Game machine

The gaming machine addresses the challenge of enhancing player engagement by using a specific effect part to dynamically change the display state of production elements, including displaying them in a specific color, thereby improving player interest and experience.

JP2025091362AActive Publication Date: 2025-06-18NEWGIN KK
View PDF 1 Cites 0 Cited by

Patent Information

Application Number
JP2024198058
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2024-11-13
Publication Date
2025-06-18
Estimated Expiration
2044-11-13

AI Technical Summary

Technical Problem

Existing gaming machines lack effective methods to enhance the display of production elements in a specific color, which can improve player engagement and experience.

Method used

The gaming machine incorporates a specific effect part that allows for dynamic changes in the display state of effect elements, including changing from a non-display state to a display state in a specific color, enhancing player interaction and engagement.

Benefits of technology

This solution improves player interest by making the changes in the display state of production elements more recognizable and engaging, thereby enhancing the overall gaming experience.

✦ Generated by Eureka AI based on patent content.

Smart Images

  • Figure 2025091362000001_ABST
    Figure 2025091362000001_ABST
Patent Text Reader

Abstract

To provide a game machine capable of enhancing interest.SOLUTION: An acquisition number image composing at least a portion of an acquisition number performance is displayed during execution of a special game, and a situation in which a challenge performance result is not derived during execution of the special game is set as a first situation. Further, an acquisition number image composing at least a portion of an acquisition number performance is displayed in a specific color during execution of the special game, and a situation in which a challenge performance result is derived during execution of the special game is set as a second situation. At this time, a ratio of impartation of a privilege is allowed to differ later between the first situation and the second situation.SELECTED DRAWING: Figure 11
Need to check novelty before this filing date? Find Prior Art

Description

Technical Field

[0001] This invention relates to a gaming machine.

Background Art

[0002] Conventionally, among pachinko gaming machines and spinning reel gaming machines (so-called slot machines), which are a type of gaming machine, there are gaming machines that can display production elements in a specific color (also called rainbow color) as described in Non-Patent Document 1. The production that can display the production elements described in Non-Patent Document 1 in a specific color is one of the premium productions. Thus, the production that can display the production elements in a specific color is often executed when it is advantageously developed for the player, and the joy of the production elements being displayed in a specific color is great.

Prior Art Documents

Non-Patent Documents

[0003]

Non-Patent Document 1

Summary of the Invention

Problems to be Solved by the Invention

[0004] There was room for improvement in making such production elements displayable in a specific color.

Means for Solving the Problems

[0005] The gaming machine that solves the above problems is provided with a specific effect part. Among the specific effects that can be executed in the specific effect part, there are a first specific effect and a second specific effect. The first specific effect can be executed in a mode of changing from a display state in which a first effect element constituting at least a part of the first specific effect is displayed in a color different from the specific color to a display state in which the first effect element constituting at least a part of the first specific effect is displayed in the specific color. The second specific effect can be executed in a mode of changing from a non-display state in which a second effect element constituting at least a part of the second specific effect is not displayed to a display state in which the second effect element constituting at least a part of the second specific effect is displayed in the specific color. When, in at least a part of a predetermined period, it becomes a display state in which a first effect element constituting at least a part of the first specific effect is displayed in the specific color, and in the predetermined period, it becomes a non-display state in which a second effect element constituting at least a part of the second specific effect is not displayed, this is defined as a first situation. When, in at least a part of the predetermined period, it becomes a display state in which a first effect element constituting at least a part of the first specific effect is displayed in the specific color, and in at least a part of the predetermined period, it becomes a display state in which a second effect element constituting at least a part of the second specific effect is displayed in the specific color, this is defined as a second situation. In the first situation and the second situation, the ratio of the subsequent privilege being granted can be different. The change from the non-display state in which the second effect element constituting at least a part of the second specific effect is not displayed to the display state in which the second effect element constituting at least a part of the second specific effect is displayed in the specific color is more easily recognizable than the change from the display state in which the first effect element constituting at least a part of the first specific effect is displayed in a color different from the specific color to the display state in which the first effect element constituting at least a part of the first specific effect is displayed in the specific color.

Effect of the Invention

[0006] According to the present invention, the interest can be improved.

Brief Description of the Drawings

[0007]

Figure 1

Figure 2

Figure 3

Figure 4

Figure 5

Figure 6

Figure 7

Figure 8

Figure 9

Figure 10

Figure 11

Figure 12

MODE FOR CARRYING OUT THE INVENTION

[0008] Hereinafter, embodiments of the gaming machine will be described. In this specification, up, down, left, right, front (front), and back (back) indicate the respective directions when viewed from the player. As shown in FIG. 1, a pachinko gaming machine 10 (hereinafter referred to as the gaming machine 10) as a gaming machine includes an outer frame 12, a middle frame 13, and a front frame 14. The outer frame 12 is fixed to a gaming machine installation facility (so-called island facility) such as a game parlor. The middle frame 13 is supported on the opening front side of the outer frame 12 so as to be openable and closable. A game board unit including a game board 20 is fixed to the middle frame 13. The front frame 14 is supported on the front side of the middle frame 13 so as to be openable and closable so as to cover the front surface of the game board 20. A protective glass 15 for protecting the game board 20 is supported on the front frame 14. In FIG. 1, although the protective glass 15 is shown with a part omitted, actually it covers the entire opening 14a of the front frame 14.

[0009] The gaming machine 10 includes a firing handle 16 on the front side of the front frame 14. The firing handle 16 is provided at a position operable by a player. In the gaming machine 10, a game ball as a gaming medium is fired with an intensity corresponding to the operation amount (rotation amount) of the firing handle 16. The gaming machine 10 can adjust the firing intensity of the game ball by operating the firing handle 16.

[0010] The gaming machine 10 includes a decorative lamp 17 capable of emitting light on the front side of the front frame 14. The decorative lamp 17 performs an effect (hereinafter referred to as a light emission effect) of turning on and off a built-in light emitter. The decorative lamp 17 can emit light in a plurality of types of light emission colors. For example, the decorative lamp 17 may be capable of emitting light in a plurality of types of light emission colors by a single built-in light emitter emitting light in a plurality of types of light emission colors, or may be capable of emitting light in a plurality of types of light emission colors by a plurality of built-in light emitters emitting light to create a plurality of types of colors. For example, the brightness of the decorative lamp 17 may be adjustable by operating a predetermined operation means or the like. That is, the gaming machine 10 may be able to adjust the brightness of the decorative lamp 17. The brightness of the decorative lamp 17 corresponds to the effect intensity of the decorative lamp 17 and is also referred to as the light amount of the decorative lamp 17.

[0011] The gaming machine 10 is provided with a speaker 18 capable of outputting sound on the front side of the front frame 14. The speaker 18 executes an effect (hereinafter referred to as a sound effect) that outputs sounds such as voices, sound effects, and music. For example, the volume of at least a part of the sounds output from the speaker 18 may be adjustable by operating a predetermined operation means or the like. That is, the gaming machine 10 may be able to adjust the volume of at least a part of the sounds output from the speaker 18.

[0012] The gaming machine 10 is provided with an effect button EB as an operable operation means on the front side of the front frame 14. The effect button EB can be operated by the player. For example, the effect button EB may incorporate a light emitter.

[0013] As shown in FIG. 2, a substantially circular gaming area 21 is defined on the front side of the game board 20 in a front view. The game board 20 is provided with a guide path 21a for guiding the launched game balls to the gaming area 21. The game board 20 is provided with a prevention valve 21b for preventing the game balls launched into the gaming area 21 from flowing back reversely into the guide path 21a. The launched game balls are guided by the guide path 21a and reach the gaming area 21 after passing through the prevention valve 21b located at the most downstream of the guide path 21a. The game balls that have reached the gaming area 21 flow down through the gaming area 21.

[0014] The gaming machine 10 is provided with an information display panel 22. The information display panel 22 is provided with a special symbol display section 22a. The special symbol display section 22a displays a special symbol variation game (hereinafter referred to as a special game) that variably displays a predetermined symbol and finally stops and displays the special symbol. The special symbol is a symbol for notifying the result of an internal lottery described later. In this way, the gaming machine 10 can execute a special game as a variation game.

[0015] In this specification, "variable display" means a state in which the type of the displayed symbol changes over time. In this specification, "definite stop display" means a state in which the symbol is definitely stopped and displayed, and the type of the displayed symbol does not change. The special symbols that can be definitely stopped and displayed in the special symbol display unit 22a include a jackpot symbol and a losing symbol. When the jackpot symbol is definitely stopped and displayed in the special game, the player can recognize the jackpot. When the losing symbol is definitely stopped and displayed in the special game, the player can recognize the loss.

[0016] In the gaming machine 10, a jackpot lottery may be conducted when executing the special game. In the gaming machine 10, when winning the jackpot in the jackpot lottery, the jackpot symbol is definitely stopped and displayed in the special game targeted by the winning, and then, a jackpot game is awarded (occurs). In this way, when winning the jackpot in the jackpot lottery conducted when executing the special game, the gaming machine 10 can award a jackpot game after the special game ends. That is, in the gaming machine 10, a jackpot game is awarded when winning the jackpot lottery. In the gaming machine 10, when winning the jackpot, a jackpot game is awarded after the end of the special game based on winning the jackpot. In this way, the gaming machine 10 can award a winning game. Winning the jackpot in the jackpot lottery corresponds to winning the jackpot lottery and corresponds to winning the jackpot in the winning lottery.

[0017] The information display panel 22 includes a special hold display unit 22b. The special hold display unit 22b visibly displays the number of special games (hereinafter referred to as the special hold number) whose execution is held because the start condition is satisfied but the execution condition is not yet satisfied. For example, the upper limit number of the special hold number is 4. In the following description, the special game whose execution is held may be simply referred to as "special game on hold" or "held special game". As described above, the gaming machine 10 can hold the execution of a plurality of special games. That is, the gaming machine 10 can hold the execution of the variable game.

[0018] The information display panel 22 includes a normal symbol display section 22c. The normal symbol display section 22c displays a normal symbol variation game (hereinafter referred to as a normal game) in which a predetermined symbol is variably displayed and finally the normal symbol is fixedly stopped and displayed. The normal symbols that can be fixedly stopped and displayed on the normal symbol display section 22c include at least a normal winning symbol and a normal losing symbol. A player can recognize a normal win when a normal winning symbol is fixedly stopped and displayed in the normal game, and can recognize a normal loss when a normal losing symbol is fixedly stopped and displayed in the normal game. In the gaming machine 10, when winning a normal win in the normal win lottery, after the end of the normal game targeted by the winning, a normal win game is awarded. That is, in the gaming machine 10, a normal win game is awarded when winning the normal win lottery. The information display panel 22 includes a normal hold display section 22d. The normal hold display section 22d displays in a recognizable manner the number of normal games (hereinafter referred to as the normal hold number) whose execution is held because the start condition is satisfied but the execution condition is not yet satisfied. For example, the upper limit number of the normal hold number is 4.

[0019] The gaming machine 10 includes a center frame 23 with various decorations at approximately the center of the game area 21 on the game board 20. The center frame 23 includes an opening 23a. The center frame 23 is also called a center role or a center role item.

[0020] The gaming machine 10 is provided with an effect display device 25 capable of displaying images. For example, the effect display device 25 may be a display device such as a liquid crystal display or an organic EL display. The effect display device 25 is provided with a display area 25r where images are displayed. The effect display device 25 can display images. The effect display device 25 is assembled to the game board 20 through the opening 23a of the center frame 23 so that the player can visually recognize the display area 25r. As one of the effects, the effect display device 25 executes an effect of displaying a predetermined image (hereinafter referred to as a display effect). In the gaming machine 10, the effect display device 25 as a display means corresponds to a specific effect unit. That is, in the present embodiment, the specific effect unit is a display means capable of displaying images. In the present embodiment, the function as an effect execution means capable of executing an effect by at least one of the decorative lamp 17 as a light emitting means, the speaker 18 as a sound output means, and the effect display device 25 as a display means is realized. That is, the effect execution means includes at least one of a light emitting means, a sound output means, and a display means.

[0021] The gaming machine 10 is provided with a first start port 26 as a start port. The first start port 26 is located below the center frame 23 in the game area 21. The first start port 26 is always open so that game balls can be entered. The gaming machine 10 is provided with a first start sensor SE1 (shown in FIG. 5) for detecting a game ball that has entered the first start port 26. For example, a ball passage for guiding the game ball that has entered the first start port 26 to the back side of the game board 20 is continuously provided at the first start port 26, and the first start sensor SE1 is disposed in the ball passage. When a game ball is detected by the first start sensor SE1, the start condition of a special game may be satisfied, and the condition for paying out a bonus ball is satisfied. That is, the gaming machine 10 can hold the execution of a special game when a game ball enters the first start port 26. In the gaming machine 10, when a game ball enters the first start port 26 and the condition for paying out a bonus ball is satisfied, three game balls are given as a prize (bonus ball).

[0022] The gaming machine 10 is provided with a second starting port 27 as a starting port. In the gaming machine 10, there are a first starting port 26 and a second starting port 27 as starting ports. The second starting port 27 is located in the lower right of the center frame 23 in the game area 21. The gaming machine 10 is provided with a second starting sensor SE2 (shown in FIG. 5) for detecting a game ball that has entered the second starting port 27. For example, a ball passage for guiding the game ball that has entered the second starting port 27 to the back side of the game board 20 is continuously provided at the second starting port 27, and the second starting sensor SE2 is disposed in the ball passage. In the present embodiment, when a game ball is detected by the second starting sensor SE2, the starting condition of the special game can be satisfied and the prize ball payout condition can be satisfied. That is, the gaming machine 10 can hold the execution of the special game upon the entry of a game ball into the second starting port 27. In the gaming machine 10, when a game ball enters the second starting port 27 and the prize ball payout condition is satisfied, three game balls are awarded as a prize (prize balls). Further, the second starting port 27 has a first variable member 28 as a variable member. The first variable member 28 is operable between an open state in which it is easy for a game ball to enter the second starting port 27 or the game ball can enter, and a closed state in which it is difficult for a game ball to enter the second starting port 27 or the game ball cannot enter. The first variable member 28 operates by receiving power from a first actuator A1 (shown in FIG. 5). The first variable member 28 is operated to the open state upon winning a normal hit lottery.

[0023] The gaming machine 10 is provided with a big winning opening 29. The big winning opening 29 is located in the lower right of the center frame 23 in the gaming area 21. The gaming machine 10 is provided with a count sensor SE3 (shown in FIG. 5) that detects a game ball that has entered the big winning opening 29. For example, a ball passage that guides the entered game ball to the back side of the game board 20 is continuously provided in the big winning opening 29, and the count sensor SE3 is disposed in the ball passage. When a game ball is detected by the count sensor SE3, the payout condition for prize balls is satisfied. In the gaming machine 10, when a game ball enters the big winning opening 29 and the payout condition for prize balls is satisfied, 10 game balls are awarded as prizes (prize balls). The big winning opening 29 has a second variable member 30. The second variable member 30 is operable between an open state in which a game ball can enter the big winning opening 29 and a closed state in which a game ball cannot enter the big winning opening 29. The second variable member 30 operates by receiving power from a second actuator A2 (shown in FIG. 5). The second variable member 30 is operated to the open state upon winning a big hit. When the second variable member 30 is in the open state, entry of a game ball into the big winning opening 29 is permitted. When the second variable member 30 is in the closed state, entry of a game ball into the big winning opening 29 is not permitted. Hereinafter, the case where the second variable member 30 is in the open state may be referred to as "the big winning opening 29 is opened", and the case where the second variable member 30 is in the closed state may be referred to as "the big winning opening 29 is closed".

[0024] The gaming machine 10 is provided with a gate 31. The gate 31 is located on the right side of the center frame 23 in the gaming area 21. An opening of the gate that is always open so that a game ball can enter is formed in the gate 31. A gate sensor SE4 (shown in FIG. 5) that detects a game ball that has entered and passed through is disposed at the opening of the gate. When a game ball is detected by the gate sensor SE4, the start condition for a normal game may be satisfied. Note that it is not necessary to configure the game ball that has entered the gate 31 to pass through the gate 31. For example, the game ball that has entered the gate 31 may pass through a ball passage that guides it to the back side of the game board 20 and be discharged from the game board 20 to the outside.

[0025] The gaming machine 10 is provided with a general winning opening 32. In the gaming machine 10, the general winning opening 32 includes a first general winning opening 32a and a second general winning opening 32b. The first general winning opening 32a is located in the lower left of the center frame 23 in the gaming area 21. The first general winning opening 32a is always open so that game balls can be entered. The gaming machine 10 is provided with a first general sensor SE5 (shown in FIG. 5) for detecting game balls that have entered the first general winning opening 32a. For example, a ball passage for guiding the game balls that have entered the first general winning opening 32a to the back side of the game board 20 is continuously provided, and the first general sensor SE5 is disposed in the ball passage. When a game ball is detected by the first general sensor SE5, the conditions for paying out prize balls are satisfied. In the gaming machine 10, when a game ball enters the first general winning opening 32a and the conditions for paying out prize balls are satisfied, seven game balls are awarded as prizes (prize balls). The second general winning opening 32b is located in the lower right of the center frame 23 in the gaming area 21. The second general winning opening 32b is always open so that game balls can be entered. The gaming machine 10 is provided with a second general sensor SE6 (shown in FIG. 5) for detecting game balls that have entered the second general winning opening 32b. For example, a ball passage for guiding the game balls that have entered the second general winning opening 32b to the back side of the game board 20 is continuously provided, and the second general sensor SE6 is disposed in the ball passage. When a game ball is detected by the second general sensor SE6, the conditions for paying out prize balls are satisfied. In the gaming machine 10, when a game ball enters the second general winning opening 32b and the conditions for paying out prize balls are satisfied, seven game balls are awarded as prizes (prize balls).

[0026] The gaming machine 10 is provided with an out opening 34. In the present embodiment, the game balls that have not entered the start openings 26, 27, the big winning opening 29, and the general winning opening 32 are discharged outside the machine through the out opening 34. The gaming machine 10 is provided with gaming components such as nails (gaming nails) and windmills for changing the behavior of the game balls flowing down in the gaming area 21.

[0027] The gaming machine 10 is provided with an out sensor SE7 (shown in FIG. 5) that detects game balls (out balls) discharged from the game board 20 to the outside. The out sensor SE7 is disposed on a passage through which the game balls discharged from the outside of the game board 20, which are the game balls discharged from the game area 21 of the game board 20 and aggregated, pass. The game balls discharged to the outside of the game board 20 include the game balls that have entered the out port 34. The game balls discharged to the outside of the game board 20 include the game balls that have entered each of the entry ports of the start ports 26 and 27, the big winning port 29, and the general winning port 32. The out sensor SE7 functions as a discharged ball detection means for detecting the game balls discharged from the game board 20. The discharged ball detection means can also be said to be an out ball detection means for detecting out balls.

[0028] Next, the gaming state of the gaming machine 10 will be described. The gaming machine 10 has a low probability state and a high probability state as gaming states with different big win probabilities. The big win probability is the probability of winning a big win in the big win lottery. The high probability state is a gaming state in which the big win probability is higher than that in the low probability state. The high probability state is a so-called "probability variation state (probability variation state)", and the low probability state is a "non-probability variation state (non-probability variation state)". In the following description, the high probability state is shown as the "probability variation state" and the low probability state is shown as the "non-probability variation state" respectively.

[0029] The gaming machine 10 has a low base state and a high base state as gaming states with different ratios of the number of prize balls to the number of game balls launched. The high base state is a gaming state in which the probability of the game balls entering the second start port 27 is higher than that in the low base state. The high base state is a so-called "electric support state", and the low base state is a "non-electric support state". The high base state has a higher degree of advantage regarding the entry of the game balls into the second start port 27 compared to the low base state.

[0030] The high base state can be realized by performing, for example, any one of the three controls described below, or by combining a plurality of controls. The first control is a normal symbol variation time shortening control that shortens the variation time of the normal game to be shorter than that in the low base state. The second control is a normal symbol probability variation control that varies the probability of winning a normal win (normal win probability) in the normal win lottery to a higher probability than that in the low base state. The third control is an opening time extension control that makes the total opening time of the first variable member 28 in one normal win game longer than that in the low base state. Note that, as the opening time extension control, it is preferable to perform at least one of a control that increases the number of opening times of the first variable member 28 in one normal win game compared to the low base state, and a control that makes the opening time of the first variable member 28 in one normal win game longer than that in the low base state. Further, the high base state may be realized by combining the fourth control described below. The fourth control is a special symbol variation time shortening control that makes the variation time of the special game (for example, the average variation time) more likely to be shorter than that in the low base state. When performing the special symbol variation time shortening control, the high base state becomes a so-called "variation time shortening state (shortening state)".

[0031] In addition, in the present embodiment, since the first variable member 28 may be in an open state even in the low base state, there is a possibility that a game ball may enter the second starting port 27 even in the low base state. However, when in the low base state, for example, it may be configured such that a normal win is not won in the normal win lottery, so that the first variable member 28 does not become an open state and a game ball does not enter the second starting port 27 when in the low base state. Alternatively, when in the low base state, for example, it may be configured such that the first variable member 28 does not become an open state even if a normal win is won in the normal win lottery, so that a game ball does not enter the second starting port 27. In these cases, it can be said that the low base state is a state where a game ball cannot enter the second starting port 27, and the high base state is a state where a game ball can enter the second starting port 27.

[0032] In the gaming machine 10, among the controllable gaming states, there is a "low-base state" which is a non-probability-variable state, namely the "low-probability low-base state". The low-probability low-base state is the so-called "normal state (normal gaming state)". Among the controllable gaming states in the gaming machine 10, there is a "high-base state" which is a non-probability-variable state, namely the "low-probability high-base state". Among the controllable gaming states in the gaming machine 10, there is a "high-base state" which is a probability-variable state, namely the "high-probability high-base state". Thus, there are multiple types of controllable gaming states in the gaming machine 10. And the controllable gaming states in the gaming machine 10 include the normal state.

[0033] Next, the jackpot in the gaming machine 10 will be described. The gaming machine 10 is equipped with multiple types of jackpot symbols as special symbol jackpot symbols. The multiple types of jackpot symbols are classified into a first jackpot symbol and a second jackpot symbol. For each of the multiple types of jackpot symbols, the type of jackpot is defined. For the jackpot symbol, the gaming state after the end of the jackpot game may be defined. In the jackpot game, first, an opening effect for notifying the start of the jackpot game is performed over a predetermined opening time. In the jackpot game, after the opening effect ends, a round game in which the big winning port 29 is opened is performed. The round game is performed with a predetermined upper limit number of times as the upper limit. In one round game, the big winning port 29 is opened until the first round end condition that a predetermined upper limit number of game balls enter or the second round end condition that a predetermined upper limit time elapses is satisfied. In the round game, a round effect is performed. And in the jackpot game, when the last round game ends, an ending effect for notifying the end of the jackpot game is performed over a predetermined ending time. The jackpot game ends with the end of the ending effect.

[0034] The jackpot symbols classified as the first major jackpot have "the first major jackpot" defined as the type of jackpot. For the jackpot symbols classified as the first major jackpot, "8 times" is defined as the upper limit of the number of rounds of the round game. For the jackpot symbols classified as the first major jackpot, it is determined that the game state after the jackpot game ends shall be the probability-variable state. For the jackpot symbols classified as the first major jackpot, it is determined that the game state after the jackpot game ends shall be the high-base state. The jackpot symbols classified as the second major jackpot have "the second major jackpot" defined as the type of jackpot. For the jackpot symbols classified as the second major jackpot, "8 times" is defined as the upper limit of the number of rounds of the round game. For the jackpot symbols classified as the second major jackpot, it is determined that the game state after the jackpot game ends shall be the non-probability-variable state. Also, for the jackpot symbols classified as the second major jackpot, it is determined that the game state after the jackpot game ends shall be the high-base state during the period until 100 special games end, or until a jackpot game is awarded before 100 special games end. In the following description, the jackpot game awarded based on the jackpot symbols classified as the first major jackpot may be referred to as "the first major jackpot game", and the jackpot game awarded based on the jackpot symbols classified as the second major jackpot may be referred to as "the second major jackpot game".

[0035] Among the display effects that the effect display device 25 can execute, there is an effect symbol game (hereinafter referred to as the effect game) in which effect symbols (hereinafter referred to as effect symbols) are variably displayed in multiple columns and finally the combination of the effect symbols is fixedly stopped and displayed. The effect game is executed with multiple columns of effect symbols fluctuating. The effect symbols are also called "decoration symbols" or "ornamental symbols". The effect game is performed by variably displaying (scrolling display) the symbol columns of the first column, the second column, and the third column in the vertical direction respectively. In the following description, "the first column" is referred to as "the left column" and "the first symbol" is referred to as "the left symbol", "the second column" is referred to as "the middle column" and "the second symbol" is referred to as "the middle symbol", "the third column" is referred to as "the right column" and "the third symbol" is referred to as "the right symbol". In each column, in principle, the effect symbols imitating the numbers from "1" to "8" are variably displayed in a predetermined order.

[0036] The performance game is carried out in conjunction with a special game. Specifically, the performance game starts with the start of the special game and ends with the end of the special game. The gaming machine 10 is configured to be able to execute the performance game during the execution of the special game. In the performance game, a combination of performance symbols corresponding to the special symbols that have been determined and stopped in the special game is determined and stopped. When a jackpot symbol is determined and stopped in the special game, a jackpot symbol combination by the performance symbols is determined and stopped in the performance game. For example, the jackpot symbol combination is a symbol combination in which all the performance symbols in a row are the same, such as "777". When a losing symbol is determined and stopped in the special game, a losing symbol combination by the performance symbols is determined and stopped in the performance game. For example, the losing symbol combination is a symbol combination in which at least some of the performance symbols in a row are different from the performance symbols in other rows, such as "426", "115", "323". In this way, in the performance display device 25, the performance game is executed along with the execution of the special game. In the performance game, the performance symbols are once stopped before being determined and stopped. In this specification, "once stopped" means a state indicating that the symbols may change again, such as a "shaking and fluctuating state", or a state indicating that it is different from the determined and stopped state.

