Program and information processing device
Patent Information
- Application Number
- JP2023190599
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2023-11-08
- Publication Date
- 2025-07-31
AI Technical Summary
Existing game systems require significant effort from players to reorganize decks when characters are canceled or replaced, as they need to manually reset and rearrange cards or characters each time, which is inefficient.
A program and information processing device that organizes game decks by setting first contents in multiple frames, allowing players to fix certain contents, release others, and manage priority contents, with compatibility checks and automatic adjustments to reduce manual effort.
The system reduces the time and effort required to compose and maintain game decks by automating content management, enhancing player motivation through efficient deck organization and strategic content usage.
Smart Images

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Abstract
Description
[Technical field]
[0001] The present invention relates to a program and an information processing device. [Background technology]
[0002] Conventionally, there is known a game in which a player organizes a deck by setting characters (or cards, etc.) owned by the player in a plurality of setting frames, and aims to clear a quest using the organized deck.
[0003] In this regard, Patent Document 1 discloses an invention in which, when there is an empty setting slot in the deck, a character corresponding to a quest is automatically set in that setting slot. [Prior art documents] [Patent documents]
[0004] [Patent Document 1] Patent No. 6704383 Summary of the Invention [Problem to be solved by the invention]
[0005] However, in Patent Document 1, when the player operates the device to remove or replace a character set in a deck's setting slot, even characters that the player wants to continue using are removed or replaced, which results in extra work being required each time a deck is compiled.
[0006] The present invention has been made in consideration of the above-mentioned problems, and has as its object to provide a program and an information processing device that can reduce the effort required by players when organizing their decks. [Means for solving the problem]
[0007] In order to solve the above problems, a program according to a first aspect of the present invention is a program for organizing a deck by setting first content usable by a player for each of a plurality of setting frames and progressing through a game using the deck, and causes a computer to function as: a fixing means for setting some of the first content set in each setting frame to fixed content based on an operation of the player; a release means for releasing the first content other than the fixed content from the first content set in each setting frame from the setting frame; and an organizing means for setting the first content usable by the player for the setting frame from which the first content has been released by the release means, and organizing the deck.
[0008] Furthermore, a program according to a second aspect of the present invention is a program for organizing a deck by setting content available to a player for each of a plurality of setting slots and for progressing through a game using the deck, and causes a computer to function as a fixing means for setting some of the first content set in each setting slot as fixed content based on an operation of the player, and an organizing means for organizing the deck by setting the first content available to the player for each setting slot, by replacing the first content set in each setting slot with the first content other than the fixed content.
[0009] In a third aspect of the present invention, the organizing means determines the first content to be set in accordance with a quest.
[0010] In addition, in a fourth aspect of the present invention, the organizing means determines priority content from among the first contents usable by the player based on an operation by the player, and determines the first content to be set by preferentially selecting it from the priority contents.
[0011] In addition, in a fifth aspect of the present invention, the computer functions as a display control means for controlling the display of a list of completed decks based on the operation of the player when there are multiple completed decks, which are decks in which the first content is fixed or set for each setting frame by the fixing means and the organizing means, and for displaying the setting frame in which the fixed content is fixed differently from the other setting frames, and as a referencing means for setting the completed deck as the current deck when there is only one completed deck, and for setting the completed deck selected from the list by the operation of the player as the current deck when there are multiple completed decks.
[0012] In addition, in a sixth aspect of the present invention, the organizing means links a second content different from the first content to the fixed content and the first content set in the setting frame based on an operation of the player, and the fixing means fixes the second content linked to the fixed content to the fixed content.
[0013] In addition, in a seventh aspect of the present invention, the computer functions as a determination means for determining compatibility between the fixed content and the second content, and the fixation means decides whether or not to fix the second content to the fixed content based on the compatibility determined by the determination means.
[0014] In addition, an information processing device according to an eighth aspect of the present invention is an information processing device that organizes a deck by setting first content usable by a player for each of a plurality of setting frames and progresses through a game using the deck, and is equipped with a fixing means that sets some of the first content set in each setting frame as fixed content based on an operation of the player, a releasing means that releases the first content other than the fixed content from the first content set in each setting frame from the setting frame, and an organizing means that sets the first content usable by the player for the setting frame from which the first content has been released by the releasing means, and organizes the deck.
[0015] In addition, an information processing device according to a ninth aspect of the present invention is an information processing device that organizes a deck by setting content that a player can use for each of a plurality of setting slots and progresses through a game using the deck, and is equipped with a fixing means that sets some of the first contents set in each setting slot as fixed content based on an operation of the player, and an organizing means that organizes the deck by setting the first content that the player can use for each setting slot, so as to replace the first content set in each setting slot with the first content other than the fixed content. Effect of the Invention
[0016] The program and information processing device according to the present invention can reduce the effort required by a player to organize a deck. [Brief description of the drawings]
[0017] [Figure 1] 1 is a block diagram showing an example of the overall configuration of a game system according to a first embodiment of the present invention. [Diagram 2] FIG. 2 is a block diagram illustrating an example of a hardware configuration of a server device according to the first embodiment of the present invention. [Diagram 3] 1 is a block diagram showing an example of a hardware configuration of a smartphone as a terminal device according to a first embodiment of the present invention. [Figure 4] FIG. 2 is a block diagram illustrating an example of functional means of a server device according to the first embodiment of the present invention. [Diagram 5] FIG. 2 is a block diagram showing a portion of player information according to the first embodiment of the present invention. [Figure 6] 11 is a flowchart illustrating an example of the processing flow when switching from the menu screen to the deck composition screen to compose a deck in the first embodiment of the present invention. [Figure 7]1 is a flowchart illustrating an example of the process flow for organizing a deck before starting a quest in the first embodiment of the present invention. [Figure 8] A schematic diagram showing an example of a deck organization screen related to the first embodiment of the present invention. [Figure 9] FIG. 2 is a schematic diagram showing an example of a priority content selection screen according to the first embodiment of the present invention. [Figure 10] FIG. 4 is a schematic diagram showing an example of a second content setting screen according to the first embodiment of the present invention. [Figure 11] A schematic diagram illustrating an example of a completed deck list screen related to the first embodiment of the present invention. [Figure 12] A flowchart illustrating an example of the processing flow when switching from the menu screen to the deck composition screen to compose a deck in a second embodiment of the present invention. [Figure 13] 13 is a flowchart illustrating an example of the process flow for organizing a deck before starting a quest in a second embodiment of the present invention. [Figure 14] FIG. 13 is a schematic diagram showing a first content setting tendency determination screen according to a modified example of the present invention. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0018] Hereinafter, a number of embodiments of the present invention will be described with reference to the accompanying drawings. In order to facilitate understanding of the description, the same reference numerals are used to refer to the same components in each drawing, and duplicated descriptions are omitted as much as possible.
