Light interactive game machine control circuit

By designing the lighting interactive game console control circuit and using the control chip and driving circuit to control the disordered luminescence and orderly movement of the lighting module, the problem of insufficient game mode of the existing game console control circuit is solved, and richer gameplay and high playability are achieved.

CN222638732UActive Publication Date: 2025-03-18陈艺
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Patent Information

Application Number
CN202421020675.8
Authority / Receiving Office
CN · China
Patent Type
Utility models(China)
Current Assignee / Owner
Filing Date
2024-05-11
Publication Date
2025-03-18
Estimated Expiration
2034-05-11

AI Technical Summary

Technical Problem

There are not enough game modes that can be controlled and executed by existing game console control circuits, which are not fun and playable.

Method used

Design an interactive lighting game console control circuit, including control module, button module and lighting module. Through the control chip, drive circuit and light emitting chip, the lighting can be realized to emit disorderly and move in an orderly manner, expanding more game modes.

Benefits of technology

Various game modes of the lighting module are realized, such as elimination, hail dodging, snake eating, color pairing and color light shorthand mode, which improves the fun and playability of the game.

✦ Generated by Eureka AI based on patent content.

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    Figure CN222638732U_ABST
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Abstract

The utility model provides a lamplight interactive game machine control circuit, which comprises a control module, a key module and a lamplight module, the key module and the lamplight module are electrically connected with the control module, the control module comprises a control chip, the control chip is further connected with a light-emitting chip through a driving circuit, and one control end of the light-emitting chip is further connected with the output end of the control chip; the key module comprises a plurality of touch press keys and a plurality of movable keys, the touch press keys comprise a plurality of first touch press keys and a plurality of second touch press keys, and one ends of the touch press keys and one ends of the movable keys are connected with a plurality of input ends of the control chip in a one-to-one correspondence manner; the other end of the first touch press key and the other end of the movable key are respectively connected with a first power supply end of the control chip, and the other end of the second touch press key is respectively connected with a grounding end of the control chip; the light module comprises a plurality of indicating lamps which are connected in sequence, and the indicating lamp located at the first position is connected with the other control end of the light-emitting chip and connected with the output end of the control chip through a first resistor.
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Description

Technical Field

[0001] The utility model relates to the technical field of game machines, and in particular to a light interactive game machine control circuit. Background Art

[0002] LED lights have significant advantages such as fast response speed, low power consumption, energy saving, and long life, and are widely used in various fields. Some game consoles use the connection of control chips, buttons, and LED indicator lights to control the flashing of disordered lights. Users can play light interactive games with randomly lit indicator lights by touching and pressing buttons. Chinese patent CN211132971U provides a control circuit for a whack-a-mole game console and a whack-a-mole game console, including a first controller, a second controller, a power switch, a plurality of game buttons, indicator lights corresponding to the plurality of game buttons, a display circuit, and a sound playback device. By using the control circuit for the whack-a-mole game console, it is possible to control the flashing of disordered lights in a simple way, and the circuit structure is simple, economical and practical. However, the above-mentioned game console control circuit can control insufficient game modes, making it difficult to expand more light interactive gameplay, and the game is not interesting enough. Users tend to lose interest after playing a certain number of times, and the game is not durable. Utility Model Content

[0003] The utility model aims to provide a light interactive game console control circuit to solve the problems in the above-mentioned background technology that the game console control circuit can control insufficient game modes, lack of fun and low playability.

[0004] In order to achieve the above-mentioned purpose, the utility model provides a light interactive game machine control circuit, including a control module and a key module and a light module electrically connected thereto.

[0005] The control module includes a control chip, the control chip is also connected to a light-emitting chip through a driving circuit, and one of the control terminals of the light-emitting chip is also connected to an output terminal of the control chip;

[0006] The key module includes a plurality of touch keys and a plurality of movement keys, the touch keys include a plurality of first touch keys and a plurality of second touch keys, one end of each of the touch keys and the movement keys is connected to a plurality of input terminals of the control chip in a one-to-one correspondence, the other end of each of the first touch keys and the movement keys is connected to a first power supply terminal of the control chip, and the other end of each of the second touch keys is connected to a ground terminal of the control chip;

[0007] The lighting module includes a plurality of indicator lights connected in sequence, wherein the indicator light at the first position is connected to the other control end of the light emitting chip and is connected to the output end of the control chip through a first resistor.

