A novel dual-mode trigger structure and game controller
By setting a limit hook and a limit boss between the trigger body and the switch assembly, the problem of weak rebound force in the micro-motion mode of the dual-mode trigger button is solved, the operation sensitivity and feel are improved, and diversified output mode switching is realized.
Patent Information
- Authority / Receiving Office
- CN · China
- Patent Type
- Utility models(China)
- Current Assignee / Owner
- SHENZHEN XINGDA ELECTRONICS
- Filing Date
- 2025-06-18
- Publication Date
- 2026-06-30
AI Technical Summary
The existing dual-mode trigger button has weak rebound force in micro-motion mode due to accumulated component tolerances, which affects the operating feel.
By setting a limit hook and a limit boss between the trigger body and the switch assembly, accumulated tolerances are absorbed and sensitivity is improved.
The trigger mechanism has improved the feel in micro-motion mode, enabled switching between digital and analog outputs, and features diverse functions and a reasonable structural design.
Smart Images

Figure CN224421903U_ABST
Abstract
Description
Technical Field
[0001] This utility model relates to the field of electronic equipment technology, specifically to a novel dual-mode trigger structure and game controller. Background Technology
[0002] In recent years, the gaming industry has flourished, and game controllers, as core peripherals, have also undergone rapid iterations. Driven by technological innovation and user experience demands, they are constantly breaking through traditional designs to enhance immersion and controllability. Among these advancements, game controller trigger buttons have evolved from simple linear analog designs to dual-mode trigger buttons that support both linear and micro-motion modes, in order to adapt to the operational needs of different game types. For example, a dual-mode trigger button structure is disclosed in patent number CN202420259515.2.
[0003] Micro-switch mode (digital switch): The trigger button works similarly to a mouse micro-switch. It is sensitive to triggering, has a short travel distance, and provides a crisp tactile feedback when pressed. It is suitable for games that require fast clicking and precise shooting, such as first-person shooter (FPS) games, where players can quickly perform actions such as firing and aiming.
[0004] Linear Mode (Analog): The trigger button can output different levels of functionality depending on the force and travel of the player's press, with a longer trigger travel. For example, in racing games, players can achieve slow acceleration by pressing the trigger lightly, while pressing it harder will achieve rapid acceleration, allowing for more precise control of the vehicle's speed in the game and bringing players a more realistic driving experience.
[0005] While existing dual-mode triggers offer significant advantages in functional versatility, compared to pure micro-switches, they exhibit stacking / accumulated tolerances in micro-mode. This results in weaker rebound force in micro-mode, negatively impacting the tactile feedback and making it noticeably inferior to pure micro-switches. The reason for this stacking tolerance lies in the need to maintain a certain distance between the trigger body and the switching body to ensure that the linear and micro-mode components do not interfere with each other during operation. This distance weakens the rebound force experienced by the switching body during operation, reducing its sensitivity and ultimately worsening the player's tactile experience. Utility Model Content
[0006] In order to overcome the problem of poor feel of the dual-mode trigger button in the micro-motion mode of the existing game controller, this utility model provides a new dual-mode trigger structure and game controller.
[0007] The technical solution of this utility model is as follows:
[0008] In a first aspect, this utility model provides a novel dual-mode trigger structure, including a trigger body, a switching component, and a switch assembly. The switch assembly has a first position and a second position. The switching component drives the switch assembly to switch between the first position and the second position. A limit hook is provided on the outer side of the contact portion of the trigger body, and a limit boss is provided on the outer side of the contact portion of the switch assembly.
[0009] When the switch assembly is in the first position, the contact portion of the trigger body abuts against the contact portion of the switch assembly, the limiting boss is located between the contact portion of the trigger body and the limiting hook, and abuts against the limiting hook. When the trigger body is pressed, the limiting boss and the limiting hook are disengaged.
[0010] When the switch assembly is in the second position, the contact portion of the switch assembly is misaligned with the contact portion of the trigger body, and the limiting boss is misaligned with the limiting hook.
