Game system and server
The game system and server enhance the interest of acquiring game media by allowing user selection and dynamic changes to game information and media types based on game situations, addressing the lack of engagement in existing systems.
Patent Information
- Application Number
- JP2023171175
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2023-10-02
- Publication Date
- 2025-04-14
AI Technical Summary
Existing game systems lack interest in events where game media is acquired, as awarded cards are simply converted into points without engaging gameplay experiences.
A game system and server that enhance the interest of acquiring game media by allowing users to select game media, presenting information about selections, and dynamically changing game information based on the game situation within a predetermined period, including converting unselected game media into different types of game media or points.
This approach increases user engagement by dynamically altering game information and media types, making the acquisition event more intriguing and interactive.
Smart Images

Figure 2025062244000001_ABST
Abstract
Description
[Technical field]
[0001] The present invention relates to a game system and a server. [Background technology]
[0002] Conventionally, there is known a game in which, if a game card (a grant card) granted to a user matches a game card reserved and registered by the user, the grant card is automatically sold and points are granted (see Patent Document 1). [Prior art documents] [Patent documents]
[0003] [Patent Document 1] JP 2013-202322 A Summary of the Invention [Problem to be solved by the invention]
[0004] In the above-mentioned games, the offer cards are merely converted into points equivalent to the value of the cards, and the games lack interest as games in which game cards are acquired.
[0005] The present invention has been made in consideration of the above-mentioned problems, and its object is to provide a game system and server that can increase the interest of events in which game media is acquired. [Means for solving the problem]
[0006] (1) The present invention relates to a game system that executes an event in which a user acquires a game medium when a given condition is satisfied, the game system including a selection processing unit that executes a process of selecting at least one game medium from among multiple game media in response to a user's instruction, a presentation processing unit that presents information about the selected game medium to the user, a granting processing unit that grants to the user at a given timing at least one game medium selected in response to the user's selection operation from among the game media presented to the user, and a change processing unit that changes game information related to the game medium selected by the user and / or at least one game medium not selected by the user, the change processing unit controlling the content of the change to the game information related to the game medium selected by the user and / or the game medium not selected by the user based on a game situation within a predetermined period before the game medium is selected by the user's selection operation. The present invention also relates to a server including the above units.
[0007] According to the present invention, the interest of an event in which a game medium is acquired can be increased by controlling the content of changes to game information related to the game medium selected by the user and / or at least one game medium not selected by the user based on the game situation within a specified period of time before the user selects the game medium.
[0008] (2) In addition, in the game system and server of the present invention, the change processing unit may change at least one game medium not selected by the user to another game medium of a different type, and the granting processing unit may grant the other game medium to the user.
[0009] (3) In the game system and server according to the present invention, the game status is a status of completion of a task having a predetermined deadline set for completion, which is set for each user, and the change processing unit changes the game status based on the status of completion of the task at the time when the game medium is selected by the user's selection operation. In this case, the content of changes to the game information related to the game content selected by the user and / or the game content not selected by the user may be controlled.
[0010] (4) In addition, in the game system and server of the present invention, the change processing unit may change at least one game medium not selected by the user to another game medium of a different type based on the type of the game medium.
[0011] (5) In the game system and server according to the present invention, the change processing unit may change parameters of the game medium that has been changed to another game medium of a different type based on the game status.
[0012] (6) In addition, in the game system and server of the present invention, the change processing unit may change the parameters and / or type of game media selected by the user when a game media not selected by the user satisfies a predetermined condition.
[0013] (7) In addition, in the game system and server of the present invention, the change processing unit may change at least one game medium not selected by the user to another game medium of a different type, and determine that the specified condition is satisfied when the value of a parameter of the game medium changed to the other game medium of a different type reaches a specified value.
[0014] (8) In addition, in the game system and server of the present invention, the change processing unit may determine that the specified condition is satisfied when a specific type of game medium is included among the game media not selected by the user, and / or when the number of a specific type of game medium among the game media not selected by the user has reached a specified value.
[0015] (9) In addition, in the game system and server of the present invention, the change processing unit may determine that a predetermined condition is satisfied when a game medium not selected by the user and a game medium selected by the user satisfy a predetermined combination condition.
[0016] (10) The present invention relates to a game system that executes an event in which a user acquires a game medium when a given condition is satisfied, the game system including a selection processing unit that executes a process of selecting at least one game medium from among multiple game media in response to a user's instruction, a presentation processing unit that presents information about the selected game medium to the user, a granting processing unit that grants to the user at a given timing at least one game medium selected in response to the user's selection operation from among the game media presented to the user, and a change processing unit that changes the at least one game medium not selected by the user to another game medium of a different type, the granting processing unit being characterized in that the other game medium is granted to the user. The present invention also relates to a server including the above units.
