Game machine

The gaming machine addresses operation load and customer waiting control issues through a dual-handle operation unit and strategic display management, improving player comfort and engagement.

JP2025105825AInactive Publication Date: 2025-07-10SANKYO CO LTD
View PDF 10 Cites 0 Cited by

Patent Information

Application Number
JP2025072798
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2025-04-25
Publication Date
2025-07-10
Estimated Expiration
Not applicable · inactive patent

AI Technical Summary

Technical Problem

Existing gaming machines, such as pachinko machines, face challenges in reducing operation load and improving customer waiting control during demonstration displays.

Method used

The gaming machine incorporates a hitting operation unit with rotatable left and right handles, hand placement members, and a contact detection part to reduce operation load, and employs a light emission control system to manage background and demonstration displays in a step-by-step manner to enhance customer engagement.

Benefits of technology

The design reduces player fatigue and effectively manages customer waiting periods by allowing multiple hand operation options and gradual transitions between display modes, enhancing user experience and interest.

✦ Generated by Eureka AI based on patent content.

Smart Images

  • Figure 2025105825000001_ABST
    Figure 2025105825000001_ABST
Patent Text Reader

Abstract

To reduce an operation load of a ball hitting operation handle.SOLUTION: A pair of left and right ball hitting operation handles CH030L, CH030R is rotatably provided around a lateral axis, and the ball hitting operation handles CH030L, CH030R are rotated to a deep side of a Pachinko game machine 1 so as to be capable of shooting game balls.SELECTED DRAWING: Figure 125-6
Need to check novelty before this filing date? Find Prior Art

Description

Technical Field

[0001] The present invention relates to a gaming machine such as a pachinko gaming machine provided with a hitting operation unit for performing a shooting operation of a game ball.

Background Art

[0002] The hitting operation unit of a pachinko gaming machine is provided in the lower right portion of the pachinko gaming machine as viewed from the player (see, for example, Patent Document 1).

Prior Art Documents

Patent Documents

[0003]

Patent Document 1

Summary of the Invention

Problems to be Solved by the Invention

[0004] In the gaming machine described in Patent Document 1 above, there are some that attempt to reduce the operation load by adjusting the angle (posture) of the hitting operation handle, but the effect is not sufficient.

[0005] The present invention has been made paying attention to such problems, and an object thereof is to provide a gaming machine that can suitably reduce the operation load.

Means for Solving the Problems

[0006] The gaming machine according to Means A of the present invention In a gaming machine (pachinko gaming machine 1) provided with a hitting operation unit (CH030) for performing a shooting operation of a game ball at the lower center, The hitting operation unit includes a pair of left and right hitting operation handles (CH030L, CH030R) provided rotatable about a horizontal axis. It is characterized in that the game ball can be launched by rotating the hitting operation handle toward the back side of the gaming machine. According to this feature, since the hitting operation handles are a pair on the left and right, the player can perform the firing operation not only with the right hand but also with both hands or the left hand, reducing the operation load. Also, since a right-handed player can perform the firing operation with the left hand, the player can operate a smartphone or the like with the free right hand.

[0007] The gaming machine of means B, in the gaming machine of means A, is provided with a hand placement member (CH037) below the hitting operation handles (CH030L, CH030R), and the hand placement member is characterized by including hand placement parts (CH037L, CH037R) extending obliquely outward in the diagonal outer direction toward the player side. According to this feature, when the player extends the hand to the hitting operation handle at the lower center while sitting in front of the gaming machine, the hand (arm) of the player forms an angle in the diagonal direction slightly inward. Therefore, by providing the hand placement member in a shape along the direction of this hand (arm), the hand (arm) can be better supported (fitted), suppressing the fatigue of the player and enabling long-time gaming.

[0008] The gaming machine of means C, in the gaming machine of means A or means B, the hand placement member (CH037) includes a hand placement base part (CH037B) extending in the left-right direction of the gaming machine, a left hand placement part (CH037L) and a right hand placement part (CH037R) as hand placement parts, and each is integrally formed. According to this feature, a pair of left and right hand placement parts can be configured with fewer members, reducing the assembly work process.

[0009] The gaming machine of means D, in any one of the gaming machines of means A, means B, and means C, is provided with a contact detection part (touch switch CH039) for detecting contact with the hitting operation handles (CH030L, CH030R), and the single contact detection part is used to concurrently detect contact for both of the pair of left and right hitting operation handles. According to this feature, cost reduction can be achieved by reducing the number of parts.

[0010] In addition, as a pachinko gaming machine typified by a gaming machine, there is known a "gaming machine that displays a normal background display during a first customer waiting period after the variable display of symbols ends, and executes control to display a demonstration display during a second customer waiting period after the first customer waiting period ends" as disclosed in Japanese Patent Application Laid-Open No. 2016-22196. However, since only the demonstration display is started when the first customer waiting period ends and the second customer waiting period begins, there is room for improvement in the customer waiting control. Focusing on such problems, as a gaming machine capable of performing suitable customer waiting control and improving the gaming interest, there is a gaming machine of Means 1 below. (Means 1) A gaming machine capable of playing games, a display means, a light emitting means, and a light emission control means, wherein the display means displays a background display during a first period after the game ends, displays a demonstration display during a second period after the first period ends, and the light emission control means controls the light emitting means using a background display luminance data table corresponding to the background display during the first period, controls the light emitting means using a demonstration display luminance data table corresponding to the demonstration display during the second period, and controls the light emitting means by switching from the background display luminance data table to the demonstration display luminance data table before the display means switches the display from the background display to the demonstration display. It is characterized by this. According to this feature, by making a step-by-step design in which the control of the light emitting means is switched first and then the demonstration display is started, it is possible to attract attention to the change rather than starting everything at once, and to make the user notice the start of the demonstration display. As a result, suitable customer waiting control can be performed.

[0011] Furthermore, the present invention may have only the invention-specific matters described in the claims of the present invention, or may have configurations other than the invention-specific matters together with the invention-specific matters described in the claims of the present invention. For example, in the "gaming machine provided with a hitting operation unit for performing a shooting operation of a game ball at the lower center" of the above-described means A, an example is adding the invention-specific matters related to the gaming machine of the above-described means 1.

Brief Description of the Drawings

[0012]

Figure 1

Figure 2

Figure 3

Figure 4

Figure 5

Figure 6

Figure 7

Figure 8

Figure 9

Figure 10

Figure 11

Figure 12

Figure 13

Figure 14

Figure 15

Figure 16

Figure 17

Figure 18

Figure 19

Figure 20

Figure 21

Figure 22

Figure 23

Figure 24

Figure 25

Figure 26

Figure 27

Figure 28

Figure 29

Figure 30

Figure 31

Figure 32

Figure 33

Figure 34

Figure 35

Figure 36

Figure 37

Figure 38

Figure 39

Figure 40

Figure 41

Figure 42

Figure 43

Figure 44

Figure 45

Figure 46

Figure 47

Figure 48

Figure 49

Figure 50

Figure 51

Figure 52

Figure 53

Figure 54

Figure 55

Figure 56

Figure 57

Figure 58

Figure 59

Figure 60

Figure 61

Figure 62

Figure 63

Figure 64

Figure 65

Figure 66

Figure 67

Figure 68

Figure 69

Figure 70

Figure 71

Figure 72

Figure 73

Figure 74

Figure 75

Figure 76

Figure 77

Figure 78

Figure 79

Figure 80

Figure 81

Figure 82

Figure 83

Figure 84

Figure 85

Figure 86

Figure 87

Figure 88

Figure 89

Figure 90

Figure 91

Figure 92

Figure 93

Figure 94

Figure 95

Figure 96

Figure 97

Figure 98

Figure 99

Figure 100

Figure 101

Figure 102

Figure 103

Figure 104

Figure 105

Figure 106

Figure 107

Figure 108

Figure 109

Figure 110

Figure 111

Figure 112

Figure 113

Figure 114

Figure 115

Figure 116

Figure 117

Figure 118

Figure 119

Figure 120

Figure 121

Figure 122

Figure 123

Figure 124

Figure 125-1

Figure 125-2

Figure 125-3

Figure 125-4

Figure 125-5

Figure 125-6

Figure 125-7

Figure 125-8

Figure 125-9

[0013] The mode for carrying out the gaming machine according to the present invention will be described below based on the embodiments.

[0014] [Embodiment 1] The gaming machine of Embodiment 1-1 is a playable gaming machine, comprising display means, light emitting means, and light emission control means, wherein the display means displays a background display in a first period after the game ends, and displays a demonstration display in a second period after the first period ends, and the light emission control means controls the light emitting means using a background display luminance data table corresponding to the background display in the first period, and controls the light emitting means using a demonstration display luminance data table corresponding to the demonstration display in the second period, Before the display means switches the display from the background display to the demonstration display, the light-emitting means is controlled by switching from the background display luminance data table to the demonstration display luminance data table (FIGS. 18, 19, 38, 39, 40, etc.). It is characterized by this. According to this feature, by performing a step-by-step design in which the switching is done prior to the control of the light-emitting means and then the demonstration display is started, it is possible to draw attention to the changes rather than starting everything at once, to make the player notice the start of the demonstration display, and as a result, to perform suitable waiting-for-customer control.

[0015] [Mode 2] The gaming machine of Mode 2-1 is a gaming machine capable of playing games, a display means, a light-emitting means, and a light-emitting control means, and there are a normal state and a special state that is more advantageous for the player than the normal state, the display means displays a normal state background display in a first period after the game in the normal state ends, displays a special state background display in a first period after the game in the special state ends, displays a demonstration display in a second period after the first period after the game in the normal state ends ends, displays the demonstration display in a second period after the first period after the game in the special state ends ends, the light-emitting control means controls the light-emitting means using a normal state background display luminance data table corresponding to the normal state background display in a first period after the game in the normal state ends, controls the light-emitting means using a special state background display luminance data table corresponding to the special state background display in a first period after the game in the special state ends, In a second period after the end of a first period after the game in the normal state has ended, the light-emitting means is controlled using a luminance data table for demonstration display corresponding to the demonstration display, In a second period after the end of a first period after the game in the special state has ended, the light-emitting means is controlled using the luminance data table for demonstration display, Before the display means switches the display from the normal state background display to the demonstration display, the light-emitting means is controlled by switching from the luminance data table for normal state background display to the luminance data table for demonstration display, Before the display means switches the display from the special state background display to the demonstration display, the light-emitting means is controlled by switching from the luminance data table for special state background display to the luminance data table for demonstration display (Figs. 18, 19, 38, 39, 40, 42, 43, etc.) It is characterized by this. According to this feature, by making a step-by-step design in which the switching is done first from the control of the light-emitting means and then the display of the demonstration display is started, it is possible to draw attention to the change rather than starting everything at once, to make the player notice the start of the demonstration display, and as a result, to perform suitable waiting control for customers.

[0016] The gaming machine of Form 2-2 is the gaming machine described in Form 2-1, The luminance data first used in the luminance data table for demonstration display is data that causes light emission in a color different from the final luminance data used in the luminance data table for normal state background display and the final luminance data used in the luminance data table for special state background display (Figs. 80, 84, 88, 92, etc.) It is characterized by this. According to this feature, since the color of the last luminance data during the normal state background display is different from the color of the first luminance data during the demonstration display, and the color of the last luminance data during the special state background display is different from the color of the first luminance data during the demonstration display, when the demonstration display starts in each state, the color change of the light emitting means is prominent. Therefore, it is easy to understand that the demonstration display starts, and as a result, suitable customer waiting control can be performed.

[0017] [Form 3] The gaming machine of Form 3-1 is a gaming machine capable of playing games, display means, light emitting means, and light emission control means, and is characterized in that the light emitting means includes a first light emitting means, a second light emitting means, and a third light emitting means, the third light emitting means is a light emitting means provided corresponding to the effect operation means, the display means displays a background display in a first period after the game ends, displays a demonstration display in a second period after the first period ends, the light emission control means controls the first light emitting means and the second light emitting means using a background display luminance data table corresponding to the background display in the first period, controls the first light emitting means and the second light emitting means using a demonstration display luminance data table corresponding to the demonstration display in the second period, controls the third light emitting means using a luminance data table different from the background display luminance data table and the demonstration display luminance data table in the first period and the second period (Fig. 29, Fig. 38, Fig. 39, Fig. 42, etc.). It is characterized by this. According to this feature, by switching the mode of the light-emitting means corresponding to the operation means for the effect, there is a possibility that the player may be misled into thinking that the operation of the operation means for the effect is being promoted. Therefore, by keeping it in a certain mode, it is possible to prevent the player from being misled, and as a result, suitable waiting control for customers can be performed.

[0018] [Form 4] The gaming machine of Form 4-1 is a gaming machine capable of playing games, a display means, a light-emitting means, and a light-emitting control means, the light-emitting means includes a first light-emitting means, a second light-emitting means, and a third light-emitting means, the third light-emitting means is a light-emitting means provided corresponding to the operation means for the effect, there are a normal state and a special state that is more advantageous for the player than the normal state, the display means displays a normal state background display in a first period after the game in the normal state ends, displays a special state background display in a first period after the game in the special state ends, displays a demonstration display in a second period after the first period after the game in the normal state ends ends, displays the demonstration display in a second period after the first period after the game in the special state ends ends, the light-emitting control means controls the first light-emitting means and the second light-emitting means using a normal state background display luminance data table corresponding to the normal state background display in a first period after the game in the normal state ends, controls the first light-emitting means and the second light-emitting means using a special state background display luminance data table corresponding to the special state background display in a first period after the game in the special state ends, After the first period after the game in the normal state ends and then in the second period, the first light-emitting means and the second light-emitting means are controlled using the luminance data table for demonstration display corresponding to the demonstration display. After the first period after the game in the special state ends and then in the second period, the first light-emitting means and the second light-emitting means are controlled using the luminance data table for demonstration display. In the first period after the game in the normal state ends, the third light-emitting means is controlled using a luminance data table different from the luminance data table for normal state background display, the luminance data table for special state background display, and the luminance data table for demonstration display. In the first period after the game in the special state ends, the third light-emitting means is controlled using the one luminance data table. After the first period after the game in the normal state ends and then in the second period, the third light-emitting means is controlled using the one luminance data table. After the first period after the game in the special state ends and then in the second period, the third light-emitting means is controlled using the one luminance data table (Figs. 29, 38, 39, 42, etc.). It is characterized by this. According to this feature, by switching the mode of the light-emitting means corresponding to the operation means for effect, there is a possibility that the player may be mislead into thinking that the operation of the operation means for effect is being promoted. Therefore, by keeping it in a certain mode in the normal state and the special state, it is possible to prevent the player from being misled in either the normal state or the special state, and as a result, suitable waiting control for customers can be performed.

[0019] [Aspect 5] The gaming machine of Aspect 5-1 is A gaming machine capable of playing games, Display means, Light-emitting means, Light-emitting control means, and is provided with The light emitting means includes a first light emitting means, a second light emitting means, and a third light emitting means. The third light emitting means is a light emitting means provided corresponding to the operation means for effect. The display means displays a background display in a first period after the game ends. In a second period after the first period ends, a demonstration display is displayed. The demonstration display is composed of a first scene and a second scene. The light emission control means In the first period, the first light emitting means and the second light emitting means are controlled using a background display luminance data table corresponding to the background display. In the first scene in the second period, the first light emitting means and the second light emitting means are controlled using a first scene luminance data table corresponding to the first scene. In the second scene in the second period, the first light emitting means and the second light emitting means are controlled using a second scene luminance data table corresponding to the second scene. In the first scene in the second period, the third light emitting means is controlled using a luminance data table different from the first scene luminance data table and the second scene luminance data table. In the second scene in the second period, the third light emitting means is controlled using the one luminance data table (FIGS. 29, 38, 39, 42, etc.). It is characterized by this. According to this feature, by switching the mode of the light emitting means corresponding to the operation means for effect, there is a possibility that the player may be mislead into thinking that the operation of the operation means for effect is promoted. Therefore, by keeping it in a certain mode, it is possible to prevent the player from being mislead, and as a result, suitable waiting control for customers can be performed.

[0020] The gaming machine of Form 5-2 is the gaming machine described in Form 3-1, Form 4-1, and Form 5-1, One luminance data table is a luminance data table different from the luminance data table for promotion effects used when a promotion effect that prompts an operation of the effect operation means is executed, and the luminance data constituting one luminance data table has less luminance variation than the luminance data constituting the luminance data table for promotion effects (Figs. 97 to 105, etc.). It is characterized by this. According to this feature, since one luminance data table is composed of luminance data for a mode that does not emphasize more than when the operation of the effect operation means is being prompted, it is possible to prevent the player from being mislead into thinking that the operation of the effect operation means is being prompted, and as a result, suitable waiting control for customers can be performed.

[0021] The gaming machine of Form 5-3 is the gaming machine described in Form 3-1, Form 4-1, and Form 5-1, and One luminance data table is composed of luminance data for turning off the light. It is characterized by this. According to this feature, since one luminance data table is composed of luminance data for turning off the light, it is possible to prevent the player from being mislead into thinking that the operation of the effect operation means is being prompted, and as a result, suitable waiting control for customers can be performed.

[0022] The gaming machine of Form 5-4 is the gaming machine described in Form 3-1, Form 4-1, and Form 5-1, and The first light-emitting means is provided on the game board, The second light-emitting means and the third light-emitting means are provided on the game frame (Fig. 36, etc.). It is characterized by this. According to this feature, although the light-emitting means corresponding to the effect operation means is provided on the game frame, by performing separate management instead of managing it with the same luminance data table as other light-emitting means provided on the game frame, it is possible to suitably perform a design for preventing the player from being mislead into thinking that the operation of the effect operation means is being prompted, and as a result, suitable waiting control for customers can be performed.

[0023] The gaming machine of Form 5-5 is the gaming machine described in Form 3-1, Form 4-1, and Form 5-1, After the power is turned on, the display means displays a display indicating that it is in the startup state. The light emission control means At the timing related to the display means displaying a display indicating that it is in the startup state, the first light emission means and the second light emission means are controlled using the background display luminance data table. At the timing related to the display means displaying a display indicating that it is in the startup state, the third light emission means is controlled using one luminance data table (Figs. 47, 49, etc.). It is characterized by this. According to this feature, by causing light emission using the luminance data table before the background display is performed, it is possible to confirm whether the light emission means is normal at the startup stage, and then, it is possible to seamlessly change to the light emission mode during waiting for customers, and as a result, suitable waiting-for-customer control can be performed.

[0024] [Form 6] The gaming machine of Form 6-1 is A gaming machine capable of playing games, A display means, A light emission means, A light emission control means, and is provided with The display means In the first period after the game ends, a background display is displayed. In the second period after the end of the first period, a demonstration display is displayed. The demonstration display includes a company name display scene, a title name display scene, a caution display scene, a first model introduction scene, and a second model introduction scene. The company name display scene is a scene for displaying the characters of the company name related to the gaming machine. The title name display scene is a scene for displaying the characters of the title name of the gaming machine. The caution display scene is a scene for displaying characters for caution when playing the gaming machine. The first model introduction scene is a scene for displaying text for introducing the gaming machine, The second model introduction scene is a scene different from the first model introduction scene, and is a scene for displaying text for introducing the gaming machine, The light emission control means, In the first period, the light emitting means is controlled using a background display luminance data table corresponding to the background display, In the company name display scene in the second period, the light emitting means is controlled using a company name display scene luminance data table corresponding to the company name display scene, In the title name display scene in the second period, the light emitting means is controlled using a title name display scene luminance data table corresponding to the title name display scene, In the attention - calling display scene in the second period, the light emitting means is controlled using an attention - calling display scene luminance data table corresponding to the attention - calling display scene, In the first model introduction scene in the second period, the light emitting means is controlled using a luminance data table different from the company name display scene luminance data table, the title name display luminance data table, and the attention - calling display scene luminance data table, In the second model introduction scene in the second period, the light emitting means is controlled using the one luminance data table (Fig. 29, etc.) It is characterized by this.

[0025] Note that the company name includes the name of the company involved in the development, manufacture, and sale of the gaming machine. According to this feature, there are multiple scenes for conveying information by text display. However, for information such as company name information, model title, and attention - calling, since each piece of information is desired to be emphasized, by making each have dedicated light emission, it can be emphasized in comparison with other text displays, and as a result, suitable customer waiting control can be performed.

[0026] The gaming machine of Form 6 - 2 is the gaming machine described in Form 6 - 1, There is another scene between the first model introduction scene and the second model introduction scene. In another scene, a luminance data table different from a single luminance data table is used (Fig. 29, etc.). This is the feature. According to this feature, since a common luminance data table is used in the first model introduction scene and the second model introduction scene, suitable light emission can be achieved without increasing the capacity, and as a result, suitable customer waiting control can be performed.

[0027] The gaming machine of Form 6-3 is the gaming machine described in Form 6-1, The execution period (30 sec) of the model introduction scene including the first model introduction scene and the second model introduction scene > the execution period (10 sec) of the company name display scene, and the execution period (30 sec) of the model introduction scene including the first model introduction scene and the second model introduction scene > the execution period (5 sec) of the attention call display scene, which is the relationship of the execution periods, Regarding the character display of the company name and the character display for attention call, they may be displayed at display timings other than during the demonstration display. This is the feature. According to this feature, by making it possible to emphasize for a longer time the model introduction scene and the title name display scene that are displayed only during the demonstration display, suitable customer waiting control can be achieved.

[0028] [Form 7] The gaming machine of Form 7-1 is A gaming machine capable of playing games, A display means, A light emission means, A light emission control means, and is equipped with The display means Displays a background display in a first period after the game ends, Displays a demonstration display in a second period after the first period ends, The demonstration display is composed of a company name display scene, a first model introduction scene, and a second model introduction scene, The corporate name display scene is a scene in which the character display of the corporate name related to the gaming machine is animated, The first model introduction scene is a scene in which the character display of the introduction of the gaming machine is animated, The second model introduction scene is a scene different from the first model introduction scene, and is a scene in which the character display of the introduction of the gaming machine is animated, The light emission control means, In the first period, the light emission means is controlled using the background display luminance data table corresponding to the background display, In the corporate name display scene in the second period, the light emission means is controlled using the corporate name display scene luminance data table corresponding to the corporate name display scene, In the first model introduction scene in the second period, the light emission means is controlled using a luminance data table different from the corporate name display scene luminance data table, In the second model introduction scene in the second period, the light emission means is controlled using the one luminance data table, The corporate name display scene luminance data table includes luminance data linked to the animation of the character display of the corporate name related to the gaming machine, The one luminance data table does not include luminance data linked to the animation of the character display of the introduction of the gaming machine in the first model introduction scene and luminance data linked to the animation of the character display of the introduction of the gaming machine in the second model introduction scene (Figs. 29, 31, 32, 91 - 98, 119) It is characterized by this. According to this feature, there are a plurality of scenes for conveying information by character display. In particular, since it is desired to convey the information of the corporate name, by using luminance data linked to the display animation, it can be emphasized in comparison with other character displays, and as a result, suitable customer waiting control can be performed.

