Method for improving screen-based activities

CN122804186APending Publication Date: 2026-09-22VIZO OPTICAL CO LTD
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Patent Information

Application Number
CN202480088755.3
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Priority Date
2023-12-26
Filing Date
2024-12-25
Publication Date
2026-09-22

AI Technical Summary

Benefits of technology

[0007] An improvement of at least 5% in performance, as determined by at least one parameter acceptable in the art, compared to the performance of the same subject during the same activity, demonstrates superiority in gaming activities and/or other screen-related activities. The improvement is determined by acceptable testing. Acceptable testing can be those that determine any of the following: a reduction in time to complete the task, an increase in accuracy in performing the task, a reduction in the number of errors, an increase in detectability, an increase in precision, and an increase in efficiency.

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Abstract

This disclosure relates to improving performance in screen-based activities and provides a method for achieving such improvement, the method comprising: applying a device to a subject, the device including a left lens, a right lens, and a bridge of the nose located between the left and right lenses, and at least one enhancement element disposed on at least one of the left and right lenses; and performing a screen-based activity while the device is worn by the subject. A method for selecting the position of the enhancement element on the device to improve the subject's performance in screen-based activities while the device is worn by the subject is also disclosed. A method for converting a device into a device that provides improved performance in screen-based activities for the subject is also disclosed.
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Description

Technical Field

[0001] This disclosure relates to screen-based activities, such as digital games. Background Technology

[0002] The following is a list of references considered relevant to the background art of the currently disclosed topic: - U.S. Patent No. 10,149,798 The acknowledgment of the above references in this document should not be construed as implying that these references are in any way related to the patentability of the currently disclosed subject matter. Background Technology U.S. Patent No. 10,149,798 describes a method, system, and apparatus for improving a subject’s defined state by: selecting one or more correction zones, the one or more correction zones being angular regions in the subject’s field of vision, the one or more correction zones being associated with a state; and placing one or more correction elements in the one or more correction zones, thereby causing an improvement in the state. Summary of the Invention

[0004] According to a first aspect of this disclosure, this disclosure provides a method for improving the performance of subjects in screen-based activities, the method comprising: (a) Applying a device to a subject, the device comprising a left lens, a right lens, and a bridge of the nose located between the left lens and the right lens, and at least one enhancement element disposed on at least one of the left lens and the right lens; and (b) When the device is worn on the subject, the screen-based activity is performed; The at least one of the enhancement elements has a center located at enhancement coordinates (x, y) within the left enhancement region or the right enhancement region located on at least one of the left and right lenses, respectively. The enhancement coordinates (x, y) of each enhancement region and at least one enhancement element within the enhancement region are defined using a Cartesian coordinate system, which has coordinates connected to the highest point of the left-side lens. H L ) and the highest point of the right lens ( H R The x-axis is aligned with the horizontal line between the x-axis and the center (C) of the bridge of the nose; and the y-axis is aligned with the vertical line extending from the x-axis to the center (C) of the bridge of the nose. Each enhancement region within the enhancement region has: a shape including a centroid positioned on a line parallel to the y-axis and extending downward from the x-axis toward the pupil of the subject when the subject's eyes are looking straight ahead, and the centroid being at a vertical distance of no more than 8 mm from the x-axis; a longest dimension between 18 mm and 22 mm, which extends equally from the centroid and is parallel to the x-axis; and a shortest dimension between 8 mm and 12 mm, which extends equally from the centroid.

[0005] According to the first aspect currently disclosed, this method is preferably used to improve digital games.

[0006] The first aspect that has been disclosed so far has been shown to offer advantages in improving the performance of game activities and / or other screen-related activities.

[0007] An improvement of at least 5% in performance, as determined by at least one parameter acceptable in the art, compared to the performance of the same subject during the same activity, demonstrates superiority in gaming activities and / or other screen-related activities. The improvement is determined by acceptable testing. Acceptable testing can be those that determine any of the following: a reduction in time to complete the task, an increase in accuracy in performing the task, a reduction in the number of errors, an increase in detectability, an increase in precision, and an increase in efficiency.

[0008] In some examples of currently disclosed topics, at least a 10% improvement in performance was achieved in gaming activities and / or other screen-related activities, as determined by at least one parameter acceptable in the art, compared to the performance of the same subject during the same activity.

[0009] In some examples of currently disclosed topics, at least a 15% improvement in performance was achieved in gaming activities and / or other screen-related activities, as determined by at least one parameter acceptable in the art, compared to the performance of the same subject during the same activity.

[0010] Another advantage of the currently disclosed first aspect is that the method is a non-therapeutic method. Therefore, the improvement method according to the currently disclosed first aspect is a non-therapeutic method.

[0011] According to a second aspect of the currently disclosed subject matter, a method is provided for selecting the position of an enhancement element in a device comprising a left lens, a right lens, and a bridge of the nose located between the left and right lenses, wherein the enhancement element is located in the subject's field of vision when the subject wears the device; the method includes: (a) Identifying the left enhancement region on the left lens and / or the right enhancement region on the right lens, the identification including: - Determine the position of the Cartesian coordinate system in the device, the Cartesian coordinate system having a coordinate system connected to the highest point of the left lens ( H L ) and the highest point of the right lens ( H R The x-axis is aligned with the horizontal line between the x-axis and the center (C) of the bridge of the nose; and the y-axis is aligned with the vertical line extending from the x-axis to the center (C) of the bridge of the nose. - When the subject's eyes are looking straight ahead, the coordinates (x, y) of the left centroid of the left enhancement region and / or the right centroid of the right enhancement region are determined by extending a line downward from the x-axis toward the subject's pupil, and the vertical distance of the left centroid and / or the right centroid from the x-axis does not exceed 8 mm; and - Determine the boundaries of the left-side enhancement region and / or the right-side enhancement region, each of the left-side and right-side enhancement regions independently having: a shape including the centroid; (i) a vertical distance of no more than 8 mm from the x-axis; (ii) a longest dimension between 18 mm and 22 mm, extending equally from the centroid and parallel to the x-axis; and (iii) a shortest dimension between 8 mm and 12 mm, extending equally from the centroid; and (b) Select at least one enhancement coordinate in the enhancement region of at least one of the left and right lenses for placing the enhancement element on at least one of the left and right lenses, thereby improving the subject's performance in screen-based activities when the device is worn by the subject.

[0012] This document has demonstrated that, when a device with an enhancing element is worn by the subject, the selective placement of the enhancing element within the device, comprising a left lens, a right lens, and a bridge of the nose located between the left and right lenses, provides the advantage of improving the subject's performance during screen-based activities, preferably digital games. The improvement obtained by the device with the enhancing element (when worn by the subject) is manifested as an increase in performance of at least 5% (as determined by at least one parameter acceptable in the art) compared to the performance of the same subject during the same activity. As noted above, the improvement is determined by acceptable testing. Acceptable testing can be those that determine any of the following: a reduction in task completion time, an increase in the accuracy of task execution, a reduction in the number of errors, an increase in detectability, an increase in precision, and an increase in efficiency.

[0013] According to a third aspect, the currently disclosed subject provides a device for converting a device having at least a left lens, a right lens, and a bridge of the nose located between the left and right lenses into a device that improves a subject's performance in screen-based activities, the method comprising: (a) Identifying the left enhancement region on the left lens and / or the right enhancement region on the right lens, the identification including: - Determine the position of the Cartesian coordinate system in the device, the Cartesian coordinate system having a coordinate system connected to the highest point of the left lens ( H L ) and the highest point of the right lens ( H R The x-axis is aligned with the horizontal line between the two points; and when the device is worn by the subject, it is aligned with the center of the bridge of the nose extending from the x-axis. C The vertical line of the line is aligned with the y-axis; - When the subject's eyes are looking straight ahead, the coordinates (x, y) of the left centroid of the left enhancement region and / or the right centroid of the right enhancement region are determined by extending a line downward from the x-axis toward the subject's pupil, and the vertical distance of the left centroid and / or the right centroid from the x-axis does not exceed 8 mm; and - Determine the boundaries of the left-side enhancement region and / or the right-side enhancement region, each of the left-side and right-side enhancement regions independently having: a shape including the centroid; (i) a vertical distance of no more than 8 mm from the x-axis; (ii) a longest dimension between 18 mm and 22 mm, extending equally from the centroid and parallel to the x-axis; and (iii) a shortest dimension between 8 mm and 12 mm, extending equally from the centroid; and (b) Selecting at least one enhancement coordinate in the enhancement region of at least one of the left and right lenses for placing the enhancement element on at least one of the left and right lenses, thereby improving the subject's performance in screen-based activities when the device is worn by the subject; and (c) Place the at least one enhancement element on the selected at least one enhancement coordinate.

[0014] The converted device has been found to offer advantages in performing screen-based activities. It has been found to be particularly advantageous in digital games. Improvements in performance have been demonstrated. Specifically, compared to the performance of the same subject during the same activity, the converted device has been shown to provide an improvement of at least 5% or at least 10% in performance (as determined by at least one acceptable parameter in digital games). The improvement in performance was determined through acceptable testing. Acceptable testing can be those that determine any of the following: reduction in task completion time, increase in task accuracy, reduction in the number of errors, increase in detectability, increase in precision, and increase in efficiency. Attached Figure Description

[0015] To better understand the subject matter disclosed herein and to illustrate how it can be implemented in practice, implementation methods will now be described by way of non-limiting example only, with reference to the accompanying drawings, in which: Figure 1 This is an example of eyeglasses according to this disclosure ( Figure 1 A front view schematic of a device in the form of a ) shows the left lens, right lens, bridge of the nose, and Cartesian coordinate system, as well as an exemplary enhancement area for placing enhancement elements.

[0016] Figures 2A to 2F This is a schematic diagram of the front view of the glasses labeled in a Cartesian coordinate system, illustrating different shapes of the enhancement area, including squares ( Figure 2A ),rectangle( Figure 2B ), parallelogram ( Figure 2C ),diamond( Figure 2D ), trapezoid ( Figure 2E ), oval ( Figure 2F ).

[0017] Figures 3A to 3D This is a schematic diagram of the right lens, illustrating the position of the reinforcing element according to a non-limiting example of the subject matter disclosed herein, as shown in Table 2A ( Figure 3A Table 3A Figure 3B Table 4A Figure 3C ) and Table 5A ( Figure 3D As detailed in ( ).

[0018] Figures 4A to 4D This is a schematic diagram of the left lens, illustrating the position of the reinforcing element according to a non-limiting example of the subject matter disclosed herein, as shown in Table 2A ( Figure 4A Table 3A Figure 4B Table 4A Figure 4C ) and Table 5A ( Figure 4D As detailed in ( ).

[0019] Figures 5A to 5DThe illustrations of the left and right lenses, based on the non-limiting examples in Table 8A, show the location of the reinforcing element within the reinforcing region. Figures 5A to 5B (referred to as "glasses 8B") and the location of the reinforcing element outside the defined reinforcing area ( Figures 5C to 5D It is called "Glasses 8C".

[0020] Figures 6A to 6D The illustrations of the left and right lenses, based on the non-limiting examples in Table 9A, show the location of the reinforcing element within the reinforcing region. Figures 6A to 6B (referred to as "glasses 9B") and the location of the reinforcing element outside the defined reinforcing area ( Figures 6C to 6D It is referred to as "Glasses 9C".

[0021] Figures 7A to 7D The illustrations of the left and right lenses, based on the non-limiting examples in Table 10A, show the location of the reinforcing element within the reinforcing region. Figures 7A to 7B (referred to as "glasses 10B") and the location of the reinforcing element outside the defined reinforcing area ( Figures 7C to 7D It is referred to as "Glasses 10C".

[0022] Figures 8A to 8D The illustrations of the left and right lenses, based on the non-limiting examples in Table 11A, show the location of the reinforcing element within the reinforcing region. Figures 8A to 8B (referred to as "glasses 11B") and the location of the reinforcing element outside the defined reinforcing area ( Figures 8C to 8D It is referred to as "Glasses 11C".

[0023] Figures 9A to 9D The illustrations of the left and right lenses, based on the non-limiting examples in Table 12A, show the location of the reinforcing element within the reinforcing region. Figures 9A to 9B (referred to as "glasses 12B") and the location of the reinforcing element outside the defined reinforcing area ( Figures 9C to 9D It is referred to as "Glasses 12C". Detailed Implementation

[0024] Screen-based activities, such as digital games, encompass a diverse set of skills involving a range of abilities. The specific skills required vary widely between games, and while one game prioritizes, for example, reaction time and motion accuracy, others may emphasize strategic thinking and multitasking. The motion aspect of games demands precise control over a player's in-game character or element. This requires excellent hand-eye coordination, reflexes, quick reaction time, and accurate execution of movements. Games, on the other hand, require rapid decision-making and strategic thinking to make effective real-time decisions. Spatial awareness of the game world's layout is crucial for player and objective positioning within the game. Memory and recall of plot details are essential for understanding the current situation and its potential impact, as well as adapting to constantly changing situations within the game. Effective communication is also a key skill, especially in team-based esports where collaboration and coordination are paramount. These skills underscore the critical role of multitasking in games, where players typically need to manage multiple tasks simultaneously. In each of these tasks, they are expected to make quick decisions, react, monitor, communicate, and learn from feedback to excel. These skills develop over time and through extensive practice, making games an opportunity for both entertainment and personal growth.