[0019] ===First embodiment=== First, the first embodiment will be described.
[0020] Overall composition FIG. 1 is a block diagram showing an example of the overall configuration of a game system 1 according to this embodiment.
[0021] 1, the game system 1 includes a server device 10 and one or more terminal devices 12. The server device 10 and the terminal devices 12 are communicatively connected to each other via a communication network NT such as an intranet, the Internet, or a telephone line.
[0022] The server device 10 is an information processing device that provides the results of a game that can be obtained by executing the game program 14, or the game program 14 itself, to players of the terminal devices 12 via the communications network NT.
[0023] Each terminal device 12 is an information processing device owned by each player, and provides a game to each player by receiving the execution result of the game program 14, or by executing the game program 14 received from the server device 10 after it has been installed. These terminal devices 12 include various devices such as mobile phones, smartphones, tablets, personal computers, video game machines, and arcade game machines.
[0024] Hardware Configuration FIG. 2 is a block diagram illustrating an example of a hardware configuration of the server device 10. As shown in FIG.
[0025] 2, the server device 10 includes a control device 20, a communication device 26, and a storage device 28. The control device 20 is mainly configured with a CPU (Central Processing Unit) 22 and a memory (main storage device) 24.
[0026] In the control device 20, the CPU 22 executes a predetermined program stored in the memory 24 or the storage device 28, thereby functioning as various functional means. The details of these functional means will be described later.
[0027] The communication device 26 is configured with a communication interface for communicating with an external device, etc. The communication device 26 transmits and receives various information to and from the terminal device 12, for example.
[0028] The storage device 28 is an auxiliary storage device formed of a hard disk, etc. This storage device 28 stores various programs and information necessary for executing the processes in the control device 20, including the game program 14, and information on the results of the processes.
[0029] The server device 10 can be realized by using an information processing device such as a dedicated or general-purpose server computer. The server device 10 may be configured by a single information processing device or by multiple information processing devices distributed over a communication network NT. FIG. 2 shows only a part of the main hardware configuration of the server device 10, and the server device 10 may have other configurations that a server generally has. The hardware configuration of the multiple terminal devices 12 may also have the same configuration as the server device 10, except for including an operation device, a display device, and a sound output device.
[0030] FIG. 3 is a block diagram showing an example of a hardware configuration of a smartphone serving as the terminal device 12 shown in FIG.
[0031] As shown in FIG. 3, the terminal device 12 includes a main control unit 30, a touch panel (touch screen) 32, a camera , a mobile communication unit , a wireless LAN communication unit , a storage unit 40, and a speaker .
[0032] The main control unit 30 is configured to include a CPU, a memory, etc. The main control unit 30 is connected to a touch panel 32 as a display input device, a camera 34, a mobile communication unit 36, a wireless LAN communication unit 38, a storage unit 40, and a speaker 42. The main control unit 30 has a function of controlling these connection destinations.
[0033] The touch panel 32 has both a display function and an input function, and is composed of a display 32A that performs the display function, and a touch sensor 32B that performs the input function. In the first embodiment, the display 32A can display game images including operation input images such as button images, cross key images, and joystick images. The touch sensor 32B can detect the input position of the player relative to the game image.
[0034] The camera 34 has a function of taking still images and moving images and storing them in the storage unit 40. The speaker 42 has a function of outputting game sounds and the like.
[0035] The mobile communication unit 36 has a function of connecting to a mobile communication network via an antenna 36A and communicating (Bluetooth (registered trademark) or the like) with other communication devices connected to the mobile communication network.
[0036] The wireless LAN communication unit 38 has a function of connecting to the communication network NT via an antenna 38A and communicating with other devices such as the server device 10 connected to the communication network NT.
[0037] The storage unit 40 stores various programs and data, such as the game program 14 and play data indicating the game progress and player information of the game program 14. The play data may be stored in the server device 10.
[0038] Game Overview The game according to this embodiment includes a quest, which is a game type that allows a player to acquire content or to give experience points to content that the player already owns, thereby strengthening or evolving that content.
[0039] The above content refers to characters, cards, etc. For convenience, this content will be referred to as the "first content" below.
[0040] The quest is a game type that the player aims to clear using a deck organized by the player's operation, and may be called a battle game, a dungeon, an exploration, a mission, etc. This deck is organized by setting the first content owned by the player in each of a plurality of setting slots.
[0041] Furthermore, the quest is executed based on the consumption of the current stamina value associated with the player. When the player clears the quest, that is, when the hit points of the last enemy character that appears are reduced to 0 or less, the player can obtain a clear reward. Examples of the clear reward include experience points, enemy characters that appear in the quest, non-chargeable items, coins, etc.
[0042] The program according to this embodiment allows a player to organize a deck by setting first content owned by the player in each of a number of setting slots, and then progress through the game using the organized deck.
[0043] 《Functional means》 FIG. 4 is a block diagram illustrating an example of the functional means of the server device 10. As shown in FIG.
[0044] 4, the server device 10 includes, as functional components, a storage means 50, a display control means 52, an organizing means 54, a quoting means 56, a fixing means 58, a receiving means 60, a release means 62, and a determination means 64. These functional components are realized by the control device 20 executing the game program 14. Note that all or a part of these functional components may be provided in the terminal device 12.
[0045] The storage means 50 has a function of storing player information 50A, first content information 50B, second content information 50C, and quest information 50D and the like.
[0046] The player information 50A is information stored in association with an ID for each player, and includes the player's name, age, player rank information, stamina information, etc. (not shown). The player rank information includes, for example, a value that increases when the player acquires experience points. The stamina information includes the player's current stamina value and stamina upper limit value. The current stamina value is a value consumed when the player executes various quests. This current stamina value increases by a predetermined amount (for example, 1) after a certain period of time (for example, 3 minutes) has passed, and recovers to the stamina upper limit value. In addition, this current stamina value recovers beyond the stamina upper limit value by the player consuming paid currency, unpaid currency, stamina recovery items, etc. This stamina upper limit value increases with an increase in player rank. Note that paid currency is paid content that can be acquired by a purchase procedure (payment) such as money, a prepaid card, a credit card, electronic money, cryptocurrency, etc. Examples of paid currency include paid items (paid items), paid coins (paid coins), and paid points (paid points). For example, in the game according to the first embodiment, paid items can be purchased one by 100 yen. On the other hand, unpaid currency is unpaid content that can be acquired by playing the game. Examples of free currency include non-chargeable items (free items), non-chargeable coins (free coins), non-chargeable points (free points), etc. Examples of game execution include a player logging into a game, winning a quest, completing a mission, etc. Free currency can be consumed in various games without distinction from paid currency.
