Game machine
By implementing a game control system with a CPU and specific memory units, the inefficiencies in control processing of gaming machines are addressed, leading to improved game management and player experience.
JP2025092605AActive Publication Date: 2025-06-19SANSEI R&D KK
Patent Information
- Application Number
- JP2025054804
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2025-03-28
- Publication Date
- 2025-06-19
- Estimated Expiration
- 2045-03-28
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Figure 2025092605000001_ABST
Abstract
To realize efficient control processing.SOLUTION: In a game machine, a CPU is capable of executing: first processing of reading an ON / OFF state of a first input port in a first subroutine executed for each interrupt processing described in a control program; after the first processing, second processing of shifting bits of a 1-byte first RAM in which the state of the first input port read in the previous interrupt process is written and writing the state of the first input port read in the current interrupt processing in the first subroutine; after the second processing, third processing of determining whether or not the states of the first input port in a specific number of consecutive interrupt processing are all ON in the first subroutine; and, after the third processing, processing of performing specific processing when a result of the determination in the third processing is that the states of the first input port in a specific number of consecutive interrupt processing are all determined to be ON.SELECTED DRAWING: Figure 137
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Citation Information
Patent Citations
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