Exercise platform for multi-person VR battle

By combining base, bracket, L-shaped square tube, coil coil and motor on the multiplayer VR battle sports platform, the risk of falling caused by rope lengthening in traditional VR battle sports platforms is solved, and the user is disengaged from the pedal Automatically limit the lengthening of the rope, improving safety.

CN222218589UActive Publication Date: 2024-12-24XUZHOU LEGO INTELLIGENT TECH CO LTD
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Patent Information

Application Number
CN202420778120.3
Authority / Receiving Office
CN · China
Patent Type
Utility models(China)
Current Assignee / Owner
Filing Date
2024-04-16
Publication Date
2024-12-24
Estimated Expiration
2034-04-16

AI Technical Summary

Technical Problem

When the user's body moves a large amount of or leaves the platform, the headset or seat belt rope is easily stretched, causing the user to take off the pedal to increase the risk of falling.

Method used

A multiplayer VR battle sports platform is designed, using a combination of base, bracket, L-shaped square tube, wire coil, forward and reverse motor, pressure sensor and PLC touch screen to control the release of ropes through spring reset and motor. , make sure the rope does not continue to lengthen and prevent the user from falling off the pedal.

Benefits of technology

It effectively avoids the risk of falling when the user breaks off the pedal, improves the safety of the VR battle sports platform, and ensures that the user can drive the rope to lengthen when moving in a large range but does not cause disengagement.

✦ Generated by Eureka AI based on patent content.

Smart Images

  • Figure CN222218589U_ABST
    Figure CN222218589U_ABST
Patent Text Reader

Abstract

The utility model discloses a sports platform for multi-person VR battle, which comprises a base, a support is mounted on one side of the base, and two L-shaped square tubes are symmetrically mounted at the top of the support; a shielding cover is installed on the rear surface of the support, two winding rolls are symmetrically and rotationally installed in the shielding cover, two forward and reverse rotation motors are installed outside the shielding cover, rotating shafts of the forward and reverse rotation motors penetrate through the shielding cover and are fixedly connected to one ends of the winding rolls, and ropes are installed on the winding rolls; during use, a user wears the safety belt on the pedal, the safety belt is connected with the rope, when the user moves, the body can drive the rope to be lengthened, for example, when the user breaks away from the pedal, the spring is triggered to reset, the PLC touch screen monitors that signals of the pressure sensor are interrupted, and the winding roll is driven to rotate reversely to stop releasing of the rope; the safety of a user is ensured.
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Description

Technical Field

[0001] The utility model relates to the technical field of VR equipment, and in particular to a sports platform for multi-person VR battles. Background Art

[0002] The multiplayer VR combat sports platform enables users to dynamically experience the virtual reality combat experience by combining a dedicated sports platform with a VR headset. The sports platform is where players perform physical exercises and needs to provide sufficient space for players to move around. The platform needs to be able to adapt to the user's body movements, including walking, running, jumping, squatting and other movements.

[0003] However, when using a traditional VR combat platform, if the user's body moves greatly or leaves the platform, the ropes on the headset or safety belt will continue to stretch. When the user loses balance or the pedal falls off, it is easy for the user to fall off the pedal and increase the risk of falling. Utility Model Content

[0004] The utility model aims to solve at least one of the technical problems existing in the prior art.

[0005] To this end, one purpose of the utility model is to provide a multiplayer VR combat sports platform, which can automatically limit the lengthening of the rope when the user disengages from the pedal, thereby preventing the user from continuing to move over a large range and ensuring personal safety.

[0006] To achieve the above-mentioned purpose, the utility model provides the following technical solutions: a multiplayer VR battle motion platform, comprising a base, a bracket installed on one side of the base, and two L-shaped square tubes symmetrically installed on the top of the bracket; a mask is installed on the rear surface of the bracket, and two winding drums are symmetrically rotated inside the mask, and two forward and reverse motors are installed outside the mask, and the rotating shafts of the forward and reverse motors pass through the mask and are fixedly connected to one end of the winding drum, and a rope is installed on the winding drum, and one end of the rope passes through the outer wall of one end and the inner wall of the other end of the L-shaped square tube in sequence, a pedal is slidably installed inside the base, a plurality of springs are installed on the bottom inner wall of the base, a plurality of pressure sensors are installed on the bottom inner wall of the base, a plurality of pressing blocks are installed at the bottom of the pedal, and the pressing block is located on the top of the pressure sensor, and a PLC touch screen is installed on the front surface of the bracket.

