Operating handle of immersive universe
By designing a detachable immersive metacosmic operating handle, automatic support is achieved using rotating arms and spring mechanisms, and strengthening fixed strength through magnetic patches and permanent magnets, the problem of damage to the handle due to contact with the wet tabletop is solved, and waterproof and extension are achieved The effect of service life.
Patent Information
- Application Number
- CN202421497631.4
- Authority / Receiving Office
- CN · China
- Patent Type
- Utility models(China)
- Current Assignee / Owner
- Filing Date
- 2024-06-27
- Publication Date
- 2025-02-18
- Estimated Expiration
- Not applicable · inactive patent
AI Technical Summary
When players finish playing or rest, they place the handle on the desktop, resulting in the problem of water damage when the desktop is poured with water.
A detachable immersive meta-universe operating handle is designed, including a first and a second separation handle, which automatically supports the handle through a rotating arm and spring mechanism, prevents contact with the tabletop and is enhanced by magnetic patches and permanent magnets. Fixed strength.
Effectively prevent the handle from being damaged by contacting the wet tabletop, reduce wear, extend the service life of the handle, and maintain high aesthetics.
Smart Images

Figure CN222488853U_ABST
Abstract
Description
Technical Field
[0001] The utility model relates to the field of handles, and in particular to an operating handle for an immersive metaverse. Background Art
[0002] The metaverse is a virtual world constructed by humans using digital technology. It is a map of the real world or transcends the real world and can interact with the real world. It is a digital living space with a new social system. Games about the metaverse have already appeared on the market, and players can play them using a combination of VR glasses and controllers.
[0003] When players finish playing or take a break, they will place the controller directly on the table. When water is spilled on the table, the controller may get wet and be damaged.
[0004] Therefore, it is necessary to propose an immersive metaverse operating handle to solve the above problems. Utility Model Content
[0005] The purpose of the utility model is to provide an immersive metaverse operating handle to solve the problem that players place the handle directly on the desktop after finishing playing or taking a break, and the handle may be damaged by water when water is spilled on the desktop.
[0006] To achieve the above-mentioned purpose, the utility model provides the following technical solutions: an immersive metaverse operating handle, comprising a handle body, the handle body comprising a first separation handle and a second separation handle, the first separation handle and the second separation handle are detachably connected, the top of the first separation handle and the second separation handle are both provided with a somatosensory end, the top of the somatosensory end is provided with a weight block, the outer ring of the somatosensory end and the weight block are both provided with a protective silicone layer, the bottom end of the handle body is provided with a fixed block, the fixed block is arranged between the two grips of the handle body, a groove is provided on one side of the bottom end of the fixed block, the bottom ends of both sides of the groove are rotatably provided with rotating arms, a slide groove is provided at the bottom end of the rotating arm, an extension rod is slidably provided inside the slide groove, a spring is fixedly connected to the inner wall of the slide groove and one end of the extension rod, a slot is provided on the opposite side of the two rotating arms, a bottom plate is inserted into the two slots, the tops of the two slots are both provided with permanent magnets, and a layer of magnetic sticker is fixedly provided on the top of the bottom plate.
[0007] Preferably, an extension end is provided on one side of the bottom plate, the extension end passes through two extension rods, the bottom end of the bottom plate is provided with a protruding end, the protruding end is flush with the bottom end of the extension rod, and the bottom end of the protruding end is provided with a first bottom groove.
[0008] Preferably, a second bottom groove is formed at the bottom end of the extended end, and a plurality of telescopic rods are disposed inside the first bottom groove and the second bottom groove.
[0009] Preferably, suction cups are fixed to the bottom ends of the plurality of telescopic rods.
[0010] Preferably, through grooves are provided on both sides of the groove, the through grooves are parallel to the bottom plate, and the bottom plate is inserted into the through grooves.
[0011] Preferably, an auxiliary handle is provided on one side of the bottom plate.