[0008] As a preferred solution, the control chip is also provided with a second power supply terminal and a power ground terminal, the first power supply terminal is connected to the power ground terminal through a first capacitor, the second power supply terminal is connected to the power ground terminal through a second capacitor and a third capacitor connected in parallel, and the power ground terminal is grounded.

[0009] As a preferred solution, the control chip is further provided with a burning disk access terminal and / or an audio access terminal, the burning disk access terminal is connected to the burning pad, and the audio access terminal is connected to the speaker.

[0010] As a preferred embodiment, the control chip includes a first chip and a second chip that are electrically or communicatively connected, and the first chip and the second chip are both provided with multiple input terminals, and the first chip is also provided with the first power supply terminal, the second power supply terminal, the power ground terminal and multiple control terminals, and the second chip is also provided with the ground terminal, wherein the power supply terminal of the second chip is connected to the first power supply terminal.

[0011] As a preferred solution, one control terminal of the light-emitting chip is connected to one output terminal of the control chip through a second resistor, and the ground terminal of the light-emitting chip is connected to the ground terminal of the control chip and is connected to the driving circuit through a fourth capacitor.

[0012] As a preferred solution, each of the indicator lights is a multi-color LED lamp bead, the power supply ends of the multiple indicator lights are respectively connected to the power supply end of the light-emitting chip, the ground ends of the multiple indicator lights are respectively connected to the ground end of the control chip, the data output end of the previous indicator light is connected to the data input end of the next indicator light, wherein the data input end of the indicator light located in the first position is connected to the control end of the light-emitting chip and is connected to the output end of the control chip through the first resistor.

[0013] As a preferred solution, the number of the indicator lights is the same as the number of the touch buttons, and the indicator lights and the touch buttons are arranged in a one-to-one correspondence.

[0014] As a preferred solution, the first capacitor and the second capacitor are chip capacitors with the same capacitance value, and the third capacitor and the fourth capacitor are plug-in capacitors with the same capacitance value.

[0015] As a preferred embodiment, the driving circuit includes an NPN transistor, a MOS transistor, a third resistor and a fourth resistor, the base of the NPN transistor is connected to the other output end of the control chip through the third resistor, the collector of the NPN transistor is connected to the gate of the MOS transistor and is connected to the second power supply end through the fourth resistor, the emitter of the NPN transistor is grounded, the drain of the MOS transistor is connected to the ground end of the light-emitting chip through the fourth capacitor, and the source of the MOS transistor is connected to the second power supply end.

[0016] As a preferred solution, the resistance value of the first resistor is greater than the resistance value of the second resistor and less than the resistance value of the fourth resistor, and the resistance value of the third resistor is equal to the resistance value of the second resistor.

[0017] Therefore, according to the technical means of the utility model, the effects that can be obtained by the utility model are briefly described as follows: the light interactive game console control circuit provided by the utility model can not only control the disorderly lighting of the lights, but also control the orderly movement of the lights, that is, the control module can control the disorderly lighting of multiple indicator lights of the light module and / or the orderly movement of at least one indicator light, and the player plays the game by operating the touch buttons or moving the buttons, and the control module controls the light module to make corresponding feedback (such as turning off or moving the indicator light, etc.) according to the operation information fed back by the button module, thereby expanding more game modes, making the game play richer and more playable, which can effectively improve the fun and playability of the game console. BRIEF DESCRIPTION OF THE DRAWINGS

[0018] Figure 1 It is a structural block diagram of a control circuit according to an embodiment of the present utility model.

[0019] Figure 2 for Figure 1 Circuit schematic diagram of the control chip.

[0020] Figure 3 for Figure 1 Circuit schematic diagram of the connection between the middle button module and the control chip.

