Gaming suit

WO2025087871A3PCT designated stage expired Publication Date: 2025-06-19EWEAR UG (HAFTUNGSBESCHRÄNKT)
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Patent Information

Application Number
PCT/EP2024/079748
Authority / Receiving Office
WO · WO
Patent Type
Applications
Current Assignee / Owner
Priority Date
2023-10-27
Filing Date
2024-10-21
Publication Date
2025-06-19

AI Technical Summary

Technical Problem

Existing gaming attire is not adequately designed to meet the specific demands of computer players during extended gaming sessions, particularly in terms of comfort, support, and functionality for both hands and arms.

Method used

A gaming suit with an asymmetrical design, featuring distinct functional surfaces and devices on each side to accommodate the unique needs of left- and right-handed players. This includes sliding surfaces for quick arm movements and support reinforcements for prolonged static positions, along with integrated ventilation areas and wiping surfaces for hand hygiene.

Benefits of technology

The gaming suit enhances player comfort and performance by reducing friction and pressure points, improving air circulation to manage heat, and providing intuitive hand-wiping functionality, thus reducing fatigue and improving gaming experience over extended periods.

✦ Generated by Eureka AI based on patent content.

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Abstract

The invention relates to a gaming suit (1), having an asymmetrical design consisting of a first, in particular left, side and a second, in particular right, side, wherein one of the sides has a first functional surface and / or functional device at least on a part of a sleeve (24), in particular on a lower sleeve (22), and wherein the other side has a second functional surface and / or functional device at least on a part of a sleeve (24), in particular on a lower sleeve (22).
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Description

[0001] Gaming Suit

[0002] DESCRIPTION

[0003] The present invention relates to a gaming suit. The invention relates to a use.

[0004] Gaming, in particular, represents a widespread leisure activity in which digital games are played on a computer with a display device. Gaming is practiced particularly as a form of high-performance sport. In tournaments, players compete against each other in various game types, sometimes lasting for hours. Strategy games, real-time strategy games, as well as first-person shooters and / or arcade games can be played at an extreme level of performance. The games run on computing devices such as computers, servers, and similar devices and systems.

[0005] These tournament situations place a high level of stress on the players, as they involve long-term activity, especially while sitting. On the other hand, the players' bodies are physiologically in a state of stress, putting them into a fight or defense mode, with corresponding bodily reactions, such as increased sweating.

[0006] In this regard, jogging suits and standard sports jerseys, mainly made of polyester, are currently used, but are designed for running or racing sports activities.

[0007] The object of the invention is therefore to provide a suit that is better adapted to the requirements of computer gamers, in particular for use in the described game situations.

[0008] The problem is solved in particular by a gaming suit with the features of claim 1. Further features and details of the invention emerge from the subclaims, the description, and the drawings. Features and details described in connection with the gaming suit also apply to a use. This also applies vice versa, so that with regard to the disclosure of the individual aspects of the invention, reference is always made to each other.

[0009] According to one aspect, the problem is solved by a gaming suit having the features of claim 1.

[0010] A gaming suit can have an asymmetrical structure (in the sense of a design). The asymmetrical structure can have a first, in particular left, side and a second, in particular right, side. One of the sides can have a first functional surface on at least part of a sleeve, in particular on an undersleeve. Alternatively or additionally, the sleeve, in particular on an undersleeve, can have a first functional device. The other side can have a second functional surface on at least part of a sleeve, in particular on an undersleeve. Alternatively or additionally, the sleeve, in particular on an undersleeve, can have a second functional device. This allows the two sides of the gaming suit to be adapted to different requirements, in particular when playing computer games and / or a gaming tournament.

[0011] The asymmetrical setup for left-handed players can be designed to match the one for right-handed players. The setup for left-handed players is mirrored to the setup for right-handed players. This allows for the necessary differences in side assignments for "different-handed" players to be transferred to each other.

[0012] A gaming suit can in particular be a suit - also called a sports suit - for a computer gamer, especially for digital game tournaments. The suit can in particular be adapted to computer gaming or other gaming on a computing device by being designed asymmetrically. This makes it possible in particular for a first side to be adapted to a first requirement, while a second side can be adapted to a second requirement. The gaming suit can thus be specifically adapted to the requirements of gaming, especially in a computer game tournament. One of the sides can have a support reinforcement on at least one lower sleeve. The other side can have a sliding surface on at least one lower sleeve. It can be provided that the asymmetric structure is given by the structure of the sleeves, in particular the lower sleeves.One of the sides can have a reinforced support on at least one lower sleeve. The other side can have a sliding surface on at least one lower sleeve. This allows the two sides of the gaming suit to be adapted to the different requirements of a computer gamer, especially in a tournament game situation.

[0013] According to one aspect, the first functional surface can be designed as a sliding surface to support the sliding of an arm on one of the sides of a support, in particular a forearm, over a support surface, in particular when guiding a first control device, in particular a mouse for controlling a computer or a joystick.

[0014] This is to be understood in particular to mean that one sleeve, in particular the undersleeve, can fulfill a requirement for fast, in particular gliding movements across a support surface such as a gaming table or mouse pad by guiding a control device, such as a mouse or a joystick for controlling a computer. This is intended, in particular, to reduce the friction between the support surface and the sleeve, in particular the undersleeve, as much as possible. Furthermore, the fast movements can lead to increased stress, which is why the sleeve, in particular the undersleeve, can have appropriate material properties to be able to withstand a prolonged gliding movement. "Prolonged" in this context can also be understood as repeated gliding across a support surface over a certain period of time, such as the duration of a turn, a round, a game, and / or a tournament.The sleeve, in particular the undersleeve, can be tapered by a zipper. It can be provided that when the zipper is moved from an open to a closed state, the material of the sleeve, in particular the undersleeve, is narrowed around the forearm. This can reduce, or in particular completely prevent, the formation of creases. This can reduce or prevent the movement of the arm on which the sleeve is arranged when worn, from causing the material of the sleeve to slide open and thus to crease between the forearm and the support surface. This prevents the zipper from causing interference when resting on the table.

[0015] The zipper runs, in particular, at the top of the arm, in particular in such a way as to run diagonally across the upper side of the arm (when resting on a support surface, in particular a table), in particular in such a way as not to press on one or more muscles that move, in particular toward the upper side of the arm, when a finger moves when controlling a control device, such as a mouse. The optional diagonal run can prevent the zipper from pressing on one or more of the arm muscles, which could cause corresponding pressure pain simply from the finger movement.

[0016] According to one aspect, the second functional device can be designed as a support reinforcement, designed to support an arm on one side of the wearer, in particular a forearm, when supporting a second control device, in particular a keyboard. This allows the player to operate a second control device, which requires a largely static position of the forearm relative to a support surface, even over extended periods, as is the case with a keyboard. In particular, pressure sores and / or hematomas on the player can be reduced or even completely prevented.

[0017] The sleeve, in particular the forearm, which is assigned to a side of the wearer via which a second control device can be controlled, can meet corresponding requirements for pressure loading, which may arise, for example, from the second (further) control device, which can result in a longer-term pressure load on one area, in particular a forearm, since the forearm rests on a support, such as a computer desk. A support reinforcement can be a material reinforcement that prevents pressure from acting directly on the tissue of an arm, in particular a forearm, of a wearer of the gaming suit, but is at least partially absorbed by the support reinforcement. The support reinforcement can, in particular, have a higher pressure load capacity through an additional and / or reinforced material and / or a corresponding force-absorbing geometry.In particular, a second fabric layer of the same material with a force-absorbing geometry can be provided through the seams. Alternatively or additionally, the support reinforcement can have a material and / or a geometry that can at least partially enable deformation of the support reinforcement in order to be able to absorb the compressive forces present when the arm, in particular the forearm, is constantly resting on it. In particular, the forearm can rest on a table edge with a forearm or elbow. At least one wrist bone can be particularly stressed, as the hand can rest just in front of the keyboard and can reach upwards onto the keyboard. The wrist bones can therefore be under greater pressure if no support reinforcement were provided. The support reinforcement can particularly counteract this.