[0037] In the performance game, the display mode of the performance symbols may become a reach mode (a reach is formed), and a reach performance may be performed. The reach mode is a state in which performance symbols imitating the same number are once stopped in specific columns (for example, the left column and the right column) among multiple columns, and the performance symbols in a column different from the specific columns (for example, the middle column) continue to be variably displayed. There may be multiple types of reach performances with different characters to be presented and operations of the performance symbols. The reach performance is executed during the execution of the special game. The reach performance includes a normal reach performance and a super reach performance that is performed after the start of the normal reach performance. And in this embodiment, when the super reach performance is executed during the execution of the special game, the jackpot expectation level is higher than when only the normal reach performance is executed.

[0038] In the gaming machine 10, there are cases where it is controlled to an unprogressable state as a non-playable state where gaming cannot be performed. That is, the gaming machine 10 can be controlled to a non-playable state where gaming cannot be progressed. The gaming machine 10 can be controlled to an unprogressable state by the operation of the complete function. That is, the gaming machine 10 can be controlled to a non-playable state where gaming cannot be performed by the operation of the complete function. The complete function can be activated when the maximum difference count counted in the gaming machine 10 reaches a specified value. The maximum difference count is also referred to as MY (or MY value). The maximum difference count is also referred to as the "maximum difference ball count (or maximum difference ball number)" in a pachinko gaming machine. The maximum difference count is also referred to as the "maximum difference number of sheets" in a rotary drum gaming machine. In the gaming machine 10, when the maximum difference count reaches the specified value, it can be controlled to an unprogressable state. In the gaming machine 10, the specified value is set to "95000".

[0039] The complete function can be activated during the execution of a special game. Therefore, when the maximum difference count reaches the specified value during the execution of a special game, the complete function is activated. At this time, since it is controlled to an unprogressable state during the execution of the special game, the special game being executed will be forcibly terminated. Also, the complete function can be activated in a standby state. Therefore, when the maximum difference count reaches the specified value in a standby state, the complete function is activated. Note that the complete function cannot be activated during a jackpot game. For this reason, when the maximum difference count reaches the specified value during a jackpot game, the complete function does not activate. However, when the maximum difference count reaches the specified value during a jackpot game, the complete function activates after the jackpot game ends. Therefore, in the gaming machine 10, when the maximum difference count reaches the specified value during a jackpot game, it is not controlled to an unprogressable state during the jackpot game.

[0040] The gaming machine 10 is capable of executing a complete function operation notice (incapability notice effect) that allows the player to identify that it will be controlled to an inoperable state after the end of a big win game. The complete function operation notice is executed when the maximum difference reaches a specified value while a big win game is being awarded. The complete function operation notice corresponds to an effect that suggests or notifies that it will be controlled to an inoperable state after the end of the big win game. The complete function operation notice can also be said to be an effect that allows the identification of being controlled to an inoperable state after the end of the win game. Therefore, when the complete function operation notice is executed, it is possible to identify that no special game will be executed after the end of the big win game, that is, the next special game will not be executed. Also, the complete function operation notice ends with the end of the big win game. The complete function operation notice can be said to be an effect that can be executed after it is determined that the complete function will operate.

[0041] As shown in FIG. 3(a), the gaming machine 10 executes a complete function activation notice by causing the effect display device 25 to display an activation notice image SY including character information "The complete function will be activated after a win". The activation notice image SY is an image surrounded by a double black frame line. The activation notice image SY is an image including character information "The complete function will be activated after a win" in black. Also, the activation notice image SY is an image with a white background color. The activation notice image SY is displayed in a partial area of the display area 25r of the effect display device 25. Note that the complete function activation notice is not limited to being executed only by the effect display device 25, and may be executed, for example, by some or all of the effect devices including the effect display device 25, the decorative lamp 17, and the speaker 18. Thus, the activation notice image SY corresponding to the effect element constituting at least a part of the complete function activation notice is not displayed in the color of a rainbow color as a specific color. The activation notice image SY can also be said to be an effect element regarding the timing when the complete function activation notification described later is executed. Therefore, in the gaming machine 10, the effect element regarding the execution timing of the complete function activation notification in the complete function activation notice is not displayed in the color of a rainbow color as a specific color.

[0042] The gaming machine 10 is capable of executing a complete function activation warning (reach warning effect) that allows the player to identify that the maximum difference number is approaching the specified value. The complete function activation warning corresponds to an effect that warns that the maximum difference number has reached the specified value. The complete function activation warning is executed on the effect display device 25 when the maximum difference number reaches a predetermined start number that is less than the specified value. That is, the complete function activation warning is executed on the effect display device 25 when the maximum difference number reaches the start number. When the complete function activation warning is executed, the complete function activation warning is continuously executed until the maximum difference number reaches the specified value. After the maximum difference number reaches the start number and the execution of the complete function activation warning is started, if the maximum difference number falls below the start number, the complete function activation warning may end. Additionally, after the maximum difference number reaches the start number and the execution of the complete function activation warning is started, even if the maximum difference number falls below the start number, the complete function activation warning may end when it subsequently falls below an end number that is even less than the start number. The complete function activation warning can be said to be an effect that can be executed before it is determined that the complete function will activate.

[0043] As shown in FIG. 3(b), the gaming machine 10 executes a complete function operation warning by displaying an operation warning image SK including character information of "The operation of the complete function is approaching" on the effect display device 25. The operation warning image SK is an image surrounded by a black frame line. The operation warning image SK is an image including character information of "The operation of the complete function is approaching" in black. Further, the operation warning image SK is an image whose background color is white. The operation warning image SK is displayed in a partial area of the display area 25r of the effect display device 25. Note that the complete function operation warning is not limited to being executed only on the effect display device 25, and may be executed, for example, on some or all of the effect devices including the effect display device 25, the decorative lamp 17, and the speaker 18. Thus, the operation warning image SK corresponding to the effect element constituting at least a part of the complete function operation warning is not displayed in the color of a rainbow color as a specific color. The operation warning image SK can also be said to be an effect element regarding the condition for executing the complete function operation notification described later. Therefore, in the gaming machine 10, the effect element regarding the execution condition of the complete function operation notification in the complete function operation warning is not displayed in the color of a rainbow color as a specific color.

[0044] The gaming machine 10 is capable of executing a complete function operation notification (non - operable notification effect) that enables the player to identify that the machine has been controlled to an in - operable state. The complete function operation notification corresponds to an effect that notifies that the machine has been controlled to an in - operable state. The complete function operation notification is executed on the effect display device 25 when the machine is controlled to an in - operable state. The complete function operation notification can be said to be an effect that can be executed after it is determined that the complete function will operate.

[0045] As shown in FIG. 3(c), the gaming machine 10 executes the complete function operation notification by causing the effect display device 25 to display an operation notification image SH including character information "The complete function has been activated" and character information "Today's game is over". Further, the operation notification image SH includes character information that can identify the model name of the gaming machine 10 (simply indicated as "model name" in FIG. 3(c)). Thus, in the gaming machine 10, when the complete function operation notification is performed, information that can identify the model name is suggested or notified on the effect display device 25. The operation notification image SH is an image including white character information. Further, the operation notification image SH is an image whose background color is black. The operation notification image SH is displayed over the entire display area 25r of the effect display device 25. Therefore, the background image when the complete function operation notification is being performed can be regarded as a black image. Note that the complete function operation notification is not limited to being executed only on the effect display device 25, and for example, it may be executed on some or all of the effect devices including the effect display device 25, the decorative lamp 17, and the speaker 18. Thus, the operation notification image SH corresponding to the effect element constituting at least a part of the complete function operation notification is not displayed in the color of a rainbow color as a specific color.

[0046] As described above, the gaming machine 10 can execute a completion function operation warning, a completion function operation notice, and a completion function operation notification as effects related to the operation of the completion function. Since the effects related to the operation of the completion function are effects that can be executed by the change in the maximum difference number, they can be regarded as effects based on the provided game media. Note that the effects that can be executed as effects related to the operation of the completion function may be a part of the completion function operation warning, the completion function operation notice, and the completion function operation notification, or may be other effects. For example, among the completion function operation warning, the completion function operation notice, and the completion function operation notification, it may be possible to execute the completion function operation warning and the completion function operation notification without executing the completion function operation notice. In the gaming machine 10, the completion function operation warning, the completion function operation notice, and the completion function operation notification are executed on the effect display device 25.

[0047] As shown in FIG. 4, in the gaming machine 10, it is notified on the effect display device 25 that the execution of the special game is on hold. Further, in the gaming machine 10, when the execution of the special game is on hold, the number of special games whose execution is on hold (the special games on hold) is notified. Specifically, a hold image H corresponding to the special game on hold is displayed on the effect display device 25. The hold image H corresponds to the hold image corresponding to the variable game whose execution is on hold. The hold image H can also be said to be the hold image corresponding to the variable game whose execution is on hold. Thus, the effect display device 25 can display the hold image. In the present embodiment, the hold image H is a circular image.

[0048] The hold image H includes hold images H1 to H4. In the gaming machine 10, when the special hold number is "1", hold image H1 among the hold images H1 to H4 is displayed on the effect display device 25. In the gaming machine 10, when the special hold number is "2", hold images H1 and H2 among the hold images H1 to H4 are displayed on the effect display device 25. In the gaming machine 10, when the special hold number is "3", hold images H1 to H3 among the hold images H1 to H4 are displayed on the effect display device 25. In the gaming machine 10, when the special hold number is "4", hold images H1 to H4 are displayed on the effect display device 25. Hold image H1 is displayed in the hold display area R1 on the effect display device 25. Hold image H2 is displayed in the hold display area R2 on the effect display device 25. Hold image H3 is displayed in the hold display area R3 on the effect display device 25. Hold image H4 is displayed in the hold display area R4 on the effect display device 25. Note that when the special hold number is "0", hold images H1 to H4 are not displayed on the effect display device 25.

[0049] In the hold display area R1, a hold image H corresponding to the first special game to be executed among the held special games is displayed. In the hold display area R2, a hold image H corresponding to the second special game to be executed among the held special games is displayed. In the hold display area R3, a hold image H corresponding to the third special game to be executed among the held special games is displayed. In the hold display area R4, a hold image H corresponding to the fourth special game to be executed among the held special games is displayed. Therefore, it can be said that the hold display area R1 is a display area capable of specifying that the special game corresponding to the displayed hold image H is to be executed first. The hold display area R2 can be said to be a display area capable of specifying that the special game corresponding to the displayed hold image H is to be executed second. The hold display area R3 can be said to be a display area capable of specifying that the special game corresponding to the displayed hold image H is to be executed third. The hold display area R4 can be said to be a display area capable of specifying that the special game corresponding to the displayed hold image H is to be executed fourth. As described above, the hold image H is displayed in the effect display device 25 in a display area capable of specifying the execution order in which the corresponding special game is to be executed.

[0050] In the gaming machine 10, an in-execution image ZG corresponding to the special game being executed is displayed in the in-execution area ZR of the effect display device 25. The in-execution image ZG corresponds to the in-execution image corresponding to the variable game being executed. In this way, the effect display device 25 can display the in-execution image ZG. As shown in FIG. 4, when a special game is executed, the in-execution image ZG based on the hold image H that was displayed when the special game being executed was on hold is displayed in the in-execution area ZR. Specifically, in the in-execution area ZR, the hold image H that was displayed in the hold display area R1 immediately before the execution of the special game is displayed as the in-execution image ZG. For this reason, a circular in-execution image ZG is displayed in the in-execution area ZR when the special game is being executed. The in-execution image ZG is larger than the hold image H. Therefore, when the hold image H is displayed as the in-execution image ZG, the hold image H is enlarged and displayed as the in-execution image ZG. Incidentally, even in a situation where the number of special holds is 0, when a game ball enters the start openings 26, 27, the execution of the special game is temporarily put on hold, so the hold image H is displayed on the effect display device 25. In this case, the hold image H is temporarily displayed on the effect display device 25, and the hold image H is displayed as the in-execution image ZG in the in-execution area ZR.

[0051] In the gaming machine 10, when a special game is executed, the hold image H1 displayed in the hold display area R1 is displayed as the in-execution image ZG in the in-execution area ZR. In the gaming machine 10, when a special game is executed, the hold image H2 displayed in the hold display area R2 is displayed as the hold image H1 in the hold display area R1. In the gaming machine 10, when a special game is executed, the hold image H3 displayed in the hold display area R3 is displayed as the hold image H2 in the hold display area R2. In the gaming machine 10, when a special game is executed, the hold image H4 displayed in the hold display area R4 is displayed as the hold image H3 in the hold display area R3.

[0052] Next, the electrical configuration of the gaming machine 10 will be described. As shown in FIG. 5, the gaming machine 10 includes a main board 40 as a main control unit. The main board 40 performs various processes and outputs control information such as control signals (control commands) according to the results of the processes. The gaming machine 10 includes a sub-board 50 as a sub-control unit. The sub-board 50 performs predetermined processes based on the control information output by the main board 40. For example, the sub-board 50 performs processes for causing a light emission effect by the decorative lamp 17, a sound effect by the speaker 18, and a display effect by the effect display device 25. The main board 40 and the sub-board 50 are disposed on the back side of the game board 20. The game board unit includes the main board 40 and the sub-board 50. The main board 40 is connected to the sub-board 50.

[0053] First, the main board 40 will be described. The main board 40 includes a main CPU 41, a main ROM 42, and a main RWM 43. The main CPU 41 performs various processes by executing a control program (main control program) of the main CPU 41.

[0054] The main ROM 42 stores a main control program and a lottery table used for a predetermined lottery. The main ROM 42 stores a jackpot determination value used for the jackpot lottery. The jackpot determination value includes a high probability value and a common value. In the jackpot lottery in the non-probability variable state, only the common value among the common value and the high probability value is used. On the other hand, in the jackpot lottery in the probability variable state, both the common value and the high probability value are used. The main ROM 42 stores an effect determination value used for the effect lottery. The effect lottery is a lottery for determining whether to execute a reach effect when the jackpot lottery is not won, and corresponds to the reach lottery.

[0055] The main ROM 42 stores multiple types of variation patterns. The multiple types of variation patterns are associated with the variation time from the start to the end of the special game. That is, the variation time of the special game is associated with the variation pattern. The variation pattern can be said to be information capable of specifying the variation time of the special game. In the gaming machine 10, when the variation pattern is determined, the variation time of the special game is determined. The variation pattern may be information capable of specifying part or all of the production content of the production game performed from the start to the end of the special game. The variation patterns include, for example, a jackpot variation pattern and a losing variation pattern. The jackpot variation pattern is associated with production content that, as the production content of the production game, finally causes the winning symbol combination by the production symbol to be fixedly stopped and displayed through the reach production. The losing variation patterns include a losing reachless variation pattern and a losing reach variation pattern. The losing reachless variation pattern is associated with production content that, as the production content of the production game, finally causes the losing symbol combination to be fixedly stopped and displayed without going through the reach production. The losing reach variation pattern is associated with production content that, as the production content of the production game, finally causes the losing symbol combination to be fixedly stopped and displayed through the reach production.

[0056] The variation patterns include a variation pattern determinable when in the high base state and a variation pattern determinable when in the low base state. The variation pattern determinable when in the high base state and the variation pattern determinable when in the low base state are partly or entirely different. The variation time defined for the variation pattern determinable when in the high base state is shorter (or is often shorter) than the variation time defined for the variation pattern determinable when in the low base state. The variation patterns include a variation pattern for the first special game determinable when the first special game is executed and a variation pattern for the second special game determinable when the second special game is executed. The variation pattern for the first special game and the variation pattern for the second special game are partly or entirely different.

[0057] The main ROM 42 stores variable patterns for a plurality of types of normal games. The variable patterns for the plurality of types of normal games are associated with the variable time from the start to the end of the normal game. That is, the variable time of the normal game is associated with the variable pattern for the normal game. The variable patterns for the normal game include, for example, a variable pattern for the normal game that can be determined when in the low base state and a variable pattern for the normal game that can be determined when in the high base state.

[0058] The main RWM 43 is configured to be able to store various information that can be appropriately rewritten during the operation of the gaming machine 10. The information stored in the main RWM 43 includes, for example, flags, counters, and timers. The main board 40 is configured to be able to generate random numbers. For example, the random numbers may be hardware random numbers or software random numbers.

[0059] The main board 40 is connected with a first start sensor SE1, a second start sensor SE2, a count sensor SE3, a gate sensor SE4, a first general sensor SE5, a second general sensor SE6, and an out sensor SE7. The main CPU 41 is configured to be able to input detection signals output by various sensors SE1 to SE7 via a port (not shown). Further, an information display panel 22 is connected to the main board 40. The main CPU 41 can control the display content of the information display panel 22 via a drive circuit (not shown). Also, a first actuator A1 and a second actuator A2 are connected to the main board 40. The main CPU 41 can control the operation of the first actuator A1 and the operation of the second actuator A2 via a drive circuit (not shown).

[0060] Next, the sub-board 50 will be described. The sub-board 50 includes a sub-CPU 51, a sub-ROM 52, and a sub-RWM 53. For example, the sub-CPU 51 performs various processes (such as processes related to effects) by executing a control program (sub-control program) of the sub-CPU 51. The sub-ROM 52 stores the sub-control program, a lottery table used for lottery, determination values, and the like. The sub-ROM 52 stores display effect data that can specify the mode (content) of the display effect in the effect display device 25. Further, the sub-ROM 52 stores light emission effect data that can specify the mode (content) of the light emission effect in the decorative lamp 17. The sub-ROM 52 stores sound effect data that can specify the mode (content) of the sound effect in the speaker 18. The sub-RWM 53 is configured to be able to store various information that can be rewritten as appropriate during the operation of the gaming machine 10. Information stored in the sub-RWM 53 includes, for example, flags, counters, and timers. The sub-board 50 is configured to be able to generate random numbers. For example, the random number may be a hardware random number or a software random number.

[0061] The decorative lamp 17, the speaker 18, and the effect display device 25 are connected to the sub-board 50. The sub-CPU 51 can control the decorative lamp 17, the speaker 18, and the effect display device 25 via a drive circuit (not shown). In the present embodiment, by the sub-CPU 51 controlling the effect display device 25 as a specific effect unit, a function as specific effect control means capable of controlling the specific effect unit is realized. Further, in the present embodiment, by the sub-CPU 51 controlling an effect device as an effect execution means among the decorative lamp 17, the speaker 18, and the effect display device 25, a function as effect control means capable of controlling the effect execution means is realized. An effect button EB is connected to the sub-board 50. The sub-CPU 51 is configured to be able to input an operation signal output when the effect button EB is operated via a port (not shown).

[0062] Next, various processes executed by the main CPU 41 based on the main control program will be described. For example, the main CPU 41 executes a special symbol input process, a special symbol start process, and the like as interrupt processes performed every predetermined period (for example, 4 ms).

[0063] First, the special symbol input process performed by the main CPU 41 will be described. In the special symbol input process, based on whether the main CPU 41 has received a detection signal from the first start sensor SE1 or a detection signal from the second start sensor SE2, the main CPU 41 determines whether a game ball has entered the start ports 26, 27 (hereinafter referred to as input determination). If the determination result of the input determination is negative, the main CPU 41 ends the special symbol input process. On the other hand, if the determination result of the input determination is positive, the main CPU 41 determines whether the special hold count stored in the main RWM 43 is less than the upper limit (hereinafter referred to as hold determination). If the determination result of the hold determination is negative, the main CPU 41 ends the special symbol input process. If the determination result of the hold determination is positive, the main CPU 41 adds 1 to the special hold count and updates it. Also, the main CPU 41 controls the information display panel 22 to display the updated special hold count. The main CPU 41 stores control information (hereinafter referred to as hold count command) that can identify the updated special hold count in the output buffer. If the determination result of the hold determination is positive, the main CPU 41 acquires a random number generated within the main board 40 and stores random number information based on the acquired random number in the main RWM 43. At this time, the main CPU 41 stores the random number information in such a way that the storage order can be specified. In this embodiment, by storing the random number information in the main RWM 43, the execution of the special game is held until the execution conditions of the special game are satisfied. That is, the gaming machine 10 is configured to be able to hold the execution of the special game. The random number information may be the acquired random number itself or information obtained by processing the random number by a predetermined method. For example, the random number may be a winning lottery random number used for a big win lottery, a symbol random number used for determining a special symbol, a variation pattern random number used for determining a variation pattern, an effect lottery random number used for an effect lottery, and so on. Then, after performing the look-ahead command generation process, the main CPU 41 ends the special symbol input process.

[0064] Here, the look-ahead command generation process and the look-ahead command generated in the look-ahead command generation process will be described. The pre-reading commands are classified into a first pre-reading command to an eighth pre-reading command. The first pre-reading command is generated when the value of the winning lottery random number does not match the jackpot determination value and the value of the effect lottery random number does not match the effect determination value. The second pre-reading command is generated when the value of the winning lottery random number does not match the jackpot determination value and the value of the effect lottery random number matches the effect determination value. The third pre-reading command is generated when the value of the jackpot lottery random number matches the high-probability value, the value of the symbol random number matches the value for determining the first jackpot symbol, and the value of the effect lottery random number does not match the effect determination value. The fourth pre-reading command is generated when the value of the jackpot lottery random number matches the high-probability value, the value of the symbol random number matches the value for determining the second jackpot symbol, and the value of the effect lottery random number does not match the effect determination value. The fifth pre-reading command is generated when the value of the jackpot lottery random number matches the high-probability value, the value of the symbol random number matches the value for determining the first jackpot symbol, and the value of the effect lottery random number matches the effect determination value. The sixth pre-reading command is generated when the value of the jackpot lottery random number matches the high-probability value, the value of the symbol random number matches the value for determining the second jackpot symbol, and the value of the effect lottery random number matches the effect determination value. The seventh pre-reading command is generated when the value of the jackpot determination random number matches the common value and the value of the symbol random number matches the value for determining the first jackpot symbol. The eighth pre-reading command is generated when the value of the jackpot determination random number matches the common value and the value of the symbol random number matches the value for determining the second jackpot symbol.

[0065] In the pre-reading command generation process, the main CPU 41 generates a pre-reading command based on the value of the random number obtained in the special symbol input process and stores it in the output buffer. Specifically, the main CPU 41 generates a pre-reading command based on the value of at least a part of the random numbers among the jackpot lottery random number, symbol random number, effect lottery random number, and variation pattern random number obtained in the special symbol input process, and stores it in the output buffer. At this time, the main CPU 41 generates a pre-reading command that can specify the special reserved number and stores it in the output buffer. For example, when generating a pre-reading command classified as the first pre-reading command in the pre-reading command generation process when the special reserved number is "3", the main CPU 41 generates a first pre-reading command that can specify that the special reserved number is "3".

[0066] Next, the generation of the pre-reading command in the pre-reading command generation process will be described. In the pre-reading command generation process, when the value of the jackpot lottery random number obtained by the main CPU 41 does not match either the high-probability value or the common value, and the value of the effect lottery random number obtained does not match the effect determination value, the main CPU 41 generates a pre-reading command classified as the first pre-reading command. When the value of the jackpot lottery random number obtained by the main CPU 41 does not match either the high-probability value or the common value, and the value of the effect lottery random number obtained matches the effect determination value, the main CPU 41 generates a pre-reading command classified as the second pre-reading command. When the value of the jackpot lottery random number obtained by the main CPU 41 matches the high-probability value, and the value of the effect lottery random number obtained does not match the effect determination value, the main CPU 41 generates a pre-reading command classified as the third pre-reading command. When the value of the jackpot lottery random number obtained by the main CPU 41 matches the high-probability value, and the value of the effect lottery random number obtained matches the effect determination value, the main CPU 41 generates a pre-reading command classified as the fourth pre-reading command. When the value of the jackpot lottery random number obtained by the main CPU 41 matches the common value, the main CPU 41 generates a pre-reading command classified as the fifth pre-reading command.

[0067] Next, the special symbol start process performed by the main CPU 41 will be described. In the special symbol start process, the main CPU 41 determines whether it is not during the jackpot game and not during the execution of the special game. If it is during the jackpot game or during the execution of the special game, the main CPU 41 ends the special symbol start process. On the other hand, if it is not during the jackpot game and not during the execution of the special game, the main CPU 41 performs a reservation determination to determine whether the special reservation number is 1 or more. If it is determined in the reservation determination that the special reservation number is not 1 or more, the main CPU 41 ends the special symbol start process.

[0068] Incidentally, when it is determined that the special hold count is not 1 or more in the hold determination, the main CPU 41 stores control information (hereinafter referred to as a standby command) that can identify that it is in a standby state in the output buffer. However, the main CPU 41 does not store the standby command in the output buffer again even when it is determined that the special hold count is not 1 or more in the hold determination after storing the standby command in the output buffer until the special game is executed. In the present embodiment, the standby state can be said to be a situation where the special game is not being executed, that is, a situation where the special game is not in progress. Also, the standby state can be said to be a situation where the jackpot game is not being awarded, that is, a situation where the jackpot game is not in progress.

