Mahjong machine capable of continuously scoring
By introducing temporary memory and main control chip bus design into the mahjong machine scorer, efficient score data transmission is achieved, solving the problems of game real-time performance and smooth operation in high-frequency score update mode, and improving the convenience and experience of mahjong games.
Patent Information
- Application Number
- CN202520486565.9
- Authority / Receiving Office
- CN · China
- Patent Type
- Utility models(China)
- Current Assignee / Owner
- Filing Date
- 2025-03-19
- Publication Date
- 2026-03-03
- Estimated Expiration
- 2035-03-19
AI Technical Summary
In mahjong game modes that require frequent score updates, if the receiver fails to receive scores in a timely manner, the sender will be unable to continue sending scores, affecting the game's real-time performance and smooth operation.
Design a mahjong machine with continuous scoring. The scoring unit stores score data in a temporary memory. Data is transmitted from the control board to the temporary memory, and efficient data transmission is achieved through the clock signal of the main control chip and the data transmission bus. This allows the sender to continue sending scores without waiting for confirmation from the receiver.
It improves data transmission efficiency, reduces the burden on players, makes the game process smoother and more convenient, and enhances the overall gaming experience.
Smart Images

Figure CN223959159U_ABST
Abstract
Description
Technical Field
[0001] This utility model relates to the field of mahjong machine technology, and more specifically, to a mahjong machine capable of continuous scoring. Background Technology
[0002] Mahjong, a traditional board game, is typically played by four people. Players draw and discard tiles to form various hand combinations and ultimately win. Mahjong requires strategy, memory, and calculation skills. Players must develop tactics based on their hand and the opponents' moves, making it highly challenging and a good mental exercise, especially for older adults who can improve their reaction time and mental agility.
[0003] Mahjong offers a variety of gameplay variations, each with its own rules, leading to significant differences in scoring methods. For example, one mode is called "Blood River," where players can draw more tiles after winning a hand, and if the newly drawn tile meets the winning criteria, they can win again. Because this mode can result in frequent wins, the scoring process becomes complex, and manually recording scores by players undoubtedly increases the game's difficulty. In these specific mahjong modes, the importance of scoring becomes increasingly apparent. To help players record and manage scores more conveniently, designing a scoring chip system is essential.
[0004] A Chinese utility model patent, titled "An Electronic Scoring System for Mahjong Tables" with authorization announcement number CN206027052U, includes four sets of electronic scoring devices. Each set comprises a central processing unit (CPU), a display connected to the CPU, a microcontroller, and control buttons. The CPU of each set is connected to the CPUs of the player before and after the player before the CPU via circuitry. Each set communicates with the adjacent CPUs of the player before and after the CPU via a microcontroller serial port. After each game, the score for each win or loss is recorded by sending the score to the sender and receiving it from the receiver. However, this system requires the receiver to confirm receipt of the score before sending the next score. In mahjong games requiring continuous sending or high-frequency score updates, this mechanism can disrupt player actions and delay score updates, thus affecting the game's real-time performance and smoothness. Utility Model Content
[0005] The purpose of this application is to provide a mahjong machine that can continuously score, which solves the technical problem that in mahjong game modes that require high-frequency score updates, the receiver's failure to receive scores in time prevents the sender from continuing to send scores to other players.
[0006] To solve the above-mentioned technical problems, the solution adopted in this application is as follows:
[0007] This utility model provides a mahjong machine with continuous scoring, including a mahjong machine and four scorers, which are respectively arranged on the four sides of the mahjong machine; each scorer includes a display screen, buttons, and a slave control board, which is disposed inside the scorer and electrically connected to the display screen and buttons; the four slave control boards are electrically connected; the scoring machine further includes a temporary memory, which is connected to the slave control boards, and after receiving the score data, the slave control boards transmit the score data to the temporary memory for temporary storage;
[0008] Each of the four slave control boards is configured with an address, and the slave control board transmits score data to other slave control boards according to the address.
[0009] In some embodiments, the slave control board includes a master control chip, the clock signal terminals of the four master control chips of the slave control boards are connected to each other, and the data transmission terminals of the four master control chips of the slave control boards are connected to each other.
[0010] In some embodiments, the main control chip is of type STM32.
[0011] In some embodiments, the buttons include a previous player button, a counterpart player button, and a next player button, which correspond to the previous player's address, counterpart player's address, and next player's address, respectively; after a button is pressed, the slave control board sends score data to the slave control board at the corresponding address.
[0012] In some embodiments, the display screen is a touch display screen.
[0013] In some embodiments, the mahjong machine further includes a main control board, which is electrically connected to each of the slave control boards.
[0014] In some embodiments, the scorer further includes a memory for recording score data gains and losses, the memory being electrically connected to the slave control board.