[0018] According to one aspect, the gaming suit can have ventilation areas. The ventilation areas can be present in a leg area, designed and arranged in particular such that they are arranged in an area in which two thighs of the wearer are opposite each other. Alternatively or additionally, the ventilation areas can be arranged in an area of ​​a hood. The ventilation areas can be designed and arranged in a torso side area, in particular such that they are arranged in an area in which at least one of the arms of one of the sides and a torso of the side (corresponding to the arm) of the wearer are arranged opposite each other when the wearer lets the arm hang. Alternatively or additionally, the ventilation areas can be designed and arranged in a back area, in particular such that they are arranged on a back of the torso of the wearer, in particular in an area of ​​at least part of a spine of the wearer.This makes it possible to take heat development into account, especially with regard to the different sides of the wearer. Heat development can be counteracted by increased air permeability (improved circulation / exchange).

[0019] According to one embodiment, a front and a back of the gaming suit can differ, particularly with regard to functional surfaces and / or functional devices associated with them. Accordingly, ventilation areas described above can be formed, enabling different ventilation, for example, because a back can rest against a seating arrangement and thus requires different cooling than an exposed chest and / or abdominal area.

[0020] According to one embodiment, one side can differ from the other side in the area of ​​the armpits and / or under the upper arms. This can be the case, in particular, if the arm for the first control device, such as a joystick or a mouse, is spaced further from the body, particularly on average over time, due to the movement, than the arm on the other side with the second control device, which requires a stationary position. As a result, the cooling requirement on the side with the stationary arm position can be higher, which can be taken into account, for example, by larger, wider, longer and / or differently arranged ventilation areas. A corresponding asymmetrical design of the cooling system can, in particular, also lead to an asymmetrical structure of a gaming suit, regardless of the asymmetrical design and / or arrangement of functional surfaces and / or functional devices in embodiments.

[0021] The ventilation areas can, in particular according to the embodiment described above, be formed and arranged in a torso side area, in particular in such a way as to be arranged in an area in which at least one of the arms of one of the sides and a torso of the wearer's side are arranged opposite each other when the wearer lets their arm hang. These areas can differ, in particular, due to the described different arm posture during gameplay.

[0022] In particular, such surfaces can be designed as ventilation surfaces, which enable the transfer of heat from an area in which body parts (extremities to the torso and / or extremities to each other) are, on average, facing each other during gaming and / or touching each other during gaming, to an area that is, on average, exposed during gaming. It can be provided that improved air permeability and / or improved air circulation through parts of the gaming suit can limit or completely prevent heat buildup. This can reduce, and in particular completely prevent, perspiration.

[0023] The temporal average is to be understood as an average over the playing time, for example in a computer game, particularly in a game situation in a tournament. In embodiments, the gaming suit can be adapted to a specific requirement of a specific tournament or a specific game. Optionally, the gaming suit can be manufactured to suit an individual wearer. In particular, the features described here and elsewhere can be arranged, dimensioned, and / or oriented to take into account the individual physical characteristics of the player 202.

[0024] The ventilation areas are designed, in particular, to be more air and / or moisture permeable than the surrounding textile. This can be achieved by at least partially perforating the material (mesh). Alternatively or additionally, special materials can be provided, such as semi-permeable membranes, to transport moisture away.

[0025] According to one aspect, at least one first wiping surface can be arranged to wipe a hand of the wearer, wherein the hand is associated with the side of the wearer that has the sliding surface. The first wiping surface can be arranged on a side opposite the side of the lower sleeve with the sliding surface. The wiping surface can be designed and arranged to be arranged on a chest region of the wearer. Alternatively or additionally, the wiping surface can be designed and arranged to be arranged on a shoulder region of the wearer.

[0026] In this context, a wiping surface is particularly designed as a surface comprising a textile designed to absorb contaminants, in particular moisture, and furthermore, in particular body sweat, when a wiping motion is performed. The textile can have increased absorbency compared to the rest of the gaming suit, in order to absorb more moisture than the rest of the gaming suit. Alternatively or additionally, the structure of the wiping surface can be coarser in order to absorb corresponding dirt. Due to its structure, the textile can have better moisture absorption than the rest of the gaming suit.

[0027] Alternatively or additionally, moisture-releasing materials can also be provided, which can have a greater moisture-releasing capacity than the surrounding textile. A wiping movement is understood to mean, in particular, a relative movement between a hand and the wiping surface, during which contact can occur between the palm of the hand and the wiping surface. This allows the dirt and / or sweat to be transferred from the palm of the hand to the wiping surface to dry / clean the hand again. This, in particular, increases the friction coefficient of the hand again, enabling better holding and / or operation of control devices.

[0028] The wiping surface can be designed as a removable textile to allow for replacement with a new and / or clean wiping surface. This allows the gaming suit to be used, in particular, in a tournament, but the areas of the wiping surfaces that are subject to particularly high wear can be swapped out to create a new, clean wiping surface. This can be done, for example, between different rounds in a game or during breaks between two games, for example, when the opponent changes. In one embodiment, one of the wiping surfaces can be secured using a hook-and-loop fastener.

[0029] The first wiping surface is in particular arranged to wipe a hand of the wearer, wherein the hand is assigned to the side of the wearer that has the sliding surface. This allows the player to wipe a hand on it, in particular, during the course of a game, even in the middle of a game, which operates a control device that moves in particular faster during the game (on average over time) than, for example, the other hand. This particularly provides that this hand, which moves in particular faster and more frequently than the other hand on average over time, can also be quickly (again) dried. To enable this, the first wiping surface can be arranged on a side of the wearer opposite the side of the forearm with the sliding surface. This allows the wearer to perform a (quick) movement crossing the wearer's upper body into the chest / shoulder area opposite the hand with the sliding surface.In particular, it can be provided that the hand does not move relative to the forearm to enable wiping. In one embodiment, the first wiping surface can form a surface that is, in particular, largely the size of a palm, in particular the width of a palm. In particular, it can be provided that the surface is oriented such that its orientation follows a main wiping direction, i.e., such that, in particular, its greatest extent is in a direction in which the wiping direction runs.

[0030] It can be provided that the main extension direction of the first wiping surface runs at an angle of between 30° and 60°, more particularly at an angle of 40° to 50°, more particularly at an angle of largely 45° to a sagittal plane of the suit. In this case, the areas that are kept free of a wiping surface are in particular between 0.1 times and twice, alternatively three times, the length of a palm (alternatively half the length of an average wearer for the size of the suit) further from the center line (as the line of the main extension through the first wiping surface), which are further in particular between 0.3 times and 1.5 times the length of a palm, more particularly more than 0.5 times and one time the length of a palm further from the center line. This makes it possible to save material.Furthermore, an intuitive hand wiping gesture can be trained, which enables the wearer to perform a wiping movement that is optimal in time.

[0031] In an alternative embodiment, the first wiping surface can be designed and arranged to be positioned on the wearer's abdominal region. The first wiping surface can also be designed and arranged to be positioned on the wearer's lateral abdominal region, in particular between a hanging arm and the navel (the so-called groin of the wearer).

[0032] In one embodiment, it can be provided in particular that the first wiping surface is designed and arranged to leave a breast area free. In particular, it can be provided that the wearer does not press on her breasts in a wiping motion, but can wipe a hand, in particular at the base of the breasts. This can prevent unpleasant wiping. The gaming suit does not differ in particular between a men's and a women's version. According to one aspect, a second wiping surface can be designed and arranged to wipe a hand of the wearer. The hand can be assigned to the side of the wearer that has the support reinforcement (on the sleeve, in particular the undersleeve). The second wiping surface can be arranged and designed to be arranged on the side of a thigh area of ​​the wearer that corresponds to the side of the sleeve, in particular the undersleeve, with the support reinforcement.

[0033] A material comprising the second wiping surface can be selected or designed according to the materials described elsewhere for the first wiping surface. Alternatively or additionally, the second wiping surface can be removable and / or replaceable, in accordance with the explanations regarding the first wiping surface.