[0069] When it is determined in the hold determination that the special hold count is 1 or more, the main CPU 41 decrements and updates the first special hold count stored in the main RWM 43 by 1. The main CPU 41 controls the information display panel 22 so that the updated special hold count is displayed. Also, the main CPU 41 stores a hold count command that can identify the updated special hold count in the output buffer. Subsequently, the main CPU 41 reads out the earliest stored random number information among the random number information for the special game from the main RWM 43. Note that when the main CPU 41 reads out the earliest random number information, the earliest stored random number information is erased from the main RWM 43. Then, the main CPU 41 performs a jackpot lottery process.

[0070] In the jackpot lottery process, the main CPU 41 conducts a jackpot lottery based on the value of the winning lottery random number that can be specified from the read random number information and the jackpot determination value stored in the main ROM 42. At this time, if the main CPU 41 is in the probability-variable state, it conducts the jackpot lottery using the common value and the high-probability value. On the other hand, if the main CPU 41 is in the non-probability-variable state, it conducts the jackpot lottery using the common value. The main CPU 41 determines whether the value of the winning lottery random number matches the jackpot determination value and conducts the jackpot lottery. In this embodiment, when the value of the winning lottery random number matches the jackpot determination value, it is considered a winner in the jackpot lottery, and when the value of the winning lottery random number does not match the jackpot determination value, it is considered a non-winner (not a winner) in the jackpot lottery. When winning the jackpot lottery, the main CPU 41 ends the jackpot lottery process and conducts the jackpot game process. On the other hand, when not winning the jackpot lottery, the main CPU 41 ends the jackpot lottery process and conducts the losing game process.

[0071] In the jackpot game process, the main CPU 41 determines the jackpot symbol based on the value of the symbol random number that can be specified from the read random number information. In this embodiment, the main CPU 41 determines the first jackpot symbol or the second jackpot symbol based on the value of the symbol random number. The main CPU 41 determines the first jackpot symbol when the value of the symbol random number matches the value for determining the first jackpot symbol, and determines the second jackpot symbol when the value of the symbol random number matches the value for determining the second jackpot symbol. In the jackpot game process, the main CPU 41 determines the jackpot variation pattern based on the value of the variation pattern random number that can be specified from the read random number information. For example, the main CPU 41 refers to the information (hereinafter referred to as the base state flag) that can specify whether it is in the low base state or the high base state among the information that can specify the game state stored in the main RWM 43. Then, for example, the main CPU 41 determines the jackpot variation pattern according to whether it is in the low base state or the high base state. After determining the special symbol and the variation pattern, the main CPU 41 ends the jackpot game process and stores in the output buffer the control information (hereinafter referred to as the symbol command) that can specify the determined special symbol and the control information (hereinafter referred to as the variation pattern command) that can specify the determined variation pattern. Then, the main CPU 41 ends the special symbol start process.

[0072] In the losing game process, the main CPU 41 determines the losing symbol. In the losing game process, the main CPU 41 determines the losing variation pattern based on the value of the variable pattern random number that can be specified from the read random number information. In the losing game process, the main CPU 41 conducts an effect lottery based on the value of the effect lottery random number that can be specified from the read random number information and the effect determination value stored in the main ROM 42. When the value of the effect lottery random number matches the effect determination value, the main CPU 41 regards it as a winner in the effect lottery; when the value of the effect lottery random number does not match the effect determination value, the main CPU 41 regards it as a non-winner (not a winner) in the effect lottery. Based on the value of the variable pattern random number that can be specified from the read random number information, when the main CPU 41 wins the effect lottery, it determines the losing reach-with-variation pattern, while when it does not win the effect lottery, it determines the losing reach-without-variation pattern. For example, the main CPU 41 refers to the base state flag and determines the losing variation pattern according to whether it is in the low base state or the high base state. After determining the special symbol and the variation pattern, the main CPU 41 ends the losing game process and stores the symbol command and the variation pattern command in the output buffer. Then, the main CPU 41 ends the special symbol start process.

[0073] As described above, in the gaming machine 10, a jackpot lottery may be conducted when executing a special game. In this embodiment, by the main CPU 41 executing the jackpot lottery process, a function as jackpot lottery means for conducting the jackpot lottery is realized. Thus, in this embodiment, the main CPU 41 realizes a function as winning lottery means for conducting a winning lottery. Also, in the gaming machine 10, when the main CPU 41 determines the variation pattern, the variation time of the special game is determined. In this embodiment, the main CPU 41 realizes a function as game time determination means for determining the variation time of the variation game.

[0074] When the special symbol start process ends, the main CPU 41 performs a process separate from the special symbol start process and executes a special game. Specifically, the main CPU 41 controls the information display panel 22 so that the special game is started. Also, the main CPU 41 measures the variation time associated with the variation pattern determined in the special symbol start process. Then, when the variation time associated with the variation pattern has elapsed, the main CPU 41 controls the information display panel 22 so that the special symbol determined in the special symbol start process is displayed in a fixed stop state. When the variation time associated with the variation pattern has elapsed, the main CPU 41 stores a game end command in the output buffer. After the main CPU 41 causes the special symbol to be displayed in a fixed stop state, it sets a variation interval (for example, 1 second). During the variation interval, the special symbol that has been displayed in a fixed stop state with the end of the special game continues to be displayed in a fixed stop state. In the present embodiment, by the main CPU 41 performing control to execute the special game, a function as variation game control means for executing a variation game is realized.

[0075] Next, the jackpot process performed by the main CPU 41 will be described. In the present embodiment, by the main CPU 41 performing the jackpot process, a function as jackpot game awarding means capable of awarding a jackpot game is realized.

[0076] The main CPU 41 identifies the type of jackpot game based on the jackpot symbol determined in the special symbol start process. Then, after the end of the jackpot special game, the main CPU 41 performs a jackpot process and awards the identified jackpot game. Specifically, the main CPU 41 performs the jackpot process after the end of the jackpot special game and after the variation interval has elapsed. By performing the jackpot process, the main CPU 41 awards a jackpot game. In this way, when the gaming machine 10 wins the jackpot in the jackpot lottery, it is possible to award a jackpot game after the special game that has won the jackpot ends. That is, when the gaming machine 10 wins the jackpot, a jackpot game is awarded after the end of the special game.

[0077] In the jackpot process, the main CPU 41 stores the opening command in the output buffer. When the main CPU 41 stores the opening command in the output buffer, it measures the opening time. When the opening time elapses, the main CPU 41 performs a process for executing a round game. Also, the main CPU 41 controls the second actuator A2 so that the big winning port 29 is opened and starts the round game. After starting the round game, when the first opening game end condition or the second opening game end condition is satisfied, the main CPU 41 controls the second actuator A2 so that the big winning port 29 is closed and ends the round game. The main CPU 41 repeatedly performs the process for executing the round game until the round games up to the upper limit number defined for the jackpot game are completed. Each time the main CPU 41 starts a round game, it stores the round command in the output buffer. The round command includes information that can identify which round game start the round command is output in accompaniment with in the jackpot game. When the last round game ends, the main CPU 41 stores the ending command in the output buffer. When the main CPU 41 stores the ending command in the output buffer, it measures the ending time. When the ending time elapses, the main CPU 41 ends the jackpot process.

[0078] Next, the game state process performed by the main CPU 41 will be described. In the present embodiment, by the main CPU 41 performing the game state process, the function as game state control means capable of controlling the game state is realized.

[0079] When controlling to a non-probabilistic state, the main CPU 41 sets a value that can identify the control to the non-probabilistic state in the probability state flag. Also, the main CPU 41 stores control information (hereinafter referred to as a low-probability state command) that can identify the non-probabilistic state in the output buffer. Similarly, when controlling to a probabilistic state, the main CPU 41 sets a value that can identify the control to the probabilistic state in the probability state flag. Also, the main CPU 41 stores control information (hereinafter referred to as a high-probability state command) that can identify the probabilistic state in the output buffer. For example, after the end of the first jackpot game, the main CPU 41 sets a value that can identify the control to the probabilistic state in the probability state flag. On the other hand, after the end of the second jackpot game, the main CPU 41 sets a value that can identify the control to the non-probabilistic state in the probability state flag.

[0080] When controlling to a low-base state, the main CPU 41 sets a value that can identify the control to the low-base state in the base state flag stored in the main RWM 43. Also, the main CPU 41 stores control information (hereinafter referred to as a low-base state command) that can identify the low-base state in the output buffer. Incidentally, when a jackpot game is granted, the main CPU 41 sets a value that can identify the control to the low-base state in the base state flag. Further, the main CPU 41 stores the low-base state command in the output buffer.

[0081] When the main CPU 41 controls to the high base state after the end of the big win game, it sets a value that can specify the control to the high base state after the end of the big win game in the base state flag. The main CPU 41 stores control information (hereinafter referred to as the high base state command) that can specify that it is the high base state controlled after the end of the big win game in the output buffer. Further, the main CPU 41 updates information (hereinafter referred to as the number of times information) that can specify the remaining number of times of the special game that controls to the high base state after the end of the big win game. At this time, the main CPU 41 updates the number of times information that can specify that it controls to the high base state until the next big win game is given after the end of the first big win game. On the other hand, the main CPU 41 updates the number of times information that can specify 100 times after the end of the second big win game. After the end of the second big win game, the main CPU 41 subtracts 1 from the number of times that can be specified from the number of times information every time the special game ends, and updates the number of times information. When the number of times that can be specified from the number of times information after the subtraction of 1 reaches 0, the main CPU 41 controls to the low base state. Incidentally, when the big win game is given, the main CPU 41 updates the number of times that can be specified from the number of times information to 0 times and initializes it. Also, when the main CPU 41 updates the number of times information, it stores control information (hereinafter referred to as the number of times command) that can specify the number of times that can be specified from the updated number of times information in the output buffer.

[0082] Next, the normal symbol input process performed by the main CPU 41 will be described. In the normal symbol input process, the main CPU 41 determines whether the game ball has passed through the gate 31 based on whether a detection signal is input from the gate sensor SE4. If the game ball has not passed through the gate 31, the main CPU 41 ends the normal symbol input process. On the other hand, if the game ball has passed through the gate 31, the main CPU 41 determines whether the normal hold count stored in the main RWM 43 is less than the upper limit number. If the normal hold count is not less than the upper limit number, the main CPU 41 ends the normal symbol input process. If the normal hold count is less than the upper limit number, the main CPU 41 adds 1 to the normal hold count stored in the main RWM 43 and updates it. Also, the main CPU 41 controls the information display panel 22 to display the updated normal hold count. Further, the main CPU 41 stores control information (hereinafter referred to as the normal hold count command) that can identify the updated normal hold count in the output buffer. Next, the main CPU 41 acquires a normal winning lottery random number and stores the random number information based on the acquired random number in the main RWM 43. In this case, the main CPU 41 stores it so that it can be specified that it is random number information for the normal game and the storage order of the random number information. Thereafter, the main CPU 41 ends the normal symbol input process.

[0083] Next, the normal symbol start process performed by the main CPU 41 will be described. The main CPU 41 determines whether the execution conditions for a normal game are satisfied. When it is neither during a normal winning game nor during a normal game, the main CPU 41 makes an affirmative determination. On the other hand, when it is during a normal winning game or a normal game, the main CPU 41 makes a negative determination. When the execution conditions for a normal game are not satisfied, the main CPU 41 ends the normal symbol start process. On the other hand, when the execution conditions for a normal game are satisfied, the main CPU 41 determines whether the number of normal holds stored in the main RWM 43 is 1 or more. When the number of normal holds is not 1 or more, the main CPU 41 ends the normal symbol start process. When the number of normal holds is 1 or more, the main CPU 41 subtracts 1 from the number of normal holds stored in the main RWM 43 and updates it, and controls the information display panel 22 so that the updated number of normal holds is displayed. The main CPU 41 stores a normal hold number command that can identify the updated number of normal holds in the output buffer. Next, the main CPU 41 reads out the earliest stored random number information from the main RWM 43 among the random number information for the normal game. Note that when the main CPU 41 reads out the earliest random number information, it deletes the earliest stored random number information from the main RWM 43. Subsequently, the main CPU 41 conducts a normal winning lottery based on the read random number information and the normal winning determination value stored in the main ROM 42. Then, based on the lottery result of the normal winning lottery, the main CPU 41 determines the normal symbol to be definitely stopped and displayed in the normal game and the variable time of the normal game. The main CPU 41 determines the variable time of the normal game by determining the variable pattern for the normal game. After determining the normal symbol and the variable pattern for the normal game, the main CPU 41 stores control information that can identify the determined normal symbol and control information that can identify the variable pattern for the normal game in the output buffer, and ends the normal symbol start process. After that, the main CPU 41 ends the normal symbol start process.

[0084] Then, the main CPU 41 executes a normal game by performing a process different from the normal symbol start process. Specifically, the main CPU 41 starts a normal game. Then, when the variable time of the normal game determined in the normal symbol start process has elapsed, the main CPU 41 controls the information display panel 22 so that the normal symbol determined in the normal symbol start process is displayed in a fixed stop state. When the variable time associated with the normal variable pattern determined in the normal symbol start process has elapsed, the main CPU 41 stores a normal end command that can specify the end of the normal game in the output buffer. After the main CPU 41 causes the normal symbol to be displayed in a fixed stop state, that is, after the end of the normal game, the main CPU 41 sets a variable interval (for example, 1 second) of the normal game. During the variable interval of the normal game, the normal symbol that has been displayed in a fixed stop state with the end of the normal game continues to be displayed in a fixed stop state.

[0085] Next, the normal winning process performed by the main CPU 41 will be described. After the end of a normal ordinary game, the main CPU 41 performs normal ordinary processing. In the normal ordinary processing, the main CPU 41 starts control to cause a normal ordinary game to occur according to whether it is in the low base state or the high base state. Therefore, by performing the normal ordinary processing, the main CPU 41 is given a normal ordinary. For example, in the normal ordinary processing, when the main CPU 41 is in the high base state, the first actuator A1 is controlled so that the second start port 27 is opened in the opening mode when in the high base state. When the main CPU 41 is in the low base state, the first actuator A1 is controlled so that the second start port 27 is opened in the opening mode when in the low base state. The opening mode when in the high base state has a larger number of times the second start port 27 is opened and a longer total time the second start port 27 is opened in one normal ordinary game compared to the opening mode when in the low base state. For this reason, when the second start port 27 is opened in the opening mode when in the high base state, it is easier to let the game ball enter the second start port 27 compared to when the second start port 27 is opened in the opening mode when in the low base state. That is, when in the high base state, the degree of advantage regarding the entry of the game ball into the second start port 27 is higher than when in the low base state.

[0086] Next, the bonus ball processing performed by the main CPU 41 will be described. When the detection signal from the first start sensor SE1 is input, the main CPU 41 controls so that the number of prize balls determined for the first start port 26 is paid out. When the detection signal from the second start sensor SE2 is input, the main CPU 41 controls so that the number of prize balls determined for the second start port 27 is paid out. When the detection signal from the count sensor SE3 is input, the main CPU 41 controls so that the number of prize balls determined for the big winning port 29 is paid out. When the detection signal from the first general sensor SE5 is input, the main CPU 41 controls so that the number of prize balls determined for the first general winning port 32a is paid out. When the detection signal from the second general sensor SE6 is input, the main CPU 41 controls so that the number of prize balls determined for the second general winning port 32b is paid out. In this way, the main CPU 41 controls so that the number of game balls corresponding to the winning port into which the game ball has entered is paid out as prize balls. In the present embodiment, the main CPU 41 performs the prize ball process and controls so that the game balls as prize balls are paid out, whereby prize balls are awarded. And in the present embodiment, by the main CPU 41 performing the prize ball process, the function as the prize ball awarding means capable of awarding prize balls is realized.

[0087] In addition, when the detection signal from the count sensor SE3 is input, the main CPU 41 stores in the output buffer the control information (hereinafter referred to as the big winning port ball entry command) capable of specifying that the count sensor SE3 has detected a game ball. When the detection signal from the first general sensor SE5 is input, the main CPU 41 stores in the output buffer the control information (hereinafter referred to as the first general ball entry command) capable of specifying that the first general sensor SE5 has detected a game ball. Similarly, when the detection signal from the second general sensor SE6 is input, the main CPU 41 stores in the output buffer the control information (hereinafter referred to as the second general ball entry command) capable of specifying that the second general sensor SE6 has detected a game ball. Note that, not limited to the sensors SE3, SE5, and SE6, even when the detection signals from some or all of the various sensors SE1 to SE7 are input, the control information capable of specifying that the various sensors SE1 to SE7 have detected a game ball may be stored in the output buffer.

[0088] Next, the maximum difference information processing performed by the main CPU 41 will be described. The maximum difference information processing corresponds to the process of counting the maximum difference. Note that information that can identify the maximum difference (hereinafter referred to as maximum difference information) is stored in the main RWM 43. The maximum difference information is a value that can identify the maximum difference and is the maximum difference itself. In the maximum difference information processing, the main CPU 41 updates the maximum difference information and counts the maximum difference. The maximum difference corresponds to a value that can change as a game medium is given.

[0089] In the maximum difference information processing, when the main CPU 41 controls so that game balls as prize balls are paid out, the main CPU 41 adds the number of the paid-out game balls to a value that can be identified from the maximum difference information and updates the maximum difference information. That is, when the main CPU 41 gives a prize ball, the main CPU 41 updates the maximum difference information as the prize ball is given. When the main CPU 41 inputs a detection signal from the out sensor SE7, the main CPU 41 subtracts 1 from a value that can be identified from the maximum difference information and updates the maximum difference information. However, when the value that can be identified from the maximum difference information before subtraction is 0, the main CPU 41 does not update the maximum difference information. When the main CPU 41 updates the maximum difference information, the main CPU 41 stores control information (hereinafter referred to as the maximum difference command) that can identify the updated maximum difference in the output buffer. As described above, the maximum difference is counted based on the number of given prize balls and the number of out balls (valid balls). Thus, the maximum difference is a value that can change as the game progresses.

[0090] Next, based on FIG. 6, the inoperable process performed by the main CPU 41 will be described. In the inoperable process, the main CPU 41 determines whether inoperable information is stored in the main RWM 43 (step S101). The inoperable information corresponds to the information stored in the main RWM 43 under the situation of being controlled in the inoperable state. When the inoperable information is stored (step S101; YES), the main CPU 41 stores the specific inoperable command in the output buffer and outputs it to the sub-board 50 (step S102). After that, the main CPU 41 performs a loop process. As a result, until the power supply is cut off, the main CPU 41 will perform the loop process.

[0091] The state in which the loop process is being performed is an inoperable state where it is impossible to progress the game. For example, in the state where the loop process is being performed, since the special symbol input process is not performed, even if a game ball enters the start ports 26, 27, the execution of the special game is not reserved. For example, in the state where the loop process is being performed, since the special symbol start process is not performed, the special game is not executed. For example, in the state where the loop process is being performed, since the bonus ball process is not performed, even if a game ball enters any of the start ports 26, 27, the big winning port 29, and the general winning port 32, no bonus ball is awarded. For example, in the state where the loop process is being performed, since the jackpot process is not performed, the awarding of the jackpot game is not started. For example, in the state where the loop process is being performed, the process related to the normal game is not performed. Therefore, for example, in the state where the loop process is being performed, the execution of the normal game is not reserved. For example, in the state where the loop process is being performed, the normal game is not executed. For example, in the state where the loop process is being performed, the normal winning game is not awarded. Incidentally, in the gaming machine 10, when it returns without executing the initialization process of initializing at least a part of the stored content of the main RWM 43 with the start of the power supply after the power supply is cut off while being controlled in the inoperable state, the determination result of step S101 becomes affirmative, and it will be controlled to the inoperable state again.

[0092] On the other hand, when the inoperable information is not stored (step S101; NO), the main CPU 41 determines whether inoperable scheduled information is stored in the main RWM 43 (step S103). The inoperable scheduled information corresponds to the information stored in the main RWM 43 in a situation where it has been determined that the inoperable state will occur, but the game machine is not controlled to the inoperable state because a big win game is in progress.

[0093] When the inoperable scheduled information is stored (step S103; YES), the main CPU 41 determines whether a big win game is granted (step S104). When a big win game is granted (step S104; YES), the main CPU 41 ends the inoperable process. On the other hand, when a big win game is not granted (step S104; NO), the main CPU 41 stores the inoperable information in the main RWM 43 (step S105). Subsequently, the main CPU 41 stores the specific inability command in the output buffer and outputs it to the sub-board 50 (step S106). After that, the main CPU 41 performs a loop process. As a result, similar to after the process of step S102, until the power supply is cut off, the main CPU 41 performs a loop process. The state in which the loop process is being performed is an inoperable state in which the game cannot be advanced.

[0094] On the other hand, when the inoperable scheduled information is not stored (step S103; NO), the main CPU 41 determines whether the maximum difference number has reached a specified value (step S107). In the gaming machine 10, the specified value is set to "95000". Therefore, in step S107, the main CPU 41 determines whether the maximum difference number that can be specified from the maximum difference number information in the main RWM 43 has reached 95000. When the maximum difference number has not reached the specified value (step S107; NO), the main CPU 41 ends the inoperable process.

[0095] If the maximum difference number reaches the specified value (step S107; YES), the main CPU 41 judges whether a big win game has been awarded (step S108). If a big win game has been awarded (step S108; YES), the main CPU 41 stores the progress disable scheduled information in the main RWM 43 (step S109). Next, the main CPU 41 stores the specific scheduled command in the output buffer and outputs it to the sub-board 50 (step S110). After that, the main CPU 41 ends the progress disable process.

[0096] On the other hand, when a big win game has not been awarded (step S108; NO), the main CPU 41 stores progress disabled information in the main RWM 43 (step S111). Next, the main CPU 41 stores an unspecified command in the output buffer and outputs it to the sub-board 50 (step S112). Thereafter, the main CPU 41 performs loop processing. As a result, the main CPU 41 performs loop processing until the power supply is cut off, similar to after the processing of steps S102 and S106 is performed. The state in which the loop processing is being performed is a progress disabled state in which it is impossible to progress in the game.

[0097] As described above, in the gaming machine 10, the main CPU 41 performs loop processing to control the game to a non-playable state. In this embodiment, the main CPU 41 performs loop processing to realize a function as a non-playable state control means capable of controlling the game to a non-playable state in which the game cannot proceed. The main CPU 41 can control the game to a non-playable state when the maximum difference number reaches a specified value. In particular, when the maximum difference number reaches a specified value while a jackpot game is being awarded, the main CPU 41 can control the game to a non-playable state after the jackpot game ends. In this way, in this embodiment, the non-playable state control means can control the game to a non-playable state when a special condition is met.

[0098] Next, various processes executed by the secondary CPU 51 based on the control program will be described. When the sub-CPU 51 receives a low-probability state command, it sets a value that can identify the non-probability-variable state in the sub-probability state flag stored in the sub-RWM 53. When the sub-CPU 51 receives a high-probability state command, it sets a value that can identify the probability-variable state in the sub-probability state flag stored in the sub-RWM 53. Also, when the sub-CPU 51 receives a low-base state command, it sets a value that can identify the low-base state in the sub-base state flag stored in the sub-RWM 53. When the sub-CPU 51 receives a high-base state command, it sets a value that can identify the high-base state in the sub-base state flag. In addition, when the sub-CPU 51 receives a count command, it updates the information stored in the sub-RWM 53 (hereinafter referred to as sub-count information) so that the remaining number of special games that control to the high-base state after the end of the jackpot game that can be specified from the command can be specified.

[0099] When the sub-CPU 51 inputs a pre-reading command, it stores the input pre-reading command in the sub-RWM 53. At this time, the sub-CPU 51 stores it in the sub-RWM 53 so that the storage order of the pre-reading commands can be specified according to the special reservation number that can be specified from the pre-reading command. Although details will be described later, when the sub-CPU 51 inputs a pre-reading command, it controls the effect display device 25 so that the same number of reserved images H as the special reservation number that can be specified from the pre-reading command are displayed. For example, when the reserved image H1 is being displayed on the effect display device 25 and a pre-reading command that can specify that the special reservation number is "2" is input, the sub-CPU 51 controls the effect display device 25 so that the reserved image H2 is newly displayed.

[0100] Also, the sub-CPU 51 can execute control regarding the display of the reserved image H. Similarly, the sub-CPU 51 can execute control regarding the display of the in-execution image ZG. Specific controls regarding the display of the reserved image H and specific controls regarding the display of the in-execution image ZG will be described later.

[0101] The sub-CPU 51 controls the effect display device 25 so that an effect game is played. Specifically, when the sub-CPU 51 inputs a symbol command and a variation pattern command, it performs control to execute an effect game. The sub-CPU 51 determines a symbol combination by an effect symbol that is finally determined and stopped for display in the effect game based on the variation pattern command and the symbol command. When the sub-CPU 51 identifies a jackpot symbol from the input symbol command, it determines a jackpot symbol combination by the effect symbol. When the sub-CPU 51 identifies a losing symbol from the input symbol command, it determines a losing symbol combination by the effect symbol. For example, when the sub-CPU 51 identifies a losing reach variation pattern from the input variation pattern command, it determines a losing symbol combination including a reach. On the other hand, when the sub-CPU 51 identifies a losing non-reach variation pattern from the input variation pattern command, it determines a losing symbol combination not including a reach.

[0102] Also, when the sub-CPU 51 inputs a variation pattern command, it controls the effect display device 25 so that the effect symbol is variably displayed. That is, the sub-CPU 51 starts an effect game. Then, the sub-CPU 51 temporarily stops and displays the symbol combination by the determined effect symbol at a predetermined timing. After that, the sub-CPU 51 definitely stops and displays the symbol combination by the effect symbol when an end command is input. Note that the sub-CPU 51 may measure the variation time that can be specified from the variation pattern regardless of the end command, and definitely stop and display the symbol combination when the variation time elapses. In this case, the end command may be omitted. In addition, when the variation pattern that can be specified from the variation pattern command is a variation pattern including a reach effect, the sub-CPU 51 controls the effect display device 25 so that the reach effect is executed.

