Gamepad protective shell

By designing anti-slip buckles and anti-slip parts for the front and bottom shells, the problem of displacement during use of the game controller protective shell is solved, achieving stable fixation and protection, while also being easy and aesthetically pleasing to operate.

CN223944945UActive Publication Date: 2026-02-27SHENZHEN HONGXIANGCHENG TECH CO LTD
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Patent Information

Application Number
CN202520152507.2
Authority / Receiving Office
CN · China
Patent Type
Utility models(China)
Current Assignee / Owner
Filing Date
2025-01-22
Publication Date
2026-02-27
Estimated Expiration
2035-01-22

AI Technical Summary

Technical Problem

Existing Switch game console and controller protective cases have a displacement problem during use, which affects the operating experience and may damage the controller. Existing solutions are either ineffective or cumbersome to operate.

Method used

A pair of protective shells were designed, each including a front shell and a bottom shell, with anti-slip buckles and anti-slip parts. Through the tight fit between the front shell and the bottom shell and the friction of the anti-slip parts, they are stably fixed to the handle to prevent shaking and slipping.

Benefits of technology

It effectively prevents the game controller from shifting during intense gameplay, protecting it from damage. It is also easy to install and remove, and has an attractive appearance.

✦ Generated by Eureka AI based on patent content.

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Abstract

The utility model discloses a gamepad protective shell which is a pair of protective shells, each protective shell comprises a face shell and a bottom shell, the face shell and the bottom shell are buckled to form a cavity for containing the two ends of a gamepad, the face shell and the bottom shell are both provided with anti-skid buckles buckled with the gamepad, and at least one anti-skid part is arranged on the face shell and / or the bottom shell. The anti-skid buckle ensures that the surface shell and the bottom shell are tightly connected and cannot be bounced off accidentally, so that the gamepad is firmly pressed. The friction force between the protective shell and the gamepad is increased through the anti-skid part, and the gamepad can be effectively prevented from shaking and sliding in the using process. The protective shell can be stably fixed to the gamepad in the using process through the combined action of the vertical force generated by pressing the gamepad through the face shell and the bottom shell and the friction force generated by the anti-skid part, and displacement cannot occur even in fierce game operation.
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Description

TECHNICAL FIELD

[0001] The utility model relates to game machine accessory technical field, especially a game handle protection shell. BACKGROUND

[0002] The shift problem exists in the use of the Switch game machine and handle protection shell on the market. In the intense game process, the violent shaking of the handle will cause the relative sliding between the protection shell and the handle, thereby affecting the operation experience of the player. This shift phenomenon not only interferes with the normal operation of the player, but also may cause the protection shell to fall off, resulting in accidental damage to the handle.

[0003] In order to solve this problem, some protection shells try to reduce the shift by increasing the friction force of the contact surface between the shell and the handle, but this method often has limited effect and easily causes the surface of the handle to wear. In addition, some protection shells use complex fixing structures, which have good fixing effect, but the installation and disassembly process is complicated, which brings inconvenience to the user. Therefore, the existing technology still needs to be improved in solving the shift problem of the handle protection shell. SUMMARY

[0004] In view of the above shortcomings of the prior art, the purpose of the utility model is to provide a game handle protection shell which can prevent the game handle from shifting during use.

[0005] To solve the above technical problems, the utility model adopts the following technical scheme:

[0006] A game handle protection shell, which is a pair of protection shells, each protection shell comprising a face shell and a bottom shell, the face shell and the bottom shell being coupled to form a cavity accommodating both ends of the game handle, the face shell and the bottom shell each having an anti-slip buckle clamped with the game handle, and at least one anti-slip part being provided on the face shell and / or the bottom shell.

[0007] In the game handle protection shell, the anti-slip part is an anti-slip piece and / or the contact surface with the game handle is provided with anti-slip lines.

[0008] In the game handle protection shell, the anti-slip buckle is a hidden buckle.

[0009] In the game handle protection shell, the thickness of the cavity is greater than or equal to the thickness of the game handle.

