Virtual item information transmission method, display method, device, and terminal
The method and device enhance multiplayer online game communication by allowing direct virtual item recommendations through a selection interface, reducing the need for manual input and improving efficiency.
Patent Information
- Application Number
- JP2023204768
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- Priority Date
- 2021-01-13
- Filing Date
- 2023-12-04
- Publication Date
- 2025-07-29
- Estimated Expiration
- 2041-10-15
AI Technical Summary
In multiplayer online games, recommending virtual items to team members requires lengthy text input and remembering item names, leading to low communication efficiency.
A method and device that display a virtual item selection interface and transmit item use recommendation information directly to a target account, allowing users to select and recommend virtual items without manual input or remembering names.
Improves user communication efficiency by simplifying the process of recommending virtual items in multiplayer online games, enabling direct transmission of item usage recommendations.
Smart Images

Figure 0007714623000001 
Figure 0007714623000002 
Figure 0007714623000003
Abstract
Description
Technical Field
[0001] The embodiments of the present application relate to the technical field of the Internet, and in particular, to a method and a device for transmitting virtual item information, a method for displaying the same, and a terminal.
[0002] This application claims the priority of a Chinese patent application with an application number of 202110039889.4 and an invention title of "Method and Device for Transmitting Virtual Item Information, Method for Displaying the Same, and Terminal", which was filed on January 13, 2021, and the entire content thereof is incorporated herein by reference.
Background Art
[0003] A battle game is a game in which a plurality of user accounts compete within the same scene. Optionally, the battle game may be a Multiplayer Online Battle Arena Game (MOBA).
[0004] In related technologies, a player can recommend virtual items used in a game session to their team members in a text description manner through the chat session interface within the game session. For example, a player can send a message such as "I recommend that you use virtual item 1 next to team member 1" through the chat session interface. After seeing the recommendation information, team member 1 can find and purchase virtual item 1 in the shop.
[0005] However, in the above related technologies, to provide a recommendation on the use of virtual items to team members, a player needs to input relatively long text information, and the player also needs to remember the name of the virtual item, resulting in relatively low communication efficiency.
Summary of the Invention
Problems to be Solved by the Invention
[0006] The embodiments of the present application provide a method for transmitting and displaying virtual object information, a device, and a terminal, which can improve the efficiency of user communication with virtual objects in multiplayer online competitions (e.g., game competitions). [Means for solving the problem]
[0007] According to one aspect, an embodiment of the present application provides a method for transmitting virtual object information, the method being performed by a terminal, the method comprising: Displaying a game interface for a multiplayer online game; In response to an item selection operation, displaying a virtual item selection interface for the multiplayer online game, wherein the virtual item selection interface includes at least one virtual item option; and a step of displaying item use recommendation information to be sent to a target receiving account in response to an information sending operation for a target virtual item among the at least one virtual item, wherein the item use recommendation information is used to instruct the target receiving account to use the target virtual item in the multiplayer online game.
[0008] According to another aspect, an embodiment of the present application provides a method for displaying virtual object information, the method being executed by a terminal, the method comprising: Displaying a game interface for a multiplayer online game; receiving item use recommendation information from a sending account, the item use recommendation information being used to instruct the use of a target virtual item in the multiplayer online game; and displaying a shortcut use control for the target virtual item based on the item use recommendation information, the shortcut use control being used to select and use the target virtual item.
[0009] According to another aspect, an embodiment of the present application provides a virtual object information transmitting device, the device including: an interface display module; and an information transmitting module; The interface display module is used to display a game interface for a multiplayer online game; the interface display module is further adapted to display a virtual item selection interface for the multiplayer online game in response to an item selection operation, wherein the virtual item selection interface includes at least one virtual item option; The information sending module is used to display item use recommendation information to be sent to a target receiving account in response to an information sending operation for a target virtual item among the at least one virtual item, and the item use recommendation information is used to instruct the target receiving account to use the target virtual item in the multiplayer online game.
[0010] According to yet another aspect, an embodiment of the present application provides a virtual object information display device, the device including: an interface display module; an information receiving module; and a control display module; The interface display module is used to display a game interface for a multiplayer online game; the information receiving module is used to receive item use recommendation information from a sending account, and the item use recommendation information is used to instruct the use of a target virtual item in the multiplayer online game; The control display module is used to display a shortcut use control of the target virtual object based on the object use recommendation information, and the shortcut use control is used to select and use the target virtual object.
[0011] According to yet another aspect, an embodiment of the present application provides a terminal, which includes a processor and a memory. At least one instruction, at least one program, a code set or an instruction set is stored in the memory. The at least one instruction, the at least one program, the code set or the instruction set is loaded and executed by the processor to implement the method for transmitting virtual item information described in the above aspect, or to implement the method for displaying virtual item information described in the above aspect.
[0012] According to yet another aspect, an embodiment of the present application provides a computer-readable storage medium, in which at least one instruction, at least one program, a code set or an instruction set is stored. The at least one instruction, the at least one program, the code set or the instruction set is loaded and executed by a processor to implement the method for transmitting virtual item information described in the above aspect, or to implement the method for displaying virtual item information described in the above aspect.
[0013] According to yet another aspect, an embodiment of the present application provides a computer program product or a computer program, which includes computer instructions. The computer instructions are stored in a computer-readable storage medium. A processor of a terminal reads the computer instructions from the computer-readable storage medium, and the processor executes the computer instructions to cause the terminal to execute the method for transmitting virtual item information described in the above aspect, or to implement the method for displaying virtual item information described in the above aspect.
Advantages of the Invention
[0014] The technical means provided by the embodiments of the present application can bring the following beneficial effects.
[0015] The virtual item selection interface transmits item usage recommendation information to the receiving account, and the item usage recommendation information can be triggered and transmitted directly by the options of the virtual items in the virtual item selection interface. The transmitting side does not need to remember the names of the virtual items and manually input the item usage recommendation information, and can transmit the item usage recommendation information to the client terminal logged in with the receiving account, which is easy to operate. Therefore, it improves the user communication efficiency for virtual items in multiplayer online games (for example, game matches).
[0016] To more clearly explain the technical means in the embodiments of the present application, the drawings that need to be used in the description of the embodiments are briefly introduced below. Obviously, the drawings in the following description are merely some embodiments of the present application, and those skilled in the art can obtain other drawings based on these drawings without creative labor under the premise of not creating any inventive work.
Brief Description of the Drawings
[0017]
Figure 1
Figure 2
Figure 3
Figure 4
Figure 5
Figure 6
Figure 7
Figure 8
Figure 9
Figure 10
Figure 11
Figure 12
Figure 13
Figure 14
Figure 15
Embodiments for Carrying Out the Invention
[0018] To make the objectives, technical means, and advantages of the present application clearer, the embodiments of the present application will be described in more detail below in conjunction with the drawings.
[0019] First, nouns related to the embodiments of the present application will be briefly introduced.
[0020] 1. Virtual Object A virtual object refers to a game character controlled by a user account in a game application program. A virtual object may also be called a virtual character. A virtual object may be in the form of a person, an animal, an anime, or other forms, but the embodiments of the present application do not limit this. A virtual object may be displayed in a three-dimensional format or a two-dimensional format, but the embodiments of the present application do not limit this.
[0021] In different game application programs, the operations that can be performed by the virtual objects controlled by the user account may also be different. For example, in a shooting game application program, the user account can control the virtual object to perform operations such as shooting, running, jumping, picking up firearms, and adding bullets to firearms. Another example is that in a MOBA game application program, the user account can control the virtual object to perform operations such as moving, releasing skills, killing enemy objects, and destroying enemy defense towers.