[0015] In some embodiments, the scorer further includes a prompter connected to the control panel.
[0016] In some embodiments, the indicator includes an alert light connected to the slave control board; when the temporary memory stores score data, the slave control board controls the alert light to illuminate.
[0017] The technical solution of this application has at least the following advantages and beneficial effects:
[0018] This invention incorporates a scoring system with a temporary memory. When a sending player transmits score data to a receiving player's scoring system, the receiving player receives the data from the control board and stores it in the temporary memory. This design allows the sending player to quickly move on to the next receiving player after transmitting score data without waiting for confirmation. This process is not only efficient and smooth but also significantly improves data transmission efficiency. Furthermore, this design allows multiple sending players to simultaneously transmit score data to the same receiving player without interrupting the game for frequent confirmations. Receiving players can confirm score data sequentially during idle periods or specific receiving times. This mechanism reduces the player's operational burden, makes the game smoother and more convenient, and greatly enhances the overall gaming experience. Attached Figure Description
[0019] Figure 1 This is a schematic diagram of the overall structure of this utility model;
[0020] Figure 2 for Figure 1 In the diagram, a magnified view of part A;
[0021] Figure 3 This is a signal flow diagram between the main control board and each slave control board of this utility model;
[0022] Figure 4 This is a system block diagram of the score counter of this utility model;
[0023] Figure 5 This is a diagram of the prompter of this utility model.
[0024] In the picture: 1-Mahjong machine, 2-Scoring device, 3-Display screen, 4-Buttons, 5-Indicator light. Detailed Implementation
[0025] The technical solutions of the present utility model will be clearly and completely described below with reference to the accompanying drawings of the embodiments. Obviously, the described embodiments are only some embodiments of the present utility model, and not all embodiments. Based on the embodiments of the present utility model, all other embodiments obtained by those of ordinary skill in the art without creative effort are within the protection scope of the present utility model.
[0026] It should be noted that similar reference numerals and letters in the following figures indicate similar items. Therefore, once an item is defined in one figure, it does not need to be further defined and explained in subsequent figures. The terms "center," "upper," "lower," "inner," and "outer," indicating orientation or positional relationships based on the orientation or positional relationships shown in the figures, or the orientation or positional relationships commonly used when the product is in use, are only for the convenience of describing this application and simplifying the description, and do not indicate or imply that the device or element referred to must have a specific orientation, be constructed or operated in a specific orientation, and therefore should not be construed as a limitation on this application. It should also be noted that, unless otherwise explicitly specified and limited, the terms "set," "install," and "connect" should be interpreted broadly. For example, they can refer to fixed connections, detachable connections, or integral connections; mechanical connections or electrical connections; direct connections or indirect connections through an intermediate medium; and internal communication between two elements. Those skilled in the art can understand the specific meaning of the above terms in this application based on the specific circumstances.
[0027] Example 1
[0028] Please refer to Figures 1-2 This utility model provides a mahjong machine 1 with continuous scoring capability, which is the same as the prior art. It includes a mahjong machine 1 and four scorers 2, which are respectively arranged on the four sides of the mahjong machine 1. Each scorer 2 includes a display screen 3, buttons 4, and a slave control board. The slave control board is arranged inside the scorer 2 and is electrically connected to the display screen 3 and buttons 4 respectively. The four slave control boards are electrically connected.
[0029] Unlike existing technologies, the scorer 2 also includes a temporary memory connected to the control board. After receiving score data from the control board, the score data is transferred to the temporary memory for temporary storage.
[0030] Specifically, when the sending player sends score data to the receiving player's scorer 2, the receiving player receives the data from the control board and stores it in a temporary memory; after the receiving player receives the score data, the temporary memory clears the score data.
[0031] It's worth noting that this design allows a sending player to quickly move on to the next receiving player after sending score data, without waiting for confirmation of receipt. This process is not only efficient and smooth, but also significantly improves data transmission efficiency.
[0032] Furthermore, this design allows multiple sending players to simultaneously send score data to the same receiving player. The receiving player doesn't need to interrupt the game for frequent confirmations; they can confirm the score data sequentially during idle periods or specific receiving times. This mechanism not only reduces the player's operational burden but also makes the game smoother and more convenient, greatly enhancing the overall gaming experience.
[0033] In this invention, the control board includes a master control chip, and the clock signal terminals of the four master control chips on the slave control boards are connected to form a clock signal bus. The data transmission terminals of the four master control chips on the slave control boards are connected to form a data transmission bus.
[0034] It should be noted that the score data between the two score counters is transmitted through the main control chip.
[0035] In this embodiment, the main control chip is an STM32; specifically, its model is STM32G030K6T6.
