Multifunctional touch screen game machine with RFID induction technology

By introducing RFID sensing and NFC technology into the game console, the problem of insufficient interactivity and immersion in traditional handheld game consoles has been solved, realizing an immersive entertainment experience and improved drop resistance for multi-functional touchscreen game consoles.

CN223529932UActive Publication Date: 2025-11-11GUANGZHOU QIMIAO MENGKE TECHNOLOGY CO LTD
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Patent Information

Application Number
CN202422991961.5
Authority / Receiving Office
CN · China
Patent Type
Utility models(China)
Current Assignee / Owner
Filing Date
2024-12-05
Publication Date
2025-11-11
Estimated Expiration
2034-12-05

AI Technical Summary

Technical Problem

Traditional handheld game consoles have limitations in terms of interactivity and immersion, failing to meet the pursuit of the ultimate experience by advanced gamers.

Method used

This multi-functional touchscreen game console, designed with RFID sensing technology, uses a slot and RFID sensing module on its cover to read badge card content and simulate the capture process in animation. Combined with an NFC sensing module and a camera module, it enhances the relevance of IP-based interactive experiences and provides an immersive entertainment experience.

Benefits of technology

It provides a fully immersive entertainment experience for children, improves the game console's drop resistance and battery life, enriches game functions, and enhances the fun of interacting with IP characters.

✦ Generated by Eureka AI based on patent content.

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Abstract

The utility model relates to a toy game machine for children, in particular to a multifunctional touch screen game machine with an RFID induction technology, which comprises a box body, a cover body movably connected to the box body and a game assembly arranged in the box body, and one end of the box body and one end of the cover body are hinged with the box body by arranging a hinge piece; a lock catch assembly for locking and closing is arranged at the other ends of the box body and the cover body, one end of the lock catch assembly is fixedly connected to the cover body, and the other end of the lock catch assembly is connected to the box body in a clamping manner; a containing groove used for being matched with a badge card is formed in the side, facing the box body, of the cover body, an RFID induction module is arranged at the position, corresponding to the containing groove, in the cover body, and the RFID induction module is in signal connection with the game assembly. According to the utility model, the RFID induction module is arranged to simulate the capture process in animation so as to read the content in the badge card, so that children can obtain immersive entertainment experience and the relevance of interaction with an IP scene is enhanced.
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Description

Technical Field

[0001] This invention relates to a children's toy game console, and more particularly to a multi-functional touchscreen game console with RFID sensing technology. Background Technology

[0002] Handheld game consoles, also known as portable game consoles, handheld game machines, or portable gaming instruments, are portable digital products that offer multiple entertainment functions such as games, music, and videos. Handheld games are generally characterized by short durations and fast pace, allowing people to enjoy entertainment in a short amount of time (such as while waiting for a bus or queuing), making them very popular among young people.

[0003] With the rapid development of mobile internet and digital entertainment, users' demands for gaming devices are becoming increasingly diversified. However, traditional handheld game consoles focus on challenging classic mini-games, playing music and videos. Although they are portable, they have limitations in terms of interactivity and immersion, and cannot meet the pursuit of advanced players for the ultimate experience. Utility Model Content

[0004] In order to address the technical deficiencies mentioned in the background, the purpose of this utility model is to provide a multi-functional touchscreen game console with RFID sensing technology, aiming to create a children's interactive toy that utilizes RFID sensing design, allowing children to have a comprehensive and immersive entertainment experience.

[0005] To achieve the above objectives, the present invention adopts the following technical solution:

[0006] A multi-functional touchscreen game console with RFID sensing technology includes a housing, a cover movably connected to the housing, and game components disposed within the housing. One end of the housing and the cover are hinged to the housing via a hinge, allowing the cover to be movably connected to the housing. The other end of the housing and the cover is provided with a locking assembly for locking and closing. One end of the locking assembly is fixed to the cover, and the other end is snapped to the housing, allowing the housing and the cover to close completely. The side of the cover facing the housing has a receiving slot for accommodating badge cards. An RFID sensing module is disposed within the housing corresponding to the receiving slot. The RFID sensing module is signal-connected to the game components and is used to automatically read the content of the badge cards and simulate the capture process in the animation.

[0007] Preferably, the game component includes a button module for generating control signals, a display module for displaying game patterns or text, a CPU module for identifying and executing instructions, and a power module for providing power support. The button module, display module, CPU module, and power module are electrically connected to each other.

[0008] Preferably, the display module includes a touch screen and a backlight. The touch screen is fitted and connected to the bottom of the housing and is equipped with a stylus. The backlight is located on the back side of the touch screen and is connected to the touch screen.

