Gamepad capable of sensing trigger key and provided with gear switch

Through the design of the induction trigger key with gear switch, the trigger key stroke of the game controller is adjusted, which solves the problem of unadjustable trigger key stroke in the existing technology, realizes adaptive adjustment of sensitivity, and improves the operating experience of the game controller.

CN223082235UActive Publication Date: 2025-07-11SHENZHEN JIERUIHONG ELECTRONICS CO LTD
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Patent Information

Application Number
CN202422241220.5
Authority / Receiving Office
CN · China
Patent Type
Utility models(China)
Current Assignee / Owner
Filing Date
2024-09-12
Publication Date
2025-07-11
Estimated Expiration
2034-09-12

AI Technical Summary

Technical Problem

The trigger stroke of the existing game controller is unadjustable, resulting in poor game feel and cannot meet the sensitivity needs of different game types.

Method used

Design a game handle with induction trigger key with gear switch. Through induction trigger key, electromagnetic components, Hall induction chip and microcontroller unit, the function and stroke of the trigger key are adjusted. The movement of the pusher and elastic switch are used to adjust the key stroke to meet the sensitivity of the game handle.

Benefits of technology

The trigger key function is realized according to the different types of games, which can meet the sensitivity needs of different games and improve the operating experience of the game controller.

✦ Generated by Eureka AI based on patent content.

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Abstract

The utility model relates to a gamepad with a sensing trigger key with a gear switch, which comprises a shell, the sensing trigger key and an elastic switch, the trigger key is rotatably mounted on the shell, and the elastic switch is slidably mounted in the shell and is provided with a pushing piece protruding out of the shell. According to the gamepad with the induction trigger key provided with the gear switch, when quick triggering is needed in a game, the elastic switch is pushed to move to the output end of the induction trigger key through the pushing piece, so that quick triggering is achieved by pressing the induction trigger key to directly touch and start the elastic switch to the maximum value. When quick triggering is not needed in the game, the elastic switch is pushed by the pushing piece to move to the initial position to be away from the induction trigger key, corresponding numerical values are output and the key travel is lengthened through the linearity of the induction trigger key when the induction trigger key is pressed, and the game can be quickly triggered according to different game types. The function and the stroke of the trigger key are correspondingly adjusted to meet the sensitivity of the gamepad.
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Description

Technical Field

[0001] The utility model belongs to the technical field of game handles, and in particular relates to a game handle with an induction trigger key and a gear switch. Background Art

[0002] The game controllers currently on the market have a gear switch for adjusting the trigger key travel. The trigger key travel means the distance it travels when a trigger key is pressed. If the trigger key fluctuates significantly when pressed and released, it means that its key travel is long, otherwise it is short. When playing games, the trigger key travel needs to be adjusted accordingly according to the type of game to meet the sensitivity of the game controller. In most cases, the longer the key travel in the game controller, the lower the sensitivity, and the shorter the key travel, the higher the sensitivity. For example, in driving games, the trigger key needs to have a long key travel. Pressing the trigger key feels like stepping on the accelerator, and slowly increases the driving speed. For example, in some fighting or shooting games, the trigger key needs to be triggered quickly, so it needs to be adjusted to a short key travel. The trigger key is pressed to trigger the spring switch for a short travel to quickly punch or shoot. However, the trigger keys of the game controllers currently on the market cannot be adjusted, which leads to the problem of poor game feel. Utility Model Content

[0003] In view of the deficiencies in the prior art, the technical problem to be solved by the utility model is to provide a game controller with an induction trigger key and a gear switch, which can adjust the function and travel of the trigger key accordingly according to different types of games to meet the sensitivity of the game controller.

[0004] In order to solve the above technical problems, the technical solution adopted by the utility model is: a game controller with an inductive trigger key and a gear switch, comprising a shell, an inductive trigger key and an elastic switch, the trigger key is rotatably installed on the shell, the elastic switch is slidably installed in the shell, and is provided with a pushing member protruding outside the shell.

[0005] The induction trigger key includes a lever, an electromagnetic component and a Hall sensor chip. The lever is rotatably mounted on the shell, the electromagnetic component is mounted on the lever, the Hall sensor chip is mounted in the shell, and the Hall sensor chip is used to receive the magnetic field of the electromagnetic component.

[0006] The housing is provided with a sliding groove at a position corresponding to the pushing member.

[0007] The outer wall of the pushing member is in damping sliding cooperation with the sliding groove.