[0021] Figure 4 for Figure 1 The schematic diagram of the circuit connecting the lighting module with the light-emitting chip and the driving circuit.

[0022] In the figure: 1-control module; 10-control chip; 11-first chip; 12-second chip; 20-driving circuit; 30-light-emitting chip; 2-button module; 21-touch button; 211-first touch button; 212-second touch button; 22-movement button; 23-switch button; 24-mode switch button; 25-volume button; 3-light module; 31-indicator light; 40-burning pad; 50-speaker. DETAILED DESCRIPTION

[0023] The preferred embodiments of the present invention will be further described in detail below in conjunction with the accompanying drawings.

[0024] The embodiments of the present invention are described in detail below, and examples of the embodiments are shown in the accompanying drawings, wherein the same or similar reference numerals throughout represent the same or similar elements or elements having the same or similar functions. The embodiments described below with reference to the accompanying drawings are exemplary and are intended to be used to explain the present invention, and should not be construed as limiting the present invention.

[0025] In the description of the present invention, it should be understood that the terms "center", "longitudinal", "lateral", "length", "width", "thickness", "up", "down", "front", "back", "left", "right", "vertical", "horizontal", "top", "bottom", "inside", "clockwise", "counterclockwise" and the like indicate orientations or positional relationships based on the orientations or positional relationships shown in the accompanying drawings, and are only for the convenience of describing the present invention and simplifying the description, and do not indicate or imply that the device or element referred to must have a specific orientation, be constructed and operated in a specific orientation, and therefore should not be understood as a limitation on the present invention.

[0026] In addition, the terms "first", "second", etc. are used for descriptive purposes only and should not be understood as indicating or implying relative importance or implicitly indicating the number of the indicated technical features. Thus, a feature defined as "first", "second", etc. may explicitly or implicitly include one or more of the features.

[0027] In the present invention, unless otherwise clearly specified and limited, the terms "install", "connect", "connect", "fix" and the like should be understood in a broad sense, for example, it can be a fixed connection, a detachable connection, or an integral connection; it can be a mechanical connection or an electrical connection; it can be a direct connection, or it can be an indirect connection through an intermediate medium, or it can be the internal communication of two components. For ordinary technicians in this field, the specific meanings of the above terms in the present invention can be understood according to specific circumstances.

[0028] In the present utility model, unless otherwise clearly specified and limited, a first feature being "above" or "below" a second feature may include that the first and second features are in direct contact, or may include that the first and second features are not in direct contact but are in contact through another feature between them. Moreover, a first feature being "above", "above" and "above" a second feature includes that the first feature is directly above and obliquely above the second feature, or simply indicates that the first feature is higher in level than the second feature. A first feature being "below", "below" and "below" a second feature includes that the first feature is directly below and obliquely below the second feature, or simply indicates that the first feature is lower in level than the second feature.

[0029] Please refer to Figures 1 to 4 The present embodiment provides a light interactive game machine control circuit, including a control module 1 and a button module 2 and a light module 3 electrically connected thereto, wherein the control module 1 is used to send a light-on signal to the light module 3, the button module 2 is used to receive user operation information and feed the information back to the control module 1, the control module 1 sends a light-on working signal or a game-ending signal to the light module 3 according to the operation information, and the light module 3 is used to control and adjust the light state of the indicator light according to the light-on working signal or the game-ending signal.

[0030] The control module 1 includes a control chip 10, and the control chip 10 is also connected to a light-emitting chip 30 through a driving circuit 20, and one of the control terminals of the light-emitting chip 30 is also connected to the output terminal of the control chip 10. In this embodiment, the control chip 10 includes an electrically connected first chip 11 (U1) and a second chip 12 (U2), wherein the first chip 11 adopts an AB155C4QSOP24 chip, and the second chip 12 adopts a SOP14 single-chip microcomputer. The combination of the first chip 11 and the second chip 12 can control the indicator light of the light module 3 to emit light in an unordered manner and / or the light to move in an orderly manner through the driving circuit 20 and the light-emitting chip 30. In other embodiments of the utility model, a communication port can also be used between the first chip 11 and the second chip 12 to achieve communication connection. Obviously, the control chip 10 can also be composed of one or more than three chips. At this time, the control chip 10 can adopt other types of chips to achieve the same or similar effects as the control chip 10 in this embodiment.