[0029] [Embodiment 8] The gaming machine of Embodiment 8 - 1 is A gaming machine capable of playing games, A display means, a light emitting means, and a light emission control means, wherein the display means displays a background display in a first period after the game ends, displays a demonstration display in a second period after the end of the first period, the demonstration display includes a title name display scene, a first model introduction scene, and a second model introduction scene, the title name display scene is a scene for animating the character display of the title name of the gaming machine, the first model introduction scene is a scene for animating the character display of the introduction of the gaming machine, the second model introduction scene is a scene different from the first model introduction scene and for animating the character display of the introduction of the gaming machine, the light emission control means controls the light emitting means using a background display luminance data table corresponding to the background display in the first period, controls the light emitting means using a title name display scene luminance data table corresponding to the title name display scene in the second period, controls the light emitting means using a single luminance data table different from the title name display luminance data table in the first model introduction scene in the second period and in the second model introduction scene in the second period, the title name display scene luminance data table includes luminance data linked to the animation of the character display of the title name of the gaming machine, the single luminance data table does not include luminance data linked to the animation of the character display of the introduction of the gaming machine in the first model introduction scene and luminance data linked to the animation of the character display of the introduction of the gaming machine in the second model introduction scene (Figs. 29, 31, 32, 91 - 98, 119) It is characterized by this. According to this feature, there are multiple scenes where information is conveyed through character display. In particular, since it is desired to convey information about the model name, by using luminance data linked to the display animation, it can be emphasized in comparison with other character displays, and as a result, suitable customer waiting control can be performed.

[0030] [Form 9] The gaming machine of Form 9-1 is a gaming machine capable of playing games, display means, light emitting means, and light emission control means, The display means displays a background display in a first period after the game ends, and displays a demonstration display in a second period after the first period ends, The demonstration display is composed of a company name display scene, a title name display scene, and a caution display scene, The company name display scene is a scene where the company name related to the gaming machine is displayed in characters, The title name display scene is a scene where the title name of the gaming machine is displayed in characters, The caution display scene is a scene where cautionary characters are displayed when playing the gaming machine, The light emission control means controls the light emitting means using a background display luminance data table corresponding to the background display in the first period, controls the light emitting means using a company name display scene luminance data table corresponding to the company name display scene in the second period, controls the light emitting means using a title name display scene luminance data table corresponding to the title name display scene in the second period, controls the light emitting means using a caution display scene luminance data table corresponding to the caution display scene in the second period, The mode of the light-emitting means controlled using the luminance data table for the company name display scene is a mode that is emphasized more than the mode of the light-emitting means controlled using the luminance data table for the attention-grabbing display scene. The mode of the light-emitting means controlled using the luminance data table for the title name display scene is a mode that is emphasized more than the mode of the light-emitting means controlled using the luminance data table for the attention-grabbing display scene (Fig. 28, etc.). It is characterized by this. According to this feature, there are multiple scenes for conveying information by character display. However, since we want to emphasize each piece of information such as the company name information, model title, and attention-grabbing, we can emphasize them by making each one emit light dedicatedly. Among them, by emphasizing the light-emitting mode of the display scenes of the company name and model title compared to the attention-grabbing scene, we can emphasize the company name and model title, and as a result, perform suitable customer waiting control.

[0031] The gaming machine of Form 9-2 is the gaming machine described in Form 9-1, The mode of the light-emitting means controlled using the luminance data table for the company name display scene being a mode that is emphasized more than the mode of the light-emitting means controlled using the luminance data table for the attention-grabbing display scene, and the mode of the light-emitting means controlled using the luminance data table for the title name display scene being a mode that is emphasized more than the mode of the light-emitting means controlled using the luminance data table for the attention-grabbing display scene are any of the following (1) A mode with a lot of blinking (2) A mode with a lot of colors for lighting up (3) A large number of light-emitting means used (Fig. 28, etc.) It is characterized by this. According to this feature, the company name and model title can be emphasized, and as a result, suitable customer waiting control can be performed.

[0032] The gaming machine of Form 9-3 is the gaming machine described in Form 9-1, The mode of the light-emitting means controlled using the luminance data table for the company name display scene is emphasized more than the mode of the light-emitting means controlled using the luminance data table for the title name display scene. It is characterized by this. According to this feature, the company name can be emphasized more, and it can be clearly appealed to the player which company the gaming machine is related to, and as a result, suitable customer waiting control can be performed.

[0033] [Form 10] The gaming machine of Form 10-1 is a gaming machine capable of playing games, a display means, a light-emitting means, and a light-emitting control means, the light-emitting means includes a first light-emitting means and a second light-emitting means, the display means displays a background display in a first period after the game ends, displays a demonstration display in a second period after the first period ends, the demonstration display includes a company name display scene and a model introduction scene, the light-emitting control means controls the first light-emitting means and the second light-emitting means using a background display luminance data table corresponding to the background display in the first period, controls the first light-emitting means and the second light-emitting means using a company name display scene luminance data table corresponding to the company name display scene in the second period, controls the first light-emitting means and the second light-emitting means using a model introduction display scene luminance data table corresponding to the model introduction display scene in the second period, The plurality of luminance data constituting the company name display scene luminance data table are luminance data configured such that the first light-emitting means and the second light-emitting means emit light, The plurality of luminance data constituting the luminance data table for the model introduction scene are luminance data configured such that the first light emitting means emits light and the second light emitting means does not emit light (Figs. 29, 90 to 98). It is characterized by this. According to this feature, there are a plurality of scenes for conveying information by character display. In the company name display scene, both the first light emitting means and the second light emitting means emit light. In the model introduction scene, the first light emitting means emits light, but the second light emitting means does not emit light, so that the company name display scene can be relatively emphasized, and as a result, suitable customer waiting control can be performed. The gaming machine of Form 10-2 is a gaming machine capable of playing games, a display means, a light emitting means, and a light emission control means, and the light emitting means includes a first light emitting means and a second light emitting means, the display means displays a background display in a first period after the game ends, displays a demonstration display in a second period after the first period ends, the demonstration display includes a company name display scene, a first model introduction scene, and a second model introduction scene, the light emission control means controls the first light emitting means and the second light emitting means using a background display luminance data table corresponding to the background display in the first period, controls the first light emitting means and the second light emitting means using a company name display scene luminance data table corresponding to the company name display scene in the second period, controls the first light emitting means using a first model introduction display scene luminance data table corresponding to the first model introduction display scene in the second period, In the second model introduction scene during the second period, the first light-emitting means is controlled using a luminance data table for the second model introduction display scene corresponding to the second model introduction display scene. In the first model introduction scene during the second period and the second model introduction scene during the second period, the second light-emitting means is controlled using a single luminance data table. It is characterized by this. According to this feature, there are multiple scenes that convey information through character displays. However, in the company name display scene, both the first light-emitting means and the second light-emitting means emit light in a dedicated light-emitting mode. In the first model introduction scene and the second model introduction scene, the first light-emitting means emits light in a dedicated light-emitting mode, while the second light-emitting means emits light in a common light-emitting mode. As a result, the company name display scene can be relatively emphasized, and suitable customer waiting control can be performed as a result.

[0034] [Aspect 11] The gaming machine of Aspect 11-1 is a gaming machine capable of playing games, a display means, a light-emitting means, and a light-emitting control means, The display means displays a background display in the first period after the game ends, and displays a demonstration display in the second period after the first period ends. The light-emitting control means controls the light-emitting means using a rainbow luminance data table in the second period, controls the light-emitting means using a rainbow luminance data table when a specific effect is executed, and the rainbow luminance data table used in the second period and the rainbow luminance data table used when the specific effect is executed are a common luminance data table (Fig. 28, Fig. 31, Fig. 32, etc.). It is characterized by this. According to this feature, during the demonstration display, by making the light emission mode a rainbow, the demonstration display can be made more magnificent. Moreover, by making the luminance data table for making the light emission mode a rainbow common with the luminance data table used corresponding to a specific effect executed during the game, the capacity is not increased, and as a result, suitable waiting control for customers can be performed.

[0035] [Form 12] The gaming machine of Form 12-1 is a gaming machine capable of playing games, display means, light emitting means, and light emission control means, There are a normal state and a special state more advantageous for the player than the normal state, The display means displays a normal state background display in a first period after the game in the normal state ends, displays a special state background display in a first period after the game in the special state ends, displays a demonstration display in a second period after the first period after the game in the normal state ends ends, displays the demonstration display in a second period after the first period after the game in the special state ends ends, The light emission control means controls the light emitting means using a rainbow luminance data table in a second period after the first period after the game in the normal state ends ends, controls the light emitting means using a rainbow luminance data table in a second period after the first period after the game in the special state ends ends, controls the light emitting means using a rainbow luminance data table when a specific effect executable in the normal state and a special effect executable in the special state are executed, The rainbow luminance data table used in the second period after the end of the first period after the game ends in the normal state, the rainbow luminance data table used in the second period after the end of the first period after the game ends in the special state, and the rainbow luminance data table used when a specific effect executable in the normal state and a special effect executable in the special state are executed are common luminance data tables (FIGS. 28, 31, 32, etc.) It is characterized by this. According to this feature, during the demonstration display, by making the light emission mode a rainbow, the demonstration display can be made more magnificent. Moreover, the luminance data table for making the light emission mode a rainbow is made common with the luminance data table used corresponding to a specific effect executable in the normal state and a special effect executable in the special state, so that the capacity is not increased, and as a result, suitable customer waiting control can be performed.

[0036] The gaming machine of Form 12-2 is the gaming machine described in Form 12-1, The specific effect and the special effect are effects that definitely notify that they are controlled to an advantageous state It is characterized by this. According to this feature, since the luminance data table used for the effect that is determined to be controlled to an advantageous state is also used for the demonstration display, as a result, suitable customer waiting control can be performed.

[0037] [Form 13] The gaming machine of Form 13-1 is A playable gaming machine, Display means, Light emitting means, Light emission control means, and is provided with The display means Displays a background display in the first period after the game ends, Displays a demonstration display in the second period after the end of the first period, The demonstration display is configured to include a title name display scene, The title name display scene is composed of a main title name display part that displays the character display of the main title name of the gaming machine, and a subtitle name display part that then displays the character display of the subtitle name of the gaming machine, The light emission control means controls the light emission means using a luminance data table for the subtitle name display part corresponding to the subtitle name display part at the timing of switching from the main title name display part to the subtitle name display part, The luminance data table for the subtitle name display part is a luminance data table for causing the light emission means to emit light in a light emission mode linked to the animation of the character display of the subtitle name by a plurality of luminance data (Fig. 29, etc.) It is characterized by this. According to this feature, the main title name and subtitle name are displayed in order, and when the subtitle name is displayed, the title name of the gaming machine is completed. Therefore, by causing the light emission means to emit light in conjunction with the display animation of the subtitle name, the title name of the gaming machine can be emphasized, and as a result, suitable customer waiting control can be performed.

[0038] [Form 14] The gaming machine of Form 14-1 is A gaming machine capable of playing games, Equipped with display means, The display means Displays a background display in the first period after the game ends, Displays a demonstration display in the second period after the end of the first period, The demonstration display is configured to include a company name display scene, a title name display scene, and a caution display scene, The company name display scene is a scene that animates the character display of the company name related to the gaming machine, The title name display scene is a scene that animates the character display of the title name of the gaming machine, The attention - calling display scene is a scene that animates the character display for attention - calling when playing the gaming machine, The animation display of the character display of the company name related to the gaming machine is in a more emphasized manner than the animation display of the character display for attention - calling when playing the gaming machine, The animation display of the character display of the title name of the gaming machine is in a more emphasized manner than the animation display of the character display for attention - calling when playing the gaming machine (Fig. 120, Fig. 121, etc.). It is characterized by this. According to this feature, there are multiple scenes for conveying information through character displays. Since we want to emphasize each piece of information such as the company name information, the model title, and attention - calling, we can emphasize them by displaying them with dedicated display animations respectively. Among them, by emphasizing the display animations of the company name and the model title display scenes compared to the attention - calling scene, the company name and the model title can be emphasized, and as a result, suitable customer - waiting control can be performed.

[0039] [Form 15] The gaming machine of Form 15 - 1 is a playable gaming machine, equipped with display means, The display means displays a background display in the first period after the game ends, displays a demonstration display in the second period after the end of the first period, The demonstration display is composed of a title - name display scene and an attention - calling display scene, The title - name display scene is a scene for displaying the character of the title name of the gaming machine, The attention - calling display scene is a scene for displaying the character for attention - calling when playing the gaming machine, The display means In the title - name display scene, animates the character display of the title name of the gaming machine at a specified display position, After that, the character display of the title name of the gaming machine is animated, In the attention - calling display scene, the character display for attention - calling when playing the gaming machine is animated at a specified display position, After that, the character display for attention - calling when playing the gaming machine is displayed without animation (Figs. 120, 121, etc.). It is characterized by this. According to this feature, by giving a lingering movement to the display of the game title name, a sense of attention to the title can be given. For attention - calling, by not giving a lingering movement, the characters can be clearly read, and as a result, suitable customer - waiting control can be performed.

[0040] [Form 16] The gaming machine of Form 16 - 1 is A gaming machine capable of playing games, Equipped with display means, The display means Displays a background display in a first period after the game ends, Displays a demonstration display in a second period after the first period ends, The demonstration display is composed of an attention - calling display scene, The attention - calling display scene is a scene for displaying character displays for attention - calling when playing the gaming machine, The attention - calling display scene is composed of a first attention - calling display part for displaying character displays for attention - calling for a first event and a second attention - calling display part for displaying character displays for attention - calling for a second event, The background color of the character display in the first attention - calling display part is different from the background color of the character display in the second attention - calling display part (Figs. 33, 34, etc.). It is characterized by this. According to this feature, regarding attention - calling for different events, by making the background colors different, the sense of attention when switching can be increased, and as a result, suitable customer - waiting control can be performed.

[0041] [Form 17] The gaming machine of Form 17-1 is a playable gaming machine, equipped with display means, wherein the display means displays a background display in a first period after the game ends, displays a demonstration display in a second period after the first period ends, the demonstration display includes a company name display scene and a caution display scene, the company name display scene is a scene for displaying the characters of the company name related to the gaming machine, the caution display scene is a scene for displaying cautionary characters when playing the gaming machine, the background color of the character display in the company name display scene is different from the background color of the character display in the caution display scene (Figs. 33, 34, etc.) and is characterized by this. According to this feature, regarding the display of the company name and the caution, the attention-grabbing feeling when switching by making the background colors different can be increased, and as a result, suitable customer waiting control can be performed.

[0042] [Form 18] The gaming machine of Form 18-1 is a playable gaming machine, equipped with display means, light-emitting means, and light-emitting control means, wherein the display means displays a background display in a first period after the game ends, displays a demonstration display in a second period after the first period ends, displays the background display again after the second period ends, wherein the light-emitting control means controls the light-emitting means using a background display luminance data table corresponding to the background display in the first period, In the second period, the light-emitting means is controlled using a luminance data table for demonstration display corresponding to the demonstration display, before the display means switches the display from the demonstration display to the background display, the light-emitting means is controlled by switching from the luminance data table for demonstration display to the luminance data table for background display (Figs. 50, 51, etc.). It is characterized by this. According to this feature, by performing a step-by-step design in which the switching is done prior to the control of the light-emitting means and then the background display is started, it is possible to prevent the aftertaste of the end of the demonstration display from becoming unpleasant, and as a result, suitable customer waiting control can be performed.

[0043] [Aspect 19] The gaming machine of Aspect 19-1 is a gaming machine capable of playing games, a display means, a light-emitting means, and a light-emitting control means, and there are a normal state and a special state that is more advantageous for the player than the normal state, the display means displays a normal state background display in a first period after the game in the normal state ends, displays a special state background display in a first period after the game in the special state ends, displays a demonstration display in a second period after the first period after the game in the normal state ends ends, displays the demonstration display in a second period after the first period after the game in the special state ends ends, after the second period in the normal state ends, the normal state background display is displayed again, after the second period in the special state ends, the special state background display is displayed again, the light-emitting control means In a first period after the game in the normal state ends, the light emitting means is controlled using a luminance data table for normal state background display corresponding to the normal state background display, In a first period after the game in the special state ends, the light emitting means is controlled using a luminance data table for special state background display corresponding to the special state background display, In a second period after the first period after the game in the normal state ends ends, the light emitting means is controlled using a luminance data table for demonstration display corresponding to the demonstration display, In a second period after the first period after the game in the special state ends ends, the light emitting means is controlled using the luminance data table for demonstration display, Before the display means switches the display from the demonstration display to the normal state background display, the light emitting means is controlled by switching from the luminance data table for demonstration display to the luminance data table for normal state background display, Before the display means switches the display from the demonstration display to the special state background display, the light emitting means is controlled by switching from the luminance data table for demonstration display to the luminance data table for special state background display (Figs. 50 to 52, etc.) It is characterized by this. According to this feature, by performing a step-by-step design in which the switching is done first from the control of the light emitting means and then the background display is started, it is possible to prevent the aftertaste of the end of the demonstration display from becoming bad. Furthermore, it is possible to quickly inform the player of the state according to the light emission mode of the lamp, and as a result, suitable waiting control for customers can be performed.

[0044] [Form 20] The gaming machine of Form 20-1 is a gaming machine capable of variably displaying special identification information when a start condition is satisfied, It is a gaming machine having a display means, a light emitting means, and Comprising a light emission control means The display means In a first period after the variable display has ended, displays a background display In a second period after the end of the first period, displays a demonstration display Is capable of displaying a variable display of effect identification information corresponding to the variable display of the special identification information The light emission control means In the first period, controls the light emitting means using a background display luminance data table corresponding to the background display In the second period, controls the light emitting means using a demonstration display luminance data table corresponding to the demonstration display When the start condition is satisfied while the demonstration display is being displayed by the display means, before the display means switches the display from the demonstration display to the display corresponding to the variable display of the effect identification information, switches from the demonstration display luminance data table to the luminance data table corresponding to the variable display of the effect identification information and controls the light emitting means (Figs. 53 to 58, etc.) It is characterized by this. According to this feature, by switching first from the control of the light emitting means, it is possible to quickly notify, by the switching of the light emitting means, that the start condition has been satisfied and the demonstration display has ended, and as a result, suitable waiting control for customers can be performed.

[0045] [Mode 21] The gaming machine of Mode 21-1 Is a gaming machine capable of performing a variable display of special identification information when the start condition is satisfied, A display means, A light emitting means, Comprising a light emission control means There are a normal state and a special state that is more advantageous for the player than the normal state, The display means In a first period after the variable display in the normal state has ended, displays a normal state background display In a first period after the variable display in the special state has ended, a special state background display is shown, In a second period after the first period after the variable display in the normal state has ended has ended, a demonstration display is shown, In a second period after the first period after the variable display in the special state has ended has ended, the demonstration display is shown, It is possible to show a variable display of production identification information corresponding to the variable display of the special identification information, The light emission control means, In a first period after the variable display in the normal state has ended, the light emission means is controlled using a luminance data table for the normal state background display corresponding to the normal state background display, In a first period after the variable display in the special state has ended, the light emission means is controlled using a luminance data table for the special state background display corresponding to the special state background display, In a second period after the first period after the variable display in the normal state has ended has ended, the light emission means is controlled using a luminance data table for the demonstration display corresponding to the demonstration display, In a second period after the first period after the variable display in the special state has ended has ended, the light emission means is controlled using a luminance data table for the demonstration display corresponding to the demonstration display, When the start condition is satisfied while the demonstration display is being shown by the display means in the normal state, before the display means switches the display from the demonstration display to the variable display of the production identification information in the normal state, the luminance data table is switched from the luminance data table for the demonstration display to the luminance data table corresponding to the variable display of the production identification information in the normal state to control the light emission means, When the start condition is satisfied while the demonstration display is being shown by the display means in the special state, before the display means switches the display from the demonstration display to the variable display of the production identification information in the special state, the light emitting means is controlled by switching from the luminance data table for the demonstration display to the luminance data table corresponding to the variable display of the production identification information in the special state (Figs. 53 to 58, etc.) It is characterized by this. According to this feature, in the normal state and the special state, by switching earlier than the control of the light emitting means, it is possible to quickly notify, by the switching of the light emitting means, that the start condition has been satisfied and the demonstration display has ended, and as a result, suitable customer waiting control can be performed.

[0046] [Aspect 22] The gaming machine of Aspect 22-1 is A gaming machine capable of performing variable display of first special identification information when a first start condition is satisfied, and capable of performing variable display of second special identification information when a second start condition is satisfied, A display means, A light emitting means, And a light emission control means, The display means is In a first period after the variable display of the first special identification information ends, a background display is shown, In a first period after the variable display of the second special identification information ends, the background display is shown, In a second period after the first period after the variable display of the first special identification information ends ends, a demonstration display is shown, In the second period after the first period after the variable display of the second special identification information ends ends, the demonstration display is shown, It is possible to show a variable display of production identification information corresponding to the variable display of the first special identification information, It is possible to show a variable display of production identification information corresponding to the variable display of the second special identification information, The light emission control means is In a first period after the variable display of the first special identification information has ended, the light-emitting means is controlled using a background display luminance data table corresponding to the background display, In a first period after the variable display of the second special identification information has ended, the light-emitting means is controlled using the background display luminance data table, In a second period after the first period after the first special identification information has ended has ended, the light-emitting means is controlled using a demonstration display luminance data table corresponding to the demonstration display, In a second period after the first period after the second special identification information has ended has ended, the light-emitting means is controlled using the demonstration display luminance data table, When the first start condition is satisfied while the demonstration display is being displayed by the display means, before the display means switches the display from the demonstration display to the variable display of the effect identification information corresponding to the first special identification information, the light-emitting means is controlled by switching from the demonstration display luminance data table to a luminance data table corresponding to the variable display of the effect identification information corresponding to the first special identification information, When the second start condition is satisfied while the demonstration display is being displayed by the display means, before the display means switches the display from the demonstration display to the variable display of the effect identification information corresponding to the second special identification information, the light-emitting means is controlled by switching from the demonstration display luminance data table to a luminance data table corresponding to the variable display of the effect identification information corresponding to the second special identification information (Figs. 53 to 58, etc.) which is characterized by this. According to this feature, regardless of which start condition is satisfied, by switching in advance from the control of the light-emitting means, it is possible to quickly notify, by the switching of the light-emitting means, that the start condition has been satisfied and the demonstration display has ended, and as a result, suitable customer waiting control can be performed.

[0047] [Embodiment 23] The gaming machine of Form 23-1 is a gaming machine capable of variably displaying special identification information when a start condition is satisfied, equipped with display means, the display means displays a background display in a first period after the variable display has ended, displays a demonstration display in a second period after the first period has ended, is capable of displaying a variable display of effect identification information corresponding to the variable display of the special identification information, when the start condition is satisfied, displays the variable display of the effect identification information such that the transmittance of the effect identification information becomes a second value higher than the first value from the first value, when the start condition is satisfied while the demonstration display is being displayed, switches the display from the demonstration display to the variable display of the effect identification information before the transmittance of the effect identification information becomes the second value and displays it (Figs. 25, 54, etc.) It is characterized by this. According to this feature, by completing the switching from the demonstration display before the transmittance of the effect identification information increases, it is possible to notify that the start condition has been satisfied and the demonstration display has ended, and as a result, suitable customer waiting control can be performed.

[0048] [Form 24] The gaming machine of Form 24-1 is a gaming machine capable of variably displaying special identification information when a start condition is satisfied, equipped with display means, there are a normal state and a special state that is more advantageous for the player than the normal state, the display means displays a normal state background display in a first period after the variable display in the normal state has ended, displays a special state background display in a first period after the variable display in the special state has ended, In a second period after the end of a first period after the variable display in the normal state has ended, a demonstration display is displayed. In a second period after the end of a first period after the variable display in the special state has ended, a demonstration display is displayed. It is possible to display a variable display of production identification information corresponding to the variable display of the special identification information. When the start condition is satisfied, the variable display of the production identification information is displayed so that the transmittance of the production identification information becomes a second value higher than the first value from the first value. In the normal state, when the start condition is satisfied while the demonstration display is being displayed, before the transmittance of the production identification information becomes the second value, the display is switched from the demonstration display to the variable display of the production identification information in the normal state and displayed. In the special state, when the start condition is satisfied while the demonstration display is being displayed, before the transmittance of the production identification information becomes the second value, the display is switched from the demonstration display to the variable display of the production identification information in the special state and displayed (Figs. 25, 54, 124, etc.). It is characterized by this. According to this feature, in both the normal state and the special state, by completing the switching from the demonstration display before the transmittance of the production identification information increases, it is possible to notify that the start condition has been satisfied and the demonstration display has ended, and as a result, suitable customer waiting control can be performed.