[0011] In a preferred embodiment of the present invention, the switching component includes a toggle part, a connecting part, and a rotating part connected between the toggle part and the connecting part, wherein the connecting part is connected to the contact part of the switch assembly;
[0012] When the toggle is turned, the connecting part causes the switch assembly to rotate along the rotating part, thereby switching between the first position and the second position.
[0013] As a preferred embodiment of this utility model, the upper and lower ends of the rotating part are respectively provided with a first rotation limiting shaft and a second rotation limiting shaft, and the first rotation limiting shaft and the second rotation limiting shaft are respectively rotatably connected to the two ends of the groove of the main body bracket of the game controller.
[0014] As a preferred embodiment of this utility model, the switch assembly includes a switch element and a switch connector. One end of the switch connector is provided with a first abutment and a second abutment. The limiting boss is provided on the outside of the first abutment. The connecting part is provided below the first abutment. The first abutment is provided with a connecting hole. The connecting part is provided with a connecting post. The connecting post is provided in the connecting hole and can rotate and move along the connecting hole.
[0015] When the switch assembly is in the first position, the first abutting part abuts against the contact part of the trigger body, and when the trigger body is pressed, the second abutting part contacts the switch element.
[0016] As a preferred embodiment of the present invention, a movable groove is formed between the outer side of the first abutting part and the limiting boss;
[0017] When the switch assembly is in the first position, the limit hook is located in the movable groove. When the trigger body is pressed, the limit hook moves along the movable groove.
[0018] When the switch assembly is in the second position, the limit hook disengages from the movable slot.
[0019] As a preferred embodiment of this utility model, the other end of the switch connector is provided with a rotating limiting post, which is set in the limiting groove of the main body bracket of the game controller and can rotate and move along the limiting groove.
[0020] As a preferred embodiment of this utility model, a limiting part is provided on the main support;
[0021] When the switch assembly is in the first position, the limiting part is disposed between the switch element and the second abutting part and abuts against the second abutting part. When the trigger body is pressed, the second abutting part is displaced from the limiting part.
[0022] As a preferred embodiment of this utility model, the trigger body includes a trigger housing, a trigger bracket, and a reset component. The trigger bracket is disposed on the inner side of the trigger housing, the limiting hook is disposed on the bottom outer side of the trigger bracket, the reset component is disposed between the trigger housing and the main support of the game controller, and a magnet is disposed at the bottom of the trigger bracket. The trigger housing drives the trigger bracket to move.
[0023] As a preferred embodiment of this utility model, the reset component includes a rotating shaft and a torsion spring disposed on the trigger housing. The trigger housing is rotatably disposed on the main support of the game controller via the rotating shaft. The torsion spring is sleeved on the outside of the rotating shaft, and the two torsion arms of the torsion spring abut against the trigger housing and the main support respectively.
[0024] Secondly, this utility model provides a game controller, including the novel dual-mode trigger structure described in any of the above-mentioned solutions.
[0025] Compared with the prior art, the beneficial effects of this utility model are as follows:
[0026] The novel dual-mode trigger structure provided by this utility model can absorb the accumulated tolerance between the switch assembly and the trigger body by setting limit hooks and limit bosses, effectively improving the sensitivity of the trigger structure in micro-motion mode and improving the feel of the trigger in micro-motion mode. Through the cooperation of the trigger body, switching component, switch assembly, limit hook and limit boss, the feel problem is not only solved, but also the switching between digital output and analog output modes can be realized. It has multiple functions and a reasonable structural design. Attached Figure Description
[0027] To more clearly illustrate the technical solutions in the embodiments of this utility model, the drawings used in the description of the embodiments or the prior art will be briefly introduced below. Obviously, the drawings described below are only some embodiments of this utility model. For those skilled in the art, other drawings can be obtained based on these drawings without creative effort.