[0025] The first, second, and third aspects disclosed so far are independently based on the development of identification of unique and well-defined areas within a device worn by an individual, thereby improving individual performance during screen-based activities. The device can be any of the following: optical or augmented reality devices, virtual reality goggles, digital head-mounted displays, head-up displays, helmet-mounted displays, or electronic devices with visual displays.

[0026] Specifically, it has been unexpectedly found that placing non-therapeutic interfering objects in the visual field of subjects improves their performance, as detailed below. As defined herein, interfering objects can be any type of marker within the enhanced area. Interfering markers can be any of the following: stickers, opaque markers, color markers, etched markers, electronic markers, digital displays, projections, etc.

[0027] Therefore, based on the first aspect of the currently disclosed subject matter, a method for improving subjects' performance during screen-based activities is provided, referred to herein as the "improvement method" aspect. The improvement method aspect includes: (a) Applying a device to a subject, the device comprising a left lens, a right lens, and a bridge of the nose located between the left lens and the right lens, and at least one enhancement element disposed on at least one of the left lens and the right lens; and (b) When the device is worn by the subject, perform screen-based activities; - The at least one enhancement element has a center located at enhancement coordinates (x, y) within the left enhancement region or the right enhancement region located on at least one of the left and right lenses, respectively; - The enhancement coordinates (x, y) of each enhancement region and at least one enhancement element within the enhancement region are defined using a Cartesian coordinate system, which has coordinates connected to the highest point of the left-side lens ( H L ) and the highest point of the right lens ( H R The x-axis is aligned with the horizontal line between the x-axis and the center of the bridge of the nose; and the x-axis extends from the x-axis to the center of the bridge of the nose. C The vertical line of the line is aligned with the y-axis; and - Each enhancement region within the enhancement region has: a shape including a centroid positioned on a line parallel to the y-axis and extending downward from the x-axis toward the pupil of the subject when the subject's eyes are looking straight ahead, and the centroid being at a vertical distance of no more than 8 mm from the x-axis; a longest dimension between 18 mm and 22 mm, which extends equally from the centroid and is parallel to the x-axis; and a shortest dimension between 8 mm and 12 mm, which extends equally from the centroid.

[0028] According to the second aspect of the currently disclosed subject matter, a method is provided for selecting the location of an enhancing element within a device to improve a subject's performance during screen-based activities, referred to herein as the "selection method". This selection method includes... (a) Marking a left enhancement region and / or a right enhancement region on a device including a left lens, a right lens, and a bridge of the nose located between the left lens and the right lens, the marking including: - Determine the position of the Cartesian coordinate system in the device, the Cartesian coordinate system having a coordinate system connected to the highest point of the left lens ( H L ) and the highest point of the right lens ( H R The x-axis is aligned with the horizontal line between the x-axis and the center of the bridge of the nose; and the x-axis extends from the x-axis to the center of the bridge of the nose. C The vertical line of the line is aligned with the y-axis; - When the subject's eyes are looking straight ahead, the coordinates (x, y) of the left centroid of the left enhancement region and / or the right centroid of the right enhancement region are determined by extending a line downward from the x-axis toward the subject's pupil, and the vertical distance of the left centroid and / or the right centroid from the x-axis does not exceed 8 mm; and - Determine the boundaries of the left-side enhancement region and / or the right-side enhancement region, each of the left-side and right-side enhancement regions independently having: a shape including the centroid; (i) a vertical distance of no more than 8 mm from the x-axis; (ii) a longest dimension between 18 mm and 22 mm, extending equally from the centroid and parallel to the x-axis; and (iii) a shortest dimension between 8 mm and 12 mm, extending equally from the centroid; and (b) Select at least one enhancement coordinate in the enhancement region of at least one of the left and right lenses for placing the enhancement element on at least one of the left and right lenses, thereby improving the subject's performance in screen-based activities when the device is worn by the subject.

[0029] According to a third aspect of the currently disclosed subject matter, a method is provided for converting a device into one that results in improved performance for subjects in screen-based activities, referred to herein as the "conversion method." This conversion method includes... (a) In a device comprising at least a left lens, a right lens, and a bridge of the nose located between the left lens and the right lens, identifying a left enhancement region on the left lens and / or a right enhancement region on the right lens, the identification comprising: - Determine the position of the Cartesian coordinate system in the device, the Cartesian coordinate system having a coordinate system connected to the highest point of the left lens ( H L ) and the highest point of the right lens ( H R The x-axis is aligned with the horizontal line between the x-axis and the center (C) of the bridge of the nose; and the y-axis is aligned with the vertical line extending from the x-axis to the center (C) of the bridge of the nose. - When the subject's eyes are looking straight ahead, the coordinates (x, y) of the left centroid of the left enhancement region and / or the right centroid of the right enhancement region are determined by extending a line downward from the x-axis toward the subject's pupil, and the vertical distance of the left centroid and / or the right centroid from the x-axis does not exceed 8 mm; and - Determine the boundaries of the left-side enhancement region and / or the right-side enhancement region, each of the left-side and right-side enhancement regions independently having: a shape including the centroid; (i) a vertical distance of no more than 8 mm from the x-axis; (ii) a longest dimension between 18 mm and 22 mm, extending equally from the centroid and parallel to the x-axis; and (iii) a shortest dimension between 8 mm and 12 mm, extending equally from the centroid; and (b) Selecting at least one enhancement coordinate in the enhancement region of at least one of the left and right lenses for placing the enhancement element on at least one of the left and right lenses, thereby improving the subject's performance in screen-based activities when the device is worn by the subject; and (c) Place the at least one enhancement element on the selected at least one enhancement coordinate.

[0030] For simplicity, in the description above and below, and unless otherwise stated, whenever a method is mentioned, it should be understood to refer independently to any of the currently disclosed first, second, and third aspects. Therefore, the following description also applies to the aspects of improving the method (“first aspect”), selecting the method (“second aspect”), and transforming the method (“third aspect”), as well as any direct or indirect products obtained by said methods.

[0031] In the context of the currently disclosed first, second, and / or third aspects, the device is any device that can be worn by the subject, such that when worn, at least one of the enhancing elements disposed on the device is in the subject's field of vision.

[0032] It should be understood that, in the context of the currently disclosed first, second, and / or third aspects, the subject's "field of vision" or "visual field" or "field of view" FOV "" represents the full angular range of the area visible to the eye at any given moment. Therefore, in the context of the subject matter currently disclosed, the augmentation coordinates and augmentation area will always be within the subject's theoretical visible area.

[0033] Furthermore, in the context of the currently disclosed first, second, and third aspects, when referring to "lens," it should be understood to mean any sheet-like object of glass, plastic (e.g., polycarbonate), or other substantially transparent or translucent material, and not necessarily having the function of focusing or scattering light. In other words, in the context of the currently disclosed subject matter, the term lens should not be limited to optical lenses.

[0034] In some examples of the currently disclosed first, second, and / or third aspects, the device is a pair of goggles, i.e., a device comprising a left lens and a right lens, each of which is mounted on a frame and connected via a bridge of the nose, such as... Figure 1 The illustration is shown in the figure.

[0035] In some examples of the currently disclosed first, second, and / or third aspects, the device has optical lenses and a bridge of the nose connecting the two lenses.

[0036] In some examples of the currently disclosed first, second, and / or third aspects, the device is a virtual reality (VR) device or an augmented reality (AR) device, including a left lens and a right lens and a bridge of the nose located between the left lens and the right lens.

[0037] When the device is a VR or AR device, the augmentation element is not physically mounted on the lens, but the image seen on the AR and VR display includes the augmentation element positioning, which is located at a position equivalent to the augmentation element on the left and / or right lens.

[0038] If the augmentation element is present in a VR or AR device, and the subject is looking at a virtual or augmented world, the device (after being transformed as described herein) is configured to project the augmentation element onto a specific location in the retina, such that the augmentation element is digitally created on a screen, thereby projecting it onto the retina in a manner / position equivalent to (if lenses are used instead) placing the augmentation element on a lens. The visual image may also be generated on a screen viewed by the subject wearing the device or via a retinal projection system such as a virtual retinal display.

[0039] It is worth noting that in VR or AR devices, if the display is not on a single plane (such as a hologram, a zoom lens, or the like), the augmentation element is dynamically adjusted to match the augmentation element on the simulated lens.

[0040] In some examples of the currently disclosed first, second, and / or third aspects, the device is selected from eyeglasses, sunglasses, zero-degree glasses, eye display glasses (such as LCD, OLED glasses), virtual reality, augmented reality or mixed reality glasses, head-mounted devices, wearable devices, binoculars, night vision systems, retinal projection systems, and smart glasses (electronic glasses), etc.

[0041] In some of the examples of the currently disclosed first, second, and / or third aspects, the device is a VR or AR device.

[0042] In some examples of the currently disclosed subject matter, the device is eyeglasses, wherein at least one of the lenses is an optical lens or a zero-degree lens.

[0043] It should be understood that when referring to the left and / or right lenses, it encompasses the lens according to its conventional meaning (as in eyeglasses), and also the left or right portion of a single screen.

[0044] Furthermore, it should be understood that when referring to the bridge of the nose between the left and right lenses, it encompasses the bridge of the nose according to its conventional meaning, such as... Figure 1 The illustration is shown in the figure.

[0045] Figure 1 An example of an eyeglass device is shown, which includes a Cartesian coordinate system and features of an enhanced region.

[0046] Specifically, Figure 1 The glasses 100 are illustrated schematically and include a left lens 102, a right lens 104 and a bridge of the nose 106 connecting the left lens 102 and the right lens 104. Figure 1 It also provides a Cartesian coordinate system 108, which includes coordinates relative to the horizontal line. H Aligned x-axis 110, the horizontal line connects to the highest point of the left lens. H L With the highest point of the right lens H R Between; and with the center extending from the x-axis to the bridge of the nose ( C () perpendicular line P Aligned with the y-axis 112.

[0047] Figure 1 A further example illustrates an enhanced region having a rectangular shape 114 and including a centroid 116, which in this non-limiting example is also the intersection of the diagonals of the rectangle when the subject's eyes are looking straight ahead, and is located on a line 118 extending parallel to the y-axis 112 and downwards from the x-axis 110 toward the subject's pupil 120. The centroid 116 is perpendicular to the x-axis 110. Dx Not exceeding 8mm. In this non-limiting example, the reinforced region with a rectangular shape has: the longest side (dimension) between 18mm and 22mm. Dl The longest side extends equally from the centroid 116 and is parallel to the x-axis 110; and the shortest side (dimensions) is between 8 mm and 12 mm. Ds The shortest side extends equally from the centroid 116 and is parallel to the y-axis 112.

[0048] Both the left and right lenses are within the subject's field of vision.

[0049] In some examples of the currently disclosed first, second, and / or third aspects, the device is worn such that the center of the bridge of the nose... C Basically aligned with the center of the subject's nose. In this text, it should be understood that the center of the nose refers to the midpoint along the entire length of the nose.

[0050] The enhancement area has limited size and location on the device. The size is determined by the distance from the left lens ( H L ) or right lens ( H R The shortest distance limit to the highest point of ).

[0051] In some examples of the currently disclosed first, second and / or third aspects, the enhancement region has a minimum distance between approximately 0.5 mm and approximately 3 mm from the highest point of the left and / or right lens.

[0052] In some examples of the currently disclosed first, second and / or third aspects, the enhancement region has a minimum distance between approximately 0.8 mm and approximately 1.5 mm from the highest point of the left and / or right lens.

[0053] In some examples of the currently disclosed first, second and / or third aspects, the enhancement region has a minimum distance of approximately 1 mm from the highest point of the left and / or right lens.

[0054] In some examples of the currently disclosed first, second, and / or third aspects, the device includes only a single lens, such as only the left lens or only the right lens.

[0055] In some examples of the currently disclosed first, second, and / or third aspects, the device includes a left lens and a right lens, with a bridge of the nose connected between the left and right lenses. For example, as in goggles or eyeglasses.

