Virtual-real fused high-altitude falling and human body electric shock experience device

Through the high-altitude fall and human body electric shock experience device that integrates virtual and real, the VR helmet and electric shock feedback bracelet simulate operation errors, solving the problem of insufficient understanding of new employees in power engineering training and improving the training effect.

CN223065816UActive Publication Date: 2025-07-04FOSHAN POWER SUPPLY BUREAU GUANGDONG POWER GRID
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Patent Information

Application Number
CN202421982396.X
Authority / Receiving Office
CN · China
Patent Type
Utility models(China)
Current Assignee / Owner
Filing Date
2024-08-16
Publication Date
2025-07-04
Estimated Expiration
2034-08-16

AI Technical Summary

Technical Problem

In the existing power engineering training, new employees have difficulty understanding the risks of falling from high altitudes and electric shock through written explanations, resulting in poor training results, and employees are prone to operating errors when they blindly take up their posts.

Method used

Using a high-altitude fall and human body electric shock experience device that integrates virtual and real, VR helmets are used to simulate real-life scenarios, and simulate the consequences of operational errors through electric shock feedback bracelets and weightless simulation platforms to improve the training experience.

Benefits of technology

By simulating electric shock and high altitude falls due to operational errors, the training effect is improved, allowing employees to better understand and remember precautions and reduce risks in actual operation.

✦ Generated by Eureka AI based on patent content.

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Abstract

The utility model discloses a virtual-real fusion high-altitude falling and human body electric shock experience device, which relates to the technical field of electric power training and comprises a control terminal, an external display screen, a VR (virtual reality) helmet, an electric shock feedback bracelet, a keyboard, a mouse, an operating handle and a weightlessness simulation platform. The control terminal is electrically connected with the keyboard through a wire, the control terminal is in wireless signal connection with the mouse, and the control terminal is in signal connection with the weightlessness simulation platform through a wire. According to the utility model, a practical operation scene is simulated through the VR helmet, a worker wearing the VR helmet can control a person to complete a task from a first person perspective through the operation handle, and when an operation error occurs, the electric shock feedback bracelet and the weightlessness simulation platform can electrically shock the hand of the worker or simulate weightlessness, so that the worker can personally experience the consequence caused by the operation error; the training experience is improved, the training effect is better, and use is more convenient.
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Description

Technical Field

[0001] The utility model relates to the technical field of power training, and particularly relates to a virtual-real fusion high-altitude fall and human body electric shock experience device. Background Technique

[0002] Power engineering, that is, engineering related to the production, transmission, and distribution of electric energy. In a broad sense, it also includes engineering in which electricity is used as power and energy in various fields. At the same time, it can be understood that for the power transmission and transformation and power expansion project, in power engineering, regular maintenance of transformers is an essential task in maintaining the power system. Before taking up the post, power workers who carry out this work need to undergo special training because this work has a relatively high risk of high-altitude fall and electric shock.

[0003] Existing special training mostly involves written explanations by old employees to new employees, enabling new employees to learn the precautions during specific operations. However, relying solely on written explanations, new employees cannot consolidate and understand the precautions through practical operations, resulting in poor training effects. At this time, employees who do not fully understand the precautions blindly take up their posts, prone to operation mistakes leading to electric shock or high-altitude fall. Therefore, a virtual-real fusion high-altitude fall and human body electric shock experience device is proposed. By means of VR simulating real scenes, it helps employees quickly memorize and understand the precautions, enhancing the training effect. Content of the Utility Model

[0004] The utility model provides a virtual-real fusion high-altitude fall and human body electric shock experience device to solve the problems raised in the above background technique.

[0005] To solve the above technical problems, the technical solution adopted by the utility model is:

[0006] A virtual-real fusion high-altitude fall and human body electric shock experience device includes a control terminal, an external display screen, a VR helmet, an electric shock feedback bracelet, a keyboard, a mouse, an operation handle, and a weightlessness simulation platform. The control terminal is electrically connected to the external display screen through a wire. The control terminal is electrically connected to the keyboard through a wire. The control terminal is wirelessly signal-connected to the mouse. The control terminal is signal-connected to the weightlessness simulation platform through a wire. The control terminal is wirelessly signal-connected to the VR helmet. The control terminal is wirelessly signal-connected to the electric shock feedback bracelet. The control terminal is wirelessly signal-connected to the operation handle.