[0010] In the game handle protection shell, when the two protection shells are installed at the left and right ends of the game handle, the width of the cavity is greater than or equal to the width of the game handle.

[0011] In the game handle protection shell, when the two protection shells are installed at the upper and lower ends of the game handle, the length of the cavity is greater than or equal to the length of the game handle.

[0012] The anti-skid part is located at two ends of the face shell and / or the bottom shell.

[0013] The face shell is a transparent or semi-transparent face shell, and the bottom shell is a two-color bottom shell integrally formed by the inner shell and the outer shell.

[0014] The anti-skid part is a silica gel anti-skid part or a rubber anti-skid part.

[0015] The face shell and the bottom shell are hingedly connected at one side.

[0016] Compared with the prior art, the game handle protective shell provided by the utility model can be stably fixed on the handle through the close cooperation of the face shell and the bottom shell and the synergistic effect of the anti-skid part and the anti-skid buckle, and will not be displaced even in intense game operation, thereby effectively protecting the handle from damage. BRIEF DESCRIPTION OF DRAWINGS

[0017] Figure 1 The utility model provides a structure schematic diagram of game handle protective shell.

[0018] Figure 2 The utility model provides an exploded structure schematic diagram of game handle protective shell.

[0019] MARKING OF DRAWINGS

[0020] Face shell 1, bottom shell 2, inner shell 21, outer shell 22, anti-skid buckle 3, anti-skid part 4 DETAILED DESCRIPTION

[0021] In order to facilitate the understanding of the present application, the present application will be described more fully below with reference to the related drawings. The drawings show embodiments of the present application. However, the present application can be implemented in many different forms, and is not limited to the embodiments described herein. On the contrary, the purpose of providing these embodiments is to make the disclosure of the present application more thorough and comprehensive.

[0022] Unless otherwise defined, all technical and scientific terms used herein have the same meaning as commonly understood by one of ordinary skill in the art to which the present application belongs. The terms used herein in the specification merely describe specific embodiments of the present application for the purpose of illustration and are not intended to limit the present application.

[0023] In the utility model, the terms "upper", "lower", "left", "right", "front", "rear", "top", "bottom", "inner", "outer", "middle", "vertical", "horizontal", "transverse", "longitudinal" and the like indicate the orientation or positional relationship based on the orientation or positional relationship shown in the drawings. These terms are mainly used for better describing the utility model and its embodiments, and are not used to limit the indicated devices, elements or components to necessarily have a specific orientation, or to be constructed and operated in a specific orientation. In addition, in addition to being used to indicate the orientation or positional relationship, the above-mentioned terms can also be used to indicate other meanings, for example, the term "upper" can also be used to indicate a certain attachment relationship or connection relationship in some cases. For a person of ordinary skill in the art, the specific meanings of these terms in the utility model can be understood according to the specific circumstances.

[0024] In addition, the terms "first" and "second" and the like used in the present application can be used herein to describe various elements, but these elements are not limited by these terms. These terms are only used to distinguish the first element from another element. As used herein, the singular forms "a", "an" and "the" can also include the plural forms unless the context clearly indicates otherwise. It should also be understood that the terms "include / contain" or "have" and the like specify the presence of the stated features, integers, steps, operations, components, parts or combinations thereof, but do not exclude the presence or addition of one or more other features, integers, steps, operations, components, parts or combinations thereof.

[0025] It should be noted that when an element is referred to as "fixed to" another element, it can be directly on the other element or there can be a mediating element. When an element is considered to be "connected" to another element, it can be directly connected to the other element or a mediating element can be present at the same time. The terms "vertical", "horizontal", "left", "right" and similar expressions used herein are only for illustrative purposes.

[0026] In addition, the technical solutions of various embodiments can be combined with each other, but must be based on the fact that a person of ordinary skill in the art can realize it, and when the combination of technical solutions appears to be contradictory or unachievable, it should be considered that the combination of technical solutions does not exist and is not within the protection scope required by the utility model.

