Area limitation and network live broadcast-based sports competition method
By using sports competition methods based on regional restrictions and online live streaming, the problem of the inability of existing technologies to fully showcase the charm of sports has been solved, the traceability of competitions and the discovery of technical movements have been realized, and the standardization of sports training and fitness for all have been promoted.
Patent Information
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- XIAN JIEDENG SPORTS CULTURE CO LTD
- Filing Date
- 2023-10-23
- Publication Date
- 2026-04-21
AI Technical Summary
The current sports competitions can only be viewed online, which cannot fully reflect the charm and spirit of the sport. As a result, skilled trainers and outstanding athletes are not discovered and learned from, and excellent experience cannot be passed on.
It adopts a sports competition method based on regional restrictions and online live streaming, and organizes and broadcasts the competition through the APP store of mobile smart terminals. It supports team formation, registration, online connection with referees, real-time recording of competition results and generation of exclusive replays.
It enables the traceability and quantification of competitions, allowing for the discovery and demonstration of technical movements in training, and promoting the standardization of sports training and the exemplary role of national fitness.
Smart Images

Figure CN121903531A_ABST
Abstract
Description
Technical Field
[0001] This invention relates to the field of sports competition live streaming technology, specifically a sports competition method based on regional restrictions and network live streaming. Background Technology
[0002] In current sports competitions, the process and results can only be viewed online. This fails to fully capture the charm and spirit of sports. Consequently, talented individuals with refined techniques and a knack for improvement in basic training often go unnoticed. Furthermore, some exceptionally capable athletes enter adulthood, work in factories, and their athletic careers end there. Athletes are only remembered when they win championships, but their training data and techniques remain undiscovered and unlearned, resulting in the loss of valuable experience.
[0003] This invention addresses training items that are quantifiable and easily recorded via mobile phone live streaming during training sessions. It utilizes GPS-restricted online competitions, with online registration and simultaneous online interaction between participants and judges. Competition results are recorded immediately upon completion. Each participant's live stream is generated as a personalized replay, ensuring the traceability of the competition. Summary of the Invention
[0004] The purpose of this invention is to provide a sports competition method based on regional restrictions and online live streaming, solving the problem mentioned in the background art that in existing sports competitions, the process and results can only be viewed online, which cannot fully reflect the charm and spirit of sports. Consequently, some technically skilled and well-trained individuals with strong fundamental training skills cannot be fully discovered. Furthermore, some outstanding athletes may not have their athletic abilities fully developed before entering adulthood, working in factories, and ending their athletic careers. Athletes are only recognized and remembered when they win championships, but their training data and technical movements cannot be discovered and learned, resulting in the loss of valuable experience.
[0005] To achieve the above objectives, the present invention provides the following technical solution: a sports competition method based on regional restrictions and live network broadcasting, comprising at least one mobile smart terminal;
[0006] The mobile smart terminal's APP store integrates an APP for live online sports competitions, and the APP has channels for team formation, registration, and submission.
[0007] This invention also discloses a method for using a sports competition method based on regional restrictions and online live streaming, comprising the following steps:
[0008] S1: Become a third-party organization; fill in the legal representative's name, ID number, mobile phone number (SMS verification), upload the business license and submit for review. After the background review is approved, you can become a third-party organization and initiate competitions on the platform.
[0009] S2: Organizing Competitions. Official and third-party organizations can initiate competitions in the backend. When publishing a competition, you need to select whether it is public or private, single or qualifying rounds, individual or team competition, single or multiple events, the specific sport it belongs to, the specific event, enter the name of the competition, select the region where the competition will be held, the start and end times for registration, the start and end times for the competition, the automatic or manual advancement method, set the advancement score or ranking, set the payment method (cash, coins, free), and finally set the payment amount and submit for review. After the review is approved, platform members can register to participate.
[0010] S3: During the competition, after platform members see the competition, they register to participate. The organizer assigns referees. Participants initiate a live chat application in the live chat room. After the referee agrees, they enter the live chat. Once the participants are ready, the referee clicks "start competition," and the competition starts timing. The live chat automatically disconnects when the time is up. The referee enters the competition results and completes the entire competition according to the pre-set competition process. Each participant will generate a separate competition replay.
