Methods and devices for installing virtual equipment, terminal equipment and computer programs
The method and device enhance the efficiency of wearing virtual equipment in auto chess games by displaying selected and unselected states and allowing simultaneous equipping, addressing the complexity of individual placement.
Patent Information
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2024-04-23
- Publication Date
- 2026-04-14
AI Technical Summary
The process of wearing multiple virtual equipment on a virtual chess piece in auto chess games is complicated and inefficient, requiring individual placement of each piece, which reduces operation efficiency.
A method and device that display multiple virtual equipment items in selected and unselected states, allowing simultaneous equipping and displaying the equipping effect, along with a multiple equipment selection mode for intuitive selection and attachment to a virtual chess piece.
Improves the efficiency of wearing virtual equipment by reducing operation steps and accurately representing the selected and unselected states, enabling multiple equipment to be attached with a single operation.
Smart Images

Figure 2026511771000001_ABST
Abstract
Description
Technical Field
[0001] This application claims priority based on a Chinese patent application filed with the Chinese Patent Office on June 15, 2023, with an application number of 2023107137818 and an invention title of "Method, Device, Equipment, and Storage Medium for Wearing Virtual Equipment", the entire content of which is incorporated herein by reference.
[0002] The embodiments of this application relate to the technical field of computers, and in particular, to the wearing of virtual equipment (also referred to as "equipment").
Background Art
[0003] In an auto chess game, a user (i.e., a player) can enhance the ability of a virtual chess piece in the game by wearing virtual equipment on the virtual chess piece.
[0004] In the above process, when the user needs to wear multiple virtual equipment on one virtual chess piece, first, one of the multiple virtual equipment is dragged and placed on the virtual chess piece to complete the wearing of this virtual equipment, and then the wearing of the other virtual equipment among the multiple virtual equipment needs to be performed in the same way respectively. Therefore, the wearing process is relatively complicated and the operation efficiency is low.
Summary of the Invention
Problems to be Solved by the Invention
[0005] The embodiments of this application aim to provide a method and device for wearing virtual equipment, a terminal device, and a computer program that can reduce the operation steps and improve the wearing efficiency of virtual equipment.
Means for Solving the Problems
[0006] According to one aspect of the embodiments of this application, a method for wearing virtual equipment is provided, and such a method includes Display at least one virtual chess piece and N virtual equipment items waiting to be equipped on the game interface of an auto chess game, where N > 1; In the multiple-equipment selection mode, distinguish and display the virtual equipment items in the selected state and those in the unselected state among the N virtual equipment items waiting to be equipped; and In response to the operation of equipping M virtual equipment items in the selected state onto a first virtual chess piece among the at least one virtual chess piece, display the display effect indicating that the M virtual equipment items are equipped on the first virtual chess piece, where 1 < M ≤ N. This step is included.
[0007] According to one aspect of the embodiments of the present application, a virtual equipment equipping device is provided. Such a device includes: A game interface display module for displaying at least one virtual chess piece and N virtual equipment items waiting to be equipped on the game interface of an auto chess game, where N > 1; A multiple selection mode display module for distinguishing and displaying the virtual equipment items in the selected state and those in the unselected state among the N virtual equipment items waiting to be equipped in the multiple-equipment selection mode; and An equipping effect display module for displaying the display effect indicating that M virtual equipment items in the selected state are equipped on a first virtual chess piece among the at least one virtual chess piece in response to the operation of equipping the M virtual equipment items onto the first virtual chess piece, where 1 < M ≤ N.
[0008] According to one aspect of the embodiments of the present application, a terminal device is provided. The terminal device includes a processor and a memory. A computer program is stored in the memory, and the computer program is loaded and executed by the processor to implement the above-described method for equipping virtual equipment.
[0009] According to one aspect of the embodiments of the present application, a computer-readable storage medium is provided. A computer program is stored in the storage medium, and the computer program is loaded and executed by a processor to implement the above-described method for equipping virtual equipment.
[0010] According to one aspect of the embodiment of this application, a computer program product is provided, the computer program product includes a computer program, the computer program is stored in a computer-readable storage medium, and a processor realizes the above-described method of mounting the virtual equipment by reading the computer program from the computer-readable storage medium and executing it. [Effects of the Invention]
[0011] The auto chess game interface displays at least one virtual piece and N virtual equipment waiting to be attached. In the multiple equipment selection mode, it distinguishes between selected and unselected virtual equipment. When multiple selected virtual equipment are attached to any one virtual piece, it displays that M virtual equipment is attached to that piece. Thus, as can be seen, the multiple equipment selection mode allows for the selection and display of multiple virtual equipment that needs to be attached to a virtual piece, accurately and intuitively representing the selected and unselected states of virtual equipment, thereby effectively improving the accuracy of virtual equipment attachment. Furthermore, since multiple virtual equipment can be attached to a virtual piece with a single attachment operation, the number of operation steps is reduced, improving the efficiency of attaching virtual equipment. [Brief explanation of the drawing]
[0012] [Figure 1] This figure shows the implementation environment of the scheme provided in one embodiment of this application. [Figure 2] This is a flowchart of a method for mounting a virtual device provided in one embodiment of this application. [Figure 3] This figure shows the game interface of an auto chess game provided in one embodiment of this application. [Figure 4] This figure shows different display modes of a virtual equipment provided in one embodiment of this application. [Figure 5]A diagram showing a selection for virtual equipment provided in one embodiment of the present application. [Figure 6] A diagram showing the wearing of virtual equipment provided in one embodiment of the present application. [Figure 7] A diagram showing the entry into a multiple equipment selection mode provided in one embodiment of the present application. [Figure 8] A diagram showing the display effect when virtual equipment is worn on a virtual piece in one embodiment of the present application. [Figure 9] A diagram showing the equipment synthesis rule provided in one embodiment of the present application. [Figure 10] A diagram showing the synthesized virtual equipment provided in one embodiment of the present application. [Figure 11] A diagram showing the wearing of the synthesized virtual equipment provided in one embodiment of the present application. [Figure 12] A diagram showing the display effect when the synthesized virtual equipment is worn on a virtual piece in one embodiment of the present application. [Figure 13] A diagram showing the entry into an equipment movement mode provided in one embodiment of the present application. [Figure 14] A diagram showing being in the equipment movement mode provided in one embodiment of the present application. [Figure 15] A diagram showing performing equipment movement between virtual pieces in one embodiment of the present application. [Figure 16] A diagram showing the completion of equipment movement provided in one embodiment of the present application. [Figure 17] A diagram showing the virtual detacher provided in one embodiment of the present application. [Figure 18] A block diagram showing a specific plan for wearing equipment in a multiple equipment selection mode provided in one embodiment of the present application. [Figure 19] A block diagram showing a specific plan for performing equipment movement between virtual pieces in an equipment movement mode provided in one embodiment of the present application. [Figure 20] A block diagram of the wearing device for virtual equipment provided in one embodiment of the present application. [Figure 21] It is a block diagram of the configuration of a terminal device provided in one embodiment of the present application.