[0028] Figure 1 This is a partial structural diagram of a game controller in one embodiment of the present invention;
[0029] Figure 2 This is a partial structural schematic diagram of the game controller from another perspective in one embodiment of the present invention;
[0030] Figure 3 This is a partial structural diagram of the game controller after removing the outer shell in one embodiment of the present invention;
[0031] Figure 4 This is a schematic diagram of the novel dual-mode trigger structure when the switch assembly is in the first position according to one embodiment of the present invention;
[0032] Figure 5 This is an exploded view of a novel dual-mode trigger structure in one embodiment of the present invention.
[0033] In the diagram,
[0034] 1. Handle housing; 11. Sliding groove; 2. Main body support; 21. Groove; 22. Limiting groove; 23. Limiting part; 3. Trigger body; 31. Trigger housing; 32. Trigger support; 321. Limiting hook; 33. Reset part; 331. Rotating shaft; 332. Torsion spring; 34. Magnet; 4. Switching part; 41. Actuating part; 42. Connecting part; 421. Connecting post; 43. Rotating part; 431. First rotating limiting shaft; 432. Second rotating limiting shaft; 5. Switch assembly; 51. Switch element; 52. Switch connector; 521. Limiting boss; 522. First abutting part; 523. Second abutting part; 524. Connecting hole; 525. Rotating limiting post; 526. Movable groove. Detailed Implementation
[0035] To make the technical problem to be solved, the technical solution, and the beneficial effects of this utility model clearer, the present utility model will be further described in detail below with reference to the accompanying drawings and embodiments. It should be noted that similar reference numerals and letters in the following drawings indicate similar items; therefore, once an item is defined in one drawing, it does not need to be further defined and explained in subsequent drawings. It is also declared that the embodiments described below are only for explaining this utility model and are not intended to limit this utility model.
[0036] It should be noted that the terms "installation," "setting," "connection," and "fixing," etc., should be interpreted broadly. For example, they can refer to a fixed connection, a detachable connection, or an integral part; they can refer to a mechanical connection or an electrical connection; they can refer to a direct connection or an indirect connection through an intermediate medium; they can refer to the internal communication of two components or the interaction between two components, unless otherwise explicitly defined. Indications of orientation or positional relationship are based on the orientation or positional relationship shown in the accompanying drawings, or the orientation or positional relationship commonly used in the application's product, or the orientation or positional relationship commonly understood by those skilled in the art, and are only for the convenience of describing this application and simplifying the description, and do not indicate or imply that the device or component referred to must have a specific orientation, or be constructed and operated in a specific orientation, and therefore should not be construed as a limitation of this application. The terms "first" and "second" are used only for descriptive purposes and should not be construed as indicating or implying relative importance or implicitly specifying the number of technical features.
[0037] Please see Figures 1 to 3 An embodiment of this utility model provides a game controller, including a controller shell 1, a circuit board, a main support 2 and a novel dual-mode trigger structure disposed inside the controller shell 1, the novel dual-mode trigger structure being connected to the circuit board.
[0038] The novel dual-mode trigger structure includes a trigger body 3, a switching element 4, and a switch assembly 5. The switch assembly 5 has a first position and a second position. The switching element 4 drives the switch assembly 5 to switch between the first and second positions. A limit hook 321 is provided on the outer side of the contact portion of the trigger body 3, and a limit boss 521 is provided on the outer side of the contact portion of the switch assembly 5. When the switch assembly 5 is in the first position, the contact portion of the trigger body 3 abuts against the contact portion of the switch assembly 5 to realize the digital output of the game controller's trigger button, while the limit boss... 521 is positioned between the contact portion of the trigger body 3 and the limit hook 321, and abuts against the limit hook 321. When the trigger body 3 is pressed, the limit boss 521 and the limit hook 321 are misaligned, and the contact portion of the trigger body 3 remains in contact with the contact portion of the switch assembly 5. After the trigger body 3 is released, the limit hook 321 returns to its initial position under the action of the trigger body 3. At this time, the limit hook 321 abuts against the limit boss 521 again, and through the limit boss 521, it drives the contact portion of the switch assembly 5 to return to its initial position. Through the cooperation between the limit hook 321 and the limit boss 521, the cumulative tolerance between the switch assembly 5 and the trigger body 3 can be reduced, thereby improving the sensitivity in the trigger micro-motion mode and improving the feel. When the switch assembly 5 is in the second position, the contact part of the switch assembly 5 is misaligned with the contact part of the trigger body 3, and the limiting boss 521 is misaligned with the limiting hook 321, so that the contact part of the switch assembly 5 does not contact the trigger body 3, thereby realizing the simulated output of the game controller's trigger button.