[0049] [Aspect 25] The gaming machine of Aspect 25-1 is A gaming machine capable of performing variable display of first special identification information when a first start condition is satisfied and performing variable display of second special identification information when a second start condition is satisfied, Equipped with display means, The display means is In a first period after the variable display of the first special identification information has ended, a background display is displayed. In a first period after the variable display of the second special identification information has ended, the background display is displayed. In a second period after the first period after the variable display of the first special identification information has ended has ended, a demonstration display is displayed. In the second period after the first period after the variable display of the second special identification information has ended has ended, the demonstration display is displayed. It is possible to display a variable display of effect identification information corresponding to the variable display of the first special identification information. It is possible to display a variable display of effect identification information corresponding to the variable display of the second special identification information. When the start condition is satisfied, a variable display of the effect identification information is displayed so that the transmittance of the effect identification information becomes a second value higher than the first value from the first value. When the first start condition is satisfied while the demonstration display is being displayed, before the transmittance of the effect identification information becomes the second value, the display is switched from the demonstration display to a variable display of the effect identification information corresponding to the first special identification information and displayed. When the second start condition is satisfied while the demonstration display is being displayed, before the transmittance of the effect identification information becomes the second value, the display is switched from the demonstration display to a variable display of the effect identification information corresponding to the second special identification information and displayed (FIGS. 25, 54, 124, etc.). It is characterized by this. According to this feature, regardless of which start condition is satisfied, by completing the switching from the demonstration display before the transmittance of the effect identification information increases, it is possible to notify that the start condition has been satisfied and the demonstration display has ended, and as a result, suitable customer waiting control can be performed.

[0050] [Aspect 26] The gaming machine of Aspect 26-1 is A gaming machine capable of performing variable display of special identification information when a start condition is satisfied, A firing operation means, A display means, a light-emitting means, a light-emitting control means, and is provided with, the display means, displays a background display in a first period after the variable display ends, displays a demonstration display in a second period after the first period ends, when the emission operation means is operated while the demonstration display is being displayed, switches from the demonstration display to the background display and displays it, the light-emitting control means, in the first period, controls the light-emitting means using a background display luminance data table corresponding to the background display, in the second period, controls the light-emitting means using a demonstration display luminance data table corresponding to the demonstration display, when the emission operation means is operated while the demonstration display is being displayed by the display means, before the display means switches the display from the demonstration display to the background display, switches from the demonstration display luminance data table to the background display luminance data table and controls the light-emitting means (FIGS. 59, 60, etc.) It is characterized by this. According to this feature, by switching earlier from the control of the light-emitting means, due to the switching of the light-emitting means, it is possible to quickly notify that the demonstration display has ended due to the operation of the emission operation means, and as a result, suitable customer waiting control can be performed.

[0051] [Aspect 27] The gaming machine of Aspect 27-1 is a gaming machine capable of performing a game, a menu operation means, a display means, a light-emitting means, a light-emitting control means, and is provided with, the display means, displays a background display in a first period after the game ends, In a second period after the end of the first period, a demonstration display is shown, when the menu operation means is operated while the demonstration display is being shown, the display is switched from the demonstration display to a menu display, the light emission control means, in the first period, controls the light emitting means using a background display luminance data table, in the second period, controls the light emitting means using a demonstration display luminance data table corresponding to the demonstration display, when the menu display is shown, controls the light emitting means using a menu display luminance data table corresponding to the menu display, when the menu operation means is operated while the demonstration display is being shown by the display means, before the display means switches the display from the demonstration display to the menu display, switches from the demonstration display luminance data table to the menu display luminance data table and controls the light emitting means (Figs. 61 to 63, etc.) which is characterized by this. According to this feature, by switching earlier from the control of the light emitting means, it is possible to quickly notify, by the switching of the light emitting means, that the demonstration display has ended due to the operation of the menu operation means, and as a result, perform suitable customer waiting control.

[0052] [Aspect 28] The gaming machine of Aspect 28-1 is a gaming machine capable of performing a game, menu operation means, display means, light emitting means, light emission control means, and includes There are a normal state and a special state that is more advantageous for the player than the normal state, the display means, in a first period after the game in the normal state has ended, shows a normal state background display, In a first period after the game in the special state ends, a special state background display is shown, In a second period after the end of the first period after the game in the normal state ends, a demonstration display is shown, In a second period after the end of the first period after the game in the special state ends, a demonstration display is shown, When the menu operation means is operated while the demonstration display is being shown, the display is switched from the demonstration display to a menu display, The light emission control means, In a first period after the game in the normal state ends, the light emission means is controlled using a normal state background display luminance data table corresponding to the normal state background display, In a first period after the game in the special state ends, the light emission means is controlled using a special state background display luminance data table corresponding to the special state background display, In a second period after the end of the first period after the game in the normal state ends, the light emission means is controlled using a demonstration display luminance data table corresponding to the demonstration display, In a second period after the end of the first period after the game in the special state ends, the light emission means is controlled using the demonstration display luminance data table, When the menu display is shown, the light emission means is controlled using a menu display luminance data table corresponding to the menu display, When the menu operation means is operated while the demonstration display is being shown by the display means in the normal state, before the display means switches the display from the demonstration display to the menu display, the light emission means is controlled by switching from the demonstration display luminance data table to the menu display luminance data table, When the menu operation means is operated while the demonstration display is being displayed by the display means in the special state, before the display means switches the display from the demonstration display to the menu display, the light emitting means is controlled by switching from the luminance data table for the demonstration display to the luminance data table for the menu display (Figs. 61 to 63, etc.) It is characterized by this. According to this feature, in the normal state and the special state, by switching prior to the control of the light emitting means, due to the switching of the light emitting means, it is possible to quickly notify that the demonstration display has ended due to the operation of the menu operation means, and as a result, suitable waiting control for customers can be performed. It is characterized by this. According to this feature, suitable waiting control for customers can be performed as a result.

[0053] [Embodiment 29] The gaming machine of Embodiment 29-1 is a gaming machine capable of playing games, equipped with display means, The display means displays a background display in a first period after the game ends, displays a demonstration display in a second period after the first period ends, after the second period ends, a switching display is displayed, and then the background display is displayed, when the interruption condition is satisfied while the demonstration display is being displayed, without displaying the switching display, the display is switched from the demonstration display to the background display (Figs. 50 to 63, etc.) It is characterized by this. According to this feature, the end of the demonstration display due to the passage of time is prevented from appearing to suddenly switch by sandwiching a switching display, and the end of the demonstration display due to an interrupt condition is made to appear to suddenly switch without sandwiching a switching display. By comparing these events, in particular, it is possible to emphasize that the interruption has ended, and as a result, suitable customer waiting control can be performed.

[0054] [Form 30] The gaming machine of Form 30-1 is a gaming machine capable of playing games, equipped with display means, There are a normal state and a special state that is more advantageous for the player than the normal state, The display means displays a normal state background display in a first period after the game in the normal state ends, displays a special state background display in a first period after the game in the special state ends, displays a demonstration display in a second period after the first period after the game in the normal state ends ends, displays the demonstration display in a second period after the first period after the game in the special state ends ends, After the second period in the normal state ends, a switching display is displayed, and then the normal state background display is displayed, After the second period in the special state ends, the switching display is displayed, and then the special state background display is displayed, When an interrupt condition is satisfied while the demonstration display is being displayed in the normal state, without displaying the switching display, switch from the demonstration display to the normal state background display and display it

[0055] When the interrupt condition is satisfied while the demonstration display is being displayed in the special state, without displaying the switching display, switch from the demonstration display to the special state background display and display it (Figs. 50 to 63, etc.) is characterized by the following. According to this feature, in the normal state and the special state, the end of the demonstration display over time is prevented from appearing to suddenly switch by sandwiching a switching display, and the end of the demonstration display due to an interrupt condition is made to appear to suddenly switch without sandwiching a switching display. By comparing these events, in particular, it is possible to emphasize that the interruption ended, and as a result, suitable customer waiting control can be performed.

[0056] [Form 31] The gaming machine of Form 31-1 is a gaming machine capable of playing games, equipped with display means, said display means when a power failure occurs and power is turned on, after power is turned on, the background display is displayed without displaying a guidance display related to production adjustment at the display start timing of the background display, then, a demonstration display is displayed, then, while displaying the guidance display at the display start timing of the background display, the background display is displayed, when a power failure occurs and power is turned on with initialization, after power is turned on, the background display is displayed without displaying a guidance display related to production adjustment at the display start timing of the background display, then, the demonstration display is displayed, then, while displaying the guidance display at the display start timing of the background display, the background display is displayed (FIGures 44 and 45). is characterized by the following. According to this feature, as the startup situation before the game parlor opens, either hot start (power-on without initialization) or cold start (power-on with initialization) is considered. In either startup, the game store staff can check the display in the order of checking the background display, demonstration display, and guidance display after power-on, improving the efficiency of the check. Furthermore, when the background display is shown in the situation where the game parlor opens and welcomes players, it becomes the background display with the guidance display shown, so that from the timing of game start, it is possible to firmly guide the production adjustment, provide a suitable gaming environment for the players, and as a result, perform suitable customer waiting control.

[0057] [Form 32] The gaming machine of Form 32-1 is a gaming machine capable of playing games, equipped with display means, having a normal state and a special state that is more advantageous for the player than the normal state, The said display means displays a normal state background display in the said normal state, displays a special state background display in the said special state, In the said normal state, when a power failure occurs and power is turned on, after power-on, the normal state background display is displayed without displaying a guidance display regarding production adjustment at the display start timing of the normal state background display, then, a demonstration display is displayed, then, while displaying the said guidance display at the display start timing of the normal state background display, the normal state background display is displayed, In the said special state, when a power failure occurs and power is turned on, after power-on, the special state background display is displayed without displaying a guidance display regarding production adjustment at the display start timing of the special state background display, then, the said demonstration display is displayed, Thereafter, while displaying the guidance display at the display start timing of the special state background display, the special state background display is displayed (Figs. 46 to 49, etc.) It is characterized by this. According to this feature, as the startup situation before the game parlor opens, there are a normal state and a special state that is more advantageous for the player than the normal state. Without displaying the guidance display so as not to interfere and to be able to confirm in the background which state the game parlor started up in, and when the background is displayed again later, since it is highly likely that the state has already been confirmed, by displaying the guidance display from the display start timing of the background display, when the background display is displayed in the situation where the game parlor opens and welcomes players, it becomes the background display with the guidance display being displayed. Therefore, it is possible to firmly guide the production adjustment from the game start timing, provide a suitable gaming environment for the players, and as a result, perform suitable customer waiting control.

[0058] [Aspect 33] The gaming machine of Aspect 33-1 is a gaming machine capable of playing games, equipped with display means, there are a normal state and a special state that is more advantageous for the player than the normal state, the display means in the normal state, after the variable display ends, displays the normal state background display without displaying the guidance display regarding production adjustment, and after a predetermined period has elapsed, displays the guidance display while displaying the normal state background display, thereafter, displays a demonstration display, and after the display period of the demonstration display has elapsed, displays the guidance display while displaying the normal state background display, in the special state, after the variable display ends, displays the special state background display without displaying the guidance display regarding production adjustment, and after a predetermined period has elapsed, displays the guidance display while displaying the special state background display, After that, the demonstration display is shown, and after the display period of the demonstration display has elapsed, the special state background display is shown while showing the guidance display (Figs. 39 to 44, etc.) It is characterized by this. According to this feature, in both the normal state and the special state, after the fluctuation ends, by not immediately showing the guidance display, it is possible to prevent promoting the production adjustment more than necessary. After the demonstration display has ended, since there is a possibility that the player has left the seat, by promoting the production adjustment immediately after switching from the demonstration display to the background display, it is possible to encourage playing in a suitable gaming environment, and as a result, it is possible to perform suitable customer waiting control.

[0059] [Form 34] The gaming machine of Form 34-1 is A gaming machine capable of performing variable display of first special identification information when the first start condition is satisfied, and capable of performing variable display of second special identification information when the second start condition is satisfied, Equipped with display means, There are a normal state and a special state that is more advantageous for the player than the normal state, The display means is In the normal state, after the variable display of the first special identification information has ended, The normal state background display is shown without showing the guidance display regarding production adjustment, and after a predetermined period has elapsed, the normal state background display is shown while showing the guidance display, After that, the demonstration display is shown, and after the display period of the demonstration display has elapsed, the normal state background display is shown while showing the guidance display, In the normal state, after the variable display of the second special identification information has ended, The normal state background display is shown without showing the guidance display, and after the predetermined period has elapsed, the normal state background display is shown while showing the guidance display, Thereafter, the demonstration display is shown, and after the display period of the demonstration display has elapsed, the normal state background display is shown while the guidance display is shown. In the special state, after the variable display of the first special identification information has ended, the special state background display is shown without showing the guidance display, and after the predetermined period has elapsed, the special state background display is shown while the guidance display is shown. Thereafter, the demonstration display is shown, and after the display period of the demonstration display has elapsed, the special state background display is shown while the guidance display is shown. In the special state, after the variable display of the second special identification information has ended, the special state background display is shown without showing the guidance display, and after the predetermined period has elapsed, the special state background display is shown while the guidance display is shown. Thereafter, the demonstration display is shown, and after the display period of the demonstration display has elapsed, the special state background display is shown while the guidance display is shown (Figs. 39 to 44, etc.). It is characterized by this. According to this feature, after the fluctuation of the first special identification information in either the normal state or the special state has ended, and also after the fluctuation of the second special identification information has ended, by not showing the guidance display immediately after the end of the fluctuation, it is possible to prevent promoting the production adjustment more than necessary. After the demonstration display has ended once, since there is a possibility that the player has left the seat, by promoting the production adjustment immediately after switching from the demonstration display to the background display, it is possible to encourage playing in a suitable gaming environment, and as a result, it is possible to perform suitable customer waiting control.

[0060] [Mode 35] The gaming machine of Mode 35-1 is a gaming machine capable of playing games, equipped with display means, The display means after the variable display has ended, Display the background display without displaying the guidance display for the performance adjustment, and after a predetermined period has elapsed, display the guidance display by a specific animation display so as to overlap the background display. After that, display the demonstration display, and after the display period of the demonstration display has elapsed, display the guidance display by the specific animation display so as to overlap the background display (Figs. 39 to 44, etc.). It is characterized by this. According to this feature, after the end of the variation, by not immediately displaying the guidance display, it is possible to prevent promoting the performance adjustment more than necessary, and after the demonstration display has ended, by promoting the performance adjustment immediately after switching from the demonstration display to the background display, it is possible to encourage playing in a suitable gaming environment. Furthermore, when the guidance display is displayed immediately after switching from the demonstration display to the background display, by displaying the guidance display with the same animation as when the guidance display is displayed after the end of the variation, it is possible to appeal that the guidance display is displayed without incurring costs, and as a result, it is possible to perform suitable customer waiting control.

[0061] [Form 36] The gaming machine of Form 36-1 is A gaming machine capable of gaming, Equipped with display means, There are a normal state and a special state that is more advantageous for the player than the normal state. The display means In the normal state, after the variable display has ended and a first specific period has elapsed, display the demonstration display. In the special state, after the variable display has ended and the first specific period has elapsed, display the demonstration display. In the normal state, when a power failure occurs and after power is restored and a second specific period has elapsed, display the demonstration display. In the special state, when a power failure occurs and after power is restored and the second specific period has elapsed, display the demonstration display. The first specific period is longer than the second specific period (Figs. 39, 42, 47, 49, 123, etc.). This is the gist of the invention. According to this feature, after the end of the variation, if the demonstration display is immediately shown, there is a possibility that the player has not changed, which may be annoying. Therefore, a longer time is set. After the power is turned on, since it is the game store clerk who is present instead of the player, by setting a shorter time, the game store clerk can immediately check the demonstration display, and as a result, suitable customer waiting control can be performed.

[0062] [Embodiment 37] The gaming machine of Embodiment 37-1 is a gaming machine capable of playing games, equipped with display means, having a normal state and a special state more advantageous for the player than the normal state, the display means in the normal state, after the variable display ends and the first specific period has elapsed, displays a demonstration display, in the special state, after the variable display ends and the first specific period has elapsed, displays the demonstration display, in the normal state, after a power-off occurs and power-on with initialization is performed, and after the second specific period has elapsed, displays the demonstration display, in the special state, after a power-off occurs and power-on with initialization is performed, and after the second specific period has elapsed, displays the demonstration display, the first specific period is longer than the second specific period (Figs. 39, 42, 45, 123, etc.). This is the gist of the invention. According to this feature, if a demonstration display is shown immediately after the end of fluctuations, there is a possibility that the player has not changed, which may be troublesome. Therefore, a longer time is set. Cold start (power-on with initialization) is a start method that needs to be performed first when a gaming machine is introduced into a game parlor. By enabling the demonstration display to be shown immediately, the game parlor staff can immediately check the demonstration display and gain a more detailed understanding of the introduced machine. As a result, suitable customer waiting control can be performed.

[0063] [Embodiment 38] The gaming machine of Embodiment 38-1 is a gaming machine capable of gaming, equipped with display means, having a normal state and a special state that is more advantageous for the player than the normal state, The display means in the normal state, after a power failure occurs and power is turned on, when a first specific period has elapsed, displays a demonstration display, in the special state, after a power failure occurs and power is turned on, when the first specific period has elapsed, displays the demonstration display, in the normal state, after a power failure occurs and power is turned on with initialization, when a second specific period has elapsed, displays the demonstration display, in the special state, after a power failure occurs and power is turned on with initialization, when the second specific period has elapsed, displays the demonstration display, The first specific period is longer than the second specific period (Figs. 45, 47, 49, 123, etc.) and is characterized by this. According to this feature, cold start (power-on with initialization) is a start method that needs to be performed first when a gaming machine is introduced into a game arcade. By enabling the demonstration display to be shown immediately, the arcade staff can quickly check the demonstration display and become more familiar with the introduced machine, thus enabling suitable customer waiting control as a result.

[0064] [Form 39] The gaming machine of Form 39-1 is a playable gaming machine, equipped with display means, has a normal state and a special state that is more advantageous to the player than the normal state, The display means in the normal state, after the variable display ends, when a first specific period has elapsed, displays a demonstration display, and after the demonstration display ends, when a predetermined period has elapsed, displays the demonstration display again, in the special state, after the variable display ends, when the first specific period has elapsed, displays the demonstration display, and after the demonstration display ends, when the predetermined period has elapsed, displays the demonstration display again, in the normal state, when a power-off occurs and power-on with initialization is performed, after a second specific period has elapsed, displays the demonstration display, and after the demonstration display ends, when the predetermined period has elapsed, displays the demonstration display again, in the special state, when a power-off occurs and power-on with initialization is performed, after the second specific period has elapsed, displays the demonstration display, and after the demonstration display ends, when the predetermined period has elapsed, displays the demonstration display again, The first specific period is longer than the second specific period (Figs. 39, 42, 45, 123, etc.) and is characterized by this. According to this feature, if the demonstration display is shown immediately after the variation ends, there is a possibility that the player has not changed, which may be troublesome. Therefore, a longer time is set. Cold start (power-on with initialization) is a start method that needs to be performed first when the gaming machine is introduced into the game arcade. By enabling the demonstration display to be shown immediately, the arcade staff can immediately check the demonstration display and become more familiar with the introduced machine. Furthermore, in any situation after the end of variation in the normal state, after the end of variation in the special state, and after cold start, the period until the demonstration display is shown once and then shown again is made common, so that the demo movie can be shown stably, and as a result, suitable customer waiting control can be performed.

[0065] [Form 40] The gaming machine of Form 40-1 is a playable gaming machine, display means, light-emitting means, and light-emitting control means, The display means displays a background display in a first period after the game ends, and displays a demonstration display in a second period after the first period ends, The light-emitting control means controls the light-emitting means using a background display luminance data table corresponding to the background display in the first period when no specific error has occurred in the first period, controls the light-emitting means using a demonstration display luminance data table corresponding to the demonstration display in the second period when no specific error has occurred in the second period, and controls the light-emitting means using a specific error luminance data table corresponding to the specific error when the specific error occurs during the game, After that, during the first period, if the specific error has not been resolved, the control of the light emitting means using the luminance data table for the specific error is continued. After that, during the second period, if the specific error has not been resolved, the control of the light emitting means using the luminance data table for the specific error is continued (see FIGS. 65 to 67, etc.). It is characterized by this. According to this feature, by continuing the notification by the lamp of the specific error that occurred during the game during both the background display and the demonstration display, stable notification of the specific error can be performed, and as a result, suitable waiting control for customers can be performed.

[0066] [Embodiment 41] The gaming machine of Embodiment 41-1 is a gaming machine capable of playing games, a display means, a light emitting means, and a light emission control means, There are a normal state and a special state that is more advantageous for the player than the normal state. The display means displays a normal state background display during a first period after the game in the normal state ends, displays a special state background display during a first period after the game in the special state ends, displays a demonstration display during a second period after the first period after the game in the normal state ends ends, displays the demonstration display during a second period after the first period after the game in the special state ends ends, The light emission control means During the first period after the game in the normal state ends, if no specific error has occurred, the light emitting means is controlled using a normal state background display luminance data table corresponding to the normal state background display. In the first period after the game in the special state ends, if the specific error has not occurred, the light emitting means is controlled using the luminance data table for the special state background display corresponding to the special state background display. In the second period after the end of the first period after the game in the normal state ends, if the specific error has not occurred, the light emitting means is controlled using the luminance data table for the demonstration display corresponding to the demonstration display. In the second period after the end of the first period after the game in the special state ends, if the specific error has not occurred, the light emitting means is controlled using the luminance data table for the demonstration display. During the game in the normal state, if the specific error occurs, the light emitting means is controlled using the luminance data table for the specific error corresponding to the specific error. After that, in the first period after the game in the normal state ends, if the specific error has not been resolved, the control of the light emitting means using the luminance data table for the specific error is continued. After that, in the second period after the end of the first period after the game in the normal state ends, if the specific error has not been resolved, the control of the light emitting means using the luminance data table for the specific error is continued. During the game in the special state, if the specific error occurs, the light emitting means is controlled using the luminance data table for the specific error. After that, in the first period after the game in the special state ends, if the specific error has not been resolved, the control of the light emitting means using the luminance data table for the specific error is continued. After that, in the second period after the end of the first period after the game in the special state ends, if the specific error has not been resolved, the control of the light emitting means using the luminance data table for the specific error is continued (Figs. 65 to 68, etc.). It is characterized by this. According to this feature, by enabling the lamp notification of specific errors that occurred during the game in both the normal state and the special state to be continued and executed regardless of whether it is during the background display or the demonstration display, stable notification of specific errors can be achieved, and as a result, suitable customer waiting control can be performed.