[0103] During a big win game, the sub-CPU 51 controls at least one of the decorative lamp 17, the speaker 18, and the effect display device 25 so that a big win effect is performed. Specifically, when the sub-CPU 51 receives an opening command, it controls at least one of the decorative lamp 17, the speaker 18, and the effect display device 25 so that an opening effect is performed. When the sub-CPU 51 receives a round command, it controls at least one of the decorative lamp 17, the speaker 18, and the effect display device 25 so that a round effect is performed. When the sub-CPU 51 receives an ending command, it controls at least one of the decorative lamp 17, the speaker 18, and the effect display device 25 so that an ending effect is performed.

[0104] When the sub-CPU 51 receives a maximum difference command, it updates the sub-maximum difference information. Specifically, when the sub-CPU 51 receives a maximum difference command, it identifies the maximum difference from the maximum difference command. Then, the sub-CPU 51 updates the identified maximum difference to the sub-maximum difference information that can be identified. The sub-maximum difference information is stored in the sub-RWM 53.

[0105] When the sub-CPU 51 receives a specific schedule command, it controls the effect display device 25 so that the execution of the complete function operation notice is started. In the gaming machine 10, when the power supply is cut off after the execution of the complete function operation notice is started and then the gaming machine resumes without the initialization process being executed when the power supply is started again, the complete function operation notice is executed again. Note that even if the power supply is cut off after the execution of the complete function operation notice is started and then the gaming machine resumes without the initialization process being executed when the power supply is started again, the execution of the complete function operation notice may not be restarted.

[0106] When the sub-CPU 51 updates the auxiliary maximum difference information, if the complete function operation warning is not being executed, it determines whether the maximum difference that can be identified from the updated auxiliary maximum difference information exceeds the start count (hereinafter, this determination is referred to as the "start count determination"). If it is determined in the start count determination that the maximum difference that can be identified from the updated auxiliary maximum difference information exceeds the start count, the sub-CPU 51 controls the effect display device 25 so that the execution of the complete function operation warning is started. On the other hand, if it is determined in the start count determination that the maximum difference that can be identified from the updated auxiliary maximum difference information does not exceed the start count, the sub-CPU 51 does not start the execution of the complete function operation warning. Incidentally, when an unidentifiable command is input, the sub-CPU 51 ends the execution of the complete function operation warning. In the gaming machine 10, when the power supply is cut off, the maximum difference is initialized. For this reason, in the gaming machine 10, even if it resumes without the initialization process being executed when the power supply is started after the power supply has been cut off after the execution of the complete function operation warning has started, the execution of the complete function operation warning is not restarted. Note that when it resumes without the initialization process being executed when the power supply is started after the power supply has been cut off after the execution of the complete function operation warning has started, the complete function operation warning may be executed again.

[0107] When the sub-CPU 51 inputs an unidentifiable command, it controls the effect display device 25 so that the execution of the complete function operation notification is started. In the gaming machine 10, when the power supply is cut off after the execution of the complete function operation notification has started and it resumes without the initialization process being executed when the power supply is started, the complete function operation notification is executed again. Note that even if it resumes without the initialization process being executed when the power supply is started after the power supply has been cut off after the execution of the complete function operation notification has started, the execution of the complete function operation notification may not be restarted.

[0108] In this embodiment, the sub-CPU 51 controls the decorative lamp 17 as the light emitting means, thereby realizing the function as the light emission control means capable of controlling the light emitting means. In this embodiment, the sub-CPU 51 controls the speaker 18 as the sound output means, thereby realizing the function as the sound output control means capable of controlling the sound output means. In this embodiment, the sub-CPU 51 controls the effect display device 25 as the display means, thereby realizing the function as the display control means capable of controlling the display means.

[0109] The gaming machine 10 is capable of executing a hold preview effect. The hold preview effect can be executed on the effect display device 25. In the gaming machine 10, when the hold preview effect is executed, the hold image H or the in-execution image ZG corresponding to the target special game is displayed in a preview mode different from the normal mode. Note that when the hold preview effect is executed, the hold image H corresponding to the special game targeted by the hold preview effect is displayed in the preview mode, while the hold images H corresponding to other special games are not displayed in the preview mode due to the execution of the hold preview effect. In the gaming machine 10, the hold preview effect may be executed for the special game whose execution is on hold, or may be executed for the special game being executed.

[0110] Figs. 7(a) to 7(d) show the hold image H. As shown in Fig. 7(a), when the hold image H is displayed in the normal mode, the hold image H with a white-based color is displayed. There are multiple types of preview modes. Specifically, the preview modes include a first preview mode with a blue-based color (shown in Fig. 7(b)), a second preview mode with a red-based color (shown in Fig. 7(c)), and a third preview mode with a rainbow color as a specific color (shown in Fig. 7(d)).

[0111] Figures 7(e) to 7(h) show the in-execution image ZG. Also, as shown in Figures 7(e) to 7(h), similar to the hold image H, the in-execution image ZG can be displayed in a normal mode and a preview mode. As shown in Figure 7(e), when the in-execution image ZG is displayed in the normal mode, the in-execution image ZG with a white-based color is displayed. As shown in Figure 7(f), when the in-execution image ZG is displayed in the first preview mode, the in-execution image ZG with a blue-based color is displayed. As shown in Figure 7(g), when the in-execution image ZG is displayed in the second preview mode, the in-execution image ZG with a green-based color is displayed. As shown in Figure 7(h), when the in-execution image ZG is displayed in the third preview mode, the in-execution image ZG with a rainbow color as a specific color is displayed.

[0112] As described above, in the hold preview effect, the hold image H or the in-execution image ZG corresponding to the effect element constituting at least a part of the hold preview effect may be displayed in a color different from the rainbow color as a specific color. In addition, in the hold preview effect, the hold image H or the in-execution image ZG corresponding to the effect element constituting at least a part of the hold preview effect may be displayed in the rainbow color as a specific color. In the present embodiment, the hold preview effect corresponds to the first specific effect among the specific effects executable in the effect display device 25 as a specific effect unit. That is, there is a first specific effect in the specific effect. And, in the present embodiment, the hold image H or the in-execution image ZG corresponding to the effect element constituting at least a part of the hold preview effect corresponds to the first effect element constituting at least a part of the first specific effect.

[0113] In the gaming machine 10, depending on the type of preview mode, the expectancy (hereinafter referred to as "winning expectancy") that the special game targeted by the pending preview performance will result in a big win varies. Specifically, in the gaming machine 10, the winning expectancy is higher in the order of the first preview mode < the second preview mode < the third preview mode. For this reason, the pending expectancy of the second preview mode is one level higher than that of the first preview mode. Also, the pending expectancy of the third preview mode is two levels higher than that of the first preview mode. Similarly, the pending expectancy of the third preview mode is one level higher than that of the second preview mode. In the gaming machine 10, when the pending image H or the in-execution image ZG of the third preview mode is displayed, it is suggested or notified that the special game corresponding to the pending image H or the in-execution image ZG will result in a big win. In the following description, the pending preview performance in which the pending image H or the in-execution image ZG of the first preview mode is displayed may be referred to as "the pending preview performance of the first preview mode". Similarly, in the following description, the pending preview performance in which the pending image H or the in-execution image ZG of the second preview mode is displayed may be referred to as "the pending preview performance of the second preview mode", and the pending preview performance in which the pending image H or the in-execution image ZG of the third preview mode is displayed may be referred to as "the pending preview performance of the third preview mode".

[0114] The pending preview performance may start being executed for the special game when the special game is put on hold. In this case, the pending preview performance is executed by displaying the pending image H corresponding to the special game in the preview mode when the special game is put on hold. However, in the gaming machine 10, when the pending preview performance is executed when the execution of the special game is put on hold, the pending image H of the first preview mode or the second preview mode, excluding the third preview mode, is displayed. As a rule, the pending preview performance continues to be executed until the special game targeted by the pending preview performance ends. In addition, the pending preview performance may start being executed for the special game whose execution is on hold when the execution of the special game starts. That is, the pending preview performance can be started during the execution of the special game. That is, the pending preview performance can be executed for the variable game.

[0115] In addition, in the gaming machine 10, when the execution of a special game is started, if a hold announcement performance has already been executed, the announcement mode of the hold announcement performance may change, and the performance content of the hold announcement performance may change. Incidentally, in the gaming machine 10, when the performance content of the hold announcement performance changes, the hold expectation level does not decrease. Therefore, in the gaming machine 10, when the performance content of the hold announcement performance changes, the performance content of the hold announcement performance is upgraded. For example, when the performance content of the hold announcement performance in the first announcement mode is upgraded, the announcement mode of the hold image H displayed in the first announcement mode is upgraded to the second announcement mode or the third announcement mode. Similarly, for example, when the performance content of the hold announcement performance in the second announcement mode is upgraded, the announcement mode of the hold image H displayed in the second announcement mode is upgraded to the third announcement mode. During the period before the execution of the special game targeted by the hold announcement performance, it is possible to change from the first announcement mode or the second announcement mode to the third announcement mode.

[0116] In addition, in the gaming machine 10, when the execution of a special game is started, the execution of the hold announcement performance may be started by displaying the in-execution image ZG corresponding to the special game in the announcement mode. In the gaming machine 10, when the execution of the special game corresponding to the hold image H in the announcement mode is started, the announcement mode of the in-execution image ZG corresponding to the special game may change, and the performance content of the hold announcement performance may change. Specifically, in the gaming machine 10, the performance content of the hold announcement performance is upgraded. Note that the upgrading of the performance content of the hold announcement performance can also be said to be the upgrading of the announcement mode of the hold image H or the upgrading of the announcement mode of the in-execution image ZG.

[0117] As described above, in the gaming machine 10, when a reservation notice effect is executed on the occasion that the execution of a special game is reserved, a reservation image H in the first notice mode or the second notice mode, excluding the third notice mode, is displayed. On the other hand, in the gaming machine 10, when the effect content of the reservation notice effect is upgraded, a reservation image H in the third notice mode or an in-execution image ZG may be displayed. Thus, the reservation notice effect can be executed in such a manner that after displaying the reservation image H in the first notice mode or the second notice mode or the in-execution image ZG, it changes to the reservation image H in the third notice mode or the in-execution image ZG. That is to say, the reservation notice effect can be executed in such a manner that it changes from a display state in which the reservation image H or the in-execution image ZG is displayed in a color different from the rainbow color to a display mode in which the reservation image H or the in-execution image ZG is displayed in the rainbow color. That is, the reservation notice effect as the first specific effect can be executed in such a manner that it changes from a display state in which a first effect element constituting at least a part of the first specific effect is displayed in a color different from the specific color to a display state in which the first effect element constituting at least a part of the first specific effect is displayed in the specific color. In the present embodiment, the reservation notice effect corresponds to a special effect among the first specific effects. That is, among the first specific effects, there is a reservation notice effect as a special effect. That is, among the first specific effects, there is a special effect that can be executed for variable games. As described above, in the period before the execution of the special game targeted by the reservation notice effect, it is possible to change from the first notice mode or the second notice mode to the third notice mode. That is, in the present embodiment, in the period before the execution of the variable game targeted by the special effect, it is possible to change from a display state in which a first effect element constituting at least a part of the special effect is displayed in a color different from the specific color to a display state in which the first effect element constituting at least a part of the special effect is displayed in the specific color.

[0118] In addition, in the hold notice effect in the gaming machine 10, the maximum number of times the notice mode of the hold image H or the in-execution image ZG changes until the hold image H or the in-execution image ZG is displayed in the third notice mode is two times. Specifically, in the present embodiment, after the hold image H or the in-execution image ZG is displayed in the first notice mode, it changes to the second notice mode and further to the third notice mode, which is the case where the maximum number of times the notice mode of the hold image H or the in-execution image ZG changes until the hold image H or the in-execution image ZG is displayed in the third notice mode is two times. Thus, in the present embodiment, the maximum number of times from the display state in which the first effect element constituting at least a part of the special effect is displayed in a color different from the specific color to the display state in which the first effect element constituting at least a part of the special effect is displayed in the specific color is two times.

[0119] The gaming machine 10 is capable of executing a challenge effect. As shown in FIG. 8(a), in the challenge effect, an operation promotion image PG for prompting an operation of the effect button EB as an operation means is displayed on the effect display device 25, and an operation promotion effect is executed. In the challenge effect, there are cases where a challenge effect result is derived and cases where a challenge effect result is not derived. In the challenge effect, when a challenge effect result is derived, the operation promotion effect ends and the challenge effect result is derived when the effect button EB is operated within the operation valid period of the effect button EB, or when the operation valid period of the effect button EB ends without the effect button EB being operated within the operation valid period of the effect button EB. On the other hand, in the challenge effect, when a challenge effect result is not derived, the operation promotion effect ends and the challenge effect result is not derived when the effect button EB is operated within the operation valid period of the effect button EB, or when the operation valid period of the effect button EB ends without the effect button EB being operated within the operation valid period of the effect button EB.

[0120] As shown in FIG. 8(b), in the challenge effect, a strip image CO including a cat image is displayed on the effect display device 25, and a challenge effect result is derived. The strip image CO is displayed in a rainbow color as a specific color. In the present embodiment, the challenge effect corresponds to a second specific effect among specific effects executable on the effect display device 25 as a specific effect unit. That is, among the specific effects, there is a second specific effect. And in the present embodiment, the strip image CO constituting at least a part of the challenge effect corresponds to a second effect element constituting at least a part of the second specific effect. Further, as shown in FIG. 8(c), when a challenge effect result is not derived in the challenge effect, the strip image CO is not displayed on the effect display device 25. Note that when a challenge effect result is derived in the challenge effect, it corresponds to when a challenge effect for displaying the strip image CO constituting at least a part of the challenge effect in a specific color is executed.

[0121] In the gaming machine 10, depending on whether a challenge effect result is derived in the challenge effect, the hit expectation degree of a special game (the special game being executed) targeted by the challenge effect is different. Specifically, in the gaming machine 10, when a challenge effect result is derived in the challenge effect, the hit expectation degree is higher than when a challenge effect result is not derived in the challenge effect. And in the gaming machine 10, when a challenge effect result is derived in the challenge effect, it is suggested or notified that the special game targeted by the challenge effect will be a big hit. Note that in the gaming machine 10, just because a challenge effect result is not derived in the challenge effect, it is not suggested or notified that the special game targeted by the challenge effect will not be a big hit, and the special game targeted by the challenge effect may be a big hit.

[0122] As described above, the challenge effect can be executed in a manner that changes from a non-display state in which the belt image CO of a specific color is not displayed to a display state in which the belt image CO of the specific color is displayed. That is, the challenge effect can be executed in a manner that changes from a non-display state in which the belt image CO that constitutes at least a part of the challenge effect is not displayed to a display state in which the belt image CO that constitutes at least a part of the challenge effect is displayed. That is, the challenge effect as the second specific effect can be executed in a manner that changes from a non-display state in which the second effect element that constitutes at least a part of the second specific effect is not displayed to a display state in which the second effect element that constitutes at least a part of the second specific effect is displayed in a specific color. Note that the non-display state in which the second effect element that constitutes at least a part of the second specific effect is not displayed can also be said to be a state in which the second effect element that constitutes at least a part of the second specific effect is not in a display state. In the gaming machine 10, the challenge effect can be executed for a special game that is being executed. Therefore, during the period before the execution of the special game targeted by the challenge effect, the challenge effect is not executed, and the belt image CO that constitutes at least a part of the challenge effect is not displayed. That is, in the present embodiment, during the period before the execution of the variable game targeted by the second specific effect, the second effect element that constitutes at least a part of the second specific effect is not in a display state in which it is displayed in a specific color.

[0123] Further, the challenge effect can be executed in a manner that, when the belt image CO is not displayed, an operation promotion image PG is displayed to execute an operation promotion effect, and then the belt image CO changes to be displayed in a specific color. In the present embodiment, the operation promotion effect corresponds to a preliminary effect. And, in the present embodiment, the second specific effect can be executed via a mode in which a preliminary effect is executed in a non-display state in which the second effect element that constitutes at least a part of the second specific effect is not displayed, and then changes to a display state in which the second effect element that constitutes at least a part of the second specific effect is displayed in a specific color.

[0124] As shown in FIG. 8(a), the operation promotion image PG displayed in the operation promotion effect may be displayed in a color different from the rainbow color as the specific color. That is, the operation promotion effect can be executed in a mode in which the operation promotion image PG constituting at least a part of the operation promotion effect is displayed in a color different from the specific color. In addition, as shown in FIG. 8(d), the operation promotion image PG displayed in the operation promotion effect may be displayed in the rainbow color as the specific color. That is, the operation promotion effect can be executed in a mode in which the operation promotion image PG constituting at least a part of the operation promotion effect is displayed in the specific color. That is, the preliminary effect can be executed in a mode in which the preliminary effect elements constituting at least a part of the preliminary effect are displayed in the specific color. The gaming machine 10 can execute an operation promotion effect of displaying an operation promotion image PG in a specific color only when a challenge effect result is derived. For this reason, in the gaming machine 10, if an operation promotion effect of displaying an operation promotion image PG in a specific color is executed, it can be specified that a challenge effect result will be derived thereafter.

[0125] As described above, when the effect button EB is operated while the operation promotion effect is being executed, the operation promotion effect ends. For this reason, the period during which the operation promotion effect is executed, that is, the period during which the operation promotion image PG is displayed, can change according to the operation of the effect button EB (the establishment of a predetermined condition). Therefore, the period during which the operation promotion image PG of a color different from the specific color is displayed can change according to the operation of the effect button EB. Similarly, the period during which the operation promotion image PG of the specific color is displayed can change according to the operation of the effect button EB. That is, the period in which the preliminary effect elements constituting at least a part of the preliminary effect are displayed in the specific color in the preliminary effect can change according to the establishment of a predetermined condition. When the challenge effect result is derived in the challenge effect, regardless of the timing at which the effect button EB is operated while the operation promotion effect is being executed or whether the effect button EB is operated while the operation promotion effect is being executed, the challenge effect result continues to be derived until a predetermined end timing. Therefore, the earlier the effect button EB is operated after the operation promotion effect is executed, the longer the period during which the challenge effect result is derived, that is, the period during which the belt image CO of the specific color is displayed. Also, when the effect button EB is operated while the operation promotion effect is being executed, the period during which the challenge effect result is derived, that is, the period during which the belt image CO of the specific color is displayed, is longer than when the effect button EB is not operated while the operation promotion effect is being executed. That is, the period in which the second effect elements constituting at least a part of the second specific effect are displayed in the specific color can change according to the establishment of a predetermined condition.

[0126] The size (e.g., area) of the strip image CO displayed on the production display device 25 is larger than that of the hold image H. Therefore, in the display area 25r of the production display device 25, the size (e.g., area) of the display area where the strip image CO is displayed is larger than the size of the display area where the hold image H is displayed. Similarly, the size of the strip image CO displayed on the production display device 25 is larger than that of the in-execution image ZG. Therefore, in the display area 25r of the production display device 25, the size of the display area where the strip image CO is displayed is larger than the size of the display area where the in-execution image ZG is displayed. Incidentally, the size of the operation promotion image PG displayed on the production display device 25 is larger than that of the hold image H. Therefore, in the display area 25r of the production display device 25, the size of the display area where the operation promotion image PG is displayed is larger than the size of the display area where the hold image H is displayed. Similarly, the size of the operation promotion image PG displayed on the production display device 25 is larger than that of the in-execution image ZG. Therefore, in the display area 25r of the production display device 25, the size of the display area where the operation promotion image PG is displayed is larger than the size of the display area where the in-execution image ZG is displayed. Also, the size of the strip image CO displayed on the production display device 25 is larger than that of the operation promotion image PG. Therefore, in the display area 25r of the production display device 25, the size of the display area where the strip image CO is displayed is larger than the size of the display area where the operation promotion image PG is displayed.

[0127] The display area in which the band image CO is displayed on the performance display device 25 when the band image CO is displayed in the challenge performance to derive the challenge performance result is larger than the display area in which the reserved image H or the running image ZG of the specific color is displayed on the performance display device 25 in the hold notice performance. For this reason, the change from the non-display state in which the band image CO is not displayed to the display state in which the band image CO is displayed in the challenge performance is easier to recognize than the change from the display state in which the reserved image H or the running image ZG is displayed in the first notice mode or the second notice mode to the display state in which the reserved image H or the running image ZG is displayed in the third notice mode in the hold notice performance. In other words, the change from the non-display state in which the second performance element constituting at least a part of the second specific performance is not displayed to the display state in which the second performance element constituting at least a part of the second specific performance is displayed in a specific color is easier to recognize than the change from the display state in which the first performance element constituting at least a part of the first specific performance is displayed in a color different from the specific color to the display state in which the first performance element constituting at least a part of the first specific performance is displayed in a specific color.

[0128] The gaming machine 10 can execute the winning number performance. In the winning number display performance, a winning number image GP including a number indicating the number of winning prize balls is displayed on the performance display device 25. The winning number of prize balls displayed in the winning number display performance includes the number of prize balls awarded as a result of the game ball entering the large prize opening 29. In addition, the winning number of prize balls displayed in the winning number display performance includes the number of prize balls awarded as a result of the game ball entering the general prize opening 32. The winning number display performance can suggest or notify the number of prize balls acquired from the time when a jackpot is won and a jackpot game is awarded in the normal state until the high base state ends and the special game is executed in the low base state. In the following description, the winning number of prize balls suggested or notified in the winning number display performance may be simply referred to as the "number of prize balls acquired."

[0129] For example, the winning number image GP including the text information "5000 balls won" shown in FIG. 9(a) corresponds to the winning number image GP that can suggest or inform that the number of winning balls is "5000". The winning number image GP shown in FIG. 9(a) is displayed in a color different from the rainbow color as the specific color. Also, as shown in FIG. 9(b), in the winning number performance, the winning number image GP in a color different from the specific color may be displayed, and the winning number image GP in a specific color may be displayed. In the gaming machine 10, when the number of winning balls reaches a predetermined switching number, the winning number image GP in the winning number performance is displayed in a specific color. In this embodiment, the switching number is set to 10000. After the number of winning balls reaches the switching number, the winning number image GP in the winning number performance continues to be displayed in a specific color until the high base state ends and the special game is executed in the low base state.

[0130] In addition, in the gaming machine 10, during the execution of a special game, an acquisition number image GP of a specific color may be displayed instead of an acquisition number image GP of a color different from the specific color being displayed. Specifically, in the gaming machine 10, only during the execution of a special game that results in a jackpot, an acquisition number image GP of a specific color may be displayed instead of an acquisition number image GP of a color different from the specific color being displayed. At this time, the acquisition number image GP of the specific color is only displayed temporarily, and when a predetermined display time has elapsed, the acquisition number image GP of the specific color is returned to the acquisition number image GP of the color different from the specific color being displayed. In this embodiment, the predetermined display time is set to 10 seconds. Then, when the acquisition number image GP of the specific color is displayed instead of an acquisition number image GP of a color different from the specific color being displayed, the predetermined display time elapses at a timing before the end of the special game being executed, and the acquisition number image GP of the color different from the specific color is returned to. In this way, in the gaming machine 10, when the acquisition number image GP of the specific color is displayed before the number of acquired prize balls reaches the switching number, it is suggested or notified that the special game being executed will be a jackpot.

[0131] As described above, in the obtained number presentation, the obtained number image GP corresponding to the presentation element that constitutes at least a part of the obtained number presentation may be displayed in a color different from the rainbow color as the specific color. In addition, in the obtained number presentation, the obtained number image GP corresponding to the presentation element that constitutes at least a part of the obtained number presentation may be displayed in the rainbow color as the specific color. In the present embodiment, the obtained number presentation corresponds to the first specific presentation among the specific presentations executable on the presentation display device 25 as the specific presentation unit. That is, there is the first specific presentation in the specific presentation. And, in the present embodiment, the obtained number image GP corresponding to the presentation element that constitutes at least a part of the obtained number presentation corresponds to the first presentation element that constitutes at least a part of the first specific presentation.

[0132] The obtained number presentation can be executed in a mode of changing to the obtained number image GP of the specific color after displaying the obtained number image GP of a color different from the specific color. That is, the obtained number presentation can be executed in a mode of changing from the display state in which the obtained number image GP is displayed in a color different from the rainbow color to the display mode in which the obtained number image GP is displayed in the rainbow color. That is, the obtained number presentation as the first specific presentation can be executed in a mode of changing from the display state in which the first presentation element that constitutes at least a part of the first specific presentation is displayed in a color different from the specific color to the display state in which the first presentation element that constitutes at least a part of the first specific presentation is displayed in the specific color. In the present embodiment, the obtained number presentation corresponds to a predetermined presentation among the first specific presentations. That is, there is the obtained number presentation as the predetermined presentation in the first specific presentation.

[0133] Also, in the number of winnings effect in the gaming machine 10, the maximum number of times the number of winnings image GP changes until it is displayed in a specific color is 1 time. Specifically, in the present embodiment, when the number of winnings image GP changes to the number of winnings image GP in a specific color after the number of winnings image GP in a color different from the specific color is displayed, this is the case where the maximum number of times the number of winnings image GP changes until the number of winnings image GP is displayed in a specific color is 1 time. Thus, in the present embodiment, the maximum number of times of changing from the display state in which the first effect element constituting at least a part of the predetermined effect is displayed in a color different from the specific color to the display state in which the first effect element constituting at least a part of the special effect is displayed in the specific color is 1 time.

