Object information prompting method and device, storage medium and electronic equipment

By configuring virtual prompt items in the game interface and utilizing their matching message prompt area and information display area, a unified display and simplified prompting of various object information is achieved, solving the problem of low display efficiency in existing technologies and improving the display effect of the game interface.

CN120919646APending Publication Date: 2025-11-11TENCENT TECHNOLOGY (SHENZHEN) CO LTD
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Patent Information

Application Number
CN202410585795.0
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2024-05-11
Publication Date
2025-11-11

AI Technical Summary

Technical Problem

In existing game applications, the way object information is presented is inefficient. Players need to click on different information entry points to enter the details page for browsing, resulting in low display efficiency and cumbersome operation.

Method used

By configuring virtual prompt items in the game interface, the target prompt message is displayed in the matching message prompt area, and the display style of obtaining target object information in response to trigger operations is uniformly displayed in the information display area according to type.

Benefits of technology

It enables centralized display of various types of object information in a unified interface, simplifies information prompts, improves display efficiency, and avoids cumbersome navigation operations.

✦ Generated by Eureka AI based on patent content.

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Abstract

The invention discloses an object information prompting method and device, a storage medium and electronic equipment. The method comprises the steps that under the condition that target object information is received and a target account is configured with a virtual prompt prop, a target prompt message is displayed in a message prompt area matched with the virtual prompt prop, and the target prompt message is used for indicating the target object information; in response to a trigger operation on the target prompt message, obtaining a target display style corresponding to the information type of the target object information; and displaying the target object information according to the target display style in the information display area matched with the target prompt prop. The technical problem that existing object information display efficiency is low is solved.
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Description

Technical Field

[0001] This invention relates to the field of computers, and more specifically, to a method and apparatus for prompting object information, a storage medium, and an electronic device. Background Technology

[0002] In current game applications, to enhance the richness of the game experience, various activities are typically set up to encourage player participation. Different activities usually have different activity pages and corresponding message notification systems, allowing players to be notified of relevant activity information via red dots on the game's homepage.

[0003] Therefore, when multiple message notification systems exist in a game application, players need to click on different information entry points to enter the corresponding details page in order to view the relevant information. In other words, the existing method of displaying object information suffers from the technical problem of low display efficiency.

[0004] There is currently no effective solution to the above problems. Summary of the Invention

[0005] This invention provides a method and apparatus for prompting object information, a storage medium, and an electronic device to at least solve the technical problem of low display efficiency of existing object information.

[0006] According to one aspect of the present invention, a method for prompting object information is provided, comprising: upon receiving target object information and when the target account is configured with a virtual prompting item, displaying a target prompting message in a message prompting area matching the virtual prompting item, wherein the target prompting message is used to indicate the target object information; in response to a triggering operation on the target prompting message, acquiring a target display style corresponding to the information type of the target object information; and displaying the target object information in an information display area matching the virtual prompting item according to the target display style.

[0007] According to another aspect of the present invention, an object information prompting device is also provided, comprising: a first display unit, configured to display a target prompt message in a message prompting area matching the virtual prompting item when receiving target object information and the target account is configured with a virtual prompting item, wherein the target prompt message is used to indicate the target object information; a determining unit, configured to obtain a target display style corresponding to the information type of the target object information in response to a triggering operation of the target prompt message; and a second display unit, configured to display the target object information in an information display area matching the virtual prompting item according to the target display style.

[0008] Optionally, the second display unit includes: an acquisition module, configured to acquire an object information sequence, wherein the object information sequence includes multiple object information received by the target account in a target order, the multiple object information includes the target object information, and each of the multiple object information corresponds to a display style; and a display module, configured to display the multiple object information in multiple display sub-regions of the information display area according to the display styles corresponding to the multiple object information.

[0009] Optionally, the display module is configured to: acquire a scene identifier corresponding to first object information, wherein the first object information is included among a plurality of the object information, and the scene identifier is used to indicate that the first object information is object information generated in a target functional scene; in a first display sub-area matching the first object information, display the scene identifier and the first object information by splicing them together; acquire a virtual image corresponding to second object information, wherein the second object information is included among a plurality of the object information, and the virtual image is used to indicate that the second object information is object information generated in a target virtual scene; in a second display sub-area matching the second object information, display a virtual dialog box obtained by splicing the virtual image and the second object information together; acquire a media resource element corresponding to third object information, wherein the third object information is included among a plurality of the object information, and the media resource element is used to promote and display virtual activities; in a third display sub-area matching the third object information, display the media resource element and the third object information.

[0010] Optionally, the second display unit further includes: a jump module, configured to, in response to a triggering operation on the fourth object information in the fourth display sub-area, cancel the display of the information display area, and jump to display a scene interface matching the fourth object information according to the interface jump link, and display detailed information corresponding to the fourth object information in the scene interface, wherein the fourth object information carries the interface jump link, and the fourth object information is the object information generated in the target functional scene indicated by the scene interface; and a restore display module, configured to, in response to a return operation triggered in the scene interface, restore the display of the information display area.

[0011] Optionally, the second display unit further includes: a first editing module, configured to, in response to a first drag operation detected in the information display area, obtain the drag distance of the first drag operation; dynamically update the regional positions of the plurality of display sub-regions according to the drag distance; and display the plurality of object information in the display sub-regions after the regional positions are updated.

[0012] Optionally, the second display unit further includes: a second editing module, which, upon detecting a second drag operation in the fifth display sub-area, cancels the display of the fifth object information in the fifth display sub-area, wherein the drag direction of the second drag operation matches the horizontal axis direction of the fifth display sub-area; upon detecting a third drag operation in the sixth display sub-area, displays an information prompt adjustment control; in response to triggering the information prompt adjustment control, cancels the display of the sixth object information in the sixth display sub-area, and upon receiving seventh object information, cancels the reference prompt information used to prompt the seventh object information, wherein the information types of the sixth object information and the seventh object information are the same, the drag direction of the third drag operation matches the horizontal axis direction of the sixth display sub-area, and the drag distance of the third drag operation is greater than the drag distance of the second drag operation.

[0013] Optionally, the first display unit includes: a determining module, configured to determine a target prompting method matching the information type based on the information type of the target object information; a generating module, configured to generate the target prompting message based on the target object information; and a prompting module, configured to display the target prompting message in the message prompting area according to the target prompting method.

[0014] Optionally, the above-mentioned prompting module is used for at least one of the following: displaying a first target prompting message in the virtual prompting interface of the above-mentioned virtual prompting prop, wherein the first target prompting message is used to indicate the current number of unread target object information; displaying a prompting pop-up window matching the above-mentioned virtual prompting prop in the target area of ​​the current page; and displaying a second target prompting message in the above-mentioned prompting pop-up window, wherein the second target prompting message is used to indicate the information content of the above-mentioned target object information.

[0015] Optionally, the determining module is configured to: in response to the configuration operation of the virtual prompt prop, obtain a set of configuration information, wherein the set of configuration information includes prompt configuration information that matches at least one object information of the above information type; and determine the message prompt method of the object information of at least one of the above information types according to the set of configuration information.

[0016] Optionally, the above-mentioned object information prompting device further includes at least one of the following: in response to an item acquisition request, consuming a target amount of target virtual resources from the set of virtual resources currently held by the target account; acquiring the virtual prompting item configured for the target account; in response to the target account controlling the target virtual character to complete a target virtual task, acquiring the virtual prompting item configured for the target account; and acquiring the virtual prompting item configured for the target account when the account level of the target account is greater than or equal to the target level.

[0017] Optionally, the above-mentioned object information prompting device further includes at least one of the following: a third display unit, configured to determine a target display style from a set of prop display styles based on a first mapping relationship between the object level and the prop display style, wherein the set of prop display styles includes multiple prop display styles corresponding to an object level range; and display the virtual prompt prop according to the target display style; a fourth acquisition unit, configured to determine at least one target prop function from a set of prop functions based on a second mapping relationship between the object level and the prop function, wherein the set of prop functions includes multiple prop functions corresponding to an object level range; and configure at least one of the target prop functions for the virtual prompt prop.

[0018] Optionally, the aforementioned object information prompting device further includes: a fifth display unit, configured to display a target virtual character performing a target action in the game preparation interface when the current interface is a game preparation interface in the target game; and to control the target virtual character in the virtual task scene displayed in the game task interface to stop the current virtual action and perform the target action when the current interface is a game task interface in the target game; wherein the target virtual character is a virtual character controlled by the target account, and the target action is used to instruct the target virtual character to view the virtual prompt item in the virtual scene.

[0019] Optionally, the fifth display unit is further configured to: acquire task parameters of the target virtual character when the target virtual character controlled by the target account is performing a virtual game task in a virtual task scene, wherein the task parameters are used to indicate the task progress of at least one virtual sub-task in the virtual game task; display the task parameters in the virtual prompt interface of the virtual prompt item; acquire character status parameters of the target virtual character when the target virtual character controlled by the target account is performing a virtual game task in a virtual task scene, wherein the character status parameters are used to indicate the current character status of the target virtual character; display the task parameters in the virtual prompt interface of the virtual prompt item; acquire the character position of a teammate virtual character when the target virtual character controlled by the target account is performing a virtual game task in a virtual task scene, wherein the teammate virtual character is a virtual character in the same game faction as the target virtual character; and display a virtual minimap in the virtual prompt interface of the virtual prompt item based on the character position, wherein the virtual minimap includes a character identifier for indicating the teammate virtual character.

[0020] Optionally, the fifth display unit is further configured to: in response to a first trigger operation on the target character identifier in the virtual minimap, acquire the character status parameters of the target teammate character indicated by the target character identifier; display the character status parameters of the target teammate character in the virtual prompt interface of the virtual prompt prop; in response to a second trigger operation on the target character identifier in the virtual minimap, display a conversation interface in the virtual prompt interface of the virtual prompt prop; in response to a conversation input operation, send the input conversation information to the target teammate character indicated by the target character identifier; in response to a third trigger operation on the target character identifier in the virtual minimap, acquire the scene screen of the virtual scene where the target teammate character indicated by the target character identifier is currently located; and display the scene screen in the virtual prompt interface of the virtual prompt prop.

[0021] According to another aspect of the present invention, a computer-readable storage medium is also provided, wherein a computer program is stored in the computer program, wherein the computer program is configured to execute the above-described object information prompting method at runtime.

[0022] According to another aspect of the embodiments of this application, a computer program product is provided, the computer program product including a computer program / instructions stored in a computer-readable storage medium. A processor of a computer device reads the computer program / instructions from the computer-readable storage medium, and the processor executes the computer program / instructions, causing the computer device to perform the object information prompting method as described above.

[0023] According to another aspect of the present invention, an electronic device is also provided, including a memory and a processor, wherein the memory stores a computer program and the processor is configured to execute the object information prompting method through the computer program.

[0024] In this embodiment of the invention, upon receiving target object information and when the target account is configured with a virtual prompt item, a target prompt message is displayed in the message prompt area matching the virtual prompt item. The target prompt message indicates the target object information. In response to the triggering operation of the target prompt message, a target display style corresponding to the information type of the target object information is obtained, where multiple information types each correspond to a different display style. The target object information is displayed in the information display area matching the virtual prompt item according to the target display style. This achieves message reminders for multiple different object information in the game through virtual prompt items, while simultaneously displaying the objects in a unified display interface using the corresponding display style.