[0047] The first content information 50B is information stored in association with an ID for each first content. The first content information 50B includes the name, image, ability parameter information, and rarity of the first content (for example, a character). The ability parameter information includes the initial value and maximum value of each ability parameter (eg, hit points, attack power, defense power, and specific parameters, etc.). The rarity includes a numerical value in a predetermined range, for example, from 1 to 6. This numerical value may be indicated, for example, by the number of stars. Here, a character with a high rarity is set with advantageous ability parameters and the like in a quest.
[0048] The second content information 50C is information stored in association with an ID for each second content. The "second content" refers to content different from the first content. For example, if the first content is a character, the second content is preferably the character's equipment, such as weapons, armor, and accessories. The second content information 50C includes, for example, the name, image, and performance parameter information of the second content (e.g., equipment).
[0049] The quest information 50D is information stored in association with an ID for each quest, and includes the name of the quest, the stamina consumption value, enemy character information, and clear reward information (not shown). The consumed stamina value includes a value required to execute a quest. This consumed stamina value is consumed from the player's current stamina value, and the higher the difficulty of the quest, the higher the consumed stamina value. The enemy character information includes the ID and ability parameters of each enemy character that appears in the quest. The clear reward information includes the experience points, non-chargeable items (e.g., free stones), number of coins, and the ID and drop rate of (acquirable) enemy characters that can be acquired when the quest is cleared. The drop rate is the probability that the player will acquire an enemy character.
[0050] The first content information 50B, the second content information 50C, and the quest information 50D are updated as needed by the game administrator when updating the game.
[0051] Fig. 5 is a block diagram showing a part of the player information 50A. As shown in Fig. 5, the player information 50A includes a first content 72, a second content 74, and a completed deck 76 in addition to the player rank information already described.
[0052] The first content 72 is a first content owned by the player, and includes an ID, a name, an image, and ability parameters. This first content 72 can be set in a setting frame of the deck by the player's operation.
[0053] The first content 72 includes fixed content 72A and priority content 72B. As will be described in detail later, the fixed content 72A is determined by the fixing means 58 based on the operation of the player. The priority content 72B is determined by the organizing means 54 based on the operation of the player.
[0054] The second content 74 is a second content owned by the player, and includes an ID, a name, an image, and performance parameters. The second content 74 can be linked to the first content 72 set in the setting frame of the deck by the player's operation.
[0055] The completed deck 76 is a deck that has been organized by the player's operation. For convenience, this organized deck will be referred to as a "completed deck."
[0056] Returning to Fig. 4, the display control means 52 is a functional means for controlling the display of each screen. In particular, when there are a plurality of decks in which the first contents 72 are fixed or set by the fixing means 58 and the organizing means 54 to the respective setting frames of the decks, that is, the completed decks 76, the display control means 52 controls the display of a list of the completed decks 76.
[0057] The organizing means 54 organizes a deck by setting the first content 72 owned by the player to a setting slot of a deck from which the first content 72 has been released by the releasing means 62. The organizing means 54 may also determine the first content 72 to be set to a setting slot of a deck from which the first content 72 has been released by the releasing means 62, depending on a quest.
[0058] Furthermore, the organizing means 54 may determine in advance, based on the player's operation, the priority content 72B from among the first content 72. In this case, the organizing means 54 preferentially selects and determines the first content 72 to be set in the setting frame of the deck from which the first content has been released by the release means 62 from among the priority content 72B.
[0059] Furthermore, the organizing means 54 may determine in advance priority content 72B from among the first content 72 based on the player's operation, and may preferentially select the first content 72 to be set in the setting slot of the deck from which the first content has been released by the releasing means 62 from among the priority content 72B, and may determine the first content 72 according to the quest.
[0060] When there is one completed deck 76, the referencing means 56 sets this completed deck 76 as the current deck, and when there are multiple completed decks 76, the referencing means 56 sets the completed deck 76 selected from the list by the player's operation as the current deck.
[0061] Furthermore, the organizing means 54 can link the second content 74 to the fixed content 72A and the first content 72 set in the setting frame, based on the player's operation.
[0062] The fixing means 58 sets some of the first contents 72 set in each setting frame of the deck as fixed contents 72A based on the player's operation on the deck composition screen displayed by the display control means 52.
[0063] The accepting means 60 is a functional means for accepting operations (requests) from a player. In the following description, the fact that the accepting means 60 accepts the player's operations will be omitted.
[0064] The release means 62 releases the first contents 72 other than the fixed content 72A from the setting frames of the first contents 72 set in the respective setting frames of the deck.
[0065] The determination means 64 determines the compatibility between the fixed content 72A and the second content 74 linked to the fixed content 72A by the organization means 54.
[0066] Furthermore, when the second content 74 is linked to the fixed content 72A, the fixing means 58 determines whether or not to fix the second content 74 to the fixed content 72A based on the compatibility determined by the determination means 64, and if it is determined to fix the second content 74, fixes the second content 74 to the fixed content 72A.
[0067] 《Execution process when switching from the menu screen to the deck composition screen》 6 is a flowchart explaining an example of the process flow when switching from the menu screen to the deck composition screen to compose a deck. Note that the following steps are merely an example, and the order and content of the steps can be changed as appropriate.
[0068] (Step SP1) The display control means 52 performs control to switch the screen display (on the touch panel 32, etc.) from the menu screen to the deck composition screen based on the player's operation. After that, the process proceeds to step SP2.
[0069] FIG. 8 is a schematic diagram showing an example of a deck composition screen 80. As shown in FIG.
[0070] As shown in FIG. 8, the deck composition screen 80 has a setting frame 82, a first content list 90, a deck selection button 92, a reset button 94, an automatic setting button 96, end buttons 98, 100, a deck 104, a fixed character determination button 106, and a priority character selection button 108.
[0071] Among these, the deck 104 has a plurality of setting frames 82 arranged in an initial state. Thereafter, the display (color, etc.) of a part of the setting frames 82 is changed by a player's operation, which will be described later. This is referred to as the setting frame 82. Also, an image of the first content 72 is displayed in the first content list 90. The functions of the other buttons will be described later.
[0072] (Step SP2) The organizing means 54 accepts the designation of the first content 72 displayed in the first content list 90 on the deck organizing screen 80 by the player's operation, and sets this in the setting frame 82 (FIG. 8 shows a state in which the first content 72 is set in the setting frame 82). One or more setting frames 82 are provided on the deck 104, and the first content 72 is set in each setting frame 82. This setting may be performed for all or some of the setting frames 82 (these operations are performed, for example, by the touch panel 32, etc. The same applies to the following steps). After that, the process proceeds to step SP3.