[0067] [Form 42] The gaming machine of Form 42-1 is a gaming machine capable of performing variable display of first special identification information when the first start condition is satisfied and performing variable display of second special identification information when the second start condition is satisfied, display means, light emitting means, and light emission control means, and is provided with the display means displays a background display in a first period after the variable display of the first special identification information ends, displays the background display in a first period after the variable display of the second special identification information ends, displays a demonstration display in a second period after the first period after the variable display of the first special identification information ends ends, displays the demonstration display in the second period after the first period after the variable display of the second special identification information ends ends, the light emission control means in a first period after the variable display of the first special identification information ends, when no specific error has occurred, controls the light emitting means using a background display luminance data table corresponding to the background display, in a first period after the variable display of the second special identification information ends, when the specific error has not occurred, controls the light emitting means using the background display luminance data table, in a second period after the first period after the variable display of the first special identification information ends ends, when the specific error has not occurred, controls the light emitting means using a demonstration display luminance data table corresponding to the demonstration display, In a second period after a first period has ended after the variable display of the second special identification information has ended, if the specific error has not occurred, the light emitting means is controlled using the luminance data table for demonstration display, During the variable display of the first special identification information, if the specific error occurs, the light emitting means is controlled using the luminance data table for the specific error corresponding to the specific error, Thereafter, in a first period after the variable display of the first special identification information has ended, if the specific error has not been resolved, the control of the light emitting means using the luminance data table for the specific error is continued, Thereafter, in a second period after the first period has ended after the variable display of the first special identification information has ended, if the specific error has not been resolved, the control of the light emitting means using the luminance data table for the specific error is continued, During the variable display of the second special identification information, if the specific error occurs, the light emitting means is controlled using the luminance data table for the specific error, Thereafter, in a first period after the variable display of the second special identification information has ended, if the specific error has not been resolved, the control of the light emitting means using the luminance data table for the specific error is continued, Thereafter, in a second period after the first period has ended after the variable display of the second special identification information has ended, if the specific error has not been resolved, the control of the light emitting means using the luminance data table for the specific error is continued (Figs. 65 to 68, etc.) It is characterized by this. According to this feature, by causing the lamp notification of the specific error that occurred during the variable display of the first special identification information and during the variable display of the second special identification information to be continued and executed in either the background display or the demonstration display, stable notification of the specific error can be performed, and as a result, suitable customer waiting control can be performed.

[0068] [Aspect 43] The gaming machine of Aspect 43-1 is A gaming machine capable of playing games, a display means, a light-emitting means, and a light-emitting control means, wherein the display means displays a background display in a first period after the game ends, displays a demonstration display in a second period after the first period ends, the light-emitting control means in the first period, when a specific error has not occurred, controls the light-emitting means using a background display luminance data table corresponding to the background display, in the second period, when the specific error has not occurred, controls the light-emitting means using a demonstration display luminance data table corresponding to the demonstration display, during the game, when the specific error occurs, controls the light-emitting means using a specific error luminance data table corresponding to the specific error, thereafter, in the first period, when the specific error has not been resolved, continues to control the light-emitting means using the specific error luminance data table, thereafter, in the second period, when the specific error has not been resolved, continues to control the light-emitting means using the specific error luminance data table, the colors that occupy a large proportion in the luminance data of the demonstration display luminance data table and the specific error luminance data table are different (FIG. 35, FIGS. 78 to 89, FIGS. 110 to 112, etc.) which is characterized in that. According to this feature, by configuring the specific error luminance data table and the demonstration display luminance data table so that the main colors in the luminance data are different, it is possible to suggest that a specific error has occurred based on the light-emitting mode during the demonstration display, and as a result, suitable customer waiting control can be performed.

[0069] [Form 44] The gaming machine of Form 44-1 A gaming machine capable of gaming, a display means, a light-emitting means, and a light emission control means, wherein the display means displays a background display in a first period after the game ends, displays a demonstration display in a second period after the first period ends, and the light emission control means controls the light-emitting means using a background display luminance data table corresponding to the background display when no specific error has occurred in the first period, controls the light-emitting means using a demonstration display luminance data table corresponding to the demonstration display when no specific error has occurred in the second period, controls the light-emitting means using a specific error luminance data table corresponding to the specific error when the specific error occurs during the game, subsequently, when the specific error has not been resolved during the first period, continues to control the light-emitting means using the specific error luminance data table, subsequently, when the specific error has not been resolved during the second period, continues to control the light-emitting means using the specific error luminance data table, and the colors that occupy a large proportion in the luminance data of the background display luminance data table and the luminance data of the specific error luminance data table are different (FIG. 35, FIGS. 78 to 89, FIGS. 110 to 112, etc.), which is characterized by this, According to this feature, by configuring the specific error luminance data table and the background display luminance data table so that the main colors in the luminance data are different, it is possible to suggest that a specific error has occurred based on the light emission mode during the background display, and as a result, suitable waiting control for customers can be performed.

[0070] [Embodiment 45] The gaming machine of Embodiment 45-1 is A gaming machine capable of playing games, display means, light emitting means, and light emission control means, There are a normal state and a special state that is more advantageous for the player than the normal state, The display means displays a normal state background display in a first period after the game in the normal state ends, displays a special state background display in a first period after the game in the special state ends, displays a demonstration display in a second period after the first period after the game in the normal state ends ends, displays the demonstration display in a second period after the first period after the game in the special state ends ends, The light emission control means controls the light emitting means using a normal state background display luminance data table corresponding to the normal state background display in a first period after the game in the normal state ends when no specific error has occurred, controls the light emitting means using a special state background display luminance data table corresponding to the special state background display in a first period after the game in the special state ends when no specific error has occurred, controls the light emitting means using a demonstration display luminance data table corresponding to the demonstration display in a second period after the first period after the game in the normal state ends ends when no specific error has occurred, controls the light emitting means using the demonstration display luminance data table in a second period after the first period after the game in the special state ends ends when no specific error has occurred, When the specific error occurs during the game in the normal state, controls the light emitting means using a specific error luminance data table corresponding to the specific error, After that, in the first period after the game in the normal state ends, if the specific error has not been resolved, the control of the light emitting means using the luminance data table for the specific error is continued. After that, in the second period after the first period after the game in the normal state ends ends, if the specific error has not been resolved, the control of the light emitting means using the luminance data table for the specific error is continued. During the game in the special state, if the specific error occurs, the light emitting means is controlled using the luminance data table for the specific error. After that, in the first period after the game in the special state ends, if the specific error has not been resolved, the control of the light emitting means using the luminance data table for the specific error is continued. After that, in the second period after the first period after the game in the special state ends ends, if the specific error has not been resolved, the control of the light emitting means using the luminance data table for the specific error is continued. The color that occupies a large proportion in the luminance data of the luminance data table for normal state background display is different from the color that occupies a large proportion in the luminance data of the luminance data table for specific error. The color that occupies a large proportion in the luminance data of the luminance data table for special state background display is different from the color that occupies a large proportion in the luminance data of the luminance data table for specific error (Fig. 35, Figs. 78 to 89, Figs. 110 to 112, etc.). It is characterized by this. According to this feature, the luminance data table for specific error and the luminance data table for normal state background display are configured so that the main colors in the luminance data are different, and the luminance data table for specific error and the luminance data table for special state background display are configured so that the main colors in the luminance data are different. By doing so, it is possible to suggest that a specific error has occurred due to the light emission mode during the background display in any background display, and as a result, suitable waiting control for customers can be performed.

[0071] [Embodiment 46] The gaming machine of form 46-1 is a playable gaming machine, display means, light emitting means, and light emission control means, and includes the light emitting means includes a first light emitting means and a second light emitting means, the display means displays a background display in a first period after the game ends, displays a demonstration display in a second period after the first period ends, the light emission control means in the second period, when a specific error has not occurred, controls the first light emitting means and the second light emitting means using the luminance data for the demonstration display corresponding to the demonstration display, in the second period, when the specific error has occurred, controls the first light emitting means using the luminance data for the specific error corresponding to the specific error, controls the second light emitting means using the luminance data for the demonstration display, the colors that occupy a large proportion in the luminance data for the demonstration display and the luminance data for the specific error are different (Figs. 35, 78 to 89, 110 to 112, etc.) and is characterized by this. According to this feature, by configuring the luminance data for the specific error and the luminance data for the demonstration display so that the main colors in the luminance data are different, it is possible to suggest that a specific error has occurred based on the light emission mode during the demonstration display, and as a result, suitable waiting control for customers can be performed.

[0072] [Form 47] The gaming machine of form 47-1 is a playable gaming machine, display means, light emitting means, and light emission control means, and includes the light emitting means includes a first light emitting means and a second light emitting means, The display means displays a background display in a first period after the game ends, displays a demonstration display in a second period after the first period ends, The light emission control means in the first period, when a specific error has not occurred, controls the first light emission means and the second light emission means using background display luminance data corresponding to the background display, in the first period, when the specific error has occurred, controls the first light emission means using specific error luminance data corresponding to the specific error, controls the second light emission means using the background display luminance data, the background display luminance data and the specific error luminance data have different colors that occupy a larger proportion (Fig. 35, Figs. 78 to 89, Figs. 110 to 112, etc.) It is characterized by this. According to this feature, by configuring the specific error luminance data and the background display luminance data so that the main colors in the luminance data are different, it is possible to suggest that a specific error has occurred due to the light emission mode during the background display, and as a result, suitable customer waiting control can be performed.

[0073] [Form 48] The gaming machine of Form 48-1 is a gaming machine capable of playing games, comprising a display means, a light emission means, and a light emission control means, There are a normal state and a special state that is more advantageous for the player than the normal state, The display means displays a normal state background display in a first period after the game in the normal state ends, displays a special state background display in a first period after the game in the special state ends, In a second period after a first period has ended after the game in the normal state has ended, a demonstration display is shown. In a second period after a first period has ended after the game in the special state has ended, the demonstration display is shown. The light emission control means In a first period after the game in the normal state has ended, when no specific error has occurred, the first light emitting means and the second light emitting means are controlled using the normal state background display luminance data corresponding to the normal state background display. In a first period after the game in the special state has ended, when no specific error has occurred, the first light emitting means and the second light emitting means are controlled using the special state background display luminance data corresponding to the special state background display. In a first period after the game in the normal state has ended, when the specific error has occurred The first light emitting means is controlled using the specific error luminance data corresponding to the specific error. The second light emitting means is controlled using the normal state background display luminance data. In a first period after the game in the special state has ended, when the specific error has occurred The first light emitting means is controlled using the specific error luminance data corresponding to the specific error. The second light emitting means is controlled using the special state background display luminance data. The colors that occupy a large proportion in the normal state background display luminance data and the specific error luminance data are different. The colors that occupy a large proportion in the special state background display luminance data and the specific error luminance data are different (Fig. 35, Figs. 78 to 89, Figs. 110 to 112, etc.). It is characterized by this. According to this feature, the main color in the luminance data is made different between the luminance data for specific errors and the luminance data for normal state background display, and the main color in the luminance data is made different between the luminance data for specific errors and the luminance data for special state background display. By configuring in this way, it is possible to suggest that a specific error has occurred due to the light emission mode during background display in any state of the normal state and the special state. As a result, suitable customer waiting control can be performed.

[0074] [Form 49] The gaming machine of Form 49-1 is a gaming machine capable of playing games, display means, light emitting means, and light emission control means, wherein the display means displays a background display in a first period after the game ends, and displays a demonstration display in a second period after the first period ends, wherein the light emission control means in the first period, when no specific error has occurred, controls the light emitting means using a background display luminance data table corresponding to the background display, in the second period, when no specific error has occurred, controls the light emitting means using a demonstration display luminance data table corresponding to the demonstration display, during the game, when the specific error occurs, controls the light emitting means using a specific error luminance data table corresponding to the specific error, then, during the first period, when the specific error has not been resolved, continues to control the light emitting means using the specific error luminance data table, then, during the second period, when the specific error has not been resolved, continues to control the light emitting means using the specific error luminance data table, The luminance data constituting the luminance data table for demonstration display and the luminance data constituting the luminance data table for specific error are configured such that the light emission operation modes of the light emitting means visually recognized by the player are different (Figs. 35, 78 to 89, 110 to 112, etc.). It is characterized by this. According to this feature, by configuring the luminance data table for specific error and the luminance data table for demonstration display so as to make the movement of the light emitting means shown to the player different, it is possible to suggest that a specific error has occurred due to the light emission mode during the demonstration display, and as a result, suitable customer waiting control can be performed.

[0075] [Form 50] The gaming machine of Form 50-1 is a gaming machine capable of playing games, display means, light emitting means, and light emission control means, and the display means displays a background display in a first period after the game ends, displays a demonstration display in a second period after the first period ends, and the light emission control means controls the light emitting means using a background display luminance data table corresponding to the background display in the first period when no specific error has occurred, controls the light emitting means using a demonstration display luminance data table corresponding to the demonstration display in the second period when no specific error has occurred, when a specific error occurs during the game, controls the light emitting means using a specific error luminance data table corresponding to the specific error, and then, when the specific error has not been resolved during the first period, continues to control the light emitting means using the specific error luminance data table, After that, during the second period, if the specific error has not been resolved, the control of the light-emitting means using the luminance data table for the specific error is continued. The luminance data constituting the background display luminance data table and the luminance data constituting the specific error luminance data table are configured such that the light emission operation modes of the light-emitting means visually recognized by the player are different (Figs. 35, 78 to 89, 110 to 112, etc.). It is characterized by this. According to this feature, by configuring the luminance data table for specific errors and the luminance data table for background display so that the movement of the light-emitting means shown to the player is different, it is possible to suggest that a specific error has occurred due to the light emission mode during background display, and as a result, suitable customer waiting control can be performed.

[0076] [Aspect 51] The gaming machine of Aspect 51-1 is a gaming machine capable of playing games, display means, light-emitting means, and light emission control means, There are a normal state and a special state that is more advantageous for the player than the normal state. The display means displays a normal state background display during a first period after the game in the normal state ends, displays a special state background display during a first period after the game in the special state ends, displays a demonstration display during a second period after the first period after the game in the normal state ends ends, displays the demonstration display during a second period after the first period after the game in the special state ends ends, The light emission control means During the first period after the game in the normal state ends, if no specific error has occurred, the light-emitting means is controlled using the normal state background display luminance data table corresponding to the normal state background display. In the first period after the game in the special state ends, if the specific error has not occurred, the light emitting means is controlled using the luminance data table for the special state background display corresponding to the special state background display. In the second period after the end of the first period after the game in the normal state ends, if the specific error has not occurred, the light emitting means is controlled using the luminance data table for the demonstration display corresponding to the demonstration display. In the second period after the end of the first period after the game in the special state ends, if the specific error has not occurred, the light emitting means is controlled using the luminance data table for the demonstration display. During the game in the normal state, if the specific error occurs, the light emitting means is controlled using the luminance data table for the specific error corresponding to the specific error. Thereafter, in the first period after the game in the normal state ends, if the specific error has not been resolved, the control of the light emitting means using the luminance data table for the specific error is continued. Thereafter, in the second period after the end of the first period after the game in the normal state ends, if the specific error has not been resolved, the control of the light emitting means using the luminance data table for the specific error is continued. During the game in the special state, if the specific error occurs, the light emitting means is controlled using the luminance data table for the specific error. Thereafter, in the first period after the game in the special state ends, if the specific error has not been resolved, the control of the light emitting means using the luminance data table for the specific error is continued. Thereafter, in the second period after the end of the first period after the game in the special state ends, if the specific error has not been resolved, the control of the light emitting means using the luminance data table for the specific error is continued. The luminance data constituting the normal state background display luminance data table and the luminance data constituting the specific error luminance data table are configured such that the light emission operation modes of the light emitting means visually recognized by the player are different. The luminance data constituting the special state background display luminance data table and the luminance data constituting the specific error luminance data table are configured such that the light emission operation modes of the light emitting means visually recognized by the player are different (see FIGS. 35, 78 to 89, 110 to 112, etc.). It is characterized by this. According to this feature, the luminance data table for specific errors and the luminance data table for normal state background display are configured to make the movement of the light emitting means shown to the player different, and the luminance data table for specific errors and the luminance data table for special state background display are configured to make the movement of the light emitting means shown to the player different. As a result, it is possible to suggest that a specific error has occurred due to the light emission mode during the background display regardless of which background display is being performed, and as a result, suitable customer waiting control can be performed.

[0077] [Form 52] The gaming machine of Form 52-1 is a gaming machine capable of playing games, a display means, a light emitting means, and a light emission control means, The light emitting means includes a first light emitting means and a second light emitting means, The display means displays a background display in a first period after the game ends, and displays a demonstration display in a second period after the first period ends. The light emission control means in the second period, when no specific error has occurred, controls the first light emitting means and the second light emitting means using demonstration display luminance data corresponding to the demonstration display, in the second period, when the specific error has occurred, Controlling the first light-emitting means using the luminance data for specific errors corresponding to the specific errors, Controlling the second light-emitting means using the luminance data for demonstration display, The luminance data for demonstration display and the luminance data for specific errors are configured such that the light-emitting operation modes of the first light-emitting means and the second light-emitting means visually recognized by the player are different (Figs. 35, 78 to 89, 110 to 112, etc.). It is characterized by this. According to this feature, by configuring the movement of the light-emitting means shown to the player to be different between the luminance data for specific errors and the luminance data for demonstration display, it is possible to suggest that a specific error has occurred due to the light-emitting mode during the demonstration display, and as a result, suitable customer waiting control can be performed.

[0078] [Embodiment 53] The gaming machine of Embodiment 53-1 is A gaming machine capable of gaming, Display means, Light-emitting means, Light-emitting control means, and includes The light-emitting means includes a first light-emitting means and a second light-emitting means, The display means Displays a background display in a first period after the game ends, Displays a demonstration display in a second period after the first period ends, The light-emitting control means In the first period, when no specific error has occurred, controls the first light-emitting means and the second light-emitting means using the background display luminance data corresponding to the background display, In the first period, when the specific error has occurred, Controls the first light-emitting means using the specific error luminance data corresponding to the specific error, Controls the second light-emitting means using the background display luminance data, The light emission operation modes of the first light emitting means and the second light emitting means that the player visually recognizes are configured to be different between the luminance data for background display and the luminance data for specific error (see FIGS. 35, 78 to 89, 110 to 112, etc.). It is characterized by this. According to this feature, by configuring the movement of the light emitting means shown to the player to be different between the luminance data for specific error and the luminance data for background display, it is possible to suggest that a specific error has occurred due to the light emission mode during background display, and as a result, suitable customer waiting control can be performed.

[0079] [Aspect 54] The gaming machine of Aspect 54-1 is A gaming machine capable of playing games, A display means, A light emitting means, And a light emission control means, There are a normal state and a special state that is more advantageous to the player than the normal state, The display means is In the first period after the game in the normal state ends, a normal state background display is displayed, In the first period after the game in the special state ends, a special state background display is displayed, In the second period after the first period after the game in the normal state ends ends, a demonstration display is displayed, In the second period after the first period after the game in the special state ends ends, the demonstration display is displayed, The light emission control means is In the first period after the game in the normal state ends, when no specific error has occurred, the first light emitting means and the second light emitting means are controlled using the normal state background display luminance data corresponding to the normal state background display, In the first period after the game in the special state ends, when no specific error has occurred, the first light emitting means and the second light emitting means are controlled using the special state background display luminance data corresponding to the special state background display, When the specific error has occurred during the first period after the game in the normal state has ended, control the first light-emitting means using the specific error luminance data corresponding to the specific error, control the second light-emitting means using the normal state background display luminance data, When the specific error has occurred during the first period after the game in the special state has ended, control the first light-emitting means using the specific error luminance data corresponding to the specific error, control the second light-emitting means using the special state background display luminance data, The light emission operation modes of the first light-emitting means and the second light-emitting means visually recognized by the player are configured to be different between the normal state background display luminance data and the specific error luminance data, The light emission operation modes of the first light-emitting means and the second light-emitting means visually recognized by the player are configured to be different between the special state background display luminance data and the specific error luminance data (FIG. 35, FIGS. 78 to 89, FIGS. 110 to 112, etc.) It is characterized by this. According to this feature, the movement of the light-emitting means shown to the player is configured to be different between the luminance data for specific errors and the luminance data for normal state background display, and the movement of the light-emitting means shown to the player is configured to be different between the luminance data for specific errors and the luminance data for special state background display. Thus, in any state of the normal state and the special state, it is possible to suggest that a specific error has occurred based on the light emission mode during background display, and as a result, suitable customer waiting control can be performed.

[0080] [Embodiment 55] The gaming machine of Embodiment 55-1 is a gaming machine capable of playing games, a payout unit that pays out game media, detection means provided in the payout unit for detecting game media, display means, light-emitting means, It includes a light emission control means, When the payout condition of the game medium is satisfied, the detection means does not detect the game medium, and an un-paid-out game medium occurs, it becomes a specific error, The display means, Displays a background display in the first period after the game ends, Displays a demonstration display in the second period after the end of the first period, The light emission control means, In the first period, when the specific error does not occur, the light emission means is controlled using a background display luminance data table corresponding to the background display, In the second period, when the specific error does not occur, the light emission means is controlled using a demonstration display luminance data table corresponding to the demonstration display, During the game, when the specific error occurs, the light emission means is controlled using a specific error luminance data table corresponding to the specific error, After that, during the first period, when the specific error has not been resolved, the control of the light emission means using the specific error luminance data table is continued, After that, during the second period, when the specific error has not been resolved, the control of the light emission means using the specific error luminance data table is continued, When the specific error occurs during the second period, regardless of whether a game medium exceeding the un-paid-out number is distributed to the payout unit or a game medium not exceeding the un-paid-out number is distributed to the payout unit, at the timing related to the detection means detecting the first distributed game medium, the light emission means is controlled by switching from the specific error luminance data table to the demonstration display luminance data table (FIG. 35, FIG. 64, FIG. 65, FIGS. 78 to 89, FIGS. 110 to 112, etc.) It is characterized by this. According to this feature, regardless of the number of game balls distributed to the payout unit, when the detection sensor detects the first game ball, by switching the light emission mode of the light emission means to a light emission mode corresponding to the demonstration display, the demonstration display can be shown without a sense of incongruity, the processing can be made common, and as a result, suitable customer waiting control can be performed.

[0081] [Form 56] The gaming machine of Form 56-1 is a gaming machine capable of playing games, a payout unit that pays out game media, detection means provided in the payout unit for detecting game media, display means, light emission means, and light emission control means, When the payout condition of the game media is satisfied, the detection means does not detect the game media, and an undispensed game media occurs, a specific error occurs. The display means displays a background display in a first period after the game ends, displays a demonstration display in a second period after the first period ends, The light emission control means In the first period, when the specific error has not occurred, controls the light emission means using a background display luminance data table corresponding to the background display, In the second period, when the specific error has not occurred, controls the light emission means using a demonstration display luminance data table corresponding to the demonstration display, During the game, when the specific error occurs, controls the light emission means using a specific error luminance data table corresponding to the specific error, After that, during the first period, when the specific error has not been resolved, continues to control the light emission means using the specific error luminance data table, After that, during the second period, if the specific error has not been resolved, the control of the light-emitting means using the luminance data table for the specific error is continued. When the specific error has occurred during the first period, regardless of whether gaming media exceeding the number of undispensed media has been dispensed to the dispensing unit or gaming media not exceeding the number of undispensed media has been dispensed to the dispensing unit, at the timing related to the detection means detecting the first gaming media dispensed, the light-emitting means is switched from the luminance data table for the specific error to the luminance data table for background display and controlled (Figs. 35, 64, 65, 78 - 89, 110 - 112, etc.). It is characterized by this. According to this feature, regardless of the number of game balls dispensed to the dispensing unit, by switching the light-emitting mode of the light-emitting means to the light-emitting mode corresponding to the background display at the timing when the detection sensor detects the first game ball, the background display can be quickly shown without a sense of incongruity, and the processing can be made common, and as a result, suitable customer waiting control can be performed.