[0025] In the above embodiments of this application, newly received object information can be prompted in the message prompt area matched by the aforementioned virtual prompt prop, avoiding the need to prompt new information with red dot icons on the entry controls of different activity pages or virtual scenes in the game interface, thereby simplifying the information prompting method and improving the display effect of the game interface. On the other hand, the information display function provided by the aforementioned virtual prompt prop can display the received object information according to the corresponding display style. In other words, different types of object information can be displayed according to their respective corresponding display styles, thereby realizing the centralized display of multiple different types of object information in the information display area, improving the display efficiency of multiple different types of object information, avoiding the need to trigger jump operations through different controls in the game interface to display different types of object information, and solving the technical problem of low object information display efficiency in the past. Attached Figure Description

[0026] The accompanying drawings, which are included to provide a further understanding of the invention and form part of this application, illustrate exemplary embodiments of the invention and, together with their description, serve to explain the invention and do not constitute an undue limitation thereof. In the drawings:

[0027] Figure 1 This is a schematic diagram of the hardware environment for an optional object information prompting method according to an embodiment of the present invention;

[0028] Figure 2 This is a flowchart of an optional object information prompting method according to an embodiment of the present invention;

[0029] Figure 3 This is a schematic diagram of an optional object information prompting method according to an embodiment of the present invention;

[0030] Figure 4 This is a schematic diagram of another optional object information prompting method according to an embodiment of the present invention;

[0031] Figure 5 This is a schematic diagram of another optional object information prompting method according to an embodiment of the present invention;

[0032] Figure 6 This is a schematic diagram of another optional object information prompting method according to an embodiment of the present invention;

[0033] Figure 7 This is a schematic diagram of another optional object information prompting method according to an embodiment of the present invention;

[0034] Figure 8 This is a schematic diagram of another optional object information prompting method according to an embodiment of the present invention;

[0035] Figure 9 This is a schematic diagram of another optional object information prompting method according to an embodiment of the present invention;

[0036] Figure 10 This is a schematic diagram of another optional object information prompting method according to an embodiment of the present invention;

[0037] Figure 11 This is a flowchart of another optional object information prompting method according to an embodiment of the present invention;

[0038] Figure 12 This is a schematic diagram of another optional object information prompting method according to an embodiment of the present invention;

[0039] Figure 13 This is a schematic diagram of another optional object information prompting method according to an embodiment of the present invention;

[0040] Figure 14 This is a schematic diagram of another optional object information prompting method according to an embodiment of the present invention;

[0041] Figure 15 This is a schematic diagram of another optional object information prompting method according to an embodiment of the present invention;

[0042] Figure 16 This is a flowchart of another optional object information prompting method according to an embodiment of the present invention;

[0043] Figure 17This is a schematic diagram of another optional object information prompting method according to an embodiment of the present invention;

[0044] Figure 18 This is a schematic diagram of another optional object information prompting method according to an embodiment of the present invention;

[0045] Figure 19 This is a schematic diagram of another optional object information prompting method according to an embodiment of the present invention;

[0046] Figure 20 This is a schematic diagram of another optional object information prompting method according to an embodiment of the present invention;

[0047] Figure 21 This is the flow of another optional object information prompting method according to an embodiment of the present invention;

[0048] Figure 22 This is the flow of another optional object information prompting method according to an embodiment of the present invention;

[0049] Figure 23 This is a schematic diagram of the structure of an optional object information prompting device according to an embodiment of the present invention;

[0050] Figure 24 This is a schematic diagram of the structure of an optional electronic device according to an embodiment of the present invention. Detailed Implementation

[0051] To enable those skilled in the art to better understand the present invention, the technical solutions of the present invention will be clearly and completely described below with reference to the accompanying drawings of the embodiments of the present invention. Obviously, the described embodiments are only some embodiments of the present invention, and not all embodiments. Based on the embodiments of the present invention, all other embodiments obtained by those skilled in the art without creative effort should fall within the scope of protection of the present invention.

[0052] It should be noted that the terms "first," "second," etc., in the specification, claims, and accompanying drawings of this invention are used to distinguish similar objects and are not necessarily used to describe a specific order or sequence. It should be understood that such data can be interchanged where appropriate so that the embodiments of the invention described herein can be implemented in orders other than those illustrated or described herein. Furthermore, the terms "comprising" and "having," and any variations thereof, are intended to cover a non-exclusive inclusion; for example, a process, method, system, product, or apparatus that comprises a series of steps or units is not necessarily limited to those steps or units explicitly listed, but may include other steps or units not explicitly listed or inherent to such processes, methods, products, or apparatus.

[0053] According to one aspect of the present invention, a method for prompting object information is provided. As an optional implementation, the above-described object information prompting method may be applied to, but is not limited to, [examples of other methods]. Figure 1 The hardware environment shown includes an object information prompting system, which may include, but is not limited to, terminal device 102, network 104, server 106, and database 108. The terminal device 102 runs target clients (such as...). Figure 1 As shown, taking a game application client as an example. The aforementioned terminal device 102 includes a human-computer interaction screen, a processor, and a memory. The human-computer interaction screen is used to display virtual game scenes (such as...). Figure 1 The virtual game scene shown also provides a human-computer interaction interface to receive human-computer interaction operations for controlling a controlled virtual character in the virtual scene. This virtual character will complete game tasks set in the virtual scene. The processor generates interaction instructions in response to the aforementioned human-computer interaction operations and sends these instructions to the server. The memory stores relevant attribute data, such as object attribute information of the controlled virtual character and attribute information of the virtual items it holds. This attribute information may include, but is not limited to, information used to identify its identity and current location. The terminal device 102 runs a client that controls the target virtual character. The target virtual character can be controlled through the target account logged into the terminal device 102 to interact with other virtual characters in the game on specific events, such as attack events, defense events, and skill casting events.

[0054] Furthermore, server 106 includes a processing engine used to perform store or read operations on database 108. Specifically, the processing engine reads the virtual scene information of each virtual character and the operation information they are performing from database 108. Assuming... Figure 1 The terminal device 102 is logged with a target account for controlling the target virtual character. The specific process of this embodiment is as follows: as in step S102, the game interface is displayed on the terminal device 102 with the target account logged in.

[0055] Next, as in step S104, server 106 receives target object information sent to target account by target information system; S106, server 106 sends target prompt message to terminal device 102 through network 104, wherein the target prompt message is used to indicate target object information;

[0056] The terminal device 102 then executes S108, whereby, upon receiving target object information and if the target account is configured with a virtual prompt item, a target prompt message is displayed in the message prompt area that matches the virtual prompt item; upon receiving a trigger operation, S110 is executed, whereby the target object information is determined to be obtained based on the trigger operation.

[0057] Server 106 executes S112 and S114 to query the target display style corresponding to the information type of the target object information, and sends the target object information and the target display style to terminal device 102 through network 104.

[0058] Finally, steps S116 and S118 are executed on the terminal device 102. In response to the triggering operation of the target prompt message, the target display style corresponding to the information type of the target object information is obtained, wherein multiple information types correspond to one display style. In the information display area that matches the virtual prompt prop, the target object information is displayed according to the target display style.

[0059] Optionally, in this embodiment, the terminal device can be a terminal device configured with a target client, which may include, but is not limited to, at least one of the following: mobile phone (such as Android phone, iOS phone, etc.), laptop computer, tablet computer, PDA, MID (Mobile Internet Devices), PAD, desktop computer, smart TV, etc. The target client can be a video client, instant messaging client, browser client, educational client, or other client that supports providing shooting game tasks. The network can include, but is not limited to, wired networks and wireless networks. The wired network includes: local area network (LAN), metropolitan area network (MAN), and wide area network (WAN). The wireless network includes: Bluetooth, Wi-Fi, and other networks that enable wireless communication. The server can be a single server, a server cluster consisting of multiple servers, or a cloud server. The above is merely an example, and no limitation is made in this embodiment.

[0060] Optionally, in this embodiment, the object information prompting method can be applied, but is not limited to, to game-type terminal applications (APPs) that complete predetermined competitive game tasks in a virtual scene, such as virtual competitive game applications in Multiplayer Online Battle Arena (MOBA) applications. The aforementioned competitive game task can be, but is not limited to, a game task completed by the current player through human-computer interaction object information prompts, where virtual characters in the virtual scene interact with virtual characters controlled by other players. The object information prompting method can also be applied to large-scale multiplayer online role-playing game (MMORPG) terminal applications, where the current player can complete social game tasks from the first-person perspective of a virtual character through role-playing, for example, completing game tasks together with other virtual characters. These social game tasks can, but are not limited to, run as plugins or mini-programs within the application (such as a non-standalone game APP), or run within the application (such as a standalone game APP) in a game engine. The types of game applications mentioned above may include, but are not limited to, at least one of the following: two-dimensional (2D) game applications, three-dimensional (3D) game applications, virtual reality (VR) game applications, augmented reality (AR) game applications, and mixed reality (MR) game applications. The above is merely an example, and this embodiment does not impose any limitations on it. The above embodiments of this application can also be applied to, but are not limited to, an open-world game. An open world refers to a game where the battle scene is completely free and open, allowing players to freely explore in any direction. The distances between boundaries in different directions are very large, and the scene contains simulated objects of various shapes and sizes that can generate various physical collisions or interactions with players, AI, and other entities. In open-world games, players can control virtual characters to complete game tasks through combat and interaction.

[0061] In this embodiment of the invention, upon receiving target object information and when the target account is configured with a virtual prompt item, a target prompt message is displayed in the message prompt area matching the virtual prompt item. The target prompt message indicates the target object information. In response to the triggering operation of the target prompt message, a target display style corresponding to the information type of the target object information is obtained, where multiple information types each correspond to a different display style. The target object information is displayed in the information display area matching the virtual prompt item according to the target display style. This achieves message reminders for multiple different object information in the game through virtual prompt items, while simultaneously displaying the objects in a unified display interface using the corresponding display style.

[0062] In the above embodiments of this application, newly received object information can be prompted in the message prompt area matched by the aforementioned virtual prompt prop, avoiding the need to prompt new information with red dot icons on the entry controls of different activity pages or virtual scenes in the game interface, thereby simplifying the information prompting method and improving the display effect of the game interface. On the other hand, the information display function provided by the aforementioned virtual prompt prop can display the received object information according to the corresponding display style. In other words, different types of object information can be displayed according to their respective corresponding display styles, thereby realizing the centralized display of multiple different types of object information in the information display area, improving the display efficiency of multiple different types of object information, avoiding the need to trigger jump operations through different controls in the game interface to display different types of object information, and solving the technical problem of low object information display efficiency in the past.

[0063] As an optional implementation method, such as Figure 2 As shown, the method for prompting the above object information includes the following steps:

[0064] S202, upon receiving target object information and if the target account is configured with a virtual prompt item, a target prompt message is displayed in the message prompt area that matches the virtual prompt item, wherein the target prompt message is used to indicate the target object information;

[0065] S204, in response to the triggering operation of the target prompt message, obtain the target display style corresponding to the information type of the target object information;

[0066] Among them, each type of information corresponds to a display style;

[0067] S206, In the information display area that matches the virtual prompt prop, display the target object information according to the target display style.

[0068] It should be noted that the above-described embodiments of this application can be applied to a game application, which may include a system information system corresponding to multiple system function modules, and each system information system may send system object information related to the system function module to the object account.

[0069] For example, a game application may include a "Daily Activities" module, an "Item System" module, and a "Social System" module. The "Daily Activities" module provides a "Daily Activities" page for participating in game activities to the target account; the "Item System" module displays currently held virtual items to the target account; and the "Social System" module supports account interaction between target accounts. Correspondingly, the "Daily Activities" module can push activity information to target accounts to remind them to participate in game activities; the "Item System" module can send item update information to target accounts to remind them of their virtual item holding status; and the "Social System" module can push account information sent by other target accounts to target accounts. The types of system object information described above are merely illustrative and do not limit the types of system object information included in specific implementations.

[0070] In this embodiment, the target object information in step S202 can be the system prompt information received by the target object account in the game application. Optionally, the receiving status of receiving the target object information in step S202 can be the receiving status of the client logged into by the target account having received the target object information, or it can be the receiving status of the game server receiving the target object information sent to the target account by the information system of each functional module. In this embodiment, the specific type of the above information receiving status is not limited.

[0071] Correspondingly, the aforementioned target notification message is used to indicate the aforementioned target object information; specifically, it can be used to indicate that the target account has received the aforementioned target object information. The message content of the aforementioned target notification message and the information content of the aforementioned target object information can be matched. For example, the message content of the aforementioned target notification message can be used to indicate the key content of the aforementioned target object information, specifically including the module identifier of the functional module corresponding to the aforementioned target object information, and also including key time nodes, key objects, etc., in the aforementioned target object information. As another example, the aforementioned target notification message can be used to indicate the cumulative number of unread object information after receiving the target object information. In this embodiment, the specific mapping relationship between the aforementioned target notification message and the target object information is not limited.

[0072] It should be further explained that the virtual prompt item in step S202 above can be a virtual prompt item pre-configured by the target account. This virtual prompt item can be used to aggregate and display object information sent by various functional modules in the game application.

[0073] The virtual prompt props mentioned above may take the form of a virtual watch, virtual glasses, or a virtual head-mounted electronic device. In this embodiment, the form of the virtual prompt props is not limited.

