Prize exchange system
The system addresses space and resource inefficiencies in game parlors by enabling prize exchange via mobile devices and mail order platforms, enhancing player choice and reducing operational costs.
Patent Information
- Application Number
- JP2023112826
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2023-07-10
- Publication Date
- 2025-01-23
AI Technical Summary
Game parlors face inefficiencies due to the need for large space and resources to maintain a variety of prizes for exchange, and players are limited in their prize selection options.
A system that counts game media, transmits data to a computer, and uses a mobile device or IC card to store and manage count value data, allowing exchange at mail order companies and online platforms, reducing the need for in-store space and expanding prize selection.
Enables prize exchange beyond the game store, reducing space requirements and employee burden while increasing player choice of prizes, and allowing flexible prize selection through mail order channels.
Smart Images

Figure 2025010698000001_ABST
Abstract
Description
[Technical field]
[0001] The present invention relates to a system for exchanging game media acquired in an amusement arcade, such as a pachinko or slot machine, for prizes. [Background technology]
[0002] Conventionally, in gaming parlors offering pachinko or slot machines, an exchange office for exchanging gaming media for prizes has been set up in a part of the store. Since the exchange office is stocked with a wide variety of prizes, it requires a large amount of airspace, and depending on the size of the store, a corresponding number of staff is also required.
[0003] From the perspective of the gaming parlor, the space in this exchange office cannot be used to install gaming machines, and the financial burden of having to prepare a wide variety of prizes in advance is also large. [Prior art documents] [Patent documents]
[0004] [Patent Document 1] JP 2023-62259 A Summary of the Invention [Problem to be solved by the invention]
[0005] The problem that the present invention seeks to solve is that for the amusement arcade, there was no means to eliminate the gap in the prize exchange area and the problem of prizes being pre-stocked, and for the player, there was no means to eliminate the dissatisfaction felt by players that even if a wide variety of prizes were available, the prizes they could choose from were limited to those available. The above-mentioned Patent Document 1 was filed by the applicant in the patent application process. [Means for solving the problem]
[0006] In order to solve the above-mentioned problems, the prize exchange system of the present invention is characterized by counting gaming media within the amusement arcade, storing the count data by sending it to a computer within the amusement arcade, sending the stored count data from the computer to a dedicated card or mobile device, and simultaneously sending the count data to a mail-order company's computer, and cross-checking the count data sent to the mobile device against the data sent to the mail-order company's computer.
[0007] In addition, the prize exchange system according to the present invention is characterized in that the mobile device is a smartphone.
[0008] Furthermore, the prize exchange system of the present invention is characterized in that the mobile device is a tablet.
[0009] The prize exchange system according to the present invention is characterized in that the mobile device is an IC card incorporating an IC chip equipped with an antenna for transmitting and receiving weak radio waves.
[0010] Furthermore, the prize exchange system according to the present invention is characterized in that the transmission of the counting data to the computer of the mail-order company is performed online via the Internet.
[0011] Furthermore, the prize exchange system of the present invention is characterized in that the transmission of the counting data to the mobile device is performed by reading a two-dimensional barcode created by a computer in the amusement arcade. Effect of the Invention
[0012] The prize exchange system according to the present invention is configured as described above. Therefore, the game media obtained at the game arcade can be exchanged for prizes not only at the exchange office in the game arcade, but also at mail order companies, for example, mail order sites with online stores, as well as mail order companies that distribute shopping advertisements and catalogs published in television shopping, radio shopping, newspapers and magazines to consumers, etc., and the game arcade can ensure that the space for the exchange office is of a necessary and sufficient size, and the economic burden of securing the number of prizes is also reduced. For the player's side, the number of prizes to be exchanged increases, and the options increase. [Brief description of the drawings]
[0013] [Figure 1] 1 is a flowchart showing a prize exchange system according to the present invention. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0014] This was achieved by configuring as shown in the drawings and explained in the embodiments. EXAMPLES
[0015] Next, a preferred embodiment of the present invention will be described with reference to the drawings. First, a player goes to a game establishment of his choice, borrows game media such as pachinko balls or slot machine medals, plays a game using them, and obtains a number of game media as a result. The number of game media is counted by a counter at the game establishment, and in some cases, this counting may be a counting device connected to a cleaner that circulates the game media and is attached to the game machine.