[0007] Preferably, the signal output end of the pressure sensor is connected to the signal input end of the PLC touch screen, and the control output end of the PLC touch screen is connected to the electric control end of the forward and reverse motor.

[0008] Preferably, two VR synchronization displays are symmetrically mounted on the bracket.

[0009] Preferably, a lighting lamp is installed at the bottom of the L-shaped square tube.

[0010] Preferably, a plurality of guide wheels are symmetrically mounted on the top inner wall and the bottom inner wall of the L-shaped square tube, and the rope is attached to the outer wall of the guide wheels.

[0011] Preferably, the end of the rope is fixedly connected to a connecting plate.

[0012] Compared with the prior art, the beneficial effects of the utility model are: when the utility model is used, the user wears a safety belt on the pedal, and the safety belt is connected to the rope. When the user moves, the body can drive the rope to lengthen. When the user leaves the pedal, the spring is triggered to reset, so that the PLC touch screen detects that the pressure sensor signal is interrupted, and drives the winding reel to reverse and stop the release of the rope, thereby ensuring the safety of the user. BRIEF DESCRIPTION OF THE DRAWINGS

[0013] Figure 1 This is a schematic diagram of the structure of a multi-person VR battle sports platform according to an embodiment of the present utility model;

[0014] Figure 2 It is a schematic diagram of the side cross-sectional structure of the mask and the L-shaped square tube in the multi-person VR battle motion platform according to an embodiment of the utility model;

[0015] Figure 3 For the utility model embodiment Figure 2 A schematic diagram of the enlarged structure of part A;

[0016] Figure 4 This is a schematic diagram of the structure of the base of the multiplayer VR combat sports platform according to an embodiment of the present invention.

[0017] In the figure: 1. Base; 2. Bracket; 3. Pedal; 4. VR synchronous display; 5. L-shaped square tube; 6. Cover; 7. Rope; 8. Connecting plate; 9. Light; 10. PLC touch screen; 11. Cable reel; 12. Forward and reverse motor; 13. Guide wheel; 14. Pressure sensor; 15. Press block; 16. Spring. DETAILED DESCRIPTION

[0018] The following will be combined with the drawings in the embodiments of the utility model to clearly and completely describe the technical solutions in the embodiments of the utility model. Obviously, the described embodiments are only part of the embodiments of the utility model, not all of the embodiments. Based on the embodiments in the utility model, all other embodiments obtained by ordinary technicians in this field without creative work are within the scope of protection of the utility model.

[0019] See also Figure 1An embodiment of the utility model provides a multi-person VR battle sports platform, including: a base 1 and a bracket 2.

[0020] Among them, Figure 1-Figure 3 As shown, the bracket 2 is installed on one side of the base 1, and two L-shaped square tubes 5 are symmetrically installed on the top of the bracket 2, a cover 6 is installed on the rear surface of the bracket 2, two winding drums 11 are symmetrically installed inside the cover 6, and two forward and reverse motors 12 are installed outside the cover 6. The rotating shaft of the forward and reverse motor 12 passes through the cover 6 and is fixedly connected to one end of the winding drum 11. A rope 7 is installed on the winding drum 11, and one end of the rope 7 passes through the outer wall of one end and the inner wall of the other end of the L-shaped square tube 5 in sequence, and the end of the rope 7 is fixedly connected to a connecting plate 8.

[0021] When in use, the user stands on the top of the pedal 3, and the end of the rope 7 can be installed with a safety belt through the connecting plate 8 for the user to wear. When the user performs a VR battle, the movement of the body can drive the rope 7 to lengthen and cause the reel 11 located inside the cover 6 to rotate and release the rope 7 wound therein.

[0022] Further, see Figure 1 Two VR synchronization displays 4 are symmetrically installed on the bracket 2. The VR synchronization display 4 can be connected to a head-mounted VR device, so that the battle screen of the user when using the VR head-mounted device can be synchronously displayed through the VR synchronization display 4 for external personnel to view.

[0023] In this embodiment, Figure 1-Figure 4 As shown, a pedal 3 is slidably installed inside the base 1, a plurality of springs 16 are installed on the bottom inner wall of the base 1, a plurality of pressure sensors 14 are installed on the bottom inner wall of the base 1, a plurality of pressing blocks 15 are installed at the bottom of the pedal 3, the pressing blocks 15 are located on the top of the pressure sensors 14, and a PLC touch screen 10 is installed on the front surface of the bracket 2.

[0024] During use, when the user's body moves too much and disengages from the pedal 3, the spring 16 pushes the pedal 3 to lift and reset, causing the pressing block 15 to disengage from the pressure sensor 14. After the PLC touch screen 10 detects that the signal from the pressure sensor 14 is interrupted, it can drive the forward and reverse motor 12 to drive the winding reel 11 to reverse, causing the rope 7 to immediately stop stretching and release.