[0074] It is understood that if the target account has the aforementioned virtual prompt items configured, the virtual prompt items can be displayed in the game interface. The aforementioned display methods may include, but are not limited to, displaying the item icon of the aforementioned virtual prompt items in the game interface, and displaying the equipped virtual prompt items on the target virtual object in the game interface. It is understood that the aforementioned target virtual character may be a virtual character controlled by the target account in the game task.

[0075] Specifically, in step S202 above, the target prompt message can be displayed in the message prompt area matching the virtual prompt item in the game interface. It should be noted that the message prompt area may include, but is not limited to, the virtual item interface of the virtual prompt item, or a specific display area in the game interface. In this embodiment, the specific area shape of the message prompt area is not limited.

[0076] In step S204 above, upon receiving a trigger operation from the target account for a target notification message, the target display style corresponding to the information type of the target object information can be obtained first, and in S206, the target object information can be displayed in the information display area according to the target display style. It is understood that in this embodiment, different display styles can be used for object information of different information types to distinguish the information types of the object information.

[0077] It is understood that in this embodiment, object information from different functional modules within the game application can be received and aggregated for display through the aforementioned target virtual props. The information types in step S204 can be distinguished according to the aforementioned functional modules. For example, object information from the "Daily Activities" functional module is of type one, object information from the "Item System" functional module is of type two, and object information from the "Social System" functional module is of type three. Corresponding to different information types, their respective information display styles can be pre-configured. Before displaying the target object information, the corresponding target display style is obtained, and the target object information is displayed according to the target display style, thereby achieving differentiated display of object information generated by different functional modules. Optionally, the method for distinguishing the aforementioned information types can be determined based on the functional module that generates the corresponding object.

[0078] It should be noted that in step S206 above, the target object information can be displayed in the information display area that matches the virtual prompt prop. The area of ​​the information display area may be the same as or different from the area of ​​the message prompt area. In this embodiment, the specific range of the information display area is not limited.

[0079] The following combination Figure 3 , Figure 4 , Figure 5 An alternative implementation of this application will be described.

[0080] like Figure 3 The image shows an application interface for a game application. Specifically, the game interface 301 can be a game launch screen, which is the first application interface displayed on the terminal when the target account logs into the aforementioned game application. The game interface 301 displays the target virtual character 302 currently controlled by the target account. It is understood that the interface of the current game application can display multiple functional modules, such as, but not limited to, a game module, a task module, and a warehouse module. The target account can enter different stages of the game application by selecting and triggering different functional modules. For example, triggering the "Start Game" control allows entry into the main game module's battle stage; triggering the "Task" control allows entry into the task module and receipt of daily game challenge tasks. The above description of the game launch screen is merely illustrative and does not limit the type or content of the game launch screen in specific embodiments.

[0081] It should be noted that when the target account has virtual prompt items configured, the multiple functional modules included in the game interface 301 can receive system information through their respective information systems and enter their respective secondary application interfaces to display specific information content through corresponding trigger controls. For example, if the game interface 301 includes the functional module 303 "Points System," the target account can receive target object information sent by the "Points System," such as prompts indicating the increase of accumulated account points or prompts indicating the consumption of accumulated account points. When the target account receives the above target object information, based on the number of target object information messages accumulated by the functional module "Points System," a prompt indicator 304 can be further displayed on the module control of functional module 303 to indicate unread information in the "Points System." When prompt icon 304 is displayed, the target account needs to trigger the functional module 303 "Points System" to enter the secondary application interface related to the "Points System," and then perform click operations in this application interface to browse and confirm the received points update information. Furthermore, after browsing and confirming the relevant unread information, returning to the game interface 301 will cancel the display of prompt icon 304. It is understandable that the module controls of multiple functional modules displayed in the game interface 301, such as "Activity Center," "Points System," "Warehouse," and "Tasks," all display corresponding prompt icons to indicate unread information received in their respective systems. Without configuring virtual prompt items, the target account needs to click on the corresponding module controls to enter the corresponding secondary application interface in order to browse and confirm the corresponding object information. Furthermore, only through these cumbersome browsing steps can the multiple prompt icons displayed in the game interface 301 be cleared. Therefore, the conventional method of prompting object information suffers from low display efficiency and cumbersome operation.

[0082] If the target account has configured virtual notification items, the interface switching display will be as follows: Figure 4 As shown. Figure 4In Figure (a), a virtual notification item 401, resembling a virtual watch, is displayed in the game interface. The virtual display area of ​​the virtual notification item 401 includes a message notification area 402, used to aggregate and display "New Message: 11" for each functional module's received unread message, indicating that there are currently 11 unread messages. Simultaneously, the notification icons on the module controls of each functional module are disabled. Furthermore, in this embodiment, if the target account has configured a virtual notification item, a target virtual character 403 controlled by the target account can be displayed in the interface, and the configured virtual notification item 404 is displayed on the arm of the target virtual character 403. In an optional embodiment, in response to a first trigger operation on the target notification message in the message notification area 402 (e.g., moving the mouse over the target notification message), the interface displays as shown... Figure 4 As shown in Figure (b), target object information 405 is displayed next to the virtual prompt prop's prompt interface. In another optional embodiment, upon receiving the aforementioned target object information, the interface automatically displays as shown in Figure (b). Figure 4 As shown in Figure (b), while updating the number of unread messages, a pop-up message displays the target object information 405.

[0083] Furthermore, in response to Figure 4 The triggering operation of the virtual prompt prop 401 in Figure (a) (for example, a click operation on the message prompt area 402) will cause the interface to switch display as shown. Figure 5 As shown, an information display area 501 matching the virtual prompt item is overlaid in the game interface, and multiple object information, including target object information 502, is displayed in the information display area 501. It can be understood that in the information display area 501, the display style of the object information corresponding to each functional module can be distinguished by combining the function icons corresponding to different functional modules with the specific information content.

[0084] In the above embodiments of this application, newly received object information can be prompted in the message prompt area matched by the aforementioned virtual prompt prop, avoiding the need to prompt new information with red dot icons on the entry controls of different activity pages or virtual scenes in the game interface, thereby simplifying the information prompting method and improving the display effect of the game interface. On the other hand, the information display function provided by the aforementioned virtual prompt prop can display the received object information according to the corresponding display style. In other words, different types of object information can be displayed according to their respective corresponding display styles, thereby realizing the centralized display of multiple different types of object information in the information display area, improving the display efficiency of multiple different types of object information, avoiding the need to trigger jump operations through different controls in the game interface to display different types of object information, and solving the technical problem of low object information display efficiency in the past.

[0085] In one optional implementation, displaying the target object information in the information display area matching the virtual prompt prop according to the target display style includes:

[0086] S1, Obtain object information sequence, wherein the object information sequence includes multiple object information received by the target account in order of target, the multiple object information includes target object information, and each of the multiple object information corresponds to a display style;

[0087] S2, in multiple display sub-areas of the information display area, display multiple object information according to their respective display styles.

[0088] It is understood that, in this embodiment, before displaying the received target object information, the object information sequence corresponding to the unread object information can be obtained first. Optionally, the object information in the above object information sequence can be sorted according to the order of receipt time, or it can be sorted according to the importance weight of each object information. In this embodiment, the sorting criteria for the above object information sequence are not limited.

[0089] Optionally, the information display area may include a layout with multiple display sub-areas. For example, a list-style information display area may include multiple list items, each corresponding to a display sub-area, thus displaying the object information in the object information sequence separately. Figure 5 As shown in information display area 501; in another embodiment, the layout of the multiple display sub-areas included in the above-mentioned information display area can also be that the information display area is divided into multiple parallel display sub-areas, and object icons used to represent the information of each object are displayed (i.e., display styles) in each display sub-area, such as... Figure 6 As shown, in the information display area 601, multiple display sub-areas, including display sub-areas 602, can be used to display object icons corresponding to various object information. Optionally, when the information display area 601 is displayed, in response to the selection of an object icon, the corresponding object information details can be further displayed.

[0090] Through the above-described embodiments of this application, information sequences corresponding to multiple object information can be obtained, and multiple object information can be displayed separately in multiple display sub-areas of the information display area. This enables the aggregated display of object information corresponding to multiple functional modules in the information display area corresponding to the virtual prompt prop, and distinguishes them through different display styles, thereby improving the display efficiency of object information.

[0091] In one optional implementation, in the multiple display sub-regions of the information display area, multiple object information is displayed according to the display style corresponding to each of the multiple object information, including at least one of the following:

[0092] Method 1: Obtain the scene identifier corresponding to the first object information, wherein the first object information is included among multiple object information, and the scene identifier is used to indicate that the first object information is object information generated in the target functional scene; in the first display sub-area that matches the first object information, the scene identifier and the first object information are spliced ​​together and displayed.

[0093] Method 2: Obtain the virtual image corresponding to the second object information, wherein the second object information is included among multiple object information, and the virtual image is used to indicate that the second object information is object information generated in the target virtual scene; in the second display sub-area that matches the second object information, display a virtual dialog box obtained by splicing the virtual image and the second object information;

[0094] Method 3: Obtain the media resource element corresponding to the third object information, where the third object information is included among multiple object information, and the media resource element is used to promote and display the virtual activity; in the third display sub-area that matches the third object information, display the media resource element and the third object information.

[0095] It is understood that, in this embodiment, object information can be displayed separately in multiple display sub-regions using display styles corresponding to each object information.

[0096] In the first method described above, the object information can be displayed by combining scene identifiers and information text. In the second method, the object information can be displayed by combining virtual avatars and information text. In a preferred method, virtual avatars and virtual dialog boxes can be combined to simulate a virtual avatar sending information to a target account. In the third method, the object information can be displayed using media resource elements corresponding to the object information. It should be noted that the media resource elements mentioned above may include, but are not limited to, image elements, audio elements, video elements, and text elements. In this embodiment, the specific types and combinations of the media resource elements are not limited. It is understood that any combination of the above display methods can be used in the information display area, and this embodiment does not limit the specific combination of the above display methods.

[0097] Specifically, an optional information display area can be as follows: Figure 7 As shown. Among them, the first object information 701 adopts a display method of a virtual dialog box obtained by splicing virtual image and object information; the second object information 702 can adopt a display method of splicing scene identifier and object information; the third object information 703 can adopt a display method of combining media resource elements and object information.

[0098] Through the above-described embodiments of this application, information sequences corresponding to multiple object information can be obtained, and multiple object information can be displayed separately in multiple display sub-areas of the information display area. This enables the aggregated display of object information corresponding to multiple functional modules in the information display area corresponding to the virtual prompt prop, and distinguishes them through different display styles, thereby improving the display efficiency of object information.

[0099] In an optional implementation, after displaying multiple object information in multiple display sub-regions of the information display area according to their respective display styles, the method further includes:

[0100] S1, in response to the triggering operation of the fourth object information in the fourth display sub-area, cancel the display of the information display area, and jump to the scene interface matching the fourth object information according to the interface jump link; display the details information corresponding to the fourth object information in the scene interface, wherein the fourth object information carries the interface jump link, and the fourth object information is the object information generated in the target functional scene indicated by the scene interface;

[0101] S2, in response to a return operation triggered in the scene interface, restores the information display area.

[0102] Understandably, in this embodiment, interface jump links can be added to the object information to jump to and display the corresponding scene interface in response to a trigger operation on the object information. The scene interface can display the corresponding task scene, functional scene, and can also display the information details of the object information.

[0103] The following combination Figure 8 The above-described embodiments will be explained. For example... Figure 8 As shown in Figure (a), multiple object information items, including target object information 802, are displayed in the information display area 801 of the current interface. In response to a trigger operation on the target object information 802, the interface displays as shown in Figure (a). Figure 8 As shown in Figure (b), the game task interface 803 is displayed to instruct the target account to control the virtual character to complete game tasks in the virtual scene. It is understandable that if a return operation is received in the game task interface 803, the game task interface 803 can revert to its original display state. Figure 8 The game lobby interface shown in Figure (a) facilitates the target account to continue clicking and browsing other object information, thereby improving the display efficiency of object information.

[0104] Through the above-described embodiments of this application, in response to a triggering operation on the fourth object information in the fourth display sub-area, the display information display area is canceled, and the scene interface matching the fourth object information is displayed according to the interface jump link; detailed information corresponding to the fourth object information is displayed in the scene interface; in response to a return operation triggered in the scene interface, the display information display area is restored, thereby improving the operation efficiency of object information by carrying interface jump links in the object information displayed in the information display area to jump to the scene interface corresponding to different functional modules.