[0082] [Aspect 57] The gaming machine of Aspect 57-1 is a gaming machine capable of gaming, a dispensing unit for dispensing gaming media, detection means provided in the dispensing unit for detecting gaming media, display means, light-emitting means, and light-emitting control means, and when the dispensing condition of the gaming media is satisfied, the detection means does not detect the gaming media, and undispensed gaming media occurs, it becomes a specific error. The display means displays a background display during a first period after the game ends, and displays a demonstration display during a second period after the first period ends. The light-emitting control means When the specific error has not occurred during the first period, the light-emitting means is controlled using the luminance data table for background display corresponding to the background display. When the specific error has not occurred during the second period, the light-emitting means is controlled using the luminance data table for demonstration display corresponding to the demonstration display. During the second period, when the payout condition of the game medium is satisfied and the period in which the detection means does not detect the game medium continues for a predetermined period, the light-emitting means is controlled by switching from the luminance data table for demonstration display to the luminance data table for specific error corresponding to the specific error. When the specific error has occurred during the second period and a specific period shorter than the predetermined period has elapsed since the detection means detected the game medium, the light-emitting means is controlled by switching from the luminance data table for specific error to the luminance data table for demonstration display (Figs. 35, 64, 65, 78 - 89, 110 - 112, etc.). It is characterized by this. According to this feature, since the state where the detection means does not detect may be a specific error or may be a possibility such as a ball delay, the light-emitting mode of the light-emitting means is not switched immediately. When a game ball is detected, by immediately switching the light-emitting mode of the light-emitting means to the light-emitting mode corresponding to the demonstration display, the demonstration display can be shown without a sense of incongruity, and as a result, suitable waiting control for customers can be performed.

[0083] [Embodiment 58] The gaming machine of Embodiment 58-1 is a gaming machine capable of playing games, a payout unit that pays out game media, detection means provided in the payout unit for detecting game media, display means, light-emitting means, and light-emitting control means, and when the payout condition of the game medium is satisfied, the detection means does not detect the game medium, and an undispensed game medium occurs, it becomes a specific error. The display means displays a background display in a first period after the game ends, and displays a demonstration display in a second period after the end of the first period. The light emission control means controls the light emission means using a background display luminance data table corresponding to the background display when the specific error has not occurred in the first period, controls the light emission means using a demonstration display luminance data table corresponding to the demonstration display when the specific error has not occurred in the second period, During the first period, when the payout condition of the game medium is satisfied and the period in which the detection means does not detect the game medium continues for a predetermined period, the light emission means is controlled by switching from the background display luminance data table to a specific error luminance data table corresponding to the specific error, When the specific error occurs during the first period and a specific period shorter than the predetermined period has elapsed since the detection means detected the game medium, the light emission means is controlled by switching from the specific error luminance data table to the background display luminance data table (FIGS. 35, 64, 65, 78 to 89, 110 to 112, etc.). It is characterized by this. According to this feature, the state where the detection means does not detect may be a specific error, but there is also a possibility such as a ball delay. Therefore, the light emission mode of the light emission means is not switched immediately. When a game ball is detected, the light emission mode of the light emission means is immediately switched to the light emission mode corresponding to the background display, so that the background display can be shown without a sense of incongruity, and as a result, suitable customer waiting control can be performed.

[0084] (Basic Explanation) First, the basic configuration and control of the pachinko game machine 1 (which is also the configuration and control of a general pachinko game machine) will be described.

[0085] Next, the embodiments for implementing the gaming machine according to the present invention will be described below with reference to the drawings. In the following, the front side of FIG. 1 is defined as the front (front face, front) side of the pachinko gaming machine 1, and the back side is defined as the rear (rear face, back) side. The description will be based on the vertical and horizontal directions when the pachinko gaming machine 1 is viewed from the front side. Note that the front face of the pachinko gaming machine 1 in the present embodiment is the facing surface that faces the player who plays the game on the pachinko gaming machine 1. In the description of each step of the flowchart, for example, the part described as "step S1" may be abbreviated as "S1" or "004SGS1", and "normal reach" may be abbreviated as "N reach", and "super reach" may be abbreviated as "SP reach".

[0086] (Configuration, etc. of the pachinko gaming machine 1) FIG. 1 is a front view of the pachinko gaming machine 1 and shows the layout of the main components. The pachinko gaming machine (gaming machine) 1 is roughly composed of a game board (gauge board) 2 that constitutes the game board surface, and a gaming machine frame (base frame) 3 that supports and fixes the game board 2. A game area is formed on the game board 2, and game balls as game media are launched from a predetermined ball launching device and driven into this game area.

[0087] Note that the "variable display" of the special symbol means, for example, variably displaying a plurality of types of special symbols (the same applies to other symbols described later). Examples of the variation include the updated display of a plurality of symbols, the scroll display of a plurality of symbols, the deformation of one or more symbols, the enlargement / reduction of one or more symbols, etc. In the variation of the special symbol or the normal symbol described later, a plurality of types of special symbols or normal symbols are updated and displayed. In the variation of the decorative symbol described later, a plurality of types of decorative symbols are scroll-displayed or updated, or one or more decorative symbols are deformed or enlarged / reduced. Note that the variation also includes a mode of blinking a certain symbol. At the end of the variable display, a predetermined special symbol is stopped and displayed (also referred to as derivation or derivation display, etc.) as the display result (the same applies to the variable display of other symbols described later). Note that the variable display may be expressed as a variable display or a variation.

[0088] The special symbol that is variably displayed on the first special symbol display device 4A is also referred to as the "first special figure", and the special symbol that is variably displayed on the second special symbol display device 4B is also referred to as the "second special figure". Further, the special figure game using the first special figure is referred to as the "first special figure game", and the special figure game using the second special figure is also referred to as the "second special figure game". Note that there may be one type of special symbol display device that performs variable display of special symbols.

[0089] An image display device 5 is provided near the center of the game area on the game board 2. The image display device 5 is composed of, for example, an LCD (liquid crystal display device), an organic EL (Electro Luminescence), etc., and displays various effect images. The image display device 5 may be composed of a projector and a screen. Various effect images are displayed on the image display device 5.

[0090] For example, on the screen of the image display device 5, in synchronization with the first special figure game and the second special figure game, variable display of a plurality of types of decorative identification information different from the special symbol (such as a symbol indicating a number) is performed as a decorative symbol. Here, in synchronization with the first special figure game or the second special figure game, decorative symbols are variably displayed (for example, scrolled up and down or updated) in each of the "left", "center", and "right" decorative symbol display areas 5L, 5C, and 5R. Note that the special figure game and the variable display of the decorative symbol that are executed in synchronization are collectively referred to simply as variable display.

[0091] In addition, a display area 5S for displaying the first hold memory number (for example, the number "0", etc.), the second hold memory number (for example, the number "4", etc.), and a small symbol corresponding to the decorative symbol is provided at the upper left of the display screen (display area) of the image display device 5, and the small symbol is variably displayed corresponding to the variable display of the decorative symbol.

[0092] Also, regarding the first reserved memory number, the second reserved memory number, the reserved display, the small handle, the error display (not shown) indicating the error state that has occurred in the pachinko gaming machine 1, the right hit notification image 004SG201 (see FIG. 21) prompting the player to perform a right hit operation, the remaining time short display 004SG202 (see FIG. 21) indicating the remaining number of times with time shortening, etc., by being displayed on the front side (upper layer) rather than the production image such as a character, it is possible to prevent the visibility of the production image from overlapping and reducing the visibility of the first reserved memory number, the second reserved memory number, the small handle, and the error display. On the other hand, regarding the decorative symbol, it may be displayed on the back side (lower layer) rather than the production image so as to prevent the visibility of the production image from being reduced due to the overlapping of the decorative symbols.

[0093] Also, the above-mentioned small handle is also referred to as the fourth symbol. The fourth symbol is a symbol indicating that the special symbol (the first special symbol, the second special symbol) is variably displayed. For example, it is variably displayed by a certain operation in a manner that can always be visually recognized on a display device such as the image display device 5. When the fourth symbol is variably displayed, an effect is performed such that the production content including the variable display of the decorative symbol disappears from the screen in an instant, or an effect is performed such that the movable body 32 shields all or a part of the screen of the image display device 5. Even if the decorative symbol is difficult to recognize, it becomes possible to recognize whether it is currently in a variably displayed state. The production control CPU 120 performs variable display of the fourth symbol corresponding to the first special symbol by operating the image display device 5 based on receiving the first variable display start command. Also, the production control CPU 120 performs variable display of the fourth symbol corresponding to the second special symbol by operating the image display device 5 based on receiving the second variable display start command.

[0094] Also, the symbol displayed on the fourth symbol display device provided at a location other than the image display device 5 (for example, the special variable winning ball device 7 which is a predetermined location on the game board 2), such as the first special symbol LED and the second special symbol LED, is also referred to as the fourth symbol.

[0095] At the lower part of the screen of the image display device 5, there are provided display areas (special figure hold memory display area 5U, active display area 5F) for displaying hold displays corresponding to variable displays whose execution is on hold and active displays corresponding to variable displays in execution. The hold display and the active display are collectively referred to as variable display corresponding displays corresponding to variable displays. In addition, in the present embodiment, although a special figure hold memory display area 5U common to the first special symbol and the second special symbol is provided, a first special figure hold memory display area in which a first hold display representing a variable display whose execution of the first special symbol is on hold is displayed, and a second special figure hold memory display area in which a second hold display representing a variable display whose execution of the second special symbol is on hold is displayed, may be provided separately.

[0096] At a predetermined position of the game board 2, a first hold display device 25A and a second hold display device 25B each including a plurality of LEDs are provided. The first hold display device 25A displays the first hold memory number according to the number of lit LEDs. The second hold display device 25B displays the second hold memory number according to the number of lit LEDs.

[0097] Below the image display device 5, a winning ball device 6A is provided, and a variable winning ball device 6B is provided on the right side of the winning ball device 6A.

[0098] The winning ball device 6A forms a first start winning port that is always kept in a certain open state in which game balls can enter by, for example, a predetermined ball receiving member. When a game ball enters the first start winning port, a predetermined number (for example, 3) of prize balls are paid out, and the first special figure game can be started.

[0099] The variable winning ball device 6B (ordinary electric accessory) forms a second starting winning opening that changes between a closed state and an open state by means of a solenoid 81 (see FIG. 2). The variable winning ball device 6B includes, for example, an electric accessory having a movable piece that can be opened and closed. When the solenoid 81 is in the off state, the movable piece assumes an upright position, resulting in a closed state where game balls do not enter the second starting winning opening (it is also said that the second starting winning opening is in a closed state). On the other hand, in the variable winning ball device 6B, when the solenoid 81 is in the on state, the movable piece assumes an inclined position, resulting in an open state where game balls can enter the second starting winning opening (it is also said that the second starting winning opening is in an open state). When a game ball enters the second starting winning opening, a predetermined number (for example, 3) of prize balls are paid out, and the second special figure game can be started. Note that the variable winning ball device 6B is not limited to the above as long as it can change between a closed state and an open state.

[0100] At predetermined positions on the game board 2 (in the example shown in FIG. 1, three positions in the lower left of the game area and one position above the variable winning ball device 6B), a general winning opening 10 that is always kept in a certain open state by a predetermined ball receiving member is provided. In this case, when a game ball enters any of the general winning openings 10, a predetermined number (for example, 10) of game balls are paid out as prize balls.

[0101] A special variable winning ball device 7 having a large winning opening is provided between the winning ball device 6A and the variable winning ball device 6B. The special variable winning ball device 7 includes a large winning opening door that is driven to open and close by a solenoid 82 (see FIG. 2), and forms a large winning opening as a specific area that changes between an open state and a closed state by the large winning opening door.

[0102] As an example, in the special variable winning ball device 7, when the solenoid 82 for the large winning opening door (for the special electric accessory) is in the off state, the large winning opening door closes the large winning opening, and game balls cannot enter (pass through) the large winning opening. On the other hand, in the special variable winning ball device 7, when the solenoid 82 for the large winning opening door is in the on state, the large winning opening door opens the large winning opening, making it easier for game balls to enter the large winning opening.

[0103] When a game ball enters the big winning opening, a predetermined number (e.g., 14) of game balls are paid out as bonus balls. When a game ball enters the big winning opening, more bonus balls are paid out than when a game ball enters, for example, the first start winning opening, the second start winning opening, or the general winning opening 10.

[0104] The entry of a game ball into each winning opening including the general winning opening 10 is also referred to as "winning". In particular, winning at the start openings (the first start winning opening, the second start winning opening) is also referred to as start winning.

[0105] A normal symbol display 20 is provided at a predetermined position on the game board 2 (in the example shown in FIG. 1, the lower left of the game area). As an example, the normal symbol display 20 is composed of 7-segment LEDs or the like, and performs variable display of normal symbols as a plurality of types of normal identification information different from special symbols. The normal symbols are represented by lighting patterns such as numbers indicating "0" to "9" and "-". The normal symbols may include a pattern in which all the LEDs are turned off. Such variable display of normal symbols is also referred to as a normal symbol game.

[0106] A passing gate 41 through which game balls can pass is provided to the right of the image display device 5. Based on the game ball passing through the passing gate 41, a normal symbol game is executed.

[0107] A normal symbol hold display 25C is provided below the normal symbol display 20. The normal symbol hold display 25C includes, for example, 4 LEDs, and displays the number of normal symbol games whose execution is on hold, that is, the normal symbol hold memory number, by the number of lit LEDs.

[0108] On the surface of the game board 2, in addition to the above configuration, there are provided a windmill for changing the flow direction and speed of the game balls and a large number of obstacle pins. At the bottom of the game area, an out opening is provided for taking in game balls that have not entered any of the winning openings.

[0109] At the upper left and right positions of the game machine frame 3, speakers 8L and 8R for reproducing and outputting sound effects and the like are provided. Above the image display device 5 in the game machine frame 3, a main lamp 9a is provided. On the left and right of the main lamp 9a, side lamps 9b are provided so as to surround the game area. Below the game board 2, a button lamp 9e is provided. The main lamp 9a, side lamps 9b, and button lamp 9e provided on the game machine frame 3 are also referred to as "frame lamps".

[0110] At a predetermined position of the game board 2 (the upper and lower positions of the image display device 5 in FIG. 1), a movable body 32 that operates according to the effect is provided, and a movable body lamp 9d is provided on the movable body 32. Further, an attacker lamp 9c is provided in the vicinity of the special variable winning ball device 7 on the game board 2, and a decorative lamp 9f is provided on the left side of the game board 2. The attacker lamp 9c, movable body lamp 9d, and decorative lamp 9f provided on the game board 2 are also referred to as "board lamps". Further, the main lamp 9a, side lamps 9b, attacker lamp 9c, movable body lamp 9d, button lamp 9e, and decorative lamp 9f may be collectively referred to as game effect lamps 9. Incidentally, the main lamp 9a, side lamps 9b, attacker lamp 9c, movable body lamp 9d, button lamp 9e, and decorative lamp 9f are configured to include LEDs (see FIG. 36). Further, various lamps will be described later.

[0111] At the lower right position of the game machine frame 3, a hitting operation handle (operation knob) 30 that is operated by a player or the like to launch a game ball toward the game area by a hitting and launching device is provided.

[0112] At a predetermined position of the game machine frame 3 below the game area, a hitting supply tray (upper tray) is provided that can hold (store) game balls paid out as winning balls or game balls lent by a predetermined ball lending machine and supply them to the hitting and launching device. Incidentally, in addition to the upper tray, the game machine frame 3 may be provided with a payout unit (hitting supply tray) where winning balls are paid out when the upper tray is full.

[0113] At a predetermined position of the gaming machine frame 3 below the gaming area, a stick controller 31A that can be grasped by a player and tilted is attached. The stick controller 31A is provided with a trigger button that can be pressed by the player. Operations on the stick controller 31A are detected by a controller sensor unit 35A (see Fig. 2).

[0114] At a predetermined position of the gaming machine frame 3 below the gaming area, a push button 31B that enables a player to perform a predetermined instruction operation by pressing or the like is provided. Operations on the push button 31B are detected by a push sensor 35B (see Fig. 2).

[0115] In the pachinko gaming machine 1, a stick controller 31A and a push button 31B are provided as detection means for detecting the actions (operations, etc.) of the player, but other detection means may also be provided.

[0116] (Outline of game progress) By a rotational operation of the player on the hitting operation handle 30 provided in the pachinko gaming machine 1, the game ball is launched toward the gaming area. When the game ball passes through the passing gate 41, a normal symbol game by the normal symbol display 20 is started. In addition, when the game ball passes through the passing gate 41 during the period of the previous normal symbol game execution or the like (when the game ball passes through the passing gate 41 but the normal symbol game based on the passing cannot be executed immediately), the normal symbol game based on the passing is held until a predetermined upper limit number (for example, 4).

[0117] In this normal symbol game, if a specific normal symbol (normal symbol winning symbol) stops being displayed, the display result of the normal symbol becomes "normal symbol win". On the other hand, as a determined normal symbol, if a normal symbol other than the normal symbol winning symbol (normal symbol losing symbol) stops being displayed, the display result of the normal symbol becomes "normal symbol miss". When it is "normal symbol win", opening control is performed to keep the variable winning ball device 6B in an open state for a predetermined period (the second start winning opening becomes open).

[0118] When a game ball enters the first start winning opening formed in the winning ball device 6A, the first special symbol game by the first special symbol display device 4A is started.

[0119] When a game ball enters the second start winning opening formed in the variable winning ball device 6B, the second special symbol game by the second special symbol display device 4B is started.

[0120] In addition, during the period when the special symbol game is being executed and during the period controlled to be in the jackpot game state described later, when a game ball enters (wins) the start winning opening (when a start winning occurs but the special symbol game based on the start winning cannot be immediately executed), the special symbol game based on the entry is held until a predetermined upper limit number (for example, 4).

[0121] In the special symbol game, if a specific special symbol (jackpot symbol, for example, "7", the actual symbol varies according to the jackpot type described later) is stopped and displayed as the determined special symbol, it is a "jackpot", and if a special symbol different from the jackpot symbol (losing symbol, for example, "-") is stopped and displayed, it is a "loss".

[0122] After the display result in the special symbol game becomes a "jackpot", it is controlled to be in the jackpot game state as an advantageous state for the player.

[0123] In the jackpot game state, the big winning opening formed by the special variable winning ball device 7 is opened in a predetermined manner. The open state continues until either the elapse timing of a predetermined period (for example, 29 seconds or 1.8 seconds) or the timing when the number of game balls entering the big winning opening reaches a predetermined number (for example, 9). The predetermined period is the upper limit period during which the big winning opening can be opened in one round, and is hereinafter also referred to as the opening upper limit period. One cycle in which the big winning opening becomes open is called a round (round game). In the jackpot game state, the round can be repeatedly executed until a predetermined upper limit number (15 times or 2 times) is reached.

[0124] In a big win gaming state, the player can obtain bonus balls by causing the game balls to enter the big winning opening. Therefore, the big win gaming state is an advantageous state for the player. The more rounds there are in the big win gaming state and the longer the opening upper limit period is, the more advantageous it is for the player.

[0125] In addition, big win types are set for "big wins". For example, multiple types of opening modes of the big winning opening (number of rounds and opening upper limit period) and gaming states after the big win gaming state (normal state, time shortening state, probability variation state, etc.) are prepared, and big win types are set accordingly. As big win types, there may be provided big win types in which many bonus balls can be obtained, big win types with few bonus balls, or big win types in which almost no bonus balls can be obtained.

[0126] After the big win gaming state ends, depending on the above big win type, it may be controlled to a time shortening state or a probability variation state.

[0127] In the time shortening state, control (time shortening control) is executed to shorten the average special symbol variation time (the period during which the special symbol varies) compared to the normal state. In the time shortening state, control (high opening control, high base control) is also executed to make it easier for the game balls to enter the second start winning opening, such as shortening the average normal symbol variation time (the period during which the normal symbol varies) compared to the normal state or improving the probability of "winning in the normal symbol" in the normal symbol game compared to the normal state. Since the time shortening state is a state in which the variation efficiency of the special symbol (especially the second special symbol) is improved, it is an advantageous state for the player.

[0128] In the probability variation state (probability variation state), in addition to the time shortening control, probability variation control is executed to increase the probability that the display result becomes "big win" compared to the normal state. Since the probability variation state is a state in which the variation efficiency of the special symbol is improved and it is easy to get a "big win" in addition, it is an even more advantageous state for the player.

[0129] The short-time state or the probability-variable state continues until any one of the end conditions, such as the execution of a specific figure game a predetermined number of times and the start of the next big win game state, is satisfied first. What has the execution of a specific figure game a predetermined number of times as an end condition is also called "running out of times" (short-time when running out of times, probability-variable when running out of times, etc.).

[0130] The normal state refers to a game state other than advantageous states such as a big win game state advantageous to the player, special states such as a short-time state and a probability-variable state, and is a state in which the pachinko game machine 1, such as the probability that the display result in the general figure game becomes "general figure win" and the probability that the display result in the specific figure game becomes "big win", is controlled in the same way as the initial setting state of the pachinko game machine 1 (when a predetermined return process is not executed after power-on, for example, when a system reset is performed).

[0131] The state in which the probability-variable control is being executed is also called the high probability state, and the state in which the probability-variable control is not being executed is also called the low probability state. The state in which the short-time control is being executed is also called the high base state, and the state in which the short-time control is not being executed is also called the low base state. Combining these, the short-time state is also called the low probability high base state, the probability-variable state is also called the high probability high base state, and the normal state is also called the low probability low base state, etc. The high probability state and the low base state are also called the high probability low base state.

[0132] In addition, the game state may change based on the game ball passing through a specific area (for example, a specific area within the big winning opening) during the big win game state. For example, when the game ball passes through the specific area, it may be controlled to the probability-variable state after that big win game state.

[0133] (Progress of the performance, etc.) In the pachinko gaming machine 1, various effects (effects for notifying the progress of the game or livening up the game) are executed according to the progress of the game. The following describes the effects. Note that the effects are performed by displaying various effect images on the image display device 5. In addition to or instead of the display, the effects may be performed as effects using audio output from the speakers 8L and 8R, lighting and extinguishing of the game effect lamp 9, operation of the movable body 32, or any effect device including some or all of these.

[0134] As an effect executed according to the progress of the game, in the "left", "center", and "right" decorative symbol display areas 5L, 5C, and 5R provided on the image display device 5, variable display of the decorative symbols is started in response to the start of the first special figure game or the second special figure game. At the timing when the display result (also referred to as the determined special symbol) is stopped and displayed in the first special figure game or the second special figure game, the determined decorative symbol (combination of three decorative symbols), which is the display result of the variable display of the decorative symbols, is also stopped and displayed (derived).

[0135] During the period from the start to the end of the variable display of the decorative symbols, the mode of the variable display of the decorative symbols may become a predetermined reach mode (reach is established). Here, the reach mode is, for example, a mode in which the variable display continues for the decorative symbols that have not yet been stopped and displayed when the decorative symbols stopped and displayed on the screen of the image display device 5 form part of the jackpot combination described below.

[0136] In addition, a reach effect is executed in response to the reach mode being achieved during the variable display of the decorative symbols. In the pachinko gaming machine 1, a plurality of types of reach effects with different ratios (also referred to as jackpot reliability and jackpot expectancy) of the display result (display result of the special figure game or display result of the variable display of the decorative symbols) becoming "jackpot" according to the effect mode are executed. Examples of the reach effects include a normal reach and a super reach with a higher jackpot reliability than the normal reach.

[0137] When the display result of the special figure game is a "big win", on the screen of the image display device 5, as the display result of the variable display of the decorative pattern, a determined decorative pattern that is a predetermined big win combination is derived (the display result of the variable display of the decorative pattern is a "big win"). As an example, the same decorative pattern (for example, "7", etc.) stops and is displayed aligned on a predetermined effective line in the decorative pattern display areas 5L, 5C, and 5R of "left", "middle", and "right".