[0016] The obtained counting data is stored in a computer 1 installed in the amusement arcade for management purposes. This storage is done by sending the data from a counting machine or counting device. The computer can also be a personal computer (PC) that can be connected to a LAN. This counting data can also be converted into points and counted by the computer 1 instead of counting the number of pachinko balls or the number of medals in a slot machine.
[0017] This count data is transmitted to a computer 2 of a mail order dealer such as a mail order site, and the data is also recorded in the mail order dealer's computer. This mail order dealer's computer may also be a personal computer (PC).
[0018] The count data is also transmitted to the dedicated game medium storage card 3 or mobile device 4 owned by the player, and the count data is recorded. In this case, data transmission can be performed wirelessly or by wired connection via a code, or by reading a two-dimensional barcode created by a computer in the game store, and the game store and the player can select the method of data transmission as appropriate.
[0019] The above-mentioned mobile device 4 is assumed to be a smartphone or tablet owned by the player, and in addition, an IC card with a built-in IC chip equipped with an antenna for transmitting and receiving weak radio waves is also used.
[0020] When the counting data is recorded on the dedicated gaming medium storage card 3 described above, this card 3 can be used to exchange for a prize at the prize exchange counter in the gaming facility, but if the card 3 is not used to exchange for a prize at the exchange counter in the facility, the counting data can also be transferred to the mobile device 4 described above.
[0021] The player can check the count data recorded on the mobile device 4 against the data sent to the mail order company's computer 2, and check and select the prizes (products) offered by the mail order company. This selection is within the numerical range of the count data. In addition to mail order sites, mail order companies are also expected to include television shopping, radio shopping, and mail order advertisements in newspapers and magazines, etc., which greatly expands the range of prizes that can be selected, and it becomes possible to select from a product catalog. Of course, if necessary, the player must register with the mail order site, etc.
[0022] In response to this, gaming establishments can deal with this by simply stocking their in-store prize exchange areas with drinks such as coffee and juice that players are likely to want while playing, as well as tobacco and special prizes (mainly prizes that can be exchanged for money).
[0023] The aforementioned verification of the counting data at the mail order dealer can be performed by matching the mobile device 4 with the mail order dealer's computer 2. In addition, the counting data at the mail order dealer's computer 2 is deducted from the corresponding value when the cash is exchanged for the aforementioned gift (product).
[0024] It is of course possible for the deadline from inputting the counting data into the mobile device 4 to its use by the mail order company to be set by the gaming establishment or the mail order company, and it is also possible for the counting data into the mobile device 4 to be added up.
[0025] In addition, in gaming establishments that have both pachinko and slot machines, it is possible to convert the values of the gaming media of the pachinko and slot machines into values and add them up as points. The rental fees for gaming media may differ depending on the gaming establishment, so the numerical values of the gaming media can be determined by each gaming establishment. [Explanation of symbols]
[0026] 1. In-store computers 2. Mail order company's computer 3. Dedicated cards 4. Mobile devices
Claims
1. This prize exchange system is characterized by counting game media within an amusement arcade, storing the count data by transmitting it to a computer within the amusement arcade, transmitting the stored count data from the computer to a dedicated card or mobile device, and simultaneously transmitting the count data to a computer of a mail-order company, and verifying the count data transmitted to the mobile device against the data transmitted to the computer of the mail-order company.
2. The prize exchange system according to claim 1, characterized in that the mobile device is a smartphone.
3. The prize exchange system according to claim 1, characterized in that the mobile device is a tablet.
4. The prize exchange system is characterized in that the mobile device is an IC card having a built-in IC chip equipped with an antenna for transmitting and receiving weak radio waves.
5. 2. The prize exchange system according to claim 1, wherein the transmission of the count data to the computer of the mail-order company is performed online via the Internet.
6. 2. The prize exchange system according to claim 1, wherein the transmission of the count data to the mobile device is performed by reading a two-dimensional barcode created by a computer in the amusement arcade.
Citation Information
Patent Citations
Free gift exchange system
JP2023062259A
Cited By
Game machine interaction method and system based on prize cancel-after-verification article
CN121581934A