[0017] (11) In addition, in the game system and server of the present invention, the change processing unit may determine which game medium not selected by the user is to be changed to another game medium of a different type based on the game situation within a predetermined period of time before the game medium is selected by the user's selection operation.
[0018] (12) The present invention is a game system that executes an event in which a user acquires game media when a given condition is met, the game system including a selection processing unit that executes a process of selecting at least one game medium from among a plurality of game media in response to an instruction from the user, a presentation processing unit that presents information about the selected game medium to the user, a granting processing unit that selects at least one game medium from the game media presented to the user and grants the selected at least one game medium to the user at a given time, and a game system that executes a process of selecting at least one game medium from among the game media presented to the user, the game system including a selection processing unit that executes a process of selecting at least one game medium from among a plurality of game media in response to an instruction from the user, the game system including a selection processing unit that executes a process of selecting at least one game medium from among the game media presented to the user, and granting the selected at least one game medium to the user at a given time. and a change processing unit that changes game information related to at least one game medium not selected by the granting processing unit, the change processing unit controlling the content of the change to the game information related to the game medium selected by the granting processing unit and / or the game medium not selected by the granting processing unit based on a game status within a predetermined period before the game medium is selected by the granting processing unit. The present invention also relates to a server including the above-mentioned units. [Brief description of the drawings]
[0019] [Figure 1] FIG. 1 is a diagram showing a game system according to an embodiment of the present invention. [Diagram 2] FIG. 2 is a diagram showing an example of a functional block diagram of a server according to the embodiment; [Diagram 3] FIG. 2 is a diagram showing an example of a functional block diagram of a terminal according to the embodiment; [Figure 4] FIG. 4 is a diagram showing an example of a game screen generated by the game system of the present embodiment. [Diagram 5] 4 is a flowchart showing the flow of processing of the game system of the present embodiment. [Figure 6] 4 is a flowchart showing the flow of processing of the game system of the present embodiment. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0020] The present embodiment will be described below. Note that the present embodiment described below does not unduly limit the contents of the present invention described in the claims. Furthermore, not all of the configurations described in the present embodiment are necessarily necessary configurations of the present invention.
[0021] 1. Configuration Fig. 1 shows a game system according to the present embodiment. In this embodiment, the game system is configured with a plurality of terminals 10 and a server 20. That is, as shown in Fig. 1, the game system according to the present embodiment is configured such that the server 20 (game server) that provides a service and the terminals 10 (10A, 10B, 10C, etc.) can be connected to a network.
[0022] The server 20 is an information processing device that provides online game services in response to requests from the terminals 10. The server 20 can be composed of one or more servers (such as an authentication server, a matching server, a game processing server, a communication server, a billing server, and a database server).
[0023] In this embodiment, the server 20 executes a process of granting game media to a user (player) (an event for acquiring game media), and a game using the game media is executed on the terminal 10. The server 20 also manages information such as user account information, game results of the game executed on the terminal 10, and game media (characters, items, points, in-game currency, etc.) that can be used in the game.
[0024] The terminal 10 is an information processing device such as a mobile terminal (smartphone, mobile phone, portable game machine, etc.), a personal computer (PC), a game device, an image generating device, etc., and is a device that can be connected to the server 20 via a network such as the Internet (WAN) or a LAN. The communication line between the terminal 10 and the server 20 may be wired or wireless.
[0025] An example of a functional block diagram of the server 20 of this embodiment is shown in Fig. 2. Note that the server of this embodiment may have a configuration in which some of the components (units) of Fig. 2 are omitted.
[0026] The storage unit 270 stores programs and various data for causing a computer to function as each unit of the processing unit 200, and also functions as a work area for the processing unit 200, and the function can be realized by a hard disk, RAM, etc. The storage unit 270 includes a storage unit 272 (for example, a database).
[0027] The storage unit 272 stores user information for each of a plurality of users participating in an online game executed in the game system of this embodiment. For example, the storage unit 272 stores, as user information, a user name (user account), a password, destination information (IP address, etc.) of the terminal 10, etc., in association with user identification information (such as a user ID or a terminal ID used by the user) for each of a plurality of users. The storage unit 272 also stores, as user information, information for identifying other users who have a friend relationship (an example of a predetermined relationship) with the user. The storage unit 272 also stores, as user information, information regarding the game medium owned by the user in association with the user identification information.
[0028] The communication unit 296 performs various controls for communicating with the terminal 10 and other servers, and the functions thereof can be realized by hardware such as various processors or communication ASICs, or programs.
