Shooting type gamepad simulating firearm
By simulating the shooting gamepad of the gun, combining the game gun and bottom plate structure, the handle rocker sensor is used to achieve up, down, left and right movement and shooting control, solving the problem of the existing handle control mode losing its freshness, and improving the realism and user experience of the game.
Patent Information
- Application Number
- CN202421219054.2
- Authority / Receiving Office
- CN · China
- Patent Type
- Utility models(China)
- Current Assignee / Owner
- Filing Date
- 2024-05-30
- Publication Date
- 2025-07-08
- Estimated Expiration
- 2034-05-30
AI Technical Summary
The control mode of the existing shooting game controller is gradually losing its freshness, and users' requirements for the realism of the game are constantly increasing, and existing controllers are difficult to meet users' higher needs.
A shooting game controller that simulates guns is designed, adopts a game gun and bottom plate structure, combined with the first and second handle rocker sensors, and realizes up, down, left and right movement and shooting control through horizontal limiting devices and moving columns, simulating the operation sense of the real gun.
By grasping the game gun, the character moves up and down, back and forth and shooting control is enhanced, and the game experience is enhanced.
Smart Images

Figure CN223069044U_ABST
Abstract
Description
Technical Field
[0001] The utility model relates to the technical field of game handles, in particular to a shooting game handle simulating a firearm. Background Technique
[0002] In the current high-tech game industry, a new type of entertainment method for shooting games has emerged. Users manipulate the characters in the game interface by holding a game gun prop in person. When the user pulls the trigger of the game gun, the character in the game interface will perform a shooting action towards the target in the game that is aimed at. Such an entertainment method gives users a relatively real game experience and is deeply loved by the majority of game users and players.
[0003] Currently, the general control of aiming with a handle is carried out by relying on the four up, down, left, and right buttons. However, as people become gradually familiar with such games, they have become accustomed to this control mode, and the sense of freshness has gradually decreased. Users will further increase their requirements for the realism of the game in order to obtain a brand-new game experience. Content of the Utility Model
[0004] The utility model provides a shooting game handle simulating a firearm to solve the problems raised in the above background technique.
[0005] In order to achieve the above purpose, the utility model adopts the following technical scheme:
[0006] A shooting game handle simulating a firearm includes a game gun and a bottom plate. A fixing plate is fixedly connected to the upper side of the bottom plate. An installation cavity is opened inside the fixing plate. A second handle rocker sensor is fixedly connected inside the installation cavity. The rocker end of the second handle rocker sensor is connected to a moving column through a horizontal limiting device. The inside of the moving column is provided with a cavity. A first handle rocker sensor is fixedly connected inside the moving column. The rocker end of the first handle rocker sensor extends out of the side wall of the moving column and is fixedly connected to an L connecting rod. The game gun is fixedly connected to the upper end of the L connecting rod.
[0007] Preferably, the horizontal limiting device includes two pressing plates and two limiting blocks. Both pressing plates are fixedly connected to the upper side of the fixing plate. A sliding groove is opened on the relative bottom side wall of each pressing plate. The two limiting blocks are respectively fixedly connected to the two side walls at the bottom end of the moving column. The two moving columns are respectively horizontally slidably connected in the two sliding grooves. A hemispherical groove is opened on the bottom side wall of the moving column. A hemispherical block is rotatably connected inside the hemispherical groove. The rocker end of the second handle rocker sensor extends out of the upper side wall of the fixing plate and is fixedly connected to the bottom side wall of the hemispherical block.
[0008] Preferably, the height of the limiting block is the same as the height of the sliding groove.
[0009] Preferably, a display screen is provided on the upper side of one end of the game gun.
[0010] Compared with the prior art, the beneficial effects of the present utility model are as follows:
[0011] The device can control the up, down, front and back movement of the character and the up, down, left and right aiming of the shooting game by holding the game gun, which can further meet the requirements of users for the realism of shooting games and provide a better gaming experience for users.