[0134] As described above, in the hold notice effect, the maximum number of times the notice mode of the hold image H or the in-execution image ZG changes until the hold image H or the in-execution image ZG is displayed in the third notice mode is 2 times. On the other hand, in the number of winnings effect, the maximum number of times the number of winnings image GP changes until the number of winnings image GP is displayed in a specific color is 1 time. That is, the maximum number of times of changing from the display state in which the first effect element constituting at least a part of the special effect is displayed in a color different from the specific color to the display state in which the first effect element constituting at least a part of the special effect is displayed in the specific color is more than the maximum number of times of changing from the display state in which the first effect element constituting at least a part of the predetermined effect is displayed in a color different from the specific color to the display state in which the first effect element constituting at least a part of the predetermined effect is displayed in the specific color.

[0135] Also, the hold image H or the in-execution image ZG corresponding to the effect element constituting at least a part of the hold notice effect is different from the number of winnings image GP corresponding to the effect element constituting at least a part of the number of winnings effect. That is, the first effect element constituting at least a part of the special effect is different from the first effect element constituting at least a part of the predetermined effect.

[0136] The size (e.g., area) of the belt image CO displayed on the performance display device 25 is larger than that of the acquired number image GP. Therefore, in the display area 25r of the performance display device 25, the size (e.g., area) of the display area where the belt image CO is displayed is larger than the size of the display area where the acquired number image GP is displayed. Incidentally, the size of the operation promotion image PG displayed on the performance display device 25 is larger than that of the acquired number image GP. Therefore, in the display area 25r of the performance display device 25, the size of the display area where the operation promotion image PG is displayed is larger than the size of the display area where the acquired number image GP is displayed. Also, the size of the acquired number image GP displayed on the performance display device 25 is larger than that of the hold image H. Therefore, in the display area 25r of the performance display device 25, the size of the display area where the acquired number image GP is displayed is larger than the size of the display area where the hold image H is displayed. Similarly, the size of the acquired number image GP displayed on the performance display device 25 is larger than that of the in-execution image ZG. Therefore, in the display area 25r of the performance display device 25, the size of the display area where the acquired number image GP is displayed is larger than the size of the display area where the in-execution image ZG is displayed.

[0137] When the belt image CO is displayed in the challenge performance and the challenge performance result is derived, the display area where the belt image CO is displayed on the performance display device 25 is larger than the display area where the acquired number image GP of a specific color is displayed in the acquired number performance. For this reason, the change from the non-display state where the belt image CO is not displayed to the display state where the belt image CO is displayed in the challenge performance is more easily recognized than the change from the display state where the acquired number image GP of a color different from the specific color is displayed to the display state where the acquired number image GP of the specific color is displayed in the acquired number performance. That is, the change from the non-display state where at least a part of the second performance element constituting the second specific performance is not displayed to the display state where at least a part of the second performance element constituting the second specific performance is displayed in a specific color is more easily recognized than the change from the display state where at least a part of the first performance element constituting the first specific performance is displayed in a color different from the specific color to the display state where at least a part of the first performance element constituting the first specific performance is displayed in the specific color.

[0138] In the gaming machine 10, the display area where the number of winnings image GP is displayed on the effect display device 25 is larger than the display area where the hold image H or the in-execution image ZG is displayed on the effect display device 25. For this reason, in the gaming machine 10, when the number of winnings effect is being executed, the fact that the number of winnings effect is being executed is more easily recognized than the fact that the hold preview effect is being executed when the hold preview effect is being executed. That is, in the present embodiment, when a predetermined effect is being executed, the fact that the predetermined effect is being executed is more easily recognized than the fact that a special effect is being executed when the special effect is being executed.

[0139] The gaming machine 10 is capable of executing a result effect. The result effect can be executed during the execution of the last special game in the high base state when the situation is such that after the high base state ends and a special game is executed in the low base state. In the gaming machine 10, when the situation is such that after the high base state ends and a special game is executed in the low base state, the last special game in the high base state refers to the 100th special game executed without winning a jackpot after the end of the second major win game. In the gaming machine 10, when executing the 100th special game executed without winning a jackpot after the end of the second major win game, a variation pattern dedicated to the last round is determined, and the result effect is executed during the execution of the special game based on the variation pattern.

[0140] As shown in FIGS. 10(a) and 10(b), when the result effect is executed, the effect display device 25 executes the acquired number effect. Further, as shown in FIG. 10(a), when the number of acquired prize balls has not reached a predetermined value, a result effect (hereinafter sometimes referred to as a normal result effect) of displaying a character image C1 imitating a calico cat is executed. On the other hand, as shown in FIG. 10(b), when the number of acquired prize balls has reached a predetermined value, a result effect (hereinafter sometimes referred to as a premium result effect) of displaying a character image C2 imitating the king of cats is executed. In the present embodiment, the predetermined value is set to 20,000. That is, in the gaming machine 10, when the number of acquired prize balls reaches a predetermined value, the execution condition of the premium result effect is satisfied. In the present embodiment, the result effect corresponds to a special effect. Thus, the gaming machine 10 can execute a special effect based on the game medium. And the premium result effect corresponds to a specific special effect. That is, there is a specific special effect in the special effects.

[0141] As shown in FIG. 10(a), when the normal result effect is executed, the gaming machine 10 can display the notification image JG on the effect display device 25 and execute a notification effect that can recognize the execution condition of the premium result effect. The notification image JG includes character information that can recognize how many remaining acquired prize balls are required until the execution condition of the premium result effect is satisfied. For example, the notification image JG including the character information "2000 remaining acquisitions for the premium result!" shown in FIG. 10(a) corresponds to a notification image JG including character information that can recognize that "2000" remaining are required as acquired prize balls until the execution condition of the premium result effect is satisfied. Thus, the notification effect that can recognize the execution condition of the premium result effect corresponds to a notification effect that can recognize and notify the execution condition of a specific special effect. And the gaming machine 10 can execute a notification effect that can recognize and notify the execution condition of a specific special effect. In the present embodiment, the notification image JG corresponds to an effect element related to the execution condition of a specific special effect. Also, the notification image JG is displayed in a color different from a specific color. That is, the notification image JG is not displayed in the specific color. In other words, the effect element related to the execution condition of a specific special effect in the notification effect is not displayed in the specific color.

[0142] As described above, in the gaming machine 10, various effects can be executed in the colors of a rainbow as a specific effect. The colors of the rainbow, that is, the effects executed in specific colors, can be said to be multi-color effects. That is, the effects executed in specific colors can also be said to be effects executed in a multi-color mode. Note that, among the effects that can be executed in the gaming machine 10, the effects executed in specific colors do not have to be effects executed in specific colors composed of the same type of colors. For example, the types of colors that make up the specific colors of some effects may be different from the types of colors that make up the specific colors of other effects. At this time, the number of types of colors that make up the specific colors may be the same, or the number of types of colors that make up the specific colors may be different. The rainbow color does not have to be composed of seven colors, and may be composed of eight or more colors, or may be composed of less than seven colors. Also, the effects executed in specific colors may be identifiable as being executed in rainbow colors by the colors changing over time, or may be identifiable as being executed in rainbow colors regardless of the passage of time. The effects executed in specific colors can also be said to be effects executed in a rainbow mode (or a rainbow-like mode). For example, the rainbow color can also be said to be a color (hue) in which a plurality of colors are arranged (displayed, changed) continuously in a positional (spatial) or temporal manner. As described above, the types of colors that make up the specific colors are not limited to seven colors, and may be composed of one to six colors, or may be composed of seven or more colors (for example, ten colors).

[0143] In the gaming machine 10, effects may be executed in colors different from the specific colors, or effects may be executed in specific colors. And, in the gaming machine 10, during the execution of a special game corresponding to a predetermined period, the ratio of the subsequent benefits may be different depending on how many effects are executed in the colors of the rainbow as the specific color. Note that the benefit in this embodiment is in a probability-variable state. Therefore, the ratio (benefit expectancy) at which a benefit is given in this embodiment is the ratio (expectancy) that is controlled to the probability-variable state after the end of the big win game, and is the ratio (expectancy) at which the first big win game is given.

[0144] As shown in FIG. 11, in the gaming machine 10, during the execution of a special game that results in a big win, if the number-of-wins display effect in which the number-of-wins image GP of a specific color is displayed is not executed (indicated by "×" in FIG. 11), the hold notice effect in which the in-execution image ZG of the specific color is displayed is not executed, and the challenge effect result in which the band image CO of the specific color is displayed is not derived, the privilege expectation level is "10%". Of course, during the execution of a special game whose outcome of a big win is unknown, if the number-of-wins display effect in which the number-of-wins image GP of a specific color is displayed is not executed, the hold notice effect in which the in-execution image ZG of the specific color is displayed is not executed, and the challenge effect result in which the band image CO of the specific color is displayed is not derived, the privilege expectation level is "less than 10%".

[0145] In the gaming machine 10, during the execution of a special game that results in a big win, if the number-of-wins display effect in which the number-of-wins image GP of a specific color is displayed is executed when the number of acquired prize balls is equal to or more than the switching number (indicated by "○" in FIG. 11), the hold notice effect in which the in-execution image ZG of the specific color is displayed is not executed, and the challenge effect result in which the band image CO of the specific color is displayed is not derived, the privilege expectation level is "10%". Of course, during the execution of a special game whose outcome of a big win is unknown, if the number-of-wins display effect in which the number-of-wins image GP of a specific color is displayed is executed when the number of acquired prize balls is equal to or more than the switching number, the hold notice effect in which the in-execution image ZG of the specific color is displayed is not executed, and the challenge effect result in which the band image CO of the specific color is displayed is not derived, the privilege expectation level is "less than 10%". Thus, even if the number-of-wins display effect in which the number-of-wins image GP of a specific color is displayed is executed when the number of acquired prize balls is equal to or more than the switching number, there is no change in the privilege expectation level due to this.

[0146] In the gaming machine 10, during the execution of a special game, if the number-of-wins display effect in which the number-of-wins image GP of a specific color is displayed is executed when the number of acquired prize balls is less than the switching number, the hold notice effect in which the in-execution image ZG of the specific color is displayed is not executed, and the challenge effect result in which the band image CO of the specific color is displayed is not derived, the privilege expectation level is "40%".

[0147] In the gaming machine 10, during the execution of a special game, if the number-of-winnings display effect in which the number-of-winnings image GP of a specific color is displayed is not executed, the hold notice effect in which the in-execution image ZG of the specific color is displayed is executed, and the challenge effect result in which the band image CO of the specific color is displayed is not derived, the privilege expectation level is "60%".

[0148] In the gaming machine 10, during the execution of a special game, if the number-of-winnings display effect in which the number-of-winnings image GP of a specific color is displayed is executed when the number of acquired prize balls is equal to or more than the switching number, the hold notice effect in which the in-execution image ZG of the specific color is displayed is executed, and the challenge effect result in which the band image CO of the specific color is displayed is not derived, the privilege expectation level is "60%". Thus, even if the number-of-winnings display effect in which the number-of-winnings image GP of a specific color is displayed is executed when the number of acquired prize balls is equal to or more than the switching number, there is no change in the privilege expectation level due to this.

[0149] In the gaming machine 10, during the execution of a special game, if the number-of-winnings display effect in which the number-of-winnings image GP of a specific color is displayed is executed when the number of acquired prize balls is less than the switching number, the hold notice effect in which the in-execution image ZG of the specific color is displayed is executed, and the challenge effect result in which the band image CO of the specific color is displayed is not derived, the privilege expectation level is "75%".

[0150] In the gaming machine 10, during the execution of a special game, if the number-of-winnings display effect in which the number-of-winnings image GP of a specific color is not executed, the hold notice effect in which the in-execution image ZG of the specific color is not executed, and the challenge effect result in which the band image CO of the specific color is derived, the privilege expectation level is "90%".

[0151] In the gaming machine 10, during the execution of a special game, if the number-of-winnings display effect in which the number-of-winnings image GP of a specific color is displayed is executed when the number of acquired prize balls is equal to or more than the switching number, the hold notice effect in which the in-execution image ZG of the specific color is not executed, and the challenge effect result in which the band image CO of the specific color is derived, the privilege expectation level is "90%".

[0152] In the gaming machine 10, during the execution of a special game, when the number of acquired bonus balls is less than the switching number, a number-of-acquired-items effect in which an acquired-items image GP of a specific color is displayed is executed, a hold notice effect in which an in-execution image ZG of the specific color is not displayed is executed, and when a challenge effect result in which a band image CO of the specific color is displayed is derived, the privilege expectancy is "90%".

[0153] In the gaming machine 10, during the execution of a special game, when a number-of-acquired-items effect in which an acquired-items image GP of a specific color is not displayed is executed, a hold notice effect in which an in-execution image ZG of the specific color is displayed is executed, and when a challenge effect result in which a band image CO of the specific color is displayed is derived, the privilege expectancy is "90%".

[0154] In the gaming machine 10, during the execution of a special game, when the number of acquired bonus balls is greater than or equal to the switching number, a number-of-acquired-items effect in which an acquired-items image GP of a specific color is displayed is executed, a hold notice effect in which an in-execution image ZG of the specific color is displayed is executed, and when a challenge effect result in which a band image CO of the specific color is displayed is derived, the privilege expectancy is "90%".

[0155] In the gaming machine 10, during the execution of a special game, when the number of acquired bonus balls is less than the switching number, a number-of-acquired-items effect in which an acquired-items image GP of a specific color is displayed is executed, a hold notice effect in which an in-execution image ZG of the specific color is displayed is executed, and when a challenge effect result in which a band image CO of the specific color is displayed is derived, the privilege expectancy is "90%".

[0156] As described above, when a challenge production result in which a strip image CO of a specific color is displayed during the execution of the special game is derived, regardless of whether a number-of-acquired-items production in which an image GP of the number of acquisitions of the specific color is displayed or a reservation notice production in which an in-execution image ZG of the specific color is displayed is executed during the execution of the special game, the privilege expectation level becomes "90%". That is, when it becomes a display state in which a second production element constituting at least a part of the second specific production is displayed in a specific color in at least a part of the predetermined period, regardless of whether it becomes a display state in which a first production element constituting at least a part of the first specific production is displayed in a specific color in at least a part of the predetermined period, a privilege is given at a first ratio. The first ratio in the present embodiment is "90%".

[0157] Also, when a challenge production result in which a strip image CO of a specific color is not displayed during the execution of the special game, and when a number-of-acquired-items production in which an image GP of the number of acquisitions of the specific color is displayed or a reservation notice production in which an in-execution image ZG of the specific color is displayed is executed during the execution of the special game, the privilege expectation levels are "10%", "40%", "60%", and "75%". That is, when it becomes a non-display state in which a second production element constituting at least a part of the second specific production is not displayed in the predetermined period and becomes a display state in which a first production element constituting at least a part of the first specific production is displayed in a specific color in at least a part of the predetermined period, a privilege is given at a second ratio lower than the first ratio. The second ratio in the present embodiment is lower than "90%" as the first ratio and is at least one of "10%", "40%", "60%", and "75%".

[0158] In the gaming machine 10, a number-of-acquired-items effect in which an image GP of the number of acquired items of a specific color is displayed during the execution of a special game is executed, and the degree of expectation of a privilege in a situation where a challenge effect result in which a band image CO of the specific color is not displayed during the execution of the special game is one of "10%", "40%", "60%", and "75%". On the other hand, in the gaming machine 10, the degree of expectation of a privilege in a situation where a number-of-acquired-items effect in which an image GP of the number of acquired items of a specific color is displayed during the execution of a special game is executed and a challenge effect result in which a band image CO of the specific color is displayed during the execution of the special game is derived is "90%". Thus, in the two situations shown here, the degree of expectation of a privilege can be different. In the present embodiment, a situation where a number-of-acquired-items effect in which an image GP of the number of acquired items of a specific color is displayed during the execution of a special game is executed and a challenge effect result in which a band image CO of the specific color is not displayed during the execution of the special game corresponds to the first situation. In contrast, in the present embodiment, a situation where a number-of-acquired-items effect in which an image GP of the number of acquired items of a specific color is displayed during the execution of a special game is executed and a challenge effect result in which a band image CO of the specific color is displayed during the execution of the special game is derived corresponds to the second situation. And in the first situation and the second situation in the present embodiment, the ratio of the privilege to be granted thereafter can be different.

[0159] In the gaming machine 10, a holding notice effect in which an in-execution image ZG of a specific color is displayed during the execution of a special game is executed, and the privilege expectation level in a situation where a challenge effect result in which a band image CO of a specific color is not displayed during the execution of the special game is either "60%" or "75%". On the other hand, in the gaming machine 10, the privilege expectation level in a situation where a holding notice effect in which an in-execution image ZG of a specific color is displayed during the execution of a special game is executed and a challenge effect result in which a band image CO of a specific color is displayed during the execution of the special game is derived is "90%". Thus, in the two situations shown here, the privilege expectation levels can be different. In the present embodiment, a situation where a holding notice effect in which an in-execution image ZG of a specific color is displayed during the execution of a special game is executed and a challenge effect result in which a band image CO of a specific color is not displayed during the execution of the special game corresponds to the first situation. In contrast, a situation where a holding notice effect in which an in-execution image ZG of a specific color is displayed during the execution of a special game is executed and a challenge effect result in which a band image CO of a specific color is displayed during the execution of the special game is derived corresponds to the second situation. And in the first situation and the second situation in the present embodiment, the ratio at which a privilege is subsequently granted can be different.

[0160] In the gaming machine 10, the privilege expectation level when a holding notice effect in which an in-execution image ZG of a specific color is displayed is executed is "60%". Also, in the gaming machine 10, the privilege expectation level when a number-of-wins display effect in which a number-of-wins image GP of a specific color is displayed is executed is "10%" or "40%". That is, when a holding notice effect in which an in-execution image ZG of a specific color is displayed is executed, the privilege expectation level is higher than when a number-of-wins display effect in which a number-of-wins image GP of a specific color is displayed is executed. That is, in the present embodiment, when the display state is such that at least a part of the first effect element constituting at least a part of the special effect is displayed in a specific color, the ratio at which a privilege is subsequently granted is higher than when the display state is such that at least a part of the first effect element constituting at least a part of the predetermined effect is displayed in a specific color.

[0161] Here, the control related to the execution of various effects will be described. First, the prize-winning performance determination process related to the execution of the hold notice effect associated with the suspension of the execution of the special game, the in-hold performance determination process related to the execution of the hold notice effect for the special game whose execution has already been suspended, and the upgrade determination process for determining whether to upgrade the effect content of the hold notice effect will be described together with the control related to the display of the hold image H and the in-execution image ZG.

[0162] When a pre-read command is input, the sub-CPU 51 performs the prize-winning performance determination process. However, when the hold notice effect is already being executed, even if a pre-read command is input, the sub-CPU 51 does not perform the prize-winning performance determination process. When not performing the prize-winning performance determination process, the sub-CPU 51 determines to display the normal-mode hold image H as the hold image H corresponding to the special game newly placed on hold. Then, the sub-CPU 51 controls the effect display device 25 so that the normal-mode hold image H is displayed as the hold image H corresponding to the special game newly placed on hold.

[0163] In the prize-winning performance determination process, it is determined whether to execute the hold notice effect for the special game corresponding to the input pre-read command and the type of notice mode when executing the hold notice effect. Thus, when a new special game is placed on hold, the sub-CPU 51 performs the prize-winning performance determination process for the newly placed-on-hold special game.

[0164] In the winning-time performance determination process, the sub-CPU 51 conducts a hold preview lottery to determine whether to start executing a hold preview performance targeted at a special game corresponding to the inputted advance command. In this embodiment, when winning the hold preview lottery, the execution of the hold preview performance is determined; on the other hand, when not winning the hold preview lottery, the execution of the hold preview performance is not determined. For example, the winning probability of the hold preview lottery differs between the case where it is possible to identify that the special game corresponding to the advance command is a jackpot and the case where it is possible to identify that the special game corresponding to the advance command is a miss. For example, even in the case where it is possible to identify that the special game corresponding to the advance command is a jackpot, the winning probability of the hold preview lottery differs depending on the type of jackpot. In addition, it may be configured to be able to identify the type of variation pattern determined from the advance command, and the winning probability of the hold preview lottery may be varied depending on the type of variation pattern. When not winning the hold preview lottery, the sub-CPU 51 ends the winning-time performance determination process. At this time, the sub-CPU 51 determines to display the hold image H in the normal mode as the hold image H corresponding to the special game whose execution has been newly put on hold. Then, the sub-CPU 51 controls the effect display device 25 so that the hold image H in the normal mode is displayed as the hold image H corresponding to the special game whose execution has been newly put on hold.

[0165] Also, when winning the hold announcement lottery, the sub-CPU 51 determines the type of announcement mode. For example, in this embodiment, the determination mode of the announcement mode differs between the case where it can be specified that the special game corresponding to the pre-read command is a big win and the case where it can be specified that the special game corresponding to the pre-read command is a loss. For example, in this embodiment, even when it can be specified that the special game corresponding to the pre-read command is a big win, the determination mode of the announcement mode differs depending on the type of big win. For example, the determination mode of the announcement mode may be made different by varying the types of determinable announcement modes. Additionally, for example, the determination mode of the announcement mode may be made different by varying the probabilities of determining various announcement modes. Note that in this embodiment, in the winning effect determination process, the announcement mode is determined from among the first announcement mode and the second announcement mode, excluding the third announcement mode. When the sub-CPU 51 determines the type of announcement mode, it ends the winning effect determination process. Then, the sub-CPU 51 controls the effect display device 25 so that the hold image H of the determined announcement mode is displayed as the hold image H corresponding to the special game whose execution has been newly put on hold.

[0166] When a variable pattern command is input while the reserved preview performance is not being executed, the sub-CPU 51 performs a reserved performance determination process. The reserved performance determination process is performed for the special game that has already been reserved. In the reserved performance determination process, it is determined whether to execute the reserved preview performance for the special game targeted by the reserved performance determination process and the type of the preview mode when executing the reserved preview performance. When the special game starts execution, the sub-CPU 51 performs a reserved performance determination process for the special game being executed and the special game in reserve. When the number of the special games being executed and in reserve is two or more, the sub-CPU 51 first targets the special game being executed for the reserved performance determination process, and then, in order from the special game that was reserved earlier among the one or more special games in reserve, targets them for the reserved performance determination process and performs the reserved performance determination process. When it is determined to execute the reserved preview performance before performing the reserved performance determination process for all the special games being executed and in reserve, the sub-CPU 51 does not perform the reserved performance determination process for the remaining special games in reserve.

[0167] In the suspended performance decision process, when the pre-reading command corresponding to the special game that is the target of the suspended performance decision process is the pre-reading command that is the target of the suspended notice performance, the sub-CPU 51 performs a suspended notice lottery to determine whether to start executing the suspended notice performance for the special game that is the target of the suspended performance decision process. If the sub-CPU 51 does not win the suspended notice lottery, it ends the suspended performance decision process for the special game that was the target of the suspended performance decision process. If the sub-CPU 51 wins the suspended notice lottery, it determines the type of notice mode. For example, in the suspended performance decision process, the determination mode of the notice mode is different when it can be specified that the special game corresponding to the pre-reading command is a big win and when it can be specified that the special game corresponding to the pre-reading command is a loss. For example, even when it can be specified that the special game corresponding to the pre-reading command is a big win in the suspended performance decision process, the determination mode of the notice mode is different depending on the type of big win. For example, the determination mode of the notice mode may be made different by varying the types of determinable notice modes. In this embodiment, in the suspended performance decision process, the notice mode is determined from among the first notice mode and the second notice mode, excluding the third notice mode. When the type of notice mode is determined, the sub-CPU 51 ends the suspended performance decision process. Then, when the type of notice mode is determined in the suspended performance decision process, the sub-CPU 51 controls the effect display device 25 so that the suspended image H or the in-execution image ZG corresponding to the special game that is the target of the suspended notice performance is changed to the suspended image H or the in-execution image ZG of the determined notice mode and displayed.

[0168] Regardless of whether it is the winning-time performance decision process or the suspended performance decision process, when the sub-CPU 51 wins the suspended notice execution lottery and determines the type of notice mode, it stores in the sub-RWM 53 information (hereinafter referred to as suspended notice execution information) that can identify the special game that was the target of the suspended notice performance and the type of notice mode of the suspended image H or the in-execution image ZG in the suspended notice performance. The suspended notice execution information stored in the sub-RWM 53 is erased when the execution of the special game that was the target of the suspended notice performance corresponding to the suspended notice execution information ends.

[0169] When a variable pattern command is input during the execution of a reserved preview performance, the sub-CPU 51 performs a promotion determination process. The promotion determination process is performed for a special game that is the target of the reserved preview performance that has already been executed. In the promotion determination process, it is determined whether or not to promote the content of the reserved preview performance for the special game that is the target of the promotion determination process and the type of the preview mode after promotion. When the special game starts execution, the sub-CPU 51 performs a promotion determination process for the special game that is the target of the reserved preview performance that has already been executed. When the preview mode of the reserved preview performance that has already been executed is the third preview mode, that is, when the reserved preview performance in the third preview mode has already been executed, the sub-CPU 51 does not perform a promotion determination process for the special game that is the target of the reserved preview performance that has already been executed.

