Gaming machine
Patent Information
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- UNIVERSAL ENTERTAINMENT CORP
- Filing Date
- 2025-01-10
- Publication Date
- 2026-05-26
AI Technical Summary
【0025】 本発明によれば、興趣の低下を抑制することが可能な遊技機を提供することができる。
Smart Images

Figure 0007865639000001_ABST
Abstract
Claims
[Claim 1] A holding means capable of holding a predetermined number of start information, When the activation conditions for the first symbol are met, a variable display execution means for the first symbol is provided, which can display the first symbol in a variable manner based on the pending activation information. If the result of the variable display of the first symbol is a specific result, a special game state control means is provided that can control the system to a special game state, When the activation conditions for the second symbol are met, a variable display execution means for the second symbol, which can display the second symbol in a variable manner, If the result of the variable display of the second figure is a predetermined result, a movable mechanism that can be displaced to make it easier to retain the start information is provided. A game state control means capable of controlling the game state to any of a plurality of game states, including a normal game state and a time-saving game state in which the degree of advantage for the player differs from that of the normal game state. Equipped with, The aforementioned time-saving game state includes multiple types of time-saving game states, The aforementioned specific result is a result that can be controlled to the special game state when predetermined conditions are met, and includes multiple types of specific results. When the result of the variable display of the first symbol in any one of the multiple types of time-saving game states is one of the multiple types of specific results, and the game is controlled to the special game state due to the fulfillment of the predetermined conditions, the time-saving game state to which the game transitions after the special game state ends may differ depending on the type of the one time-saving game state and the type of the one specific result. A gaming machine characterized by the following features.