending unit 248 includes instructions and / or logic for the instructions, as well as heuristics and metadata for the heuristics.
[0141] Although the data acquisition unit 241, the tracking unit 242 (e.g., including the eye tracking unit 243 and the hand tracking unit 244), the coordination unit 246, and the data sending unit 248 are shown as residing on a single device (e.g., the controller 110), it should be understood that in other embodiments, any combination of the data acquisition unit 241, the tracking unit 242 (e.g., including the eye tracking unit 243 and the hand tracking unit 244), the coordination unit 246, and the data sending unit 248 may be located in separate computing devices.
[0142] also, Figure 2 It serves more as a functional description of various features that may be present in a particular implementation, rather than as a structural diagram of the embodiments described herein. As one of ordinary skill in the art will recognize, items shown separately may be combined, and some items may be separated. For example, Figure 2 Some functional modules shown separately in the figure may be implemented in a single module, and the various functions of a single functional block may be implemented by one or more functional blocks in various embodiments. The actual number of modules and the division of specific functions and how features are distributed among them will vary depending on the specific implementation and, in some embodiments, will depend in part on the specific combination of hardware, software, and / or firmware selected for a particular implementation.
[0143] Figure 3is a block diagram of an example of a display generation component 120 according to some embodiments. While some specific features are shown, those skilled in the art will recognize from this disclosure that various other features are not shown for the sake of brevity and so as not to obscure more relevant aspects of the embodiments disclosed herein. To this end, as a non-limiting example, in some embodiments, the display generation component 120 (e.g., an HMD) includes one or more processing units 302 (e.g., a microprocessor, an ASIC, an FPGA, a GPU, a CPU, a processing core, etc.), one or more input / output (I / O) devices and sensors 306, one or more communication interfaces 308 (e.g., USB, FIREWIRE, THUNDERBOLT, IEEE 802.3x, IEEE 802.11x, IEEE802.16x, GSM, CDMA, TDMA, GPS, IR, Bluetooth, ZIGBEE, and / or similar types of interfaces), one or more programming (e.g., I / O) interfaces 310, one or more XR displays 312, one or more optional internal-facing and / or external-facing image sensors 314, memory 320, and one or more communication buses 304 for interconnecting these and various other components.
[0144] In some embodiments, one or more communication buses 304 include circuits for interconnecting and controlling communications between various system components. In some embodiments, one or more I / O devices and sensors 306 include an inertial measurement unit (IMU), an accelerometer, a gyroscope, a thermometer, one or more physiological sensors (e.g., a blood pressure monitor, a heart rate monitor, a blood oxygen sensor, a blood glucose sensor, etc.), one or more microphones, one or more speakers, a haptic engine, and / or one or more depth sensors (e.g., structured light, time of flight, etc.), etc.
[0145] In some embodiments, one or more XR displays 312 are configured to provide an XR experience to the user. In some embodiments, one or more XR displays 312 correspond to holographic, digital light processing (DLP), liquid crystal display (LCD), liquid crystal on silicon (LCoS), organic light-emitting field effect transistor (OLET), organic light-emitting diode (OLED), surface conduction electron emission display (SED), field emission display (FED), quantum dot light-emitting diode (QD-LED), microelectromechanical system (MEMS) and / or similar display types. In some embodiments, one or more XR displays 312 correspond to diffraction, reflection, polarization, holographic and other waveguide displays. For example, the display generation component 120 (e.g., HMD) includes a single XR display. In another example, the display generation component 120 includes an XR display for each eye of the user. In some embodiments, one or more XR displays 312 are capable of presenting MR and VR content. In some embodiments, one or more XR displays 312 are capable of presenting MR or VR content.
[0146] In some embodiments, the one or more image sensors 314 are configured to acquire image data corresponding to at least a portion of the user's face, including the user's eyes (and may be referred to as an eye-tracking camera). In some embodiments, the one or more image sensors 314 are configured to acquire image data corresponding to the user's hands and, optionally, at least a portion of the user's arms (and may be referred to as a hand-tracking camera). In some embodiments, the one or more image sensors 314 are configured to face forward so as to acquire image data corresponding to the scene that the user would see in the absence of the display generation component 120 (e.g., an HMD) (and may be referred to as a scene camera). The one or more optional image sensors 314 may include one or more RGB cameras (e.g., having a complementary metal oxide semiconductor (CMOS) image sensor or a charge coupled device (CCD) image sensor), one or more infrared (IR) cameras, and / or one or more event-based cameras, among others.
[0147] Memory 320 includes high-speed random access memory, such as DRAM, SRAM, DDR RAM, or other random access solid-state memory devices. In some embodiments, memory 320 includes non-volatile memory, such as one or more magnetic disk storage devices, optical disk storage devices, flash memory devices, or other non-volatile solid-state storage devices. Memory 320 optionally includes one or more storage devices located away from one or more processing units 302. Memory 320 includes non-transitory computer-readable storage media. In some embodiments, memory 320 or a non-transitory computer-readable storage medium of memory 320 stores the following programs, modules, and data structures, or a subset thereof, including an optional operating system 330 and an XR rendering module 340.
[0148] The operating system 330 includes instructions for handling various basic system services and for performing hardware-related tasks. In some embodiments, the XR rendering module 340 is configured to present XR content to the user via one or more XR displays 312. To this end, in various embodiments, the XR rendering module 340 includes a data acquisition unit 342, an XR rendering unit 344, an XR map generation unit 346, and a data transmission unit 348.
[0149] In some embodiments, the data acquisition unit 342 is configured to at least Figure 1A The controller 110 acquires data (e.g., presentation data, interaction data, sensor data, location data, etc.). To this end, in various embodiments, the data acquisition unit 342 includes instructions and / or logic for instructions and heuristics and metadata for the heuristics.
[0150] In some embodiments, the XR rendering unit 344 is configured to render XR content via one or more XR displays 312. To this end, in various embodiments, the XR rendering unit 344 includes instructions and / or logic for the instructions and heuristics and metadata for the heuristics.
[0151] In some embodiments, the XR map generation unit 346 is configured to generate an XR map (e.g., a 3D map of a mixed reality scene or a map of a physical environment in which computer-generated objects can be placed to generate an extended reality) based on the media content data. To this end, in various embodiments, the XR map generation unit 346 includes instructions and / or logic for the instructions and heuristics and metadata for the heuristics.
[0152] In some embodiments, the data sending unit 348 is configured to send data (e.g., presentation data, position data, etc.) to at least the controller 110, and optionally one or more of the input device 125, the output device 155, the sensor 190, and / or the peripheral device 195. To this end, in various embodiments, the data sending unit 348 includes instructions and / or logic for the instructions and heuristics and metadata for the heuristics.
[0153] Although the data acquisition unit 342, the XR rendering unit 344, the XR map generation unit 346, and the data transmission unit 348 are shown as residing on a single device (e.g., Figure 1A , but it should be understood that in other embodiments, any combination of the data acquisition unit 342, the XR rendering unit 344, the XR map generation unit 346, and the data sending unit 348 may be located in a separate computing device.
[0154] also, Figure 3 It serves more as a functional description of various features that may be present in a particular implementation, rather than as a structural diagram of the embodiments described herein. As one of ordinary skill in the art will recognize, items shown separately may be combined, and some items may be separated. For example, Figure 3 Some functional modules shown separately in the figure may be implemented in a single module, and the various functions of a single functional block may be implemented by one or more functional blocks in various embodiments. The actual number of modules and the division of specific functions and how features are distributed among them will vary depending on the specific implementation and, in some embodiments, will depend in part on the specific combination of hardware, software, and / or firmware selected for a particular implementation.
[0155] Figure 4 is a schematic illustration of an example embodiment of a hand tracking device 140. In some embodiments, the hand tracking device 140 ( Figure 1A ) is controlled by the hand tracking unit 244 ( Figure 2 ) to track the position / location of one or more parts of the user's hand, and / or the movement of one or more parts of the user's hand relative to the scene 105 of Figure 1 (e.g., relative to a portion of the physical environment surrounding the user, relative to the display generation component 120, or relative to a portion of the user (e.g., the user's face, eyes, or head), and / or relative to a coordinate system (which is defined relative to the user's hand)). In some embodiments, the hand tracking device 140 is part of the display generation component 120 (e.g., embedded in or attached to the head-mounted device). In some embodiments, the hand tracking device 140 is separate from the display generation component 120 (e.g., located in a separate housing or attached to a separate physical support structure).
[0156] In some embodiments, the hand tracking device 140 includes an image sensor 404 (e.g., one or more IR cameras, 3D cameras, depth cameras, and / or color cameras, etc.) that captures three-dimensional scene information, including at least a human user's hand 406. The image sensor 404 captures images of the hand at a sufficient resolution to allow the fingers and their respective positioning to be distinguished. The image sensor 404 typically captures images of other parts of the user's body, or may also capture images of all parts of the body, and may have zoom capabilities or specialized sensors with increased magnification to capture images of the hand at a desired resolution. In some embodiments, the image sensor 404 also captures 2D color video images of the hand 406 and other elements of the scene. In some embodiments, the image sensor 404 is used in conjunction with other image sensors to capture the physical environment of the scene 105, or serves as an image sensor for capturing the physical environment of the scene 105. In some embodiments, the image sensor is positioned relative to the user or the user's environment in such a way that the field of view of the image sensor 404, or a portion thereof, is used to define an interaction space in which hand movements captured by the image sensor are treated as input to the controller 110.
[0157] In some embodiments, the image sensor 404 outputs a sequence of frames containing 3D image data (and possibly color image data) to the controller 110, which extracts high-level information from the image data. This high-level information is typically provided via an application program interface (API) to an application running on the controller, which in turn drives the display generation component 120. For example, a user can interact with the software running on the controller 110 by moving his hand 406 and changing his hand posture.
[0158] In some embodiments, the image sensor 404 projects a speckled pattern onto a scene containing the hand 406 and captures an image of the projected pattern. In some embodiments, the controller 110 calculates the 3D coordinates of points in the scene (including points on the surface of the user's hand) by triangulation based on the lateral displacement of the spots in the pattern. This approach is advantageous because it does not require the user to hold or wear any kind of beacon, sensor, or other marker. The method gives the depth coordinates of points in the scene relative to a predetermined reference plane at a specific distance from the image sensor 404. In the present disclosure, it is assumed that the image sensor 404 defines an orthogonal set of x-axis, y-axis, and z-axis such that the depth coordinates of points in the scene correspond to the z component measured by the image sensor. Alternatively, the image sensor 404 (e.g., a hand tracking device) may use other 3D mapping methods based on a single or multiple cameras or other types of sensors, such as stereo imaging or time-of-flight measurement.
[0159] In some embodiments, the hand tracking device 140 captures and processes a time series of depth maps containing the user's hand as the user moves his hand (e.g., the entire hand or one or more fingers). Software running on the image sensor 404 and / or the processor in the controller 110 processes the 3D map data to extract image patch descriptors of the hand in these depth maps. The software can match these descriptors with image patch descriptors stored in the database 408 based on a previous learning process to estimate the pose of the hand in each frame. The pose typically includes the 3D positions of the user's hand joints and fingertips.
[0160] The software can also analyze the trajectory of the hand and / or finger over multiple frames in the sequence to identify gestures. The pose estimation function described herein can be alternated with the motion tracking function so that the image block-based pose estimation is performed only once every two (or more) frames, and tracking is used to find changes in pose that occur on the remaining frames. The pose, motion, and gesture information is provided to the application running on the controller 110 via the above-mentioned API. The program can, for example, move and modify the image presented on the display generation component 120 in response to the pose and / or gesture information, or perform other functions.
[0161] In some embodiments, gestures include air gestures. An air gesture is a gesture that is detected without the user touching an input element that is part of a device (e.g., computer system 101, one or more input devices 125, and / or hand tracking device 140) (or independently of an input element that is part of the device) and is based on detected movement of a part of the user's body (e.g., head, one or more arms, one or more hands, one or more fingers, and / or one or more legs) through air (including movement of the user's body relative to an absolute reference (e.g., the angle of the user's arm relative to the ground or the distance of the user's hand relative to the ground), movement relative to another part of the user's body (e.g., movement of the user's hand relative to the user's shoulder, movement of one of the user's hands relative to the user's other hand, and / or movement of a user's finger relative to another finger or part of the user's hand), and / or absolute movement of a part of the user's body (e.g., a tap gesture comprising movement of a hand in a predetermined pose at a predetermined amount and / or speed, or a shake gesture comprising a predetermined rotation speed or amount of rotation of a part of the user's body).
[0162] In some embodiments, according to some embodiments, the input gestures used in the various examples and embodiments described herein include air gestures for interacting with an XR environment (e.g., a virtual or mixed reality environment) performed by movement of a user's fingers relative to other fingers or parts of the user's hand. In some embodiments, an air gesture is a gesture detected without the user touching an input element that is part of the device (or independently of an input element that is part of the device) and based on detected movement of a part of the user's body through the air (including movement of the user's body relative to an absolute reference (e.g., the angle of the user's arm relative to the ground or the distance of the user's hand relative to the ground), movement relative to another part of the user's body (e.g., movement of the user's hand relative to the user's shoulder, movement of one of the user's hands relative to the user's other hand, and / or movement of the user's fingers relative to another finger or part of the user's hand), and / or absolute movement of a part of the user's body (e.g., a tap gesture in which the hand moves a predetermined amount and / or speed in a predetermined posture, or a shake gesture in which a part of the user's body is rotated at a predetermined speed or amount)).
[0163] In some embodiments where the input gesture is an in-air gesture (e.g., in the absence of physical contact with an input device that provides information to a computer system about which user interface element is the target of user input, such as contact with a user interface element displayed on a touch screen, or contact with a mouse or trackpad to move a cursor to a user interface element), the gesture takes into account the user's attention (e.g., gaze) to determine the target of the user input (e.g., for direct input, as described below). Thus, in specific implementations involving in-air gestures, the input gesture is attention (e.g., gaze) toward a user interface element detected in conjunction with (e.g., concurrently with) movement of a user's fingers and / or hand to perform a pinch and / or tap input, as described in more detail below.
[0164] In some embodiments, an input gesture directed to a user interface object is performed directly or indirectly with reference to the user interface object. For example, user input is performed directly on the user interface object based on performing input with the user's hand at a location corresponding to the location of the user interface object in the three-dimensional environment (e.g., as determined based on the user's current viewpoint). In some embodiments, upon detecting user attention (e.g., gaze) to the user interface object, an input gesture is performed indirectly on the user interface object based on the user's hand being located not at the location corresponding to the location of the user interface object in the three-dimensional environment while the user performs the input gesture. For example, for a direct input gesture, the user can direct the user's input to the user interface object by initiating a gesture at or near a location corresponding to the displayed location of the user interface object (e.g., within 0.5 cm, 1 cm, 5 cm, or a distance between 0 and 5 cm measured from the outer edge of the option or the center portion of the option). For an indirect input gesture, the user can direct the user's input to the user interface object by focusing on the user interface object (e.g., by gazing at the user interface object), and while focusing on the option, the user initiates an input gesture (e.g., at any location detectable by the computer system) (e.g., at a location that does not correspond to the displayed location of the user interface object).
[0165] In some embodiments, according to some embodiments, input gestures (e.g., air gestures) used in various examples and embodiments described herein include pinch input and tap input for interacting with a virtual or mixed reality environment. For example, the pinch input and tap input described below are performed as air gestures.
[0166] In some embodiments, a pinch input is part of an air gesture that includes one or more of: a pinch gesture, a long pinch gesture, a pinch and drag gesture, or a double pinch gesture. For example, a pinch gesture as an air gesture includes movement of two or more fingers of a hand to make contact with each other, i.e., optionally followed by an immediate (e.g., within 0 to 1 second) interruption of contact with each other. A long pinch gesture as an air gesture includes movement of two or more fingers of a hand in contact with each other for at least a threshold amount of time (e.g., at least 1 second) before an interruption of contact with each other is detected. For example, a long pinch gesture includes the user maintaining a pinch gesture (e.g., in which the two or more fingers are in contact), and the long pinch gesture continues until an interruption of contact between the two or more fingers is detected. In some embodiments, a double pinch gesture as an air gesture includes two (e.g., more) pinch inputs (e.g., performed by the same hand) that are detected consecutively with each other immediately (e.g., within a predefined time period). For example, the user performs a first pinch input (e.g., a pinch input or a long pinch input), releases the first pinch input (e.g., interrupts contact between two or more fingers), and performs a second pinch input within a predefined time period (e.g., within 1 second or within 2 seconds) after releasing the first pinch input.