[0027] The game handle protective shell provided by the utility model is designed to wrap the outer part of the game machine and the handle completely to provide protection. The shape of the protective shell matches the shape of the game handle, ensuring good adhesion and protection performance.

[0028] Please refer to Figure 1 and Figure 2The utility model provides a gamepad protective shell, it is a pair of protective shell, and each protective shell includes face shell 1 and bottom shell 2, face shell 1 and bottom shell 2 buckle and form the cavity containing both ends of gamepad, face shell 1 and bottom shell 2 all have with gamepad clamping antiskid buckle 3, face shell 1 and / or bottom shell 2 are provided with at least one antiskid part 4, and antiskid buckle 3 ensures that face shell 1 and bottom shell 2 are connected closely, and gamepad cannot be accidentally bounced, thereby firmly compressing gamepad. Antiskid part 4 increases the friction between protective shell and gamepad, and can effectively prevent the shaking and sliding of gamepad during use.

[0029] Through the vertical force of face shell 1 and bottom shell 2 compressing gamepad, in combination with the friction of antiskid part 4, the protective shell can be stably fixed on gamepad during use, and displacement does not occur even in intense game operation.

[0030] Of course, the utility model is applicable to gamepad, and can be extended to game machine or mobile phone and other electronic products, and only needs to design the shape of protective shell to be matched with the size and shape of corresponding equipment.

[0031] The antiskid part 4 can be an antiskid piece or an antiskid pattern arranged on the contact surface of gamepad, and the specific form is not limited as long as the antiskid effect can be achieved. In the embodiment, the antiskid part 4 is a silica gel antiskid part or a rubber antiskid part, that is, the antiskid part 4 adopts silica gel antiskid material or rubber antiskid material with high friction coefficient, or is made of material with special texture structure to further enhance the friction. These materials can generate large friction between the protective shell and gamepad, effectively resisting the shaking and sliding of gamepad during use. Moreover, due to the good antiskid performance and softness, the protective shell can closely adhere to the surface of gamepad and does not cause abrasion to the surface of gamepad.

[0032] The antiskid part 4 is located at both ends of face shell 1 and / or bottom shell 2 and is arranged in the fixed region of the inner wall of protective shell and gamepad. For example, the holding part of gamepad, the position around the key and other positions prone to displacement. The antiskid part 4 can be embedded design, that is, embedding a layer of antiskid material on the inner surface of protective shell, or can be adhesive design, that is, pasting a layer of antiskid material film on the inner surface of protective shell, so that the inner height of protective shell is not affected, and the antiskid effect is achieved.

[0033] Please continue to refer to Figure 1 And Figure 2The anti-skid buckle 3 is a hidden buckle, through which the protective shell can be tightly matched with the edge of the game handle to fix the protective shell on the game handle in a hard clamping manner. For example, for the edge of the Switch handle, the hidden buckle shape can be designed to match the groove or protrusion of the edge of the handle. The anti-skid buckle 3 can be a type of elastic buckle, magnetic buckle or mechanical buckle, as long as it can be tightly clamped with the game handle. In the embodiment, the anti-skid buckle 3 has a certain elasticity, so that it can be smoothly clamped into the edge of the device when the protective shell is installed, and it can be conveniently removed when it is disassembled. Moreover, the anti-skid buckle 3 achieves the purpose of tight clamping while being invisible in appearance, making the protective shell look more beautiful.

[0034] Specifically, the thickness of the cavity is greater than or equal to the thickness of the game handle. When the two protective shells are installed at the left and right ends of the game handle, the width of the cavity is greater than or equal to the width of the game handle. When the two protective shells are installed at the upper and lower ends of the game handle, the length of the cavity is greater than or equal to the length of the game handle. In this way, it can be ensured that the game handle can be completely in the cavity, ensuring that the handle can be completely covered by the protective shell and that the protective shell will not affect the normal operation of the game handle, making the protective shell fit the game handle, further playing a role in preventing slipping, and protecting the game handle from damage.