[0105] In an optional implementation, after displaying multiple object information in multiple display sub-regions of the information display area according to their respective display styles, the method further includes:

[0106] S1, in response to the first drag operation detected in the information display area, obtain the drag distance of the first drag operation;

[0107] S2, dynamically update the region positions of multiple display sub-regions based on the drag distance;

[0108] S3 displays information about multiple objects in the updated sub-regions.

[0109] It is understood that, in this embodiment, when multiple object information is displayed separately in a list format in the information display area, the object information can be updated in response to a drag operation on the list. Optionally, the drag operation can be detected and received through a drag control displayed in the information display area, or it can be received directly through the information display area.

[0110] The following combination Figure 9 The above-described embodiments will be explained. For example... Figure 9 As shown in Figure (a), the information display area 901 includes multiple object information displayed in different sub-areas, as well as a drag control 902; in response to a downward drag operation on the drag control 902, the interface displays as shown in Figure (a). Figure 9 As shown in Figure (b), the updated display shows object information 903.

[0111] Through the above-described embodiments of this application, in response to a first drag operation detected in the information display area, the drag distance of the first drag operation is obtained; the area positions of multiple display sub-areas are dynamically updated according to the drag distance; and multiple object information is displayed in the updated display sub-areas, thereby realizing the updating and display of multiple object information by dragging the drag control when there is a large number of unread object information.

[0112] In an optional implementation, after displaying multiple object information in multiple display sub-regions of the information display area according to their respective display styles, the method further includes:

[0113] Method 1: If a second drag operation is detected in the fifth display sub-area, the display of the fifth object information in the fifth display sub-area is canceled, wherein the drag direction of the second drag operation matches the horizontal axis direction of the fifth display sub-area;

[0114] Method 2: Upon detecting a third drag operation in the sixth display sub-area, display a prompt to adjust the control; in response to the triggering operation of the prompt to adjust the control, cancel the display of the sixth object information in the sixth display sub-area, and upon receiving the seventh object information, cancel the reference prompt information used to prompt the seventh object information. The information types of the sixth object information and the seventh object information are the same, the drag direction of the third drag operation matches the horizontal axis direction of the sixth display sub-area, and the drag distance of the third drag operation is greater than the drag distance of the second drag operation.

[0115] This embodiment provides at least two methods for deleting object information. The following describes these methods in conjunction with... Figure 10 The first type of deletion / display operation described above will be explained. For example... Figure 10 If a second drag trajectory 1002 for indicating a second drag operation is detected in the fifth display sub-area 1001, the display of object information in the fifth display sub-area 1001 can be cancelled in the information display area;

[0116] The following combination Figure 11 The second type of deletion / display operation described above will be explained. For example... Figure 11 In the process of detecting a third drag trajectory 1102 indicating a third drag operation in the sixth display sub-area 1101, an information prompt adjustment control 1103 can be displayed in the sixth display sub-area 1101. Then, in response to the triggering operation of the information prompt adjustment control 1103, the display of object information in the sixth display sub-area 1101 is canceled, and subsequent similar information is set to "Do not remind again". The aforementioned similar information can be object information belonging to the same functional system. It should be noted that... Figure 11 The length of the third drag trajectory 1103 in the middle can be shorter than Figure 10 The second drag trajectory is 1002.

[0117] In another alternative implementation, an information clearing control can be configured in the object information display area to clear the object information included in the object information display area with one click in response to a trigger operation of the target clearing control.

[0118] It is understood that the above-mentioned object information processing methods can be freely combined in specific implementations, and this implementation does not limit the set of above-mentioned object information processing methods.

[0119] The above-described embodiments of this application provide various post-processing operations for displayed object information, such as canceling the display of object information and canceling subsequent reminders for similar object information, thereby improving the efficiency of displaying object information received by different functional modules in game applications.

[0120] In an optional implementation, when the target object information is received and the target virtual object is configured with a virtual prompt prop, displaying a target prompt message in a message prompt area matching the virtual prompt prop includes:

[0121] S1, determine the target prompt method that matches the information type based on the information type of the target object;

[0122] S2, Generate a target prompt message based on the target object information;

[0123] S3, Display the target prompt message in the message prompt area according to the target prompt method.

[0124] In this embodiment, the aforementioned message prompt area is used to display target prompt messages, and the information display area is used to display object information. Furthermore, before prompting the target object information in the message prompt area, the target prompt method corresponding to the target object information can be obtained first, and then the target object information can be prompted in the message prompt area according to the target prompt method.

[0125] In this embodiment, the message content of the target prompt message may include, but is not limited to, the information content determined based on the aforementioned target object information. For example, key information can be extracted from specific target object information to combine and obtain the aforementioned target prompt message. The aforementioned key information may include, but is not limited to, the corresponding functional scenario, jump links used to indicate the functional scenario, key object information, key numerical information, etc. Alternatively, the key information extracted from the target object information may also be determined by calculating the cumulative number of currently unread object information based on the currently acquired object information, and using the cumulative number of unread information as the aforementioned key information. The above-described method for determining the specific content of the target prompt message is merely illustrative and does not limit the method for determining the target prompt message in specific embodiments.

[0126] It should be noted that the above-mentioned target prompt method may be obtained in ways including but not limited to determining it from a set of prompt methods stored locally through the mapping relationship between information type and prompt method; or it may be obtained from the server after querying the target prompt method in the server according to the mapping relationship between information type and prompt method.

[0127] In this embodiment, the information type of the object information can be distinguished according to the game function module that triggers the object information, or according to the prompt effect of the object information. In this embodiment, the above-mentioned classification method of object information is not displayed.

[0128] When the aforementioned object information is differentiated according to the corresponding game function module, the object information triggered by different game function modules can be matched with different prompting methods. These prompting methods may include, but are not limited to, differentiation based on the timing of the prompt, the display location of the prompt message, and the display style of the prompt message. For example, the aforementioned prompting methods may specifically include: pop-up prompts, number update prompts, etc. In this embodiment, the specific type of the aforementioned prompting methods is not limited.

[0129] Through the above-described embodiments of this application, a target prompting method matching the information type is determined based on the information type of the target object information; a target prompting message is generated based on the target object information; and the target prompting message is displayed in the message prompting area according to the target prompting method, thereby realizing the use of different methods to prompt different types of object information in the message prompting area, thus improving the prompting effect of object information.

[0130] In one optional implementation, the above-mentioned display of the target prompt message in the message prompt area according to the target prompt method includes at least one of the following:

[0131] Method 1: In the virtual prompt interface of the virtual prompt item, display the first target prompt message, which is used to indicate the current number of unread target object information;

[0132] Method 2: In the target area of ​​the current page, display a pop-up window that matches the virtual prompt prop; display a second target prompt message in the pop-up window, wherein the second target prompt message is used to indicate the information content of the target object.

[0133] This implementation provides multiple target prompting methods for displaying target prompt messages in the message prompting area.

[0134] In the first method described above, the number of unread object messages can be displayed in the virtual prompt interface of the virtual prompt prop, and the update of the number indicates the new object messages that have been received.

[0135] In the second method described above, upon receiving target object information, a pop-up window matching the virtual prompt prop can be displayed, and the corresponding prompt message can be displayed in the pop-up window. Optionally, the pop-up window can remain displayed for 5 seconds after it appears, and then be canceled. If there are multiple object information that need to be prompted through pop-ups, the corresponding pop-ups can be displayed sequentially according to the order in which the object information is received.

[0136] In another approach, if the target account has the aforementioned virtual prompt item configured, and the virtual prompt item is not displayed on the current interface, the virtual prompt item can be dynamically displayed on the current interface upon receiving the aforementioned target information, and the aforementioned target prompt message can be displayed in the virtual prompt interface of the virtual prompt item, thereby achieving dynamic reminders of the target information through the dynamic display of the virtual prompt item.

[0137] The following combination Figure 12 , Figure 13 as well as Figure 14 The three optional prompting methods are explained.

[0138] like Figure 12 As shown in Figure (a), while the virtual prompt prop 1201 configured for the target account is kept displayed in the current interface, the virtual prompt interface of the virtual prompt prop 1201 can be defined as the message prompt area 1202, and the number of unread object information “11” can be displayed in the message prompt area 1202.

[0139] Upon receiving target object information and finding that the target object information's notification method is "Normal Notification - Quantity Only," the interface can display as follows: Figure 12 As shown in Figure (b), a pop-up message displays the target object information next to the virtual prompt prop, and simultaneously updates the number of currently unread object information items in the message prompt area to "12". It is understandable that after displaying the target object information for a period of time, [the message prompt area will then display a message indicating that the target object information is currently unread]. Figure 12 In Figure (b), the display of information about the target object is canceled, while the number of unread object information is displayed as "12".

[0140] In another alternative implementation, such as Figure 13 As shown in Figure (a), when the virtual prompt prop configured for the target account is kept displayed in the current interface, the virtual prompt interface of the virtual prompt prop can be defined as the message prompt area, and the number of unread object information "11" can be displayed in the message prompt area.

[0141] Upon receiving information about the target object, and finding that the target object's notification method is "strong reminder - pop-up reminder," the interface can display the following: Figure 13 As shown in Figure (b), in addition to updating the number of currently unread object information displayed in the message prompt area 1302 of the virtual prompt prop 1301 to "12", a prompt pop-up window is further displayed on the interface, and the prompt pop-up window is designated as the message prompt area 1303, where the corresponding target prompt message is displayed. Furthermore, the prompt pop-up window can remain displayed on the interface for a period of time before its display is canceled;

[0142] In yet another alternative implementation, such as Figure 14 As shown in Figure (a), the virtual notification items configured for the target account are hidden in the current interface; when the target object information is received and the target object information is found to have a notification method of "normal reminder - only notification quantity", the interface can display as follows. Figure 14As shown in Figure (b), a virtual prompt prop 1401 pops up in the current interface, and the number of currently unread object information displayed in the message prompt area 1402 of the virtual prompt prop 1401 is updated to "12". Optionally, other key prompt messages determined based on the target object information can be further displayed in the message prompt area. Furthermore, the virtual prompt prop 1401 can be displayed in the interface for a period of time, and then the virtual prompt prop 1401 can be canceled until the next object information that needs to be prompted is received.

[0143] Through the above-described embodiments of this application, by displaying a first target prompt message in the virtual prompt interface of the virtual prompt prop; and / or, displaying a prompt pop-up window matching the virtual prompt prop in the target area of ​​the current page; and displaying a second target prompt message in the prompt pop-up window, the system can distinguish and prompt different types of object information, thereby improving the efficiency of prompting object information.

[0144] In one optional implementation, before determining the target prompt method matching the information type based on the information type of the target object information, the following steps are included:

[0145] S1, in response to the configuration operation of the virtual prompt prop, obtain a set of configuration information, wherein the set of configuration information includes prompt configuration information that matches object information of at least one information type respectively;

[0146] S2, based on the configuration information set, determine the message prompting method for at least one information type of object information.

[0147] It is understood that, in this implementation, corresponding prompting methods can be pre-configured for each type of object information. For example... Figure 15 As shown, the prompting method for various types of object information can be configured through the prompt configuration window 1501. The prompting methods included in the prompt configuration window 1501 can include three options: "No Prompt," "Simple Prompt," and "Pop-up Prompt." For example, if the first type of object information is configured as "No Prompt," then upon receiving object information of the first type, the corresponding prompt message will not be displayed in the game interface via a virtual prompt item.

[0148] The prompt configuration window 1501 also displays prompt configuration information 1502 for the second type of object information "New Product Launch," indicating that the prompt method for the second type of object information "New Product Launch" is "Simple Reminder." In an optional implementation, the "Simple Reminder" method can correspond to... Figure 12 The indicated prompt method is to display the number of unread items through a virtual prompt interface provided by a virtual prompt tool.

[0149] The prompt configuration window 1501 also displays prompt configuration information 1503 for the third type of object information "Received Email," which indicates that the prompt method for the third type of object information "Received New Email" is a "pop-up notification." In an optional implementation, the "pop-up notification" method can correspond to... Figure 13 The indicated prompt method involves simultaneously displaying the number of unread object messages through a virtual prompt interface of a virtual prompt prop, and displaying the corresponding prompt message for that object message through a pop-up window.