[0029] The processing unit 200 (processor) performs various processes such as management of user information, processes related to login / logout, and communication control processes based on data, programs, etc. transmitted from the terminal 10 and received via the communication unit 296. The processing unit 200 performs various processes using the storage unit 270 as a work area. The functions of the processing unit 200 can be realized by hardware such as various processors (CPU, DSP, etc.) and ASIC (gate array, etc.), or by programs. The processing unit 200 includes a selection processing unit 210, a presentation processing unit 212, an assignment processing unit 214, and a change processing unit 216.
[0030] The selection processing unit 210 performs a process of selecting at least one game medium from among a plurality of game media (executing an event to acquire a game medium) in response to an instruction from a user of the terminal 10. For example, the selection processing unit 210 performs a lottery process based on a lottery table in which a lottery probability is set for each of the plurality of game media, and selects at least one game medium.
[0031] The presentation processing unit 212 performs processing to present information about the game media selected by the selection processing unit 210 to the user (to display the information on the display unit of the user's terminal 10).
[0032] The granting processing unit 214 grants at least one game medium selected from the game media presented to the user in response to a selection operation by the user to the user at a given timing (registering the game medium in the user information as a game medium owned by the user). The granting processing unit 214 may also select at least one game medium from the game media presented to the user and grant the selected at least one game medium to the user at a given timing.
[0033] The change processing unit 216 performs a process of changing game information (types and parameters of game media) related to the game media selected by the user (or by the granting processing unit 214) and / or at least one game medium not selected by the user (or by the granting processing unit 214). Here, the change processing unit 216 controls the content of changes to the game information related to the game media selected by the user (or by the granting processing unit 214) and / or at least one game medium not selected by the user (or by the granting processing unit 214) based on the game situation within a predetermined period before the game medium is selected by the user's selection operation (or by the granting processing unit 214). The presentation processing unit 212 may present to the user the game situation within the predetermined period and the changes to the game information of the game media based on the game situation.
[0034] The change processing unit 216 may change at least one game medium that was not selected by the user (or by the granting processing unit 214) to another game medium of a different type, and the granting processing unit 214 may grant the other game medium to the user. In this case, the change processing unit 216: At least one game medium not selected by the user (or by the granting processing unit 214) may be changed to another game medium of a different type based on the type of the game medium. Furthermore, the change processing unit 216 may change parameters of the game medium that has been changed to another game medium of a different type based on the game situation.
[0035] The game status may also be the completion status of a task that is set for each user and has a specified completion deadline. In this case, the change processing unit 216 may control the content of changes to the game information related to the game medium selected by the user (or by the granting processing unit 214) and / or at least one game medium not selected by the user (or by the granting processing unit 214) based on the completion status of the task at the time the game medium is selected by the user's selection operation (or by the granting processing unit 214).
[0036] Furthermore, when a game medium not selected by the user (or by the granting processing unit 214) satisfies a predetermined condition, the change processing unit 216 may change the parameters and / or type of the game medium selected by the user (or by the granting processing unit 214). For example, the change processing unit 216 may change at least one game medium (character) not selected by the user (or by the granting processing unit 214) to another game medium of a different type (points, in-game currency), and determine that the predetermined condition is satisfied when the parameter value (number of points, amount of in-game currency) of the game medium changed to the other game medium of a different type reaches a predetermined value.
[0037] The change processing unit 216 may also determine that the predetermined condition is met when a specific type of game media is included among the game media not selected by the user (or by the granting processing unit 214) and / or the number of a specific type of game media among the game media not selected by the user (or by the granting processing unit 214) reaches a predetermined value. The change processing unit 216 may also determine that the predetermined condition is met when the game media not selected by the user (or by the granting processing unit 214) and the game media selected by the user (or by the granting processing unit 214) satisfy a predetermined combination condition.
[0038] In addition, when changing at least one game medium not selected by the user (or by the granting processing unit 214) to another game medium of a different type, the change processing unit 216 may determine which game medium not selected by the user (or by the granting processing unit 214) to change to another game medium of a different type based on the game situation within a specified period of time before the game medium was selected by the user's selection operation (or by the granting processing unit 214).
[0039] An example of a functional block diagram of the terminal 10 of this embodiment is shown in Fig. 3. Note that the game device of this embodiment may have a configuration in which some of the components (sections) of Fig. 3 are omitted.
[0040] The input unit 150 is a device for inputting (detecting) input information from a user, and outputs the user's input information (operation input) to the processing unit 100. The function of the input unit 150 can be realized by an input device such as a pointing device (touch panel, touch pad, mouse, etc.), a direction key, a button, a keyboard, etc., or a sensor (VR headset) that detects and tracks the user's gestures (movements of the head and hands) and line of sight.