[0011] In a preferred embodiment, the competition is further divided into two modes: individual competition and temporary team competition; the team competition has the function of temporarily forming teams and the function of normally releasing team formation.
[0012] In a preferred embodiment, the temporary team formation is initiated at the team competition registration page published by the organizer. The maximum number of team members and the team name can be filled in. The initiated temporary team will be displayed in the registration, and all participants can register.
[0013] In a preferred embodiment, the normal team formation can be initiated by clicking on team management in the personal center, and then filling in the team name, category, number of people, and requirements for the members.
[0014] In a preferred embodiment, the virtual touch options for hosting the competition also include settings for the duration of the live chat and competition requirements.
[0015] In a preferred embodiment, after setting the score or ranking for advancement or competition results in S2, a referee needs to be added.
[0016] In a preferred embodiment, the team lobby displays the people who need to form a team. Clicking "Join" allows you to join the team, and the team is successfully formed once the team leader agrees.
[0017] Compared with the prior art, the beneficial effects of the present invention are as follows:
[0018] This invention presents a sports competition method based on regional restrictions and online live streaming, enabling more flexible competition organization. A quantifiable technical movement during training can also be used as a competition event, achieving standardized promotion and demonstration of sports training. Simultaneously, the regional restriction function for participants effectively avoids the need for last-minute external assistance. It can provide a better demonstration effect for national fitness activities. Attached Figure Description
[0019] Other features, objects, and advantages of the invention will become more apparent from the following detailed description of non-limiting embodiments with reference to the accompanying drawings:
[0020] Figure 1 This is a flowchart of the team competition process in this invention;
[0021] Figure 2 To create a competition flowchart for this invention;
[0022] Figure 3 This is a flowchart of the competition participation process in this invention;
[0023] Figure 4 This is a flowchart illustrating the process of becoming the organizer in this invention;
[0024] Figure 5 This is a flowchart of the individual competition process in this invention. Detailed Implementation
[0025] To make the objectives, technical solutions, and advantages of this invention clearer, the invention will be further described in detail below with reference to the accompanying drawings and embodiments. It should be understood that the specific embodiments described herein are merely illustrative and not intended to limit the invention.
[0026] Reference Figure 1-5 ,
[0027] Example:
[0028] On April 30, 2022, the first online sports competition project was launched with the Yuncheng Online Three-Point Contest. Promotional activities were conducted at two basketball courts in Yanhu District, as well as the Xinjiang Sunshine Training Center and the Jishan Qimingxing Basketball Training Center. Nearly 60 participants were attracted within four days. On May 11, the Yuncheng Free Throw Contest began, attracting nearly 100 participants. After a two-week break, the China Three-Point Shooter Ranking event was launched on June 11, attracting nearly 360 participants. On July 28, 2022, the All-China Sports Federation Competition Committee authorized an online shooting competition (2022 "Sports Federation Cup" China City Basketball League Warm-up Series and Jiedeng Sports Online Shooting Series). The highlights of this project are: Highlight 1: For the first time globally, online sports competitions were held without time or venue restrictions, via live streaming.
[0029] This invention enables the online hosting of regional sports competitions by utilizing GPS functionality.
[0030] This invention enables the online selection of sports talents through single-person and multi-item competitions.
[0031] This invention, when used, allows for the gathering of sports talents and the development of a team-building function, enabling the integration of sports talents within a team.
[0032] The third-institution model of this invention allows for the independent organization of competitions by third parties.
[0033] In this invention, regional online competitions can be held after online sports competitions have been recognized.
[0034] This invention enables physical fitness testing for sports training institutions.
[0035] In this invention, offline competition registration can be conducted after sports talents have gathered.
[0036] In this invention, online preliminary rounds for the CBA Three-Point Contest can be conducted.
[0037] In this invention, online preliminary rounds for the Cuban Three-Point Contest can be conducted.