[0150] Through the above-described embodiments of this application, by responding to the configuration operation of the virtual prompt prop, a set of configuration information is obtained; based on the set of configuration information, a message prompting method for at least one type of information object information is determined, thereby realizing a quick prompting method for different types of object information in the game application, and further improving the efficiency of the virtual prompt prop in prompting and displaying object information.

[0151] In one optional implementation, before displaying the target notification message in the message notification area matching the virtual notification prop, at least one of the following is further included:

[0152] Method 1: In response to the item acquisition request, consume the target amount of target virtual resources from the target account's current virtual resource set; acquire the virtual prompt item configured for the target account;

[0153] Method 2: Respond to the target account by controlling the target virtual character to complete the target virtual task and obtain the virtual prompt items configured for the target account;

[0154] Method 3: If the target account's account level is greater than or equal to the target level, obtain the virtual prompt items configured for the target account.

[0155] This implementation provides several optional methods for configuring the aforementioned virtual prompt items for the target account.

[0156] In the first method described above, the aforementioned virtual hint items can be obtained by consuming a specific amount of virtual resources. These virtual resources may include, but are not limited to, virtual points, virtual coins, and virtual exchange items obtained from game tasks. Optionally, in this embodiment, different types of virtual hint items can be obtained by consuming different amounts of virtual resources, and different virtual hint items can be configured with different hint functions; specifically, the more virtual resources consumed, the more numerous and complex the hint functions can be configured.

[0157] In the second method described above, the target virtual character can be controlled by the target account to complete specific game tasks in the game application in order to obtain the aforementioned virtual hint items. Optionally, in this embodiment, different types of virtual hint items can be obtained by completing game tasks of different difficulty levels. Different virtual hint items can be configured with different hint functions. Specifically, the higher the difficulty of the completed game task, the more and more complex the hint functions can be configured.

[0158] In the third method described above, the virtual prompting props can be configured for target accounts with account levels higher than the target account level, based on the target account's account level. Optionally, in this embodiment, different types of virtual prompting props can be configured for target accounts with different account levels, and different virtual prompting props can be configured with different prompting functions. Specifically, the higher the account level of the target account, the more and more complex the prompting functions can be configured.

[0159] In one alternative implementation, after obtaining the virtual prompt props configured for the target virtual object, the method further includes at least one of the following:

[0160] Method 1: Based on the first mapping relationship between account level and item display style, determine the target display style from the item display style set, wherein the item display style set includes multiple item display styles corresponding to a target level range; display the virtual prompt item according to the target display style;

[0161] Method 2: Based on the second mapping relationship between account level and item function, determine at least one target item function from the item function set, wherein the item function set includes multiple item functions that correspond to a target level range; configure at least one target item function for the virtual prompt item.

[0162] In this embodiment, the virtual prompt items configured for the target account can be updated according to the account level. The updates may include, but are not limited to, the display style and item functions. It is understood that, in this embodiment, as the target account's level increases, the display style of the virtual prompt items can be further adjusted, and the prompting functions of the virtual prompt items can be expanded.

[0163] For example, as the target account's level increases, more sophisticated display effects can be configured for the virtual notification items. Specifically, at level 1, a standard virtual notification item can be provided; at level 2, a virtual notification item with special lighting effects can be provided; and at level 3, a virtual notification item with dynamic notification effects can be provided.

[0164] For example, as the target account's level increases, more sophisticated notification functions can be configured for the virtual notification item. Specifically, when the target account's level is 1, the virtual notification item can be configured with first-level notification functions, which can provide notifications for virtual emails; when the target account's level is 2, the virtual notification item can be configured with second-level notification functions, which can provide notifications for virtual emails and the progress information of virtual tasks; when the target account's level is 3, the virtual notification item can be configured with third-level notification functions, which, in addition to providing the aforementioned notifications, can also provide notifications about the character status of the target virtual character controlled by the target account.

[0165] For example, as the target account's account level increases, more interactive functions can be configured for virtual prompt items. Specifically, when the target account's account level is 1, the virtual prompt item can be configured with first-level interactive functions. These first-level interactive functions can provide prompts for relevant information in the game, including but not limited to email messages, virtual task progress information, and character status information in game tasks. When the target account's account level is 2, the virtual prompt item can be configured with second-level interactive functions. These second-level interactive functions can include the aforementioned information prompt functions and interaction functions between teammates, such as providing prompts for the status information of teammates in virtual tasks and receiving and displaying character information (such as text and voice information) of teammates in virtual tasks. When the target account's account level is 3, the virtual prompt item can be configured with third-level interactive functions. In addition to the aforementioned prompt functions and interaction functions between teammates, the third-level prompt functions can further include item functions that can be applied to game applications. For example, when a virtual scene displaying a teammate's character is shown in the virtual prompt item, the target virtual character can be teleported to the virtual scene where the teammate's character is located in response to a trigger operation on the virtual scene displayed in the virtual prompt item.

[0166] The above configuration methods for virtual prompt items are merely examples and do not limit the configuration methods in specific implementations.

[0167] The above-described embodiments of this application provide various configuration methods for configuring virtual prompt items for target accounts, as well as various methods for adjusting the display style and prompt function of virtual prompt items, thereby improving the display effect of virtual prompt items and the flexibility of configuring prompt functions.

[0168] In an optional implementation, when obtaining the target object information in the information display area matching the virtual prompt prop and displaying it according to the target display style, the above-mentioned method further includes:

[0169] Scenario 1: If the current interface is the game preparation interface of the target game, display the target virtual character that will perform the target action in the game preparation interface;

[0170] Scenario 2: When the current interface is the game task interface of the target game, control the target virtual character in the virtual task scene displayed in the game task interface to stop the current virtual action and execute the target action;

[0171] The target virtual character is a virtual character controlled through the target account, and the target action is used to instruct the target virtual character to view virtual prompt items in the virtual scene.

[0172] It is understood that in this embodiment, in addition to displaying the virtual prompt item display interface on the screen, the target virtual character can be controlled to perform corresponding actions. If the current interface is a game preparation interface, the target virtual character will directly perform the aforementioned viewing action in the game preparation interface; if the current interface is a game quest interface, the target virtual character will pause its current action and perform the aforementioned viewing action in the game quest interface. The following is combined with... Figure 16 , Figure 17 The above implementation method will be described.

[0173] like Figure 16 As shown in Figure (a), the current game interface is the game preparation interface, which displays the virtual prompt item 1601 and the target virtual character 1602 equipped with the virtual prompt item; in response to the triggering operation of the virtual prompt item 1601, the interface switches to display as shown in Figure (a). Figure 16 As shown in Figure (b), while multiple object information is displayed in the information display area 1604, the target virtual character 1603 that has performed the virtual item viewing action is displayed in the game preparation interface.

[0174] like Figure 17As shown in Figure (a), the current game interface is the game mission interface, which displays a virtual prompt item 1701 and a target virtual character 1702 in a virtual scene. The target virtual character is currently performing a virtual aiming operation. In response to the triggering operation of the virtual prompt item 1701, the interface switches to display as shown in Figure (a). Figure 17 As shown in Figure (b), the target virtual character 1703 in the virtual scene is controlled to pause the current virtual aiming operation, switch to the prop viewing operation, and display multiple object information in the information display area 1704 associated with the target virtual character 1703.

[0175] Through the above-described embodiments of this application, when the current interface is the game preparation interface of the target game, the target virtual character performing the target action is displayed in the game preparation interface; when the current interface is the game task interface of the target game, the target virtual character in the virtual task scene displayed in the game task interface is controlled to stop the current virtual action and perform the target action. This achieves the simultaneous viewing of object information and control of the target virtual character to perform related target actions, thereby accurately prompting the current character status of the target virtual character controlled by the target account and improving the efficiency of viewing and displaying object information.

[0176] In one optional implementation, before receiving the target object information, the process further includes at least one of the following:

[0177] Method 1: When the target virtual character is performing a virtual game task in a virtual task scene, obtain the task parameters of the target virtual character, wherein the task parameters are used to indicate the task progress of at least one virtual sub-task in the virtual game task; display the task parameters in the virtual prompt interface of the virtual prompt item;

[0178] Method 2: When the target virtual character is performing a virtual game task in a virtual task scene, obtain the character status parameters of the target virtual character, whereby the character status parameters are used to indicate the current character status of the target virtual character; display the task parameters in the virtual prompt interface of the virtual prompt item;

[0179] Method 3: When the target virtual character is performing a virtual game task in a virtual task scene, obtain the position of the teammate virtual character, where the teammate virtual character is a virtual character in the same game faction as the target virtual character; display a virtual minimap in the virtual prompt interface of the virtual prompt item according to the character position, where the virtual minimap includes a character icon used to indicate the teammate virtual character.

[0180] It is understood that, in this embodiment, when the target account is equipped with the aforementioned virtual prompt item, the relevant parameters obtained in real time can be prompted through the aforementioned virtual prompt item during the process of the target account controlling the target virtual character to perform game tasks.

[0181] In the first method described above, task parameters indicating the progress of game sub-tasks can be displayed. For example, if the game sub-task is to defeat 10 enemy virtual characters, "5 / 10" can be displayed in the prompt interface of the aforementioned virtual prompt item if the target virtual character defeats 5 enemy virtual characters in the game task, to indicate the current progress of the sub-task.

[0182] In the second method described above, during the process of the target account controlling the target virtual character to perform game tasks, the virtual prompt items can be used to provide real-time prompts on the character's status parameters. These character status parameters may include, but are not limited to, one or more parameters such as survival status parameters indicating the target virtual character's virtual health, speed status parameters indicating the target virtual character's movement speed, and attack status parameters indicating the target virtual character's virtual attack power. For example... Figure 18 As shown, during the process of the target virtual character being controlled by the target account to perform game tasks, the virtual prompt item 1801 can indicate the current character status of the target virtual character, including the first status parameter "K / D / A: 5:2:10", the second status parameter "HP: 500", and the third status parameter "Attack Power: 300". Specifically, the first status parameter indicates that the target virtual character has cumulatively defeated enemy virtual characters 10 times, been defeated 2 times, and provided 2 assists in the current game task; the second status parameter indicates that the target virtual character has 500 remaining virtual health points in the current game task; and the third status parameter indicates that the target virtual character's current virtual attack power in the current game task is 300.

[0183] In the third method described above, during the process of the target account controlling the target virtual character to perform game tasks, the virtual prompt item can be used to provide real-time location information to teammates' virtual characters. For example... Figure 19 As shown, during the process of the target account controlling the target virtual character to perform game tasks, the virtual prompt interface of the virtual prompt item 1901 can provide prompts on the positions of the teammate virtual characters with character identifiers of 1, 2, 3, 4, and 5 in the virtual minimap that matches the current virtual scene.

[0184] Through the above-described embodiments of this application, when the target virtual character is performing a virtual game task in a virtual task scene, task parameters are displayed in the virtual prompt interface of the virtual prompt item; and / or, task parameters are displayed in the virtual prompt interface of the virtual prompt item; and / or, a virtual minimap is displayed in the virtual prompt interface of the virtual prompt item according to the character's position, thereby realizing the centralized display of relevant information of the target virtual character controlled by the target account in the game task, and improving the display efficiency of relevant task information.

[0185] In one optional implementation, after displaying a virtual minimap in the virtual prompt interface of the virtual prompt item based on the character's position, it further includes at least one of the following:

[0186] Method 1: In response to the first trigger operation of the target character identifier in the virtual minimap, obtain the character status parameters of the target teammate character indicated by the target character identifier; display the character status parameters of the target teammate character in the virtual prompt interface of the virtual prompt item;

[0187] Method 2: In response to the second trigger operation of the target character identifier in the virtual minimap, a conversation interface is displayed in the virtual prompt interface of the virtual prompt item; in response to the conversation input operation, the input conversation information is sent to the target teammate character indicated by the target character identifier;

[0188] Method 3: In response to the third trigger operation on the target character identifier in the virtual minimap, obtain the scene screen of the virtual scene where the target teammate character indicated by the target character identifier is currently located; display the scene screen in the virtual prompt interface of the virtual prompt item.

[0189] It is understood that, in this embodiment, various types of character interaction operations between teammate virtual characters can be triggered in response to different trigger operations on the character icons displayed on the minimap in the virtual prompt prop.