[0138] In the case of a "probability-variable big win" that is controlled to the probability-variable state after the end of the big win gaming state, odd-numbered decorative patterns (for example, "7", etc.) stop and are displayed aligned, and in the case of a "non-probability-variable big win (normal big win)" that is not controlled to the probability-variable state after the end of the big win gaming state, even-numbered decorative patterns (for example, "6", etc.) may stop and be displayed aligned. In this case, odd-numbered decorative patterns are also called probability-variable patterns, and even-numbered decorative patterns are also called non-probability-variable patterns (normal patterns). After reaching the reach mode with non-probability-variable patterns, an upgrade effect that finally results in a "probability-variable big win" may be executed.

[0139] When the display result of the special figure game is a "miss", the mode of the variable display of the decorative pattern does not become the reach mode, and as the display result of the variable display of the decorative pattern, a determined decorative pattern of a non-reach combination (also called a "non-reach miss") may stop and be displayed (the display result of the variable display of the decorative pattern is a "non-reach miss"). Also, when the display result is a "miss", after the mode of the variable display of the decorative pattern becomes the reach mode, as the display result of the variable display of the decorative pattern, a determined decorative pattern of a predetermined reach combination that is not a big win combination (also called a "reach miss") may stop and be displayed (the display result of the variable display of the decorative pattern is a "reach miss").

[0140] The effects that the pachinko gaming machine 1 can execute also include displaying the above variable display - compatible displays (hold display and active display). Further, as other effects, for example, a pre - warning effect for warning the jackpot reliability is executed during the variable display of the decorative pattern. The pre - warning effect includes a pre - warning effect for warning the jackpot reliability in the variable display being executed and a pre - reading pre - warning effect for warning the jackpot reliability in the variable display before execution (the variable display whose execution is on hold). As the pre - reading pre - warning effect, an effect that changes the display mode of the variable display - compatible display (hold display and active display) to a mode different from the normal mode may be executed.

[0141] Also, in the image display device 5, a pseudo - continuous effect that makes a single variable display appear to be a plurality of variable displays by once temporarily stopping the decorative pattern during the variable display of the decorative pattern and then restarting the variable display may be executed.

[0142] Even during the jackpot gaming state, a jackpot - in effect for notifying the jackpot gaming state is executed. As the jackpot - in effect, an effect for notifying the number of rounds or an upgrading effect indicating that the value of the jackpot gaming state is improved may be executed.

[0143] Also, for example, when a special figure game or the like is not being executed, a demo (demonstration) image is displayed on the image display device 5 (a customer - waiting demo effect is executed).

[0144] (Board configuration) The pachinko gaming machine 1 is equipped with, for example, a main board 11, an effect control board 12, an audio control board 13, a lamp control board 14, a relay board 15, etc., as shown in FIG. 2. In addition, on the back of the pachinko gaming machine 1, various boards such as a payout control board 004SG030, an information terminal board, a launch control board, etc. are arranged. Furthermore, a power supply board 17 is also installed. The various control boards include not only an electronic circuit board such as a printed wiring board on which conductor patterns are formed and electrical components can be mounted, but also an electronic circuit - mounted board on which electrical components are mounted on the electronic circuit board to realize a specific electrical function.

[0145] A power switch 91 is connected to the power supply board 17. By operating (turning on) the power switch 91, power from an AC power supply such as AC 100V in an external power supply such as a commercial power supply can be supplied from the power supply board 17 to electrical components including various control boards such as the main board 11 and the effect control board 12. The power supply board 17 includes, for example, a rectifier circuit for converting alternating current (AC) to direct current (DC), a power supply circuit for converting a predetermined DC voltage to a specific DC voltage (such as DC 12V or DC 5V), and the like.

[0146] The main board 11 is the main control board and has a function of controlling the progress of the above-mentioned games in the pachinko game machine 1 (including the execution of the special drawing game (including the management of holds), the execution of the general drawing game (including the management of holds), the jackpot game state, the game state, etc.). The main board 11 has a game control microcomputer 100, a switch circuit 110, an output circuit 111, and the like.

[0147] The game control microcomputer 100 mounted on the main board 11 is, for example, a one-chip microcomputer and includes a ROM (Read Only Memory) 101, a RAM (Random Access Memory) 102, a CPU (Central Processing Unit) 103, a random number circuit 104, an I / O (Input / Output port) 105, and a real-time clock 106.

[0148] The CPU 103 performs processing for controlling the progress of the game (processing for realizing the functions of the main board 11) by executing the programs stored in the ROM 101. At this time, various data stored in the ROM 101 (such as variable patterns described later, production control commands described later, and various tables referred to when making various determinations described later) are used, and the RAM 102 is used as the main memory. Part or all of the RAM 102 serves as a backup RAM whose stored content is preserved for a predetermined period even when the power supply to the pachinko machine 1 is stopped. Incidentally, all or part of the programs stored in the ROM 101 may be expanded to the RAM 102 and executed on the RAM 102.

[0149] The random number circuit 104 countably updates numerical data indicating various random values (game random numbers) used when controlling the progress of the game. The game random numbers may be updated by the CPU 103 executing a predetermined computer program (updated by software).

[0150] The I / O 105 includes, for example, an input port to which various signals (detection signals described later) are input, and an output port for transmitting various signals (signals for controlling (driving) the first special symbol display device 4A, the second special symbol display device 4B, the normal symbol display 20, the first hold display 25A, the second hold display 25B, the normal hold display 25C, etc., solenoid drive signals).

[0151] The switch circuit 110 captures detection signals (such as detection signals indicating that a game ball has passed or entered and the switch has been turned on) from various switches for detecting game balls (gate switch 21, start port switches (first start port switch 22A and second start port switch 22B), count switch 23) and transmits them to the game control microcomputer 100. By transmitting the detection signal, it is detected that a game ball has passed or entered.

[0152] The switch circuit 110 receives the reset signal, power-off signal, and clear signal from the power supply board 17 and transmits them to the game control microcomputer 100. The reset signal is an operation stop signal for setting control circuits such as the game control microcomputer 100 to the operation stop state, and it may be output using any one of a power supply monitoring circuit, a built-in IC of a watchdog timer, and a system reset IC. The power-off signal becomes off when a predetermined power supply voltage used in the pachinko game machine 1 exceeds a predetermined value, and becomes on when the period during which the predetermined power supply voltage is equal to or lower than the predetermined value continues for a power-off reference time or longer. The clear signal becomes on in response to, for example, a pressing operation on a clear switch 92 provided on the power supply board 17.

[0153] The output circuit 111 transmits a solenoid drive signal (for example, a signal for turning on the solenoid 81 or the solenoid 82) from the game control microcomputer 100 to the solenoid 81 for a normal electric accessory or the solenoid 82 for a big winning opening door.

[0154] The payout control board 004SG030 is connected to a payout device 004SG031 that is driven to payout a predetermined number of game balls (for example, 3 balls, 5 balls, 10 balls, 15 balls, etc.) to the player based on receiving a payout signal, and a game ball detection sensor 004SG032 provided in a payout passage (not shown) through which the game balls paid out by the payout device 004SG031 pass. It is possible to stop the drive of the payout device 004SG031 according to the mode of the game ball detection signal received from the game ball detection sensor 004SG032.

[0155] In addition, on the payout control board 004SG030, a handle sensor 004SG034 for detecting the amount of operation by the player and a touch ring 004SG035 (touch sensor) for detecting that the player is gripping the hitting operation handle 30 are connected. Based on the signals input from these sensors, the payout control board 004SG030 controls a launcher 004SG033 capable of launching game balls onto the game board 2. Also, a signal indicating whether or not the touch ring 004SG35 is detected and a signal indicating that a game ball has been launched by the launcher 004SG033 are input from the payout control board 004SG030 to the game control microcomputer 100 on the main board 11.

[0156] As part of controlling the progress of the game, the main board 11 (game control microcomputer 100) supplies an effect control command (a command specifying (notifying) the progress of the game, etc.) to the effect control board 12 according to the progress of the game. The effect control command output from the main board 11 is relayed by the relay board 15 and supplied to the effect control board 12. The effect control command includes, for example, various determination results on the main board 11 (e.g., the display result of the special figure game (including the big win type), the variation pattern used when executing the special figure game (details will be described later)), the situation of the game (e.g., the start and end of variable display, the opening status of the big winning opening, the occurrence of a win, the number of holds stored, the game state), commands specifying the occurrence of an error, etc.

[0157] The effect control board 12 is a sub - side control board independent of the main board 11 and has the function of receiving an effect control command and executing an effect (various effects according to the progress of the game, including driving of the movable body 32, error notification, notification of power failure recovery, etc.) based on the received effect control command.

[0158] On the effect control board 12, an effect control CPU 120, a ROM 121, a RAM 122, a display control unit 123, a random number circuit 124, and an I / O 125 are mounted.

[0159] The dedicated CPU 120 for performance control executes, by executing the programs stored in the ROM 121, processes for executing performances together with the display control unit 123 (processes for realizing the functions of the performance control board 12, including determination of the performances to be executed, etc.). At this time, various data (data such as various tables) stored in the ROM 121 are used, and the RAM 122 is used as the main memory.

[0160] The dedicated CPU 120 for performance control may also instruct the display control unit 123 to execute a performance based on detection signals (signals output when an operation by a player is detected, and signals appropriately indicating the operation content) from the controller sensor unit 35A or the push sensor 35B.

[0161] The display control unit 123 includes a VDP (Video Display Processor), a CGROM (Character Generator ROM), a VRAM (Video RAM), etc., and executes a performance based on an instruction to execute a performance from the dedicated CPU 120 for performance control.

[0162] The display control unit 123 supplies a video signal corresponding to the performance to be executed to the image display device 5 based on an instruction to execute a performance from the dedicated CPU 120 for performance control, thereby causing the image display device 5 to display a performance image. Also, display processing is performed to output the image data in the display image creation area of the VRAM area specified in the display register as a video signal. In the present embodiment, the display image creation area and the drawing area are switched every V blank. For this reason, while drawing is performed on the area assigned as the drawing area in a certain V blank, in the next V blank, it switches to the display image creation area, so that the image data drawn in the previous V blank is displayed and output, and drawing is also performed in the other area during that time.

[0163] In addition, since the display control unit 123 generates an image to be displayed on the image display device 5 by overlapping (compositing) a plurality of layers, in the VRAM area, there are arranged a layer image drawing area for drawing and arranging the images of these respective layers, and a display image creation area for further overlapping (compositing) the images drawn and arranged in each layer image drawing area to generate an image to be displayed on the image display device 5. Note that each layer has the concept of upper, middle, and lower levels, and the image of the upper layer is set to have a higher display priority on the image display device 5, while the image of the lower layer is set to have a lower display priority on the image display device 5.

[0164] In the VRAM area, there are arranged a layer 1 image drawing area for drawing and arranging the image of layer 1, a layer 2 image drawing area for drawing and arranging the image of layer 2, and a layer 3 image drawing area for drawing and arranging the image of layer 3. Also, in the VRAM area, there are arranged a displacement image creation area for creating a displacement image and a display image creation area.

[0165] The displacement image creation area is an area that creates, as a displacement target image, an image obtained by overlapping (compositing) the image drawn and arranged in the layer 2 image drawing area and the image drawn and arranged in the layer 3 image drawing area, and creates a displacement image by applying a displacement image to the displacement target image.

[0166] The display image creation area is an area that creates, as a display image for display on the image display device 5, an image obtained by overlapping (compositing) the image drawn and arranged in the layer 1 image drawing area, the image drawn and arranged in the layer 2 image drawing area, and the image drawn and arranged in the layer 3 image drawing area, or an image obtained by overlapping (compositing) the image drawn and arranged in the layer 1 image drawing area and the displacement image created in the displacement image creation area.

[0167] The image drawn and arranged in the layer 1 image drawing area is the image with the highest display priority (display priority: high) in the image display device 5, the image drawn and arranged in the layer 2 image drawing area is the image with a lower display priority (display priority: medium) than the image drawn and arranged in the layer 1 image drawing area in the image display device 5, and the image drawn and arranged in the layer 3 image drawing area is set to the image with the lowest display priority (display priority: low) in the image display device 5, respectively. That is, layer 1 is the upper layer with the highest image display priority, layer 2 is the middle layer with a lower image display priority than layer 1, and layer 3 is the lower layer with the lowest image display priority.

[0168] The layer 1 image drawing area is a drawing area for drawing these images to display a special figure storage display area 5U that can specifically display the first special figure storage number and the second special figure storage number at the lower part of the display screen of the image display device 5, and a second interface image including a small figure smaller than the display screen and a storage number display at the upper left part of the display screen of the image display device 5.

[0169] The layer 2 image drawing area is a drawing area for drawing these left, middle, and right decorative patterns to execute variable display of the decorative pattern at the central part of the display screen of the image display device 5.

[0170] And the layer 3 image drawing area is a drawing area for drawing the background display to display the background display over the entire display screen of the image display device 5.

[0171] In this embodiment, an image to be displayed on the display screen of the image display device 5 can be generated by superimposing each of the images (layer 1 images) drawn and arranged in the layer 1 image drawing area, the images (layer 2 images) drawn and arranged in the layer 2 image drawing area, and the images (layer 3 images) drawn and arranged in the layer 3 image drawing area. In particular, as described above, the images (the first interface image and the second interface image) drawn in the layer 1 image drawing area are set with the highest display priority, so they are displayed as the topmost images in the image display device 5. The images (ornamental patterns) drawn in the layer 2 image drawing area are set with a lower display priority than the images drawn in the layer 1 image drawing area, so they are displayed as middle-layer images in the image display device 5. The images (background display) drawn in the layer 3 image drawing area are set with the lowest display priority, so they are displayed as lower-layer images in the image display device 5.

[0172] In addition, in this embodiment, the images drawn and arranged in each image drawing area have a transmittance (transparency) set to 0% so that the upper-layer image is not visible to the player at the overlapping portions of the lower-layer image when they are superimposed. However, the present invention is not limited to this, and the transmittance (transparency) of the images drawn and arranged in each image drawing area may be set higher than 0% according to the situation, and images that are transparently displayed or temporarily hidden on the display screen of the image display device 5 may be provided.

[0173] The display control unit 123 further supplies a sound designation signal (a signal for designating the sound to be output) to the sound control board 13 and a lamp signal (a signal for designating the lighting / extinguishing mode of the lamp) to the lamp control board 14 in order to perform voice output synchronized with the display of the effect image and the lighting / extinguishing of the game effect lamp 9. Also, the display control unit 123 supplies a signal for operating the movable body 32 to the movable body 32 or the drive circuit that drives the movable body 32.

[0174] The voice control board 13 is equipped with various circuits for driving the speakers 8L and 8R, drives the speakers 8L and 8R based on the voice designation signal, and outputs the voice designated by the voice designation signal from the speakers 8L and 8R.

[0175] The lamp control board 14 is equipped with various circuits for driving the game effect lamp 9, drives the game effect lamp 9 based on the lamp signal, and turns on / off the game effect lamp 9 in the manner specified by the lamp signal. In this way, the display control unit 123 controls voice output and the turning on / off of the lamp.

[0176] Note that the control of voice output, the turning on / off of the lamp (such as the supply of the voice designation signal and the lamp signal), and the control of the movable body 32 (such as the supply of the signal for operating the movable body 32) may be executed by the effect control CPU 120.

[0177] The random number circuit 124 countably updates, in an updatable manner, numerical data indicating various random values (effect random numbers) used for executing various effects. The effect random numbers may be updated (updated by software) when the effect control CPU 120 executes a predetermined computer program.

[0178] The I / O 125 mounted on the effect control board 12 includes, for example, an input port for capturing effect control commands transmitted from the main board 11 and an output port for transmitting various signals (video signal, voice designation signal, lamp signal).

[0179] Boards other than the main board 11, such as the effect control board 12, the voice control board 13, and the lamp control board 14, are also referred to as sub-boards. In a pachinko game machine 1, a plurality of sub-boards may be provided according to functions, or one sub-board may be configured to have a plurality of functions.

[0180] FIG. 3(A) is an explanatory diagram showing an example of the content of an effect control command used in the present embodiment. The effect control command has, for example, a two-byte configuration, where the first byte indicates MODE (command classification), and the second byte represents EXT (command type). The most significant bit (bit 7) of the MODE data is always set to "0", and the most significant bit of the EXT data is set to "0". Note that the command format shown in FIG. 3(A) is just an example, and other command formats may be used. Also, in this example, the control command is composed of two control signals, but the number of control signals constituting the control command may be 1, or may be a plurality of three or more.

[0181] In the example shown in FIG. 3(A), the command 8001H is a first variable display start command for designating the start of variable display in a special symbol game using the first special symbol in the first special symbol display device 4A. The command 8002H is a second variable display start command for designating the start of variable display in a special symbol game using the second special symbol in the second special symbol display device 4B. The command 81XXH is a variable pattern designation command for designating a variable pattern (variation time (variable display time)), such as a decorative symbol (also referred to as an effect symbol) variably displayed in each of the "left", "middle", and "right" decorative symbol display areas 5L, 5C, and 5R in the image display device 5 corresponding to the variable display of the special symbol in the special symbol game. Here, XXH indicates an unspecified hexadecimal number, and it may be any value arbitrarily set according to the instruction content by the effect control command. Note that in the variable pattern designation command, different EXT data is set according to the variable pattern to be designated and the like.

[0182] The command 8CXXH is a variable display result designation command, which is an effect control command for designating the variable display result of a special symbol, a decorative symbol, or the like. In the variable display result designation command, for example, as shown in FIG. 3(B), different EXT data is set according to the determination result (pre-determined result) as to whether the variable display result (also referred to as the variation display result) is "a miss" or "a big win", or the determination result (big win type determination result) as to which of a plurality of types the big win type is when the variable display result is "a big win".

[0183] In the variable display result specification command, for example, as shown in FIG. 3(B), command 8C00H is the first variable display result specification command indicating a predetermined result that the variable display result is "miss". Command 8C01H is the second variable display result specification command for notifying a predetermined result that the variable display result is "big win" and the big win type is "certain change big win A" and the big win type determination result. Command 8C02H is the third variable display result specification command for notifying a predetermined result that the variable display result is "big win" and the big win type is "certain change big win B" and the big win type determination result. Command 8C03H is the fourth variable display result specification command for notifying a predetermined result that the variable display result is "big win" and the big win type is "certain change big win C" and the big win type determination result. Command 8C04H is the fifth variable display result specification command for notifying a predetermined result that the variable display result is "big win" and the big win type is "non-certain change big win" and the big win type determination result.

[0184] Command 8F00H is a symbol confirmation command that specifies the stopping (confirmation) of the variation of the decoration symbols in the "left", "center", and "right" decoration symbol display areas 5L, 5C, and 5R in the image display device 5. Command 9000H is a power-on designation command that designates that the pachinko machine 1 has cold-started (power has been turned on with the clear switch 92 being pressed (power-on with initialization)). Note that cold start means that when power is turned on, without restoring the data before power-on, after initializing the data, the various processes of the gaming machine are made executable. Command 9200H is a power-failure recovery designation command that designates that the pachinko machine has hot-started (power has been turned on with the clear switch 92 not being pressed (power-on without initialization)). Note that hot start means that when power is turned on, based on the backed-up data, the various processes of the gaming machine are made executable. When hot-starting, since there is no initialization, it is also referred to as power-on without initialization. Command 95XXH is a game state designation command that designates the current game state in the pachinko machine 1. In the game state designation command, for example, different EXT data are set according to the current game state in the pachinko machine 1. As a specific example, command 9500H is set as the first game state designation command corresponding to a game state (low-probability low-base state, normal state) in which neither time-saving control nor probability-variable control is performed, and command 9501H is set as the second game state designation command corresponding to a game state (low-probability high-base state, time-saving state) in which time-saving control is performed while probability-variable control is not performed. Also, command 9502H is set as the third game state designation command corresponding to a game state (high-probability high-base state, time-saving with probability-variable state) in which both time-saving control and probability-variable control are performed. Note that the time-saving with probability-variable state may sometimes simply be referred to as the "probability-variable state". Command 96XXH is an error designation command that designates that an error has occurred and has been cleared in the pachinko machine 1.

[0185] Command A0XXH is a winning start designation command (also referred to as a "fanfare command") that specifies the display of a production image indicating the start of a big win game. Command A1XXH is a big winning opening notification command that notifies that the big winning opening is in an open state during the big win game state. Command A2XXH is a big winning opening post-notification command that notifies that the big winning opening has changed from an open state to a closed state during the big win game state. Command A3XXH is a winning end designation command that specifies the display of a production image at the end of the big win game.

[0186] In the winning start designation command and the winning end designation command, for example, different EXT data may be set according to the pre-determined result and the big win type determination result by setting EXT data similar to the variable display result designation command. Alternatively, in the winning start designation command and the winning end designation command, the correspondence relationship between the pre-determined result and the big win type determination result and the EXT data to be set may be made different from the correspondence relationship in the variable display result designation command. In the big winning opening notification command and the big winning opening post-notification command, for example, different EXT data is set corresponding to the number of times of execution of the round in the big win state described later (for example, "0" to "10").

[0187] Command B100H is a first start port winning designation command that notifies that the first start condition for executing a special symbol game using the first special symbol in the first special symbol display device 4A is satisfied based on the fact that a game ball that has passed (entered) through the first start winning opening formed by the winning ball device 6A is detected by the first start port switch 22A and a start winning (first start winning) has occurred. Command B200H is a second start port winning designation command that notifies that the second start condition for executing a special symbol game using the second special symbol in the second special symbol display device 4B is satisfied based on the fact that a game ball that has passed (entered) through the second start winning opening formed by the variable winning ball device 6B is detected by the second start port switch 22B and a start winning (second start winning) has occurred.

[0188] Command C1XXH is a first reserved memory number notification command that notifies the first special drawing reserved memory number in order to identify the special drawing reserved memory number. Command C2XXH is a second reserved memory number notification command that notifies the second special drawing reserved memory number in order to identify the special drawing reserved memory number. The first reserved memory number notification command is transmitted from the main board 11 to the effect control board 12 when, for example, the first start winning opening is passed (entered) by a game ball and the first start condition is satisfied, and the first start opening winning designation command is transmitted. The second reserved memory number notification command is transmitted from the main board 11 to the effect control board 12 when, for example, the second start winning opening is passed (entered) by a game ball and the second start condition is satisfied, and the second start opening winning designation command is transmitted. Also, the first reserved memory number notification command and the second reserved memory number notification command may be transmitted in response to, for example, the start of execution of the special drawing game when either the first start condition or the second start condition is satisfied (when the reserved memory number decreases). Command E100H is a customer waiting demo designation command that designates the execution of a customer waiting demo (demo effect). Command F100H is a frame state display designation command that designates the state of each input port (including the on / off of touch ring 004SG35).

[0189] Instead of the first reserved memory number notification command and the second reserved memory number notification command, a total reserved memory number notification command that notifies the total reserved memory number may be transmitted. That is, a total reserved memory number notification command for notifying an increase (or decrease) in the total reserved memory number may be used.

[0190] Note that the commands shown in FIG. 3(A) are merely examples, and it is possible to have a device that does not have some of these commands, use different commands instead of these commands, or add commands different from these commands. For example, a prize ball number notification command for identifying the number of prize balls paid out based on a game ball winning in each winning opening, a gate passage notification command for notifying that a game ball has passed through gate 41, a notification command for notifying the remaining number of variable displays for which probability variation control or time shortening control is executed, etc. may be provided.

[0191] FIG. 4 is an explanatory diagram illustrating random values counted on the side of the main board 11. As shown in FIG. 4, on the side of the main board 11, numerical data indicating the random values MR1 for special figure display result determination, the random value MR2 for jackpot type determination, the random value MR3 for variation pattern determination, and the random value MR4 for normal figure display result determination are controlled to be countable. Incidentally, in order to enhance the game effect, random values other than these may be used. The random numbers used to control the progress of such games are also referred to as game random numbers.

