Game simulator chassis with self-adaptive balancing function

By introducing components such as guide rods and linear motors into the racing simulator chassis, combined with a sliding steering platform and seat adjustment components, an adaptive balance function is achieved, solving the problem of insufficient immersion in existing technologies and improving the player's immersion and comfort.

CN223668618UActive Publication Date: 2025-12-16GUANGZHOU YUANREN DIGITAL TECHNOLOGY CO LTD
View PDF 1 Cites 0 Cited by

Patent Information

Application Number
CN202423229383.8
Authority / Receiving Office
CN · China
Patent Type
Utility models(China)
Current Assignee / Owner
Filing Date
2024-12-26
Publication Date
2025-12-16
Estimated Expiration
2034-12-26

AI Technical Summary

Technical Problem

The dynamic chassis of existing racing simulators cannot automatically change its shape according to the running status of the racing game, resulting in poor player immersion.

Method used

By employing components such as guide rods, linear motors, electric cylinders, and servo motors, combined with a sliding steering platform, dynamic balance platform, and seat adjustment components, the simulator chassis achieves adaptive balance adjustment, simulating the dynamic operating state of a race car.

Benefits of technology

It enhances the player's immersion and realism, adapts to the comfort needs of players of different body types, and improves the simulator's realism and user experience.

✦ Generated by Eureka AI based on patent content.

Smart Images

  • Figure CN223668618U_ABST
    Figure CN223668618U_ABST
Patent Text Reader

Abstract

The utility model discloses a game simulator chassis with a self-adaptive balancing function, and relates to the technical field of simulator chassis, the game simulator chassis with the self-adaptive balancing function comprises a chassis, electric cylinders are arranged at four corners of the top of the chassis, and dynamic balancing tables are fixedly connected among the electric cylinders; the chassis comprises a base and a sliding steering table, a guide rod penetrates through the middle of the top of the base and is fixedly connected with the middle of the top of the base, and the guide rod, the linear motor and the fixed sleeve are matched with one another, so that the sliding steering table can slide back and forth on the top of the base; through mutual cooperation of a fixed sleeve, a rotary connecting rod, an electric push rod, a universal ball, a first sliding groove and a sliding block, rotation of the racing car during turning is simulated, and self-adaptive balance adjustment of the bottom of the simulator according to the running condition of the racing car is achieved. And the immersion and reality of players are improved.
Need to check novelty before this filing date? Find Prior Art

Description

TECHNICAL FIELD

[0001] The utility model relates to the technical field of simulator chassis, specifically is a game simulator chassis with self -adaptation balance function. BACKGROUND

[0002] The racing car simulator is also called racing car support or game support, which is a kind of racing game simulator specially developed for game players.

[0003] According to the racing car simulator with the appearance form consistent with the car, the operation mode is consistent with the real car, the steering wheel and the pedal can be played racing game without installing the driving program, the force feedback can simulate the force of the steering wheel, the pedal vibration and the chassis shaking, and the actual experience is immersive.

[0004] The dynamic chassis of the racing car simulator is movably arranged on the chassis, can only slightly move on the top of the chassis, mainly plays the role of supporting the cabin and other components, cannot automatically change the shape according to the running state in the racing game to simulate the dynamic balance of the real racing car, so that the immersion of the player is poor. UTILITY MODEL CONTENTS

[0005] The utility model provides a game simulator chassis with self -adaptation balance function, can be more with the running state in the racing game, thereby automatically adjusting the shape to simulate the dynamic balance of the real racing car, improves the immersion of the player.

[0006] In order to realize the above-mentioned purpose, the utility model provides the following technical scheme: a game simulator chassis with self -adaptation balance function, including the chassis, the top four corners of the chassis are provided with electric cylinders, the electric cylinders are fixedly connected with the dynamic balance platform between them;

[0007] The chassis includes a base and a sliding steering platform, a guide rod penetrates and is fixedly connected to the top of the base, a linear motor penetrates and is arranged outside the guide rod, a fixed sleeve is fixedly connected to the top of the linear motor, a rotating connecting rod penetrates and is fixedly connected to the bottom of the sliding steering platform, and the rotating connecting rod penetrates and is rotatably connected with the fixed sleeve, arc-shaped grooves are formed in the left and right sides of the bottom of the sliding steering platform, electric push rods are rotatably connected to the inner walls of the arc-shaped grooves, and universal balls are arranged on the output ends of the electric push rods.