[0167] In some embodiments, a pinch-and-drag gesture that is an air gesture (e.g., an air drag gesture or an air swipe gesture) includes a pinch gesture (e.g., a pinch gesture or a long pinch gesture) performed in conjunction with (e.g., following) a drag input that changes the position of the user's hand from a first position (e.g., a starting position for the drag) to a second position (e.g., an ending position for the drag). In some embodiments, the user maintains the pinch gesture while performing the drag input and releases the pinch gesture (e.g., spreads their two or more fingers apart) to end the drag gesture (e.g., at the second position). In some embodiments, the pinch input and the drag input are performed by the same hand (e.g., the user pinches two or more fingers to make contact with each other and moves the same hand to the second position in the air using the drag gesture). In some embodiments, a pinch input is performed by a first hand of a user, and a drag input is performed by a second hand of the user (e.g., the user's second hand moves in the air from a first position to a second position while the user continues the pinch input with the user's first hand. In some embodiments, the input gesture as an air gesture includes input (e.g., pinch and / or tap input) performed using both hands of the user. For example, the input gesture includes two (e.g., or more) pinch inputs performed in conjunction with each other (e.g., concurrently or within a predefined time period). For example, a first pinch gesture (e.g., a pinch input, a long pinch input, or a pinch and drag input) is performed using the user's first hand, and a second pinch input is performed using another hand (e.g., the second of the user's two hands) in conjunction with the pinch input performed using the first hand.
[0168] In some embodiments, a tap input performed as an air gesture (e.g., pointing to a user interface element) includes movement of a user's finger toward the user interface element, movement of the user's hand toward the user interface element (optionally, extension of the user's finger toward the user interface element), a downward motion of the user's finger (e.g., mimicking a mouse click motion or a tap on a touch screen), or other predefined movement of the user's hand. In some embodiments, a tap input performed as an air gesture is detected based on movement characteristics of the finger or hand performing the tap gesture movement of the finger or hand, which is a movement of the finger or hand away from the user's viewpoint and / or toward an object that is the target of the tap input, followed by an end of the movement. In some embodiments, the end of the movement is detected based on a change in movement characteristics of the finger or hand performing the tap gesture (e.g., an end of movement away from the user's viewpoint and / or toward an object that is the target of the tap input, a reversal of the direction of movement of the finger or hand, and / or a reversal of the acceleration direction of the movement of the finger or hand).
[0169] In some embodiments, the user's attention is determined to be directed toward a portion of the three-dimensional environment based on detection of a gaze directed toward the portion of the three-dimensional environment (optionally, no other conditions are required). In some embodiments, the user's attention is determined to be directed toward a portion of the three-dimensional environment based on detection of a gaze directed toward the portion of the three-dimensional environment under one or more additional conditions, such as requiring the gaze to be directed toward the portion of the three-dimensional environment for at least a threshold duration (e.g., a dwell duration) and / or requiring the gaze to be directed toward the portion of the three-dimensional environment when the user's viewpoint is within a distance threshold from the portion of the three-dimensional environment, so that the device determines that the user's attention is directed toward the portion of the three-dimensional environment, wherein if one of these additional conditions is not met, the device determines that the attention is not directed toward the portion of the three-dimensional environment to which the gaze is directed (e.g., until the one or more additional conditions are met).
[0170] In some embodiments, detection of a ready state configuration of a user or a portion of a user is detected by a computer system. Detection of a ready state configuration of a hand is used by the computer system as an indication that the user may be preparing to interact with the computer system using one or more air gesture inputs performed by the hand (e.g., a pinch, tap, pinch and drag, double pinch, long pinch, or other air gestures described herein). For example, the ready state of a hand is determined based on whether the hand has a predetermined hand shape (e.g., a pre-pinch shape with the thumb and one or more fingers extended and spaced apart in preparation for a pinch or grab gesture, or a pre-tap with one or more fingers extended and the back of the hand facing the user), based on whether the hand is in a predetermined position relative to the user's viewpoint (e.g., below the user's head and above the user's waist and extending at least 15 cm, 20 cm, 25 cm, 30 cm, or 50 cm from the body), and / or based on whether the hand has moved in a particular manner (e.g., toward an area in front of the user above the user's waist and below the user's head, or away from the user's body or legs). In some embodiments, the ready state is used to determine whether an interactive element of a user interface responds to attention (e.g., gaze) input.
[0171] In scenarios where input is described with reference to in-air gestures, it should be understood that similar gestures may be detected using a hardware input device attached to or held by one or more hands of a user, where the positioning of the hardware input device in space may be tracked using optical tracking, one or more accelerometers, one or more gyroscopes, one or more magnetometers, and / or one or more inertial measurement units, and the positioning and / or movement of the hardware input device is used instead of the positioning and / or movement of the one or more hands in the corresponding in-air gesture. In scenarios where input is described with reference to in-air gestures, it should be understood that similar gestures may be detected using a hardware input device attached to or held by one or more hands of a user. User input may be detected using controls contained in hardware input devices, such as one or more touch-sensitive input elements, one or more pressure-sensitive input elements, one or more buttons, one or more knobs, one or more dials, one or more joysticks, one or more hand or finger overlays that can detect the position or change in position of parts of a hand and / or finger relative to each other, relative to the user's body, and / or relative to the user's physical environment, and / or other hardware input device controls, where user input using controls contained in the hardware input devices is used instead of hand and / or finger gestures such as an air tap or air pinch in a corresponding air gesture. For example, a selection input described as being performed using an air tap or air pinch input may alternatively be detected using a button press, a tap on a touch-sensitive surface, a press on a pressure-sensitive surface, or other hardware input. As another example, movement input described as being performed using an air pinch and drag (e.g., an air drag gesture or an air swipe gesture) may alternatively be detected based on interaction with a hardware input control (such as a button press and hold, a touch on a touch-sensitive surface, a press on a pressure-sensitive surface, or other hardware input following movement of a hardware input device (e.g., along with a hand associated with the hardware input device) through space. Similarly, two-hand input comprising movement of hands relative to each other may be performed using one air gesture and one hardware input device in a hand that is not performing the air gesture, two hardware input devices held in different hands, or two air gestures performed by different hands using various combinations of air gestures and / or input detected by one or more of the aforementioned hardware input devices.
[0172] In some embodiments, the software may be downloaded to the controller 110 in electronic form, for example, over a network, or may alternatively be provided on tangible, non-transitory media such as optical, magnetic, or electronic memory media. In some embodiments, the database 408 is also stored in memory associated with the controller 110. Alternatively or in addition, some or all of the described functions of the computer may be implemented in dedicated hardware, such as a custom or semi-custom integrated circuit or a programmable digital signal processor (DSP). Although in Figure 4 , but some or all of the processing functions of the controller may be performed by a suitable microprocessor and software or by dedicated circuitry within the housing of the image sensor 404 (e.g., a hand tracking device) or other device associated with the image sensor 404. In some embodiments, at least some of these processing functions may be performed by a suitable processor integrated with the display generation component 120 (e.g., in a television receiver, handheld device, or head-mounted device) or integrated with any other suitable computerized device (such as a game console or media player). The sensing functions of the image sensor 404 may also be integrated into a computer or other computerized device to be controlled by the sensor output.
[0173] Figure 4 Also included is a schematic representation of a depth map 410 captured by the image sensor 404 according to some embodiments. As described above, the depth map includes a matrix of pixels with corresponding depth values. Pixels 412 corresponding to the hand 406 have been segmented from the background and the wrist of the hand in this figure. The brightness of each pixel within the depth map 410 is inversely proportional to its depth value (i.e., the measured z distance from the image sensor 404), where shades of gray become darker with increasing depth. The controller 110 processes these depth values in order to identify and segment components of the image (i.e., a group of adjacent pixels) that have characteristics of a human hand. These characteristics may include, for example, overall size, shape, and motion from frame to frame in the depth map sequence.
[0174] Figure 4 Also schematically illustrated is a hand skeleton 414 that the controller 110 ultimately extracts from the depth map 410 of the hand 406 according to some embodiments. Figure 4, a hand skeleton 414 is superimposed on a hand background 416 that has been segmented from the original depth map. In some embodiments, key feature points of the hand and, optionally, on the hand wrist or arm connected to the hand (e.g., points corresponding to knuckles, finger tips, the center of the hand palm, the end of the hand connected to the hand wrist, etc.) are identified and located on the hand skeleton 414. In some embodiments, the controller 110 uses the position and movement of these key feature points over multiple image frames to determine a gesture performed by the hand or the current state of the hand according to some embodiments.
[0175] Figure 5 An eye tracking device 130 ( Figure 1A ). In some embodiments, the eye tracking device 130 is composed of an eye tracking unit 243 ( Figure 2 ) controls to track the position and movement of the user's gaze relative to the scene 105 or relative to the XR content displayed via the display generation component 120. In some embodiments, the eye tracking device 130 is integrated with the display generation component 120. For example, in some embodiments, when the display generation component 120 is a head-mounted device (such as a headset, helmet, goggles, or glasses) or a handheld device placed in a wearable frame, the head-mounted device includes both components for generating XR content for the user to view and components for tracking the user's gaze relative to the XR content. In some embodiments, the eye tracking device 130 is separate from the display generation component 120. For example, when the display generation component is a handheld device or an XR room, the eye tracking device 130 is optionally a device separate from the handheld device or the XR room. In some embodiments, the eye tracking device 130 is a head-mounted device or a part of the head-mounted device. In some embodiments, the head-mounted eye tracking device 130 is optionally used in conjunction with a display generation component that is also head-mounted or a display generation component that is not head-mounted. In some embodiments, the eye tracking device 130 is not a head-mounted device and is optionally used in conjunction with a head-mounted display generation component. In some embodiments, the eye tracking device 130 is not a head-mounted device and is optionally part of a non-head-mounted display generation component.
[0176] In some embodiments, the display generation component 120 uses a display mechanism (e.g., a left near-eye display panel and a right near-eye display panel) to display a frame including a left image and a right image in front of the user's eyes, thereby providing the user with a 3D virtual view. For example, the head-mounted display generation component may include a left optical lens and a right optical lens (referred to herein as eye lenses) located between the display and the user's eyes. In some embodiments, the display generation component may include or be coupled to one or more external cameras that capture video of the user's environment for display. In some embodiments, the head-mounted display generation component may have a transparent or translucent display and display virtual objects on the transparent or translucent display, through which the user can directly view the physical environment. In some embodiments, the display generation component projects the virtual objects into the physical environment. The virtual objects may, for example, be projected onto a physical surface or projected as a hologram, so that an individual using the system observes the virtual objects superimposed on the physical environment. In such cases, separate display panels and image frames for the left and right eyes may not be required.
[0177] like Figure 5 As shown, in some embodiments, the eye tracking device 130 (e.g., a gaze tracking device) includes at least one eye tracking camera (e.g., an infrared (IR) or near infrared (NIR) camera) and an illumination source (e.g., an IR or NIR light source, such as an array or ring of LEDs) that emits light (e.g., IR or NIR light) toward the user's eyes. The eye tracking camera can be pointed at the user's eyes to receive IR or NIR light from the light source reflected directly from the eyes, or alternatively can be pointed at "hot" mirrors located between the user's eyes and the display panel, which reflect IR or NIR light from the eyes toward the eye tracking camera while allowing visible light to pass through. The eye tracking device 130 optionally captures images of the user's eyes (e.g., as a video stream captured at 60-120 frames per second (fps)), analyzes these images to generate gaze tracking information, and transmits the gaze tracking information to the controller 110. In some embodiments, both eyes of the user are tracked separately by corresponding eye tracking cameras and illumination sources. In some embodiments, only one eye of the user is tracked by corresponding eye tracking camera and illumination source.
[0178] In some embodiments, the eye tracking device 130 is calibrated using a device-specific calibration process to determine the parameters of the eye tracking device for a specific operating environment 100, such as the 3D geometry and parameters of the LED, camera, thermal mirror (if present), eye lens, and display screen. The device-specific calibration process can be performed at a factory or another facility before the AR / VR equipment is delivered to the end user. The device-specific calibration process can be an automatic calibration process or a manual calibration process. According to some embodiments, the user-specific calibration process can include an estimation of eye parameters of a specific user, such as pupil position, fovea position, optical axis, visual axis, eye distance, etc. According to some embodiments, once the device-specific parameters and user-specific parameters are determined for the eye tracking device 130, a flash-assisted method can be used to process the images captured by the eye tracking camera to determine the user's current visual axis and gaze point relative to the display.
[0179] like Figure 5 As shown, the eye tracking device 130 (e.g., 130A or 130B) includes an eye lens 520 and a gaze tracking system that includes at least one eye tracking camera 540 (e.g., an infrared (IR) or near infrared (NIR) camera) positioned on the side of the user's face on which eye tracking is performed, and an illumination source 530 (e.g., an IR or NIR light source, such as an array or ring of NIR light emitting diodes (LEDs)) that emits light (e.g., IR or NIR light) toward the user's eye 592. The eye tracking camera 540 can be directed toward a mirror 550 (which reflects the IR or NIR light from the eye 592 while allowing visible light to pass) located between the user's eye 592 and a display 510 (e.g., a left display panel or a right display panel of a head-mounted display, or a display of a handheld device, a projector, etc.) Figure 5 ), or alternatively may be directed toward the user's eye 592 to receive reflected IR or NIR light from the eye 592 (e.g., as shown in the top portion of Figure 5 (as shown in the bottom part of the ).
[0180] In some embodiments, the controller 110 renders AR or VR frames 562 (e.g., left and right frames for left and right display panels) and provides the frames 562 to the display 510. The controller 110 uses the gaze tracking input 542 from the eye tracking camera 540 for various purposes, such as for processing the frames 562 for display. The controller 110 optionally estimates the user's gaze point on the display 510 based on the gaze tracking input 542 obtained from the eye tracking camera 540 using a flash-assisted method or other suitable method. The gaze point estimated from the gaze tracking input 542 is optionally used to determine the direction the user is currently looking.
[0181] The following describes several possible use cases for the user's current gaze direction and is not intended to be limiting. As an example use case, the controller 110 may render virtual content differently based on the determined direction of the user's gaze. For example, the controller 110 may generate virtual content at a higher resolution in the foveal region determined based on the user's current gaze direction than in the peripheral region. As another example, the controller may position or move virtual content within the view based at least in part on the user's current gaze direction. As another example, the controller may display specific virtual content within the view based at least in part on the user's current gaze direction. As another example use case in an AR application, the controller 110 may direct an external camera used to capture the physical environment of an XR experience to focus in the determined direction. The external camera's autofocus mechanism may then focus on an object or surface in the environment on the display 510 that the user is currently looking at. As another example use case, the eye lens 520 may be a focusable lens, and the controller may use gaze tracking information to adjust the focus of the eye lens 520 so that the virtual object the user is currently looking at has an appropriate degree of vergence to match the convergence of the user's eyes 592. The controller 110 can use the gaze tracking information to guide the eye lens 520 to adjust the focus so that nearby objects that the user is looking at appear at the correct distance.
[0182] In some embodiments, the eye tracking device is part of a head-mounted device that includes a display (e.g., display 510), two eye lenses (e.g., eye lenses 520), an eye tracking camera (e.g., eye tracking camera 540), and a light source (e.g., illumination source 530 (e.g., IR or NIR LED)) mounted in a wearable housing. The light source emits light (e.g., IR or NIR light) toward the user's eyes 592. In some embodiments, the light sources may be arranged in a ring or circle around each of the lenses, such as Figure 5 In some embodiments, for example, eight illumination sources 530 (e.g., LEDs) are arranged around each lens 520. However, more or fewer illumination sources 530 can be used, and other arrangements and positions of illumination sources 530 can be used.
[0183] In some embodiments, the display 510 emits light in the visible range and does not emit light in the IR or NIR range, and therefore does not introduce noise into the gaze tracking system. It should be noted that the positions and angles of the eye tracking cameras 540 are given by way of example and are not intended to be limiting. In some embodiments, a single eye tracking camera 540 is located on each side of the user's face. In some embodiments, two or more NIR cameras 540 may be used on each side of the user's face. In some embodiments, a camera 540 with a wider field of view (FOV) and a camera 540 with a narrower FOV may be used on each side of the user's face. In some embodiments, a camera 540 operating at one wavelength (e.g., 850 nm) and a camera 540 operating at a different wavelength (e.g., 940 nm) may be used on each side of the user's face.
[0184] like Figure 5 Embodiments of the illustrated gaze tracking system may be used, for example, in computer-generated reality, virtual reality, and / or mixed reality applications to provide a user with a computer-generated reality, virtual reality, augmented reality, and / or augmented virtual experience.
[0185] Figure 6 A flash-assisted gaze tracking pipeline according to some embodiments is illustrated. In some embodiments, the gaze tracking pipeline is implemented by a flash-assisted gaze tracking system (e.g., Figure 1A and Figure 5 The flash-assisted gaze tracking system can maintain a tracking state. Initially, the tracking state is off or "no." When in the tracking state, the flash-assisted gaze tracking system uses previous information from previous frames when analyzing the current frame to track the pupil outline and glint in the current frame. When not in the tracking state, the flash-assisted gaze tracking system attempts to detect the pupil and glint in the current frame, and if successful, initializes the tracking state to "yes" and continues to the next frame in the tracking state.
[0186] like Figure 6 As shown, the gaze tracking camera can capture left and right images of the user's left and right eyes. The captured images are then input to the gaze tracking pipeline for processing starting at 610. As indicated by the arrow returning to element 600, the gaze tracking system can continue to capture images of the user's eyes at a rate of, for example, 60 to 120 frames per second. In some embodiments, each set of captured images can be input to the pipeline for processing. However, in some embodiments or under some conditions, not all captured frames are processed by the pipeline.