[0038] This invention allows for the competition of the longest and most accurate basketball shots in the China Sports Federation Cup.
[0039] This invention can be used for online preliminary selection of participants in various offline competitions.
[0040] A sports competition method based on regional restrictions and online live streaming, comprising at least one mobile smart terminal;
[0041] The mobile smart terminal's APP store integrates an APP for live online sports competitions, and the APP has a channel for team formation, registration, and submission.
[0042] This invention also discloses a method for using a sports competition method based on regional restrictions and online live streaming, comprising the following steps:
[0043] S1: Become a third-party organization; fill in the legal representative's name, ID number, mobile phone number (SMS verification), upload the business license and submit for review. After the background review is approved, you can become a third-party organization and initiate competitions on the platform.
[0044] S2: To organize a competition, official and third-party organizations can initiate competitions in the backend. When publishing a competition, you need to select whether it is public or private, single or qualifying rounds, individual or team competition, single or multiple events, the specific sport it belongs to, the specific event, enter the name of the competition, select the region where the competition is held, the start and end times for registration, the start and end times for the competition, and in the virtual touch options for organizing the competition, you can also set the live chat duration and competition requirements, the advancement method for the competition to be automatic or manual, set the advancement score or ranking, add referees, set the payment method (cash, coins, free), and finally set the payment amount and submit it for review. After the review is approved, platform members can register to participate.
[0045] S3: During the competition, after platform members see the competition, they register to participate. The organizer assigns referees. Participants initiate a live chat application in the live chat room. After the referee agrees, they enter the live chat. Once the participants are ready, the referee clicks "start competition," and the competition starts timing. The live chat automatically disconnects when the time is up. The referee enters the competition results and completes the entire competition according to the pre-set competition process. Each participant will generate a separate competition replay.
[0046] Reference Figure 1-3 In specific implementation, the competition is divided into two other modes: individual competition and team competition. The team competition has the functions of temporary team formation and normal team formation. Temporary team formation can be initiated at the team competition registration page posted by the organizer. Simply fill in the number of team members and the team name to initiate the team formation. The initiated temporary team will be displayed in the registration, and all participants can register. Normal team formation can be initiated by clicking on team management in the personal center. After entering, you can initiate a team by filling in the team name, category, number of members, and requirements for the members. You can see the teammates who need to form a team in the team lobby. Click to join the team, and the team will be successfully formed after the captain agrees.
[0047] It should be noted that this invention is a sports competition method based on regional restrictions and online live streaming. All components are general standard components or components known to those skilled in the art. Their structure and principles can be learned by those skilled in the art through technical manuals or conventional experimental methods.
[0048] How it works: To become a third-party organization: Fill in the legal representative's name, ID number, mobile phone number (SMS verification), and upload your business license for review. After the background review is approved, you can become a third-party organization and initiate competitions on the platform.
[0049] Organizing Competitions: Official and third-party organizations can initiate competitions in the backend. When publishing a competition, you need to select whether it is public or private, single match or qualifying rounds, individual or team competition, single-sport or multi-sport, the specific sport it belongs to, the specific event, enter the name of the competition, select the region where the competition will be held, the start and end times for registration, and the start and end times for the competition itself. The advancement method can be automatic or manual, and you can set the advancement points or rankings. You can add referees, set the payment method (cash, coins, free), and finally set the payment amount before submitting for approval. After approval, platform members can register to participate.
[0050] Competition Process: Platform members see the competition and register to participate. The organizers assign referees. Participants initiate a live chat request in the live chat room. After the referee approves, they enter the live chat. Once the participants are ready, the referee clicks "Start Competition," and the competition timer begins. The chat automatically disconnects after the time is up, and the referee enters the competition results. The entire competition is completed according to the pre-set competition process. Each participant will have their own individual match replay generated.
[0051] Team competition: There is a function to temporarily form teams and a function to publish team formation normally.
[0052] Temporary Team Formation: At the registration page for the event posted by the organizer, you can create a temporary team by filling in the number of team members and the team name. The created temporary team will be displayed in the registration page, and all participants can register.