[0022] 2. Virtual Items Virtual items refer to items worn by virtual objects. Virtual items include, but are not limited to, at least one of virtual clothing, materials for making virtual clothing, game equipment, character skins, and virtual pets. Virtual clothing may include clothing accessories worn on different parts of virtual objects such as tops, pants, shoes, hats, and accessories. Materials for making virtual clothing may include materials such as silk, cotton, animal skins, rough cloth scraps, wooden branches, plant rhizomes, nylon cloth, fiber cloth, and plastics. Game equipment may be different types of equipment such as firearms, bows and arrows, knives, swords, and axes. Character skin refers to the appearance form displayed by a game character (for example, a virtual object). A virtual pet refers to a pet owned by a game character (for example, a virtual object), such as various types of animals like cats, dogs, and rabbits or virtual creatures in anime form. In different game application programs, the types, varieties, and styles of virtual items may all be different, but the embodiments of the present application do not limit this.
[0023] 3. Multiplayer Online Battle Arena A multiplayer online battle arena refers to a situation in a virtual environment where different virtual teams belonging to at least two opposing camps each occupy their respective map areas and compete with a certain victory condition as the target. The victory conditions include, but are not limited to, occupying a base or destroying the base of the opposing camp, killing the virtual characters of the opposing camp, ensuring one's own survival within a specified scene and time, seizing a certain type of resource, and exceeding the opponent's score within a specified time. The battle arena may be carried out in units of rounds, and the maps of the battle arena for each round may be the same or different. Each virtual team includes one or more virtual characters, for example, one, two, three, or five.
[0024] 4. MOBA Games MOBA games provide multiple bases in a virtual environment. Users in different camps control virtual characters to engage in battles in the virtual environment, and it is a type of game where they occupy bases or destroy the bases of the opposing camp. For example, MOBA games can divide users into two opposing camps, disperse the virtual characters controlled by the users in the virtual environment to compete with each other, and set the victory condition as destroying or occupying all the bases of the enemy. MOBA games are in units of rounds, and the duration of one round of MOBA games is from the start of the game to the point when the victory condition is achieved.
[0025] As shown in reference to FIG. 1, an architecture diagram of a computer system provided by one embodiment of the present application is shown. The computer system 100 includes a first terminal 110, a server cluster 120, and a second terminal 130.
[0026] A client terminal 111 that supports the display of a virtual environment is installed and executed on the first terminal 110, and the client terminal 111 may be a multiplayer online battle program. When the first terminal executes the client terminal 111, a user interface of the client terminal 111 is displayed on the screen of the first terminal 110. Optionally, the client terminal 111 may be any one of a military simulation program, a MOBA game, a battle arena game, and an SLG (Simulation Game) game. In the embodiment of the present application, an example will be described in which the client terminal 111 is a MOBA game. The first terminal 110 is a terminal used by the first user 101. The first user 101 uses the first terminal 110 to control a first virtual object located in the virtual environment to perform activities. The first virtual object may be called the main control virtual character of the first user 101. The game account of the first user may be called the first user account. The first virtual object is a virtual object controlled by the first user account. The activities of the first virtual object include, but are not limited to, at least one of adjusting body posture, crawling, walking, running, cycling, flying, jumping, driving, picking up, shooting, attacking, and throwing. Typically, the first virtual object may be a first virtual character, for example, a simulated character or an animated character.
[0027] A client terminal 131 that supports a virtual environment is installed and run on the second terminal 130, and the client terminal 131 may be a multiplayer online battle program. When the second terminal 130 runs the client terminal 131, the user interface of the client terminal 131 is displayed on the screen of the second terminal 130. The client terminal may be any one of a military simulation program, a MOBA game, a battle arena game, an SLG game, etc. In the embodiment of the present application, the case where the client terminal is a MOBA game will be described as an example. The second terminal 130 is a terminal used by the second user 102. The second user 102 uses the second terminal 130 to control a second virtual object located in the virtual environment to perform activities. The second virtual object may be called the main control virtual character of the second user 102. The game account of the second user may be called the second user account. The second virtual object is a virtual object controlled by the second user account. Typically, the second virtual object may be a second virtual character, for example, a simulation character or an animated character.
[0028] Optionally, the first virtual character and the second virtual character are in the same virtual environment. Optionally, the first virtual character and the second virtual character may belong to the same faction, the same team or the same organization, and there may be a further friendship relationship or temporary communication permission between the first virtual character and the second virtual character.
[0029] Exemplarily, the first user account may be called the sending-side account, and the second user account may be called the receiving-side account. Of course, in other possible implementation forms, the first user account may be called the receiving-side account, and the second user account may be called the sending-side account. Here, the sending-side account can send the following item usage recommendation information to the receiving-side account.
[0030] Optionally, the client terminals installed on the first terminal 110 and the second terminal 130 are the same, or the client terminals installed on the two terminals are the same type of client terminals in different operating system platforms (Android or iOS). The first terminal 110 can comprehensively refer to one of the plurality of terminals, and the second terminal 130 can comprehensively refer to another one of the plurality of terminals. The embodiments of the present application will be described by taking only the first terminal 110 and the second terminal 130 as examples. The device types of the first terminal 110 and the second terminal 130 are the same or different, and the device types include at least one of smartphones, tablet computers, e-book readers, laptop portable computers, desktop computers, etc.
[0031] Although only two terminals are shown in FIG. 1, in different embodiments, a plurality of other terminals 140 may also access the server cluster 120. In some embodiments, there is at least one more terminal 140. The terminal 140 is a terminal corresponding to the developer, and a development and editing platform for the client terminal in the virtual environment is installed on the terminal 140. The developer can perform editing and updating on the client terminal on the terminal 140, and transmit the installation package of the updated client terminal to the server cluster 120 through a wired or wireless network. The first terminal 110 and the second terminal 130 can download the installation package of the client terminal from the server cluster 120 to realize the update of the client terminal.
[0032] The first terminal 110, the second terminal 130, and other terminals 140 may be connected to the server cluster 120 through a wireless network or a wired network.
[0033] The server cluster 120 may be at least one of a single server, multiple servers, a cloud computing platform, and a virtualization center. The server cluster 120 can be used to provide background services to client terminals that support a three-dimensional virtual environment. Optionally, the server cluster 120 undertakes the main computing tasks and the terminal undertakes the secondary computing tasks, or the server cluster 120 undertakes the secondary computing tasks and the terminal undertakes the main computing tasks, or a distributed computing architecture is adopted between the server cluster 120 and the terminals (for example, the first terminal 110 and the second terminal 130) to perform collaborative computing.
[0034] Optionally, both the above-mentioned terminal and the server are computer devices.
[0035] In one exemplary example, the server cluster 120 includes a server 121 and a server 126. The server 121 includes a processor 122, a user account database 123, a battle service module 124, and an input / output interface (I / O interface) 125 for users. Here, the processor 122 is used to load instructions stored in the server 121 and process data in the user account database 123 and the battle service module 124. The user account database 123 is used to store data of user accounts used by the first terminal 110, the second terminal 130, and other terminals 140, such as the avatar of the user account, the handle name of the user account, the combat power index of the user account, and the service area where the user account is located. The battle service module 124 is used to provide a plurality of battle rooms for users to conduct battles. The I / O interface 125 for users is used to establish communication with the first terminal 110 and / or the second terminal 130 through a wireless network or a wired network to exchange data.
[0036] As shown in FIG. 2, a flowchart of a method for transmitting virtual item information provided by one embodiment of the present application is shown. The method can be applied to the first terminal 110 or the second terminal 130 shown in FIG. 1 (for example, the client terminal 111 corresponding to the first terminal 110 or the client terminal 131 corresponding to the second terminal 130), and the method may include the following steps.
[0037] Step 201: Display a game interface for a multiplayer online game.