[0034] The second wiping surface can be designed in particular for a wiping movement at an angle between 20° and -10°, alternatively at an angle between 15° and -5°, further alternatively at an angle between 10° and 0°, further in particular at an angle of largely 5°. As a result, its main extension direction can run in a corresponding direction relative to a sagittal line of the gaming suit. Here and elsewhere, angles between a wiping direction (or a corresponding main extension direction) that have a component to the left of the sagittal line when the gaming suit is worn are particularly positively defined. Here and elsewhere, angles between a wiping direction (or a corresponding main extension direction) that have a component to the right of the sagittal line when the gaming suit is worn are particularly negatively defined.

[0035] In particular, the areas that can be kept free of a wiping surface are those that are in particular between 0.1 times and twice, alternatively three times, the size of a palm (alternatively half the size of an average wearer's palm for the size of the suit) further from the center line (as the line of main extension through the second wiping surface), that are further in particular between 0.3 times and 1.5 times the size of a palm, and in particular more than 0.5 times and one time the size of a palm further from the center line. This can save material. Furthermore, it can be used to train an intuitive hand wiping gesture that enables the wearer to carry out a wiping movement that is optimal in terms of time.

[0036] According to one aspect, the first wiping surface can simulate a support for the wearer's hand, which is arranged on the side of the lower sleeve with the sliding surface. This support can, in particular, be designed and arranged in a region such that it can be associated with a pectoral muscle area of ​​a wearer's torso.

[0037] Alternatively or additionally, the first wiping surface can simulate a first wiping direction, in particular such that it runs along the side of the wearer's chest area opposite the side of the forearm sleeve with the gliding surface. Alternatively or additionally, the first wiping surface can simulate a first wiping direction, in particular such that it runs along the side of the wearer's shoulder area opposite the side of the forearm sleeve with the gliding surface. In this case, wiping can occur or be simulated from a shoulder or an upper pectoral muscle area (for example in the area below the collarbone) of the wearer downwards over a pectoral muscle on the corresponding side opposite the side of the forearm sleeve with the gliding surface.

[0038] Alternatively or additionally, the second wiping surface can simulate a support for the wearer's hand, which is arranged on the side of the lower sleeve with the support reinforcement. This can, in particular, be designed and arranged in a region such that it can be associated with a thigh region of a wearer's leg.

[0039] Alternatively or additionally, the second wiping surface can simulate a second wiping direction, in particular such that it runs along the side of the wearer's thigh opposite the side of the forearm with the sliding surface, in particular from a hip area towards a knee area. The second wiping surface is used in particular to wipe the hand that is assigned to the side with the support reinforcement. In this case, it is provided in particular that the hand is not wiped crosswise over the body, but in particular directly on the same side of the body and thus of the gaming suit. In this way, the second wiping surface in particular is arranged on the same side as the support reinforcement. The first wiping surface in turn is arranged in particular crosswise from the body of the hand to be wiped, which hand is assigned in particular to the side with the sliding surface.In particular, there are no corresponding symmetrically arranged wiping surfaces to the first and / or second wiping surface. This saves one material, simplifying production and conserving resources. The player also experiences a learning effect, because the gaming suit and the wiping surfaces arranged on it haptically and visually remind the player how to wipe which hand as quickly as possible.

[0040] With regard to the orientation and / or extent of the first and / or second wiping surface, reference is made to the explanations presented elsewhere.

[0041] According to one aspect, at least one of a nameplate, a badge, or a trademark can be formed at a center of the torso and arranged on the gaming suit to be positioned above the wearer's sternum. This allows the name of a player, a team, a game, a round of a game, a score, and / or other information to be prominently displayed, in particular to be captured by a camera (such as a webcam) arranged frontally to the wearer, in order to display or record them for computer gaming, in particular in a game situation in a tournament, in particular for the opponent, but also for the spectators.

[0042] Alternatively or additionally, at least one of a name tag, a badge, or a trademark can be formed and arranged on the gaming suit to be placed on the side associated with the sliding surface above the wearer's chest, in particular on and / or next to the sternum. This allows the name of a player, a team, a game, a round of a game, a score, and / or other information to be prominently displayed, in particular to be recorded by a camera (such as a webcam) arranged facing the wearer in order to display or record it for computer gaming, in particular in a game situation in a tournament, in particular for the opponent, but also for the spectators. Alternatively or additionally, at least one pocket can be formed and arranged on the leg side of the gaming suit associated with the sliding surface to be placed on a thigh of the wearer.As a result, a functional device can be arranged in an area on an outer skin of the gaming suit that is kept free of other functional surfaces, which allows the wearer to store objects, in particular without impairing the function of a functional surface, such as a wiping surface.

[0043] According to one aspect, the hood can be designed and arranged in such a way as to limit the wearer's field of vision to a game process. This can be done in particular in such a way as to limit the wearer's field of vision in a standard game situation to at least one display device, in particular a screen. This makes it possible to keep the player's field of vision free from potentially disruptive stimuli. In particular, a standard game situation can be designed in such a way that, depending on the screen size to be used, in particular between 20 inches and 150 inches, between 25 inches and 100 inches, between 30 inches and 75 inches, or between 50 inches and 65 inches, the distance from the player can be selected in such a way that, with respect to the viewing angle of the human visual apparatus, the entire screen can be perceived, in particular without turning the head.In this case, viewing the screen can be focused on an area where sharp vision is largely possible. In particular, distracting stimuli in an area where sharp vision is not possible can be excluded. In particular, the focus of subconscious attention, especially on movements and / or objects in the peripheral field of vision, can be reduced, suppressed, and / or excluded.

[0044] According to one aspect, the hood can have a reinforcement that, in particular, stiffens the wearer's field of vision. This can prevent the hood from slipping into the wearer's field of vision, or parts of the hood from slipping into the wearer's field of vision, which would block part of the field of vision necessary for the game. Thus, in particular, the wearer's view, as the player, can be restricted to the essential field of vision, but the hood cannot cause any interference. Alternatively or additionally, the hood can be designed and arranged to accommodate at least one selected from an audio playback device or soundproofing.This allows the hood to accommodate a suitably sized pair of headphones and / or soundproofing, such as those used on construction sites and / or at digital game tournaments (gaming situations, especially computer game tournaments), in order to be able to communicate appropriately and / or to block out any construction noise and / or tournament noise, e.g. in the form of loud crowds watching and / or commentators, in order to mitigate acoustic stimuli.

[0045] In alternative embodiments, the hood may be provided with integrated headphones and / or sound protection. The integrated headphones and / or sound protection may form a reinforcement of the hood (or part thereof).

[0046] According to an independent aspect, the use of a gaming suit as described elsewhere can be provided. A player can wear the gaming suit, i.e. put it on and keep it on, for playing a game, in particular to carry out a game situation, further in particular to carry out a standard game situation. A standard game situation can be designed such that, depending on the size of a display device to be used, in particular a screen size, in particular between 20 inches and 150 inches, between 25 inches and 100 inches, between 30 inches and 75 inches or between 50 inches and 65 inches, the distance from the display device to the player is selected such that, with regard to the viewing angle of the human visual apparatus, the entire screen can be perceived, in particular without turning the head.

[0047] FIGURES

[0048] Further advantages, features, and details of the invention will become apparent from the following description, in which exemplary embodiments of the invention are described in detail with reference to the drawings. The features mentioned in the claims and in the description may be essential to the invention individually or in any combination. Parts, features, and / or devices with the same function and / or similarity are provided with the same reference numerals. The following schematically show: Fig. 1: a schematic representation of a game situation;

[0049] Fig. 2 an embodiment of a gaming suit from the front;

[0050] Fig. 3 shows the embodiment of the Gaming Suit from Fig. 1 from behind; and

[0051] Fig. 4 a use of a gaming suit.