[0009] Preferably, the button module consists of a flexible button and a control lever. The button is located on one side of the touch screen and is engaged with the control lever. The other end of the control lever abuts against the CPU module.

[0010] Preferably, the CPU module includes a main CPU and a secondary CPU. The main CPU is used to control the operation of the entire game function process and send commands to the secondary CPU. The secondary CPU is used to synchronize instructions to control the touch screen to display the current game values. The main CPU and the secondary CPU are independently set in the box and are electrically connected.

[0011] Preferably, the power module includes a battery and a charging interface. The battery is disposed inside the housing and is electrically connected to the charging interface. The charging interface is disposed on the side wall of the housing and adopts one of a USB interface, a Type-C interface, or a microphone interface.

[0012] Preferably, the box body is further provided with an NFC sensing module, which is electrically connected to the CPU module; the bottom of the box body is set as an NFC sensing area corresponding to the position of the NFC sensing module.

[0013] Preferably, a camera module is also provided at the bottom of the cover, and the camera module is connected to the touch screen via an electrical signal.

[0014] In summary, the beneficial effects of this utility model are as follows:

[0015] This utility model of a multi-functional touchscreen game console with RFID sensing technology enhances its connection with IP-based interactive scenarios by placing a chip in badge cards and using an RFID sensing module to simulate the capture process in animations to read the content of the badge cards, thus providing children with an immersive entertainment experience. At the same time, the locking components on the game console further enhance its drop resistance. Attached Figure Description

[0016] Figure 1 This is a structural schematic diagram of the multi-functional touchscreen game console with RFID sensing technology of this utility model;

[0017] Figure 2 This is a schematic diagram of the structure of this utility model with the middle cover in the open state;

[0018] Figure 3 This is a top view of the multi-functional touchscreen game console with RFID sensing technology of this utility model;

[0019] Figure 4 yes Figure 3 A cross-sectional view of the AA plane;

[0020] Figure 5 This is a bottom view of the multi-functional touchscreen game console with RFID sensing technology of this utility model;

[0021] Figure 6 yes Figure 5 A cross-sectional view of the BB plane.

[0022] 1. Box body; 2. Lid; 21. Receiving slot; 3. Game components; 31. Button module; 311. Button; 312. Control joystick; 32. Display module; 321. Touch screen; 322. Backlight; 33. CPU module; 331. Main CPU; 332. Secondary CPU; 34. Power module; 341. Battery; 342. Charging interface; 4. Hinge; 5. Locking assembly; 6. RFID sensing module; 7. NFC sensing module; 8. Camera module. Detailed Implementation

[0023] The technical solutions of the present utility model will be clearly and completely described below with reference to the accompanying drawings of the embodiments. Obviously, the described embodiments are only some embodiments of the present utility model, and not all embodiments. All other embodiments obtained by those skilled in the art based on the embodiments of the present utility model are within the protection scope of the present utility model.

[0024] Those skilled in the art should understand that, in the disclosure of this utility model, the terms "longitudinal," "lateral," "upper," "lower," "front," "rear," "left," "right," "vertical," "horizontal," "top," "bottom," "inner," and "outer," etc., indicate the orientation or positional relationship based on the orientation or positional relationship shown in the accompanying drawings. They are only for the convenience of describing this utility model and simplifying the description, and do not indicate or imply that the device or element referred to must have a specific orientation, or be constructed and operated in a specific orientation. Therefore, the above terms should not be construed as limitations on this utility model.

[0025] Furthermore, the terms "installation," "setup," "equipped with," "connection," and "linked" should be interpreted broadly. For example, they can refer to a fixed connection, a detachable connection, or an integral structure; they can refer to a mechanical connection or an electrical connection; they can refer to a direct connection or an indirect connection through an intermediate medium, or an internal connection between two devices, components, or parts. Those skilled in the art can understand the specific meaning of these terms in this utility model based on the specific circumstances.

[0026] In the description of this utility model, the use of terms such as "several" means one or more, with "multiple" meaning two or more. Terms like "greater than," "less than," and "exceeding" are understood to exclude the stated number, while "above," "below," and "within" are understood to include the stated number. The use of terms like "first," "second," and "third" is merely for distinguishing technical features and should not be construed as indicating or implying relative importance, the quantity of indicated technical features, or the sequential relationship between indicated technical features.

[0027] The following is in conjunction with the appendix Figure 1-6 The present invention provides a more detailed description of an embodiment of a multi-functional touchscreen game console with RFID sensing technology.