[0056] In some other examples of the currently disclosed first, second, and / or third aspects, the device includes a display screen located over a segment of the entire face, including the eyes, and the display screen is divided into a left lens and the right lens, wherein the segment between the left and right lenses forms the bridge of the nose, for example, as in virtual reality or augmented reality devices.

[0057] In some examples of the currently disclosed first, second, and / or third aspects, the device includes filters, such as polarizing lenses and screens, to separate the images provided to each eye.

[0058] In some examples of the currently disclosed first, second, and / or third aspects, the device includes a left enhancement region on the left lens and a right enhancement region on the right lens, and the two enhancement regions may have the same or different shapes and sizes.

[0059] In some examples of the currently disclosed first, second, and / or third aspects, the left-side reinforcing region and the right-side reinforcing region have substantially the same shape and / or substantially the same size.

[0060] In some examples of the currently disclosed first, second and / or third aspects, each enhancement region has a maximum dimension of approximately 20 mm and a minimum dimension of approximately 10 mm.

[0061] The enhanced region can have any shape, as long as the size constraints or boundaries disclosed herein are maintained.

[0062] In some examples of the currently disclosed first, second, and / or third aspects, the enhancement region has an amorphous shape.

[0063] In some examples of the currently disclosed first, second, and / or third aspects, the enhancement region has a geometric shape.

[0064] When referring to size constraints or boundaries of the enhanced region, it should be understood to at least cover the position of the centroid relative to the x-axis (provided that the centroid does not overlap with the x-axis), the longest dimension, and the shortest dimension.

[0065] In some examples of the currently disclosed first, second, and / or third aspects, the enhancement region is defined by geometry.

[0066] In some examples of the currently disclosed first, second, and / or third aspects, the enhancement region is defined as having a substantially quadrilateral shape.

[0067] In the context of the currently disclosed first, second, and / or third aspects, it should be understood that when the reinforcing region has a quadrilateral shape, it comprises a first pair of opposing edges and a second pair of opposing edges. The first pair of opposing edges is parallel to the x-axis, has a length between 18 mm and 22 mm, and is spaced apart by up to 12 mm. Furthermore, when the reinforcing region has a quadrilateral shape, the centroid (i.e., the center of the quadrilateral shape) is the intersection of the diagonals of the quadrilateral.

[0068] Based on some examples of the currently disclosed first, second and / or third aspects, the second pair of opposing edges has a length between 8 mm and 12 mm, sometimes between about 9 mm and 11 mm, and sometimes about 10 mm.

[0069] In some examples of the currently disclosed first, second, and / or third aspects, the enhancement region has a quadrilateral shape, which is a square, such as... Figure 2A The illustration is shown in the figure.

[0070] For simplicity, compared to Figure 1 The similar icon symbols used, offset by 200, are used for identification. Figure 2A Components with similar functions. For example, Figure 2A The centroid 316 in the middle and Figure 1 The centroid 116 in the middle is the same, and has the same characteristics as Figure 1 Similar functionality to that in [the context of the game].

[0071] Specifically, Figure 2A The device 300 and the Cartesian coordinate system 308 including the x-axis 310 and the y-axis 312 are presented.

[0072] A further example illustrates an enhanced region having the shape of a square 320, which has a first pair of opposing edges 322a and 322b parallel to the x-axis 310 and a second pair of opposing edges 324a and 324b parallel to the y-axis 312. Furthermore, the centroid 316 of the square, i.e., the center of the quadrilateral shape, is the intersection of the diagonals 323a and 323b of the quadrilateral of the square 320.

[0073] In some examples of the currently disclosed first, second, and / or third aspects, the enhancement region has a quadrilateral shape, which is rectangular, such as... Figure 2B The illustration is shown in the figure.

[0074] For simplicity, compared to Figure 2B The similar icon symbols used, offset by 100, are used for identification. Figure 2A Components with similar functions. For example, Figure 2A The centroid 316 and Figure 2B The centroid 416 in the middle is the same, and has the same characteristics as Figure 2A Similar functionality to that in [the context of the game].

[0075] Specifically, Figure 2B The device 400 and the Cartesian coordinate system 408 including the x-axis 410 and the y-axis 412 are presented.

[0076] A further example illustrates an enhanced region having the shape of a rectangle 420, which has a first pair of opposing edges 422a and 422b parallel to the x-axis 410 and a second pair of opposing edges 424a and 424b parallel to the y-axis 412. Furthermore, the centroid 416, i.e., the center of the quadrilateral shape, is the intersection of the diagonals 423a and 423b of the quadrilateral of rectangle 420.

[0077] In some examples of the currently disclosed first, second and / or third aspects, the enhancement region has a rectangular shape, with the length of the first pair of opposite edges being approximately 20 mm and the length of the second pair of opposite edges being approximately 10 mm.

[0078] In some examples of the currently disclosed first, second, and / or third aspects, the enhancement region has a quadrilateral shape, which is a parallelogram, such as... Figure 2C The illustration is shown in the figure.

[0079] For simplicity, compared to Figure 2C The similar icon symbols used, offset by 200, are used for identification. Figure 2A Components with similar functions. For example, Figure 2C The centroid 516 and Figure 2A The centroid 316 in the middle is the same, and has the same characteristics as Figure 2A Similar functionality to that in [the context of the game].

[0080] Specifically, Figure 2C The device 500 and the Cartesian coordinate system 508, including the x-axis 510 and the y-axis 512, are presented.

[0081] A further example illustrates an enhanced region having the shape of a parallelogram 520, which has a first pair of opposing edges 522a and 522b parallel to the x-axis 510 and a second pair of opposing edges 524a and 524b not parallel to the y-axis 512. Furthermore, the centroid 516, i.e., the center of the quadrilateral shape, is the intersection of the diagonals 523a and 523b of the parallelogram 520.

[0082] In some examples of the currently disclosed first, second, and / or third aspects, the enhancement region has a quadrilateral shape, which is a rhombus shape, such as... Figure 2D The illustration is shown in the figure.

[0083] For simplicity, compared to Figure 2D The similar icon symbols used, offset by 300, are used for identification. Figure 2A Components with similar functions. For example, Figure 2D The centroid 616 and Figure 2A The centroid 316 in the middle is the same, and has the same characteristics as Figure 2A Similar functionality to that in [the context of the game].

[0084] Specifically, Figure 2D The device 600 and the Cartesian coordinate system 608 including the x-axis 610 and the y-axis 612 are presented.

[0085] A further example is an enhanced region having a rhombus shape 620, which has a first pair of opposing edges 622a and 622b parallel to the x-axis 610 and a second pair of opposing edges 624a and 624b. Furthermore, the centroid 616, i.e., the center of the quadrilateral shape, is the intersection of the diagonals 623a and 623b of the quadrilateral of rhombus 620.

[0086] In some examples of the currently disclosed first, second, and / or third aspects, the enhancement region has a quadrilateral shape, which is trapezoidal, such as... Figure 2E The illustration is shown in the figure.

[0087] For simplicity, compared to Figure 2E The similar icon numbers used, offset by 400, are used for identification. Figure 2A Components with similar functions. For example, Figure 2E The center of mass 716 and Figure 2A The centroid 316 in the middle is the same, and has the same characteristics as Figure 2A Similar functionality to that in [the context of the game].

[0088] Specifically, Figure 2E The device 700 and the Cartesian coordinate system 708, including the x-axis 710 and the y-axis 712, are presented.

[0089] A further example illustrates a reinforced region having a trapezoidal shape 720, which has a first pair of opposing edges 722a and 722b parallel to the x-axis 710 and a second pair of opposing edges 724a and 724b. Furthermore, the centroid 716, i.e., the center of the quadrilateral shape, is the intersection of the diagonals 723a and 723b of the trapezoid 720.

[0090] In some examples of the currently disclosed first, second, and / or third aspects, the reinforcing region has a curved shape. This curved shape can be symmetrical or asymmetrical, as long as the dimensional boundaries defined herein are maintained.

[0091] In some examples of the currently disclosed first, second, and / or third aspects, the reinforcing region has a substantially elliptical shape. The longest dimension of this elliptical shape constitutes the major diameter of the ellipse, and the shortest diameter of the reinforcing region constitutes the minor diameter of the ellipse.

[0092] refer to Figure 2F An example of an elliptical enhancement region is shown.

[0093] For simplicity, compared to Figure 2F The similar icon numbers used, offset by 500, are used for identification. Figure 2A Components with similar functions. For example, Figure 2F The elliptical center / mass 816 and Figure 2A The centroid 316 in the middle is the same, and has the same characteristics as Figure 2A Similar functionality to that in [the context of the game].

[0094] Specifically, Figure 2F The device 800 and the Cartesian coordinate system 808, including the x-axis 810 and the y-axis 812, are presented.

[0095] A further example is an enhancement region having an elliptical shape 820, which has a large diameter 830a and a small diameter 830b, and a center 816 being the intersection of the large diameter 830a and the small diameter 830b.

[0096] According to the currently disclosed first, second and / or third aspects, the reinforcing element is placed in the currently disclosed reinforcing region.

[0097] In some examples of the currently disclosed first, second and / or third aspects, the device includes at least one reinforcing element located on at least one of the left and right lenses (embedded, adhered, engraved, displayed, coated, printed, colored, projected or otherwise placed or presented in the subject's FOV).

[0098] According to the currently disclosed first, second and third aspects, the enhancement region is a two (2)-dimensional structure defined on the surface of each lens.

[0099] According to the currently disclosed first, second, and / or third aspects, the enhancement element can be any type of marker placed or projected at the enhancement coordinates. This marker can take the form of a sticker, etching, color, engraving, digital marker, electronic marker, opaque color, projection, etc., and is placed or displayed within the enhancement area at the enhancement coordinates in the subject's field of view (FOV) when the device is worn by the subject.

[0100] According to the currently disclosed first, second and / or third aspects, the reinforcing element may have variable shape, size, material, texture, dimensions, color and / or profile.

[0101] The reinforcing element may have a defined geometry.

[0102] The reinforcing element can be polygonal and / or have a curved shape.

[0103] The reinforcing element can be symmetrical or asymmetrical.

[0104] The reinforcing element may have an irregular shape.

[0105] The reinforcing element may be defined by its size.

[0106] In some examples of the currently disclosed first, second, and / or third aspects, the reinforcing element is defined by any axis or radius having the following dimensions: between about 1 mm and about 7 mm; sometimes between 1 mm and about 6 mm; sometimes between 1 mm and about 5 mm; sometimes between 1 mm and about 4 mm; sometimes between 1 mm and about 3 mm; sometimes between about 1 mm and 2 mm; sometimes between about 2 mm and 7 mm; sometimes between about 3 mm and 7 mm; sometimes between about 4 mm and 7 mm; sometimes between about 5 mm and 7 mm.

[0107] In some examples of the currently disclosed first, second, and / or third aspects, the reinforcing element has at least one of the following dimensions: at least about 1.2 mm (but not more than 7 mm); or at least about 1.4 mm; or at least about 1.6 mm; or at least about 1.8 mm; or at least about 2 mm; or at least about 2.2 mm; or at least about 2.4 mm; or at least about 2.6 mm; or at least about 2.8 mm; or at least about 3.0 mm; or at least about 3.2 mm; or at least about 3.4 mm; Or at least about 3.6 mm; or at least about 3.8 mm; or at least about 4.0 mm; or at least about 4.2 mm; or at least about 4.4 mm; or at least about 4.6 mm; or at least about 4.8 mm; or at least about 5.0 mm; or at least about 5.2 mm; or at least about 5.4 mm; or at least about 5.6 mm; or at least about 5.8 mm; or at least about 6.0 mm; or at least about 6.2 mm; or at least about 6.4 mm; or at least about 6.6 mm; or at least about 6.8 mm.

[0108] In some examples of the currently disclosed first, second and / or third aspects, the reinforcing element has a polygonal shape, such as a square or rectangle, and the size of the reinforcing element is defined by its longest diagonal (in the range of 1.4 mm to 11 mm).

[0109] According to the currently disclosed first, second, and third aspects, the device can carry more than one reinforcing element placed at the reinforcing coordinates. If more than one reinforcing element is used, the two or more reinforcing elements do not necessarily have the same shape, size, material, texture, dimension, color, and / or outline.

[0110] When there is more than one reinforcing element on a lens, these reinforcing elements may at least partially overlap.

[0111] In some examples of the currently disclosed first, second, and / or third aspects, when the device carries or presents two or more enhancement elements, the two or more enhancement elements may share the same y-value in their enhancement coordinates.

[0112] In some examples of the currently disclosed first, second and / or third aspects, at least one reinforcing element has a center with a y-value between approximately -0.5 mm and -12 mm.

[0113] In some examples of the currently disclosed first, second and / or third aspects, at least one reinforcing element has a center y-value of about -3 mm.