Embodiments for Carrying Out the Invention
[0013] In order to more clearly clarify the object, technical solution and advantages of the present application, the embodiments of the present application will be described in more detail below in conjunction with the drawings.
[0014] Referring to FIG. 1, it is a diagram showing an implementation environment of a scheme provided in one embodiment of the present application. The implementation environment may include a terminal device 10 and a server 20.
[0015] The terminal device 10 may be, for example, an electronic device such as a smartphone, a tablet computer, a multimedia player, a PC (Personal Computer), a wearable device, an in-vehicle terminal device, etc. A client for executing a target (target) application program (app) can be installed in the terminal device 1, and the target application program may be a game application program such as an auto chess game application program, or other application programs that can provide an auto chess game.
[0016] The server 20 can be used to provide backend (background) services to the client of the target application program (for example, a game application program) in the terminal device 10. For example, the server 20 may be the backend server of the above-mentioned target application program (for example, a game application program). The server 20 may be a single server, a server group composed of multiple servers, or a cloud computing center.
[0017] The terminal device 10 and the server 20 can communicate via a network, for example, a wireless or wired network.
[0018] In other words, the embodiments of this application may be implemented by computer equipment, which may be the aforementioned terminal equipment or server. When the computer equipment is a server, it can be applied to a cloud gaming scenario in which the server responds to and processes interaction operations, and the terminal equipment that receives the interaction operations displays the processing results.
[0019] Furthermore, the embodiments of this application are not limited to the implementation form of the target application program described above. For example, it may be an application program that needs to be downloaded and installed, an applet that does not need to be installed, a web page application program, and so on.
[0020] Referring to Figure 2, which is a flowchart of a method for mounting virtual equipment provided in one embodiment of the present application. The entity executing each step of the method is, for example, a terminal device which is the aforementioned computer device, and the entity executing each step may be, for example, a client of the aforementioned target application program. The method may include at least one of the following steps 210 to 230.
[0021] Step 210: Display at least one virtual piece and N virtual equipment waiting to be equipped in the game interface of the auto chess game.
[0022] Auto Chess is a round-based multiplayer competitive game (a type of trading card game) using in-game trading hero cards. The game may have two or more players. In some embodiments, the game has a total of eight users, and each user account has predetermined initial attribute values. For example, these attribute values may be life points or health points. Each user occupies their own chessboard. Each round consists of two phases: preparation and combat. In the preparation phase, users deploy virtual pieces (often also called "heroes") on the chessboard. In the combat phase, both sides' formations are locked, and the virtual pieces automatically engage in combat until all of one side's virtual pieces are defeated. The losing account may have predetermined attribute values deducted. Rounds are repeated until a user's account attribute value becomes ≤ 0 and the user is eliminated, with each player facing a new opponent. The last remaining user wins the game.
[0023] Virtual pieces are used to automatically engage in combat in an auto chess game. In some embodiments, users can add, remove, or replace virtual pieces that participate in automatic combat during an auto chess game, and they can also change the position of the virtual pieces within the game interface.
[0024] The game interface of an auto chess game is a user interface for displaying virtual pieces, virtual equipment, and other game content that may be relevant to the auto chess game. As shown in Figure 3, in some embodiments, the game interface of an auto chess game may be a game interface, which may include a game display area 31 for the engagement and deployment of virtual pieces, and an equipment display area 32 for placing virtual equipment. The game display area 31 may further include a preparation area (not shown) and a battle area (not shown), the preparation area is used to display virtual pieces that the user already owns but have not yet appeared, and the battle area is used to display the user's virtual pieces that have already appeared. For example, both the preparation area and the battle area can display at least one virtual piece, and the equipment display area can display N virtual pieces waiting to be equipped, where N is an integer greater than 1. In some embodiments, the game interface of an auto chess game may further include a backpack interface, an in-game store interface, etc., but this application is not limited thereto.
[0025] Virtual equipment is used to enhance the abilities of virtual pieces during automatic combat by being attached to them. In some embodiments, attaching virtual equipment to a virtual piece can improve the corresponding attribute of the virtual piece. For example, attaching a virtual sword to a virtual piece can improve its attack power, and attaching a virtual shield can improve its defense power.
[0026] Step 220: In multiple equipment selection mode, among the N virtual equipment waiting to be equipped, virtual equipment that is selected and virtual equipment that is not selected are displayed separately.
[0027] Multiple equipment selection mode refers to a mode in which a user can select, combine, or equip multiple pieces of equipment simultaneously.
[0028] Whether a virtual piece of equipment is selected or not is determined by the user's choice. The user can perform operations such as synthesis and attachment on selected virtual equipment, which will be explained in detail in the following embodiment.
[0029] In auto chess games, different virtual equipment has different icons, but this is different from distinguishing them as referred to in this step. In this application, distinguishing virtual equipment may be understood as distinguishing a display style other than the virtual equipment icon. In some embodiments, distinguishing virtual equipment may be done by changing the background color, brightness, or pattern outline of the virtual equipment. For example, the background color of selected virtual equipment may be changed from white to yellow, the virtual equipment may be highlighted, or the pattern outline of the virtual equipment may be made thicker. In some other embodiments, distinguishing virtual equipment may be done by adding an additional shape, color, or pattern to the virtual equipment icon. For example, an additional white frame may be added to the icon of selected virtual equipment. This application does not limit how virtual equipment is distinguished.
[0030] In some embodiments, in the multiple equipment selection mode, the first display format is used to display virtual equipment that is selected, and the second display format is used to display virtual equipment that is not selected.
[0031] The first and second display modes described above differ in that the first display mode is used to indicate that the corresponding virtual equipment is selected, and the second display mode is used to indicate that the corresponding virtual equipment is not selected. For example, as shown in Figure 4, the selected virtual sword 41 uses the first display mode, i.e., a display mode in which the outline color of the pattern is relatively dark, while the unselected virtual shield 42 and virtual hammer 43 use the second display mode, i.e., a display mode in which the outline color of the pattern is relatively light. Note that the description of the specific representation forms of the first and second display modes in this application is merely illustrative, and this application is intended to limit itself accordingly.
[0032] By distinguishing virtual equipment using the first and second display formats, it is possible to clearly and intuitively indicate whether virtual equipment is selected in the multiple equipment selection mode, thereby improving operational efficiency.