[0008] As a preferred technical scheme of the utility model, the first sliding groove is arranged on the top of the base, the inner wall of the first sliding groove is fixedly connected with three auxiliary sliding rods, the outer portion of the auxiliary sliding rod is penetrated and slidably connected with a sliding block, the top of the sliding block is penetrated and rotatably connected with the bottom of the universal ball, and the bottom rear side of the sliding steering table is penetrated and fixedly connected with a displacement sensor.

[0009] As a preferred technical scheme of the utility model, the top front side of the dynamic balance table is penetrated and fixedly connected with a support.

[0010] As a preferred technical scheme of the utility model, the rear side middle of the support is fixedly connected with a second support table, the rear side of the second support table is penetrated and provided with a steering wheel, the top of the support is fixedly connected with a first support table, the top of the first support table is fixedly connected with a display screen, the rear side bottom of the support is fixedly connected with a pedal, and the pedal is fixedly connected with the dynamic balance table.

[0011] As a preferred technical scheme of the utility model, the top rear side of the dynamic balance table is provided with an adjusting assembly.

[0012] As a preferred technical scheme of the utility model, the adjusting assembly comprises a sliding rail fixedly connected with the dynamic balance table, the rear side of the sliding rail is penetrated and fixedly connected with a servo motor, the output end of the servo motor is fixedly connected with a lead screw, and the lead screw is penetrated and rotatably connected with the sliding rail.

[0013] As a preferred technical scheme of the utility model, the outer portion of the lead screw is penetrated and threadedly connected with a nut pair, the nut pair is penetrated and slidably connected with the sliding rail, the left and right sides of the nut pair are fixedly connected with fixed blocks, the top of the fixed block is fixedly connected with a top frame, and the top of the top frame is fixedly connected with a seat.

[0014] Compared with the prior art, the utility model provides a game simulator chassis with self-adaptive balance function, has the following beneficial effects:

[0015] 1、The utility model discloses a guide rod, linear motor and fixed sleeve are cooperated, the sliding steering table can slide on the top of the base, thereby simulating the braking feeling and the back -pushing feeling when the racing car brakes and starts, the fixed sleeve, the rotary connecting rod, the electric push rod, the universal ball, the first sliding groove and the sliding block are cooperated, thereby simulating the rotation when the racing car turns, realizing that the simulator bottom is more adaptive balance adjustment of the running condition of racing car, improves the immersive feeling and the real feeling of the player.

[0016] 2、The utility model discloses through the mutual cooperation of servo motor, slide rail, screw rod, top frame and fixed block, make according to the body demand of player, thereby adjust the distance between seat and pedal and steering wheel, adapt the player of different body shape, improve the comfort of player when using, and the overall applicability of equipment. BRIEF DESCRIPTION OF DRAWINGS

[0017] Figure 1 It is whole structure schematic diagram of the utility model;

[0018] Figure 2 It is local structure diagram of the utility model;

[0019] Figure 3 It is adjusting assembly schematic diagram of the utility model;

[0020] Figure 4 It is chassis structure diagram of the utility model;

[0021] Figure 5 It is sliding steering platform schematic diagram of the utility model.

[0022] In the drawing: 1, chassis;11, base;12, first sliding slot;13, sliding block;14, auxiliary slide rod;15, guide rod;16, linear motor;17, fixed sleeve;18, sliding steering platform;19, arc slot;110, electric push rod;111, universal ball;112, rotary connecting rod;113, displacement sensor;2, electric cylinder;3, dynamic balance platform;4, support;5, pedal;6, first support platform;7, display screen;8, second support platform;9, steering wheel;10, adjusting assembly;101, servo motor;102, slide rail;103, screw rod;104, top frame;105, fixed block;106, nut pair;107, seat. DETAILED DESCRIPTION

[0023] The technical solutions in the embodiments of the utility model will be described clearly and completely below with reference to the drawings in the embodiments of the utility model. Obviously, the described embodiments are only part of the embodiments of the utility model, rather than all the embodiments. Based on the embodiments in the utility model, all other embodiments obtained by those skilled in the art without creative labor fall within the protection scope of the utility model.

[0024] Embodiment one

[0025] Please refer to Figures 1-5 The utility model discloses a game simulator chassis with self -adaptation balance function, including the chassis 1, the top four corners of chassis 1 are provided with electric cylinder 2, electric cylinder 2 between fixedly connected with dynamic balance platform 3;

[0026] The chassis 1 includes a base 11 and a sliding steering platform 18, the middle of the top of the base 11 is penetrated and fixedly connected with a guide rod 15, the outside of the guide rod 15 is penetrated and provided with a linear motor 16, the top of the linear motor 16 is fixedly connected with a fixed sleeve 17, the bottom of the sliding steering platform 18 is penetrated and fixedly connected with a rotating connecting rod 112, and the rotating connecting rod 112 is penetrated and rotationally connected with the fixed sleeve 17, the bottom of the sliding steering platform 18 is provided with an arc-shaped groove 19 on the left and right sides, and the inner wall of the arc-shaped groove 19 is rotationally connected with an electric push rod 110, and the output end of the electric push rod 110 is provided with a universal ball 111.