[0114] In some examples of the first, second, and / or third aspects currently disclosed, at least one reinforcing element has the following center x-values: between about 15 mm and 50 mm; sometimes between about 19 mm and about 44 mm; sometimes between about 24 mm and about 29 mm; sometimes between about 33 mm and 38 mm; sometimes between about -50 mm and about -15 mm; sometimes between about -44 mm and -19 mm; sometimes between about -29 mm and about -24 mm; sometimes between about -38 mm and about -33 mm, each range representing a different embodiment of this disclosure.

[0115] In some examples of the first, second, and / or third aspects currently disclosed, at least one reinforcing element has a center at the following horizontal distances from the centroid of the reinforcing region: between 0 mm and about 11 mm; sometimes between about 2 mm and about 5 mm; sometimes between about 6 mm and about 8 mm; sometimes between about 9 mm and 11 mm; sometimes between about 3 mm and about 6 mm; sometimes between about 4 mm and 5 mm, each range representing a different embodiment of this disclosure.

[0116] In some examples of the currently disclosed first, second and / or third aspects, the device includes at least one reinforcing element located at the reinforcing coordinates detailed in Table 1 below.

[0117] In some examples of the currently disclosed first, second and / or third aspects, the device includes pairs of reinforcing elements, one on each lens, which are also presented in Table 1 (each row represents a pair).

[0118] Table 1: Location of augmentation coordinates for currently disclosed augmentation regions used to improve subject performance .

[0119] In some examples of the currently disclosed first, second, and / or third aspects, the device includes at least one auxiliary element located outside the enhancement region and acting as an auxiliary to the existing enhancement element to further improve performance.

[0120] In the context of the currently disclosed first, second and / or third aspects, the term "auxiliary element" should be understood as referring to an element that is similar to a reinforcing element in shape, size and manner of application to the device, which is positioned or projected at a location outside the boundary of the reinforcing region and has no effect on performance in the absence of at least one reinforcing element.

[0121] In some examples of the currently disclosed subject matter, the auxiliary element is placed at the left end of the left lens (e.g., near the left temporal end) and / or at the right end of the right lens.

[0122] It should be noted that, according to the currently disclosed first, second, and / or third aspects, each coordinate of the left and / or right lens in Table 1 represents an independent augmentation coordinate of the currently disclosed subject matter. Similarly, each pair of augmentation coordinates from the left and right lenses (identified by arbitrary augmentation coordinate numbers) represents an independent augmentation coordinate pair of the currently disclosed subject matter.

[0123] Each independent augmented coordinate and / or augmented coordinate pair is suitable for performing the method according to the first aspect of the currently disclosed subject matter.

[0124] Furthermore, each independent augmented coordinate and / or augmented coordinate pair is adapted to perform the method according to the second aspect of the subject matter currently disclosed.

[0125] The currently disclosed first, second, and third aspects provide methods for improving subjects' performance in screen-based activities.

[0126] In the context of the currently disclosed first, second, and / or third aspects, when referring to screen-based activities, it should be understood to encompass any activity that performs actions by means of a screen, on the screen, or through the use of a screen (directly on the screen or through any form of reflection on the screen, etc.).

[0127] Among the examples of currently available topics, screen-based activities include digital games, such as video games.

[0128] In some examples of the currently disclosed first, second, and / or third aspects, screen-based activities include simulated activities.

[0129] In some examples of the currently disclosed first, second, and / or third aspects, screen-based activities include e-learning.

[0130] In some examples of the currently disclosed first, second, and / or third aspects, screen-based activities include augmented reality (AR) activities.

[0131] In some examples of the currently disclosed first, second, and / or third aspects, screen-based activities include virtual reality (VR) activities.

[0132] In some of the examples of the first, second, and / or third aspects currently disclosed, screen-based activities include mixed reality (MR) activities.

[0133] In some examples of the currently disclosed first, second, and / or third aspects, screen-based activities include tracking data, monitoring data, programming, office tasks, navigation, aviation, racing, e-training, data analysis, interacting with devices via screens, and any screen-based activity that requires strategic thinking, multitasking, and rapid response time.

[0134] In some examples of the currently disclosed first, second, and / or third aspects, the method supports improvements in performance during screen-based activities, which are determined by at least one parameter or skill associated with the activity being performed.

[0135] Parameters indicating improved performance can include statistically reduced time to complete a task, increased accuracy in task execution, reduced number of errors, increased detectability, increased precision, increased efficiency, and any combination thereof.

[0136] In the context of the currently disclosed first, second, and / or third aspects, when referring to screen-based activity performance or specifically to digital games, the term “improvement” should be understood to mean any improvement of at least 5% in the subject’s performance in terms of at least one parameter known in the art.

[0137] In the context of the currently disclosed first, second, and / or third aspects, when referring to screen-based activity performance or specifically to digital games, the term “improvement” should be understood to mean any improvement of at least 10% in the subject’s performance; sometimes at least 15%; sometimes at least 20%; sometimes at least 25%; sometimes at least 30%; sometimes at least 35%; sometimes at least 40%; sometimes at least 45%; and sometimes, in respect of at least one parameter, the subject’s performance is improved by at least 50% compared to that of the same subject performing the same activity.

[0138] In some examples of the currently disclosed first, second, and / or third aspects, the method supports improved performance in digital games.

[0139] In the context of the currently disclosed first, second, and / or third aspects, the term "digital game" means any interactive electronic or digital entertainment system involving user interaction with a visual user interface to generate visual feedback on a two-dimensional or three-dimensional display device for competitive, professional, entertainment, or educational purposes. Video games can be implemented on a variety of platforms, including but not limited to personal computers, game consoles, mobile devices, virtual reality systems, and online platforms.

[0140] According to a preferred example of the first, second, and / or third aspects of this disclosure, the disclosed method is used to improve the performance of players playing digital / video games.

[0141] In the context of this disclosure, the term "digital game performance" should be understood to include the performance of a player based on at least one parameter associated with the ongoing game.

[0142] As understood by those skilled in the art, there are different parameters and skills (such as decision-making, strategic thinking, hand-eye coordination, reflexes, reaction time, execution of motor actions, multitasking, and spatial awareness) suitable for determining improvements in player performance in video games.

[0143] In some examples of the currently disclosed first, second, and / or third aspects, the game performance parameter is the number of last hits ( CS CS should be understood as representing how many minions (creeps, monsters, or neutral targets) a player kills throughout the game. Maximizing CS requires timing, strategic thinking, and multiplayer communication and cooperation. Higher scores indicate better performance.

[0144] In some examples of the currently disclosed first, second, and / or third aspects, the game performance parameter is kills, deaths, and assists (KDA). KDA should be understood as a measure of a player's contribution to their team's success. It is calculated by adding the number of kills a player has achieved to the number of assists they have earned, and then dividing that sum by the number of times the player has been killed. As those skilled in the art will understand, a higher KDA indicates that a player is more likely to help their team win the game, even if they are not always the ones getting kills.

[0145] In some examples of the currently disclosed first, second, and / or third aspects, the game performance parameter is the kill-to-death ratio ( KDR KDR should be understood as the ratio of a player's kills to the number of times they are killed. As understood by those skilled in the art, a higher KDR indicates that a player is more effective at killing other players.

[0146] In some examples of the currently disclosed first, second, and / or third aspects, the game performance parameter is the accuracy enhancement ratio (… AER AER should be understood as representing the percentage of shots that hit the target. As understood by those skilled in the art, higher accuracy indicates greater skill in aiming and shooting.

[0147] In some examples of the currently disclosed first, second, and / or third aspects, the game performance parameter is the win rate ( WR Win rate should be understood as the percentage of games a player wins. As understood by those skilled in the art, a higher win rate indicates that a player is more successful in winning games.

[0148] In some examples of the currently disclosed first, second, and / or third aspects, the game performance parameter is an accuracy rating. The rating should be understood as a measure of the player's skill level. As understood by those skilled in the art, a higher rating indicates greater proficiency in the game.

[0149] In some examples of the currently disclosed first, second, and / or third aspects, the game performance parameter is the time to complete the objective ( TCO (Also known as "goal completion rate improvement"). The time to complete a goal should be understood as the amount of time a player spends completing a goal (such as completing a quest or defeating an enemy). As understood by those skilled in the art, a shorter time to complete a goal indicates a more efficient player is in the game.

[0150] In some examples of the currently disclosed first, second, and / or third aspects, the game performance parameter is a situational awareness index. The situational awareness index should be understood as representing an increment in situational awareness calculated based on a player's responsiveness to in-game situations. As understood by those skilled in the art, a higher index indicates that the player is more efficient while playing the game.

[0151] In some examples of the currently disclosed first, second, and / or third aspects, the game performance parameter is Average Damage Reduction (ADR). ADR should be understood as a measure of a player's offensive output, and ADR is calculated by dividing the total damage a player inflicts by the total time they play the game. As those skilled in the art will understand, a higher ADR indicates that a player is more efficient at inflicting damage on their opponents.

[0152] In some examples of the currently disclosed first, second, and / or third aspects, the game performance parameter is actions per minute (APM). APM refers to the total number of actions a player is capable of performing in one minute. As understood by those skilled in the art, a high APM is generally associated with skill, as it indicates that a player both knows what to do in the game and possesses the manual dexterity to perform it.

[0153] In some examples of the currently disclosed first, second, and / or third aspects, the game performance parameter is the headshot rate (HSP). HSP is the percentage of kills achieved with headshots. Due to the small size of the head hitbox, hitting the head is extremely difficult, making headshots a challenge to a player's skill. As understood by those skilled in the art, a higher HSP indicates a more proficient player in the game.

[0154] In some examples of the currently disclosed first, second, and / or third aspects, the game performance parameter is speed (reaction time). Speed / reaction time is the amount of time elapsed between an event and a player's response. It is a key component of gaming, especially in fast-paced action games such as first-person shooters (FPS), racing games, and fighting games. Short reactions, such as quick decision-making, are considered fundamental skills for high performance. As understood by those skilled in the art, short responses indicate faster reactions and better performance.

[0155] Based on some examples from the first, second, and / or third aspects of this disclosure, a game performance parameter is the Vision Score (VS)—the Vision Score quantifies an individual's contribution to team vision control. Visual control is a key element of success because it supports spotting enemy movement, securing objectives, and preventing surprise attacks. To improve the Vision Score, a multifaceted approach combining ward placement, map awareness, and teamwork needs to be developed. As understood by those skilled in the art, an increased VS indicates greater player proficiency in the game.

[0156] As is understood, performance can also be measured by available software (e.g., Mobalytics, AimLab), which evaluates player data and provides them with metrics that indicate performance levels and gaming skills (such as “player profile index”).

[0157] Additional performance parameters can include accuracy level, number of hits and misses, error magnitude, precision, etc., as mentioned above.

[0158] In some examples of the currently disclosed first, second and / or third aspects, the game performance parameter is a combination of two or more parameters, at least one of which is a parameter selected from the group consisting of: last hits (CS), kills, deaths and assists (KDA), kill-to-death ratio (KDR), accuracy enhancement ratio (AER), win rate (WR), ranking, time to complete objective (TCO), situational awareness index, and average damage (ADR).

[0159] In some examples of the first, second, and / or third aspects currently disclosed, the game performance parameters are at least a combination of last hits (CS) and kills, deaths, and assists (KDA).

[0160] In some examples of the first, second, and / or third aspects currently disclosed, the game performance parameters are at least a combination of win rate (WR) and average damage per second (ADR).

[0161] In the context of the currently disclosed first, second, and / or third aspects, the terminology " Improve the game / "Video game performance" should be understood as any improvement of at least 5% in a player's performance based on at least one parameter related to a specific game, such as those listed above or game skill; sometimes at least 10%; sometimes at least 15%; sometimes at least 20%; sometimes at least 25%; sometimes at least 30%; sometimes at least 35%; sometimes at least 40%; sometimes at least 45%; and sometimes, an improvement of at least 50% compared to the performance of the same player playing the same game under the same conditions (conditions such as the number of games played, game duration, game platform, game team, hardware accessories, and environmental conditions).

[0162] The topics currently being discussed also include selection methods and conversion methods, as discussed above.

[0163] Both the selection method and the conversion method first require identifying the left and / or right enhancement areas on the device. This identification involves first determining the positions of the left and right lenses on the Cartesian coordinate system and the center of the bridge of the nose. To do this, first, at the highest point of the left lens ( H L ) and the highest point of the right lens ( H R A horizontal line extends between the two sides to form the x-axis. Additionally, the y-axis extends vertically from the x-axis to the center of the bridge of the nose (…). C Therefore, the position of the Cartesian coordinate system was determined.