[0192] The random number circuit 104 may count numerical data indicating some or all of these random values MR1 to MR4. The CPU 103 may update various numerical data by software using a random counter different from the random number circuit 104, such as a random counter provided in a game control counter setting unit (not shown), so as to count numerical data indicating some of the random values MR1 to MR4.

[0193] The random value MR1 for special figure display result determination is a random value used to determine whether to control the variable display result such as special symbols in the special figure game to the jackpot game state as a "jackpot". For example, it takes a value in the range of "0" to "65536". The random value MR2 for jackpot type determination is a random value used to determine the jackpot type to be one of "certain change jackpot A", "certain change jackpot B", "certain change jackpot C", and "non-certain change jackpot" when the variable display result is a "jackpot". For example, it takes a value in the range of "0" to "100".

[0194] The random value MR3 for variation pattern determination is a random value used to determine the variation pattern in the variable display of special symbols and decorative symbols to be one of a plurality of types prepared in advance. For example, it takes a value in the range of "0" to "997".

[0195] The random value MR4 for determining the normal symbol display result is a random value used to determine whether the variable display result in the normal symbol game by the normal symbol display device 20 is a "normal symbol win" or a "normal symbol miss", etc., and takes a value in the range of, for example, "3" to "13".

[0196] FIG. 5 shows a configuration example of the display result determination table stored in the ROM 101. In the present embodiment, a common display result determination table is used for the first special symbol and the second special symbol as the display result determination table, but the present invention is not limited to this, and individual display result determination tables may be used for the first special symbol and the second special symbol.

[0197] The display result determination table is a table referred to for determining whether to control the variable display result as a "big win" and enter the big win game state based on the random value MR1 for determining the special symbol display result, before the determined special symbol that becomes the variable display result is derived and displayed in the special symbol game using the first special symbol by the first special symbol display device 4A or the special symbol game using the second special symbol by the second special symbol display device 4B.

[0198] In the display result determination table, the value (determination value) compared with the random value MR1 for determining the special symbol display result is assigned to the special symbol display results of "big win" or "miss" according to whether the game state in the pachinko gaming machine 1 is a normal state or a time-limited state (low probability state), or a probability-variable state (high probability state).

[0199] In the display result determination table, the table data indicating the determination value compared with the random number value MR1 for special figure display result determination is the determination data assigned to the determination result of whether to control the jackpot game state with the special figure display result as "jackpot". In the display result determination table, when the game state is the probability variable state (high probability state), more determination values are assigned to the special figure display result of "jackpot" than when it is the normal state or the time shortening state (low probability state). As a result, in the probability variable state (high probability state) where probability variable control is performed in the pachinko gaming machine 1, compared with the probability (about 1 / 300 in this embodiment) of determining to control the special figure display result as "jackpot" and entering the jackpot game state when it is in the normal state or the time shortening state (low probability state), the probability of determining to control the special figure display result as "jackpot" and entering the jackpot game state becomes higher (about 1 / 30 in this embodiment). That is, in the display result determination table, the determination data is assigned to the determination result of whether to control the jackpot game state so that the probability of determining to control the jackpot game state is higher when the game state in the pachinko gaming machine 1 is the probability variable state (high probability state) than when it is in the normal state or the time shortening state.

[0200] FIG. 6(A) shows a configuration example of the jackpot type determination table stored in the ROM 101. The jackpot type determination table in this embodiment is a table referred to for determining one of a plurality of jackpot types based on the random number value MR2 for jackpot type determination when it is determined to control the jackpot game state with the special figure display result as "jackpot". In the jackpot type determination table, according to whether the special symbol that has undergone variable display (fluctuating display) in the special figure game is the first special figure (special figure game by the first special symbol display device 4A) or the second special figure (special figure game by the second special symbol display device 4B), the numerical value (determination value) compared with the random number value MR2 for jackpot type determination is assigned to a plurality of jackpot types such as "non-probability variable jackpot", "probability variable jackpot A", "probability variable jackpot B", and "probability variable jackpot C".

[0201] Here, regarding the jackpot types in the present embodiment, referring to FIG. 6(B), in the present embodiment, as the jackpot types, there are "probability-variable jackpot A", "probability-variable jackpot B", and "probability-variable jackpot C" in which probability-variable control and time-shortening control are executed after the end of the jackpot game state and the game shifts to a high-probability high-base state, and "non-probability-variable jackpot" in which only time-shortening control is executed after the end of the jackpot game state and the game shifts to a low-probability high-base state.

[0202] The jackpot game state by "probability-variable jackpot A" is a normal open jackpot in which the rounds that change the special variable winning ball device 7 to the first state advantageous to the player are repeated 10 times (so-called 10 rounds). On the other hand, the jackpot game state by "probability-variable jackpot B" is a normal open jackpot in which the rounds that change the special variable winning ball device 7 to the first state advantageous to the player are repeated 5 times (so-called 5 rounds). The jackpot game state by "probability-variable jackpot C" is a normal open jackpot in which the rounds that change the special variable winning ball device 7 to the first state advantageous to the player are repeated 2 times (so-called 2 rounds). Also, the jackpot game state by "non-probability-variable jackpot" is a normal open jackpot in which the rounds that change the special variable winning ball device 7 to the first state advantageous to the player are repeated 5 times (so-called 5 rounds). Therefore, "probability-variable jackpot A" may be called a 10-round (10R) probability-variable jackpot, "probability-variable jackpot B" may be called a 5-round (5R) probability-variable jackpot, and "probability-variable jackpot C" may be called a 2-round (2R) probability-variable jackpot.

[0203] The probability variation control and the time shortening control that are started after the end of the jackpot game state of the sure-win jackpot A to the sure-win jackpot C are terminated on the condition that they are controlled to the jackpot game state. Also, the time shortening control that is started after the end of the jackpot game state of the non-sure-win jackpot is terminated on the condition that 100 variable displays are completed or that it is controlled to the jackpot game state before the 100 variable displays are completed. Therefore, when the newly occurred jackpot is any one of the sure-win jackpots A to C, the probability variation control and the time shortening control are executed again after the end of the jackpot game state, so that the jackpot game states occur continuously without passing through the normal state, that is, a so-called consecutive winning state. That is, the probability variation state in the present embodiment is a game state that continues until the variable display result becomes a jackpot regardless of the number of variable displays, while the time shortening state in the present embodiment is a game state that is controlled to the normal state by executing 100 variable displays if the variable display result does not become a jackpot. For this reason, the time shortening state is also a game state that is controlled when the consecutive winning state can end.

[0204] In the setting example of the jackpot type determination table shown in FIG. 6(A), depending on whether the variable display special figure is the first special figure or the second special figure, the assignment of determination values for the jackpot types of "certain variable jackpot A", "certain variable jackpot B", "certain variable jackpot C", and "non-certain variable jackpot" is different. That is, when the variable display special figure is the first special figure, the determination values within a predetermined range (values in the range of "81" to "100") are assigned to the jackpot types of "certain variable jackpot B" and "certain variable jackpot C" with fewer rounds, while when the variable display special figure is the second special figure, no determination values are assigned to the jackpot types of "certain variable jackpot B" and "certain variable jackpot C". With such a setting, when determining the jackpot type to be one of multiple types based on the establishment of the first start condition for starting the special figure game using the first special figure by the first special symbol display device 4A, and when determining the jackpot type to be one of multiple types based on the establishment of the second start condition for starting the special figure game using the second special figure by the second special symbol display device 4B, the ratio of determining the jackpot type to "certain variable jackpot B" or "certain variable jackpot C" with fewer rounds can be made different. In particular, in the special figure game using the second special figure, since it is determined that the jackpot type will not be controlled to a jackpot state with fewer rounds as "certain variable jackpot B" or "certain variable jackpot C", for example, in a game state where game balls easily enter the second start winning opening formed by the variable winning ball device 6B due to high opening control associated with time shortening control, it is possible to prevent the frequent occurrence of a jackpot state with few winning balls obtained and the resulting decline in game interest.

[0205] In addition, in the setting example of the jackpot type determination table shown in FIG. 6(A), the assignment of determination values for the "non-certain variable" jackpot type is the same regardless of whether it is the special figure game of the first special figure or the second special figure. Therefore, the probability of becoming a non-certain variable jackpot and the probability of becoming a certain variable jackpot are the same regardless of whether it is the special figure game of the first special figure or the second special figure.

[0206] Therefore, as described above, depending on whether the assignment of the determination values for "Certain Variable Big Win B" and "Certain Variable Big Win C" differs according to whether it is the special figure game of the first special figure or the second special figure, the assignment of the determination value for "Certain Variable Big Win A" also differs according to whether it is the special figure game of the first special figure or the second special figure. For "Certain Variable Big Win A" with a large number of rounds, it is set so that it is more likely to be determined in the case of the special figure game of the second special figure than in the case of the special figure game of the first special figure.

[0207] In addition, even in the case of the special figure game of the second special figure, a determination value within a predetermined range different from that in the case of the special figure game of the first special figure may be assigned to the big win type of "Certain Variable Big Win B" or "Certain Variable Big Win C". For example, in the case of the special figure game of the second special figure, a smaller determination value may be assigned to the big win type of "Certain Variable Big Win B" or "Certain Variable Big Win C" compared to the case of the special figure game of the first special figure. Alternatively, regardless of whether it is the special figure game of the first special figure or the second special figure, common table data may be referred to for determining the big win type.

[0208] Figure 7 shows the variation patterns in this embodiment. In this embodiment, a plurality of variation patterns are prepared in advance corresponding to each of the cases where the variable display result is "loss", when the variable display mode of the decorative symbol is "non-reach" and when it is "reach", and also corresponding to the case where the variable display result is "big win". In addition, the variation pattern corresponding to the case where the variable display result is "loss" and the variable display mode of the decorative symbol is "non-reach" is called a non-reach variation pattern (also referred to as a "non-reach loss variation pattern"), and the variation pattern corresponding to the case where the variable display result is "loss" and the variable display mode of the decorative symbol is "reach" is called a reach variation pattern (also referred to as a "reach loss variation pattern"). Further, the non-reach variation pattern and the reach variation pattern are included in the loss variation patterns corresponding to the case where the variable display result is "loss". The variation pattern corresponding to the case where the variable display result is "big win" is called a big win variation pattern.

[0209] For the big win variation pattern and the reach variation pattern, there are a normal reach variation pattern in which the reach effect of the normal reach is executed, and a super reach variation pattern in which the reach effect of the super reach is executed. In this embodiment, one type of normal reach variation pattern is provided, but the present invention is not limited to this, and two or more types of normal reach variation patterns may be provided. Also, in this embodiment, as the super reach variation pattern, three variation patterns of super reach (no pseudo consecutive), super reach (one pseudo consecutive), and super reach (two pseudo consecutive) are provided, but the present invention is not limited to this, and four or more or two or less types of super reach variation patterns may be provided.

[0210] In addition, the super reach variation pattern in this embodiment includes a variation pattern (PA2-2) that deviates from the variation pattern (PB1-2) in which the variable display result is a big win as the variation pattern of super reach (no pseudo consecutive), a variation pattern (PA2-3) that deviates from the variation pattern (PB1-3) in which the variable display result is a big win as the variation pattern of super reach (one pseudo consecutive), and a variation pattern (PA2-4) that deviates from the variation pattern (PB1-4) in which the variable display result is a big win as the variation pattern of super reach (two pseudo consecutive).

[0211] As shown in FIG. 7, the special figure variation time of the normal reach variation pattern in which the reach effect of the normal reach in this embodiment is executed is set shorter than that of the super reach variation pattern.

[0212] In addition, in this embodiment, since the big win expectation degree in which the variable display result becomes "big win" is set to increase in the order of super reach, normal reach, and non-reach, in the normal reach variation pattern and the super reach variation pattern, the longer the special figure variation time, the higher the big win expectation degree.

[0213] Also, in the present embodiment, as will be described later, these variation patterns are determined using only the random number value MR3 for variation pattern determination. However, the present invention is not limited to this. For example, in addition to the random number value MR3 for variation pattern determination, a random number value for variation pattern type determination may be provided, and the type of the variation pattern may be determined first from these random number values for variation pattern type determination, and then the variation pattern belonging to the determined type may be determined.

[0214] FIG. 8 is an explanatory diagram of a method for determining a variation pattern in the present embodiment. In the present embodiment, the variation pattern determination table to be selected is made different according to the display result of the variable display to be executed, the number of stored data in hold, the game state, and the like.

[0215] Specifically, as shown in FIG. 8, when the variable display result is a non-probability big win, the big win variation pattern determination table A is selected, and the variation patterns PB1-1 (variation pattern of normal reach big win), PB1-2 (variation pattern of super reach (without pseudo continuous effect) big win), PB1-3 (variation pattern of super reach (with 1 time of pseudo continuous effect) big win), and PB1-4 (variation pattern of super reach (with 2 times of pseudo continuous effect) big win) are determined using the big win variation pattern determination table A. More specifically, in the big win variation pattern determination table A, PB1-1 is determined at a rate of 5%, PB1-2 is determined at a rate of 20%, PB1-3 is determined at a rate of 35%, and PB1-4 is determined at a rate of 40%.

[0216] Also, when the variable display result is a certain big win A - C, select the variable pattern determination table B for big wins, and use this variable pattern determination table B to determine the variable patterns as PB1 - 1 (variable pattern of normal reach big win), PB1 - 2 (variable pattern of super reach (without pseudo - continuous performance) big win), PB1 - 3 (variable pattern of super reach (with 1 - time pseudo - continuous performance) big win), and PB1 - 4 (variable pattern of super reach (with 2 - time pseudo - continuous performance) big win). More specifically, in the variable pattern determination table B for big wins, PB1 - 2 is determined at a rate of 10%, PB1 - 3 is determined at a rate of 20%, and PB1 - 4 is determined at a rate of 70%.

[0217] Also, when the game state is in the low - base state (normal state), the variable display result is a loss, and the number of reserved memories in the variable feature diagram is 1 or less, select the variable pattern determination table A for losses, and use this variable pattern determination table A to determine the variable patterns as PA1 - 1 (variable pattern of non - reach loss without shortening), PA2 - 1 (normal reach loss), PA2 - 2 (variable pattern of super reach (without pseudo - continuous performance) loss), PA2 - 3 (variable pattern of super reach (with 1 - time pseudo - continuous performance) loss), and PA2 - 4 (variable pattern of super reach (with 2 - time pseudo - continuous performance) loss). More specifically, in the variable pattern determination table A for losses, PA1 - 1 is determined at a rate of 50%, PA2 - 1 is determined at a rate of 40%, PA2 - 2 is determined at a rate of 5%, PA2 - 3 is determined at a rate of 3%, and PA2 - 4 is determined at a rate of 2%.

[0218] Also, when the game state is the low base state (normal state), the variable display result is a miss, and the number of reserved memories in the variation special figure is 2, select the miss variation pattern determination table B, and use the miss variation pattern determination table B to determine the variation pattern from PA1-2 (variation pattern of shortened non-reach miss), PA2-1 (normal reach miss), PA2-2 (variation pattern of super reach (without pseudo continuous performance) miss), PA2-3 (variation pattern of super reach (with 1 pseudo continuous performance) miss), and PA2-4 (variation pattern of super reach (with 2 pseudo continuous performances) miss). More specifically, in the miss variation pattern determination table B, PA1-2 is determined at a rate of 60%, PA2-1 is determined at a rate of 30%, PA2-2 is determined at a rate of 5%, PA2-3 is determined at a rate of 3%, and PA2-4 is determined at a rate of 2%.

[0219] Also, when the game state is the low base state (normal state), the variable display result is a miss, and the number of reserved memories in the variation special figure is 3, select the miss variation pattern determination table C, and use the miss variation pattern determination table C to determine the variation pattern from PA1-3 (variation pattern of shortened non-reach miss), PA2-1 (normal reach miss), PA2-2 (variation pattern of super reach (without pseudo continuous performance) miss), PA2-3 (variation pattern of super reach (with 1 pseudo continuous performance) miss), and PA2-4 (variation pattern of super reach (with 2 pseudo continuous performances) miss). More specifically, in the miss variation pattern determination table C, PA1-3 is determined at a rate of 70%, PA2-1 is determined at a rate of 20%, PA2-2 is determined at a rate of 5%, PA2-3 is determined at a rate of 3%, and PA2-4 is determined at a rate of 2%.

[0220] Also, when the gaming state is in the high base state (time shortening state or probability variation state), the deviation-use variation pattern determination table D is selected, and using this deviation-use variation pattern determination table D, the variation patterns are determined from PA1-3 (variation pattern of short non-reach deviation), PA2-1 (normal reach deviation), PA2-2 (variation pattern of super reach (without pseudo continuous effect) deviation), PA2-3 (variation pattern of super reach (with 1 time of pseudo continuous effect) deviation), and PA2-4 (variation pattern of super reach (with 2 times of pseudo continuous effect) deviation). More specifically, in the deviation-use variation pattern determination table C, PA1-3 is determined at a rate of 80%, PA2-1 is determined at a rate of 10%, PA2-2 is determined at a rate of 5%, PA2-3 is determined at a rate of 3%, and PA2-4 is determined at a rate of 2%.

[0221] In addition, in the present embodiment, an example is shown in which the variation pattern is determined according to the jackpot type when the variable display result is a jackpot. However, the present invention is not limited to this, and the selection ratio of any one of the plurality of variation patterns (PB1-1 to PB1-4) for the jackpot may be varied according to the gaming state, for example, regardless of the jackpot type. By doing so, variable display is performed with a variation pattern suitable for the gaming state, so the gaming interest can be improved.

[0222] The RAM 102 provided in the game control microcomputer 100 shown in FIG. 2 may be a backup RAM in which part or all of it is backed up by a backup power supply created on a predetermined power supply board. That is, even when the power supply to the pachinko game machine 1 stops, part or all of the contents of the RAM 102 are saved for a predetermined period (until the capacitor as the backup power supply discharges and the backup power supply becomes unable to supply power). In particular, at least the data corresponding to the game state, that is, the control state of the game control means (such as the special figure process flag) and the data indicating the number of unpaid prize balls may be saved in the backup RAM. The data corresponding to the control state of the game control means is data necessary to restore the control state to before the occurrence of a power failure or the like based on the data when the power is restored after a power failure or the like occurs. Also, the data corresponding to the control state and the data indicating the number of unpaid prize balls are defined as data indicating the progress state of the game.

[0223] In such a RAM 102, as an area for holding various data used to control the progress of the game in the pachinko game machine 1, for example, a game control data holding area 004SG150 as shown in FIG. 9 is provided. The game control data holding area 004SG150 shown in FIG. 9 includes a first special figure hold memory section 004SG151A, a second special figure hold memory section 004SG151B, a general figure hold memory section 004SG151C, a game control flag setting section 004SG152, a game control timer setting section 004SG153, a game control counter setting section 004SG154, and a game control buffer setting section 004SG155.

[0224] The first special figure hold memory section 004SG151A stores, in the order of winning, the hold data of a special figure game (a special figure game using the first special figure in the first special figure display device 4A) that has not yet started although a first start winning (a first start winning) has occurred when a game ball has passed through (entered) the first start winning opening formed by the winning ball device 6A.

[0225] The second special figure holding memory unit 004SG151B stores, in the order of winning, the holding data of a special figure game (a special figure game using the second special figure on the second special figure display device 4B) that has not yet started although a game ball has passed through (entered) the second start winning opening formed by the variable prize ball device 6B and a second start winning (second start winning) has occurred.

[0226] As an example, the first special figure holding memory unit 004SG151A stores, in association with a holding number in the order of winning (detection order of game balls) at the first start winning opening, numerical data indicating the random number value MR1 for variable display result determination, the random number value MR2 for winning type determination, and the random number value MR3 for variation pattern determination, which are extracted from the random number circuit 104 or the like by the CPU 103 based on the establishment of the first start condition when the game ball passes through (enters), as holding data until the number of stored data reaches a predetermined upper limit value (for example, "4"). Similarly, the second special figure holding memory unit 004SG151B stores, in association with a holding number in the order of winning (detection order of game balls) at the second start winning opening, numerical data indicating the random number value MR1 for variable display result determination, the random number value MR2 for winning type determination, and the random number value MR3 for variation pattern determination, which are extracted from the random number circuit 104 or the like by the CPU 103 based on the establishment of the first start condition when the game ball passes through (enters), as holding data until the number of stored data reaches a predetermined upper limit value (for example, "4").

[0227] In this way, the holding data stored in the first special figure holding memory unit 004SG151A and the second special figure holding memory unit 004SG151B indicates that the execution of the special figure game using the first special figure and the special figure game using the second special figure is on hold, and it becomes holding information that enables determination of whether a big win occurs based on the variable display result (special figure display result) in these special figure games.

[0228] Further, in the present embodiment, when the hold information (first hold information) based on the establishment of the first start condition due to the passage (entry) of the game ball through the first start winning opening and the hold information (second hold information) based on the establishment of the second start winning due to the passage (entry) of the game ball through the second start winning opening are stored in individual hold memory units in association with hold numbers, the variable display based on the second hold memory information is executed with priority over the variable display based on the first hold information.

[0229] The general pattern hold memory unit 004SG151C stores hold information of a general pattern game that has not yet been started by the general pattern display device 20 even though the game ball has been detected by the gate switch 21. For example, the general pattern hold memory unit 004SG151C stores, in association with hold numbers in the order in which the game balls are detected by the gate switch 21, numerical data indicating a random number value MR4 for determining a general pattern display result extracted from a random number circuit 104 or the like by the CPU 103 based on the passage of the game balls as hold data until the number reaches a predetermined upper limit value (for example, "4").

[0230] The game control flag setting unit 004SG152 is provided with a plurality of types of flags whose states can be updated according to the progress status of the game in the pachinko gaming machine 1. For example, the game control flag setting unit 004SG152 stores data indicating the values of the plurality of types of flags and data indicating an on state or an off state for each of the plurality of types of flags.

[0231] The game control timer setting unit 004SG153 is provided with various timers used for controlling the progress of the game in the pachinko gaming machine 1. For example, the game control timer setting unit 004SG153 stores data indicating the timer values for each of the plurality of types of timers.

[0232] The game control counter setting unit 004SG154 is provided with a plurality of types of counters for counting count values used to control the progress of the game in the pachinko game machine 1. For example, data indicating the count values in each of the plurality of types of counters is stored in the game control counter setting unit 004SG154. Here, the game control counter setting unit 004SG154 may be provided with a random counter for the CPU 103 to count, in a software updatable manner, part or all of the game random numbers.

[0233] In the random counter of the game control counter setting unit 004SG154, numerical data indicating random number values that are not generated by the random number circuit 104, for example, numerical values MR1 to MR4, is stored as random count values, and in response to the execution of software by the CPU 103, the numerical data indicating each random number value is updated periodically or irregularly. The software executed by the CPU 103 to update the random count value may be for updating the random count value separately from the update operation of the numerical data in the random number circuit 104, or may be for updating the random count value by performing predetermined processes such as scrambling processes or arithmetic processes on all or part of the numerical data extracted from the random number circuit 104.

[0234] The game control buffer setting unit 004SG155 is provided with various buffers for temporarily storing data used to control the progress of the game in the pachinko game machine 1. For example, data indicating the buffer values in each of the plurality of types of buffers is stored in the game control buffer setting unit 004SG155.

[0235] In the ROM 121 mounted on the effect control board 12 shown in FIG. 2, in addition to the program for effect control, various data tables and the like used to control the effect operation are stored. For example, the ROM 121 stores table data constituting a plurality of determination tables prepared for the effect control CPU 120 to perform various determinations, decisions, and settings, pattern data constituting various effect control patterns, and the like.