[0190] The aforementioned first, second, and third trigger operations can be different types of touch operations, such as including but not limited to clicking on the character icon, long-pressing on the character icon, and dragging the character icon. Optionally, the aforementioned first, second, and third trigger operations can also be combinations of different touch operations. For example, the aforementioned first trigger operation can be a second click on the first control displayed in the virtual prompt interface after performing a first click on the character icon; the aforementioned second trigger operation can be a third click on the second control displayed in the virtual prompt interface after performing a click on the character icon; and the aforementioned third trigger operation can be a third click on the third control displayed in the virtual prompt interface after performing a first click on the character icon.

[0191] The following combination Figure 18 , Figure 19 , Figure 20 The above implementation methods will be described in detail. For example... Figure 20 As shown, the virtual prompt prop 2001 displays the first control "View Teammate Status", the second control "Send Message", and the third control "Video Chat".

[0192] Understandably, in response to a touch operation on the first control "View Teammate Status," the current character status of the target teammate can be displayed in the virtual prompt interface of the virtual prompt item 2001. The status parameters used to indicate the current character status of the target teammate can be one or more of the following: survival status parameters, speed status parameters, and attack status parameters such as virtual attack power. Specifically, in response to a touch operation on the first control "View Teammate Status," the interface can first be switched to display as follows: Figure 19 As shown, a minimap containing the locations of teammates is displayed in the virtual prompt interface of virtual prompt item 1901; furthermore, in response to clicking on the character marker "2" on the minimap, the interface switches as follows. Figure 18 As shown, the virtual display interface of virtual prompt item 1801 displays the relevant status information of teammate number 2.

[0193] In response to a touch operation on the second control "Send Message", the message sending interface can be updated and displayed in the virtual prompt interface of the virtual prompt prop 2001, for sending messages to teammates' virtual characters, including but not limited to text messages, voice messages, and image messages. Understandably, when a teammate's virtual character is configured with a virtual prompt prop, they can use the configured virtual prompt prop to prompt and display the received text messages, voice messages, and image messages.

[0194] In response to touch operations on the third control "video chat", the interface can be switched to display as follows: Figure 19 As shown, a minimap containing the positions of teammates is displayed in the virtual prompt interface of virtual prompt item 1901. Furthermore, in response to clicking on the character marker "2" on the minimap, the virtual scene from the current perspective of teammate character number 2 can be obtained. With the virtual scene from the perspective of the teammate's virtual character obtained, the virtual scene is displayed in the virtual prompt interface of virtual prompt item 1901, thereby remotely obtaining the teammate's current task status and scene information of the current virtual scene, improving communication efficiency between teammates in game tasks.

[0195] In this embodiment, further, in response to a first trigger operation on the virtual scene screen displayed in the virtual prompt prop 1901, the virtual scene screen can be displayed in full screen in the current game interface, thereby improving the display efficiency of the scene screen; in addition, in response to a second trigger operation on the virtual scene screen displayed in the virtual prompt prop 1901, the target virtual character can be teleported to the virtual scene where the teammate virtual character is currently located, thereby improving the interaction efficiency between virtual characters in the game task.

[0196] Through the above-described embodiments of this application, in response to a first trigger operation on a target character identifier in a virtual minimap, the character status parameters of the target teammate character are displayed in the virtual prompt interface of the virtual prompt prop; and / or, in response to a session input operation, the input session information is sent to the target teammate character indicated by the target character identifier; and / or, a scene screen is displayed in the virtual prompt interface of the virtual prompt prop, thereby improving the efficiency of information exchange and character interaction between teammate characters during the process of the target account controlling the target virtual character to complete game tasks.

[0197] The following combination Figure 21 , Figure 22 A complete implementation of this application will be described.

[0198] In this implementation, if the target account's level is 5 or lower, all information proactively announced by the system will be displayed as a red dot on the corresponding system interface to inform the player. This proactively announced information includes, but is not limited to, version announcements, product listings, friend requests, and new emails.

[0199] Once the target account reaches level 5, the virtual character can be controlled to purchase a virtual smartwatch from the virtual merchant. After obtaining the virtual smartwatch by consuming virtual resources, all system-generated promotional information will be concentrated on the virtual smartwatch and sent to the target account as notifications; the red dot icon will not appear on the system button.

[0200] Furthermore, if the target account is configured with a virtual prompt item, the virtual prompt item can be used to prompt and display the object information received by the target account. Specifically, after the server confirms that it has received the target object information sent by the target function module to the target account, step S2102 is executed to confirm that the target object information has been received; then, the server executes S2104 to send a target prompt message; and when the client receives the target prompt message, step S2106 is executed to display the target prompt message.

[0201] Specifically, such as Figure 4As shown, a virtual notification item 401, resembling a virtual watch, is displayed in the game interface. The virtual display area of ​​the virtual notification item 401 includes a message notification area 402, used to aggregate and display "New Message: 11" for each functional module's received unread message, indicating that there are currently 11 unread messages. Simultaneously, the notification icons on the module controls of each functional module are disabled. Furthermore, in this embodiment, when the target account has configured a virtual notification item, a target virtual character 403 controlled by the target account can be displayed in the interface, and the configured virtual notification item 404 is displayed on the arm of the target virtual character 403. Then, in response to a first trigger operation on the target notification message in the message notification area 402 (e.g., moving the mouse over the target notification message), the interface displays as shown... Figure 4 As shown in Figure (b), the target object information 405 is displayed next to the prompt interface of the virtual prompt prop.

[0202] Further, the client executes S2108, detecting a click operation on the virtual item icon; S2110, uploading the object account information; the server executes S2112, obtaining the order and display type of the existing account information; and S2114, distributing the specific information sorting and information display type; the client executes S2116, displaying the item interface and the corresponding information list.

[0203] In the above steps, when the client detects a click action triggered by the target account, it uploads the target account information and the operation request to the server. Upon receiving the request, the server can check the database for the remaining target account information and the sorting results of each information. Once found, the server sends the specific sorting, type, and content of the information to the client. After receiving the message from the server, the client can display the corresponding information sequentially on the watch's main interface. Unread messages will be indicated by a corresponding unread icon.

[0204] Specifically, such as Figure 4 In response to Figure 4 The triggering operation of the virtual prompt prop 401 in Figure (a) (for example, a click operation on the message prompt area 402) will cause the interface to switch display as shown. Figure 5 As shown, an information display area 501 matching the virtual prompt item is overlaid in the game interface, and multiple object information items, including target object information 502, are displayed in the information display area 501. It can be understood that in the information display area 501, the display style of the object information corresponding to each functional module can be distinguished by combining the function icons corresponding to different functional modules with the specific information content. Figure 5Within the virtual smartwatch, all object information is contained, which can be displayed in two formats. One is the standard format, showing the corresponding NPC (virtual avatar) or system identifier along with corresponding text prompts. The other, in addition to the standard format, includes detailed descriptions (such as promotional images). Furthermore, some object information allows for navigation, indicated by corresponding navigation icons in the standard format. Clicking on the corresponding information will redirect the user to the configured interface. Additionally, it can respond to... Figure 5 The swipe gesture allows the target account to view all object information by swiping up and down.

[0205] The following combination Figure 22 Further explanation is provided regarding the notification method for the target account receiving object information.

[0206] S2202: The server searches for account settings, sorts them, and clearly defines the display categories before pushing them to the client.

[0207] In this step, once the information system corresponding to the functional module determines that it wants to send a certain message to the target account, it will first notify the server. After receiving the request, the server can query the target account's current information prompt configuration to determine the corresponding reminder method for each object's information. For example, whether to remind the target account through a virtual smartwatch, and in what way to remind the target account through a virtual smartwatch;

[0208] S2204, the playback order and corresponding playback type of the information sent;

[0209] In this step, after identifying which target accounts will receive information, the information is sorted according to priority, and then the information list, playback order, and specific content and display method are sent to the client.

[0210] The reminder operation is performed in the client, such as in S2206, including reminder method one and reminder method two. Reminder method one is that pop-ups will be displayed in a row, and each pop-up will be displayed for 5 seconds; reminder method two is to synchronously display the total number of new information on the virtual prop interface.

[0211] Specifically, after receiving a message, the client will first display a notification message for the new message on the watch and update the number of unread messages. In addition, if the message includes a pop-up notification, it will be displayed sequentially as needed, and each notification message will be displayed for 5 seconds.

[0212] The following combination Figure 12 , Figure 13 The two optional prompting methods are explained in detail above.

[0213] In one type of prompting, such as Figure 12 As shown in Figure (a), when the virtual notification item 1201 configured for the target account is kept displayed on the current interface, the virtual notification interface of the virtual notification item 1201 can be defined as the message notification area 1202, and the number of currently unread object information "11" can be displayed in the message notification area 1202; when the target object information is received and the target notification method corresponding to the target object information is found to be "normal reminder - only notification of quantity", the interface can display as follows Figure 12 As shown in Figure (b), a pop-up message displays the target object information next to the virtual prompt prop, and simultaneously updates the number of currently unread object information items in the message prompt area to "12". It is understandable that after displaying the target object information for a period of time, [the message prompt area will then display a message indicating that the target object information is currently unread]. Figure 12 In Figure (b), the display of information about the target object is canceled, while the number of unread object information is displayed as "12".

[0214] In another way of prompting, such as Figure 13 As shown in Figure (a), when the virtual notification item configured for the target account is kept displayed on the current interface, the virtual notification interface of the virtual notification item can be defined as the message notification area, and the number of currently unread object information, "11", can be displayed in the message notification area; when the target object information is received and the target notification method corresponding to the target object information is found to be "strong reminder - pop-up reminder", the interface can display as follows: Figure 13 As shown in Figure (b), in addition to updating the number of currently unread object information displayed as "12" in the message prompt area 1302 of the virtual prompt prop 1301, a prompt pop-up is further displayed on the interface, and the prompt pop-up is designated as the message prompt area 1303. The corresponding target prompt message is displayed in the message prompt area 1303. The target prompt message may include the module identifier of the corresponding information canvas or functional module, and the right side shows the corresponding specific prompt information. Furthermore, the prompt pop-up can be displayed on the interface for a period of time before being canceled. If there are multiple pop-ups, they will pop up in sequence.

[0215] Next, in response to the target account's operation S2208, the information pop-up window is clicked; the client executes S2210 to upload the information type of the pop-up window clicked by the account; the server executes S2212 to send the specific information of the information; the target account executes S2214 to click the virtual prompt prop and select the relevant information.

[0216] During the pop-up display process, if the target account is detected to have clicked on one of the information pop-ups, the client will send the information type of the pop-up clicked by the player to the server. The server will then send a more specific information location. After receiving the information, the client will open the main interface of the watch and allow the player to jump directly to the location of the corresponding information.

[0217] In the above embodiments, such as Figure 13 As shown, the interface can switch display as shown in the example, responding to a click operation on the target prompt message displayed in the message prompt area 1303. Figure 5 As shown, the corresponding target object information is displayed in information display area 501. In the above embodiment, when the target account clicks on the virtual smartwatch, the user will be redirected to the smartwatch interface to view all information. The information is viewed from the beginning by default. If there is a corresponding pop-up notification in the lobby, the player can also click the notification to enter the smartwatch interface, where they will be redirected to the location of the corresponding pop-up information by default.

[0218] It should be noted that in the above implementation, the functions unlocked by the virtual smartwatch can be further increased as the target account's level increases. Firstly, as the target account's level increases, the smartwatch will also unlock player-customized functions. For example, the target account can choose how to receive information from certain systems; and with each level increase, the types of customizable systems and prompts will also increase. For instance, when the target account's level is low, only conversation prompts between target accounts are enabled. As the target account's level increases, prompts for sending and receiving emails can be provided. The prompting methods can be changed as follows: when the target account's level is low, only normal prompts and pop-up prompts are provided; as the target account's level increases, a setting to not prompt is also provided. Furthermore, level increases will unlock different models of virtual smartwatches for the target account, with corresponding differences in appearance and interface art style.

[0219] Understandably, in some existing game information notification methods, system-pushed information is delivered to the target account as red dots, resulting in a full-screen display of red dots. Therefore, the target account needs to click on different controls multiple times to open the corresponding system interface before the red dots can be cleared. Thus, conventional methods suffer from low message notification efficiency and cumbersome operation.