[0164] Furthermore, both the selection method and the transformation method require identifying the location / point (coordinates (x, y)) of the left and / or right centroids. For this purpose, a vertical line extends downward from the x-axis toward the subject's left pupil, and similarly toward the subject's right pupil, such that the centroid lies on this vertical line and is no more than 8 mm vertically from the x-axis when the subject's eyes are looking straight ahead.

[0165] Furthermore, both the selection and conversion methods require locating the enhancement region so that its centroid overlaps with coordinates determined relative to that centroid, and for the left and / or right lenses of the device. The location of the enhancement region is particularly dependent on the dimensions of the device itself, as its position depends on the top edge of the device's lenses.

[0166] In some examples of the first, second and / or third aspects of this disclosure, for devices where the maximum distance between the highest and lowest points of the lens is about 32 mm and 38 mm, the vertical distance of the centroid from the highest point (or from the x-axis) is about 6 mm to 8 mm.

[0167] For example, for the currently disclosed first, second and / or third aspects, for a device where the maximum distance between the highest and lowest points of the lens is about 38 mm, the vertical distance of the centroid from the highest point (or from the x-axis) is about 8 mm.

[0168] Then, a reinforcement region with shape and size boundaries as defined above is virtually illustrated on the left and / or right lens to support the subsequent positioning of the reinforcement element within the region.

[0169] In addition, both the selection method and the conversion method require selecting at least one enhancement coordinate in the enhancement region of at least one of the left lens and the right lens for placing the enhancement element on at least one of the left lens and the right lens.

[0170] In some examples of the currently disclosed first, second, and / or third aspects, the reinforcing element is located at any location within the reinforcing region, i.e., at any location within the reinforcing region.

[0171] In some examples of the currently disclosed first, second, and / or third aspects, the localization of the enhancing element is based on the results of tests performed on the subject. For example, the localization takes into account the subject's weaknesses during the performance of the task.

[0172] In some examples, the placement of enhancement elements is based on the results of tests performed on subjects using a game player performance profiling tool, which includes, for example, any of the following: collecting game data from players (using available platforms and games or internally developed platforms and games). Identify a player's strengths and weaknesses in space and time, and measure skills such as reaction time, accuracy, detectability, precision, hits and misses, gain ratio, and error magnitude. These measurements can be general or performed on a screen-area basis.

[0173] Select coordinates based on the player's performance profile.

[0174] Once coordinates have been selected for one or more enhancement elements, the one or more enhancement elements are placed on the relevant lens.

[0175] Placing reinforcement elements onto a device can be done through any of the following methods: pasting, printing, etching, projection, digital rendering, marking, coloring, coating, engraving, etc.

[0176] All definitions defined and used herein should be understood to take precedence over dictionary definitions, definitions in referenced documents, and / or the general meaning of the defined terms.

[0177] As used herein, the term "about" indicates a value that may deviate from the mentioned value by up to 1%, more specifically 5%, more specifically 10%, more specifically 15%, and in some cases up to 20%, including integer values ​​constituting a continuous range, and, where applicable, non-integer values. In some embodiments, the term "about" means ±10%.

[0178] Unless explicitly indicated otherwise, the indefinite articles “a” and “an” as used herein in the specification and claims shall be understood to mean “at least one”. / The singular form “a,” “an,” and “the” as used in this specification and the appended claims must be noted, and must be noted, includes the plural referent as used herein, unless the context clearly indicates otherwise.

[0179] As used herein in the specification and claims, the phrase "and" / "Or" should be understood as meaning "any one or both" of the elements so combined (i.e., elements that exist in combination in some cases and separately in others). Multiple elements listed with "and / or" should be interpreted in the same way, i.e., "one or more" of the elements so combined. Optionally, other elements may exist that differ from those specifically specified by the "and / or" clause, whether related to or unrelated to those specifically specified elements.

[0180] As used herein in the specification and claims, “or” should be understood to have the same meaning as “and” as defined above. / "Or" has the same meaning. For example, when the items in the list are separated, "or" or "and / or" should be interpreted as inclusive, that is, including multiple elements or at least one element in the list of elements, but also including more than one element therein, and optionally including additional unlisted items.

[0181] As used herein in the specification and claims, the phrase "at least one" in relation to a list of one or more elements should be understood to mean at least one element selected from any one or more elements in the list, but does not necessarily include at least one element from every element specifically listed in the list, nor exclude any combination of elements in the list. This definition also allows for the optional presence of elements other than those specifically specified in the list of elements referred to by the phrase "at least one," whether related to or unrelated to those specifically specified elements.

[0182] As used in this specification and claims, the phrase " "Basically" means that some deviation from the indicated value or term should be applicable. Thus, for example, "basically elliptical shape" should be understood to also cover imperfect elliptical shapes; "basically aligned" or "basically identical" dimensions should be understood to allow for a certain degree of deviation tolerance, and deviations of up to 10 degrees or up to 10% are considered acceptable and not considered a major problem.

[0183] It should also be understood that, unless clearly indicated to the contrary, in any method protected by the claims herein that includes more than one step or action, the order of the steps or actions of the method is not necessarily limited to the order in which the steps or actions of the method are recorded.

[0184] Throughout this specification (including embodiments) and the claims, all transitional phrases such as “comprising,” “including,” “carrying,” “having,” “containing,” “involving,” “holding,” “constituting,” etc., should be understood as open-ended, meaning including but not limited to. Specifically, it should be understood that it implies inclusion of the stated integer or step or group of integers or steps, but does not exclude any other integer or step or group of integers or steps. Only the transitional phrases “constituting of” and “substantially consisting of” should be respectively closed or semi-closed transitional phrases as presented in the U.S. Patent Examination Procedure Manual.

[0185] It should be noted that various embodiments of the invention may be presented in a range format. It should be understood that the range format description is merely for convenience and brevity and should not be construed as an inflexible limitation on the scope of this aspect. Therefore, a description of a range should be considered as specifically disclosing all possible subranges, and the individual numerical values ​​within that range. For example, a description of a range such as from 1 to 6 should be considered as specifically disclosing subranges such as from 1 to 3, from 1 to 4, from 1 to 5, from 2 to 4, from 2 to 6, from 3 to 6, etc., and the individual numbers within that range, such as 1, 2, 3, 4, 5, and 6. This applies regardless of the width of the range. Whenever a range of numerical values ​​is indicated herein, it is intended to include any referenced number (fractional or integer) within the indicated range. The quotation marks “range between the first and second indicator numbers” and “range from the first indicator number to the second indicator number” are used interchangeably herein and are intended to include the first and second indicator numbers, and all fractional and integer numbers between them.

[0186] As used herein, the term "method" refers to the manner, means, technique, and procedure used to accomplish a given task, including but not limited to those manner, means, techniques, and procedures known to or readily developed by practitioners in the fields of chemistry, pharmacology, biology, biochemistry, and medicine. It should be understood that currently disclosed methods are non-therapeutic methods.

[0187] It should be understood that certain features of the invention described in the context of individual embodiments for clarity may also be provided in combination in a single embodiment. Conversely, various features of the invention described in the context of a single embodiment for simplicity may also be provided individually or in any suitable sub-combination, or, where appropriate, in any other said embodiment of the invention. Certain features described in the context of various embodiments are not considered essential features of those embodiments unless the embodiment cannot be implemented without those elements.

[0188] The various embodiments and aspects of the invention described above and claimed in the claims section below are experimentally supported in the following examples.

[0189] It should be understood that the invention is not limited to the specific embodiments, method steps, and compositions disclosed herein, as such method steps and compositions can be slightly modified. It should also be understood that the terminology used herein is for the purpose of describing particular embodiments only and is not intended to be limiting, as the scope of the invention will be limited only by the appended claims and their equivalents.

[0190] The following embodiments represent techniques employed by the inventors in carrying out various aspects of the invention. It should be understood that while these techniques are examples of preferred embodiments for practicing the invention, those skilled in the art will recognize, based on this disclosure, that many modifications can be made without departing from the spirit and scope of the invention.

[0191] Paragraph list The following statements / paragraphs disclose the features of this disclosure.

[0192] It should be understood that any combination of two or more paragraphs or portions of paragraphs constitutes part of this invention, and as part of the subject matter of this disclosure, the number of paragraphs that can be combined should not be limited: 1. A method for improving the performance of subjects in screen-based activities, the method comprising: (a) Applying a device to the subject, the device comprising a left lens, a right lens, and a bridge of the nose located between the left lens and the right lens, and at least one enhancement element disposed on at least one of the left lens and the right lens; and (b) When the device is worn on the subject, the screen-based activity is performed; The at least one of the enhancement elements has a center, which is located at enhancement coordinates (x, y) within the left enhancement region or the right enhancement region located on at least one of the left and right lenses, respectively. The enhancement coordinates (x, y) of each enhancement region and the at least one enhancement element are defined using a Cartesian coordinate system having an x-axis aligned with a horizontal line connecting the highest point (HL) of the left lens and the highest point (HR) of the right lens; and a y-axis aligned with a vertical line (P) extending from the x-axis to the center (C) of the bridge of the nose; and Each enhancement region within the enhancement region has: a shape including a centroid, which, when the subject's eyes are looking straight ahead, is positioned on a line parallel to the y-axis and extending downward from the x-axis toward the subject's pupil, and the centroid is at a vertical distance of no more than 8 mm from the x-axis; a longest dimension between 18 mm and 22 mm, which extends equally from the centroid and is parallel to the x-axis; and a shortest dimension between 8 mm and 12 mm, which extends equally from the centroid.

[0193] 2. The method according to paragraph 1, wherein each of the left lens and the right lens is in the subject's field of vision.

[0194] 3. The method according to paragraph 1 or 2, the method comprising: positioning the center of the bridge of the nose substantially aligned with the center of the subject's nose.

[0195] 4. The method according to any of the preceding paragraphs or a combination of paragraphs, wherein the enhancement region has a minimum distance between approximately 0.5 mm and 3 mm from the highest point of the left lens or the right lens.

[0196] 5. The method according to any of the preceding paragraphs or a combination of paragraphs, wherein the device has a left lens and a right lens, and the bridge of the nose is connected between the left lens and the right lens.

[0197] 6. The method according to any of the preceding paragraphs or a combination of paragraphs, wherein the device includes a display screen viewed through at least one of the left lens and the right lens.

[0198] 7. The method according to any of the preceding paragraphs or a combination of paragraphs, wherein the left-side enhancement region and the right-side enhancement region have the same or different shapes and sizes.

[0199] 8. The method according to any of the preceding paragraphs or a combination of paragraphs, wherein the left-side enhancement region and the right-side enhancement region have substantially the same shape and size.

[0200] 9. The method according to any of the preceding paragraphs or a combination of paragraphs, wherein each of the enhanced regions has a maximum dimension of about 20 mm and a minimum dimension of about 10 mm.

[0201] 10. The method according to any of the preceding paragraphs or a combination of paragraphs, wherein the enhanced region has a quadrilateral shape.

[0202] 11. The method according to any of the preceding paragraphs or combinations thereof, wherein the quadrilateral shape comprises a first pair of opposing edges and a second pair of opposing edges, the first pair of opposing edges being parallel to the x-axis, having a length between 18 mm and 22 mm and being spaced apart by up to 12 mm, and the centroid being the intersection of the diagonals of the quadrilateral.

[0203] 12. The method according to any of the preceding paragraphs or combinations thereof, wherein the quadrilateral shape is selected from the group consisting of: square, rectangle, parallelogram, rhombus, and trapezoid.

[0204] 13. The method according to any of the preceding paragraphs or combinations thereof, wherein the second pair of opposing edges has a length between 8 mm and 12 mm.

[0205] 14. The method according to any of the preceding paragraphs or combinations thereof, wherein the quadrilateral shape is a rectangle, the length of the first pair of opposite edges of the rectangle is about 20 mm, and the length of the second pair of opposite edges is about 10 mm.

[0206] 15. The method according to any of the preceding paragraphs or a combination of paragraphs, wherein the enhanced region has a symmetrical curved shape.

[0207] 16. The method according to any of the preceding paragraphs or a combination of paragraphs, wherein the method has an elliptical shape.

[0208] 17. The method according to any of the preceding paragraphs or a combination of paragraphs, the method comprising at least one reinforcing element located on each of the left lens and the right lens.

[0209] 18. The method according to any of the preceding paragraphs or a combination of paragraphs, the method comprising two or more reinforcing elements located on at least one of the left lens and the right lens.

[0210] 19. The method according to any of the preceding paragraphs or a combination of paragraphs, the method comprising two or more reinforcing elements located on each of the left and right lenses.

[0211] 20. The method according to any of the preceding paragraphs or combinations thereof, wherein the at least one enhancing element is selected from the group consisting of: stickers, etching, color, opaque markings, projection markings, and digital overlays placed in the enhancing coordinates within the enhancing region.