[0236] As an example, the ROM 121 stores a performance control pattern table storing a plurality of types of performance control patterns used by the performance control CPU 120 to control performance operations by various performance devices (for example, the image display device 5, speakers 8L and 8R, game effect lamps 9, decorative LEDs, performance models, etc.). The performance control pattern is composed of data indicating its control content, etc., corresponding to various performance operations executed according to the progress of the game in the pachinko game machine 1. In the performance control pattern table, for example, a performance control pattern during special figure variable display, a preview performance control pattern, various performance control patterns, etc. may be stored.

[0237] In the RAM 122 mounted on the performance control board 12 shown in FIG. 2, as an area for holding various data used to control performance operations, for example, a performance control data holding area 004SG190 as shown in FIG. 10(A) is provided. The performance control data holding area 004SG190 shown in FIG. 10(A) includes a performance control flag setting unit 004SG191, a performance control timer setting unit 004SG192, a performance control counter setting unit 004SG193, and a performance control buffer setting unit 004SG194.

[0238] The performance control flag setting unit 004SG191 is provided with a plurality of types of flags whose states can be updated according to, for example, the performance operation state such as the display state of the performance image on the screen of the image display device 5, or the performance control command transmitted from the main board 11. For example, in the performance control flag setting unit 004SG191, for each of the plurality of types of flags, data indicating the value of the flag and data indicating the on state or the off state are stored.

[0239] The performance control timer setting unit 004SG192 is provided with a plurality of types of timers used to control the progress of various performance operations, such as the display operation of performance images on the screen of the image display device 5. For example, the performance control timer setting unit 004SG192 stores data indicating the timer values for each of the plurality of types of timers.

[0240] The performance control counter setting unit 004SG193 is provided with a plurality of types of counters used to control the progress of various performance operations. For example, the performance control counter setting unit 004SG193 stores data indicating the count values for each of the plurality of types of counters.

[0241] The performance control buffer setting unit 004SG194 is provided with various buffers for temporarily storing data used to control the progress of various performance operations. For example, the performance control buffer setting unit 004SG194 stores data indicating the buffer values for each of the plurality of types of buffers.

[0242] In this embodiment, data constituting the reception command buffer 004SG194A at the time of start winning as shown in FIG. 10(B) is stored in a predetermined area of the effect control buffer setting unit 004SG194. The reception command buffer 004SG194A at the time of start winning is provided with a storage area corresponding to the maximum value of the total storage numbers of the first special figure reserved storage (for example, "4") (areas corresponding to buffer numbers "1-1" to "1-4"), and a storage area corresponding to the first special figure during variable display (area corresponding to buffer number "1-0"). Also, the reception command buffer 004SG194A at the time of start winning is provided with a storage area corresponding to the maximum value of the total storage numbers of the second special figure reserved storage (for example, "4") (areas corresponding to buffer numbers "2-1" to "2-4"), and a storage area corresponding to the second special figure during variable display (area corresponding to buffer number "2-0"). When there is a start winning at the first start winning port or the second start winning port, two commands, that is, a start winning port winning designation command (the first start winning port winning designation command or the second start winning port winning designation command) and a reserved storage number notification command (the first reserved storage number notification command or the second reserved storage number notification command), are transmitted as a set from the main board 11 to the effect control board 12. Storage areas (entries) for storing the start winning port winning designation commands and the reserved storage number notification commands in association with each other and separately storing them in the first special figure reserved storage and the second special figure reserved storage are secured in the storage areas corresponding to the first special figure reserved storage and the second special figure reserved storage in the reception command buffer 004SG194A at the time of start winning.

[0243] When the start condition is satisfied and the variable display of the topmost reserved storage (buffer number "1-1" or buffer number "2-1") is started, the stored contents of these storage areas (entries) are shifted one by one to the upper positions as will be described later. Also, the stored contents of buffer number "1-0" or buffer number "2-0" that store the contents of the reserved storage for which the start condition is satisfied are cleared in the waiting process per special figure that is executed when the variable display ends.

[0244] When the performance system's dedicated CPU 120 wins a startup prize at the first startup winning port, it stores the command starting from the head (the entry with the youngest buffer number) in the empty entry corresponding to the first special figure reserved memory of the startup winning reception command buffer 004SG194A. When it wins a startup prize at the second startup winning port, it stores the command starting from the head (the entry with the youngest buffer number) in the empty entry corresponding to the second special figure reserved memory of the startup winning reception command buffer 004SG194A. At the time of winning a startup prize, commands from the startup port winning designation command to the reserved memory number notification command are sequentially transmitted. Therefore, when a command is received, it will be stored in the storage areas corresponding to the last digits "0" to "4" of the buffer numbers corresponding to the first special figure reserved memory or the second special figure reserved memory in the order of the startup port winning designation command and the reserved memory number notification command.

[0245] The commands stored in the startup winning reception command buffer 004SG194A shown in FIG. 10(B) are deleted for the commands stored in the entry corresponding to the reserved memory of the immediately preceding variable display (the entry with buffer number "1-0" or "2-0") each time the variable display of the decorative pattern starts, and at the same time, the commands stored in the entry corresponding to the reserved memory of the variable display to be started (the entry corresponding to buffer number "1-1" or "2-1") and the memory contents of the entries after the reserved memory of the variable display to be started are shifted. For example, when the variable display of the decorative pattern in the first special figure reserved memory ends in the storage state shown in FIG. 10(B), each command stored in buffer number "0" is deleted, each command stored in buffer number "0" is shifted to buffer number "0", each command stored in the area corresponding to buffer number "2" is shifted to the area corresponding to buffer number "0", and each command stored in the areas corresponding to buffer numbers "3" and "4" is shifted to the areas corresponding to buffer numbers "2" and "3". Therefore, buffer number "0" becomes the area (entry) for storing each command related to the reserved memory being variably displayed at that time.

[0246] (Operation) Next, the operation (function) of the pachinko gaming machine 1 will be described.

[0247] (Main operations of the main board 11) First, the main operations of the main board 11 will be described. When power supply to the pachinko gaming machine 1 is started, the game control microcomputer 100 is activated, and the game control main process is executed by the CPU 103. FIG. 11 is a flowchart showing the game control main process executed by the CPU 103 on the main board 11.

[0248] In the game control main process shown in FIG. 11, the CPU 103 first sets interrupt inhibition (step S1). Subsequently, necessary initial settings are performed (step S2). The initial settings include setting the stack pointer, register settings of built-in devices (CTC (counter / timer circuit), parallel input / output ports, etc.), and settings to make the RAM 102 accessible.

[0249] Next, it is determined whether the recovery condition is satisfied (step S3). The recovery condition can be satisfied when the clear signal is off, there is backup data, and the backup RAM is normal. When power supply to the pachinko gaming machine 1 is started, if, for example, the clear switch provided on the power supply board 17 is pressed, the on-state clear signal is input to the game control microcomputer 100. When such an on-state clear signal is input, it may be determined in step S3 that the recovery condition is not satisfied. The backup data may be stored in the RAM 102 serving as the backup RAM for game control. In step S3, it may be determined whether the recovery condition can be satisfied by checking or inspecting the presence or absence of backup data and data errors.

[0250] When the recovery condition is satisfied (step S3; Yes), after executing the recovery process (step S4), the random number circuit setting process (step S8) is executed. By the recovery process in step S4, the work area is set based on the stored content of the RAM 102. By setting the work area using the backup data stored in the RAM 102, the game state when the power supply was stopped is restored. For example, if the special symbol was in the middle of changing, it is sufficient that the change of the special symbol can be resumed from the state before the stop.

[0251] On the other hand, when the recovery condition is not satisfied (step S3; No), after executing the initialization process (step S6), the random number circuit setting process (step S8) is executed. The initialization process in step S6 includes a clearing process for clearing the flags, counters, and buffers stored in the RAM 102. By executing the clearing process, initial values are set in the work area.

[0252] After executing the random number circuit setting process (step S8), the CPU 103 sets the register of the CTC built in the game control microcomputer 100 so that a timer interrupt occurs periodically every predetermined time (e.g., 2 ms) (step S9), and enables the interrupt (step S10). Then, it enters a loop process. Thereafter, an interrupt request signal is sent from the CTC to the CPU 103 every predetermined time (e.g., 2 ms), and the CPU 103 can execute the timer interrupt process periodically.

[0253] When the CPU 103 that has executed such game control main processing receives an interrupt request signal from the CTC and accepts the interrupt request, it executes the game control timer interrupt processing shown in the flowchart of FIG. 12. When starting the game control timer interrupt processing shown in FIG. 12, the CPU 103 first executes a predetermined switch process to determine whether detection signals are received from various switches such as the gate switch 21, the first start port switch 22A, the second start port switch 22B, and the count switch 23 via the switch circuit 110 (step S21). Subsequently, by executing a predetermined main-side error process, the pachinko game machine 1 is diagnosed for abnormalities, and a warning can be generated if necessary according to the diagnosis result (step S22). After that, by executing a predetermined information output process, data such as jackpot information (information indicating the number of occurrences of jackpots, etc.), start information (information indicating the number of start wins, etc.), and probability variation information (information indicating the number of times of entering the probability variation state, etc.) supplied to a hall management computer installed outside the pachinko game machine 1 is output (step S23).

[0254] Following the information output process, a game random number update process for updating at least a part of the game random numbers used on the main board 11 side by software is executed (step S24). After that, the CPU 103 executes a special symbol process (step S25). By the CPU 103 executing the special symbol process for each timer interrupt, the execution and hold management of the special symbol game, the control of the jackpot game state, the control of the game state, etc. are realized.

[0255] Following the special symbol process, a normal symbol process is executed (step S26). By the CPU 103 executing the normal symbol process for each timer interrupt, the execution and hold management of the normal symbol game based on the detection signal from the gate switch 21 (based on the game ball passing through the passing gate 41), the opening control of the variable prize ball device 6B based on "normal symbol win", etc. are enabled. The execution of the normal symbol game is performed by driving the normal symbol display 20, and the number of normal symbol holds is displayed by lighting the normal symbol hold display 25C.

[0256] After executing the normal symbol process, as part of the game control timer interrupt process, processes such as the process when a power failure occurs and the process for paying out prize balls may be performed. After that, the CPU 103 executes command control processing (step S27). The CPU 103 may transmit and set an effect control command in each of the above processes. In the command control processing of step S27, processing for transmitting the transmitted and set effect control command to a sub-control board such as the effect control board 12 is performed. After executing the command control processing, interrupts are permitted and then the game control timer interrupt process is terminated.

[0257] (Special symbol process) FIG. 13 is a flowchart showing an example of the processing executed in step S25 shown in FIG. 12 as the special symbol process. In this special symbol process, the CPU 103 first executes a start winning determination process (step S101).

[0258] In the start winning determination process, detection of the occurrence of a start winning and storage of hold information in a predetermined area of the RAM 102 and update of the hold memory count are executed. When a start winning occurs, a random number value for determining a display result (including the jackpot type) and a variation pattern is extracted and stored as hold information. Further, based on the extracted random number value, processing for pre-reading the display result and the variation pattern may be executed. After storing the hold information and the hold memory count, transmission setting for transmitting an effect control command for designating the determination results such as the occurrence of a start winning, the hold memory count, and the pre-reading determination to the effect control board 12 is performed. The effect control command at the time of the start winning thus transmitted and set is transmitted from the main board 11 to the effect control board 12, for example, when the special symbol process ends and the command control processing of step S27 shown in FIG. 12 is executed.

[0259] After executing the start winning determination process in step S101, the CPU 103 selects and executes one of the processes in steps S110 to S117 according to the value of the special figure process flag provided in the RAM 102. Incidentally, in each process (steps S110 to S117) of the special symbol process, transmission settings for transmitting the effect control command corresponding to each process to the effect control board 12 are made.

[0260] The special symbol normal process in step S110 is executed when the value of the special figure process flag is "0" (initial value). In this special symbol normal process, based on the presence or absence of hold information, etc., a determination is made as to whether to start the first special figure game or the second special figure game. Also, in the special symbol normal process, based on the random number value for determining the display result, whether to make the display result of the special symbol and the decorative symbol a "big win" or not, and the big win type in the case of a "big win" are determined (predetermined) before the display result is derived and displayed. Further, in the special symbol normal process, a definite special symbol (either a big win symbol or a losing symbol) to be stopped and displayed in the special figure game is set corresponding to the determined display result. After that, the value of the special figure process flag is updated to "1", and the special symbol normal process ends. Incidentally, in the present embodiment, the special figure game using the second special figure is executed with priority over the special figure game using the first special figure (also referred to as preferential digestion of special figure 2). Also, the winning order of the game balls entering the first start winning port and the second start winning port may be memorized, and the start conditions of the special figure game may be made to hold in the winning order (also referred to as winning order digestion).

[0261] When making various determinations based on the random number value, various tables stored in the ROM 101 (tables in which the determination values compared with the random number value are assigned to the determination results) are referred to. The same applies to other determinations on the main board 11 and various determinations on the effect control board 12. In the effect control board 12, various tables are stored in the ROM 121.

[0262] The variable pattern setting process in step S111 is executed when the value of the special drawing process flag is "1". This variable pattern setting process includes processes such as determining one of multiple types of variable patterns using a random number value for determining the variable pattern based on a preliminary determination result of whether the display result is a "big win" or not. In the variable pattern setting process, when the variable pattern is determined, the value of the special drawing process flag is updated to "2", and the variable pattern setting process ends.

[0263] The variable pattern specifies the execution time of the special drawing game (special drawing variable time) (which is also the execution time of the variable display of the decorative symbol), the mode of the variable display of the decorative symbol (such as the presence or absence of a reach), and the production content during the variable display of the decorative symbol (such as the type of reach production), and is also called a variable display pattern.

[0264] The special symbol variation process in step S112 is executed when the value of the special drawing process flag is "2". This special symbol variation process includes processes such as setting for varying the special symbol in the first special symbol display device 4A and the second special symbol display device 4B, and measuring the elapsed time since the start of the variation of the special symbol. Also, a determination is made as to whether the measured elapsed time has reached the special drawing variable time corresponding to the variable pattern. When the elapsed time since the start of the variation of the special symbol reaches the special drawing variable time, the value of the special drawing process flag is updated to "3", and the special symbol variation process ends.

[0265] The special symbol stop process in step S113 is executed when the value of the special drawing process flag is "3". This special symbol stop process includes a process of stopping the variation of the special symbol in the first special symbol display device 4A and the second special symbol display device 4B and setting for stopping and displaying (deriving) the determined special symbol that becomes the display result of the special symbol. When the display result is a "big win", the value of the special drawing process flag is updated to "4". When the display result is a "loss", and when it is controlled in a time-saving state or a probability-variable state and the end of the number of times is established, the game state is also updated. When the value of the special drawing process flag is updated, the special symbol stop process ends.

[0266] The jackpot release pre - processing in step S114 is executed when the value of the special figure process flag is "4". This jackpot release pre - processing includes processes such as starting the execution of a round in the jackpot game state and setting to open the big winning port based on, for example, the display result being "jackpot", etc. When setting the big winning port to the open state, a process of supplying a solenoid drive signal to the solenoid 82 for the big winning port door is executed. At this time, for example, corresponding to the type of jackpot, the upper limit period for opening the big winning port and the upper limit number of times of round execution are set. When these settings are completed, the value of the special figure process flag is updated to "5", and the jackpot release pre - processing ends.

[0267] The jackpot release in - processing in step S115 is executed when the value of the special figure process flag is "5". This jackpot release in - processing includes processes such as measuring the elapsed time since the big winning port was set to the open state, and determining whether it is time to return the big winning port from the open state to the closed state based on the measured elapsed time, the number of game balls detected by the count switch 23, etc. When returning the big winning port to the closed state, after executing a process of stopping the supply of the solenoid drive signal to the solenoid 82 for the big winning port door, etc., the value of the special figure process flag is updated to "6", and the jackpot release in - processing ends.

[0268] The jackpot release post - processing in step S116 is executed when the value of the special figure process flag is "6". This jackpot release post - processing includes processes such as determining whether the number of times of round execution for setting the big winning port to the open state has reached the set upper limit number of times, and performing settings for ending the jackpot game state when the upper limit number of times is reached. When the number of times of round execution has not reached the upper limit number of times, the value of the special figure process flag is updated to "5", while when the number of times of round execution has reached the upper limit number of times, the value of the special figure process flag is updated to "7". When the value of the special figure process flag is updated, the jackpot release post - processing ends.

[0269] The jackpot end process in step S117 is executed when the value of the special figure process flag is "7". This jackpot end process includes a process of waiting until a waiting time corresponding to the period during which an ending effect as an effect operation for notifying the end of the jackpot gaming state is executed, and a process of performing various settings for starting probability variation control and time shortening control in response to the end of the jackpot gaming state. When such settings are made, the value of the special figure process flag is updated to "0", and the jackpot end process ends.

[0270] (Start winning determination process) FIG. 14 is a flowchart showing the start winning determination process (S101) shown in FIG. 13. In the start winning determination process, the CPU 103 first determines whether the first start port switch 22A is on or off based on a detection signal from the first start port switch 22A provided corresponding to the first start winning port formed by the winning ball device 6A (004SGS101). At this time, if the first start port switch 22A is on (004SGS101; Y), it is determined whether the first special figure reservation storage number, which is the number of reserved special figure games using the first special figure, has reached a predetermined upper limit value (for example, "4" as the upper limit storage number) (004SGS102). The CPU 103 can identify the first special figure reservation storage number, for example, by reading the first reservation storage number count value, which is the stored value of the first reservation storage number counter provided in the game control counter setting unit 004SG154. When the first special figure reservation storage number is not the upper limit value in 004SGS102 (004SGS102; N), for example, the stored value of the start port buffer provided in the game control buffer setting unit 004SG155 is set to "0" (004SGS103).

[0271] When the first start port switch 22A is off at 004SGS101 (004SGS101; N), or when the first special figure hold memory count reaches the upper limit at 004SGS102 (004SGS102; Y), it is determined whether the second start port switch 22B is on or off based on the detection signal from the second start port switch 22B provided corresponding to the second start winning port formed by the variable winning ball device 6B (004SGS104). At this time, if the second start port switch 22B is on (004SGS104; Y), it is determined whether the second special figure hold memory count, which is the hold memory count of the special figure game using the second special figure, has reached a predetermined upper limit value (for example, "4" as the upper limit memory count) (004SGS105). The CPU 103 can identify the second special figure hold memory count, for example, by reading the second hold memory count value, which is the stored value of the second hold memory count counter provided in the game control counter setting unit 004SG154. When the second special figure hold memory count is not the upper limit value at 004SGS105 (004SGS105; N), the stored value of the start port buffer provided in the game control buffer setting unit 004SG155 is set to "2" (004SGS106).

[0272] After executing either the process of 004SGS103 or 004SGS106, update it so as to add 1 to the special figure reserved memory count corresponding to the start port buffer value which is the stored value in the start port buffer (004SGS107). For example, when the start port buffer value is "0", add 1 to the first reserved memory count value, while when the start port buffer value is "2", add 1 to the second reserved memory count value. In this way, the first reserved memory count value is updated to increase by 1 when the game ball passes (enters) through the first start winning port and the first start condition corresponding to the special figure game using the first special figure is satisfied. Also, the second reserved memory count value is updated to increase by 1 when the game ball passes (enters) through the second start winning port and the second start condition corresponding to the special figure game using the second special figure is satisfied. At this time, update it so as to also add 1 to the total reserved memory count (004SGS108). For example, the total reserved memory count value which is the stored value in the total reserved memory counter provided in the game control counter setting unit 004SG154 may be updated to add 1.

[0273] After executing the process of 004SGS108, the CPU 103 extracts numerical data indicating the random number value MR1 for special figure display result determination, the random number value MR2 for jackpot type determination, and the random number value MR3 for variation pattern determination from among the numerical data updated by the random number circuit 104 and the random counter of the game control counter setting unit 004SG154 (004SGS109). The numerical data indicating each of the thus extracted random number values and the start port buffer value are stored by being set as reserved information at the head of the empty entry in the special figure reserved memory unit (004SGS110).

[0274] Numerical data indicating the random value MR1 for special figure display result determination and the random value MR2 for jackpot type determination is used to determine whether the variable display result of the special symbol or the decorative symbol is a "jackpot", and further to determine the jackpot type when the variable display result is a "jackpot". The random value MR3 for variation pattern determination is used to determine the variation pattern including the variable display time of the special symbol or the decorative symbol. The CPU 103 extracts numerical data indicating all of the random values used for determining the variable display mode including the variable display result and the variable display time of the special symbol or the decorative symbol by executing the process of 004SGS109.

[0275] Following the process of 004SGS110, transmission setting of the start port winning designation command according to the start port buffer value is performed (004SGS111). For example, when the start port buffer value is "0", the storage address of the first start port winning designation command table in the ROM 101 is stored in the buffer area designated by the transmission command pointer in the transmission command buffer, etc., to perform setting for transmitting the first start port winning designation command to the effect control board 12. On the other hand, when the start port buffer value is "2", the storage address of the second start port winning designation command table in the ROM 101 is stored in the buffer area of the transmission command buffer, etc., to perform setting for transmitting the second start port winning designation command to the effect control board 12. The start port winning designation command set in this way is transmitted from the main board 11 to the effect control board 12, for example, after the special symbol process is completed, by executing the command control process of S27 shown in FIG. 12.

[0276] Following the processing of 004SGS111, the CPU 103 makes settings for transmitting a suspended storage number notification command to the effect control board 12, for example, by storing the storage address of the suspended storage number notification command table in the ROM 101 in the buffer area specified by the transmission command pointer in the transmission command buffer (004SGS113). The suspended storage number notification command thus set is transmitted from the main board 11 to the effect control board 12, for example, after the special symbol process is completed and when the command control process of S27 shown in FIG. 12 is executed.

[0277] After executing the processing of 004SGS113, it is determined whether the start port buffer value is "0" (004SGS114). At this time, if the start port buffer value is "0" (Y in 004SGS114), the start port buffer is cleared, its stored value is initialized to "0", and then the process proceeds to the processing of 2390SGS104. On the other hand, when the start port buffer value is "2" (N in 004SGS114), the start port buffer is cleared, its stored value is initialized to "0", and then the start winning process is terminated. Thereby, even when both the first start port switch 22A and the second start port switch 22B detect a valid start winning of a game ball at the same time, the process based on the detection of the valid start winning of both can be surely completed.

[0278] (Special symbol normal process) FIG. 15 is a flowchart showing an example of the process executed at S110 in FIG. 13 as the special symbol normal process. In the special symbol normal process shown in FIG. 15, the CPU 103 first determines whether the second special symbol suspended storage number is "0" (step 004SGS141). The second special symbol suspended storage number is the suspended storage number of the special symbol game using the second special symbol by the second special symbol display device 4B. For example, in the process of step 004SGS141, the second suspended storage number count value stored in the game control counter setting unit may be read out, and it may be determined whether the read value is "0".

[0279] When the number of reserved memories in the second special figure in step 004SGS141 is other than "0" (step 004SGS141; N), as the reserved data stored corresponding to the reserved number "0" in the second special figure reserved memory unit, the random number value MR1 for special figure display result determination, the random number value MR2 for jackpot type determination, and the random number value MR3 for variation pattern determination are read out respectively (step 004SGS142). The numerical data read at this time may be stored in, for example, a random number buffer for variation and temporarily stored. 【...

Claims

【Claim 1】 In a gaming machine provided with a hitting operation unit for performing a shooting operation of a game ball at the lower center, the hitting operation unit includes a pair of left and right hitting operation handles rotatably provided about a horizontal axis, and the gaming machine is characterized in that the game ball can be launched by rotating the hitting operation handle toward the back side of the gaming machine.

Citation Information

Patent Citations

  • Operation member of game machine

    JP2006314560A

  • Game machine

    JP2007202747A

  • Game machine

    JP2012179077A

  • Pinball game machine

    JP2014236760A

  • Game machine

    JP2015058203A