[0052] Fig. 1 shows a schematic representation of a game situation 200. A player 202, as wearer 2 of a gaming suit 1, as described elsewhere, is schematically depicted sitting in front of a screen 45 of a computer 50 in a game situation 200 to complete a game situation in a computer game, in particular during a computer game tournament. The gaming suit 1, as shown and described in embodiments in Figs. 1 and 2, enables improved (optimal) operation of a first control device, here a mouse 44 via a targeting arm 42, and a second control device, here a keyboard 43 via a control arm 41. In particular, the gaming suit 1 has a hood 10 around a head 4 of the wearer 2 in order to restrict the field of vision 48 such that only the screen 45 is visible to the player 202 in a corresponding game situation 200.Other areas that might still be visible through a viewing angle 46, even if not necessarily sharp, fall into a visual shadow area 47 that can be spanned by the hood 10. Thus, the gaming suit 1, as described in more detail below according to embodiments and as shown in Figs. 1 and 2, is designed to enhance a gaming experience. Furthermore, a frontal camera 52 can be designed to record a player 202 during the game situation 200. Other cameras (not shown) can also be arranged additionally or alternatively.

[0053] Fig. 2 shows an embodiment of a Gaming Suit 1 from the front. The cut of the Gaming Suit 1 is deliberately and clearly distinguished from the cut of other sports suits, especially from the cut of a jogging suit. The Gaming Suit 1 is, in particular, functional sportswear.

[0054] The cut is particularly fitted, meaning that the gaming suit 1 (as a sports suit for a player 202) is particularly body-hugging, but in particular without constricting a wearer 2. Wearers 2 are persons, in particular of both sexes, who, regardless of different body measurements and / or body proportions, can wear the gaming suit 1 in a use 100, as described with reference to Fig. 4. Thus, the gaming suit 1 combines in particular the sportiness and comfort desired for a primarily seated position of wearers 2 in order to be able to practice a sport played while sitting, such as gaming.

[0055] In this case, a hem 32 of a top 33 can be shorter at the front than at the back. In particular, the hem 32 does not have an elastic waistband. This ensures a comfortable fit without the top 33 tending to ride up.

[0056] In addition, this makes it possible for the top part 33 to be long enough at the back when sitting (despite a slightly bent back in a normal sitting position) so that the top part 33 at the back covers the waistband (not shown) of the trousers 34 when the trousers 34 are worn as intended, and not too long at the front so that it does not create (large) folds, particularly in the abdominal region.

[0057] In particular, the pants 34 feature a cut that provides sufficient room in the knee area 35 when sitting, thus preventing compression. The leg lengths are also specifically chosen so that the pants 34 can still comfortably reach down to the ankles and, in particular, do not ride up (far). The waistband (not shown) of the pants 34 is specifically chosen to be wide to generate stability and comfort.

[0058] The right-handed version of the Gaming Suit 1 is shown here as an example. If necessary, the cutting position is mirrored vertically along the so-called sagittal line 31, as shown schematically in Fig. 3, in order to create a left-handed version. All details, features, functional surfaces, and / or functional devices (also referred to as gadgets) are then arranged on the corresponding opposite side. For the sake of readability, simplicity, and compactness, only the right-handed version is described in detail here. Corresponding explanations regarding functional relationships, device arrangements, and the like also apply in a corresponding form to the Gaming Suit 1 for left-handed users.

[0059] The main fabric 36 of the Gaming Suit 1 features a fabric composition specifically designed for use in digital sports. The main fabric 36 contains components of organic cotton and lyocell. Lyocell contributes in particular to ensuring that the Gaming Suit 1, as a sports suit, doesn't feel too warm against the wearer's skin. Lyocell also absorbs sweat and increases natural breathability. The Gaming Suit 1 feels light and cooling, particularly thanks to the sustainable plant fiber and its special processing. The additional (organic) cotton used, in particular, ensures a pleasant feel, stability, durability, and comfort.Through the weave, the fabric composition and the fabric weight, the Gaming Suit 1 combines all the positive properties of the individual fabrics to offer maximum functionality, comfort and high quality.

[0060] Due to its weight and the properties of the combined materials, the Gaming Suit 1 can hardly be perceived or (only) positively when moving or sitting.

[0061] As the main fabric 36 for the gaming suit 1, with which a large part of the body of a wearer 2 can be covered, a jersey fabric can be provided, in particular, comprising in particular three fabric layers, in which the outer layer in particular comprises between 35% and 100% (organic) cotton. In one embodiment, the main fabric, in particular the outer layer, can be made of an interlock fabric. The composition can comprise between 50% and 100% Lycocell, furthermore in particular between 60% and 80% Lycocell, furthermore in particular between 65% and 77%, furthermore in particular almost exactly 67% Lycocell.In particular, it can be provided that the (organic) cotton comprises between 0% and 50%, further in particular between 10% and 45% (organic) cotton, further in particular between 30% and 40% (organic) cotton, further in particular as far as possible exactly 33% (organic) cotton. In particular, the outer layer only makes up a total proportion of 35% of the total weight of the gaming suit 1. A middle layer comprises in particular between 25% and 100% (organic) cotton. The middle layer makes up in particular 25% of the total weight of the gaming suit 1. An inner layer comprises in particular between 14% and 35% (organic) cotton and in particular between 26% and 65% lyocell. In particular, a total proportion of (organic) cotton of in particular 14% and / or a total proportion (weight proportion) of 26% lyocell can be provided.The main fabric 36 can in particular be designed and arranged to cover a part of a head 4, the shoulders 8, the torso 7, the right arm 3 and the left arm 9, as well as the left leg 6 and / or the right leg 5 of the wearer 2.

[0062] The gaming suit 1 has, in particular, a hood 10, which, in addition to the main fabric 36, can also have a ventilation area 12. As shown by way of example in Fig. 3, an area can be formed as a rectangle in the back of the head. Alternatively or additionally, ventilation areas (not shown) can be arranged laterally on the back of the head. In the embodiment shown here, the ventilation area 12 can be formed as an upright rectangle on the hood, arranged in a central area of ​​the back of the head, when viewed from behind. Additionally or alternatively, the hood 10 has a reinforcement 11, such as to prevent the hood 10 from collapsing into a field of vision 48 of the wearer 2. Thus, the hood 10 has, in particular, a shape that makes it possible to limit the wearer's 2 view of a display device, such as a screen 45, when used properly 100, as described with reference to Fig. 4 and illustrated in Fig.1 schematically depicts a game situation 200. Distracting, adjacent, potentially visible stimuli are masked out, in particular, by the hood 10 forming a visual shadow 47. The hood 10 can, in particular, accommodate a headset 37 as headphones or soundproof earphones, or arrange this as an integral component in order to also suppress acoustic stimuli that could distract a player 202 as wearer 2. A receiving device 38 can be provided for receiving the headset 37, the headphones, and / or soundproof earphones. This receiving device 38 can, in particular, emulate part of a headset 37 as a negative form, in particular for receiving a headset 37. This receiving device is, in particular, designed with a reinforcement 11 to encompass a corresponding headset 37 as headphones or soundproof earphones.The hood 10 also offers sufficient space to accommodate a headset 37 as a headphone or soundproofing device under the hood 10 (i.e., in particular, directly against the head). Alternatively or additionally, the hood 10 can also have a reinforcement 11, which, in particular due to the properties of at least one seam 39, can serve as a reinforcement 11, in particular as a stiffener of the hood 10, in order to prevent the hood 10 from penetrating a field of vision 48 (also referred to as the field of view) of a display device, such as the screen 45.

[0063] The hood 10 is specifically designed for the Gaming Suit 1, which, due to its size and shape, creates a tunnel vision (also referred to as a viewing channel) when worn. This contributes in particular to increased focus of the player 202 (also called a garner) on the game content, as it can minimize external and distracting influences for the player 202. In particular, the player 202's peripheral vision is not irritated by objects, light, or movement, allowing them to focus as much as possible on the game.

[0064] The hood 10 can be comfortably put on and taken off, particularly thanks to the wide design of the hood visor. This is particularly possible even when the player 202, as wearer 2, wears a (large and / or gaming-designed) headset 37 on their head 4, in particular designed as headphones or soundproof earphones. In particular, soundproofing can be provided, as is required on construction sites in Germany on the filing date or priority date, for example, during construction work using a jackhammer. For this purpose, the cut of the hood 10 can have seams 39 running laterally around the ear cups (not shown), which can stabilize the hood 10 through a reinforcement 11. These seams 39 are intended, in particular, to give the hood 10 its shape and, in particular, to ensure stability. The seams 39 border, in particular, the headset 37.This allows the hood 10 to remain as unnoticeable as possible for the wearer 2.