[0041] The storage unit 170 stores programs and various data for causing the computer to function as each unit of the processing unit 100, and also functions as a work area for the processing unit 100, the function of which can be realized by a hard disk, RAM, or the like.
[0042] The display unit 190 outputs the game image generated by the processing unit 100. The function can be realized by a display such as a touch panel, LCD, or HMD (head mounted display) that also functions as the input unit 150.
[0043] The sound output unit 192 outputs the sound generated by the processing unit 100, and the function thereof can be realized by a speaker, a headphone, or the like.
[0044] The communication unit 196 performs various controls for communicating with the server 20 and other terminals 10, and the functions thereof can be realized by hardware such as various processors or communication ASICs, programs, and the like.
[0045] Note that the programs and various data for causing a computer to function as each part of the processing unit 100, which are stored in an information storage medium or storage unit possessed by the server 20, may be received via a network, and the received programs and data may be stored in the storage unit 170. Such cases in which a terminal is caused to function by receiving programs and various data are also included within the scope of the present invention.
[0046] The processing unit 100 (processor) performs processes such as game processing, image generation processing, and sound generation processing based on input information (operation information) from the input unit 150, a program, data received via the communication unit 196, and the like. The functions of the processing unit 100 can be realized by hardware such as various processors (CPU, DSP, etc.) and ASIC (gate array, etc.), and a program. When a user performs an operation to instruct the execution of an event to acquire game media, the processing unit 100 transmits information related to the operation to the server 20, and when a user performs an operation to select at least one game medium from among the game media presented to the user, the processing unit 100 transmits information related to the operation to the server 20. The processing unit 100 includes a game processing unit 110, an image generation unit 120, and a sound generation unit 130.
[0047] The game processing unit 110 performs processing to progress a game using game media owned by the user (e.g., a game in which a character that is the game media appears in the game) based on input information from the input unit 150 and information received from the server 20.
[0048] The image generation unit 120 performs drawing processing based on the results of various processes performed by the processing unit 100, thereby generating game images (a game screen of an event in which game media is acquired, a game screen of a game using the game media), and outputs them to the display unit 190. The image generation unit 120 may generate an image (a so-called three-dimensional image) that can be seen from a virtual camera (a given viewpoint) in the object space (game space).
[0049] The sound generation unit 130 performs sound processing based on the results of various processes performed by the processing unit 100 , generates game sounds such as background music, sound effects, or voices, and outputs them to the sound output unit 192 .
[0050] Furthermore, when the game is started, the processing unit 100 transmits information to the server 20 to notify the server 20 that the game has been started, and when the game is ended, the processing unit 100 transmits game result information (information on the game medium and in-game currency owned by the user, game progress status, etc.) on the game result and various game parameters to the server 20. The server 20 performs an update process of various data associated with each user based on the game result information transmitted from the game device (terminal 10). The example is not limited to the case where the game result information generated on the terminal 10 side is transmitted to the server 20, but the game result information may be generated on the server 20 side based on various information sequentially transmitted from the terminal 10 to the server 20 during game execution. Also, whether the game is ended may be determined on the terminal 10 side or on the server 20 side.
[0051] The game system of the present embodiment may be configured as a server system. The server system includes one or more servers (an authentication server, a game processing server, a communication server, a billing server, etc.). The server system may be configured with a server, a database server, etc. In this case, the server system performs processing of the game processing unit 110 based on operation input (data input to an input unit of a terminal) transmitted from one or more terminals (e.g., a smartphone, a mobile phone, a portable game machine, etc.) connected via a network, generates image generation data for generating an image, and transmits the generated image generation data to each terminal. Here, the image generation data is data for displaying an image generated by the method of this embodiment on each terminal, and may be image data itself or various data (object data, game processing result data, etc.) used by each terminal to generate an image. In this way, the processing of the selection processing unit 210, the presentation processing unit 212, the assignment processing unit 214, the change processing unit 216, and the game processing unit 110 may be configured to be executed all by the server, may be configured to be executed all by the terminal, or may be configured to be executed in a distributed manner between the server and the terminal.
[0052] 2. Method of the Present Invention Next, the method of this embodiment will be described with reference to the drawings.
