Program and System
The game program and system introduce misjudgment mechanisms and re-evaluation features to enhance player interaction and engagement by allowing challenges to incorrect judgments, improving gameplay excitement and strategic depth.
Patent Information
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- CAPCOM CO LTD
- Filing Date
- 2024-10-16
- Publication Date
- 2026-04-28
AI Technical Summary
Existing games, including baseball games, lack new elements of interest to maintain player engagement and excitement.
A game program and system that incorporates misjudgment generation, detection, and re-evaluation mechanisms, allowing players to challenge incorrect judgments with limited retries, and providing replay and re-evaluation videos to confirm or correct these misjudgments.
Enhances game enjoyment by introducing unpredictable outcomes, tactical decision-making, and visual confirmation of judgments, adding a new level of engagement and difficulty to the gameplay experience.
Smart Images

Figure 2026070515000001_ABST
Abstract
Description
Technical Field
[0001] The present invention relates to a program and a system.
Background Art
[0002] As an invention related to a conventional program, for example, a game described in Non-Patent Document 1 is known. This game is a so-called baseball game.
Prior Art Documents
Patent Documents
[0003]
Non-Patent Document 1
Summary of the Invention
Problems to be Solved by the Invention
[0004] By the way, there is a desire to provide new interest to games including baseball games.
[0005] Therefore, an object of the present invention is to provide a game program and a system that can provide new interest to games.
Means for Solving the Problems
[0006] A first aspect is that the program causes a control device of one or more computers to execute game progress means, determination means, misjudgment occurrence means, and misjudgment pointing-out means, the game progress means progresses the game based on operations of the one or more computers by one or more players, the determination means determines whether a predetermined condition is satisfied during the progress of the game, The aforementioned misjudgment generating means randomly generates misjudgments that show incorrect judgment results, Information regarding a misjudgment is information used by one or more of the aforementioned players to indicate that the misjudgment occurred. When the aforementioned misjudgment detection means obtains the misjudgment detection information, it generates a misjudgment detection game effect that indicates that the misjudgment occurred. It is a program.
[0007] The second aspect is, The program causes the control device of the one or more computers to execute the re-evaluation video information generation means. The re-evaluation video information generation means generates re-evaluation video information to display a re-evaluation video indicating whether or not the misjudgment generation means has made a misjudgment, when the misjudgment pointing game effect occurs. This is the program described on the first side.
[0008] The third aspect is, The program causes the control device of one or more computers to execute the replay video information generation means. The replay video information generation means generates replay video information for displaying replay video related to the determination of whether or not the predetermined conditions have been met, after the occurrence of the misjudgment pointing game effect and before the generation of the re-judgment video information. This is the program described on the second side.
[0009] The fourth aspect is, The replay video information generation means generates the replay video information for displaying the replay video with an enlarged portion related to the determination of whether or not the predetermined conditions are met. This is the program described on the third side.
[0010] The fifth aspect is, The replay video information generation means generates the replay video information for displaying the replay video in which the portion related to the determination of whether or not the predetermined conditions are met is played back in slow motion. This is the program described in the third or fourth aspect.
[0011] The sixth aspect is, The aforementioned one or more players include the first player, There is a limit to the number of times the first player can point out that the aforementioned misjudgment has occurred. The program causes the control device of one or more computers to execute the counting means. When the re-judgment video information generation means generates re-judgment video information for displaying the re-judgment video indicating that the misjudgment generating means has generated a misjudgment, the counting means does not deduct the number of times the first player can point out that a misjudgment has occurred. The counting means, when the re-judgment video information generating means generates the re-judgment video information for displaying the re-judgment video indicating that the misjudgment generating means did not generate a misjudgment, deducts one from the number of times the first player can point out that a misjudgment occurred. This is a program described in either the second or fifth aspect.