[0065] The hem of the hood 10 is reinforced in particular by the reinforcement 11, so that an optimal “tunnel” is generated without the hood 10 collapsing, for example due to its size and shape.

[0066] Potential heat buildup when wearing the hood 10 on the head 4 can be prevented by the ventilation area 12, particularly at the back of the head. This ventilation area 12 is made, in particular, of a mesh fabric. This can also be used in the torso ventilation area 18 and / or leg ventilation area 20 described elsewhere. The ventilation area 12 forms at least one area at the back of the head, via which (optimal) air circulation can be generated in combination with the leg ventilation areas 20 on the inner thighs and / or the torso ventilation areas 18, particularly on the sides of the upper body.

[0067] For the ventilation areas 12, 18, 20, an air-permeable material can be used, in particular, to regulate body temperature. This can either form a semi-permeable membrane to specifically dissipate moisture. Alternatively or additionally, a mesh fabric, as already described, can be used to provide appropriate air and / or moisture permeability. The ventilation areas are arranged, in particular, in the most heat-intensive areas for a wearer 2, especially during prolonged sitting. The stretchability is designed, in particular, for optimal comfort. As shown by way of example in Figs. 2 and 3, leg ventilation areas 20 can be formed on the inner thighs of the right leg 5 and left leg 6 of a wearer 2.

[0068] Alternatively or additionally, a spinal protection 25 may be formed, as shown in Fig. 3, which may also serve as a ventilation area. The spinal protection 25 may be designed in accordance with the support reinforcement 23.

[0069] The gaming suit 1 is designed, in particular, asymmetrically with respect to a sagittal line 31 with respect to the sleeves 24. As shown here by way of example, the lower sleeve 22 for the right arm 3 differs from the lower sleeve 22 for the left arm 9. The sleeve 24 for the right arm 3 is designed, in particular, to be able to control a control device, such as a mouse 44, which can perform a fast and often repetitive (not necessarily in the sense of identical) movement. The other sleeve 24, here for the left arm 9, can be designed for a support load when operating an input device, such as a keyboard 43, in order to optimize the long resting of the arm 9 on a surface, such as a table edge.

[0070] The gaming suit 1 thus has, in particular, a structure asymmetrical to the sagittal line 31, consisting of a first, in particular left, side and a second, in particular right, side. One of the sides can have a first functional surface and / or functional device on at least part of a sleeve 24, in particular on an undersleeve 22. The other side can have a second functional surface and / or functional device on at least part of a sleeve 24, in particular on an undersleeve 22.

[0071] As shown by way of example in Figs. 2 and 3, the first functional surface is designed as a sliding surface 21 to support the sliding of the arm 24, here the right arm 3 (for a right-handed person) on the right side of the support 2, in particular a forearm 22, over a support surface (not shown). This can, in particular, improve the guidance of a first control device, in particular a mouse 44 or a joystick.

[0072] Starting at the elbow, a special material can be provided as a sliding surface 21 to optimize mouse use through increased gliding ability and / or reduced reaction time. The corresponding arm 24 can also be referred to as an aiming arm 42 (in the sense of aiming in a first-person shooter game or in the sense of aiming with a mouse 44 to perform an action).

[0073] The sliding surface 21 can comprise a fabric that can also be referred to as a mouse-arm fabric. This can be a jersey mix fabric that contains, in particular, between 80% and 55% (recycled) polyester, further in particular between 75% and 60% (recycled) polyester, further in particular almost exactly 67% recycled polyester. Alternatively or additionally, the fabric comprises, in particular, between 45% and 20% (organic) cotton, further in particular between 40% and 25% (organic) cotton, further in particular almost exactly 28% (organic) cotton. Alternatively or additionally, the fabric comprises between 2 and 10% elastane, further in particular between 3% and 8% elastane, further in particular almost exactly 5% elastane. In one embodiment, it can be provided that the sliding surface comprises, in particular, an interlock fabric as its material. In particular, a single-layer fabric can be formed.The interlock fabric can, in particular, comprise between 70% and 100% (recycled) polyester, and more particularly, between 75% and 95% (recycled) polyester. The interlock fabric can comprise between 30% and 0% elastane, more particularly between 25% and 5% elastane, and more particularly between 20% and 10% elastane. More particularly, a composition of approximately exactly 89% (recycled) polyester and approximately exactly 11% elastane can be provided. The underarm fabric can function as the sliding surface 21 of the target arm 42. The undersleeve can be sewn directly to the main fabric 36 at the level of the elbow area, in particular without cuffs. In this case, a seam 26 can, in particular, be formed.

[0074] In particular, there may be no cuff on hand 28.

[0075] For the control arm 41, an additional layer of fabric can be sewn directly onto the main fabric 36 of the forearm, again in particular without cuffs.

[0076] In particular, there may be no cuff on hand 27.

[0077] On the lower sleeve 22, which has the sliding surface 21, a zipper 53 (see Figs. 1 and 3) can be provided to adapt the sleeve diameter to the forearm of the wearer 2 in order to maximize comfort and prevent fabric bunching. The seam guide and / or zipper guide of the zipper 53 can be arranged on the upper side of the arm to enable a homogeneous feel on the mouse pad, in particular even without cuffs, in particular without cuffs on a wrist. Alternatively, a seam guide of a seam 26 and / or zipper guide of the zipper 53 can be arranged on a side of the arm 42 that does not come into contact with a surface, such as a table, when controlling a first control device, such as the mouse 44 or the joystick.The zipper guide of the zipper 53 can run on the upper side of the arm 24 in such a way that it does not run over the muscle section that moves most strongly and is thus barely or not at all noticeable by the wearer 2, in particular by the player 202. The zipper 53 runs in particular from a center of the wrist diagonally across the target arm 42, in particular to an area on one side of the target arm 42 (when resting on a support surface, in particular a table), wherein the zipper 53 does not touch the muscle of the wearer 2 arranged on an upper side of the arm 3, in particular of the target arm 42, in particular when worn, in particular not at a point where the muscle moves when operating an input device, such as a mouse.In this case, touching the muscle is to be understood in particular as meaning that the zipper 53, in a closed state, does not come into negative contact with the moving muscle area when operating a mouse, for example by clicking keys, in particular and / or causes an annoying sensation by resting on it. The muscle can be at least one of the extensor digitorum, extensor digiti minimi, or extensor carpi ulnaris muscles. The zipper 53 can run in particular from a front attachment (towards a hand) of an extensor pollicis longus, an extensor pollicis brevis, and / or an extensor retinaculum to an outer region of the arm in such a way that a vertical movement (towards the upper side of the arm) upon contraction of the flexor carpi ulnaris, the extensor carpi radialis longus, and / or the extensor carpi radialis brevis can be circumvented by the zipper 53. An exemplary course is shown in particular in Fig.1. In one embodiment, the zipper 53 can be arranged in particular on one side of the sleeve 24, as indicated in Fig. 3.

[0078] The zipper 53 can, in particular, be based on a spiral zipper with a metallized chain. This can be designed to be smooth-running due to its processing in combination with a metallization, making it particularly easy to open and close. The metallized chain allows it to glide comfortably over the skin and fabric and neither scratches nor otherwise interferes with the body or objects that can be stored in pockets 19, for example. In particular, a metal zipper is omitted in order to achieve the aforementioned smoothness and minimal weight load.

[0079] The zipper 53 may have a puller, for example provided with the logo of a player 202, a manufacturer, a team, a game or the like, wherein a size allows the zipper to be operated easily and intuitively in any orientation / position.