[0220] Through the above-described implementation method of this application, when the target account is configured with a virtual smartwatch, system notifications can be aggregated and displayed through the watch, making the entire interface cleaner. This increases the immersive experience of the game and improves message notification efficiency.

[0221] Furthermore, in response to viewing the target prompt item, all system prompts can be displayed in the information display area, and each system's prompts can be configured with its own corresponding display style. Simultaneously, all prompts are displayed as messages from the corresponding virtual character or functional module, thereby enhancing the immersive experience of the message prompts.

[0222] Furthermore, since all system prompts can be displayed on the watch interface, along with corresponding navigation screens, players can click to navigate to the relevant system for processing and return directly to the watch interface to handle each prompt individually, eliminating the need to search for and process different systems in the lobby. Additionally, there are on-screen notifications that allow players to grasp the general content of important information without needing to access the interface, thus improving the efficiency of handling relevant information.

[0223] It should be noted that, for the sake of simplicity, the foregoing method embodiments are all described as a series of actions. However, those skilled in the art should understand that the present invention is not limited to the described order of actions, because according to the present invention, some steps can be performed in other orders or simultaneously. Furthermore, those skilled in the art should also understand that the embodiments described in the specification are preferred embodiments, and the actions and modules involved are not necessarily essential to the present invention.

[0224] According to another aspect of the present invention, an object information prompting device for implementing the above-described object information prompting method is also provided. For example... Figure 23 As shown, the device includes:

[0225] The first display unit 2302 is used to display a target prompt message in a message prompt area that matches the virtual prompt item when receiving target object information and the target account is configured with a virtual prompt item, wherein the target prompt message is used to indicate the target object information;

[0226] The determining unit 2304 is used to obtain the target display style corresponding to the information type of the target object information in response to the triggering operation of the target prompt message, wherein multiple information types each correspond to a display style;

[0227] The second display unit 2306 is used to display target object information in an information display area that matches the virtual prompt prop, according to the target display style.

[0228] Optionally, the second display unit 2306 includes: an acquisition module, configured to acquire an object information sequence, wherein the object information sequence includes multiple object information received by the target account in a target order, the multiple object information includes the target object information, and each of the multiple object information corresponds to a display style; and a display module, configured to display the multiple object information in multiple display sub-regions of the information display area according to the display style corresponding to each of the multiple object information.

[0229] Optionally, the display module is configured to: acquire a scene identifier corresponding to first object information, wherein the first object information is included among a plurality of the object information, and the scene identifier is used to indicate that the first object information is object information generated in a target functional scene; in a first display sub-area matching the first object information, display the scene identifier and the first object information by splicing them together; acquire a virtual image corresponding to second object information, wherein the second object information is included among a plurality of the object information, and the virtual image is used to indicate that the second object information is object information generated in a target virtual scene; in a second display sub-area matching the second object information, display a virtual dialog box obtained by splicing the virtual image and the second object information together; acquire a media resource element corresponding to third object information, wherein the third object information is included among a plurality of the object information, and the media resource element is used to promote and display virtual activities; in a third display sub-area matching the third object information, display the media resource element and the third object information.

[0230] Optionally, the second display unit 2306 further includes: a jump module, configured to, in response to a triggering operation on the fourth object information in the fourth display sub-area, cancel the display of the information display area, and jump to display a scene interface matching the fourth object information according to the interface jump link, and display detailed information corresponding to the fourth object information in the scene interface, wherein the fourth object information carries the interface jump link, and the fourth object information is the object information generated in the target functional scene indicated by the scene interface; and a restore display module, configured to, in response to a return operation triggered in the scene interface, restore the display of the information display area.

[0231] Optionally, the second display unit 2306 further includes: a first editing module, configured to, in response to a first drag operation detected in the information display area, obtain the drag distance of the first drag operation; dynamically update the regional positions of the plurality of display sub-regions according to the drag distance; and display the plurality of object information in the display sub-regions after the regional positions are updated.

[0232] Optionally, the second display unit 2306 further includes: a second editing module, which, upon detecting a second drag operation in the fifth display sub-area, cancels the display of the fifth object information in the fifth display sub-area, wherein the drag direction of the second drag operation matches the horizontal axis direction of the fifth display sub-area; upon detecting a third drag operation in the sixth display sub-area, displays an information prompt adjustment control; and, in response to a trigger operation on the information prompt adjustment control, cancels the display of the sixth object information in the sixth display sub-area, and upon receiving seventh object information, cancels the reference prompt information used to prompt the seventh object information, wherein the information types of the sixth object information and the seventh object information are the same, the drag direction of the third drag operation matches the horizontal axis direction of the sixth display sub-area, and the drag distance of the third drag operation is greater than the drag distance of the second drag operation.

[0233] Optionally, the first display unit 2302 includes: a determining module, configured to determine a target prompting method matching the information type based on the information type of the target object information; a generating module, configured to generate the target prompting message based on the target object information; and a prompting module, configured to display the target prompting message in the message prompting area according to the target prompting method.

[0234] Optionally, the above-mentioned prompting module is used for at least one of the following: displaying a first target prompting message in the virtual prompting interface of the above-mentioned virtual prompting prop, wherein the first target prompting message is used to indicate the current number of unread target object information; displaying a prompting pop-up window matching the above-mentioned virtual prompting prop in the target area of ​​the current page; and displaying a second target prompting message in the above-mentioned prompting pop-up window, wherein the second target prompting message is used to indicate the information content of the above-mentioned target object information.

[0235] Optionally, the determining module is configured to: in response to the configuration operation of the virtual prompt prop, obtain a set of configuration information, wherein the set of configuration information includes prompt configuration information that matches at least one object information of the above information type; and determine the message prompt method of the object information of at least one of the above information types according to the set of configuration information.

[0236] Optionally, the above-mentioned object information prompting device further includes at least one of the following: in response to an item acquisition request, consuming a target amount of target virtual resources from the set of virtual resources currently held by the target account; acquiring the virtual prompting item configured for the target account; in response to the target account controlling the target virtual character to complete a target virtual task, acquiring the virtual prompting item configured for the target account; and acquiring the virtual prompting item configured for the target account when the account level of the target account is greater than or equal to the target level.

[0237] Optionally, the above-mentioned object information prompting device further includes at least one of the following: a third display unit, configured to determine a target display style from a set of item display styles based on a first mapping relationship between the account level and the item display style, wherein the set of item display styles includes multiple item display styles corresponding to an object level range; and display the virtual prompt item according to the target display style; a fourth acquisition unit, configured to determine at least one target item function from a set of item functions based on a second mapping relationship between the account level and the item function, wherein the set of item functions includes multiple item functions corresponding to an object level range; and configure at least one of the target item functions for the virtual prompt item.

[0238] Optionally, the aforementioned object information prompting device further includes: a fifth display unit, configured to display a target virtual character performing a target action in the game preparation interface when the current interface is a game preparation interface in the target game; and to control the target virtual character in the virtual task scene displayed in the game task interface to stop the current virtual action and perform the target action when the current interface is a game task interface in the target game; wherein the target virtual character is a virtual character controlled by the target account, and the target action is used to instruct the target virtual character to view the virtual prompt item in the virtual scene.

[0239] Optionally, the fifth display unit is further configured to: when the target virtual character is performing a virtual game task in a virtual task scene, acquire the task parameters of the target virtual character, wherein the task parameters are used to indicate the task progress of at least one virtual sub-task in the virtual game task; display the task parameters in the virtual prompt interface of the virtual prompt item; when the target virtual character is performing a virtual game task in a virtual task scene, acquire the character status parameters of the target virtual character, wherein the character status parameters are used to indicate the current character status of the target virtual character; display the task parameters in the virtual prompt interface of the virtual prompt item; when the target virtual character is performing a virtual game task in a virtual task scene, acquire the character position of a teammate virtual character, wherein the teammate virtual character is a virtual character in the same game faction as the target virtual character; display a virtual minimap in the virtual prompt interface of the virtual prompt item based on the character position, wherein the virtual minimap includes a character identifier for indicating the teammate virtual character.

[0240] Optionally, the fifth display unit is further configured to: in response to a first trigger operation on the target character identifier in the virtual minimap, acquire the character status parameters of the target teammate character indicated by the target character identifier; display the character status parameters of the target teammate character in the virtual prompt interface of the virtual prompt prop; in response to a second trigger operation on the target character identifier in the virtual minimap, display a conversation interface in the virtual prompt interface of the virtual prompt prop; in response to a conversation input operation, send the input conversation information to the target teammate character indicated by the target character identifier; in response to a third trigger operation on the target character identifier in the virtual minimap, acquire the scene screen of the virtual scene where the target teammate character indicated by the target character identifier is currently located; and display the scene screen in the virtual prompt interface of the virtual prompt prop.

[0241] Optionally, in this embodiment, the implementation of each of the above-mentioned unit modules can be referred to the above-mentioned method embodiments, which will not be repeated here.

[0242] According to another aspect of the present invention, an electronic device for implementing the above-described object information prompting method is also provided. This electronic device may be... Figure 24 The terminal device or server shown. This embodiment uses this electronic device as an example for illustration. Figure 24 As shown, the electronic device includes a memory 2402 and a processor 2404. The memory 2402 stores a computer program, and the processor 2404 is configured to execute the steps in any of the above method embodiments via the computer program.

[0243] Optionally, in this embodiment, the aforementioned electronic device may be located in at least one of a plurality of network devices in a computer network.

[0244] Optionally, in this embodiment, the processor can be configured to perform the following steps via a computer program:

[0245] S1, upon receiving target object information and if the target account is configured with a virtual prompt item, a target prompt message is displayed in the message prompt area that matches the virtual prompt item, wherein the target prompt message is used to indicate the target object information;

[0246] S2, in response to the triggering operation of the target prompt message, obtain the target display style corresponding to the information type of the target object information, wherein multiple information types each correspond to a display style;

[0247] S3, in the information display area that matches the virtual prompt prop, display the target object information according to the target display style.

[0248] Alternatively, as those skilled in the art will understand, Figure 24 The structure shown is for illustrative purposes only. Electronic devices can also be smartphones (such as Android phones, iOS phones, etc.), tablets, PDAs, mobile internet devices (MIDs), PADs, and other terminal devices. Figure 24 This does not limit the structure of the aforementioned electronic devices or electronic equipment. For example, electronic devices or electronic equipment may also include components that are more... Figure 24 The more or fewer components shown (such as network interfaces, etc.), or having the same Figure 24 The different configurations shown.

[0249] The memory 2402 can be used to store software programs and modules, such as the program instructions / modules corresponding to the object information prompting method and device in this embodiment of the invention. The processor 2404 executes various functional applications and data processing by running the software programs and modules stored in the memory 2402, thereby realizing the object information prompting method described above. The memory 2402 may include high-speed random access memory, and may also include non-volatile memory, such as one or more magnetic storage devices, flash memory, or other non-volatile solid-state memory. In some instances, the memory 2402 may further include memory remotely located relative to the processor 2404, and these remote memories can be connected to the terminal via a network. Examples of such networks include, but are not limited to, the Internet, corporate intranets, local area networks, mobile communication networks, and combinations thereof. Specifically, the memory 2402 may be used, but is not limited to, to store information such as prompts for various elements and object information in the scene. As an example, such as... Figure 24 As shown, the memory 2402 may include, but is not limited to, the first display unit 2302, the determination unit 2304, and the second display unit 2306 in the object information prompting device. Furthermore, it may include, but is not limited to, other module units in the object information prompting device, which will not be elaborated upon in this example.

[0250] Optionally, the transmission device 2406 described above is used to receive or send data via a network. Specific examples of the network described above may include wired networks and wireless networks. In one example, the transmission device 2406 includes a Network Interface Controller (NIC), which can be connected to other network devices and routers via a network cable to communicate with the Internet or a local area network. In another example, the transmission device 2406 is a radio frequency (RF) module, used for wireless communication with the Internet.

[0251] In addition, the aforementioned electronic device also includes: a display 2408 for displaying a virtual scene in the interface; and a connection bus 2410 for connecting various module components in the aforementioned electronic device.

[0252] In other embodiments, the aforementioned terminal device or server can be a node in a distributed system, wherein the distributed system can be a blockchain system, which is a distributed system formed by connecting multiple nodes through network communication. The nodes can form a peer-to-peer network, and any form of computing device, such as a server, terminal, or other electronic device, can become a node in the blockchain system by joining this peer-to-peer network.