[0012] Preferably, an embedding groove is formed at the top of the fixing block, and the middle part of the bottom end of the handle body is fixed inside the embedding groove.
[0013] Technical effects and advantages of the utility model:
[0014] 1. After the player finishes playing the game or during a break, the two rotating arms stored in the fixed block can be rotated to rotate the rotating arms 180 degrees. At this time, the extension rod inside the rotating arm slide slot loses the obstruction of the top of the groove and will automatically pop out due to the elastic force of the spring. At this time, the person pulls the bottom plate out of the through slot through the auxiliary handle, and then inserts the two sides of the bottom plate into the two slots to fix it, thereby supporting the entire handle body and preventing it from easily contacting the desktop because the handle body will be damaged by water when water is spilled on the desktop. It can further reduce the wear caused by the contact between the handle body and the desktop, thereby increasing the service life of the handle body and maintaining a high level of aesthetics.
[0015] 2. In the actual operation of the present invention, after the player finishes playing the game or during a break, the two rotating arms stored in the fixed block can be rotated to rotate the rotating arms one hundred and eighty degrees. At this time, the extension rod inside the sliding groove of the rotating arm loses the obstruction of the top of the groove and will automatically pop out due to the elastic force of the spring. At this time, the person pulls the bottom plate out of the through groove through the auxiliary handle, and then inserts the two sides of the bottom plate into the two slots to fix it, thereby supporting the entire handle body to prevent wear.
[0016] 3. Furthermore, a layer of magnetic stickers on the top of the bottom plate will be magnetically attracted to the permanent magnet inside the slot to enhance the fixing strength. When you need to play, you can squeeze the extension rod back into the inside of the rotating arm, and then rotate the rotating arm to the inside of the groove to reduce the occupied space. When the bottom plate is placed on a flat surface or a table, the suction cups in the first bottom groove and the second bottom groove will adsorb the table to enhance firmness.
[0017] 4. The somatosensory ends at the top of the first and second separate handles can simulate the swinging action of weapons in the game. The weight block can increase the weight at the end of the somatosensory end so that there is a sense of gravity when swinging the corresponding handles, thereby making the player more immersed when performing related game operations such as the Metaverse, thereby improving the player's experience. BRIEF DESCRIPTION OF THE DRAWINGS
[0018] Figure 1 This is a one-view structural diagram of the operating handle of the immersive metaverse of the utility model.
[0019] Figure 2 This is a schematic structural diagram from another perspective of the operating handle of the immersive metaverse of the present utility model.
[0020] Figure 3 It is a structural schematic diagram of the suction cup and the telescopic rod of the utility model.
[0021] Figure 4 It is a schematic diagram of the structure of the storage of the operating handle of the utility model.
[0022] Figure 5 It is a structural schematic diagram of the protruding end of the utility model.
[0023] Figure 6 It is a structural schematic diagram of the spring of the utility model.
[0024] In the figure: 1, handle body; 2, fixed block; 3, groove; 4, rotating arm; 5, extension rod; 6, bottom plate; 7, auxiliary handle; 8, through groove; 9, slot; 10, permanent magnet; 11, first bottom groove; 12, extension end; 13, suction cup; 14, telescopic rod; 15, second bottom groove; 16, spring; 17, protruding end; 18, first separation handle; 19, second separation handle; 20, body sensing end; 21, weight block; DETAILED DESCRIPTION
[0025] The following will be combined with the drawings in the embodiments of the utility model to clarify the technical solutions in the embodiments of the utility model; it is completely described. Obviously, the described embodiments are only part of the embodiments of the utility model, not all of them. Based on the embodiments in the utility model, all other embodiments obtained by ordinary technicians in this field without creative work are within the scope of protection of the utility model.
[0026] The utility model provides Figure 1-Figure 6An immersive metaverse operating handle is shown, including a handle body 1, wherein the handle body 1 includes a first separation handle 18 and a second separation handle 19, wherein the first separation handle 18 and the second separation handle 19 are detachably connected, and separate circuit controls are arranged inside the first separation handle 18 and the second separation handle 19, and the two can be used separately after being separated, and the specific circuit structure is an existing common technology and will not be elaborated here.