[0033] In some embodiments, in response to an operation on any one virtual equipment that is not selected, the operated virtual equipment is switched from a second display mode to a first display mode, or in response to an operation on any one virtual equipment that is selected, the operated virtual equipment is switched from a first display mode to a second display mode.
[0034] In some embodiments, the operation on any one virtual equipment described above may also be a click operation on any one virtual equipment. For example, referring to Figures 5 and 6, in Figure 5, a click operation on the unselected virtual shield 42 (in the second display mode) can switch it from the second display mode to the first display mode as shown for the virtual shield 42 in Figure 6.
[0035] By using the method described above, real-time switching of the selected state of virtual equipment can be achieved, making the process of selecting and equipping virtual equipment more flexible.
[0036] In some embodiments, after step 210, the method of mounting the virtual equipment described above further includes the following: In response to the first operation on the first virtual equipment, the system enters the multiple equipment selection mode, displays the first virtual equipment in the first display format, the first virtual equipment being any one virtual equipment waiting to be equipped, and the first operation is the operation that triggers entry into the multiple equipment selection mode.
[0037] In some embodiments, the first operation may be a long press operation on the first virtual equipment. For example, see Figures 4 and 7. In Figure 7, a long press operation on the virtual sword 41 initiates a multiple equipment selection mode, which can then be switched from a second display mode to a first display mode as shown for the virtual sword 41 in Figure 4.
[0038] A long press operation is an operation in which an object is continuously touched (pressed) for a period of time exceeding a predetermined time. In some embodiments, an engineer can pre-set a time threshold, for example, which may be 0.5 seconds or 1 second, and a touch operation is considered a long press operation when the duration of the continuous touch (pressed) exceeds this threshold. Such touch operations may be performed by the user with a mouse or stylus, or directly with their hand, and are not limited to these methods in this application.
[0039] By using the method described above, it is possible to enter the multiple equipment selection mode and select the first virtual equipment, thereby improving the efficiency of equipment selection.
[0040] In some other embodiments, the game interface may further display a multi-selection mode button, which may be used to enter a multi-equipment selection mode, and optionally, this operation may be a click operation.
[0041] In some embodiments, when the multiple equipment selection mode is not entered, corresponding presentation information is displayed in response to an operation on the first virtual equipment to show details of the attributes of the first virtual equipment. The operation on the first virtual equipment here differs from the first operation described above, and the presentation information may be in the form of a pop-up window or displayed directly in the area corresponding to the first virtual equipment; however, this application is not limited thereto. For example, if the first operation is to long-press the first virtual equipment and the system is not in the multiple equipment selection mode, corresponding presentation information may be displayed in response to a click operation on the first virtual equipment to show details of the attributes of the first virtual equipment. Furthermore, if the first virtual equipment is a virtual sword, the presentation information may show the numerical value of the attack power of the virtual sword, and if the first virtual equipment is a virtual shield, the presentation information may show the numerical value of the defense power of the virtual shield.
[0042] In addition, in the embodiments of this application, operations such as clicking and long-pressing on virtual pieces or virtual equipment are merely examples. The above operations may further include box (frame) selection, swiping (sliding), etc., and this application does not limit this aspect.
[0043] Step 230: In response to an operation of equipping at least one of the M virtual equipment in the selected state onto the first virtual piece among at least one virtual piece, display a display effect indicating that the above-mentioned M virtual equipment is equipped on the first virtual piece.
[0044] Among them, 1 < M ≤ N. In other words, the virtual equipment in the selected state may be all or part of the virtual equipment waiting to be equipped displayed in step 210. Taking part of the virtual equipment as an example, when there are 3 virtual equipment waiting to be equipped, the virtual equipment in the selected state may be 2 of them.
[0045] The first virtual piece is any one of at least one virtual piece displayed on the above-mentioned game interface.
[0046] In some embodiments, in response to an operation of dragging the M virtual equipment in the selected state onto the first virtual piece, display a display effect indicating that the above-mentioned M virtual equipment is equipped on the first virtual piece.
[0047] In some embodiments, the above-mentioned display effect may be to display the icons of the above-mentioned M virtual equipment in the surrounding area of the first virtual piece. The surrounding area of the first virtual piece is an area where the distance from the first virtual piece is smaller than a predetermined threshold. The predetermined threshold is a pre-set distance value. For example, it may be 50 pixels or 1 cm. As an example, referring to FIGS. 6 and 8, in FIG. 6, the virtual sword 41 and the virtual shield 42 in the selected state can be dragged onto the virtual piece A to obtain the display effect shown in FIG. 8, that is, after shrinking the virtual sword 41 and the virtual shield 42, display them on the virtual piece A.
[0048] The method described above allows for the attachment of multiple virtual equipment items with a single drag operation, thereby improving operational efficiency.
[0049] In some embodiments, the above-mentioned at least two virtual equipment may be attached to the first virtual piece by clicking or holding down the first virtual piece, and this application does not limit the specific operation for attaching virtual equipment to the virtual piece.
[0050] Furthermore, even when only one virtual equipment is selected, that virtual equipment can be equipped using the method described above.
[0051] The invention provided in the embodiment of this application displays at least one virtual piece and N virtual equipment waiting to be attached in the game interface of an auto chess game, distinguishes between selected and unselected virtual equipment in the multiple equipment selection mode, and displays that M of the selected virtual equipment are attached to any one virtual piece in response to an operation in which M of the selected virtual equipment are attached to that virtual piece. Since multiple virtual equipment can be attached to a virtual piece in a single attachment operation, the number of operation steps can be reduced and the efficiency of attaching virtual equipment can be improved.
[0052] The above-described examples only explain the selection and installation of virtual equipment in this application. The following examples further explain the installation of virtual equipment and introduce the synthesis (combination) and transfer of virtual equipment.
[0053] In some embodiments, when P selected virtual equipment can be combined to form a second virtual equipment, the second virtual equipment is displayed and the second virtual equipment is in a selected state.
[0054] Among them, 1 < P ≤ M. In other words, the virtual equipment for forming the second virtual equipment by synthesis may be all or part of the virtual equipment that is in the selected state in step 220. Taking part of the virtual equipment as an example, when there are three virtual equipment in the selected state, the virtual equipment for forming the second virtual equipment by synthesis may be two of them.