[0028] A multi-functional touchscreen game console with RFID sensing technology, such as Figure 1 , 2 As shown, the device includes a box body 1, a cover 2 movably connected to the box body 1, and a game component 3 disposed inside the box body 1. One end of the box body 1 and the cover 2 are hinged to the box body 1 by a hinge 4, so that the cover 2 is movably connected to the box body 1. The other end of the box body 1 and the cover 2 is provided with a locking component 5 for locking and closing. One end of the locking component 5 is fixed to the cover 2, and the other end is connected to the box body 1 by a snap-fit, so that the box body 1 and the cover 2 are closed. The side of the cover 2 facing the box body 1 is provided with a receiving slot 21 for accommodating badge cards. An RFID sensing module 6 is provided in the cover 2 at the position corresponding to the receiving slot 21. The RFID sensing module 6 is signal-connected to the game component 3 and is used to automatically read the content of the badge cards and simulate the capture process in the animation.

[0029] Specifically, most game consoles are designed in a square shape, like a mobile phone or tablet. This invention, however, aims to improve the portability of a multi-functional touchscreen game console by making the console body round and designing different styles for different users. This maintains the lightweight and compact characteristics required for handheld game consoles while enhancing their aesthetics. The locking assembly 5 includes a locking block, a locking rod, and a connecting plate. The connecting plate is fixed to the cover 2, and the locking block is located on the connecting plate, with one end connected to the locking rod. The housing 1 has a slot corresponding to the locking rod. When the cover 2 is closed on the housing 1, the locking rod is inserted into the slot, and its position can be adjusted left and right to securely lock it in the slot. When the cover 2 needs to be opened, the locking rod is adjusted in the opposite direction to unlock it from the slot, allowing the cover 2 to be opened along the rotation direction of the hinge 4, thus protecting the game console.

[0030] Furthermore, typical handheld game consoles cannot interact with related IP games or animations, thus failing to enhance the user's immersive experience. To strengthen the connection with IP-based interactive scenarios, a chip can be placed in the badge card. The game console can quickly write to the badge card through the receiving slot 21 set on the cover 2, and accurately identify the content of the badge card using the RFID sensing module 6. The reading and writing operation of the badge card by the RFID sensing module 6 is also controlled by the game component 3. Thus, the read and identified badge card content is displayed through the game component 3, making it convenient to present the badge card content in the form of animation, so that users can feel the interaction with IP characters and enhance the gaming experience.

[0031] In this embodiment, as Figures 3 to 6 As shown, the game component 3 includes a button module 31 for generating control signals, a display module 32 for displaying game patterns or text, a CPU module 33 for identifying and executing instructions, and a power module 34 for providing power support. The button module 31, display module 32, CPU module 33 and power module 34 are electrically connected to each other.

[0032] Specifically, the display module 32 includes a touch screen 321 and a backlight 322. The touch screen 321 is fitted and connected to the bottom of the housing 1, and is equipped with a stylus. The backlight 322 is located on the back side of the touch screen 321 and is connected to the touch screen 321. The button module 31 consists of a flexible button 311 and a control lever 312. The button 311 is located on one side of the touch screen 321, and is engaged with the control lever 312. The other end of the control lever 312 abuts against the CPU module 33. CPU module 33 includes a main CPU 331 and a secondary CPU 332. The main CPU 331 controls the operation of the entire game function flow and sends commands to the secondary CPU 332. The secondary CPU 332 is used to synchronously control the touch screen 321 to display the current game values. The main CPU 331 and the secondary CPU 332 are independently disposed within the housing 1 and are electrically connected. Power module 34 includes a battery 341 and a charging interface 342. The battery 341 is disposed within the housing 1 and is electrically connected to the charging interface 342. The charging interface 342 is disposed on the side wall of the housing 1 and adopts one of a USB interface, a Type-C interface, or a microphone interface.

[0033] The main CPU 331 and the secondary CPU 332 are fixed inside the housing 1. The main CPU 331 and the secondary CPU 332 control different operation commands. When using the handheld game console of this utility model, the main CPU 331 can adjust according to the memory occupied by the game and the running frame rate, thereby ensuring the stable and smooth operation of the game. At the same time, the secondary CPU 332 can share some of the commands of the main CPU 331 and can synchronize the instructions of the main CPU 331 to control the touch screen 321 to display the current value of the game.