[0187] At 610, for the currently captured image, if the tracking status is yes, the method proceeds to element 640. At 610, if the tracking status is no, the image is analyzed to detect the user's pupil and glint in the image, as indicated at 620. At 630, if the pupil and glint are successfully detected, the method proceeds to element 640. Otherwise, the method returns to element 610 to process the next image of the user's eye.
[0188] At 640, if proceeding from element 610, the current frame is analyzed to track the pupil and glint based in part on previous information from the previous frame. At 640, if proceeding from element 630, the tracking state is initialized based on the pupil and glint detected in the current frame. The processing result at element 640 is checked to verify that the tracking or detection result can be trusted. For example, the result can be checked to determine whether the pupil and a sufficient number of glints were successfully tracked or detected in the current frame to perform gaze estimation. At 650, if the result is not likely to be trusted, at element 660, the tracking state is set to no, and the method returns to element 610 to process the next image of the user's eye. At 650, if the result is trustworthy, the method proceeds to element 670. At 670, the tracking state is set to yes (if not already yes), and the pupil and glint information is passed to element 680 to estimate the user's gaze point.
[0189] Figure 6 This is intended to be used as an example of an eye tracking technology that may be used for a particular implementation. As one of ordinary skill in the art will appreciate, according to various embodiments, other eye tracking technologies currently existing or developed in the future may be used in place of or in combination with the flash-assisted eye tracking technology described herein in the computer system 101 for providing an XR experience to a user.
[0190] In some embodiments, the captured portion of the real-world environment 602 is used to provide an XR experience to the user, such as a mixed reality environment in which one or more virtual objects are superimposed on top of the representation of the real-world environment 602.
[0191] Thus, the description herein describes some embodiments of a three-dimensional environment (e.g., an XR environment) that includes representations of real-world objects and representations of virtual objects. For example, the three-dimensional environment optionally includes a representation of a table present in a physical environment, which is captured and displayed in the three-dimensional environment (e.g., actively displayed via a camera and display of a computer system or passively displayed via a transparent or translucent display of the computer system). As previously described, the three-dimensional environment is optionally a mixed reality system, wherein the three-dimensional environment is based on a physical environment captured by one or more sensors of the computer system and displayed via a display generation component. As a mixed reality system, the computer system is optionally capable of selectively displaying portions and / or objects of the physical environment so that the corresponding portions and / or objects of the physical environment appear as if they exist in the three-dimensional environment displayed by the computer system. Similarly, the computer system is optionally capable of displaying virtual objects in the three-dimensional environment so that it appears as if the virtual objects exist in the real world (e.g., a physical environment) by placing the virtual objects at corresponding locations in the three-dimensional environment that have corresponding locations in the real world. For example, the computer system optionally displays a vase so that the vase appears as if a real vase is placed on top of a table in the physical environment. In some embodiments, a corresponding location in the three-dimensional environment has a corresponding location in the physical environment. Thus, when a computer system is described as displaying a virtual object at a corresponding location relative to a physical object (e.g., such as at a location at or near a user's hand or at a location at or near a physical table), the computer system displays the virtual object at a particular location in the three-dimensional environment such that it appears as if the virtual object is at or near the physical object in the physical environment (e.g., the virtual object is displayed at a location in the three-dimensional environment that corresponds to the location in the physical environment where the virtual object would be displayed if it were the real object at that particular location).
[0192] In some embodiments, real-world objects present in the physical environment that are displayed in the three-dimensional environment (e.g., and / or visible via a display generation component) can interact with virtual objects that exist only in the three-dimensional environment. For example, the three-dimensional environment may include a table and a vase placed on top of the table, where the table is a view (or representation) of a physical table in the physical environment and the vase is a virtual object.
[0193] In a three-dimensional environment (e.g., a real environment, a virtual environment, or an environment that includes a mixture of real objects and virtual objects), objects are sometimes referred to as having depth or simulated depth, or objects are referred to as being visible, displayed, or placed at different depths. In this context, depth refers to a dimension different from height or width. In some embodiments, depth is defined relative to a fixed set of coordinates (e.g., where a room or object has a height, depth, and width defined relative to a fixed set of coordinates). In some embodiments, depth is defined relative to the user's position or viewpoint, in which case the depth dimension varies based on the position and angle of the user's position and / or the user's viewpoint. In some embodiments where depth is defined relative to the user's position relative to the surface of the environment (e.g., the surface of the floor or ground of the environment), objects that are farther away from the user along a line extending parallel to the surface are considered to have greater depth in the environment, and / or the depth of an object is measured along an axis extending outward from the user's position and parallel to the surface of the environment (e.g., depth is defined in a cylindrical or substantially cylindrical coordinate system where the user's position is at the center of a cylinder extending from the user's head toward the user's feet). In some embodiments where depth is defined relative to a user's viewpoint (e.g., relative to a direction of a point in space that determines which portion of an environment is visible via a head-mounted device or other display), objects that are farther away from the user's viewpoint along a line extending parallel to the user's viewpoint are considered to have greater depth in the environment, and / or the depth of objects is measured along an axis extending outward from the user's viewpoint and parallel to the user's viewpoint (e.g., depth is defined in a spherical or substantially spherical coordinate system where the origin of the viewpoint is at the center of a sphere extending outward from the user's head). In some embodiments, depth is defined relative to a user interface container (e.g., a window or application in which applications and / or system content are displayed), where the user interface container has a height and / or width, and depth is a dimension orthogonal to the height and / or width of the user interface container. In some embodiments, where depth is defined relative to a user interface container, when the container is placed in a three-dimensional environment or is initially displayed (e.g., such that the depth dimension of the container extends outward away from the user or the user's viewpoint), the height and / or width of the container is generally orthogonal or substantially orthogonal to a line extending from a user-based position (e.g., the user's viewpoint or the user's position) to the user interface container (e.g., the center of the user interface container or another feature point of the user interface container). In some embodiments, where depth is defined relative to a user interface container, the depth of an object relative to the user interface container refers to the positioning of the object along the depth dimension of the user interface container. In some embodiments, multiple different containers may have different depth dimensions (e.g., different depth dimensions extending away from the user or the user's viewpoint in different directions and / or from different starting points).In some embodiments, when depth is defined relative to a user interface container, the direction of the depth dimension remains constant for the user interface container as the position of the user interface container, the user, and / or the user's viewpoint changes (e.g., or when multiple different viewers are viewing the same container in a three-dimensional environment, such as during an in-person collaboration session and / or when multiple participants are in a real-time communication session with shared virtual content that includes the container). In some embodiments, for curved containers (e.g., including containers with curved surfaces or curved content areas), the depth dimension optionally extends into the surface of the curved container. In some cases, z separation (e.g., the separation between two objects in the depth dimension), z height (e.g., the distance of one object from another in the depth dimension), z positioning (e.g., the positioning of an object in the depth dimension), z depth (e.g., the positioning of an object in the depth dimension), or simulated z dimension (e.g., depth used as a dimension of an object, a dimension of an environment, a direction in space, and / or a direction in simulated space) is used to refer to the concept of depth as described above.
[0194] In some embodiments, the user can optionally use one or both hands to interact with virtual objects in a three-dimensional environment as if the virtual objects were real objects in the physical environment. For example, as described above, one or more sensors of the computer system optionally capture one or more of the user's hands and display representations of the user's hands in the three-dimensional environment (e.g., in a manner similar to the display of real-world objects in a three-dimensional environment described above), or in some embodiments, the user's hands can be visible via the display generation component due to the transparency / translucency of a portion of the user interface being displayed by the display generation component, or due to the projection of the user interface onto a transparent / translucent surface or onto the user's eyes or into the field of view of the user's eyes, via the ability to see the physical environment through the user interface. Thus, in some embodiments, the user's hands are displayed at corresponding locations in the three-dimensional environment and are treated as if they were objects in the three-dimensional environment, and these objects can interact with virtual objects in the three-dimensional environment as if these virtual objects were physical objects in the physical environment. In some embodiments, the computer system can update the display of the representations of the user's hands in the three-dimensional environment in conjunction with the movement of the user's hands in the physical environment.
[0195] In some embodiments described below, the computer system is optionally capable of determining an "effective" distance between a physical object in the physical world and a virtual object in a three-dimensional environment, for example, to determine whether the physical object is directly interacting with the virtual object (e.g., whether the hand is touching, grabbing, holding, etc., or is within a threshold distance of the virtual object). For example, a hand directly interacting with a virtual object optionally includes one or more of the following: a finger of a hand pressing a virtual button, a user's hand grabbing a virtual vase, two fingers of a user's hand coming together and pinching / holding the user interface of an application, and performing any other type of interaction described herein. For example, when determining whether a user is interacting with a virtual object and / or how the user is interacting with the virtual object, the computer system optionally determines the distance between the user's hand and the virtual object. In some embodiments, the computer system determines the distance between the user's hand and the virtual object by determining the distance between the position of the hand in the three-dimensional environment and the position of the virtual object of interest in the three-dimensional environment. For example, the user's hand(s) are positioned at a specific location in the physical world, and the computer system optionally captures the hand(s) and displays the hand(s) at a specific corresponding location in the three-dimensional environment (e.g., the location at which the hand(s) would be displayed in the three-dimensional environment if the hand(s) were virtual hands rather than physical hands). The location of the hand(s) in the three-dimensional environment is optionally compared to the location of the virtual object(s) of interest in the three-dimensional environment to determine the distance between the user's hand(s) and the virtual object(s). In some embodiments, the computer system optionally determines the distance between the physical object(s) and the virtual object(s) by comparing the locations in the physical world (e.g., rather than comparing the locations in the three-dimensional environment). For example, when determining the distance between the user's hand(s) and the virtual object(s), the computer system optionally determines the corresponding location of the virtual object(s) in the physical world (e.g., the location at which the virtual object(s) would be located in the physical world if the virtual object(s) were physical objects rather than virtual objects), and then determines the distance between the corresponding physical location and the user's hand(s). In some embodiments, the same technique is optionally used to determine the distance between any physical object and any virtual object. Thus, as described herein, when determining whether a physical object is in contact with a virtual object or whether a physical object is within a threshold distance of a virtual object, the computer system optionally executes any of the techniques described above to map the position of the physical object to a three-dimensional environment and / or map the position of the virtual object to the physical environment.
[0196] In some embodiments, the same or similar techniques are used to determine where and what the user's gaze is directed to, and / or where and what the physical stylus held by the user is pointed to. For example, if the user's gaze is directed to a particular location in the physical environment, the computer system optionally determines a corresponding location in the three-dimensional environment (e.g., a virtual location of the gaze), and if a virtual object is located at the corresponding virtual location, the computer system optionally determines that the user's gaze is directed to the virtual object. Similarly, the computer system is optionally able to determine the direction in which the stylus is pointing in the physical environment based on the orientation of the physical stylus. In some embodiments, based on this determination, the computer system determines a corresponding virtual location in the three-dimensional environment that corresponds to the location in the physical environment that the stylus is pointing to, and optionally determines that the stylus is pointing to the corresponding virtual location in the three-dimensional environment.
[0197] Similarly, the embodiments described herein may refer to the position of a user (e.g., a user of a computer system) in a three-dimensional environment and / or the position of a computer system in a three-dimensional environment. In some embodiments, the user of the computer system is holding, wearing, or otherwise located at or near the computer system. Thus, in some embodiments, the position of the computer system is used as a proxy for the position of the user. In some embodiments, the position of the computer system and / or the user in the physical environment corresponds to a corresponding position in the three-dimensional environment. For example, the position of the computer system will be a position in the physical environment (and its corresponding position in the three-dimensional environment) that, if the user were standing at that position, facing the corresponding portion of the physical environment visible via the display generation component, would be visible to the user from that position in the physical environment in the same position, orientation, and / or size (e.g., in absolute terms and / or relative to each other) as the objects displayed in the three-dimensional environment by the display generation component of the computer system or visible in the three-dimensional environment via the display generation component. Similarly, if the virtual objects displayed in the three-dimensional environment are physical objects in the physical environment (e.g., physical objects placed at the same location in the physical environment as the virtual objects are located in the three-dimensional environment, and physical objects that have the same size and orientation in the physical environment as they do in the three-dimensional environment), then the position of the computer system and / or user is the position from which the user would see the virtual objects in the physical environment at the same location, orientation, and / or size (e.g., in an absolute sense and / or relative to each other and real-world objects) as the virtual objects displayed in the three-dimensional environment by the display generation components of the computer system.
[0198] In this disclosure, various input methods are described with respect to interaction with a computer system. When an example is provided using one input device or input method, and another example is provided using another input device or input method, it should be understood that each example is compatible with and optionally utilizes the input device or input method described with respect to the other example. Similarly, various output methods are described with respect to interaction with a computer system. When an example is provided using one output device or output method, and another example is provided using another output device or output method, it should be understood that each example is compatible with and optionally utilizes the output device or output method described with respect to the other example. Similarly, various methods are described with respect to interaction with a virtual environment or a mixed reality environment through a computer system. When an example is provided using interaction with a virtual environment, and another example is provided using a mixed reality environment, it should be understood that each example is compatible with and optionally utilizes the methods described with respect to the other example. Therefore, this disclosure discloses embodiments that are combinations of features from multiple examples, without necessarily listing all features of the embodiments in detail in the description of each example embodiment.
[0199] User interface and associated processes
[0200] Attention is now directed to embodiments of a user interface ("UI") and associated processes that may be implemented on a computer system (such as a portable multifunction device or a head-mounted device) having display generating components, one or more input devices, and (optionally) one or more cameras.
[0201] Figures 7A to 7H An example of a computer system that facilitates immersion control of a virtual environment is illustrated in accordance with some embodiments.
[0202] Figure 7A The computer system 101 is illustrated as being in a real world environment 702 and displaying a three-dimensional environment 704 on a user interface via a display generation component (eg, the display generation component 120 of FIG. 1 ). Figure 6 As described above, the computer system 101 optionally includes a display generation component (e.g., a touch screen) and a plurality of image sensors (e.g., Figure 3314). The image sensor optionally includes one or more of: a visible light camera; an infrared camera; a depth sensor; or any other sensor that the computer system 101 would be able to use to capture one or more images of the user or a portion of the user as the user interacts with the computer system 101. In some embodiments, the user interface described below is implemented on a head-mounted display that includes: a display generation component that displays the user interface to the user, and sensors that detect movement of the physical environment and / or the user's hands (such as movements interpreted by the computer system as gestures such as air gestures) (e.g., external sensors facing outward from the user), and / or sensors that detect the user's gaze (e.g., internal sensors facing inward toward the user's face). The figures herein illustrate a three-dimensional environment presented to the user by the computer system 101 (e.g., and displayed by the display generation component of the computer system 101) and a top view 718 of the physical environment and / or three-dimensional environment 704 associated with the computer system 101, which is used to illustrate the relative positions of objects in the real-world environment and the positions of virtual objects in the three-dimensional environment.
[0203] like Figure 7A As shown, computer system 101 captures one or more images of a real-world environment 702 (e.g., operating environment 100) surrounding computer system 101 (including one or more objects in real-world environment 702 surrounding computer system 101). In some embodiments, computer system 101 displays a representation of real-world environment 702 in three-dimensional environment 702, or a portion of real-world environment 704 is visible in the three-dimensional environment via display generation component 120. For example, three-dimensional environment 704 includes a room including a representation of corner table 708a (corner table 708b in top view 718), a representation of desk 710a (e.g., real object desk 710b in top view 718), a representation of coffee table 714a (e.g., real object coffee table 714b in top view 718), and a representation of side table 712a (e.g., real object side table 712b in top view 718), each of which is optionally a photorealistic representation, a simplified representation, a cartoon, a caricature, and / or a digital or passive pass-through representation, as described with reference to method 800.
[0204] As shown in top view 718 , user 720 of computer system 101 is sitting on sofa 719 and holding computer system 101 (e.g., or wearing computer system 101 if, for example, computer system 101 is a head-mounted device) in such a way that one or more sensors are facing across the room, thereby capturing corner table 708 b, desk 710 b, side table 712 b, and coffee table 714 b, and displaying representations of the objects in three-dimensional environment 704 .
[0205] exist Figure 7A , the computer system 101 is displaying an immersion level indicator 716. The immersion level indicator 716 indicates the current immersion level (e.g., outside the maximum immersion level) at which the computer system 101 is displaying the three-dimensional environment 704. In some embodiments, the immersion level corresponds to the amount by which the view of the physical environment (e.g., the view of objects in the real-world environment 702) is obscured by the virtual environment (e.g., a simulated environment that is optionally different from the real-world environment 702 surrounding the user), or the amount by which objects of the physical environment are modified to achieve a particular spatial effect (e.g., as described in further detail below with respect to method 800). For example, the maximum immersion level (e.g., full immersion) optionally refers to a state in which none of the physical environment is visible in the three-dimensional environment 704 via the display generation component 120 and the entire three-dimensional environment 704 is surrounded by the virtual environment. In some embodiments, an intermediate immersion level (e.g., an immersion level less than the maximum immersion and greater than no immersion) refers to a state in which a portion of the real-world environment 702 is visible in the three-dimensional environment 704 via the display generation component 120, and the portion of the real-world environment 702 that would have been visible (e.g., if not for the immersion level) has been replaced by the virtual environment. In some embodiments, the immersion level indicator 716 optionally includes multiple elements associated with multiple immersion levels. In some embodiments, as the immersion level increases, the computer system 101 presents more elements of the virtual environment.