[0031] In this embodiment, the first chip 11 has 24 pins, on which a first power supply terminal (VDDIO pin), a second power supply terminal (VBAT pin), a power ground terminal (VSS pin), multiple input terminals (PA0-PA8 pins, PA11-PA12 pins, PB4-PB5 pins), multiple output terminals (PB1-PB2 pins), a burner disk access terminal (PB9 pin) and an audio access terminal (DACN pin and DACP pin) are provided. The second chip 12 has 14 pins, on which a power supply terminal (VDD pin), a ground terminal (GND pin) and multiple input terminals (P00-P03 pins, P10-P12 pins, P15-P17 pins) are provided.

[0032] The 16th pin of the first chip 11 is electrically connected to the 7th pin of the second chip 12, and the 17th pin of the first chip 11 is electrically connected to the 6th pin of the second chip 12. The power supply terminal of the second chip 12 is connected to the first power supply terminal of the first chip 11. In other embodiments of the utility model, the first chip 11 may not be provided with the burning disk access terminal and / or the audio access terminal.

[0033] It can be understood that the first power supply terminal is connected to the power ground terminal through the first capacitor C1, and the second power supply terminal is connected to the power ground terminal through the second capacitor C2 and the third capacitor C3 connected in parallel, and the power ground terminal is grounded. Among them, the first capacitor C1 and the second capacitor C2 are chip capacitors with the same capacitance value (both 105uF), and the first capacitor C1 and the second capacitor C2 are respectively close to the corresponding pin settings, which play the role of power supply filtering. The third capacitor C3 is a plug-in capacitor with a capacitance value of 220uf to increase the stability of the power supply and make the control chip 10 more stable when working.

[0034] The total number of input terminals in the first chip 11 and the second chip 12 is the same as the number of multiple keys in the key module 2 and the two are connected one-to-one to receive the user's operation information. One of the output terminals of the first chip 11 is connected to the light module 3 through the first resistor R1 and to the light-emitting chip 30 through the second resistor R2. Another output terminal of the first chip 11 is connected to the driving circuit 20, so that the control chip 10 can judge the game operation status based on the user's operation information, so as to control and adjust the working status of the light module 3 through the light-emitting chip 30. The burning disk access terminal of the first chip 11 is connected to the burning pad 40 to facilitate testing and debugging of the game console control circuit. The audio access terminal of the first chip 11 is connected to the speaker 50, so that the game console control circuit can transmit audio information to the outside to improve the interactivity of the game.

[0035] The driving circuit 20 is used to drive the light emitting chip 30 to work according to the signal of the control chip 10, so as to drive the light module 3 to make light feedback corresponding to the user's operation information. The driving circuit 20 includes an NPN transistor Q1, a MOS transistor M1, a third resistor R3 and a fourth resistor R4. The base b of the NPN transistor Q1 is connected to the output end (PB2 pin) of the first chip 11 through the third resistor R3, the collector c of the NPN transistor Q1 is connected to the gate g of the MOS transistor M1 and is connected to the second power supply end (VBAT pin) through the fourth resistor R4, the emitter e of the NPN transistor Q1 is grounded, the drain d of the MOS transistor M1 is connected to the ground end of the light emitting chip 30 through the fourth capacitor C4, and the source s of the MOS transistor M1 is connected to the second power supply end.

[0036] It should be noted that the fourth capacitor C4 is a plug-in capacitor with the same capacitance value as the third capacitor C3, which plays a role in increasing the stability of the driving circuit 20, so as to increase the stability of the power supply of the light-emitting chip 30, and make the light-emitting chip 30 more stable when working. The resistance value of the first resistor R1 is greater than the resistance value of the second resistor R2 and less than the resistance value of the fourth resistor R4. The resistance value of the third resistor R3 is equal to the resistance value of the second resistor R2. In this embodiment, the resistance value of the first resistor R1 is 10kΩ, the resistance values ​​of the second resistor R2 and the third resistor R3 are 1 kΩ, and the resistance value of the fourth resistor R4 is 100kΩ. Among them, the first resistor R1 mainly plays the role of communication bridging and current limiting. It can be understood that in other embodiments of the present invention, the resistance values ​​of the first resistor R1, the second resistor R2, the third resistor R3 and the fourth resistor R4 can be adaptively changed according to the test and debugging results of the game console control circuit.