[0027] In order to allow players to have a better immersive experience when experiencing metaverse-related games, a somatosensory end 20 is provided at the top of the first separation handle 18 and the second separation handle 19, and a weight block 21 is provided at the top of the somatosensory end 20. The outer circles of the somatosensory end 20 and the weight block 21 are provided with a protective silicone layer.
[0028] In the actual operation of the present invention, the first separate handle 18 and the second separate handle 19 can be removed and used as separate controllers for play, and the somatosensory end 20 at the top of the first separate handle 18 and the second separate handle 19 can simulate the swinging action of weapons in the game, and the weight block can increase the weight at the end of the somatosensory end 20, so that there is a sense of gravity when swinging the corresponding handle, thereby making the player more immersed when performing related game operations such as the metaverse, thereby improving the player's experience.
[0029] After the first separation handle 18 and the second separation handle 19 are combined, they can be operated as a single handle and used according to actual needs. It should be noted that the split structure between the first separation handle 18 and the second separation handle 19 is a common snap-fit structure, which is a prior art and will not be elaborated here.
[0030] It should also be noted that the somatosensory end 20 is telescopically arranged inside the corresponding first separation handle 18 and the second separation handle 19, and a common telescopic structure in the prior art can be used. When the somatosensory end 20 is extended, the corresponding first separation handle 18 and the second separation handle 19 can be operated to use the somatosensory end 20 for further game experience. When the somatosensory end 20 is stored in the corresponding first separation handle 18 and the second separation handle 19, the handle body 1 maintains a smaller size and is easy to store.
[0031] A fixing block 2 is provided at the bottom end of the handle body 1, and the fixing block 2 is provided between the two grips of the handle body 1. A groove 3 is provided on one side of the bottom end of the fixing block 2, and rotating arms 4 are rotatably provided at the bottom ends of both sides inside the groove 3. A sliding groove is provided at the bottom end of the rotating arm 4, and an extension rod 5 is slidably provided inside the sliding groove. A spring 16 is fixedly connected to the inner wall of the sliding groove and one end of the extension rod 5. Slots 9 are provided on the opposite sides of the two rotating arms 4, and bottom plates 6 are inserted into the two slots 9. Permanent magnets 10 are provided on the tops of the two slots 9, and a layer of magnetic sticker is fixedly provided on the top of the bottom plate 6. Through grooves 8 are provided on both sides of the groove 3, and the through grooves 8 are parallel to the bottom plate 6, and the bottom plate 6 is inserted into the through grooves 8. An embedding groove is provided on the top of the fixing block 2, and the middle part of the bottom end of the handle body 1 is fixed inside the embedding groove.
[0032] Furthermore, an auxiliary handle 7 is provided on one side of the bottom plate 6 .
[0033] In the actual operation of the present invention, after the player finishes playing the game or during a break, the two rotating arms 4 stored in the fixed block 2 can be rotated to rotate the rotating arms 4 one hundred and eighty degrees. At this time, the extension rod 5 inside the slide groove of the rotating arm 4 loses the obstruction of the top of the groove 3 and will automatically pop out through the elastic force of the spring 16. At this time, the person pulls the bottom plate 6 out of the through groove 8 through the auxiliary handle 7, and then inserts the two sides of the bottom plate 6 into the two slots 9 to fix it, thereby supporting the entire handle body 1 to prevent it from easily contacting the desktop because when water is spilled on the desktop, the handle body 1 will be damaged by water, and further can reduce the wear caused by the contact between the handle body 1 and the desktop, so that the service life of the handle body 1 is increased and a high aesthetics can be maintained.
[0034] Furthermore, a layer of magnetic sticker on the top of the bottom plate 6 will be magnetically attracted to the permanent magnet 10 inside the slot 9 to enhance the fixing strength.