[0053] Normal team formation: Click on team management in your personal center. After entering, you can start a team. Fill in the team name, category, number of people, and requirements for the members to start a team. You can see the teammates you need to team up with in the team lobby. Click to join the team. The team will be successfully formed after the team leader agrees.
[0054] It should be noted that, in this document, relational terms such as "first" and "second" are used merely to distinguish one entity or operation from another, and do not necessarily require or imply any such actual relationship or order between these entities or operations. Furthermore, the terms "comprising," "including," or any other variations thereof are intended to cover non-exclusive inclusion, such that a process, method, article, or apparatus that comprises a list of elements includes not only those elements but also other elements not expressly listed, or elements inherent to such a process, method, article, or apparatus. Without further limitations, an element defined by the phrase "comprising one..." does not exclude the presence of other identical elements in the process, method, article, or apparatus that includes said element.
[0055] The above embodiments are only used to illustrate the technical solutions of the present invention, and are not intended to limit it. Although the present invention has been described in detail with reference to the foregoing embodiments, those skilled in the art should understand that modifications can still be made to the technical solutions described in the foregoing embodiments, or equivalent substitutions can be made to some of the technical features. Such modifications or substitutions do not cause the essence of the corresponding technical solutions to deviate from the spirit and scope of the technical solutions of the embodiments of the present invention.
Claims
1. A sports competition method based on regional restrictions and online live streaming, characterized in that, It includes at least one mobile smart terminal; The mobile smart terminal's APP store integrates an APP for live online sports competitions, and the APP has channels for team formation, registration, and submission.
2. The method of using a sports competition method based on regional restrictions and live streaming according to claim 1, characterized in that: The following steps are included: S1: Become a third-party organization; fill in the legal representative's name, ID number, mobile phone number (SMS verification), upload the business license and submit for review. After the background review is approved, you can become a third-party organization and initiate competitions on the platform. S2: To organize a competition, official and third-party organizations can launch competitions in the backend. When launching a competition, you need to select whether it is public or private, single or qualifying rounds, individual or team competition, single or multiple events, the specific sport it belongs to, the specific event, enter the name of the competition, select the region where the competition will be held, the start and end times for registration, the start and end times for the competition, the automatic or manual advancement method, set the advancement score or ranking, set the payment method, and finally set the payment amount. After the review is approved, platform members can register to participate. S3: During the competition, platform members see the competition and register to participate. The organizer assigns referees. Participants initiate a live chat request in the live chat room. After the referee agrees, they enter the live chat. Once the participants are ready, the referee clicks "start competition," and the competition begins timing. The chat automatically disconnects after the time is up. The referee enters the competition results. The entire competition is completed according to the pre-set competition process. Each participant will generate a separate competition replay. The competition is also divided into two other modes: individual competition and team competition.
3. The method of using a sports competition method based on regional restrictions and live streaming according to claim 2, characterized in that: The team competition has the function of temporarily forming teams and the function of normally posting team formations.
4. The method of using a sports competition method based on regional restrictions and live streaming according to claim 3, characterized in that: To create a temporary team, you can do so by entering the number of team members and the team name in the registration area posted by the organizer. The created temporary team will be displayed in the registration area, and all participants can register.
5. The method of using a sports competition method based on regional restrictions and live streaming according to claim 3, characterized in that: To create a normal team, click on Team Management in your personal center. Once there, you can initiate a team by filling in the team name, category, number of members, and requirements for the members.
6. The method of using the sports competition method based on regional restrictions and live streaming according to claim 1, characterized in that: The virtual touch options for hosting competitions also include settings for the duration of live chat and competition requirements.
7. The method of using a sports competition method based on regional restrictions and live streaming according to claim 1, characterized in that: In step S2, after setting the advancement or competition result score or ranking, a referee needs to be added.
8. The method of using a sports competition method based on regional restrictions and live streaming according to claim 5, characterized in that: In the team formation lobby, you can see the people who need to form a team. Click to join the team, and the team will be successfully formed after the team leader agrees.