Virtual tool sharing method, device, equipment, and computer program

The method and device enable flexible virtual item sharing among team members in multiplayer games, allowing users to access items they don't own, enhancing gameplay experience.

JP7716594B2Active Publication Date: 2025-07-31TENCENT TECHNOLOGY (SHENZHEN) CO LTD
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Patent Information

Application Number
JP2024532580
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Priority Date
2022-05-20
Filing Date
2023-04-20
Publication Date
2025-07-31
Estimated Expiration
2043-04-20

AI Technical Summary

Technical Problem

Existing virtual item sharing methods in multiplayer online games restrict sharing to objects that already possess the target item, lacking flexibility.

Method used

A method and device that allows a first object to share virtual backpacks containing items not owned by a second object, enabling sharing across team members in the same virtual camp without requiring friendship or ownership.

Benefits of technology

Enhances flexibility in virtual item sharing, allowing users to experience items they don't own and diversifying item acquisition methods, improving interaction experience.

✦ Generated by Eureka AI based on patent content.

Smart Images

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Patent Text Reader

Abstract

The present application discloses a method, an apparatus, a device, and a computer-readable storage medium for sharing virtual props, which belong to the technical field of computers. The method includes the steps of: displaying at least one arrangement option corresponding to a first object and a share widget corresponding to each of the arrangement options, where one arrangement option corresponds to at least one virtual backpack, and one virtual backpack includes at least one virtual prop; and in response to a selection of a share widget corresponding to a target arrangement option among the at least one arrangement option, setting the at least one virtual backpack corresponding to the target arrangement option as a shared virtual backpack provided by the first object, where a virtual prop in any one shared virtual backpack provided by the first object is available to a second object belonging to the same virtual faction as the first object, and any one shared virtual backpack provided by the first object includes a virtual prop that the second object does not have. The method allows a flexible manner of sharing virtual props.
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Description

Cross-reference to Related Applications

[0001] This application claims the priority of a Chinese patent application with an application number of 202210554391.6 and an invention title of "Method, Apparatus, Device, and Computer-Readable Storage Medium for Sharing Virtual Items" filed on May 20, 2022, and incorporates the entire content thereof by reference herein.

Technical Field

[0002] Embodiments of the present application relate to the field of computer technology, and in particular, to a method, apparatus, device, and computer Program related to sharing virtual items.

[0003] With the continuous development of computer technology, for example, multiplayer online battle arena games (MOBA) and other multiplayer online play network games are increasingly popular among users. In multiplayer online play network games, virtual item sharing is often involved.

[0004] In related technologies, when a first object and a second object form a team to play a game, if the first object and the second object both have a certain virtual item (for the sake of description, referred to as the "target virtual item"), but the second object has not selected to use the target virtual item, the first object can share the target virtual item with the second object so that the second object can use the target virtual item.

Summary of the Invention

Problems to be Solved by the Invention

[0005] However, in the above virtual item sharing method, the first object can share the target virtual item with the second object only when the second object itself also has the target virtual item. Therefore, the sharing method of the target virtual item is restricted and lacks flexibility.

Means for Solving the Problem

[0006] Embodiments of the present application provide a method, apparatus, device, and computer for sharing virtual items. Program The technical solution is as follows.

[0007] According to one aspect of the embodiments of the present application, there is provided a method for sharing virtual items executed by a terminal device. The method includes: displaying at least one placement option corresponding to a first object and a share widget corresponding to each placement option, where one placement option corresponds to at least one virtual backpack, and at least one virtual item is included in one virtual backpack; and in response to selection of the share widget corresponding to a target placement option among the at least one placement option, setting at least one virtual backpack corresponding to the target placement option as a shared virtual backpack provided by the first object. Virtual items in any shared virtual backpack provided by the first object can be used by a second object belonging to the same virtual camp as the first object, and any shared virtual backpack provided by the first object includes virtual items that the second object does not have.

[0008] According to one aspect of the embodiment of the present application, a method for sharing virtual props executed by a terminal device is provided. The method includes: displaying a team creation page corresponding to a target virtual interaction mode, where a share back pack widget is displayed on the team creation page, and the share back pack widget is used for selecting one share virtual back pack from share virtual back packs provided by any one of the third objects for the first object; in response to the share back pack widget being selected, displaying a share back pack selection page, where share virtual back packs provided by any one of the third objects and virtual props in the share virtual back packs provided by the third objects are displayed; and in response to a first share virtual back pack being selected, setting the virtual props in the first share virtual back pack as the virtual props to be shared by the first object. The first share virtual back pack is any one of the share virtual back packs provided by any one of the third objects, and the first share virtual back pack includes virtual props that the first object does not have.

[0009] According to one aspect of an embodiment of the present application, a virtual item sharing device is provided. The device includes a display module for displaying at least one placement option corresponding to a first object and a share widget corresponding to each of the placement options. One placement option corresponds to at least one virtual backpack, and at least one virtual item is included in one virtual backpack. The display module is used to set at least one virtual backpack corresponding to the target placement option as a shared virtual backpack provided by the first object in response to the share widget corresponding to the target placement option among the at least one placement options being selected. Virtual items in any shared virtual backpack provided by the first object are those used by a second object belonging to the same virtual camp as the first object, and any shared virtual backpack provided by the first object includes virtual items that the second object does not have.

[0010] According to one aspect of the embodiments of the present application, a virtual item sharing device is provided. The device includes a display module for displaying a team formation page corresponding to a target virtual interaction mode. A share back pack widget is displayed on the team formation page. The share back pack widget is used for the first object to select one share virtual back pack from share virtual back packs provided by any third object. The display module is further used for displaying a share back pack selection page in response to the share back pack widget being selected. The share back pack selection page displays share virtual back packs provided by any third object and virtual items in the share virtual back packs provided by the third object. The display module is further used for, in response to a first share virtual back pack being selected, using the virtual items in the first share virtual back pack as the virtual items to be shared by the first object. The first share virtual back pack is any share virtual back pack provided by any one third object, and the first share virtual back pack includes virtual items that the first object does not have.

[0011] According to one aspect of the embodiments of the present application, an electronic device is provided. The electronic device includes a processor and a memory. A computer program is stored in the memory. When the computer program is loaded and executed by the processor, the virtual item sharing method described in any one of the above items is realized.

[0012] According to one aspect of the embodiments of the present application, a computer-readable storage medium is provided. A computer program is stored in the computer-readable storage medium. When the computer program is loaded and executed by a processor, the virtual item sharing method described in any one of the above items is realized.

[0013] According to one aspect of the embodiments of the present application, a computer program product is provided, the computer program product includes a computer program, and when the computer program is loaded and executed by a processor, it realizes the sharing method of any of the above virtual items.

[0014] The technical solutions provided by the embodiments of the present application at least bring the following beneficial effects. In the technical solutions provided by the embodiments of the present application, the first object provides a shared virtual backpack to the second object belonging to the same virtual camp as the first object, so that the second object can use the virtual items in the shared virtual backpack. The second object only needs to belong to the same virtual camp as the first object, and is not limited to an object that necessarily belongs to the same virtual camp as the first object and has a friendship relationship with the first object. Thereby, the sharing method of virtual items becomes more flexible. Moreover, the virtual items in the virtual backpack provided by the first object to the second object include items that the second object does not have. Thereby, through the sharing method of the virtual items, the second object can experience virtual items that it is interested in but does not have, and the way for the second object to obtain virtual items becomes diversified.

Brief Description of the Drawings

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Embodiments for Carrying Out the Invention

[0016] To make the purpose, technical solution, and advantages of the present application clearer, the embodiments of the present application will be described in more detail below in conjunction with the drawings.

[0017] To facilitate understanding, first, some nouns related to the embodiments of the present application will be described.

[0018] Shooting game: A game in which long-range attacks are performed using firearms, including but not limited to first-person shooting games and third-person shooting games. Firearms include single-soldier props such as game pistols and game revolvers, game artillery, game tanks, game armored vehicles, and game rocket launchers.

[0019] Team formation: Multiple players belong to the same virtual camp. Players in the same virtual camp form a team, and it is not necessary for players in the same virtual camp to be friends.

[0020] Equipment: Items that players select and equip for customization, including a series of contents related to the game scene such as main items, secondary items, and projectiles.

[0021] Equipment configuration plan: It means a prop configuration plan in which players select for customization what to equip in the virtual backpack. The content includes main items, secondary items, projectiles, etc. In the game, the content of one virtual backpack is one equipment configuration plan.

[0022] Configuration page: A set of equipment configuration plans. In the game, one configuration page may have multiple equipment configuration plans, that is, one configuration page includes multiple virtual backpacks.

[0023] Virtual backpack: Before players play the game, they are allowed to customize and arrange virtual props suitable for themselves. The content includes main items, secondary items, projectiles, etc.

[0024] Main item: In one virtual backpack, a player can arrange one shooting prop, and after entering the game, the prop is used by default.

[0025] Secondary item: In a virtual backpack, the player can place one shooting item, which can be used after switching after entering the game.

[0026] Projectile: In a virtual backpack, the player can place multiple projectiles, which can be used after selection after entering the game.

[0027] Virtual scene: It means the scene provided (or displayed) when the application program runs on the terminal device. The virtual scene means the created scene for virtual objects to move. The virtual scene may be a 2D virtual scene, a 2.5D virtual scene, or a 3D virtual scene, etc. The virtual scene may be a simulation scene of the real world, a semi-simulation scene of the real world, or a purely fictional scene. Exemplarily, the virtual scene according to the embodiments of the present application is a 3D virtual scene.