[0012] The seventh aspect is, When the re-judgment video information generation means generates the re-judgment video information for displaying the re-judgment video indicating that the misjudgment generating means has made a misjudgment, the game progression means changes the judgment made by the judgment means and proceeds with the game. If the re-judgment video information generation means generates the re-judgment video information for displaying the re-judgment video indicating that the misjudgment generating means did not generate a misjudgment, the game progression means proceeds with the game without changing the judgment made by the judgment means. This is a program described in any of the second through sixth aspects.
[0013] The eighth side is, The system consists of one or more computers. The one or more computers described above execute the game progression means, the judgment means, the misjudgment generation means, and the misjudgment identification means. The game progress means progresses the game based on operation information by one or more players. The determination means determines whether a predetermined condition is satisfied during the progress of the game. The misjudgment occurrence means randomly generates a misjudgment indicating an incorrect determination result. The misjudgment pointing-out information is information for pointing out that the misjudgment has occurred to any of the one or more players. When the misjudgment pointing-out means acquires the misjudgment pointing-out information, it generates a misjudgment pointing-out game effect for pointing out that the misjudgment has occurred. It is a system.
Effect of the Invention
[0014] According to the present disclosure, new fun can be provided to the game.
Brief Description of the Drawings
[0015] [Figure 1] FIG. 1 is a block diagram of the computer 10. [Figure 2] FIG. 2 is a flowchart executed by the control device 12. [Figure 3] FIG. 3 is an image displayed on the display 20 of the computer 10. [Figure 4] FIG. 4 is an image displayed on the display 20 of the computer 10. [Figure 5] FIG. 5 is an image displayed on the display 20 of the computer 10. [Figure 6] FIG. 6 is an image displayed on the display 20 of the computer 10. [Figure 7] FIG. 7 is an image displayed on the display 20 of the computer 10. [Figure 8] FIG. 8 is an image displayed on the display 20 of the computer 10. [Figure 9] FIG. 9 is an image displayed on the display 20 of the computer 10. [Figure 10]Figure 10 shows the image displayed on the computer 10's display 20. [Figure 11] Figure 11 is a block diagram of system 1,1a. [Figure 12] Figure 12 is a block diagram of server 110. [Modes for carrying out the invention]
[0016] (Embodiment) A program PG according to an embodiment of this disclosure will be described with reference to the drawings.
[0017] [Computer 10 Configuration] First, the configuration of computer 10 will be explained with reference to the diagram. Figure 1 is a block diagram of computer 10.
[0018] Computer 10 is a device capable of executing a game program PG. Computer 10 can be, for example, a portable game console, a home game console, a personal computer, a smartphone, or a tablet device. As shown in Figure 1, computer 10 includes a control unit 12, a storage device 14, a network interface 16, a graphics processing unit 18, a display 20, an audio processing unit 22, a speaker 24, and an operation unit 26.
[0019] The storage device 14 stores programs and data. The storage device 14 is, for example, a combination of ROM (Read Only Memory), RAM (Random Access Memory), and storage (for example, flash memory or hard disk).
[0020] The program includes, for example, the following: • OS (Operating System) programs • Programs for applications that perform information processing (e.g., web browsers, or target applications described later)
[0021] The data includes, for example, the following: • Databases referenced in information processing • Data obtained by performing information processing (i.e., the results of information processing)
[0022] The control device 12 realizes the functions of the computer 10 by executing the program PG stored in the storage device 14. The control device 12 is, for example, at least one of the following: ·CPU(Central Processing Unit) ·GPU(Graphic Processing Unit) ·ASIC(Application Specific Integrated Circuit) ·FPGA(Field Programmable Array)
[0023] The control device 12 includes, as functional blocks, a game progression means 120, a judgment means 122, a misjudgment generation means 124, a misjudgment identification means 126, a rejudgment video information generation means 128, a replay video information generation means 130, and a counting means 132.
[0024] The network interface 16 controls communication between the computer 10 and an external device. The external device is a game server.
[0025] The graphics processing unit 18 displays an image on the display 20 based on the image data generated by the control device 12. The display 20 is either a liquid crystal display or an organic EL (Electro-Luminescence) display.