[0073] (Step SP3) The step to which the process proceeds branches depending on whether or not the player has performed an operation to determine the fixed content 72A. If the player has performed an operation to determine the fixed content 72A, the process proceeds to step SP4, and if not, the process proceeds to step SP5.
[0074] Here, the operation of the player determining the fixed content 72A refers to, for example, an operation in which the player designates the first content 72 to be fixed by pressing (clicking or tapping) the first content 72 set in the setting frame 82 on the deck composition screen 80 shown in FIG. 8, and then the player presses (clicks or taps) the fixed character determination button 106.
[0075] (Step SP4) In step SP3, when the player performs an operation to determine the fixed content 72A, the fixing means 58 sets the first content 72 designated by that operation as the fixed content 72A and fixes the first content 72 in the setting frame 82 in which it was set, and the display control means 52 changes the display (color, etc.) of the setting frame 82. The deck 104 in Fig. 8 shows a state in which the color of two of the six setting frames 82 has been changed. After that, the process proceeds to step SP5.
[0076] Here, an example of the process of fixing the first content 72 in the setting frame 82 will be described. For example, the first content 72 set in the setting frame 82 may be in a state where a flag is lowered (initial state), and the process of fixing the first content 72 in the setting frame 82 may refer to setting this flag. In this way, it is possible to distinguish between the state where the first content 72 is set in the setting frame 82 and the fixed state.
[0077] (Step SP5) The step to which the process proceeds is branched depending on whether or not the player has performed an operation to determine the priority content 72B. If the player has performed an operation to determine the priority content 72B, the process proceeds to step SP6. If the player has not performed an operation to determine the priority content 72B, the process proceeds to step SP7.
[0078] To explain an example of an operation by the player to determine the priority content 72B, the player first performs an operation of pressing (clicking or tapping) the priority character selection button 108 in Fig. 8, whereby the display control means 52 performs control to display a priority content selection screen. Then, on that screen, the player performs an operation to select the priority content 72B.
[0079] Fig. 9 is a schematic diagram showing an example of a priority content selection screen 150. As shown in Fig. 9, the priority content selection screen 150 is provided with a first content list 90, a first content 72, a priority content frame 152, a decision button 156, and a cancel button 158. Of these, the first content list 90 has been described in Fig. 8, and will not be described here.
[0080] The player selects the first content 72 from the first content list 90, moves it to the priority content frame 152 (e.g., by sliding it), and presses (clicks or taps) the decision button 156, whereby the organizing means 54 decides that the first content 72 in the priority content frame 152 is the priority content 72B.
[0081] A plurality of priority content slots 152 are provided, and a plurality of priority contents 72B can also be determined. However, the number of priority content slots 152 and the number of priority contents 72B do not necessarily have to be the same. In other words, the number of priority contents 72B may be equal to or less than the number of priority content slots 152. For example, in FIG. 9, there are six priority content slots 152 and four priority contents 72B.
[0082] If the priority character selection button 108 is not pressed on the deck composition screen 80, and if the cancel button 158 is pressed on the priority content selection screen 150, it is assumed that the player has not performed the operation to determine the priority content 72B, and the processing proceeds directly to step SP7.
[0083] (Step SP6) In step SP5, when the player performs an operation to determine the priority content 72B, this is accepted (by the accepting means 60 in FIG. 4) and stored in the storage means 50. After that, the process proceeds to step SP7.
[0084] (Step SP7) The step to which the process proceeds is branched depending on whether or not the player has performed an operation to instruct the collective release. If the operation to instruct the collective release has been performed, the process proceeds to step SP8, and if not, the process proceeds to step SP9.
[0085] Here, the operation by the player to instruct the collective release refers to, for example, an operation of pressing (clicking or tapping) the reset button 94 on the deck composition screen 80 shown in FIG.
[0086] (Step SP8) In step SP7, when the player performs an operation to instruct collective release, the release means 62 performs collective release of the first contents 72 set in the setting frame 82 based on the player's operation. The setting frame 82 from which the first contents 72 have been released becomes empty. Note that the fixed contents 72A are not released. After that, the process proceeds to step SP9.
[0087] (Step SP9) The step to which the process proceeds is branched depending on whether or not there is an empty setting frame 82 and the player has performed an operation to instruct automatic setting. If there is an empty setting frame 82 and the player has performed an operation to instruct automatic setting, the process proceeds to step SP10, and otherwise the process proceeds to step SP11.
[0088] Here, an operation by the player to instruct automatic setting refers to, for example, an operation of pressing (clicking or tapping) the automatic setting button 96 on the deck composition screen 80 shown in FIG.
[0089] (Step SP10) In step SP9, if there is an empty setting frame 82 and the player performs an operation to instruct automatic setting, the organizing means 54 sets (automatically sets) the first content 72 for the empty setting frame 82. However, for this setting, the priority content 72B stored in step SP6 is preferentially selected and set. After that, the process proceeds to step SP11.
[0090] It should be noted that if step SP10 is not performed, and an empty setting frame 82 exists on the deck 104, the first content 72 will be set in the empty setting frame 82 by the player's operation on the deck composition screen 80 of FIG.
[0091] (Step SP11) Based on the operation of the player, the organizing means 54 links the second content 74 to the fixed content 72A fixed in the setting frame 82 and the first content 72 set in the setting frame 82. After that, the process proceeds to step SP12.
[0092] Fig. 10 is a schematic diagram showing an example of a second content setting screen 120 for linking the second content 74. Note that the second content setting screen 120 shown in Fig. 10 is a screen for linking the second content 74 to the fixed content 72A, but it is also possible to link the second content 74 to the first content 72 set in the setting frame 82.
[0093] As shown in FIG. 10, the second content setting screen 120 is provided with second content lists 128, 130, and 132 in which an image of the fixed content 72A (or the set first content 72) and an image of the second content 74 linked to the fixed content 72A are displayed.
[0094] 10, as an example, the second content 74 is divided into three types of second content 122, 124, and 126. Of these, the second content 122 represents a weapon, the second content 124 represents protective gear, and the second content 126 represents an accessory.
[0095] For example, the player selects an image of one of the second contents 122 from the second content list 128 and links it to the fixed content 72A. Similarly, the player selects an image of one of the second contents 124 from the second content list 130 and links it to the fixed content 72A, and selects an image of one of the second contents 126 from the second content list 132 and links it to the fixed content 72A.