[0028] Virtual object: A virtual object means a movable object in a virtual scene. The movable object may be a virtual character, a virtual animal, an anime character, etc. The target object can control the virtual object by an external member or by clicking on the touch display. Each virtual object has a unique shape and volume in the virtual scene and occupies a part of the space in the virtual scene. Exemplarily, when the virtual scene is a 3D virtual scene, the virtual object is a 3D solid model created based on skeletal animation technology.

[0029] FIG. 1 is a schematic diagram of the implementation environment of the virtual item sharing method provided by the embodiments of the present application. As shown in FIG. 1, the implementation environment includes a terminal device 101 and a server 102.

[0030] An application program capable of providing a virtual scene is installed and executed on the terminal device 101. The terminal device 101 is used to execute the method for sharing virtual props provided by the embodiments of the present application.

[0031] The embodiments of the present application do not limit the type of application program capable of providing a virtual scene. Exemplarily, the application program capable of providing a virtual scene means a game-based application program. For example, it includes a Third-Person Shooting (TPS) game, a First-Person Shooting (FPS) game, a Multiplayer Online Battle Arena (MOBA) game, a multiplayer shooting survival game, etc. In an exemplary embodiment, the game-based application program according to the embodiments of the present application is a game-based application program based on frame synchronization. That is, the method for sharing virtual props provided by the embodiments of the present application can be applied to a game-based application program based on frame synchronization.

[0032] Of course, in addition to game-based application programs, the application program capable of providing a virtual scene may further be other types of application programs. For example, it may be a Virtual Reality (VR) application program, an Augmented Reality (AR) application program, a 3D map program, a scene simulation program, a social application program, an interaction entertainment application program, etc.

[0033] Server 102 provides backend services to an application program installed on terminal device 101 that can provide a virtual scene. In a possible implementation method, server 102 is responsible for the main computing operations, and terminal device 101 is responsible for the secondary computing operations. Or, server 102 is responsible for the secondary computing operations, and terminal device 101 is responsible for the main computing operations. Further, or, a distributed computing architecture is used between both terminal device 101 and server 102 to perform collaborative computing.

[0034] Terminal device 101 is any electronic device product capable of performing man-machine interaction between the user and one or more methods such as a keyboard, touchpad, touch screen, remote control, voice interaction, or handwriting device. For example, a PC (Personal Computer), mobile phone, smartphone, PDA (Personal Digital Assistant), wearable device, PPC (Pocket PC), tablet computer, smart car, smart TV, smart speaker, etc. Server 102 may be a single server, a server cluster composed of multiple server units, or a single cloud computing service center. Terminal device 101 and server 102 establish a communication connection via a wired network or a wireless network.

[0035] As can be understood by those skilled in the art, the above terminal device 101 and server 102 are merely examples, and other existing or potentially emerging terminal devices or servers in the future should also be included within the protection scope of this application if applicable to this application, and are hereby incorporated herein by reference.

[0036] Based on the above implementation environment, the embodiments of the present application provide a method for sharing virtual items. Taking the flowchart of the method for sharing virtual items provided by the embodiments of the present application shown in FIG. 2 as an example, the method may be executed by the terminal device 101 in FIG. 1. As shown in FIG. 2, the method includes steps 201 to 202. In step 201, at least one placement option corresponding to the first object and a share widget corresponding to each placement option are displayed. One placement option corresponds to at least one virtual backpack, and one virtual backpack contains at least one virtual item.

[0037] In an exemplary embodiment of the present application, a game application program is installed and executed on the terminal device. When playing a game with the game application program, a virtual scene corresponding to the game can be displayed. The game application program may be any type of application program, and the embodiments of the present application do not limit this. Exemplarily, the game application program may be a first-person shooting application program, or the game application program may be a third-person shooting application program.

[0038] Relevant information of the game application program is displayed on the display interface of the terminal device. The relevant information of the game application program may be an icon of the game application program or the name of the game application program, and the embodiments of the present application do not limit this. In response to the selection of the relevant information of the game application program, a first virtual scene is displayed, and a virtual backpack placement widget is displayed in the first virtual scene. Optionally, the first virtual scene is the first screen displayed when the relevant information of the game application program is selected. Of course, the first virtual scene may also be other game screens, and the embodiments of the present application do not limit this. The method of selecting the relevant information of the game application program may be a click operation on the relevant information of the game application program, a double-click operation on the relevant information of the game application program, or a method of selecting the relevant information of the game application program by voice, and the embodiments of the present application do not limit this. Other content may also be displayed in the first virtual scene, and the embodiments of the present application do not limit this either. Optionally, object information of a first object may also be displayed in the first virtual scene, and the object information includes at least one of an object avatar, an object name, the game level of the object in the game, the resource value (coin value) of the object in the game, and the experience value of the object in the game. An installation widget and an information widget may also be displayed in the first virtual scene. The installation widget is used to install the game, and the information widget is used to receive information sent from other objects or the game system. Relevant information of the game may also be displayed in the first virtual scene, and the relevant information of the game includes at least one of a game community, a virtual interaction mode, and a game live broadcast.

[0039] As shown in FIG. 3, it is a schematic display diagram of the first virtual scene provided by the embodiment of the present application. In FIG. 3, a virtual backpack placement widget 301 is displayed. Optionally, FIG. 3 further displays an object avatar 302, an object name 303, the game level of the object in the game 304, the resource value of the object in the game 305, the gold coin value of the object in the game 306, an information widget 307, an installation widget 308, and the relevant information 309 of the game.

[0040] In a possible implementation manner, in response to the selection of the virtual backpack placement widget, a virtual backpack placement page is displayed, and a placement page management widget is displayed on the virtual backpack placement page. In response to the selection of the placement page management widget, a placement page management page is displayed, and at least one placement option corresponding to the first object and a share widget corresponding to each placement option are displayed on the placement page management page. One placement option corresponds to at least one virtual backpack, and at least one virtual item is included in one virtual backpack.

[0041] Before deciding to conduct a game match, the user can enter the virtual backpack placement page and place virtual items.

[0042] In a possible implementation, a second virtual scene may be further displayed. When at least one virtual interaction mode is displayed in the second virtual scene, in response to the selection of a target virtual interaction mode among the at least one virtual interaction mode, a team formation page corresponding to the target virtual interaction mode is displayed. A virtual backpack placement widget is displayed on the team formation page. The target virtual interaction mode means any one of the at least one virtual interaction mode. In response to the selection of the virtual backpack placement widget, a virtual backpack placement page is displayed. An arrangement page management widget is displayed on the virtual backpack placement page. In response to the selection of the arrangement page management widget, an arrangement page management page is displayed. At least one arrangement option corresponding to the first object and a share widget corresponding to each arrangement option are displayed on the arrangement page management page. Optionally, the second virtual scene and the first virtual scene may be the same or different, and the embodiments of the present application do not limit this. Exemplarily, the second virtual scene and the first virtual scene are the same. FIG. 3 is a schematic diagram of the display of the first virtual scene and also a schematic diagram of the display of the second virtual scene. Four virtual interaction modes are displayed in FIG. 3, namely the rank match mode, the competition mode, the biochemical mode, and the expedition mode. The user can determine the virtual interaction mode of the game match in the second virtual scene, enter the team formation page, and start preparing for the game match on the team formation page. In the above, by providing two methods for installing the shared virtual backpack, the sharing method of virtual items becomes more diversified.

[0043] Optionally, the virtual backpack placement page may further display a shrink widget, a default placement option corresponding to the first object, at least one virtual backpack within the default placement option, and virtual items in any of the virtual backpacks within the default placement option. The shrink widget is used to shrink virtual items in any of the virtual backpacks within the default placement option. The default placement option corresponding to the first object is any one of at least one placement option corresponding to the first object, or the placement option with the highest usage count among at least one placement option corresponding to the first object. The virtual items in any of the virtual backpacks within the default placement option may be virtual items in any of at least one virtual backpack within the default placement option, or virtual items in the virtual backpack with the highest usage count among at least one virtual backpack within the default placement option.

[0044] As shown in FIG. 4, it is a schematic diagram of the display of the virtual backpack placement page provided by the embodiment of the present application. In FIG. 4, a placement page management widget 401 and a shrink widget 402 are displayed. As can be seen from FIG. 4, the default placement option corresponding to the first object is placement option 1, and placement option 1 (default placement option) includes seven virtual backpacks. In FIG. 4, five virtual items in the second virtual backpack within placement option 1 (default placement option) are shown. Optionally, the number of virtual items in the second virtual backpack within placement option 1 may be more or less, and the embodiment of the present application does not limit this.

[0045] A default placement option is set for the first object, allowing the user to set a normal placement plan without the need to adjust before the start of each game match.

[0046] Optionally, on the placement page management page, check widgets corresponding to each of the respective placement options are further displayed. In response to the check widget corresponding to the first placement option being selected, the first placement page is displayed, and on the first placement page, at least one virtual backpack corresponding to the first placement option and virtual items included in each of the respective virtual backpacks are displayed. The first placement option is any one of a plurality of placement options corresponding to the first object. The virtual items in different virtual backpacks may be the same or different, and the embodiments of the present application do not limit this.

[0047] As shown in FIG. 5, it is a schematic diagram of the display of the first placement page provided by the embodiment of the present application. In FIG. 5, five virtual backpacks corresponding to the first placement option and virtual items included in each of the respective virtual backpacks are displayed. The virtual items included in each of the respective virtual backpacks corresponding to the first placement option are shown in FIG. 5 and will not be elaborated here.

