Control circuit of electronic game machine and electronic game machine

By designing communication-connected main control chips and light control chips in electronic game consoles, flexible control of keys, directional control parts and indicator lights is achieved, and the problem of difficult to adapt to the directional control structure in the existing technology is solved, and gameplay is expanded , enhances the interactiveness of the game.

CN222173051UActive Publication Date: 2024-12-17SHANTOU KAILAN TECHNOLOGY INDUSTRIAL CO LTD
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Patent Information

Application Number
CN202420610314.2
Authority / Receiving Office
CN · China
Patent Type
Utility models(China)
Current Assignee / Owner
Filing Date
2024-03-27
Publication Date
2024-12-17
Estimated Expiration
2034-03-27

AI Technical Summary

Technical Problem

The existing game console control system is difficult to adapt to electronic game consoles equipped with directional control structures, resulting in limited gameplay expansion.

Method used

A control circuit of an electronic game machine is designed, including a communication-connected main control chip and a lamp control chip. The main control chip is connected one by one with the input unit and the lighting unit, and passes through multiple input control terminals and a first power supply control terminal. The second power supply control terminal controls the status of the buttons, directional controls and indicator lights to achieve rich gameplay.

Benefits of technology

The control circuit can be adapted to an electronic game console equipped with directional controls, expanding the diversity of gameplay and enhancing the interactive and fun of the game.

✦ Generated by Eureka AI based on patent content.

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Abstract

The utility model provides a control circuit of an electronic game machine and the electronic game machine, the control circuit is provided with a main control chip and a lamp control chip which are in communication connection, the main control chip is provided with a plurality of input control ends, and the lamp control chip is provided with a plurality of first power supply control ends and a plurality of second power supply control ends; the controller is provided with a plurality of keys and direction control pieces, the sum of the number of the keys and the number of the direction control pieces is equal to the number of the input control ends, the number of the keys is the same as that of the first power supply control ends, and the keys and the direction control pieces are connected with the input control ends in a one-to-one correspondence mode; the number of the indicator lamps is the same as or multiple of the number of the keys, each indicator lamp can emit light of at least one color, the number of the colors is the same as that of the second power supply control ends, and the indicator lamps corresponding to one color are connected with the first power supply control ends in a one-to-one correspondence mode and then connected to the second power supply control ends in parallel. And a plurality of indicating lamps with at least one color are connected with the second power supply control end through a diode.
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Description

Technical Field

[0001] The utility model relates to the technical field of game machines, in particular to a control circuit of an electronic game machine and an electronic game machine. Background Art

[0002] With the development of science and technology, there are more and more types of game consoles, the design of products is becoming more and more sophisticated, and the game interactivity is getting higher and higher. There is a type of game console that can control the indicator light to light up through a chip. Players press or tap the corresponding buttons according to the instructions of the light. During the game, the player's hand-brain coordination ability can be well exercised, and the purpose of decompression can also be achieved. Chinese patent CN219333126U provides an intelligent whack-a-mole game console and its control system, through which the gameplay of the whack-a-mole game console can be expanded and the fun of the whack-a-mole game console can be improved. However, the control system is more suitable for game consoles with full-button mode, and it is difficult to adapt to electronic game consoles equipped with a directional control structure, so it has certain limitations on the expansion of the gameplay. Utility Model Content

[0003] The purpose of the utility model is to provide a control circuit of an electronic game machine and an electronic game machine, so as to solve the problem that the existing game machine control system proposed in the above background technology is difficult to adapt to the electronic game machine equipped with a direction control structure, so that the game play cannot be further expanded.

[0004] In order to achieve the above-mentioned purpose, the utility model provides a control circuit of an electronic game machine, including a control unit, an input unit connected to the control unit, and a lighting unit.