[0038] A multiplayer online game refers to a game in an application program where different user accounts control different virtual objects to play against each other. The "multiplayer online game" in the embodiments of the present application may be understood as a "game session". For example, the game session may refer to a game session in a game application program where different user accounts control different virtual objects to play against each other. Exemplarily, the game session may be a game session where different virtual teams belonging to at least two opposing camps capture bases in a virtual environment. At least two virtual objects are required to conduct one round of a game session, and the at least two virtual objects may include the virtual object controlled by the sending-side account and the virtual objects controlled by at least one receiving-side account respectively. Exemplarily, the sending-side account and the receiving-side account may belong to the same camp. Taking the example that there are two opposing camps in a game session, if each camp includes virtual objects controlled by five user accounts respectively, the above five user accounts may include one sending-side account and four receiving-side accounts.
[0039] The game interface is the interface of the application program displayed on the terminal, for example, the exhibition interface of the game match provided by the application program. In the embodiments of the present application, the game interface may refer to the exhibition interface of the game match in the game application program, and the game interface may be used to display the virtual environment screen after the start of the game. Optionally, the game interface includes a display layer and a control layer, and the display level of the control layer is higher than that of the display layer. Here, the display layer is used to display the virtual environment screen. Exemplarily, the virtual environment screen may refer to the screen of the virtual environment acquired by the camera, that is, the camera captures the screen of the virtual environment in the virtual environment. For example, in a game match, the camera observes the virtual environment with the operation control character as the center of observation and obtains the virtual environment screen. Exemplarily, the virtual environment screen includes at least two virtual objects. The control layer refers to the layer where the controls are located. Exemplarily, the control layer includes at least one control, and the at least one control may include a setting control, a chat session display area display control, a skill display control, a skill operation control, etc., and the embodiments of the present application do not limit the controls included in the control layer.
[0040] Step 202: In response to the item selection operation, display the virtual item selection interface for the multiplayer online game. The virtual item selection interface includes at least one virtual item option.
[0041] In the embodiments of the present application, the article selection operation refers to an operation that the user needs to perform for virtual article selection, and can be used to trigger the client terminal to display a virtual article selection interface. The "article selection operation" in the embodiments of the present application may be understood as an "article selection instruction", that is, in response to the article selection instruction, a virtual article selection interface for a multiplayer online game is displayed. Optionally, the article selection instruction is generated by the client terminal in response to the article selection operation, and may be an instruction used to indicate that the user needs to perform virtual article selection. For example, the client terminal generates an article selection instruction in response to the user's operation on the virtual article selection control, and the client terminal further displays a virtual article selection interface for the game session based on the article selection instruction for the user to select virtual articles.
[0042] The virtual article selection interface refers to an interface used to provide virtual articles for the user to select. The virtual article selection interface includes at least one virtual article option, and the virtual article option is used for the user to select virtual articles. Optionally, the virtual article option may include an icon of the virtual article and the name of the virtual article, etc.
[0043] In a possible implementation form, as shown in FIG. 3, the game interface 300 includes a virtual article selection control 310. In response to the user's trigger operation on the virtual article selection control 310, the client terminal displays a virtual article selection interface 320. Exemplarily, the virtual article selection interface 320 is superimposed and displayed on the upper layer of the game interface 300.
[0044] Step 203: In response to the information sending operation for the target virtual article among at least one virtual article, display the recommended article usage information sent to the target receiving-side account.
[0045] The target virtual item may be any one of at least one virtual item, or may be any plurality of virtual items among at least one virtual item.
[0046] The information sending operation refers to an operation that a user needs to perform to push item usage recommendation information for a virtual item. The "information sending operation" in the embodiments of the present application may be understood as an "information sending instruction", that is, in response to an information sending instruction for a target virtual item, display item usage recommendation information. Optionally, the information sending instruction is generated by the client terminal in response to the user's information sending operation for the target virtual item, and may be an instruction used to instruct the client terminal to send information. In the embodiments of the present application, the information sending instruction refers to an instruction used to instruct the client terminal to send information to the target receiving-side account, and the information may be item usage recommendation information. The item usage recommendation information is used to instruct the target receiving-side account to use the target virtual item in a multiplayer online game.
[0047] Exemplarily, the target receiving-side account may be one variable account selected by the sending side in real time, or may be a default specific account, and the default specific account may be preset by the sending side. Exemplarily, the target receiving-side account may be one account or a plurality of accounts, and the embodiments of the present application do not limit this.
[0048] Exemplarily, the sending side may select the target receiving-side account after selecting the target virtual item, or the sending side may select the target virtual item after selecting the target receiving-side account.
[0049] In a possible implementation, in response to a user's information transmission instruction for a target virtual item, the client terminal sends item usage recommendation information to the client terminal logged in with the target receiving-side account.
[0050] In a possible implementation, in response to a user's information transmission instruction for a target virtual item, the client terminal sends an information transmission request to the server by the terminal. The information transmission request includes item usage recommendation information. The server receives the information transmission request and sends the item usage recommendation information to the client terminal logged in with the target receiving-side account.
[0051] In a possible implementation, the item usage recommendation information may be used to indicate virtual item information, and the virtual item information may be used to indicate the information of the target virtual item. Exemplarily, the virtual item information may include at least one of the name of the virtual item, the virtual resource corresponding to the virtual item, and the attributes of the virtual item. The name of the virtual item is used to identify the virtual item, and the names of different virtual items are different. The virtual resource corresponding to the virtual item is used to indicate the exchange amount of the virtual item. The attributes of the virtual item may include physical attributes, magic attributes, and defense attributes, etc. Of course, in other possible implementations, the virtual item may correspondingly have other attributes, which are not limited in the embodiments of the present application. In a possible implementation, the virtual item information may be in text form, icon form, or other forms, which are not limited in the embodiments of the present application.
[0052] The embodiments of the present application can help a user send virtual item information to a specific teammate in a multiplayer online game to teach the teammate to accurately select a virtual item, thereby improving the user's communication efficiency for virtual items in a multiplayer online game.
[0053] As described above, in the technical means provided by the embodiments of the present application, the virtual item selection interface transmits item usage recommendation information to the receiving-side account, and the item usage recommendation information can be triggered and transmitted directly by the options of the virtual items in the virtual item selection interface. The transmitting side does not need to remember the names of the virtual items and manually input the item usage recommendation information, and can transmit the item usage recommendation information to the client terminal logged in with the receiving-side account, so the operation is simple, thereby improving the user communication efficiency for virtual items in a multiplayer online game (for example, a game match).
[0054] As shown in reference to FIG. 4, a flowchart of a method for transmitting virtual item information provided by another embodiment of the present application is shown. The method can be applied to the first terminal 110 or the second terminal 130 shown in FIG. 1 (for example, the client terminal 111 corresponding to the first terminal 110 or the client terminal 131 corresponding to the second terminal 130), and the method may include the following steps.
[0055] Step 401: Display the game interface of the multiplayer online game.
[0056] Step 402: In response to an item selection operation, display the virtual item selection interface of the multiplayer online game, and at least one option of virtual items is included in the virtual item selection interface. The introduction and description of steps 401 to 402 can refer to the above embodiments, and will not be described in detail here again.
[0057] The introduction and description of steps 401 to 402 can refer to the above embodiments, and will not be described in detail here again.
[0058] Step 403: In response to an information transmission operation for a target virtual item among at least one virtual item, display options for at least one candidate receiving-side account. The options of the receiving-side account are used for the transmitting side to select the receiving side that receives the item usage recommendation information.
[0059] The options of the receiving-side account are used for the transmitting side to select the receiving side that receives the item usage recommendation information.