[0037] In this embodiment, the light emitting chip 30 (U3) adopts the FC1531SOP8 chip, which is provided with a power supply terminal (VDD pin), a ground terminal (GND pin) and multiple control terminals (IOB0-IOB5 pins). Among them, the power supply terminal of the light emitting chip 30 is connected to the multiple indicator lights of the light module 3, the ground terminal of the light emitting chip 30 is connected to the ground terminal of the second chip 12, one of the control terminals (IOB3 pin) of the light emitting chip 30 is connected to the output terminal of the first chip 11 through the second resistor R2, and another control terminal (IOB0 pin) of the light emitting chip 30 is connected to the output terminal of the first chip 11 through the first resistor R1 and connected to the indicator light of the light module 3. In other embodiments of the utility model, the light emitting chip 30 may also adopt other types of chips to achieve the same or similar effects as the light emitting chip 30 in this embodiment.

[0038] In this embodiment, the key module 2 includes a plurality of touch keys 21 and a plurality of movement keys 22, wherein the plurality of touch keys 21 include 13 first touch keys 211 and 3 second touch keys 212, and the plurality of movement keys 22 include four direction keys of up, down, left, and right. In other embodiments of the utility model, the number of the first touch keys 211 and / or the second touch keys 212 can also be adjusted to other positive integers according to the design requirements of the control circuit, and the movement keys 22 can also be provided with only two, three, or more than five direction keys.

[0039] It can be understood that one end of the touch button 21 and the movement button 22 are respectively connected to multiple input terminals of the control chip 10 (including the input terminals of the first chip 11 and the second chip 12), the other end of the first touch button 211 and the movement button 22 are respectively connected to the first power supply terminal of the first chip 11, and the other end of the second touch button 212 is respectively connected to the ground terminal of the second chip 12.

[0040] In this embodiment, the key module 2 also includes a switch key 23, a mode switch key 24 and a volume key 25. One end of the switch key 23, the mode switch key 24 and the volume key 25 are connected to the multiple input ends of the control chip 10 in a one-to-one correspondence, and the other end of the switch key 23, the mode switch key 24 and the volume key 25 are connected to the first power supply end of the first chip 11, respectively, for turning on and off the game console, switching the game mode and adjusting the speaker volume. In other embodiments of the utility model, the key module 2 can also delete the volume key 25 or add other function keys according to the design requirements of the control circuit.

[0041] The lighting module 3 includes a plurality of indicator lights 31 connected in sequence, the number of the indicator lights 31 is the same as the number of the touch buttons 21, and the indicator lights 31 are arranged in a one-to-one correspondence with the touch buttons 21, so that the user can be prompted with the position of the touch button 21 to be operated according to the working state of the indicator lights 31. It can be understood that each indicator light 31 is a multi-color LED lamp bead, the power supply ends (VDD pins) of the plurality of indicator lights 31 are respectively connected to the power supply end of the light-emitting chip 30, the ground ends (GND pins) of the plurality of indicator lights 31 are respectively connected to the ground end of the second chip 12, the data output end (DO pin) of the previous indicator light 31 is connected to the data input end (DI pin) of the next indicator light 31, wherein the data input end of the indicator light 31 located at the first position is connected to the control end of the light-emitting chip 30 and is connected to the output end of the first chip 11 through the first resistor R1.

[0042] Based on the above setting of the control circuit in this embodiment, the game console can be set to at least five game modes, namely, elimination mode, hail avoidance mode, snake mode, color matching mode and colorful light shorthand mode.