[0206] exist Figure 7A In the example, the immersion level indicator 716 indicates that the current immersion level is the first level, which is the same as Figure 7A The amount of virtual environment 722-1a (e.g., 722-1b in top view 718) and 722-2a (e.g., 722-2b in top view 718) illustrated as being displayed by computer system 101 corresponds. Virtual environment 722-1a, 722-2a includes a display corresponding to background 1 (BKGD 1), which optionally includes features of a simulated location or atmosphere. For example, the display corresponding to BKGD 1 optionally includes a sunny day with a hill. Further details of the virtual environment and immersion level are described with reference to method 800.
[0207] In the illustrated embodiment, computer system 101 displays a three-dimensional environment 704 including a control center user interface 724a (e.g., a system user interface and / or a first user interface of the control center user interface) and a video application user interface 726a (e.g., a user interface of an application). As shown in top view 718, control center user interface 724b and video application user interface 726b are located at different locations within three-dimensional environment 704. Control center user interface includes an immersion slider user interface element 728a, a system environment settings user interface element 728b, an auto-dim user interface element 728c, a volume control user interface element 728d, and a focus mode control user interface element 728e. Immersion slider user interface element 728a is displayed at a first fill level corresponding to a current immersion level (e.g., the current immersion level of immersion indicator 716). Similarly, volume control user interface element 728d includes a slider element displayed at a position corresponding to the current volume level of computer system 101. Auto-dim user interface element 728c is active. Further details regarding the control center user interface 724a are described with reference to methods 800 , 1000 , and / or 1200 .
[0208] exist Figure 7A In the illustrated embodiment of FIG, user attention 730a-730c (e.g., gaze of user 720) and input from hand 732 of user 720 are alternatively directed to immersion slider user interface element 728a, system environment settings user interface element 728b, and auto-dim user interface element 728c. In some embodiments, user interface elements are selectable via user attention or input from hand 732 (e.g., air gestures), or via a combination of both user attention 730 and input from hand 732, and such characteristics of input and processes for detecting such input are described in more detail with reference to method 800.
[0209] Figure 7A1 Illustrated with Figure 7A Concepts similar and / or identical to those shown herein have many of the same reference numerals. It should be understood that unless otherwise indicated below, 7A to 7H Elements shown have the same reference numerals Figure 7A1 The elements shown have one or more or all of the same properties. Figure 7A1 The computer system 101 includes a display generation component 120 (or is the same as the display generation component). In some embodiments, the computer system 101 and the display generation component 120 each have Figures 7A to 7H The computer system 101 shown in FIG. 1 and FIG. Figure 3One or more of the characteristics of the display generation component 120 shown, and in some embodiments, Figures 7A to 7H The computer system 101 and display generation component 120 shown have Figure 7A1 One or more of the characteristics of computer system 101 and display generation component 120 are shown.
[0210] exist Figure 7A1 , the display generation component 120 includes one or more internal image sensors 314a oriented toward the user's face (e.g., reference Figure 5 The eye tracking camera 540 is described. In some embodiments, the internal image sensor 314a is used for eye tracking (e.g., detecting the user's gaze). The internal image sensor 314a is optionally arranged on the left and right portions of the display generation component 120 to enable eye tracking of the user's left and right eyes. The display generation component 120 also includes external image sensors 314b and 314c facing outward from the user to detect and / or capture the physical environment and / or movement of the user's hands. In some embodiments, the image sensors 314a, 314b, and 314c have reference 7A to 7H One or more of the characteristics of the image sensor 314 .
[0211] exist Figure 7A1 , the display generation component 120 is illustrated as displaying optionally with reference Figures 7A to 7H The content described corresponds to content displayed and / or visible via display generation component 120. In some embodiments, the content is generated by a single display (e.g., Figure 5 In some embodiments, the display generation component 120 includes two or more displays (e.g., a left display panel and a right display panel for the user's left eye and right eye, respectively, as shown in FIG. Figure 5 The two or more displays have displayed outputs that are combined (e.g., by the user's brain) to create Figure 7A1 A view of the content shown.
[0212] The display generation component 120 has Figure 7A1 The content shown corresponds to a field of view (e.g., the field of view captured by external image sensors 314b and 314c and / or visible to the user via display generation component 120, which is indicated by a dashed line in the top view). Because display generation component 120 is optionally a head-mounted device, the field of view of display generation component 120 is optionally the same as or similar to the user's field of view.
[0213] exist Figure 7A1, the user is depicted as performing an air pinch gesture (e.g., using hand 732) to provide input to computer system 101 to provide user input directed to content displayed by computer system 101. This depiction is intended to be exemplary and not limiting; the user optionally uses different air gestures and / or uses the same techniques as described in reference to FIG. 7A to 7H Other forms of input are used to provide user input.
[0214] In some embodiments, the computer system 101 is configured to Figures 7A to 7H Responding to the user input.
[0215] exist Figure 7A1 In the example of , because the user's hands are within the field of view of the display generation component 120, the user's hands are visible within the three-dimensional environment. That is, the user can optionally see any part of his or her own body within the field of view of the display generation component 120 in the three-dimensional environment. It should be understood that Figures 7A to 7H One or more or all aspects of the present disclosure shown or described with reference to these figures and / or described with reference to corresponding methods are optionally provided with Figure 7A1 Similar or analogous methods are implemented on the computer system 101 and the display generation unit 120 .
[0216] Figure 7B Illustrated is a three-dimensional environment 704 having a user interface responsive to an input directed to an immersion slider user interface element 728a corresponding to a request to increase the immersion level according to some embodiments of the present disclosure. Figure 7A The illustrated first immersion level is greater than the second immersion level. FIG. 7A to FIG. 7B , the computer system 101 detects the user's attention 730a directed to the element 728a while the hand 732 performs an air pinch gesture, and then the hand 732 moves upward while in the pinch hand shape, as described in more detail with reference to the method 800. In response, Figure 7B As shown, the immersion slider user interface element 728a includes Figure 7A The illustrated representation of the current immersion level is displayed compared to representations of higher current immersion levels because Figure 7B The current immersion level in the virtual environment 722a has been increased in response to the input directed to the immersion slider user interface element 728a corresponding to the request to increase the immersion level. In addition, the increase in the immersion level is illustrated in the immersion level indicator 716. The amount of the three-dimensional environment 704 that has been replaced by the virtual environment 722a is increased (compared to the amount of the virtual environment 722a). Figure 7A ), thereby increasing the size of the virtual environment 722a in the three-dimensional environment 704 (e.g., increasing the size of the visual "portal" leading into the virtual environment 722a). Further details on improving immersion are described with reference to method 800. Figure 7B In the illustrated embodiment of , the control center user interface 724a and the video application user interface 726a remain in their respective positions in response to the increase in the immersion level.
[0217] Figure 7C Illustrated is a three-dimensional environment 704 including a second user interface 724a for controlling a user interface 724a in response to pointing to a controller according to some embodiments of the present disclosure. Figure 7A In the illustrated embodiment, in response to pointing to the system environment setting user interface element 728b displayed in Figure 7A 800 ), the second user interface of the control center user interface replaces and / or overlays the system environment settings user interface element 728b in the control center user interface. Figure 7A The illustrated display of a first user interface of the control center user interface 724a, such as Figure 7C The second user interface of the control center user interface 724a includes selectable options for changing the display mode (eg, lighting settings) of the virtual environment 722 (eg, virtual environments 722-1a, 722-2a). Specifically, the illustrated second user interface includes a selectable display mode 1 option 736a for displaying the virtual environment 722 (e.g., simulated light (e.g., including simulated light sources at a first brightness level and / or from a simulated sun), daytime or daylight lighting settings), a selectable display mode 2 option 736b for displaying the virtual environment 722 (e.g., simulated darkness (e.g., including simulated light sources at a second brightness level lower than the first brightness level and / or from a simulated moon and stars), simulated nighttime or simulated nightlight lighting settings), a selectable display mode 3 option 736c (AUTO) for displaying the virtual environment 722 (e.g., a lighting setting that causes the computer system 101 to transition between different simulated lighting settings based on satisfying one or more criteria, such as the current time of day at the computer system being a particular time of day), and a change background option 736d for displaying the virtual environment 722. Further details regarding lighting settings are described with reference to method 800.
[0218] Additionally, in Figure 7CIn the illustrated embodiment, user attention 730d and 730e (e.g., gaze of user 720) and input from hand 732 of user 720 are alternatively directed to selectable display mode 2 option 736b and change background option 736d. In some embodiments, user interface elements may be selected via user attention or input from hand 732, or via a combination of both user attention (e.g., gaze) and input from hand 732, and such characteristics of input and the process for detecting such input are described in more detail with reference to method 800. In the illustrated embodiment, selectable display mode 1 option 736a is currently selected, as illustratively detailed in the shading below selectable display mode 1 option 736a, which causes Figure 7C The virtual environment in is displayed with a visual appearance corresponding to the display mode 1 option 736a (eg, light setting).
[0219] Figure 7D 7. A three-dimensional environment 704 is illustrated that includes a second user interface 724a for controlling a display mode 2 option 736b in response to input (e.g., user attention 730d (e.g., gaze or another type of user attention) directed to the selectable display mode 2 option 736b and / or from a user interface 730d, according to some embodiments of the present disclosure. Figure 7C In some embodiments, the display mode of the virtual environment displayed by the display generation component is changed from display mode 1 to display mode 2. Figure 7D In response to pointing Figure 7C The display mode 2 option 736b is selected and displayed. Figure 7C The state of the three-dimensional environment 704.
[0220] exist Figure 7D In the example, the selectable display mode 2 option 736b is selected. In response, the computer system 101 optionally modifies the virtual environment 722 according to the selection. Figure 7D In the embodiment of the present invention, virtual environments 722-1a, 722-1b have transitioned from BKGD 1 to BKGD 2 while maintaining the same level of immersion. The transition includes visually transitioning the lighting setting in which the virtual environment 722 is displayed from display mode 1, such as a daytime lighting setting, to display mode 2, such as a nighttime lighting setting (e.g., dimming one or more simulated light sources, reducing their brightness, turning them off, or changing the lighting used for the virtual environment from a daytime light source (e.g., simulating the sun) to a nighttime light source (e.g., simulating the moon and stars)). Further details regarding the types of lighting settings and transitions therebetween are discussed with reference to method 800.
[0221] Figure 7EThe three-dimensional environment 704 includes a third user interface 724a for controlling the user interface 724a in response to pointing to the user interface 724a according to some embodiments of the present disclosure. Figure 7D The display parameters of the virtual environment displayed via the display generation component are changed by inputting the selectable change background option 736d. In the illustrated embodiment, the current immersion level is no immersion, but it should be noted that in some embodiments, the current immersion level is higher than no immersion, and thus the three-dimensional environment 704 includes a virtual environment such as Figure 7D Virtual environment 722 (e.g., 722-1a, 722-2a).
[0222] exist Figure 7E In the example, the third user interface of control user interface 724a for changing the display parameters of the virtual environment includes selectable options for changing display parameter A related to the three-dimensional environment and selectable options for changing display parameter B related to the three-dimensional environment. Specifically, the third user interface includes selectable options 740a, 740b, 740c, and 740d for changing display parameter A, and selectable options 742a, 742b, and 742c for changing display parameter B. When selected, display parameter A optionally corresponds to a simulation of a physical location, and when the option corresponding to display parameter A is selected, computer system 101 optionally displays a three-dimensional environment including the simulated physical location corresponding to the selected option. For example, when selectable option 740a is selected, a lake or body of water scene is optionally simulated; when selectable option 740b is selected, a street scene is optionally simulated; when selectable option 740c is selected, a boat or dock scene is optionally simulated; and when selectable option 740d is selected, a hill or mountain scene is optionally simulated. Display parameter B optionally corresponds to a simulated atmospheric effect displayed by the display generation component, and upon selecting an option corresponding to display parameter B, computer system 101 optionally displays a three-dimensional environment including the simulated atmospheric effect corresponding to the selected option. For example, upon selecting selectable option 742a, a dewy atmosphere is optionally simulated; upon selecting selectable option 742b, a clear atmosphere is optionally simulated; and upon selecting selectable option 742c, a cloudy atmosphere is optionally simulated. Features corresponding to display parameters A and B are described in detail with reference to method 800.
[0223] exist Figure 7EIn the illustrated embodiment of FIG, user attention 730 f, 730 g (e.g., the gaze of user 720) and input from hand 732 of user 720 are alternatively directed to user interface element 740 a displaying parameter A and user interface element 742 b displaying parameter B. In some embodiments, user interface elements may be selected via user attention or input from hand 732, or via a combination of both, and such characteristics of input and processes for detecting such input are described in more detail with reference to method 800.
[0224] Figure 7F Illustrate a method for responding to a pointing Figure 7E The three-dimensional environment 704 includes a third user interface input of a control user interface 724a for changing display parameters of a virtual environment displayed via the display generation component, the three-dimensional environment including a virtual environment 722 (e.g., 722a) that simulates BKGD 3 at a current immersion level indicated by the immersion level indicator 716. For example, in response to pointing to Figure 7E 730f of the user's attention to the user interface element 740a displaying parameter A, the computer system 101 optionally causes BKGD 3 to be displayed (e.g., a preview of the virtual environment 722a) according to the selectable option 740a. Figure 7E If there is no immersion in the video (e.g., no virtual environment is displayed), the computer system also automatically temporarily increases the immersion level to display BKGD 3 according to selectable option 740a, and then optionally reverts to Figure 7E In another example, in response to pointing to Figure 7E In the embodiment of the present invention, the computer system 101 optionally causes the user to focus 730g of the user interface element 742a of the display parameter B to display BKGD 3 (e.g., a preview of the virtual environment 722a) according to the selectable option 742a. Figure 7E In the absence of immersion, the computer system 101 also automatically temporarily increases the immersion level to display BKGD 3 according to the selectable option 742a, and then optionally reverts to Figure 7E Further details about the virtual preview are described with reference to method 800.
[0225] Figure 7G The three-dimensional environment 704 is illustrated including a third user interface 724a for controlling the user interface 724a. Figure 7F After displaying a preview of the virtual environment 722a in BKGD 3 (e.g., after a threshold time period (such as 2s, 5s, 10s, 50s, 100s or another threshold time period) has passed since the preview was displayed), change the display parameters of the virtual environment displayed via the display generation component. Figure 7GThe three-dimensional environment 704 is returned to the received Figure 7E In the illustrated embodiment, when receiving the input of Figure 7E , the three-dimensional environment 704 does not include a virtual environment and / or the current immersion level is zero. Figure 7G In the illustrated embodiment, the three-dimensional environment 704 returns to a state in which the virtual environment is not displayed and / or the current immersion level is zero.
[0226] Figure 7H In response to pointing Figure 7A Input to the automatic dimming user interface element 728c (e.g., user attention 730b and / or from Figure 7A 732) and the content item 750 of the video application user interface 726a is playing in the three-dimensional environment 704. Figure 7H In the illustrated embodiment of FIG, both virtual environments 722-1a, 722-2a and portions of the physical environment are reduced in visual prominence (e.g., reduced in brightness and / or dimmed), while video application user interface 726a (e.g., the user interface of the application) is not reduced in visual prominence (e.g., reduced in brightness and / or dimmed). In some embodiments, portions of video application user interface 726a are dimmed, while content items 750 of video application user interface 726a are not dimmed. Additionally, in Figure 7H In the virtual environment 722-1a, 722-2a has been changed from ( Figure 7A BKGD 1 transitions to BKGD 2 while maintaining the same level of immersion. The transition optionally includes virtual environments 722-1a, 722-2a transitioning from Figure 7C The display mode 1 option 736a (e.g., simulated light (e.g., including a simulated light source at a first brightness level), simulated daylight, or simulated daylight lighting setting) is changed to Figure 7C Display mode 2 option 736b (e.g., simulated darkness (e.g., including a simulated light source at a second brightness level lower than the first brightness level), simulated nighttime, or simulated nightlight lighting setting) is provided. Further details regarding the type of lighting setting and the reduction in visual significance are discussed with reference to method 800.
[0227] It should be noted that in some embodiments, the user interfaces discussed above, such as the control center user interface 724a and the video application user interface 726a, are displayed in the three-dimensional environment 704 with an orientation facing the viewpoint of the user 720 (e.g., the normals of the control center user interface 724a and / or the video application user interface 726a intersect with and / or are oriented toward the viewpoint of the user 720).
[0228] In addition to other aspects of the disclosed embodiments, Figures 11A to 11F Further details of various aspects of the illustrated embodiment are discussed with reference to method 800.