[0212] 21. The method according to any of the preceding paragraphs or a combination of paragraphs, wherein the device comprises two or more reinforcing elements that at least partially overlap.

[0213] 22. The method according to any of the preceding paragraphs or a combination of paragraphs, wherein the device comprises at least two enhancement elements sharing the same y-coordinate.

[0214] 23. The method according to any of the preceding paragraphs or combinations thereof, wherein the device is used to improve the subject’s performance in any of the following: digital games, simulation activities, e-learning activities, augmented reality (AR) activities, virtual reality (VR) activities, mixed reality (MR) activities, data tracking activities, data monitoring activities, programming activities, office tasks, navigation, aviation, racing, e-training, data analysis activities, screen-based activities requiring strategic thinking, and multitasking activities.

[0215] 24. The method according to any of the preceding paragraphs or a combination of paragraphs, wherein the device is used to improve the performance of a subject in a digital game.

[0216] 25. A method for selecting the location of a reinforcing element in a device; the method comprising: (a) Marking a left enhancement region and / or a right enhancement region on a device including a left lens, a right lens, and a bridge of the nose located between the left lens and the right lens, the marking including: - Determine the position of the Cartesian coordinate system in the device, the Cartesian coordinate system having an x-axis aligned with a horizontal line connecting the highest point (HL) of the left lens and the highest point (HR) of the right lens; and a y-axis aligned with a vertical line extending from the x-axis to the center (C) of the bridge of the nose; - When the subject's eyes are looking straight ahead, the coordinates (x, y) of the left centroid of the left enhancement region and / or the right centroid of the right enhancement region are determined by extending a line downward from the x-axis toward the subject's pupil, and the vertical distance of the left centroid and / or the right centroid from the x-axis does not exceed 8 mm; and - Determine the boundaries of the left-side enhancement region and / or the right-side enhancement region, each of the left-side and right-side enhancement regions independently having: a shape including the centroid; (i) a vertical distance of no more than 8 mm from the x-axis; (ii) a longest dimension between 18 mm and 22 mm, the longest dimension extending equally from the centroid and parallel to the x-axis; and (iii) a shortest dimension between 8 mm and 12 mm, the shortest dimension extending equally from the centroid; and (b) Select at least one enhancement coordinate in the enhancement region of at least one of the left and right lenses for placing the enhancement element on at least one of the left and right lenses, thereby improving the subject's performance in screen-based activities when the device is worn by the subject.

[0217] 27. The method according to paragraph 26, wherein each of the left lens and the right lens is in the subject's field of vision.

[0218] 28. The method according to paragraph 26 or 27, the method comprising: positioning the center of the bridge of the nose substantially aligned with the center of the nose of the subject.

[0219] 29. The method according to any one of paragraphs 26 to 28 or any combination of paragraphs 26 to 28, wherein the enhancement region has a minimum distance from the highest point of the left lens or the right lens between about 0.5 mm and 3 mm.

[0220] 30. The method according to any one of paragraphs 26 to 29 or any combination of paragraphs 26 to 29, wherein the device has a left lens and a right lens, and the bridge of the nose is connected between the left lens and the right lens.

[0221] 31. The method according to any one of paragraphs 26 to 30 or any combination of paragraphs 26 to 30, wherein the device includes a display screen located on at least one of the left lens and the right lens.

[0222] 32. The method according to any one of paragraphs 26 to 31 or any combination of paragraphs 26 to 31, the method comprising at least one reinforcing element located on each of the left lens and the right lens.

[0223] 33. The method according to any one of paragraphs 26 to 32 or any combination of paragraphs 26 to 32, wherein the left-side enhancement region and the right-side enhancement region have the same or different shapes and sizes.

[0224] 34. The method according to any one of paragraphs 26 to 33 or any combination of paragraphs 26 to 33, wherein the left-side enhancement region and the right-side enhancement region have substantially the same shape and size.

[0225] 35. The method according to any one of paragraphs 26 to 34 or any combination of paragraphs 26 to 28, wherein each of the reinforced regions has a longest dimension of about 20 mm and a shortest dimension of about 10 mm.

[0226] 36. The method according to any one of claims 25 to 34, wherein the enhanced region has a quadrilateral shape.

[0227] 37. The method according to any paragraph 36, wherein the quadrilateral shape comprises a first pair of opposite edges and a second pair of opposite edges, the first pair of opposite edges being parallel to the x-axis, having a length between 18 mm and 22 mm and being spaced apart by up to 12 mm, and the centroid being the intersection of the diagonals of the quadrilateral.

[0228] 38. The method described in paragraph 36 or 37, wherein the quadrilateral shape is selected from the group consisting of: square, rectangle, parallelogram, rhombus, and trapezoid.

[0229] 39. The method according to any one of paragraphs 36 to 38, wherein the second pair of opposing edges has a length between 8 mm and 12 mm.

[0230] 40. The method according to any one of paragraphs 36 to 39 or any combination of paragraphs 36 to 39, wherein the quadrilateral shape is a rectangle, the first pair of opposite edges of the rectangle having a length of about 20 mm, and the second pair of opposite edges having a length of about 10 mm.

[0231] 41. The method according to any one of paragraphs 26 to 40 or any combination of paragraphs 26 to 40, wherein the reinforced region has a symmetrical curved shape.

[0232] 42. The method described in paragraph 41 has an elliptical shape.

[0233] 43. The method according to any one of paragraphs 26 to 42 or any combination of paragraphs 26 to 42, the method comprising two or more reinforcing elements located on at least one of the left lens and the right lens.

[0234] 44. The method according to any one of paragraphs 26 to 43 or any combination of paragraphs 26 to 43, the method comprising two or more reinforcing elements located on each of the left lens and the right lens.

[0235] 45. The method according to any one of paragraphs 26 to 44 or any combination of paragraphs 26 to 44, wherein the at least one reinforcing element is selected from the group consisting of: stickers, etching, color, opaque markings, projection markings, and digital overlays placed in the reinforcing coordinates within the reinforcing area.

[0236] 46. ​​The method according to any one of paragraphs 26 to 45 or any combination of paragraphs 26 to 45, wherein the device comprises two or more reinforcing elements that at least partially overlap.

[0237] 47. The method according to any one of paragraphs 26 to 28 or any combination of paragraphs 26 to 28, wherein the device comprises at least two enhancement elements sharing the same y-coordinate.

[0238] 48. The method described according to any one of paragraphs 26 to 47 or any combination of paragraphs 26 to 47, wherein the screen-based activity is selected from the group consisting of: digital games, simulation activities, e-learning activities, augmented reality (AR) activities, virtual reality (VR) activities, office tasks, navigation, aviation, racing, e-training, tracking data activities, monitoring data activities, programming activities, data analysis activities, screen-based activities requiring strategic thinking, and multitasking activities.

[0239] 49. The method according to any one of paragraphs 26 to 48 or any combination of paragraphs 26 to 48, wherein the screen-based activity includes digital games.

[0240] 50. A method for converting a device into one that results in improved performance of a subject in screen-based activities, the method comprising: (a) In a device comprising at least a left lens, a right lens, and a bridge of the nose located between the left lens and the right lens, identifying a left enhancement region on the left lens and / or a right enhancement region on the right lens, the identification comprising: - Determine the position of the Cartesian coordinate system in the device, the Cartesian coordinate system having an x-axis aligned with a horizontal line connecting the highest point (HL) of the left lens and the highest point (HR) of the right lens; and a y-axis aligned with a vertical line extending from the x-axis to the center (C) of the bridge of the nose; - When the subject's eyes are looking straight ahead, the coordinates (x, y) of the left centroid of the left enhancement region and / or the right centroid of the right enhancement region are determined by extending a line downward from the x-axis toward the subject's pupil, and the vertical distance of the left centroid and / or the right centroid from the x-axis does not exceed 8 mm; and - Determine the boundaries of the left-side enhancement region and / or the right-side enhancement region, each of the left-side enhancement region and the right-side enhancement region independently having: a shape including the centroid; (i) a distance of no more than 8 mm from the x-axis; (ii) a longest dimension between 18 mm and 22 mm, the longest dimension extending equally from the centroid and parallel to the x-axis; and (iii) a shortest dimension between 8 mm and 12 mm, the shortest dimension extending equally from the centroid; (b) Selecting at least one enhancement coordinate in the enhancement region of at least one of the left and right lenses for placing the enhancement element on at least one of the left and right lenses, thereby improving the subject's performance in screen-based activities when the device is worn by the subject; and (c) Place the at least one enhancement element on the selected at least one enhancement coordinate.

[0241] 51. The method according to paragraph 50, wherein each of the left lens and the right lens is in the subject's field of vision.

[0242] 52. The method according to paragraph 50 or 51, the method comprising: positioning the center of the bridge of the nose substantially aligned with the center of the nose of the subject.

[0243] 53. The method according to any one of paragraphs 50 to 52 or any combination of paragraphs 50 to 52, wherein the enhancement region has a minimum distance from the highest point of the left lens or the right lens between about 0.5 mm and 3 mm.

[0244] 54. The method according to any one of paragraphs 50 to 53 or any combination of paragraphs 50 to 53, wherein the device has a left lens and a right lens, and the bridge of the nose is connected between the left lens and the right lens.

[0245] 55. The method according to any one of paragraphs 50 to 54 or any combination of paragraphs 50 to 54, wherein the device includes a display screen located on at least one of the left lens and the right lens.

[0246] 56. The method according to any one of paragraphs 50 to 55 or any combination of paragraphs 50 to 55, the method comprising at least one reinforcing element located on each of the left lens and the right lens.

[0247] 57. The method according to any one of paragraphs 50 to 56 or any combination of paragraphs 50 to 56, wherein the left-side reinforcing region and the right-side reinforcing region have the same or different shapes and sizes.

[0248] 58. The method according to paragraph 57, wherein the left-side enhancement region and the right-side enhancement region have substantially the same shape and size.

[0249] 59. The method according to any one of paragraphs 50 to 58 or any combination of paragraphs 50 to 58, wherein each of the reinforced regions has a longest dimension of about 20 mm and a shortest dimension of about 10 mm.

[0250] 60. The method according to any one of paragraphs 50 to 59 or any combination of paragraphs 50 to 59, wherein the enhanced region has a quadrilateral shape.

[0251] 61. The method according to paragraph 60, wherein the quadrilateral shape includes a first pair of opposite edges and a second pair of opposite edges, the first pair of opposite edges being parallel to the x-axis, having a length between 18 mm and 22 mm and being spaced apart by up to 12 mm, and the centroid being the intersection of the diagonals of the quadrilateral.

[0252] 62. The method according to paragraph 60 or 61, wherein the quadrilateral shape is selected from the group consisting of: square, rectangle, parallelogram, rhombus and trapezoid.

[0253] 63. The method according to any one of paragraphs 50 to 62 or any combination of paragraphs 50 to 62, wherein the second pair of opposing edges has a length between 8 mm and 12 mm.

[0254] 64. The method according to any one of paragraphs 50 to 63 or any combination of paragraphs 50 to 63, wherein the quadrilateral shape is a rectangle, the length of the first pair of opposite edges of the rectangle is about 20 mm, and the length of the second pair of opposite edges is about 10 mm.

[0255] 65. The method according to any one of paragraphs 50 to 64 or any combination of paragraphs 50 to 64, wherein the reinforced region has a symmetrical curved shape.

[0256] 66. The method described in paragraph 65 has an elliptical shape.

[0257] 67. The method according to any one of paragraphs 50 to 65 or any combination of paragraphs 50 to 65, the method comprising two or more reinforcing elements located on at least one of the left lens and the right lens.

[0258] 68. The method according to any one of paragraphs 50 to 67 or any combination of paragraphs 50 to 67, the method comprising two or more reinforcing elements located on each of the left and right lenses.

[0259] 69. The method according to any one of paragraphs 50 to 68 or any combination of paragraphs 50 to 68, wherein the at least one reinforcing element is selected from the group consisting of: stickers, etching, color, opaque markings, projection markings, and digital overlays placed in the reinforcing coordinates within the reinforcing area.

[0260] 70. The method according to any one of paragraphs 50 to 69 or any combination of paragraphs 50 to 69, wherein the device comprises two or more reinforcing elements that at least partially overlap.

[0261] 71. The method according to any one of paragraphs 50 to 70 or any combination of paragraphs 50 to 70, wherein the device comprises at least two enhancement elements sharing the same y-coordinate.

[0262] 72. The method described according to any one of paragraphs 50 to 71 or any combination of paragraphs 50 to 71, wherein the screen-based activity is selected from the group consisting of: digital games, simulation activities, e-learning activities, augmented reality (AR) activities, virtual reality (VR) activities, office tasks, navigation, aviation, racing, e-training, tracking data activities, monitoring data activities, programming activities, data analysis activities, screen-based activities requiring strategic thinking, and multitasking activities.