[0007] A further improvement of the technical solution of the utility model lies in that: a moving bottom plate is fixedly connected to the bottom of the weightlessness simulation platform, a protective guardrail is fixedly connected to the top of the weightlessness simulation platform, and a support member is fixedly connected to the bottom of the external display screen.

[0008] A further improvement of the technical solution of the present utility model lies in that: the VR helmet includes a head-mounted part and a display part. One side of the head-mounted part is fixedly connected to the top of the display part, and headphones are fixedly connected to both sides of the head-mounted part.

[0009] A further improvement of the technical solution of the present utility model lies in that: the electric shock feedback bracelet includes a bracelet body, and a discharge electrode is arranged on the inner wall of the bracelet body.

[0010] A further improvement of the technical solution of the present utility model lies in that: a simulation system is installed in the control terminal. The simulation system includes a VR simulation module, an electric shock module, and a weightlessness module. The VR simulation module simulates a real operation scenario through the VR helmet, and the user can control a virtual character to complete tasks from a first-person perspective by operating a joystick.

[0011] A further improvement of the technical solution of the present utility model lies in that: the electric shock module real-time detects the actions of the characters in the virtual scene inside the VR helmet. When an operation error causes an electric shock danger, it controls the discharge electrode in the electric shock feedback bracelet to shock the user's hand.

[0012] A further improvement of the technical solution of the present utility model lies in that: the weightlessness module real-time detects the actions of the characters in the virtual scene inside the VR helmet. When an operation error causes the virtual character to fall from a high altitude, it controls the weightlessness simulation platform to quickly descend to simulate weightlessness.

[0013] Due to the adoption of the above technical solution, the technical progress achieved by the present utility model compared with the prior art is:

[0014] The present utility model provides a virtual-real fusion high-altitude fall and human body electric shock experience device. It simulates an actual operation scenario through a VR helmet. After wearing the VR helmet, the employee can control a character to complete tasks from a first-person perspective by operating a joystick. When an operation error occurs, the electric shock feedback bracelet and the weightlessness simulation platform will shock the employee's hand or simulate weightlessness, enabling the employee to personally experience the consequences of operation errors, improving the training experience, making the training effect better, and being more convenient to use. BRIEF DESCRIPTION OF THE DRAWINGS

[0015] Figure 1 is the front view structural schematic diagram of the present utility model;

[0016] Figure 2 is the structural schematic diagram of the VR helmet of the present utility model;

[0017] Figure 3 is the structural schematic diagram of the electric shock feedback bracelet of the present utility model;

[0018] Figure 4 is the signal connection block diagram of the present utility model;

[0019] Figure 5 This is the block diagram of the simulation system of the present utility model.

[0020] In the figure: 1. Moving bottom plate; 2. Weightlessness simulation platform; 3. Protective guardrail; 4. Support member; 5. External display screen; 6. Control terminal; 7. Keyboard; 8. Mouse; 9. VR helmet; 91. Head-mounted part; 92. Display part; 93. Headphone; 10. Operating handle; 11. Electric shock feedback bracelet; 111. Bracelet body; 112. Discharge electrode. Specific embodiments

[0021] The following further elaborates on the present utility model in conjunction with embodiments:

[0022] Embodiment 1

[0023] As Figures 1-5 shown, the present utility model provides a virtual-real fusion high-altitude fall and human electric shock experience device, including a control terminal 6, an external display screen 5, a VR helmet 9, an electric shock feedback bracelet 11, a keyboard 7, a mouse 8, an operating handle 10, and a weightlessness simulation platform 2. The control terminal 6 is electrically connected to the external display screen 5 through a wire, the control terminal 6 is electrically connected to the keyboard 7 through a wire, the control terminal 6 is wirelessly signal-connected to the mouse 8, the control terminal 6 is signal-connected to the weightlessness simulation platform 2 through a wire, the control terminal 6 is wirelessly signal-connected to the VR helmet 9, the control terminal 6 is wirelessly signal-connected to the electric shock feedback bracelet 11, and the control terminal 6 is wirelessly signal-connected to the operating handle 10.