[0055] As an example, in the multiple equipment selection mode, after synthesizing the above-mentioned P virtual equipment into the second virtual equipment, the above-mentioned P virtual equipment can be continuously displayed, and the second virtual equipment can be displayed in the surrounding area of the above-mentioned P virtual equipment. Furthermore, the connection lines between the second virtual equipment and the above-mentioned P virtual equipment can also be displayed to show the synthesis relationship between them. Also, the display of the above-mentioned P virtual equipment can be cancelled, and the second virtual equipment can be displayed in the original area of the above-mentioned P virtual equipment. In this application, there is no limitation on how to display the second virtual equipment.
[0056] The second virtual equipment is a synthesized virtual equipment formed by the above-mentioned P virtual equipment. The P virtual equipment may include two or more virtual equipment, and there is a synthesis rule for synthesizing the P virtual equipment into the second virtual equipment. That is, at least two virtual equipment have a synthesis rule for forming the second virtual equipment by synthesis, and this synthesis rule may be pre-set by the technician in the game. As an example, as shown in FIG. 9, in some embodiments, the virtual sword 41 and the virtual shield 42 can be synthesized to form the virtual great sword 91.
[0057] When the virtual sword 42 and the virtual shield 42 can be synthesized to form the virtual great sword 91, for example, referring to FIGS. 5 and 10, in FIG. 5, the virtual sword 41 is already in the selected state. At this time, in response to a click operation on the non-selected virtual shield 42, it is changed from the non-selected state to the selected state, and as shown in FIG. 10, the virtual great sword 91 in the selected state formed by synthesis can be displayed.
[0058] When the selected virtual equipment conforms to the equipment synthesis rules, the system displays the second virtual equipment that can be formed through synthesis, providing an intuitive display of the current virtual equipment synthesis status and effectively assisting the user in planning their game strategy.
[0059] In this application, the synthesis of virtual equipment in the multiple equipment selection mode is called pre-synthesis, and pre-synthesis refers to synthesis that can be canceled by subsequent operations. This will be further explained in the following embodiments.
[0060] The method described above allows for the selection of necessary virtual equipment and the synthesis of virtual equipment in the multiple equipment selection mode, thereby improving operational efficiency.
[0061] In some embodiments, each virtual equipment in the selected state is combined according to the order in which it enters the selected state.
[0062] Whether a virtual piece of equipment is selected is determined by the user's actions on that piece of equipment. Therefore, the order in which each piece of equipment enters the selected state is the order in which the user performs the corresponding actions on each piece of equipment, and this will be explained with an example below.
[0063] For example, in a multiple equipment selection mode, the selection state of virtual equipment can be switched by clicking, and if there are no virtual equipment already selected, and there are virtual equipment A, B, C, and D that are not selected, and of these, virtual equipment A and B can be combined into virtual equipment E, and virtual equipment C and D can be combined into virtual equipment F, then when virtual equipment A, B, C, and D are clicked in sequence, the selected virtual equipment E and F can be displayed in sequence. When virtual equipment D, C, B, and A are clicked in sequence, virtual equipment F and E can be displayed in sequence. When virtual equipment A, C, D, and B are clicked in sequence, virtual equipment F and E can be displayed in sequence.
[0064] The method described above allows for the sequential synthesis of multiple virtual equipment in the multiple equipment selection mode according to the operation order, and the user can control which virtual equipment is synthesized by controlling the operation order, thereby improving the efficiency of equipment synthesis.
[0065] Furthermore, since the second virtual equipment formed by synthesis is in a selected state, it can be attached to the virtual piece in the manner of step 230. For example, referring to Figures 11 and 12, in Figure 11, the selected virtual greatsword 91 can be dragged onto virtual piece A to obtain the display effect shown in Figure 12, that is, the virtual greatsword 91 is reduced in size and then displayed on virtual piece A. Also, when both synthesized and non-synthesized virtual equipment are in a selected state, they can be attached to the virtual piece simultaneously using the same method as described above.
[0066] In some embodiments, if the second virtual equipment is not attached to any one of the at least one virtual piece, the display of the second virtual equipment is canceled in response to a synthesis cancellation operation on the second virtual equipment, and the P virtual equipment pieces that make up the second virtual equipment through synthesis are displayed.
[0067] For example, a synthesis cancellation operation on the second virtual equipment may be a corresponding operation performed on the P virtual equipment that form the second virtual equipment through synthesis. For instance, it may be a change from selected mode to unselected mode for any one of the P virtual equipment mentioned above, or it may be a click or long-press operation performed directly on the second virtual equipment, and this application is not limited thereto.
[0068] When combining multiple virtual equipment in the multiple equipment selection mode, the flexibility of virtual equipment synthesis can be improved by selectively canceling the synthesis using the method described above.
[0069] In some embodiments, when at least one selected virtual equipment can be combined with at least one unselected virtual equipment to form a seventh virtual equipment, the game interface displays combination information corresponding to the seventh virtual equipment. The seventh virtual equipment is virtual equipment that can be formed in the game interface by combining at least one selected virtual equipment with at least one unselected virtual equipment. The game interface may have multiple unselected virtual equipment that can be combined with selected virtual equipment to form different virtual equipment, and in this case, the game interface can display combination information corresponding to each of the multiple different virtual equipment. The combination information may be textual information to indicate the virtual equipment that can be formed by combination, or it may be a direct display of the virtual equipment that can be formed by combination. For example, if the game interface has virtual equipment A, virtual equipment B, and virtual equipment C in an unselected state, and virtual equipment A and virtual equipment B can be combined into virtual equipment D, and virtual equipment A and virtual equipment C can be combined into virtual equipment E, then when virtual equipment A is switched to a selected state, the game interface can display virtual equipment D in the area surrounding virtual equipment B, and virtual equipment E in the area surrounding virtual equipment C.
[0070] By using the method described above, before performing virtual equipment synthesis, the system presents the virtual equipment that can be formed through synthesis based on the virtual equipment owned by the user and the virtual equipment selected by the user. This further improves the efficiency of equipment synthesis and reduces the difficulty of user operation by avoiding the need for the user to memorize the equipment synthesis rules.
[0071] In some embodiments, after step 230, the method of attaching the virtual equipment described above further includes the following (addition of virtual pieces): namely, in response to the operation of attaching the fifth virtual equipment to the first virtual piece, a display effect is shown indicating that the first virtual piece has the fifth virtual equipment and the M virtual equipment described above attached.
[0072] The fifth virtual equipment is any one virtual equipment other than the M virtual equipment mentioned above that is waiting to be equipped. For example, the operation of equipping the fifth virtual equipment to the first virtual piece may be to drag the fifth virtual equipment to the area where the first virtual piece is located.