[0036] In this invention, each of the four slave control boards is configured with an address, and the slave control boards transmit score data to the other slave control boards according to the address.
[0037] In this utility model, button 4 includes an upstream button, an upstream button, and a downstream button, which correspond to the upstream address, the upstream address, and the downstream address, respectively. When button 4 is pressed, the control board sends score data to the corresponding address of the slave control board.
[0038] Specifically, taking the example of a player sending a score to another player, when the sending player presses the previous player's button, their main control chip sends address data to the data transmission bus. Other main control chips receive this address data and check if it matches their own address. Once the previous player's main control chip confirms the address match, a data transmission channel is established between the sending and previous player's main control chips. Subsequently, the sending player's main control chip sends the score data to the previous player's main control chip through this channel.
[0039] In this utility model, the display screen 3 is a touch display screen, which includes an electronic keyboard, a send key, a cancel key, a receive key, and an undo key. The electronic keyboard is used to input score data, the send key is used for the sender to send score data, the cancel key is used for the sender to cancel sending the score, the receive key is used for the receiver to receive score data, and the undo key is used for the receiver to undo the data.
[0040] Specifically, the sending player can input a score via the touchscreen display and press the send button. The score data is then sent to the receiving player's display screen 3, awaiting reception. The score data is also stored in the receiving player's temporary memory. If the sending player discovers an error in the score while waiting for reception, they can cancel the sending using the cancel button, clearing the data in the receiving player's temporary memory. After the receiving player presses the receive button, the score data is entered into the receiving player's scorer 2, clearing the data in the receiving player's temporary memory and deducting the corresponding score. If the receiving player discovers an error in the score, they can cancel the score data using the cancel button, clearing the data in the receiving player's temporary memory. Simultaneously, the sending player's scorer 2 receives a cancellation signal from the receiving player's scorer 2, prompting the sending player to resend the score data.
[0041] It should be noted that the touch screen also displays the current player's score.
[0042] In this invention, the mahjong machine 1 also includes a main control board, which is electrically connected to each of the slave control boards. After each round, the player places the mahjong tiles into the shuffling area for shuffling. At this time, the main control board sends a control signal to the slave control boards. If there is score data in the temporary memory, the slave control boards control the indicator light 5 to flash to remind the player to confirm the score in time.
[0043] It should be explained that the main control board is used to control the operation of the mahjong machine 1. The operation includes, but is not limited to, controlling the lifting panel to rise and fall and controlling the rolling of dice. These are existing technologies and will not be described in detail here.
[0044] In the prior art, the lifting device for controlling the raising and lowering of the lifting panel includes a hollow lifting rod and a drive device. The lifting panel is installed at the upper end of the lifting rod, and the lower end of the lifting rod passes through the shuffling area of the mahjong machine and is connected to the drive device that controls the raising and lowering of the lifting rod. The drive device is located at the bottom of the shuffling area of the mahjong machine. The main control board is located inside the lifting panel and is electrically connected to the motor in the drive device through the hollow part of the lifting rod; the main control board drives the motor, thereby controlling the raising and lowering of the lifting panel.
[0045] In this embodiment, the back of the scorer 2 is connected to the side of the mahjong machine. A closed wire trough is provided on the inner side of the mahjong machine frame. The wire troughs on each side extend along the frame structure and converge to the lower end of the hollow lifting rod at the bottom of the shuffling area. The wiring from the control board enters the wire trough from the back of the scorer 2 and connects to the main control board in sequence through the wire trough and the hollow part of the hollow lifting rod.
[0046] Specifically, the wiring inside the cable tray adopts a U-shaped redundant routing, reserving a redundancy margin of 15% of the total cable length. When the lifting panel moves up and down, the redundant section can absorb the displacement difference through deformation, avoiding the wire from bearing tensile stress. At the same time, silicone telescopic sleeves are set at the bending critical points of the cable tray, which buffer the bending torque generated by mechanical movement through elastic deformation, effectively protecting the structural integrity of the wiring at the dynamic interface.
[0047] The scorer 2 also includes a prompter, which is connected to the control panel.
[0048] The indicator includes indicator light 5, which is connected to the control board; when the temporary memory stores the score data, the control board controls indicator light 5 to light up.
[0049] Furthermore, the indicator includes transistor Q1, field-effect transistor Q2, relay U1, indicator lights LED1 and LED2, and resistors R1, R2, and R3;
[0050] Specifically, the base of transistor Q1 is set as the IN1 input terminal. The collector of transistor Q1 is connected to one end of resistor R1. The other end of resistor R1 is connected to one end of resistor R2 and connected to the power supply. The other end of resistor R2 is connected to the source of field-effect transistor Q2. The gate of field-effect transistor Q2 is set as the IN2 input terminal. The emitter of transistor Q1 is connected to pin 1 of relay U1. The drain of field-effect transistor Q2 is connected to pin 2 of relay U2. Pin 5 of relay U2, the anode of indicator light LED1, the anode of indicator light LED2, and one end of resistor R3 are connected. The cathode of indicator light LED1, the cathode of indicator light LED2, the other end of resistor R3, and pin 4 of relay U1 are connected and grounded.