[0229] Figures 8A to 8I is a flow chart illustrating an exemplary method for facilitating immersion control of a virtual environment according to some embodiments. In some embodiments, method 800 is performed at a computer system (e.g., computer system 101 in FIG. 1 , such as a tablet, smartphone, wearable computer, or head-mounted device) that includes a display generation component (e.g., FIG. 1 , Figure 3 and Figure 4 In some embodiments, method 800 is performed by one or more processors of a computer system, such as one or more processors 202 of computer system 101 (e.g., a head-up display, a display, a touch screen, and / or a projector) and one or more cameras (e.g., a camera pointing downward toward the user's hand (e.g., a color sensor, an infrared sensor, or other depth sensing camera) or a camera pointing forward from the user's head). Figure 1A Some operations in method 800 may be optionally combined, and / or the order of some operations may be optionally changed.
[0230] In some embodiments, method 800 is performed at a computer system that communicates with a display generation component and one or more input devices. For example, a mobile device (e.g., a tablet, a smart phone, a media player, or a wearable device) or a computer or other electronic device. In some embodiments, the display generation component is a display integrated with an electronic device (optionally a touch screen display), an external display such as a monitor, a projector, a television, or a hardware component (optionally integrated or external) for projecting a user interface or making the user interface visible to one or more users. In some embodiments, the one or more input devices include an electronic device or component that can receive user input (e.g., capture user input or detect user input) and send information associated with the user input to the computer system. Examples of input devices include a touch screen, a mouse (e.g., external), a trackpad (optionally integrated or external), a touchpad (optionally integrated or external), a remote control device (e.g., external), another mobile device (e.g., separate from the computer system), a handheld device (e.g., external), a controller (e.g., external), a camera, a depth sensor, an eye tracking device, and / or a motion sensor (e.g., a hand tracking device, a hand motion sensor). In some embodiments, the computer system communicates with a hand tracking device (e.g., one or more cameras, depth sensors, proximity sensors, touch sensors (e.g., touch screen, trackpad)). In some embodiments, the hand tracking device is a wearable device, such as a smart hand sleeve. In some embodiments, the hand tracking device is a handheld input device, such as a remote control or a stylus.
[0231] In some embodiments, virtual content (e.g., a virtual setting and / or a virtual environment or virtual elements that augment a physical environment (e.g., an AR setting)) is displayed via a display generation component at a first immersion level (e.g., corresponding to a level that immerses a user of the computer system in the virtual environment or other virtual content, as described below) (e.g., Figure 7A and Figure 7A1 When the computer system displays the virtual content in the three-dimensional environment 704, the computer system displays (802a) a system user interface of the computer system via the display generation component, wherein displaying the system user interface includes: displaying an immersion control element (e.g., a slider, a dial, a switch, a segmented control, or another type of control element) configured to control the immersion level of the virtual content displayed by the computer system, such as Figure 7A and Figure 7A1724a in the control center user interface. In some embodiments, the computer system is displaying virtual content in a three-dimensional environment. In some embodiments, the three-dimensional environment is an extended reality (XR) environment, such as a virtual reality (VR) environment, a mixed reality (MR) environment, or an augmented reality (AR) environment. Virtual content is optionally any type of content that is not in the physical environment of the user and / or computer system. For example, virtual content is optionally a virtual representation of a place corresponding to a geographic location and / or an atmosphere corresponding to the place at a specific time (e.g., a hill with a "HOLLYWOOD" sign in Hollywood, California during a sunny day, or the shore of Lake Houston in Houston, Texas at night, which corresponds to the night at the shore), or a user interface of an application on the computer system (e.g., a messaging application, a content playback application, or a presentation application). The system user interface is optionally a virtual interface that displays control elements (e.g., a volume control element or a focus control element) for controlling one or more aspects or functionalities of the computer system. As used herein, the term "or" optionally corresponds to an inclusive "or." In some embodiments, the system user interface, while a virtual element, is optionally separate and / or distinct from the virtual content. For example, when the system user interface is displayed, the system user interface is optionally displayed in a constant immersive state, regardless of the immersive level of the virtual content displayed therein. Thus, the system user interface and / or one or more elements of the system user interface are optionally displayed with constant display characteristics, regardless of changes in the display characteristics of other virtual elements displayed via the display generation component based on immersiveness, as will be described later.
[0232] In some embodiments, the immersion level includes an associated degree to which virtual content displayed by the computer system (e.g., a virtual environment and / or virtual content) obscures background content surrounding / behind the virtual content (e.g., content other than the virtual environment and / or virtual content), optionally including the number of items of background content displayed and / or the displayed visual characteristics of the background content (e.g., color, contrast, and / or opacity), the angular range of the virtual content displayed via the display generation component (e.g., 60 degrees for content displayed at low immersion, 120 degrees for content displayed at medium immersion, or 180 degrees for content displayed at high immersion), and / or the proportion of the field of view displayed via the display generation component that is occupied by the virtual content (e.g., 33% of the field of view occupied by the virtual content at low immersion, 66% of the field of view occupied by the virtual content at medium immersion, or 100% of the field of view occupied by the virtual content at high immersion). In some embodiments, the background content is included in the background on which the virtual content is displayed. In some embodiments, the background content includes a user interface (e.g., a user interface corresponding to an application generated by a computer system), virtual objects that are not associated with or included in the virtual environment and / or virtual content (e.g., files generated by a computer system or representations of other users, etc.), and / or real objects (e.g., transparent objects representing real objects in the physical environment surrounding the user, which are visible so that they are displayed via the display generation component and / or visible via transparent or translucent components of the display generation component because the computer system does not block / impede their visibility through the display generation component). In some embodiments, at a low immersion level (e.g., a first immersion level), the background, virtual and / or real objects are displayed in an unobstructed manner. For example, a virtual environment with a low immersion level is optionally displayed concurrently with background content, which is optionally displayed at full brightness, color and / or translucency. In some embodiments, at a higher immersion level (e.g., a second immersion level that is higher than the first immersion level), background, virtual and / or real objects are displayed in an obscured manner (e.g., dimmed, blurred, or removed from the display). For example, a corresponding virtual environment with a high immersion level is displayed without concurrently displaying background content (e.g., in full screen or fully immersive mode). As another example, a virtual environment displayed at a medium immersion level is displayed concurrently with background content that is dimmed, blurred, or otherwise de-emphasized. In some embodiments, the visual characteristics of background objects vary between background objects. For example, at a particular immersion level, one or more first background objects are more visually de-emphasized (e.g., dimmed, blurred, and / or displayed with increased transparency) than one or more second background objects, and one or more third background objects cease to be displayed.
[0233] In some embodiments, while displaying virtual content at a first immersion level and displaying a system user interface including an immersion control element, the computer system receives (802b) input directed to the immersion control element via one or more input devices, such as Figure 7A and Figure 7A1In some embodiments, the input directed to the immersion control element includes or is an in-air gesture or gaze input from the user. In some embodiments, the input directed to the immersion control element includes user attention directed to the immersion control element (e.g., line of sight or gaze directed to the immersion control element), the user's hand in a particular posture (e.g., raised at a position in front of the user, in a pre-pinch hand shape, or the user's hand in a pinch hand shape for a certain period of time) greater than a threshold hand distance (e.g., 0.2 cm, 0.5 cm, 1 cm, 2 cm, 3 cm, 5 cm, 10 cm, 20 cm, 40 cm, 100 cm, 200 cm, or 500 cm) from the immersion control element, or any combination of user attention, the user's hand in a particular posture, and / or the user's hand greater than a threshold hand distance. In addition, in some embodiments, input directed to the immersion control element includes vector data corresponding to movement of a user's hand in a specific posture in a specific direction and / or movement of the user's attention in a specific direction to indicate a user's request to modify the immersion level via interaction with the immersion control element. For example, the immersion control element is optionally a horizontal or vertical slider bar that displays an indication or control element of the slider at a first position on the horizontal or vertical slider bar corresponding to the first immersion level when the computer system displays virtual content at a first immersion level. The immersion control element is optionally configured to be modified in response to input directed to the immersion control element. In some embodiments, input directed to an immersion control element includes vector data corresponding to data of movement of a user's hand in a particular posture in a particular direction and / or from a first position to a second position and / or movement of the user's attention in a particular direction from a first position to a second position, so as to correspond to a request to move the positioning of a slider to a position corresponding to the vector data and / or to move the positioning of the slider in a direction corresponding to the vector data (e.g., moving the slider control element to the right based on movement of the user's hand, optionally corresponding to increased immersion, and moving the slider control element to the left based on movement of the user's hand, optionally corresponding to decreased immersion). As another example, in some embodiments, input directed to an immersion control element includes the user's attention directed to a slider control element, the user's hand in a particular posture such as a pinching hand shape, and movement of the user's hand in a direction while in a particular posture (e.g., corresponding to a pinching hand shape). In some embodiments, the direction and / or magnitude of the change in immersion / immersion control element is based on the direction and / or magnitude of the hand movement. In some embodiments, input directed to the immersion control element includes touch input detected on a touch-sensitive surface (e.g., a touch screen).In some embodiments, input directed to an immersion control element includes the user pressing a control element on a mouse (e.g., left clicking). In some embodiments, input directed to an immersion control element is gaze input and does not include other input such as air gestures.
[0234] In some embodiments, in response to receiving input directed to the immersion control element, the computer system displays (802c) the virtual content at a second immersion level different from the first immersion level via the display generation component based on the input, such as Figure 7B704. For example, input directed to an immersion control element optionally corresponds to a request to decrease the immersion level (e.g., a leftward or downward movement of a user's hand). When input directed to an immersion control element corresponds to a request to decrease the immersion level while the computer system is displaying virtual content at a first immersion level, the computer system optionally displays the immersion control element modified according to the decrease and / or displays the virtual content at a second immersion level that is lower than the first immersion level. Additionally, when the display generation component displays the virtual content at the second immersion level and the second immersion level is lower than the first immersion level, the display generation component optionally displays less virtual content and / or more of the user's physical environment. For example, portions of the physical environment (e.g., the real environment) become less obscured by the virtual content (e.g., the virtual environment) than at the first immersion level, the virtual content becomes more transparent at the second immersion level than at the first immersion level, the angular range of the virtual content displayed via the display generation component is reduced relative to the angular range at the first immersion level, and / or the proportion of the field of view displayed via the display generation component that is consumed by the virtual environment is reduced. As another example, input to an immersion control element optionally corresponds to a request to increase the immersion level. When the input to the immersion control element corresponds to a request to increase the immersion level when the computer system is displaying virtual content at a first immersion level, the computer system optionally displays the immersion control element modified according to the increase and / or displays the virtual content at a second immersion level that is higher than the first immersion level. In addition, when the display generation component displays the virtual content at a second immersion level and the second immersion level is higher than the first immersion level, the display generation component optionally displays more virtual content and / or a smaller portion of the user's physical environment. For example, portions of the physical environment (e.g., the real environment) become more obscured by the virtual content (e.g., the virtual environment) than at the first immersion level, the virtual content becomes more opaque at the second immersion level than at the first immersion level, the angular range of the virtual content displayed via the display generation component increases relative to the angular range at the first immersion level, and / or the proportion of the field of view displayed via the display generation component that is consumed by the virtual environment increases. With respect to the immersion control element, in some embodiments, the immersion control element is optionally a slider bar, wherein the slider control element of the slider bar is at a first position corresponding to a first immersion level. Thus, in response to receiving input directed to the immersion control element, the slider control element of the slider bar is optionally displayed at a second position on the slider bar that is different from the first position, wherein the second position on the slider bar corresponds to a second immersion level that is different from the first immersion level.
[0235] Changing the immersion level of virtual content in response to receiving input directed to an immersion control element allows a user to easily control the immersion level when using a computer system and reduces errors in immersion control.
[0236] In some embodiments, the virtual content is a virtual reality experience (804a) in which the physical environment in which the generated components are displayed is not visible, such as in Figure 7A and Figure 7A1 corner table 708b is obscured from view in the three-dimensional environment 704 (e.g., display of a virtual reality (VR) experience (e.g., virtual content) occludes display of the physical environment via active or passive pass-through through a display generation component, wherein the virtual content is displayed via the display generation component); when displaying the virtual content at a first immersion level, the virtual content is displayed within an augmented reality experience in which the physical environment of the display generation component is visible (804b), such as Figure 7A and Figure 7A1 704c) of the virtual content, such as the first immersion level, wherein the virtual content occupies a first proportion of the augmented reality experience, such as 804c. Figure 7A and Figure 7A1 the virtual environments 722-1a, 722-1b in the augmented reality experience (e.g., the display device displays the VR and AR experiences simultaneously, and the VR experience consumes a first proportion of the AR experience, such as 10%, 20%, 30%, or 40% of the AR experience); and in response to receiving an input directed to an immersion control element, changing the proportion of the augmented reality experience occupied by the virtual content to a second proportion (804d) that is different from (e.g., less than or greater than) the first proportion (e.g., such as 20%, 30%, 50%, 70%, or 80% of the AR experience), such as 10%, 20%, 30%, or 40% of the AR experience. Figure 7B The space occupied by the virtual environment 722a in Figure 7A and Figure 7A1 In some embodiments, the amount of change in the AR experience is proportional (e.g., indirectly proportional) to the change in immersion level caused by input directed to the immersion control element. For example, as the immersion level increases, the AR experience optionally decreases in proportion to the change in immersion level. Changing the proportion of the augmented reality experience occupied by virtual content in response to receiving input directed to the immersion control element increases user control over the AR / VR experience by reducing the input involved in modifying the AR / VR experience, and can reduce user fatigue or discomfort caused by using the computer system.
[0237] In some embodiments, in response to receiving input directed to an immersion control element (806a), based on determining that the input corresponds to a request to change the immersion level of the virtual content by a first amount (e.g., increasing the immersion from 0%, 3%, 5%, 10%, or 20% immersion to 50%, 60%, 70%, 80%, or 100% immersion, or similarly decreasing the immersion), the virtual content is displayed at a third immersion level (806b), such as Figure 7B the immersion level of the virtual environment 722a in the user's virtual environment; and displaying the virtual content at a fourth immersion level different from the third immersion level (806c) based on determining that the input corresponds to a request to change the immersion level of the virtual content by a second amount different from the first amount (e.g., increasing the immersion level from 0%, 3%, 5%, 10%, or 20% immersion to 50%, 60%, 70%, 80%, or 100% immersion, or similarly decreasing the immersion). Figure 7E The immersion level of the virtual environment is adjusted to zero immersion. Therefore, the immersion level of the virtual content can be adjusted through a range of values. Changing the immersion level of the virtual content by a certain amount based on input directed to an immersion control element increases user control over the virtual experience by reducing the input involved in modifying the immersion level, and can reduce user fatigue or discomfort caused by using the computer system.
[0238] In some embodiments, the virtual content includes a user interface (808) of an application (e.g., email, internet, or content playback application). The display of the user interface is based on pointing to an immersion control element (such as Figure 7A and Figure 7A1 The immersion control element may optionally change the immersion level (e.g., transparency or another aspect of immersion as discussed above with reference to step 802) based on input to the video application user interface 726a. For example, if the input to the immersion control element is an input that increases immersion, the application's user interface optionally occupies a larger portion of the three-dimensional environment and / or display area and / or the user's field of view, or if the input to the immersion control element is an input that decreases immersion, the application's user interface optionally occupies a smaller portion of the three-dimensional environment and / or display area and / or the user's field of view. Changing the immersion level of the application's user interface by a certain amount based on input to the immersion control element increases user control over the virtual experience by reducing the input involved in modifying the immersion level, and may reduce user fatigue or discomfort caused by using the computer system.
[0239] In some embodiments, the virtual content includes a first user interface of a first application and a second user interface of a second application different from the first application (810) (e.g., a user interface of an application such as described with reference to step 808, such as Figure 7A and Figure 7A1726a of the video application user interface 726a). The display of the first user interface and the second user interface optionally changes in immersion level (e.g., transparency or another immersion aspect discussed above) based on input to the immersion control element. The immersion level of both user interfaces optionally changes in the same manner and / or by the same amount in response to the input to the immersion control element. For example, if the input to the immersion control element is an input to increase immersion, the user interface of the application optionally occupies a larger portion of the three-dimensional environment and / or display area and / or user's field of view, or if the input to the immersion control element is an input to decrease immersion, the user interface of the application optionally occupies a smaller portion of the three-dimensional environment and / or display area and / or user's field of view. Changing the immersion level of the user interfaces of multiple different applications by a certain amount based on input to the immersion control element increases user control over the virtual experience of multiple applications without requiring separate inputs to do so, and can reduce user fatigue or discomfort caused by using the computer system.