[0073] In some embodiments, after step 230, the method of attaching the virtual equipment described above further includes the following (replacement of virtual pieces): namely, in response to the operation of replacing the sixth virtual equipment out of the M virtual equipment described above with the fifth virtual equipment, a display effect is shown indicating that the first virtual piece is equipped with the fifth virtual equipment and virtual equipment other than the sixth virtual equipment out of the M virtual equipment described above.
[0074] The sixth virtual equipment is any one of the M virtual equipment mentioned above.
[0075] For example, if the M virtual equipment pieces mentioned above are displayed in the corresponding area of the first virtual piece, the operation of replacing the sixth virtual equipment piece with the fifth virtual equipment piece may be done by dragging the fifth virtual equipment piece to the area where the sixth virtual equipment piece is located.
[0076] In some embodiments, after step 230, the method of attaching the virtual equipment described above further includes the following (deletion of virtual pieces): namely, in response to the operation of deleting the sixth virtual piece out of the M virtual pieces described above, a display effect is shown indicating that the first virtual piece is equipped with virtual equipment other than the sixth virtual piece out of the M virtual pieces described above.
[0077] For example, if the M virtual pieces mentioned above are displayed in the corresponding area of the first virtual piece, the operation to delete the sixth virtual piece from the M virtual pieces may be performed by clicking or sliding on the area where the sixth virtual piece is located.
[0078] The method described above allows for the addition, replacement, or deletion of already installed virtual equipment, thereby improving the flexibility and error tolerance of virtual equipment installation.
[0079] In some embodiments, in response to an operation in which M selected virtual equipment is attached to the first virtual piece of at least one virtual piece, the M virtual equipment and the virtual equipment other than the M virtual equipment that is awaiting attachment are displayed separately.
[0080] For example, in a multiple equipment selection mode, when displaying virtual equipment that is selected using the first display format and virtual equipment that is not selected using the second display format, a third display format different from the first and second display formats may be used to display the M equipped virtual equipment in the area where they are located before being equipped. Also, in the above embodiment, the operation to delete the sixth virtual equipment among the M virtual equipment may be an operation corresponding to the sixth virtual equipment displayed in the third display format, for example, by clicking on the sixth virtual equipment displayed in the third display format to delete it.
[0081] In related technologies, after virtual equipment is equipped, the display of the equipped virtual equipment in its original area is canceled. In contrast, the method described above clearly and intuitively represents equipped equipment by distinguishing and displaying them in the area where they were located before being equipped. Furthermore, in the multiple equipment selection mode, when multiple virtual equipment pieces are equipped to multiple virtual pieces, the equipment can be deleted by directly performing the corresponding operation in the area where the multiple virtual equipment pieces were located before being equipped, thereby improving operational efficiency.
[0082] In some embodiments, the player can exit the multiple equipment selection mode in response to an exit operation in the multiple equipment selection mode. For example, the exit operation in the multiple equipment selection mode may be a click operation in a blank area of the game interface. In some embodiments, the blank area of the game interface is any area in the game interface other than the area where the virtual equipment is located, or the game display area in the game interface. For example, after exiting the multiple equipment selection mode, all virtual equipment displayed in the first display mode is switched to the second display mode, and the display of all second virtual equipment that is not equipped is canceled.
[0083] In some embodiments, the method for mounting the virtual equipment provided in this application further includes the following steps:
[0084] 1. In response to the second operation on the first virtual piece, the piece enters the equipment movement mode, and the second operation is an operation to trigger entry into the equipment movement mode.
[0085] The equipment movement mode is a mode in which users can move equipment between virtual pieces.
[0086] In some embodiments, the second operation may be a long press operation on the first virtual piece. For example, referring to Figures 13 and 14, in Figure 13, in response to a long press operation on virtual piece A, the system enters a multiple equipment selection mode, and the representation of virtual piece A and the virtual sword 41 and virtual shield 42 attached to it can be switched to the representation shown in Figure 14, that is, virtual piece A is marked and displayed, and the virtual sword 41 and virtual shield 42 attached to it are displayed in an enlarged view.
[0087] 2. In equipment movement mode, depending on the operation of selecting the second virtual piece, the virtual equipment attached to the first virtual piece is moved to the second virtual piece and attached.
[0088] The second virtual piece is any one of the above-mentioned virtual pieces other than the first virtual piece.
[0089] In some embodiments, the operation to select the second virtual piece may be a click operation on the second virtual piece. For example, referring to Figures 15 and 16, in Figure 15, in the equipment movement mode, virtual piece A is marked and displayed, and the virtual sword 41 and virtual shield 42 attached to it are displayed in enlargement. At this time, in response to a click operation on virtual piece B, the virtual sword 41 and virtual shield 42 can be moved to virtual piece B, as shown in Figure 16.
[0090] The method described above makes it possible to move multiple pieces of equipment together in a single move between virtual pieces, thereby improving the efficiency of equipment movement.
[0091] In some embodiments, in the equipment movement mode, in response to an operation to move the third virtual equipment attached to the first virtual piece to the second virtual piece, the third virtual equipment is moved to the second virtual piece and attached, and the third virtual equipment is any one of the virtual equipment attached to the first virtual piece.
[0092] When only one third virtual piece is attached to the first virtual piece, the specific operation for moving it to the second virtual piece can be found by referring to the operation of moving at least two virtual pieces in the above embodiment.
[0093] When multiple virtual equipment pieces are attached to the first virtual piece, for example, as shown in Figure 14, in equipment movement mode, you can first click on the enlarged virtual sword 41, and then click on virtual piece B, thereby moving the virtual sword 41 from virtual piece A to virtual piece B.
[0094] If the first virtual piece has multiple virtual equipment pieces attached, including the third virtual equipment piece, the above operation can also be used to independently move one of the virtual equipment pieces attached to the first virtual piece (i.e., the third virtual equipment piece) to the second virtual piece.
[0095] The method described above enables the movement of single equipment between virtual pieces, thereby improving the flexibility of equipment movement.
[0096] In some embodiments, when a virtual piece attached to the first virtual piece is moved to the second virtual piece and attached, if the virtual piece moved to the second virtual piece can be combined with a virtual piece already attached to the second virtual piece to form a fourth virtual piece, then a display effect indicating that the fourth virtual piece is attached to the second virtual piece is displayed.
[0097] The fourth virtual equipment is a virtual equipment that can be formed by combining the virtual equipment (part or all) that has moved from the first virtual piece and the virtual equipment attached to the second virtual piece.
[0098] For example, if a virtual sword and a virtual shield can be combined to form a virtual greatsword, and it is not possible to combine a virtual sword and a virtual shield with a virtual hammer, then when virtual piece A is equipped with a virtual sword and a virtual hammer, and virtual piece B is equipped with a virtual shield, moving the virtual equipment equipped on virtual piece A to virtual piece B will display that virtual piece B is equipped with a virtual greatsword and a virtual hammer.