[0060] In a possible implementation, in response to a trigger operation on an option of a target virtual item, it is determined that an information transmission command for the target virtual item is received, and options of at least one candidate receiving-side account are displayed. In one example, the options of the candidate receiving-side account include icons of virtual objects controlled by the candidate receiving-side account. In another example, the options of the candidate receiving-side account include the avatar of the candidate receiving-side account. In yet another example, the options of the candidate receiving-side account include the account name (handle name) of the candidate receiving-side account. By displaying the icons of the virtual objects controlled by at least one candidate receiving-side account, compared with displaying the user account or the avatar of the user account or the account name of the user account, the sending side can select the receiving side more intuitively and efficiently. This is because it is relatively easy to remember each virtual object controlled by a teammate, but it is relatively time-consuming to remember the user account or the avatar of the user account or the account name of the user account of the teammate. Also, the sending side can easily confirm whether it is appropriate between the target virtual item and the selected virtual object.
[0061] Exemplarily, the trigger operation on the option of the target virtual item may be performed by means such as voice, gesture, and touch control. In a possible implementation, the sending side presses the option of the target virtual item, the client terminal receives the trigger operation on the option of the target virtual item, and the client terminal displays the options of at least one candidate receiving-side account. If the sending side stops pressing the option of the target virtual item (i.e., the sending side releases the finger), the client terminal cancels the display of the options of at least one candidate receiving-side account.
[0062] In a possible implementation form, options of at least one candidate receiving-side account are displayed on the peripheral side of the options of the target virtual item. As shown in FIG. 5, a schematic diagram of the options of the receiving-side account provided by one embodiment of the present application is shown. When the sending side presses the option 510 of the target virtual item, the client terminal displays the options 520 of at least one candidate receiving-side account.
[0063] In a possible implementation, the client terminal logged in with the sending-side account needs to confirm whether the virtual item selected by the sending side is for the user's own use or recommended for use by team members. In one example, the confirmation process may be as follows. In response to a first operation on the option of the target virtual item, the target virtual item is exchanged or a reservation for the exchange is made. In response to a second operation on the option of the target virtual item, item usage recommendation information to be sent to the target receiving-side account is displayed. Here, the first operation and the second operation are different. Exemplarily, if the client terminal logged in with the sending-side account confirms that it has received a click operation on the option of the virtual item, it is confirmed that the virtual item will be used by the sender on the sending side. If the client terminal logged in with the sending-side account confirms that it has received a long-press operation on the option of the virtual item, it is confirmed that the virtual item is recommended for use by team members. Exemplarily, the click operation and the long-press operation may be distinguished by the touch control time for the option of the virtual item. For example, if the touch control time is greater than or equal to the threshold, it is considered a long-press operation. If the touch control time is less than the threshold, it is considered a click operation. Of course, in other possible implementations, the system may further assign different operation methods for the option of the virtual item according to whether the virtual item selected by the user is for the user's own use or recommended for use by team members. For example, operation method 1 is set such that the virtual item selected by the user is for the user's own use, and operation method 2 is set such that the virtual item selected by the user is recommended for use by team members. Operation method 1 and operation method 2 are two different operation methods, which are not limited in the embodiments of the present application. In another example, the game interface includes control 1 and control 2. Control 1 is used to provide the sending side with a virtual item interface that can be used by the user himself / herself, and control 2 is used to provide the sending side with a virtual item interface that can be recommended for use by team members.
[0064] Step 404: In response to a selection operation on a target recipient account from among at least one candidate recipient account, product usage recommendation information is sent to a client terminal logged in with the target recipient account, and the product usage recommendation information is displayed.
[0065] In the present embodiment, the term "selection operation" refers to a user's selection operation on an option for a receiving account. In the present embodiment, the "selection operation" may also be understood as a "selection command," i.e., in response to a selection command on a target receiving account, a client terminal logged in as a sending account transmits product use recommendation information to a client terminal logged in as a target receiving account. Optionally, the selection command may be generated by a client terminal in response to a user's selection operation on an option for the target receiving account and used to instruct the client terminal on a receiving account to be selected by the user. For example, in response to a user's selection operation on an option for the target receiving account, a client terminal logged in as a sending account generates a selection command on the target receiving account, and the client terminal logged in as a sending account further transmits product use recommendation information to the client terminal logged in as the target receiving account based on the selection command. Exemplarily, the selection command may be triggered by the client terminal in response to a user's gesture, voice, touch control, or other method for the target receiving account.
[0066] In a possible implementation form, the above selection operation may be a slide operation from the option of the target virtual item to the option of the target receiving-side account. Exemplarily, in response to the user's slide operation from the option of the target virtual item to the option of the target receiving-side account, the client terminal determines that it has received a selection command for the target receiving-side account. In such a manner, the selection of the target virtual item and the selection of the target receiving-side account are completed by a one-step operation. That is, the sending side first clicks on the option of the target virtual item, and then, without the focus of the finger or mouse leaving the option of the target virtual item, directly performs a slide operation from the option of the target virtual item to the option of the target receiving-side account to trigger the selection of the target receiving-side account. Since the selection of the target virtual item and the selection of the target receiving-side account are completed by a one-step operation, the user's operation is simplified, and in a tense and intense multiplayer online game, the user's time can be saved, and it is easy for the user to quickly send information.
[0067] In a possible implementation, the client terminal logged in with the sender account displays at least one option for a potential recipient account. The at least one option for a potential recipient account includes an option for a default or recommended target recipient account. If the option for the default or recommended target recipient account is the target recipient account desired by the sender account, the client terminal logged in with the sender account transmits item use recommendation information to the client terminal logged in with the default or recommended target recipient account in response to the completion of the information transmission operation. For example, if the default or recommended target recipient account is the target recipient account desired by the sender, the sender may directly release the option for the target virtual item, triggering the client terminal logged in with the sender account to transmit item use recommendation information to the client terminal logged in with the target recipient account, thereby eliminating the need to perform the slide selection process and further saving operation time. This is because, in one round of a multiplayer online game, each virtual item usually has an appropriate virtual object. For example, virtual item 1 is suitable for use with a virtual object of type 1, but there may only be one virtual object of each type in a multiplayer online game. Therefore, the system can select an appropriate virtual object for the virtual item by default. That is, the system can select a default or recommended target recipient account. Illustratively, the default or recommended target recipient account option is displayed separately from other recipient account options. If the default or recommended target recipient account is not the target recipient account desired by the sender, the sender may perform further manual selection.
[0068] In a possible implementation, in response to a selection operation on the target receiving-side account, the options of the target receiving-side account are displayed separately from the options of other candidate receiving-side accounts. That is, after the client terminal logged in with the sending-side account receives a selection command for the target receiving-side account among at least one candidate receiving-side account, the options of the target receiving-side account are displayed separately from the options of other candidate receiving-side accounts. Exemplarily, after receiving a selection command for the target receiving-side account among at least one candidate receiving-side account, the options of the target receiving-side account are displayed in a first manner, and the options of other candidate receiving-side accounts are displayed in a second manner, and the first manner and the second manner are two different manners. For example, while the options of the target receiving-side account are highlighted, the options of other candidate receiving-side accounts are displayed normally (non-highlighted), or while the options of the target receiving-side account are blinking, the options of other candidate receiving-side accounts are displayed normally (non-blinking). Or, while the options of the target receiving-side account are enlarged, the options of other candidate receiving-side accounts are displayed normally (non-enlarged). Exemplarily, the normal display may refer to the display style when the options of the receiving-side account are initially displayed. Of course, in other possible implementations, the options of the target receiving-side account may be in other display styles, and the embodiments of the present application do not limit this.
[0069] As shown in conjunction with FIGS. 5 and 6, in response to the finger on the sending side sliding from the option 510 of the target virtual item to the option 521 of the target receiving-side account, the client terminal logged in with the sending-side account displays the options of the target receiving-side account separately from the options of other candidate receiving-side accounts.