[0005] The control unit comprises a main control chip and a light control chip which are communicatively connected, the main control chip has a plurality of input control terminals, and the light control chip has a plurality of first power supply control terminals and a plurality of second power supply control terminals;

[0006] The input unit includes a plurality of buttons and at least one direction control element, the sum of the number of the buttons and the direction control element is equal to the number of the input control terminals, the number of the buttons is the same as the first power supply control terminal, and the plurality of buttons and the direction control element are connected to the plurality of input control terminals in a one-to-one correspondence;

[0007] The lighting unit includes multiple indicator lights, the number of which is the same as the number of buttons or a multiple of the number of buttons, each of which can emit light of at least one color, the number of colors being the same as the second power supply control end, multiple indicator lights corresponding to one color are connected one-to-one with multiple first power supply control ends and then connected in parallel to a second power supply control end, and there are at least multiple indicator lights of one color connected to the second power supply control end via a diode.

[0008] As a preferred solution, the number of the indicator lights is the same as the buttons and each of the indicator lights is an RGBLED lamp bead, one end of each of the indicator lights is connected to a first power supply control end, and the other end of each of the indicator lights is connected to multiple second power supply control ends.

[0009] As a preferred solution, the number of the second power supply control terminals is three and they are respectively a blue light emitting signal output terminal, a green light emitting signal output terminal and a red light emitting signal output terminal, and the red light emitting signal output terminal is connected to the plurality of indicator lights through the diode.

[0010] As a preferred solution, the number of the keys is sixteen, one end of the sixteen keys is connected to sixteen input control ends respectively, and the other end of the sixteen keys is grounded.

[0011] As a preferred embodiment, the direction control member is a joystick, which has a first direction control key, a second direction control key, a third direction control key and a fourth direction control key, one end of the first direction control key is connected to an input control end and is connected to the power output end of the main control chip through a first resistor, the other end of the first direction control key is grounded, the second direction control key is connected in parallel with the first direction control key through a second resistor, the third direction control key is connected in parallel with the first direction control key through a third resistor, and the fourth direction control key is connected in parallel with the first direction control key through a fourth resistor.

[0012] As a preferred solution, the main control chip further has an audio control terminal and a switch control terminal, and the audio control terminal is connected to an external audio playback device.

[0013] As a preferred embodiment, the control circuit also includes a switch unit, which includes a main switch, an audio switch and a mode switch, one end of the main switch is connected to the switch control end and is connected to the power output end of the main control chip through a fifth resistor, the other end of the main switch is grounded, the audio switch is connected in parallel with the main switch through a sixth resistor, and the mode switch is connected in parallel with the main switch through a seventh resistor.

[0014] As a preferred solution, the control unit also includes a power supply chip, and the voltage input terminal and the ground terminal of the power supply chip before voltage regulation are connected to the voltage input circuit, and the voltage input circuit is connected to the power input terminal of the main control chip; the voltage output terminal and the ground terminal of the power supply chip after voltage regulation are connected to the voltage output circuit, and the voltage output circuit is connected to the power terminal of the lighting control chip.

[0015] As a preferred solution, the power supply end of the light control chip is connected to a capacitor and then grounded.

[0016] The utility model also provides an electronic game machine, comprising a housing and a control circuit as described in any one of the above items, wherein the control circuit is packaged in the housing.

[0017] Therefore, according to the technical means of the present invention, the effects that can be obtained by the present invention are briefly described as follows: the control circuit of the electronic game console provided by the present invention is provided with a main control chip and a light control chip that are connected in communication, and multiple buttons and direction control components are connected one-to-one on multiple input control terminals of the main control chip. At the same time, multiple first power supply control terminals for controlling the lighting status of indicator lights and multiple second power supply control terminals for controlling the luminous color of indicator lights are provided on the light control chip, so that multiple indicator lights corresponding to one color are connected one-to-one with multiple first power supply control terminals and then connected in parallel to a second power supply control terminal. The first power supply control terminal and the second power supply control terminal cooperate to control the on and off and luminous color status of multiple indicator lights. When playing games, players can operate buttons or direction control components according to the status information of the indicator lights to play games. In summary, the control circuit provided by the present invention can be adapted to electronic game consoles equipped with direction control components (such as joysticks), and based on the control circuit, it can cooperate with lights, buttons and direction control components to expand richer game play. BRIEF DESCRIPTION OF THE DRAWINGS

[0018] Figure 1 It is a structural block diagram of a control circuit according to an embodiment of the present utility model.