[0048] Optionally, on the layout page management page, usage widgets corresponding to each of the respective layout options are further displayed. In response to the selection of the usage widget corresponding to the first layout option, any one of at least one virtual backpack corresponding to the first layout option is set as the virtual backpack shared by the first object, and the first object is allowed to share the virtual items in any virtual backpack. In response to the selection of the usage widget corresponding to the first layout option, the usage widget corresponding to the first layout option is switched from the unselected state to the selected state for display. The selected state means that the usage widget corresponding to the first layout option is displayed in the fifth display style, and the unselected state means that the usage widget corresponding to the first layout option is displayed in the sixth display style, and the fifth display style is different from the sixth display style. The present application does not limit the specific fifth display style and sixth display style. In the situation where the usage widget corresponding to the first layout option is in the selected state, any one of at least one virtual backpack corresponding to the first layout option is set as the virtual backpack shared by the first object. For example, the fifth display style is a highlighting style, and the sixth display style is a non-highlighting style. Further, for example, the fifth display style is a style selected by a frame, and the sixth display style is a style not selected by a frame.

[0049] In a possible implementation manner, in response to the case where the number of virtual back packs corresponding to the first placement option is one, directly use the virtual back pack corresponding to the first placement option as the virtual back pack shared by the first object. In response to the case where the number of virtual back packs corresponding to the first placement option is more than one, use the virtual back pack with the most usage times among the multiple virtual back packs corresponding to the first placement option as the virtual back pack shared by the first object. Or, use any one of the multiple virtual back packs corresponding to the first placement option as the virtual back pack shared by the first object.

[0050] As shown in FIG. 6, it is a schematic diagram of the display of the placement page management page provided by the embodiment of the present application. On the placement page management page, four placement options corresponding to the first object (respectively placement option 1, placement option 2, placement option 3, and placement option 4), share widgets corresponding to each of the placement options, check widgets corresponding to each of the placement options, and usage widgets corresponding to each of the placement options are displayed. Optionally, when the number of placement options corresponding to the first object is greater than 4, other placement options corresponding to the first object may be checked by further sliding the slide widget 601.

[0051] When the number of placement options corresponding to the first object is 4, but the number of available placement options of the first object is greater than 4, for example, when the number of available placement options of the first object is 5, an acquisition widget corresponding to the fifth placement option may be further displayed on the placement page management page, and the first object may change the number of placement options corresponding to the first object from 4 to 5 by acquiring the fifth placement option through the method of selecting the acquisition widget corresponding to the fifth placement option.

[0052] The user can check the virtual backpack corresponding to each placement option on the placement page management page and the virtual items included in each virtual backpack. By placing different virtual backpacks (virtual items in the virtual backpack) for each placement option on the placement page management page, the user can realize different game tactics, experience different play methods by switching the placement options, and improve the user experience.

[0053] Optionally, in response to the selection of the target virtual interaction mode among at least one virtual interaction mode, the process of displaying the team formation page corresponding to the target virtual interaction mode includes the step of displaying the game preparation page in response to the selection of the target virtual interaction mode among at least one virtual interaction mode. The game preparation page displays at least one virtual map included in the target virtual interaction mode and a game start widget, and the step of displaying the team formation page in response to the selection of the target virtual map among at least one virtual map and the selection of the game start widget. In response to the selection of the target virtual map and the selection of the game start widget, it is explained that the first object wants to play the game on the target virtual map. Therefore, it is necessary to determine the second object that will play the game on the target virtual map together with the first object.

[0054] As shown in FIG. 7, it is a schematic diagram of the display of the teamwork page provided by the embodiment of the present application. In FIG. 7, a virtual backpack placement widget 701 is displayed. On the teamwork page, there is further object information of objects that have already joined the team (the first object, the second object 1, and the second object 2 shown in FIG. 7 are all objects that have already joined the team), and object information of objects that have played a game with the first object recently (within 1 week) (the second object 5, the second object 6, the second object 7, the second object 8, and the second object 9 are objects that have played a game with the first object recently) may also be displayed. Other contents may also be displayed on the teamwork page, and the embodiments of the present application do not limit this.

[0055] In a possible implementation manner, one object corresponds to a maximum of eight placement options, one placement option corresponds to a maximum of seven virtual backpacks, and each virtual backpack contains at least one virtual item. Optionally, each virtual backpack contains 4 to 7 virtual items. One virtual backpack contains one main item, one secondary item, one proximity item, and 1 to 4 projectiles. Exemplarily, one virtual backpack contains 4 virtual items, namely one main item, one secondary item, one proximity item, and one projectile respectively.

[0056] Optionally, in response to the first object already participating in the game, that is, when the first object is playing the game, a virtual scene of the game is displayed on the interface of the terminal device, and a placement page management widget is displayed in the virtual scene. In response to the placement page management widget being selected, a placement page management page is displayed, and at least one placement option corresponding to the first object and a share widget corresponding to each placement option are displayed on the placement page management page.

[0057] In step 202, in response to selecting a share widget corresponding to a target placement option among at least one placement option, at least one virtual backpack corresponding to the target placement option is used as a shared virtual backpack provided by the first object. Virtual items in any of the shared virtual backpacks provided by the first object can be used by a second object belonging to the same virtual camp as the first object, and any of the shared virtual backpacks provided by the first object includes virtual items that the second object does not have.

[0058] The target placement option means any one placement option among at least one placement option. That any of the shared virtual backpacks provided by the first object includes virtual items that the second object does not have means that the second object can use the virtual items that the second object does not have in the shared virtual backpack, and the second object does not have to use the virtual items that the second object does not have. It may be described that the second object is allowed to use the virtual items that the second object does not have in the shared virtual backpack, or that the second object has the right to use the virtual items that the second object does not have in the shared virtual backpack.

[0059] The second object may be an object that belongs to the same virtual camp as the first object and has a friendship relationship with the first object, or the second object may be an object that belongs to the same virtual camp as the first object but does not have a friendship relationship with the first object. The embodiments of the present application do not limit this. It is only required that the second object and the first object belong to the same virtual camp. Any shared virtual backpack provided by the first object may include virtual items that the second object does not have, or may include virtual items that the second object already has. The embodiments of the present application do not limit this either. The second object may use virtual items that the second object does not have in the shared virtual backpack, or may use virtual items that the second object already has in the shared virtual backpack.

[0060] In response to the selection of the share widget corresponding to the target placement option among at least one placement option, the share widget corresponding to the target placement option is switched from the unselected state to the selected state and displayed. The selected state means that the target placement option is displayed in the first display style, and the unselected state means that the target placement option is displayed in the second display style, and the first display style is different from the second display style. The present application does not limit the specific first display style and second display style. In the situation where the share widget corresponding to the target placement option is in the selected state, at least one virtual backpack corresponding to the target placement option is the shared virtual backpack provided by the first object.

[0061] In the placement page management page as shown in FIG. 6 above, the share widget corresponding to placement option 1 is selected, and the share widget corresponding to the target placement option is switched from the unselected state to the selected state for display. As shown in FIG. 6, a check mark is displayed in the ring for the selected state, for example, placement option 1. The absence of a check mark in the ring indicates the unselected state, for example, placement option 2. That is, at least one virtual backpack corresponding to placement option 1 is used as the shared virtual backpack provided by the first object, and further, the second object can use virtual items in any one of the at least one virtual backpack corresponding to placement option 1. That is, the first object shares the virtual items in the shared virtual backpack provided by the first object with the second object.

[0062] Optionally, the team creation page further displays a shared backpack widget, and the shared backpack widget is used to select one shared virtual backpack from the shared virtual backpacks provided by any third object by the first object, whereby the first object can use the shared virtual backpack provided by any third object. The third object may be an object belonging to the same virtual camp as the first object, or may be an object not belonging to the same virtual camp as the first object, and the embodiments of the present application do not limit this. The widget 702 as shown in FIG. 7 is a shared backpack widget.

[0063] In response to the share backpack widget being selected, a share backpack selection page is displayed. On the share backpack selection page, a shared virtual backpack provided by any third object and virtual items in the shared virtual backpack provided by the third object are displayed. In response to the first shared virtual backpack being selected, the virtual items in the first shared virtual backpack are used as the virtual items to be shared by the first object. The first shared virtual backpack is any shared virtual backpack provided by any third object. In response to the first shared virtual backpack being selected, the first shared virtual backpack is switched from the unselected state to the selected state for display. The selected state means that the first shared virtual backpack is displayed in a third display style, and the unselected state means that the first shared virtual backpack is displayed in a fourth display style. The third display style is different from the fourth display style. The present application does not limit the specific third display style and fourth display style. In the situation where the first shared virtual backpack is in the selected state, at least one virtual item corresponding to the first shared virtual backpack is used as the virtual item to be shared by the first object.

[0064] Optionally, the share backpack selection page may further display the object information of the third object. The object information of the third object may be the object name of the third object or the object account of the third object. The embodiments of the present application do not limit this. The number of shared virtual backpacks provided by each third object may be one or more than one. The embodiments of the present application do not limit this either. The number of virtual items in the shared virtual backpack provided by each third object may be one or more than one. The embodiments of the present application do not limit this either.

[0065] Note that the shared backpack selection page may be an independent page or a page attached to the team creation page. The embodiments of the present application do not limit this.

[0066] As shown in FIG. 8, it is a schematic diagram of the display of the shared backpack selection page provided by the embodiment of the present application. In FIG. 8, the shared backpack selection page is a page attached to the team creation page. On the shared backpack selection page, the object names of four third objects are displayed, namely, the third object 1, the third object 2, the third object 3, and the third object 4, and the virtual items in the shared virtual backpack provided by the third object are further displayed. In FIG. 8, five shared virtual backpacks provided by the third object 1 are displayed, and the virtual items included in each of the shared virtual backpacks provided by the third object 1 are shown in FIG. 8 and will not be elaborated here.