[0070] In a possible implementation, after sending the recommended item usage information to the client terminal logged in with the target receiving-side account, the client terminal logged in with the sending-side account displays the recommended item usage information. Exemplarily, the recommended item usage information is displayed in the chat session display area of the game match. In a possible implementation, the recommended item usage information is only displayed on the client terminal logged in with the sending-side account and the client terminal logged in with the target receiving-side account. That is, the recommended item usage information is of a non-public nature and can only be viewed by the sending side and the receiving side.
[0071] In a possible implementation, after sending the recommended item usage information to the client terminal logged in with the target receiving-side account, the client terminal logged in with the sending-side account displays the sent notification information. The sent notification information is used to indicate that the recommended item usage information has been sent.
[0072] In a possible implementation, after sending the recommended item usage information to the client terminal logged in with the target receiving-side account, the client terminal logged in with the sending-side account displays the sent notification information and the recommended item usage information. The sent notification information is used to indicate that the recommended item usage information has been sent.
[0073] In a possible implementation, after sending the recommended item usage information to the client terminal logged in with the target receiving-side account, the client terminal logged in with the sending-side account cancels the display of the virtual item selection interface. Exemplarily, when the finger on the sending side releases from the options of the target receiving-side account, the display of the options of at least one candidate receiving-side account is cancelled, and at the same time, the display of the virtual item selection interface is cancelled, and the sent notification information is displayed. As shown in FIG. 7, it shows a schematic diagram of the sent notification information provided by one embodiment of the present application. The sent notification information 710 is displayed in the game match interface 700.
[0074] In a possible implementation, in response to a selection instruction, the client terminal logged in with the sending-side account displays sending notification information. The sending notification information is used to notify the sending side whether to send item usage recommendation information to the client terminal logged in with the target receiving-side account. In response to a confirmation instruction for the sending notification information, the client terminal logged in with the target receiving-side account sends the item usage recommendation information. By displaying the sending notification information, the sending side can easily reconfirm whether the receiving-side account is accurate, thereby reducing the probability of mistakenly selecting the receiving-side account.
[0075] In a possible implementation, after the user selects the target receiving-side account, the receiving-side re-selection notification information may be further displayed. The receiving-side re-selection notification information notifies the sending-side account whether it is necessary to continuously select the receiving-side account, and is used to send the item usage recommendation information to the selected receiving-side account. In response to a confirmation operation for the receiving-side re-selection notification information, it returns to the display of the options of at least one candidate receiving-side account. Exemplarily, in response to a selection instruction, the client terminal logged in with the sending-side account displays the receiving-side re-selection notification information. The receiving-side re-selection notification information is used to notify the sending side whether it is necessary to continuously select the receiving-side account. In response to receiving a confirmation instruction for the receiving-side re-selection notification information, the client terminal logged in with the sending-side account returns to the display of the options of at least one candidate receiving-side account. Here, the decision instruction may be understood as a decision operation. Optionally, the decision instruction may refer to what is generated by the client terminal based on the decision operation. By displaying the receiving-side re-selection notification information, after the sending side sends the item usage recommendation information to one receiving side, it can quickly re-select another receiving side and send the above item usage recommendation information, and the operation is simple.
[0076] In a possible implementation, after transmitting the recommended item usage information to the target receiving account, information resending notification information may be further displayed. The information resending notification information is used to notify the sending account whether it is necessary to continuously transmit the recommended item usage information. In response to a confirmation operation on the information resending notification information, a virtual item selection interface is displayed. Exemplarily, in response to a selection command, the client terminal logged in with the sending account displays the information resending notification information, and in response to receiving a confirmation command for the information resending notification information, the client terminal logged in with the sending account displays the virtual item selection interface for the game session. By displaying the information resending notification information, the sender can further confirm whether it is necessary to transmit the recommended item usage information again. If the sender needs to continuously transmit the recommended item usage information, the sender can select a virtual item again and recommend using the virtual item in the game session to other receiving accounts. If the sender does not need to continuously transmit the recommended item usage information, the client terminal logged in with the sending account can cancel the display of the virtual item selection interface. The embodiments of the present application can avoid the inconvenience caused by the need to operate the terminal again to jump the client terminal from the game session interface to the virtual item selection interface when the user attempts to resend the recommended item usage information.
[0077] As described above, in the technical means provided by the embodiments of the present application, the recommended item usage information is transmitted to the receiving account through the virtual item selection interface, and the recommended item usage information can be triggered and transmitted directly by the options of the virtual items in the virtual item selection interface. Therefore, the sender can transmit the recommended item usage information to the client terminal logged in with the receiving account without memorizing the name of the virtual item and manually inputting the recommended item usage information. The operation is simple, thereby improving the user communication efficiency for virtual items in a multiplayer online game session (for example, a game session).
[0078] 8, which shows a flowchart of a method for displaying virtual item information provided by one embodiment of the present application. The method can be applied to the first terminal 110 or the second terminal 130 (for example, the client terminal 111 corresponding to the first terminal 110 or the client terminal 131 corresponding to the second terminal 130) shown in FIG. 1, and the method may include the following steps:
[0079] Step 801: Display a game interface for a multiplayer online game.
[0080] For the introduction and description of step 801, please refer to the above embodiment, and it will not be described in detail again here.
[0081] Step 802: Receive item use recommendation information from a sending account, and the item use recommendation information is used to instruct the use of a target virtual item in a multiplayer online game.
[0082] In a possible implementation, the server transmits product use recommendation information to a client terminal logged in with a receiving account, and the client terminal logged in with the receiving account receives the product use recommendation information from the sending account. That is, the product use recommendation information may be transferred by the client terminal logged in with the sending account to the client terminal logged in with the receiving account via the server.
[0083] Step 803: Based on the item use recommendation information, display a shortcut use control of the target virtual item, where the shortcut use control is used to select and use the target virtual item.
[0084] In a possible implementation form, a client terminal logged in with a receiving-side account can identify virtual item information in the item usage recommendation information, and thereby generate a shortcut usage control for a target virtual item based on the virtual item information.
[0085] In a possible implementation form, the item usage recommendation information includes a shortcut usage control for a target virtual item.
[0086] Exemplarily, in a game interface, a shortcut usage control for a target virtual item is displayed. In response to a trigger operation on the receiving side for the shortcut usage control, the receiving side can quickly select the target virtual item, and further the receiving side can control the virtual object to quickly use the target virtual item in a game session.
[0087] A user who receives the item usage recommendation information can quickly pre-purchase a virtual item through the shortcut usage control, thereby saving the long process of going to an equipment store to find and subscribe to the pre-purchase. This can effectively solve the problems that some new players do not know how to equip themselves in a game session and do not know about virtual items (equipment).
[0088] As described above, in the technical means provided by the embodiments of the present application, by receiving item recommended usage information from the sending side and displaying a shortcut usage control for a target virtual item based on the item usage recommendation information, the receiving side can quickly select and use the target virtual item through the shortcut usage control. Therefore, there is no need to go to a virtual item selection interface to view each virtual item to select the target virtual item, thereby improving the efficiency of the user in selecting and using virtual items.
[0089] Moreover, by adopting the technical means provided by the embodiments of the present application, it is possible to avoid the situation in the related art where when the name of the target virtual item is incorrect on the sending side, the receiving side cannot find the target virtual item and needs to inquire the sending side again about the correct name of the target virtual item. Therefore, the communication efficiency of users with respect to virtual items in multiplayer online games (for example, game matches) can be effectively improved.
[0090] As shown in FIG. 9, a flowchart of a method for displaying virtual item information provided by another embodiment of the present application is shown. The method can be applied to the first terminal 110 or the second terminal 130 shown in FIG. 1 (for example, the client terminal 111 corresponding to the first terminal 110 or the client terminal 131 corresponding to the second terminal 130), and the method may include the following steps.