[0035] In the embodiment, the protective shell can be made of lightweight and durable materials such as ABS plastic, PC plastic or silicone. These materials have good impact resistance and wear resistance, which can effectively protect the handle from damage.

[0036] The face shell 1 is transparent or translucent, allowing users to visually see the markings on the game handle, making it easier for users to operate. The bottom shell 2 is a two-color bottom shell 2 integrally formed by the inner shell 21 and the outer shell 22, making the appearance of the protective shell more beautiful and playing a role in beautifying the protective shell. The outer shell 22 can be a hard shell, and the inner shell 21 can be a soft gel shell. The hard outer shell 22 can provide a drop protection effect, and the soft inner shell 21 can tightly fit the game handle to provide a slip-resistant effect.

[0037] The face shell 1 and the bottom shell 2 are hingedly connected at one side, with the two ends of the hinge fixed to the edges of the face shell 1 and the bottom shell 2, respectively, so that the protective shell can be opened and closed like a book, making it convenient for users to install and disassemble the handle. Of course, the face shell 1 and the bottom shell 2 can also be connected in a buckle type, which can also achieve the fixation between the face shell 1 and the bottom shell 2. Both of the above connection methods can be used, and the connection method of the two is not limited.

[0038] In conclusion, the utility model provides a gamepad protective shell, it is a pair of protective shell, every protective shell includes face shell and bottom shell, the face shell and bottom shell buckle and form the cavity containing two ends of gamepad, the face shell and bottom shell all have with gamepad clamping antiskid buckle, face shell and / or bottom shell on be provided with at least one antiskid part, through antiskid buckle can make face shell and bottom shell connection closely, will not bounce, play the role of compacting gamepad, still through antiskid part can increase the friction between protective shell and gamepad, can effectively resist the wobble and slide of gamepad in the use process.

[0039] The vertical force generated by the face shell and the bottom shell compacting the gamepad and the friction force generated by the antiskid part work together, so that the protective shell can be stably fixed on the gamepad during use, and even in the intense game operation, the protective shell will not be displaced.

[0040] In addition, the utility model also has the characteristics of simple structure, easy installation and disassembly.

[0041] It can be understood that, for those skilled in the art, the technical scheme of the utility model and the utility model concept can be replaced or changed, and all these changes or replacements shall belong to the protection scope of the claims attached to the utility model.

Claims

1. A protective case for a gamepad, characterized in that, The protective shell is a pair of protective shells, each of which comprises a face shell and a bottom shell, the face shell and the bottom shell are buckled to form a cavity accommodating two ends of the game handle, the face shell and the bottom shell are provided with anti-skid buckles clamping the game handle, and at least one anti-skid part is arranged on the face shell and / or the bottom shell.

2. The protective case for a gamepad of claim 1, wherein, The anti-skid part is an anti-skid piece and / or the contact surface of the game handle is provided with anti-skid lines.

3. The protective case for a gamepad of claim 2, wherein, The anti-skid buckle is a hidden buckle.

4. The protective case for a gamepad of claim 1, wherein, The thickness of the cavity is greater than or equal to the thickness of the game handle.

5. The protective case for a gamepad of claim 4, wherein, When the two protective shells are installed on the left and right ends of the game handle, the width of the cavity is greater than or equal to the width of the game handle.

6. The protective case for a gamepad of claim 5, wherein, When the two protective shells are installed on the upper and lower ends of the game handle, the length of the cavity is greater than or equal to the length of the game handle.

7. The protective case for a gamepad of claim 1, wherein, The anti-skid part is located at both ends of the face shell and / or the bottom shell.

8. The protective case for a gamepad of claim 7, wherein, The face shell is a transparent or translucent face shell, and the bottom shell is a two-color bottom shell integrally formed by an inner shell and an outer shell.

9. The protective case for a gamepad of claim 1 or 7, wherein, The anti-skid part is a silica gel anti-skid part or a rubber anti-skid part.

10. The protective case for a gamepad of claim 1, wherein, The face shell and the bottom shell are hinged on one side.