[0053] In the game system of the present embodiment, a user can execute an acquisition event (so-called Gasha) in which a game medium is acquired within a given event period. When the acquisition event is executed, at least one game medium is selected from a plurality of game media by a lottery process. For example, a "10-in-a-row" acquisition event in which 10 game media are selected may be executed only 10 times within the event period, or a "100-in-a-row" acquisition event in which 100 game media are selected may be executed only once. In addition, a task (mission) with a predetermined achievement deadline may be set for each user, and the user may acquire a ticket (Gasha ticket) each time the user accomplishes a mission, and may be able to execute the acquisition event by consuming the acquired ticket. For example, a mission (daily mission) may be imposed on the user every day within the event period, and the user may be able to acquire a ticket for executing the acquisition event when the user accomplishes the mission. The mission may be, for example, related to the number of logins within the event period, the number of times a game using the game medium is played within the event period, or the progress of the game (cleared stages, score, etc.). Instead of (or in addition to) the mission completion status, tickets may be earned based on the costs incurred by the user during the event period (amount charged, in-game currency or points consumed, etc.) or based on whether the user owns a certain service (subscription, battle pass, etc.).
[0054] Game media selected in an acquisition event during the event period are not given to the user during the event period and are in a reserved state. For example, if a "10 consecutive" acquisition event is executed 10 times during the event period, a total of 100 game media are selected and in a reserved state. The period during which the game media are in a reserved state (reserved period) does not have to be the event period, and may be a period that can be set by the user, or may be a period until the number of game media in a reserved state reaches a predetermined number. In addition, the number of game media that can be in a reserved state may be variably set according to the user's game status (rank, acquired experience points, cleared stages, charged amount, whether or not the user has subscribed to a subscription, etc.). When the event period (reserved period) ends, information about all game media selected in an acquisition event during the event period and in a reserved state is displayed on the display unit 190 of the user's terminal 10, as shown in FIG. 4.
[0055] The game screen GI (selection screen) shown in Fig. 4 displays a list of game media GM selected in an acquisition event during the event period. Here, the game media GM are characters ("A", "B", etc.) with a rarity set (either "N (normal)", "R (rare)", "SR (super rare)", or "SSR (double super rare)"). The user selects at least one game medium GM that the user wishes to acquire from among the game media GM displayed on the game screen GI. The number of game media selectable by the user may be a predetermined number (e.g., 10), or the number selectable by the user may be changed according to the user's game status (rank, level, task completion status), so that the better the game status, the greater the number. In addition, a higher value may be set as the cost for the higher rarity of the game medium, and the total cost of the game media selected by the user may not exceed the selectable number.
[0056] When the user selects a game medium GM on the game screen GI and confirms the selection by operating the confirmation button CB, the selected game medium GM is granted to the user.
[0057] Here, in this embodiment, at least one game medium (character) not selected by the user is changed (converted) to another game medium of a different type (points, in-game currency), and the other game medium is given to the user. That is, the user can select and acquire a desired character from among the characters selected in the acquisition event during the event period, and can acquire the undesired characters as points or in-game currency. Here, the characters not selected by the user may be converted to points or in-game currency based on the type (rarity, level) of the character. For example, a character with rarity "N" may be converted to 1 point, a character with rarity "R" may be converted to 3 points, and a character with rarity "SR" may be converted to 5 points. Also, for example, if the level of a character with rarity "N" has not reached the maximum value, the character may be converted to 1 point, and if the level has reached the maximum value, the character may be converted to 2 points.
[0058] All characters not selected by the user may be converted into points, or only some of the characters may be converted into points. In the latter case, only characters of a predetermined rarity (e.g., "SR") or higher among the characters not selected by the user may be converted into points. For example, if the characters selected in an acquisition event during the event period include 10 characters of rarity "SR" or higher, and if the user selects all (10) of the characters of "SR" or higher, point conversion may not be performed, and if the user selects eight characters of "SR" or higher, the two characters of "SR" or higher not selected by the user may be converted into points.
[0059] Also, based on the game situation during the event period (within a predetermined period before the game medium is selected by the user's selection operation), characters that are not selected by the user and are to be converted into points (characters to be converted into points) may be determined. In this case, the better the game situation, the more characters may be converted into points, or characters with higher rarity may be converted into points. For example, if there are 100 characters selected in an acquisition event during the event period, and the user selects 10 of them (there are 90 characters not selected by the user), if the game situation satisfies a predetermined condition, all of the 90 characters not selected by the user may be converted into points, and if the game situation does not satisfy the predetermined condition, a part of the 90 characters not selected by the user (for example, 45 characters) may be converted into points. Also, if the game situation does not satisfy the predetermined condition, only characters with a rarity of "N" among the characters not selected by the user may be converted into points, and if the game situation satisfies the predetermined condition, characters with a rarity of "R" or higher among the characters not selected by the user may be converted into points. The game status, depending on the user's rank, experience points acquired, stages cleared, amount charged, and whether or not the user has subscribed, etc., includes the number of game media to be converted into points, the target rarity, the point conversion rate described below, the type and parameters of the game media, etc. In this case, the game status of other users who are involved with the user (users who are friends, users who have matched with the user, etc.) may be taken into consideration.