[0019] Figure 2 for Figure 1 Circuit diagram of the power chip in the circuit.

[0020] Figure 3 for Figure 1 Circuit schematic diagram of the connection between the main control chip and the input unit and switch unit.

[0021] Figure 4 for Figure 1 Circuit schematic diagram of the connection between the light control chip and the light unit.

[0022] In the figure: 100-control unit; 10-power chip; 11-voltage input circuit; 12-voltage output circuit; 20-main control chip; 21-power input terminal; 22-power output terminal; 23-first communication terminal; 24-audio control terminal; 25-switch control terminal; 26-input control terminal; 30-light control chip; 31-power terminal; 32-second communication terminal; 33-first power supply control terminal; 34-second power supply control terminal; 200-input unit; 40-button; 50-direction control element; 51-first direction control key; 52-second direction control key; 53-third direction control key; 54-fourth direction control key; 300-light unit; 60-indicator light; 400-audio playback device; 500-switch unit; 71-main switch; 72-audio switch; 73-mode switch. DETAILED DESCRIPTION

[0023] The preferred embodiments of the present invention will be further described in detail below in conjunction with the accompanying drawings.

[0024] The embodiments of the present invention are described in detail below, and examples of the embodiments are shown in the accompanying drawings, wherein the same or similar reference numerals throughout represent the same or similar elements or elements having the same or similar functions. The embodiments described below with reference to the accompanying drawings are exemplary and are intended to be used to explain the present invention, and should not be construed as limiting the present invention.

[0025] In the description of the present invention, it should be understood that the terms "center", "longitudinal", "lateral", "length", "width", "thickness", "up", "down", "front", "back", "left", "right", "vertical", "horizontal", "top", "bottom", "inside", "clockwise", "counterclockwise" and the like indicate orientations or positional relationships based on the orientations or positional relationships shown in the accompanying drawings, and are only for the convenience of describing the present invention and simplifying the description, and do not indicate or imply that the device or element referred to must have a specific orientation, be constructed and operated in a specific orientation, and therefore should not be understood as a limitation on the present invention.

[0026] In addition, the terms "first", "second", etc. are used for descriptive purposes only and should not be understood as indicating or implying relative importance or implicitly indicating the number of the indicated technical features. Thus, a feature defined as "first", "second", etc. may explicitly or implicitly include one or more of the features.

[0027] In the present invention, unless otherwise clearly specified and limited, the terms "install", "connect", "connect", "fix" and the like should be understood in a broad sense, for example, it can be a fixed connection, a detachable connection, or an integral connection; it can be a mechanical connection or an electrical connection; it can be a direct connection, or it can be an indirect connection through an intermediate medium, or it can be the internal communication of two components. For ordinary technicians in this field, the specific meanings of the above terms in the present invention can be understood according to specific circumstances.

[0028] In the present utility model, unless otherwise clearly specified and limited, a first feature being "above" or "below" a second feature may include that the first and second features are in direct contact, or may include that the first and second features are not in direct contact but are in contact through another feature between them. Moreover, a first feature being "above", "above" and "above" a second feature includes that the first feature is directly above and obliquely above the second feature, or simply indicates that the first feature is higher in level than the second feature. A first feature being "below", "below" and "below" a second feature includes that the first feature is directly below and obliquely below the second feature, or simply indicates that the first feature is lower in level than the second feature.

[0029] Please refer to Figures 1 to 4 This embodiment provides a control circuit of an electronic game machine, which is packaged in a housing of the electronic game machine and includes a control unit 100, an input unit 200, a lighting unit 300, an audio playback device 400 and a switch unit 500.

[0030] In this embodiment, the control unit 100 includes a power chip 10 for connecting to an external power source (such as a battery pack, etc.), and a main control chip 20 and a light control chip 30 that are connected in communication, wherein the main control chip 20 is connected to the input unit 200, the audio playback device 400 and the switch unit 500, and the light control chip 30 is connected to the light unit 300. Obviously, in other embodiments of the present invention, the control unit 100 may not be provided with a power chip 10, and an external power source may be directly connected to the main control chip 20 and / or the light control chip 30.