[0253] According to one aspect of this application, a computer program product is provided, comprising a computer program / instructions containing program code for performing the methods shown in the flowchart. In such embodiments, the computer program can be downloaded and installed from a network via a communication component, and / or installed from a removable medium. When the computer program is executed by a central processing unit, it performs various functions provided in embodiments of this application.

[0254] The sequence numbers of the above embodiments of the present invention are for descriptive purposes only and do not represent the superiority or inferiority of the embodiments.

[0255] According to one aspect of this application, a computer-readable storage medium is provided, wherein a processor of a computer device reads computer instructions from the computer-readable storage medium, and the processor executes the computer instructions, causing the computer device to perform the above-described object information prompting method.

[0256] Optionally, in this embodiment, the computer-readable storage medium may be configured to store a computer program for performing the following steps:

[0257] S1, upon receiving target object information and if the target account is configured with a virtual prompt item, a target prompt message is displayed in the message prompt area that matches the virtual prompt item, wherein the target prompt message is used to indicate the target object information;

[0258] S2, in response to the triggering operation of the target prompt message, obtain the target display style corresponding to the information type of the target object information, wherein multiple information types each correspond to a display style;

[0259] S3, in the information display area that matches the virtual prompt prop, display the target object information according to the target display style.

[0260] Optionally, in this embodiment, those skilled in the art will understand that all or part of the steps in the various methods of the above embodiments can be implemented by a program instructing the hardware related to the terminal device. The program can be stored in a computer-readable storage medium, which may include: flash drive, read-only memory (ROM), random access memory (RAM), disk or optical disk, etc.

[0261] If the integrated units in the above embodiments are implemented as software functional units and sold or used as independent products, they can be stored in the aforementioned computer-readable storage medium. Based on this understanding, the technical solution of the present invention, in essence, or the part that contributes to the prior art, or all or part of the technical solution, can be embodied in the form of a software product. This computer software product is stored in a storage medium and includes several instructions to cause one or more computer devices (which may be personal computers, servers, or network devices, etc.) to execute all or part of the steps of the methods described in the various embodiments of the present invention.

[0262] In the above embodiments of the present invention, the descriptions of each embodiment have different focuses. For parts not described in detail in a certain embodiment, please refer to the relevant descriptions of other embodiments.

[0263] In the several embodiments provided in this application, it should be understood that the disclosed client can be implemented in other ways. The device embodiments described above are merely illustrative; for example, the division of units described above is only a logical functional division, and in actual implementation, there may be other division methods. For example, multiple units or components may be combined or integrated into another system, or some features may be ignored or not executed. Furthermore, the coupling or direct coupling or communication connection shown or discussed may be through some interfaces, indirect coupling or communication connection between units or modules, and may be electrical or other forms.

[0264] The units described above as separate components may or may not be physically separate. The components shown as units may or may not be physical units; that is, they may be located in one place or distributed across multiple network units. Some or all of the units can be selected to achieve the purpose of this embodiment according to actual needs.

[0265] Furthermore, the functional units in the various embodiments of the present invention can be integrated into one processing unit, or each unit can exist physically separately, or two or more units can be integrated into one unit. The integrated unit can be implemented in hardware or as a software functional unit.

[0266] The above description is only a preferred embodiment of the present invention. It should be noted that for those skilled in the art, several improvements and modifications can be made without departing from the principle of the present invention, and these improvements and modifications should also be considered within the scope of protection of the present invention.

Claims

1. A method for prompting object information, characterized in that, include: Upon receiving target object information and the target account having configured a virtual prompt item, a target prompt message is displayed in the message prompt area matching the virtual prompt item, wherein the target prompt message is used to indicate the target object information; In response to the triggering operation of the target prompt message, obtain the target display style corresponding to the information type of the target object information; In the information display area that matches the virtual prompt prop, the target object information is displayed according to the target display style.

2. The method according to claim 1, characterized in that, The step of displaying the target object information in the information display area matching the virtual prompt prop, according to the target display style, includes: Obtain an object information sequence, wherein the object information sequence includes multiple object information received by the target account in a target order, the multiple object information includes the target object information, and each of the multiple object information corresponds to a display style; In the multiple display sub-areas of the information display area, multiple object information items are displayed according to their respective display styles.

3. The method according to claim 2, characterized in that, In the plurality of display sub-regions of the information display area, the plurality of object information is displayed according to the display style corresponding to each of the plurality of object information, including at least one of the following: Obtain the scene identifier corresponding to the first object information, wherein the first object information is included among the multiple object information, and the scene identifier is used to indicate that the first object information is object information generated in the target functional scene; in the first display sub-area that matches the first object information, the scene identifier and the first object information are spliced ​​together and displayed. Obtain a virtual image corresponding to the second object information, wherein the second object information is included among the multiple object information, and the virtual image is used to indicate that the second object information is object information generated in the target virtual scene; in a second display sub-area that matches the second object information, display a virtual dialog box obtained by splicing the virtual image and the second object information; Obtain the media resource element corresponding to the third object information, wherein the third object information is included among the multiple object information, and the media resource element is used to promote and display the virtual activity; display the - in the third display sub-area that matches the third object information.

4. The method according to claim 2, characterized in that, After displaying multiple pieces of object information according to their respective display styles in the multiple display sub-regions of the information display area, the method further includes: In response to a trigger operation on the fourth object information in the fourth display sub-area, the information display area is canceled, and the scene interface matching the fourth object information is displayed according to the interface jump link; the scene interface displays the details information corresponding to the fourth object information, wherein the fourth object information carries the interface jump link, and the fourth object information is the object information generated in the target functional scene indicated by the scene interface; In response to a return operation triggered in the scene interface, the information display area is restored.

5. The method according to claim 2, characterized in that, After displaying multiple pieces of object information according to their respective display styles in the multiple display sub-regions of the information display area, the method further includes: In response to a first drag operation detected in the information display area, the drag distance of the first drag operation is obtained; The regional positions of multiple display sub-regions are dynamically updated based on the drag distance; In the updated display sub-region, multiple object information items are displayed respectively.

6. The method according to claim 2, characterized in that, After displaying multiple pieces of object information according to their respective display styles in the multiple display sub-regions of the information display area, the method further includes: If a second drag operation is detected in the fifth display sub-area, the display of the fifth object information in the fifth display sub-area is canceled, wherein the drag direction of the second drag operation matches the horizontal axis direction of the fifth display sub-area; Upon detecting a third drag operation in the sixth display sub-area, a prompt to adjust the control is displayed; in response to the triggering operation of the prompt adjustment control, the display of the sixth object information in the sixth display sub-area is canceled, and upon receiving the seventh object information, the reference prompt information used to prompt the seventh object information is canceled, wherein the information types of the sixth object information and the seventh object information are the same, the drag direction of the third drag operation matches the horizontal axis direction of the sixth display sub-area, and the drag distance of the third drag operation is greater than the drag distance of the second drag operation.

7. The method according to claim 1, characterized in that, Upon receiving target object information and finding that the target virtual object is configured with a virtual prompt prop, displaying a target prompt message in a message prompt area matching the virtual prompt prop includes: Based on the information type of the target object information, determine the target prompt method that matches the information type; The target prompt message is generated based on the target object information; The target prompt message is displayed in the message prompt area according to the target prompt method.

8. The method according to claim 7, characterized in that, The step of displaying the target prompt message in the message prompt area according to the target prompt method includes at least one of the following: In the virtual prompt interface of the virtual prompt prop, a first target prompt message is displayed, wherein the first target prompt message is used to indicate the current number of unread target object information; In the target area of ​​the current page, a pop-up window matching the virtual prompt prop is displayed; a second target prompt message is displayed in the pop-up window, wherein the second target prompt message is used to indicate the information content of the target object information.

9. The method according to claim 7, characterized in that, Before determining the target prompt method matching the information type based on the information type of the target object information, the process includes: In response to the configuration operation of the virtual prompt prop, a set of configuration information is obtained, wherein the set of configuration information includes prompt configuration information that matches object information of at least one of the information types; Based on the configuration information set, determine the message prompting method for at least one of the information types of the object information.

10. The method according to claim 1, characterized in that, Before displaying the target notification message in the message notification area matching the virtual notification prop, the method further includes at least one of the following: In response to the item acquisition request, consume a target amount of target virtual resources from the set of virtual resources currently held by the target account; acquire the virtual prompt item configured for the target account; In response to the target account controlling the target virtual character to complete the target virtual task, the virtual prompt item configured for the target account is obtained; If the account level of the target account is greater than or equal to the target level, obtain the virtual prompt item configured for the target account.

11. The method according to claim 10, characterized in that, After acquiring the virtual notification item configured for the target account, the process also includes at least one of the following: Based on the first mapping relationship between the account level and the item display style, a target display style is determined from the item display style set, wherein the item display style set includes multiple item display styles corresponding to an object level range; the virtual prompt item is displayed according to the target display style; Based on the second mapping relationship between the account level and the item function, at least one target item function is determined from the item function set, wherein the item function set includes multiple item functions that correspond to an object level range; at least one of the target item functions is configured for the virtual prompt item.

12. The method according to claim 1, characterized in that, When displaying the target object information in the information display area matching the virtual prompt prop according to the target display style, the method further includes: If the current interface is the game preparation interface of the target game, the target virtual character that performs the target action is displayed in the game preparation interface; When the current interface is the game task interface of the target game, control the target virtual character in the virtual task scene displayed in the game task interface to stop the current virtual action and execute the target action; The target virtual character is a virtual character controlled by the target account, and the target action is used to instruct the target virtual character to view the virtual prompt item in the virtual scene.

13. The method according to claim 1, characterized in that, Before receiving the target object information, the process also includes at least one of the following: When a target virtual character controlled by the target account performs a virtual game task in a virtual task scenario, the task parameters of the target virtual character are obtained, wherein the task parameters are used to indicate the task progress of at least one virtual sub-task in the virtual game task; the task parameters are displayed in the virtual prompt interface of the virtual prompt item; When the target virtual character controlled by the target account performs a virtual game task in a virtual task scenario, the character status parameters of the target virtual character are obtained, wherein the character status parameters are used to indicate the current character status of the target virtual character; the task parameters are displayed in the virtual prompt interface of the virtual prompt item; When the target virtual character controlled by the target account performs a virtual game task in a virtual task scene, the location of the teammate virtual character is obtained, wherein the teammate virtual character is a virtual character in the same game faction as the target virtual character; according to the character location, a virtual minimap is displayed in the virtual prompt interface of the virtual prompt item, wherein the virtual minimap includes a character icon for indicating the teammate virtual character.

14. The method according to claim 13, characterized in that, After displaying a virtual minimap in the virtual prompt interface of the virtual prompt item based on the character's position, the method further includes at least one of the following: In response to a first trigger operation on a target character identifier in the virtual minimap, the character status parameters of the target teammate character indicated by the target character identifier are obtained; the character status parameters of the target teammate character are displayed in the virtual prompt interface of the virtual prompt item; In response to a second trigger operation on the target character identifier in the virtual minimap, a conversation interface is displayed in the virtual prompt interface of the virtual prompt prop; in response to a conversation input operation, the input conversation information is sent to the target teammate character indicated by the target character identifier; In response to a third trigger operation on a target character identifier in the virtual minimap, the scene screen of the virtual scene where the target teammate character is currently located, as indicated by the target character identifier, is obtained; the scene screen is displayed in the virtual prompt interface of the virtual prompt prop.

15. A device for prompting object information, characterized in that, include: The first display unit is configured to, upon receiving target object information and when the target account is configured with a virtual prompt item, display a target prompt message in a message prompt area that matches the virtual prompt item, wherein the target prompt message is used to indicate the target object information; The determining unit is configured to, in response to a triggering operation of the target prompt message, obtain a target display style corresponding to the information type of the target object information; The second display unit is used to display the target object information in the information display area that matches the virtual prompt prop, according to the target display style.

16. A computer-readable storage medium, characterized in that, The computer-readable storage medium includes a stored program, wherein the program, when executed, performs the method described in any one of claims 1 to 14.

17. A computer program product comprising a computer program / instructions, characterized in that, When the computer program / instructions are executed by the processor, they implement the steps of the method described in any one of claims 1 to 14.

18. An electronic device comprising a memory and a processor, characterized in that, The memory stores a computer program, and the processor is configured to execute the method described in any one of claims 1 to 14 through the computer program.