[0060] Here, the game status during the event period may be the achievement status of the above-mentioned task (mission) at the time when the user selects the game medium. In this case, the higher the mission achievement rate (the ratio of the number of missions achieved to the number of missions assigned to the user), the faster (shorter) the mission achievement speed (the time taken to achieve the mission), and the higher the cost (consumed points or in-game currency) spent to achieve the mission, the better the game status may be determined. For example, one or more thresholds may be set for each indicator of the mission achievement rate, achievement speed, and cost spent to achieve the mission, and a flag may be set when the threshold is met, and the more flags are set for each indicator and / or the higher the threshold, the better the game status may be determined.
[0061] Furthermore, the parameters (number of points) of the game medium that has been changed to a different type of game medium (points) may be changed based on the game situation during the event period (e.g., the status of task completion at the time the user selects the game medium). In this case, the better the game situation, the higher the point conversion rate (or the correction value multiplied by the initial points after conversion that do not take the game situation into account) may be, so that characters not selected by the user are converted to more points. For example, if the game situation does not satisfy a predetermined condition, a character with a rarity of "N" that has not been selected by the user may be converted to 1 point, and if the game situation satisfies the predetermined condition, the character may be converted to 3 points.
[0062] In the above example, as an example of changing game information related to a game medium not selected by a user, a case where a character not selected by a user is converted into points or the like has been described, but the type (rarity) and parameters (ability values such as attack power and defense power, level, skill, etc.) of a character not selected by a user may be changed. In this case, based on the game situation during the event period (for example, the achievement status of a task at the time when the user selects a game medium), the rarity and parameters of at least one character not selected by a user are changed so that the better the game situation, the higher the rarity and parameters of the character. For example, when the game situation satisfies a predetermined condition, the rarity of a character not selected by a user may be changed from "N" to "R" or the ability value of the character may be increased. Note that, among the characters not selected by a user, a character whose rarity or parameters have been changed based on the game situation may be given to the user when the user consumes a given ticket or point, or may be given to the user free of charge (as a bonus).
[0063] Also, the type (rarity) and parameters of the character selected by the user may be changed. In this case, too, the rarity and parameters of the character selected by the user are changed based on the game situation during the event period (for example, the achievement status of the task at the time the user selects the game medium) so that the better the game situation is, the higher the rarity and parameters of the character selected by the user will be. For example, when the game situation satisfies a predetermined condition, the rarity of the character selected by the user may be changed from "N" to "R" or the ability value of the character may be increased. The character is given to the user with its rarity and parameters changed.
[0064] In addition, when a character not selected by the user satisfies a predetermined condition, the type (rarity) or parameters of the character selected by the user may be changed. When converting characters not selected by the user into points, if the total value of the points after conversion reaches a predetermined value (e.g., 100 points), it may be determined that a predetermined condition is met, and the rarity and parameters of the character selected by the user may be changed.
[0065] In addition, if a predetermined type of character is included among the characters not selected by the user and / or the number of a particular type of character among the characters not selected by the user reaches a predetermined value, it may be determined that the predetermined condition is met and the rarity or parameters of the character selected by the user may be changed. For example, if a predetermined number of characters of a predetermined rarity are included among the characters not selected by the user, or if characters of all attributes appearing in the game are included among the characters not selected by the user, it may be determined that the predetermined condition is met.
[0066] In addition, when a character not selected by the user and a character selected by the user satisfy a predetermined combination condition, it may be determined that the predetermined condition is satisfied, and the rarity or parameters of the character selected by the user may be changed. For example, when the characters not selected by the user include a character with the same name or attribute as the character selected by the user, or when the characters not selected by the user include a character that has a predetermined relationship (for example, an alliance or an enemy relationship) with the character selected by the user, it may be determined that the predetermined condition is satisfied, and the rarity of the character selected by the user may be changed, for example, from "SSR" to "UR (Ultra Rare)" or the level of the character may be changed to the maximum value.
[0067] According to this embodiment, among the characters selected in the acquisition event, characters not selected by the user can be converted into points and given to the user, the rarity and parameters of characters selected / not selected by the user can be changed depending on the game situation during the event period, and the rarity and parameters of characters selected by the user can be changed depending on the type of characters not selected by the user, thereby making the acquisition event more interesting.
