Information processing system, information processing server, information processing program, information processing method
The system addresses the limitation of predetermined characters by generating unique characters from player-selected material medium information, enhancing player engagement and interest through diversity.
Patent Information
- Application Number
- JP2024003992
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2024-01-15
- Publication Date
- 2025-07-28
- Estimated Expiration
- 2044-01-15
AI Technical Summary
Existing game systems limit player interest by only allowing predetermined characters corresponding to identification codes, lacking diversity and engagement.
An information processing system that acquires player-selected material medium information and generates unique characters based on this input using a character generation unit, incorporating design and text information through a generation model.
Enhances player engagement by allowing the creation of new characters each time, thereby increasing player interest and interaction.
Smart Images

Figure 2025110194000001_ABST
Abstract
Description
Technical Field
[0001] The present invention relates to an information processing system, an information processing server, an information processing program, and an information processing method.
Background Art
[0002] Attractive characters appear in games.
[0003] Patent Document 1 discloses a game system that reads a barcode and reads out a corresponding character.
Prior Art Documents
Patent Documents
[0004]
Patent Document 1
Summary of the Invention
Problems to be Solved by the Invention
[0005] However, in the invention described in Patent Document 1, only a predetermined character corresponding to an identification code appears, and the improvement of the player's interest is limited.
[0006] The present invention has been made in view of the above circumstances, and an object thereof is to provide an information processing system capable of improving the player's interest.
Means for Solving the Problems
[0007] An information processing system according to the present invention for achieving the above object includes a material medium information acquisition unit that acquires a selection of material medium information by a player, and a character generation unit that generates a character based on the selected material medium information.
Effects of the Invention
[0008] According to the present invention, each time a player plays, a new character can be used, and it is expected that the player's interest will be improved.
Brief Description of the Drawings
[0009]
Figure 1
Figure 2
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Figure 8
Embodiments for Carrying Out the Invention
[0010] <Summary of the Invention> The contents of the embodiments of the present invention will be listed and described. The present invention has, for example, the following configuration. [Item 1] A material medium information acquisition unit that acquires a player's selection of material medium information, A character generation unit that generates a character based on the selected material medium information, An information processing system including the above. [Item 2] The character generation unit inputs text information generated based on the selected material medium information into a generation model, and generates the character based on output information output from the generation model. The information processing system according to Item 1. [Item 3] The material medium information acquisition unit includes a sensor device, and when reading hardware including the material medium information, the sensor acquires the material medium information. The information processing system according to Item 1 or 2. [Item 4] The character includes design information, at least name information, characteristic information, and any one of explanatory information. The information processing system according to Item 2. [Item 5] The sensor is either a non-contact short-range wireless communication receiver or a camera. The information processing system according to Item 3. [Item 6] A material medium information acquisition unit that acquires a selection of material medium information by a player; A character generation unit that generates a character based on the selected material medium information; An information processing server comprising the above. [Item 7] Causing a computer to Execute a material medium information acquisition step of acquiring a selection of material medium information by a player; A character generation step of generating a character based on the selected material medium information; An information processing program for causing the above to be executed. [Item 8] A computer Executes a material medium information acquisition step of acquiring a selection of material medium information by a player; A character generation step of generating a character based on the selected material medium information; An information processing method for executing the above.
[0011] Hereinafter, an information processing system according to an embodiment of the present invention will be described with reference to the drawings.
[0012] <Configuration> FIG. 1 is a diagram for explaining a schematic example of an information processing system according to the present embodiment. Note that the illustrated configuration is an example, and other configurations may be provided. As shown in an example in FIG. 1, the information processing system includes an information processing apparatus 1, a display device A11, a sensor device A12, an output device A13, and an operation acquisition device A14, which are connected to the information processing apparatus 1.
[0013] The information processing system according to the present embodiment may be housed in a housing. For example, it may include a housing A1 as shown in a front schematic view in FIG. 2. The housing A1 includes, for example, a display A110 which is one form of the display device A11, a reading unit A120 including the sensor device A12, an output unit A130 which is an outlet for the object output by the output device A13, an operation unit A140 which is one form of the operation acquisition device A14, a payment unit A150, and a material medium holding unit A160. Note that the illustrated configuration is an example, and other configurations may be provided, or some configurations may not be provided.