[0008] The shell includes a first bottom shell and a second bottom shell, the induction trigger key and the elastic switch are located between the first bottom shell and the second bottom shell, the pressing end of the induction trigger key protrudes from the second bottom shell, and the sliding groove is located on the second bottom shell.

[0009] The elastic switch includes a slider, a spring piece, and a switch base. The slider is slidably disposed within the housing and fixedly connected to the pushing member. The switch base and the spring piece are both mounted on the slider.

[0010] A contact switch cooperating with the spring piece is provided on the switch base.

[0011] The spring piece is detachably mounted on the slider by bolts.

[0012] Limit grooves are recessed on corresponding two sides of the spring piece, and limit posts that are in limit matching with the limit grooves are provided on the slider.

[0013] An arc-shaped convex block is provided on the slider, and two card slots are provided within the housing. Both of the two card slots are in clamping cooperation with the arc-shaped convex block.

[0014] A main board is mounted within the housing, and a micro control unit for setting and adjusting the output voltage of the induction trigger key is provided on the main board.

[0015] Compared with the prior art, the present utility model has the following beneficial effects:

[0016] For the game handle with an induction trigger key and a gear switch of the present utility model, when quick triggering is required during the game, the elastic switch is pushed by the pushing member to move to the output end of the induction trigger key, so that when the induction trigger key is pressed, the elastic switch is directly touched and activated to reach the maximum value to achieve quick triggering. When quick triggering is not required during the game, the elastic switch is pushed by the pushing member to move to the initial position away from the induction trigger key. When the induction trigger key is pressed, due to its own linearity, corresponding values are output, and the key travel becomes longer, enabling the function and travel of the trigger key to be adjusted accordingly according to different game types to meet the sensitivity of the game handle. BRIEF DESCRIPTION OF THE DRAWINGS

[0017] Figure 1 is a schematic structural diagram of the game handle of the present utility model;

[0018] Figure 2 is an enlarged structural diagram of part A of the present utility model;

[0019] Figure 3 is an enlarged structural diagram of part B of the present utility model;

[0020] Figure 4 is a schematic structural diagram of the elastic switch of the present utility model;

[0021] Figure 5 is another perspective structural diagram of the elastic switch of the present utility model;

[0022] Figure 6 is a schematic structural diagram within the housing of the present utility model;

[0023] Figure 7 This is an enlarged structural schematic diagram of the card slot of the present utility model;

[0024] Figure 8 This is a structural schematic diagram of the induction trigger key of the present utility model;

[0025] Figure 9 This is an overall rear structural schematic diagram of the game handle of the present utility model.

[0026] Markings in the figure: 1. Housing; 2. Induction trigger key; 3. Elastic switch; 4. Pushing member; 5. Trigger key; 6. Electromagnetic assembly; 7. Hall induction chip; 8. Sliding groove; 9. Slide block; 10. Elastic sheet; 11. Switch base; 12. Main board; 13. Contact switch; 14. Bolt; 15. Limit post; 16. Arc-shaped convex block; 17. Card slot. Specific embodiments

[0027] In order to make the above features and advantages of the present utility model more obvious and understandable, specific embodiments are hereby given and detailed descriptions are made below in conjunction with the accompanying drawings.

[0028] As Figures 1-9 shown, this embodiment provides a game handle with an induction trigger key and a gear switch, including a housing 1, an induction trigger key 2 and an elastic switch 3. The trigger key is rotatably installed on the housing 1, and the elastic switch 3 is slidably installed in the housing 1 and is provided with a pushing member 4 protruding outside the housing 1. The induction trigger key 2 is a component with linearity. Specifically, the housing 1 is provided with a sliding groove 8 corresponding to the position of the pushing member 4, and the outer wall of the pushing member 4 is provided with a rubber layer that is in damping sliding fit with the sliding groove 8, so as to have resistance during the pushing process of the pushing member 4, and to prevent the pushing member 4 from automatically sliding during the use of the handle through damping. When quick triggering is required in the game, the elastic switch 3 is pushed by the pushing member 4 to move to the output end of the induction trigger key 2, so that when the induction trigger key 2 is pressed, the elastic switch 3 is directly touched and activated to reach the maximum value to achieve quick triggering. When quick triggering is not required in the game, the elastic switch 3 is pushed by the pushing member 4 to move to the initial position away from the induction trigger key 2, and the elastic switch 3 cannot be touched when the induction trigger key 2 is pressed. Therefore, through the linearity of the induction trigger key 2 itself, the corresponding value is output, and the maximum value is not directly output, but slowly output, so that the key travel becomes longer, and the function and travel of the trigger key can be adjusted accordingly according to different game types to meet the sensitivity of the game handle.