[0091] Step 901: Display the game interface of the multiplayer online game.
[0092] Step 902: Receive item usage recommendation information from the sending-side account, and the item usage recommendation information is used to indicate the use of the target virtual item in the multiplayer online game.
[0093] For the introduction and description of steps 901 and 902, reference can be made to the above embodiments, and details will not be described again here.
[0094] Step 903: Display the item usage recommendation information in the chat session display area of the multiplayer online game. The item usage recommendation information includes a shortcut usage control for the target virtual item.
[0095] The chat session display area refers to the area used to display the chat session. Exemplarily, the chat session display area is the chat session display area for the sending side and the receiving side, and the recommended item usage information may be displayed only on the client terminal logged in with the receiving side account, and only the receiving side can view it. That is, the recommended item usage information is displayed in the form of a private chat. Exemplarily, the recommended item usage information may further be displayed in the form of a group chat. For example, all users belonging to the same camp as the sending side or all users in the same game session can view the recommended item usage information. Displaying the recommended item usage information in the private chat method can improve the non-disclosure between the sending side and the receiving side and protect the privacy of the sending side and the receiving side compared with displaying the recommended item usage information in the group chat method.
[0096] In a possible implementation form, the shortcut usage control includes the icon of the target virtual item. As shown in FIG. 10, it shows a schematic diagram of the recommended item usage information provided by one embodiment of the present application, and the shortcut usage control 1011 of the target virtual item is included in the recommended item usage information 1010.
[0097] In a possible implementation form, the recommended item usage information includes at least one of the account information of the sending side (for example, the account name or avatar of the user account of the sending side) and the account information of the target receiving side account (for example, the account name or avatar of the user account of the receiving side). For example, assuming that user A recommends the use of virtual item 1 to user B, the recommended item usage information may include the account information corresponding to user A and the account information corresponding to user B.
[0098] Step 904: In response to a trigger operation on the shortcut usage control, exchange the target virtual item or make a reservation for the exchange.
[0099] Exemplarily, the trigger operation for the shortcut usage control may be triggered by means such as voice, gesture, and touch control. Exemplarily, if the virtual resource provided in the target receiving account can directly purchase the target virtual item, the target virtual item may be directly exchanged. Next, equip the virtual object with the target virtual item. If the virtual object provided in the target receiving account cannot directly purchase the target virtual item, a reservation for the exchange of the target virtual item may be made. As shown in FIG. 11, a schematic diagram of the exchange reservation interface provided by one embodiment of the present application is shown. If the receiving side clicks on the shortcut operation control 1110, the client terminal will add the target virtual item to the reservation purchase list 1120.
[0100] In a possible implementation, in response to the trigger operation for the shortcut usage control, and when the target virtual item is equipped on the virtual object controlled by the target receiving account, the client terminal displays equipped notification information. The equipped notification information is used to notify that the target virtual item has been equipped.
[0101] In a possible implementation, in response to the trigger operation for the shortcut usage control, the system automatically generates the next recommended virtual item based on the target virtual item (the next recommended virtual item is not selected by the sending side, but is determined by the system based on the previous virtual item selected by the sending side, and is the virtual item recommended by the system to the target receiving side), and notifies the client terminal logged in with the target receiving account.
[0102] As described above, in the technical means provided by the embodiments of the present application, by receiving item recommended usage information from the sending side and displaying the shortcut usage control of the target virtual item based on the item usage recommendation information, the receiving side can quickly select and use the target virtual item by means of the shortcut usage control, so there is no need to go to the virtual item selection interface to view each virtual item to select the target virtual item, thereby improving the efficiency of the user in selecting and using virtual items.
[0103] Taking the virtual item selection control as the equipped shop icon, the virtual item selection interface as the equipped shop interface, the option of the virtual item as the icon of the virtual item, and the option of the receiving side account as the icon of the virtual object controlled by the receiving side as an example, introduction and explanation will be carried out. As shown in FIG. 12, it is a flowchart of a method for displaying virtual item information provided by another embodiment of the present application, and the method may include the following steps.
[0104] Step 1201: The client terminal logged in with the sending side account detects that the finger on the sending side clicks the equipped shop icon.
[0105] In a possible implementation form, the equipped shop icon may be called the equipped shop state.
[0106] Step 1202: The client terminal logged in with the sending side account opens the equipped shop interface.
[0107] Step 1203: The sending side long-presses the icon of the virtual item to call the icon of the virtual object controlled by at least one candidate receiving side account.
[0108] Exemplarily, the icon of the virtual item may also be called the equipped icon.
[0109] Exemplarily, the icon of the virtual object may be called the avatar of the virtual object, or the hero avatar.
[0110] Step 1204: The client terminal logged in with the sending-side account detects whether the finger has slid to the icon of the corresponding virtual object. In response to confirming that the finger has not slid to the icon of the corresponding virtual image, it starts to execute from Step 1205, and in response to confirming that the finger has slid to the icon of the corresponding virtual object, it starts to execute from Step 1207.
[0111] Step 1205: The client terminal logged in with the sending-side account detects whether the sending side has released the hand. In response to confirming that the sending side has released the hand, it executes Step 1206.
[0112] Step 1206: The client terminal logged in with the sending-side account closes the icon of the virtual object.
[0113] Exemplarily, the receiving side and the sending side are in the same camp and belong to teammates. At this time, in response to confirming that the sending side has released the hand, it closes the hero avatar of the teammate.
[0114] Step 1207: Highlight the icon of the virtual object.
[0115] Step 1208: The client terminal logged in with the sending-side account detects whether the sending side has released the hand. In response to confirming that the sending side has released the hand, it executes Step 1209.
[0116] Step 1209: Complete the transmission of the recommended item usage information.
[0117] Step 1210: The client terminal logged in with the receiving-side account receives the recommended item usage information.
[0118] Step 1211: The client terminal logged in with the receiving - side account detects whether the receiving - side clicks on the icon of the virtual item in the item usage recommendation information. In response to confirming that the receiving - side clicks on the icon of the virtual item in the item usage recommendation information, Step 1212 is executed.
[0119] Exemplarily, the icon of the virtual item may also be referred to as an equipment icon.
[0120] Step 1212: Complete adding the virtual item to the reservation purchase list.
[0121] Exemplarily, the virtual item may also be referred to as equipment.
[0122] As described above, in the technical means provided by the embodiments of the present application, the item usage recommendation information is transmitted to the receiving - side account through the virtual item selection interface, and the item usage recommendation information can be triggered and transmitted directly by the options of the virtual items in the virtual item selection interface. The transmitting - side does not need to remember the name of the virtual item and manually input the item usage recommendation information, and can transmit the item usage recommendation information to the client terminal logged in with the receiving - side account. Therefore, the operation is simple, thereby improving the user communication efficiency for virtual items in multiplayer online games (for example, game matches).
[0123] The following are embodiments of the device of the present application, which can be used to execute the embodiments of the method of the present application. For details not disclosed in the embodiments of the device of the present application, reference may be made to the embodiments of the method of the present application.
[0124] As shown in FIG. 13, it shows a block diagram of a virtual item information transmission device provided by one embodiment of the present application. The device has a function of implementing an example of the above virtual item information transmission method, and the above function may be implemented by hardware or may be implemented by executing corresponding software by hardware. The device may be a terminal or may be installed in a terminal. The device 1300 may include an interface display module 1310 and an information transmission module 1320.
[0125] The interface display module 1310 is used to display the game interface of a multiplayer online game.
[0126] The interface display module 1310 is further used to display the virtual item selection interface of the above multiplayer online game in response to an item selection operation, and at least one virtual item option is included in the above virtual item selection interface.