[0043] The game rules of the elimination mode are as follows: the control module 1 controls the random lighting of multiple indicator lights 31, and the light colors of the multiple indicator lights 31 are at least two. When the indicator light 31 is a specified color, it cannot be touched. When the indicator light 31 is other colors, the touch button 21 at the corresponding position needs to be pressed to turn off the light, and other colors except the specific color can be converted. For example, the yellow light is turned off by touching it once, and the green light is converted to yellow light by touching it once, and then it needs to be touched again to turn off the light, etc., that is, the indicator light at the same position needs to be pressed at least twice to turn off. The control module 1 can obtain the user's operation information through the touch button 21. If the user presses the touch button 21 corresponding to other colors, the control module 1 determines that the game operation is successful and continues to control the random lighting of the indicator light 31; if the user presses the touch button 21 corresponding to a specific color, the control module 1 determines that the game is over.

[0044] The game rules of the hail avoidance mode are as follows: the control module 1 controls a group of multiple indicator lights 31 to light up and move in an orderly manner, and controls another single indicator light 31 to light up lights of different colors at the same time. The user controls the movement of a single indicator light 31 by pressing the movement button 22 to avoid the continuously moving indicator light group. The control module 1 can obtain the user's operation information through the movement button 22. If the user operates the indicator light 31 to move to be staggered with the indicator light group, the control module 1 determines that the game operation is successful and continues to control the indicator light group to move again in a different shape; if the user operates the indicator light 31 to move to overlap with the indicator light group, the control module 1 determines that the game is over.

[0045] The game rules of the snake mode are as follows: the control module 1 controls the three indicator lights 31 to light up three colors respectively, the indicator lights 31 of the first color are controlled to move in an orderly manner by the control module 1, the indicator lights 31 of the second color are randomly lit at a certain position, and the indicator lights 31 of the third color are controlled to move by the user, and the user needs to operate the moving button 22 to move the indicator lights of the third color to overlap with the indicator lights of the second color, and needs to avoid the indicator lights of the first color. The control module 1 can obtain the user's operation information through the moving button 22. If the user operates the indicator lights of the third color to move to stagger with the indicator lights of the first color and overlap with the indicator lights of the second color, the control module 1 determines that the game operation is successful and controls the indicator lights of the first color to continue to move in an orderly manner and the indicator lights of the second color to randomly light up at another position; if the user operates the indicator lights of the third color to move to overlap with the indicator lights of the first color, the control module 1 determines that the game operation is successful.

[0046] The game rules of the color matching mode are as follows: the control module 1 controls the indicator light 31 to emit a specific color of light when the corresponding touch button 21 is pressed, wherein the indicator lights 31 of the same color appear in pairs and are arranged at random positions, and the user obtains the light color information of the corresponding position by pressing the touch buttons 21 at different positions. The control module 1 can obtain the user's operation information through the touch buttons 21. If the user lights up a pair of indicator lights 31 of the same color in two adjacent pressing operations, the control module 1 determines that the game operation is successful and keeps the pair of indicator lights 31 always on; if the user lights up indicator lights 31 of different colors in two adjacent pressing operations, the control module 1 determines that the game operation fails and controls the pair of indicator lights 31 to be extinguished until all indicator lights of paired colors are lit, and the control module 1 determines that the game is over.

[0047] The game rules of the color light shorthand mode are as follows: the control module 1 controls the indicator lights 31 in different area positions to light up lights of different colors, and then flashes the indicator lights 31 in a color sequence, and the user needs to press the touch button 21 in the corresponding area position according to the color flashing sequence. The control module 1 can obtain the user's operation information through the touch button 21. If the order in which the user presses the touch button 21 is the same as the color flashing sequence, the control module 1 determines that the game operation is successful and controls the indicator light 31 area to flash again in a different color sequence; if the order in which the user presses the touch button 21 is different from the color flashing sequence, the control module 1 determines that the game is over.

[0048] For clarity, certain features of the utility model described in separate embodiments may be combined in a single embodiment. Moreover, various features of the utility model described in a single embodiment may also be used in a sub-combination alone or in any suitable form.