[0096] (Step SP12) The determination means 64 determines whether the fixed content 72A and the second content 74 (122, 124, 126) linked to the fixed content 72A have good compatibility. The determination means 64 determines the compatibility by taking into consideration the type of the fixed content 72A (for example, the type of hero, soldier, wizard, etc.) and the type of the second content 74 (for example, the type of sword, spear, gun, etc. for the second content 122). Alternatively, for example, parameters such as compatibility and attributes may be set in advance for each of the first content 72 and each of the second content 74, and the determination may be made based on the relationship. If it is determined that the compatibility is good, the process proceeds to step SP13, and if it is determined that the compatibility is bad, the process proceeds to step SP14.
[0097] (Step SP13) If it is determined in step SP12 that the compatibility is good, the fixing means 58 fixes the second content 74 to the fixed content 72A. Note that this fixing may be performed by a process such as setting a flag, as explained in step SP4. Then, the process proceeds to step SP14.
[0098] 6, the processes up to steps SP12 and SP13 complete the composition of the deck 104. As already described, this composed deck 104 is referred to as the completed deck .
[0099] (Step SP14) The step to which the process proceeds is branched depending on whether or not the player has performed an operation to instruct recording of the completed deck 76. If the player has performed an operation to instruct recording, the process proceeds to step SP15, and if not, the process of the flowchart in FIG.
[0100] Here, the operation by the player to instruct recording of the completed deck 76 refers to, for example, an operation of pressing (clicking or tapping) the "record deck" end button 98 out of the end buttons 98, 100 in FIG.
[0101] Conversely, an operation that does not instruct recording of the completed deck 76 refers to, for example, pressing (clicking or tapping) the end button 100 "without recording the deck" out of the end buttons 98, 100 in FIG.
[0102] (Step SP15) In step SP14, when an operation to instruct recording of the completed deck 76 is performed, the storage means 50 stores the information (fixed content 72A, first content 72, second content 74) of the completed deck 76. After that, the process of the flowchart in FIG. 6 ends.
[0103] In steps SP3 and SP4 in the flow chart of FIG. 6, a part of the deck 104 is described as being fixed content 72A, but the entire deck 104 may be fixed content 72A to form a fixed deck.
[0104] In addition, in steps SP7 and SP8, it has been described that the multiple first contents 72 set in the setting frame 82 are released all at once, but it is also possible to release only a portion of the first contents 72 specified by the player's operation.
[0105] <<Execution process before starting a quest>> Figure 7 is a flow chart for explaining an example of the process flow for organizing a deck before starting a quest. However, the process explained in Figure 7 is assumed to start after the process explained in Figure 6 has already been completed. Note that the following steps are merely an example, and the order and content of the steps can be changed as appropriate.
[0106] (Step SP21) A game quest is selected by the player (not shown), after which the process proceeds to step SP22.
[0107] (Step SP22) The step to which the process proceeds depends on whether or not there is a plurality of completed decks 76 stored in the storage means 50. If there is a plurality of completed decks 76, the process proceeds to step SP23, and if there is not a plurality of completed decks 76, the process proceeds to step SP22A.
[0108] (Step SP23) When there are multiple completed decks 76, the display control means 52 controls the display of the completed deck list screen. Fig. 11 is a schematic diagram for explaining an example of a completed deck list screen 110. As shown in Fig. 11, the completed deck list screen 110 is provided with a completed deck list 112 having multiple completed decks 76. Then, the process proceeds to step SP24.
[0109] (Step SP24) Through the player's operation, one completed deck 76 is selected from the completed deck list 112. The referencing means 56 sets the completed deck 76 selected through the player's operation as the current deck 104. After that, the process proceeds to step SP25.
[0110] (Step SP22A) If there are not multiple completed decks 76, the step to which the process proceeds branches depending on whether there is one completed deck 76. If there is one, the process proceeds to step SP22B, and if there is not one, that is, if there is zero, the process proceeds to step SP25.
[0111] (Step SP22B) If there is one completed deck 76, the referencing means 56 sets the completed deck 76 as the current deck 104. After that, the process proceeds to step SP25.
[0112] (Step SP25) The display control means 52 performs control to switch the display on the touch panel 32 to the deck composition screen 80. However, if the current deck 104 is set in steps SP24 and SP22B, that deck 104 is displayed on the deck composition screen 80. After that, the process proceeds to step SP23.
[0113] (Step SP26) The step to which the process proceeds is branched depending on whether or not the player has performed an operation to instruct the collective release. If the operation to instruct the collective release has been performed, the process proceeds to step SP27, and if not, the process proceeds to step SP28.
[0114] Here, the operation by the player to instruct the collective release refers to, for example, an operation of pressing (clicking or tapping) the reset button 94 on the deck composition screen 80 shown in FIG.
[0115] (Step SP27) In step SP26, when the player performs an operation to instruct collective release, the release means 62 performs collective release of the first contents 72 set in the setting frame 82 based on the player's operation. The setting frame 82 from which the first contents 72 have been released becomes empty. At this time, the fixed contents 72A are not released. After that, the process proceeds to step SP28.
[0116] (Step SP28) The step to which the process proceeds is branched depending on whether or not there is an empty setting frame 82 and the player has performed an operation to instruct automatic setting. If there is an empty setting frame 82 and the player has performed an operation to instruct automatic setting, the process proceeds to step SP29, otherwise the process proceeds to step SP30.
[0117] Here, an operation by the player to instruct automatic setting refers to, for example, an operation of pressing (clicking or tapping) the automatic setting button 96 on the deck composition screen 80 shown in FIG.
[0118] (Step SP29) In step SP28, if there is an empty setting frame 82 and the player performs an operation to instruct automatic setting, the organizing means 54 sets (automatically sets) the first content 72 to the empty setting frame 82. However, the organizing means 54 preferentially selects and sets the priority content 72B stored in step SP6 of Fig. 6. Thereafter, the process proceeds to step SP30.
[0119] (Step SP30) The compilation means 54, based on the player's operation, links the second content 74 to the fixed content 72A and the first content 72 set in the setting frame 82. After that, the process proceeds to step SP31.
[0120] It should be noted that, if there is a second content 74 that has been fixed in step SP13 of FIG. 6 for the fixed content 72A of the current deck 104, the second content 74 remains in the fixed state.
[0121] Therefore, in step SP30, the organizing means 54, based on the operation of the player, links the second content 74 to the fixed content 72A to which the second content 74 is not fixed and to the set first content 72. This player operation is performed, for example, on the second content setting screen 120 of FIG.
[0122] (Step SP31) The step to which the process proceeds is determined based on whether or not the player has performed an operation to instruct the recording of the completed deck 76. If the player has performed an operation to instruct the recording of the completed deck 76, the process proceeds to step SP32, and if not, the process proceeds to step S33.