[0127] The information transmission module 1320 is used to display the recommended item usage information to be transmitted to the target receiving-side account in response to an information transmission operation for the target virtual item among the above at least one virtual item. The above recommended item usage information is used to instruct the target receiving-side account to use the above target virtual item in the above multiplayer online game.
[0128] As described above, in the technical means provided by the embodiments of the present application, the virtual item selection interface is used to transmit item usage recommendation information to the receiving account, and the item usage recommendation information can be triggered and transmitted directly by the options of the virtual items in the virtual item selection interface. The transmitting side does not need to remember the name of the virtual item and manually input the item usage recommendation information, and can transmit the item usage recommendation information to the client terminal logged in with the receiving account, so the operation is simple, thereby improving the user communication efficiency for virtual items in multiplayer online games.
[0129] In exemplary embodiments, the information transmission module 1320 includes an option display unit and an information transmission unit. The option display unit (not shown) is used to display the options of at least one candidate receiving account.
[0130] The information transmission unit (not shown) is used to transmit the item usage recommendation information to the client terminal logged in with the target receiving account in response to a selection operation on the target receiving account among the at least one candidate receiving accounts, and to display the item usage recommendation information.
[0131] In exemplary embodiments, the option display unit is used to display the options of the at least one candidate receiving account on the peripheral side of the options of the target virtual item.
[0132] In exemplary embodiments, the selection operation is a slide operation from the options of the target virtual item to the options of the target receiving account.
[0133] In a modal embodiment, the option display unit is further used to distinguish and display the options of the target receiving-side account and the options of other candidate receiving-side accounts in response to a selection operation on the target receiving-side account.
[0134] In a modal embodiment, the interface display module 1310 is further to display receiving-side re-selection notification information, where the receiving-side re-selection notification information is used to notify the sending-side account whether it is necessary to continuously select a receiving-side account, and to send the item usage recommendation information to the selected receiving-side account, and in response to a confirmation operation on the receiving-side re-selection notification information, to return to the display of the options of the at least one candidate receiving-side account.
[0135] In a modal embodiment, the interface display module 1310 is further to display information re-transmission notification information, where the information re-transmission notification information is used to notify the sending-side account whether it is necessary to continuously re-transmit item usage recommendation information, and in response to a confirmation operation on the information re-transmission notification information, to display the virtual item selection interface.
[0136] In a modal embodiment, the options of the at least one candidate receiving-side account include icons of virtual objects controlled by the candidate receiving-side accounts, or the options of the candidate receiving-side accounts include avatars of the candidate receiving-side accounts.
[0137] In a modal embodiment, the options of the at least one candidate receiving-side account include the options of the default or recommended target receiving-side account, When the option of the default or recommended target receiving - side account is the target receiving - side account desired by the sending - side account, the above information - sending unit is further used to send the above recommended item - usage information to the client terminal logged in with the default or recommended target receiving - side account in response to the end of the above information - sending operation.
[0138] In an exemplary embodiment, the above - mentioned apparatus 1300 further includes an item - exchange module (not shown).
[0139] The item - exchange module is used to exchange or reserve the target virtual item in response to a first operation on the option of the target virtual item.
[0140] The above - mentioned information - sending module 1320 is further used to display the recommended item - usage information to be sent to the target receiving - side account in response to a second operation on the option of the target virtual item, where the first operation is different from the second operation.
[0141] As shown in FIG. 14, it shows a block diagram of a display device for virtual item information provided by one embodiment of the present application. The device has a function of realizing an example of the above - mentioned virtual item information display method, and the function may be realized by hardware or by executing corresponding software by hardware. The device may be a terminal or may be installed in a terminal. The device 1400 may include an interface display module 1410 and an information receiving module 1420.
[0142] The interface display module 1410 is used to display the game interface of a multiplayer online game. The information receiving module 1420 is used to receive the recommended item - usage information from the sending - side account, and the above - mentioned recommended item - usage information is used to instruct the use of the target virtual item in the above - mentioned multiplayer online game. The control display module 1430 is used to display the shortcut usage control for the target virtual item based on the above item usage recommendation information, and the shortcut usage control is used to select and use the target virtual item.
[0143] As described above, in the technical means provided by the embodiments of the present application, by receiving the item recommended usage information from the sending side and displaying the shortcut usage control for the target virtual item based on the item usage recommendation information, the receiving side can quickly select and use the target virtual item by means of the shortcut usage control. There is no need to go to the virtual item selection interface to view each virtual item to select the target virtual item, thereby improving the efficiency of the user to select and use virtual items.
[0144] In exemplary embodiments, the control display module 1430 is used to display the above item usage recommendation information in the chat session display area of the multiplayer online game. The above item usage recommendation information includes the shortcut usage control for the target virtual item.
[0145] In exemplary embodiments, the apparatus 1400 further includes an item exchange module.
[0146] The item exchange module (not shown) is used to exchange or reserve the exchange of the target virtual item in response to a trigger operation on the above shortcut usage control.
[0147] In exemplary embodiments, the above shortcut usage control includes the icon of the target virtual item.
[0148] It should be noted that for the device provided by the above embodiment, only the division of the above function modules is taken as an example to describe how to realize its functions. In actual applications, the above functions can be allocated to different function modules according to needs to complete. That is, the content structure of the device can be divided into different function modules to complete all or part of the functions described above. In addition, the device provided by the above embodiment belongs to the same inventive concept as the method embodiment. Since the specific implementation process can be referred to the method embodiment in detail, it will not be described in detail here again.
[0149] As shown in reference to FIG. 15, it shows a structural block diagram of a terminal 1500 provided by an embodiment of the present application. The terminal 1500 may be a mobile phone, a tablet computer, a smart TV, a multimedia playback device, a PC (Personal Computer), etc. The terminal 1500 may also be the terminal introduced in the embodiment of FIG. 1.
[0150] Generally, the terminal 1500 includes a processor 1501 and a memory 1502.
[0151] Processor 1501 may include one or more processing cores. For example, it may be a 4-core processor, an 8-core processor, etc. Processor 1501 may be implemented by adopting at least one type of hardware form among DSP (Digital Signal Processing), FPGA (Field Programmable Gate Array), and PLA (Programmable Logic Array). Processor 1501 may include a main processor and a coprocessor. The main processor is a processor used to process data in the wake-up state and is also called a CPU (Central Processing Unit). The coprocessor is a low-power processor used to process data in the standby state. In some embodiments, Processor 1501 may integrate a GPU (Graphics Processing Unit). The GPU is used to be responsible for rendering and drawing the content that needs to be displayed on the display screen. In some embodiments, Processor 1501 may further include an AI (Artificial Intelligence) processor, and the AI processor is used to process the calculation operations related to machine learning.
[0152] Memory 1502 may include one or more computer-readable storage media, and the computer-readable storage media may be non-transitory. Memory 1502 may further include high-speed random access memory and non-volatile memory. For example, it may include one or more magnetic disk storage devices and flash storage devices.
[0153] In some embodiments, the terminal 1500 further optionally includes a peripheral device interface 1503 and at least one peripheral device. The processor 1501, the memory 1502, and the peripheral device interface 1503 may be connected by a bus or signal lines. Each peripheral device may be connected to the peripheral device interface 1503 by a bus, signal lines, or a circuit board. Specifically, the peripheral device may include at least one of a display screen 1504, an audio circuit 1505, a communication interface 1506, and a power supply 1507.
[0154] As can be understood by those skilled in the art, the structure shown in FIG. 15 does not limit the terminal 1500, and it may include more or fewer components than shown, or combine some components, or adopt different component arrangements.
