DEVICE TO FACILITATE TRAVEL IN A MOTOR VEHICLE.
A dynamic seat with immersive entertainment features addresses the boredom and anxiety of motor vehicle travel by transforming the journey into an engaging experience through three-dimensional movements and interactive content, alleviating transport phobia.
Patent Information
- Application Number
- FR2018071076
- Authority / Receiving Office
- FR · FR
- Patent Type
- Patents
- Current Assignee / Owner
- Filing Date
- 2018-09-23
- Publication Date
- 2025-01-10
- Estimated Expiration
- 2038-09-23
AI Technical Summary
Travelers, particularly those with a phobia of transport, often find journeys in motor vehicles long and boring, which can exacerbate their anxiety.
A dynamic seat with three-dimensional movements and integrated peripherals for immersive entertainment, such as virtual reality headsets and game controllers, designed to distract and engage the traveler, making the journey feel like part of the experience rather than a separate event.
The seat provides an immersive experience that distracts travelers from the travel time and speed, alleviating transport phobia by integrating dynamic movements and interactive entertainment, creating a more enjoyable and anxiety-reducing journey.
Abstract
Description
Title of the invention: Device to facilitate travel in a motor vehicle.
[0001] The present invention relates to a device to facilitate travel in a motor vehicle, to make it fun and to help the traveler who has a phobia of transport.
[0002] The vehicle is chosen from:
[0003] A car, a truck, a bus, a minibus, a coach, a motorhome, a caravan, a van, an all-terrain vehicle, a minivan, a tractor, a go-kart.
[0004] The traveler who travels in a motor vehicle sometimes finds the journey long and boring.
[0005] The device according to the invention makes it possible to overcome this drawback; it is a dynamic, vibrating, and rotating seat intended for installation in a motor vehicle, characterized in that said seat moves on three axes: up / down, right / left, and forward / backward. It allows the seat frame to be moved independently, thus resulting in three-dimensional movement.
[0006] Said seat is capable of creating fluid and dynamic movements through a combination of three movements to varying degrees: lifting, i.e. up and down, oscillation, i.e. from left to right and tilting, i.e. forward and backward.
[0007] Said seat further comprises: a plurality of input and output devices which allow watching, listening and / or interacting in a film, a documentary and / or playing in a video game.
[0008] Said peripherals are connected to said headquarters by wired and / or wireless link.
[0009] Said seat includes a control unit capable of controlling said input and output devices.
[0010] Once seated in said seat, the traveler watches a film, a documentary or plays video games, puts on a virtual reality headset, puts on headphones and / or uses any kind of input and output device that allows him to watch, listen and / or interact in a film and / or in the documentary and / or in the video game.
[0011] The traveler is totally immersed in the film, the documentary or the video game, he does not realize the time of the journey, the speed of the motor vehicle.
[0012] The traveler who has a phobia of transport forgets his fear because he thinks that every movement, every vibration comes from said seat and not from the motor vehicle.
[0013] According to one embodiment, said seat is automatically controlled following a selection of a film and / or a documentary and / or a video game.
[0014] According to one embodiment, a human-machine interface is configured to allow a passenger to control the movements of said seat and / or select a film and / or a documentary and / or a video game.
[0015] According to one embodiment, said input and output devices comprise at least one device selected from the following devices:
[0016] - a virtual reality headset
[0017] - a screen
[0018] - a microphone
[0019] - headphones
[0020] - 3D glasses
[0021] - a game controller
[0022] - a steering wheel
[0023] - pedals
[0024] - a keyboard
[0025] - a mouse
[0026] According to one embodiment, the movements of said seat are synchronized with the scenario of the film and / or documentary and / or video game, projected in the virtual reality headset and / or on the screen.
[0027] According to one embodiment, said input and output devices are used in a coordinated manner.
[0028] Alternatively, the devices are used independently of each other.
[0029] According to one embodiment, said seat is mounted on jacks selected from the following jacks:
[0030] - hydraulic cylinders
[0031] - gas springs
[0032] - electric actuators
[0033] - pneumatic cylinders
[0034] According to one embodiment, said seat is installed in a moving shell in said motor vehicle.
[0035] According to one embodiment, the movements of said seat are associated with the input and output devices.
[0036] According to one embodiment, said seat is installed on a mobile platform in said motor vehicle.
[0037] According to one embodiment, said peripherals are integrated into said seat.
[0038] The device according to the invention is intended for the automotive industry.
Claims
Claims 1. Device comprising a dynamic, vibrating and rotating seat, intended to be installed in a motor vehicle, said seat moving on three axes: up / down, right / left and front / back and said seat further comprises: - a plurality of input and output devices. - a control unit capable of controlling said input and output peripherals, characterized in that the frame of said seat is moved independently to thereby cause a three-dimensional movement.
2. Device according to claim 1, characterized in that the movements of said seat are associated with the input and output peripherals.
3. Device according to any one of the preceding claims, characterized in that said seat is capable of creating fluid and dynamic movements thanks to a combination of three movements with varying degrees: lifting, i.e. up and down, oscillation, i.e. from left to right, and tilting, i.e. forward and backward.
4. Device according to any one of the preceding claims, characterized in that said input and output peripherals are connected to said seat by wired and / or wireless connection.
5. Device according to any one of the preceding claims, characterized in that said input and output peripherals comprise at least one input and output peripheral selected from the following peripherals: - a virtual reality headset - a screen - a microphone - headphones - 3D glasses - a game controller - a steering wheel - pedals - a keyboard - a mouse 6. Device according to any one of the preceding claims, characterized in that said seat is controlled automatically following a selection of a film and / or a documentary and / or a video game.
7. Device according to any one of the preceding claims, characterized in that a human-machine interface is configured to allow a passenger to control the movements of said seat and / or select a film and / or a documentary and / or a video game.
8. Device according to any one of the preceding claims, characterized in that the movements of said seat are synchronized with the scenario of the film and / or documentary and / or video game, projected in the virtual reality headset and / or in the screen.
9. Device according to any one of the preceding claims, characterized in that said seat is mounted on jacks selected from the following jacks: - hydraulic cylinders - gas springs - electric jacks - pneumatic cylinders 10. Device according to any one of the preceding claims, characterized in that said peripherals are integrated into said seat.