[0026] The audio processing unit 22 causes the speaker 24 to output sound based on the audio data generated by the control device 12.
[0027] The operation unit 26 generates operation signals based on the operation of the first player and outputs operation signals to the control device 12. The operation unit 26 is, for example, a gamepad, a touch panel, a keyboard or mouse, or a combination thereof. In this embodiment, the operation unit 26 is a touch panel.
[0028] [Computer 10 behavior] Next, the operation of the computer 10 will be explained with reference to the diagrams. Figure 2 is a flowchart executed by the control device 12. Figures 3 through 10 are images displayed on the computer 10's display 20.
[0029] The control unit 12 of the computer 10 reads the game program PG stored in the memory device 14, and these program PGs cause the control unit 12 of the computer 10 to execute the operations described below. The game is a baseball game. The program PGs cause the control unit 12 of the computer 10 to execute the game progression means 120, the judgment means 122, the misjudgment generation means 124, the misjudgment identification means 126, the rejudgment video information generation means 128, the replay video information generation means 130, and the counting means 132.
[0030] In this embodiment, the first player, who owns the computer 10, plays a baseball game against a non-player character controlled by the computer 10. This process begins when the baseball game is declared to begin. The control device 12 (game progress means 120) of the computer 10 progresses the baseball game based on the operation of the operation unit 26 by the first player (operation information by the first player) (step S1).
[0031] Next, the control device 12 (determination means 122) of the computer 10 determines whether a predetermined condition has been met during the game (step S2). In a baseball game, step S2 corresponds to a judgment by the umpire. In this embodiment, as shown in Figure 3, the batter hits a ground ball to the pitcher with runner 202 on first base. Pitcher 201 catches the ball 204 and throws it to shortstop 200 who is near second base 206. Shortstop 200 catches the ball 204 while touching second base 206. Meanwhile, runner 202 is running from first base to second base 206. The timing when runner 202 touches second base 206 is defined as the first timing. The timing when shortstop 200 catches the ball 204 is defined as the second timing. If the first timing is before the second timing, the control device 12 of the computer 10 determines that the runner is safe. In other words, runner 202 can remain on second base 206. If the first timing is after the second timing, the control device 12 of the computer 10 determines that the runner is out. In other words, runner 202 cannot remain on second base 206, and the out count increases by one. Therefore, in this embodiment, the predetermined condition is that the first timing is before the second timing. If the predetermined condition is met (safe), the process proceeds to step S3. If the predetermined condition is not met (out), the process returns to step S1.
[0032] If the predetermined conditions are met (i.e., the runner is safe), the control device 12 of the computer 10 (erroneous call generating means 124) randomly generates an erroneous call indicating an incorrect judgment result (step S3). More specifically, the control device 12 of the computer 10 makes a judgment different from the judgment in step S2 with a predetermined probability. That is, the control device 12 of the computer 10 makes an out judgment as shown in Figure 3. In this case, as shown in Figure 4, the runner 202 cannot remain on second base 206. Also, the out count increases by one.
[0033] If the first player disagrees with the decision in step S3, they can press the request icon 210 in Figure 4 by operating the control unit 26. A request is a procedure for the first player to point out that a misjudgment has occurred. There is a limit to the number of times the first player can request a request (i.e., the number of times the first player can point out that a misjudgment has occurred). In this embodiment, the first player can request two requests per match. The control device 12 of the computer 10 determines whether or not a request has been made (step S4). Specifically, the control device 12 of the computer 10 determines whether or not misjudgment information has been acquired. Misjudgment information is information for the first player to point out that a misjudgment has occurred. Misjudgment information is generated when the first player presses the icon 210. If the control device 12 of the computer 10 acquires misjudgment information, the control device 12 of the computer 10 determines that a request has been made. After this, the process proceeds to step S5. If the control unit 12 of computer 10 does not acquire the information indicating a misjudgment, the control unit 12 of computer 10 determines that no request was submitted. After this, the process returns to step S1.