[0080] The puller has two specific usage angles. As soon as the puller is raised (at a 90° angle), it runs along the chain with virtually no resistance. Once the desired position is reached, the puller can be folded back down (0°), activating a locking mechanism (so-called camlock), which can prevent annoying wobbling, accidental opening, and / or automatic opening. This allows the function of the target arm 42 to be taken into account, since the puller is located, for example, at the front of the wrist of the target arm 42 when it is closed, and thus cannot interfere with movement at the point that moves the most during play. The locking mechanism ensures that the zipper, including the puller, remains almost exactly in its desired (locked) position, which can prevent malfunctions when used 100%, such as during a game.

[0081] The length of the zipper on the target arm 42 is adjusted in 1 cm increments, depending on the size of the Gaming Suit 1 as a sports suit. This maintains its functionality and, particularly due to its overall length when opened, ensures that both arms 3, 9 of the Gaming Suit 1 can have the same diameter. When closed, the forearm sleeve 22 of the target arm 42 can fit perfectly against the forearm of the wearer 2.

[0082] A corresponding zipper 53 can also be provided in the area of ​​the torso 7 and / or in the area of ​​the legs 5, 6 for pockets 19. The length of the zipper on one or two pockets 19 of a pair of trousers 34 is, in particular, chosen to be large enough to allow easy insertion and removal, while still providing protection against loss or falling out of inserted objects.

[0083] In particular, there is no cuff at the wrist to prevent annoying seams and pressure points. The zipper 53 is designed, particularly due to its composition, length, and its slightly laterally extending shape along the arm, so that it is barely noticeable when closed and does not rest uncomfortably on the moving muscles of the forearm 22. A sliding surface 21 can be separated from the rest of the sleeve 24 by a seam 26.

[0084] When opened, the target arm 42 has, in particular, exactly the same diameter as the other arm 9, which can be referred to as the control arm 41. This can contribute to increased comfort during inactivity and / or breaks, and in particular offers the possibility of increased air circulation. Opening the zipper also makes it easier to put on and take off the upper part 33.

[0085] The aiming arm 42 supports the player 202 as wearer 2, particularly in the (optimal) operation of the mouse 44. Due to its close-fitting nature, especially when the zipper is closed, no pushed-up and annoying fabric folds arise, especially during rapid movements of the forearm, for example, over the mouse pad. Instead, the forearm can glide particularly smoothly over the mouse pad. The close-fitting forearm fabric also promotes improved (optimal) blood circulation in the affected arm muscles when the zipper is closed. Alternatively or additionally, it particularly provides stability to the arm 3, thus particularly supporting the necessary precision in the game. The gliding ability of the arm 3 is made possible by a non-slip yet durable material.

[0086] The fabric composition is in particular an elastic and particularly abrasion-resistant material, for example made of (noticeably high-quality), in particular recycled, polyester in combination with a small proportion of elastane, in particular as described elsewhere.

[0087] The second functional device can be designed as a support reinforcement 23. The support reinforcement 23 is designed to support an arm on one of the sides of the wearer 2, in particular a forearm 22, when supporting a second control device, in particular a keyboard 43. In particular, prolonged resting of a forearm 22 can lead to (heavy) stress on the fabric. A double layer of the main fabric 36 can be provided as a simple embodiment. Alternatively or additionally, a protector 29 can be formed which, through an internal structure, such as chambers and / or honeycombs, can dissipate a corresponding load from the fabric, whereby a force can be dissipated into a slight deformation of the protector 29.

[0088] This arm 9, which is located opposite the aiming arm 42, can be referred to as the control arm 41, since it can be used, for example, in a first-person shooter to perform more complex control actions, such as reloading, moving a character, pressing key combinations or the like.

[0089] Even though the terms aiming arm 42 and control arm 41 are used here, the corresponding use 100 of the gaming suit 1 is not limited to first-person shooters. Conversely, the functions, features, and advantages described here are not exclusively desired by players 202 playing first-person shooters; rather, corresponding actions of use 100 occur in a range of games and game categories, as well as the exemplary operation of computer peripherals such as a mouse 44 and / or an input device such as a keyboard 43. The terms aiming arm 42 and control arm 41 were nevertheless chosen because they most clearly linguistically depict the corresponding principle that the respective part of the gaming suit 1 implements for the wearer 2.

[0090] The control arm 41 particularly (optimally) supports the player 202 in operating another control device, such as a keyboard 43. In particular, an additional support reinforcement 23, such as a protector 29 or padding 40, on the underside of the arm makes the support, especially the table, and especially the table edge, much less noticeable than with other clothing. This makes it particularly comfortable to rest the forearm and position it appropriately for operating the keyboard 43.

[0091] In particular, there is no cuff at the wrist to prevent annoying seams and pressure points. Furthermore, the support reinforcement 23 extends particularly to the end of the sleeve, allowing the wrist to be padded as well. Thus, the support reinforcement 23 can be designed as padding 40. The support reinforcement 23 ensures, in particular, that comfortable use is possible across the entire control arm 41, even though the wrist rests directly in front of the keyboard 43.

[0092] In this case, the positioning and size of an additional layer of fabric can be designed to take into account the elbow (especially when slightly bent) and to provide a sufficient support surface in its width, for example to be able to rest the forearm completely on it over the width of the forearm.

[0093] At least one first wiping surface 16 can be arranged on the gaming suit 1 (as a particularly independent feature of its asymmetrical design). The first wiping surface 16 is particularly arranged and configured to wipe a hand, here the right hand 28, of the wearer 2. Here, the right hand 28 is the hand assigned to the side of the wearer 2 that has the sliding surface 21. The first wiping surface 16 can be arranged on a side opposite the side of the lower sleeve 22 with the sliding surface 21 and can be configured to be arranged on a chest and / or shoulder area 8 of the wearer 2. In other words, this means that the wearer 2 reaches across the chest in order to be able to wipe his hand 28 accordingly. This movement is particularly faster and more intuitive, which saves time during gameplay.This feature of the asymmetrical design can be present independently of all other features described as asymmetrical. In particular, no corresponding first wiping surface 16 may be arranged on the other side of the gaming suit 1 in order to save material.

[0094] The first wiping surface 16 particularly simulates a support for the hand 28 of the wearer 2 on the side of the lower sleeve 22 with the sliding surface 21. Thus, the wiping surface 16 can particularly largely simulate the surface area of ​​the hand 28. The first wiping surface 16 particularly simulates a first wiping direction 49. The first wiping direction 49 can be simulated such that it runs along the side of the chest and / or shoulder region 8 of the wearer 2 opposite the side of the lower sleeve 22 with the sliding surface 21. Furthermore, the first wiping direction 49 particularly simulates wiping from a shoulder 8 of the wearer 2, particularly downwards over a pectoral muscle on the side.

[0095] Especially in heated, exciting game situations 200 and long-lasting game situations 200, sweat can form on the palm of the hand that controls a mouse 44. This leads, in particular, to less grip and control over the mouse 44, which is intended as a tool for precise action within a game.

[0096] The first wiping surface 16 enables the intuitive and quick wiping of the palm of the hand 28 of the aiming arm 42, which guides the mouse 44, to subsequently enable the desired precision control of the mouse 44. Unlike wiping with an external towel, the first wiping surface 16 does not distract the player too much from the game. The permanent integration into the clothing also saves time, which can be crucial in games with milliseconds.

[0097] In one embodiment, it can be provided, in particular, that the first wiping surface 16 is designed and arranged to leave a breast area free. In particular, it can be provided that a wearer (as wearer 2) does not press on her breasts in a wiping motion, but can wipe a hand, in particular at the upper base of the breast. This can prevent unpleasant wiping. Furthermore, in particular, a nipple area can be kept free for a wearer 2, regardless of gender. This can prevent pressure on the nipple when wiping.

[0098] The fabric composition of the first wiping surface 16 is, in particular, a fabric material with (long) fabric loops. Thanks to the composition, weight, processing, and volume of the fabric, it offers the important properties of rapid moisture absorption and release.

[0099] Specifically on the upper part 33, the size of the first wiping surface 16 utilizes the available space to allow for other devices, as described elsewhere. In particular, the surface can be designed without potentially disruptive seams, for example, on the surface being wiped. Furthermore, the shape of the first wiping surface 16 can be selected so that it offers sufficient space for the entire palm of the hand and can prevent wiping over the main fabric 36.