[0263] 73. The method according to any one of paragraphs 50 to 72 or any combination of paragraphs 50 to 72, wherein the screen-based activity includes digital games.

[0264] The invention will now be described by way of non-limiting embodiments.

[0265] Description of non-limiting embodiments In each of the following embodiments 1 and 2, each player plays multiple video games, both with and without wearing glasses (“gaming glasses”) that have enhancement elements in the enhancement area according to this disclosure.

[0266] Players were required to play the game for five consecutive days wearing glasses with enhancement elements, playing at least four games each day. The change in performance was assessed by comparing the average score of 20 games played without any glasses with the average score of 20 games played with the glasses with enhancement elements. Game conditions (such as gaming platform, hardware accessories, and environment) remained constant throughout the game. The percentage improvement was calculated using the following formula: {([Average score of those wearing glasses with enhancement elements] - [Average score of those not wearing glasses]) / [Average score of those not wearing glasses]}*100 Example 1 - League of Legends (LoL) League of Legends is a multiplayer online battle arena (MOBA) video game where two teams of five players compete to destroy the opposing team's Nexus by attacking heroes and capturing territory. Each phase contains tasks that each player must perform, including choosing appropriate routes, killing minions to increase last hits, and acquiring gold. As a team, players must coordinate harmonious hero combinations to enhance their team's strength and destroy the Nexus to secure victory.

[0267] Two game parameters are used to evaluate their impact on player performance, as follows: Last Hit Count (CS): CS refers to the number of minions (creeps, monsters, or neutral targets) a player kills throughout the game. Maximizing CS requires timing, strategic thinking, and multiplayer communication and cooperation. The minimum score is 0, and the maximum score may be unlimited. Higher scores indicate better performance.

[0268] KDA (Kills, Deaths, and Assists): Killing other players is a significant source of gold, but unlike minions, it's not only the player who lands the final blow who receives gold. All teammates who contribute to the kill by dealing damage receive an "assist" and a smaller amount of gold. When a player is killed, they respawn after a variable amount of time. For an individual player, the KDA ratio, (Kills + Assists) / Deaths, is used as a performance metric. Maximizing kills and assists while minimizing deaths requires multitasking to manage multiple tasks simultaneously. Quick responses, accurate decision-making, and the ability to hit targets play equally important roles in this crucial metric. The minimum score is 0, and the maximum score may be unlimited. Generally, 3 to 4 points is considered good, and above 4 points is excellent.

[0269] Table 2A provides the x-coordinates of the centroid and the coordinates of the enhancement element placed on the gaming glasses, and Table 2B provides the evaluation values ​​and improvement levels (%) for a 23-year-old player with and without the gaming glasses in Table 2A. For illustrative purposes, the location of the enhancement element is also shown in Table 2B. Figure 3A (Right lens) and Figure 4A Example shown in (left lens).

[0270] Table 2A: Enhanced coordinates (mm) Table 2B: Assessment Table 2B shows that gaming glasses improved participants' KDA and CS performance metrics by 148% and 48%, respectively.

[0271] Table 3A provides the x-coordinates of the centroid and the coordinates of the enhancement element placed on the gaming glasses, and Table 3B provides the evaluation values ​​and improvement levels (%) for a 21-year-old player with and without the gaming glasses in Table 3A. For illustrative purposes, the location of the enhancement element is also shown in Table 3B. Figure 3B (Right lens) and Figure 4B Example shown in (left lens).

[0272] Table 3A: Enhanced coordinates (mm) Table 3B: Assessment Table 3B shows that gaming glasses improved participants' KDA and CS performance by 23% and 92%, respectively.

[0273] Table 4A provides the x-coordinates of the centroid and the coordinates of the enhancement element placed on the gaming glasses, and Table 4B provides the evaluation values ​​and improvement levels (%) for a 24-year-old player with and without the gaming glasses in Table 4A. For illustrative purposes, the location of the enhancement element is also shown in Table 4B. Figure 3C (Right lens) and Figure 4C Example shown in (left lens).

[0274] Table 4A: Enhanced coordinates (mm) Table 4B: Assessment Table 4B shows that gaming glasses improved participants' KDA and CS performance by 34% and 9%, respectively.

[0275] Table 5A provides the x-coordinates of the centroid and the coordinates of the enhancement element placed on the gaming glasses, and Table 5B provides the evaluation values ​​and improvement levels (%) for a 26-year-old player with and without the gaming glasses listed in Table 5A. For illustrative purposes, the location of the enhancement element is also shown in Table 5B. Figure 3D (Right lens) and Figure 4D Example shown in (left lens).

[0276] Table 5A: Enhanced coordinates (mm) Table 5B: Assessment Table 5B shows that gaming glasses improved participants' KDA and CS performance metrics by 18% and 10%, respectively.

[0277] Example 2 - Counter-Strike: Global Offensive (CS:GO) CS:GO is an online first-person shooter multiplayer game (Valve Corporation & Hidden Path Entertainment, 2012). In a CS:GO match, two teams of five players each play in multiple rounds. The team that wins the most rounds wins the match. Each round lasts approximately two minutes, and matches typically last between 20 and 45 minutes. Players immediately engage in action, starting as Counter-Terrorists (CT) or Terrorists (T), and then switching roles. The game takes place on different maps with different objectives for CT and T. A team wins a round if they successfully detonate / defuse a bomb or prevent the opposing team from achieving their objective. The latter can be achieved by eliminating every opposing player in the round or preventing them from achieving their objective throughout the round.

[0278] Two game parameters are used to evaluate their impact on player performance, as follows: Win rate: Number of games won divided by the total number of games played. Since each round lasts two minutes and matches can last up to 45 minutes, this game demands sustained focus on objectives, cooperation with other players, and maintaining precise control and efficient movement. A higher win rate indicates better performance.

[0279] ADR: Total Damage Per Round. The average damage dealt per round in each game, series, or event. This metric reflects player cooperation and the effort players put into helping their team win.

[0280] Game performance was evaluated using win rate and ADR parameters, both with and without the gaming glasses.

[0281] Table 6A provides the centroid x-coordinate and enhancement element coordinates placed on the gaming glasses, and Table 6B provides the evaluation values ​​and improvement levels (%) for a 20-year-old player with and without the gaming glasses in Table 6A.

[0282] Table 6A: Enhanced coordinates (mm) Table 6B: Assessment Table 6B shows that gaming glasses improved participants' win rate and ADR performance by 33% and 30%, respectively.

[0283] Table 7A provides the augmentation coordinates placed on the gaming glasses, and Table 7B provides the assessment values ​​and improvement levels (%) for a 24-year-old player with and without the gaming glasses in Table 7A.

[0284] Table 7A: Enhanced Coordinates Table 7B: Assessment Table 7B shows that gaming glasses improved players' win rate and ADR performance by 150% and 24%, respectively.

[0285] The non-limiting examples provided above demonstrate that as long as the device has at least one enhancement element within the boundary of the dual-arc enhancement region, it can improve a player's performance in at least one game parameter.

[0286] *** In each of the following embodiments 3 to 4, each player uses three types of glasses to play multiple sets of video games. The first type of glasses has no enhancement element, the second type of glasses (“Glass B”) has an enhancement element located within the enhancement area according to this disclosure, and the third type of glasses (“Glass C”) has an enhancement element located outside the defined enhancement area. Game conditions (such as game platform, hardware accessories, and environment) remain constant for each player throughout the game. The percentage improvement is calculated by the following formula: "Glasses B": {([Score of glasses with enhancement elements located within the enhancement area] - [Score of glasses without enhancement elements]) / [Score of glasses without enhancement elements]} * 100 (“Glasses C”: {([Score of glasses with enhancement elements located outside the enhancement area] - [Score of glasses without enhancement elements]) / [Score of glasses without enhancement elements]} * 100 In the following non-limiting embodiments, the improvement in game performance is calculated by referring to the performance when wearing glasses with no enhancement elements on the lenses, and a performance difference of at least 15% is considered an improvement.

[0287] Players are required to play the game in the Aimlabs software while wearing three different pairs of glasses. Aimlabs is an aiming training shooting game developed and published by State Space Labs, Inc. It allows players to practice and refine their gameplay while playing first-person shooter (FPS) games.

[0288] Example 3 – Spidershot In the Spidershot mission, players are tasked with shooting at spheres that spawn at random locations. The size of the spheres and the adaptability of the time they remain in the field increase or decrease based on player performance. The mission evaluates ballistic motion control by measuring the speed (proportion of distance to target / time in milliseconds), accuracy (proportion of distance to target), and reaction time of each mouse movement made by the participant, as well as the standard deviation of these measurements across multiple targets.

[0289] Two game parameters are used to evaluate their impact on player performance, as follows: Score: The final score that evaluates both speed and accuracy.

[0290] Kills per second: The total number of targets destroyed during the round divided by the time (in seconds) it took the player to complete the mission.

[0291] Table 8A provides the centroid x-coordinates and enhancer coordinates for glasses with enhancers located within the enhancer region (“Glasses 8B”) and glasses with enhancers located outside the defined enhancer region (“Glasses 8C”). Table 8B provides the improvement level (%) for a 17-year-old player wearing Glasses 8B and Glasses 8C. For illustrative purposes, the location of the enhancer within the defined enhancer region is also shown. Figure 5A (Right lens) and Figure 5B (Example in the left lens), and the location of the enhancement element outside the enhancement region is... Figure 5C (Right lens) and Figure 5D Example shown in (left lens).

[0292] Table 8A: Enhanced coordinates (mm) Table 8B: Assessment Table 8B shows that glasses 8B provided improvements of 18% and 17% in participant scores and kills per second, respectively. No improvement was observed with glasses 8C.

[0293] Table 9A provides the centroid x-coordinates and enhancer coordinates for glasses with enhancers located within the enhancer region (“Glasses 9B”) and glasses with enhancers located outside the defined enhancer region (“Glasses 9C”). Table 9B provides the improvement level (%) for a 21-year-old player wearing Glasses 9B and Glasses 9C. For illustrative purposes, the location of enhancers within the defined enhancer region is also shown. Figure 6A (Right lens) and Figure 6B (Example in the left lens), and the location of the enhancement element outside the enhancement region is... Figure 6C (Right lens) and Figure 6D Example shown in (left lens).

[0294] Table 9A: Enhanced coordinates (mm) Table 9B: Assessment Table 9B shows that glasses 9B provided improvements of 18% and 27% in participants' scores and kills per second performance metrics, respectively. No improvement was observed with glasses 9C.

[0295] Example 4 - Capacity (Working Memory Capacity) The Capacity mission is a test of working memory. Multiple target balls appear in different colors and then disappear. The goal of the game is to remember the color of each ball, as one target ball will change its color when it reappears. Players are instructed to identify and shoot the ball as quickly and accurately as possible.

[0296] Game parameters are used to evaluate their impact on player performance, as follows: Score: The final score assesses the proportion of participants who hit the correct target in the trial that has changed color, as well as the maximum number of targets a participant can hit correctly on the screen.

[0297] Table 10A provides the centroid x-coordinates and augmentation element coordinates on glasses with augmentation elements located within the augmentation area (“Glasses 10B”) and glasses with augmentation elements located outside the defined augmentation area (“Glasses 10C”). Table 10B provides the improvement level (%) for a 39-year-old player wearing Glasses 10B and Glasses 10C.

[0298] For illustrative purposes, the position of the reinforcing element within the defined reinforcing region is... Figure 7A (Right lens) and Figure 7B (Example in the left lens), and the location of the enhancement element outside the enhancement region is... Figure 7C (Right lens) and Figure 7D Example shown in (left lens).

[0299] Table 10A: Enhanced coordinates (mm) Table 10B: Assessment Table 10B shows that glasses 10B improved participants' score performance metrics by 23%. No improvement was observed with glasses 10C.

[0300] Table 11A provides the centroid x-coordinates and augmentation element coordinates for glasses with augmentation elements located within the augmentation area (“Glasses 11B”) and glasses with augmentation elements located outside the defined augmentation area (“Glasses 11C”). Table 11B provides the improvement level (%) for a 33-year-old player wearing Glasses 11B and Glasses 11C.

[0301] For illustrative purposes, the position of the reinforcing element within the defined reinforcing region is... Figure 8A (Right lens) and Figure 8B (Example in the left lens), and the location of the enhancement element outside the enhancement region is... Figure 8C (Right lens) and Figure 8D Example shown in (left lens).

[0302] Table 11A: Enhanced coordinates (mm) Table 11B: Assessment Table 11B shows that glasses 11B improved participants' score performance metrics by 22%. No improvement was observed with glasses 11C.