[0031] It should be noted that the power chip 10 plays a role in voltage stabilization. Figure 2, the voltage input terminal (Vin terminal) and the ground terminal (GND terminal) of the power chip 10 before voltage regulation are connected to the voltage input circuit 11, and the voltage input circuit 11 is connected to the power input terminal 21 of the main control chip 20; the voltage output terminal (Vout terminal) and the ground terminal (GND terminal) of the power chip 10 after voltage regulation are connected to the voltage output circuit 12, and the voltage output circuit 12 is connected to the power terminal 31 of the light control chip 30. Among them, the voltage input circuit 11 includes a battery pack, and the two ends of the battery pack are connected to the voltage input terminal (Vin terminal) and the ground terminal (GND terminal) of the power chip 10 before voltage regulation after being connected in parallel. The voltage output circuit 12 includes three capacitors connected in parallel to the voltage output terminal (Vout terminal) and the ground terminal (GND terminal) of the power chip 10 after voltage regulation. It can be understood that the capacity of each capacitor in the voltage input circuit 11 and the voltage output circuit 12 can be selected and determined according to the design requirements, and is not specifically limited here.

[0032] Please also refer to Figure 3 and Figure 4 In this embodiment, the main control chip 20 includes 24 pins, of which the 12th pin is a ground pin. The 11th pin is a power input terminal 21 (VBAT terminal), which is connected to a capacitor and then grounded. The 10th pin is a power output terminal 22 (VDDIO terminal), which is connected to a capacitor and then grounded. The 5th pin is a first communication terminal 23, which is connected to the light control chip 30 for communication. The 13th and 14th pins are audio control terminals 24, which are connected to an external audio playback device 400 (such as a speaker, etc.) and are used to control the audio playback device 400 to play audio information. The 9th pin is a switch control terminal 25, which is connected to the switch unit 500 and is used to control the main control chip 20 to perform operations such as turning on or off the power, adjusting the volume, switching the game mode, etc. The remaining 16 pins of the main control chip 20 are input control terminals 26, which are connected to the input unit 200, so that the main control chip 20 can receive the player's game operation information through the input unit 200. Obviously, in other embodiments of the present invention, the number of pins of the main control chip 20 can also be adaptively adjusted according to the number of the input control terminals 26 and the presence or absence of the audio control terminals 24 .

[0033] In this embodiment, the light control chip 30 includes 24 pins, of which the 12th pin is a ground pin. The 10th and 11th pins are the power supply terminal 31 (VDD terminal), which is grounded after being connected to a capacitor. The 15th pin is the second communication terminal 32, which is connected to the first communication terminal 23, so that signal communication can be performed between the main control chip 20 and the light control chip 30. The 1st-9th and 18th-24th pins are the first power supply control terminal 33, which is connected to the light unit 300 and is used to control the lighting or extinguishing of the light unit 300. The 13th-14th and 17th pins are the second power supply control terminal 34, which is connected to the light unit 300 and is used to control the color of the light emitted by the light unit 300. Obviously, in other embodiments of the utility model, the number of pins of the light control chip 30 can also be adaptively adjusted according to the number of the first power supply control terminal 33 and the second power supply control terminal 34.

[0034] In this embodiment, the input unit 200 includes sixteen keys 40 (KEY1-16) and a direction control member 50, wherein the sum of the number of keys 40 and the direction control member 50 is equal to the number of input control terminals 26. The number of keys 40 is the same as the first power supply control terminal 33, and the multiple keys 40 and the direction control member 50 are connected to the multiple input control terminals 26 in a one-to-one correspondence. Specifically, one end of the sixteen keys 40 is respectively connected to the sixteen input control terminals 26, the other end of the sixteen keys 40 is grounded, and the multiple control keys of the direction control member 50 are connected in parallel to another input control terminal 26. When each key 40 is pressed or touched, a pressing signal is sent, so that the main control chip 20 can notify the light control chip 30 to change the lighting state of the corresponding light-emitting unit 300 according to the pressing signal. Obviously, in other embodiments of the utility model, the number of keys 40 can also be adjusted to other positive integers greater than or equal to two, and the number of direction control members 50 can also be adjusted to more than two.