[0067] On the shared backpack selection page, virtual items in the shared virtual backpack provided by each of the respective third objects may be displayed at once. Further, on the shared backpack selection page, only the virtual items in the shared virtual backpack provided by one third object may be displayed. As shown in FIG. 8, what is displayed on the shared backpack selection page are the virtual items in the shared virtual backpack provided by the third object 1. When the third object 2 is selected, the shared virtual backpack provided by the third object 2 is highlighted, and on the shared backpack selection page, the virtual items in the shared virtual backpack provided by the third object 2 are displayed. When the third object 3 is selected, the shared virtual backpack provided by the third object 3 is highlighted, and on the shared backpack selection page, the virtual items in the shared virtual backpack provided by the third object 3 are displayed. When the third object 4 is selected, the shared virtual backpack provided by the third object 4 is highlighted, and on the shared backpack selection page, the virtual items in the shared virtual backpack provided by the third object 4 are displayed.

[0068] As shown in FIG. 9, it is a schematic diagram of the display of another type of shared backpack selection page provided by the embodiment of the present application. What is displayed on the shared backpack selection page shown in FIG. 9 are the virtual items in the shared virtual backpack provided by the third object 2. The number of shared virtual backpacks provided by the third object 2 is three, and the virtual items in each shared virtual backpack are shown in FIG. 9 and will not be elaborated here.

[0069] Optionally, the first object can select the first shared virtual backpack on the shared backpack selection page, and use the virtual items in the first shared virtual backpack as the virtual items to be shared by the first object. In this way, after the first object participates in the game, it can use the virtual items in the first shared virtual backpack. As shown in FIG. 8, the first shared virtual backpack selected by the first object on the shared backpack selection page is the first shared virtual backpack among the shared virtual backpacks provided by the third object 1. The virtual items in the first shared virtual backpack provided by the third object 1 are used as the virtual items that the first object can use. In this way, after the first object participates in the game, it can use the virtual items in the first shared virtual backpack provided by the third object 1.

[0070] The user can select a shared virtual backpack that they like on the shared backpack selection page, and use the virtual items in the selected first virtual backpack in the game match. The third object that provides the first virtual backpack only needs to be in the same camp as the virtual object corresponding to the user. There may be virtual items in the first virtual backpack that the user does not have, and the sharing method of the virtual items becomes more flexible.

[0071] In a possible implementation, the first object selects the first shared virtual backpack on the shared backpack selection page. After the first object and at least one second object have both completed the preparation, that is, after the first object and at least one second object have both selected the preparation widget on the team formation page, a virtual backpack adjustment page is displayed. The virtual backpack adjustment page displays the virtual items in the first shared virtual backpack and a virtual backpack exchange widget. The virtual backpack exchange widget is used to exchange the shared virtual backpack provided by the third object selected by the first object.

[0072] In response to the virtual backpack exchange widget being selected, a shared backpack selection page is displayed. In the shared virtual backpack provided by any third object on the shared backpack selection page, there are invalid virtual items, and the invalid virtual items cannot be used. As shown in FIG. 10, it is a schematic diagram of the display of the virtual backpack adjustment page provided by the embodiment of the present application. In FIG. 10, the virtual item 1001 and the virtual backpack exchange widget 1002 in the first shared virtual backpack are displayed. Optionally, the virtual backpack adjustment page may further display virtual items in the virtual backpack corresponding to any placement option corresponding to any object. In the virtual items in the virtual backpack corresponding to any placement option corresponding to any object, there are invalid virtual items. FIG. 10 further shows the virtual items included in each of the five virtual backpacks corresponding to the first placement option corresponding to the third object 1. The first virtual item in the first virtual backpack corresponding to the first placement option corresponding to the third object 1 is an invalid virtual item. The third virtual item in the second virtual backpack corresponding to the first placement option corresponding to the third object 1 is an invalid virtual item. The third virtual item in the fifth virtual backpack corresponding to the first placement option corresponding to the third object 1 is an invalid virtual item.

[0073] As shown in FIG. 11, it is a schematic diagram of the display of another type of shared backpack selection page provided by the embodiment of the present application. In FIG. 11, the first virtual item in the first shared virtual backpack provided by the third object 1 is an invalid virtual item. The third virtual item in the second shared virtual backpack provided by the third object 1 is an invalid virtual item. The third virtual item in the fifth shared virtual backpack provided by the third object 1 is an invalid virtual item.

[0074] In response to the selection of the second shared virtual backpack, switch the virtual items of the first object from the virtual items in the first shared virtual backpack to the virtual items in the second shared virtual backpack, where the second shared virtual backpack is any shared virtual backpack other than the first shared virtual backpack among the shared virtual backpacks provided by any third object. Thereby, after the first object participates in the game, it can use the virtual items in the second shared virtual backpack. Note that in response to the existence of a first virtual item invalidated among the virtual items in the second shared virtual backpack, the first object cannot use the first virtual item. Exemplarily, the second virtual backpack is the third shared virtual backpack provided by the third object 1, that is, after the first object participates in the game, it can use the virtual items in the third shared virtual backpack provided by the third object 1. In another example, when the second virtual backpack is the first shared virtual backpack provided by the third object 1, after the first object participates in the game, it can use the virtual items not invalidated in the first shared virtual backpack provided by the third object 1, that is, after the first object participates in the game, it can use the second, third, fourth, fifth, and sixth virtual items in the first shared virtual backpack provided by the third object 1. The user can autonomously select a shared virtual backpack on the virtual backpack adjustment page and further select the virtual items to be used in the game match, making the gameplay more flexible and improving the user experience.

[0075] Based on the fact that the first object has not selected the first shared virtual backpack on the shared backpack selection page, after the first object and at least one second object have both completed preparation, that is, after the first object and at least one second object have both selected the preparation widget on the team formation page, a virtual backpack adjustment page is displayed. On the virtual backpack adjustment page, a target widget is displayed. The target widget is used for the first object to select one shared virtual backpack from the shared virtual backpacks provided by any third object. Thereby, after the first object participates in the game, it can use the virtual items in the selected shared virtual backpack. In response to the selection of the target widget, the shared backpack selection page is displayed. In response to the selection of the fourth shared virtual backpack, the virtual items in the fourth shared virtual backpack are used as the virtual items shared by the first object. The fourth shared virtual backpack is any shared virtual backpack provided by any third object. In response to the selection of the fourth shared virtual backpack, the fourth shared virtual backpack is switched from the unselected state to the selected state and displayed. The selected state means that the fourth shared virtual backpack is displayed in the seventh display style, and the unselected state means that the fourth shared virtual backpack is displayed in the eighth display style. The seventh display style is different from the eighth display style. The present application does not limit the specific seventh display style and eighth display style. In the situation where the fourth shared virtual backpack is in the selected state, at least one virtual item corresponding to the fourth shared virtual backpack is used as the virtual item shared by the first object. In addition, in response to the existence of the invalidated second virtual item among the virtual items in the fourth shared virtual backpack, the first object cannot use the second virtual item.

[0076] As shown in FIG. 12, it is a schematic diagram of the display of another type of virtual backpack adjustment page provided by the embodiment of the present application. In FIG. 12, a target widget 1201 is displayed. Optionally, on the virtual backpack adjustment page, virtual items in the virtual backpack corresponding to any placement option corresponding to any object may also be displayed, and among the virtual items in the virtual backpack corresponding to any placement option corresponding to any object, there are disabled virtual items. FIG. 12 further shows the virtual items included in each of the five virtual backpacks corresponding to the first placement option corresponding to the third object 1, and the first virtual item in the first virtual backpack corresponding to the first placement option corresponding to the third object 1 is a disabled virtual item, and the third virtual item in the second virtual backpack corresponding to the first placement option corresponding to the third object 1 is a disabled virtual item, and the third virtual item in the fifth virtual backpack corresponding to the first placement option corresponding to the third object 1 is a disabled virtual item.

[0077] In a possible implementation manner, after the first object selects one shared virtual backpack from the shared virtual backpacks provided by any third object displayed on the shared backpack selection page, the first object participates in the game, and further, a third virtual scene is displayed. A switching widget is displayed in the third virtual scene. In the third virtual scene, the virtual item used by the first object is the virtual item in the target shared virtual backpack. The target shared virtual backpack is any one of the shared virtual backpacks provided by any third object selected by the first object. The switching widget is used to switch the virtual items used by the first object for sharing. In response to the switching widget being selected, a virtual backpack switching page is displayed. The virtual backpack switching page displays the virtual items in the target shared virtual backpack and the virtual items in the virtual backpack corresponding to the first object. In response to the third virtual backpack being selected, the virtual items of the first object are switched from the virtual items in the target shared virtual backpack to the virtual items in the third virtual backpack. The third virtual backpack is any one of the virtual backpacks corresponding to the first object. It should be noted that the virtual backpack switching page may be an independent page or a page attached to the third virtual scene. The embodiments of the present application do not limit this.

[0078] As shown in FIG. 13, it is a schematic diagram of the display of the third virtual scene provided by the embodiment of the present application. In FIG. 13, a switching widget 1301 is displayed. Other contents may be further displayed in the third virtual scene, and the embodiments of the present application do not limit this. Exemplarily, in the third virtual scene, there are further displayed a virtual object 1302 controlled by the first object, a virtual map 1303, a sending widget 1304, a moving widget 1305, etc.