[0029] Further, the housing 1 includes a first bottom case and a second bottom case. The inductive trigger key 2 and the elastic switch 3 are located between the first bottom case and the second bottom case. The pressing end of the inductive trigger key 2 protrudes from the second bottom case, and the sliding groove 8 is located on the second bottom case. Specifically, the first bottom case is the front of the game handle button, and the second bottom case is the back of the game handle.

[0030] Further, the inductive trigger key 2 includes a trigger key 5, an electromagnetic component 6, and a Hall induction chip 7. The trigger key 5 is rotatably installed on the housing 1, the electromagnetic component 6 is installed on the trigger key 5, and the Hall induction chip 7 is installed inside the housing 1. The Hall induction chip 7 is used to receive the magnetic field of the electromagnetic component 6. The Hall induction chip 7 can output a voltage signal by receiving the magnetic field, and the stronger the magnetic field, the higher the output voltage signal. Thus, a magnetic field is generated by the electromagnetic component 6, and then by pressing the trigger key 5, the electromagnetic component 6 is driven to move closer to the Hall induction chip 7. The Hall induction chip 7 receives the magnetic field of the electromagnetic component 6. Therefore, the Hall induction chip 7 outputs a voltage signal, and the harder the trigger key 5 is pressed, the closer the electromagnetic component 6 is to the Hall induction chip 7. Thus, the magnetic field received by the Hall induction chip 7 from the electromagnetic component 6 is greater, and the voltage signal output by the Hall induction chip 7 is greater, realizing a change from small to large in the output value. Thus, in a racing game that requires a long key travel, when the inductive trigger key 2 is pressed, it feels like stepping on the accelerator, and the driving speed is slowly increased.

[0031] Further, the elastic switch 3 includes a slider 9, a spring piece 10, and a switch base 11. The slider 9 is slidably arranged inside the housing 1 and is fixedly connected to the pushing member 4. Both the switch base 11 and the spring piece 10 are installed on the slider 9. Specifically, a contact switch 13 cooperating with the spring piece 10 is provided on the switch base 11, and the switch base 11 is started by the spring piece 10 contacting the contact switch 13 to achieve connection. By pushing the slider 9 by the pushing member 4, the slider 9 drives the spring piece 10 and the switch base 11 to continue moving, so that the spring piece 10 and the switch base 11 sense the output end of the inductive trigger key 2. When the inductive trigger key 2 is pressed, the output end of the inductive trigger key 2 directly touches the spring piece 10, and the spring piece 10 triggers the switch base 11 to open, thus directly outputting the maximum value to achieve rapid triggering.

[0032] Further, the spring piece 10 is detachably installed on the slider through a bolt 14. After the spring piece 10 is damaged after long-term use, the bolt 14 can be rotated and removed to replace the spring piece 10, and then the bolt 14 can be tightened again, realizing convenient replacement of the spring piece 10.

[0033] Further, the spring piece 10 is recessed with limiting grooves on both corresponding sides, and the slider 9 is provided with limiting posts 15 that are limited and matched with the limiting grooves, that is, the limiting posts 15 are clamped in the limiting grooves. Thus, the spring piece 10 can be stably driven to move along with the slider 9 during the movement of the slider 9, preventing the spring piece 10 from swinging during the movement of the slider 9.

[0034] Further, an arc-shaped convex block 16 is provided on the slider 9, and two card slots 17 are provided in the housing 1. Both of the two card slots 17 are in clamping fit with the arc-shaped convex block 16. Specifically, the two card slots 17 are arranged side by side along the sliding direction of the slider 9. When there is no pushing force on the slider 9, the arc-shaped convex block 16 is clamped in one of the card slots 17. When shifting gears, by pushing the slider 9, the arc-shaped convex block 16 slides out of the current card slot 17 along its arc-shaped surface and then is placed in the other card slot 17 to form a clamping fixation. When the elastic switch 3 is moved to the output end of the induction trigger key 2, the elastic switch 3 can be stably fixed without moving through the cooperation of the card slot 17 and the arc-shaped convex block 16. Or when the elastic switch 3 retracts to its original position and is away from the induction trigger key 2, the elastic switch 3 can also be stably fixed without moving through the cooperation of the card slot 17 and the arc-shaped convex block 16.