Claims

1. A light interactive game machine control circuit, comprising a control module and a key module and a light module electrically connected thereto, characterized in that: The control module includes a control chip, the control chip is connected to a light-emitting chip via a driving circuit, and one control end of the light-emitting chip is also connected to an output end of the control chip; The key module includes a plurality of touch keys and a plurality of movement keys, the touch keys include a plurality of first touch keys and a plurality of second touch keys, one end of each of the touch keys and the movement keys is connected to a plurality of input terminals of the control chip in a one-to-one correspondence, the other end of each of the first touch keys and the movement keys is connected to a first power supply terminal of the control chip, and the other end of each of the second touch keys is connected to a ground terminal of the control chip; The lighting module includes a plurality of indicator lights connected in sequence, wherein the indicator light at the first position is connected to the other control end of the light emitting chip and is connected to the output end of the control chip through a first resistor.

2. The light interactive game machine control circuit as claimed in claim 1, characterized in that: The control chip is also provided with a second power supply terminal and a power ground terminal. The first power supply terminal is connected to the power ground terminal through a first capacitor, and the second power supply terminal is connected to the power ground terminal through a second capacitor and a third capacitor connected in parallel. The power ground terminal is grounded.

3. The light interactive game machine control circuit as claimed in claim 2, characterized in that: The control chip is also provided with a recording disc access terminal and / or an audio access terminal. The recording disc access terminal is connected to the recording pad, and the audio access terminal is connected to the speaker.

4. The light interactive game machine control circuit as claimed in claim 2, characterized in that: The control chip includes a first chip and a second chip which are electrically or communicatively connected, wherein the first chip and the second chip are both provided with a plurality of input terminals, and the first chip is also provided with the first power supply terminal, the second power supply terminal, the power ground terminal and a plurality of control terminals, and the second chip is also provided with the ground terminal, wherein the power supply terminal of the second chip is connected to the first power supply terminal.

5. The light interactive game machine control circuit as claimed in claim 2, characterized in that: One control terminal of the light emitting chip is connected to one output terminal of the control chip through a second resistor, and a ground terminal of the light emitting chip is connected to a ground terminal of the control chip and is connected to the driving circuit through a fourth capacitor.

6. The light interactive game machine control circuit as claimed in claim 5, characterized in that: Each of the indicator lights is a multi-color LED lamp bead, the power supply ends of the multiple indicator lights are respectively connected to the power supply end of the light-emitting chip, the ground ends of the multiple indicator lights are respectively connected to the ground end of the control chip, the data output end of the previous indicator light is connected to the data input end of the next indicator light, wherein the data input end of the indicator light located in the first position is connected to the control end of the light-emitting chip and is connected to the output end of the control chip through the first resistor.

7. The light interactive game machine control circuit as claimed in claim 6, characterized in that: The number of the indicator lights is the same as the number of the touch buttons, and the indicator lights and the touch buttons are arranged in a one-to-one correspondence.

8. The light interactive game machine control circuit as claimed in claim 5, characterized in that: The first capacitor and the second capacitor are chip capacitors with the same capacitance value, and the third capacitor and the fourth capacitor are plug-in capacitors with the same capacitance value.

9. The light interactive game machine control circuit as claimed in claim 5, characterized in that: The driving circuit includes an NPN transistor, a MOS transistor, a third resistor and a fourth resistor, the base of the NPN transistor is connected to the other output end of the control chip through the third resistor, the collector of the NPN transistor is connected to the gate of the MOS transistor and is connected to the second power supply end through the fourth resistor, the emitter of the NPN transistor is grounded, the drain of the MOS transistor is connected to the ground end of the light-emitting chip through the fourth capacitor, and the source of the MOS transistor is connected to the second power supply end.

10. The light interactive game machine control circuit as claimed in claim 9, characterized in that: The resistance value of the first resistor is greater than the resistance value of the second resistor and less than the resistance value of the fourth resistor, and the resistance value of the third resistor is equal to the resistance value of the second resistor.

Citation Information

Patent Citations

  • Control circuit for hamster game machine and hamster game machine

    CN211132971U