[0014] The housing A1 includes, for example, the information processing apparatus 1 inside.
[0015] The display device A11 is, for example, a display including a panel that displays an image and information using liquid crystal, organic EL, or other technologies. Note that it may be a projection screen and may project an image and information from a projector or the like.
[0016] The sensor device A12 is, for example, a non-contact sensor that utilizes RFID technology and reads data recorded on an IC chip in a non-contact manner. The reading unit A120 may include, for example, a plurality of installation parts (as an example, A121, A122, A123, A124) including the non-contact sensor.
[0017] The output device A13 may be, for example, a printer, and may be composed of an inkjet printer, a laser printer, a dot matrix printer, etc. Further, the output device A13 may be provided with a mechanism for sandwiching printed paper, plastic, etc. between acrylic cases, or may be provided with a mechanism for attaching a printed sticker to a plate made of plastic or the like. The output unit A130 is a portion that serves as an outlet for cards or the like output by the output device A13.
[0018] The operation unit A140 may be provided with a mechanism for performing operations, such as, for example, one or more push buttons (as an example, A141, A142, A143) or a stick controller. Note that the operation unit A140 may be composed of, for example, a tablet computer or the like that has a capacitance type touch panel function.
[0019] The payment unit 150 is, for example, a portion where a player inserts a coin, which is the fee for the game, when starting the game. Note that the payment unit 150 may be provided with a contactless sensor for reading a transportation system IC chip, and may accept payment by a transportation system IC chip, or may be provided with a camera and accept payment by a mobile payment service or the like. Further, user information may be acquired from a card or a list band-shaped item provided with an IC chip that stores user information and points that can be used for payment, or points may be consumed to make a payment through the contactless sensor.
[0020] The material medium holding unit A160 is, for example, a portion where a material medium plate described later is placed.
[0021] <Configuration of the information processing device 1> The information processing device 1 may be, for example, a general-purpose computer such as a workstation, a personal computer, or a tablet, or may be logically realized by cloud computing technology connected to the Internet.
[0022] FIG. 3 is a diagram showing a hardware configuration example of the information processing apparatus 1. Note that the illustrated configuration is an example, and the information processing apparatus 1 may have other configurations. The information processing apparatus 1 includes a processor 101, a memory 102, a storage device 103, a communication interface 104, an input device 105, and an output device 106. The storage device 103 stores various data and programs, such as a hard disk drive, a solid state drive, or a flash memory. The communication interface 104 is an interface for connecting to a communication network, such as an adapter for connecting to Ethernet (registered trademark), a modem for connecting to a public telephone network, a wireless communication device for performing wireless communication, a USB (Universal Serial Bus) connector or an RS232C connector for serial communication, and the like. The input device 105 inputs data, such as a keyboard, a mouse, a touch panel, a button, a microphone, and the like. The output device 106 outputs data, such as a display, a printer, a speaker, and the like.
[0023] Each processing unit of the information processing apparatus 1 described later is realized by the processor 101 reading a program stored in the storage device 103 into the memory 102 and executing it, and each storage unit of the information processing apparatus 1 is realized as a part of the storage areas provided by the memory 102 and the storage device 103.
[0024] Note that the output device 106 may also serve as the display device A11 (or the display A110), or may also serve as the output device A13.
[0025] FIG. 4 shows the functional configuration of the information processing apparatus 1. As shown in FIG. 4, the information processing apparatus 1 includes storage units such as a game information storage unit 131 and a player information storage unit 132, and various processing units such as a game execution unit 111, a screen data generation unit 112, a player information acquisition unit 113, a material medium information acquisition unit 114, a character generation unit 115, and an output unit 116.
[0026] Descriptions of the storage units, namely, the game information storage unit 131 and the player information storage unit 132, will be given.
[0027] The game information storage unit 131 stores information related to the game. The game information is appropriately configured according to the type of the game. For example, in the case of a battle game, it may include the stage name, enemy character information, etc. associated with the stage ID.