[0034] When a request is made, the control device 12 of the computer 10 generates request video information (step S5). The request video information is information for displaying a request video (see Figure 5) that includes a game effect that points out that a misjudgment has occurred. In the request video shown in Figure 5, the manager of the team controlled by the first player is requesting a request. Then, based on the request video information, the control device 12 of the computer 10 displays the request video shown in Figure 5 on the display 20 (step S6). In this way, when misjudgment information is obtained, the control device 12 of the computer 10 (misjudgment pointing means 126) generates a game effect that points out that a misjudgment has occurred. In this embodiment, the game effect that points out a misjudgment is the display of the request video shown in Figure 5.
[0035] Next, the control device 12 (replay video information generation means 130) of the computer 10 generates replay video information for displaying replay video (see Figure 6) related to the determination of whether or not predetermined conditions have been met (step S7). At this time, the control device 12 (replay video information generation means 130) of the computer 10 generates replay video information for displaying a replay video with an enlarged portion related to the determination of whether or not predetermined conditions have been met, and also generates replay video information for displaying a replay video with the portion related to the determination of whether or not predetermined conditions have been met played in slow motion. Based on the replay video information, the control device 12 of the computer 10 displays the replay video shown in Figure 6 on the display 20 (step S8). In this embodiment, as shown in Figure 6, a replay video with an enlarged view of the area around the second base 206 is played in slow motion.
[0036] Next, the control unit 12 of computer 10 determines whether the request was successful or not (step S9). That is, the control unit 12 of computer 10 determines whether it made a misjudgment in step S3. If the control unit 12 of computer 10 made a misjudgment, the control unit 12 of computer 10 determines that the request was successful. In this case, the process proceeds to step S10. If the control unit 12 of computer 10 did not make a misjudgment, the control unit 12 of computer 10 determines that the request was unsuccessful. In this case, the process proceeds to step S14.
[0037] If the request is successful, the control device 12 of the computer 10 (re-judgment video information generation means 128) generates re-judgment video information (step S10). The re-judgment video information is information for displaying a re-judgment video (see Figure 7) on the display 20 that indicates whether or not the control device 12 of the computer 10 (misjudgment generation means 124) has generated a misjudgment. More specifically, as shown in Figure 7, the re-judgment video in step S10 indicates that the control device 12 of the computer 10 (misjudgment generation means 124) has generated a misjudgment. Therefore, the re-judgment video includes information that the request was successful and information that the judgment is safe. Then, based on the re-judgment video information, the control device 12 of the computer 10 displays the re-judgment video shown in Figure 7 on the display 20 (step S11).
[0038] Next, the control device 12 of the computer 10 changes the judgment result in step S3 (step S12). In this embodiment, in the video shown in Figure 4, the game situation is 2 outs with a runner on first base. Therefore, the control device 12 of the computer 10 changes the game situation shown in Figure 4 so that runner 202 remains on second base 206, and also reduces the out count by one. That is, the game situation becomes 1 out with runners on first and second base.
[0039] Next, the control device 12 of the computer 10 does not reduce the number of times a request can be submitted by one (step S13). That is, the control device 12 of the computer 10 (counting means 132) does not reduce the number of times the first player can point out that a misjudgment has occurred by one when the control device 12 of the computer 10 (misjudgment generation means 124) generates rejudgment video information (see Figure 7) to display a rejudgment video indicating that a misjudgment has not occurred.
[0040] Next, the control device 12 of the computer 10 determines whether or not to terminate this process (step S18). In this embodiment, the control device 12 of the computer 10 determines whether or not the game has ended. If the game has ended, this process ends. If the game has not ended, this process returns to step S1. In this case, as shown in Figure 8, the control device 12 of the computer 10 (game progression means 120) changes the determination result and proceeds with the game. That is, the control device 12 of the computer 10 restarts the game from a game situation of 1 out with runners on 1st and 2nd base.