[0035] In this embodiment, the direction control member 50 is a rocker, and the rocker has a first direction control key 51, a second direction control key 52, a third direction control key 53 and a fourth direction control key 54. The connection mode of the above four direction control keys is specifically that one end of the first direction control key 51 is connected to an input control terminal 26 and is connected to the power output terminal 22 through a first resistor (R1), the other end of the first direction control key 51 is grounded, the second direction control key 52 is connected in parallel with the first direction control key 51 through a second resistor (R2), the third direction control key 53 is connected in parallel with the first direction control key 51 through a third resistor (R3), and the fourth direction control key 54 is connected in parallel with the first direction control key 51 through a fourth resistor (R4). The player controls the direction control member 50 to swing in different directions to trigger the direction control keys of the corresponding directions to send direction signals, so that the main control chip 20 can notify the light control chip 30 to change the position state of the corresponding light-emitting unit 300 according to the direction signal. Obviously, in other embodiments of the present invention, the direction control member 50 may also be a key combination formed by connecting multiple direction keys, and the direction control member 50 may also have one, two, three or more than five direction control keys.

[0036] The lighting unit 300 includes a plurality of indicator lights 60. In this embodiment, the number of the indicator lights 60 is the same as the number of the buttons 40 and is respectively arranged corresponding to the position of the buttons 40. The number of the indicator lights 60 is sixteen and each indicator light 60 is an RGBLED lamp bead. Since the RGBLED lamp bead is used in this embodiment, one end of each indicator light 60 is connected to a first power supply control terminal 33, and the other end of each indicator light 60 is respectively connected to a plurality of second power supply control terminals 34. At this time, the number of the second power supply control terminals 34 is three and they are respectively a blue light emitting signal output terminal, a green light emitting signal output terminal and a red light emitting signal output terminal. The red light emitting signal output terminal is connected to the plurality of indicator lights 60 through a diode (D), wherein the diode plays a role of voltage reduction protection. It can be understood that the light control chip 30 controls each indicator light 60 to turn off or emit a color of light through the first power supply control terminal 33 and the second power supply control terminal 34 at the same time. The player can operate the button 40 or the direction control member 50 to play the game according to the lighting state of each indicator light 60.

[0037] In other embodiments of the present invention, the number of indicator lights 60 may also be a multiple of the number of buttons 40, such as two times, three times, etc. Each indicator light can emit light of at least one color, for example, it may be a single-color LED lamp bead or a dual-color LED lamp bead, etc. The number of colors is the same as the number of the second power supply control terminals 34, and multiple indicator lights corresponding to one color are connected to multiple first power supply control terminals 33 in a one-to-one correspondence and then connected in parallel to a second power supply control terminal 34, and at least one indicator light of one color is connected to the second power supply control terminal 34 through a diode.

[0038] Based on the connection settings of the main control chip 20, the light control chip 30, the input unit 200 and the light unit 300, the control circuit provided in this embodiment is provided with at least seven game modes. The first game mode can be a whack-a-mole mode, in which the light control chip 30 controls at least one indicator light 60 to light up a light of a random color at a time, and the player needs to press or touch the corresponding button 40 to turn off the lights of other colors except a specific color (such as red) during the game. In the process of the light control chip 30 continuously controlling the indicator light 60 to light up multiple times, the indicator light 60 at the same position can be controlled to light up lights of different colors. When the main control chip 20 detects that the corresponding button 40 is pressed or touched, it determines that the game continues, and when the main control chip 20 detects that the button 40 corresponding to the specific color is pressed or touched, it determines that the game fails.

[0039] The second game mode can be an extreme speed obstacle avoidance mode. In this mode, the light control chip 30 controls an indicator light 60 to light up a specific color (for example, green), and the light control chip 30 also controls other indicator lights 60 to light up other colors. When playing the game, the player needs to manipulate the direction control component 50 to control the movement of the light of a specific color to avoid the light of the specific color being in the same position as the lights of other colors. When the main control chip 20 detects that the direction control key of the direction control component 50 is pressed, it notifies the light control chip 30 to control the extinguishing of the indicator light 60 at the current position and controls the indicator lights 60 in the adjacent corresponding directions to light up the lights of a specific color, presenting a light moving effect. The game is determined to have failed until the main control chip 20 detects that the light moving position is the same as the light position of other colors.