[0028] The player information storage unit 132 stores information related to the player. FIG. 5 is a diagram showing a configuration example of the player information. The player information can include, associated with the player ID that identifies the player, the player name, owned character information (which may include the character ID, character name, design (image), status value, skills, equipment, attributes, explanations, etc.), play results (number of victories, victory rate, cleared stages, etc.).
[0029] The above is the description of each storage unit of the information processing apparatus 1. Below, the description of each processing unit of the game execution unit 111, screen data generation unit 112, player information acquisition unit 113, material medium information acquisition unit 114, character generation unit 115, and output unit 116 of the information processing apparatus 1 will be described.
[0030] The game execution unit 111 executes a process of advancing the game according to the game program. The game executed by the game execution unit 111 may be any type of game, for example, a battle game, a baseball game, a soccer game, other sports games, an action game, a puzzle game, a board game, a quiz game, a rhythm game, etc., but is not limited thereto.
[0031] The screen data generation unit 112 executes a process of generating screen data for displaying the game screen on the display A110. The screen data generation unit 112 generates screen data related to any of the above games.
[0032] The player information acquisition unit 113 acquires information about the player, for example, and stores it in the player information storage unit 132. As an example, the player information acquisition unit 113 receives player input and selection operations to acquire player information such as the player name. As an example, the player information acquisition unit 113 acquires information such as name, design (image), status value, skills, attributes, equipment (held items), attributes, and explanations, linked to the character ID of the character that the player has come to possess as a result of the player's game play.
[0033] The material medium information acquisition unit 114 acquires one or more pieces of material medium information used for character generation. For example, the material medium information acquisition unit 114 may acquire the selection operation of the operation unit A140 by the player and acquire the information of the material medium selected by the player.
[0034] The material medium may be, for example, a living thing (such as a dog, a horse, a tyrannosaurus, a unicorn, etc.), food (such as ice cream, gummies, etc.), a tool (such as a plastic bottle, a vacuum cleaner, a piano, etc.), nature (such as the sea, the universe, clouds, etc.), a vehicle (such as a truck, a motorcycle, etc.), etc., but is not limited thereto.
[0035] The material medium information acquisition unit 114 may read the information of the hardware that stores the information of the material selected by the player and acquire the material medium information.
[0036] The above-mentioned hardware may be a plate (material medium plate) shown as an example in FIG. 6. The plate B1 may, for example, be provided with an IC chip that stores information about the material, and may be a card displaying the name (B11) of the material and the image (B12) of the material stored in an acrylic case. A plurality of material medium plates may be provided, for example, in the material medium holding unit A160.
[0037] When the player selects an arbitrary material medium plate and installs it in the reading unit A120, the sensor device A12 included in the reading unit A120 reads material medium information from the installed material medium plate. The material medium information acquisition unit 114 may acquire the information read by the sensor device A12 as material medium information.
[0038] The character generation unit 115 generates a character based on the material medium information selected by the player and acquired by the material medium information acquisition unit 114.
[0039] The character generation unit 115 generates a prompt or a prerequisite condition to be input into the generation model (collectively referred to as prompt information in this specification). The prerequisite conditions may include, for example, information such as the size of the image, the shape of the frame, and information about the generation target (character name, character status value, etc.), but are not limited thereto. The prompt information generated by the character generation unit 115 includes at least the material medium information selected by the player. The character generation unit 115 inputs at least the material medium information into a language model, for example, to generate prompt information.
[0040] Note that the character generation unit 115 may generate one or more pieces of prompt information, present it to the user, and accept the selection or editing of the prompt information.
[0041] The character generation unit 115 inputs the generated prompt information into the generation model and generates character information based on the output information. The character generation unit 115 may input the prompt information into an image generation model, for example, to generate the design of the character. Also, the character generation unit 115 may input the prompt information into a language model and generate text information such as the name of the character, status value, skills, equipment, attributes, and explanations.