[0240] In some embodiments, the virtual content includes a system virtual environment (812) (e.g., a virtual place, setting, and / or atmosphere displayed via a display generation component of a computer system, such as a reference to a virtual environment). Figures 7A to 7H and / or as described with reference to step 802), such as Figure 7A and Figure 7A1Background 1 (BKGD1) in the virtual environment 722-1a, 722-2a of the system may be included. For example, the system virtual environment may include a virtual representation of a location corresponding to a geographic location and / or an atmosphere corresponding to the location at a particular time (e.g., a hill with a "HOLLYWOOD" sign in Hollywood, California during a sunny day, or the shore of Lake Houston in Houston, Texas during nighttime, which corresponds to nighttime at the shore), including a simulation of objects in the location (e.g., rocks, wind, water, insects, birds, etc., as characteristics of the simulated location). A user may interact with the location (e.g., walk, move, turn), and the computer system may optionally change the display based on the user's interaction with the location. For example, when a user is immersed (e.g., fully immersed) in virtual content and bends down toward the ground while looking at the ground, the ground may optionally occupy a larger view of the display of the three-dimensional environment than when the user is not looking at the ground, thereby increasing the realism of the virtual experience. Similarly, when a user walks towards an object in the system virtual environment, the object may optionally occupy more display area relative to the display generation component, thereby increasing the realism of the virtual experience. The system virtual environment optionally changes in immersion level based on input directed to an immersion control element. In addition, different applications can be placed within the same system virtual environment. For example, the user interface of a content playback application (such as the user interface of a movie application and the user interface of an internet application) can be placed and / or positioned within the system virtual environment, whether concurrently or at different times. In addition, it should be noted that the system virtual environment is optionally similar to or identical to the virtual environment discussed above with reference to step 802, but is the virtual environment displayed when the user does not indicate or select a specific virtual environment to display when the virtual environment is displayed. In some embodiments, the system virtual environment is (optionally by default) displayed in response to an input corresponding to a request to display the virtual environment. By changing the immersion level of the system virtual environment by a certain amount based on input directed to an immersion control element, user control over the virtual experience is increased by reducing the input involved in modifying the immersion level, and fatigue or discomfort caused to the user by using the computer system can be reduced.
[0241] In some embodiments, the virtual content includes a first virtual environment, such as Figure 7A and Figure 7A1 The virtual environments 722-1a, 722-2a of the first virtual environment, and the system user interface includes a lighting control element (814a) that can be selected to change the lighting settings of the first virtual environment, such as Figure 7CIn some embodiments, while displaying the first virtual environment with lighting settings having first values (e.g., a first brightness, a first color, and / or a first amount of virtual objects (e.g., dew or no dew on the ground of the first virtual environment, or sunlight or no sunlight displayed by the display generation component)) optionally corresponding to different simulated times of day in the virtual environment (e.g., daytime (i.e., 1:00 p.m. at a beach in California) versus sunset (i.e., 6 p.m. at the beach) versus nighttime or before sunrise (i.e., 3:00 a.m. at the beach)), the computer system receives (814b) a second input directed to a lighting control element via one or more input devices, such as Figure 7C In some embodiments, in response to receiving the second input, the computer system displays (814c) the first virtual environment via the display generation component with the lighting setting having a second value (e.g., a second brightness, a second color, and / or a second amount of virtual objects) different from the first value, optionally corresponding to a simulated time of day in the virtual environment (e.g., daytime (i.e., 1:00 p.m. at a beach in California) versus sunset (i.e., 6:00 p.m. at the beach) versus nighttime or before sunrise (i.e., 3:00 a.m. at the beach)) according to the second input. Figure 7B Background 2 (BKGD2) in the virtual environment 722-1a, 722-2a of the first virtual environment. The first value and the second value are optionally associated with different lighting characteristics. For example, the first value is optionally associated with a brighter (e.g., greater intensity) and / or lighter display value than the second value. In addition, the second value optionally includes more virtual objects or fewer virtual objects than the first value. Therefore, in addition to controlling other characteristics of the first virtual environment (such as the amount of virtual objects displayed in the first virtual environment), the lighting setting at the first value optionally relates to the lighting characteristics applied to the virtual objects of the first virtual environment. In some embodiments, in response to selection of a lighting control element that is selectable to change the lighting settings of the first virtual environment, the system user interface displays a set of selectable options for setting the lighting settings of the first virtual environment. In some embodiments, the lighting control element that is selectable to change the lighting settings of the first virtual environment is displayed concurrently with the display of other selectable lighting control elements. Displaying the first virtual environment with the lighting setting having a second value after receiving a second input directed to a lighting control element while the first virtual environment is displayed with the lighting setting having a first value increases user control over the virtual experience by reducing input involved in changing the lighting setting, and may reduce adverse health effects on the user caused by use of the computer system.
[0242] In some embodiments, while displaying the first virtual environment with the lighting settings having corresponding values, the computer system receives (816a) via one or more input devices a second virtual environment different from the first virtual environment (e.g., a virtual location or setting displayed via a display generation component of the computer system, such as a reference to a location or setting). Figures 7A to 7H and / or reference method 800) corresponding to a request, such as a third input Figure 7E For example, the third input is optionally a selection of a selectable element corresponding to the second virtual environment displayed in the environment selection user interface, such as described below with reference to steps 832-836. In some embodiments, in response to receiving the third input (816b), based on determining that the corresponding value is the first value, the computer system displays (816c) the second virtual environment with the lighting setting having the first value, such as based on Figure 7C and, based on determining that the corresponding value is the second value, the computer system displays (816d) the second virtual environment with the lighting setting having the second value, such as based on Figure 7C , the lighting setting is optionally persistent across different virtual environments that are displayed. It is contemplated that, while the corresponding value of the lighting setting is optionally persistent when transitioning from the first virtual environment to the second virtual environment in response to the third input, in some embodiments, the corresponding value of the lighting setting in the second virtual environment optionally corresponds to a time of day in the second virtual environment that is different from the time of day corresponding to the corresponding value of the lighting setting in the first virtual environment. For example, when the corresponding value of the lighting setting in the first virtual environment is a first value (e.g., corresponding to 10:00 a.m. in the first virtual environment), the second virtual environment displayed with the lighting setting having the first value optionally corresponds to a time of day in the second virtual environment (e.g., 1:00 p.m. in the second virtual environment) that is different from the time of day corresponding to the first value of the lighting setting in the first virtual environment. Similarly, when the corresponding value of the lighting setting in the first virtual environment is a second value (e.g., corresponding to 10 p.m. in the first virtual environment), the second virtual environment displayed with the lighting setting having the second value optionally corresponds to a time of day in the second virtual environment (e.g., 11:30 p.m. in the second virtual environment) that is different from the time of day corresponding to the second value of the lighting setting in the first virtual environment. Making the lighting setting persistent across virtual environments mitigates lighting interruptions when switching display of virtual environments and reduces the input involved in switching display of virtual environments.
[0243] In some embodiments, the system user interface includes an automatic lighting control element, such as the selectable display mode 3 option 736c of FIG. 7c, that can be selected to automatically set (818) the lighting setting of the first virtual environment (e.g., to a first value or a second value) based at least on the current time of day of the computer system (and / or at the location of the computer system). For example, the current time of day is optionally determined by a global positioning system (GPS) component of the computer system. For example, at noon on a summer day in California, the lighting setting is automatically set to a first value, while at 10 p.m. on the same summer day in California, the lighting setting is automatically set to a second value. Thus, when the automatic lighting control element is selected, both the time of day at the computer system and the location of the computer system are optionally used to determine the lighting setting of the first virtual environment. In some embodiments, the specific times during which the lighting setting of the first virtual environment switches are user-configurable. For example, a user can set the lighting setting to automatically switch to the first value when the current time of day is 1:32 p.m. and / or to automatically switch to the second value when the current time of day is 8:03 p.m. Additionally or alternatively, the times at which the lighting settings are switched are optionally based on the sunrise / sunset times at the location of the computer system, and thus optionally change (automatically (e.g., without user input)) over the course of a year as the sunrise and sunset times change for the location of the computer system. Additionally or alternatively, the times at which the lighting settings are switched (automatically (e.g., without user input)) optionally change as the location of the computer system changes (e.g., moves toward or away from the equator or moves to a different time zone) to correspond, for example, to the sunrise and sunset times for the current location of the computer system. Including an automatic lighting control element in the system user interface that is selectable to automatically set the lighting settings for the first virtual environment based on the current time of day reduces undesirable lighting interruptions for the user of the computer system between the physical environment and the virtual environment, reduces the number of inputs involved in switching lighting settings, and reduces fatigue or discomfort for the user caused by using the computer system.
[0244] In some embodiments, the automatic lighting control element may be selected to be further based on the type of corresponding virtual content displayed concurrently with the first virtual environment (such as based on Figure 7C726a) to automatically set the lighting settings of the first virtual environment (820) based on the video application user interface 726b of the system. For example, at noon on a summer day in California, when the type of corresponding virtual content includes or is an email application, the lighting settings are automatically set to a first value (e.g., a daytime setting), while at the same time, when the type of corresponding virtual content includes or is a user interface for a movie, television program, or video playback application, the lighting settings are automatically set to a second value (e.g., a nighttime setting). Thus, based on selection of the automatic lighting control element and the type of corresponding virtual content being displayed concurrently with the first virtual environment, the lighting settings are optionally automatically set to a value that enhances the user's immersive experience of the content playback application. Including an automatic lighting control element in the system user interface that is selectable to automatically set the lighting settings of the first virtual environment based on the current time of day and the type of virtual content being displayed reduces the amount of input involved in setting the lighting settings.
[0245] In some embodiments, the system user interface includes (822a): a lighting control element selectable to change a lighting setting of the first virtual environment, wherein the lighting control element selectable to change a lighting setting of the first virtual environment is selectable to set the lighting setting of the first virtual environment to a second value (822b) (e.g., a daytime lighting setting), such as according to Figure 7C and a second lighting control element that can be selected to set the lighting setting of the first virtual environment to a first value (822c) (e.g., a nighttime lighting setting), such as a display mode 1 option 736a; Figure 7CDisplay mode 1 option 736a of . The lighting control element and the second lighting control element are optionally located at a different level of the system user interface than the immersion control element (e.g., not displayed concurrently with the immersion control element). For example, to reach these elements, as described with reference to step 822, the input is optionally directed to a system environment control element (e.g., a slider, a dial, a switch, a segmented control, or another type of control element), which is optionally displayed in the system user interface concurrently with the immersion control element. In response to detecting input directed to the system environment control element, such as the user's attention and / or the user's hand directed to the system environment control element for a certain period of time, the system user interface optionally displays the lighting control element and the second lighting control element. In addition, in some embodiments, the automatic lighting control elements discussed above are optionally displayed concurrently with the display of the lighting control element and the second lighting control element. In some embodiments, the method includes: detecting an input directed toward a lighting control element or a second lighting control element; and in response to detecting the input, the computer system optionally sets a lighting setting for the first visual environment to a first value or a second value based on which lighting control element the input is directed. For example, in response to detecting the input directed toward the lighting control element, the computer system optionally sets the lighting setting for the first virtual environment to the second value. Similarly, in response to detecting the input directed toward the second lighting control element, the computer system optionally sets the lighting setting for the first virtual environment to the first value. Displaying a user-selectable option for switching lighting settings increases user control over the virtual reality experience during the virtual reality experience by reducing the input involved in setting the lighting settings.
[0246] In some embodiments, a lighting control element that is selectable to change a lighting setting of the first virtual environment is selectable to set the lighting setting of the first virtual environment to a second value and the lighting control element is displayed with an appearance that is unrelated to the characteristics of the first virtual environment when the lighting setting has the second value (824a), such as Figure 7C The display mode 2 option 736b is selected, and a second lighting control element that can be selected to set the lighting setting of the first virtual environment to the first value is displayed (824b) with an appearance that is unrelated to the characteristics of the first virtual environment when the lighting setting has the first value, such as Figure 7CIn some embodiments, the display mode 1 option 736a of the system user interface is displayed (e.g., the lighting control element displayed in the system user interface is displayed with a visual indication (e.g., a glyph) that does not include a representation of the currently active or currently displayed virtual environment when the lighting setting has the second value or the first value). As another example, before the display generation component displays the first virtual environment, the system user interface including the lighting control element is optionally displayed. The lighting control element is optionally displayed without a preview of the virtual environment (optionally because no virtual environment is currently selected, active, and / or displayed by the display generation component). In some embodiments, the lighting control element is optionally displayed without a preview (or aspect) of the virtual environment when the display generation component displays the first virtual environment and / or when the first virtual environment is selected for display in the virtual reality experience. For example, the lighting control element optionally has the same visual appearance regardless of whether the computer system is displaying a virtual environment and / or regardless of whether the computer system is displaying the first virtual environment or the second virtual environment. Displaying the user-selectable option for switching lighting settings with a consistent visual appearance reduces the possibility of errors in use of the computer system.
[0247] In some embodiments, the system user interface includes (826a): a lighting control element that is selectable to change a lighting setting of the first virtual environment, wherein the lighting control element that is selectable to change the lighting setting of the first virtual environment is selectable to set the lighting setting of the first virtual environment to a second value (e.g., a nighttime lighting setting), and wherein the lighting control element that is selectable to set the lighting setting of the first virtual environment to the second value includes a visual representation (826b) of the first virtual environment with the lighting setting having the second value, such as according to Figure 7C and a second lighting control element that is selectable to set the lighting setting of the first virtual environment to a first value, wherein the second lighting control element that is selectable to set the lighting setting of the first virtual environment to a first value (e.g., a daytime lighting setting) includes a visual representation (826c) of the first virtual environment with the lighting setting having the first value, such as according to Figure 7CIn some embodiments, the automatic lighting control element discussed above includes, in a first visual portion of the automatic lighting control element, a visual representation of the first virtual environment with the lighting setting having the second value, and in a second visual portion of the automatic lighting control element, a visual representation of the first virtual environment with the lighting setting having the first value. In some embodiments, the automatic lighting control element includes a representation of the first virtual environment with the lighting setting having a value based on the current time of day and the location of the computer system. Displaying user-selectable options for switching lighting settings along with a preview of the corresponding lighting settings applied to the current virtual reality experience increases user control over the virtual reality experience by reducing input and potential errors involved in setting the lighting settings.
[0248] In some embodiments, while the first virtual environment is not displayed and while the system user interface including the lighting control element is displayed, the computer system receives (828a) via one or more input devices a third input directed to the lighting control element corresponding to a request to change the lighting setting for the first virtual environment from a first value (e.g., a daytime lighting setting) to a second value (e.g., a nighttime lighting setting), such as Figure 7C d of the user's attention 730d (e.g., the third input optionally includes one or more aspects of the input directed to the immersion control element discussed above with reference to step 802, such as an in-air gesture or gaze input from the user, and / or another aspect of the input directed to the immersion control element, the lighting control element). In some embodiments, in response to receiving the third input, the computer system at least partially displays (828b) the first virtual environment via the display generation component (e.g., in at least a portion of the three-dimensional environment displayed via the display generation component) with the lighting setting having the second value (e.g., displays a preview of the first virtual environment outside the system user interface in the three-dimensional environment with the lighting setting having the second value), such as Figure 7Dvirtual environments 722a-1, 722-2a. In some embodiments, displaying a preview of the first virtual environment corresponds to displaying at least a portion of the first virtual environment in a three-dimensional environment. In some embodiments, the third input is received while the first virtual environment is displayed and / or active concurrently with the system user interface, wherein the lighting setting of the first virtual environment has a first value. Thus, a preview of the lighting setting at the second value is optionally initiated on the first virtual environment that is already displayed when the third input is received. In some embodiments, the immersion level at which the first virtual environment is displayed is increased when the third input is detected, such as discussed with reference to steps 802 and 806. Displaying a preview of the first virtual environment with the lighting setting having the second value outside the system user interface in response to selection of the lighting control element provides feedback regarding the appearance of the first virtual environment with the lighting setting applied, thereby reducing errors in use of the computer system and reducing the input involved in correcting such errors.
[0249] In some embodiments, after receiving the third input and while the first virtual environment is at least partially displayed with the lighting setting having the second value, the computer system automatically stops display of the first virtual environment (830) based on determining that one or more criteria are met (such as when the first virtual environment is partially displayed with the lighting setting having the second value and / or a predetermined amount of time (e.g., 0.1s, 0.5s, 1s, 2s, 5s, 10s, 45s) has passed since receiving the third input), such as Figure 7E 806).
[0250] In some embodiments, the system user interface includes a system virtual environment control element (832a) that can be selected to initiate the process of changing the current system virtual environment from the first virtual environment to the second virtual environment, such as Figure 7Cd of the change background option 736d (e.g., the system virtual environment control element is optionally displayed concurrently with the display of the lighting control element, the second lighting control element, and / or the automatic lighting control element discussed with reference to steps 820 and 822). In some embodiments, while displaying the system user interface (and optionally while the display generation component is displaying the first virtual environment), the computer system receives (832b) via one or more input devices a second input corresponding to selection of the system virtual environment control element, such as user attention 730e (e.g., the second input optionally includes one or more aspects of the input directed to the immersion control element discussed above with reference to step 802, such as an in-air gesture or gaze input from the user, and / or another aspect of the input directed to the immersion control element, directed to the system virtual environment control element).