[0041] If the request fails, the control device 12 of the computer 10 (re-judgment video information generation means 128) generates re-judgment video information (step S14). The re-judgment video information is information for displaying a re-judgment video on the display 20 that shows whether or not the control device 12 of the computer 10 (misjudgment generation means 124) generated a misjudgment. More specifically, the re-judgment video in step S10 (see Figure 9) shows that the control device 12 of the computer 10 (misjudgment generation means 124) did not generate a misjudgment. Therefore, the re-judgment video includes the fact that the request failed and that the judgment was "out". Then, based on the re-judgment video information, the control device 12 of the computer 10 displays the re-judgment video shown in Figure 9 on the display 20 (step S15).
[0042] Next, the control device 12 of the computer 10 does not change the determination result in step S3 (step S16). In this embodiment, the control device 12 of the computer 10 does not leave runner 202 on second base 206 and does not reduce the out count by one for the game situation shown in Figure 4. That is, the game situation is 2 outs, runner on first base.
[0043] Next, the control device 12 of the computer 10 reduces the number of times a request can be submitted by one (step S17). That is, the control device 12 of the computer 10 (counting means 132) reduces the number of times the first player can point out that a misjudgment has occurred by one when the control device 12 of the computer 10 (misjudgment generation means 124) generates rejudgment video information (see Figure 9) to display a rejudgment video indicating that a misjudgment did not occur.
[0044] Next, the control unit 12 of the computer 10 determines whether or not to terminate this process (step S18). In this embodiment, the control unit 12 of the computer 10 determines whether or not the game has ended. If the game has ended, this process ends. If the game has not ended, this process returns to step S1. In this case, as shown in Figure 10, the control unit 12 of the computer 10 (game progress means 120) proceeds with the game without changing the determination result. That is, the control unit 12 of the computer 10 restarts the game from a game situation of 2 outs and a runner on first base.
[0045] [effect] According to Program PG, a new level of enjoyment is added to the game. More specifically, in Program PG's game, the computer 10's control unit 12 randomly generates incorrect judgments. The first player can then point out that an incorrect judgment has occurred. Specifically, when the first player points out that an incorrect judgment has occurred, incorrect judgment notification information is generated. When the computer 10's control unit 12 receives the incorrect judgment notification information, it generates an incorrect judgment notification game effect that points out that an incorrect judgment has occurred. As a result, the first player plays the game while judging whether the judgment result is accurate or not. Consequently, according to Program PG, a new level of enjoyment is added to the game. In addition, a tactical element of whether or not to make a request is added to the game, and the outcome of the match is no longer determined solely by the player's skill. In other words, predicting the outcome of the match becomes more difficult. From this perspective as well, Program PG provides a new level of enjoyment to the game.
[0046] In the program PG, the control unit 12 of the computer 10 generates re-judgment video information to display a re-judgment video indicating whether or not a misjudgment occurred when a game effect indicating a misjudgment occurs. This allows the first player to find out whether or not a misjudgment occurred by watching the re-judgment video.
[0047] The program PG generates replay video information for displaying replay video related to the determination of whether predetermined conditions have been met by the control device 12 of the computer 10. This allows the first player to view the replay video. Therefore, the first player can confirm the determination result of the control device 12 of the computer 10 regarding whether or not a misjudgment occurred by viewing the replay video.
[0048] In the program PG, the control unit 12 of the computer 10 generates replay video information to display a magnified replay video of the portion related to the determination of whether or not predetermined conditions have been met. This allows the first player to confirm the determination result of the control unit 12 of the computer 10 regarding whether or not a misjudgment has occurred by viewing the magnified video. Therefore, the first player can easily visually confirm whether or not a misjudgment has occurred.
[0049] In the program PG, the control unit 12 of the computer 10 generates replay video information for displaying a replay video of the portion related to the determination of whether or not predetermined conditions have been met, played in slow motion. This allows the first player to confirm the determination result of the control unit 12 of the computer 10 regarding whether or not a misjudgment occurred by viewing the slow-motion replay video. The first player can easily visually confirm whether or not a misjudgment has occurred.