[0012] The above description is only an overview of the technical solution of the present utility model. In order to be able to understand the technical means of the present utility model more clearly and to implement it in accordance with the content of the specification, the following takes the preferred embodiments of the present utility model and combines with the attached drawings to describe in detail as follows. The specific implementation manners of the present utility model are given in detail by the following embodiments and their attached drawings. BRIEF DESCRIPTION OF THE DRAWINGS
[0013] The attached drawings described herein are used to provide a further understanding of the present utility model, and form a part of this application. The schematic embodiments of the present utility model and their descriptions are used to explain the present utility model and do not constitute an improper limitation to the present utility model. In the drawings:
[0014] Figure 1 is a three-dimensional structural schematic diagram of a shooting game handle simulating a firearm proposed by the present utility model;
[0015] Figure 2 is a front sectional structural schematic diagram of a shooting game handle simulating a firearm proposed by the present utility model;
[0016] Figure 3 is a front sectional structural schematic diagram of a shooting game handle simulating a firearm in a use state proposed by the present utility model
[0017] Figure 4 is a front sectional structural schematic diagram of the moving column and the fixing plate in the present utility model;
[0018] Figure 5 is a bottom structural schematic diagram of the moving column in the present utility model;
[0019] Figure 6 is a bottom structural schematic diagram of the pressing plate and the limiting block in the present utility model.
[0020] In the drawings, the list of components represented by each reference numeral is as follows:
[0021] 1, display screen; 2, first handle rocker sensor; 3, bottom plate; 4, moving column; 5, fixing plate; 6, game gun; 7, pressing plate; 8, L connecting rod; 9, limiting block; 10, second handle rocker sensor; 11, hemispherical block; 12, installation cavity; 13, sliding groove; 14, hemispherical groove. Detailed implementation manners
[0022] The principles and features of the present utility model will be described below in conjunction with the accompanying drawings. The examples given are only for explaining the present utility model and are not intended to limit the scope of the present utility model. In the following paragraphs, the present utility model will be described more specifically by way of example with reference to the accompanying drawings. It should be noted that the accompanying drawings are all in a very simplified form and use non-precise scales, and are only used to facilitate and clearly assist in explaining the purpose of the embodiments of the present utility model.
[0023] It should be noted that when a component is referred to as being "fixed to" another component, it can be directly on the other component or there can also be an intermediate component. When a component is considered to be "connected" to another component, it can be directly connected to the other component or there may be an intermediate component at the same time. When a component is considered to be "disposed on" another component, it can be directly disposed on the other component or there may be an intermediate component at the same time. The terms "vertical", "horizontal", "left", "right" and similar expressions used herein are only for the purpose of illustration.
[0024] Unless otherwise defined, all technical and scientific terms used herein have the same meaning as commonly understood by those of ordinary skill in the technical field to which the present utility model belongs. The terms used herein in the specification of the present utility model are only for the purpose of describing specific embodiments and are not intended to limit the present utility model. The term "and / or" used herein includes any and all combinations of one or more of the related listed items.
[0025] Please refer to Figures 1 to 6 , in the embodiment of the present utility model, a shooting game handle for simulating a firearm includes a game gun 6 and a bottom plate 3. A fixing plate 5 is fixedly connected to the upper side of the bottom plate 3. An installation cavity 12 is formed inside the fixing plate 5. A second handle rocker sensor 10 is fixedly connected inside the installation cavity 12. The rocker end of the second handle rocker sensor 10 is connected to a moving column 4 through a horizontal limiting device. The inside of the moving column 4 is provided with a cavity. A first handle rocker sensor 2 is fixedly connected inside the moving column 4. The rocker end of the first handle rocker sensor 2 extends out of the side wall of the moving column 4 and is fixedly connected to an L-shaped connecting rod 8. The game gun 6 is fixedly connected to the upper end of the L-shaped connecting rod 8. A display screen 1 is provided on the upper side of one end of the game gun 6.
[0026] Specifically, the horizontal limiting device includes two pressing plates 7 and two limiting blocks 9. Both pressing plates 7 are fixedly connected to the upper side of the fixed plate 5. A sliding groove 13 is formed on the relative bottom side wall of each pressing plate 7. The two limiting blocks 9 are respectively fixedly connected to the two side walls at the bottom end of the moving column 4. The height of the limiting block 9 is the same as that of the sliding groove 13. The two moving columns 4 are respectively horizontally slidably connected in the two sliding grooves 13. A hemispherical groove 14 is formed on the bottom side wall of the moving column 4. A hemispherical block 11 is rotatably connected in the hemispherical groove 14. The rocker end of the second handle rocker sensor 10 extends out of the upper side wall of the fixed plate 5 and is fixedly connected to the bottom side wall of the hemispherical block 11. Under the limitation of the sliding groove 13 at the bottom of the pressing plate 7 on the limiting block 9, the moving column 4 can only move horizontally back and forth and left and right between the two pressing plates 7.