[0155] In exemplary embodiments, a terminal is further provided, and the terminal includes a processor and a memory, and at least one instruction, at least one program, a code set, or an instruction set is stored in the memory. The at least one instruction, at least one program, code set, or instruction set is configured to be executed by one or more processors to implement the method for transmitting the virtual item information or to implement the method for displaying the virtual item information.
[0156] In exemplary embodiments, a computer-readable storage medium is further provided, and at least one instruction, at least one program, a code set, or an instruction set is stored in the storage medium. When the at least one instruction, the at least one program, the code set, or the instruction set is executed by a processor of the terminal, the method for transmitting the virtual item information or the method for displaying the virtual item information is implemented.
[0157] Optionally, the computer-readable storage medium may be a ROM (Read-Only Memory), a RAM (Random Access Memory), a CD-ROM (Compact Disc Read-Only Memory), a magnetic tape, a floppy disk, an optical data storage device, or the like.
[0158] In an exemplary embodiment, a computer program product or a computer program is further provided. The computer program product or the computer program includes computer instructions, and the computer instructions are stored in a computer-readable storage medium. A processor of the terminal reads the computer instructions from the computer-readable storage medium, and the processor executes the computer instructions to cause the terminal to execute the method for transmitting the virtual item information or the method for displaying the virtual item information.
[0159] It should be understood that the "plurality" referred to in this specification refers to two or more. "And / or" describes the relationship of related objects and indicates that three relationships may exist. For example, A and / or B may represent three situations: A exists alone, A and B exist simultaneously, and B exists alone. The character " / " generally indicates that the related objects before and after are in an "or" relationship. Also, the step numbers described in this specification merely exemplarily show a possible execution priority order between steps. In some other embodiments, the above steps do not have to be executed in the order of the numbers. For example, two steps with different numbers may be executed simultaneously, or two steps with different numbers may be executed in an order opposite to the illustration, but this is not limited in the embodiments of the present application.
[0160] The above are merely exemplary embodiments of the present application and are not used to limit the present application. Any modifications, substitutions of equivalents, improvements, etc. made within the spirit and principles of the present application should be included within the protection scope of the present application.
Description of Reference Signs
[0161] 100 Computer system 101 First user 102 Second user 110 First terminal 111 Client terminal 120 Server cluster 121 Server 122 Processor 123 User account database 124 Battle service module 125 I / O interface 126 Server 130 Second terminal 131 Client terminal 140 Terminal 300 Game interface 310 Virtual item selection control 320 Virtual item selection interface 700 Game interface 710 Notification information 1300 Device 1310 Interface display module 1320 Information transmission module 1400 Device 1410 Interface display module 1420 Information reception module 1430 Control display module 1500 Terminal 1501 Processor 1502 Memory 1503 Peripheral device interface 1504 Display screen 1505 Audio circuit 1506 Communication interface 1507 Power supply
Claims
1. A method for transmitting virtual item information, which is executed by a terminal, the method comprising: displaying a game interface for a multiplayer online game; in response to an item selection operation, displaying a virtual item selection interface for the multiplayer online game, the virtual item selection interface including options for at least one virtual item; in response to an information transmission operation for a target virtual item among the at least one virtual item, displaying options for a plurality of candidate receiving-side accounts, and in response to a selection operation for a target receiving-side account among the plurality of candidate receiving-side accounts, logging in to a client terminal logged in with the target receiving-side account and transmitting and displaying item usage recommendation information, wherein the item usage recommendation information is used to instruct the target receiving-side account to use the target virtual item in the multiplayer online game; after the step of transmitting the item usage recommendation information to the client terminal logged in with the target receiving-side account, further displaying receiving-side re-selection notification information, the receiving-side re-selection notification information being used to notify the transmitting-side account whether it is necessary to continuously select a receiving-side account, and transmitting the item usage recommendation information to the selected receiving-side account; and in response to a confirmation operation for the receiving-side re-selection notification information, returning to display the options for the plurality of candidate receiving-side accounts. A method for transmitting virtual item information.
2. The step of displaying options for a plurality of candidate receiving-side accounts includes: displaying the options for the plurality of candidate receiving-side accounts on a peripheral side of the option for the target virtual item. The method according to claim 1.
3. The selection operation is a slide operation from the option for the target virtual item to the option for the target receiving-side account. The method according to claim 1.
4. The method further comprises: The method according to claim 1, comprising the step of, in response to a selection operation on the target receiving-side account, distinguishing and displaying options of the target receiving-side account and options of other candidate receiving-side accounts.
5. After the step of transmitting the item usage recommendation information to the client terminal logged in with the target receiving-side account, further, The step of displaying information retransmission notification information, wherein the information retransmission notification information is used to notify the transmitting-side account whether it is necessary to continuously transmit the item usage recommendation information, The method according to claim 1, comprising the step of displaying the virtual item selection interface in response to a confirmation operation on the information retransmission notification information.
6. The options of the candidate receiving-side account include icons of virtual objects controlled by the candidate receiving-side account, Or, The method according to claim 1, wherein the options of the candidate receiving-side account include an avatar of the candidate receiving-side account.
7. Among the options of the plurality of candidate receiving-side accounts, options of the target receiving-side account that are default-displayed and recommended by the system are included, After the step of displaying the options of the plurality of candidate receiving-side accounts, further, The method according to claim 1, comprising the step of, when the options of the target receiving-side account that are default-displayed and recommended by the system are the target receiving-side account desired by the transmitting-side account, in response to the end of the information transmission operation, transmitting the item usage recommendation information to the client terminal logged in with the target receiving-side account that is default-displayed and recommended by the system.
8. The method further comprises The step of, in response to a first operation on the options of the target virtual item, exchanging or reserving the target virtual item, Or, The step of, in response to a second operation on the options of the target virtual item, displaying the item usage recommendation information to be transmitted to the target receiving-side account, The method according to claim 1, wherein the first operation is different from the second operation.
9. A virtual item information transmitting device, the device comprising an interface display module and an information transmitting module. The interface display module is used to display the game interface of a multiplayer online game. The interface display module is further used to display the virtual item selection interface of the multiplayer online game in response to an item selection operation. At least one virtual item option is included in the virtual item selection interface. The information transmission module is used to display options of a plurality of candidate receiving-side accounts in response to an information transmission operation for a target virtual item among the at least one virtual item, and to transmit item usage recommendation information to a client terminal logged in with the target receiving-side account in response to a selection operation for the target receiving-side account among the plurality of candidate receiving-side accounts, and to display the item usage recommendation information. The item usage recommendation information instructs the target receiving-side account to use the target virtual item in the multiplayer online game. The information transmission module is further used to display receiving-side re-selection notification information. The receiving-side re-selection notification information is used to notify the transmitting-side account whether it is necessary to continuously select a receiving-side account, and to transmit the item usage recommendation information to the selected receiving-side account. It is used to return to the display of options of the plurality of candidate receiving-side accounts in response to a confirmation operation for the receiving-side re-selection notification information. A virtual item information transmission device.
10. A terminal, the terminal includes a processor and a memory, and at least one instruction, at least one program, a code set or an instruction set is stored in the memory. The at least one instruction, the at least one program, the code set or the instruction set is loaded and executed by the processor to implement the virtual item information transmission method according to any one of claims 1 to 8. A terminal.
11. A computer program, wherein the computer program includes computer instructions, the computer instructions are stored in a computer-readable storage medium, and a processor reads and executes the computer instructions from the computer-readable storage medium to implement the method for transmitting virtual item information according to any one of claims 1 to 8.
Citation Information
Patent Citations
Method, device and equipment for recommending equipment in game and storage medium
CN111352568A
Game-based interaction processing method, device and equipment
CN111870932A
Game virtual prop recommending and purchasing method and electronic equipment
CN111905364A
Information processing method and device, electronic equipment and storage medium
CN112206512A
Information processing method, terminal, and computer storage medium
JP2018519970A