[0040] The third game mode may be a pursuit mode, in which the light control chip 30 controls the first indicator light 60 at a random position to light up the light of the first color (e.g., white), the second indicator light 60 to light up the light of the second color (e.g., green), and the third indicator light 60 to light up the light of the third color (e.g., red). During the game, the player needs to manipulate the direction control member 50 to control the movement of the light of the first color to avoid the light of the first color and the light of the third color being in the same position. During the process of the light control chip 30 continuously controlling the indicator light 60 to light up multiple times, the indicator light 60 may be controlled to switch the light of the second color to the light of the first color, and at the same time, multiple indicator lights 60 on a specific route may be controlled to light up the third color in sequence, presenting a light movement effect. When the main control chip 20 detects that the direction control key of the direction control member 50 is pressed, it notifies the light control chip 30 to control the light of the indicator light 60 at the current position to turn off and control the indicator lights 60 in the adjacent corresponding directions to light up the light of the first color, presenting a light movement effect. Until the main control chip 20 detects that the moving position of the light of the first color is the same as the light position of the third color, the game is determined to have failed.

[0041] The fourth game mode may be a color matching mode. In this mode, when the main control chip 20 detects that a button 40 at a certain position is pressed or touched, it notifies the light control chip 30 to light up a certain color of light at the corresponding position. Players need to press or touch the corresponding button 40 to light up the paired lights of the same color during the game. The light control chip 30 controls the indicator lights 60 at the same position to keep lighting up the same color of light. When the main control chip 20 detects that two buttons 40 pressed or touched continuously light up paired lights of the same color, it notifies the light control chip 30 to keep the indicator lights 60 always on. When the main control chip 20 detects that two buttons 40 pressed or touched continuously light up lights of different colors, it notifies the light control chip 30 to turn off the indicator lights 60 at the corresponding position. The game is determined to be over when the main control chip 20 detects that all indicator lights 60 are always on.

[0042] The fifth game mode may be a memory chain mode, in which the light control chip 30 lights up different colors in different areas, and then controls the indicator lights 60 in different color areas to flash in a specific order. When playing the game, the player needs to press or touch the corresponding buttons 40 in the same color flashing order. When the main control chip 20 detects that the pressing order of the buttons 40 is the same as the flashing order of the indicator lights 60, the game is determined to continue, otherwise the game is determined to fail.

[0043] The sixth game mode may be a time-limited competition mode, in which the light control chip 30 controls multiple indicator lights 60 at random positions to light up with the same color, and the player needs to turn off the lights by pressing or touching the corresponding buttons 40 during the game. The main control chip 20 determines that the game is successful when it detects that the corresponding buttons 40 are all pressed or touched within the limited time, otherwise it is determined that the game fails.

[0044] The seventh game mode may be a minesweeper mode, in which the light control chip 30 controls all indicator lights 60 to light up a certain color (such as green), and the player needs to press or touch the corresponding button 40 to turn off the corresponding indicator light 60 or change the light color of the corresponding indicator light 60. When the main control chip 20 detects that the button 40 is pressed or touched to turn off the corresponding indicator light 60, the game is determined to continue, and when the main control chip 20 detects that the button 40 is pressed or touched to change the light color of the corresponding indicator light 60, the game is determined to fail.

[0045] In this embodiment, the switch unit 500 includes a main switch 71, an audio switch 72 and a mode switch 73, wherein the main switch 71 is used to turn on or off the power supply, the audio switch 72 is used to adjust the volume of the audio playback device 400, and the mode switch 73 is used to switch the game mode. The connection method of the switch unit 500 is specifically that one end of the main switch 71 is connected to the switch control terminal 25 and is connected to the power output terminal 22 through the fifth resistor (R5), the other end of the main switch 71 is grounded, the audio switch 72 is connected in parallel with the main switch 71 through the sixth resistor (R6), and the mode switch 73 is connected in parallel with the main switch 71 through the seventh resistor (R7). Obviously, in other embodiments of the utility model, if the audio playback device 400 is not provided on the main control chip 20, the switch unit 500 may not be provided with an audio switch 72.