[0027] Please refer to the accompanying drawings Figure 4 The top of the base 11 is provided with a first sliding groove 12 on the left and right sides, the inner wall of the first sliding groove 12 is fixedly connected with three auxiliary sliding rods 14, the outside of the auxiliary sliding rod 14 is penetrated and slidably connected with a sliding block 13, and the top of the sliding block 13 is penetrated and rotationally connected with the bottom of the universal ball 111, and the bottom of the sliding steering platform 18 is penetrated and fixedly connected with a displacement sensor 113.

[0028] Please refer to the accompanying drawings Figure 1 The top of the dynamic balance platform 3 is penetrated and fixedly connected with a support 4.

[0029] Please refer to the accompanying drawings Figure 1 The rear side of the support 4 is fixedly connected with a second supporting platform 8, the rear side of the second supporting platform 8 is penetrated and provided with a steering wheel 9, the top of the support 4 is fixedly connected with a first supporting platform 6, the top of the first supporting platform 6 is fixedly connected with a display screen 7, the rear side of the support 4 is fixedly connected with a pedal 5, and the pedal 5 is fixedly connected with the dynamic balance platform 3.

[0030] Please refer to the accompanying drawings Figure 2 The top of the dynamic balance platform 3 is provided with an adjusting assembly 10.

[0031] In the embodiment, when the player uses the simulator, the device in the chassis 1 is electrically connected with the pedal 5 and the steering wheel 9, so that the device in the chassis 1 can detect the operation of the pedal 5 and the steering wheel 9 by the player, when the pedal 5 is stepped, the linear motor 16 is started, so that it can drive the sliding steering platform 18 at the top to move forward and backward, thereby simulating the feeling of the racing car when starting and braking, when the player rotates the steering wheel 9, the electric push rod 110 is started, thereby extending and retracting, so that the sliding steering platform 18 can rotate left and right on the top of the base 11, and the universal ball 111 and the sliding block 13 are arranged to enable the sliding steering platform 18 to slide forward and backward while rotating, thereby increasing the realism of the simulator, and the fixed sleeve 17 enables the rotating connecting rod 112 to be installed therein and rotated, thereby improving the supporting effect of the sliding steering platform 18, and the displacement sensor 113 arranged at the bottom of the sliding steering platform 18 can detect the forward and backward movement distance and the rotation angle of the sliding steering platform 18, thereby facilitating the quick resetting of the sliding steering platform 18, and the different height lifting of the four electric cylinders 2 can drive the dynamic balance platform 3 to tilt and sway at different angles, thereby simulating the ups and downs of the racing car and the steering feeling when turning, and greatly improving the fidelity of the simulator.

[0032] Embodiment two

[0033] Based on the above embodiment 1, please refer to the accompanying drawings Figure 2 、 Figure 3 The adjusting assembly 10 comprises a sliding rail 102 fixedly connected with the dynamic balance platform 3, a servo motor 101 penetrating through the rear side of the sliding rail 102 and fixedly connected therewith, an output end of the servo motor 101 fixedly connected with a lead screw 103, and the lead screw 103 penetrating through and rotationally connected with the sliding rail 102.

[0034] Please refer to the accompanying drawings Figure 3 The outer part of the lead screw 103 penetrates through and is threadedly connected with a nut pair 106, and the nut pair 106 penetrates through and is slidingly connected with the sliding rail 102, the left and right sides of the nut pair 106 are fixedly connected with fixed blocks 105, the top of the fixed blocks 105 is fixedly connected with a top frame 104, and the top of the top frame 104 is fixedly connected with a seat 107.

[0035] In the embodiment, when the player needs to adjust the seat 107, the servo motor 101 is started to drive the lead screw 103 to rotate, so that the nut pair 106 can slide forward and backward along the lead screw 103 on the inner wall of the sliding rail 102, and the movement of the nut pair 106 is realized by the movement of the fixed blocks 105 fixedly connected with the left and right sides of the nut pair 106 and the top frame 104 on the top of the fixed blocks 105, thereby driving the seat 107 to move forward and backward, so as to automatically adjust the distance between the seat 107 and the pedal 5 and the steering wheel 9, and improve the comfort of the player.