[0099] The method described above allows for the simultaneous movement of equipment between virtual pieces and the synthesis of virtual equipment, thereby improving operational efficiency.
[0100] In some embodiments, if the conditions necessary for equipment movement are met, the above step of moving the virtual equipment attached to the first virtual piece to the second virtual piece and attaching it is performed. Alternatively, if the conditions necessary for equipment movement are not met, the virtual equipment attached to the first virtual piece is not moved to the second virtual piece, and presentation information is displayed, which is used to indicate the conditions necessary for equipment movement.
[0101] The information presented above may be displayed as a pop-up window, or as a lock indicator for at least two of the virtual equipment items, for example, by adding a red border to the at least two virtual equipment items.
[0102] Referring to Figure 17, in some embodiments, the condition required for the above-mentioned equipment movement may be that the user has a virtual attachment / detachment device 92.
[0103] For example, if a user has at least one virtual equipping device, the display of one virtual equipping device can be canceled in response to a single equipment movement operation, meaning that the virtual equipping device is consumed. If a user does not have any virtual equipping devices, a pop-up window can appear from the game interface in response to an equipment movement operation to indicate that the user does not have any virtual equipping devices.
[0104] In some embodiments, the conditions necessary for the equipment movement described above may also include the requirement that the number of virtual equipment pieces attached to the second virtual piece after the equipment movement does not exceed the maximum number of equipment pieces that can be attached to it. The maximum number of equipment pieces may be predetermined by the engineer.
[0105] For example, if the maximum number of equipment slots is 2, and one virtual equipment slot is attached to virtual piece A and one virtual equipment slot is attached to virtual piece B, it is possible to successfully move the virtual equipment slot attached to virtual piece A to virtual piece B. However, if two virtual equipment slots are attached to virtual piece A and one virtual equipment slot is attached to virtual piece B, a pop-up window will appear from the game interface in response to the operation of moving the virtual equipment slot attached to virtual piece A to virtual piece B, indicating that the number of virtual equipment slots attached to virtual piece B after the equipment move will exceed the maximum number of equipment slots.
[0106] In some embodiments, the conditions necessary for the equipment movement described above may also include the requirement that at least one virtual piece is equipped with virtual equipment. For example, if no virtual equipment is equipped with the first virtual piece, a pop-up window can appear from the game interface in response to an equipment movement operation performed on the first virtual piece to indicate that no virtual equipment is equipped with the first virtual piece.
[0107] Therefore, as can be seen, by controlling the movement of virtual equipment based on movement conditions during virtual equipment movement, and by preventing the movement of virtual equipment and providing a notification when the conditions are not met, the accuracy of virtual equipment movement can be effectively ensured, and by providing a notification to the user when movement is impossible, it can also promote virtual equipment movement.
[0108] Referring to Figure 18, it is a block diagram of a specific design for mounting equipment in multiple equipment selection modes provided in one embodiment of the present application.
[0109] In this design, virtual equipment is displayed in the equipment section of the game interface, and the equipment section has two pre-configured modes: normal mode and multiple equipment selection mode. The equipment section is initially in normal mode, in which case the user can check the details of the attributes of virtual equipment by clicking on it in the equipment section. When the user long-presses a virtual piece of equipment in the equipment section, it enters multiple equipment selection mode and the long-pressed virtual piece is selected. After that, the user can sequentially select more virtual equipment in the equipment section. In this process, if there are synthesis rules for the selected virtual equipment, these selected virtual pieces are sequentially pre-synthesized, and the style of the pre-synthesized equipment (pre-synthesized equipment) can be displayed. If there are no synthesis rules for the selected virtual equipment, the user can complete the attachment of the virtual equipment by dragging and placing these selected pieces onto a virtual piece. In multiple equipment selection mode, the aforementioned pre-synthesized equipment can also be dragged onto a virtual piece, at which point the synthesis operation for the virtual equipment is considered complete. Furthermore, when exiting the multiple equipment selection mode, if there are pre-synthesized pieces of equipment that are not attached to the virtual piece, the pre-synthesis of those pieces of equipment can be canceled and the pre-synthesized pieces of equipment can be dismantled.
[0110] Referring to Figure 19, it is a block diagram of a concrete example of performing equipment movement between virtual pieces in equipment movement mode provided in one embodiment of the present application.
[0111] In this proposal, virtual pieces are pre-configured with two modes: normal mode and equipment movement mode. Initially, virtual pieces are in normal mode, in which case the user can click on a virtual piece to check its details (including its category and attribute details). When the user long-presses a virtual piece, it enters equipment movement mode. At this time, the client determines whether the virtual equipment attached to the long-pressed virtual piece can be moved to another virtual piece, based on whether virtual equipment is attached to the long-pressed virtual piece, whether a virtual attachment / detacher is required for equipment movement, and whether there are enough virtual attachment / detachers. If possible, the user clicks on another piece to complete the move; otherwise, the reason for the move failure is displayed.
[0112] The following are embodiments of the apparatus of this application, which may be used to carry out embodiments of the method of this application. For details not described in the embodiments of the apparatus of this application, refer to the embodiments of the method of this application.
[0113] Referring to Figure 20, which is a block diagram of a virtual equipment mounting device provided in one embodiment of the present application, the device has the function of realizing the virtual equipment mounting method described above, the function of which may be realized by hardware, or by the hardware running corresponding software. The device can be installed on the aforementioned computer equipment. The device 2000 may include a game interface display module 2010, a multiple selection mode display module 2020, and a mounting effect display module 2030.
[0114] The game interface display module 2010 is used to display N virtual pieces and at least two virtual equipment awaiting attachment in the game interface of an auto chess game, where N > 1.
[0115] The multiple selection mode display module 2020 is used in the multiple equipment selection mode to distinguish and display which virtual equipment is selected and which is not selected among the N virtual equipment waiting to be installed.
[0116] The attachment effect display module 2030 is used to display an effect indicating that the M virtual equipment is attached to the first virtual piece, in response to an operation in which the M virtual equipment in the selected state is attached to the first virtual piece among the at least one virtual piece. <M≦Nである。
[0117] In some embodiments, the multiple selection mode display module 2020 is further used in the multiple equipment selection mode to display virtual equipment in the selected state by a first display mode and virtual equipment in the unselected state by a second display mode, wherein the first display mode and the second display mode are different.
[0118] In some embodiments, the multiple selection mode display module 2020 is further used to switch the operated virtual equipment from the second display mode to the first display mode in response to an operation on any one virtual equipment that is in the unselected state; or to switch the operated virtual equipment from the first display mode to the second display mode in response to an operation on any one virtual equipment that is in the selected state.