[0079] As shown in FIG. 14, it is a schematic view of the display of the virtual backpack switching page provided by the embodiment of the present application. The virtual backpack switching page shown in FIG. 14 is one page attached to the third virtual scene. The first virtual backpack displayed on the virtual backpack switching page is the target share virtual backpack. The second to sixth virtual backpacks are all virtual backpacks corresponding to the first object.

[0080] Optionally, the first object can select any virtual backpack on the virtual backpack switching page. When the first object selects the third virtual backpack on the virtual backpack switching page, it explains that the first object wants to use the virtual item in the third virtual backpack. Therefore, by switching the virtual item of the first object to the virtual item in the third virtual backpack, the first object can use the virtual item in the third virtual backpack. Exemplarily, in FIG. 14, the selected virtual backpack is the fourth virtual backpack. Therefore, by setting the fourth virtual backpack as the third virtual backpack and switching the virtual item of the first object to the virtual item in the fourth virtual backpack, the first object can use the virtual item in the fourth virtual backpack.

[0081] The user can select the virtual item used by the virtual object from different virtual backpacks through the switching widget in the game match. Through such a sharing method of virtual items, the user can experience the virtual items that he is interested in but does not have, and further improve the interaction experience of the user's virtual interaction.

[0082] In the above method, the first object provides a shared virtual backpack to a second object belonging to the same virtual camp as the first object, so that the second object can use the virtual items in the shared virtual backpack. The second object only needs to belong to the same virtual camp as the first object, and is not necessarily limited to an object that belongs to the same virtual camp as the first object and has a friendship relationship with the first object. As a result, the sharing method of virtual items becomes more flexible. Moreover, the virtual items in the virtual backpack provided by the first object to the second object include items that the second object does not have. Thus, through such a sharing method of virtual items, the second object can experience virtual items that it is interested in but does not have. The way for the second object to obtain virtual items becomes diversified, and furthermore, the interaction experience of the second object's virtual interaction is improved.

[0083] In addition, the first object can further use the shared virtual backpack provided by a third object that has provided a shared virtual backpack, so that the first object can also experience virtual items that it is interested in but does not have, and furthermore, improve the interaction experience of the first object's virtual interaction.

[0084] As shown in FIG. 15, it is a flowchart of a method for sharing virtual items provided by an embodiment of the present application. FIG. 15 shows a process in which a first object provides a shared virtual backpack for a second object belonging to the same virtual camp as the first object, so that the second object can use the virtual items of the first object. The method includes the following steps. A step of displaying a first virtual scene, in which a virtual backpack placement widget is displayed in the first virtual scene, and in response to the selection of the virtual backpack placement widget, a step of displaying a virtual backpack placement page, in which a placement page management widget is displayed in the virtual backpack placement page, and in response to the selection of the placement page management widget, a step of displaying a placement page management page. Or, a step of displaying a first virtual scene, in which at least one virtual interaction mode is displayed in the first virtual scene, and in response to the selection of a target virtual interaction mode among the at least one virtual interaction mode, a step of displaying a team creation page, in which a virtual backpack placement widget is displayed in the team creation page, and in response to the selection of the virtual backpack placement widget, a step of displaying a virtual backpack placement page, in which a placement page management widget is displayed in the virtual backpack placement page, and in response to the selection of the placement page management widget, a step of displaying a placement page management page, in which at least one placement option corresponding to the first object and a share widget corresponding to each placement option are displayed in the placement page management page. In response to the selection of a share widget corresponding to any placement option, that is, selecting any placement option on the placement page management page and setting the virtual backpack corresponding to the selected placement option as the shared virtual backpack provided by the first object.

[0085] As shown in FIG. 16, it is a flowchart of a method for sharing virtual items provided by an embodiment of the present application. FIG. 16 shows a process in which a first object can use virtual items in a shared virtual backpack provided by a second object by selecting a shared virtual backpack from a shared virtual backpack provided by the second object belonging to the same virtual camp as the first object. The method includes the following steps. A step of displaying a team creation page and, based on the completion of team creation of the first object, displaying a shared backpack selection page, where virtual items in the shared virtual backpack provided by the second object that provides the shared virtual backpack are displayed on the shared backpack selection page; a step that when the first object selects one shared virtual backpack on the shared backpack selection page and decides to use it, indicates that the first object has already selected the shared virtual backpack and enters the equipment adjustment stage; a step of displaying a virtual backpack adjustment page, where the first object exchanges one shared virtual backpack based on the virtual backpack adjustment page and decides to use it, and further displays a third virtual scene, and the first object can use virtual items in the shared virtual backpack after the exchange.

[0086] When the first object selects one shared virtual backpack on the shared backpack selection page, the third virtual scene can be directly displayed, and the first object can use virtual items in the selected shared virtual backpack.

[0087] If the first object has not selected one shared virtual backpack on the shared backpack selection page, or if the first object has selected one shared virtual backpack on the shared backpack selection page but has not decided to use it, it indicates that the first object has not selected a shared virtual backpack. Enter the equipment adjustment stage, display the virtual backpack adjustment page, the first object selects one shared virtual backpack based on the virtual backpack adjustment page, and decides to use it. Further, display the third virtual scene, and the first object can use the virtual items in the selected shared virtual backpack.

[0088] If the first object has not selected one shared virtual backpack on the shared backpack selection page, or if the first object has selected one shared virtual backpack on the shared backpack selection page but has not decided to use it, it indicates that the first object has not selected a shared virtual backpack. Enter the equipment adjustment stage, display the virtual backpack adjustment page, and if the first object has selected one shared virtual backpack based on the virtual backpack adjustment page but has not decided to use it, display the third virtual scene, and the first object cannot use the virtual items in the selected shared virtual backpack.

[0089] If the first object has not selected one shared virtual backpack on the shared backpack selection page, or if the first object has selected one shared virtual backpack on the shared backpack selection page but has not decided to use it, it indicates that the first object has not selected a shared virtual backpack. The third virtual scene can be directly displayed, and the first object can only use the virtual items in the virtual backpack corresponding to the placement option corresponding to the first object.

[0090] In some embodiments, the present application further provides a method for sharing virtual items, which may include at least one of the following steps 1 to 3.

[0091] Step 1: Display a team creation page corresponding to the target virtual interaction mode. A share backpack widget is displayed on the team creation page. The share backpack widget is used to select one share virtual backpack from the share virtual backpacks provided by any third object. The first object and the third object belong to the same virtual camp.

[0092] Step 2: In response to the share backpack widget being selected, display a share backpack selection page. The share virtual backpacks provided by any third object and the virtual items in the share virtual backpacks provided by the third object are displayed on the share backpack selection page.

[0093] Step 3: In response to the first share virtual backpack being selected, use the virtual items in the first share virtual backpack as the virtual items to be shared by the first object. The first share virtual backpack is any share virtual backpack provided by any third object, and the first share virtual backpack includes virtual items that the first object does not have.

[0094] By the above method, the first object can create a team and select a share virtual backpack, saving the time required to enter the game match.

[0095] In some embodiments, the method further includes displaying a virtual backpack adjustment page, where the virtual backpack adjustment page displays virtual items in the first shared virtual backpack and a virtual backpack exchange widget; in response to the virtual backpack exchange widget being selected, displaying a shared backpack selection page; and in response to a second shared virtual backpack being selected, switching virtual items of a first object from the virtual items in the first shared virtual backpack to the virtual items in the second shared virtual backpack, where the second shared virtual backpack is any shared virtual backpack other than the first shared virtual backpack among the shared virtual backpacks provided by any third object. By the above method, the first object can switch the already selected shared virtual backpack, increasing the fault tolerance of the selection of the shared virtual backpack.

[0096] In some embodiments, the shared backpack selection page further displays disabled virtual items of the shared virtual backpacks provided by any third object, and the disabled virtual items cannot be used by the first object. The shared backpack selection page displays the disabled virtual items in each shared virtual backpack, facilitating the selection of the first object.

[0097] In some embodiments, the method further includes displaying a virtual backpack adjustment page, where virtual items in the first shared virtual backpack and a virtual item exchange widget are displayed on the virtual backpack adjustment page; in response to the selection of the first virtual item and the virtual item exchange widget, displaying a virtual item selection page, where at least one virtual item is displayed on the virtual item selection page, and the first virtual item is any virtual item in the first shared virtual backpack; and in response to the selection of the second virtual item, switching the first virtual item to the second virtual item, where the second virtual item is any virtual item displayed on the virtual item selection page. By the above method, the first object can switch virtual items that it does not want to use in the first shared virtual backpack to other virtual items, and the selection of virtual items becomes more flexible.

[0098] In some embodiments, the method further includes displaying a virtual backpack adjustment page, where virtual items in the first shared virtual backpack and a virtual item deletion widget are displayed on the virtual backpack adjustment page; and in response to the selection of the third virtual item and the virtual item deletion widget, deleting the third virtual item. By the above method, the first object can delete virtual items that it does not want to use in the first shared virtual backpack, and the selection of virtual items becomes more flexible.

[0099] In some embodiments, the method further comprises displaying a virtual backpack adjustment page, wherein the virtual backpack adjustment page displays virtual items in the first shared virtual backpack and a virtual item addition widget; in response to the virtual item addition widget being selected, displaying a virtual item selection page, wherein the virtual item selection page displays at least one virtual item; and in response to a fourth virtual item being selected, adding the fourth virtual item to the virtual item of the first object, wherein the fourth virtual item is any of the virtual items displayed on the virtual item selection page. By the above method, the first object can add virtual items in other shared virtual backpacks to the first shared virtual backpack, and the selection of virtual items becomes more flexible.