[0303] Example 5 - Detection The Detection task measures the visual detection time of targets across the field of view. Target spheres are randomly generated around the screen, and players are instructed to respond as soon as a target sphere appears. Players are penalized when they respond when no target is present.

[0304] Game parameters are used to evaluate their impact on player performance, as follows: Score: The final score assesses a rapid response while minimizing the impact on false alarms.

[0305] Table 12A provides the centroid x-coordinates and augmentation element coordinates on glasses with augmentation elements located within the augmentation area (“Glasses 12B”) and glasses with augmentation elements located outside the defined augmentation area (“Glasses 12C”). Table 12B provides the improvement level (%) for a 21-year-old player wearing Glasses 12B and Glasses 12C.

[0306] For illustrative purposes, the position of the reinforcing element within the defined reinforcing region is... Figure 9A (Right lens) and Figure 9B (Example in the left lens), and the location of the enhancement element outside the enhancement region is... Figure 9C (Right lens) and Figure 9D Example shown in (left lens).

[0307] Table 12A: Enhanced Coordinates Table 12B: Assessment Table 12B shows that glasses 12B improved participants' performance metrics by 35%. No improvement was observed with glasses 12C.

Claims

1. A method for improving the performance of subjects in screen-based activities, the method comprising: (a) Applying the device to the subject, the device comprising a left lens, a right lens and a bridge of the nose located between the left lens and the right lens, and at least one enhancement element disposed on at least one of the left lens and the right lens; as well as (b) When the device is worn on the subject, the screen-based activity is performed; The at least one of the enhancement elements has a center, which is located at enhancement coordinates within a left enhancement region or a right enhancement region located on at least one of the left and right lenses, respectively. x, y ) place; The enhancement coordinates of each enhancement region and the at least one enhancement element in the enhancement region (wherein the enhancement coordinates are specified). x, y The coordinate system is defined using a Cartesian coordinate system, which has a coordinate system connected to the highest point of the left lens. H L ) and the highest point of the right lens ( H R The x-axis is aligned with the horizontal line between the x-axis and the center of the bridge of the nose; and the x-axis extends from the x-axis to the center of the bridge of the nose. C () perpendicular line P Aligned with the y-axis; and Each enhancement region within the enhancement region has: a shape including a centroid, which, when the subject's eyes are looking straight ahead, is positioned on a line parallel to the y-axis and extending downward from the x-axis toward the subject's pupil, and the centroid is at a vertical distance of no more than 8 mm from the x-axis; a longest dimension between 18 mm and 22 mm, which extends equally from the centroid and is parallel to the x-axis; and a shortest dimension between 8 mm and 12 mm, which extends equally from the centroid.

2. The method of claim 1, wherein each of the left lens and the right lens is within the subject's field of vision.

3. The method according to claim 1 or 2, wherein the method comprises: The center of the bridge of the nose is positioned so that it is substantially aligned with the center of the subject's nose.

4. The method according to any one of claims 1 to 3, wherein the enhancement region has a minimum distance from the highest point of the left lens or the right lens between about 0.5 mm and 3 mm.

5. The method according to any one of claims 1 to 4, wherein the device has a left lens and a right lens, and the bridge of the nose is connected between the left lens and the right lens.

6. The method according to any one of claims 1 to 5, wherein the device includes a display screen viewed through at least one of the left lens and the right lens.

7. The method according to any one of claims 1 to 6, wherein the left-side enhancement region and the right-side enhancement region have the same or different shapes and sizes.

8. The method of claim 7, wherein the left-side enhancement region and the right-side enhancement region have substantially the same shape and size.

9. The method according to any one of claims 1 to 8, wherein each of the reinforced regions has a longest dimension of about 20 mm and a shortest dimension of about 10 mm.

10. The method according to any one of claims 1 to 9, wherein the enhanced region has a quadrilateral shape.

11. The method of claim 10, wherein the quadrilateral shape comprises a first pair of opposite edges and a second pair of opposite edges, the first pair of opposite edges being parallel to the x-axis, having a length between 18 mm and 22 mm and being spaced apart by up to 12 mm, and the centroid being the intersection of the diagonals of the quadrilateral.

12. The method according to claim 10 or 11, wherein the quadrilateral shape is selected from the group consisting of: square, rectangle, parallelogram, rhombus, and trapezoid.

13. The method according to any one of claims 10 to 12, wherein the second pair of opposing edges has a length between 8 mm and 12 mm.

14. The method according to any one of claims 10 to 13, wherein the quadrilateral shape is rectangular, the length of the first pair of opposite edges of the rectangle is about 20 mm, and the length of the second pair of opposite edges is about 10 mm.

15. The method according to any one of claims 1 to 9, wherein the reinforced region has a symmetrical curved shape.

16. The method according to claim 15, wherein the method has an elliptical shape.

17. The method according to any one of claims 1 to 16, the method comprising at least one reinforcing element located on each of the left lens and the right lens.

18. The method according to any one of claims 1 to 17, the method comprising two or more reinforcing elements located on at least one of the left lens and the right lens.

19. The method according to any one of claims 1 to 18, the method comprising two or more reinforcing elements located on each of the left and right lenses.

20. The method according to any one of claims 1 to 19, wherein the at least one reinforcing element is selected from the group consisting of: stickers, etching, color, opaque markings, projection markings, and digital overlays placed in the reinforcing coordinates within the reinforcing region.

21. The method according to any one of claims 1 to 20, wherein the device comprises two or more reinforcing elements that at least partially overlap.

22. The method according to any one of claims 1 to 21, wherein the device comprises at least two enhancement elements sharing the same y-coordinate.

23. The method according to any one of claims 1 to 17, wherein the device is used to improve the performance of a subject in any of the following: digital games, simulation activities, e-learning activities, augmented reality (AR) activities, virtual reality (VR) activities, mixed reality (MR) activities, data tracking activities, data monitoring activities, programming activities, office tasks, navigation, aviation, racing, e-training, data analysis activities, screen-based activities requiring strategic thinking, and multitasking activities.

24. The method according to any one of claims 1 to 23, wherein the device is used to improve the performance of a subject in a digital game.

25. A method for selecting the location of a reinforcing element in a device; the method comprising: (a) Marking a left enhancement region and / or a right enhancement region on a device including a left lens, a right lens, and a bridge of the nose located between the left lens and the right lens, the marking including: - Determine the position of the Cartesian coordinate system in the device, the Cartesian coordinate system having a coordinate system connected to the highest point of the left lens ( H L ) and the highest point of the right lens ( H R The x-axis is aligned with the horizontal line between the x-axis and the center of the bridge of the nose; and the x-axis extends from the x-axis to the center of the bridge of the nose. C The vertical line of the line is aligned with the y-axis; - When the subject's eyes are looking straight ahead, the coordinates (x, y) of the left centroid of the left enhancement region and / or the right centroid of the right enhancement region are determined by extending a line downward from the x-axis toward the subject's pupil, and the vertical distance of the left centroid and / or the right centroid from the x-axis does not exceed 8 mm; and - Determine the boundaries of the left-side enhancement region and / or the right-side enhancement region, each of the left-side and right-side enhancement regions independently having: a shape including the centroid; (i) a vertical distance of no more than 8 mm from the x-axis; (ii) a longest dimension between 18 mm and 22 mm, the longest dimension extending equally from the centroid and parallel to the x-axis; and (iii) a shortest dimension between 8 mm and 12 mm, the shortest dimension extending equally from the centroid; and (b) Select at least one enhancement coordinate in the enhancement region of at least one of the left and right lenses for placing the enhancement element on at least one of the left and right lenses, thereby improving the subject's performance in screen-based activities when the device is worn by the subject.

26. A method for converting a device into one that results in improved performance of a subject in screen-based activities, the method comprising: (a) In a device comprising at least a left lens, a right lens, and a bridge of the nose located between the left lens and the right lens, identifying a left enhancement region on the left lens and / or a right enhancement region on the right lens, the identification comprising: - Determine the position of the Cartesian coordinate system in the device, the Cartesian coordinate system having a coordinate system connected to the highest point of the left lens ( H L ) and the highest point of the right lens ( H R The x-axis is aligned with the horizontal line between the x-axis and the center of the bridge of the nose; and the x-axis extends from the x-axis to the center of the bridge of the nose. C The vertical line of the line is aligned with the y-axis; - When the subject's eyes are looking straight ahead, the coordinates (x, y) of the left centroid of the left enhancement region and / or the right centroid of the right enhancement region are determined by extending a line downward from the x-axis toward the subject's pupil, and the vertical distance of the left centroid and / or the right centroid from the x-axis does not exceed 8 mm; and - Determine the boundaries of the left-side enhancement region and / or the right-side enhancement region, each of the left-side enhancement region and the right-side enhancement region independently having: a shape including the centroid; (i) a distance of no more than 8 mm from the x-axis; (ii) a longest dimension between 18 mm and 22 mm, the longest dimension extending equally from the centroid and parallel to the x-axis; and (iii) a shortest dimension between 8 mm and 12 mm, the shortest dimension extending equally from the centroid; (b) Selecting at least one enhancement coordinate in the enhancement region of at least one of the left and right lenses for placing the enhancement element on at least one of the left and right lenses, thereby improving the subject's performance in screen-based activities when the device is worn by the subject; and (c) Place the at least one enhancement element on the selected at least one enhancement coordinate.

27. The method of claim 25 or 26, wherein each of the left lens and the right lens is in the subject's field of vision.

28. The method according to any one of claims 25 to 27, the method comprising: The center of the bridge of the nose is positioned so that it is substantially aligned with the center of the subject's nose.

29. The method according to any one of claims 25 to 28, wherein the enhancement region has a minimum distance from the highest point of the left lens or the right lens between about 0.5 mm and 3 mm.

30. The method according to any one of claims 25 to 29, wherein the device has a left lens and a right lens, and the bridge of the nose is connected between the left lens and the right lens.

31. The method according to any one of claims 25 to 30, wherein the device includes a display screen located on at least one of the left lens and the right lens.

32. The method according to any one of claims 25 to 31, the method comprising at least one reinforcing element located on each of the left lens and the right lens.

33. The method according to any one of claims 25 to 32, wherein the left-side reinforcing region and the right-side reinforcing region have the same or different shapes and sizes.

34. The method of claim 33, wherein the left-side enhancement region and the right-side enhancement region have substantially the same shape and size.

35. The method according to any one of claims 25 to 34, wherein each of the reinforced regions has a longest dimension of about 20 mm and a shortest dimension of about 10 mm.

36. The method according to any one of claims 25 to 35, wherein the enhanced region has a quadrilateral shape.

37. The method of claim 36, wherein the quadrilateral shape comprises a first pair of opposite edges and a second pair of opposite edges, the first pair of opposite edges being parallel to the x-axis, having a length between 18 mm and 22 mm and being spaced apart by up to 12 mm, and the centroid being the intersection of the diagonals of the quadrilateral.

38. The method according to claim 36 or 37, wherein the quadrilateral shape is selected from the group consisting of: square, rectangle, parallelogram, rhombus and trapezoid.

39. The method according to any one of claims 36 to 38, wherein the second pair of opposing edges has a length between 8 mm and 12 mm.

40. The method according to any one of claims 36 to 39, wherein the quadrilateral shape is rectangular, the length of the first pair of opposite edges of the rectangle is about 20 mm, and the length of the second pair of opposite edges is about 10 mm.

41. The method according to any one of claims 25 to 40, wherein the reinforced region has a symmetrical curved shape.

42. The method according to claim 41, wherein the method has an elliptical shape.

43. The method according to any one of claims 25 to 42, the method comprising two or more reinforcing elements located on at least one of the left lens and the right lens.

44. The method according to any one of claims 25 to 43, the method comprising two or more reinforcing elements located on each of the left and right lenses.

45. The method according to any one of claims 25 to 44, wherein the at least one reinforcing element is selected from the group consisting of: stickers, etching, color, opaque markings, projection markings, and digital overlays placed in the reinforcing coordinates within the reinforcing region.

46. ​​The method according to any one of claims 25 to 45, wherein the device comprises two or more reinforcing elements that at least partially overlap.

47. The method of any one of claims 25 to 46, wherein the device comprises at least two enhancement elements sharing the same y-coordinate.

48. The method according to any one of claims 25 to 47, wherein the screen-based activity is selected from the group consisting of: digital games, simulation activities, e-learning activities, augmented reality (AR) activities, virtual reality (VR) activities, office tasks, navigation, aviation, racing, e-training, tracking data activities, monitoring data activities, programming activities, data analysis activities, screen-based activities requiring strategic thinking, and multitasking activities.

49. The method according to any one of claims 25 to 48, wherein the screen-based activity includes digital games.

Citation Information

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