[0068] Instead of the user selecting game media from among game media selected in acquisition events during the event period, the computer (the granting processing unit 214) may select the game media. That is, in the above example, the "game media (character) selected by the user" and the "game media (character) not selected by the user" can be replaced with the "game media (character) selected by the granting processing unit 214" and the "game media (character) not selected by the granting processing unit 214", respectively.
[0069] 3. Processing Next, an example of the processing of the game system (server 20) of this embodiment will be described with reference to the flowcharts of Figures 5 and 6. Figure 5 is a flowchart of an example of changing game media not selected by the user to other game media of a different type.
[0070] First, during the event period, the selection processing unit 210 determines whether or not information regarding an operation instructing execution of an acquisition event has been received from the terminal 10 (step S10), and if the information has been received (Y in step S10), selects at least one game medium from among the multiple game media and places it in a pending state (step S11). Next, the processing unit 200 determines whether or not the event period has ended (step S12), and if it is within the event period (N in step S12), proceeds to step S10.
[0071] When the event period has ended (Y in step S12), the presentation processing unit 212 presents the user with information about the game content selected by the selection processing unit 210 and in a reserved state. The processing unit 200 performs a process of presenting (displaying on the display unit 190 of the terminal 10 of the user) (step S13). Next, the processing unit 200 judges whether or not information on an operation of selecting at least one game medium from among the game media presented to the user has been received from the terminal 10 (step S14). When the information is received (Y in step S14), the change processing unit 216 changes the game media (characters) not selected by the user from among the game media presented to the user to other game media (points) of different types (step S15). Here, the change processing unit 216 may determine the characters to be converted to points from among the characters not selected by the user based on the game situation (such as the achievement status of the task) during the event period. Next, the granting processing unit 214 grants the game media (characters) selected by the user and the other changed game media (points) to the user (step S16). In addition, in steps S14 to S16, the granting processing unit 214 may select at least one game medium from the game media presented to the user, and the change processing unit 216 may change the game medium presented to the user that was not selected by the granting processing unit 214 to another game medium of a different type, and the granting processing unit 214 may grant the selected game medium and the changed other game medium to the user.
[0072] 6 is a flowchart of an example of changing parameters of a game content selected by a user. Steps S20 to S24 are similar to steps S10 to S14 in FIG. 5, and therefore description thereof will be omitted.
[0073] In step S24, when information on an operation to select at least one game medium from among the game media presented to the user is received from the terminal 10, the change processing unit 216 changes the type and parameters of the game medium selected by the user based on the game situation (such as the achievement status of the task) during the event period (step S25). Here, when a game medium not selected by the user among the game media presented to the user satisfies a predetermined condition, the change processing unit 216 may further take this into consideration and change the type and parameters of the game medium selected by the user. Next, the granting processing unit 214 grants the user the game medium selected by the user (the game medium whose type and parameters have been changed by the change processing unit 216) (step S26). Note that in steps S24 to S26, the granting processing unit 214 may select at least one game medium from among the game media presented to the user, and the change processing unit 216 may change the type and parameters of the game medium selected by the granting processing unit 214 based on the game situation during the event period, and the granting processing unit 214 may grant the game medium to the user.
[0074] The present invention is not limited to the above-described embodiment, and various modifications are possible. For example, a term cited as a broadly defined or synonymous term in the description in the specification or drawings can be replaced with a broadly defined or synonymous term in other descriptions in the specification or drawings. [Explanation of symbols]
[0075] 10... terminal, 20... server, 100... processing unit, 110... game processing unit, 120... image generation unit, 130... sound generation unit, 150... input unit, 170... storage unit, 190... display unit, 192... sound output unit, 196... communication unit, 200... processing unit, 210... selection processing unit, 212... presentation processing unit, 214... assignment processing unit, 216... change processing unit, 270... storage unit, 272... storage unit, 296... communication unit
Claims
1. A game system that executes an event in which a user acquires a game medium when a given condition is satisfied, comprising: a selection processing unit that executes a process of selecting at least one game medium from among a plurality of game media in response to an instruction from a user; a presentation processing unit that presents information regarding the selected game content to a user; a granting processing unit that grants to the user at a given timing at least one game medium selected in response to a selection operation by the user from among the game mediums presented to the user; a change processing unit that changes game information related to the game medium selected by the user and / or at least one game medium not selected by the user, The change processing unit: A game system characterized by controlling changes to game information related to game media selected by a user and / or game media not selected by the user, based on the game situation within a specified period of time before the game media is selected by the user's selection operation.
2. In claim 1, The change processing unit: changing at least one game medium not selected by the user to another game medium of a different type; The granting processing unit is A game system characterized by providing the other game media to a user.