[0036] The working principle and use process of the utility model: first, adjust the seat 107 according to the demand, start servo motor 101 and drive screw rod 103 to rotate, nut pair 106 slides in slide rail 102 along screw rod 103, move seat 107 back and forth through fixed block 105 and top frame 104, automatically adjust the distance between seat 107 and pedal 5 and steering wheel 9, improve comfort, the equipment in chassis 1 is electrically connected with pedal 5 and steering wheel 9 to detect the operation of the player.

[0037] When the player uses the simulator to step on pedal 5, linear motor 16 starts, drives the sliding steering platform 18 on its top to move back and forth, simulates the starting and braking feeling of the racing car, when the player rotates steering wheel 9, the electric push rod 110 starts to extend and retract, makes the sliding steering platform 18 rotate left and right on the top of the base 11, the universal ball 111 and the sliding block 13 make the sliding steering platform 18 rotate while sliding forward and backward, increases the sense of reality, the fixed sleeve 17 supports the rotating connecting rod 112, the displacement sensor 113 detects the forward and backward movement distance and the rotation angle of the sliding steering platform 18, in order to quickly reset, four electric cylinders 2 lift at different heights, drive the dynamic balance platform 3 to tilt and sway at different angles, simulate the feeling of the racing car ups and downs and the turning feeling, so as to realize the adaptive balance function of the simulator base.

Claims

1. A game simulator chassis with adaptive balance function, comprising a chassis (1), characterized in that, Electric cylinders (2) are provided at the four corners of the top of the chassis (1), and a dynamic balance platform (3) is fixedly connected between the electric cylinders (2); The chassis (1) includes a base (11) and a sliding steering platform (18). A guide rod (15) is fixedly connected through the middle of the top of the base (11). A linear motor (16) is installed through the outside of the guide rod (15). A fixed sleeve (17) is fixedly connected to the top of the linear motor (16). A rotating connecting rod (112) is fixedly connected through the middle of the bottom of the sliding steering platform (18). The rotating connecting rod (112) is rotatably connected to the fixed sleeve (17). Arc grooves (19) are provided on both the left and right sides of the bottom of the sliding steering platform (18). An electric push rod (110) is rotatably connected to the inner wall of the arc groove (19). A universal ball (111) is provided at the output end of the electric push rod (110).

2. The game simulator chassis with adaptive balance function according to claim 1, characterized in that: The base (11) has a first sliding groove (12) on the top left and right sides. Three auxiliary sliding rods (14) are fixedly connected between the inner walls of the first sliding grooves (12). A slider (13) is slidably connected through the outside of the auxiliary sliding rods (14). The top of the slider (13) is rotatably connected through the bottom of the universal ball (111). A displacement sensor (113) is fixedly connected through the bottom rear side of the sliding steering platform (18).

3. A game simulator chassis with adaptive balancing function according to claim 1, characterized in that: The top front side of the dynamic balancing platform (3) is connected to a bracket (4).

4. A game simulator chassis with adaptive balancing function according to claim 3, characterized in that: A second support platform (8) is fixedly connected to the middle of the rear side of the bracket (4). A steering wheel (9) is provided through the rear side of the second support platform (8). A first support platform (6) is fixedly connected to the top of the bracket (4). A display screen (7) is fixedly connected to the top of the first support platform (6). A pedal (5) is fixedly connected to the bottom of the rear side of the bracket (4), and the pedal (5) is fixedly connected to the dynamic balance platform (3).

5. A game simulator chassis with adaptive balance function according to claim 1, characterized in that: An adjustment component (10) is provided on the top rear side of the dynamic balance platform (3).

6. A game simulator chassis with adaptive balance function according to claim 5, characterized in that: The adjustment component (10) includes a slide rail (102) fixedly connected to the dynamic balance platform (3). A servo motor (101) is fixedly connected through the rear side of the slide rail (102). A lead screw (103) is fixedly connected to the output end of the servo motor (101), and the lead screw (103) is rotatably connected through the slide rail (102).

7. A game simulator chassis with adaptive balance function according to claim 6, characterized in that: The lead screw (103) is threaded through and connected to a nut pair (106), and the nut pair (106) is threaded through and slidably connected to the slide rail (102). Fixing blocks (105) are fixedly connected to both the left and right sides of the nut pair (106). A top frame (104) is fixedly connected to the top of the fixing block (105), and a seat (107) is fixedly connected to the top of the top frame (104).

Citation Information

Patent Citations

  • Racing car simulator

    CN215822342U