[0035] Further, a main board 12 is installed in the housing 1, and a micro control unit for setting and adjusting the output voltage of the induction trigger key 2 is provided on the main board 12. Specifically, the PWM peripheral device built in the micro control unit can generate multiple waveforms and output them in the form of square waves. These PWM outputs are used to drive synchronous loads. For loads that require precise synchronization, the accuracy of the PWM waveform is crucial. By adjusting the width of the PWM waveform, that is, the duty cycle, fine control of the output voltage can be achieved. This control method is not only applicable to voltage control but also to current control. By adjusting the period and phase of the PWM waveform, power factor correction (PFC) can be achieved, thereby precisely controlling the output voltage and current. In addition, the MCU can simultaneously implement two control loops, one for controlling the output voltage and the other for controlling the current. By adjusting the period and phase of the PWM waveform, precise control of the output voltage can be achieved. In short, the microcontroller realizes the dynamic adjustment and control of the output voltage by generating and adjusting the PWM waveform. This technology is particularly important for systems that require precise voltage control. Thus, the output voltage of the induction trigger key 2 can be set and adjusted through the micro control unit, that is, the current of the electromagnetic component 6 in the induction trigger key 2 is controlled. Thereby, the electromagnetic component 6 outputs different magnetic fields, and the Hall induction chip 7 senses different magnetic fields and outputs corresponding voltage signals. Thus, when the elastic switch 3 is moved to the output end of the induction trigger key 2 and the induction trigger key 2 is pressed to trigger the elastic switch 3, the induction component and the elastic sheet 10 switch output different voltage values. The micro control unit outputs corresponding key travel signals according to the gear position where the induction component is located. Thus, the key travel of multiple trigger keys can be adjusted by setting and adjusting the output voltage of the induction trigger key 2 through the micro control unit.

[0036] The basic principles, main features and advantages of the present invention have been shown and described above. Those skilled in the art should understand that the present utility model is not limited by the above embodiments. What is described in the above embodiments and the specification only illustrates the principle of the present utility model. Without departing from the spirit and scope of the present invention, the present utility model will have various changes and improvements, and these changes and improvements all fall within the scope of the present utility model claimed. The scope of protection claimed by the present utility model is defined by the appended claims and their equivalents.

Claims

1. A game handle with an inductive trigger key and a gear switch, characterized in that: It includes a housing, an inductive trigger key and an elastic switch. The trigger key is rotatably mounted on the housing, and the elastic switch is slidably mounted in the housing and is provided with a pushing member protruding outside the housing.

2. The game handle with an induction trigger key and a gear switch according to claim 1, characterized in that: The inductive trigger key includes a trigger key, an electromagnetic component and a Hall induction chip. The trigger key is rotatably mounted on the housing, the electromagnetic component is mounted on the trigger key, and the Hall induction chip is mounted in the housing. The Hall induction chip is used to receive the magnetic field of the electromagnetic component.

3. The game handle with an inductive trigger key and a gear switch according to claim 1, characterized in that: The housing is provided with a sliding groove at the position corresponding to the pushing member.

4. The game handle with an inductive trigger key and a gear switch according to claim 3, characterized in that: The housing includes a first bottom case and a second bottom case. The inductive trigger key and the elastic switch are located between the first bottom case and the second bottom case. The pressing end of the inductive trigger key protrudes from the second bottom case, and the sliding groove is located on the second bottom case.

5. The game handle with an inductive trigger key and a gear switch according to claim 1, characterized in that: The elastic switch includes a slider, a spring piece and a switch base. The slider is slidably arranged in the housing and is fixedly connected to the pushing member. The switch base and the spring piece are both mounted on the slider.

6. The game handle with an inductive trigger key and a gear switch according to claim 5, characterized in that: The switch base is provided with a contact switch cooperating with the spring piece.

7. The game handle with an inductive trigger key and a gear switch according to claim 5, characterized in that: The spring piece is detachably mounted on the slider by bolts.

8. The game handle with an inductive trigger key and a gear switch according to claim 5, characterized in that: The spring piece is recessed with limiting grooves on both corresponding sides, and the slider is provided with limiting posts that are limited and matched with the limiting grooves.

9. The game handle with an inductive trigger key and a gear switch according to claim 5, characterized in that: The slider is provided with an arc-shaped convex block, and there are two card slots in the housing. Both of the two card slots are in clamping cooperation with the arc-shaped convex block.

10. The game handle with an inductive trigger key and a gear switch according to claim 1, wherein: A main board is installed in the housing, and a micro control unit for setting and adjusting the output voltage of the inductive trigger key is provided on the main board.