[0050] According to the program PG, this adds a new level of enjoyment to the game. More specifically, there is a limit to the number of times the first player can point out a misjudgment. When the computer 10's control unit 12 generates judgment video information to display a rejudgment video indicating that a misjudgment has occurred, it does not deduct the number of times the first player can point out a misjudgment. On the other hand, when the computer 10's control unit 12 generates rejudgment video information to display a rejudgment video indicating that no misjudgment occurred, it deducts one from the number of times the first player can point out a misjudgment. As a result, the first player will be penalized if their request to point out a misjudgment fails. Therefore, the first player will consider whether or not to point out a misjudgment during the game. Consequently, according to the program PG, this adds a new level of enjoyment to the game.
[0051] (First variation) Below, System 1 relating to the first modified example will be described with reference to the drawings. Figure 11 is a block diagram of System 1,1a. Figure 12 is a block diagram of Server 110.
[0052] System 1 differs from Computer 10 in that the first player's computer 10-1 and the second player's computer 10-2 communicate via a network, allowing the first and second players to play a baseball game against each other. Therefore, System 1 comprises Computer 10-1, Computer 10-2, and Server 110.
[0053] Computer 10-1 is operated by the first player. Computer 10-2 is operated by the second player. The hardware configuration of computers 10-1 and 10-2 is the same as that of computer 10, so a description is omitted.
[0054] Server 110 is a game server. Server 110 is a device capable of executing the game program PG. Server 110 comprises a control unit 112, a storage device 114, and a network interface 116.
[0055] The storage device 114 stores programs and data. The storage device 114 is, for example, a combination of ROM (Read Only Memory), RAM (Random Access Memory), and storage (for example, flash memory or hard disk).
[0056] The program includes, for example, the following: • OS (Operating System) programs • Programs for applications that perform information processing (e.g., web browsers, or target applications described later)
[0057] The data includes, for example, the following: • Databases referenced in information processing • Data obtained by performing information processing (i.e., the results of information processing)
[0058] The control device 112 implements the functions of the server 110 by executing the program PG stored in the storage device 114. The control device 112 is, for example, at least one of the following: ·CPU(Central Processing Unit) ·GPU(Graphic Processing Unit) ·ASIC(Application Specific Integrated Circuit) ·FPGA(Field Programmable Array)
[0059] The control device 112 includes, as functional blocks, a game progression means 120, a judgment means 122, a misjudgment occurrence means 124, a misjudgment identification means 126, a rejudgment video information generation means 128, a replay video information generation means 130, and a counting means 132.
[0060] The network interface 116 controls communication between the server 110 and external devices. The external devices are computers 10-1 and 10-2.
[0061] Next, the operation of System 1 will be described. However, the operation performed by the control device 112 of the server 110 of System 1 is the same as the operation performed by the control device 12 of the computer 10. Therefore, the control device 112 of the server 110 executes the flowchart shown in Figure 2.
[0062] However, in step S1, the control device 112 of the server 110 obtains operation information from the first player and the second player from computers 10-1 and 10-2, respectively. Then, the control device 112 of the server 110 proceeds with the game based on the operation information from the first player and the second player.
[0063] Furthermore, both the first player and the second player can submit requests. Therefore, in step S4, the control device 112 of the server 110 determines whether a request has been made by either the first player or the second player. Then, in steps S13 and S17, it maintains or subtracts the number of requests that the first or second player who submitted the request can make. Note that the other configurations of System 1 are the same as those of Computer 10, so their explanation is omitted. Also, System 1 can achieve the same effects as Computer 10. Note that the predetermined conditions for the second player are the negation of the predetermined conditions for the first player. Specifically, the predetermined condition for the first player is that the first timing is before the second timing. The predetermined condition for the second player is that the first equipment is after the second timing.
[0064] (Second variation) Below, we will describe system 1a, which relates to the second modified example, with reference to the drawings.
[0065] System 1a differs from System 1 in that the second player makes the decisions on behalf of the control device 112 of Server 110. More specifically, in System 1a, the first player, who owns Computer 10-1, plays a baseball game against a non-player character controlled by Computer 10. The second player acts as the umpire for the baseball game by operating Computer 10-2. The first player can also request changes to the decisions made by the second player by operating Computer 10-1.