[0024] In this embodiment, through the settings of the mouse 8 and the keyboard 7, the picture displayed on the external display screen 5 is input into the simulation system. Subsequently, the employee wears the VR helmet 9 on the head and the electric shock feedback bracelet 11 on the wrist. Through the VR simulation module, the display part 92 and the headphone 93 in the VR helmet 9 simulate the actual operation scenario. The employee can control the virtual character in the VR helmet 9 from the first-person perspective through the operating handle 10 to complete tasks. During the process of completing the tasks, the electric shock simulation module and the weightlessness simulation module monitor the operation steps in real time. When there is a risk of electric shock, the control terminal 6 controls the discharge electrode 112 in the electric shock feedback bracelet 11 to discharge, shocking the employee's hand to simulate electric shock. The control terminal 6 is a conventional desktop computer host. When the virtual character falls due to an operation error, the weightlessness simulation module controls the weightlessness simulation platform 2 to quickly descend to simulate weightlessness, thereby improving the training experience and making the training effect better. Moreover, the external display screen 5 can synchronously play the operation picture in the VR helmet for other employees to refer to, making it more convenient to use.

[0025] Embodiment 2

[0026] As Figures 1-5As shown, on the basis of Example 1, the utility model provides a technical solution: preferably, the bottom of the weightlessness simulation platform 2 is fixedly connected to the mobile base plate 1, the top of the weightlessness simulation platform 2 is fixedly connected to the protective guardrail 3, the bottom of the external display screen 5 is fixedly connected to the support member 4, the VR helmet 9 includes a headband 91 and a display member 92, one side of the headband 91 is fixedly connected to the top of the display member 92, and headphones 93 are fixedly connected to both sides of the headband 91, and the electric shock feedback bracelet 11 includes a bracelet body 111, and the inner wall of the bracelet body 111 is provided with a discharge electrode 112.

[0027] In this embodiment, through the setting of the mouse 8 and the keyboard 7, the picture displayed on the external display screen 5 enters the simulation system. Then the employee wears the VR helmet 9 on the head and the electric shock feedback bracelet 11 on the wrist. Through the VR simulation module, the display part 92 and the earphone 93 in the VR helmet 9 simulate the actual operation scene. The employee can control the virtual character in the VR helmet 9 from a first-person perspective to complete the task through the operating handle 10.

[0028] Example 3

[0029] like Figures 1-5 As shown, on the basis of Example 1, the utility model provides a technical solution: preferably, a simulation system is installed in the control terminal 6, and the simulation system includes a VR simulation module, an electric shock module and a weightlessness module. The VR simulation module simulates the real working scene through the VR helmet 9, and the user can control the virtual character to complete the task from a first-person perspective through the operating handle 10. The electric shock module detects the character movements in the virtual scene in the VR helmet 9 in real time. When an operating error causes the risk of electric shock, the discharge electrode 112 in the electric shock feedback bracelet 11 is controlled to shock the user's hand. The weightlessness module detects the character movements in the virtual scene in the VR helmet 9 in real time. When an operating error causes the virtual character to fall from a high altitude, the weightlessness simulation platform 2 is controlled to land quickly to simulate weightlessness.

[0030] In this embodiment, the VR simulation module is used to simulate the actual operation scene by making the display element 92 and the earphone 93 in the VR helmet 9. The employee can control the virtual character in the VR helmet 9 from a first-person perspective by operating the handle 10 to complete the task. In the process of completing the task, the electric shock simulation module and the weightlessness simulation module monitor the operation steps in real time. When there is a risk of electric shock, the discharge electrode 112 in the electric shock feedback bracelet 11 is controlled by the control terminal 6 to discharge, and the employee's hand is shocked to simulate electric shock. The control terminal 6 is a conventional desktop computer host. When the virtual character falls due to an operational error, the weightlessness simulation module controls the weightlessness simulation platform 2 to land quickly to simulate weightlessness, thereby improving the training experience and making the training effect better. In addition, the external display screen 5 can synchronously play the operation screen in the VR helmet for reference by other employees, making it easier to use.

[0031] The working principle of the virtual-reality integrated high-altitude fall and electric shock experience device will be specifically described below.