[0042] Depending on the type of generation model to be input, the character generation unit 115 may change the structure of the prompt to be generated. For example, the character generation unit 115 may generate a sentence-type prompt or a prompt in the form of arranging words. Also, for example, by means of methods indicating the importance of words, such as enclosing important words in parentheses, presenting the order of important words at the beginning of the prompt, or including multiple important words, a prompt may be generated in a form that allows the generation model side to recognize important words.
[0043] The character generation unit 115 may generate a character based on the generated design and text information.
[0044] In addition, the character generation unit 115 may generate a character card design as shown in an example in FIG. 7 based on the generated design and text information. The card design includes, but is not limited to, the character's name (C11), design (C12), status value (C13), skills (C14), attributes (C15), description (C16), materials (C17), etc.
[0045] Note that the generation model described so far is, for example, a model that generates new data based on specific data or distributions within the framework of statistical methods or machine learning, and details are omitted. Also, the language model is, for example, a model that learns the statistical structure and patterns of language and generates sentences, and is used in fields such as natural language processing (NLP) and machine translation, and details are omitted. Furthermore, the image generation model is a model that generates a new image from the given information. For example, using machine learning or deep learning techniques, a realistic image can be generated from random noise, and details are omitted.
[0046] The output unit 116 outputs the generated character. For example, the output unit 116 may output, from the output unit A130, a card printed by the output device A13 with the card design of the generated character.
[0047] For the game character generated by the character generation unit 115 to be used in the game executed by the game execution unit 111, the screen data generation unit 112 may execute a process of generating game screen data including the character. The game execution unit 111 may, for example, acquire operation information of the operation unit A140 by the player and perform a process of advancing the game.
[0048] Note that the game execution unit 111 may read information of a character generated by the player playing the game in the past from the player information storage unit 132 and accept a selection operation of the operation unit A140 by the player. The screen data generation unit 112 may execute a process of generating game screen data based on the character selected by the player.
[0049] <Basic operation flow> FIG. 8 is an example of a diagram for explaining the outline of the operation of the information processing system.
[0050] The information processing apparatus 1 executes a game (1001). The information processing apparatus 1 acquires player information (1002). The information processing apparatus 1 acquires material medium information (1003). The information processing apparatus 1 generates a character (1004). The information processing apparatus 1 outputs the character (1005).
[0051] The above-described embodiments are merely examples for facilitating the understanding of the present invention and are not intended to limit the interpretation of the present invention. It goes without saying that the present invention can be changed and improved without departing from its spirit, and equivalents of the present invention are included in the present invention.
[0052] Other examples are described below.
[0053] The sensor device A12 may be, for example, a camera that combines an optical lens system, an image sensor, and an image processing unit. In this case, the aforementioned hardware may be, for example, hardware such as a card provided with a barcode, a two-dimensional barcode, etc., or a packaging material of a product on which images such as a barcode, characters, and product images are printed. Further, it may be a barcode, a two-dimensional barcode, characters, an image, etc. displayed on a player terminal such as a smartphone used by the player. The camera captures the above-described information, and the material medium information acquisition unit 114 may acquire the information (such as text information) set in the barcode or two-dimensional barcode, etc. as the material medium information. Further, the material medium information acquisition unit 114 may perform predetermined processing on the image information acquired via the camera to convert it into text and acquire it as the material medium information. In this case, the material medium information acquisition unit 114 may acquire text information, for example, from the image information by using OCR, text recognition using a neural network, etc., or may recognize an object (such as a person or an object) included in the image information by using a neural network and acquire text information representing the object as the material medium information, but is not limited to these examples.
[0054] The sensor device A12 may be a microphone that picks up sound. In this case, the material medium information acquisition unit 114 may convert the sound information acquired by the sensor device A12 (which may include the voice or sound emitted by the user, the sound source played on the user terminal, etc.) into text information by a known speech recognition technique and acquire it as the material medium information. Further, the material medium information acquisition unit 114 may acquire, as the material medium information, information obtained by analyzing the characteristics (such as vibration, frequency, amplitude, etc.) of the sound information acquired by the sensor device A12, or may acquire, as the material medium information, text information recognized by a known speech recognition technique, information on musical instruments recognized by a known musical instrument recognition technique, etc.