[0100] In some embodiments, the method further comprises displaying a virtual backpack adjustment page, wherein the virtual backpack adjustment page displays a target widget, and the target widget is used for the first object to select one shared virtual backpack from the shared virtual backpacks provided by any third object; in response to the target widget being selected, displaying a shared backpack selection page; and in response to a fourth shared virtual backpack being selected, setting the virtual items in the fourth shared virtual backpack as the virtual items used by the first object for sharing, wherein the fourth shared virtual backpack is any of the shared virtual backpacks provided by any third object. By the above method, the first object can select a shared virtual backpack before entering the game match, enhancing the gaming experience.

[0101] It should be noted that this embodiment and the above embodiments belong to different directions of the same concept. For the content not described in detail in this embodiment, reference may be made to the above embodiments.

[0102] As shown in FIG. 17, it is a schematic structural diagram of a virtual item sharing device provided by an embodiment of the present application. As shown in FIG. 17, the device includes at least one arrangement option corresponding to a first object, and a display module 1701 for displaying a share widget corresponding to each arrangement option. One arrangement option corresponds to at least one virtual backpack, and one virtual backpack contains at least one virtual item. The display module 1701 includes a display module 1701. In response to the share widget corresponding to the target arrangement option among at least one arrangement option being selected, at least one virtual backpack corresponding to the target arrangement option is set as a shared virtual backpack provided by the first object. Virtual items in any shared virtual backpack provided by the first object can be used by a second object belonging to the same virtual camp as the first object. Any shared virtual backpack provided by the first object contains virtual items that the second object does not have.

[0103] In a possible implementation manner, the display module 1701 displays a first virtual scene, in which a virtual backpack arrangement widget is displayed. In response to the virtual backpack arrangement widget being selected, a virtual backpack arrangement page is displayed, in which an arrangement page management widget is displayed. In response to the arrangement page management widget being selected, an arrangement page management page is displayed, and at least one arrangement option corresponding to the first object and a share widget corresponding to each arrangement option are displayed on the arrangement page management page.

[0104] In a possible implementation manner, the display module 1701 displays a second virtual scene, at least one virtual interaction mode is displayed in the second virtual scene, and in response to the selection of the target virtual interaction mode among at least one virtual interaction mode, a team creation page corresponding to the target virtual interaction mode is displayed. A virtual backpack placement widget is displayed on the team creation page. In response to the selection of the virtual backpack placement widget, a virtual backpack placement page is displayed. An arrangement page management widget is displayed on the virtual backpack placement page. In response to the selection of the arrangement page management widget, an arrangement page management page is displayed. At least one arrangement option corresponding to the first object and a share widget corresponding to each of the arrangement options are displayed on the arrangement page management page.

[0105] In a possible implementation manner, a share backpack widget is further displayed on the team creation page. The share backpack widget is used to select one share virtual backpack from the share virtual backpacks provided by any third object for the first object. The display module 1701 further displays a share backpack selection page in response to the selection of the share backpack widget. The share virtual backpacks provided by any third object and the virtual items in the share virtual backpacks provided by the third object are displayed on the share backpack selection page. The apparatus further includes a determination module 1702 for determining, in response to the selection of the first share virtual backpack, the virtual items in the first share virtual backpack as the virtual items to be shared by the first object, where the first share virtual backpack is any share virtual backpack provided by any third object.

[0106] In a possible implementation manner, the display module 1701 further displays a virtual backpack adjustment page, on which virtual items in the first shared virtual backpack and a virtual backpack exchange widget are displayed. In response to the selection of the virtual backpack exchange widget, a shared backpack selection page is displayed. In the shared virtual backpack provided by any of the third objects on the shared backpack selection page, there are invalid virtual items, and the invalid virtual items cannot be used. The apparatus further includes a switching module 1703 for switching the virtual items of the first object from the virtual items in the first shared virtual backpack to the virtual items in the second shared virtual backpack in response to the selection of the second shared virtual backpack. The second shared virtual backpack is any shared virtual backpack other than the first shared virtual backpack among the shared virtual backpacks provided by any of the third objects.

[0107] In a possible implementation manner, the display module 1701 further displays a third virtual scene, a switching widget is displayed in the third virtual scene, in the third virtual scene, the virtual items used by the first object are the virtual items in the target share virtual backpack, the target share virtual backpack is any share virtual backpack provided by any third object selected by the first object, the switching widget is used to switch the virtual items used by the first object, in response to the switching widget being selected, a virtual backpack switching page is displayed, on the virtual backpack switching page, the virtual items in the target share virtual backpack and the virtual items in the virtual backpack corresponding to the first object are displayed, and the switching module 1703 further, in response to the third virtual backpack being selected, switches the virtual items of the first object from the virtual items in the target share virtual backpack to the virtual items in the third virtual backpack, and the third virtual backpack is any virtual backpack among the virtual backpacks corresponding to the first object.

[0108] In a possible implementation manner, on the placement page management page, check widgets corresponding to each placement option are further displayed. The display module 1701 further, in response to the check widget corresponding to the first placement option being selected, displays the first placement page, on the first placement page, at least one virtual backpack corresponding to the first placement option and the virtual items included in each virtual backpack are displayed.

[0109] In a possible implementation manner, on the placement page management page, usage widgets corresponding to each of the respective placement options are further displayed, and the determination module 1702 further, in response to the usage widget corresponding to the first placement option being selected, designates any one of at least one virtual backpack corresponding to the first placement option as the virtual backpack shared by the first object for use, and the first object is permitted to use virtual items in any virtual backpack.

[0110] In a possible implementation manner, the display module 1701 further displays a virtual backpack adjustment page, on which a target widget is displayed, the target widget is used for the first object to select one shared virtual backpack from the shared virtual backpacks provided by any third object, in response to the target widget being selected, a shared backpack selection page is displayed, and the determination module 1702, in response to the fourth shared virtual backpack being selected, designates the virtual items in the fourth shared virtual backpack as the virtual items shared by the first object for use, and the fourth shared virtual backpack is any shared virtual backpack provided by any third object.

[0111] In a possible implementation manner, on the virtual backpack placement page, a default placement option corresponding to the first object, at least one virtual backpack corresponding to the default placement option, and at least one virtual item in any virtual backpack corresponding to the default placement option are further displayed.

[0112] In a possible implementation manner, in response to the selection of a target virtual interaction mode among at least one type of virtual interaction mode, the display module 1701 displays a game preparation page. On the game preparation page, at least one virtual map included in the target virtual interaction mode and a game start widget are displayed. In response to the selection of the target virtual map among the at least one virtual map and the selection of the game start widget, a team formation page is displayed.

[0113] In the above device, the first object provides a shared virtual backpack to a second object belonging to the same virtual camp as the first object, so that the second object can use the virtual items in the shared virtual backpack. The second object only needs to belong to the same virtual camp as the first object, and is not necessarily limited to an object that belongs to the same virtual camp as the first object and has a friendship relationship with the first object. Thereby, the sharing method of virtual items becomes flexible. Moreover, the virtual items in the virtual backpack provided by the first object to the second object include items that the second object does not have. Thereby, through such a sharing method of virtual items, the second object can experience virtual items that it is interested in but does not have. The method for the second object to obtain virtual items becomes diversified, and further improves the interaction experience of the second object for virtual interaction.

[0114] As shown in FIG. 18, it is a schematic diagram of the structure of a virtual item sharing device provided by an embodiment of the present application. As shown in FIG. 18, the device includes a display module 1810 for displaying a team creation page corresponding to a target virtual interaction mode. On the team creation page, a share backpack widget is displayed. The share backpack widget is used to select one share virtual backpack from share virtual backpacks provided by any third object. The first object and the third object belong to the same virtual camp and include the display module 1810. The display module 1810 further responds to the selection of the share backpack widget and displays a share backpack selection page. On the share backpack selection page, share virtual backpacks provided by any third object and virtual items in the share virtual backpacks provided by the third object are displayed. The display module 1810 further responds to the selection of the first share virtual backpack and sets the virtual items in the first share virtual backpack as the virtual items to be shared by the first object. The first share virtual backpack is any share virtual backpack provided by any third object, and the first share virtual backpack includes virtual items that the first object does not have.

[0115] In a possible implementation, the display module 1810 further displays a virtual backpack adjustment page, on which virtual items in the first shared virtual backpack and a virtual backpack exchange widget are displayed. In response to the selection of the virtual backpack exchange widget, a shared backpack selection page is displayed. In response to the selection of a second shared virtual backpack, the virtual item of the first object is switched from the virtual item in the first shared virtual backpack to the virtual item in the second shared virtual backpack. The second shared virtual backpack is any one of the shared virtual backpacks provided by any of the third objects other than the first shared virtual backpack.

[0116] In a possible implementation, the shared backpack selection page further displays disabled virtual items in the shared virtual backpack provided by any of the third objects, and the disabled virtual items cannot be used by the first object.

[0117] In a possible implementation, the display module 1810 further displays a virtual backpack adjustment page, on which virtual items in the first shared virtual backpack and a virtual item exchange widget are displayed. In response to the selection of the first virtual item and the virtual item exchange widget, a virtual item selection page is displayed, on which at least one virtual item is displayed. The first virtual item is any one of the virtual items in the first shared virtual backpack. In response to the selection of a second virtual item, the first virtual item is switched to the second virtual item, and the second virtual item is any one of the virtual items displayed on the virtual item selection page.