[0100] The position on the upper part 33 promotes the intuitive, comfortable and time-saving movement of wiping while the player 202 sits in front of the screen 45 during a game situation 200.

[0101] As a feature of the asymmetrical design, in addition to or independently of all described features that are described as leading to an asymmetry, it can be provided that at least one second wiping surface 17 is designed and arranged to wipe a hand of the wearer 2. The hand, here the left hand 27, is in particular assigned to the side of the wearer 2 that has the support reinforcement 23. The second wiping surface 17 can be arranged and designed to be arranged on the side of a thigh region of the wearer 2 corresponding to the side of the lower sleeve 22 with the support reinforcement 23, when the gaming suit 1 is worn by a wearer 2.

[0102] The second wiping surface 17 particularly simulates a support for the hand, here the left hand 27, of the wearer 2, which is arranged on the side where the lower sleeve 22 has the support reinforcement 23. The second wiping surface 17 particularly simulates a second wiping direction 51. This can be done in particular such that the second wiping direction 51 runs on the side of a thigh of the wearer 2, which is arranged on the side where the lower sleeve 22 has the support reinforcement 23. The second wiping direction 51 runs in particular from a hip area toward a knee area 35.

[0103] The second wiping surface 17 enables the intuitive wiping of the palm of the hand in order to again provide the necessary control for accuracy on the peripheral device such as a keyboard 43.

[0104] The fabric composition is primarily a fabric with long loops. The fabric's properties (composition, weight, weave, volume) ensure rapid moisture absorption and release. The fabric can be adapted accordingly to suit individual needs.

[0105] The size of the area makes optimal use of the available space on the thigh. This avoids any annoying seams in the wiping area. Furthermore, the shape of the area can be chosen to provide sufficient space for the entire palm and prevent wiping on the main fabric 36.

[0106] Since the hand of the control arm 41, due to its position on the keyboard 43, generally sweats less than the hand of the target arm 42 on the mouse 44, it is removed from the peripheral device less frequently than the hand of the target arm 42, and also during short, less active moments of the player 202.

[0107] The second wiping surface 17 on the thigh offers the player 202 a way to efficiently wipe his hand 27. Regarding the extension relative to a center line and / or main extension, reference is made to explanations elsewhere, including with respect to the first wiping surface 16.

[0108] The first wiping surface 16 on the upper part 33, despite its reasonable size, still offers sufficient space for, for example, a name tag 15 and / or for sponsor areas such as brand tags 14.

[0109] The gaming suit 1 may include at least one trademark 14 at a center of the torso 7 on the gaming suit 1, arranged to be disposed over a sternum of the wearer 2 when the wearer 2 wears the gaming suit 1. The gaming suit 1 includes at least one name tag 15 configured to be disposed on the gaming suit 1, to be disposed on the side associated with the sliding surface 21 above the ribcage of the wearer 2. As described elsewhere, the gaming suit 1 may include at least one pocket 19 configured and disposed on the leg side of the gaming suit 1 associated with the sliding surface 21, to be disposed on a thigh of the wearer 2 when the wearer 2 wears the gaming suit 1.

[0110] The gaming suit 1 can have a pocket 19 designed as a belly pocket with a warming effect on the inside. For optimal blood circulation and reaction speed of the player 202, the muscles are warmed and kept warm. For example, before the game, during inactive phases of the game, and during general breaks, the player 202 can keep his hands warm and warm in the pocket 19. For this purpose, the pocket 19 is designed in particular as a continuous pocket bag so that the greatest possible heat development can be achieved through both hands 27, 28 in one room.

[0111] In addition, pocket 19 serves as storage space for quick-access items. The openings, in particular, do not have zippers, as described elsewhere, for optimal access. However, the openings can be additionally reinforced.

[0112] Alternatively or additionally, a pocket 19 can be provided, which can be designed as a wider trouser pocket with a modified shape. This is designed in particular for stowing a smartphone and can be adapted to a specific smartphone. The adapted shape of the pocket 19 enables the device to be held securely therein. In addition, the device stowed in pocket 19, which can be designed as a trouser pocket, can be protected from falling out by a zipper on pocket 19 for closing the pocket. Here, access to the pocket 19 can be formed by an opening between 12 cm and 22 cm, in particular 14 cm and 20 cm, further in particular almost exactly 18 cm in size. The pocket 19 can have the zipper described.

[0113] In one embodiment, a pocket 19 is provided, which can be arranged in particular behind the second wiping surface 17. This pocket can be provided with a zipper. Access to the pocket 19 can be provided through an opening measuring between 12 cm and 22 cm, in particular 14 cm and 20 cm, and more particularly approximately exactly 18 cm. The pocket 19 can have the described zipper.

[0114] Figure 3 shows, in particular, a view of a back 36 of a carrier 2. In particular, the functional surfaces and / or functional devices already described are shown again from a different perspective. Reference is made to the above explanations in this regard.

[0115] In Fig. 3, the arrangement of the leg ventilation areas 20 is visible as opposing leg ventilation areas 20 on the inner thigh of a wearer 2. In particular, body temperature regulation is a crucial factor during gaming. The leg ventilation areas 20 can enable improved air circulation and heat dissipation.

[0116] The leg ventilation areas 20 are positioned particularly on the inner thighs, which are critical areas particularly affected by heat buildup. They run particularly on the inside from the crotch height down toward the knee 35. A tapered shape at the bottom can be selected in particular to achieve corresponding material savings. A similarly tapered shape can also be provided for other ventilation areas, such as in the torso area 7, particularly under the arms 3, 9.

[0117] A mesh fabric, as already described, can be used. Other fabrics or materials described above can also be used. A mesh fabric can provide opacity while simultaneously allowing air to pass through.

[0118] The leg ventilation areas 20 can comprise a Lyocell fabric composition. Using such a fabric, especially an elastic one, can provide additional freedom of movement and comfort.

[0119] Torso ventilation areas 18 can be formed from appropriate material. These are positioned particularly on the upper part under the arms 3, 9, which are critical areas particularly affected by heat buildup. These extend downwards, particularly along the sides of the body, to provide sufficient space for air exchange. A tapered shape can be chosen here to save material.

[0120] A spinal reinforcement 25 can be designed, in particular, to provide a support function in a region of the spine of the wearer 2 resting on a chair (not shown). This can prevent, for example, a curvature of the spine caused by prolonged sitting during a game situation 200, particularly during a tournament. The spinal reinforcement can be designed in a similar way to the support reinforcement 23. Reference is made to these explanations here. Alternatively or additionally, the spinal reinforcement 25 can also have a ventilation function and serve as a ventilation area.

[0121] Fig. 4 shows a schematic representation of a use 100 of a gaming suit 1, as described elsewhere, in a game situation 200, as shown in Fig. 1. In a first step 110, a gaming suit 1 is put on by a player 202, whereby the player 202 becomes a wearer 2 of the gaming suit 1. Then, in particular in a next step 120, a gaming position is assumed. In this case, the player 202 aligns himself, in particular for gaming, relative to the operating devices of the mouse 44 and the keyboard 43 and the screen 45. In a further step 130, the player adapts his headset 37 in order to be able to communicate with other players 202, to perceive the game sounds and to provide sound protection. The player 202 then pulls the hood 10 over the headset 37 in order to also be able to restrict a field of vision 48.In a step 135, the zipper 53 can be closed to tightly fit the sleeve 24 with the sliding surface 21 against the target arm 42. Player 202 can then play 140. After the end of a turn, player 202 can remove the gaming suit 1 by reversing the previously described steps or by returning to one of the previous steps, in particular to play another round and thereby improve an intermediate position.

[0122] The above explanation of the embodiments describes the present invention exclusively by way of examples. Of course, individual features of the embodiments can be freely combined with one another, provided they are technically feasible, without departing from the scope of the present invention.