[0046] For clarity, certain features of the utility model described in separate embodiments may be combined in a single embodiment. Moreover, various features of the utility model described in a single embodiment may also be used in a sub-combination alone or in any suitable form.

Claims

1. A control circuit of an electronic game machine, comprising a control unit, an input unit connected to the control unit, and a lighting unit, characterized in that: The control unit includes a main control chip and a light control chip that are communicatively connected, the main control chip has a plurality of input control terminals, and the light control chip has a plurality of first power supply control terminals and a plurality of second power supply control terminals; The input unit includes a plurality of buttons and at least one direction control element, the sum of the number of the buttons and the direction control element is equal to the number of the input control terminals, the number of the buttons is the same as the first power supply control terminal, and the plurality of buttons and the direction control element are connected to the plurality of input control terminals in a one-to-one correspondence; The lighting unit includes multiple indicator lights, the number of which is the same as the number of buttons or a multiple of the number of buttons, each of which can emit light of at least one color, the number of colors being the same as the second power supply control end, multiple indicator lights corresponding to one color are connected one-to-one with multiple first power supply control ends and then connected in parallel to a second power supply control end, and there are at least multiple indicator lights of one color connected to the second power supply control end via a diode.

2. The control circuit of the electronic game machine as claimed in claim 1, characterized in that: The number of the indicator lights is the same as the number of the buttons and each of the indicator lights is an RGBLED lamp bead. One end of each of the indicator lights is connected to a first power supply control end, and the other end of each of the indicator lights is connected to a plurality of second power supply control ends.

3. The control circuit of the electronic game machine as claimed in claim 2, characterized in that: The number of the second power supply control terminals is three and they are respectively a blue light emitting signal output terminal, a green light emitting signal output terminal and a red light emitting signal output terminal, and the red light emitting signal output terminal is connected to the plurality of indicator lights through the diode.

4. The control circuit of the electronic game machine as claimed in claim 1, characterized in that: The number of the keys is sixteen, one end of the sixteen keys is connected to sixteen input control ends respectively, and the other end of the sixteen keys is grounded.

5. The control circuit of the electronic game machine as claimed in claim 4, characterized in that: The direction control component is a joystick, which has a first direction control key, a second direction control key, a third direction control key and a fourth direction control key. One end of the first direction control key is connected to an input control end and is connected to the power output end of the main control chip through a first resistor. The other end of the first direction control key is grounded, the second direction control key is connected in parallel with the first direction control key through a second resistor, the third direction control key is connected in parallel with the first direction control key through a third resistor, and the fourth direction control key is connected in parallel with the first direction control key through a fourth resistor.

6. The control circuit of the electronic game machine as claimed in claim 1, characterized in that: The main control chip also has an audio control terminal and a switch control terminal, and the audio control terminal is connected to an external audio playback device.

7. The control circuit of the electronic game machine as claimed in claim 6, characterized in that: The control circuit also includes a switch unit, which includes a main switch, an audio switch and a mode switch. One end of the main switch is connected to the switch control end and is connected to the power output end of the main control chip through a fifth resistor. The other end of the main switch is grounded. The audio switch is connected in parallel with the main switch through a sixth resistor. The mode switch is connected in parallel with the main switch through a seventh resistor.

8. The control circuit of the electronic game machine according to any one of claims 1 to 7, characterized in that: The control unit also includes a power supply chip, and the pre-stabilization voltage input terminal and the ground terminal of the power supply chip are connected to the voltage input circuit, and the voltage input circuit is connected to the power input terminal of the main control chip; the post-stabilization voltage output terminal and the ground terminal of the power supply chip are connected to the voltage output circuit, and the voltage output circuit is connected to the power terminal of the lighting control chip.

9. The control circuit of the electronic game machine as claimed in claim 8, characterized in that: The power supply end of the light control chip is connected to a capacitor and then grounded.

10. An electronic game machine, characterized in that: The invention comprises a housing and a control circuit as claimed in any one of claims 1 to 9, wherein the control circuit is encapsulated in the housing.