[0118] In a possible implementation manner, the display module 1810 further displays a virtual backpack adjustment page, on which virtual items in the first shared virtual backpack and a virtual item deletion widget are displayed, and in response to the selection of the third virtual item and the virtual item deletion widget, the third virtual item is deleted.

[0119] In a possible implementation manner, the display module 1810 further displays a virtual backpack adjustment page, on which virtual items in the first shared virtual backpack and a virtual item addition widget are displayed, and in response to the selection of the virtual item addition widget, a virtual item selection page is displayed, on which at least one virtual item is displayed, and in response to the selection of the fourth virtual item, the fourth virtual item is added to the virtual items of the first object, and the fourth virtual item is any of the virtual items displayed on the virtual item selection page.

[0120] In a possible implementation manner, based on the fact that the first object has not selected the first shared virtual backpack on the shared backpack selection page, the display module 1810 further displays a virtual backpack adjustment page, on which a target widget is displayed, and the target widget is used for the first object to select one shared virtual backpack from the shared virtual backpacks provided by any third object, and in response to the selection of the target widget, the shared backpack selection page is displayed, and in response to the selection of the fourth shared virtual backpack, the virtual items in the fourth shared virtual backpack are used as the virtual items shared by the first object, and the fourth shared virtual backpack is any of the shared virtual backpacks provided by any third object.

[0121] In addition, when the above-provided device realizes its functions, only the partition of each of the above function modules is taken as an example for description. In actual application, according to requirements, the above functions can be distributed so that different function modules complete them. That is, the internal structure of the device can be partitioned into different function modules to complete all or part of the functions described above. In addition, the device provided in the above embodiments belongs to the same concept as the method embodiments. For the specific implementation process, please refer to the method embodiments in detail and no further elaboration will be provided here.

[0122] FIG. 19 shows a structural block diagram of a terminal device 1900 provided by an exemplary embodiment of the present application. The terminal device 1900 may be a portable mobile terminal, such as a smartphone, a tablet computer, an MP3 (Moving Picture Experts Group Audio Layer III) player, an MP4 (Moving Picture Experts Group Audio Layer IV) player, a notebook computer, or a desktop computer. The terminal device 1900 may also be referred to by other names such as a user device, a portable terminal, a laptop terminal, or a desktop terminal.

[0123] Generally, the terminal device 1900 includes a processor 1901 and a memory 1902.

[0124] Processor 1901 may include one or more processing cores, for example, a 4-core processor, an 8-core processor, etc. Processor 1901 can be implemented by adopting at least one type of hardware form among DSP (Digital Signal Processing), FPGA (Field-Programmable Gate Array), and PLA (Programmable Logic Array). Processor 1901 may include a main processor and a coprocessor. The main processor is a processor for processing data in the wake state and is also called a CPU (Central Processing Unit). The coprocessor is a low-power processor for processing data in the standby state. In some embodiments, processor 1901 may integrate a GPU (Graphics Processing Unit), and the GPU is for rendering and drawing the content that needs to be displayed on the display screen. In some embodiments, processor 1901 may further include an AI (Artificial Intelligence) processor, and the AI processor is for processing calculation operations related to machine learning.

[0125] Memory 1902 may include one or more computer-readable storage media, and the computer-readable storage media may be non-transitory. Memory 1902 may further include a high-speed random access memory and a non-volatile memory, for example, one or more magnetic disk storage devices, flash memory devices. In some embodiments, the non-transitory computer-readable storage media in memory 1902 is for storing at least one instruction, and the at least one instruction is executed by processor 1901 to implement the virtual item sharing method provided by the method embodiments of the present application.

[0126] In some embodiments, the terminal device 1900 further optionally includes a peripheral device interface 1903 and at least one peripheral device. The processor 1901, the memory 1902, and the peripheral device interface 1903 may be connected via a bus or signal lines. Each peripheral device may be connected to the peripheral device interface 1903 via a bus, signal lines, or a circuit board. Specifically, the peripheral device includes at least one of a radio frequency circuit 1904, a display screen 1905, a camera component 1906, an audio circuit 1907, and a power supply 1909.

[0127] As can be understood by those skilled in the art, the configuration shown in FIG. 19 does not limit the terminal device 1900. The terminal device 1900 may include more or fewer components than shown, or may be a combination of some components, or may adopt different arrangements of components.

[0128] FIG. 20 is a schematic structural diagram of a server provided by an embodiment of the present application. The server 2000 can have significant differences due to different arrangements or performances. It may include one or more central processing units (CPUs) 2001 and one or more memories 2002. At least one program code is stored in the one or more memories 2002. By being loaded and executed by the one or more processors 2001, the method for sharing virtual tools provided by each of the above method embodiments is realized. Of course, the server 2000 may further have components such as a wired or wireless network interface, a keyboard, and an input / output interface for input / output. The server 2000 may further include other components for realizing device functions, which will not be elaborated here.

[0129] In an exemplary embodiment, a computer-readable storage medium is further provided, and at least one program code is stored in the storage medium. When the at least one program code is loaded and executed by a processor, a computer is caused to implement any of the above virtual item sharing methods.

[0130] Optionally, the computer-readable storage medium may be a read-only memory (ROM), a random access memory (RAM), a compact disc read-only memory (CD-ROM), magnetic tape, floppy disk, optical data storage device, or the like.

[0131] In an exemplary embodiment, a computer program or a computer program product is further provided, and at least one computer instruction is stored in the computer program or the computer program product. When the at least one computer instruction is loaded and executed by a processor, a computer is caused to implement any of the above virtual item sharing methods.

[0132] Note that the at least one program code and the at least one computer instruction described above may both be collectively referred to as a computer program.

[0133] Note that any information (including but not limited to user device information, user personal information, etc.), data (including but not limited to analysis data, storage data, display data, etc.), and signals related to this application have been approved by the user or fully approved by the relevant parties, and the collection, use, and processing of related data need to comply with the relevant laws, regulations, and standards of the relevant countries and regions. For example, any object information related to this application has been obtained under a fully approved situation.

[0134] In addition, the "plurality" described in this specification means two or more. "And / or" describes the relationship of related objects and indicates that three relationships can exist. For example, A and / or B can indicate three situations, namely, only A exists, A and B exist simultaneously, and only B exists. The character " / " usually indicates that the related objects before and after are in an "or" relationship.

[0135] The serial numbers of the embodiments of the present application above are for description purposes and do not represent the superiority or inferiority of the embodiments.

[0136] The above description is only an exemplary embodiment of the present application and is not intended to limit the present application. Any corrections, equivalent alternatives, improvements, etc. made within the principles of the present application should all be included within the protection scope of the present application.

Claims

1. A method for sharing virtual items executed by a terminal device, comprising: displaying at least one arrangement option corresponding to a first object and a share widget corresponding to each arrangement option, wherein one arrangement option corresponds to at least one virtual backpack, and at least one virtual item is included in one virtual backpack; responding to selection of a share widget corresponding to a target arrangement option among the at least one arrangement option, setting at least one virtual backpack corresponding to the target arrangement option as a shared virtual backpack provided by the first object, wherein virtual items in any one shared virtual backpack provided by the first object can be used by a second object belonging to the same virtual camp as the first object, and any one shared virtual backpack provided by the first object includes virtual items that the second object does not have; A method for sharing virtual items, characterized in that.

2. The step of displaying at least one arrangement option corresponding to a first object and a share widget corresponding to each arrangement option includes: displaying a first virtual scene, wherein a virtual backpack arrangement widget is displayed in the first virtual scene; responding to selection of the virtual backpack arrangement widget, displaying a virtual backpack arrangement page, wherein an arrangement page management widget is displayed in the virtual backpack arrangement page; responding to selection of the arrangement page management widget, displaying an arrangement page management page, wherein at least one arrangement option corresponding to the first object and a share widget corresponding to each arrangement option are displayed in the arrangement page management page; A method for sharing virtual items according to claim 1, characterized in that.

3. The step of displaying at least one arrangement option corresponding to a first object and a share widget corresponding to each arrangement option includes: A step of displaying a second virtual scene, wherein at least one virtual interaction mode is displayed in the second virtual scene. A step of displaying a team creation page corresponding to the target virtual interaction mode in response to selection of the target virtual interaction mode among the at least one virtual interaction mode, wherein a virtual backpack placement widget is displayed on the team creation page. A step of displaying a virtual backpack placement page in response to selection of the virtual backpack placement widget, wherein a placement page management widget is displayed on the virtual backpack placement page. A step of displaying a placement page management page in response to selection of the placement page management widget, wherein at least one placement option corresponding to the first object and a share widget corresponding to each placement option are displayed on the placement page management page. The method for sharing virtual items according to claim 1, characterized in that.

4. A share backpack widget is further displayed on the team creation page, and the share backpack widget is used for the first object to select one share virtual backpack from share virtual backpacks provided by any one of the third objects. After the step of displaying the team creation page corresponding to the target virtual interaction mode in response to selection of the target virtual interaction mode among the at least one virtual interaction mode, the sharing method further includes A step of displaying a share backpack selection page in response to selection of the share backpack widget, wherein share virtual backpacks provided by any one of the third objects and virtual items in the share virtual backpacks provided by the third objects are displayed on the share backpack selection page. In response to the selection of the first shared virtual backpack, a step of setting the virtual items in the first shared virtual backpack as the virtual items to be shared and used by the first object, wherein the first shared virtual backpack is any one of the shared virtual backpacks provided by any one of the third objects, and the step, The method for sharing virtual items according to claim 3, characterized in that.