[0039] It should be noted that the digital and analog outputs of the game controller are existing technologies, and this invention does not improve upon these aspects; therefore, its working principle will not be described in detail.
[0040] Please see Figures 2 to 5 In one embodiment, the switching component 4 includes a toggle part 41, a connecting part 42, and a rotating part 43 connected between the toggle part 41 and the connecting part 42. The toggle part 41 extends outward through the sliding groove 11 of the handle housing 1. The connecting part 42 is connected to the contact part of the switch assembly 5. The upper and lower ends of the rotating part 43 are respectively provided with a first rotation limit shaft 431 and a second rotation limit shaft 432. The first rotation limit shaft 431 and the second rotation limit shaft 432 are respectively rotatably connected to the two ends of the groove 21 of the main body bracket 2. When the toggle part 41 of the switch 4 is pushed to one end of the sliding groove 11 of the handle housing 1, the connecting part 42 drives the switch assembly 5 to rotate along the rotating part 43, so that the switch assembly 5 is in the first position, and the trigger body 3 is pressed to realize the digital output of the game controller's trigger button; when the toggle part 41 of the switch 4 is pushed to the other end of the sliding groove 11 of the handle housing 1, the connecting part 42 drives the switch assembly 5 to rotate along the rotating part 43, so that the switch assembly 5 is switched from the first position to the second position, and the trigger body 3 is pressed to realize the analog output of the game controller's trigger button.
[0041] Please see Figures 3 to 5 In one embodiment, the switch assembly 5 includes a switch element 51 and a switch connector 52. One end of the switch connector 52 is provided with a first abutment portion 522 and a second abutment portion 523. A limiting boss 521 is provided outside the first abutment portion 522, and a connecting portion 42 is provided below the first abutment portion 522. A connecting hole 524 is provided on the first abutment portion 522, and a connecting post 421 is provided on the connecting portion 42. The connecting post 421 is disposed within the connecting hole 524 and can rotate and move along the connecting hole 524. The other end of the switch connector 52 is provided with a rotation limiting post 525. The rotation limiting post 525 is disposed within the limiting groove 22 of the main body bracket 2 and can rotate and move along the limiting groove 22. When the switch assembly 5 is in the first position, the first abutment 522 abuts against the trigger body 3; when the trigger body 3 is pressed, the second abutment 523 contacts the contact of the micro switch of the switch element 51, thereby realizing the digital output of the game controller's trigger button; when the trigger body 3 is released, the switch connector 52 quickly resets under the action of the limiting boss 521 and the limiting hook 321 to facilitate the next pressing operation of the trigger body 3. When the switch assembly 5 is in the second position, the first abutment 522 is offset from the trigger body 3, so that the first abutment 522 does not contact the trigger body 3, thereby realizing the analog output of the game controller's trigger button.
[0042] Please see Figure 5 In one embodiment, a movable groove 526 is formed between the outer side of the first abutment portion 522 and the limiting boss 521. The movable groove 526 provides a clear movement trajectory for the limiting hook 321. When the switch assembly 5 is in the first position, the limiting hook 321 is located in the movable groove 526. When the trigger body 3 is pressed, the limiting hook 321 moves along the movable groove 526, ensuring the stability of the contact between the trigger body 3 and the switch assembly 5 during the movement, making the trigger operation more accurate. After the trigger body 3 is released, the limiting hook 321 moves along the movable groove 526 and abuts against the limiting boss 521 again. Under the interaction of the limiting boss 521 and the limiting hook 321, the switch connector 52 can quickly reset, preparing for the next pressing operation of the trigger body 3, improving the response speed of the trigger operation and improving the user's operating feel. When the switch assembly 5 is in the second position, the limit hook 321 disengages from the movable slot 526, causing the contact part of the switch assembly 5 to be misaligned with the contact part of the trigger body 3, thereby realizing the analog output of the game controller trigger button, completing the switching of the trigger button from digital output mode to analog output mode, and meeting the needs of different games for trigger button output mode.