[0170] In the promotion determination process, the sub-CPU 51 conducts a promotion lottery to determine whether to upgrade the content of the pending preview performance. If the sub-CPU 51 fails to win the promotion lottery, it ends the promotion determination process. If the sub-CPU 51 wins the promotion lottery, it determines the type of the preview mode after promotion. For example, in this embodiment, when it can be specified that the special game corresponding to the read-ahead command is a big win and when it can be specified that the special game corresponding to the read-ahead command is a loss, the determination mode of the preview mode after promotion is different. For example, even in the promotion determination process, when it can be specified that the special game corresponding to the read-ahead command is a big win, the determination mode of the preview mode differs depending on the type of big win. In this embodiment, the sub-CPU 51 is configured to be able to determine the third preview mode only when it can be specified that the special game targeted in the promotion determination process is a big win. However, if the sub-CPU 51 has already determined the preview mode with the highest pending expectation among the preview modes that can already be determined according to the read-ahead command, it ends the promotion determination process. Also, in the gaming machine 10, the promotion to the third preview mode is determined so that the privilege expectation level when the pending preview performance of the third preview mode is executed does not exceed 75%. Also, when the type of the preview mode after promotion is determined, the sub-CPU 51 ends the promotion determination process. Also, when the preview mode after promotion is determined in the promotion determination process, the sub-CPU 51 updates the pending preview execution information that can specify the determined preview mode. Then, when the type of the preview mode is determined in the promotion determination process, the sub-CPU 51 controls the effect display device 25 so that the pending image H or the in-execution image ZG corresponding to the special game targeted by the pending preview performance is changed to the pending image H or the in-execution image ZG of the determined preview mode and displayed.

[0171] Also, when the sub-CPU 51 receives a variable pattern command, it controls the effect display device 25 so that the held image H moves and is displayed. Specifically, the sub-CPU 51 controls the effect display device 25 so that the in-execution image ZG based on the held image H1 is displayed in the in-execution area ZR. If the held image H2 is being displayed, the sub-CPU 51 controls the effect display device 25 so that the held image H that was being displayed as the held image H2 is displayed as the held image H1. If the held image H3 is being displayed, the sub-CPU 51 controls the effect display device 25 so that the held image H that was being displayed as the held image H3 is displayed as the held image H2. If the held image H4 is being displayed, the sub-CPU 51 controls the effect display device 25 so that the held image H that was being displayed as the held image H4 is displayed as the held image H3.

[0172] When the sub-CPU 51 receives an end command after inputting a variable pattern command, it deletes the earliest stored pre-read command among the pre-read commands stored in the sub-RWM 53. Also, when the sub-CPU 51 receives an end command, it controls the effect display device 25 so that the in-execution image ZG being displayed in the in-execution area ZR becomes non-displayed. In the effect display device 25, the in-execution image ZG is erased by becoming non-displayed.

[0173] Next, the challenge effect process related to the execution of the challenge effect will be described. When the sub-CPU 51 receives a variable pattern command, it performs a challenge production process. In the challenge production process, the sub-CPU 51 conducts a challenge lottery to determine whether to execute a challenge production. For example, the winning probability of the challenge lottery may vary depending on whether it is possible to identify that the special game corresponding to the variable pattern command is a jackpot and whether it is possible to identify that the special game corresponding to the variable pattern command is a miss. For example, even when it is possible to identify that the special game corresponding to the variable pattern command is a jackpot, the winning probability of the challenge lottery may vary depending on the type of jackpot. For example, instead of conducting a challenge lottery, it may be determined whether to execute a challenge production based on the variable pattern that can be specified from the variable pattern command. If the sub-CPU 51 loses the challenge lottery, it ends the challenge production process. If the sub-CPU 51 wins the challenge lottery, it determines whether to derive a challenge production result in the challenge production. For example, in this embodiment, the probability of determining to derive a challenge production result varies depending on whether it is possible to identify that the special game corresponding to the variable pattern command is a jackpot and whether it is possible to identify that the special game corresponding to the variable pattern command is a miss. For example, even when it is possible to identify that the special game corresponding to the variable pattern command is a jackpot, the probability of determining to derive a challenge production result varies depending on the type of jackpot. Also, in the gaming machine 10, the challenge production is executed so that the expected value of the privilege when the challenge production result is derived is 90%, and it is determined to derive a challenge production result in the challenge production. After determining whether to derive a challenge production result, the sub-CPU 51 ends the challenge production process. If it is determined to derive a challenge production result, the sub-CPU 51 stores information (hereinafter referred to as challenge result derivation information) that can identify that it has been determined to derive a challenge production result in the sub-RWM 53. The challenge result derivation information stored in the sub-RWM 53 is erased when the execution of the special game ends.

[0174] When the sub-CPU 51 determines to execute the challenge effect, it sets the operation effective period of the effect button EB at a predetermined timing during the execution of the special game. Further, when the sub-CPU 51 determines to execute the challenge effect, it controls the effect display device 25 so that the execution of the operation promotion effect is started at a predetermined timing during the execution of the special game. When executing the operation promotion effect, the sub-CPU 51 determines the color of the operation promotion image PG to be displayed in the operation promotion effect. When the sub-CPU 51 has not determined to derive the challenge effect result, it executes an operation promotion effect that displays an operation promotion image PG in a color different from the specific color. On the other hand, when the sub-CPU 51 determines to derive the challenge effect result, it randomly determines one of the specific color and a color different from the specific color, and executes an operation promotion effect that displays the operation promotion image PG in the determined color. The operation promotion effect is executed during the operation effective period of the effect button EB. When an operation signal from the effect button EB is input during the operation effective period, or when the time as the operation effective period has elapsed, the sub-CPU 51 ends the operation effective period and ends the execution of the operation promotion effect. Also, when it has been determined to derive the challenge effect result, the sub-CPU 51 controls the effect display device 25 so that the challenge effect result is derived as the operation effective period ends. Note that when it has not been determined to derive the challenge effect result, the sub-CPU 51 does not derive the challenge effect result.

[0175] Next, the processing related to the execution of the acquisition number effect will be described. When the sub-CPU 51 wins the jackpot in the normal state and a jackpot game is awarded, it controls the effect display device 25 so as to start executing the acquired number effect. The sub-RWM 53 stores information capable of specifying the number of acquired prize balls (hereinafter referred to as acquired number information). Then, the sub-CPU 51 controls the effect display device 25 so that an acquired number effect for suggesting or notifying a value specifiable from the acquired number information is executed. For example, when the value specifiable from the acquired number information is "1220", the acquired number image GP including the character information "1220 acquired" is displayed on the effect display device 25, and it is controlled so that an acquired number effect for suggesting or notifying a value specifiable from the consecutive win acquired number information is executed.

[0176] When the sub-CPU 51 inputs a big winning opening ball entry command, it adds "10", which corresponds to the number of prize balls awarded when one game ball enters the big winning opening 29, to the consecutive win acquired number information and updates the acquired number information. When the sub-CPU 51 inputs a first general ball entry command, it adds "7", which corresponds to the number of prize balls awarded when one game ball enters the first general winning opening 32a, to the consecutive win acquired number information and updates the acquired number information. When the sub-CPU 51 inputs a second general ball entry command, it adds "7", which corresponds to the number of prize balls awarded when one game ball enters the second general winning opening 32b, to the consecutive win acquired number information and updates the acquired number information. When the special game is executed in the low base state after the high base state ends, the sub-CPU 51 initializes the acquired number information. At this time, the sub-CPU 51 initializes the acquired number information by setting the value specifiable from the acquired number information to 0.

[0177] After updating the acquired number information, the sub-CPU 51 determines whether the number of acquired winning balls that can be specified from the updated acquired number information has reached the switching number (hereinafter, this determination is referred to as "switching arrival determination"). If the number of acquired winning balls has already reached the switching number and the acquired number image GP of a specific color is being displayed, the sub-CPU 51 does not perform the switching arrival determination. When it is determined in the switching arrival determination that the number of acquired winning balls that can be specified from the updated acquired number information has reached the switching number, the sub-CPU 51 replaces the acquired number image GP of a color different from the specific color with the acquired number image GP of the specific color and executes the acquired number effect. At this time, the sub-CPU 51 may control the effect display device 25 so that the acquired number effect in the special display mode is emphasized. For example, the sub-CPU 51 may control the effect display device 25 so that the acquired number effect is emphasized by enlarging and displaying the acquired number image GP of the specific color for a predetermined emphasis time. Also, when it is determined in the switching arrival determination that the number of acquired winning balls that can be specified from the updated acquired number information has not reached the switching number, the sub-CPU 51 does not display the acquired number image GP of the specific color based on the number of acquired winning balls.

[0178] When the acquired number image GP is displayed in a color different from the specific color (when the number of acquired bonus balls has not reached the number of switching times), the sub-CPU 51 performs a temporary specific color lottery when a variation pattern command capable of specifying the jackpot variation pattern is input. For example, the winning probability of the temporary specific color lottery differs depending on the type of jackpot symbol that can be specified from the symbol command, that is, the type of jackpot. For example, the winning probability of the temporary specific color lottery differs depending on whether the hold announcement performance of the third announcement mode can be specified from the hold announcement execution information. For example, the winning probability of the temporary specific color lottery differs depending on whether it is possible to specify that it has been determined to derive the challenge performance result from the challenge result derivation information. Further, in the gaming machine 10, when the hold announcement performance of the third announcement mode is not executed and the challenge performance result is not derived, the winning probability of the temporary specific color lottery is determined so that the privilege expectation degree when the acquired number image GP of the specific color is derived when the number of acquired bonus balls has not reached the switching number is 40%. Further, in the gaming machine 10, when the hold announcement performance of the third announcement mode is executed and the challenge performance result is not derived, the winning probability of the temporary specific color lottery is determined so that the privilege expectation degree when the acquired number image GP of the specific color is derived when the number of acquired bonus balls has not reached the switching number is 75%. Further, in the gaming machine 10, when the challenge performance result is derived, the winning probability of the temporary specific color lottery is determined so that the privilege expectation degree when the acquired number image GP of the specific color is derived when the number of acquired bonus balls has not reached the switching number does not exceed 90%.

[0179] When winning the temporary specific color lottery, the sub-CPU 51 causes the acquisition number effect to be executed by replacing the acquisition number image GP of a color different from the specific color with the acquisition number image GP of the specific color at a predetermined timing during the execution of the specific game. In addition, when the acquisition number image GP of the specific color is displayed based on winning the temporary specific color lottery, if the number of acquired prize balls has not reached the switching number, the sub-CPU 51 causes the acquisition number effect to be executed by replacing the acquisition number image GP of the specific color with the acquisition number image GP of a color different from the specific color as the special game ends. However, even when the acquisition number image GP of the specific color is displayed based on winning the temporary specific color lottery, if the number of acquired prize balls has not reached the switching number, the sub-CPU 51 continuously displays the acquisition number image GP of the specific color and causes the acquisition number effect to be executed even after the special game ends.

[0180] Next, the process related to the execution of the result effect will be described. When executing the 100th special game that has been executed without winning a jackpot after the end of the second major winning game, the main CPU 41 determines a variation pattern dedicated to the final game. The variation pattern dedicated to the final game includes a jackpot variation pattern and a losing variation pattern.

[0181] When the sub-CPU 51 inputs a variation pattern command that can specify a variation pattern dedicated to the final round, it causes the result presentation to be executed. Specifically, when the number of acquired prize balls that can be specified from the acquired number information has not reached a predetermined value, the sub-CPU 51 controls the presentation display device 25 so that a normal result presentation is executed. When causing the normal result presentation to be executed, the sub-CPU 51 controls the presentation display device 25 so that a notification presentation that can recognize the execution conditions of the premium result presentation is executed. At this time, the sub-CPU 51 calculates the remaining value (the difference between the number of acquired prize balls and the predetermined value) until the number of acquired prize balls that can be specified from the acquired number information reaches the predetermined value, and controls the presentation display device 25 so that a notification presentation that displays a notification image JG including character information that can specify the remaining value is executed. For example, if the remaining value (the difference between the number of acquired prize balls and the predetermined value) until the number of acquired prize balls that can be specified from the acquired number information reaches the predetermined value is "12000", a notification presentation that displays a notification image JG including character information "12000 more to acquire for the premium result!" is executed. On the other hand, when the number of acquired prize balls that can be specified from the acquired number information has reached the predetermined value, the sub-CPU 51 controls the presentation display device 25 so that the premium result presentation is executed.

[0182] Next, the time (period) when various presentations are executed will be described. In the gaming machine 10, the challenge presentation is started and ends within the period from the start of the execution of one special game to the end of the special game. Therefore, when the challenge presentation result is derived through the operation promotion presentation in the challenge presentation, the period in which the challenge presentation result is derived is shorter than the variation time of one special game.

[0183] On the other hand, when the hold image H in the third hold mode is displayed in the hold preview performance, the hold image H in the third hold mode continues to be displayed in one or more special games until the execution of the special game targeted by the hold preview performance starts. Furthermore, the hold image H in the third hold mode is also displayed during the execution of the special game targeted by the hold preview performance. Therefore, when the hold image H in the third hold mode or the in-execution image ZG is displayed in the hold preview performance, the period during which the hold image H in the third hold mode or the in-execution image ZG is displayed may be longer than the variation time of one special game.

[0184] Therefore, the period during which the challenge performance result is derived in the challenge performance may be shorter than the period during which the hold image H in the third hold mode or the in-execution image ZG is displayed in the hold preview performance. That is, the period in which the display state in which the second performance element constituting at least a part of the second specific performance is displayed in a specific color in the second specific performance may be shorter than the period in which the display state in which the first performance element constituting at least a part of the first specific performance is displayed in a specific color in the first specific performance. That is, the period during which the challenge performance result is derived when the challenge performance result is derived through the operation promotion performance in the challenge performance may be shorter than the period during which the hold image H in the third hold mode or the in-execution image ZG is displayed in the hold preview performance. That is, the period in which the display state in which the second performance element constituting at least a part of the second specific performance is displayed in a specific color when the second specific performance is executed in the via mode may be shorter than the period in which the display state in which the first performance element constituting at least a part of the first specific performance is displayed in a specific color in the first specific performance.

[0185] Also, when the number-of-winnings image GP of a specific color is displayed in the number-of-winnings presentation, if the number of winning balls has reached the switching number, then, in one or more special games until the high-base state ends and a special game is executed in the low-base state thereafter, the number-of-winnings image GP of the specific color continues to be displayed. For this reason, when the number-of-winnings image GP of a specific color is displayed in the number-of-winnings presentation, the period during which the number-of-winnings image GP of the specific color is displayed may be longer than the variation time of one special game.

[0186] Therefore, the period during which the challenge presentation result is derived in the challenge presentation may be shorter than the period during which the number-of-winnings image GP of a specific color is displayed in the number-of-winnings presentation. That is, the period in which the second presentation element that constitutes at least a part of the second specific presentation is displayed in a specific color in the second specific presentation may be shorter than the period in which the first presentation element that constitutes at least a part of the first specific presentation is displayed in a specific color in the first specific presentation. That is, the period during which the challenge presentation result is derived when the challenge presentation result is derived through the operation promotion presentation in the challenge presentation may be shorter than the period during which the number-of-winnings image GP of a specific color is displayed in the number-of-winnings presentation. That is, the period in which the second presentation element that constitutes at least a part of the second specific presentation is displayed in a specific color when the second specific presentation is executed in a via mode may be shorter than the period in which the first presentation element that constitutes at least a part of the first specific presentation is displayed in a specific color in the first specific presentation.

[0187] Also, when the hold image H of the third preview mode is displayed in the hold preview performance, the hold image H of the third preview mode continues to be displayed across four special games until the execution of the special game targeted by the hold preview performance starts. Furthermore, the hold image H of the third preview mode may also be displayed during the execution of the special game targeted by the hold preview performance. This can be said to be the longest period during which the hold image H or the in-execution image ZG of the third preview mode is displayed. On the other hand, even if the number of acquired prize balls reaches the switching number, it is quite possible that six or more special games will be executed until the high base state ends and the special game is executed in the low base state. Therefore, the period during which the acquired number image GP of a specific color is displayed can quite possibly be longer than the period during which six or more special games are executed. In particular, since the number of acquired prize balls often increases by shooting game balls into the big winning opening 29 and reaches the switching number, considering that at least 100 special games are executed from the end of the second jackpot game until being controlled to the low base state, it is assumed that the opportunity for the acquired number image GP of a specific color to be displayed across 100 or more special games increases. Therefore, the period during which the acquired number image GP of a specific color is displayed in the acquired number performance is likely to be longer than the period during which the hold image H or the in-execution image ZG of the third preview mode is displayed in the hold preview performance. That is, the period in which the display state of the first performance element constituting at least a part of the predetermined performance is displayed in a specific color is likely to be longer than the period in which the display state of the first performance element constituting at least a part of the special performance is displayed in a specific color.

[0188] Here, based on FIGS. 12(a) and 12(b), a comparison of the privilege expectancy and an example of the display content of the effect display device 25 will be described. As shown in Fig. 12(a), during the execution of the special game, assume that the acquired number image GP is displayed on the effect display device 25 in a specific color when the number of acquired prize balls has not reached the switching number. At this time, since the challenge effect result has not been derived and the reserved preview effect of the third preview mode has not been executed either, the privilege expectation level is "40%". Incidentally, although not shown in the figure, if the reserved preview effect of the third preview mode is being executed at this time, the privilege expectation level will be "75%".

[0189] As shown in Fig. 12(b), during the execution of the special game, assume that the acquired number image GP is displayed on the effect display device 25 in a specific color when the number of acquired prize balls has not reached the switching number, and furthermore, a band image CO is displayed on the effect display device 25 and the challenge effect result is derived. At this time, since the challenge effect result has been derived, the privilege expectation level is "90%". Incidentally, at this time, regardless of whether the acquired number image GP is displayed in a specific color or the reserved preview effect of the third preview mode is being executed, the privilege expectation level is "90%".

[0190] As described above, during the execution of the special game, when the number of acquired prize balls has not reached the switching number and the acquired number image GP is displayed on the effect display device 25 in a specific color while the challenge effect result has not been derived, the privilege expectation level is "40%". On the other hand, during the execution of the special game, when the number of acquired prize balls has not reached the switching number and the acquired number image GP is displayed on the effect display device 25 in a specific color and the challenge effect result has been derived, the privilege expectation level is "90%".

[0191] Next, the effects of this embodiment will be described. (1) Assume that the first situation is when, during the execution of a special game, it is in a display state where the obtained number image GP, which constitutes at least a part of the obtained number presentation, is displayed in a specific color, and is in a non-display state where the band image CO, which constitutes at least a part of the challenge presentation, is not displayed. Further, assume that the second situation is when, during the execution of the special game, it is in a display state where the obtained number image GP is displayed in a specific color, and is in a display state where the band image CO is displayed in a specific color. At this time, in the first situation and the second situation, the ratio of subsequent benefits being granted can be different. That is, when in a display state where the obtained number image GP, which constitutes at least a part of the obtained number presentation, is displayed in a specific color during the execution of the special game, the ratio of subsequent benefits being granted can be different depending on whether it is in a display state where the band image CO is displayed in a specific color. For this reason, even if it is in a display state where the obtained number image GP, which constitutes at least a part of the obtained number presentation, is displayed in a specific color during the execution of the special game, it is possible to provide the enjoyment of paying attention to whether it is in a display state where the band image CO, which constitutes at least a part of a challenge presentation different from the obtained number presentation, is displayed in a specific color. In this way, not limited to the improvement of interest due to being in a display state where the obtained number image GP is displayed in a specific color during the execution of the special game, by providing further enjoyment, the improvement of interest can be achieved more effectively.

[0192] (2) Assume that the first situation is when a display state is entered in which the in-game image ZG, which constitutes at least a part of the hold notice effect during the execution of the special game, is displayed in a specific color, and a non-display state is entered in which the strip image CO, which constitutes at least a part of the challenge effect during the execution of the special game, is not displayed. Further, assume that the second situation is when a display state is entered in which the in-game image ZG is displayed in a specific color during the execution of the special game, and a display state is entered in which the strip image CO is displayed in a specific color during the execution of the special game. At this time, in the first situation and the second situation, the ratio of the subsequent privilege being granted can be made different. That is, when a display state is entered in which the in-game image ZG is displayed in a specific color during the execution of the special game, the ratio of the subsequent privilege being granted can be different depending on whether the strip image CO is in a display state in which it is displayed in a specific color. For this reason, even if a display state is entered in which the in-game image ZG, which constitutes at least a part of the hold notice effect during the execution of the special game, is displayed in a specific color, it is possible to provide the enjoyment of paying attention to whether the strip image CO, which constitutes at least a part of a challenge effect different from the hold notice effect, enters a display state in which it is displayed in a specific color. In this way, not only can the interest be improved by entering a display state in which the in-game image ZG is displayed in a specific color during the execution of the special game, but by providing further enjoyment, the interest can be improved more effectively.

[0193] When the display state is such that the belt image CO, which constitutes at least a part of the challenge effect during the execution of the special game, is displayed in a specific color, regardless of whether the display state is such that the acquired number image GP, which constitutes at least a part of the acquired number effect during the execution of the special game, is displayed in a specific color, a bonus is given at "90%". On the other hand, when the non-display state is such that the belt image CO is not displayed during the execution of the special game and the display state is such that the acquired number image GP is displayed in a specific color during the execution of the special game, a bonus is given at a rate lower than "90%" (for example, 40%). Thus, when the display state is such that the belt image CO is displayed in a specific color, a bonus is given at a higher rate than when the display state is such that the acquired number image GP is displayed in a specific color. For this reason, even when the display state is such that the effect elements are displayed in a specific color in the same way, it is possible to provide the enjoyment of paying attention to whether it is the acquired number image GP in the acquired number effect or the belt image CO in the challenge effect. And not only can the interest be improved by the display state in which at least a part of the effect elements constituting various effects are displayed in a specific color, but by providing further enjoyment, the interest can be improved more effectively.

[0194] When it becomes a display state in which the strip image CO, which constitutes at least a part of the challenge effect during the execution of the special game, is displayed in a specific color, regardless of whether it becomes a display state in which the in-execution image ZG, which constitutes at least a part of the acquisition number effect during the execution of the special game, is displayed in a specific color, a privilege is granted at "90%". On the other hand, when it becomes a non-display state in which the strip image CO is not displayed during the execution of the special game and becomes a display state in which the in-execution image ZG is displayed in a specific color during the execution of the special game, a privilege is granted at a rate lower than "90%" (for example, 60%). Thus, if it becomes a display state in which the strip image CO is displayed in a specific color, a privilege is granted at a higher rate than when it becomes a display state in which the in-execution image ZG is displayed in a specific color. Therefore, even when it becomes a display state in which the effect elements are displayed in a specific color in the same way, it is possible to provide the enjoyment of paying attention to whether it is the in-execution image ZG in the reservation notice effect or the strip image CO in the challenge effect. And not limited to the improvement of interest due to the fact that at least a part of the effect elements constituting at least a part of various effects are displayed in a specific color, by providing further enjoyment, it is possible to more effectively improve the interest.

[0195] (5) The acquired number display can be executed in such a manner that it changes from a display state in which the acquired number image GP, which constitutes at least a part of the acquired number display, is displayed in a color different from the specific color to a display state in which the acquired number image GP is displayed in the specific color. Therefore, when changing to the display state in which the acquired number image GP is displayed in the specific color, it can be said that the target to be noted is known because the acquired number image GP displayed in the specific color has been displayed beforehand. On the other hand, the challenge display can be executed in such a manner that it changes from a non-display state in which the band image CO, which constitutes at least a part of the challenge display, is not displayed to a display state in which the band image CO is displayed in the specific color. Therefore, when the challenge display in which the band image CO is displayed in the specific color is executed, it will be executed in a situation where the target to be noted is unknown. Accordingly, it is assumed that it is more difficult to notice that the display state has changed to the display state in which the band image CO is displayed in the specific color than when the display state has changed to the display state in which the acquired number image GP is displayed in the specific color. In view of this, the fact that the display state has changed from the non-display state in which the band image CO is not displayed to the display state in which the band image CO is displayed in the specific color has been made easier to recognize than the fact that the display state has changed from the display state in which the acquired number image GP is displayed in a color different from the specific color to the display state in which the acquired number image GP is displayed in the specific color. Thereby, it is possible to suppress the failure to notice that the display state has changed to the display state in which the band image CO, which constitutes at least a part of the challenge display, is displayed in the specific color.

[0196] (6) The reservation preview performance can be executed in a manner of changing from a display state in which the reservation image H or the running image ZG, which constitutes at least a part of the reservation preview performance, is displayed in a color different from the specific color to a display state in which the reservation image H or the running image ZG is displayed in the specific color. Therefore, when changing to the display state in which the reservation image H or the running image ZG is displayed in the specific color, it can be said that the object to be noted is known because the reservation image H or the running image ZG displayed in the specific color has been displayed beforehand. On the other hand, the challenge performance can be executed in a manner of changing from a non-display state in which the band image CO, which constitutes at least a part of the challenge performance, is not displayed to a display state in which the band image CO is displayed in the specific color. Therefore, when the challenge performance in which the band image CO is displayed in the specific color is executed, it will be executed in a situation where the object to be noted is unknown. Therefore, it is assumed that it is more difficult to notice that the display state has changed to the display state in which the band image CO is displayed in the specific color than the display state in which the reservation image H or the running image ZG is displayed in the specific color. In view of this, the change from the non-display state in which the band image CO is not displayed to the display state in which the band image CO is displayed in the specific color is made more recognizable than the change from the display state in which the reservation image H or the running image ZG is displayed in a color different from the specific color to the display state in which the reservation image H or the running image ZG is displayed in the specific color. Thereby, it is possible to suppress the failure to notice that the display state in which the band image CO, which constitutes at least a part of the challenge performance, is displayed in the specific color has occurred.

[0197] (7) The period in which the display state in which the band image CO, which constitutes at least a part of the challenge performance, is displayed in the specific color in the challenge performance may be shorter than the period in which the display state in which the acquired number image GP, which constitutes at least a part of the acquired number performance, is displayed in the specific color in the acquired number performance. Therefore, the rarity of the display state in which the band image CO, which constitutes at least a part of the challenge performance, is displayed in the specific color in the challenge performance can be increased, the joy for the display state in which the band image CO is displayed in the specific color in the challenge performance can be enhanced, and the improvement of interest can be effectively achieved.