3. In claim 1, The game status is a status of achievement of a task having a predetermined achievement deadline set for each user, The change processing unit: A game system characterized by controlling changes to game information related to game media selected by a user and / or game media not selected by the user, based on the status of completion of the task at the time the game media is selected by the user's selection operation.
4. In claim 1, The change processing unit: A game system characterized in that at least one game medium not selected by a user is changed to another game medium of a different type based on the type of the game medium.
5. In claim 2, The change processing unit: A game system characterized by changing parameters of the game medium that has been changed to another game medium of a different type based on the game situation.
6. In claim 1, The change processing unit: A game system characterized in that, when a game medium not selected by a user satisfies a predetermined condition, the parameters and / or type of the game medium selected by the user are changed.
7. In claim 6, The change processing unit: A game system characterized by changing at least one game medium not selected by a user to another game medium of a different type, and determining that the specified condition is satisfied when the parameter value of the game medium changed to the other game medium of a different type reaches a specified value.
8. In claim 6, The change processing unit: A game system characterized by determining that the specified condition is met when a specific type of game medium is included among the game media not selected by the user and / or when the number of a specific type of game medium among the game media not selected by the user reaches a specified value.
9. In claim 6, The change processing unit: A game system characterized by determining that a predetermined condition is satisfied when a game medium not selected by a user and a game medium selected by a user satisfy a predetermined combination condition.
10. A game system that executes an event in which a user acquires a game medium when a given condition is satisfied, comprising: a selection processing unit that executes a process of selecting at least one game medium from among a plurality of game media in response to an instruction from a user; a presentation processing unit that presents information regarding the selected game content to a user; a granting processing unit that grants to the user at a given timing at least one game medium selected in response to a selection operation by the user from among the game mediums presented to the user; a change processing unit that changes at least one game medium not selected by the user to another game medium of a different type, The granting processing unit is A game system characterized by providing the other game media to a user.
11. In claim 10, The change processing unit: A game system characterized by determining which game medium not selected by a user is to be changed to another game medium of a different type based on the game situation within a specified period of time before the game medium is selected by the user's selection operation.
12. A game system that executes an event in which a user acquires a game medium when a given condition is satisfied, comprising: a selection processing unit that executes a process of selecting at least one game medium from among a plurality of game media in response to an instruction from a user; a presentation processing unit that presents information regarding the selected game content to a user; a granting processing unit that selects at least one game medium from among the game media presented to the user, and grants the selected at least one game medium to the user at a given timing; a change processing unit that changes game information related to the game medium selected by the grant processing unit and / or at least one game medium not selected by the grant processing unit, The change processing unit: Controlling changes to game information related to the game medium selected by the granting processing unit and / or the game medium not selected by the granting processing unit based on a game situation within a predetermined period before the game medium is selected by the granting processing unit. A game system characterized by:
13. A server that executes an event in which a user can acquire a game medium when a given condition is satisfied, a selection processing unit that executes a process of selecting at least one game medium from among a plurality of game media in response to an instruction from a user; a presentation processing unit that presents information regarding the selected game content to a user; a granting processing unit that grants to the user at a given timing at least one game medium selected in response to a selection operation by the user from among the game mediums presented to the user; a change processing unit that changes game information related to the game medium selected by the user and / or at least one game medium not selected by the user, The change processing unit: A server characterized by controlling changes to game information related to game media selected by a user and / or game media not selected by the user, based on the game situation within a specified period of time before the game media is selected by the user's selection operation.
14. A server that executes an event in which a user can acquire a game medium when a given condition is satisfied, a selection processing unit that executes a process of selecting at least one game medium from among a plurality of game media in response to an instruction from a user; a presentation processing unit that presents information regarding the selected game content to a user; a granting processing unit that grants to the user at a given timing at least one game medium selected in response to a selection operation by the user from among the game mediums presented to the user; a change processing unit that changes at least one game medium not selected by the user to another game medium of a different type, The granting processing unit is A server characterized by providing the other game media to a user.
15. A server that executes an event in which a user can acquire a game medium when a given condition is satisfied, a selection processing unit that executes a process of selecting at least one game medium from among a plurality of game media in response to an instruction from a user; a presentation processing unit that presents information regarding the selected game content to a user; a granting processing unit that selects at least one game medium from among the game media presented to the user, and grants the selected at least one game medium to the user at a given timing; a change processing unit that changes game information related to the game medium selected by the grant processing unit and / or at least one game medium not selected by the grant processing unit, The change processing unit: A server characterized by controlling changes to game information related to the game medium selected by the granting processing unit and / or the game medium not selected by the granting processing unit based on the game situation within a specified period before the game medium is selected by the granting processing unit.
Citation Information
Patent Citations
Game program, game system, and information processing device
JP2013202322A