[0251] In some embodiments, in response to receiving the second input, the computer system displays (832c) via the display generation component a system virtual environment control user interface, the system virtual environment control user interface including one or more selectable options for changing the current system virtual environment from the first virtual environment to the second virtual environment, such as Figure 7E The control center user interface 724a of the system virtual environment control interface 724a (and / or for causing a second virtual environment to be displayed outside the boundaries and / or area in which the system user interface or the system virtual environment control user interface is displayed), such as the system virtual environment described with reference to step 812. In some embodiments, a corresponding selectable option of the one or more selectable options can be selected to change the current system virtual environment from the first virtual environment to the corresponding virtual environment. The system virtual environment control user interface is optionally as Figure 7E As illustrated and / or described with reference to steps 834 and 836, displaying user-selectable options for switching system virtual environments increases user control over the virtual reality experience by reducing the input involved in switching virtual environments.
[0252] In some embodiments, the system virtual environment control user interface includes one or more selectable options (834) for displaying one or more atmospheric effects (e.g., virtual reality, augmented reality, or another computer-assisted reality simulation of sunlight, rain, dew, clouds, or another atmospheric effect) on one or more portions of the physical environment visible via the display generation component, such as Figure 7ESelectable options 742a, 742b, 742c are provided (e.g., the atmosphere effect is optionally applied to the physical environment visible via the display generation component rather than to the virtual environment displayed via the display generation component). For example, the atmosphere effect optionally includes one or more of virtual reality (VR) or augmented reality (AR) or another computer-assisted reality effect applied to one or more parts of the physical environment to simulate the atmosphere effect. In some embodiments, the atmosphere effect includes a visual modification of at least a portion of the three-dimensional environment (e.g., not associated with an object in the three-dimensional environment), such as a portion of the three-dimensional environment corresponding to the physical environment and / or virtual content. For example, an ambient lighting effect (e.g., sunrise, sunset, moonlight, starlight, or another ambient lighting effect), a fog effect, a haze effect, and / or a smoke / particle effect are displayed. In some embodiments, an atmosphere effect is an effect in which the air or empty space of the three-dimensional environment appears to be filled with a physical effect. One or more selectable options for displaying one or more atmosphere effects optionally include a visual representation of the corresponding one or more atmosphere effects. Providing selectable options for applying atmospheric effects to the physical environment increases user control over the virtual reality / augmented reality experience by reducing the input involved in applying the atmospheric effects, and can reduce adverse health effects on the user caused by using the computer system or the physical environment itself (for example, by using the computer system to set certain atmospheric effects to reduce the amount of blue light incident on the user's eyes due to being in the physical environment) and / or reduce fatigue or discomfort caused to the user by using the computer system.
[0253] In some embodiments, the one or more selectable options for changing the current system virtual environment from the first virtual environment to the second virtual environment include (836a): a first selectable option (836b) that can be selected to set the current system virtual environment to the first virtual environment (e.g., the first selectable option optionally includes a visual representation (e.g., a preview) of the first virtual environment, such as a picture or visual preview of a beach in California when the first selectable option corresponds to a virtual environment corresponding to a beach in California), such as Figure 7E and a second selectable option (836c) that can be selected to set the current system virtual environment to a second virtual environment, such as Figure 7E740b. The second selectable option optionally includes a visual representation (e.g., a preview) of the second virtual environment, such as a picture or visual preview of a stream in Texas when the second virtual environment corresponds to a virtual environment corresponding to a stream in Texas. In some embodiments, the method includes detecting: an input pointing to a selectable option (such as pointing to the first selectable option or the second selectable option); and in response to detecting the input, the computer system optionally performs an operation corresponding to the selection of the selectable option. For example, in response to detecting the input pointing to the first selectable option, the computer system optionally sets the current system virtual environment to the first virtual environment. Similarly, in response to detecting the input pointing to the second selectable option, the computer system optionally sets the current system virtual environment to the second virtual environment. Providing selectable options for setting different system virtual environments gives the user more control over the virtual experience by reducing the input involved in setting the system virtual environment.
[0254] In some embodiments, virtual content (optionally including a user interface of an application) is displayed within a three-dimensional environment, and the system user interface includes a first selectable option (836a) that can be selected to enable or disable automatic de-emphasis of one or more portions of the three-dimensional environment outside of the one or more portions of the virtual content (such as, optionally, outside of a user interface of an application different from the system user interface (e.g., a content playback application or a photo application)), such as Figure 7A and Figure 7A1 728c. Automatic de-emphasis is optionally applied to one or more virtual content, such as a virtual environment and a user interface of an application. When multiple user interfaces of an application are displayed via the display generation component, automatic de-emphasis is optionally applied to a first user interface of a first application and not to a second user interface of a second application, optionally based on a computer system determining which user interface a user is focused on and / or which user interface is currently being interacted and / or consumed. In some embodiments, the first selectable option is displayed concurrently with the display of the lighting control element discussed above.
[0255] In some embodiments, while displaying virtual content (838b), based on determining that one or more criteria are met and automatic de-emphasis of one or more portions of the three-dimensional environment that are outside of the one or more portions of the virtual content (such as outside of a user interface of an application (e.g., a content playback application or a photo application) that is optionally distinct from the system user interface) is enabled, the computer system, via the display generation component, displays the virtual content at a first visual emphasis level (such as a content playback application or a photo application) relative to the one or more portions of the three-dimensional environment that are outside of the one or more portions of the virtual content. Figure 7HThe virtual content is optionally set to be displayed with a first visual emphasis level relative to the three-dimensional environment 704 outside of the video application user interface 724a. The one or more criteria optionally include criteria that are satisfied when a user interface of a certain type of application (such as a content playback application, or a photo application, or an email application, or another type of application) is active and / or being interacted with, and / or criteria that are satisfied when a user interface of that type of application is currently displayed and / or active (such as with respect to playing content (e.g., playing a video)). The virtual content is optionally set to be displayed with a first visual emphasis level relative to one or more portions of the three-dimensional environment outside of one or more portions of the virtual content by performing the following operations: de-emphasizing one or more portions of the three-dimensional environment outside of the one or more portions of the virtual content relative to the virtual content (e.g., reducing the brightness level of the virtual environment surrounding the virtual content, reducing the opacity of the virtual environment, reducing the clarity of the virtual environment (e.g., increasing the blurriness of the virtual environment), reducing the color saturation of the virtual environment, such as with respect to Figure 7H In some embodiments, the present invention relates to a method of changing the light setting of the virtual environment to a "dark" setting, and / or changing another lighting setting as discussed above with respect to the first virtual environment but applied to one or more portions of the three-dimensional environment outside of one or more portions of the virtual content, and / or emphasizing one or more portions of the virtual content (e.g., a user interface of an application) relative to portions outside of the virtual content (e.g., increasing the brightness, size, saturation and / or another visual characteristic of the one or more portions).
[0256] In some embodiments, based on determining that one or more criteria (optionally including criteria that are satisfied when a de-emphasis instruction is received at the computer system) are satisfied and automatic de-emphasis of one or more portions of the three-dimensional environment that are outside of the one or more portions of the virtual content (such as, optionally, outside of a user interface of an application that is different from the system user interface (e.g., a content playback application or a photo application)) is disabled, the computer system, via the display generation component, displays the image with a second visual emphasis level (such as, Figure 7A and Figure 7A1 The virtual content is displayed (838d) at a second visual emphasis level relative to the three-dimensional environment 704 outside of the video application user interface 724a, wherein the second visual emphasis level is less than the first visual emphasis level. The second visual emphasis level is optionally a default visual emphasis level that is displayed as if one or more criteria are not met. For example, portions of the three-dimensional environment surrounding the virtual content are optionally not visually de-emphasized relative to the virtual content.
[0257] In some embodiments, based on determining that one or more criteria are not met (optionally including criteria that are met when a user interface of a certain type of application (such as a content playback application, or a photo application, or an email application, or another type of application) is active and / or being interacted with, and / or criteria that are met when a user interface of that type of application is currently displayed and / or active (such as with respect to playing content (e.g., playing a video)), the computer system, via the display generation component, displays the three-dimensional environment with a second level of visual emphasis (such as a second level of visual emphasis) of one or more portions outside of the one or more portions of the virtual content relative to the three-dimensional environment. Figure 7A and Figure 7A1The virtual content is displayed (838e) at a level of visual emphasis relative to the three-dimensional environment 704 outside of the video application user interface 724a. In some embodiments, a first selectable option may be selected to globally enable or disable automatic de-emphasis. In some embodiments, an individual application may be configured to enable or disable automatic de-emphasis of one or more portions of the three-dimensional environment outside of the one or more portions of the virtual content independently of or overriding the selection or de-selection of the first selectable option. In some embodiments, when the virtual environment is displayed with the virtual content of step 838, the automatic de-emphasis causes the virtual environment to be displayed with a lighting setting that is set to a nighttime lighting setting (optionally in addition to or as an alternative to simply dimming (or equivalently processing) the portions of the three-dimensional environment outside of the virtual content and optionally without changing the lighting setting of the virtual environment). In some embodiments, the automatic de-emphasis causes the virtual environment to be dimmed (or equivalently processed) without changing the lighting setting. In some embodiments, automatic de-emphasis occurs in the absence of a user input specifically to de-emphasize, such as a user input directed to a first selectable option or another selectable option for configuring automatic de-emphasis on a per-application basis, as discussed above (e.g., the user input could be to do something else, like play content). Thus, automatic de-emphasis optionally occurs in response to the computer system receiving a user input corresponding to a request to perform an action different from automatic de-emphasis. In some embodiments, the various changes we described above with reference to de-emphasis of one or more portions of the virtual content outside of the three-dimensional environment as applied to the three-dimensional environment are optionally reduced or eliminated (optionally in the absence of a user input specifically or exclusively to re-emphasize one or more portions of the three-dimensional environment) when one or more criteria are subsequently not met (such as closing of the content playback application, or user attention directed outside of the content playback application for a certain period of time (e.g., 0.9 seconds, 10 seconds, 30 seconds, or another period of time). Providing a selectable option for automatically changing the visual emphasis outside of a portion of virtual content increases user control over the virtual experience by reducing the input involved in changing the visual emphasis, reduces distraction outside of the virtual content, and reduces fatigue or discomfort caused to the user by using a computer system.
[0258] In some embodiments, when the system user interface is not displayed and when first virtual content (e.g., a first virtual environment, a first virtual environment at a first immersion level, a first set of user interfaces for an application, a first atmospheric effect, a first location, or other virtual content as described above with reference to step 802) is displayed via a display generation component, the computer system receives (840a) via one or more input devices a second input corresponding to a request to display the system user interface (e.g., the second input optionally includes one or more aspects of the input directed to the immersion control element discussed above with reference to step 802, which corresponds to the request to display the system user interface), such as including Figure 7A and Figure 7A1 In some embodiments, in response to receiving the second input, the computer system displays (840b) the first virtual content and the system user interface via the display generation component (e.g., the system user interface optionally obscures the first virtual content or is displayed in front of the first virtual content (e.g., between the user's viewpoint and the first virtual content)), such as Figure 7A and Figure 7A1 The control center user interface 724a.
[0259] In some embodiments, when the system user interface is not displayed and when second virtual content different from the first virtual content (e.g., a different virtual environment, the first virtual environment at a second immersion level different from the first immersion level, a second set of user interfaces of an application, a second atmospheric effect, a second location, or other virtual content as described above with reference to step 802) is displayed via the display generation component, the computer system receives (840c) via one or more input devices a third input corresponding to a request to display the system user interface (e.g., the third input optionally includes one or more aspects of the second input and / or the input directed to the immersion control element discussed above with reference to step 802, which corresponds to the request to display the system user interface), such as including Figure 7A and Figure 7A1 In some embodiments, in response to receiving the third input, the computer system displays (840d) the second virtual content and the system user interface via the display generation component, such as Figure 7A and Figure 7A1The control center user interface 724a of the computer system is displayed (e.g., the system user interface optionally obscures the second virtual content or is displayed in front of the second virtual content (e.g., between the user's viewpoint and the second virtual content). In some embodiments, the system user interface is viewpoint-locked when displayed, as described earlier in this disclosure. Providing access to the system control user interface from different virtual experiences displayed by the display generation component provides consistent interaction with the computer system, thereby reducing errors in the use of the computer system.
[0260] In some embodiments, the second input and the third input correspond to gaze input (842), such as including Figure 7A and Figure 7A1 The second input and the third input optionally correspond to the attention of the user of the computer system being directed toward a specific portion of the first virtual content or the second virtual content, respectively, such as a portion of the first virtual content or the second virtual content that is gaze-selectable to initiate display of a system user interface in a three-dimensional environment simulated and / or displayed via the display generation component (optionally in the absence of input other than the user attention (e.g., the user's attention directed toward the gaze-selectable portion for longer than a time threshold such as 0.1 seconds, 0.3 seconds, 0.5 seconds, 1 second, 2 seconds, 3 seconds, 5 seconds, 10 seconds, 20 seconds, or 30 seconds, or another time threshold). In an example, the second input and the third input optionally include user attention directed upward toward a top center area of the user's field of view in the three-dimensional environment, optionally for a predetermined time period (e.g., 0.5s, 1s, 5s, 20s, or another predetermined time period), which optionally causes display of a system user interface, such as a control center user interface, such as a reference Figure 7A and Figure 7B As illustrated and discussed above. In some embodiments, in addition to hand gestures performed by the user, such as air gestures directed to immersion control elements, gaze-selectable portions of the first virtual content or the second virtual content, discussed above with reference to step 802, the second input and the third input correspond to the attention of the user of the computer system discussed above. In fact, in some embodiments, the gaze-selectable portion of the first virtual content or the second virtual content that causes the display system user interface is alternatively or additionally selectable via gaze and air gestures. Displaying the system control user interface in response to detecting the user's attention (e.g., the user's gaze) is an efficient way to display the system user interface, which can reduce user fatigue or strain caused by displaying the system user interface, and increase user control by reducing the input involved in accessing the control user interface.
[0261] It should be understood that the particular order in which the operations in method 800 are described is merely exemplary and is not intended to indicate that the described order is the only order in which the operations may be performed.
[0262] Figures 9A to 9E Illustrated are examples of audio settings for controlling a virtual environment according to some embodiments.
[0263] Figure 9A The computer system 101 is illustrated in a real-world environment 902 according to some embodiments, the computer system being displayed via a display generation component (e.g., the display generation component 120 of FIG. 1 ) in a three-dimensional environment 904 that includes a virtual environment 912a displayed at a first immersion level as indicated by a current immersion level indicator 916. As described above with reference to FIG. 1 through FIG. Figure 6 As described above, the computer system 101 optionally includes a display generation component (e.g., a touch screen) and a plurality of image sensors (e.g., Figure 3 1 to 7 . In some embodiments, the user interface described below is implemented on a head-mounted display that includes: a display generation component that displays the user interface to the user, and sensors (e.g., external sensors facing outward from the user) that detect movement of the physical environment and / or the user's hands (such as movement interpreted by the computer system as gestures such as air gestures), and / or sensors that detect the user's gaze (e.g., internal sensors facing inward toward the user's face). The figures herein illustrate a three-dimensional environment presented to the user by the computer system 101 (and displayed by the display generation component of the computer system 101) and a top view 918 of the physical environment and the three-dimensional environment 904 associated with the computer system 101, which is used to illustrate the relative positions of objects in the real-world environment and the positions of virtual objects in the three-dimensional environment.
[0264] like Figure 9AAs shown, computer system 101 captures one or more images of a real-world environment 902 (e.g., operating environment 100) surrounding computer system 101 (including one or more objects in real-world environment 902 surrounding computer system 101). In some embodiments, computer system 101 displays a representation of real-world environment 902 in a three-dimensional environment 904. For example, three-dimensional environment 904 includes a room that includes a representation of desk 914a (desk 914b in top view 916), which is optionally a photorealistic representation, a simplified representation, a cartoon, a caricature, a see-through visibility of the desk 914a through display generation component 120, etc. Although not shown in three-dimensional environment 904, the room includes a real desk 905b that is obscured by virtual environment 912a, as shown in top view 918. Furthermore, as shown in top view 918, user 920 of computer system 101 is sitting on sofa 919 and is interacting with computer system 101 (e.g., the user is holding or wearing computer system 101 if, for example, computer system 101 is a head mounted device).
[0265] exist Figure 9A In the illustrated embodiment, computer system 101 displays a three-dimensional environment 904 that includes a first user interface (e.g., a system user interface) of a control center user interface 924a and a music application user interface 926a (e.g., a user interface of an application that optionally includes one or both of video and audio content for playback). As shown in top view 918, control center user interface 924b and video application user interface 926b are located at different locations within three-dimensional environment 904. The first user interface of control center user interface 924a includes an immersion slider user interface element 928a, a system environment settings user interface element 928b, an auto-dim user interface element 928c, a volume control user interface element 928d, and a focus mode control user interface element 928e. The immersion slider user interface element 928a is displayed at a first fill level corresponding to a current immersion level (e.g., the current immersion level shown in immersion indicator 916). Further details regarding immersion are described with reference to method 1000. Likewise, volume control user interface element 928d includes display of a slider at a position corresponding to the current volume level of computer system 101. Further details regarding control center user interface 924a are described with reference to methods 800, 1000, and / or 1200.