[0055] The information processing apparatus 1 may include a communication unit. The communication unit communicates with the player terminal via a communication network. The communication network is, for example, the Internet, and is constructed by a public telephone network, a mobile phone network, a wireless communication path, Ethernet (registered trademark), or the like. When the information processing apparatus 1 receives various commands (requests) and information from the player terminal via the communication unit, the information processing apparatus 1 executes processing by a game program, and the processing result of the game program (for example, game images, game sounds, etc.) is transmitted to the player terminal. A part of the game program may be transmitted to the player terminal and executed on the player terminal. In this case, the communication unit is for communicating with the player terminal, and has a function as a receiving unit for receiving various data and signals transmitted from the player terminal, and a function as a transmitting unit for transmitting various data and signals to the player terminal according to a command of the information processing apparatus 1. The communication unit communicates with the player terminal by, for example, HTTP (HyperText Transfer Protocol), HTTPS, WebSocket, P2P (Peer To Peer), or the like.
[0056] In this case, the material medium information acquisition unit 114 may receive the information of the material medium selected by the player on the player terminal and acquire it as the material medium information. Further, the material medium information acquisition unit 114 may, for example, receive information such as an image from the player terminal, and acquire text information by, for example, OCR, text recognition using a neural network, etc. from the image information, or recognize an object (such as a person or an object) included in the image information using a neural network, and acquire text information representing the object, or read a barcode, a two-dimensional barcode, etc. included in the image, and acquire the set information (such as text information) as the material medium information, but is not limited to these examples.
[0057] Regarding the processing of the software functional units provided in the information processing apparatus 1 and the player terminal, within the range where the gist of the present invention can be realized, the player terminal may include some or all of the functions of the information processing apparatus 1.
[0058] The character generation unit 115 may input prompt information into the image generation model and generate a plurality of character designs. The character generation unit 115 may present the design images of the characters generated in plurality on the display A110, obtain the selection operation of the user, and determine the selected design as the character design. The same applies to the card design of the character.
[0059] For example, the process of FIG. 8 shows an example of the process by the game system of the present embodiment and is not intended to limit the present invention. Each step included in the process of FIG. 8 may be executed in an order different from the order shown in the figure, some processes may be executed in parallel, some steps may be omitted, or other steps may be added.
Explanation of Signs
[0060] 1 Information processing apparatus A11 Display device A12 Sensor device A13 Output device A14 Operation acquisition device A1 Housing A110 Display A120 Reading unit A130 Output unit A140 Operation unit A150 Payment unit A160 Material medium holding unit 101 Processor 102 Memory 103 Storage device 104 Communication interface 105 Input device 106 Output device 111 Game execution unit 112 Image data generation unit 113 Player information acquisition unit 114 Material medium information acquisition unit 115 Generation unit 116 Output unit 131 Game information storage unit 132 Player information storage unit
Claims
1. A material medium information acquisition unit that acquires the selection of material medium information by a player, A character generation unit that generates a character based on the selected material medium information, An information processing system comprising the above.
2. The character generation unit inputs text information generated based on the selected material medium information into a generation model, and generates the character based on the output information output from the generation model. The information processing system according to Claim 1.
3. The material medium information acquisition unit includes a sensor device, and when reading hardware with the material medium information, acquires the material medium information by the sensor. The information processing system according to Claim 1 or 2.
4. The character includes design information, at least name information, characteristic information, and any one of description information. The information processing system according to Claim 2.
5. The sensor is either a non-contact short-range wireless communication receiver or a camera. The information processing system according to Claim 3.
6. A material medium information acquisition unit that acquires the selection of material medium information by a player, A character generation unit that generates a character based on the selected material medium information, An information processing server comprising the above.
7. On a computer, A material medium information acquisition step of acquiring the selection of material medium information by a player, A character generation step of generating a character based on the selected material medium information, An information processing program for causing the above to be executed.
8. An information processing method in which a computer Executes a material medium information acquisition step of acquiring the selection of material medium information by a player, Executes a character generation step of generating a character based on the selected material medium information.
Citation Information
Patent Citations
Game system
JP2008194398A