[0123] Here, the operation by the player to instruct recording of the completed deck 76 refers to, for example, an operation of pressing (clicking or tapping) the "record deck" end button 98 out of the end buttons 98, 100 in FIG.
[0124] Conversely, an operation that does not instruct recording of the completed deck 76 refers to, for example, pressing (clicking or tapping) the end button 100 "without recording the deck" out of the end buttons 98, 100 in FIG.
[0125] (Step SP32) In step SP31, when an operation to instruct recording of the completed deck 76 is performed, the storage means 50 stores information about the completed deck 76 (fixed content 72A, first content 72, second content 74). After that, the process proceeds to step SP33.
[0126] (Step SP33) The quest determined by the player in step SP21 is started, and the display control means 52 transitions to a quest screen (not shown). After that, the process transitions to step SP34.
[0127] (Step SP34) The quest is ended. After the quest is ended, the process returns to step SP21, and the player selects a new quest. Note that the release means 62 may release all contents other than the fixed content 72A from the setting frame 82 at the time the quest is ended.
[0128] "effect" As described above, in the first embodiment, a program is provided for organizing a deck 104 by setting first content 72 owned by a player in each of a plurality of setting frames 82, and for progressing through a game using this deck 104, in which the computer is caused to function as a fixing means 58 for setting some of the first content 72 set in each setting frame 82 as fixed content 72A based on the player's operation, a releasing means 62 for releasing the first content 72 other than the fixed content 72A from the setting frames 82 among the first content 72 set in each setting frame 82, and an organizing means 54 for setting the first content 72 owned by the player to the setting frames 82 from which the first content 72 has been released by the releasing means 62, and organizing the deck 104.
[0129] According to this configuration, among the first content 72 (character cards, etc.) set in the setting frame 82, it is possible to release all content other than the fixed content 72A (such as a character card that the player wishes to continue using), and further, the first content 72 can be automatically reset for the setting frame 82 from which the first content 72 has been released, thereby reducing the effort required of the player when organizing the deck 104.
[0130] Also, in the first embodiment, the organizing means 54 determines priority content 72B from among the first content 72 owned by the player based on the player's operation, and determines the first content 72 to be set by preferentially selecting it from among the priority content 72B.
[0131] According to this configuration, the player can preferentially set the priority content 72B (such as a character card that the player wants to develop) designated in advance in the deck 104, and by using this deck 104, the player's motivation for playing the game can be increased.
[0132] For example, if fixed content 72A is a high-level character card, then priority content 72B can be made a low-level character card that the player wishes to develop, increasing the likelihood that the character card will be able to clear a difficult quest, thereby allowing the character card to be developed to gain experience points efficiently.
[0133] Also, in the first embodiment, the organizing means 54 determines priority content 72B from among the first content 72 owned by the player based on the player's operation, and preferentially selects the first content 72 to be set from among the priority content 72B, and determines it based on the quest (difficulty level, tendency, gimmicks, enemies that appear, etc.).
[0134] According to this configuration, the first content 72 to be set is determined while taking into consideration the quest and giving priority to the priority content 72B (such as a character card to be developed) designated in advance by the player, so that the quest can be easily cleared and the deck 104 can be organized with priority given to the priority content 72B, thereby increasing the player's motivation to play the game.
[0135] In addition, in the first embodiment, the computer functions as a display control means 52 that, when there are multiple completed decks 76, which are decks 104 in which the first content 72 is fixed or set for each setting frame 82, based on the player's operation, and that displays the setting frame 82 in which the fixed content 72A is fixed differently from the other setting frames 82, and a reference means 56 that, when there is one completed deck 76, sets the completed deck 76 as the current deck 104, and when there are multiple completed decks 76, sets the completed deck 76 selected from the list 112 by the player's operation as the current deck 104.
[0136] According to this configuration, the completed deck 76 can be the current deck 104, so that the effort required by the player to organize the deck 104 can be reduced.
[0137] Furthermore, in the first embodiment, the organizing means 54 links a second content 74 different from the first content 72 to the fixed content 72A and the first content 72 set in the setting frame 82 based on the player's operation, and the fixing means 58 can fix the second content 74 linked to the fixed content 72A to the fixed content 72A.
[0138] According to this configuration, unnecessary work when organizing the deck 104 can be eliminated.
[0139] Also, in the first embodiment, the computer functions as a determination means 64 that determines the compatibility between the fixed content 72A and the second content 74, and the fixing means 58 determines whether or not to fix the second content 74 to the fixed content 72A based on the compatibility determined by the determination means 64.
[0140] According to this configuration, the second content 74 that is compatible with the fixed content 72A can be fixed, and the second content 74 that is incompatible with the fixed content 72A can be prevented from being fixed, thereby further reducing unnecessary work when organizing the deck 104.
[0141] === Second embodiment === Next, a second embodiment will be described. This embodiment differs from the first embodiment in that a replacement process is performed instead of the cancellation and automatic setting performed in the first embodiment. In the following, descriptions that overlap with the first embodiment will be omitted as much as possible, and differences will be mainly described.
[0142] 《Functional means》 In this embodiment, the releasing means 62 described in the first embodiment is not provided, and the function of the knitting means 54 is different from that in the first embodiment.
[0143] That is, the organizing means 54 organizes the deck 104 by setting the first content 72 owned by the player, by replacing the first content 72 set in each setting frame 82 of the deck 104 with the first content 72 other than the fixed content 72A fixed by the fixing means 58.
[0144] Furthermore, the compilation means 54 may determine the first content 72 to be set in the setting frame 82 of the deck 104 depending on the quest.
[0145] Furthermore, the organizing means 54 may determine the first content 72 to be set in the setting frame 82 of the deck 104 by preferentially selecting it from the priority content 72B.
[0146] Furthermore, the compilation means 54 may preferentially select the first content 72 to be set in the setting frame 82 of the deck 104 from among the priority content 72B, and may determine the first content 72 according to the quest.
[0147] 《Execution process when switching from the menu screen to the deck composition screen》 FIG. 12 is a flow chart for explaining an example of the process flow when switching from the menu screen to the deck composition screen to compose a deck. Note that the following steps are merely an example, and the order and content of the steps can be changed as appropriate. Also, among the steps in FIG. 12, steps that overlap with those in FIG. 6 are omitted.
[0148] (Step SP40) After steps SP1 to SP6 are completed, the process branches depending on whether the player has performed an operation to instruct a replacement. If the player has performed an operation to instruct a replacement, the process proceeds to step SP41. If not, the process proceeds to step SP11.
[0149] Here, an operation by the player to instruct replacement refers to, for example, an operation of pressing (clicking or tapping) the automatic setting button 96 in FIG.