[0043] Please see Figure 3 , Figure 4In one embodiment, a limiting part 23 is provided on the main support 2. When the switch assembly 5 is in the first position, the limiting part 23 is disposed between the switch element 51 and the second abutment part 523 and abuts against the second abutment part 523, thus limiting the second abutment part 523. When the trigger body 3 is pressed, the second abutment part 523 is offset from the limiting part 23. In this way, the distance between the second abutment part 523 and the switch element 51 can be precisely controlled in mass production, achieving precise trigger key feedback control and improving the consistency of digital trigger feel feedback in mass assembly production.
[0044] Please see Figure 4 , Figure 5 In one embodiment, the trigger body 3 includes a trigger housing 31, a trigger bracket 32, and a reset member 33. The trigger bracket 32 is disposed inside the trigger housing 31, and the limit hook 321 is disposed outside the bottom of the trigger bracket 32. The reset member 33 is disposed between the trigger housing 31 and the main body bracket 2. A magnet 34 is disposed at the bottom of the trigger bracket 32. A Hall switch is disposed on the circuit board and is electrically connected to the circuit. When the switch assembly 5 is in the first position, the trigger bracket 32 abuts against the first abutment part 522 to realize the digital output of the game controller trigger button. At the same time, the limiting boss 521 is limited between the trigger bracket 32 and the limiting hook 321 and abuts against the limiting hook 321. When the trigger housing 31 is pressed, the trigger housing 31 drives the trigger bracket 32 to move and squeezes the reset member 33. The limiting boss 521 and the limiting hook 321 are misaligned, and the trigger bracket 32 is always abutting against the first abutment part 522. After the trigger housing 31 is released, the trigger housing 31 and the trigger bracket 32 are reset under the action of the reset member 33, thereby driving the limiting hook 321 to return to the initial position. At this time, the limiting hook 321 abuts against the limiting boss 521 again, and the limiting boss 521 drives the switch connector 52 to quickly return to the initial position. When the switch assembly 5 is in the second position, the first abutment part 522 is misaligned with the trigger bracket 32, and the limiting boss 521 is misaligned with the limiting hook 321, so that the switch connector 52 does not contact the trigger body 3. When the trigger housing 31 is pressed, the trigger housing 31 drives the trigger bracket 32 to move and squeezes the reset member 33. At this time, the magnet 34 and the Hall effect switch are in the sensing range, generating a sensing signal, thereby outputting an analog quantity, and thus realizing the analog output of the game controller's trigger button. After the trigger housing 31 is released, the trigger housing 31 and the trigger bracket 32 are reset under the action of the reset member 33.
[0045] Please see Figure 5In one embodiment, the reset member 33 includes a rotating shaft 331 and a torsion spring 332 disposed on the trigger housing 31. The trigger housing 31 is rotatably disposed on the main body support 2 of the game controller via the rotating shaft 331. The torsion spring 332 is sleeved on the outside of the rotating shaft 331. The two torsion arms of the torsion spring 332 abut against the trigger housing 31 and the main body support 2 respectively, forming a stable three-point support structure, which further enhances the anti-shaking ability of the trigger and improves the operating accuracy.
[0046] It should be understood that those skilled in the art can make improvements or modifications based on the above description, and all such improvements and modifications should fall within the protection scope of the appended claims.