[0123] In the above description—both in the general part and in the description of the figures—the terms "first," "second," "third," and / or the like have been used to describe various features, elements, or device components. These features, elements, or device components should not be limited by these terms. The terms "first," "second," "third," and / or the like are used only to distinguish one feature, element, or device component from another. For example, a first feature, element, or device component could be referred to as a second feature, element, or device component, and similarly, a second feature, element, or device component could be referred to as a first feature, element, or device component, without departing from the scope or descriptive content of the described embodiments.Both the first feature, element, or device component and the second feature, element, or device component are features, elements, or device components, but they are not the same features, elements, or device components. Furthermore, the terms "first," "second," "third," and / or the like do not describe any order of priority or implementation preference. Rather, they simply order a consecutive list of multiple features, elements, or device components for convenience in description and reference.

[0124] The terminology used in the description—both in the general part and in the description of the figures—of the various embodiments described herein is included only for the purpose of describing specific embodiments and is not intended to be limiting. As used in the description of the various embodiments described and in the appended claims, the singular forms "a," "an," and "the" are intended to include the plural forms and may be used interchangeably with "one or more" or "at least one," unless the context clearly indicates otherwise. It is also to be understood that the term "and / or," as used herein, refers to and includes any and all possible combinations of one or more of the associated listed items.It is further understood that the terms "includes", "including", "comprises" and / or "comprising", when used in this specification, specify the presence of stated features, integers, steps, operations, elements and / or components, but do not preclude the presence or addition of one or more other features, integers, steps, operations, elements, components and / or groups thereof.

[0125] The formulations and text passages listed in the description - in the general part as well as in the description of the figures - according to which a functional surface and / or functional device is / are designed and arranged to be arranged in an area in which a specific physical feature and / or body part of the wearer's body is / are formed, do not refer to the wearer's body being understood as the part of the gaming suit to be used, but rather to the gaming suit and in particular the functional surface(s) and / or functional device(s) designed and arranged on it, when using the gaming suit, i.e. when putting on and wearing the gaming suit, in particular in a computer game tournament, can be assigned to a specific physical feature and / or body part in such a way thatthat the functional surface and / or functional device can assume the function(s) attributed to it (described in its context or derivable from the context).

[0126] LIST OF REFERENCE SYMBOLS

[0127] 1 Gaming Suit

[0128] 2 carriers

[0129] 3 right arm

[0130] 4 heads

[0131] 5 right leg

[0132] 6 left leg

[0133] 7 Torso

[0134] 8 Shoulder left arm

[0135] hood

[0136] Reinforcement

[0137] Hood ventilation area

[0138] Screen

[0139] Brand Day

[0140] Nametag first wiping area second wiping area

[0141] Torso ventilation area

[0142] Bag

[0143] Leg ventilation area

[0144] Sliding surface

[0145] undersleeves

[0146] Support reinforcement

[0147] sleeve

[0148] Spinal support

[0149] Seam left hand right hand

[0150] schooner

[0151] Back

[0152] Sagittal line

[0153] hem

[0154] Top Pants

[0155] Knee area

[0156] Main material

[0157] Headset

[0158] Recording device

[0159] Seams for reinforcement

[0160] upholstery

[0161] control arm

[0162] Target arm

[0163] Keyboard

[0164] Mouse

[0165] Screen

[0166] Viewing angle

[0167] Visual shadows

[0168] Field of view first wipe direction

[0169] Computer second swipe direction

[0170] Front camera

[0171] zipper

[0172] use

[0173] Put on

[0174] Align for playing, relative to the controls and the screen

[0175] Putting on headphones and hood Closing the zipper on the target arm Playing Game situation Player

Claims

CLAIMS 1. Gaming suit (1), comprising an asymmetrical structure consisting of a first, in particular left, side and a second, in particular right, side, wherein one of the sides has a first functional surface and / or functional device on at least part of a sleeve (24), in particular on an undersleeve (22), and wherein the other side has a second functional surface and / or functional device on at least part of a sleeve (24), in particular on an undersleeve (22).

2. Gaming Suit (1) according to claim 1, wherein the first functional surface is designed as a sliding surface (21) is designed to assist the sliding of an arm on one of the sides of a support (2), in particular a forearm, over a support surface, in particular when guiding a first control device, in particular a mouse (44) or a joystick for controlling a computer.

3. Gaming Suit (1) according to one of claims 1 or 2, wherein the second Functional device is designed as a support reinforcement (23) in such a way as to support an arm on one of the sides of the carrier (2), in particular a forearm, in a support for a control of a second control device, in particular a keyboard (43).

4. Gaming Suit (1) according to one of the preceding claims, wherein the gaming Suit (1) has ventilation areas (12, 18, 20), at least in one area selected from - a leg region, designed and arranged to be arranged in an area in which two thighs are opposite each other; - a portion of a hood (10); - a torso side region, designed and arranged to be arranged in a region in which at least one of the arms of one of the sides and a corresponding side of the torso (7) of the wearer (2) are arranged opposite each other when the wearer (2) lets the arm hang.

5. Gaming suit (1) according to one of the preceding claims, wherein at least one first wiping surface (16) is arranged in such a way as to wipe a hand (28) of the wearer (2) which is associated with the side of the wearer (2) which has the sliding surface (21), and wherein the first wiping surface (16) is arranged on a side opposite the side of the lower sleeve (22) with the sliding surface (21) and is designed and arranged to be arranged on a chest and / or shoulder region (8) of the wearer (2).

6. Gaming suit (1) according to one of the preceding claims, wherein at least one second wiping surface (17) is designed and arranged in such a way to wipe a hand (27) of the wearer (2), wherein the hand (27) is assigned to the side of the wearer (2) which has the support reinforcement (23) and wherein the second wiping surface (17) is arranged and designed in such a way to be arranged on the side of a thigh region of the wearer (2) corresponding to the side of the lower sleeve (22) with the support reinforcement (23).

7. Gaming Suit according to one of the preceding claims, in particular according to one of claims 5 or 6, wherein at least one of the following is formed: - the first wiping surface (16) forms a support for the hand (28) of the wearer (2) on the side of the lower sleeve (22) with the sliding surface (21); - the first wiping surface (16) simulates a first wiping direction (49) in such a way as to run on the side of the chest and / or shoulder region (8) of the wearer (2) opposite the side of the undersleeve (22) with the sliding surface (21), in particular in such a way as to simulate a wiping from a shoulder (8) of the wearer (2) downwards over a pectoral muscle of the side; - the second wiping surface (17) forms a support for the hand (27) of the wearer (2) on the side of the lower sleeve (22) with the support reinforcement (23); or - the second wiping surface (17) forms a second wiping direction (51) in such a way as to wipe the underarm (22) side with the support reinforcement (23) corresponding side of a thigh of the wearer (2), in particular from a hip area towards a knee area (35).

8. Gaming Suit (1) according to one of the preceding claims, wherein at least one of the following is designed and arranged: - at least one of a nameplate (15), a badge or a trademark (14) at a center of the torso (7) is / are formed and arranged on the gaming suit (1) to be arranged over a sternum of the wearer (2); - at least one of a nameplate (15), a badge or a trademark (14) is / are designed and arranged on the gaming suit (1) to be arranged on the side associated with the sliding surface (21) above the chest of the wearer (2); or - a pocket (19) is formed and arranged on the leg side of the gaming suit (1) associated with the sliding surface (21) in order to be arranged on a thigh of the wearer (2).

9. Gaming Suit (1) according to one of the preceding claims, wherein the hood (10) is designed and arranged in such a way as to limit a field of view (48) of the wearer (2) to a game process, in particular in such a way as to limit the field of view (48) of the wearer (2) in a game situation (200) to at least one playback device, in particular a screen (45).

10. Gaming suit (1) according to one of the preceding claims, in particular according to claim 9, wherein the hood (10) has a reinforcement (11) that in particular stiffens a viewing channel of the wearer; or wherein the hood (10) is designed and arranged to accommodate at least one selected from an audio playback device or a soundproofing device.

11. Use (100) of a gaming suit (1) according to one of the preceding claims.

Citation Information

Patent Citations

  • Article Of Apparel With Variable Air Permeability

    US20100242151A1

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    WO2023096558A1