[0198] In the challenge presentation, the period in which the band image CO that constitutes at least a part of the challenge presentation is displayed in a specific color and is in a display state may be shorter than the period in which the hold image H or the in-execution image ZG that constitutes at least a part of the hold preview presentation is displayed in a specific color and is in a display state. For this reason, it is possible to enhance the rarity of the display state in which the band image CO that constitutes at least a part of the challenge presentation is displayed in a specific color, enhance the joy of the fact that the band image CO that constitutes at least a part of the challenge presentation is in the display state of being displayed in a specific color, and effectively improve the interest.

[0199] When the challenge presentation is executed in a transit mode, the period in which the band image CO that constitutes at least a part of the challenge presentation is displayed in a specific color and is in a display state may be shorter than the period in which the acquired number image GP that constitutes at least a part of the acquired number presentation is displayed in a specific color and is in a display state. That is, the period in which the acquired number image GP that constitutes at least a part of the acquired number presentation is displayed in a specific color and is in a display state may be longer than the period in which the band image CO that constitutes at least a part of the challenge presentation is displayed in a specific color and is in a display state when the challenge presentation is executed in a transit mode. In this way, by lengthening the period in which the acquired number image GP that constitutes at least a part of the acquired number presentation is displayed in a specific color and is in a display state, it becomes easier to notice the change from the display state in which the acquired number image GP that constitutes at least a part of the acquired number presentation is displayed in a color different from the specific color to the display state in which it is displayed in the specific color, and the interest can be improved.

[0200] The challenge presentation can be executed in a transition mode where the operation promotion presentation is executed in a non-display state where the band image CO is not displayed, and then the band image CO is changed to a display state where it is displayed in a specific color. In this way, when the band image CO is in a display state where it is displayed in a specific color, if the operation promotion presentation has been executed beforehand, the execution of the operation promotion presentation can increase the degree of attention to the fact that the band image CO will be in a display state where it is displayed in a specific color. Therefore, even if the period during which the band image CO is in a display state where it is displayed in a specific color when the challenge presentation is executed in the transition mode is shorter than the period during which the acquired number image GP is in a display state where it is displayed in a specific color in the acquired number presentation, it is possible to suppress overlooking the fact that the band image CO has entered a display state where it is displayed in a specific color.

[0201] (10) When the challenge presentation is executed in the transition mode, the period during which the band image CO, which constitutes at least a part of the challenge presentation, is in a display state where it is displayed in a specific color may be shorter than the period during which the hold image H or the in-execution image ZG, which constitutes at least a part of the hold preview presentation, is in a display state where it is displayed in a specific color in the hold preview presentation. That is, the period during which the hold image H or the in-execution image ZG, which constitutes at least a part of the hold preview presentation, is in a display state where it is displayed in a specific color may be longer than the period during which the band image CO, which constitutes at least a part of the challenge presentation, is in a display state where it is displayed in a specific color when the challenge presentation is executed in the transition mode. In this way, by lengthening the period during which the hold image H or the in-execution image ZG, which constitutes at least a part of the hold preview presentation, is in a display state where it is displayed in a specific color, it becomes easier to notice the change from a display state where the hold image H or the in-execution image ZG, which constitutes at least a part of the hold preview presentation, is displayed in a color different from the specific color to a display state where it is displayed in the specific color, and the interest can be improved.

[0202] The challenge presentation can be executed in a transition mode in which, after executing an operation promotion presentation in a non-display state where the band image CO is not displayed, the band image CO is changed to a display state where it is displayed in a specific color. In this way, when the display state is such that the band image CO is displayed in a specific color, if an operation promotion presentation has been executed beforehand, the execution of the operation promotion presentation can increase the degree of attention to the fact that the display state where the band image CO is displayed in a specific color is reached. Therefore, even if the period during which the display state is such that the band image CO is displayed in a specific color when the challenge presentation is executed in the transition mode is shorter than the period during which the hold image H or the in-execution image ZG is displayed in a specific color in the hold notice presentation, it is possible to suppress overlooking the fact that the display state is such that the band image CO is displayed in a specific color.

[0203] (11) The operation promotion presentation can be executed in a mode in which a display state is reached where an operation promotion image PG that constitutes at least a part of the operation promotion presentation is displayed in a specific color. Therefore, even when the operation promotion presentation is executed, it is possible to provide the pleasure of paying attention to whether the display state is reached where the operation promotion image PG is displayed in a specific color, and to improve the level of interest. Furthermore, the period during which the display state is such that the operation promotion image PG is displayed in a specific color in the operation promotion presentation can change according to the fulfillment of a predetermined condition that can be established by operating the presentation button EB. Therefore, even after the display state is reached where the operation promotion image PG is displayed in a specific color in the operation promotion presentation, it is possible to provide the pleasure of paying attention to how long the display state is such that the operation promotion image PG is displayed in a specific color, and to improve the level of interest.

[0204] (12) During the period before the execution of the special game targeted by the challenge presentation, the display state is not such that the band image CO that constitutes at least a part of the challenge presentation is displayed in a specific color. Therefore, when the display state is such that the band image CO is displayed in a specific color, it can be specified that it is not the period before the execution of the special game targeted by the challenge presentation, that is, it is during the execution period of the special game targeted by the challenge presentation, and the level of interest can be improved.

[0205] On the other hand, during the period before the execution of the special game targeted by the hold preview performance, it is possible to change from a display state in which the hold image H constituting at least a part of the hold preview performance is displayed in a color different from the specific color to a display state in which it is displayed in the specific color. Therefore, from before the execution of the special game targeted by the hold preview performance, it is possible to provide the enjoyment of paying attention to whether the hold image H changes from a display state in which it is displayed in a color different from the specific color to a display state in which it is displayed in the specific color, and to improve the interest.

[0206] (13) When the obtained number performance is being executed, the fact that the obtained number performance is being executed is more easily recognized than the fact that the hold preview performance is being executed when the hold preview performance is being executed. In addition, the period in which the obtained number image GP constituting at least a part of the obtained number performance is in a display state of being displayed in a specific color is more likely to be longer than the period in which the hold image H or the in-execution image ZG constituting at least a part of the hold preview performance is in a display state of being displayed in a specific color. Therefore, it becomes easier to notice that the obtained number image GP constituting at least a part of the obtained number performance has entered a display state of being displayed in a specific color, and it becomes easier to improve the interest.

[0207] (14) The maximum number of times from the display state in which the hold image H or the in-execution image ZG, which constitutes at least a part of the hold preview performance, is displayed in a color different from the specific color to the display state in which the hold image H or the in-execution image ZG is displayed in the specific color is more than the maximum number of times from the display state in which the acquired number image GP, which constitutes at least a part of the acquired number performance, is displayed in a color different from the specific color to the display state in which the acquired number image GP is displayed in the specific color. And when it becomes the display state in which the hold image H or the in-execution image ZG, which constitutes at least a part of the hold preview performance with a large maximum number of times to change to the display state in which it is displayed in the specific color, is displayed in the specific color, the ratio of the subsequent privilege being granted is higher compared to when the acquired number image GP is displayed in the specific color in the acquired number performance. Thereby, the sense of accomplishment when it becomes the display state in which the hold image H or the in-execution image ZG, which constitutes at least a part of the hold preview performance, is displayed in the specific color in the hold preview performance can be enhanced, and the interest can be improved.

[0208] (15) In the notification performance, the notification image JG is not displayed in the specific color. Therefore, it is possible to suppress the player from having an unintended sense of expectation by the notification image JG being displayed in the specific color in the notification performance.

[0209] The above embodiment can be implemented with the following changes. The above embodiment and the following modification examples can be implemented in combination with each other within a technically non - conflicting range. · The notification image JG in the notification performance may be displayable in the specific color. For example, if the notification image JG is displayed in the specific color in the notification performance, the degree of attention to the notification performance can be increased compared to the case where the notification image JG is not displayed in the specific color.

[0210] · You may change the maximum number of times until the hold image H or the in-execution image ZG, which constitutes at least a part of the hold performance, changes from the display state where it is displayed in a color different from the specific color to the display state where it is displayed in the specific color. For example, the maximum number of times until the hold image H or the in-execution image ZG changes from the display state where it is displayed in a color different from the specific color to the display state where it is displayed in the specific color may be 1 time, or may be 2 times or more. For example, you may change the maximum number of times until the obtained number image GP, which constitutes at least a part of the obtained number performance, changes from the display state where it is displayed in a color different from the specific color to the display state where it is displayed in the specific color. For example, the maximum number of times until the obtained number image GP changes from the display state where it is displayed in a color different from the specific color to the display state where it is displayed in the specific color may be 1 time, or may be 2 times or more. The maximum number of times until the hold image H or the in-execution image ZG changes from the display state where it is displayed in a color different from the specific color to the display state where it is displayed in the specific color may be the same as the maximum number of times until the obtained number image GP changes from the display state where it is displayed in a color different from the specific color to the display state where it is displayed in the specific color. The maximum number of times until the hold image H or the in-execution image ZG changes from the display state where it is displayed in a color different from the specific color to the display state where it is displayed in the specific color may be less than the maximum number of times until the obtained number image GP changes from the display state where it is displayed in a color different from the specific color to the display state where it is displayed in the specific color.

[0211] · When winning the temporary specific color lottery, the predetermined timing at which the obtained number image GP of the specific color is displayed may be, for example, the timing before the execution of the reach effect starts, or the timing after the execution of the reach effect starts. For example, when winning the temporary specific color lottery, the obtained number image GP of the specific color may be displayed at the timing when all the production symbols in the production game are variably displayed. That is, the predetermined production (the first specific production) may be executed at a timing before the execution of the reach effect starts. For example, when winning the temporary specific color lottery, the predetermined timing at which the obtained number image GP of the specific color is displayed may be before the timing when the execution of the challenge effect starts, may be the same as the timing when the execution of the challenge effect starts, or may be after the timing when the execution of the challenge effect starts. When winning the temporary specific color lottery, the predetermined timing at which the obtained number image GP of the specific color is displayed may be one or a plurality. For example, when there are a plurality of predetermined timings at which the obtained number image GP of the specific color is displayed, the predetermined timing may be configured to be determined by lottery.

[0212] · When executing the challenge effect, the predetermined timing at which the execution of the challenge effect starts (for example, the predetermined timing at which the operation valid period is set) may be, for example, the timing before the execution of the reach effect starts, or the timing after the execution of the reach effect starts. For example, after the execution of the reach effect starts, and further, at the timing after the execution of the super reach effect starts, the execution of the challenge effect may be started. That is, the period during which the second specific production is executed may be the timing after the execution of the reach effect starts. The predetermined timing at which the execution of the challenge effect starts may be one or a plurality. For example, when there are a plurality of timings at which the execution of the challenge effect starts, the predetermined timing may be configured to be determined by lottery.

[0213] ·Even during the period before the execution of a special game targeted for a challenge presentation, there may be a display state in which the belt image CO constituting at least a part of the challenge presentation is displayed in a specific color. For example, it may be possible to execute a challenge presentation for a special game whose execution is on hold. And when a challenge presentation result is derived, during the execution of the special game targeted for the challenge presentation, the challenge presentation result may be derived. At this time, the challenge presentation result derived when the execution of the special game targeted for the challenge presentation is on hold may continue to be derived during the execution of the special game targeted for the challenge presentation. Alternatively, after the challenge presentation result is derived when the execution of the special game targeted for the challenge presentation is on hold, the derived challenge presentation result may become non-displayed, and the challenge presentation result may be derived again during the execution of the special game targeted for the challenge presentation.

[0214] ·Even during the period before the execution of a special game targeted for an acquisition number presentation that temporarily displays acquisition number images GP in a specific color, there may be a display state in which the acquisition number images GP are displayed in a specific color. For example, it may be possible to execute an acquisition number presentation that temporarily displays acquisition number images GP in a specific color for a special game whose execution is on hold. And when the acquisition number images GP in a specific color are displayed, during the execution of the special game targeted for the acquisition number presentation, the acquisition number images GP in a specific color may continue to be displayed. Alternatively, after the acquisition number images GP in a specific color are displayed when the execution of the special game targeted for the acquisition number presentation is on hold, the acquisition number images GP may be displayed in a color different from the specific color again, and the acquisition number images GP in a specific color may be displayed again during the execution of the special game targeted for the acquisition number presentation.

[0215] ·The operation promotion presentation may not be executable in a display state in which the operation promotion image PG that constitutes at least a part of the operation promotion presentation is displayed in a specific color. Also, when the challenge presentation is executed, the operation promotion presentation may not be executed. For example, when the challenge presentation is executed, the operation promotion presentation may or may not be executed. That is, the challenge presentation may or may not be executed via a certain mode. Also, in the challenge presentation, the operation promotion presentation may not be executed and the challenge presentation may not be executed via a certain mode. When configured such that the challenge presentation result may be derived without executing the operation promotion presentation, even if the operation promotion presentation is not executed, it is possible to expect that the challenge presentation result will be derived, that is, the band image CO will be displayed. Additionally, even if the operation promotion image PG is displayed in a specific color, thereafter, the challenge presentation result may or may not be derived. At this time, when the operation promotion image PG is displayed in a specific color, the degree of expectation that the challenge presentation result will be derived may be made higher than when the operation promotion image PG is displayed in a color different from the specific color. When configured as described above, even if the operation promotion image PG is displayed in a specific color, it is possible to provide the enjoyment of paying attention to whether the challenge presentation result will be derived.

[0216] · In the challenge presentation, the period in which the band image CO that constitutes at least a part of the challenge presentation is displayed in a specific color may be longer than the period in which the hold image H or the in-execution image ZG that constitutes at least a part of the hold notice presentation is displayed in a specific color. For example, when the challenge presentation is executed in a via mode, the period in which the band image CO that constitutes at least a part of the challenge presentation is displayed in a specific color may be longer than the period in which the hold image H or the in-execution image ZG that constitutes at least a part of the hold notice presentation is displayed in a specific color. Also, the period in which the band image CO that constitutes at least a part of the challenge presentation is displayed in a specific color in the challenge presentation may be necessarily shorter than the period in which the hold image H or the in-execution image ZG that constitutes at least a part of the hold notice presentation is displayed in a specific color. For example, when the challenge presentation is executed in a via mode, the period in which the band image CO that constitutes at least a part of the challenge presentation is displayed in a specific color may be necessarily shorter than the period in which the hold image H or the in-execution image ZG that constitutes at least a part of the hold notice presentation is displayed in a specific color. Additionally, the period in which the band image CO that constitutes at least a part of the challenge presentation is displayed in a specific color in the challenge presentation may be the same as the period in which the hold image H or the in-execution image ZG that constitutes at least a part of the hold notice presentation is displayed in a specific color. For example, when the challenge presentation is executed in a via mode, the period in which the band image CO that constitutes at least a part of the challenge presentation is displayed in a specific color may be the same as the period in which the hold image H or the in-execution image ZG that constitutes at least a part of the hold notice presentation is displayed in a specific color.

[0217] ·In the challenge presentation, the period in which the belt image CO that constitutes at least a part of the challenge presentation is displayed in a specific color may be longer than the period in which the obtained number image GP that constitutes at least a part of the obtained number presentation is displayed in a specific color. For example, when the challenge presentation is executed in a via mode, the period in which the belt image CO that constitutes at least a part of the challenge presentation is displayed in a specific color may be longer than the period in which the obtained number image GP that constitutes at least a part of the obtained number presentation is displayed in a specific color. Also, the period in which the belt image CO that constitutes at least a part of the challenge presentation is displayed in a specific color in the challenge presentation may be necessarily shorter than the period in which the obtained number image GP that constitutes at least a part of the obtained number presentation is displayed in a specific color. For example, when the challenge presentation is executed in a via mode, the period in which the belt image CO that constitutes at least a part of the challenge presentation is displayed in a specific color may be necessarily shorter than the period in which the obtained number image GP that constitutes at least a part of the obtained number presentation is displayed in a specific color. Additionally, the period in which the belt image CO that constitutes at least a part of the challenge presentation is displayed in a specific color in the challenge presentation may be the same as the period in which the obtained number image GP that constitutes at least a part of the obtained number presentation is displayed in a specific color. For example, when the challenge presentation is executed in a via mode, the period in which the belt image CO that constitutes at least a part of the challenge presentation is displayed in a specific color may be the same as the period in which the obtained number image GP that constitutes at least a part of the obtained number presentation is displayed in a specific color.

[0218] ·When a reservation preview performance is being executed, the fact that the reservation preview performance is being executed may be made more recognizable than the fact that an acquired number performance is being executed when the acquired number performance is being executed. Also, the ease of recognition of the fact that the acquired number performance is being executed may be the same as the ease of recognition of the fact that the reservation preview performance is being executed when the reservation preview performance is being executed.

[0219] ·When a reservation preview performance is executed on the occasion of the execution of a special game being reserved, the reservation image H of the third preview mode may be displayed. At this time, it will change from the situation where the reservation image H is not displayed to the situation where the reservation image H of the third preview mode is displayed. Therefore, for the reservation preview performance in which the reservation image H of the third preview mode is displayed on the occasion of the execution of a special game being reserved, it is an effect that can be executed in a mode of changing from a non-display state where the reservation image H is not displayed to a display state where the reservation image H is displayed in a specific color, and can also be regarded as the second specific effect. That is, the reservation preview performance may be made to serve both as the first specific effect and the second specific effect. As described above, one of the effects executable in the gaming machine 10 may be made to serve both as the function as the first specific effect and the function as the second specific effect.

[0220] ·The change from the non-display state where the belt image CO is not displayed to the display state where the belt image CO is displayed in a specific color does not necessarily need to be made more recognizable than the change from the display state where the reserved image H or the running image ZG is displayed in a color different from the specific color to the display state where the reserved image H or the running image ZG is displayed in the specific color. For example, the change from the display state where the reserved image H or the running image ZG is displayed in a color different from the specific color to the display state where the reserved image H or the running image ZG is displayed in the specific color may be made more recognizable than the change from the non-display state where the belt image CO is not displayed to the display state where the belt image CO is displayed in the specific color. For example, the ease of recognition of the change from the non-display state where the belt image CO is not displayed to the display state where the belt image CO is displayed in the specific color may be the same as the ease of recognition of the change from the display state where the reserved image H or the running image ZG is displayed in a color different from the specific color to the display state where the reserved image H or the running image ZG is displayed in the specific color.

[0221] ·The change from the non-display state where the belt image CO is not displayed to the display state where the belt image CO is displayed in a specific color does not necessarily need to be made more recognizable than the change from the display state where the obtained number image GP is displayed in a color different from the specific color to the display state where the obtained number image GP is displayed in the specific color. For example, the change from the display state where the obtained number image GP is displayed in a color different from the specific color to the display state where the obtained number image GP is displayed in the specific color may be made more recognizable than the change from the non-display state where the belt image CO is not displayed to the display state where the belt image CO is displayed in the specific color. For example, the ease of recognition of the change from the non-display state where the belt image CO is not displayed to the display state where the belt image CO is displayed in the specific color may be the same as the ease of recognition of the change from the display state where the obtained number image GP is displayed in a color different from the specific color to the display state where the obtained number image GP is displayed in the specific color.

[0222] ·When the acquisition number performance is being executed, the ease of recognizing that the acquisition number performance is being executed is not limited to being determined by the size of the display area in which the acquisition number image GP of a specific color is displayed on the production display device 25 in the acquisition number performance. For example, if it is configured such that a predetermined sound production or a predetermined light emission production is executed as the acquisition number production is executed, the ease of recognizing that the acquisition number production is being executed will be improved. Also, when a predetermined sound production is executed as the acquisition number production is executed, the greater the volume of the sound accompanying the predetermined sound production, the easier it is to recognize that the acquisition number production is being executed. Similarly, when a predetermined light emission production is executed as the acquisition number production is executed, the greater the luminance of the light accompanying the predetermined light emission production, the easier it is to recognize that the acquisition number production is being executed. Also, by causing a movable body to move (for example, a moving motion or a vibrating motion) as the acquisition number production is executed, the ease of recognizing that the acquisition number production is being executed may be improved. Also, by causing an effect production to be executed on the production display device 25 as the acquisition number production is executed, the ease of recognizing that the acquisition number production is being executed may be improved. For example, when an effect production is executed as the acquisition number production is executed, the larger the area in which the effect production is executed, the easier it may be to recognize that the acquisition number production is being executed. Additionally, when the acquisition number production is being executed, the fewer the number of productions executed on the production display device 25 separately from the acquisition number production, the easier it is to recognize that the acquisition number production is being executed. Incidentally, the ease of recognizing that the acquisition number production is being executed when the acquisition number production is being executed corresponds to the ease of recognizing the change from the display state in which the acquisition number image GP is displayed in a color different from the specific color to the display state in which the acquisition number image GP is displayed in the specific color.

[0223] ·When a reservation preview performance is being executed, the ease of recognizing that the reservation preview performance is being executed is not limited to being determined by the size of the display area in which the reservation image H or the in-execution image ZG is displayed on the production display device 25 in the reservation preview performance. For example, if it is configured such that a predetermined sound production or a predetermined light emission production is executed as the reservation preview performance is executed, the ease of recognizing that the reservation preview performance is being executed will be improved. Also, when a predetermined sound production is executed as the reservation preview performance is executed, the larger the volume of the sound accompanying the predetermined sound production, the easier it is to recognize that the reservation preview performance is being executed. Similarly, when a predetermined light emission production is executed as the reservation preview performance is executed, the larger the luminance of the light accompanying the predetermined light emission production, the easier it is to recognize that the reservation preview performance is being executed. Also, by causing a movable body to operate (for example, an operation of moving or vibrating) as the reservation preview performance is executed, the ease of recognizing that the reservation preview performance is being executed may be improved. Also, by causing an effect production to be executed on the production display device 25 as the reservation preview performance is executed, the ease of recognizing that the reservation preview performance is being executed may be improved. For example, when an effect production is executed as the reservation preview performance is executed, the larger the area in which the effect production is executed, the easier it may be to recognize that the reservation preview performance is being executed. Additionally, when the reservation preview performance is being executed, the fewer the number of productions executed on the production display device 25 separately from the reservation preview performance, the easier it is to recognize that the reservation preview performance is being executed. Incidentally, the ease of recognizing that the reservation preview performance is being executed when the reservation preview performance is being executed corresponds to the ease of recognizing the change from the display state in which the reservation image H or the in-execution image ZG is displayed in a color different from a specific color to the display state in which the reservation image H or the in-execution image ZG is displayed in the specific color.

[0224] ·The ease of recognizing that the challenge presentation result has been derived is not limited to being determined only by the size of the display area where the belt image CO is displayed on the presentation display device 25 in the challenge presentation. For example, if it is configured such that a predetermined sound presentation or a predetermined light emission presentation is executed as the challenge presentation result is derived, the ease of recognizing that the challenge presentation result has been derived will be improved. Also, when a predetermined sound presentation is executed as the challenge presentation result is derived, the larger the volume of the sound associated with the predetermined sound presentation, the easier it is to recognize that the challenge presentation result has been derived. Similarly, when a predetermined light emission presentation is executed as the challenge presentation result is derived, the larger the luminance of the light associated with the predetermined light emission presentation, the easier it is to recognize that the challenge presentation result has been derived. Also, by causing a movable body to operate (for example, an operation of moving or vibrating) as the challenge presentation result is derived, the ease of recognizing that the challenge presentation result has been derived may be improved. Also, by causing an effect presentation to be executed on the presentation display device 25 as the challenge presentation result is derived, the ease of recognizing that the challenge presentation result has been derived may be improved. For example, when an effect presentation is executed as the challenge presentation result is derived, the larger the area where the effect presentation is executed, the easier it may be to recognize that the challenge presentation result has been derived. Additionally, when the challenge presentation result has been derived, the fewer the number of presentations executed on the presentation display device 25 separately from the presentation that derives the challenge presentation result, the easier it is to recognize that the challenge presentation result has been derived. Incidentally, the ease of recognizing that the challenge presentation result has been derived corresponds to the ease of recognizing the change from a non-display state where the belt image CO is not displayed to a display state where the belt image CO is displayed in a specific color.

[0225] ·When in a display state where a band image CO that constitutes at least a part of a challenge effect during the execution of a special game is displayed in a specific color, the expected value of a privilege may be varied depending on whether an in-execution image ZG that constitutes at least a part of a score acquisition effect during the execution of the special game is in a display state where it is displayed in a specific color. For example, when in a display state where the band image CO is displayed in a specific color during the execution of the special game, if the in-execution image ZG is in a display state where it is displayed in a specific color during the execution of the special game, the expected value of the privilege may be set to be higher than when the in-execution image ZG is not in a display state where it is displayed in a specific color during the execution of the special game. Also, the reverse may be true. Incidentally, the case where the in-execution image ZG is not in a display state where it is displayed in a specific color during the execution of the special game can also be said to be when it is in a display state where it is displayed in a color different from the specific color.

[0226] ·When in a display state where a band image CO that constitutes at least a part of a challenge effect during the execution of a special game is displayed in a specific color, the expected value of a privilege may be varied depending on whether a score acquisition image GP that constitutes at least a part of a score acquisition effect during the execution of the special game is in a display state where it is displayed in a specific color. For example, when in a display state where the band image CO is displayed in a specific color during the execution of the special game, if the score acquisition image GP is in a display state where it is displayed in a specific color during the execution of the special game, the expected value of the privilege may be set to be higher than when the score acquisition image GP is not in a display state where it is displayed in a specific color during the execution of the special game. Also, the reverse may be true. Incidentally, the case where the score acquisition image GP is not in a display state where it is displayed in a specific color during the execution of the special game can also be said to be when it is in a display state where it is displayed in a color different from the specific color.