5. After the step of setting the virtual items in the first shared virtual backpack as the virtual items to be shared and used by the first object, the sharing method further includes A step of displaying a virtual backpack adjustment page, wherein the virtual backpack adjustment page displays the virtual items in the first shared virtual backpack and a virtual backpack exchange widget, and the step, A step of displaying the shared backpack selection page in response to the selection of the virtual backpack exchange widget, In response to the selection of the second shared virtual backpack, a step of switching the virtual items of the first object from the virtual items in the first shared virtual backpack to the virtual items in the second shared virtual backpack, including The second shared virtual backpack is any one of the shared virtual backpacks provided by any one of the third objects other than the first shared virtual backpack, The method for sharing virtual items according to claim 4, characterized in that.

6. The sharing method further includes A step of displaying a third virtual scene, wherein a switching widget is displayed in the third virtual scene, and in the third virtual scene, the virtual items used by the first object are the virtual items in the target shared virtual backpack, and the target shared virtual backpack is any one of the shared virtual backpacks provided by any one of the third objects selected by the first object, and the switching widget is used to switch the virtual items used by the first object, and the step, In response to the selection of the switching widget, displaying a virtual backpack switching page, wherein the virtual backpack switching page displays virtual items in the target share virtual backpack and virtual items in the virtual backpack corresponding to the first object. In response to the selection of the third virtual backpack, switching the virtual items of the first object from the virtual items in the target share virtual backpack to the virtual items in the third virtual backpack, wherein the third virtual backpack is any one of the virtual backpacks corresponding to the first object. The method for sharing virtual items according to claim 1, characterized in that.

7. The placement page management page further displays a check widget corresponding to each placement option, and the sharing method further includes. In response to the selection of the check widget corresponding to the first placement option, displaying a first placement page, wherein the first placement page displays at least one virtual backpack corresponding to the first placement option and virtual items included in each virtual backpack. The method for sharing virtual items according to claim 2, characterized in that.

8. The placement page management page further displays a use widget corresponding to each placement option, and the sharing method further includes. In response to the selection of the use widget corresponding to the first placement option, setting any one of the at least one virtual backpacks corresponding to the first placement option as the virtual backpack to be shared and used by the first object, wherein the first object is allowed to use the virtual items in the any one of the virtual backpacks. The method for sharing virtual items according to claim 2, characterized in that.

9. Based on the fact that the first object has not selected the first share virtual backpack on the share backpack selection page, the sharing method further includes. A step of displaying a virtual backpack adjustment page, wherein a target widget is displayed on the virtual backpack adjustment page, and the target widget is used for selecting one shared virtual backpack from the shared virtual backpacks provided by any one of the third objects for the first object, the step and, A step of displaying the shared backpack selection page in response to the selection of the target widget, and, A step of, in response to the selection of the fourth shared virtual backpack, setting the virtual items in the fourth shared virtual backpack as the virtual items to be shared by the first object, wherein the fourth shared virtual backpack is any one of the shared virtual backpacks provided by any one of the third objects, the step and, including, The method for sharing virtual items according to claim 4, characterized in that.

10. On the virtual backpack layout page, there are further displayed a default layout option corresponding to the first object, at least one virtual backpack corresponding to the default layout option, and at least one virtual item in any one of the virtual backpacks corresponding to the default layout option. The method for sharing virtual items according to claim 2, characterized in that.

11. A method for sharing virtual items executed by a terminal device, and, A step of displaying a team creation page corresponding to a target virtual interaction mode, wherein a shared backpack widget is displayed on the team creation page, and the shared backpack widget is used for selecting one shared virtual backpack from the shared virtual backpacks provided by any one of the third objects for the first object, and the first object and the third object belong to the same virtual camp, the step and, A step of displaying a shared backpack selection page in response to the selection of the shared backpack widget, wherein on the shared backpack selection page, there are displayed the shared virtual backpacks provided by any one of the third objects and the virtual items in the shared virtual backpacks provided by the third objects, the step and, In response to the selection of the first shared virtual backpack, setting the virtual items in the first shared virtual backpack as the virtual items to be shared and used by the first object, where the first shared virtual backpack is any one of the shared virtual backpacks provided by any one of the third objects, and the first shared virtual backpack includes virtual items not possessed by the first object. A method for sharing virtual items, characterized in that.

12. After the step of setting the virtual items in the first shared virtual backpack as the virtual items to be shared and used by the first object, the sharing method further includes A step of displaying a virtual backpack adjustment page, on which the virtual items in the first shared virtual backpack and a virtual backpack exchange widget are displayed. A step of displaying a shared backpack selection page in response to the selection of the virtual backpack exchange widget. In response to the selection of the second shared virtual backpack, a step of switching the virtual items of the first object from the virtual items in the first shared virtual backpack to the virtual items in the second shared virtual backpack, where the second shared virtual backpack is any one of the shared virtual backpacks provided by any one of the third objects other than the first shared virtual backpack. The method for sharing virtual items according to claim 11, characterized in that.

13. The shared backpack selection page further displays disabled virtual items in the shared virtual backpack provided by any one of the third objects, and the disabled virtual items cannot be used by the first object. The method for sharing virtual items according to claim 12, characterized in that.

14. After the step of setting the virtual items in the first shared virtual backpack as the virtual items to be shared and used by the first object, the sharing method further includes A step of displaying a virtual backpack adjustment page, on which the virtual items in the first shared virtual backpack and a virtual item exchange widget are displayed. In response to the selection of the first virtual item and the virtual item exchange widget, a step of displaying a virtual item selection page, wherein at least one virtual item is displayed on the virtual item selection page, and the first virtual item is any one of the virtual items in the first shared virtual backpack, the step; In response to the selection of the second virtual item, a step of switching the first virtual item to the second virtual item, wherein the second virtual item is any one of the virtual items displayed on the virtual item selection page; The method for sharing virtual items according to claim 11, characterized in that.

15. After the step of using the virtual item in the first shared virtual backpack as the virtual item shared by the first object, the sharing method further includes: A step of displaying a virtual backpack adjustment page, wherein the virtual item in the first shared virtual backpack and a virtual item deletion widget are displayed on the virtual backpack adjustment page, the step; In response to the selection of the third virtual item and the virtual item deletion widget, a step of deleting the third virtual item; The method for sharing virtual items according to claim 11, characterized in that.

16. After the step of using the virtual item in the first shared virtual backpack as the virtual item shared by the first object, the sharing method further includes: A step of displaying a virtual backpack adjustment page, wherein the virtual item in the first shared virtual backpack and a virtual item addition widget are displayed on the virtual backpack adjustment page, the step; In response to the selection of the virtual item addition widget, a step of displaying a virtual item selection page, wherein at least one virtual item is displayed on the virtual item selection page, the step; In response to the selection of the fourth virtual item, a step of adding the fourth virtual item to the virtual item of the first object, wherein the fourth virtual item is any one of the virtual items displayed on the virtual item selection page; The method for sharing virtual items according to claim 11, characterized in that.

17. Based on the fact that the first object has not selected the first shared virtual backpack on the shared backpack selection page, the sharing method further includes: A step of displaying a virtual backpack adjustment page, wherein a target widget is displayed on the virtual backpack adjustment page, and the target widget is used for selecting one shared virtual backpack from the shared virtual backpacks provided by any one of the third objects for the first object, the step and, In response to the selection of the target widget, a step of displaying the shared backpack selection page, In response to the selection of the fourth shared virtual backpack, a step of setting the virtual items in the fourth shared virtual backpack as the virtual items shared by the first object, and the fourth shared virtual backpack is any one of the shared virtual backpacks provided by any one of the third objects, The method for sharing virtual items according to claim 11, characterized in that.

18. Including a display module for displaying at least one arrangement option corresponding to the first object and a share widget corresponding to each of the arrangement options, one arrangement option corresponds to at least one virtual backpack, and at least one virtual item is included in one virtual backpack, The display module is further used to set at least one virtual backpack corresponding to the target arrangement option as the shared virtual backpack provided by the first object in response to the selection of the share widget corresponding to the target arrangement option among the at least one arrangement option, and the virtual items in any one of the shared virtual backpacks provided by the first object can be used by a second object belonging to the same virtual camp as the first object, and any one of the shared virtual backpacks provided by the first object includes virtual items that the second object does not have, A virtual item sharing device, characterized in that.

19. It includes a display module for displaying a team creation page corresponding to a target virtual interaction mode. A share-backpack widget is displayed on the team creation page. The share-backpack widget is used for a first object to select one share virtual backpack from share virtual backpacks provided by any one of third objects. The display module is further used for displaying a share-backpack selection page in response to the share-backpack widget being selected. The share-backpack selection page displays share virtual backpacks provided by any one of third objects and virtual items in the share virtual backpacks provided by the third objects. The display module is further used for using virtual items in the first share virtual backpack as virtual items to be shared by the first object in response to the first share virtual backpack being selected. The first share virtual backpack is any one share virtual backpack provided by any one of third objects, and the first share virtual backpack includes virtual items that the first object does not have. A virtual item sharing device, characterized by the above.

20. An electronic device, which includes a processor and a memory. A computer program is stored in the memory. When the computer program is loaded and executed by the processor, it realizes the virtual item sharing method according to any one of Claims 1 to 10, or realizes the virtual item sharing method according to any one of Claims 11 to 17. An electronic device, characterized by the above.

21. A computer program, when the computer program is loaded and executed by a processor, it realizes the virtual item sharing method according to any one of Claims 1 to 10, or realizes the virtual item sharing method according to any one of Claims 11 to 17. A computer program, characterized by the above.

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