[0034] To further enhance the battery life of the handheld game console, the battery 341 in this invention uses a 1000AH lithium battery 341 and is equipped with a battery management system, allowing it to be used for 6-7 hours in a cycle. A charging interface 342 is also provided, which can cyclically manage the charging and discharging of the battery 341, thereby improving the lifespan of the game console and reducing the environmental pollution caused by discarded dry-cell batteries 341. The charging interface 342 can be selected from USB, Type-C, or microphone interfaces according to actual needs; this national standard-compliant charging interface 342 has a wider range of applications.

[0035] In this embodiment, as Figure 5 As shown, the box 1 also contains an NFC sensing module 7, which is electrically connected to the CPU module 33; the bottom of the box 1 is set as an NFC sensing area corresponding to the position of the NFC sensing module 7.

[0036] Specifically, the NFC sensing module 7 can detect the paired UR card. In use, simply place the UR card at the bottom of the box 1 and align it with the bottom NFC sensing area. The NFC sensor will capture the animation within the UR card and unlock the corresponding animation illustration. This increases the toy's enjoyment and enhances the user's immersive experience.

[0037] To further enhance the functionality, a camera module 8 is also installed at the bottom of the cover 2. The camera module 8 is connected to the touch display screen 321 via electrical signals. The camera module 8 can take pictures in real time and convert the pictures into animated backgrounds, thereby increasing its interactivity with users.

[0038] The working principle of this utility model:

[0039] When using the game console, a chip with game animations is installed on the badge card, and the badge card is inserted into the receiving slot 21 of the cover 2. The RFID sensing module 6 accurately identifies the content of the badge card, and displays the read and identified badge card content on the touch screen 321. At the same time, the camera module 8 can take pictures and convert the captured images into animated backgrounds or create related stickers. This not only enriches the functions of the game console, but also provides children with an immersive gaming experience.

[0040] The embodiments described in this specific implementation are preferred embodiments of this application and are not intended to limit the scope of protection of this application. Identical components are represented by the same reference numerals. Therefore, all equivalent changes made to the structure, shape, and principle of this application should be covered within the scope of protection of this application.

Claims

1. A multi-functional touchscreen game console with RFID sensing technology, comprising a housing, a cover movably connected to the housing, and game components disposed within the housing, characterized in that, One end of the box body and the lid are hinged to the box body via a hinge, allowing the lid to be movably connected to the box body. The other end of the box body and the lid are provided with a locking assembly for locking and closing. One end of the locking assembly is fixed to the lid, and the other end is connected to the box body via a snap-fit, so that the box body and the lid are closed. The side of the lid facing the box body is provided with a receiving slot for fitting badge cards. An RFID sensing module is provided in the lid body at the position corresponding to the receiving slot. The RFID sensing module is connected to the game component signal and is used to automatically read the content of the badge cards and simulate the capture process in the animation.

2. The multi-functional touchscreen game console with RFID sensing technology according to claim 1, characterized in that, The game components include a button module for generating control signals, a display module for displaying game patterns or text, a CPU module for identifying and executing instructions, and a power module for providing power support. The button module, display module, CPU module, and power module are electrically connected to each other.

3. The multi-functional touchscreen game console with RFID sensing technology according to claim 2, characterized in that, The display module includes a touch screen and a backlight. The touch screen is fitted and connected to the bottom of the housing and is equipped with a stylus. The backlight is located on the back side of the touch screen and is connected to the touch screen.

4. The multi-functional touchscreen game console with RFID sensing technology according to claim 3, characterized in that, The button module consists of a flexible button and a control lever. The button is located on one side of the touch screen and is engaged with the control lever. The other end of the control lever abuts against the CPU module.

5. The multi-functional touchscreen game console with RFID sensing technology according to claim 4, characterized in that, The CPU module includes a main CPU and a secondary CPU. The main CPU is used to control the operation of the entire game function process and send commands to the secondary CPU. The secondary CPU is used to synchronize instructions to control the touch screen to display the current values ​​of the game. The main CPU and the secondary CPU are independently set in the box and are electrically connected.

6. The multi-functional touchscreen game console with RFID sensing technology according to claim 2, characterized in that, The power module includes a battery and a charging interface. The battery is disposed inside the housing and is electrically connected to the charging interface. The charging interface is disposed on the side wall of the housing and adopts one of a USB interface, a Type-C interface, or a microphone interface.

7. The multi-functional touchscreen game console with RFID sensing technology according to claim 2, characterized in that, The box also contains an NFC sensing module, which is electrically connected to the CPU module; the bottom of the box is set as an NFC sensing area corresponding to the position of the NFC sensing module.

8. The multi-functional touchscreen game console with RFID sensing technology according to claim 3, characterized in that, The bottom of the cover is also equipped with a camera module, which is connected to the touch screen via electrical signals.