[0150] (Step SP41) In step SP40, when the player performs an operation to instruct a replacement, the organizing means 54 replaces the first content 72 set in the deck 104. This replacement means, for example, organizing the deck 104 by setting a new first content 72 owned by the player so as to replace the first content 72 set in the setting frame 82 in Fig. 8. Thereafter, the process proceeds to step SP11.
[0151] At this time, if there is an empty setting frame 82 on the deck 104, the compilation means 54 sets the first content 72 in that setting frame 82 as well.
[0152] If step SP40 is not performed, and if there is an empty setting frame 82 on the deck 104, the first content 72 is set in the empty setting frame 82 by the player's operation on the deck composition screen 80 in Fig. 8. Then, the process proceeds to step SP12.
[0153] <<Execution process before starting a quest>> FIG. 13 is a flow chart for explaining an example of the process flow for organizing a deck before starting a quest. However, the process explained in FIG. 13 is assumed to start after the process explained in FIG. 12 has already been completed. Note that the following steps are merely an example, and the order and content of the steps can be changed as appropriate. Also, among the steps in FIG. 13, steps that overlap with those in FIG. 7 are omitted.
[0154] (Step SP50) After steps SP21 to SP25 are completed, the process branches depending on whether or not the player has performed an operation to instruct a replacement. If the player has performed an operation to instruct a replacement, the process proceeds to step SP51, and if not, the process proceeds to step SP30.
[0155] Here, an operation by the player to instruct replacement refers to, for example, an operation of pressing (clicking or tapping) the automatic setting button 96 in FIG.
[0156] (Step SP51) In step SP40, when the player performs an operation to instruct replacement, the organizing means 54 replaces the first content 72 set in the deck 104. This replacement means, for example, organizing the deck 104 by setting a new first content 72 owned by the player so as to replace the first content 72 set in the setting frame 82 in Fig. 8. Thereafter, the process proceeds to step SP30.
[0157] "effect" As described above, in the second embodiment, a program is provided for organizing a deck 104 by setting first content 72 owned by a player in each of a plurality of setting frames 82, and for progressing through a game using this deck 104, in which the computer functions as a fixing means 58 for setting some of the first content 72 set in each setting frame 82 as fixed content 72A based on the player's operation, and as an organizing means 54 for organizing the deck 104 by setting the first content 72 owned by the player in each setting frame 82 by replacing the first content 72 set in each setting frame 82 with first content 72 other than the fixed content 72A.
[0158] According to this configuration, among the first content 72 (character cards, etc.) set in the setting frame 82, it is possible to replace anything other than the fixed content 72A (character cards, etc. that the player always wants to use), thereby reducing the effort required of the player when organizing the deck 104.
[0159] === Variations === The present invention is not limited to the above-mentioned embodiment. In other words, the above-mentioned specific example may be modified by a person skilled in the art as appropriate, and the modifications may be included within the scope of the present invention as long as they include the features of the present invention. In addition, the elements of the above-mentioned embodiment and the modifications described below may be combined to the extent technically possible, and the combination of these may be included within the scope of the present invention as long as they include the features of the present invention.
[0160] For example, in the first and second embodiments, a fixed character determination button 106 is provided on the deck composition screen 80 shown in FIG. 8, and in steps SP2, SP3, and SP4 of FIGS. 6 and 12, as an example of an "operation to determine fixed content 72A", it has been explained that the player sets the first content 72 in the setting frame 82, then performs an operation of pressing (clicking or tapping) the first content 72 set in the setting frame 82, and then performs an operation of pressing (clicking or tapping) the fixed character determination button 106, thereby causing the fixing means 58 to fix the first content 72 in the setting frame 82; however, the fixed character determination button 106 may not be provided on the deck composition screen 80, and the player may fix the first content 72 in the setting frame 82 by clicking (tapping) the first content 72 set in the setting frame 82 of the deck 104.
[0161] Furthermore, this "operation for determining the fixed content 72A" may be performed without setting the first content 72 in the setting frame 82.
[0162] For example, the player may specify a first content 72 (a first content 72 not set in the setting frame 82) in the first content list 90 of the deck organization screen 80 shown in FIG. 8 and assign an attribute such as "starting lineup" or "favorite", so that the fixing means 58 sets the first content 72 as fixed content 72A, and when the fixed content 72A is then set in the setting frame 82 of the deck 104, the fixed content 72A may be fixed in the setting frame 82. Note that the "specification" here may be performed by pressing (clicking or tapping) the setting frame 82. Alternatively, the fixed character determination button 106 may be pressed (clicking or tapping) after pressing (clicking or tapping) the setting frame 82.
[0163] Alternatively, the player may specify a setting frame 82 in which the first content 72 has not been set, thereby changing the setting frame 82 to a "fixed frame" (i.e., changing the attributes of the setting frame 82), and then, when the first content 72 is set in the fixed frame, the first content 72 may be fixed to the fixed frame as is. Note that the "specification" here may be performed by pressing (clicking or tapping) the setting frame 82. Alternatively, the specification may be performed by pressing (clicking or tapping) the fixed character determination button 106 after pressing (clicking or tapping) the setting frame 82 (in this case, the name of the fixed character determination button 106 is changed to, for example, "fixed frame determination button").
[0164] Alternatively, a dedicated fixed button may be provided for each first content 72, and the fixed content 72A may be determined by operating something other than the first content 72 and the setting frame 82. Thereafter, when the fixed content 72A is set in the setting frame 82, the fixed content 72A may be fixed to the setting frame 82 as is.
[0165] Furthermore, in the first embodiment, the fixing means 58 fixes the fixed content 72A based on the player's operation has been described. However, if the fixing means 58 determines that the same first content 72 has continued to be set for a predetermined period of time (i.e., the player has continued to use it), the fixing means 58 may set the first content 72 as the fixed content 72A without any operation by the player.
[0166] In addition, each process by the organizing means 54 described in the first and second embodiments, and the fixation of the second content 74 by the determining means 64 and the fixing means 58 described in the first embodiment may also be performed without any operation by the player.
[0167] Also, in the first embodiment, the operation of the player selecting the priority content 72B has been described as the player first pressing (clicking or tapping) the priority character selection button 108 on the deck composition screen 80 of FIG. 8, which causes the display control means 52 to control the display of the priority content selection screen 150 shown in FIG. 9, from which the player determines the priority content 72B. However, the deck composition screen 80 of FIG. 8 may not have the priority character selection button 108 (and may not have the priority content selection screen 150 of FIG. 9), and when the player clicks (tap) the automatic setting button 96, the display control means 52 may control the display of the first content setting tendency determination screen 140 shown in FIG. 14.