[0035] When it is necessary to play, the extending rod 5 can be squeezed back into the inside of the rotating arm 4, and then the rotating arm 4 can be rotated to the inside of the groove 3 to reduce the occupied space.
[0036] One side of the bottom plate 6 is provided with an extended end 12, which passes through the two extended rods 5 from between the two 5, and the bottom end of the bottom plate 6 is provided with a protruding end 17, which is flush with the bottom end of the extended rod 5, and the bottom end of the protruding end 17 is provided with a first bottom groove 11.
[0037] The bottom end of the extended end 12 is provided with a second bottom groove 15, and a plurality of telescopic rods 14 are arranged inside the first bottom groove 11 and the second bottom groove 15. Suction cups 13 are fixed to the bottom ends of the plurality of telescopic rods 14, and the plurality of suction cups 13 extend out of the first bottom groove 11 and the second bottom groove 15. The extended end 12 can increase the contact area with the desktop and improve the stability of the overall device. The telescopic rods 14 are elastic and have retractability, which ensures that the corresponding suction cups 13 can be adsorbed and fixed on the desktop.
[0038] In actual operation of the present invention, when the bottom plate 6 is placed on a plane or a desktop, the suction cups 13 in the first bottom groove 11 and the second bottom groove 15 will absorb the desktop to enhance firmness.
Claims
1. An immersive metaverse operating handle, comprising a handle body (1), characterized in that: The handle body (1) comprises a first separation handle (18) and a second separation handle (19), the first separation handle (18) and the second separation handle (19) are detachably connected, the top of each of the first separation handle (18) and the second separation handle (19) is provided with a somatosensory end (20), the top of each of the somatosensory ends (20) is provided with a weight block (21), the outer rings of each of the somatosensory end (20) and the weight block (21) are provided with a protective silicone layer, the bottom of the handle body (1) is provided with a fixing block (2), the fixing block (2) is provided between the two grips of the handle body (1), A groove (3) is provided on one side of the bottom end of the fixed block (2), and rotating arms (4) are rotatably provided at the bottom ends of both sides of the groove (3). A sliding groove is provided at the bottom end of the rotating arm (4), and a protruding rod (5) is slidably provided inside the sliding groove. A spring (16) is fixedly connected between the inner wall of the sliding groove and one end of the protruding rod (5). A slot (9) is provided on the opposite side of the two rotating arms (4), and bottom plates (6) are inserted into the two slots (9). Permanent magnets (10) are provided at the top ends of the two slots (9), and a layer of magnetic sticker is fixedly provided at the top end of the bottom plate (6).
2. The operating handle of the immersive metaverse according to claim 1, characterized in that: A protruding end (12) is provided on one side of the bottom plate (6), and the protruding end (12) passes through two protruding rods (5). A protruding end (17) is provided at the bottom end of the bottom plate (6), and the protruding end (17) is flush with the bottom end of the protruding rod (5). A first bottom groove (11) is provided at the bottom end of the protruding end (17).
3. The operating handle of an immersive metaverse according to claim 2, characterized in that: A second bottom groove (15) is provided at the bottom end of the extended end (12), and a plurality of telescopic rods (14) are provided inside the first bottom groove (11) and the second bottom groove (15).
4. The operating handle of the immersive metaverse according to claim 3, characterized in that: Suction cups (13) are fixed to the bottom ends of the plurality of telescopic rods (14).
5. The operating handle of the immersive metaverse according to claim 4, characterized in that: Through grooves (8) are provided on both sides of the groove (3); the through grooves (8) are parallel to the bottom plate (6), and the bottom plate (6) is inserted into the inside of the through grooves (8).
6. The operating handle of an immersive metaverse according to claim 1, characterized in that: An auxiliary handle (7) is provided on one side of the bottom plate (6).
7. The operating handle of an immersive metaverse according to claim 1, characterized in that: An embedding groove is provided at the top end of the fixing block (2), and the middle part of the bottom end of the handle body (1) is fixed inside the embedding groove.