[0119] In some embodiments, the multiple selection mode display module 2020 is further used to enter the multiple equipment selection mode and display the first virtual equipment in the first display format in response to a first operation on the first virtual equipment, wherein the first virtual equipment is any one virtual equipment awaiting installation, and the first operation is an operation to trigger entry into the multiple equipment selection mode.
[0120] In some embodiments, the mounting effect display module 2030 is further used to display a display effect that the M virtual equipment is mounted on the first virtual piece in response to an operation in which the M virtual equipment in the selected state is dragged onto the first virtual piece.
[0121] In some embodiments, the apparatus 2000 further includes a composite equipment display module (not shown in Figure 20).
[0122] The composite equipment display module is used to display the second virtual equipment when the P virtual equipment in the selected state can be combined to form a second virtual equipment, and the second virtual equipment is in the selected state, 1 <P≦Mである。
[0123] In some embodiments, the composite equipment display module is further used to cancel the display of the second virtual equipment in response to a composite cancellation operation on the second virtual equipment when the second virtual equipment is mounted on any one of the at least one virtual pieces, and to display the P virtual equipment pieces that form the second virtual equipment through synthesis.
[0124] In some embodiments, each of the virtual equipment in the selected state is combined in the order in which they enter the selected state.
[0125] In some embodiments, the device 2000 further includes an equipment mobile display module (not shown in Figure 20).
[0126] The equipment movement display module is used to enter the equipment movement mode in response to a second operation on the first virtual piece, and the second operation is an operation to trigger entry into the equipment movement mode.
[0127] The equipment movement display module is further used in the equipment movement mode to move and attach the virtual equipment attached to the first virtual piece to the second virtual piece in response to the operation of selecting the second virtual piece.
[0128] In some embodiments, the equipment movement display module is further used to move and mount the third virtual equipment, which is mounted on the first virtual piece, to the second virtual piece in response to an operation in the equipment movement mode to move the third virtual equipment mounted on the first virtual piece to the second virtual piece, wherein the third virtual equipment is any one of the virtual equipment mounted on the first virtual piece.
[0129] In some embodiments, the equipment movement display module is further used to display the effect that the fourth virtual equipment is mounted on the second virtual piece when the virtual equipment moved to the second virtual piece and the virtual equipment mounted on the second virtual piece can be combined to form a fourth virtual piece.
[0130] In some embodiments, the equipment movement display module further performs the step of moving and attaching the virtual equipment attached to the first virtual piece to the second virtual piece if the conditions necessary for equipment movement are met; or, if the conditions necessary for equipment movement are not met, it does not move the virtual equipment attached to the first virtual piece to the second virtual piece and is used to display information, the displayed information being used to indicate the conditions necessary for equipment movement.
[0131] In some embodiments, the apparatus 2000 further includes a display effect changing module (not shown in Figure 20).
[0132] The display effect changing module is used to display a display effect in which the first virtual piece is equipped with the fifth virtual equipment and the M virtual equipment in response to an operation in which the fifth virtual equipment is equipped with the first virtual piece; or to display a display effect in which the first virtual piece is equipped with the fifth virtual equipment and virtual equipment other than the sixth virtual equipment from the M virtual equipment in response to an operation in which the sixth virtual equipment from the M virtual equipment is replaced in the fifth virtual equipment position; or to display a display effect in which the first virtual piece is equipped with virtual equipment other than the sixth virtual equipment from the M virtual equipment in response to an operation in which the sixth virtual equipment from the M virtual equipment is deleted.
[0133] In some embodiments, the apparatus 2000 further includes a composite information presentation module (not shown in Figure 20).
[0134] The composite information presentation module is used to display composite presentation information corresponding to the seventh virtual equipment when it is possible to form a seventh virtual equipment by combining at least one virtual equipment in the selected state and at least one virtual equipment in the unselected state.
[0135] In the above-described embodiment, the device is explained using the division of each functional module as an example to realize its functions. However, in actual application, the above functions may be divided into different functional modules as needed, meaning that all or some of the above functions can be completed by dividing the internal configuration of the device into different functional modules. Furthermore, the device provided in the above-described embodiment belongs to the same concept as the embodiment of the method, and its specific implementation process can be found in the embodiment of the method; therefore, a detailed explanation is omitted here.
[0136] Referring to Figure 21, it is a block diagram of the configuration of a terminal device provided in one embodiment of the present application.
[0137] Typically, terminal equipment 2100 includes a processor 2101 and a memory unit 2102.
[0138] The processor 2101 may include one or more processing cores, such as a 4-core processor or a 14-core processor. The processor 2101 may be implemented in the form of at least one hardware component from among a DSP (Digital Signal Processing), FPGA (Field Programmable Gate Array), and PLA (Programmable Logic Array). The processor 2101 may include a main processor and a coprocessor, the main processor being a processor for processing data in an active state and also referred to as a CPU (Central Processing Unit), and the coprocessor being a low-power processor for processing data in a standby state. In some embodiments, the processor 2101 can integrate a GPU (Graphics Processing Unit), which is responsible for rendering and drawing content that needs to be displayed on a display screen. In some embodiments, the processor 2101 further includes an AI processor, which is used to perform machine learning-related computational operations.
[0139] The memory unit 2102 may include one or more computer-readable storage media, which may be tangible and non-temporary. The memory unit 2102 may further include high-speed RAM and non-volatile memory, such as one or more magnetic disks or fresh memory. In some embodiments, a computer program is stored in the non-temporary computer-readable storage media of the memory unit 2102, and this computer program is loaded and executed by the processor 2101 to realize the above-described method of mounting the virtual equipment.
[0140] As those skilled in the art will understand, the configuration shown in Figure 21 is not limited to the terminal device 2100, and may include more or fewer components than shown, combine several components, or employ different component layouts.
[0141] In some embodiments, a computer-readable storage medium is further provided, the storage medium storing a computer program, and the computer program is loaded and executed by a processor to realize the above-described method of mounting the virtual equipment.
[0142] Optionally, the computer-readable storage medium may include ROM (Read-Only Memory), RAM (Random-Access Memory), SSD (Solid State Drives), optical discs, etc. Of these, RAM may include ReRAM (Resistance Random Access Memory) and DRAM (Dynamic Random Access Memory).
[0143] In some embodiments, a computer program product is further provided, which includes a computer program stored in a computer-readable storage medium, and the processor realizes the above-described method of mounting the virtual equipment by reading the computer program from the computer-readable storage medium and executing it.