[0266] exist Figure 9AIn the illustrated embodiment, computer system 101 is associated with audio parameters. For example, in audio legend 934, audio parameter A, optionally corresponding to a representative number of audio point sources simulated in three-dimensional environment 904 (e.g., groups 930, 931 corresponding to audio point sources generated by computer system 101 as part of virtual environment 912a), is set to 8; audio parameter 1, corresponding to system environment volume or virtual environment volume, is set to a first level; audio parameter 2, corresponding to an application volume level, such as the volume level of a user interface of an application in the three-dimensional environment (e.g., music application user interface 926a), is set to a first level; and audio parameter 3, corresponding to a volume associated with an avatar (e.g., virtual representations of persons 933a and 935a in three-dimensional environment 904 and / or virtual environment 912a simulated by computer system 101), is set to a first level. Further details regarding audio point sources are described with reference to methods 800, 1000, and / or 1200.
[0267] exist Figure 9A In the illustrated embodiment of FIG, user attention 930a, 930b and input from hand 932 of user 920 are alternatively directed to immersion slider user interface element 928a and volume control user interface element 928d. In some embodiments, user interface elements can be selected via user attention or input from hand 932, or via a combination of user attention 930a, 930b and input from hand 932, and such characteristics of input and processes for detecting such input are described in more detail with reference to methods 800, 1000, and / or 1200.
[0268] Figure 9B In response to pointing Figure 9A The volume control user interface element 928d represents the user input to the three-dimensional environment 904 and the associated volume level. Figure 9B In the illustrated embodiment, the user input directed to the volume control user interface element 928d is an input to lower the volume level of the computer system 101. In response, the user input associated with the audio point sources (e.g., groups 930, 931) in the three-dimensional environment 904 (e.g., generated by the computer system 101 as part of rendering the virtual environment 912a) is turned on.
[0269] The audio parameter A, which corresponds to the representative amount, is now set to 4; the audio parameter 1, which corresponds to the system ambient volume or virtual ambient volume, is lowered to its original value. Figure 9A The audio parameter 2 corresponding to the application volume level (such as the volume level of the user interface of the application in the three-dimensional environment, such as the music application user interface 926a) is reduced to the level corresponding to the volume level of the application in the three-dimensional environment; Figure 9AThe second audio level is lower than the first level in the avatar, and the audio parameter 3 corresponding to the volume associated with the virtual avatar is lowered to the same level as in the avatar. Figure 9A It is envisaged that, from FIG. 9A to FIG. 9B In response to input directed to volume control user interface element 928d, one or more of audio parameter A, audio parameter 1, audio parameter 2, and audio parameter 3 change in amplitude and / or frequency by similar or different amounts, optionally in the same direction (e.g., increase or decrease).
[0270] Figure 9C In response to pointing Figure 9A The three-dimensional environment 904 is configured to include a user input to the volume control user interface element 928d. For example, such input is optionally a gaze and dwell input, such as a user's gaze on the volume control user interface element 928d and dwelling thereon for a threshold period of time, or another type of input, such as described with reference to method 1000. Figure 9C In the illustrated embodiment, a second user interface of a control center user interface 924a is displayed, the second user interface including a volume control user interface element 940a corresponding to audio parameter 1, a volume control user interface element 940b corresponding to audio parameter 2, a volume control user interface element 940c corresponding to audio parameter 3, and selectable options for enabling the following movement settings: movement setting A 942a (e.g., a head tracking spatial audio setting in which audio associated with the virtual environment 912a is optionally generated based on a gesture of the head of a user 920 of the computer system 101, the gesture optionally being with reference to or relative to virtual objects or other virtual content in the virtual environment 912a, such as an applied music user interface 926a and representative audio point sources (e.g., groups 930, 931) for which the computer system generates audio); or movement setting B 942b (e.g., a non-head tracking spatial audio setting in which audio associated with the virtual environment 912a is optionally generated independently of the pose of the head of the user 920 of the computer system 101, which pose is optionally referenced to or relative to virtual objects or other virtual content in the virtual environment 912a, such as an applied music user interface 926a and representative audio point sources (e.g., groups 930, 931) for which the computer system generates audio). The slider levels of the volume control user interface element 940a corresponding to audio parameter 1, the volume control user interface element 940b corresponding to audio parameter 2, and the volume control user interface element 940c corresponding to audio parameter 3, respectively, correspond to the parameter levels in the audio legend 934.
[0271] exist Figure 9CIn the illustrated embodiment of FIG, user attention 930c, 930d, 930e and input from hand 932 of user 920 are alternatively directed to volume control user interface element 940a corresponding to audio parameter 1, volume control user interface element 940b corresponding to audio parameter 2, volume control user interface element 940c corresponding to audio parameter 3, and selectable options for enabling movement setting A 942a or movement setting B 942b. In some embodiments, user interface elements can be selected via user attention or input from hand 732, or via a combination of user attention 930c, 930d, 930e and input from hand 932, and such characteristics of input and processes for detecting such input are described in more detail with reference to methods 800, 1000, and / or 1200.
[0272] Figure 9D Illustrated in response to some embodiments Figure 9C , the user input alternatively directed to a volume control user interface element 940a corresponding to audio parameter 1, a volume control user interface element 940b corresponding to audio parameter 2, a volume control user interface element 940c corresponding to audio parameter 3, and selectable options for enabling movement setting A 942a or movement setting B 942b. Figure 9D In the illustrated embodiment of FIG, the slider of the volume control user interface element 940a corresponding to the system environment volume or the virtual environment volume is adjusted in fill level from 0 to 1 in response to user input corresponding to a request to decrease the slider. Figure 9C Decrease, the slider of the volume control user interface element 940b corresponding to the volume level of an application such as a user interface of an application in a three-dimensional environment (such as a music application user interface 926a) is moved in fill level from 0 to 1 in response to user input corresponding to a request to increase the slider. Figure 9C Increase, the slider of the volume control user interface element 940c corresponding to the volume associated with the avatar is moved in fill level from 0 to 1 in response to user input corresponding to a request to decrease the slider. Figure 9C 942a or B 942b is set to enable movement setting B in response to the user input pointing to the selectable option for enabling movement setting A 942a or B 942b. Thus, even if some or all of the slider elements 940a-940c change together and in the same direction in response to the slider input pointing to the slider, such as in Figure 9A , the slider elements 940a-940c can also change individually and / or in different directions / amounts in response to input directed to the individual sliders, such as in Figure 9CAdditionally, the representative audio point sources (e.g., groups 930, 931) for which the computer system generates audio are also (optionally) increased in number (and optionally in volume) from 1 to 2, based on changes to the slider of the volume control user interface element 940a. Figure 9C The 8 in the Figure 9D 3 of them.
[0273] Figure 9D1 Illustrated with Figure 9D Concepts similar and / or identical to those shown herein have many of the same reference numerals. It should be understood that unless otherwise indicated below, Figures 9A to 9E Elements shown have the same reference numerals Figure 9D1 The elements shown have one or more or all of the same properties. Figure 9D1 The computer system 101 includes a display generation component 120 (or is the same as the display generation component). In some embodiments, the computer system 101 and the display generation component 120 each have Figures 9A to 9E The computer system 101 shown in FIG. 1 and FIG. Figure 3 One or more of the characteristics of the display generation component 120 shown, and in some embodiments, Figures 9A to 9E The computer system 101 and display generation component 120 shown have Figure 9D1 One or more of the characteristics of computer system 101 and display generation component 120 are shown.
[0274] exist Figure 9D1 , the display generation component 120 includes one or more internal image sensors 314a oriented toward the user's face (e.g., reference Figure 5 The eye tracking camera 540 is described. In some embodiments, the internal image sensor 314a is used for eye tracking (e.g., detecting the user's gaze). The internal image sensor 314a is optionally arranged on the left and right portions of the display generation component 120 to enable eye tracking of the user's left and right eyes. The display generation component 120 also includes external image sensors 314b and 314c facing outward from the user to detect and / or capture the physical environment and / or movement of the user's hands. In some embodiments, the image sensors 314a, 314b, and 314c have reference Figures 9A to 9E One or more of the characteristics of the image sensor 314 .
[0275] exist Figure 9D1 , the display generation component 120 is illustrated as displaying optionally with reference Figures 9A to 9EThe content described corresponds to content displayed and / or visible via display generation component 120. In some embodiments, the content is generated by a single display (e.g., Figure 5 In some embodiments, the display generation component 120 includes two or more displays (e.g., a left display panel and a right display panel for the user's left eye and right eye, respectively, as shown in FIG. Figure 5 The two or more displays have displayed outputs that are combined (e.g., by the user's brain) to create Figure 9D1 A view of the content shown.
[0276] The display generation component 120 has Figure 9D1 The content shown corresponds to a field of view (e.g., the field of view captured by external image sensors 314b and 314c and / or visible to the user via display generation component 120, indicated by dashed lines in t...
Claims
1. A method comprising: At a computer system in communication with a display generating component and one or more input devices: while displaying the virtual content at a first immersion level via the display generation component, displaying a system user interface of the computer system via the display generation component, wherein displaying the system user interface comprises: displaying an immersion control element configured to control the immersion level at which the computer system displays the virtual content; While displaying the virtual content at the first immersion level and displaying the system user interface including the immersion control element, receiving input directed to the immersion control element via the one or more input devices; and In response to receiving the input directed to the immersion control element, the virtual content is displayed at a second immersion level different from the first immersion level via the display generation component according to the input.
2. The method according to claim 1, wherein: The virtual content is a virtual reality experience in which the physical environment of the display generating component is not visible, When displaying the virtual content at the first immersion level, the virtual content is displayed within an augmented reality experience in which the physical environment of the display generation component is visible, When the virtual content is displayed at the first immersion level, the virtual content occupies a first proportion of the augmented reality experience, and In response to receiving the input directed to the immersion control element, the proportion of the augmented reality experience occupied by the virtual content is changed to a second proportion different from the first proportion based on the input.
3. The method of claim 1 , wherein in response to receiving the input directed to the immersion control element: Based on determining that the input corresponds to a request to change the immersion level of the virtual content by a first amount, the virtual content is displayed at a third immersion level, and based on determining that the input corresponds to a request to change the immersion level of the virtual content by a second amount that is different from the first amount, the virtual content is displayed at a fourth immersion level that is different from the third immersion level. The method of claim 1 , wherein the virtual content comprises a user interface of an application. The method of claim 1 , wherein the virtual content comprises a first user interface of a first application and a second user interface of a second application different from the first application. The method according to claim 1 , wherein the virtual content comprises a system virtual environment.
7. The method of claim 1 , wherein the virtual content comprises a first virtual environment, and the system user interface comprises a lighting control element selectable to change a lighting setting of the first virtual environment, the method further comprising: receiving, via the one or more input devices, a second input directed to the lighting control element while the first virtual environment is displayed with the lighting setting having a first value; as well as In response to receiving the second input, the first virtual environment is displayed via the display generation component with the lighting setting having a second value different from the first value in accordance with the second input.
8. The method according to claim 7, further comprising: While the first virtual environment is displayed with the lighting settings having corresponding values, receiving, via the one or more input devices, a third input corresponding to a request to display a second virtual environment different from the first virtual environment; and In response to receiving the third input: Based on determining that the corresponding value is the first value, displaying the second virtual environment with the lighting setting having the first value; and Based on determining that the corresponding value is the second value, the second virtual environment is displayed with the lighting setting having the second value.
9. The method of claim 7, wherein the system user interface includes an automatic lighting control element selectable to automatically set the lighting settings of the first virtual environment based at least on a current time of day of the computer system.
10. The method of claim 9, wherein the automatic lighting control element is selectable to automatically set the lighting settings of the first virtual environment further based on a type of corresponding virtual content displayed concurrently with the first virtual environment.
11. The method according to claim 7, wherein the system user interface comprises: the lighting control element selectable to change the lighting setting of the first virtual environment, wherein the lighting control element selectable to change the lighting setting of the first virtual environment is selectable to set the lighting setting of the first virtual environment to the second value; and A second lighting control element selectable to set the lighting setting of the first virtual environment to the first value.
12. The method according to claim 7, wherein: the lighting control element selectable to change the lighting setting of the first virtual environment is selectable to set the lighting setting of the first virtual environment to the second value, and the lighting control element is displayed with an appearance that is unrelated to characteristics of the first virtual environment with the lighting setting having the second value, and The second lighting control element, selectable to set the lighting setting of the first virtual environment to the first value, is displayed with an appearance that is independent of characteristics of the first virtual environment with the lighting setting having the first value.
13. The method according to claim 7, wherein the system user interface comprises: the lighting control element selectable to change the lighting setting of the first virtual environment, wherein the lighting control element selectable to change the lighting setting of the first virtual environment is selectable to set the lighting setting of the first virtual environment to the second value, and wherein the lighting control element selectable to set the lighting setting of the first virtual environment to the second value comprises a visual representation of the first virtual environment with the lighting setting having the second value; and A second lighting control element selectable to set the lighting setting of the first virtual environment to the first value, wherein the second lighting control element selectable to set the lighting setting of the first virtual environment to the first value comprises a visual representation of the first virtual environment with the lighting setting having the first value.
14. The method according to claim 7, further comprising: receiving, when the first virtual environment is not displayed and when the system user interface including the lighting control element is displayed, via the one or more input devices, a third input directed to the lighting control element corresponding to a request to change the lighting setting of the first virtual environment from the first value to the second value; as well as In response to receiving the third input, the first virtual environment is at least partially displayed, via the display generation component, with the lighting setting having the second value.
15. The method according to claim 14, further comprising: After receiving the third input and while the first virtual environment is at least partially displayed with the lighting setting having the second value, automatically ceasing to display the first virtual environment based on determining that one or more criteria are satisfied.
16. The method of claim 1 , wherein the system user interface includes a system virtual environment control element that is selectable to initiate a process of changing the current system virtual environment from the first virtual environment to the second virtual environment, the method further comprising: receiving, via the one or more input devices, a second input corresponding to a selection of a control element of the system virtual environment while displaying the system user interface; as well as In response to receiving the second input, a system virtual environment control user interface is displayed via the display generation component, the system virtual environment control user interface including one or more selectable options for changing the current system virtual environment from the first virtual environment to the second virtual environment.
17. The method of claim 16, wherein the system virtual environment control user interface includes one or more selectable options for displaying one or more atmospheric effects on one or more portions of the physical environment of the display generation component visible via the display generation component.
18. The method of claim 16, wherein the one or more selectable options for changing the current system virtual environment from the first virtual environment to the second virtual environment include: a first selectable option selectable to set the current system virtual environment as the first virtual environment; and A second selectable option is selectable to set the current system virtual environment as the second virtual environment.
19. The method of claim 1 , wherein the virtual content is displayed within a three-dimensional environment, and the system user interface includes a first selectable option selectable to enable or disable automatic de-emphasis of one or more portions of the three-dimensional environment that are outside of one or more portions of the virtual content, the method further comprising: When displaying the virtual content: displaying, via the display generation component, the virtual content at a first visual emphasis level relative to the one or more portions of the three-dimensional environment outside of the one or more portions of the virtual content based on determining that one or more criteria are met and the automatic de-emphasis of the one or more portions of the three-dimensional environment outside of the one or more portions of the virtual content is enabled; displaying, via the display generation component, the virtual content at a second visual emphasis level relative to the one or more portions of the three-dimensional environment outside of the one or more portions of the virtual content, wherein the second visual emphasis level is less than the first visual emphasis level, based on determining that the one or more criteria are met and the automatic de-emphasis of the one or more portions of the three-dimensional environment outside of the one or more portions of the virtual content is disabled; as well as Based on determining that the one or more criteria are not met, displaying the virtual content at the second visual emphasis level relative to the one or more portions of the three-dimensional environment outside of the one or more portions of the virtual content via the display generation component.
20. The method according to claim 1, further comprising: receiving, via the one or more input devices, a second input corresponding to a request to display the system user interface while the system user interface is not displayed and while the first virtual content is displayed via the display generation component; In response to receiving the second input, displaying the first virtual content and the system user interface via the display generation component; receiving, via the one or more input devices, a third input corresponding to a request to display the system user interface while the system user interface is not displayed and while second virtual content different from the first virtual content is displayed via the display generation component; as well as In response to receiving the third input, the second virtual content and the system user interface are displayed via the display generation component. The method of claim 20 , wherein the second input and the third input correspond to gaze inputs.
22. A computer system in communication with a display generation component and one or more input devices, the computer system comprising: one or more processors; Memory; and One or more programs, wherein the one or more programs are stored in the memory and configured to be executed by the one or more processors, the one or more programs comprising instructions for performing the method according to any one of claims 1 to 21.
23. A non-transitory computer-readable storage medium storing one or more programs, the one or more programs comprising instructions that, when executed by one or more processors of a computer system in communication with a display generation component and one or more input devices, cause the computer system to perform the method according to any one of claims 1 to 21.