[0051] It should be noted that transistor Q1 is an NPN type; MOSFET Q2 is a PMOS type; and the relay model is SRD-12VDC-SL-C.
[0052] It should be noted that the IN1 and IN2 input terminals are connected to the I / O pins of the main control chip, respectively.
[0053] To facilitate understanding, the working principle of the prompt is described below:
[0054] When the temporary memory stores the score data, the main control chip sends a control signal to the IN1 input terminal. At this time, transistor Q1 is turned on, relay U1 is energized, and indicator lights LED1 and LED2 are constantly lit. When the main control board sends a control signal to the slave control board, the slave control board sends a PWM signal to the IN2 input terminal. At this time, MOSFET Q2 is turned on or off according to the PWM signal, and indicator lights LED1 and LED2 flash to remind the player.
[0055] In some embodiments, the prompter further includes a voice broadcast module, which is used to provide voice prompts to the player. The prompts include, but are not limited to, reminding the player to receive scores promptly and reporting received score information. The voice broadcast module is existing technology and can be purchased directly from the domestic market; therefore, it will not be described in detail here.
[0056] In this invention, the scorer 2 also includes a memory for recording score data gains and losses, and the memory is electrically connected to the control board. The score data received by the player is recorded in the memory, and the player can query the score reception status through the memory.
[0057] In this embodiment, the control board further includes a power module, which is connected to the display screen 3, the indicator, the memory, and the temporary memory, and is used to provide power. The power module is existing technology and will not be described in detail here.
[0058] It should be noted that all of the above-mentioned electronic components are available for purchase on domestic and international markets.
[0059] The various embodiments of this utility model have now been described in detail. To avoid obscuring the concept of this utility model, some details known in the art have not been described. Those skilled in the art will fully understand how to implement the technical solution of this utility model based on the above description. The scope of this utility model is defined by the appended claims.
Claims
1. A continuous scoring mahjong machine (1), comprising a mahjong machine (1) and four scorers (2), the four scorers (2) are respectively arranged at the four sides of the mahjong machine (1); the scorer (2) comprises a display screen (3), a key (4), a slave control board, the slave control board is arranged in the interior of the scorer (2), the slave control board is electrically connected with the display screen (3) and the key (4) respectively; four slave control boards are electrically connected; characterized in that: The score counter (2) further comprises a temporary storage, which is connected with the slave control boards, and the score data is transmitted to the temporary storage for temporary storage after being received by the slave control boards; Four slave control boards are respectively configured with addresses, and the slave control boards transmit score data to other slave control boards according to the addresses.
2. A continuous scoring mahjong machine (1) according to claim 1, characterized in that, The slave control boards comprise master control chips, clock signal ends of the master control chips of the four slave control boards are connected, and data transmission ends of the master control chips of the four slave control boards are connected.
3. A continuous scoring mahjong machine (1) according to claim 2, characterized in that, The master control chip is of an STM32 type.
4. The continuous scoring mahjong machine (1) according to claim 1, characterized in that, The keys (4) comprise an upper house key, a pair house key and a lower house key, and the upper house key, the pair house key and the lower house key correspond to upper house addresses, pair house addresses and lower house addresses respectively; after the keys (4) are pressed, the slave control boards send score data to the slave control boards corresponding to the addresses.
5. The continuous scoring mahjong machine (1) according to claim 1, characterized in that, The display screen (3) is a touch display screen (3).
6. The continuous scoring mahjong machine (1) according to claim 1, characterized in that, The mahjong machine (1) further comprises a master control board, and the master control board is electrically connected with each of the slave control boards.
7. The continuous scoring mahjong machine (1) according to claim 1, characterized in that, The score counter (2) further comprises a storage for recording score data gains and losses, and the storage is electrically connected with the slave control boards.
8. The continuous scoring mahjong machine (1) according to claim 1, characterized in that, The score counter further comprises a prompter, and the prompter is connected with the slave control boards.
9. A continuous scoring mahjong machine (1) according to claim 8, characterized in that, The prompter comprises a reminding lamp, and the reminding lamp is connected with the slave control boards; when the temporary storage stores score data, the slave control boards control the reminding lamp to be bright.
Citation Information
Patent Citations
A electronics score system for mahjong table
CN206027052U