[0027] Specifically, both the first handle rocker sensor 2 and the second handle rocker sensor 10 are prior arts, and the handle rocker sensor of model MLX90333 of melexis brand is adopted.
[0028] The working principle of the present utility model is as follows:
[0029] When the user aims at the game gun 6 during use, the user can hold the game gun 6, and then drive the rocker end of the first handle rocker sensor 2 to swing up and down and left and right through the L connecting rod 8 to control the sight of the firearm in the game. For example, when the game gun 6 moves the gun handle upward with the first handle rocker sensor 2 as the fulcrum, the rocker end of the first handle rocker sensor 2 tilts upward. At this time, the game character's perspective and the sight of the firearm in the game can be triggered to move downward.
[0030] When the user wants to control the movement of the game character, the user can first hold the moving column 4. Under the limitation of the sliding groove 13 at the bottom of the pressing plate 7 on the limiting block 9, the moving column 4 can only move horizontally. When the moving column 4 moves horizontally back and forth and left and right, the moving column 4 can drive the hemispherical block 11 to tilt through the hemispherical groove 14. The hemispherical block 11 then drives the rocker end of the second handle rocker sensor 10 to tilt. The rocker end of the second handle rocker sensor 10 tilts back and forth and left and right, which can trigger the command to control the game character to move back and forth and left and right. Furthermore, by respectively replacing the aiming control key and the movement control key of the original handle with the first handle rocker sensor 2 and the second handle rocker sensor 10 to be electrically connected to the game control chip, the simulated aiming and movement of the shooting game can be realized, further meeting the user's requirement for the realism of the shooting game.
[0031] The above are only the preferred embodiments of the present utility model, and do not impose any form of limitation on the present utility model; any ordinary technician in the industry can smoothly implement the present utility model according to what is shown in the accompanying drawings of the specification and the above description; however, any minor changes, modifications and equivalent variations made by those skilled in the art within the scope of the technical solution of the present utility model by using the technical content disclosed above are equivalent embodiments of the present utility model; at the same time, any changes, modifications and equivalent variations made to the above embodiments based on the essential technology of the present utility model still fall within the protection scope of the technical solution of the present utility model.
Claims
1. A shooting game handle that simulates a firearm, comprising a game gun (6) and a bottom plate (3), characterized in that, A fixed plate (5) is fixedly connected to the upper side of the bottom plate (3). An installation cavity (12) is formed inside the fixed plate (5). A second handle rocker sensor (10) is fixedly connected inside the installation cavity (12). The rocker end of the second handle rocker sensor (10) is connected to a moving column (4) through a horizontal limiting device. The inside of the moving column (4) is provided with a cavity. A first handle rocker sensor (2) is fixedly connected inside the moving column (4). The rocker end of the first handle rocker sensor (2) extends out of the side wall of the moving column (4) and is fixedly connected to an L-shaped connecting rod (8). The game gun (6) is fixedly connected to the upper end of the L-shaped connecting rod (8).
2. The shooting game handle for simulating a firearm according to claim 1, characterized in that, The horizontal limiting device includes two pressing plates (7) and two limiting blocks (9). Both of the two pressing plates (7) are fixedly connected to the upper side of the fixed plate (5). A sliding groove (13) is formed on the relative bottom side wall of each pressing plate (7). The two limiting blocks (9) are respectively fixedly connected to the two side walls at the bottom end of the moving column (4). The two moving columns (4) are respectively horizontally slidably connected in the two sliding grooves (13). A hemispherical groove (14) is formed on the bottom side wall of the moving column (4). A hemispherical block (11) is rotatably connected inside the hemispherical groove (14). The rocker end of the second handle rocker sensor (10) extends out of the upper side wall of the fixed plate (5) and is fixedly connected to the bottom side wall of the hemispherical block (11).
3. The shooting game handle for simulating a firearm according to claim 2, wherein, The height of the limiting block (9) is the same as the height of the sliding groove (13).
4. The shooting game handle for simulating a firearm according to claim 3, wherein, A display screen (1) is provided on the upper side of one end of the game gun (6).