[0047] The present utility model patent has been described above with reference to the accompanying drawings. Obviously, the implementation of the present utility model patent is not limited to the above-described manner. Any improvements made by adopting the inventive concept and technical solution of the present utility model patent, or the direct application of the inventive concept and technical solution of the present utility model patent to other occasions without modification, are all within the protection scope of the present utility model.
Claims
1. A novel dual mode trigger structure comprising a trigger body, a switching member and a switch assembly, the switch assembly having a first position and a second position, the switching member causing the switch assembly to switch between the first position and the second position, characterized in that, A limit hook is provided on the outer side of the contact portion of the trigger body, and a limit boss is provided on the outer side of the contact portion of the switch assembly. When the switch assembly is in the first position, the contact portion of the trigger body abuts against the contact portion of the switch assembly, the limiting boss is located between the contact portion of the trigger body and the limiting hook, and abuts against the limiting hook. When the trigger body is pressed, the limiting boss and the limiting hook are disengaged. When the switch assembly is in the second position, the contact portion of the switch assembly is misaligned with the contact portion of the trigger body, and the limiting boss is misaligned with the limiting hook.
2. The novel dual mode trigger configuration of claim 1, wherein, The switching component includes a toggle part, a connecting part, and a rotating part connected between the toggle part and the connecting part, wherein the connecting part is connected to the contact part of the switch assembly; When the toggle is turned, the connecting part causes the switch assembly to rotate along the rotating part, thereby switching between the first position and the second position.
3. The novel dual mode trigger configuration of claim 2, wherein, The upper and lower ends of the rotating part are respectively provided with a first rotation limiting shaft and a second rotation limiting shaft, which are rotatably connected to the two ends of the groove of the main body bracket of the game controller.
4. The new dual mode trigger configuration of claim 2, wherein, The switch assembly includes a switch element and a switch connector. One end of the switch connector is provided with a first abutment and a second abutment. The limiting boss is provided on the outside of the first abutment. The connecting part is provided below the first abutment. The first abutment is provided with a connecting hole. The connecting part is provided with a connecting post. The connecting post is provided in the connecting hole and can rotate and move along the connecting hole. When the switch assembly is in the first position, the first abutting part abuts against the contact part of the trigger body, and when the trigger body is pressed, the second abutting part contacts the switch element.
5. The novel dual mode trigger configuration of claim 4, wherein, A movable groove is formed between the outer side of the first abutting part and the limiting boss; When the switch assembly is in the first position, the limit hook is located in the movable groove. When the trigger body is pressed, the limit hook moves along the movable groove. When the switch assembly is in the second position, the limit hook disengages from the movable slot.
6. The novel dual mode trigger configuration of claim 4, wherein, The other end of the switch connector is provided with a rotating limiting post, which is set in the limiting groove of the main body bracket of the game controller and can rotate and move along the limiting groove.
7. The novel dual mode trigger configuration of claim 6 wherein, The main support frame is provided with a limiting part; When the switch assembly is in the first position, the limiting part is disposed between the switch element and the second abutting part and abuts against the second abutting part. When the trigger body is pressed, the second abutting part is displaced from the limiting part.
8. The novel dual-mode trigger structure according to claim 1, characterized in that, The trigger body includes a trigger housing, a trigger bracket, and a reset component. The trigger bracket is disposed on the inner side of the trigger housing, the limiting hook is disposed on the bottom outer side of the trigger bracket, the reset component is disposed between the trigger housing and the main support of the game controller, and a magnet is disposed at the bottom of the trigger bracket. The trigger housing drives the trigger bracket to move.
9. The novel dual-mode trigger structure according to claim 8, characterized in that, The reset component includes a rotating shaft and a torsion spring disposed on the trigger housing. The trigger housing is rotatably mounted on the main support of the game controller via the rotating shaft. The torsion spring is sleeved on the outside of the rotating shaft, and the two torsion arms of the torsion spring abut against the trigger housing and the main support, respectively.
10. A game controller, characterized in that, Including the novel dual-mode trigger structure as described in any one of claims 1-9.
Citation Information
Patent Citations
Trigger switching structure and gamepad
CN222092490U