[0227] ·During the execution of a special game, a display state is set in which the in-game image ZG that constitutes at least a part of the holding notice effect is displayed in a specific color, and a non-display state is set in which the strip image CO that constitutes at least a part of the challenge effect is not displayed during the execution of the special game. This is defined as the first situation. Further, during the execution of the special game, a display state is set in which the in-game image ZG is displayed in a specific color, and a display state is set in which the strip image CO is displayed in a specific color during the execution of the special game. This is defined as the second situation. At this time, in the first situation and the second situation, the ratio of the subsequent privilege granted may necessarily be different. Also, in the first situation and the second situation, the ratio of the subsequent privilege granted may be different in some cases, or the ratio of the subsequent privilege granted may be the same in some cases. Also, in the first situation and the second situation, the ratio of the subsequent privilege granted may necessarily be the same.

[0228] ·During the execution of a special game, a display state is set in which the obtained number image GP that constitutes at least a part of the obtained number effect is displayed in a specific color, and a non-display state is set in which the strip image CO that constitutes at least a part of the challenge effect is not displayed during the execution of the special game. This is defined as the first situation. Further, during the execution of the special game, a display state is set in which the obtained number image GP is displayed in a specific color, and a display state is set in which the strip image CO is displayed in a specific color during the execution of the special game. This is defined as the second situation. At this time, in the first situation and the second situation, the ratio of the subsequent privilege granted may necessarily be different. Also, in the first situation and the second situation, the ratio of the subsequent privilege granted may be different in some cases, or the ratio of the subsequent privilege granted may be the same in some cases. Also, in the first situation and the second situation, the ratio of the subsequent privilege granted may necessarily be the same.

[0229] ·The ratio to which a privilege is granted (privilege expectancy) is not limited to the privilege expectancy shown in FIG. 11. The privilege expectancy may be 0% or may be 100%. For example, either one of the privilege expectancies in the first situation and the privilege expectancy in the second situation may be 0%, or either one of the privilege expectancies may be 100%. In addition, the privilege expectancy corresponding to the first ratio in the above embodiment may be 100%. Also, the privilege expectancy corresponding to the first ratio in the above embodiment may include 100%. Similarly, the privilege expectancy corresponding to the second ratio in the above embodiment may be 0%. Also, the privilege expectancy corresponding to the second ratio in the above embodiment may include 0%. Note that the second ratio may be equal to or less than the first ratio. For example, the second ratio may include the same ratio as the first ratio.

[0230] ·In the above embodiment, the privilege was controlled to a probability variable state, but the privilege may be changed. For example, the privilege may be that a specific winning game among a plurality of types of winning games is granted. The specific winning game may be, for example, a winning game classified as a type with a large profit for the player among a plurality of types of winning games. In addition, the privilege may be controlled to a specific game state. The specific game state may be, for example, a probability variable state as in the above embodiment, or may be a game state in which the period controlled to the probability variable state is long among the probability variable states. At this time, for example, one setting value may be configured to be settable from among a plurality of types of setting values, and the period controllable to the probability variable state may be varied depending on the set setting value. Also, the privilege may be controlled to a specific effect state. The specific effect state may be an effect state (for example, an effect state called upper RUSH) classified as a type with a high degree of advantage for the player among a plurality of types of effect states. The effect state is also called an effect mode. The privilege may be that a big winning game is granted. The privilege may be that a specific effect (for example, a premium effect) is executed.

[0231] ·When the hold image H or the in-execution image ZG in the normal mode is being displayed, since it is a situation where a hold image H or an in-execution image ZG in a color different from the specific color is being displayed, it can also be regarded as a display state in which the production elements constituting at least a part of the hold preview production are displayed in a color different from the specific color. However, when the hold image H or the in-execution image ZG in the normal mode is being displayed, since it can also be regarded as a situation where the hold preview production itself is not being executed, when the hold image H or the in-execution image ZG in the normal mode is being displayed, it can also be regarded as a situation where it is not a display state in which the production elements constituting at least a part of the hold preview production are displayed in a color different from the specific color.

[0232] ·When the number-of-wins image GP in the specific color is being displayed on the production display device 25 and the number-of-wins production is being executed, if the challenge production result is derived, on the production display device 25, the display of the number-of-wins image GP may be temporarily erased. Additionally, when the hold image H or the in-execution image ZG in the third preview mode is being displayed on the production display device 25 and the challenge production result is derived, on the production display device 25, the display of the hold image H or the in-execution image ZG in the third preview mode may be temporarily erased.

[0233] ·The production display device 25 may be capable of executing a right-handed production. When it is recommended to perform a right-handed operation, it may be capable of executing a right-handed production that prompts the right-handed operation. For example, when in the high-base state, the production display device 25 may be capable of executing a right-handed production. For example, when in the jackpot game, the production display device 25 may be capable of executing a right-handed production. For example, when the number-of-wins image GP in the specific color is being displayed and the number-of-wins production is executed, the right-handed production may not be executed, or the area where the right-handed production is executed may be made smaller (visibility is reduced).

[0234] · In the above-described embodiment, the special game executed based on the ball entry into the first start port 26 (hereinafter referred to as the first special game) and the special game executed based on the ball entry into the second start port 27 (hereinafter referred to as the second special game) may be separated. For example, the second special game may be configured to be executed with priority over the first special game, or may be configured to be executed in the order held regardless of the type of the special game. Also, the first special game may be configured to be executed with priority over the second special game. In addition, the first special game and the second special game may be configured to be executable simultaneously. In addition, when making the first special game and the second special game executable simultaneously, for example, in the low base state, the production game corresponding to the first special game may be executed, while in the high base state, the production game corresponding to the second special game may be executed. For example, at least one of the type of jackpot and the determination rate of various jackpots determined when the first special game hits and when the second special game hits may be made different. That is, the degree of advantage when winning the jackpot in the jackpot lottery triggered by the ball entry into the second start port 27 and the degree of advantage when winning the jackpot in the jackpot lottery triggered by the ball entry into the first start port 26 may be made different. When configuring the first special game and the second special game to be executable, the held image corresponding to the first special game and the held image corresponding to the second special game may be configured to be separately displayed on the production display device 25. For example, the held image corresponding to the first special game and the held image corresponding to the second special game may have different designs of the held image. Also, when in the low base state, the execution of the held preview production for the first special game may be permitted, while the execution of the held preview production for the second special game may be restricted. Also, when in the high base state, the execution of the held preview production for the second special game may be permitted, while the execution of the held preview production for the first special game may be restricted. Note that the type of the special game may not be one type or two types.

[0235] ·When the payout condition of the prize balls is satisfied as a result of balls entering various winning holes (prize holes), the number of game balls awarded as a prize (prize balls) may be changed. For example, the number of game balls awarded as a prize based on a game ball entering the general winning hole 32 may be the same as the number of game balls awarded as a prize based on a game ball entering the big winning hole 29. For example, the number of game balls awarded as a prize based on a game ball entering the first start hole 26 may be the same as the number of game balls awarded as a prize based on a game ball entering the second start hole 27. For example, the number of game balls awarded as a prize based on a game ball entering the second start hole 27 may be one.

[0236] ·Even if the player does not win the big win, it may be possible to control the machine to the high base state based on the number of times the special game has been executed. For example, the above-described embodiment may be applied to a gaming machine that is controlled to the low-probability high base state when the number of times the special game executed in the non-probability variable state reaches a predetermined number of times.

[0237] ·As the special symbol that can be definitely stopped and displayed when the player loses the big win lottery, there may be a losing symbol and a symbol different from the losing symbol (hereinafter referred to as the time-saving symbol). When the time-saving symbol is definitely stopped and displayed in the special game in the low base state, the machine may be controlled to the high base state triggered by the definite stop display of the time-saving symbol.

[0238] · As a gaming machine that can be controlled to a probability-variable state, there are specifications to control it to a probability-variable state until the next big win game is awarded, specifications to control it to a probability-variable state until winning a fall lottery (fall machine), or specifications to control it to a probability-variable state until a predetermined number of special games end (ST machine). Among the gaming machines that adopt the specification of controlling to a probability-variable state until a predetermined number of special games end, there are gaming machines that set, as the predetermined number, the number of times of being controlled to a probability-variable state until the next big win game is substantially awarded. Here, the number of times of being controlled to a probability-variable state until the next big win game is substantially awarded may be, for example, a number such as 10,000 times. Incidentally, in this case, the period of being controlled to a probability-variable state may be controlled to a high base state. When the number of times of being controlled to a probability-variable state until the next big win game is substantially awarded is set, it can be said that it is a situation where it is possible to specify that the next big win game is substantially awarded. Among the gaming machines that can be controlled to a probability-variable state, there is a specification (V probability-variable machine) to control to a probability-variable state triggered by a game ball passing through a specific area. The gaming machine of the above embodiment may be embodied as a gaming machine of any of these specifications. Also, the gaming machine may be a gaming machine with a specification that mixes the above-mentioned fall machine and V probability-variable machine. Also, the V probability-variable machine has a specification of having a single large winning opening to cause a specific round game. The V probability-variable machine has a specification of having a plurality of large winning openings including a large winning opening (V winning opening) opened in a specific round game and a large winning opening opened in a round game other than the specific round game to cause a specific round game. The gaming machine of the above embodiment may be embodied as a V probability-variable machine of any of these specifications.

[0239] ·The above-described embodiment may also be applied to a gaming machine that conducts a small winning lottery in addition to the big winning lottery. Generally, when winning a small win in the small winning lottery, the small winning symbol is fixedly stopped and displayed in the special game, and a small winning game is awarded after the end of the special game. The small winning lottery may be conducted only when a ball enters either the first start port 26 or the second start port 27, or the small winning lottery may be conducted regardless of whether the ball enters the first start port 26 or the second start port 27. The small winning symbol is a kind of result derived in the special game when not winning the big win. The gaming machine of the above-described embodiment may be embodied as a gaming machine that can be controlled to a state (so-called small win RUSH) in which the number of times (frequency) of winning a small win per unit time or the number of times (frequency) of being awarded a small winning game per unit time is improved compared to the normal state. In a gaming machine capable of conducting a small winning lottery in addition to the big winning lottery, both the big winning lottery and the small winning lottery can be regarded as winning lotteries, and both the big winning game and the small winning game can be regarded as winning games, respectively. In addition, in a gaming machine capable of conducting a small winning lottery in addition to the big winning lottery, only the big winning lottery among the big winning lottery and the small winning lottery can be regarded as the winning lottery, and only the big winning game among the big winning game and the small winning game can be regarded as the winning game, respectively. That is, in a gaming machine capable of conducting a small winning lottery in addition to the big winning lottery, either one of the big winning lottery and the small winning lottery can be regarded as the winning lottery, and either one of the big winning game and the small winning game can be regarded as the winning game, respectively.

[0240] The gaming machine of the above embodiment may be embodied as a gaming machine that awards a jackpot game when a gaming ball passes through a special area. For example, the gaming machine of the above embodiment may be embodied as a gaming machine (so-called one-type two-type mixed machine) that awards a jackpot game based on winning a jackpot in a jackpot lottery and a jackpot game based on a gaming ball passing through a special area. This special area is provided, for example, in a large prize winning port that is opened based on winning a small prize in a small prize lottery that is held when a ball enters the second starting port 27 in the above embodiment. This large prize winning port may be the same as the large prize winning port 29 that is opened in a jackpot game, or may be a large prize winning port different from the large prize winning port 29. Incidentally, even if a gaming ball enters a large prize winning port that is opened based on winning a small prize, if the gaming ball does not pass through the special area, the jackpot game is not awarded. For example, if the game ball does not pass through the special area during a small win game and the small win game ends without a big win game being awarded, the game may be controlled to the normal game state.

[0241] Even after being controlled to the progress-impossible state, the main CPU 41 may perform control to provide game media that have been determined to be provided before being controlled to the progress-impossible state (control to pay out game balls). For example, in a situation in which control to provide game balls is performed after being controlled to the progress-impossible state, that is, in a situation in which the provision of game balls continues even after being controlled to the progress-impossible state, it may be possible to detect an error related to the provision of game balls. An error related to the provision of game balls may be, for example, an error caused by the inability to provide game balls because the game balls to be provided have not been supplied to the gaming machine (for example, a ball out error). An error related to the provision of game balls may be, for example, an error caused by the existence of game balls that have been determined to be provided but have not yet been actually provided (for example, an unpaid error). An error related to the provision of game balls may be, for example, an error caused by the upper tray capable of storing game balls being full (for example, a full tray error).

[0242] · The gaming machine of the above embodiment may be embodied as a smart pachinko gaming machine (so-called, smart pachi). A smart pachinko gaming machine is sometimes referred to as a management gaming machine. In a smart pachinko gaming machine, similar to the gaming machine 10, it is possible to launch a game ball into the game area 21. On the other hand, in a smart pachinko gaming machine, the number of game balls held by the player is managed as electronic data. And it is possible to launch a physical game ball into the game area 21 by consuming the game balls (game values) managed as electronic data. In such a smart pachinko gaming machine, when game balls are given as bonus balls, game balls based on electronic data are given. That is, the game balls as game media may be physical ones, of course, and may also be those managed by electronic data. Similarly, the game values may be physical ones or may be those managed by electronic data.

[0243] ·The above-described embodiment may be applied to a rotary gaming machine (so-called slot machine). In a rotary gaming machine, the bet amount (also referred to as the wagering number) can be set by operating MAXBET or inserting medals. In a rotary gaming machine, after setting the bet amount, when the start lever as the start operation unit is operated, a plurality of reels rotate. In a rotary gaming machine, after a plurality of reels rotate, when the stop button as the stop operation unit is operated, the rotation of the corresponding reel stops. And in a rotary gaming machine, when the rotation of all reels stops, a prize can be awarded according to the stopped symbol combination. There are some rotary gaming machines that can execute a navigation effect (so-called navi effect) that navigates the operation of the stop button operable by the player. The navigation effect can also be said to be an effect that prompts the player to operate the stop button. In a rotary gaming machine, by setting the bet amount (so-called bet number) and executing a variable game, the gaming medium corresponding to the bet amount will be consumed. On the other hand, in a rotary gaming machine, when a prize is awarded according to the stopped symbol combination, the gaming medium may be awarded. Even in such a rotary gaming machine, the maximum difference number can be changed by consuming the gaming medium, and the maximum difference number may also be changed by awarding the gaming medium. And even in a rotary gaming machine, the complete function may be operable when the maximum difference number reaches a specified value. In a rotary gaming machine, a winning number effect may be executable. In a rotary gaming machine, various effects may be executable in a specific color. For example, in terms of the effect, when a result advantageous to the player is derived, the effect associated with the derivation of the result may be executable in a specific color. This may be adopted not only in rotary gaming machines but also in pachinko gaming machines.

[0244] ·Among rotary gaming machines, there is a rotary gaming machine in which a bonus game is awarded (enters a bonus state) when the symbol combination corresponding to the bonus combination stops. The bonus game in a rotary gaming machine can be regarded as a winning game. And in a rotary gaming machine, when the maximum difference reaches a specified value during the bonus game, it may be possible to control it to an inoperable state after the end of the bonus game. Incidentally, in the bonus game, a navigation effect can be executed. In a rotary gaming machine capable of awarding the above-described bonus game, for example, an effect suggesting or notifying that the player has won the bonus combination, an effect suggesting or notifying that the bonus game will be awarded, and an effect capable of suggesting or notifying that the machine is in the bonus game may be executed in a specific color. Also, the rotary gaming machine may be capable of executing a result effect as the bonus game ends. The result effect may end over time, or may end when a variable game is executed (or when a bet amount is set). In such a rotary gaming machine, for example, the privilege may be that the bonus game is awarded, or that a specific bonus game among multiple types of bonus games is awarded. For example, the specific bonus game may be a bonus game classified as a type with a large profit for the player among multiple types of bonus games.

[0245] · Among spinning reel gaming machines, there are spinning reel gaming machines that can be controlled in assist time (so-called AT). Although assist time is different from bonus games, it is common in that, like bonus games, players can obtain benefits. And assist time can be regarded as a winning game. Note that the period controlled by assist time may be determined by the number of variable games. In a spinning reel gaming machine, when the maximum difference reaches a specified value during assist time, the assist time ends, and it may be possible to control the machine to an inoperable state after the end of the assist time. Incidentally, navigation effects can be executed during assist time. In a spinning reel gaming machine that can be controlled in assist time as described above, for example, effects that suggest or notify being controlled at assist timing, or effects that suggest or notify being controlled in assist time, may be executable in a specific color. Also, in a spinning reel gaming machine that can control assist time in a predetermined unit (set), for example, effects that suggest or notify being controlled again in assist time of a predetermined unit may be executable in a specific color. Also, the spinning reel gaming machine may be able to execute a result effect as the assist time ends. The result effect may end with the passage of time, or may end when a variable game is executed (or a bet number is set). In such a spinning reel gaming machine, for example, the privilege may be being controlled in assist time, or may be being controlled in a specific assist time among multiple types of assist times. For example, a specific assist time may be an assist time classified as a type with a large benefit for the player among multiple types of assist times. Additionally, the privilege may be an extension of the period controlled by assist time (so-called, a topping-up is performed).

[0246] ·The spinning reel gaming machine may be a gaming machine that uses a gaming medium different from medals. For example, the spinning reel gaming machine may be embodied as a gaming machine that uses gaming balls (pachinko balls) as the gaming medium. Additionally, the gaming medium may be managed by data (information). The spinning reel gaming machine may be a so-called regulated gaming machine. That is, the spinning reel gaming machine may be a smart slot (so-called smart slot). In other words, the spinning reel gaming machine may be a medal-less gaming machine. In a medal-less gaming machine, instead of or in addition to credits, the number of medals held, including the medals borrowed from the sand unit, may be made storable as data (information). The number of medals held is also referred to as the number of balls in hand or the number of medals in hand. The medals in a medal-less gaming machine can be said to be virtual media. The virtual media correspond to the gaming value.

[0247] · The period corresponding to the predetermined period may be all of the period during which the special game is being executed, or may be a part of the period during which the special game is being executed. That is, the predetermined period may include at least a part of the period during which the variable game is being executed. Also, the period corresponding to the predetermined period may include the period before the execution of the special game targeted for the specific effect starts, for example, it may be the period before the execution of the special game targeted for the specific effect starts. That is, the predetermined period may include the period before the execution of the variable game targeted for the specific effect starts. Also, the period corresponding to the predetermined period may include the period after the special game targeted for the specific effect ends, for example, it may be the period after the special game targeted for the specific effect ends. That is, the predetermined period may include the period after the execution of the variable game targeted for the specific effect ends. Note that the period after the special game targeted for the specific effect ends may include a part or all of the variable interval after the end of the special game, or may include a part or all of the period during which the jackpot game is awarded after the end of the special game, or may include a part or all of the period during which the next special game after the special game targeted for the specific effect is executed. For example, the predetermined period may be a part of the period from when a predetermined variable game is being executed until the execution of the next variable game starts. Note that the predetermined period may be a part of the periods mentioned in this modification example, or may be a period combining two or more of the periods mentioned in this modification example.

[0248] ·The effects executable on the gaming machine 10 are not limited to the effects described in the above embodiment. Also, the effect executable as the first specific effect may be either a reservation notice effect or a number of winnings effect. Note that the effect executable as the first specific effect may not be a reservation notice effect or a number of winnings effect. Also, the effect executable as the first specific effect may be one type or two types, or three or more types. Similarly, the effect executable as the second specific effect may not be a challenge effect. Also, the effect executable as the second specific effect may be one type or two types, or three or more types. For example, an effect of displaying a part of the elements constituting a character (e.g., clothes or hair) in a specific color may be configured to be executable, and the effect may be executable as the first specific effect or the second specific effect. Also, an operation promotion effect of a specific color may be executable as the second specific effect. Note that the effect executable as the specific effect may be any of an effect of displaying a character, an effect of displaying an effect, an effect executable before the operation means is operated, an effect executable after the operation means is operated, or an effect that is none of these. Also, when the specific effect is executed, the degree of expectation of benefits may be made higher than when the specific effect is not executed. The specific effect referred to here may be the first specific effect, the second specific effect, or both the first specific effect and the second specific effect.

[0249] ·When a complete function operation notice is given, information capable of identifying the model name may be suggested or notified by the effect display device 25. When a complete function operation warning is given, information capable of identifying the model name may be suggested or notified by the effect display device 25. Also, when a complete function operation notice is given, information capable of identifying the model name may not be suggested or notified by the effect display device 25. For example, when a complete function operation notice is given, information capable of identifying the model name may be displayed on the effect display device 25, while when a complete function operation notification is given, information capable of identifying the model name may not be displayed on the effect display device 25. For example, when a complete function operation warning is given, information capable of identifying the model name may be displayed on the effect display device 25, while when a complete function operation notification is given, information capable of identifying the model name may not be displayed on the effect display device 25. For example, information capable of identifying the model name may be displayed (or not displayed) on the effect display device 25 regardless of whether a complete function operation notice, a complete function operation warning, or a complete function operation notification is given. Note that the information capable of identifying the model name may not be the model name of the gaming machine itself, but may be information capable of identifying the content (e.g., character) used as a motif in the gaming machine. Incidentally, in the above embodiments and modification examples, information capable of identifying the model name was exemplified, but it may be changed or added. For example, the information capable of identifying the model name may be changed to some or all of the information capable of identifying the manufacturer of the gaming machine, the information capable of identifying the seller (e.g., brand) of the gaming machine, the information capable of identifying the character unique to the model, and the information capable of identifying the character unique to the manufacturer (or seller). For example, when information capable of identifying the model name is being displayed, some or all of the information capable of identifying the manufacturer of the gaming machine, the information capable of identifying the seller (e.g., brand) of the gaming machine, the information capable of identifying the character unique to the model, and the information capable of identifying the character unique to the manufacturer (or seller) may be additionally displayed.

[0250] ·Some or all aspects of the complete function operation warning, complete function operation notice, and complete function operation notification may be changed. The effect device that executes the complete function operation warning, complete function operation notice, and complete function operation notification may be changed. For example, a complete function operation notice may be executed by outputting a predetermined sound from the speaker 18. For example, a complete function operation warning may be executed by outputting a predetermined sound from the speaker 18. For example, a complete function operation notification may be executed by outputting a predetermined sound from the speaker 18. The sound output as the complete function operation warning corresponds to the sound related to the complete function operation warning. The sound output as the complete function operation notice corresponds to the sound related to the complete function operation notice. The sound output as the complete function operation notification corresponds to the sound related to the complete function operation notification. For example, the complete function operation warning and the complete function operation notice may be executed on the effect display device 25 in the same manner as in the above-described embodiment. In contrast, the complete function operation notification may be executed on the decorative lamp 17, the speaker 18, and the effect display device 25. When it is possible to output a sound related to the complete function operation notification, the complete function operation warning can be said to be an effect that can be executed before it is determined that the complete function will operate, that is, before the output of the sound related to the complete function operation notification is determined. When it is possible to output a sound related to the complete function operation notification, the complete function operation notice can be said to be an effect that can be executed after it is determined that the complete function will operate, that is, after the output of the sound related to the complete function operation notification is determined. When it is possible to output a sound related to the complete function operation notification, the complete function operation notification can be said to be an effect that can be executed after it is determined that the complete function will operate, that is, after the output of the sound related to the complete function operation notification is determined. The sound related to the complete function operation notification may, for example, be stopped from being output when a predetermined time has elapsed, or may be stopped from being ...

Claims

1. Equipped with a specific production department, The specific performances executable by the specific performance unit include a first specific performance and a second specific performance, The first specific performance can be executed in a manner that changes a display state in which a first performance element constituting at least a part of the first specific performance is displayed in a color different from a specific color to a display state in which the first performance element constituting at least a part of the first specific performance is displayed in the specific color; The second specific performance can be executed in a manner that changes from a non-display state in which a second performance element constituting at least a part of the second specific performance is not displayed to a display state in which the second performance element constituting at least a part of the second specific performance is displayed in a specific color; A first situation is defined as a state in which a first performance element constituting at least a part of the first specific performance is displayed in a specific color during at least a part of a predetermined period, and a non-display state in which a second performance element constituting at least a part of the second specific performance is not displayed during the predetermined period; When a second situation is a state in which a first performance element constituting at least a part of the first specific performance is displayed in a specific color during at least a part of the predetermined period, and a second performance element constituting at least a part of the second specific performance is displayed in a specific color during at least a part of the predetermined period, The first situation and the second situation may have different rates at which the privilege is subsequently granted; A gaming machine characterized in that a change from a non-display state in which a second performance element constituting at least a part of the second specific performance is not displayed to a display state in which the second performance element constituting at least a part of the second specific performance is displayed in a specific color is easier to recognize than a change from a display state in which a first performance element constituting at least a part of the first specific performance is displayed in a color different from the specific color to a display state in which the first performance element constituting at least a part of the first specific performance is displayed in a specific color.

2. The first specific effect includes a special effect that can be executed for a variable game, During a period before the execution of a variable game that is the target of the second specific effect, the second effect element constituting at least a part of the second specific effect is not displayed in a specific color, The gaming machine described in claim 1, wherein during a period before the execution of a variable game that is the subject of the special effect, a display state in which a first presentation element that constitutes at least a part of the special effect is displayed in a color different from a specific color can be changed to a display state in which a first presentation element that constitutes at least a part of the special effect is displayed in a specific color.

Citation Information

Patent Citations

  • Game machine

    JP2019103925A