[0144] The term "multiple" as used herein refers to two or more. "And / or" is used to describe the relationship between related objects and indicates that there are three types of relationships. For example, A and / or B means that there are three cases: A exists alone, A and B exist simultaneously, and B exists alone. The letter " / " generally indicates that the related objects are in an "or" relationship. Furthermore, the step numbers described herein are merely illustrative of one possible order of execution between the steps. In some other embodiments, the steps described above do not have to be performed in the order of the numbers. For example, two different numbered steps may be performed simultaneously, or two different numbered steps may be performed in the reverse order shown, and this is not limited to the embodiments of this application.
[0145] While preferred embodiments of this application have been described above, this application is not limited to these embodiments, and any modifications to this application that do not deviate from the spirit of this application fall within the technical scope of this application.
Claims
1. A method for a computer device to install virtual equipment, A step of displaying at least one virtual piece and N virtual equipment awaiting attachment in the game interface of an auto chess game, wherein N > 1; In the multiple equipment selection mode, the step of distinguishing and displaying selected virtual equipment and unselected virtual equipment from among the N virtual equipment waiting to be installed; A method comprising the step of displaying a display effect in which the first virtual piece has the M virtual equipment attached, in response to an operation in which the M virtual equipment in the selected state is attached to the first virtual piece of the at least one virtual piece, wherein 1 < M ≤ N.
2. The method according to claim 1, In the aforementioned multiple equipment selection mode, the step of distinguishing and displaying selected virtual equipment and unselected virtual equipment from among the N virtual equipment waiting to be installed is: The aforementioned multiple equipment selection mode includes the step of displaying the selected virtual equipment using a first display format and displaying the unselected virtual equipment using a second display format. The first display format and the second display format are different methods.
3. The method according to claim 2, further, A step of switching the operated virtual equipment from the second display mode to the first display mode in response to an operation on any one virtual equipment that is in the unselected state; or A method comprising the step of switching the operated virtual equipment from the first display mode to the second display mode in response to an operation on any one virtual equipment in the selected state.
4. The method according to claim 2, After the step of displaying at least one virtual piece and N virtual equipment awaiting attachment in the game interface of the auto chess game, the method further: The process includes the step of entering the multiple equipment selection mode in response to a first operation on the first virtual equipment, and displaying the first virtual equipment using the first display format, A method wherein the first virtual equipment is any one virtual equipment awaiting installation, and the first operation is an operation to trigger entry into the multiple equipment selection mode.
5. The method according to claim 1, In response to the operation of attaching the M virtual equipment in the selected state to the first virtual piece among the at least one virtual piece, the step of displaying a display effect that the M virtual equipment is attached to the first virtual piece is: A method comprising the step of displaying a visual effect indicating that the M virtual equipment is attached to the first virtual piece in response to an operation in which the M virtual equipment in the selected state is dragged onto the first virtual piece.
6. The method according to claim 1, further, A method comprising the step of displaying a second virtual equipment in which P virtual equipment in the selected state can be combined to form a second virtual equipment, wherein the second virtual equipment is in the selected state and 1 < P ≤ M.
7. The method according to claim 6, A method in which each virtual equipment in the selected state is combined in the order in which it enters the selected state.
8. The method according to claim 6, further, A method comprising the steps of canceling the display of the second virtual equipment in response to a synthesis cancellation operation on the second virtual equipment when the second virtual equipment is attached to any one of the at least one virtual pieces, and displaying the P virtual equipment for forming the second virtual equipment by synthesis.
9. The method according to claim 1, further, A step of entering the equipment movement mode in response to a second operation on the first virtual piece, wherein the second operation is an operation to trigger entry into the equipment movement mode; and A method comprising the step of moving and attaching a virtual piece that is attached to the first virtual piece to the second virtual piece in response to an operation in which the second virtual piece is selected in the equipment movement mode.
10. The method according to claim 9, further, In the equipment movement mode, in response to an operation to move the third virtual equipment attached to the first virtual piece to the second virtual piece, the third virtual equipment is moved to the second virtual piece and attached thereto. The method wherein the third virtual equipment is any one virtual equipment attached to the first virtual piece.
11. The method according to claim 9, After the step of moving the virtual equipment attached to the first virtual piece to the second virtual piece and attaching it, the method further: A method comprising the step of displaying an indication that the fourth virtual equipment is attached to the second virtual piece, when the virtual equipment moved to the second virtual piece and the virtual equipment attached to the second virtual piece can be combined to form a fourth virtual equipment.
12. The method according to claim 9, further, If the conditions necessary for equipment movement are met, the step of moving the virtual equipment attached to the first virtual piece to the second virtual piece and attaching it there; or A method comprising the step of not moving the virtual equipment attached to the first virtual piece to the second virtual piece if the conditions necessary for equipment movement are not met, and displaying information, wherein the displayed information is used to indicate the conditions necessary for equipment movement.
13. The method according to claim 1, After the step of displaying the effect that the first virtual piece is equipped with the M virtual pieces, the method further: In response to the operation of attaching the fifth virtual equipment to the first virtual piece, a step is to display an indication that the first virtual piece is equipped with the fifth virtual equipment and the M virtual equipment; In response to the operation of replacing the sixth virtual piece out of the M virtual pieces with the fifth virtual piece, a step is to display an effect showing that the first virtual piece is equipped with the fifth virtual piece and virtual pieces other than the sixth virtual piece out of the M virtual pieces; or A method comprising the step of displaying a display effect that indicates that the first virtual piece is equipped with virtual equipment other than the sixth virtual equipment out of the M virtual equipment, in response to an operation to delete the sixth virtual equipment out of the M virtual equipment.
14. The method according to claim 1, further, A method comprising the step of displaying composite presentation information corresponding to the seventh virtual equipment when it is possible to combine at least one virtual equipment in the selected state and at least one virtual equipment in the unselected state to form a seventh virtual equipment.
15. A device for attaching virtual equipment, A game interface display module for displaying at least one virtual piece and N virtual equipment waiting to be equipped in the game interface of an auto chess game, wherein N > 1; A multiple equipment selection mode display module for distinguishing and displaying selected virtual equipment and unselected virtual equipment among the N virtual equipment waiting to be installed in multiple equipment selection mode; and An apparatus comprising an attachment effect display module for displaying an effect in which the M virtual equipment in the selected state is attached to the first virtual piece of the at least one virtual piece, wherein 1 < M ≤ N.
16. Terminal device, Processor; and Includes a memory connected to the aforementioned processor, The memory device stores a computer program. A terminal device configured to implement the method described in any one of claims 1 to 14 by executing a computer program.
17. A program for causing a computer to perform the method described in any one of claims 1 to 14.