[0032] As Figures 1-5 shown, during training, through the settings of the mouse 8 and the keyboard 7, the picture displayed on the external display screen 5 is input into the simulation system. Subsequently, the employee wears the VR helmet 9 on the head and the electric shock feedback bracelet 11 on the wrist. Through the VR simulation module, the display member 92 and the earphone 93 in the VR helmet 9 simulate the actual operation scenario. The employee can control the virtual character in the VR helmet 9 from the first-person perspective by operating the joystick 10 to complete the task. During the process of completing the task, the electric shock simulation module and the weightlessness simulation module monitor the operation steps in real time. When there is a risk of electric shock, the control terminal 6 controls the discharge electrode 112 in the electric shock feedback bracelet 11 to discharge, shocking the employee's hand to simulate an electric shock. The control terminal 6 is a conventional desktop computer host. When the virtual character falls due to an operation error, the weightlessness simulation module controls the weightlessness simulation platform 2 to quickly descend to simulate weightlessness, thereby improving the training experience and making the training effect better. In addition, the external display screen 5 can synchronously play the operation screen in the VR helmet for other employees to refer to, making it more convenient to use.

[0033] The above has generally described the present invention in detail. However, based on the present invention, some modifications or improvements can be made, which are obvious to those of ordinary skill in the art. Therefore, any modifications or improvements made without departing from the spirit and idea of the present invention are within the protection scope of the present invention.

Claims

1. An aerial fall and human body electric shock experience device integrating virtual and real, characterized in that: It includes a control terminal (6), an external display screen (5), a VR helmet (9), an electric shock feedback bracelet (11), a keyboard (7), a mouse (8), an operation handle (10) and a weightlessness simulation platform (2). The control terminal (6) is electrically connected to the external display screen (5) through a wire. The control terminal (6) is electrically connected to the keyboard (7) through a wire. The control terminal (6) is wirelessly connected to the mouse (8). The control terminal (6) is signal-connected to the weightlessness simulation platform (2) through a wire. The control terminal (6) is wirelessly connected to the VR helmet (9). The control terminal (6) is wirelessly connected to the electric shock feedback bracelet (11). The control terminal (6) is wirelessly connected to the operation handle (10).

2. The virtual-reality integrated high-altitude fall and electric shock human experience device according to claim 1, characterized in that: A moving bottom plate (1) is fixedly connected to the bottom of the weightlessness simulation platform (2). A protective guardrail (3) is fixedly connected to the top of the weightlessness simulation platform (2). A support member (4) is fixedly connected to the bottom of the external display screen (5).

3. The virtual-reality integrated high-altitude fall and electric shock experience device according to claim 1, characterized in that: The VR helmet (9) includes a head-mounted part (91) and a display part (92). One side of the head-mounted part (91) is fixedly connected to the top of the display part (92). Headphones (93) are fixedly connected to both sides of the head-mounted part (91).

4. A virtual-reality and physical-reality integrated high-altitude fall and electric shock experience device according to claim 1, characterized in that: The electric shock feedback bracelet (11) includes a bracelet body (111). A discharge electrode (112) is arranged on the inner wall of the bracelet body (111).

5. The virtual-reality integrated high-altitude fall and electric shock experience device according to claim 1, characterized in that: A simulation system is installed in the control terminal (6). The simulation system includes a VR simulation module, an electric shock module and a weightlessness module. The VR simulation module simulates a real operation scenario through the VR helmet (9). The user can control a virtual character to complete tasks from a first-person perspective through the operation handle (10).

6. The virtual-reality integrated high-altitude fall and electric shock experience device according to claim 5, characterized in that: The electric shock module detects the actions of the characters in the virtual scene in the VR helmet (9) in real time. When an operation error causes an electric shock danger, it controls the discharge electrode (112) in the electric shock feedback bracelet (11) to shock the user's hand.

7. An aerial fall and human body electric shock experience device integrating virtual and real according to claim 6, characterized in that: The weightlessness module detects the actions of the characters in the virtual scene in the VR helmet (9) in real time. When an operation error causes the virtual character to fall from a high altitude, it controls the weightlessness simulation platform (2) to descend quickly to simulate weightlessness.