[0066] If the first player submits a request, in step S9, the control device 112 of the server 110 determines whether the second player's judgment was incorrect. The processing performed by the control device 112 of the server 110 from step S10 onwards in system 1a is the same as the processing performed by the control device 112 of the server 110 from step S10 onwards in system 1, so the explanation is omitted.
[0067] In system 1a, the second player may be assigned a referee rank. More specifically, the control device 112 of server 110 adjusts the second player's referee rank up or down according to the probability that the second player makes a wrong call. For example, if the probability that the second player makes a wrong call is lower than a first predetermined value, the control device 112 of server 110 increases the second player's referee rank. The first predetermined value may have multiple values in stages. The control device 112 of server 110 grants the second player rewards such as items according to the referee rank. On the other hand, if the probability that the second player makes a wrong call is higher than the second predetermined value, the control device 112 of server 110 imposes a penalty on the second player. The penalty may be, for example, a decrease in the referee rank.
[0068] (Other embodiments) The program according to the present invention is not limited to program PG, and can be modified within the scope of its gist.
[0069] Furthermore, in the computer 10, the first player may play against the second player. In this case, the computer 10 is equipped with two control units. The first player and the second player each play the game by operating the two control units. The first player and the second player can each submit a request.
[0070] It should be noted that the decisions that can be challenged are not limited to the out or safe call in the so-called force play example. Decisions that can be challenged include, for example, out or safe call in a tag play, fair or foul ball in a home run, whether it was a home run or not, whether it was a catch or a bounce, and whether a double play was completed or not. In addition, although generally not the cases that can be challenged, ball or strike, whether it was a half swing or not, and whether it was a balk or not may also be cases that can be challenged.
[0071] Note that the game is not limited to baseball games. The game may be, for example, a sports game. A sports game may be, for example, a soccer game. Also, the game is not limited to sports games. Games other than sports games may be, for example, action games, shooting games, role-playing games, simulation games, card games, sports games, board games, or puzzle games.
[0072] Note that the number of players is not limited to 1 or 2. The number of players can be 1 or more.
[0073] Furthermore, in the computer 10, the first player may select the referee to be used in the match from among multiple referees. In this case, each of the multiple referees is assigned a refereeing ability. Refereeing ability affects the probability of a referee making an incorrect call. If the referee's ability is high, the probability of a referee making an incorrect call is low. If the referee's ability is low, the probability of a referee making an incorrect call is high. Furthermore, the referee used in the match may be randomly selected by the control device 12 of the computer 10.
[0074] In System 1a, it is permissible for non-player characters to be competing against each other.
[0075] Furthermore, a parameter indicating the referee's performance may be set. When the referee is in good form, the probability of them making a wrong call decreases. When the referee is in poor form, the probability of them making a wrong call increases. The referee's performance may also be displayed on the video. This allows the first player to decide whether or not to request a review while considering the referee's performance.
[0076] Furthermore, the probability of an umpire making a wrong call may be influenced by factors other than the umpire's ability. Specifically, the program may be set so that a wrong call is more likely to occur when the ball speed or throwing speed is high. The program may be set so that the probability of a wrong call varies depending on the stadium where the game is played. The program may be set so that the probability of a wrong call varies depending on the weather. For example, the program may be set so that a wrong call is more likely to occur in rainy weather.
[0077] Furthermore, players may be given special abilities that make it less likely for referees to make incorrect calls. Conversely, players may be given special abilities that make it more likely for referees to make incorrect calls.
[0078] In System 1a, multiple second players may simultaneously judge a single match. In this case, the multiple second players compete to see who has the lowest probability of making an incorrect judgment. As a result, the multiple second players are ranked.