[0168] A first content setting tendency determination screen 140 shown in FIG. 14 is provided with a tendency list 142, a decision button 144, and a cancel button 146.
[0169] The trend list 142 displays a plurality of types of trends for setting a first content 72 other than the fixed content 72A in the setting frame 82 in steps SP10, SP29, SP41, and SP51. For example, "quest emphasis" is for setting the first content 72 with emphasis on matching with the quest trend. "development emphasis" is for setting the first content 72 to be developed (whose level has not increased) with emphasis on.
[0170] The "emphasis on special effect" is set by emphasizing the special effect (special effect, efficacy) of the first content 72. As an example, emphasis may be placed on the first content 72 that increases the number of rewards (items) that can be acquired when a quest is cleared, or on the first content 72 that increases the damage inflicted on enemy characters in the quest.
[0171] "Focus on rarity" is set by placing emphasis on the rarity (degree of rarity) of the first content 72. As an example, the first content 72 with low rarity may be prioritized, or the first content 72 with high rarity may be prioritized, or when rarity is expressed as 1 to 5 stars, only the first content 72 with 3 stars or only the first content 72 with 4 stars may be selected.
[0172] "Strongest Character" focuses on level and status to determine the first content 72. "Leave it to me" randomly determines the first content 72.
[0173] When the player performs an operation to select one tendency from the tendency list 142 and further performs an operation to click (tap) the decision button 144, the organization means 54 determines the first content 72 in steps SP10, SP29, SP41, and SP51 according to the tendency selected by the player from the tendency list 142. Note that the cancel button 146 is a button for canceling this selection, and when the player performs an operation to click (tap) the cancel button 146, the display control means 52 may return to the deck organization screen 80 of FIG.
[0174] In the first embodiment, the fixing means 58 sets some of the first contents 72 set in each setting frame 82 to the fixed contents 72A based on the player's operation. However, the fixing means 58 may automatically set the first contents 72 that have been set for a predetermined period of time out of the first contents 72 set in each setting frame 82 to the fixed contents 72A. The fixing means 58 may also suggest to the player that the first contents 72 that have been set for a predetermined period of time out of the first contents 72 set in each setting frame 82 be set to the fixed contents 72A. Similarly, the fixing means 58 may automatically set the strongest first content 72 out of the first contents 72 set in each setting frame 82 to the fixed contents 72A. The fixing means 58 may also suggest to the player that the strongest first content 72 out of the first contents 72 set in each setting frame 82 be set to the fixed contents 72A.
[0175] In the first embodiment, the release means 62 releases the first contents 72 other than the fixed content 72A from the setting frame 82 among the first contents 72 set in each setting frame 82, but the fixed content 72A may be released based on the player's operation or automatically when a predetermined period of time has elapsed. In addition, when the game is updated or when the player newly owns the first content 72 through a lottery or the like, the release means 62 may automatically release the fixed content 72A. This can prevent the player from continuously using only the fixed content 72A, thereby making the game more entertaining.
[0176] Furthermore, in the first and second embodiments, as shown in Figures 7 and 13, respectively, after the player determines the quest in step SP21, each process in steps S22 to S32 is carried out based on the player's operation. However, when the player determines the quest in step SP21, the organizing means 54 may automatically organize the deck 104 in accordance with this quest (at that time, the automatically organized deck 104 may be automatically recorded as the completed deck 76).
[0177] 6 and 7, the player sets the priority content 72B in steps SP5 and SP6, and the organizing means 54 sets the priority content 72B preferentially when setting (automatically setting) the first content 72 for the empty setting frame 82 in steps SP10 and SP29, but the organizing means 54 may determine the first content 72 to be set in the setting frame 82 according to the quest of the game (difficulty level, tendency, gimmick, enemies that appear, etc.). For example, for a quest with low difficulty level, the first content 72 (character) in the process of being trained may be selected (thereby allowing the first content 72 in the process of being trained to gain experience points), and for a quest with high difficulty level, the first content 72 that has grown and is strong (having high parameters such as level) may be selected.
[0178] According to this configuration, using the organized deck 104 makes it easier to complete quests, thereby increasing the player's motivation to play the game.
[0179] Furthermore, in the first and second embodiments, the determination operation for determining the fixed content 72A and the priority content 72B is performed by the player, but this may be automated by other technical assistance means.
[0180] Specifically, if there is no operation by the player, the fixed content 72A and the priority content 72B that were fixed and set at the previous time of organizing the deck 104 may continue to be fixed and set (by the fixing means 58 and the organizing means 54) in the setting frame 82 of the deck 104. Alternatively, the fixing means 58 and the organizing means 54 may automatically select, fix, and set the fixed content 72A and the priority content 72B based on the past action history of the player.
[0181] In the first and second embodiments, the first content 72 is owned by the player, but the first content 72 is not limited to this and may be a content temporarily lent to the player. This may be, for example, rental content set by the game operator for each quest, content rented by the player from a friend (content set for lending by the friend), or rental content given when the player does not have enough content. In other words, the first content 72 may be any content that the player can use (owns or rents).
[0182] Furthermore, in the first and second embodiments, an example of a game in which the player aims to clear a quest using the organized deck 104 has been described, but the type of game may also be a player-versus-player competitive game, etc. [Explanation of symbols]
[0183] 10... server device (information processing device, computer), 12... terminal device (information processing device, computer), 14... game program (program), 54... organization means, 58... fixing means, 62... release means
Claims
1. A program that creates a deck by setting first content that can be used by a player for each of a plurality of setting frames, and progresses a game quest using the deck, causing a computer to function as fixing means for setting, as fixed content, some of the first content set in each setting frame based on an operation of the player, releasing means for releasing, from the setting frame, the first content other than the fixed content among the first content set in each setting frame, editing means for setting the first content that can be used by the player for the setting frame from which the first content has been released by the releasing means and creating the deck, and the editing means automatically sets the first content other than the fixed content according to the gimmick of the quest based on an operation of the player, program.
2. The editing means does not automatically set the first content with low parameters as the first content other than the fixed content in a quest with a high difficulty level, The program according to claim 1.
3. The first content includes content lent from another player, The program according to claim 1.
4. An information processing apparatus that creates a deck by setting first content that can be used by a player for each of a plurality of setting frames, and progresses a game quest using the deck, fixing means for setting, as fixed content, some of the first content set in each setting frame based on an operation of the player; releasing means for releasing, from the setting frame, the first content other than the fixed content among the first content set in each setting frame; editing means for setting the first content that can be used by the player for the setting frame from which the first content has been released by the releasing means and creating the deck, comprising: the editing means automatically sets the first content other than the fixed content according to the gimmick of the quest based on an operation of the player, information processing apparatus.