[0025] Further, see Figure 2 and Figure 3 A plurality of guide wheels 13 are symmetrically installed on the top inner wall and the bottom inner wall of the L-shaped square tube 5, and the rope 7 is attached to the outer wall of the guide wheel 13. One end of the rope 7 passes through the outer wall of one end and the inner wall of the other end of the L-shaped square tube 5 in sequence, and then a part of the rope 7 is located in the L-shaped square tube 5. When the rope 7 is stretched or rolled up, the guide wheel 13 can improve the smoothness of the movement of the rope 7 in the L-shaped square tube 5.

[0026] like Figure 1-Figure 4 As shown, the signal output end of the pressure sensor 14 is connected to the signal input end of the PLC touch screen 10 , and the control output end of the PLC touch screen 10 is connected to the electric control end of the forward and reverse motor 12 .

[0027] Specifically, a lighting lamp 9 is installed at the bottom of the L-shaped square tube 5, and the lighting lamp 9 can provide the light required for lighting the VR fighting sports platform.

[0028] According to the above technical solution, the working steps of this solution are summarized and sorted out: when the utility model is used, the user stands on the top of the pedal 3, and the end of the rope 7 can be installed with a safety belt through the connecting plate 8 for the user to wear.

[0029] When the user is engaging in a VR battle, the movement of the body can drive the rope 7 to lengthen, and the winding drum 11 can rotate to release the rope 7 wound therein; when the user's body moves too much and disengages from the pedal 3, the spring 16 pushes the pedal 3 to lift and reset, so that the pressing block 15 disengages from the pressure sensor 14; after the PLC touch screen 10 detects that the signal of the pressure sensor 14 is interrupted, it can drive the forward and reverse motor 12 to drive the winding drum 11 to reverse, so that the rope 7 immediately stops lengthening and releasing, effectively preventing the user from continuously deviating from the VR battle sports platform, reducing the phenomenon of weightlessness and falling, and improving the safety of the VR battle sports platform.

[0030] Parts not involved in the present invention are the same as the prior art or can be implemented by the prior art. Although the embodiments of the present invention have been shown and described, it is understood by those skilled in the art that various changes, modifications, substitutions and variations can be made to these embodiments without departing from the principles and spirit of the present invention, and the scope of the present invention is defined by the attached claims and their equivalents.

Claims

1. A multiplayer VR battle sports platform, comprising a base (1), a bracket (2) mounted on one side of the base (1), two L-shaped square tubes (5) symmetrically mounted on the top of the bracket (2), characterized in that: A shield (6) is installed on the rear surface of the bracket (2), two winding drums (11) are symmetrically installed inside the shield (6), two forward and reverse motors (12) are installed outside the shield (6), the rotating shaft of the forward and reverse motor (12) passes through the shield (6) and is fixedly connected to one end of the winding drum (11), a rope (7) is installed on the winding drum (11), one end of the rope (7) passes through the outer wall of one end and the inner wall of the other end of the L-shaped square tube (5) in sequence, a pedal (3) is slidably installed inside the base (1), a plurality of springs (16) are installed on the bottom inner wall of the base (1), a plurality of pressure sensors (14) are installed on the bottom inner wall of the base (1), a plurality of pressing blocks (15) are installed at the bottom of the pedal (3), and the pressing blocks (15) are located on the top of the pressure sensors (14), and a PLC touch screen (10) is installed on the front surface of the bracket (2).

2. A multi-player VR battle sports platform according to claim 1, characterized in that: The signal output end of the pressure sensor (14) is connected to the signal input end of the PLC touch screen (10), and the control output end of the PLC touch screen (10) is connected to the electrical control end of the forward and reverse motor (12).

3. A multi-player VR battle sports platform according to claim 1, characterized in that: Two VR synchronous displays (4) are symmetrically mounted on the bracket (2).

4. The multi-player VR battle sports platform according to claim 1, characterized in that: A lighting lamp (9) is installed at the bottom of the L-shaped square tube (5).

5. The multi-player VR battle sports platform according to claim 1, characterized in that: A plurality of guide wheels (13) are symmetrically mounted on the top inner wall and the bottom inner wall of the L-shaped square tube (5), and the rope (7) is attached to the outer wall of the guide wheel (13).

6. The multi-player VR battle sports platform according to claim 1, characterized in that: The end of the rope (7) is fixedly connected to a connecting plate (8).