[0079] In System 1a, multiple spectators may watch the match using multiple computers. In this case, each of the spectators can evaluate the second player's judgment by operating their computer. For example, each of the spectators can vote on whether the second player's judgment is fair or not. This evaluation may then determine the second player's rank as a referee. If the second player's rank increases, they will be rewarded. If the second player's rank decreases, they will be penalized. [Explanation of Symbols]
[0080] 1,1a: System 10,10-1,10-2: Computer 12: Control device 14:Storage device 16: Network Interface 18: Graphics Processing Unit 20: Display 22: Audio Processing Unit 24: Speaker 26:Operation section 110: Server 112: Control device 114: Storage device 116: Network Interface 120: Game progression methods 122: Judgment means 124: Means of causing a misjudgment 126: Methods for pointing out misjudgments 128: Re-evaluation video information generation means 130: Replay video information generation means 132: Counting method 200: Short 201: Pitcher 202: Runner 204: Ball 206: 2nd base 210: Icon PG: Program
Claims
1. The program causes one or more computer control devices to execute a game progression means, a judgment means, a misjudgment generation means, and a misjudgment identification means. The game progression means progresses the game based on the operation of one or more computers by one or more players. The determination means determines whether a predetermined condition has been met during the game, The aforementioned misjudgment generating means randomly generates misjudgments that show incorrect judgment results, The misjudgment information is information used by one or more of the aforementioned players to indicate that the misjudgment occurred. When the aforementioned misjudgment detection means obtains the misjudgment detection information, it generates a misjudgment detection game effect that indicates that the misjudgment occurred. program.
2. The program causes the control device of the one or more computers to execute the re-evaluation video information generation means. The re-evaluation video information generation means generates re-evaluation video information to display a re-evaluation video indicating whether or not the misjudgment generating means has made a misjudgment, when the misjudgment pointing game effect occurs. The program according to claim 1.
3. The program causes the control device of one or more computers to execute the replay video information generation means. The replay video information generation means generates replay video information for displaying replay video related to the determination of whether or not the predetermined conditions have been met, after the occurrence of the misjudgment pointing game effect and before the generation of the re-judgment video information. The program according to claim 2.
4. The replay video information generation means generates the replay video information for displaying the replay video with an enlarged portion related to the determination of whether or not the predetermined conditions are met. The program according to claim 3.
5. The replay video information generation means generates the replay video information for displaying the replay video in which the portion related to the determination of whether or not the predetermined conditions are met is played back in slow motion. The program according to claim 3 or claim 4.
6. The aforementioned one or more players include the first player, There is a limit to the number of times the first player can point out that the aforementioned misjudgment has occurred. The program causes the control device of one or more computers to execute the counting means. When the re-judgment video information generation means generates re-judgment video information for displaying the re-judgment video indicating that the misjudgment generating means has generated a misjudgment, the counting means does not deduct the number of times the first player can point out that a misjudgment has occurred. The counting means, when the re-judgment video information generating means generates the re-judgment video information for displaying the re-judgment video indicating that the misjudgment generating means did not generate a misjudgment, deducts one from the number of times the first player can point out that a misjudgment occurred. The program according to any one of claims 2 to 4.
7. When the re-judgment video information generation means generates the re-judgment video information for displaying the re-judgment video indicating that the misjudgment generating means has made a misjudgment, the game progression means changes the judgment made by the judgment means and proceeds with the game. If the re-judgment video information generation means generates the re-judgment video information for displaying the re-judgment video indicating that the misjudgment generating means did not generate a misjudgment, the game progression means proceeds with the game without changing the judgment made by the judgment means. The program according to any one of claims 2 to 4.
8. The system consists of one or more computers. The one or more computers described above execute the following: game progression means, judgment means, misjudgment generation means, and misjudgment identification means. The aforementioned game progression means progresses the game based on operation information from one or more players. The determination means determines whether a predetermined condition has been met during the game, The aforementioned misjudgment generating means randomly generates misjudgments that show incorrect judgment results, The misjudgment information is information used by one or more of the aforementioned players to indicate that the misjudgment occurred. When the aforementioned misjudgment detection means obtains the misjudgment detection information, it generates a misjudgment detection game effect that indicates that the misjudgment occurred. system.